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105 lines
7.3 KiB
JSON
105 lines
7.3 KiB
JSON
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{
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"Appendix PH-A: Conditions": {
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"content": [
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"Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.",
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"A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.",
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"If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.",
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"The following definitions specify what happens to a creature while it is subjected to a condition."
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],
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"Blinded": [
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"A blinded creature can’t see and automatically fails any ability check that requires sight.",
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"Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage."
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],
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"Charmed": [
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"A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
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"The charmer has advantage on any ability check to interact socially with the creature."
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],
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"Deafened": [
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"A deafened creature can’t hear and automatically fails any ability check that requires hearing."
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],
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"Exhaustion": {
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"content": [
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"Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.",
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{
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"table": {
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"Level": [
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"1",
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"2",
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"3",
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"4",
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"5",
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"6"
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],
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"Effect": [
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"Disadvantage on ability checks",
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"Speed halved",
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"Disadvantage on attack rolls and saving throws",
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"Hit point maximum halved",
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"Speed reduced to 0",
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"Death"
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]
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}
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},
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"If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.",
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"A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.",
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"An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.",
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"Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink."
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]
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},
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"Frightened": [
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"A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
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"The creature can’t willingly move closer to the source of its fear."
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],
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"Grappled": [
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"A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
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"The condition ends if the grappler is incapacitated (see the condition).",
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"The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the *thunder-wave* spell."
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],
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"Incapacitated": [
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"An incapacitated creature can’t take actions or reactions."
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],
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"Invisible": [
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"An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
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"Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage."
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],
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"Paralyzed": [
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"A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
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"The creature automatically fails Strength and Dexterity saving throws.",
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"Attack rolls against the creature have advantage.",
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"Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature."
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],
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"Petrified": [
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"A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
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"The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
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"Attack rolls against the creature have advantage.",
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"The creature automatically fails Strength and Dexterity saving throws.",
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"The creature has resistance to all damage.",
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"The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized."
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],
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"Poisoned": [
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"A poisoned creature has disadvantage on attack rolls and ability checks."
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],
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"Prone": [
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"A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
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"The creature has disadvantage on attack rolls.",
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"An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage."
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],
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"Restrained": [
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"A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
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"Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
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"The creature has disadvantage on Dexterity saving throws."
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],
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"Stunned": [
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"A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
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"The creature automatically fails Strength and Dexterity saving throws.",
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"Attack rolls against the creature have advantage."
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],
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"Unconscious": [
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"An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings",
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"The creature drops whatever it’s holding and falls prone.",
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"The creature automatically fails Strength and Dexterity saving throws.",
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"Attack rolls against the creature have advantage.",
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"Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature."
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]
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}
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}
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