Autodoze- *Do not autodoze for roads,rails, or wire if not enough money to actually build it Budget dialog- *Press escape to close Coal powerplant- *When third tile of second row is on fire, something appears to revert it to the animated smoke stack. On Game Load- *All zones are unpowered for the first several ticks. I'd imagine there are similar problems with the landValueMap, pollutionMap, tfDensity, policeCoverage etc. I think what should happen is that the various methods that update these maps should be called at load time. *Evaluation data is not available. *cityTime may not match history.cityTime Mouse pointer- *Would be nice if tool dragging would help keep lines straight Disasters- *When running FAST or SUPER_FAST, automatically pause or slow down the simulation when a disaster occurs. City size notifications- *Pause and pop up a message the first time the city reaches 2000, 10000, 50000, etc. people. Code janitor- *Rename fireZone() to killZone()... (I think that name might be better description.)