Fix Winter Wolf creature entry. Closes #9

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Ben Morton 2019-06-10 23:05:36 +01:00
parent dbb2382705
commit c3db107ebb
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7 changed files with 52 additions and 40 deletions

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@ -29371,7 +29371,9 @@
},
"**Skills** Perception +5, Stealth +3",
"**Damage Immunities** cold",
"**Senses** passive Perception 15 **Languages** Common, Giant, Winter Wolf **Challenge** 3 (700 XP)",
"**Senses** passive Perception 15",
"**Languages** Common, Giant, Winter Wolf",
"**Challenge** 3 (700 XP)",
"***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
"***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.",
"***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.",

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@ -26768,7 +26768,11 @@ Different kinds of insects can gather in swarms, and each swarm has the special
**Damage Immunities** cold
**Senses** passive Perception 15 **Languages** Common, Giant, Winter Wolf **Challenge** 3 (700 XP)
**Senses** passive Perception 15
**Languages** Common, Giant, Winter Wolf
**Challenge** 3 (700 XP)
***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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@ -525,7 +525,7 @@ Monsters:
Vulture: {content: ['*Medium beast, unaligned*', '**Armor Class** 10', '**Hit Points** 5 (1d8 + 1)', '**Speed** 10 ft., fly 50 ft.', {table: {STR: ['7 (2)'], DEX: ['10 (+0)'], CON: ['13 (+1)'], INT: ['2 (4)'], WIS: ['12 (+1)'], CHA: ['4 (3)']}}, '**Skills** Perception +3', '**Senses** passive Perception 13', '**Languages** —', '**Challenge** 0 (10 XP)', '***Keen Sight and Smell.*** The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.', '***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vultures allies is within 5 feet of the creature and the ally isnt incapacitated.', '**Actions**', '***Beak.** Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) piercing damage.']}
Warhorse: {content: ['*Large beast, unaligned*', '**Armor Class** 11', '**Hit Points** 19 (3d10 + 3)', '**Speed** 60 ft.', {table: {STR: ['18 (+4)'], DEX: ['12 (+1)'], CON: ['13 (+1)'], INT: ['2 (4)'], WIS: ['12 (+1)'], CHA: ['7 (2)']}}, '**Senses** passive Perception 11', '**Languages** —', '**Challenge** 1/2 (100 XP)', '***Trampling Charge.*** If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.', '**Actions**', '***Hooves.** Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage.']}
Weasel: {content: ['*Tiny beast, unaligned*', '**Armor Class** 13', '**Hit Points** 1 (1d4 1)', '**Speed** 30 ft.', {table: {STR: ['3 (4)'], DEX: ['16 (+3)'], CON: ['8 (1)'], INT: ['2 (4)'], WIS: ['12 (+1)'], CHA: ['3 (4)']}}, '**Skills** Perception +3, Stealth +5', '**Senses** passive Perception 13', '**Languages** —', '**Challenge** 0 (10 XP)', '***Keen Hearing and Smell.*** The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '**Actions**', '***Bite.** Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.']}
'Winter Wolf': {content: ['*Large monstrosity, neutral evil*', '**Armor Class** 13 (natural armor)', '**Hit Points** 75 (10d10 + 20)', '**Speed** 50 ft.', {table: {STR: ['18 (+4)'], DEX: ['13 (+1)'], CON: ['14 (+2)'], INT: ['7 (2)'], WIS: ['12 (+1)'], CHA: ['8 (1)']}}, '**Skills** Perception +5, Stealth +3', '**Damage Immunities** cold', '**Senses** passive Perception 15 **Languages** Common, Giant, Winter Wolf **Challenge** 3 (700 XP)', '***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.', '***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.', '**Actions**', '***Bite.** Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.', '***Cold Breath (Recharge 56).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.', 'The arctic-dwelling **winter wolf** is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.']}
'Winter Wolf': {content: ['*Large monstrosity, neutral evil*', '**Armor Class** 13 (natural armor)', '**Hit Points** 75 (10d10 + 20)', '**Speed** 50 ft.', {table: {STR: ['18 (+4)'], DEX: ['13 (+1)'], CON: ['14 (+2)'], INT: ['7 (2)'], WIS: ['12 (+1)'], CHA: ['8 (1)']}}, '**Skills** Perception +5, Stealth +3', '**Damage Immunities** cold', '**Senses** passive Perception 15', '**Languages** Common, Giant, Winter Wolf', '**Challenge** 3 (700 XP)', '***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.', '***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.', '**Actions**', '***Bite.** Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.', '***Cold Breath (Recharge 56).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.', 'The arctic-dwelling **winter wolf** is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.']}
Wolf: {content: ['*Medium beast, unaligned*', '**Armor Class** 13 (natural armor)', '**Hit Points** 11 (2d8 + 2)', '**Speed** 40 ft.', {table: {STR: ['12 (+1)'], DEX: ['15 (+2)'], CON: ['12 (+1)'], INT: ['3 (4)'], WIS: ['12 (+1)'], CHA: ['6 (2)']}}, '**Skills** Perception +3, Stealth +4', '**Senses** passive Perception 13', '**Languages** —', '**Challenge** 1/4 (50 XP)', '***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '***Pack Tactics.*** The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.', '**Actions**', '***Bite.** Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.']}
Worg: {content: ['*Large monstrosity, neutral evil*', '**Armor Class** 13 (natural armor)', '**Hit Points** 26 (4d10 + 4)', '**Speed** 50 ft.', {table: {STR: ['16 (+3)'], DEX: ['13 (+1)'], CON: ['13 (+1)'], INT: ['7 (2)'], WIS: ['11 (+0)'], CHA: ['8 (1)']}}, '**Skills** Perception +4', '**Senses** darkvision 60 ft., passive Perception 14', '**Languages** Goblin, Worg', '**Challenge** 1/2 (100 XP)', '***Keen Hearing and Smell.*** The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '***Actions***', '***Bite.** Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.', 'A **worg** is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.']}
'Appendix MM-B: Nonplayer Characters':

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@ -3484,7 +3484,9 @@
},
"**Skills** Perception +5, Stealth +3",
"**Damage Immunities** cold",
"**Senses** passive Perception 15 **Languages** Common, Giant, Winter Wolf **Challenge** 3 (700 XP)",
"**Senses** passive Perception 15",
"**Languages** Common, Giant, Winter Wolf",
"**Challenge** 3 (700 XP)",
"***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
"***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.",
"***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.",

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@ -2727,7 +2727,11 @@ Different kinds of insects can gather in swarms, and each swarm has the special
**Damage Immunities** cold
**Senses** passive Perception 15 **Languages** Common, Giant, Winter Wolf **Challenge** 3 (700 XP)
**Senses** passive Perception 15
**Languages** Common, Giant, Winter Wolf
**Challenge** 3 (700 XP)
***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

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@ -92,6 +92,6 @@
Vulture: {content: ['*Medium beast, unaligned*', '**Armor Class** 10', '**Hit Points** 5 (1d8 + 1)', '**Speed** 10 ft., fly 50 ft.', {table: {STR: ['7 (2)'], DEX: ['10 (+0)'], CON: ['13 (+1)'], INT: ['2 (4)'], WIS: ['12 (+1)'], CHA: ['4 (3)']}}, '**Skills** Perception +3', '**Senses** passive Perception 13', '**Languages** —', '**Challenge** 0 (10 XP)', '***Keen Sight and Smell.*** The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.', '***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vultures allies is within 5 feet of the creature and the ally isnt incapacitated.', '**Actions**', '***Beak.** Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) piercing damage.']}
Warhorse: {content: ['*Large beast, unaligned*', '**Armor Class** 11', '**Hit Points** 19 (3d10 + 3)', '**Speed** 60 ft.', {table: {STR: ['18 (+4)'], DEX: ['12 (+1)'], CON: ['13 (+1)'], INT: ['2 (4)'], WIS: ['12 (+1)'], CHA: ['7 (2)']}}, '**Senses** passive Perception 11', '**Languages** —', '**Challenge** 1/2 (100 XP)', '***Trampling Charge.*** If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.', '**Actions**', '***Hooves.** Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage.']}
Weasel: {content: ['*Tiny beast, unaligned*', '**Armor Class** 13', '**Hit Points** 1 (1d4 1)', '**Speed** 30 ft.', {table: {STR: ['3 (4)'], DEX: ['16 (+3)'], CON: ['8 (1)'], INT: ['2 (4)'], WIS: ['12 (+1)'], CHA: ['3 (4)']}}, '**Skills** Perception +3, Stealth +5', '**Senses** passive Perception 13', '**Languages** —', '**Challenge** 0 (10 XP)', '***Keen Hearing and Smell.*** The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '**Actions**', '***Bite.** Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.']}
'Winter Wolf': {content: ['*Large monstrosity, neutral evil*', '**Armor Class** 13 (natural armor)', '**Hit Points** 75 (10d10 + 20)', '**Speed** 50 ft.', {table: {STR: ['18 (+4)'], DEX: ['13 (+1)'], CON: ['14 (+2)'], INT: ['7 (2)'], WIS: ['12 (+1)'], CHA: ['8 (1)']}}, '**Skills** Perception +5, Stealth +3', '**Damage Immunities** cold', '**Senses** passive Perception 15 **Languages** Common, Giant, Winter Wolf **Challenge** 3 (700 XP)', '***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.', '***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.', '**Actions**', '***Bite.** Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.', '***Cold Breath (Recharge 56).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.', 'The arctic-dwelling **winter wolf** is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.']}
'Winter Wolf': {content: ['*Large monstrosity, neutral evil*', '**Armor Class** 13 (natural armor)', '**Hit Points** 75 (10d10 + 20)', '**Speed** 50 ft.', {table: {STR: ['18 (+4)'], DEX: ['13 (+1)'], CON: ['14 (+2)'], INT: ['7 (2)'], WIS: ['12 (+1)'], CHA: ['8 (1)']}}, '**Skills** Perception +5, Stealth +3', '**Damage Immunities** cold', '**Senses** passive Perception 15', '**Languages** Common, Giant, Winter Wolf', '**Challenge** 3 (700 XP)', '***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.', '***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.', '**Actions**', '***Bite.** Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.', '***Cold Breath (Recharge 56).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.', 'The arctic-dwelling **winter wolf** is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.']}
Wolf: {content: ['*Medium beast, unaligned*', '**Armor Class** 13 (natural armor)', '**Hit Points** 11 (2d8 + 2)', '**Speed** 40 ft.', {table: {STR: ['12 (+1)'], DEX: ['15 (+2)'], CON: ['12 (+1)'], INT: ['3 (4)'], WIS: ['12 (+1)'], CHA: ['6 (2)']}}, '**Skills** Perception +3, Stealth +4', '**Senses** passive Perception 13', '**Languages** —', '**Challenge** 1/4 (50 XP)', '***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '***Pack Tactics.*** The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.', '**Actions**', '***Bite.** Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.']}
Worg: {content: ['*Large monstrosity, neutral evil*', '**Armor Class** 13 (natural armor)', '**Hit Points** 26 (4d10 + 4)', '**Speed** 50 ft.', {table: {STR: ['16 (+3)'], DEX: ['13 (+1)'], CON: ['13 (+1)'], INT: ['7 (2)'], WIS: ['11 (+0)'], CHA: ['8 (1)']}}, '**Skills** Perception +4', '**Senses** darkvision 60 ft., passive Perception 14', '**Languages** Goblin, Worg', '**Challenge** 1/2 (100 XP)', '***Keen Hearing and Smell.*** The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.', '***Actions***', '***Bite.** Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.', 'A **worg** is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.']}