Update some of the headings to make processing simpler and prevent some duplications

This commit is contained in:
Ben Morton 2017-03-05 02:09:18 +00:00
parent 701d99ac5d
commit 3d3afe305e
15 changed files with 28240 additions and 28300 deletions

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@ -504,343 +504,316 @@
]
},
"The Bard": {
"content": [
"Proficiency Cantrips Spells —Spell Slots per Spell Level—**",
{
"table": {
"": [
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
],
"Level": [
"1st",
"2nd",
"3rd",
"4th",
"5th",
"6th",
"7th",
"8th",
"9th",
"10th",
"11th",
"12th",
"13th",
"14th",
"15th",
"16th",
"17th",
"18th",
"19th",
"20th"
],
"Proficieny Bonus": [
"+2",
"+2",
"+2",
"+2",
"+3",
"+3",
"+3",
"+3",
"+4",
"+4",
"+4",
"+4",
"+5",
"+5",
"+5",
"+5",
"+6",
"+6",
"+6",
"+6"
],
"Features": [
"Spellcasting, Bardic Inspiration (d6)",
"Jack of All Trades, Song of Rest (d6)",
"Bard College, Expertise",
"Ability Score Improvement",
"Bardic Inspiration (d8), Font of Inspiration",
"Countercharm, Bard College Feature",
"-",
"Ability Score Improvement",
"Song of Rest (d8)",
"Bardic Inspiration (d10), Expertise, Magical Secrets",
"-",
"Ability Score Improvement",
"Song of Rest (d10)",
"Magical Secrets, Bard College Feature",
"Bardic Inspiration (d12)",
"Ability Score Improvement",
"Song of Rest (d12)",
"Magical Secrets",
"Ability Score Improvement",
"Superior Inspiration"
],
"Spells Known": [
"2",
"2",
"2",
"3",
"3",
"3",
"3",
"3",
"3",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4"
],
"Cantrips Known": [
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"14",
"15",
"15",
"16",
"18",
"19",
"19",
"20",
"22",
"22",
"22"
],
"1st": [
"2",
"3",
"4",
"4",
"4",
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"4",
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"4",
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"4",
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],
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"-",
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"3rd": [
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"4th": [
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"5th": [
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"-",
"-",
"-",
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"6th": [
"-",
"-",
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"-",
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"7th": [
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"8th": [
"-",
"-",
"-",
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"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
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],
"9th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"1",
"1",
"1"
]
}
}
]
"table": {
"Level": [
"1st",
"2nd",
"3rd",
"4th",
"5th",
"6th",
"7th",
"8th",
"9th",
"10th",
"11th",
"12th",
"13th",
"14th",
"15th",
"16th",
"17th",
"18th",
"19th",
"20th"
],
"Proficieny Bonus": [
"+2",
"+2",
"+2",
"+2",
"+3",
"+3",
"+3",
"+3",
"+4",
"+4",
"+4",
"+4",
"+5",
"+5",
"+5",
"+5",
"+6",
"+6",
"+6",
"+6"
],
"Features": [
"Spellcasting, Bardic Inspiration (d6)",
"Jack of All Trades, Song of Rest (d6)",
"Bard College, Expertise",
"Ability Score Improvement",
"Bardic Inspiration (d8), Font of Inspiration",
"Countercharm, Bard College Feature",
"-",
"Ability Score Improvement",
"Song of Rest (d8)",
"Bardic Inspiration (d10), Expertise, Magical Secrets",
"-",
"Ability Score Improvement",
"Song of Rest (d10)",
"Magical Secrets, Bard College Feature",
"Bardic Inspiration (d12)",
"Ability Score Improvement",
"Song of Rest (d12)",
"Magical Secrets",
"Ability Score Improvement",
"Superior Inspiration"
],
"Spells Known": [
"2",
"2",
"2",
"3",
"3",
"3",
"3",
"3",
"3",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4"
],
"Cantrips Known": [
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"14",
"15",
"15",
"16",
"18",
"19",
"19",
"20",
"22",
"22",
"22"
],
"1st": [
"2",
"3",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
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"4",
"4",
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],
"2nd": [
"-",
"-",
"2",
"3",
"3",
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"3",
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"3",
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"3",
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"3",
"3"
],
"3rd": [
"-",
"-",
"-",
"-",
"2",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3"
],
"4th": [
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"2",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3"
],
"5th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"2",
"2",
"2",
"2",
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"2",
"2",
"3",
"3",
"3"
],
"6th": [
"-",
"-",
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"-",
"-",
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"1",
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"2"
],
"7th": [
"-",
"-",
"-",
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],
"8th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"1",
"1",
"1",
"1",
"1"
],
"9th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"1",
"1",
"1"
]
}
},
"Spellcasting": {
"content": [
@ -4709,8 +4682,8 @@
"You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice."
]
},
"Proficiency Bonus": "Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.",
"Proficiencies": {
"Multiclassing Proficiency Bonus": "Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.",
"Multiclassing Proficiencies": {
"content": "When you gain your first level in a class other than your initial class, you gain only some of new classs starting proficiencies, as shown in the Multiclassing Proficiencies table.",
"Multiclassing Proficiencies": {
"table": {
@ -4745,7 +4718,7 @@
}
}
},
"Class Features": {
"Multiclassing Class Features": {
"content": "When you gain a new level in a class, you get its features for that level. You dont, however, receive the classs starting equipment, and a few features have additional rules when youre multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.",
"Channel Divinity": "If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting the feature again doesnt give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you. For example, if you are a cleric 6/paladin 4, you can use Channel Divinity twice between rests because you are high enough level in the cleric class to have more uses. Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.",
"Extra Attack": "If you gain the Extra Attack class feature from more than one class, the features dont add together. You cant make more than two attacks with this feature unless it says you do (as the fighters version of Extra Attack does). Similarly, the warlocks eldritch invocation Thirsting Blade doesnt give you additional attacks if you also have Extra Attack.",
@ -6904,14 +6877,14 @@
"***Carrying Capacity.*** Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters dont usually have to worry about it.",
"***Push, Drag, or Lift.*** You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
"***Size and Strength.*** Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creatures carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights."
]
},
"Variant: Encumbrance": {
"content": [
"The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.",
"If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet.",
"If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
]
],
"Variant: Encumbrance": {
"content": [
"The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.",
"If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet.",
"If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
]
}
}
},
"Dexterity": {
@ -7723,7 +7696,7 @@
"Reactions": "Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so.",
"Longer Casting Times": "Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see “Concentration” below). If your concentration is broken, the spell fails, but you dont expend a spell slot. If you want to try casting the spell again, you must start over."
},
"Range": {
"Spell Range": {
"content": [
"The target of a spell must be within the spells range. For a spell like *magic missile*, the target is a creature. For a spell like *fireball*, the target is the point in space where the ball of fire erupts.",
"Most spells have ranges expressed in feet. Some spells can target only a creature (including you) that you touch. Other spells, such as the *shield* spell, affect only you. These spells have a range of self.",
@ -7810,13 +7783,13 @@
]
}
},
"Saving Throws": {
"Spell Saving Throws": {
"content": [
"Many spells specify that a target can make a saving throw to avoid some or all of a spells effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure.",
"The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers."
]
},
"Attack Rolls": {
"Spell Attack Rolls": {
"content": [
"Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.",
"Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isnt incapacitated."

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@ -233,343 +233,316 @@
]
},
"The Bard": {
"content": [
"Proficiency Cantrips Spells —Spell Slots per Spell Level—**",
{
"table": {
"": [
"",
"",
"",
"",
"",
"",
"",
"",
"",
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""
],
"Level": [
"1st",
"2nd",
"3rd",
"4th",
"5th",
"6th",
"7th",
"8th",
"9th",
"10th",
"11th",
"12th",
"13th",
"14th",
"15th",
"16th",
"17th",
"18th",
"19th",
"20th"
],
"Proficieny Bonus": [
"+2",
"+2",
"+2",
"+2",
"+3",
"+3",
"+3",
"+3",
"+4",
"+4",
"+4",
"+4",
"+5",
"+5",
"+5",
"+5",
"+6",
"+6",
"+6",
"+6"
],
"Features": [
"Spellcasting, Bardic Inspiration (d6)",
"Jack of All Trades, Song of Rest (d6)",
"Bard College, Expertise",
"Ability Score Improvement",
"Bardic Inspiration (d8), Font of Inspiration",
"Countercharm, Bard College Feature",
"-",
"Ability Score Improvement",
"Song of Rest (d8)",
"Bardic Inspiration (d10), Expertise, Magical Secrets",
"-",
"Ability Score Improvement",
"Song of Rest (d10)",
"Magical Secrets, Bard College Feature",
"Bardic Inspiration (d12)",
"Ability Score Improvement",
"Song of Rest (d12)",
"Magical Secrets",
"Ability Score Improvement",
"Superior Inspiration"
],
"Spells Known": [
"2",
"2",
"2",
"3",
"3",
"3",
"3",
"3",
"3",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4"
],
"Cantrips Known": [
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"14",
"15",
"15",
"16",
"18",
"19",
"19",
"20",
"22",
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],
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"5th": [
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"-",
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"-",
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"7th": [
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"8th": [
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"9th": [
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}
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]
"table": {
"Level": [
"1st",
"2nd",
"3rd",
"4th",
"5th",
"6th",
"7th",
"8th",
"9th",
"10th",
"11th",
"12th",
"13th",
"14th",
"15th",
"16th",
"17th",
"18th",
"19th",
"20th"
],
"Proficieny Bonus": [
"+2",
"+2",
"+2",
"+2",
"+3",
"+3",
"+3",
"+3",
"+4",
"+4",
"+4",
"+4",
"+5",
"+5",
"+5",
"+5",
"+6",
"+6",
"+6",
"+6"
],
"Features": [
"Spellcasting, Bardic Inspiration (d6)",
"Jack of All Trades, Song of Rest (d6)",
"Bard College, Expertise",
"Ability Score Improvement",
"Bardic Inspiration (d8), Font of Inspiration",
"Countercharm, Bard College Feature",
"-",
"Ability Score Improvement",
"Song of Rest (d8)",
"Bardic Inspiration (d10), Expertise, Magical Secrets",
"-",
"Ability Score Improvement",
"Song of Rest (d10)",
"Magical Secrets, Bard College Feature",
"Bardic Inspiration (d12)",
"Ability Score Improvement",
"Song of Rest (d12)",
"Magical Secrets",
"Ability Score Improvement",
"Superior Inspiration"
],
"Spells Known": [
"2",
"2",
"2",
"3",
"3",
"3",
"3",
"3",
"3",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4",
"4"
],
"Cantrips Known": [
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"14",
"15",
"15",
"16",
"18",
"19",
"19",
"20",
"22",
"22",
"22"
],
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],
"2nd": [
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"-",
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"3",
"3",
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"3",
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"3",
"3",
"3",
"3",
"3",
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"3",
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"3"
],
"3rd": [
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"-",
"-",
"-",
"2",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3",
"3"
],
"4th": [
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"-",
"-",
"-",
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"3",
"3",
"3",
"3"
],
"5th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"2",
"2",
"2",
"2",
"2",
"2",
"2",
"2",
"3",
"3",
"3"
],
"6th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"1",
"1",
"1",
"1",
"1",
"1",
"1",
"2",
"2"
],
"7th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"1",
"1",
"1",
"1",
"1",
"1",
"2"
],
"8th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"1",
"1",
"1",
"1",
"1"
],
"9th": [
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"1",
"1",
"1",
"1"
]
}
},
"Spellcasting": {
"content": [

View file

@ -125,8 +125,8 @@
"You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice."
]
},
"Proficiency Bonus": "Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.",
"Proficiencies": {
"Multiclassing Proficiency Bonus": "Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.",
"Multiclassing Proficiencies": {
"content": "When you gain your first level in a class other than your initial class, you gain only some of new classs starting proficiencies, as shown in the Multiclassing Proficiencies table.",
"Multiclassing Proficiencies": {
"table": {
@ -161,7 +161,7 @@
}
}
},
"Class Features": {
"Multiclassing Class Features": {
"content": "When you gain a new level in a class, you get its features for that level. You dont, however, receive the classs starting equipment, and a few features have additional rules when youre multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.",
"Channel Divinity": "If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting the feature again doesnt give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you. For example, if you are a cleric 6/paladin 4, you can use Channel Divinity twice between rests because you are high enough level in the cleric class to have more uses. Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.",
"Extra Attack": "If you gain the Extra Attack class feature from more than one class, the features dont add together. You cant make more than two attacks with this feature unless it says you do (as the fighters version of Extra Attack does). Similarly, the warlocks eldritch invocation Thirsting Blade doesnt give you additional attacks if you also have Extra Attack.",

View file

@ -216,14 +216,14 @@
"***Carrying Capacity.*** Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters dont usually have to worry about it.",
"***Push, Drag, or Lift.*** You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
"***Size and Strength.*** Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creatures carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights."
]
},
"Variant: Encumbrance": {
"content": [
"The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.",
"If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet.",
"If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
]
],
"Variant: Encumbrance": {
"content": [
"The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.",
"If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet.",
"If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
]
}
}
},
"Dexterity": {

View file

@ -56,7 +56,7 @@
"Reactions": "Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so.",
"Longer Casting Times": "Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see “Concentration” below). If your concentration is broken, the spell fails, but you dont expend a spell slot. If you want to try casting the spell again, you must start over."
},
"Range": {
"Spell Range": {
"content": [
"The target of a spell must be within the spells range. For a spell like *magic missile*, the target is a creature. For a spell like *fireball*, the target is the point in space where the ball of fire erupts.",
"Most spells have ranges expressed in feet. Some spells can target only a creature (including you) that you touch. Other spells, such as the *shield* spell, affect only you. These spells have a range of self.",
@ -143,13 +143,13 @@
]
}
},
"Saving Throws": {
"Spell Saving Throws": {
"content": [
"Many spells specify that a target can make a saving throw to avoid some or all of a spells effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure.",
"The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers."
]
},
"Attack Rolls": {
"Spell Attack Rolls": {
"content": [
"Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.",
"Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isnt incapacitated."

View file

@ -196,31 +196,28 @@ You start with the following equipment, in addition to the equipment granted by
#### The Bard
Proficiency Cantrips Spells —Spell Slots per Spell Level—**
| Level | Proficieny Bonus | Features | Spells Known | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
--------|------------------|------------------------------------------------------|--------------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| 1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | - | - | - | - | - | - | - | - |
| 2nd | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | - | - | - | - | - | - | - | - |
| 3rd | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - |
| 4th | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - |
| 5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - |
| 6th | +3 | Countercharm, Bard College Feature | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7th | +3 | - | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8th | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| 10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11th | +4 | - | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 12th | +4 | Ability Score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13th | +5 | Song of Rest (d10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14th | +5 | Magical Secrets, Bard College Feature | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16th | +5 | Ability Score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17th | +6 | Song of Rest (d12) | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
|-------|------------------|------------------------------------------------------|--------------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| 1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | - | - | - | - | - | - | - | - |
| 2nd | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | - | - | - | - | - | - | - | - |
| 3rd | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - |
| 4th | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - |
| 5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - |
| 6th | +3 | Countercharm, Bard College Feature | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7th | +3 | - | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8th | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| 10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11th | +4 | - | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 12th | +4 | Ability Score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13th | +5 | Song of Rest (d10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14th | +5 | Magical Secrets, Bard College Feature | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16th | +5 | Ability Score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17th | +6 | Song of Rest (d12) | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
### Spellcasting

View file

@ -76,11 +76,11 @@ You gain the hit points from your new class as described for levels after 1st. Y
You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.
### Proficiency Bonus
### Multiclassing Proficiency Bonus
Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.
### Proficiencies
### Multiclassing Proficiencies
When you gain your first level in a class other than your initial class, you gain only some of new classs starting proficiencies, as shown in the Multiclassing Proficiencies table.
@ -101,7 +101,7 @@ When you gain your first level in a class other than your initial class, you gai
| Warlock | Light armor, simple weapons |
| Wizard | — |
### Class Features
### Multiclassing Class Features
When you gain a new level in a class, you get its features for that level. You dont, however, receive the classs starting equipment, and a few features have additional rules when youre multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.

View file

@ -215,7 +215,7 @@ Your Strength score determines the amount of weight you can bear. The following
***Size and Strength.*** Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creatures carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights.
#### Variant: Encumbrance
##### Variant: Encumbrance
The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.

View file

@ -79,7 +79,7 @@ Some spells can be cast as reactions. These spells take a fraction of a second t
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see “Concentration” below). If your concentration is broken, the spell fails, but you dont expend a spell slot. If you want to try casting the spell again, you must start over.
### Range
### Spell Range
The target of a spell must be within the spells range. For a spell like *magic missile*, the target is a creature. For a spell like *fireball*, the target is the point in space where the ball of fire erupts.
@ -184,13 +184,13 @@ You select a spheres point of origin, and the sphere extends outward from tha
A spheres point of origin is included in the spheres area of effect.
### Saving Throws
### Spell Saving Throws
Many spells specify that a target can make a saving throw to avoid some or all of a spells effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure.
The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.
### Attack Rolls
### Spell Attack Rolls
Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.

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