!! This file is part of MicropolisJ. !! Copyright (C) 2013 Jason Long !! Portions Copyright (C) 1989-2007 Electronic Arts Inc. !! !! MicropolisJ is free software; you can redistribute it and/or modify !! it under the terms of the GNU GPLv3, with additional terms. !! See the README file, included in this distribution, for details. ! ! Main window ! PRODUCT = MicropolisJ main.save_query = Do you want to save this city? main.date_label = Date: main.funds_label = Funds: main.population_label = Population: main.error_caption = Error main.error_unexpected = An unexpected error occurred main.error_show_stacktrace = Show Details main.error_close = Dismiss main.error_shutdown = Exit Program error.shutdown_query = Do you really want to exit the program? Your city will not be saved. main.tools_caption = Tools main.about_caption = About MicropolisJ main.version_string = Version {0} (Java %java.version%, %java.vendor%) main.caption_unnamed_city = MicropolisJ main.caption_named_city = {0} - MicropolisJ main.about_text = \
Copyright 2013 Jason Long
\
Portions Copyright 1989-2007 Electronic Arts Inc.
This is free software; you can redistribute it and/or modify it
\
under the terms of the GNU GPLv3; see the README file for details.
There is no warranty, to the extent permitted by law.
\For source code, go to http://code.google.com/p/micropolis/.
\ cty_file = CTY file funds = ${0,number,integer} citytime = {0,date,MMM yyyy} ! ! Welcome screen ! welcome.caption = Welcome to MicropolisJ welcome.previous_map = Previous Map welcome.next_map = Next Map welcome.play_this_map = Play This Map welcome.load_city = Load City welcome.cancel = Cancel welcome.quit = Quit ! ! Menus ! menu.zones = Zones menu.zones.ALL = All menu.zones.RESIDENTIAL = Residential menu.zones.COMMERCIAL = Commercial menu.zones.INDUSTRIAL = Industrial menu.zones.TRANSPORT = Transportation menu.overlays = Overlays menu.overlays.POPDEN_OVERLAY = Population Density menu.overlays.GROWTHRATE_OVERLAY = Rate of Growth menu.overlays.LANDVALUE_OVERLAY = Land Value menu.overlays.CRIME_OVERLAY = Crime Rate menu.overlays.POLLUTE_OVERLAY = Pollution menu.overlays.TRAFFIC_OVERLAY = Traffic Density menu.overlays.POWER_OVERLAY = Power Grid menu.overlays.FIRE_OVERLAY = Fire Coverage menu.overlays.POLICE_OVERLAY = Police Coverage menu.game = Game menu.game.new = New City... menu.game.load = Load City... menu.game.save = Save City menu.game.save_as = Save City as... menu.game.exit = Exit menu.options = Options menu.options.auto_budget = Auto Budget menu.options.auto_bulldoze = Auto Bulldoze menu.options.disasters = Disasters menu.options.sound = Sound menu.difficulty = Difficulty menu.difficulty.0 = Easy menu.difficulty.1 = Medium menu.difficulty.2 = Hard menu.disasters = Disasters menu.disasters.MONSTER = Monster menu.disasters.FIRE = Fire menu.disasters.FLOOD = Flood menu.disasters.MELTDOWN = Meltdown menu.disasters.TORNADO = Tornado menu.disasters.EARTHQUAKE = Earthquake menu.speed = Speed menu.speed.SUPER_FAST = Super Fast menu.speed.FAST = Fast menu.speed.NORMAL = Normal menu.speed.SLOW = Slow menu.speed.PAUSED = Paused menu.windows = Windows menu.windows.budget = Budget menu.windows.evaluation = Evaluation menu.windows.graph = Graph menu.help = Help menu.help.launch-translation-tool = Launch Translation Tool menu.help.about = About ! ! Tools ! tool.BULLDOZER.name = BULLDOZER tool.BULLDOZER.icon = /icdozr.png tool.BULLDOZER.selected_icon = /icdozrhi.png tool.BULLDOZER.tip = Bulldozer tool.WIRE.name = WIRE tool.WIRE.icon = /icwire.png tool.WIRE.selected_icon = /icwirehi.png tool.WIRE.tip = Build Powerlines tool.PARK.name = PARK tool.PARK.icon = /icpark.png tool.PARK.selected_icon = /icparkhi.png tool.PARK.tip = Build Parks tool.ROADS.name = ROADS tool.ROADS.icon = /icroad.png tool.ROADS.selected_icon = /icroadhi.png tool.ROADS.tip = Build Roads tool.RAIL.name = RAIL tool.RAIL.icon = /icrail.png tool.RAIL.selected_icon = /icrailhi.png tool.RAIL.tip = Build Tracks tool.RESIDENTIAL.name = RESIDENTIAL tool.RESIDENTIAL.icon = /icres.png tool.RESIDENTIAL.selected_icon = /icreshi.png tool.RESIDENTIAL.tip = Zone Residential tool.COMMERCIAL.name = COMMERCIAL tool.COMMERCIAL.icon = /iccom.png tool.COMMERCIAL.selected_icon = /iccomhi.png tool.COMMERCIAL.tip = Zone Commercial tool.INDUSTRIAL.name = INDUSTRIAL tool.INDUSTRIAL.icon = /icind.png tool.INDUSTRIAL.selected_icon = /icindhi.png tool.INDUSTRIAL.tip = Zone Industrial tool.FIRE.name = FIRE tool.FIRE.icon = /icfire.png tool.FIRE.selected_icon = /icfirehi.png tool.FIRE.tip = Build Fire Station tool.POLICE.name = POLICE tool.POLICE.icon = /icpol.png tool.POLICE.selected_icon = /icpolhi.png tool.POLICE.tip = Build Police Station tool.POWERPLANT.name = POWERPLANT tool.POWERPLANT.icon = /iccoal.png tool.POWERPLANT.selected_icon = /iccoalhi.png tool.POWERPLANT.tip = Build Coal Powerplant tool.NUCLEAR.name = NUCLEAR tool.NUCLEAR.icon = /icnuc.png tool.NUCLEAR.selected_icon = /icnuchi.png tool.NUCLEAR.tip = Build Nuclear Powerplant tool.STADIUM.name = STADIUM tool.STADIUM.icon = /icstad.png tool.STADIUM.selected_icon = /icstadhi.png tool.STADIUM.tip = Build Stadium tool.SEAPORT.name = SEAPORT tool.SEAPORT.icon = /icseap.png tool.SEAPORT.selected_icon = /icseaphi.png tool.SEAPORT.tip = Build Port tool.AIRPORT.name = AIRPORT tool.AIRPORT.icon = /icairp.png tool.AIRPORT.selected_icon = /icairphi.png tool.AIRPORT.tip = Build Airport tool.QUERY.name = QUERY tool.QUERY.icon = /icqry.png tool.QUERY.selected_icon = /icqryhi.png tool.QUERY.tip = Query Zone Status tool.BULLDOZER.border = #bf7900 tool.WIRE.border = #ffff00 tool.ROADS.border = #5d5d5d tool.RAIL.border = #5d5d5d tool.RESIDENTIAL.border = #00ff00 tool.COMMERCIAL.border = #0000ff tool.INDUSTRIAL.border = #ffff00 tool.FIRE.border = #ff0000 tool.POLICE.border = #0000ff tool.STADIUM.border = #00ff00 tool.PARK.border = #bf7900 tool.SEAPORT.border = #0000ff tool.POWERPLANT.border = #ffff00 tool.NUCLEAR.border = #ffff00 tool.AIRPORT.border = #bf7900 tool.BULLDOZER.bgcolor = rgba(0,0,0,0) tool.WIRE.bgcolor = rgba(0,0,0,0.375) tool.ROADS.bgcolor = rgba(255,255,255,0.375) tool.RAIL.bgcolor = rgba(127,127,0,0.375) tool.RESIDENTIAL.bgcolor = rgba(0,255,0,0.375) tool.COMMERCIAL.bgcolor = rgba(0,0,255,0.375) tool.INDUSTRIAL.bgcolor = rgba(255,255,0,0.375) tool.FIRE.bgcolor = rgba(0,255,0,0.375) tool.POLICE.bgcolor = rgba(0,255,0,0.375) tool.POWERPLANT.bgcolor = rgba(93,93,93,0.375) tool.NUCLEAR.bgcolor = rgba(93,93,93,0.375) tool.STADIUM.bgcolor = rgba(93,93,93,0.375) tool.SEAPORT.bgcolor = rgba(93,93,93,0.375) tool.AIRPORT.bgcolor = rgba(93,93,93,0.375) tool.PARK.bgcolor = rgba(0,255,0,0.375) ! ! The Graphs pane (accessible through Window -> Graphs) ! dismiss_graph = Dismiss Graph ten_years = 10 YRS onetwenty_years = 120 YRS graph_button.RESPOP = grres.png graph_button.COMPOP = grcom.png graph_button.INDPOP = grind.png graph_button.MONEY = grmony.png graph_button.CRIME = grcrim.png graph_button.POLLUTION = grpoll.png graph_button.RESPOP.selected = grreshi.png graph_button.COMPOP.selected = grcomhi.png graph_button.INDPOP.selected = grindhi.png graph_button.MONEY.selected = grmonyhi.png graph_button.CRIME.selected = grcrimhi.png graph_button.POLLUTION.selected = grpollhi.png graph_color.RESPOP = #00e600 graph_color.COMPOP = #0000e6 graph_color.INDPOP = #ffff00 graph_color.MONEY = #007f00 graph_color.CRIME = #7f0000 graph_color.POLLUTION = #997f4c graph_label.RESPOP = Residential graph_label.COMPOP = Commercial graph_label.INDPOP = Industrial graph_label.MONEY = Cash Flow graph_label.CRIME = Crime graph_label.POLLUTION = Pollution ! ! The Evaluation Pane (accessible through Windows -> Evaluation) ! dismiss-evaluation = Dismiss Evaluation public-opinion = Public Opinion public-opinion-1 = Is the mayor doing a good job? public-opinion-2 = What are the worst problems? public-opinion-yes = YES public-opinion-no = NO statistics-head = Statistics city-score-head = Overall City Score (0 - 1000) stats-population = Population: stats-net-migration = Net Migration: stats-last-year = (last year) stats-assessed-value = Assessed Value: stats-category = Category: stats-game-level = Game Level: city-score-current = Current Score: city-score-change = Annual Change: ! ! The mini-map, overlay legends ! legend_image.POPDEN_OVERLAY = /legendmm.png legend_image.GROWTHRATE_OVERLAY = /legendpm.png legend_image.LANDVALUE_OVERLAY = /legendmm.png legend_image.CRIME_OVERLAY = /legendmm.png legend_image.POLLUTE_OVERLAY = /legendmm.png legend_image.TRAFFIC_OVERLAY = /legendmm.png legend_image.FIRE_OVERLAY = /legendmm.png legend_image.POLICE_OVERLAY = /legendmm.png ! ! Budget Dialog box, accessable through Windows -> Budget ! budgetdlg.title = Budget budgetdlg.funding_level_hdr = Funding Level budgetdlg.requested_hdr = Requested budgetdlg.allocation_hdr = Paid budgetdlg.road_fund = Trans. Fund budgetdlg.police_fund = Police Fund budgetdlg.fire_fund = Fire Fund budgetdlg.continue = Continue With These Figures budgetdlg.reset = Reset to Original Figures budgetdlg.tax_rate_hdr = Tax Rate budgetdlg.annual_receipts_hdr = Annual Receipts budgetdlg.tax_revenue = Tax Revenue budgetdlg.period_ending = Period Ending budgetdlg.cash_begin = Cash, beginning of year budgetdlg.taxes_collected = Taxes Collected budgetdlg.capital_expenses = Capital Expenditures budgetdlg.operating_expenses = Operating Expenses budgetdlg.cash_end = Cash, end of year budgetdlg.auto_budget = Auto Budget budgetdlg.pause_game = Pause Game ! ! Notification pane ! notification.dismiss = Dismiss notification.query_hdr = Query Zone Status notification.zone_lbl = Zone: notification.density_lbl = Density: notification.value_lbl = Value: notification.crime_lbl = Crime: notification.pollution_lbl = Pollution: notification.growth_lbl = Growth: