Formerly #23 and #12 were both "Industrial", with #12 being used for the basic industrial zones, and #23 being used for any animation appearing for industrial zones. Now that the tiles using a particular description number don't need to be contiguous, we will consolidate to just use #12 for "industrial", and this will free up #23 for some other use in the future. git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@827 d9718cc8-9f43-0410-858b-315f434eb58c
62 lines
1.3 KiB
Properties
62 lines
1.3 KiB
Properties
!! This file is part of MicropolisJ.
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!! Copyright (C) 2013 Jason Long
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!! Portions Copyright (C) 1989-2007 Electronic Arts Inc.
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!!
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!! MicropolisJ is free software; you can redistribute it and/or modify
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!! it under the terms of the GNU GPLv3, with additional terms.
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!! See the README file, included in this distribution, for details.
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zone.0 = Clear
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zone.1 = Water
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zone.2 = Trees
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zone.3 = Rubble
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zone.4 = Flood
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zone.5 = Radioactive Waste
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zone.6 = Fire
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zone.7 = Road
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zone.8 = Power
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zone.9 = Rail
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zone.10 = Residential
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zone.11 = Commercial
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zone.12 = Industrial
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zone.13 = Seaport
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zone.14 = Airport
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zone.15 = Coal Power
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zone.16 = Fire Department
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zone.17 = Police Department
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zone.18 = Stadium
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zone.19 = Nuclear Power
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zone.20 = Draw Bridge
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zone.21 = Radar Dish
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zone.22 = Fountain
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zone.23 =
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zone.24 = Steelers 38 Bears 3
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zone.25 =
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zone.26 = Ur 238
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zone.27 =
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! population density
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status.1 = Low
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status.2 = Medium
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status.3 = High
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status.4 = Very High
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! land value
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status.5 = Slum
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status.6 = Lower Class
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status.7 = Middle Class
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status.8 = High
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! crime level
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status.9 = Safe
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status.10 = Light
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status.11 = Moderate
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status.12 = Dangerous
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! pollution
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status.13 = None
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status.14 = Moderate
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status.15 = Heavy
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status.16 = Very Heavy
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! growth rate
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status.17 = Declining
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status.18 = Stable
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status.19 = Slow Growth
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status.20 = Fast Growth
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