git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@900 d9718cc8-9f43-0410-858b-315f434eb58c
117 lines
2.5 KiB
Java
117 lines
2.5 KiB
Java
// This file is part of MicropolisJ.
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// Copyright (C) 2013 Jason Long
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// Portions Copyright (C) 1989-2007 Electronic Arts Inc.
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//
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// MicropolisJ is free software; you can redistribute it and/or modify
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// it under the terms of the GNU GPLv3, with additional terms.
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// See the README file, included in this distribution, for details.
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package micropolisj.engine;
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import static micropolisj.engine.TileConstants.*;
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class Bulldozer extends ToolStroke
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{
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Bulldozer(Micropolis city, int xpos, int ypos)
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{
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super(city, MicropolisTool.BULLDOZER, xpos, ypos);
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}
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@Override
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protected void applyArea(ToolEffectIfc eff)
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{
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CityRect b = getBounds();
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// scan selection area for rubble, forest, etc...
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for (int y = 0; y < b.height; y++) {
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for (int x = 0; x < b.width; x++) {
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ToolEffectIfc subEff = new TranslatedToolEffect(eff, b.x+x, b.y+y);
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if (city.isTileDozeable(subEff)) {
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dozeField(subEff);
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}
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}
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}
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// scan selection area for zones...
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for (int y = 0; y < b.height; y++) {
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for (int x = 0; x < b.width; x++) {
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if (isZoneCenter(eff.getTile(b.x+x,b.y+y))) {
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dozeZone(new TranslatedToolEffect(eff, b.x+x, b.y+y));
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}
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}
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}
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}
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void dozeZone(ToolEffectIfc eff)
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{
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int currTile = eff.getTile(0, 0);
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// zone center bit is set
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assert isZoneCenter(currTile);
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CityDimension dim = getZoneSizeFor(currTile);
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assert dim != null;
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assert dim.width >= 3;
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assert dim.height >= 3;
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eff.spend(1);
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// make explosion sound;
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// bigger zones => bigger explosions
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if (dim.width * dim.height < 16) {
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eff.makeSound(0, 0, Sound.EXPLOSION_HIGH);
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}
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else if (dim.width * dim.height < 36) {
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eff.makeSound(0, 0, Sound.EXPLOSION_LOW);
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}
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else {
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eff.makeSound(0, 0, Sound.EXPLOSION_BOTH);
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}
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putRubble(new TranslatedToolEffect(eff, -1, -1), dim.width, dim.height);
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return;
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}
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void dozeField(ToolEffectIfc eff)
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{
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int tile = eff.getTile(0, 0);
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if (isOverWater(tile))
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{
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// dozing over water, replace with water.
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eff.setTile(0, 0, RIVER);
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}
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else
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{
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// dozing on land, replace with land. Simple, eh?
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eff.setTile(0, 0, DIRT);
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}
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fixZone(eff);
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eff.spend(1);
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return;
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}
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void putRubble(ToolEffectIfc eff, int w, int h)
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{
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for (int yy = 0; yy < h; yy++) {
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for (int xx = 0; xx < w; xx++) {
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int tile = eff.getTile(xx,yy);
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if (tile == CLEAR)
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continue;
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if (tile != RADTILE && tile != DIRT) {
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int z = inPreview ? 0 : city.PRNG.nextInt(3);
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int nTile = TINYEXP + z;
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eff.setTile(xx, yy, nTile);
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}
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}
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}
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fixBorder(eff, w, h);
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}
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}
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