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citylimitsj/TODO
jason@long.name ed6795dfca Importing source code for MicropolisJ, the Java rewrite of Micropolis.
This edition of Micropolis, written for the Java desktop platform,
is fairly feature complete. I believe the only missing functionality
is that of loading the built-in scenarios, and this can be implemented
if there is any demand for it.

I will soon update the home page at http://code.google.com/p/micropolis/
with downloadable packages of this edition of the software.


git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@528 d9718cc8-9f43-0410-858b-315f434eb58c
2013-02-14 21:02:42 +00:00

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Autodoze-
*Do not autodoze for roads,rails, or wire if not enough money to actually
build it
Budget dialog-
*Press escape to close
Coal powerplant-
*When third tile of second row is on fire, something appears to revert it to
the animated smoke stack.
On Game Load-
*All zones are unpowered for the first several ticks. I'd imagine there
are similar problems with the landValueMap, pollutionMap, tfDensity,
policeCoverage etc. I think what should happen is that the various methods
that update these maps should be called at load time.
*Evaluation data is not available.
*cityTime may not match history.cityTime
Mouse pointer-
*Would be nice if tool dragging would help keep lines straight
Disasters-
*When running FAST or SUPER_FAST, automatically pause or slow down the
simulation when a disaster occurs.
City size notifications-
*Pause and pop up a message the first time the city reaches 2000, 10000,
50000, etc. people.
Code janitor-
*Rename fireZone() to killZone()... (I think that name might be better description.)