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https://github.com/BTMorton/dnd-5e-srd.git
synced 2025-03-15 04:32:22 +00:00
Update some of the headings to make processing simpler and prevent some duplications
This commit is contained in:
parent
701d99ac5d
commit
3d3afe305e
15 changed files with 28240 additions and 28300 deletions
675
5esrd.json
675
5esrd.json
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@ -504,343 +504,316 @@
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]
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},
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"The Bard": {
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"content": [
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"Proficiency Cantrips Spells —Spell Slots per Spell Level—**",
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{
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"table": {
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"": [
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""
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],
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"Level": [
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"1st",
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"2nd",
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"3rd",
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"4th",
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"5th",
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"6th",
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"7th",
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"8th",
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"9th",
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"10th",
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"11th",
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"12th",
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"13th",
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"14th",
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"15th",
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"16th",
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"17th",
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"18th",
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"19th",
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"20th"
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],
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"Proficieny Bonus": [
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"+2",
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"+2",
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"+2",
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"+3",
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"Features": [
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"Spellcasting, Bardic Inspiration (d6)",
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"Jack of All Trades, Song of Rest (d6)",
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"Bard College, Expertise",
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"Ability Score Improvement",
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"Bardic Inspiration (d8), Font of Inspiration",
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"Countercharm, Bard College Feature",
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"-",
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"Ability Score Improvement",
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"Song of Rest (d8)",
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"Bardic Inspiration (d10), Expertise, Magical Secrets",
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"-",
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"Ability Score Improvement",
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"Song of Rest (d10)",
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"Magical Secrets, Bard College Feature",
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"Bardic Inspiration (d12)",
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"Ability Score Improvement",
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"Song of Rest (d12)",
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"Magical Secrets",
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"Ability Score Improvement",
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"Superior Inspiration"
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],
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]
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"table": {
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"Level": [
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"1st",
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"2nd",
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"3rd",
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"4th",
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"5th",
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"6th",
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"7th",
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"8th",
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"9th",
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"10th",
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"11th",
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"12th",
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"13th",
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"14th",
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"15th",
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"16th",
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"17th",
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"18th",
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"19th",
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"20th"
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],
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"Proficieny Bonus": [
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"+2",
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"+2",
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"+6"
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],
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"Features": [
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"Spellcasting, Bardic Inspiration (d6)",
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"Jack of All Trades, Song of Rest (d6)",
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"Bard College, Expertise",
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"Ability Score Improvement",
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"Bardic Inspiration (d8), Font of Inspiration",
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"Countercharm, Bard College Feature",
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"-",
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"Ability Score Improvement",
|
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"Song of Rest (d8)",
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"Bardic Inspiration (d10), Expertise, Magical Secrets",
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"-",
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"Ability Score Improvement",
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"Song of Rest (d10)",
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"Magical Secrets, Bard College Feature",
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"Bardic Inspiration (d12)",
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"Ability Score Improvement",
|
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"Song of Rest (d12)",
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"Magical Secrets",
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"Ability Score Improvement",
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"Superior Inspiration"
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],
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"Spells Known": [
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"2",
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"2",
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"2",
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"3",
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"3",
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"4",
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"4",
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"4",
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"4",
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"4",
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"4"
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],
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"Cantrips Known": [
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"4",
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"5",
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"6",
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"7",
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"8",
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"9",
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"10",
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"11",
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"12",
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"14",
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"15",
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"15",
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"16",
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"18",
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"19",
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"19",
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}
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},
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"Spellcasting": {
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"content": [
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||||
|
@ -4709,8 +4682,8 @@
|
|||
"You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice."
|
||||
]
|
||||
},
|
||||
"Proficiency Bonus": "Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.",
|
||||
"Proficiencies": {
|
||||
"Multiclassing Proficiency Bonus": "Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.",
|
||||
"Multiclassing Proficiencies": {
|
||||
"content": "When you gain your first level in a class other than your initial class, you gain only some of new class’s starting proficiencies, as shown in the Multiclassing Proficiencies table.",
|
||||
"Multiclassing Proficiencies": {
|
||||
"table": {
|
||||
|
@ -4745,7 +4718,7 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"Class Features": {
|
||||
"Multiclassing Class Features": {
|
||||
"content": "When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.",
|
||||
"Channel Divinity": "If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting the feature again doesn’t give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you. For example, if you are a cleric 6/paladin 4, you can use Channel Divinity twice between rests because you are high enough level in the cleric class to have more uses. Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.",
|
||||
"Extra Attack": "If you gain the Extra Attack class feature from more than one class, the features don’t add together. You can’t make more than two attacks with this feature unless it says you do (as the fighter’s version of Extra Attack does). Similarly, the warlock’s eldritch invocation Thirsting Blade doesn’t give you additional attacks if you also have Extra Attack.",
|
||||
|
@ -6904,14 +6877,14 @@
|
|||
"***Carrying Capacity.*** Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.",
|
||||
"***Push, Drag, or Lift.*** You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"***Size and Strength.*** Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights."
|
||||
]
|
||||
},
|
||||
"Variant: Encumbrance": {
|
||||
"content": [
|
||||
"The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.",
|
||||
"If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet.",
|
||||
"If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
|
||||
]
|
||||
],
|
||||
"Variant: Encumbrance": {
|
||||
"content": [
|
||||
"The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.",
|
||||
"If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet.",
|
||||
"If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"Dexterity": {
|
||||
|
@ -7723,7 +7696,7 @@
|
|||
"Reactions": "Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so.",
|
||||
"Longer Casting Times": "Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see “Concentration” below). If your concentration is broken, the spell fails, but you don’t expend a spell slot. If you want to try casting the spell again, you must start over."
|
||||
},
|
||||
"Range": {
|
||||
"Spell Range": {
|
||||
"content": [
|
||||
"The target of a spell must be within the spell’s range. For a spell like *magic missile*, the target is a creature. For a spell like *fireball*, the target is the point in space where the ball of fire erupts.",
|
||||
"Most spells have ranges expressed in feet. Some spells can target only a creature (including you) that you touch. Other spells, such as the *shield* spell, affect only you. These spells have a range of self.",
|
||||
|
@ -7810,13 +7783,13 @@
|
|||
]
|
||||
}
|
||||
},
|
||||
"Saving Throws": {
|
||||
"Spell Saving Throws": {
|
||||
"content": [
|
||||
"Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure.",
|
||||
"The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers."
|
||||
]
|
||||
},
|
||||
"Attack Rolls": {
|
||||
"Spell Attack Rolls": {
|
||||
"content": [
|
||||
"Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.",
|
||||
"Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated."
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -233,343 +233,316 @@
|
|||
]
|
||||
},
|
||||
"The Bard": {
|
||||
"content": [
|
||||
"Proficiency Cantrips Spells —Spell Slots per Spell Level—**",
|
||||
{
|
||||
"table": {
|
||||
"": [
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
""
|
||||
],
|
||||
"Level": [
|
||||
"1st",
|
||||
"2nd",
|
||||
"3rd",
|
||||
"4th",
|
||||
"5th",
|
||||
"6th",
|
||||
"7th",
|
||||
"8th",
|
||||
"9th",
|
||||
"10th",
|
||||
"11th",
|
||||
"12th",
|
||||
"13th",
|
||||
"14th",
|
||||
"15th",
|
||||
"16th",
|
||||
"17th",
|
||||
"18th",
|
||||
"19th",
|
||||
"20th"
|
||||
],
|
||||
"Proficieny Bonus": [
|
||||
"+2",
|
||||
"+2",
|
||||
"+2",
|
||||
"+2",
|
||||
"+3",
|
||||
"+3",
|
||||
"+3",
|
||||
"+3",
|
||||
"+4",
|
||||
"+4",
|
||||
"+4",
|
||||
"+4",
|
||||
"+5",
|
||||
"+5",
|
||||
"+5",
|
||||
"+5",
|
||||
"+6",
|
||||
"+6",
|
||||
"+6",
|
||||
"+6"
|
||||
],
|
||||
"Features": [
|
||||
"Spellcasting, Bardic Inspiration (d6)",
|
||||
"Jack of All Trades, Song of Rest (d6)",
|
||||
"Bard College, Expertise",
|
||||
"Ability Score Improvement",
|
||||
"Bardic Inspiration (d8), Font of Inspiration",
|
||||
"Countercharm, Bard College Feature",
|
||||
"-",
|
||||
"Ability Score Improvement",
|
||||
"Song of Rest (d8)",
|
||||
"Bardic Inspiration (d10), Expertise, Magical Secrets",
|
||||
"-",
|
||||
"Ability Score Improvement",
|
||||
"Song of Rest (d10)",
|
||||
"Magical Secrets, Bard College Feature",
|
||||
"Bardic Inspiration (d12)",
|
||||
"Ability Score Improvement",
|
||||
"Song of Rest (d12)",
|
||||
"Magical Secrets",
|
||||
"Ability Score Improvement",
|
||||
"Superior Inspiration"
|
||||
],
|
||||
"Spells Known": [
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4"
|
||||
],
|
||||
"Cantrips Known": [
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8",
|
||||
"9",
|
||||
"10",
|
||||
"11",
|
||||
"12",
|
||||
"14",
|
||||
"15",
|
||||
"15",
|
||||
"16",
|
||||
"18",
|
||||
"19",
|
||||
"19",
|
||||
"20",
|
||||
"22",
|
||||
"22",
|
||||
"22"
|
||||
],
|
||||
"1st": [
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4"
|
||||
],
|
||||
"2nd": [
|
||||
"-",
|
||||
"-",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3"
|
||||
],
|
||||
"3rd": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3"
|
||||
],
|
||||
"4th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3"
|
||||
],
|
||||
"5th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3"
|
||||
],
|
||||
"6th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"2",
|
||||
"2"
|
||||
],
|
||||
"7th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"2"
|
||||
],
|
||||
"8th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1"
|
||||
],
|
||||
"9th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1"
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
"table": {
|
||||
"Level": [
|
||||
"1st",
|
||||
"2nd",
|
||||
"3rd",
|
||||
"4th",
|
||||
"5th",
|
||||
"6th",
|
||||
"7th",
|
||||
"8th",
|
||||
"9th",
|
||||
"10th",
|
||||
"11th",
|
||||
"12th",
|
||||
"13th",
|
||||
"14th",
|
||||
"15th",
|
||||
"16th",
|
||||
"17th",
|
||||
"18th",
|
||||
"19th",
|
||||
"20th"
|
||||
],
|
||||
"Proficieny Bonus": [
|
||||
"+2",
|
||||
"+2",
|
||||
"+2",
|
||||
"+2",
|
||||
"+3",
|
||||
"+3",
|
||||
"+3",
|
||||
"+3",
|
||||
"+4",
|
||||
"+4",
|
||||
"+4",
|
||||
"+4",
|
||||
"+5",
|
||||
"+5",
|
||||
"+5",
|
||||
"+5",
|
||||
"+6",
|
||||
"+6",
|
||||
"+6",
|
||||
"+6"
|
||||
],
|
||||
"Features": [
|
||||
"Spellcasting, Bardic Inspiration (d6)",
|
||||
"Jack of All Trades, Song of Rest (d6)",
|
||||
"Bard College, Expertise",
|
||||
"Ability Score Improvement",
|
||||
"Bardic Inspiration (d8), Font of Inspiration",
|
||||
"Countercharm, Bard College Feature",
|
||||
"-",
|
||||
"Ability Score Improvement",
|
||||
"Song of Rest (d8)",
|
||||
"Bardic Inspiration (d10), Expertise, Magical Secrets",
|
||||
"-",
|
||||
"Ability Score Improvement",
|
||||
"Song of Rest (d10)",
|
||||
"Magical Secrets, Bard College Feature",
|
||||
"Bardic Inspiration (d12)",
|
||||
"Ability Score Improvement",
|
||||
"Song of Rest (d12)",
|
||||
"Magical Secrets",
|
||||
"Ability Score Improvement",
|
||||
"Superior Inspiration"
|
||||
],
|
||||
"Spells Known": [
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4"
|
||||
],
|
||||
"Cantrips Known": [
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8",
|
||||
"9",
|
||||
"10",
|
||||
"11",
|
||||
"12",
|
||||
"14",
|
||||
"15",
|
||||
"15",
|
||||
"16",
|
||||
"18",
|
||||
"19",
|
||||
"19",
|
||||
"20",
|
||||
"22",
|
||||
"22",
|
||||
"22"
|
||||
],
|
||||
"1st": [
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4",
|
||||
"4"
|
||||
],
|
||||
"2nd": [
|
||||
"-",
|
||||
"-",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3"
|
||||
],
|
||||
"3rd": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3"
|
||||
],
|
||||
"4th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"3"
|
||||
],
|
||||
"5th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"2",
|
||||
"3",
|
||||
"3",
|
||||
"3"
|
||||
],
|
||||
"6th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"2",
|
||||
"2"
|
||||
],
|
||||
"7th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"2"
|
||||
],
|
||||
"8th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1"
|
||||
],
|
||||
"9th": [
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"1",
|
||||
"1",
|
||||
"1",
|
||||
"1"
|
||||
]
|
||||
}
|
||||
},
|
||||
"Spellcasting": {
|
||||
"content": [
|
||||
|
|
|
@ -125,8 +125,8 @@
|
|||
"You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice."
|
||||
]
|
||||
},
|
||||
"Proficiency Bonus": "Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.",
|
||||
"Proficiencies": {
|
||||
"Multiclassing Proficiency Bonus": "Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.",
|
||||
"Multiclassing Proficiencies": {
|
||||
"content": "When you gain your first level in a class other than your initial class, you gain only some of new class’s starting proficiencies, as shown in the Multiclassing Proficiencies table.",
|
||||
"Multiclassing Proficiencies": {
|
||||
"table": {
|
||||
|
@ -161,7 +161,7 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"Class Features": {
|
||||
"Multiclassing Class Features": {
|
||||
"content": "When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.",
|
||||
"Channel Divinity": "If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting the feature again doesn’t give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you. For example, if you are a cleric 6/paladin 4, you can use Channel Divinity twice between rests because you are high enough level in the cleric class to have more uses. Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.",
|
||||
"Extra Attack": "If you gain the Extra Attack class feature from more than one class, the features don’t add together. You can’t make more than two attacks with this feature unless it says you do (as the fighter’s version of Extra Attack does). Similarly, the warlock’s eldritch invocation Thirsting Blade doesn’t give you additional attacks if you also have Extra Attack.",
|
||||
|
|
|
@ -216,14 +216,14 @@
|
|||
"***Carrying Capacity.*** Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.",
|
||||
"***Push, Drag, or Lift.*** You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"***Size and Strength.*** Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights."
|
||||
]
|
||||
},
|
||||
"Variant: Encumbrance": {
|
||||
"content": [
|
||||
"The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.",
|
||||
"If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet.",
|
||||
"If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
|
||||
]
|
||||
],
|
||||
"Variant: Encumbrance": {
|
||||
"content": [
|
||||
"The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.",
|
||||
"If you carry weight in excess of 5 times your Strength score, you are **encumbered**, which means your speed drops by 10 feet.",
|
||||
"If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead **heavily encumbered**, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution."
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"Dexterity": {
|
||||
|
|
|
@ -56,7 +56,7 @@
|
|||
"Reactions": "Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so.",
|
||||
"Longer Casting Times": "Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see “Concentration” below). If your concentration is broken, the spell fails, but you don’t expend a spell slot. If you want to try casting the spell again, you must start over."
|
||||
},
|
||||
"Range": {
|
||||
"Spell Range": {
|
||||
"content": [
|
||||
"The target of a spell must be within the spell’s range. For a spell like *magic missile*, the target is a creature. For a spell like *fireball*, the target is the point in space where the ball of fire erupts.",
|
||||
"Most spells have ranges expressed in feet. Some spells can target only a creature (including you) that you touch. Other spells, such as the *shield* spell, affect only you. These spells have a range of self.",
|
||||
|
@ -143,13 +143,13 @@
|
|||
]
|
||||
}
|
||||
},
|
||||
"Saving Throws": {
|
||||
"Spell Saving Throws": {
|
||||
"content": [
|
||||
"Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure.",
|
||||
"The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers."
|
||||
]
|
||||
},
|
||||
"Attack Rolls": {
|
||||
"Spell Attack Rolls": {
|
||||
"content": [
|
||||
"Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.",
|
||||
"Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated."
|
||||
|
|
|
@ -196,31 +196,28 @@ You start with the following equipment, in addition to the equipment granted by
|
|||
|
||||
#### The Bard
|
||||
|
||||
Proficiency Cantrips Spells —Spell Slots per Spell Level—**
|
||||
|
||||
|
||||
| Level | Proficieny Bonus | Features | Spells Known | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|
||||
--------|------------------|------------------------------------------------------|--------------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
|
||||
| 1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | - | - | - | - | - | - | - | - |
|
||||
| 2nd | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | - | - | - | - | - | - | - | - |
|
||||
| 3rd | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - |
|
||||
| 4th | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - |
|
||||
| 5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - |
|
||||
| 6th | +3 | Countercharm, Bard College Feature | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - |
|
||||
| 7th | +3 | - | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - |
|
||||
| 8th | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - |
|
||||
| 9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
|
||||
| 10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
|
||||
| 11th | +4 | - | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
|
||||
| 12th | +4 | Ability Score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
|
||||
| 13th | +5 | Song of Rest (d10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
|
||||
| 14th | +5 | Magical Secrets, Bard College Feature | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
|
||||
| 15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
|
||||
| 16th | +5 | Ability Score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
|
||||
| 17th | +6 | Song of Rest (d12) | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
|
||||
| 18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
|
||||
| 19th | +6 | Ability Score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
|
||||
| 20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
|
||||
|-------|------------------|------------------------------------------------------|--------------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
|
||||
| 1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | - | - | - | - | - | - | - | - |
|
||||
| 2nd | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | - | - | - | - | - | - | - | - |
|
||||
| 3rd | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - |
|
||||
| 4th | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - |
|
||||
| 5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - |
|
||||
| 6th | +3 | Countercharm, Bard College Feature | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - |
|
||||
| 7th | +3 | - | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - |
|
||||
| 8th | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - |
|
||||
| 9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
|
||||
| 10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
|
||||
| 11th | +4 | - | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
|
||||
| 12th | +4 | Ability Score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
|
||||
| 13th | +5 | Song of Rest (d10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
|
||||
| 14th | +5 | Magical Secrets, Bard College Feature | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
|
||||
| 15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
|
||||
| 16th | +5 | Ability Score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
|
||||
| 17th | +6 | Song of Rest (d12) | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
|
||||
| 18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
|
||||
| 19th | +6 | Ability Score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
|
||||
| 20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
|
||||
|
||||
### Spellcasting
|
||||
|
||||
|
|
|
@ -76,11 +76,11 @@ You gain the hit points from your new class as described for levels after 1st. Y
|
|||
|
||||
You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.
|
||||
|
||||
### Proficiency Bonus
|
||||
### Multiclassing Proficiency Bonus
|
||||
|
||||
Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. For example, if you are a fighter 3/rogue 2, you have the proficiency bonus of a 5th- level character, which is +3.
|
||||
|
||||
### Proficiencies
|
||||
### Multiclassing Proficiencies
|
||||
|
||||
When you gain your first level in a class other than your initial class, you gain only some of new class’s starting proficiencies, as shown in the Multiclassing Proficiencies table.
|
||||
|
||||
|
@ -101,7 +101,7 @@ When you gain your first level in a class other than your initial class, you gai
|
|||
| Warlock | Light armor, simple weapons |
|
||||
| Wizard | — |
|
||||
|
||||
### Class Features
|
||||
### Multiclassing Class Features
|
||||
|
||||
When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.
|
||||
|
||||
|
|
|
@ -215,7 +215,7 @@ Your Strength score determines the amount of weight you can bear. The following
|
|||
|
||||
***Size and Strength.*** Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights.
|
||||
|
||||
#### Variant: Encumbrance
|
||||
##### Variant: Encumbrance
|
||||
|
||||
The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table.
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ Some spells can be cast as reactions. These spells take a fraction of a second t
|
|||
|
||||
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see “Concentration” below). If your concentration is broken, the spell fails, but you don’t expend a spell slot. If you want to try casting the spell again, you must start over.
|
||||
|
||||
### Range
|
||||
### Spell Range
|
||||
|
||||
The target of a spell must be within the spell’s range. For a spell like *magic missile*, the target is a creature. For a spell like *fireball*, the target is the point in space where the ball of fire erupts.
|
||||
|
||||
|
@ -184,13 +184,13 @@ You select a sphere’s point of origin, and the sphere extends outward from tha
|
|||
|
||||
A sphere’s point of origin is included in the sphere’s area of effect.
|
||||
|
||||
### Saving Throws
|
||||
### Spell Saving Throws
|
||||
|
||||
Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure.
|
||||
|
||||
The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.
|
||||
|
||||
### Attack Rolls
|
||||
### Spell Attack Rolls
|
||||
|
||||
Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.
|
||||
|
||||
|
|
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Loading…
Add table
Reference in a new issue