diff --git a/.gitignore b/.gitignore index 159f515..7c65565 100644 --- a/.gitignore +++ b/.gitignore @@ -2,3 +2,14 @@ *.css.map *.sass.map *.scss.map +/.obsidian/app.json +/.obsidian/appearance.json +/.obsidian/core-plugins.json +/.obsidian/core-plugins-migration.json +/.obsidian/hotkeys.json +/.obsidian/workspace.json +/.obsidian/plugins/obsidian-admonition/main.js +/.obsidian/plugins/obsidian-admonition/manifest.json +/.obsidian/plugins/obsidian-admonition/styles.css +/.idea/ +/.obsidian/plugins/obsidian-admonition/ diff --git a/.obsidian/snippets/custom-admonitions.375981.css b/.obsidian/snippets/custom-admonitions.375981.css new file mode 100644 index 0000000..e8836c3 --- /dev/null +++ b/.obsidian/snippets/custom-admonitions.375981.css @@ -0,0 +1,11 @@ +/* This snippet was auto-generated by the Admonitions plugin on 15/09/2023, 21:07:42 */ + + + +.callout[data-callout="statblock"] { --callout-icon: ""; } + +.callout[data-callout="flowchart"] { --callout-icon: ""; } + +.callout[data-callout="gallery"] { --callout-icon: ""; } + +.callout[data-callout="readaloud"] { --callout-icon: ""; } \ No newline at end of file diff --git a/.obsidian/snippets/dnd5e-compendium.css b/.obsidian/snippets/dnd5e-compendium.css new file mode 100644 index 0000000..8b5c4a1 --- /dev/null +++ b/.obsidian/snippets/dnd5e-compendium.css @@ -0,0 +1,341 @@ +@charset "UTF-8"; +body { + --admonition-charm: 211,141,159; + --admonition-charm-text: var(--admonition-charm); + --admonition-letter: 98, 159, 197; + --admonition-npc: 102, 121, 137; + --admonition-scene: 139, 167, 145; + --admonition-skill: 236,201,134; + --admonition-skill-text: var(--admonition-skill); + --admonition-weather: 53,119,174; + --admonition-flowchart: 72,72,72; +} + +.theme-light { + --admonition-charm: 222,170,184; + --admonition-charm-text: 167,92,112; + --admonition-npc: 58, 125, 127; + --admonition-scene: 92, 122, 99; + --admonition-skill: 221,178,84; + --admonition-skill-text: 157,101,83; +} + +.callout[data-callout=charm] { + --callout-color: var(--admonition-charm); + --callout-title-color: rgb(var(--admonition-charm-text)); +} +.callout[data-callout=charm] .callout-title { + color: var(--callout-title-color); +} + +.callout[data-callout=letter] { + --callout-color: var(--admonition-letter); +} + +.callout[data-callout=npc] { + --callout-color: var(--admonition-npc); +} + +.callout[data-callout=readaloud], +.callout[data-callout=scene] { + --callout-color: var(--admonition-scene); +} + +.callout[data-callout=skill] { + --callout-color: var(--admonition-skill); + --callout-title-color: rgb(var(--admonition-skill-text)); +} + +.callout[data-callout=weather] { + --callout-color: var(--admonition-weather); +} + +.callout[data-callout=flowchart] { + --callout-color: var(--admonition-flowchart); + --callout-border-width: 0.10rem; +} + +.json5e-background div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-class div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-deity div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-feat div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-item div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-monster div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-note div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-race div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-spell div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]) { + position: relative; +} +.json5e-background div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-class div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-deity div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-feat div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-item div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-monster div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-note div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-race div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-spell div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after { + content: "↓"; + color: var(--admonition-flowchart); + display: block; + position: absolute; + bottom: -10px; + left: 50%; + margin-left: 7px; + width: 14px; + height: 14px; + font-size: 14px; + text-align: center; +} +.json5e-background .callout[data-callout=gallery], +.json5e-class .callout[data-callout=gallery], +.json5e-deity .callout[data-callout=gallery], +.json5e-feat .callout[data-callout=gallery], +.json5e-item .callout[data-callout=gallery], +.json5e-monster .callout[data-callout=gallery], +.json5e-note .callout[data-callout=gallery], +.json5e-race .callout[data-callout=gallery], +.json5e-spell .callout[data-callout=gallery] { + --callout-color: transparent; + --callout-border-width: 0; +} +.json5e-background .callout[data-callout=gallery] .callout-content, +.json5e-class .callout[data-callout=gallery] .callout-content, +.json5e-deity .callout[data-callout=gallery] .callout-content, +.json5e-feat .callout[data-callout=gallery] .callout-content, +.json5e-item .callout[data-callout=gallery] .callout-content, +.json5e-monster .callout[data-callout=gallery] .callout-content, +.json5e-note .callout[data-callout=gallery] .callout-content, +.json5e-race .callout[data-callout=gallery] .callout-content, +.json5e-spell .callout[data-callout=gallery] .callout-content { + display: flex; + flex-wrap: wrap; + justify-content: space-between; + align-items: center; +} +.json5e-background .callout[data-callout=gallery] .callout-content p, +.json5e-class .callout[data-callout=gallery] .callout-content p, +.json5e-deity .callout[data-callout=gallery] .callout-content p, +.json5e-feat .callout[data-callout=gallery] .callout-content p, +.json5e-item .callout[data-callout=gallery] .callout-content p, +.json5e-monster .callout[data-callout=gallery] .callout-content p, +.json5e-note .callout[data-callout=gallery] .callout-content p, +.json5e-race .callout[data-callout=gallery] .callout-content p, +.json5e-spell .callout[data-callout=gallery] .callout-content p { + display: none; +} +.json5e-background .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-class .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-deity .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-feat .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-item .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-monster .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-note .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-race .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-spell .callout[data-callout=gallery] .callout-content div[src$="#gallery"] { + max-width: 49%; +} +.json5e-background .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-class .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-deity .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-feat .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-item .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-monster .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-note .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-race .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-spell .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img { + max-height: 60vh; +} +.json5e-background .callout[data-callout=gallery] .callout-title, +.json5e-class .callout[data-callout=gallery] .callout-title, +.json5e-deity .callout[data-callout=gallery] .callout-title, +.json5e-feat .callout[data-callout=gallery] .callout-title, +.json5e-item .callout[data-callout=gallery] .callout-title, +.json5e-monster .callout[data-callout=gallery] .callout-title, +.json5e-note .callout[data-callout=gallery] .callout-title, +.json5e-race .callout[data-callout=gallery] .callout-title, +.json5e-spell .callout[data-callout=gallery] .callout-title { + display: none; +} + +body { + --statblock-accent: 201,60,60; +} + +.admonition-statblock-parent { + clear: both; +} + +.callout[data-callout=statblock] { + --callout-color: var(--statblock-accent); +} +.callout[data-callout=statblock] .callout-title { + line-height: var(--line-height); +} +.callout[data-callout=statblock] .callout-title .callout-title-content { + flex: 2; + font-size: var(--h3-size); +} +.callout[data-callout=statblock] .callout-content > :first-child { + margin-top: 0.5em; +} +.callout[data-callout=statblock] .callout-content > :last-child { + margin-bottom: 0.5em; +} +.callout[data-callout=statblock] .callout-content h1, +.callout[data-callout=statblock] .callout-content h2, +.callout[data-callout=statblock] .callout-content h3 { + font-family: var(--default-font); + font-variant: common-ligatures small-caps; +} +.callout[data-callout=statblock] .callout-content h1 { + font-size: 1.4em; + line-height: 1.4em; + margin: 0; + padding: 0; +} +.callout[data-callout=statblock] .callout-content h2, +.callout[data-callout=statblock] .callout-content h3 { + font-size: 1.2em; + line-height: 1.2em; + padding: 0.5em 0 0 0; + margin-top: 0.2em; + margin-bottom: 0.3em; + border-bottom: 1px solid rgb(var(--statblock-accent)); +} +.callout[data-callout=statblock] .callout-content p { + line-height: 1.2em; + margin-block-start: 0.5em; +} +.callout[data-callout=statblock] .callout-content li { + line-height: 1.2em; + margin-block-start: 0.5em; +} + +.json5e-background div[src$="#center"], +.json5e-class div[src$="#center"], +.json5e-deity div[src$="#center"], +.json5e-feat div[src$="#center"], +.json5e-item div[src$="#center"], +.json5e-monster div[src$="#center"], +.json5e-note div[src$="#center"], +.json5e-race div[src$="#center"], +.json5e-spell div[src$="#center"] { + text-align: center; +} +.json5e-background div[src$="#symbol"], .json5e-background div[src$="#portrait"], .json5e-background div[src$="#token"], .json5e-background div[src$="#right"], +.json5e-class div[src$="#symbol"], +.json5e-class div[src$="#portrait"], +.json5e-class div[src$="#token"], +.json5e-class div[src$="#right"], +.json5e-deity div[src$="#symbol"], +.json5e-deity div[src$="#portrait"], +.json5e-deity div[src$="#token"], +.json5e-deity div[src$="#right"], +.json5e-feat div[src$="#symbol"], +.json5e-feat div[src$="#portrait"], +.json5e-feat div[src$="#token"], +.json5e-feat div[src$="#right"], +.json5e-item div[src$="#symbol"], +.json5e-item div[src$="#portrait"], +.json5e-item div[src$="#token"], +.json5e-item div[src$="#right"], +.json5e-monster div[src$="#symbol"], +.json5e-monster div[src$="#portrait"], +.json5e-monster div[src$="#token"], +.json5e-monster div[src$="#right"], +.json5e-note div[src$="#symbol"], +.json5e-note div[src$="#portrait"], +.json5e-note div[src$="#token"], +.json5e-note div[src$="#right"], +.json5e-race div[src$="#symbol"], +.json5e-race div[src$="#portrait"], +.json5e-race div[src$="#token"], +.json5e-race div[src$="#right"], +.json5e-spell div[src$="#symbol"], +.json5e-spell div[src$="#portrait"], +.json5e-spell div[src$="#token"], +.json5e-spell div[src$="#right"] { + float: right; + padding-left: 5px; +} +.json5e-background div[src$="#center"] img, .json5e-background div[src$="#right"] img, +.json5e-class div[src$="#center"] img, +.json5e-class div[src$="#right"] img, +.json5e-deity div[src$="#center"] img, +.json5e-deity div[src$="#right"] img, +.json5e-feat div[src$="#center"] img, +.json5e-feat div[src$="#right"] img, +.json5e-item div[src$="#center"] img, +.json5e-item div[src$="#right"] img, +.json5e-monster div[src$="#center"] img, +.json5e-monster div[src$="#right"] img, +.json5e-note div[src$="#center"] img, +.json5e-note div[src$="#right"] img, +.json5e-race div[src$="#center"] img, +.json5e-race div[src$="#right"] img, +.json5e-spell div[src$="#center"] img, +.json5e-spell div[src$="#right"] img { + max-height: 60vh; +} +.json5e-background div[src$="#right"], +.json5e-class div[src$="#right"], +.json5e-deity div[src$="#right"], +.json5e-feat div[src$="#right"], +.json5e-item div[src$="#right"], +.json5e-monster div[src$="#right"], +.json5e-note div[src$="#right"], +.json5e-race div[src$="#right"], +.json5e-spell div[src$="#right"] { + max-width: 50%; +} +.json5e-background div[src$="#token"], +.json5e-class div[src$="#token"], +.json5e-deity div[src$="#token"], +.json5e-feat div[src$="#token"], +.json5e-item div[src$="#token"], +.json5e-monster div[src$="#token"], +.json5e-note div[src$="#token"], +.json5e-race div[src$="#token"], +.json5e-spell div[src$="#token"] { + width: 150px; +} +.json5e-background div[src$="#symbol"], .json5e-background div[src$="#portrait"], +.json5e-class div[src$="#symbol"], +.json5e-class div[src$="#portrait"], +.json5e-deity div[src$="#symbol"], +.json5e-deity div[src$="#portrait"], +.json5e-feat div[src$="#symbol"], +.json5e-feat div[src$="#portrait"], +.json5e-item div[src$="#symbol"], +.json5e-item div[src$="#portrait"], +.json5e-monster div[src$="#symbol"], +.json5e-monster div[src$="#portrait"], +.json5e-note div[src$="#symbol"], +.json5e-note div[src$="#portrait"], +.json5e-race div[src$="#symbol"], +.json5e-race div[src$="#portrait"], +.json5e-spell div[src$="#symbol"], +.json5e-spell div[src$="#portrait"] { + width: 200px; +} + +.json5e-background .inline-title, +.json5e-class .inline-title, +.json5e-deity .inline-title, +.json5e-feat .inline-title, +.json5e-item .inline-title, +.json5e-monster .inline-title, +.json5e-names .inline-title, +.json5e-note .inline-title, +.json5e-race .inline-title, +.json5e-spell .inline-title { + display: none; +} + +.creature-view-container.workspace-leaf-content { + background-color: var(--background-primary-alt); +} +.creature-view-container.workspace-leaf-content .admonition { + margin-top: 0; +} diff --git a/README.md b/README.md index 3705625..3e9cfc9 100644 --- a/README.md +++ b/README.md @@ -4,10 +4,15 @@ The Dnd5e SRD in Markdown for [Obsidian](https://obsidian.md). Also, a place for > Inspired by [@OldManUmby](https://github.com/OldManUmby)'s infamous 5e SRD Repository, this 5E repository serves more as an example for our SRD project on how to build a works-for-most-everyone vault for our Sourcerer team. While it can be used as an SRD base, please check out Old Man Umby's 5e SRD wiki first. -## How to Use +## How to use -Clone, Fork, or use download the repository as a zip. Open folder in Obsidian, and you are good to go! +1. Clone, Fork, or use download the repository as a zip. +2. Open folder in Obsidian +3. Toggle Appearance Snippets to On +4. Install `Admonition` from the Community Store +5. Use the Admonition Settings to import the [admonitions-5e](optional-snippets/admonitions-5e.json) into the plugin. +6. You are ready to go! -## Homebrew? +## Homebrew? Templates? -Yes! we allow and encourage 5e Homebrew that is ready to go. +Yes! We allow and encourage all 5e Homebrew or templates that are ready to go. diff --git a/all-index.json b/all-index.json new file mode 100644 index 0000000..65b5569 --- /dev/null +++ b/all-index.json @@ -0,0 +1,18532 @@ +{ + "keys" : [ + "action|activate an item|dmg", + "action|attack|phb", + "action|cast a spell|phb", + "action|climb onto a bigger creature|dmg", + "action|dash|phb", + "action|disarm|dmg", + "action|disengage|phb", + "action|dodge|phb", + "action|don or doff a shield|phb", + "action|end concentration|phb", + "action|escape a grapple|phb", + "action|grapple|phb", + "action|healing surge|dmg", + "action|help|phb", + "action|hide|phb", + "action|identify a spell|xge", + "action|improvising an action|phb", + "action|mark|dmg", + "action|opportunity attack|phb", + "action|other activity|phb", + "action|overrun|dmg", + "action|ready|phb", + "action|search|phb", + "action|shove aside|dmg", + "action|shove|phb", + "action|tumble|dmg", + "action|two-weapon fighting|phb", + "action|use an object|phb", + "action|waking someone|xge", + "adventure|adventure-aitfr-avt", + "adventure|adventure-aitfr-dn", + "adventure|adventure-aitfr-fcd", + "adventure|adventure-aitfr-isf", + "adventure|adventure-aitfr-thp", + "adventure|adventure-azfyt", + "adventure|adventure-bgdia", + "adventure|adventure-cm", + "adventure|adventure-cos", + "adventure|adventure-crcotn", + "adventure|adventure-dc", + "adventure|adventure-dd", + "adventure|adventure-dip", + "adventure|adventure-dosi", + "adventure|adventure-dsotdq", + "adventure|adventure-efr", + "adventure|adventure-fs", + "adventure|adventure-gos", + "adventure|adventure-gotsf", + "adventure|adventure-hftt", + "adventure|adventure-hol", + "adventure|adventure-hotdq", + "adventure|adventure-idrotf", + "adventure|adventure-imr", + "adventure|adventure-jttrc", + "adventure|adventure-kftgv", + "adventure|adventure-kkw", + "adventure|adventure-llk", + "adventure|adventure-lmop", + "adventure|adventure-lox", + "adventure|adventure-lr", + "adventure|adventure-mot-nss", + "adventure|adventure-nrh-ass", + "adventure|adventure-nrh-at", + "adventure|adventure-nrh-avitw", + "adventure|adventure-nrh-awol", + "adventure|adventure-nrh-coi", + "adventure|adventure-nrh-tcmc", + "adventure|adventure-nrh-tlt", + "adventure|adventure-oota", + "adventure|adventure-oow", + "adventure|adventure-pota", + "adventure|adventure-rmbre", + "adventure|adventure-rot", + "adventure|adventure-rtg", + "adventure|adventure-scc-arir", + "adventure|adventure-scc-ck", + "adventure|adventure-scc-hfmt", + "adventure|adventure-scc-tmm", + "adventure|adventure-sdw", + "adventure|adventure-sja", + "adventure|adventure-skt", + "adventure|adventure-slw", + "adventure|adventure-tftyp-atg", + "adventure|adventure-tftyp-dit", + "adventure|adventure-tftyp-tfof", + "adventure|adventure-tftyp-thsot", + "adventure|adventure-tftyp-toh", + "adventure|adventure-tftyp-tsc", + "adventure|adventure-tftyp-wpm", + "adventure|adventure-tlk", + "adventure|adventure-toa", + "adventure|adventure-tor", + "adventure|adventure-ttp", + "adventure|adventure-us", + "adventure|adventure-wbtw", + "adventure|adventure-wdh", + "adventure|adventure-wdmm", + "adventure|adventure-xmts", + "backgroundfluff|acolyte|phb", + "backgroundfluff|anthropologist|toa", + "backgroundfluff|archaeologist|toa", + "backgroundfluff|ashari|tdcsr", + "backgroundfluff|astral drifter|aag", + "backgroundfluff|athlete|mot", + "backgroundfluff|augen trust (spy)|egw", + "backgroundfluff|azorius functionary|ggr", + "backgroundfluff|baldur's gate acolyte|bgdia", + "backgroundfluff|baldur's gate charlatan|bgdia", + "backgroundfluff|baldur's gate criminal|bgdia", + "backgroundfluff|baldur's gate entertainer|bgdia", + "backgroundfluff|baldur's gate folk hero|bgdia", + "backgroundfluff|baldur's gate guild artisan|bgdia", + "backgroundfluff|baldur's gate hermit|bgdia", + "backgroundfluff|baldur's gate noble|bgdia", + "backgroundfluff|baldur's gate outlander|bgdia", + "backgroundfluff|baldur's gate sage|bgdia", + "backgroundfluff|baldur's gate sailor|bgdia", + "backgroundfluff|baldur's gate soldier|bgdia", + "backgroundfluff|baldur's gate urchin|bgdia", + "backgroundfluff|black fist double agent|alcurseofstrahd", + "backgroundfluff|boros legionnaire|ggr", + "backgroundfluff|caravan specialist|alelementalevil", + "backgroundfluff|celebrity adventurer's scion|ai", + "backgroundfluff|charlatan|phb", + "backgroundfluff|city watch|scag", + "backgroundfluff|clan crafter|scag", + "backgroundfluff|clasp member|tdcsr", + "backgroundfluff|cloistered scholar|scag", + "backgroundfluff|cobalt scholar (sage)|egw", + "backgroundfluff|cormanthor refugee|alrageofdemons", + "backgroundfluff|courtier|scag", + "backgroundfluff|criminal|phb", + "backgroundfluff|dimir operative|ggr", + "backgroundfluff|dragon casualty|alcurseofstrahd", + "backgroundfluff|earthspur miner|alelementalevil", + "backgroundfluff|entertainer|phb", + "backgroundfluff|faceless|bgdia", + "backgroundfluff|faction agent|scag", + "backgroundfluff|failed merchant|ai", + "backgroundfluff|far traveler|scag", + "backgroundfluff|feylost|wbtw", + "backgroundfluff|fisher|gos", + "backgroundfluff|folk hero|phb", + "backgroundfluff|gambler|ai", + "backgroundfluff|gate urchin|alrageofdemons", + "backgroundfluff|gate warden|ua2022wondersofthemultiverse", + "backgroundfluff|giant foundling|bgg", + "backgroundfluff|giant foundling|ua2022wondersofthemultiverse", + "backgroundfluff|golgari agent|ggr", + "backgroundfluff|grinner|egw", + "backgroundfluff|gruul anarch|ggr", + "backgroundfluff|guild artisan|phb", + "backgroundfluff|harborfolk|alelementalevil", + "backgroundfluff|haunted one|vrgr", + "backgroundfluff|hermit|phb", + "backgroundfluff|hillsfar merchant|alrageofdemons", + "backgroundfluff|hillsfar smuggler|alrageofdemons", + "backgroundfluff|house agent|erlw", + "backgroundfluff|inheritor|scag", + "backgroundfluff|initiate (dissenter)|psa", + "backgroundfluff|initiate|psa", + "backgroundfluff|inquisitor|psi", + "backgroundfluff|investigator|vrgr", + "backgroundfluff|iron route bandit|alcurseofstrahd", + "backgroundfluff|izzet engineer|ggr", + "backgroundfluff|knight of solamnia|dsotdq", + "backgroundfluff|knight of solamnia|ua2022heroesofkrynn", + "backgroundfluff|knight of solamnia|ua2022heroesofkrynnrevisited", + "backgroundfluff|knight of the order|scag", + "backgroundfluff|lorehold student|scc", + "backgroundfluff|luxonborn (acolyte)|egw", + "backgroundfluff|lyceum scholar|tdcsr", + "backgroundfluff|mage of high sorcery|dsotdq", + "backgroundfluff|mage of high sorcery|ua2022heroesofkrynn", + "backgroundfluff|mage of high sorcery|ua2022heroesofkrynnrevisited", + "backgroundfluff|marine|gos", + "backgroundfluff|mercenary veteran|scag", + "backgroundfluff|mulmaster aristocrat|alelementalevil", + "backgroundfluff|myriad operative (criminal)|egw", + "backgroundfluff|noble|phb", + "backgroundfluff|orzhov representative|ggr", + "backgroundfluff|outlander|phb", + "backgroundfluff|phlan insurgent|alcurseofstrahd", + "backgroundfluff|phlan refugee|alelementalevil", + "backgroundfluff|plaintiff|ai", + "backgroundfluff|planar philosopher|ua2022wondersofthemultiverse", + "backgroundfluff|prismari student|scc", + "backgroundfluff|quandrix student|scc", + "backgroundfluff|rakdos cultist|ggr", + "backgroundfluff|reformed cultist|tdcsr", + "backgroundfluff|revelry pirate (sailor)|egw", + "backgroundfluff|rival intern|ai", + "backgroundfluff|rune carver|bgg", + "backgroundfluff|rune carver|ua2022wondersofthemultiverse", + "backgroundfluff|sage|phb", + "backgroundfluff|sailor|phb", + "backgroundfluff|secret identity|alrageofdemons", + "backgroundfluff|selesnya initiate|ggr", + "backgroundfluff|shade fanatic|alrageofdemons", + "backgroundfluff|shipwright|gos", + "backgroundfluff|silverquill student|scc", + "backgroundfluff|simic scientist|ggr", + "backgroundfluff|smuggler|gos", + "backgroundfluff|soldier|phb", + "backgroundfluff|stojanow prisoner|alcurseofstrahd", + "backgroundfluff|ticklebelly nomad|alcurseofstrahd", + "backgroundfluff|trade sheriff|alrageofdemons", + "backgroundfluff|urban bounty hunter|scag", + "backgroundfluff|urchin|phb", + "backgroundfluff|uthgardt tribe member|scag", + "backgroundfluff|variant city watch (investigator)|scag", + "backgroundfluff|variant criminal (spy)|phb", + "backgroundfluff|variant entertainer (gladiator)|phb", + "backgroundfluff|variant guild artisan (guild merchant)|phb", + "backgroundfluff|variant noble (knight)|phb", + "backgroundfluff|variant noble (retainers)|phb", + "backgroundfluff|variant sailor (pirate)|phb", + "backgroundfluff|vizier (dissenter)|psa", + "backgroundfluff|vizier|psa", + "backgroundfluff|volstrucker agent|egw", + "backgroundfluff|waterdhavian noble|scag", + "backgroundfluff|whitestone rifle corps|tdcsr", + "backgroundfluff|wildspacer|aag", + "backgroundfluff|witchlight hand|wbtw", + "backgroundfluff|witherbloom student|scc", + "background|acolyte|phb", + "background|anthropologist|toa", + "background|archaeologist|toa", + "background|ashari|tdcsr", + "background|astral drifter|aag", + "background|athlete|mot", + "background|augen trust (spy)|egw", + "background|azorius functionary|ggr", + "background|baldur's gate acolyte|bgdia", + "background|baldur's gate charlatan|bgdia", + "background|baldur's gate criminal|bgdia", + "background|baldur's gate entertainer|bgdia", + "background|baldur's gate folk hero|bgdia", + "background|baldur's gate guild artisan|bgdia", + "background|baldur's gate hermit|bgdia", + "background|baldur's gate noble|bgdia", + "background|baldur's gate outlander|bgdia", + "background|baldur's gate sage|bgdia", + "background|baldur's gate sailor|bgdia", + "background|baldur's gate soldier|bgdia", + "background|baldur's gate urchin|bgdia", + "background|black fist double agent|alcurseofstrahd", + "background|boros legionnaire|ggr", + "background|caravan specialist|alelementalevil", + "background|celebrity adventurer's scion|ai", + "background|charlatan|phb", + "background|city watch|scag", + "background|clan crafter|scag", + "background|clasp member|tdcsr", + "background|cloistered scholar|scag", + "background|cobalt scholar (sage)|egw", + "background|cormanthor refugee|alrageofdemons", + "background|courtier|scag", + "background|criminal|phb", + "background|dimir operative|ggr", + "background|dragon casualty|alcurseofstrahd", + "background|earthspur miner|alelementalevil", + "background|entertainer|phb", + "background|faceless|bgdia", + "background|faction agent|scag", + "background|failed merchant|ai", + "background|far traveler|scag", + "background|feylost|wbtw", + "background|fisher|gos", + "background|folk hero|phb", + "background|gambler|ai", + "background|gate urchin|alrageofdemons", + "background|gate warden|ua2022wondersofthemultiverse", + "background|giant foundling|bgg", + "background|giant foundling|ua2022wondersofthemultiverse", + "background|golgari agent|ggr", + "background|grinner|egw", + "background|gruul anarch|ggr", + "background|guild artisan|phb", + "background|harborfolk|alelementalevil", + "background|haunted one|vrgr", + "background|hermit|phb", + "background|hillsfar merchant|alrageofdemons", + "background|hillsfar smuggler|alrageofdemons", + "background|house agent|erlw", + "background|inheritor|scag", + "background|initiate (dissenter)|psa", + "background|initiate|psa", + "background|inquisitor|psi", + "background|investigator|vrgr", + "background|iron route bandit|alcurseofstrahd", + "background|izzet engineer|ggr", + "background|knight of solamnia|dsotdq", + "background|knight of solamnia|ua2022heroesofkrynn", + "background|knight of solamnia|ua2022heroesofkrynnrevisited", + "background|knight of the order|scag", + "background|lorehold student|scc", + "background|luxonborn (acolyte)|egw", + "background|lyceum scholar|tdcsr", + "background|mage of high sorcery|dsotdq", + "background|mage of high sorcery|ua2022heroesofkrynn", + "background|mage of high sorcery|ua2022heroesofkrynnrevisited", + "background|marine|gos", + "background|mercenary veteran|scag", + "background|mulmaster aristocrat|alelementalevil", + "background|myriad operative (criminal)|egw", + "background|noble|phb", + "background|orzhov representative|ggr", + "background|outlander|phb", + "background|phlan insurgent|alcurseofstrahd", + "background|phlan refugee|alelementalevil", + "background|plaintiff|ai", + "background|planar philosopher|ua2022wondersofthemultiverse", + "background|prismari student|scc", + "background|quandrix student|scc", + "background|rakdos cultist|ggr", + "background|reformed cultist|tdcsr", + "background|revelry pirate (sailor)|egw", + "background|rival intern|ai", + "background|rune carver|bgg", + "background|rune carver|ua2022wondersofthemultiverse", + "background|sage|phb", + "background|sailor|phb", + "background|secret identity|alrageofdemons", + "background|selesnya initiate|ggr", + "background|shade fanatic|alrageofdemons", + "background|shipwright|gos", + "background|silverquill student|scc", + "background|simic scientist|ggr", + "background|smuggler|gos", + "background|soldier|phb", + "background|stojanow prisoner|alcurseofstrahd", + "background|ticklebelly nomad|alcurseofstrahd", + "background|trade sheriff|alrageofdemons", + "background|urban bounty hunter|scag", + "background|urchin|phb", + "background|uthgardt tribe member|scag", + "background|variant city watch (investigator)|scag", + "background|variant clasp member (myriad operative)|tdcsr", + "background|variant criminal (spy)|phb", + "background|variant entertainer (gladiator)|phb", + "background|variant guild artisan (guild merchant)|phb", + "background|variant noble (knight)|phb", + "background|variant noble (retainers)|phb", + "background|variant sailor (pirate)|phb", + "background|variant whitestone rifle corps (grey hunter)|tdcsr", + "background|vizier (dissenter)|psa", + "background|vizier|psa", + "background|volstrucker agent|egw", + "background|waterdhavian noble|scag", + "background|whitestone rifle corps|tdcsr", + "background|wildspacer|aag", + "background|witchlight hand|wbtw", + "background|witherbloom student|scc", + "book|book-aag", + "book|book-ai", + "book|book-al", + "book|book-bam", + "book|book-bgg", + "book|book-dmg", + "book|book-dod", + "book|book-egw", + "book|book-erlw", + "book|book-ftd", + "book|book-ggr", + "book|book-hat-tg", + "book|book-mabjov", + "book|book-mm", + "book|book-mot", + "book|book-mpmm", + "book|book-mtf", + "book|book-oga", + "book|book-phb", + "book|book-ps-a", + "book|book-ps-d", + "book|book-ps-i", + "book|book-ps-k", + "book|book-ps-x", + "book|book-ps-z", + "book|book-rmr", + "book|book-sac", + "book|book-scag", + "book|book-scc", + "book|book-screen", + "book|book-screendungeonkit", + "book|book-screenspelljammer", + "book|book-screenwildernesskit", + "book|book-tce", + "book|book-tdcsr", + "book|book-vgm", + "book|book-vrgr", + "book|book-xge", + "classfeature|ability score improvement|artificer (revisited)|uaartificerrevisited|12", + "classfeature|ability score improvement|artificer (revisited)|uaartificerrevisited|16", + "classfeature|ability score improvement|artificer (revisited)|uaartificerrevisited|19", + "classfeature|ability score improvement|artificer (revisited)|uaartificerrevisited|4", + "classfeature|ability score improvement|artificer (revisited)|uaartificerrevisited|8", + "classfeature|ability score improvement|artificer|tce|12", + "classfeature|ability score improvement|artificer|tce|16", + "classfeature|ability score improvement|artificer|tce|19", + "classfeature|ability score improvement|artificer|tce|4", + "classfeature|ability score improvement|artificer|tce|8", + "classfeature|ability score improvement|artificer|uaartificer|12", + "classfeature|ability score improvement|artificer|uaartificer|16", + "classfeature|ability score improvement|artificer|uaartificer|18", + "classfeature|ability score improvement|artificer|uaartificer|4", + "classfeature|ability score improvement|artificer|uaartificer|8", + "classfeature|ability score improvement|barbarian||12", + "classfeature|ability score improvement|barbarian||16", + "classfeature|ability score improvement|barbarian||19", + "classfeature|ability score improvement|barbarian||4", + "classfeature|ability score improvement|barbarian||8", + "classfeature|ability score improvement|bard||12", + "classfeature|ability score improvement|bard||16", + "classfeature|ability score improvement|bard||19", + "classfeature|ability score improvement|bard||4", + "classfeature|ability score improvement|bard||8", + "classfeature|ability score improvement|cleric||12", + "classfeature|ability score improvement|cleric||16", + "classfeature|ability score improvement|cleric||19", + "classfeature|ability score improvement|cleric||4", + "classfeature|ability score improvement|cleric||8", + "classfeature|ability score improvement|druid||12", + "classfeature|ability score improvement|druid||16", + "classfeature|ability score improvement|druid||19", + "classfeature|ability score improvement|druid||4", + "classfeature|ability score improvement|druid||8", + "classfeature|ability score improvement|expert sidekick|tce|10", + "classfeature|ability score improvement|expert sidekick|tce|12", + "classfeature|ability score improvement|expert sidekick|tce|16", + "classfeature|ability score improvement|expert sidekick|tce|19", + "classfeature|ability score improvement|expert sidekick|tce|4", + "classfeature|ability score improvement|expert sidekick|tce|8", + "classfeature|ability score improvement|expert sidekick|uasidekicks|10", + "classfeature|ability score improvement|expert sidekick|uasidekicks|12", + "classfeature|ability score improvement|expert sidekick|uasidekicks|14", + "classfeature|ability score improvement|expert sidekick|uasidekicks|16", + "classfeature|ability score improvement|expert sidekick|uasidekicks|19", + "classfeature|ability score improvement|expert sidekick|uasidekicks|4", + "classfeature|ability score improvement|expert sidekick|uasidekicks|8", + "classfeature|ability score improvement|fighter||12", + "classfeature|ability score improvement|fighter||14", + "classfeature|ability score improvement|fighter||16", + "classfeature|ability score improvement|fighter||19", + "classfeature|ability score improvement|fighter||4", + "classfeature|ability score improvement|fighter||6", + "classfeature|ability score improvement|fighter||8", + "classfeature|ability score improvement|monk||12", + "classfeature|ability score improvement|monk||16", + "classfeature|ability score improvement|monk||19", + "classfeature|ability score improvement|monk||4", + "classfeature|ability score improvement|monk||8", + "classfeature|ability score improvement|mystic|uathemysticclass|12", + "classfeature|ability score improvement|mystic|uathemysticclass|16", + "classfeature|ability score improvement|mystic|uathemysticclass|19", + "classfeature|ability score improvement|mystic|uathemysticclass|4", + "classfeature|ability score improvement|mystic|uathemysticclass|8", + "classfeature|ability score improvement|paladin||12", + "classfeature|ability score improvement|paladin||16", + "classfeature|ability score improvement|paladin||19", + "classfeature|ability score improvement|paladin||4", + "classfeature|ability score improvement|paladin||8", + "classfeature|ability score improvement|ranger (revised)|uatherangerrevised|12", + "classfeature|ability score improvement|ranger (revised)|uatherangerrevised|16", + "classfeature|ability score improvement|ranger (revised)|uatherangerrevised|19", + "classfeature|ability score improvement|ranger (revised)|uatherangerrevised|4", + "classfeature|ability score improvement|ranger (revised)|uatherangerrevised|8", + "classfeature|ability score improvement|ranger (spell-less)|uamodifyingclasses|12", + "classfeature|ability score improvement|ranger (spell-less)|uamodifyingclasses|16", + "classfeature|ability score improvement|ranger (spell-less)|uamodifyingclasses|19", + "classfeature|ability score improvement|ranger (spell-less)|uamodifyingclasses|4", + "classfeature|ability score improvement|ranger (spell-less)|uamodifyingclasses|8", + "classfeature|ability score improvement|ranger||12", + "classfeature|ability score improvement|ranger||16", + "classfeature|ability score improvement|ranger||19", + "classfeature|ability score improvement|ranger||4", + "classfeature|ability score improvement|ranger||8", + "classfeature|ability score improvement|rogue||10", + "classfeature|ability score improvement|rogue||12", + "classfeature|ability score improvement|rogue||16", + "classfeature|ability score improvement|rogue||19", + "classfeature|ability score improvement|rogue||4", + "classfeature|ability score improvement|rogue||8", + "classfeature|ability score improvement|sorcerer||12", + "classfeature|ability score improvement|sorcerer||16", + "classfeature|ability score improvement|sorcerer||19", + "classfeature|ability score improvement|sorcerer||4", + "classfeature|ability score improvement|sorcerer||8", + "classfeature|ability score improvement|spellcaster sidekick|tce|12", + "classfeature|ability score improvement|spellcaster sidekick|tce|16", + "classfeature|ability score improvement|spellcaster sidekick|tce|18", + "classfeature|ability score improvement|spellcaster sidekick|tce|4", + "classfeature|ability score improvement|spellcaster sidekick|tce|8", + "classfeature|ability score improvement|spellcaster sidekick|uasidekicks|12", + "classfeature|ability score improvement|spellcaster sidekick|uasidekicks|16", + "classfeature|ability score improvement|spellcaster sidekick|uasidekicks|18", + "classfeature|ability score improvement|spellcaster sidekick|uasidekicks|4", + "classfeature|ability score improvement|spellcaster sidekick|uasidekicks|8", + "classfeature|ability score improvement|warlock||12", + "classfeature|ability score improvement|warlock||16", + "classfeature|ability score improvement|warlock||19", + "classfeature|ability score improvement|warlock||4", + "classfeature|ability score improvement|warlock||8", + "classfeature|ability score improvement|warrior sidekick|tce|12", + "classfeature|ability score improvement|warrior sidekick|tce|14", + "classfeature|ability score improvement|warrior sidekick|tce|16", + "classfeature|ability score improvement|warrior sidekick|tce|19", + "classfeature|ability score improvement|warrior sidekick|tce|4", + "classfeature|ability score improvement|warrior sidekick|tce|8", + "classfeature|ability score improvement|warrior sidekick|uasidekicks|12", + "classfeature|ability score improvement|warrior sidekick|uasidekicks|14", + "classfeature|ability score improvement|warrior sidekick|uasidekicks|16", + "classfeature|ability score improvement|warrior sidekick|uasidekicks|19", + "classfeature|ability score improvement|warrior sidekick|uasidekicks|4", + "classfeature|ability score improvement|warrior sidekick|uasidekicks|6", + "classfeature|ability score improvement|warrior sidekick|uasidekicks|8", + "classfeature|ability score improvement|wizard||12", + "classfeature|ability score improvement|wizard||16", + "classfeature|ability score improvement|wizard||19", + "classfeature|ability score improvement|wizard||4", + "classfeature|ability score improvement|wizard||8", + "classfeature|action surge (two uses)|fighter||17", + "classfeature|action surge|fighter||2", + "classfeature|additional maneuvers|ranger (spell-less)|uamodifyingclasses|13", + "classfeature|additional maneuvers|ranger (spell-less)|uamodifyingclasses|17", + "classfeature|additional maneuvers|ranger (spell-less)|uamodifyingclasses|5", + "classfeature|additional maneuvers|ranger (spell-less)|uamodifyingclasses|9", + "classfeature|ambuscade|ranger (ambuscade)|uaranger|1", + "classfeature|arcane armament|artificer (revisited)|uaartificerrevisited|5", + "classfeature|arcane recovery|wizard||1", + "classfeature|arcane tradition feature|wizard||10", + "classfeature|arcane tradition feature|wizard||14", + "classfeature|arcane tradition feature|wizard||6", + "classfeature|arcane tradition|wizard||2", + "classfeature|archdruid|druid||20", + "classfeature|artificer specialist feature|artificer (revisited)|uaartificerrevisited|14", + "classfeature|artificer specialist feature|artificer (revisited)|uaartificerrevisited|6", + "classfeature|artificer specialist feature|artificer|tce|15", + "classfeature|artificer specialist feature|artificer|tce|5", + "classfeature|artificer specialist feature|artificer|tce|9", + "classfeature|artificer specialist|artificer (revisited)|uaartificerrevisited|3", + "classfeature|artificer specialist|artificer|tce|3", + "classfeature|artificer specialist|artificer|uaartificer|1", + "classfeature|aura improvements|paladin||18", + "classfeature|aura of courage|paladin||10", + "classfeature|aura of protection|paladin||6", + "classfeature|bard college feature|bard||14", + "classfeature|bard college feature|bard||6", + "classfeature|bard college|bard||3", + "classfeature|bardic inspiration (d10)|bard||10", + "classfeature|bardic inspiration (d12)|bard||15", + "classfeature|bardic inspiration (d8)|bard||5", + "classfeature|bardic inspiration|bard||1", + "classfeature|bardic versatility|bard||4|tce", + "classfeature|battle readiness|warrior sidekick|tce|7", + "classfeature|battle readiness|warrior sidekick|uasidekicks|7", + "classfeature|beast spells|druid||18", + "classfeature|blindsense|rogue||14", + "classfeature|bonus proficiencies|expert sidekick|tce|1", + "classfeature|bonus proficiencies|expert sidekick|uasidekicks|1", + "classfeature|bonus proficiencies|expert sidekick|uasidekicks|13", + "classfeature|bonus proficiencies|spellcaster sidekick|tce|1", + "classfeature|bonus proficiencies|spellcaster sidekick|uasidekicks|1", + "classfeature|bonus proficiencies|warrior sidekick|tce|1", + "classfeature|bonus proficiencies|warrior sidekick|uasidekicks|1", + "classfeature|brutal critical (1 die)|barbarian||9", + "classfeature|brutal critical (2 dice)|barbarian||13", + "classfeature|brutal critical (3 dice)|barbarian||17", + "classfeature|call natural allies|ranger (spell-less)|uamodifyingclasses|13", + "classfeature|canny|ranger (spell-less)|uamodifyingclasses|1|uaclassfeaturevariants", + "classfeature|canny|ranger||1|uaclassfeaturevariants", + "classfeature|cantrip formulas|wizard||3|tce", + "classfeature|cantrip versatility|cleric||1|uaclassfeaturevariants", + "classfeature|cantrip versatility|cleric||4|tce", + "classfeature|cantrip versatility|druid||1|uaclassfeaturevariants", + "classfeature|cantrip versatility|druid||4|tce", + "classfeature|cantrip versatility|wizard||1|uaclassfeaturevariants", + "classfeature|channel divinity: harness divine power|cleric||2|tce", + "classfeature|channel divinity: harness divine 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"classfeature|ranger conclave feature|ranger (revised)|uatherangerrevised|7", + "classfeature|ranger conclave|ranger (revised)|uatherangerrevised|3", + "classfeature|reckless attack|barbarian||2", + "classfeature|relentless rage|barbarian||11", + "classfeature|relentless|ranger (spell-less)|uamodifyingclasses|17", + "classfeature|reliable talent|expert sidekick|tce|14", + "classfeature|reliable talent|expert sidekick|uasidekicks|11", + "classfeature|reliable talent|rogue||11", + "classfeature|roguish archetype feature|rogue||13", + "classfeature|roguish archetype feature|rogue||17", + "classfeature|roguish archetype feature|rogue||9", + "classfeature|roguish archetype|rogue||3", + "classfeature|roving|ranger (spell-less)|uamodifyingclasses|1|uaclassfeaturevariants", + "classfeature|roving|ranger||1|uaclassfeaturevariants", + "classfeature|rune lore|prestige class: rune scribe|uaprestigeclassesrunmagic|1", + "classfeature|rune mastery|prestige class: rune scribe|uaprestigeclassesrunmagic|5", + "classfeature|runic discovery|prestige class: rune scribe|uaprestigeclassesrunmagic|2", + "classfeature|runic discovery|prestige class: rune scribe|uaprestigeclassesrunmagic|3", + "classfeature|runic discovery|prestige class: rune scribe|uaprestigeclassesrunmagic|5", + "classfeature|runic magic|prestige class: rune scribe|uaprestigeclassesrunmagic|1", + "classfeature|sacred oath feature|paladin||15", + "classfeature|sacred oath feature|paladin||20", + "classfeature|sacred oath feature|paladin||7", + "classfeature|sacred oath|paladin||3", + "classfeature|second wind (2 uses)|warrior sidekick|uasidekicks|18", + "classfeature|second wind improvement|warrior sidekick|tce|20", + "classfeature|second wind|fighter||1", + "classfeature|second wind|warrior sidekick|tce|2", + "classfeature|second wind|warrior sidekick|uasidekicks|1", + "classfeature|sharp mind|expert sidekick|tce|18", + "classfeature|sharp mind|expert sidekick|uasidekicks|15", + "classfeature|sidekick class|expert sidekick|tce|1", + "classfeature|sidekick class|expert sidekick|uasidekicks|1", + "classfeature|sidekick class|spellcaster sidekick|tce|1", + "classfeature|sidekick class|spellcaster sidekick|uasidekicks|1", + "classfeature|sidekick class|warrior sidekick|tce|1", + "classfeature|sidekick class|warrior sidekick|uasidekicks|1", + "classfeature|signature spells|spellcaster sidekick|uasidekicks|20", + "classfeature|signature spells|wizard||20", + "classfeature|skirmisher's stealth|ranger (ambuscade)|uaranger|2", + "classfeature|slippery mind|rogue||15", + "classfeature|slow fall|monk||4", + "classfeature|sneak attack|rogue||1", + "classfeature|song of rest (d10)|bard||13", + "classfeature|song of rest (d12)|bard||17", + "classfeature|song of rest (d6)|bard||2", + "classfeature|song of rest (d8)|bard||9", + "classfeature|sorcerous fortitude|sorcerer|uaclassfeaturevariants|2", + "classfeature|sorcerous origin feature|sorcerer||14", + "classfeature|sorcerous origin feature|sorcerer||18", + "classfeature|sorcerous origin feature|sorcerer||6", + "classfeature|sorcerous origin|sorcerer||1", + "classfeature|sorcerous restoration|sorcerer||20", + "classfeature|sorcerous versatility|sorcerer||4|tce", + "classfeature|sorcery points|sorcerer||2", + "classfeature|soul of artifice|artificer (revisited)|uaartificerrevisited|20", + "classfeature|soul of artifice|artificer|tce|20", + "classfeature|soul of artifice|artificer|uaartificer|20", + "classfeature|spell mastery|wizard||18", + "classfeature|spell versatility|bard||1|uaclassfeaturevariants", + "classfeature|spell versatility|ranger||2|uaclassfeaturevariants", + "classfeature|spell versatility|sorcerer||1|uaclassfeaturevariants", + "classfeature|spell versatility|warlock||1|uaclassfeaturevariants", + "classfeature|spell-storing item|artificer (revisited)|uaartificerrevisited|18", + "classfeature|spell-storing item|artificer|tce|11", + "classfeature|spellcasting focus|ranger||2|tce", + "classfeature|spellcasting focus|ranger||2|uaclassfeaturevariants", + "classfeature|spellcasting|artificer (revisited)|uaartificerrevisited|1", + "classfeature|spellcasting|artificer|tce|1", + "classfeature|spellcasting|artificer|uaartificer|3", + "classfeature|spellcasting|bard||1", + "classfeature|spellcasting|cleric||1", + "classfeature|spellcasting|druid||1", + "classfeature|spellcasting|paladin||2", + "classfeature|spellcasting|ranger (revised)|uatherangerrevised|2", + "classfeature|spellcasting|ranger||2", + "classfeature|spellcasting|sorcerer||1", + "classfeature|spellcasting|spellcaster sidekick|tce|1", + "classfeature|spellcasting|spellcaster sidekick|uasidekicks|1", + "classfeature|spellcasting|wizard||1", + "classfeature|spirit path|ranger (ambuscade)|uaranger|3", + "classfeature|steady aim|rogue||3|tce", + "classfeature|step of the wind|monk||2", + "classfeature|stillness of mind|monk||7", + "classfeature|strength of mind|mystic|uathemysticclass|4", + "classfeature|stroke of luck|expert sidekick|uasidekicks|20", + "classfeature|stroke of luck|rogue||20", + "classfeature|stunning strike|monk||5", + "classfeature|superior attunement|artificer|uaartificer|15", + "classfeature|superior attunement|artificer|uaartificer|5", + "classfeature|superior critical|warrior sidekick|uasidekicks|15", + "classfeature|superior inspiration|bard||20", + "classfeature|survival instincts|barbarian||2|uaclassfeaturevariants", + "classfeature|telepathy|mystic|uathemysticclass|2", + "classfeature|the right cantrip for the job|artificer (revisited)|uaartificerrevisited|10", + "classfeature|the right tool for the job|artificer|tce|3", + "classfeature|thieves' cant|rogue||1", + "classfeature|timeless body|druid||18", + "classfeature|timeless body|monk||15", + "classfeature|tireless|ranger (spell-less)|uamodifyingclasses|1|uaclassfeaturevariants", + "classfeature|tireless|ranger||1|uaclassfeaturevariants", + "classfeature|tongue of the sun and moon|monk||13", + "classfeature|tool expertise|artificer (revisited)|uaartificerrevisited|3", + "classfeature|tool expertise|artificer|tce|6", + "classfeature|tool expertise|artificer|uaartificer|2", + "classfeature|unarmored defense|barbarian||1", + "classfeature|unarmored defense|monk||1", + "classfeature|unarmored movement improvement|monk||9", + "classfeature|unarmored movement|monk||2", + "classfeature|uncanny dodge|rogue||5", + "classfeature|using a discipline|mystic|uathemysticclass|1", + "classfeature|vanish|ranger (revised)|uatherangerrevised|14", + "classfeature|vanish|ranger (spell-less)|uamodifyingclasses|14", + "classfeature|vanish|ranger||14", + "classfeature|wild companion|druid||2|tce", + "classfeature|wild companion|druid||2|uaclassfeaturevariants", + "classfeature|wild shape improvement|druid||4", + "classfeature|wild shape improvement|druid||8", + "classfeature|wild shape|druid||2", + "classfeature|wondrous invention|artificer|uaartificer|10", + "classfeature|wondrous invention|artificer|uaartificer|15", + "classfeature|wondrous invention|artificer|uaartificer|2", + "classfeature|wondrous invention|artificer|uaartificer|5", + "classtype|artificer (revisited)|uaartificerrevisited", + "classtype|artificer|tce", + "classtype|artificer|uaartificer", + "classtype|barbarian|phb", + "classtype|bard|phb", + "classtype|cleric|phb", + "classtype|druid|phb", + "classtype|expert sidekick|tce", + "classtype|expert sidekick|uasidekicks", + "classtype|fighter|phb", + "classtype|monk|phb", + "classtype|mystic|uathemysticclass", + "classtype|paladin|phb", + "classtype|prestige class: rune scribe|uaprestigeclassesrunmagic", + "classtype|ranger (ambuscade)|uaranger", + "classtype|ranger (revised)|uatherangerrevised", + "classtype|ranger (spell-less)|uamodifyingclasses", + "classtype|ranger|phb", + "classtype|rogue|phb", + "classtype|sorcerer|phb", + "classtype|spellcaster sidekick|tce", + "classtype|spellcaster sidekick|uasidekicks", + "classtype|warlock|phb", + "classtype|warrior sidekick|tce", + "classtype|warrior sidekick|uasidekicks", + "classtype|wizard|phb", + "condition|blinded|phb", + "condition|charmed|phb", + "condition|deafened|phb", + "condition|exhaustion|phb", + "condition|frightened|phb", + "condition|grappled|phb", + "condition|incapacitated|phb", + "condition|invisible|phb", + "condition|paralyzed|phb", + "condition|petrified|phb", + "condition|poisoned|phb", + "condition|prone|phb", + "condition|restrained|phb", + "condition|stunned|phb", + "condition|unconscious|phb", + "deity|anubis|egyptian|phb", + "deity|apep|egyptian|phb", + "deity|aphrodite|greek|phb", + "deity|apollo|greek|phb", + "deity|arawn|celtic|phb", + "deity|ares|greek|phb", + "deity|artemis|greek|phb", + "deity|athena|greek|phb", + "deity|bast|egyptian|phb", + "deity|belenus|celtic|phb", + "deity|bes|egyptian|phb", + "deity|brigantia|celtic|phb", + "deity|demeter|greek|phb", + "deity|diancecht|celtic|phb", + "deity|dionysus|greek|phb", + "deity|dunatis|celtic|phb", + "deity|goibhniu|celtic|phb", + "deity|hades|greek|phb", + "deity|hathor|egyptian|phb", + "deity|hecate|greek|phb", + "deity|hephaestus|greek|phb", + "deity|hera|greek|phb", + "deity|hercules|greek|phb", + "deity|hermes|greek|phb", + "deity|hestia|greek|phb", + "deity|imhotep|egyptian|phb", + "deity|isis|egyptian|phb", + "deity|lugh|celtic|phb", + "deity|manannan mac lir|celtic|phb", + "deity|math mathonwy|celtic|phb", + "deity|morrigan|celtic|phb", + "deity|nephthys|egyptian|phb", + "deity|nike|greek|phb", + "deity|nuada|celtic|phb", + "deity|oghma|celtic|phb", + "deity|oghma|forgotten realms|phb", + "deity|osiris|egyptian|phb", + "deity|pan|greek|phb", + "deity|poseidon|greek|phb", + "deity|ptah|egyptian|phb", + "deity|re-horakhty|egyptian|phb", + "deity|set|egyptian|phb", + "deity|silvanus|celtic|phb", + "deity|silvanus|forgotten realms|phb", + "deity|sobek|egyptian|phb", + "deity|the daghdha|celtic|phb", + "deity|thoth|egyptian|phb", + "deity|tyche|greek|phb", + "deity|zeus|greek|phb", + "disease|arcane blight|idrotf", + "disease|blinding sickness|phb", + "disease|blue mist fever|toa", + "disease|bluerot|gos", + "disease|cackle fever|dmg", + "disease|filth fever|phb", + "disease|flesh rot|phb", + "disease|frigid woe|egw", + "disease|ghoul gut|oow", + "disease|grackle-lung|oota", + "disease|mindfire|phb", + "disease|redface|gos", + "disease|saprophytic plague|cm", + "disease|seizure|phb", + "disease|sewer plague|dmg", + "disease|shivering sickness|toa", + "disease|sight rot|dmg", + "disease|slimy doom|phb", + "disease|spider eggs|wdmm", + "disease|super-tetanus|tftyp", + "disease|the gnawing plague|vrgr", + "disease|throat leeches|toa", + "feat|aberrant dragonmark|erlw", + "feat|acrobat|uafeatsforskills", + "feat|actor|phb", + "feat|adept of the black robes|dsotdq", + "feat|adept of the black robes|ua2022heroesofkrynn", + "feat|adept of the black robes|ua2022heroesofkrynnrevisited", + "feat|adept of the red robes|dsotdq", + "feat|adept of the red robes|ua2022heroesofkrynn", + "feat|adept of the red robes|ua2022heroesofkrynnrevisited", + "feat|adept of the white robes|dsotdq", + "feat|adept of the white robes|ua2022heroesofkrynn", + "feat|adept of the white robes|ua2022heroesofkrynnrevisited", + "feat|agent of order|ua2022wondersofthemultiverse", + "feat|alchemist|uafeats", + "feat|alert|phb", + "feat|animal handler|uafeatsforskills", + "feat|arcanist|uafeatsforskills", + "feat|artificer initiate|tce", + "feat|artificer initiate|ua2020feats", + "feat|athlete|phb", + "feat|baleful scion|ua2022wondersofthemultiverse", + "feat|barbed hide|uafeatsforraces", + "feat|blade mastery|uafeats", + "feat|bountiful luck|uafeatsforraces", + "feat|bountiful luck|xge", + "feat|brawny|uafeatsforskills", + "feat|burglar|uafeats", + "feat|cartomancer|ua2022wondersofthemultiverse", + "feat|charger|phb", + "feat|chef|tce", + "feat|chef|ua2020feats", + "feat|cohort of chaos|ua2022wondersofthemultiverse", + "feat|critter friend|uafeatsforraces", + "feat|crossbow expert|phb", + "feat|cruel|tdcsr", + "feat|crusher|tce", + "feat|crusher|ua2020feats", + "feat|defensive duelist|phb", + "feat|diplomat|uafeatsforskills", + "feat|divine communications|ua2022heroesofkrynn", + "feat|divinely favored|dsotdq", + "feat|divinely favored|ua2022heroesofkrynn", + "feat|divinely favored|ua2022heroesofkrynnrevisited", + "feat|dragon fear|uafeatsforraces", + "feat|dragon fear|xge", + "feat|dragon hide|uafeatsforraces", + "feat|dragon hide|xge", + "feat|dragon wings|uafeatsforraces", + "feat|dragonmark of detection|uaeberron", + "feat|dragonmark of finding|uaeberron", + "feat|dragonmark of handling|uaeberron", + "feat|dragonmark of healing|uaeberron", + "feat|dragonmark of hospitality|uaeberron", + "feat|dragonmark of making|uaeberron", + "feat|dragonmark of passage|uaeberron", + "feat|dragonmark of scribing|uaeberron", + "feat|dragonmark of sentinel|uaeberron", + "feat|dragonmark of shadow|uaeberron", + "feat|dragonmark of storm|uaeberron", + "feat|dragonmark of warding|uaeberron", + "feat|drow high magic|uafeatsforraces", + "feat|drow high magic|xge", + "feat|dual wielder|phb", + "feat|dungeon delver|phb", + "feat|durable|phb", + "feat|dwarf resilience|uafeatsforraces", + "feat|dwarven fortitude|xge", + "feat|eldritch adept|tce", + "feat|eldritch adept|ua2020feats", + "feat|elemental adept|phb", + "feat|elemental touched|ua2022giantoptions", + "feat|elven accuracy|uafeatsforraces", + "feat|elven accuracy|xge", + "feat|ember of the fire giant|bgg", + "feat|ember of the fire giant|ua2022giantoptions", + "feat|ember of the fire giant|ua2022wondersofthemultiverse", + "feat|empathic|uafeatsforskills", + "feat|everybody's friend|uafeatsforraces", + "feat|fade away|uafeatsforraces", + "feat|fade away|xge", + "feat|fell handed|uafeats", + "feat|fey teleportation|uafeatsforraces", + "feat|fey teleportation|xge", + "feat|fey touched|tce", + "feat|fey touched|ua2020feats", + "feat|fighting initiate|tce", + "feat|fighting initiate|ua2020feats", + "feat|flail mastery|uafeats", + "feat|flames of phlegethos|uafeatsforraces", + "feat|flames of phlegethos|xge", + "feat|flash recall|tdcsr", + "feat|fury of the frost giant|bgg", + "feat|fury of the frost giant|ua2022giantoptions", + "feat|fury of the frost giant|ua2022wondersofthemultiverse", + "feat|gift of the chromatic dragon|ftd", + "feat|gift of the chromatic dragon|ua2021draconicoptions", + "feat|gift of the gem dragon|ftd", + "feat|gift of the gem dragon|ua2021draconicoptions", + "feat|gift of the metallic dragon|ftd", + "feat|gift of the metallic dragon|ua2021draconicoptions", + "feat|gourmand|uafeats", + "feat|grappler|phb", + "feat|great weapon master|phb", + "feat|grudge-bearer|uafeatsforraces", + "feat|guile of the cloud giant|bgg", + "feat|guile of the cloud giant|ua2022giantoptions", + "feat|guile of the cloud giant|ua2022wondersofthemultiverse", + "feat|gunner|tce", + "feat|gunner|ua2020feats", + "feat|healer|phb", + "feat|heavily armored|phb", + "feat|heavy armor master|phb", + "feat|historian|uafeatsforskills", + "feat|human determination|uafeatsforraces", + "feat|infernal constitution|uafeatsforraces", + "feat|infernal constitution|xge", + "feat|initiate of high sorcery|dsotdq", + "feat|initiate of high sorcery|ua2022heroesofkrynn", + "feat|initiate of high sorcery|ua2022heroesofkrynnrevisited", + "feat|inspiring leader|phb", + "feat|investigator|uafeatsforskills", + "feat|keen mind|phb", + "feat|keenness of the stone giant|bgg", + "feat|keenness of the stone giant|ua2022giantoptions", + "feat|keenness of the stone giant|ua2022wondersofthemultiverse", + "feat|knight of the crown|dsotdq", + "feat|knight of the crown|ua2022heroesofkrynn", + "feat|knight of the crown|ua2022heroesofkrynnrevisited", + "feat|knight of the rose|dsotdq", + "feat|knight of the rose|ua2022heroesofkrynn", + "feat|knight of the rose|ua2022heroesofkrynnrevisited", + "feat|knight of the sword|dsotdq", + "feat|knight of the sword|ua2022heroesofkrynn", + "feat|knight of the sword|ua2022heroesofkrynnrevisited", + "feat|lightly armored|phb", + "feat|linguist|phb", + "feat|lucky|phb", + "feat|mage slayer|phb", + "feat|magic initiate|phb", + "feat|martial adept|phb", + "feat|master of disguise|uafeats", + "feat|medic|uafeatsforskills", + "feat|medium armor master|phb", + "feat|menacing|uafeatsforskills", + "feat|metabolic control|ua2020psionicoptionsrevisited", + "feat|metamagic adept|tce", + "feat|metamagic adept|ua2020feats", + "feat|mobile|phb", + "feat|moderately armored|phb", + "feat|mounted combatant|phb", + "feat|mystic conflux|tdcsr", + "feat|naturalist|uafeatsforskills", + "feat|observant|phb", + "feat|orcish aggression|uafeatsforraces", + "feat|orcish fury|uafeatsforraces", + "feat|orcish fury|xge", + "feat|outlands envoy|ua2022wondersofthemultiverse", + "feat|outsized might|ua2022giantoptions", + "feat|perceptive|uafeatsforskills", + "feat|performer|uafeatsforskills", + "feat|piercer|tce", + "feat|piercer|ua2020feats", + "feat|planar wanderer|ua2022wondersofthemultiverse", + "feat|poisoner|tce", + "feat|poisoner|ua2020feats", + "feat|polearm master|phb", + "feat|practiced expert|ua2020feats", + "feat|prodigy|uafeatsforraces", + "feat|prodigy|xge", + "feat|quick-fingered|uafeatsforskills", + "feat|quicksmithing|psk", + "feat|remarkable recovery|tdcsr", + "feat|resilient|phb", + "feat|revenant blade|erlw", + "feat|righteous heritor|ua2022wondersofthemultiverse", + "feat|ritual caster|phb", + "feat|rune carver adept|ua2022giantoptions", + "feat|rune carver adept|ua2022wondersofthemultiverse", + "feat|rune carver apprentice|ua2022giantoptions", + "feat|rune carver apprentice|ua2022wondersofthemultiverse", + "feat|rune shaper|bgg", + "feat|savage attacker|phb", + "feat|scion of elemental air|ua2022wondersofthemultiverse", + "feat|scion of elemental earth|ua2022wondersofthemultiverse", + "feat|scion of elemental fire|ua2022wondersofthemultiverse", + "feat|scion of elemental water|ua2022wondersofthemultiverse", + "feat|scion of the outer planes|ua2022wondersofthemultiverse", + "feat|second chance|uafeatsforraces", + "feat|second chance|xge", + "feat|sentinel|phb", + "feat|servo crafting|psk", + "feat|shadow touched|tce", + "feat|shadow touched|ua2020feats", + "feat|sharpshooter|phb", + "feat|shield master|phb", + "feat|shield training|ua2020feats", + "feat|silver-tongued|uafeatsforskills", + "feat|skill expert|tce", + "feat|skilled|phb", + "feat|skulker|phb", + "feat|slasher|tce", + "feat|slasher|ua2020feats", + "feat|soul of the storm giant|bgg", + "feat|soul of the storm giant|ua2022giantoptions", + "feat|soul of the storm giant|ua2022wondersofthemultiverse", + "feat|spear mastery|uafeats", + "feat|spell sniper|phb", + "feat|spelldriver|tdcsr", + "feat|squat nimbleness|uafeatsforraces", + "feat|squat nimbleness|xge", + "feat|squire of solamnia|dsotdq", + "feat|squire of solamnia|ua2022heroesofkrynn", + "feat|squire of solamnia|ua2022heroesofkrynnrevisited", + "feat|stealthy|uafeatsforskills", + "feat|strike of the giants|bgg", + "feat|strike of the giants|ua2022wondersofthemultiverse", + "feat|strixhaven initiate|scc", + "feat|strixhaven mascot|scc", + "feat|survivalist|uafeatsforskills", + "feat|svirfneblin magic|mtf", + "feat|tandem tactician|ua2020feats", + "feat|tavern brawler|phb", + "feat|telekinetic|tce", + "feat|telekinetic|ua2020psionicoptionsrevisited", + "feat|telekinetic|uafighterroguewizard", + "feat|telepathic|tce", + "feat|telepathic|ua2020psionicoptionsrevisited", + "feat|telepathic|uafighterroguewizard", + "feat|theologian|uafeatsforskills", + "feat|thrown arms master|tdcsr", + "feat|tough|phb", + "feat|tower of iron will|ua2020psionicoptionsrevisited", + "feat|tracker|ua2020feats", + "feat|vampiric exultation|psx", + "feat|vigor of the hill giant|bgg", + "feat|vigor of the hill giant|ua2022giantoptions", + "feat|vigor of the hill giant|ua2022wondersofthemultiverse", + "feat|vital sacrifice|tdcsr", + "feat|war caster|phb", + "feat|warhammer master|uafeats", + "feat|weapon master|phb", + "feat|wild talent|ua2020psionicoptionsrevisited", + "feat|wonder maker|uafeatsforraces", + "feat|wood elf magic|uafeatsforraces", + "feat|wood elf magic|xge", + "hazard|avalanche|idrotf", + "hazard|avalanche|tce", + "hazard|blizzard|idrotf", + "hazard|brown mold|dmg", + "hazard|demon ichor|bgdia", + "hazard|desecrated ground|dmg", + "hazard|extreme cold|dmg", + "hazard|extreme heat|dmg", + "hazard|falling into water|tce", + "hazard|falling onto a creature|tce", + "hazard|flame storm|tce", + "hazard|flaywind|tce", + "hazard|frigid water|dmg", + "hazard|green slime|dmg", + "hazard|heavy precipitation|dmg", + "hazard|high altitude|dmg", + "hazard|improvised damage|dmg", + "hazard|necrotic tempest|tce", + "hazard|quicksand|dmg", + "hazard|razorvine|dmg", + "hazard|rot grub|vgm", + "hazard|russet mold|vgm", + "hazard|slippery ice|dmg", + "hazard|strong wind|dmg", + "hazard|thin ice|dmg", + "hazard|thrym's howl|tce", + "hazard|webs|dmg", + "hazard|yellow mold|dmg", + "itementry|absorbing tattoo|tce", + "itementry|armor of resistance", + "itementry|chromatic rose|wbtw", + "itementry|potion of resistance", + "itementry|ring of resistance", + "itemfluff|+2 ring of protection|tdcsr", + "itemfluff|adze of annam|bgg", + "itemfluff|agony (awakened)|tdcsr", + "itemfluff|agony (dormant)|tdcsr", + "itemfluff|agony (exalted)|tdcsr", + "itemfluff|agony|tdcsr", + "itemfluff|akmon, hammer of purphoros|mot", + "itemfluff|alchemy jug|dmg", + "itemfluff|amulet of health|dmg", + "itemfluff|amulet of proof against detection and location|dmg", + "itemfluff|amulet of the drunkard|egw", + "itemfluff|amulet of the planes|dmg", + "itemfluff|animated shield|dmg", + "itemfluff|apparatus of kwalish|dmg", + "itemfluff|armblade|erlw", + "itemfluff|armor of invulnerability|dmg", + "itemfluff|armor of resistance|dmg", + "itemfluff|armor of the valiant soul (awakened)|tdcsr", + "itemfluff|armor of the valiant soul (dormant)|tdcsr", + "itemfluff|armor of the valiant soul (exalted)|tdcsr", + "itemfluff|armor of the valiant soul|tdcsr", + "itemfluff|arrow of slaying (*)|dmg", + "itemfluff|atlas of endless horizons|tce", + "itemfluff|axe of the dwarvish lords|dmg", + "itemfluff|azorius guild signet|ggr", + "itemfluff|azorius keyrune|ggr", + "itemfluff|baba yaga's mortar and pestle|tce", + "itemfluff|badge of the watch|wdh", + "itemfluff|bag of beans|dmg", + "itemfluff|bag of devouring|dmg", + "itemfluff|bag of holding|dmg", + "itemfluff|bag of tricks|dmg", + "itemfluff|battle standard of infernal power|bgdia", + "itemfluff|belt of dwarvenkind|dmg", + "itemfluff|belt of giant strength|dmg", + "itemfluff|belt of stone giant strength|dmg", + "itemfluff|belt of storm giant strength|dmg", + "itemfluff|berserker axe|dmg", + "itemfluff|bigby's beneficent bracelet|bgg", + "itemfluff|blood spear|cos", + "itemfluff|book of exalted deeds|dmg", + "itemfluff|book of vile darkness (variant)|kftgv", + "itemfluff|book of vile darkness|dmg", + "itemfluff|boots of elvenkind|dmg", + "itemfluff|boots of speed|dmg", + "itemfluff|boots of striding and springing|dmg", + "itemfluff|boots of the winterlands|dmg", + "itemfluff|boros guild signet|ggr", + "itemfluff|boros keyrune|ggr", + "itemfluff|bowl of commanding water elementals|dmg", + "itemfluff|bracers of archery|dmg", + "itemfluff|bracers of defense|dmg", + "itemfluff|brazier of commanding fire elementals|dmg", + "itemfluff|brooch of shielding|dmg", + "itemfluff|broom of flying|dmg", + "itemfluff|butcher's bib|egw", + "itemfluff|cabal's ruin (awakened)|tdcsr", + "itemfluff|cabal's ruin (dormant)|tdcsr", + "itemfluff|cabal's ruin (exalted)|tdcsr", + "itemfluff|cabal's ruin|tdcsr", + "itemfluff|candle of invocation|dmg", + "itemfluff|cape of the mountebank|dmg", + "itemfluff|cartographer's map case|ai", + "itemfluff|cauldron of rebirth|tce", + "itemfluff|censer of controlling air elementals|dmg", + "itemfluff|chime of opening|dmg", + "itemfluff|circlet of barbed vision (awakened)|tdcsr", + "itemfluff|circlet of barbed vision (dormant)|tdcsr", + "itemfluff|circlet of barbed vision (exalted)|tdcsr", + "itemfluff|circlet of barbed vision|tdcsr", + "itemfluff|circlet of blasting|dmg", + "itemfluff|cloak of displacement|dmg", + "itemfluff|cloak of elvenkind|dmg", + "itemfluff|cloak of invisibility|dmg", + "itemfluff|cloak of many fashions|xge", + "itemfluff|cloak of protection|dmg", + "itemfluff|cloak of the manta ray|dmg", + "itemfluff|coin of decisionry|ai", + "itemfluff|conch of teleportation|skt", + "itemfluff|condemner (awakened)|tdcsr", + "itemfluff|condemner (dormant)|tdcsr", + "itemfluff|condemner (exalted)|tdcsr", + "itemfluff|condemner|tdcsr", + "itemfluff|constantori's portrait|kftgv", + "itemfluff|copper (cp)|phb", + "itemfluff|crook of rao|tce", + "itemfluff|crystalline chronicle|tce", + "itemfluff|cube of force|dmg", + "itemfluff|cubic gate|dmg", + "itemfluff|daern's instant fortress|dmg", + "itemfluff|dagger of denial|tdcsr", + "itemfluff|dagger of venom|dmg", + "itemfluff|dancing sword|dmg", + "itemfluff|danoth's visor (awakened)|egw", + "itemfluff|danoth's visor (dormant)|egw", + "itemfluff|danoth's visor (exalted)|egw", + "itemfluff|danoth's visor|egw", + "itemfluff|dawnbringer|oota", + "itemfluff|deathwalker's ward (awakened)|tdcsr", + "itemfluff|deathwalker's ward (dormant)|tdcsr", + "itemfluff|deathwalker's ward (exalted)|tdcsr", + "itemfluff|deathwalker's ward|tdcsr", + "itemfluff|decanter of endless water|dmg", + "itemfluff|deck of many things|dmg", + "itemfluff|defender|dmg", + "itemfluff|dekella, bident of thassa|mot", + "itemfluff|demon armor|dmg", + "itemfluff|demonomicon of iggwilv|tce", + "itemfluff|devotee's censer|tce", + "itemfluff|dimensional shackles|dmg", + "itemfluff|dimir guild signet|ggr", + "itemfluff|dimir keyrune|ggr", + "itemfluff|documancy satchel|ai", + "itemfluff|double-bladed scimitar|erlw", + "itemfluff|draakhorn|rot", + "itemfluff|dragon scale mail|dmg", + "itemfluff|dragon slayer|dmg", + "itemfluff|dragonstaff of ahghairon|wdh", + "itemfluff|dragontooth dagger|rot", + "itemfluff|dread helm|xge", + "itemfluff|driftglobe|dmg", + "itemfluff|drown|pota", + "itemfluff|duskcrusher|egw", + "itemfluff|dust of disappearance|dmg", + "itemfluff|dust of sneezing and choking|dmg", + "itemfluff|dwarven plate|dmg", + "itemfluff|dwarven thrower|dmg", + "itemfluff|earring of message|crcotn", + "itemfluff|efreeti bottle|dmg", + "itemfluff|efreeti chain|dmg", + "itemfluff|electrum (ep)|phb", + "itemfluff|elemental gem|dmg", + "itemfluff|elven chain|dmg", + "itemfluff|ephixis, bow of nylea|mot", + "itemfluff|eversmoking bottle|dmg", + "itemfluff|eye of vecna|dmg", + "itemfluff|eyes of charming|dmg", + "itemfluff|eyes of the eagle|dmg", + "itemfluff|far realm shard|tce", + "itemfluff|fargab|dsotdq", + "itemfluff|fenthras (awakened)|tdcsr", + "itemfluff|fenthras (dormant)|tdcsr", + "itemfluff|fenthras (exalted)|tdcsr", + "itemfluff|fenthras|tdcsr", + "itemfluff|feywild shard|tce", + "itemfluff|feywild trinket|wbtw", + "itemfluff|figurine of wondrous power|dmg", + "itemfluff|fish suit|aag", + "itemfluff|flame tongue|dmg", + "itemfluff|flamefriend lantern|tdcsr", + "itemfluff|flying chariot|mot", + "itemfluff|folding boat|dmg", + "itemfluff|frost brand|dmg", + "itemfluff|fulminating treatise|tce", + "itemfluff|gauntlets of ogre power|dmg", + "itemfluff|gem of brightness|dmg", + "itemfluff|gem of seeing|dmg", + "itemfluff|ghost lantern|toa", + "itemfluff|giant slayer|dmg", + "itemfluff|gloves of missile snaring|dmg", + "itemfluff|goggles of night|dmg", + "itemfluff|gold (gp)|phb", + "itemfluff|golgari guild signet|ggr", + "itemfluff|golgari keyrune|ggr", + "itemfluff|graz'tchar, the decadent end|tdcsr", + "itemfluff|greater silver sword|mtf", + "itemfluff|grimoire infinitus (awakened)|egw", + "itemfluff|grimoire infinitus (dormant)|egw", + "itemfluff|grimoire infinitus (exalted)|egw", + "itemfluff|grimoire infinitus|egw", + "itemfluff|grovelthrash (awakened)|egw", + "itemfluff|grovelthrash (dormant)|egw", + "itemfluff|grovelthrash (exalted)|egw", + "itemfluff|grovelthrash|egw", + "itemfluff|gruul guild signet|ggr", + "itemfluff|gruul keyrune|ggr", + "itemfluff|gulthias staff|cos", + "itemfluff|hammer of thunderbolts|dmg", + "itemfluff|hammock of worlds|jttrc", + "itemfluff|hand of vecna|dmg", + "itemfluff|headband of intellect|dmg", + "itemfluff|healer's kit|phb", + "itemfluff|hellfire weapon|bgdia", + "itemfluff|helm of brilliance|dmg", + "itemfluff|helm of comprehending languages|dmg", + "itemfluff|helm of devil command|bgdia", + "itemfluff|helm of disjunction|hat-lmi", + "itemfluff|helm of perfect potential|bgg", + "itemfluff|helm of telepathy|dmg", + "itemfluff|helm of teleportation|dmg", + "itemfluff|heward's handy haversack|dmg", + "itemfluff|hither-thither staff|hat-lmi", + "itemfluff|holy avenger|dmg", + "itemfluff|holy symbol of ravenkind|cos", + "itemfluff|honor's last stand (awakened)|tdcsr", + "itemfluff|honor's last stand (dormant)|tdcsr", + "itemfluff|honor's last stand (exalted)|tdcsr", + "itemfluff|honor's last stand|tdcsr", + "itemfluff|horn of beckoning death|hat-lmi", + "itemfluff|horn of blasting|dmg", + "itemfluff|horn of valhalla|dmg", + "itemfluff|icewind dale trinket|idrotf", + "itemfluff|icon of ravenloft|cos", + "itemfluff|iggwilv's cauldron|wbtw", + "itemfluff|illusionist's bracers|ggr", + "itemfluff|immovable rod|dmg", + "itemfluff|infiltrator's key (awakened)|egw", + "itemfluff|infiltrator's key (dormant)|egw", + "itemfluff|infiltrator's key (exalted)|egw", + "itemfluff|infiltrator's key|egw", + "itemfluff|instrument of the bards, anstruth harp|dmg", + "itemfluff|instrument of the bards, canaith mandolin|dmg", + "itemfluff|instrument of the bards, cli lyre|dmg", + "itemfluff|instrument of the bards, doss lute|dmg", + "itemfluff|instrument of the bards, fochlucan bandore|dmg", + "itemfluff|instrument of the bards, mac-fuirmidh cittern|dmg", + "itemfluff|instrument of the bards, ollamh harp|dmg", + "itemfluff|iron bands of bilarro|dmg", + "itemfluff|iron flask|dmg", + "itemfluff|ironfang|pota", + "itemfluff|izzet guild signet|ggr", + "itemfluff|izzet keyrune|ggr", + "itemfluff|javelin of lightning|dmg", + "itemfluff|jewel of three prayers (awakened)|crcotn", + "itemfluff|jewel of three prayers (dormant)|crcotn", + "itemfluff|jewel of three prayers (exalted)|crcotn", + "itemfluff|jewel of three prayers|crcotn", + "itemfluff|kagonesti forest shroud|dsotdq", + "itemfluff|keoghtom's ointment|dmg", + "itemfluff|khrusor, spear of heliod|mot", + "itemfluff|kiss of the changebringer (awakened)|tdcsr", + "itemfluff|kiss of the changebringer (dormant)|tdcsr", + "itemfluff|kiss of the changebringer (exalted)|tdcsr", + "itemfluff|kiss of the changebringer|tdcsr", + "itemfluff|lantern of revealing|dmg", + "itemfluff|lash of shadows (awakened)|egw", + "itemfluff|lash of shadows (dormant)|egw", + "itemfluff|lash of shadows (exalted)|egw", + "itemfluff|lash of shadows|egw", + "itemfluff|lesser hammock of worlds|jttrc", + "itemfluff|living loot satchel|ai", + "itemfluff|lord's ensemble|wdh", + "itemfluff|luba's tarokka of souls|tce", + "itemfluff|luck blade|dmg", + "itemfluff|luxon beacon|egw", + "itemfluff|mace of disruption|dmg", + "itemfluff|mace of smiting|dmg", + "itemfluff|mace of terror|dmg", + "itemfluff|mace of the black crown (awakened)|egw", + "itemfluff|mace of the black crown (dormant)|egw", + "itemfluff|mace of the black crown (exalted)|egw", + "itemfluff|mace of the black crown|egw", + "itemfluff|mantle of spell resistance|dmg", + "itemfluff|manual of bodily health|dmg", + "itemfluff|manual of clay golems|dmg", + "itemfluff|manual of flesh golems|dmg", + "itemfluff|manual of golems|dmg", + "itemfluff|manual of iron golems|dmg", + "itemfluff|manual of quickness of action|dmg", + "itemfluff|manual of stone golems|dmg", + "itemfluff|mask of the beast|toa", + "itemfluff|mask of the dragon queen|rot", + "itemfluff|mastix, whip of erebos|mot", + "itemfluff|matalotok|bgdia", + "itemfluff|medal of the maze|crcotn", + "itemfluff|medallion of thoughts|dmg", + "itemfluff|mighty servant of leuk-o|tce", + "itemfluff|mirror of infinite transpondence|tdcsr", + "itemfluff|mirror of life trapping|dmg", + "itemfluff|mizzium apparatus|ggr", + "itemfluff|moodmark paint|ggr", + "itemfluff|moonblade|dmg", + "itemfluff|mythcarver (awakened)|tdcsr", + "itemfluff|mythcarver (dormant)|tdcsr", + "itemfluff|mythcarver (exalted)|tdcsr", + "itemfluff|mythcarver|tdcsr", + "itemfluff|narycrash|dsotdq", + "itemfluff|nature's mantle|tce", + "itemfluff|necklace of adaptation|dmg", + "itemfluff|necklace of fireballs|dmg", + "itemfluff|necklace of prayer beads|dmg", + "itemfluff|nepenthe|vrgr", + "itemfluff|nine lives stealer|dmg", + "itemfluff|nolzur's marvelous pigments|dmg", + "itemfluff|oathbow|dmg", + "itemfluff|occultant abacus|ai", + "itemfluff|orb of direction|xge", + "itemfluff|orb of dragonkind|dmg", + "itemfluff|orcus figurine|cm", + "itemfluff|ornithopter of flying|wbtw", + "itemfluff|orrery of the wanderer|ai", + "itemfluff|orzhov guild signet|ggr", + "itemfluff|orzhov keyrune|ggr", + "itemfluff|paper bird|wdh", + "itemfluff|pariah's shield|ggr", + "itemfluff|peregrine mask|ggr", + "itemfluff|periapt of health|dmg", + "itemfluff|periapt of wound closure|dmg", + "itemfluff|pipe of smoke monsters|xge", + "itemfluff|pipes of haunting|dmg", + "itemfluff|pipes of the sewers|dmg", + "itemfluff|piwafwi (cloak of elvenkind)|oota", + "itemfluff|plate of the dawnmartyr (awakened)|tdcsr", + "itemfluff|plate of the dawnmartyr (dormant)|tdcsr", + "itemfluff|plate of the dawnmartyr (exalted)|tdcsr", + "itemfluff|plate of the dawnmartyr|tdcsr", + "itemfluff|platinum (pp)|phb", + "itemfluff|pole of collapsing|xge", + "itemfluff|potion of water breathing|dmg", + "itemfluff|prehistoric figurine of wondrous power, carnelian triceratops|bgg", + "itemfluff|prehistoric figurine of wondrous power, jasper tyrannosaurus rex|bgg", + "itemfluff|prehistoric figurine of wondrous power, kyanite pteranodon|bgg", + "itemfluff|prehistoric figurine of wondrous power, pyrite plesiosaurus|bgg", + "itemfluff|prehistoric figurine of wondrous power|bgg", + "itemfluff|prosthetic limb|tce", + "itemfluff|psi crystal|idrotf", + "itemfluff|pyremaul (awakened)|tdcsr", + "itemfluff|pyremaul (dormant)|tdcsr", + "itemfluff|pyremaul (exalted)|tdcsr", + "itemfluff|pyremaul|tdcsr", + "itemfluff|pyroconverger|ggr", + "itemfluff|pyxis of pandemonium|mot", + "itemfluff|quaal's feather token|dmg", + "itemfluff|quiver of ehlonna|dmg", + "itemfluff|rakdos guild signet|ggr", + "itemfluff|rakdos keyrune|ggr", + "itemfluff|rakdos riteknife|ggr", + "itemfluff|red wizard blade|hat-lmi", + "itemfluff|ring of air elemental command|dmg", + "itemfluff|ring of animal influence|dmg", + "itemfluff|ring of djinni summoning|dmg", + "itemfluff|ring of evasion|dmg", + "itemfluff|ring of feather falling|dmg", + "itemfluff|ring of free action|dmg", + "itemfluff|ring of invisibility|dmg", + "itemfluff|ring of mind shielding|dmg", + "itemfluff|ring of obscuring|egw", + "itemfluff|ring of protection|dmg", + "itemfluff|ring of red fury|crcotn", + "itemfluff|ring of regeneration|dmg", + "itemfluff|ring of resistance|dmg", + "itemfluff|ring of shooting stars|dmg", + "itemfluff|ring of spell storing|dmg", + "itemfluff|ring of spell turning|dmg", + "itemfluff|ring of telekinesis|dmg", + "itemfluff|ring of the ram|dmg", + "itemfluff|ring of three wishes|dmg", + "itemfluff|ring of warmth|dmg", + "itemfluff|ring of water walking|dmg", + "itemfluff|ring of winter|toa", + "itemfluff|ring of x-ray vision|dmg", + "itemfluff|robe of eyes|dmg", + "itemfluff|robe of stars|dmg", + "itemfluff|robe of the archmagi|dmg", + "itemfluff|robe of useful items|dmg", + "itemfluff|rod of absorption|dmg", + "itemfluff|rod of lordly might|dmg", + "itemfluff|rod of resurrection|dmg", + "itemfluff|rod of rulership|dmg", + "itemfluff|rope of entanglement|dmg", + "itemfluff|ruidium shield|crcotn", + "itemfluff|ruidium weapon|crcotn", + "itemfluff|ruin's wake (awakened)|egw", + "itemfluff|ruin's wake (dormant)|egw", + "itemfluff|ruin's wake (exalted)|egw", + "itemfluff|ruin's wake|egw", + "itemfluff|saint markovia's thighbone|cos", + "itemfluff|scarab of protection|dmg", + "itemfluff|selesnya guild signet|ggr", + "itemfluff|selesnya keyrune|ggr", + "itemfluff|sending stones|dmg", + "itemfluff|sending stone|ai", + "itemfluff|shadowfell shard|tce", + "itemfluff|shard of xeluan|kftgv", + "itemfluff|shard solitaire (black sapphire)|kftgv", + "itemfluff|shard solitaire (diamond)|kftgv", + "itemfluff|shard solitaire (jacinth)|kftgv", + "itemfluff|shard solitaire (rainbow pearl)|kftgv", + "itemfluff|shard solitaire (ruby)|kftgv", + "itemfluff|shard solitaire|kftgv", + "itemfluff|shield guardian amulet|idrotf", + "itemfluff|shield of missile attraction|dmg", + "itemfluff|shield of the hidden lord|bgdia", + "itemfluff|silver (sp)|phb", + "itemfluff|simic guild signet|ggr", + "itemfluff|simic keyrune|ggr", + "itemfluff|skyblinder staff|ggr", + "itemfluff|skysail|tdcsr", + "itemfluff|skyship|tdcsr", + "itemfluff|slippers of spider climbing|dmg", + "itemfluff|snicker-snack|wbtw", + "itemfluff|soul coin|bgdia", + "itemfluff|sovereign glue|dmg", + "itemfluff|spell bottle|egw", + "itemfluff|spellguard shield|dmg", + "itemfluff|spelljamming helm|aag", + "itemfluff|spire of conflux (awakened)|tdcsr", + "itemfluff|spire of conflux (dormant)|tdcsr", + "itemfluff|spire of conflux (exalted)|tdcsr", + "itemfluff|spire of conflux|tdcsr", + "itemfluff|staff of charming|dmg", + "itemfluff|staff of fire|dmg", + "itemfluff|staff of frost|dmg", + "itemfluff|staff of healing|dmg", + "itemfluff|staff of power|dmg", + "itemfluff|staff of swarming insects|dmg", + "itemfluff|staff of the adder|dmg", + "itemfluff|staff of the magi|dmg", + "itemfluff|staff of the python|dmg", + "itemfluff|staff of the woodlands|dmg", + "itemfluff|staff of thunder and lightning|dmg", + "itemfluff|staff of withering|dmg", + "itemfluff|star razor (awakened)|tdcsr", + "itemfluff|star razor (dormant)|tdcsr", + "itemfluff|star razor (exalted)|tdcsr", + "itemfluff|star razor|tdcsr", + "itemfluff|steel|wbtw", + "itemfluff|stone of controlling earth elementals|dmg", + "itemfluff|stone of golorr|wdh", + "itemfluff|stone of good luck|dmg", + "itemfluff|stonespeaker crystal|oota", + "itemfluff|sun blade|dmg", + "itemfluff|sunforger|ggr", + "itemfluff|sunsword|cos", + "itemfluff|sword of kas|dmg", + "itemfluff|sword of life stealing|dmg", + "itemfluff|sword of sharpness|dmg", + "itemfluff|sword of the paruns|ggr", + "itemfluff|sword of zariel|bgdia", + "itemfluff|tablet of reawakening|hat-lmi", + "itemfluff|talisman of the sphere|dmg", + "itemfluff|talisman of ultimate evil|dmg", + "itemfluff|talking doll|xge", + "itemfluff|teeth of dahlver-nar|tce", + "itemfluff|tentacle rod|dmg", + "itemfluff|the codicil of white|idrotf", + "itemfluff|the incantations of iriolarthas|idrotf", + "itemfluff|thieves' tools|phb", + "itemfluff|thunderbuss|bgg", + "itemfluff|tinderstrike|pota", + "itemfluff|titanstone knuckles (awakened)|tdcsr", + "itemfluff|titanstone knuckles (dormant)|tdcsr", + "itemfluff|titanstone knuckles (exalted)|tdcsr", + "itemfluff|titanstone knuckles|tdcsr", + "itemfluff|tome of clear thought|dmg", + "itemfluff|tome of leadership and influence|dmg", + "itemfluff|tome of strahd|cos", + "itemfluff|tome of understanding|dmg", + "itemfluff|travel alchemical kit|ai", + "itemfluff|trident of fish command|dmg", + "itemfluff|trinket|ai", + "itemfluff|trinket|phb", + "itemfluff|unbreakable arrow|xge", + "itemfluff|universal solvent|dmg", + "itemfluff|vicious weapon|dmg", + "itemfluff|vorpal sword|dmg", + "itemfluff|wand of binding|dmg", + "itemfluff|wand of enemy detection|dmg", + "itemfluff|wand of fear|dmg", + "itemfluff|wand of fireballs|dmg", + "itemfluff|wand of lightning bolts|dmg", + "itemfluff|wand of magic detection|dmg", + "itemfluff|wand of magic missiles|dmg", + "itemfluff|wand of orcus|dmg", + "itemfluff|wand of paralysis|dmg", + "itemfluff|wand of polymorph|dmg", + "itemfluff|wand of secrets|dmg", + "itemfluff|wand of web|dmg", + "itemfluff|wand of winter|hotdq", + "itemfluff|wand of wonder|dmg", + "itemfluff|weapon of warning|dmg", + "itemfluff|weird tank|pota", + "itemfluff|whisper (awakened)|tdcsr", + "itemfluff|whisper (dormant)|tdcsr", + "itemfluff|whisper (exalted)|tdcsr", + "itemfluff|whisper jar|ai", + "itemfluff|whisper|tdcsr", + "itemfluff|wind fan|dmg", + "itemfluff|windvane|pota", + "itemfluff|winged boots|dmg", + "itemfluff|wings of flying|dmg", + "itemfluff|witchlight vane|wbtw", + "itemfluff|wraps of dyamak (awakened)|tdcsr", + "itemfluff|wraps of dyamak (dormant)|tdcsr", + "itemfluff|wraps of dyamak (exalted)|tdcsr", + "itemfluff|wraps of dyamak|tdcsr", + "itemfluff|wreath of the prism (awakened)|egw", + "itemfluff|wreath of the prism (dormant)|egw", + "itemfluff|wreath of the prism (exalted)|egw", + "itemfluff|wreath of the prism|egw", + "itemfluff|wyrmskull throne|skt", + "itemproperty|2h|phb", + "itemproperty|af|dmg", + "itemproperty|a|phb", + "itemproperty|bf|dmg", + "itemproperty|er|tdcsr", + "itemproperty|f|phb", + "itemproperty|h|phb", + "itemproperty|ld|phb", + "itemproperty|l|phb", + "itemproperty|rld|dmg", + "itemproperty|r|phb", + "itemproperty|s|phb", + "itemproperty|t|phb", + "itemproperty|vst|tdcsr", + "itemproperty|v|phb", + "itemtypeadditionalentries|gs|xge", + "itemtypeadditionalentries|ins|xge", + "itemtype|at|phb", + "itemtype|gs|phb", + "itemtype|idg|tdcsr", + "itemtype|ins|phb", + "itemtype|r|phb", + "itemtype|shp|dmg", + "itemtype|tg|phb", + "item|+1 all-purpose tool|tce", + "item|+1 amulet of the devout|tce", + "item|+1 arcane grimoire|tce", + "item|+1 bloodwell vial|tce", + "item|+1 dragonhide belt|ftd", + "item|+1 moon sickle|tce", + "item|+1 rhythm-maker's drum|tce", + "item|+1 rod of the pact keeper|dmg", + "item|+1 wand of the war mage|dmg", + "item|+2 all-purpose tool|tce", + "item|+2 amulet of the devout|tce", + "item|+2 arcane grimoire|tce", + "item|+2 bloodwell vial|tce", + "item|+2 dragonhide belt|ftd", + "item|+2 moon sickle|tce", + "item|+2 rhythm-maker's drum|tce", + "item|+2 ring of protection|tdcsr", + "item|+2 rod of the pact keeper|dmg", + "item|+2 studded leather armor of acid resistance|tdcsr", + "item|+2 studded white dragon leather armor of cold resistance|tdcsr", + "item|+2 wand of the war mage|dmg", + "item|+3 all-purpose tool|tce", + "item|+3 amulet of the devout|tce", + "item|+3 arcane grimoire|tce", + "item|+3 bloodwell vial|tce", + "item|+3 dragonhide belt|ftd", + "item|+3 moon sickle|tce", + "item|+3 rhythm-maker's drum|tce", + "item|+3 rod of the pact keeper|dmg", + "item|+3 wand of the war mage|dmg", + "item|abacus|phb", + "item|abracadabrus|idrotf", + "item|absorbing tattoo|ua2020spellsandmagictattoos", + "item|acid (vial)|phb", + "item|acid absorbing tattoo|tce", + "item|adamantine bar|wdh", + "item|adjustable stilts|wdh", + "item|adze of annam|bgg", + "item|agony (awakened)|tdcsr", + "item|agony (dormant)|tdcsr", + "item|agony (exalted)|tdcsr", + "item|airship|dmg", + "item|akmon, hammer of purphoros|mot", + "item|alchemical compendium|tce", + "item|alchemist's doom|scc", + "item|alchemist's fire (flask)|phb", + "item|alchemist's supplies|phb", + "item|alchemy jug (blue)|cm", + "item|alchemy jug (orange)|cm", + "item|alchemy jug|dmg", + "item|ale (gallon)|phb", + "item|ale (mug)|phb", + "item|alexandrite|dmg", + "item|amber runestone|nrh-tlt", + "item|amber|dmg", + "item|amethyst lodestone|ftd", + "item|amethyst|dmg", + "item|amulet of dinosaur feathers (sun empire)|psx", + "item|amulet of harmony|nrh-at", + "item|amulet of health|dmg", + "item|amulet of proof against detection and location|dmg", + "item|amulet of protection from turning|tftyp", + "item|amulet of the black skull|toa", + "item|amulet of the drunkard|egw", + "item|amulet of the planes|dmg", + "item|amulet|phb", + "item|animated shield|dmg", + "item|antimatter rifle|dmg", + "item|antitoxin (vial)|phb", + "item|apparatus of kwalish|dmg", + "item|aquamarine|dmg", + "item|arcanaloth's music box|toa", + "item|arcane cannon|egw", + "item|arcane propulsion arm|erlw", + "item|armor of invulnerability|dmg", + "item|armor of the valiant soul (awakened)|tdcsr", + "item|armor of the valiant soul (dormant)|tdcsr", + "item|armor of the valiant soul (exalted)|tdcsr", + "item|armor of vulnerability (bludgeoning)|dmg", + "item|armor of vulnerability (piercing)|dmg", + "item|armor of vulnerability (slashing)|dmg", + "item|arrow-catching shield|dmg", + "item|arrows (20)|phb", + "item|arrow|phb", + "item|ascendant dragon vessel|ftd", + "item|ascendant dragon-touched focus|ftd", + "item|ascendant scaled ornament|ftd", + "item|assassin's blood|dmg", + "item|astral shard|tce", + "item|astromancy archive|tce", + "item|atlas of endless horizons|tce", + "item|automatic pistol|dmg", + "item|automatic rifle|dmg", + "item|axe beak|idrotf", + "item|axe of the dwarvish lords|dmg", + "item|azorius guild signet|ggr", + "item|azorius keyrune|ggr", + "item|azuredge|wdh", + "item|azuremite|tdcsr", + "item|azurite|dmg", + "item|baba yaga's mortar and pestle|tce", + "item|baba yaga's pestle|tce", + "item|backpack parachute|wdh", + "item|backpack|phb", + "item|badge of the watch|wdh", + "item|bag of beans|dmg", + "item|bag of bounty|uawge", + "item|bag of devouring|dmg", + "item|bag of holding|dmg", + "item|bag of tricks, gray|dmg", + "item|bag of tricks, rust|dmg", + "item|bag of tricks, tan|dmg", + "item|bagpipes|phb", + "item|balance of harmony|tftyp", + "item|ball bearings (bag of 1,000)|phb", + "item|ball bearing|phb", + "item|balloon pack|pota", + "item|band of loyalty|uawge", + "item|banded agate|dmg", + "item|banner of the krig rune|skt", + "item|barking box|wdh", + "item|barrel|phb", + "item|barrier peaks trinket|llk", + "item|barrier tattoo (large)|tce", + "item|barrier tattoo (medium)|tce", + "item|barrier tattoo (rare)|ua2020spellsandmagictattoos", + "item|barrier tattoo (small)|tce", + "item|barrier tattoo (uncommon)|ua2020spellsandmagictattoos", + "item|barrier tattoo (very rare)|ua2020spellsandmagictattoos", + "item|basic fishing equipment|aag", + "item|basic poison (vial)|phb", + "item|basket|phb", + "item|battering shield|egw", + "item|battle standard of infernal power|bgdia", + "item|battleaxe|phb", + "item|bead of force|dmg", + "item|bead of nourishment|xge", + "item|bead of refreshment|xge", + "item|bedroll|phb", + "item|bejeweled ivory drinking horn with gold filigree|dmg", + "item|bejeweled ivory drinking horn with gold inlay (brazen coalition)|psx", + "item|belashyrra's beholder crown|erlw", + "item|bell branch|tce", + "item|bell|phb", + "item|belt of cloud giant strength|dmg", + "item|belt of dwarvenkind|dmg", + "item|belt of fire giant strength|dmg", + "item|belt of frost giant strength|dmg", + "item|belt of hill giant strength|dmg", + "item|belt of stone giant strength|dmg", + "item|belt of storm giant strength|dmg", + "item|bigby's beneficent bracelet|bgg", + "item|birdpipes|scag", + "item|bit and bridle|phb", + "item|biza's breath|jttrc", + "item|black chromatic rose|wbtw", + "item|black crystal tablet|wdmm", + "item|black dragon mask|hotdq", + "item|black dragon scale mail|dmg", + "item|black ghost orchid seed|jttrc", + "item|black opal|dmg", + "item|black pearl|dmg", + "item|black sapphire|dmg", + "item|black sap|egw", + "item|black velvet mask stitched with silver thread|dmg", + "item|blackrazor|dmg", + "item|blackstaff|wdh", + "item|blade of avernus|bgdia", + "item|blade of broken mirrors (awakened)|egw", + "item|blade of broken mirrors (dormant)|egw", + "item|blade of broken mirrors (exalted)|egw", + "item|blanket|phb", + "item|blast scepter|wdmm", + "item|blasting powder|egw", + "item|blight ichor|egw", + "item|block and tackle|phb", + "item|blod stone|skt", + "item|blood fury tattoo|tce", + "item|blood fury tattoo|ua2020spellsandmagictattoos", + "item|blood of the lycanthrope antidote|imr", + "item|blood of the lycanthrope|imr", + "item|blood spear|cos", + "item|bloodaxe|egw", + "item|bloodstone|dmg", + "item|blowgun needles (50)|phb", + "item|blowgun needle|phb", + "item|blowgun|phb", + "item|blue chromatic rose|wbtw", + "item|blue dragon mask|rotos", + "item|blue dragon scale mail|dmg", + "item|blue quartz|dmg", + "item|blue sapphire|dmg", + "item|blue spinel|dmg", + "item|bobbing lily pad|wbtw", + "item|bob|toa", + "item|bombard|aag", + "item|bomb|dmg", + "item|bonecounter|sdw", + "item|book of exalted deeds|dmg", + "item|book of vile darkness (variant)|kftgv", + "item|book of vile darkness|dmg", + "item|bookmark|toa", + "item|book|phb", + "item|boots of elvenkind|dmg", + "item|boots of false tracks|xge", + "item|boots of haste|tdcsr", + "item|boots of levitation|dmg", + "item|boots of speed|dmg", + "item|boots of striding and springing|dmg", + "item|boots of the vigilant|tdcsr", + "item|boots of the winterlands|dmg", + "item|boros guild signet|ggr", + "item|boros keyrune|ggr", + "item|bottle of boundless coffee|scc", + "item|bottle stopper cork embossed with gold leaf and set with amethysts|dmg", + "item|bottled breath|pota", + "item|bowl of commanding water elementals|dmg", + "item|box of turquoise animal figurines|dmg", + "item|bracelet of rock magic|tftyp", + "item|bracer of flying daggers|wdh", + "item|bracers of archery|dmg", + "item|bracers of defense|dmg", + "item|brass dragon scale mail|dmg", + "item|brass mug with jade inlay|dmg", + "item|brazier of commanding fire elementals|dmg", + "item|breastplate|phb", + "item|breathing bubble|egw", + "item|brewer's supplies|phb", + "item|bridle of capturing|imr", + "item|bronze crown|dmg", + "item|bronze dragon scale mail|dmg", + "item|bronze spyglass (brazen coalition)|psx", + "item|brooch of living essence|egw", + "item|brooch of shielding|dmg", + "item|broom of flying|dmg", + "item|bucket|phb", + "item|bullseye lantern|phb", + "item|burglar's pack|phb", + "item|burnt othur fumes|dmg", + "item|butcher's bib|egw", + "item|cabal's ruin (awakened)|tdcsr", + "item|cabal's ruin (dormant)|tdcsr", + "item|cabal's ruin (exalted)|tdcsr", + "item|calligrapher's supplies|phb", + "item|caltrops (bag of 20)|phb", + "item|caltrop|phb", + "item|camel|phb", + "item|candle mace|bgdia", + "item|candle of invocation|dmg", + "item|candle of the deep|xge", + "item|candle|phb", + "item|canoe|toa", + "item|canvas (1 sq. yd.)|phb", + "item|cap of water breathing|dmg", + "item|cape of the mountebank|dmg", + "item|carnelian|dmg", + "item|carpenter's tools|phb", + "item|carpet of flying, 3 ft. × 5 ft.|dmg", + "item|carpet of flying, 4 ft. × 6 ft.|dmg", + "item|carpet of flying, 5 ft. × 7 ft.|dmg", + "item|carpet of flying, 6 ft. × 9 ft.|dmg", + "item|carriage|phb", + "item|carrion crawler mucus|dmg", + "item|cartographer's map case|ai", + "item|cartographer's tools|phb", + "item|cart|phb", + "item|carved bone statuette|dmg", + "item|carved harp of exotic wood with ivory inlay and zircon gems|dmg", + "item|carved ivory statuette|dmg", + "item|carved jade statuette (river heralds)|psx", + "item|cataclysm bolts|tdcsr", + "item|catapult munition|scc", + "item|cauldron of plenty|idrotf", + "item|cauldron of rebirth|tce", + "item|censer of controlling air elementals|dmg", + "item|ceremonial electrum dagger with a black pearl in the pommel|dmg", + "item|ceremonial silver dagger with gold pommel and black pearl (legion of dusk)|psx", + "item|chain (10 feet)|phb", + "item|chain mail|phb", + "item|chain shirt|phb", + "item|chalcedony|dmg", + "item|chalk (1 piece)|phb", + "item|chariot|phb", + "item|charlatan's die|xge", + "item|charm of plant command|gos", + "item|charred wand of magic missiles|wdh", + "item|chest of preserving|wdmm", + "item|chest|phb", + "item|chicken|phb", + "item|chime of opening|dmg", + "item|chip of creation|aitfr-avt", + "item|chronolometer|ai", + "item|chrysoberyl|dmg", + "item|chrysoprase|dmg", + "item|chunk of meat|phb", + "item|cinnamon|phb", + "item|circlet of barbed vision (awakened)|tdcsr", + "item|circlet of barbed vision (dormant)|tdcsr", + "item|circlet of barbed vision (exalted)|tdcsr", + "item|circlet of blasting|dmg", + "item|circlet of human perfection|wdmm", + "item|circlet of wisdom|tdcsr", + "item|citrine|dmg", + "item|claw of the wyrm rune|skt", + "item|claws of the umber hulk|pota", + "item|cleansing stone|erlw", + "item|climber's kit|phb", + "item|cloak of arachnida|dmg", + "item|cloak of billowing|xge", + "item|cloak of displacement|dmg", + "item|cloak of elvenkind|dmg", + "item|cloak of invisibility|dmg", + "item|cloak of many fashions|xge", + "item|cloak of protection|dmg", + "item|cloak of the bat|dmg", + "item|cloak of the manta ray|dmg", + "item|clockwork amulet|xge", + "item|clockwork dog|skt", + "item|cloth-of-gold vestments (legion of dusk)|psx", + "item|cloth-of-gold vestments|dmg", + "item|clothes of mending|xge", + "item|clothing, cold weather|idrotf", + "item|cloves|phb", + "item|club|phb", + "item|coat of the crest|tdcsr", + "item|cobbler's tools|phb", + "item|coiling grasp tattoo|tce", + "item|coiling grasp tattoo|ua2020spellsandmagictattoos", + "item|coin of decisionry|ai", + "item|coin of delving|egw", + "item|cold absorbing tattoo|tce", + "item|common clothes|phb", + "item|common glamerweave|erlw", + "item|common wine (pitcher)|phb", + "item|component pouch|phb", + "item|concertina|rmbre", + "item|conch of safe rest|ttp", + "item|conch of teleportation|skt", + "item|condemner (awakened)|tdcsr", + "item|condemner (dormant)|tdcsr", + "item|condemner (exalted)|tdcsr", + "item|constantori's portrait|kftgv", + "item|cook's utensils|phb", + "item|copper (cp)|phb", + "item|copper alms-coin|ggr", + "item|copper chalice with silver filigree|dmg", + "item|copper dragon scale mail|dmg", + "item|copper stein with silver filigree (brazen coalition)|psx", + "item|copper zib|ggr", + "item|copper|phb", + "item|coral|dmg", + "item|corecut dagger|tdcsr", + "item|costume clothes|phb", + "item|cotton cloth (1 sq. yd.)|phb", + "item|cow|phb", + "item|cracked driftglobe|cm", + "item|crampons|idrotf", + "item|crook of rao|tce", + "item|crossbow bolt case|phb", + "item|crossbow bolts (20)|phb", + "item|crossbow bolt|phb", + "item|crowbar|phb", + "item|crown of the forest|imr", + "item|crown of the wrath bringer|bgg", + "item|crystal ball of mind reading|dmg", + "item|crystal ball of telepathy|dmg", + "item|crystal ball of true seeing|dmg", + "item|crystal ball|dmg", + "item|crystalline chronicle|tce", + "item|crystal|phb", + "item|cube of force|dmg", + "item|cubic gate|dmg", + "item|cuddly strixhaven mascot|scc", + "item|cursed luckstone|gos", + "item|daern's instant fortress|dmg", + "item|dagger of blindsight|wdmm", + "item|dagger of denial|tdcsr", + "item|dagger of guitar solos|wdmm", + "item|dagger of venom|dmg", + "item|dagger|phb", + "item|damselfly ship|aag", + "item|dancing monkey fruit|toa", + "item|danoth's visor (awakened)|egw", + "item|danoth's visor (dormant)|egw", + "item|danoth's visor (exalted)|egw", + "item|dark shard amulet|xge", + "item|dart|phb", + "item|dawnbringer|oota", + "item|deathwalker's ward (awakened)|tdcsr", + "item|deathwalker's ward (dormant)|tdcsr", + "item|deathwalker's ward (exalted)|tdcsr", + "item|decanter of endless water|dmg", + "item|deck of illusions|dmg", + "item|deck of many things|dmg", + "item|deck of several things|llk", + "item|dekella, bident of thassa|mot", + "item|delver's claws|bgg", + "item|demon armor|dmg", + "item|demonomicon of iggwilv|tce", + "item|devastation orb of air|pota", + "item|devastation orb of earth|pota", + "item|devastation orb of fire|pota", + "item|devastation orb of water|pota", + "item|devlin's staff of striking|toa", + "item|devotee's censer|tce", + "item|diamond|dmg", + "item|dice set|phb", + "item|dimensional loop|ai", + "item|dimensional shackles|dmg", + "item|dimir guild signet|ggr", + "item|dimir keyrune|ggr", + "item|diplomat's pack|phb", + "item|disguise kit|phb", + "item|dispelling stone|egw", + "item|docent|erlw", + "item|documancy satchel|ai", + "item|dodecahedron of doom|wdmm", + "item|dogsled|idrotf", + "item|donkey|phb", + "item|double-bladed scimitar|erlw", + "item|doublet of dramatic demise|tdcsr", + "item|dowsing dagger|xmts", + "item|draakhorn|rot", + "item|draconic longsword|toa", + "item|draft horse|phb", + "item|dragon sensing longsword|pota", + "item|dragon thighbone club|skt", + "item|dragon's blood|erlw", + "item|dragonchess set|phb", + "item|dragongleam|hotdq", + "item|dragonguard|lmop", + "item|dragonstaff of ahghairon|wdh", + "item|dragontooth dagger|rot", + "item|dragon|wdh", + "item|dread helm|xge", + "item|dreamlily|erlw", + "item|driftglobe|dmg", + "item|drow poison|dmg", + "item|drown|pota", + "item|drum|phb", + "item|dulcimer|phb", + "item|dungeoneer's pack|phb", + "item|duplicitous manuscript|tce", + "item|duskcrusher|egw", + "item|dust of corrosion|wbtw", + "item|dust of deliciousness|egw", + "item|dust of disappearance|dmg", + "item|dust of dryness|dmg", + "item|dust of sneezing and choking|dmg", + "item|dust of the mummy|imr", + "item|dwarven plate|dmg", + "item|dwarven thrower|dmg", + "item|dynamite (stick)|dmg", + "item|dynamite|tdcsr", + "item|dyrrn's tentacle whip|erlw", + "item|eagle whistle|tftyp", + "item|ear horn of hearing|xge", + "item|earring of message|crcotn", + "item|earthboard|tdcsr", + "item|earworm|erlw", + "item|echo stone|tdcsr", + "item|efreeti bottle|dmg", + "item|efreeti chain|dmg", + "item|elder cartographer's glossography|ai", + "item|eldritch claw tattoo|tce", + "item|eldritch claw tattoo|ua2020spellsandmagictattoos", + "item|eldritch staff|wbtw", + "item|electrum (ep)|phb", + "item|electrum 50-zib coin|ggr", + "item|elemental essence shard (air)|tce", + "item|elemental essence shard (earth)|tce", + "item|elemental essence shard (fire)|tce", + "item|elemental essence shard (water)|tce", + "item|elemental essence shard|tce", + "item|elemental gem, blue sapphire|dmg", + "item|elemental gem, emerald|dmg", + "item|elemental gem, red corundum|dmg", + "item|elemental gem, yellow diamond|dmg", + "item|elephant|phb", + "item|elixir of health|dmg", + "item|elven chain|dmg", + "item|elven thrower|bgg", + "item|elven trinket|mtf", + "item|emblem|phb", + "item|embroidered glove set with jewel chips|dmg", + "item|embroidered silk and velvet mantle set with numerous moonstones|dmg", + "item|embroidered silk handkerchief|dmg", + "item|emerald pen|ftd", + "item|emerald|dmg", + "item|enchanted three-dragon ante set|llk", + "item|enduring spellbook|xge", + "item|energy cell|dmg", + "item|entertainer's pack|phb", + "item|ephixis, bow of nylea|mot", + "item|ersatz eye|xge", + "item|essence of ether|dmg", + "item|everbright lantern|erlw", + "item|eversmoking bottle|dmg", + "item|exotic saddle|phb", + "item|explorer's pack|phb", + "item|explosive seed|egw", + "item|eye agate|dmg", + "item|eye of vecna|dmg", + "item|eye patch with a mock eye set in blue sapphire and moonstone (brazen coalition)|psx", + "item|eye patch with a mock eye set in blue sapphire and moonstone|dmg", + "item|eyes of charming|dmg", + "item|eyes of minute seeing|dmg", + "item|eyes of the eagle|dmg", + "item|faerie dust|skt", + "item|failed experiment wand|ai", + "item|falkir's helm of pigheadedness|wdmm", + "item|fane-eater|bgdia", + "item|far gear|ai", + "item|far realm shard|tce", + "item|fargab|dsotdq", + "item|feather of diatryma summoning|wdh", + "item|feather token|erlw", + "item|feathered mantle with emerald clasp (sun empire)|psx", + "item|feed (per day)|phb", + "item|fenthras (awakened)|tdcsr", + "item|fenthras (dormant)|tdcsr", + "item|fenthras (exalted)|tdcsr", + "item|feywild shard|tce", + "item|feywild trinket|wbtw", + "item|figurine of wondrous power, bronze griffon|dmg", + "item|figurine of wondrous power, ebony fly|dmg", + "item|figurine of wondrous power, golden lions|dmg", + "item|figurine of wondrous power, ivory goats|dmg", + "item|figurine of wondrous power, marble elephant|dmg", + "item|figurine of wondrous power, obsidian steed|dmg", + "item|figurine of wondrous power, onyx dog|dmg", + "item|figurine of wondrous power, serpentine owl|dmg", + "item|figurine of wondrous power, silver raven|dmg", + "item|finder's goggles|erlw", + "item|fine clothes|phb", + "item|fine gold chain set with a fire opal|dmg", + "item|fine gold chain with fire opals (legion of dusk)|psx", + "item|fine robe with dinosaur feathers and silver embroidery (sun empire)|psx", + "item|fine steel rapier with gold filigree hilt (legion of dusk)|psx", + "item|fine wine (bottle)|phb", + "item|finely articulated jade glove (river heralds)|psx", + "item|fire absorbing tattoo|tce", + "item|fire opal|dmg", + "item|fish suit|aag", + "item|fishing tackle|phb", + "item|flail of tiamat|ftd", + "item|flail|phb", + "item|flame tongue shortsword of greed|tftyp", + "item|flamefriend lantern|tdcsr", + "item|flask|phb", + "item|flensing claws (huge)|vgm", + "item|flensing claws (large)|vgm", + "item|flensing claws (medium)|vgm", + "item|flensing claws (small)|vgm", + "item|flour|phb", + "item|flute|phb", + "item|flying chariot|mot", + "item|flying citadel helm|dsotdq", + "item|flying fish ship|aag", + "item|folding boat|dmg", + "item|force absorbing tattoo|tce", + "item|forgery kit|phb", + "item|fragmentation grenade|dmg", + "item|fulminating treatise|tce", + "item|galder's bubble pipe|llk", + "item|galley|dmg", + "item|garnet|dmg", + "item|gauntlets of flaming fury|bgdia", + "item|gauntlets of ogre power|dmg", + "item|gavel of the venn rune|skt", + "item|gem of brightness|dmg", + "item|gem of seeing|dmg", + "item|ghost lantern|toa", + "item|ghost step tattoo|tce", + "item|ghost step tattoo|ua2020spellsandmagictattoos", + "item|ginger|phb", + "item|glaive|phb", + "item|glamoured studded leather|dmg", + "item|glass bottle|phb", + "item|glassblower's tools|phb", + "item|glaur|scag", + "item|gloves of missile snaring|dmg", + "item|gloves of soul catching|cm", + "item|gloves of swimming and climbing|dmg", + "item|gloves of thievery|dmg", + "item|glowrune pigment|bgg", + "item|gluebomb|tdcsr", + "item|gnomengarde grenade|dc", + "item|goat|phb", + "item|goggles of night|dmg", + "item|goggles of object reading|egw", + "item|gold (gp)|phb", + "item|gold 5-zino coin|ggr", + "item|gold basin with rubies (legion of dusk)|psx", + "item|gold bird cage with electrum filigree|dmg", + "item|gold canary figurine of wondrous power|ftd", + "item|gold chalice (legion of dusk)|psx", + "item|gold chalice set with emeralds (legion of dusk)|psx", + "item|gold circlet set with four aquamarines|dmg", + "item|gold cup set with emeralds|dmg", + "item|gold dragon comb set with red garnets as eyes|dmg", + "item|gold dragon scale mail|dmg", + "item|gold jewelry box with platinum filigree (brazen coalition)|psx", + "item|gold jewelry box with platinum filigree|dmg", + "item|gold locket with a painted portrait inside (legion of dusk)|psx", + "item|gold locket with a painted portrait inside|dmg", + "item|gold music box (brazen coalition)|psx", + "item|gold music box|dmg", + "item|gold pendant with black onyx (legion of dusk)|psx", + "item|gold ring set with bloodstones|dmg", + "item|gold ring with turquoise (legion of dusk)|psx", + "item|gold zino|ggr", + "item|gold-plated ceremonial helmet and pauldrons (legion of dusk)|psx", + "item|gold-plated sextant with topaz (brazen coalition)|psx", + "item|gold|phb", + "item|golgari guild signet|ggr", + "item|golgari keyrune|ggr", + "item|grappling hook|phb", + "item|gravenhollow compass ring|oota", + "item|graz'tchar, the decadent end|tdcsr", + "item|greataxe|phb", + "item|greatclub|phb", + "item|greater silver sword|mtf", + "item|greatsword|phb", + "item|green chromatic rose|wbtw", + "item|green copper ewer|cos", + "item|green dragon mask|rotos", + "item|green dragon scale mail|dmg", + "item|grenade launcher|dmg", + "item|grimoire infinitus (awakened)|egw", + "item|grimoire infinitus (dormant)|egw", + "item|grimoire infinitus (exalted)|egw", + "item|grovelthrash (awakened)|egw", + "item|grovelthrash (dormant)|egw", + "item|grovelthrash (exalted)|egw", + "item|gruul guild signet|ggr", + "item|gruul keyrune|ggr", + "item|guardian emblem|tce", + "item|gulthias staff|cos", + "item|gunpowder horn|dmg", + "item|gunpowder keg|dmg", + "item|gurt's greataxe|skt", + "item|hacking tools|uamodernmagic", + "item|hag eye|mm", + "item|halberd|phb", + "item|half plate armor|phb", + "item|hammer of thunderbolts|dmg", + "item|hammerhead ship|aag", + "item|hammer|phb", + "item|hammock of worlds|jttrc", + "item|hand crossbow|phb", + "item|hand drum|scag", + "item|hand of vecna|dmg", + "item|handaxe|phb", + "item|harbor moon|wdh", + "item|harkon's bite|vrgr", + "item|harp of gilded plenty|bgg", + "item|hat of disguise|dmg", + "item|hat of vermin|xge", + "item|hat of wizardry|xge", + "item|hazirawn|hotdq", + "item|headband of intellect|dmg", + "item|healer's kit|phb", + "item|heart weaver's primer|tce", + "item|heartstone|mm", + "item|heavy crossbow|phb", + "item|hell hound cloak|tftyp", + "item|helm of brilliance|dmg", + "item|helm of comprehending languages|dmg", + "item|helm of devil command|bgdia", + "item|helm of disjunction|hat-lmi", + "item|helm of perfect potential|bgg", + "item|helm of telepathy|dmg", + "item|helm of teleportation|dmg", + "item|helm of the gods|mot", + "item|helm of the scavenger|wdmm", + "item|helm of underwater action|gos", + "item|hematite|dmg", + "item|hempen rope (50 feet)|phb", + "item|herbalism kit|phb", + "item|heward's handy haversack|dmg", + "item|heward's handy spice pouch|xge", + "item|heward's hireling armor|llk", + "item|hew|lmop", + "item|hide armor|phb", + "item|hide of the feral guardian (awakened)|egw", + "item|hide of the feral guardian (dormant)|egw", + "item|hide of the feral guardian (exalted)|egw", + "item|hither-thither staff|hat-lmi", + "item|holy symbol of ravenkind|cos", + "item|holy water (flask)|phb", + "item|honor's last stand (awakened)|tdcsr", + "item|honor's last stand (dormant)|tdcsr", + "item|honor's last stand (exalted)|tdcsr", + "item|hooded lantern|phb", + "item|hook of fisher's delight|idrotf", + "item|hooked shortspear|oota", + "item|hoopak|dsotdq", + "item|horizon puzzle cube|bgg", + "item|horn of beckoning death|hat-lmi", + "item|horn of blasting|dmg", + "item|horn of silent alarm|xge", + "item|horn of the endless maze|wdmm", + "item|horn of valhalla, brass|dmg", + "item|horn of valhalla, bronze|dmg", + "item|horn of valhalla, iron|dmg", + "item|horn of valhalla, silver|dmg", + "item|horned ring|wdmm", + "item|horn|phb", + "item|horror trinket|vrgr", + "item|horseshoes of a zephyr|dmg", + "item|horseshoes of speed|dmg", + "item|hourglass|phb", + "item|hunk of cheese|phb", + "item|hunter's coat|egw", + "item|hunting rifle|dmg", + "item|hunting trap|phb", + "item|icewind dale trinket|idrotf", + "item|icon of ravenloft|cos", + "item|iggwilv's cauldron|wbtw", + "item|illuminator's tattoo|tce", + "item|illuminator's tattoo|ua2020spellsandmagictattoos", + "item|illusionist's bracers|ggr", + "item|immovable rod|dmg", + "item|inescapable lash|tdcsr", + "item|infernal puzzle box|bgdia", + "item|infernal tack|mtf", + "item|infiltrator's key (awakened)|egw", + "item|infiltrator's key (dormant)|egw", + "item|infiltrator's key (exalted)|egw", + "item|ingot of the skold rune|skt", + "item|ink (1-ounce bottle)|phb", + "item|ink pen|phb", + "item|insect repellent (block of incense)|toa", + "item|insect repellent (greasy salve)|toa", + "item|insignia of claws|hotdq", + "item|instrument of illusions|xge", + "item|instrument of scribing|xge", + "item|instrument of the bards, anstruth harp|dmg", + "item|instrument of the bards, canaith mandolin|dmg", + "item|instrument of the bards, cli lyre|dmg", + "item|instrument of the bards, doss lute|dmg", + "item|instrument of the bards, fochlucan bandore|dmg", + "item|instrument of the bards, mac-fuirmidh cittern|dmg", + "item|instrument of the bards, ollamh harp|dmg", + "item|ioun stone of vitality|imr", + "item|ioun stone, absorption|dmg", + "item|ioun stone, agility|dmg", + "item|ioun stone, awareness|dmg", + "item|ioun stone, fortitude|dmg", + "item|ioun stone, greater absorption|dmg", + "item|ioun stone, historical knowledge|llk", + "item|ioun stone, insight|dmg", + "item|ioun stone, intellect|dmg", + "item|ioun stone, language knowledge|llk", + "item|ioun stone, leadership|dmg", + "item|ioun stone, mastery|dmg", + "item|ioun stone, natural knowledge|llk", + "item|ioun stone, protection|dmg", + "item|ioun stone, regeneration|dmg", + "item|ioun stone, religious knowledge|llk", + "item|ioun stone, reserve|dmg", + "item|ioun stone, self-preservation|llk", + "item|ioun stone, strength|dmg", + "item|ioun stone, supreme intellect|llk", + "item|ioun stone, sustenance|dmg", + "item|iron ball|idrotf", + "item|iron bands of bilarro|dmg", + "item|iron flask|dmg", + "item|iron pot|phb", + "item|iron spikes (10)|phb", + "item|iron spike|phb", + "item|ironfang|pota", + "item|iron|phb", + "item|ivana's whisper|vrgr", + "item|izzet guild signet|ggr", + "item|izzet keyrune|ggr", + "item|jacinth|dmg", + "item|jade bowl (river heralds)|psx", + "item|jade breastplate (river heralds)|psx", + "item|jade game board with solid gold playing pieces|dmg", + "item|jade headpiece (river heralds)|psx", + "item|jade serpent staff|wdmm", + "item|jade sword with amber (river heralds)|psx", + "item|jade totem with diamond eyes (river heralds)|psx", + "item|jade|dmg", + "item|jakarion's staff of frost|cos", + "item|jasper|dmg", + "item|javelin of backbiting|tftyp", + "item|javelin of lightning|dmg", + "item|javelin|phb", + "item|jet|dmg", + "item|jewel of three prayers (awakened)|crcotn", + "item|jewel of three prayers (dormant)|crcotn", + "item|jewel of three prayers (exalted)|crcotn", + "item|jeweled anklet (brazen coalition)|psx", + "item|jeweled anklet|dmg", + "item|jeweled gold crown|dmg", + "item|jeweled platinum ring|dmg", + "item|jeweler's tools|phb", + "item|jug|phb", + "item|junky +1 dagger|tftyp", + "item|kagonesti forest shroud|dsotdq", + "item|keelboat|dmg", + "item|keg of alchemist's fire|lox", + "item|keoghtom's ointment|dmg", + "item|keycharm|erlw", + "item|keystone of creation|aitfr-avt", + "item|khrusor, spear of heliod|mot", + "item|kiss of the changebringer (awakened)|tdcsr", + "item|kiss of the changebringer (dormant)|tdcsr", + "item|kiss of the changebringer (exalted)|tdcsr", + "item|knave's eye patch|wdh", + "item|korolnor scepter|skt", + "item|kyrzin's ooze|erlw", + "item|ladder (10-foot)|phb", + "item|lamprey ship|aag", + "item|lamp|phb", + "item|lance|phb", + "item|lantern of revealing|dmg", + "item|lantern of tracking|idrotf", + "item|lapis lazuli|dmg", + "item|large gold bracelet (legion of dusk)|psx", + "item|large gold bracelet|dmg", + "item|large jade totem (river heralds)|psx", + "item|large well-made tapestry (legion of dusk)|psx", + "item|large well-made tapestry|dmg", + "item|laser pistol|dmg", + "item|laser rifle|dmg", + "item|lash of immolation|bgg", + "item|lash of shadows (awakened)|egw", + "item|lash of shadows (dormant)|egw", + "item|lash of shadows (exalted)|egw", + "item|leather armor|phb", + "item|leather golem armor|llk", + "item|leatherworker's tools|phb", + "item|lesser hammock of worlds|jttrc", + "item|libram of souls and flesh|tce", + "item|lifewell tattoo|tce", + "item|lifewell tattoo|ua2020spellsandmagictattoos", + "item|light crossbow|phb", + "item|light hammer|phb", + "item|light repeating crossbow|oota", + "item|lightbringer|lmop", + "item|lightning absorbing tattoo|tce", + "item|linen (1 sq. yd.)|phb", + "item|living gloves|erlw", + "item|living loot satchel|ai", + "item|living ship|aag", + "item|loadstone|tftyp", + "item|loaf of bread|phb", + "item|lock of trickery|xge", + "item|lock|phb", + "item|longbow of the healing hearth|bgg", + "item|longbow|phb", + "item|longhorn|scag", + "item|longship|dmg", + "item|longsword|phb", + "item|lord's ensemble|wdh", + "item|lorehold primer|scc", + "item|lost crown of besilmer|pota", + "item|lost sword|cos", + "item|luba's tarokka of souls|tce", + "item|lucent destroyer|bgg", + "item|lute crafted of exotic wood with mother-of-pearl inlay and zircon gems (brazen coalition)|psx", + "item|lute|phb", + "item|luxon beacon|egw", + "item|lyre of building|tce", + "item|lyre|phb", + "item|mace of disruption|dmg", + "item|mace of smiting|dmg", + "item|mace of terror|dmg", + "item|mace of the black crown (awakened)|egw", + "item|mace of the black crown (dormant)|egw", + "item|mace of the black crown (exalted)|egw", + "item|mace|phb", + "item|macuahuitl|tftyp", + "item|maddgoth's helm|wdmm", + "item|magician's judge|tdcsr", + "item|magnifying glass|phb", + "item|malachite|dmg", + "item|malice|dmg", + "item|manacles|phb", + "item|mantle of spell resistance|dmg", + "item|manual of bodily health|dmg", + "item|manual of clay golems|dmg", + "item|manual of flesh golems|dmg", + "item|manual of gainful exercise|dmg", + "item|manual of iron golems|dmg", + "item|manual of quickness of action|dmg", + "item|manual of stone golems|dmg", + "item|map or scroll case|phb", + "item|marble font with gold inlay (legion of dusk)|psx", + "item|mask of the beast|toa", + "item|mask of the dragon queen|rot", + "item|mason's tools|phb", + "item|masque charm|scc", + "item|masquerade tattoo|tce", + "item|masquerade tattoo|ua2020spellsandmagictattoos", + "item|master's amulet|mm", + "item|masterpiece painting in mahogany frame with gold inlay (legion of dusk)|psx", + "item|mastiff|phb", + "item|mastix, whip of erebos|mot", + "item|matalotok|bgdia", + "item|matchless pipe|wdh", + "item|maul|phb", + "item|medal of muscle|crcotn", + "item|medal of the conch|crcotn", + "item|medal of the horizonback|crcotn", + "item|medal of the maze|crcotn", + "item|medal of the meat pie|crcotn", + "item|medal of the wetlands|crcotn", + "item|medal of wit|crcotn", + "item|medallion of thoughts|dmg", + "item|menga leaves (1 ounce)|toa", + "item|merchant's scale|phb", + "item|mess kit|phb", + "item|midnight tears|dmg", + "item|mighty servant of leuk-o|tce", + "item|military saddle|phb", + "item|mind flayer skull|wdmm", + "item|mind lash|vgm", + "item|miner's pick|phb", + "item|mirror of infinite transpondence|tdcsr", + "item|mirror of life trapping|dmg", + "item|mirror of reflected pasts|dsotdq", + "item|mirror of the past|tftyp", + "item|mistral mantle|bgg", + "item|mizzium apparatus|ggr", + "item|mizzium mortar|ggr", + "item|modern bullets (10)|dmg", + "item|modern bullet|dmg", + "item|monster hunter's pack|vrgr", + "item|moodmark paint|ggr", + "item|moonblade|dmg", + "item|moonstone|dmg", + "item|moorbounder|egw", + "item|morningstar|phb", + "item|moss agate|dmg", + "item|mule|phb", + "item|mummy rot antidote|imr", + "item|murgaxor's elixir of life|scc", + "item|murgaxor's orb|scc", + "item|muroosa balm|egw", + "item|musket|dmg", + "item|mystery key|xge", + "item|mythcarver (awakened)|tdcsr", + "item|mythcarver (dormant)|tdcsr", + "item|mythcarver (exalted)|tdcsr", + "item|narycrash|dsotdq", + "item|nature's mantle|tce", + "item|nautiloid|aag", + "item|navigation orb|skt", + "item|navigator's tools|phb", + "item|necklace of adaptation|dmg", + "item|necklace of electrum medallions with red and blue tournalines (brazen coalition)|psx", + "item|necklace of fireballs|dmg", + "item|necklace of jade and pink pearls (river heralds)|psx", + "item|necklace of prayer beads|dmg", + "item|necklace string of small pink pearls|dmg", + "item|necrotic absorbing tattoo|tce", + "item|needle of mending|egw", + "item|nepenthe|vrgr", + "item|nether scroll of azumar|cm", + "item|net|phb", + "item|nib|wdh", + "item|night caller|tftyp", + "item|nightbringer|mcv2dc", + "item|nightfall pearl|egw", + "item|nightspider|aag", + "item|nimblewright detector|wdh", + "item|nimbus coronet|bgg", + "item|nolzur's marvelous pigments|dmg", + "item|oathbow|dmg", + "item|obsidian flint dragon plate|bgdia", + "item|obsidian statuette with gold fittings and inlay|dmg", + "item|obsidian|dmg", + "item|obviator's lenses|ai", + "item|occultant abacus|ai", + "item|oil (flask)|phb", + "item|oil of etherealness|dmg", + "item|oil of sharpness|dmg", + "item|oil of slipperiness|dmg", + "item|oil of taggit|dmg", + "item|old masterpiece painting|dmg", + "item|olisuba leaf|egw", + "item|oloore root teabag|tdcsr", + "item|onyx|dmg", + "item|opal of the ild rune|skt", + "item|opal of the ild rune|uaprestigeclassesrunmagic", + "item|opal|dmg", + "item|orb of direction|xge", + "item|orb of dragonkind|dmg", + "item|orb of gonging|wdmm", + "item|orb of skoraeus|bgg", + "item|orb of the stein rune|skt", + "item|orb of the stein rune|uaprestigeclassesrunmagic", + "item|orb of the veil|egw", + "item|orb of time|xge", + "item|orb|phb", + "item|orc stone|idrotf", + "item|orcsplitter|pota", + "item|orcus figurine|cm", + "item|order of the silver dragon +2 shield|cos", + "item|ornithopter of flying|wbtw", + "item|orrery of the wanderer|ai", + "item|orzhov guild signet|ggr", + "item|orzhov keyrune|ggr", + "item|outer essence shard (chaotic)|tce", + "item|outer essence shard (evil)|tce", + "item|outer essence shard (good)|tce", + "item|outer essence shard (lawful)|tce", + "item|outer essence shard|tce", + "item|oversized longbow|wdh", + "item|ox|phb", + "item|pack saddle|phb", + "item|padded armor|phb", + "item|painted gold child's sarcophagus|dmg", + "item|painted gold war mask|dmg", + "item|painter's supplies|phb", + "item|pair of engraved bone dice (brazen coalition)|psx", + "item|pair of engraved bone dice|dmg", + "item|pale tincture|dmg", + "item|pan flute|phb", + "item|paper (one sheet)|phb", + "item|paper bird|wdh", + "item|parchment (one sheet)|phb", + "item|pariah's shield|ggr", + "item|pathfinder's greataxe|pota", + "item|pearl of power|dmg", + "item|pearl of undead detection|wdmm", + "item|pearl|dmg", + "item|pennant of the vind rune|skt", + "item|pennant of the vind rune|uaprestigeclassesrunmagic", + "item|pepper|phb", + "item|peregrine mask|ggr", + "item|perfume (vial)|phb", + "item|perfume of bewitching|xge", + "item|periapt of health|dmg", + "item|periapt of proof against poison|dmg", + "item|periapt of wound closure|dmg", + "item|peridot|dmg", + "item|petrified grung egg|toa", + "item|pewter mug with green spinels (brazen coalition)|psx", + "item|philter of love|dmg", + "item|piercer|ai", + "item|pig|phb", + "item|pike|phb", + "item|pipe of remembrance|gos", + "item|pipe of smoke monsters|xge", + "item|pipes of haunting|dmg", + "item|pipes of the sewers|dmg", + "item|pirate's cutlass|xmts", + "item|pistol|dmg", + "item|pitcher|phb", + "item|piton|phb", + "item|piwafwi (cloak of elvenkind)|oota", + "item|piwafwi of fire resistance|oota", + "item|pixie dust|wbtw", + "item|plainscow|tdcsr", + "item|planar key|aitfr-thp", + "item|planecaller's codex|tce", + "item|plate armor of etherealness|dmg", + "item|plate armor|phb", + "item|plate of the dawnmartyr (awakened)|tdcsr", + "item|plate of the dawnmartyr (dormant)|tdcsr", + "item|plate of the dawnmartyr (exalted)|tdcsr", + "item|platinum (pp)|phb", + "item|platinum 10-zino coin|ggr", + "item|platinum 100-zino coin|ggr", + "item|platinum bracelet set with a sapphire|dmg", + "item|platinum headdress with topaz sun symbol (sun empire)|psx", + "item|platinum ring with yellow sapphire (sun empire)|psx", + "item|platinum scarf|ftd", + "item|platinum staff topped with amber (sun empire)|psx", + "item|platinum|phb", + "item|playing card set|phb", + "item|poison absorbing tattoo|tce", + "item|poisoner's kit|phb", + "item|pole (10-foot)|phb", + "item|pole of angling|xge", + "item|pole of collapsing|xge", + "item|pony|phb", + "item|portable hole|dmg", + "item|portable ram|phb", + "item|portfolio keeper|ai", + "item|pot of awakening|xge", + "item|potion of acid resistance|dmg", + "item|potion of advantage|wbtw", + "item|potion of animal friendship|dmg", + "item|potion of aqueous form|mot", + "item|potion of clairvoyance|dmg", + "item|potion of climbing|dmg", + "item|potion of cloud giant strength|dmg", + "item|potion of cold resistance|dmg", + "item|potion of comprehension|wdmm", + "item|potion of diminution|dmg", + "item|potion of dragon's majesty|ftd", + "item|potion of fire breath|dmg", + "item|potion of fire giant strength|dmg", + "item|potion of fire resistance|dmg", + "item|potion of flying|dmg", + "item|potion of force resistance|dmg", + "item|potion of frost giant strength|dmg", + "item|potion of gaseous form|dmg", + "item|potion of giant size|skt", + "item|potion of greater healing|dmg", + "item|potion of growth|dmg", + "item|potion of healing|dmg", + "item|potion of heroism|dmg", + "item|potion of hill giant strength|dmg", + "item|potion of invisibility|dmg", + "item|potion of invulnerability|dmg", + "item|potion of lightning resistance|dmg", + "item|potion of longevity|dmg", + "item|potion of maximum power|egw", + "item|potion of mind control (beast)|tftyp", + "item|potion of mind control (humanoid)|tftyp", + "item|potion of mind control (monster)|tftyp", + "item|potion of mind reading|dmg", + "item|potion of necrotic resistance|dmg", + "item|potion of poison resistance|dmg", + "item|potion of poison|dmg", + "item|potion of possibility|egw", + "item|potion of psychic resistance|dmg", + "item|potion of radiant resistance|dmg", + "item|potion of speed|dmg", + "item|potion of stone giant strength|dmg", + "item|potion of storm giant strength|dmg", + "item|potion of superior healing|dmg", + "item|potion of supreme healing|dmg", + "item|potion of thunder resistance|dmg", + "item|potion of vitality|dmg", + "item|potion of watchful rest|wdmm", + "item|potion of water breathing|dmg", + "item|potter's tools|phb", + "item|pouch|phb", + "item|powered armor|llk", + "item|prehistoric figurine of wondrous power, carnelian triceratops|bgg", + "item|prehistoric figurine of wondrous power, jasper tyrannosaurus rex|bgg", + "item|prehistoric figurine of wondrous power, kyanite pteranodon|bgg", + "item|prehistoric figurine of wondrous power, pyrite plesiosaurus|bgg", + "item|pressure capsule|gos", + "item|pride silk outfit|egw", + "item|pride silk|egw", + "item|priest's pack|phb", + "item|primal amulet|xmts", + "item|prismari primer|scc", + "item|prismatic well|nrh-at", + "item|professor orb|wdmm", + "item|professor skant|idrotf", + "item|propeller helm|wdmm", + "item|prosthetic limb|tce", + "item|protective verses|tce", + "item|prying blade|xmts", + "item|psi crystal|idrotf", + "item|psychic absorbing tattoo|tce", + "item|purple worm poison|dmg", + "item|pyremaul (awakened)|tdcsr", + "item|pyremaul (dormant)|tdcsr", + "item|pyremaul (exalted)|tdcsr", + "item|pyroconverger|ggr", + "item|pyxis of pandemonium|mot", + "item|quaal's feather token, anchor|dmg", + "item|quaal's feather token, bird|dmg", + "item|quaal's feather token, fan|dmg", + "item|quaal's feather token, swan boat|dmg", + "item|quaal's feather token, tree|dmg", + "item|quaal's feather token, whip|dmg", + "item|quandrix primer|scc", + "item|quarterstaff|phb", + "item|quartz|dmg", + "item|quiver of ehlonna|dmg", + "item|quiver|phb", + "item|radiance|cm", + "item|radiant absorbing tattoo|tce", + "item|rain catcher|toa", + "item|rakdos guild signet|ggr", + "item|rakdos keyrune|ggr", + "item|rakdos riteknife|ggr", + "item|rapier|phb", + "item|rations (1 day)|phb", + "item|raven's slumber|tdcsr", + "item|reaper's scream|bgg", + "item|red chromatic rose|wbtw", + "item|red dragon mask|rotos", + "item|red dragon scale mail|dmg", + "item|red wizard blade|hat-lmi", + "item|reincarnation dust|egw", + "item|reliquary|phb", + "item|renaissance bullets (10)|dmg", + "item|renaissance bullet|dmg", + "item|residuum enchanting slate|tdcsr", + "item|residuum|tdcsr", + "item|reszur|pota", + "item|reveler's concertina|tce", + "item|revolver|dmg", + "item|rhodochrosite|dmg", + "item|riding horse|phb", + "item|riding saddle|phb", + "item|ring mail|phb", + "item|ring of acid resistance|dmg", + "item|ring of air elemental command|dmg", + "item|ring of amity|bgg", + "item|ring of animal influence|dmg", + "item|ring of cold resistance|dmg", + "item|ring of djinni summoning|dmg", + "item|ring of earth elemental command|dmg", + "item|ring of evasion|dmg", + "item|ring of feather falling|dmg", + "item|ring of fire elemental command|dmg", + "item|ring of fire resistance|dmg", + "item|ring of force resistance|dmg", + "item|ring of free action|dmg", + "item|ring of invisibility|dmg", + "item|ring of jumping|dmg", + "item|ring of lightning resistance|dmg", + "item|ring of mind shielding|dmg", + "item|ring of necrotic resistance|dmg", + "item|ring of obscuring|egw", + "item|ring of poison resistance|dmg", + "item|ring of protection|dmg", + "item|ring of psychic resistance|dmg", + "item|ring of radiant resistance|dmg", + "item|ring of red fury|crcotn", + "item|ring of regeneration|dmg", + "item|ring of shooting stars|dmg", + "item|ring of spell storing|dmg", + "item|ring of spell turning|dmg", + "item|ring of swimming|dmg", + "item|ring of telekinesis|dmg", + "item|ring of temporal salvation|egw", + "item|ring of the ram|dmg", + "item|ring of three wishes|dmg", + "item|ring of thunder resistance|dmg", + "item|ring of truth telling|wdh", + "item|ring of warmth|dmg", + "item|ring of water elemental command|dmg", + "item|ring of water walking|dmg", + "item|ring of winter|toa", + "item|ring of x-ray vision|dmg", + "item|rings of shared suffering|uawge", + "item|robe of eyes|dmg", + "item|robe of scintillating colors|dmg", + "item|robe of serpents|skt", + "item|robe of stars|dmg", + "item|robe of summer|tftyp", + "item|robe of the archmagi|dmg", + "item|robe of useful items|dmg", + "item|robes|phb", + "item|rod of absorption|dmg", + "item|rod of alertness|dmg", + "item|rod of lordly might|dmg", + "item|rod of mercurial form|tdcsr", + "item|rod of resurrection|dmg", + "item|rod of retribution|egw", + "item|rod of rulership|dmg", + "item|rod of security|dmg", + "item|rod of the vonindod|skt", + "item|rod|phb", + "item|rope of climbing|dmg", + "item|rope of entanglement|dmg", + "item|rope of mending|xge", + "item|rotor of return|ai", + "item|rowboat|dmg", + "item|ruby of the war mage|xge", + "item|ruby weave gem|ftd", + "item|ruby|dmg", + "item|ruidium shield|crcotn", + "item|ruin's wake (awakened)|egw", + "item|ruin's wake (dormant)|egw", + "item|ruin's wake (exalted)|egw", + "item|ruinblade|imr", + "item|ruinstone|dc", + "item|ryath root|toa", + "item|sack|phb", + "item|saddle of the cavalier|dmg", + "item|saddlebags|phb", + "item|saffron|phb", + "item|sailing ship|dmg", + "item|saint markovia's thighbone|cos", + "item|salt|phb", + "item|sanctum amulet|bgg", + "item|sapphire buckler|ftd", + "item|sardonyx|dmg", + "item|scale mail|phb", + "item|scarab of protection|dmg", + "item|scholar's pack|phb", + "item|scimitar of speed|dmg", + "item|scimitar|phb", + "item|scissors of shadow snipping|wbtw", + "item|scorpion armor|toa", + "item|scorpion ship|aag", + "item|scribe's pen|erlw", + "item|scroll of protection from aberrations|dmg", + "item|scroll of protection from beasts|dmg", + "item|scroll of protection from celestials|dmg", + "item|scroll of protection from elementals|dmg", + "item|scroll of protection from fey|dmg", + "item|scroll of protection from fiends|dmg", + "item|scroll of protection from plants|dmg", + "item|scroll of protection from undead|dmg", + "item|scroll of tarrasque summoning|idrotf", + "item|scroll of the comet|idrotf", + "item|sealing wax|phb", + "item|seeker dart|pota", + "item|sekolahian worshiping statuette|gos", + "item|selesnya guild signet|ggr", + "item|selesnya keyrune|ggr", + "item|sending stones|dmg", + "item|sending stone|ai", + "item|sentinel shield|dmg", + "item|serpent scale armor|cm", + "item|serpent venom|dmg", + "item|serpent's fang|cm", + "item|shadowfell brand tattoo|tce", + "item|shadowfell brand tattoo|ua2020spellsandmagictattoos", + "item|shadowfell shard|tce", + "item|shard of the ise rune|skt", + "item|shard of the kalt rune|uaprestigeclassesrunmagic", + "item|shard of xeluan|kftgv", + "item|shard solitaire (black sapphire)|kftgv", + "item|shard solitaire (diamond)|kftgv", + "item|shard solitaire (jacinth)|kftgv", + "item|shard solitaire (rainbow pearl)|kftgv", + "item|shard solitaire (ruby)|kftgv", + "item|shard|wdh", + "item|shatterspike|tftyp", + "item|shatterstick|bgdia", + "item|shawm|phb", + "item|shawm|scag", + "item|sheep|phb", + "item|shield guardian amulet|idrotf", + "item|shield of expression|xge", + "item|shield of far sight|vgm", + "item|shield of missile attraction|dmg", + "item|shield of shouting|toa", + "item|shield of the blazing dreadnought|bgg", + "item|shield of the hidden lord|bgdia", + "item|shield of the uven rune|wdmm", + "item|shield|phb", + "item|shiftweave|erlw", + "item|shortbow|phb", + "item|shortsword|phb", + "item|shotgun|dmg", + "item|shovel|phb", + "item|shrike ship|aag", + "item|sickle|phb", + "item|signal whistle|phb", + "item|signet ring|phb", + "item|silk (1 sq. yd.)|phb", + "item|silk robe with gold embroidery|dmg", + "item|silk rope (50 feet)|phb", + "item|silken spite (awakened)|egw", + "item|silken spite (dormant)|egw", + "item|silken spite (exalted)|egw", + "item|silver (sp)|phb", + "item|silver 25-zib coin|ggr", + "item|silver and gold brooch|dmg", + "item|silver chalice set with moonstones|dmg", + "item|silver dragon scale mail|dmg", + "item|silver ewer|dmg", + "item|silver headdress with amber and red-coral feathers (sun empire)|psx", + "item|silver medallion (sun empire)|psx", + "item|silver necklace with a gemstone pendant|dmg", + "item|silver necklace with an amber pendant (sun empire)|psx", + "item|silver shoulder piece with amber and garnet (sun empire)|psx", + "item|silver sword|mtf", + "item|silver-plated steel longsword with jet set in hilt|dmg", + "item|silverquill primer|scc", + "item|silver|phb", + "item|simic guild signet|ggr", + "item|simic keyrune|ggr", + "item|sinda berries (10)|toa", + "item|siren song lyre|mot", + "item|skyblinder staff|ggr", + "item|skysail|tdcsr", + "item|skyship|egw", + "item|skyship|tdcsr", + "item|sled dog|idrotf", + "item|sledgehammer|phb", + "item|sled|phb", + "item|sling bullets (20)|phb", + "item|sling bullets of althemone|mot", + "item|sling bullet|phb", + "item|sling|phb", + "item|slippers of spider climbing|dmg", + "item|slumbering dragon vessel|ftd", + "item|slumbering dragon-touched focus|ftd", + "item|slumbering scaled ornament|ftd", + "item|small gold bracelet|dmg", + "item|small gold idol|dmg", + "item|small gold statuette set with rubies|dmg", + "item|small mirror set in a painted wooden frame|dmg", + "item|smith's tools|phb", + "item|smoke grenade|dmg", + "item|smokepowder|wdh", + "item|snicker-snack|wbtw", + "item|snowshoes|idrotf", + "item|soap|phb", + "item|songhorn|scag", + "item|soothsalts|egw", + "item|sorcerous spyglass|xmts", + "item|soul bag|mm", + "item|soul coin|bgdia", + "item|sovereign glue|dmg", + "item|space galleon|aag", + "item|speaking stone|erlw", + "item|spear of backbiting|tftyp", + "item|spear|phb", + "item|spell bottle|egw", + "item|spell gem (amber)|oota", + "item|spell gem (bloodstone)|oota", + "item|spell gem (diamond)|oota", + "item|spell gem (jade)|oota", + "item|spell gem (lapis lazuli)|oota", + "item|spell gem (obsidian)|oota", + "item|spell gem (quartz)|oota", + "item|spell gem (ruby)|oota", + "item|spell gem (star ruby)|oota", + "item|spell gem (topaz)|oota", + "item|spell scroll (1st level)|dmg", + "item|spell scroll (2nd level)|dmg", + "item|spell scroll (3rd level)|dmg", + "item|spell scroll (4th level)|dmg", + "item|spell scroll (5th level)|dmg", + "item|spell scroll (6th level)|dmg", + "item|spell scroll (7th level)|dmg", + "item|spell scroll (8th level)|dmg", + "item|spell scroll (9th level)|dmg", + "item|spell scroll (cantrip)|dmg", + "item|spellbook|phb", + "item|spellguard shield|dmg", + "item|spelljamming helm|aag", + "item|spellshard|erlw", + "item|spellwrought tattoo (1st level)|tce", + "item|spellwrought tattoo (1st level)|ua2020spellsandmagictattoos", + "item|spellwrought tattoo (2nd level)|tce", + "item|spellwrought tattoo (2nd level)|ua2020spellsandmagictattoos", + "item|spellwrought tattoo (3rd level)|tce", + "item|spellwrought tattoo (3rd level)|ua2020spellsandmagictattoos", + "item|spellwrought tattoo (4th level)|tce", + "item|spellwrought tattoo (4th level)|ua2020spellsandmagictattoos", + "item|spellwrought tattoo (5th level)|tce", + "item|spellwrought tattoo (5th level)|ua2020spellsandmagictattoos", + "item|spellwrought tattoo (cantrip)|tce", + "item|spellwrought tattoo (cantrip)|ua2020spellsandmagictattoos", + "item|sphere of annihilation|dmg", + "item|spider staff|lmop", + "item|spies' murmur|ggr", + "item|spiked armor|scag", + "item|spinel|dmg", + "item|spire of conflux (awakened)|tdcsr", + "item|spire of conflux (dormant)|tdcsr", + "item|spire of conflux (exalted)|tdcsr", + "item|splint armor|phb", + "item|sprig of mistletoe|phb", + "item|spyglass of clairvoyance|ai", + "item|spyglass|phb", + "item|squid ship|aag", + "item|stabling (per day)|phb", + "item|staff of adornment|xge", + "item|staff of birdcalls|xge", + "item|staff of charming|dmg", + "item|staff of defense|lmop", + "item|staff of dunamancy|egw", + "item|staff of fate|cm", + "item|staff of fire|dmg", + "item|staff of flowers|xge", + "item|staff of frost|dmg", + "item|staff of healing|dmg", + "item|staff of power|dmg", + "item|staff of striking|dmg", + "item|staff of swarming insects|dmg", + "item|staff of the adder|dmg", + "item|staff of the forgotten one|toa", + "item|staff of the ivory claw|egw", + "item|staff of the magi|dmg", + "item|staff of the python|dmg", + "item|staff of the rooted hills|bgg", + "item|staff of the woodlands|dmg", + "item|staff of thunder and lightning|dmg", + "item|staff of withering|dmg", + "item|staff|phb", + "item|star moth|aag", + "item|star razor (awakened)|tdcsr", + "item|star razor (dormant)|tdcsr", + "item|star razor (exalted)|tdcsr", + "item|star rose quartz|dmg", + "item|star ruby|dmg", + "item|star sapphire|dmg", + "item|statuette of saint markovia|cos", + "item|steel mirror|phb", + "item|steel|wbtw", + "item|stink bomb|tdcsr", + "item|stirring dragon vessel|ftd", + "item|stirring dragon-touched focus|ftd", + "item|stirring scaled ornament|ftd", + "item|stone of controlling earth elementals|dmg", + "item|stone of creation|aitfr-avt", + "item|stone of golorr|wdh", + "item|stone of good luck|dmg", + "item|stone of ill luck|tftyp", + "item|stonebreaker's breastplate|bgg", + "item|stonespeaker crystal|oota", + "item|stonky's ring|cm", + "item|storm boomerang|pota", + "item|stormgirdle (awakened)|egw", + "item|stormgirdle (dormant)|egw", + "item|stormgirdle (exalted)|egw", + "item|stormrider boots|tdcsr", + "item|strixhaven pennant|scc", + "item|studded leather armor|phb", + "item|summer's dance|tdcsr", + "item|sun amulet on a beaded chain (sun empire)|psx", + "item|sun blade|dmg", + "item|sunbeam compass|tdcsr", + "item|sunforger|ggr", + "item|sunsword|cos", + "item|sun|wdh", + "item|survival mantle|vgm", + "item|suude (blue)|tdcsr", + "item|suude (brown)|tdcsr", + "item|suude (red)|tdcsr", + "item|sword of answering (answerer)|dmg", + "item|sword of answering (back talker)|dmg", + "item|sword of answering (concluder)|dmg", + "item|sword of answering (last quip)|dmg", + "item|sword of answering (rebutter)|dmg", + "item|sword of answering (replier)|dmg", + "item|sword of answering (retorter)|dmg", + "item|sword of answering (scather)|dmg", + "item|sword of answering (squelcher)|dmg", + "item|sword of kas|dmg", + "item|sword of the paruns|ggr", + "item|sword of zariel|bgdia", + "item|tablet of reawakening|hat-lmi", + "item|talarith|bam", + "item|talisman of pure good|dmg", + "item|talisman of the sphere|dmg", + "item|talisman of ultimate evil|dmg", + "item|talking doll|xge", + "item|tangler grenade|wdmm", + "item|tankard of plenty|hotdq", + "item|tankard of sobriety|xge", + "item|tankard|phb", + "item|tantan|scag", + "item|taol|wdh", + "item|tearulai|wdmm", + "item|teeth of dahlver-nar|tce", + "item|tej|toa", + "item|teleportation tablet|crcotn", + "item|teleporter ring|wdh", + "item|tentacle rod|dmg", + "item|the bloody end (awakened)|egw", + "item|the bloody end (dormant)|egw", + "item|the bloody end (exalted)|egw", + "item|the codicil of white|idrotf", + "item|the incantations of iriolarthas|idrotf", + "item|the infernal machine of lum the mad|imr", + "item|theki root|egw", + "item|thelarr|scag", + "item|thermal cube|idrotf", + "item|thessaltoxin antidote|imr", + "item|thessaltoxin|imr", + "item|thieves' tools|phb", + "item|three-dragon ante set|phb", + "item|thunder absorbing tattoo|tce", + "item|thunderbuss|bgg", + "item|tiger eye|dmg", + "item|timepiece of travel|ai", + "item|tinderbox|phb", + "item|tinderstrike|pota", + "item|tinker's tools|phb", + "item|tinkertop boltblaster 1000|tdcsr", + "item|tiny jade figurine (river heralds)|psx", + "item|titanstone knuckles (awakened)|tdcsr", + "item|titanstone knuckles (dormant)|tdcsr", + "item|titanstone knuckles (exalted)|tdcsr", + "item|tocken|scag", + "item|tome of clear thought|dmg", + "item|tome of leadership and influence|dmg", + "item|tome of strahd|cos", + "item|tome of the stilled tongue|dmg", + "item|tome of understanding|dmg", + "item|topaz annihilator|ftd", + "item|topaz|dmg", + "item|torch|phb", + "item|torpor|dmg", + "item|totem|phb", + "item|tourmaline|dmg", + "item|travel alchemical kit|ai", + "item|traveler's clothes|phb", + "item|treasure chest crafted of exotic wood with gold fittings and opals (brazen coalition)|psx", + "item|treebane|cos", + "item|trident of fish command|dmg", + "item|trident|phb", + "item|trinket|ai", + "item|trinket|cos", + "item|trinket|eet", + "item|trinket|phb", + "item|truth serum|dmg", + "item|turquoise|dmg", + "item|turtle ship|aag", + "item|two-birds sling|mot", + "item|two-person tent|phb", + "item|tyrant ship|aag", + "item|unbreakable arrow|xge", + "item|uncommon glamerweave|erlw", + "item|universal solvent|dmg", + "item|vanquisher's banner|xmts", + "item|vanrak's mithral shirt|wdmm", + "item|velvet doublet with gold buttons (legion of dusk)|psx", + "item|ventilating lungs|erlw", + "item|verminshroud (awakened)|egw", + "item|verminshroud (dormant)|egw", + "item|verminshroud (exalted)|egw", + "item|veteran's cane|xge", + "item|vial of stardust|wdmm", + "item|vial of thought capture|azfyt", + "item|vial|phb", + "item|viol|phb", + "item|voting kit|ai", + "item|vox seeker|egw", + "item|voyager staff|ggr", + "item|wagon|phb", + "item|wakened dragon vessel|ftd", + "item|wakened dragon-touched focus|ftd", + "item|wakened scaled ornament|ftd", + "item|wand of binding|dmg", + "item|wand of conducting|xge", + "item|wand of enemy detection|dmg", + "item|wand of entangle|tftyp", + "item|wand of fear|dmg", + "item|wand of fireballs|dmg", + "item|wand of lightning bolts|dmg", + "item|wand of magic detection|dmg", + "item|wand of magic missiles|dmg", + "item|wand of orcus|dmg", + "item|wand of paralysis|dmg", + "item|wand of polymorph|dmg", + "item|wand of pyrotechnics|xge", + "item|wand of scowls|xge", + "item|wand of secrets|dmg", + "item|wand of smiles|xge", + "item|wand of viscid globs|oota", + "item|wand of web|dmg", + "item|wand of winter|hotdq", + "item|wand of wonder|dmg", + "item|wand sheath|erlw", + "item|wand|phb", + "item|war horn of valor|bgg", + "item|war pick|phb", + "item|wargong|scag", + "item|warhammer|phb", + "item|warhorse|phb", + "item|warship|dmg", + "item|wasp ship|aag", + "item|watchful helm|cm", + "item|waterskin|phb", + "item|wave|dmg", + "item|wayfarer's boots|bgg", + "item|waythe|tftyp", + "item|weaver's tools|phb", + "item|weird tank|pota", + "item|well of many worlds|dmg", + "item|wheat|phb", + "item|wheel of stars|ai", + "item|wheel of wind and water|erlw", + "item|whelm|dmg", + "item|whetstone|phb", + "item|whip|phb", + "item|whisper (awakened)|tdcsr", + "item|whisper (dormant)|tdcsr", + "item|whisper (exalted)|tdcsr", + "item|whisper jar|ai", + "item|whistle-stick|oga", + "item|white chromatic rose|wbtw", + "item|white dragon cape|tftyp", + "item|white dragon mask|rotos", + "item|white dragon scale mail|dmg", + "item|white ghost orchid seed|jttrc", + "item|whitestone|tdcsr", + "item|wildroot|toa", + "item|wildspace orrery|aag", + "item|will of the talon (awakened)|egw", + "item|will of the talon (dormant)|egw", + "item|will of the talon (exalted)|egw", + "item|willowshade oil|egw", + "item|wind fan|dmg", + "item|windvane|pota", + "item|winged boots|dmg", + "item|wings of flying|dmg", + "item|wingwear|pota", + "item|winter's dark bite|hftt", + "item|witchlight vane|wbtw", + "item|witchlight watch|wbtw", + "item|witherbloom primer|scc", + "item|woodcarver's tools|phb", + "item|woodcutter's axe|wbtw", + "item|wooden staff|phb", + "item|wraps of dyamak (awakened)|tdcsr", + "item|wraps of dyamak (dormant)|tdcsr", + "item|wraps of dyamak (exalted)|tdcsr", + "item|wreath of the prism (awakened)|egw", + "item|wreath of the prism (dormant)|egw", + "item|wreath of the prism (exalted)|egw", + "item|writing kit|tdcsr", + "item|wukka nut|toa", + "item|wyllow's staff of flowers|wdmm", + "item|wyrmreaver gauntlets|bgg", + "item|wyrmskull throne|skt", + "item|wyvern poison|dmg", + "item|yahcha|toa", + "item|yarting|scag", + "item|yellow sapphire|dmg", + "item|yew wand|phb", + "item|yklwa|toa", + "item|ythryn mythallar|idrotf", + "item|zabou|toa", + "item|zeal|tdcsr", + "item|zircon|dmg", + "item|zulkoon|scag", + "magicvariant|+1 ammunition|", + "magicvariant|+1 armor|", + "magicvariant|+1 shield (*)|", + "magicvariant|+1 weapon (no damage)|", + "magicvariant|+1 weapon|", + "magicvariant|+2 ammunition|", + "magicvariant|+2 armor|", + "magicvariant|+2 shield (*)|", + "magicvariant|+2 weapon (no damage)|", + "magicvariant|+2 weapon|", + "magicvariant|+3 ammunition|", + "magicvariant|+3 armor|", + "magicvariant|+3 shield (*)|", + "magicvariant|+3 weapon (no damage)|", + "magicvariant|+3 weapon|", + "magicvariant|acheron blade|", + "magicvariant|adamantine ammunition|", + "magicvariant|adamantine armor|", + "magicvariant|adamantine weapon|", + "magicvariant|armblade|", + "magicvariant|armor of acid resistance|", + "magicvariant|armor of cold resistance|", + "magicvariant|armor of fire resistance|", + "magicvariant|armor of force resistance|", + "magicvariant|armor of gleaming|", + "magicvariant|armor of lightning resistance|", + "magicvariant|armor of necrotic resistance|", + "magicvariant|armor of poison resistance|", + "magicvariant|armor of psychic resistance|", + "magicvariant|armor of radiant resistance|", + "magicvariant|armor of safeguarding|", + "magicvariant|armor of thunder resistance|", + "magicvariant|arrow of slaying (*)|", + "magicvariant|ascendant dragon's wrath weapon|", + "magicvariant|barding|", + "magicvariant|berserker axe|", + "magicvariant|blade of the medusa|", + "magicvariant|bloodshed blade|", + "magicvariant|cast-off armor|", + "magicvariant|corpse slayer|", + "magicvariant|crystal blade|", + "magicvariant|dancing sword|", + "magicvariant|defender|", + "magicvariant|dragon slayer|", + "magicvariant|dragon wing bow|", + "magicvariant|dragonlance|", + "magicvariant|drow +1 armor|", + "magicvariant|drow +1 weapon|", + "magicvariant|drow +2 armor|", + "magicvariant|drow +2 weapon|", + "magicvariant|drow +3 armor|", + "magicvariant|drow +3 weapon|", + "magicvariant|flame tongue|", + "magicvariant|frost brand|", + "magicvariant|gambler's blade|", + "magicvariant|giant slayer|", + "magicvariant|hellfire weapon|", + "magicvariant|holy avenger|", + "magicvariant|imbued wood (fernian ash)|", + "magicvariant|imbued wood (irian rosewood)|", + "magicvariant|imbued wood (kythrian manchineel)|", + "magicvariant|imbued wood (lamannian oak)|", + "magicvariant|imbued wood (mabaran ebony)|", + "magicvariant|imbued wood (risian pine)|", + "magicvariant|imbued wood (shavarran birch)|", + "magicvariant|imbued wood (xorian wenge)|", + "magicvariant|last stand armor|", + "magicvariant|living armor|", + "magicvariant|luck blade|", + "magicvariant|mariner's armor|", + "magicvariant|mind blade|", + "magicvariant|mind carapace armor|", + "magicvariant|mithral +1 armor|", + "magicvariant|mithral armor|", + "magicvariant|mizzium armor|", + "magicvariant|molten bronze skin|", + "magicvariant|moon-touched sword|", + "magicvariant|nine lives stealer|", + "magicvariant|oceanic weapon|", + "magicvariant|orb of shielding (fernian basalt)|", + "magicvariant|orb of shielding (irian quartz)|", + "magicvariant|orb of shielding (kythrian skarn)|", + "magicvariant|orb of shielding (lamannian flint)|", + "magicvariant|orb of shielding (mabaran obsidian)|", + "magicvariant|orb of shielding (risian shale)|", + "magicvariant|orb of shielding (shavarran chert)|", + "magicvariant|orb of shielding (xorian marble)|", + "magicvariant|polymorph blade|", + "magicvariant|ruidium armor|", + "magicvariant|ruidium weapon|", + "magicvariant|silvered ammunition|", + "magicvariant|silvered weapon|", + "magicvariant|slumbering dragon's wrath weapon|", + "magicvariant|smoldering armor|", + "magicvariant|stirring dragon's wrath weapon|", + "magicvariant|sword of life stealing|", + "magicvariant|sword of sharpness|", + "magicvariant|sword of vengeance|", + "magicvariant|sword of wounding|", + "magicvariant|vicious +1 weapon|", + "magicvariant|vicious weapon|", + "magicvariant|vorpal sword|", + "magicvariant|wakened dragon's wrath weapon|", + "magicvariant|walloping ammunition|", + "magicvariant|weapon of certain death|", + "magicvariant|weapon of warning|", + "magicvariant|zephyr armor|", + "monsterfluff|\"the demogorgon\"|imr", + "monsterfluff|aarakocra|mm", + "monsterfluff|aartuk elder|bam", + "monsterfluff|aartuk starhorror|bam", + "monsterfluff|aartuk weedling|bam", + "monsterfluff|abhorrent overlord|mot", + "monsterfluff|abishais|mpmm", + "monsterfluff|abjurer wizard|mpmm", + "monsterfluff|abjurer|vgm", + "monsterfluff|aboleth spawn|crcotn", + "monsterfluff|aboleth|mm", + "monsterfluff|abominable yeti|mm", + "monsterfluff|abyssal chicken|bgdia", + "monsterfluff|acererak|toa", + "monsterfluff|achaierai|mabjov", + "monsterfluff|acolyte|mm", + "monsterfluff|adranach|tdcsr", + "monsterfluff|adult amethyst dragon|ftd", + "monsterfluff|adult amonkhet dragon|psa", + "monsterfluff|adult black dragon|mm", + "monsterfluff|adult blue dracolich|mm", + "monsterfluff|adult blue dragon|mm", + "monsterfluff|adult brass dragon|mm", + "monsterfluff|adult bronze dragon|mm", + "monsterfluff|adult copper dragon|mm", + "monsterfluff|adult crystal dragon|ftd", + "monsterfluff|adult deep dragon|ftd", + "monsterfluff|adult emerald dragon|ftd", + "monsterfluff|adult gold dragon|mm", + "monsterfluff|adult green dragon|mm", + "monsterfluff|adult kruthik|mpmm", + "monsterfluff|adult kruthik|mtf", + "monsterfluff|adult lunar dragon|bam", + "monsterfluff|adult moonstone dragon|ftd", + "monsterfluff|adult oblex|mpmm", + "monsterfluff|adult oblex|mtf", + "monsterfluff|adult red dragon|mm", + "monsterfluff|adult sapphire dragon|ftd", + "monsterfluff|adult sapphire dragon|sads", + "monsterfluff|adult silver dragon|mm", + "monsterfluff|adult solar dragon|bam", + "monsterfluff|adult topaz dragon|ftd", + "monsterfluff|adult white dragon|mm", + "monsterfluff|aegisaur|psx", + "monsterfluff|aeorian absorber|egw", + "monsterfluff|aeorian nullifier|egw", + "monsterfluff|aeorian reverser|egw", + "monsterfluff|aerisi kalinoth|pota", + "monsterfluff|aerosaur (large)|psx", + "monsterfluff|aerosaur (small)|psx", + "monsterfluff|aerosaur|bgg", + "monsterfluff|afsoun ghorbani|jttrc", + "monsterfluff|agathe silverspoon|crcotn", + "monsterfluff|agdon longscarf|wbtw", + "monsterfluff|ahmaergo|wdh", + "monsterfluff|air elemental myrmidon|mpmm", + "monsterfluff|air elemental myrmidon|mtf", + "monsterfluff|air elemental|mm", + "monsterfluff|air totem elemental|psx", + "monsterfluff|akroan hoplite|mot", + "monsterfluff|alagarthas|wbtw", + "monsterfluff|albino dwarf spirit warrior|toa", + "monsterfluff|albino dwarf warrior|toa", + "monsterfluff|aldani (lobsterfolk)|toa", + "monsterfluff|alhoon|mpmm", + "monsterfluff|alhoon|vgm", + "monsterfluff|aljanor keenblade|oota", + "monsterfluff|alkilith|mpmm", + "monsterfluff|alkilith|mtf", + "monsterfluff|allip|mpmm", + "monsterfluff|allip|mtf", + "monsterfluff|allosaurus|mm", + "monsterfluff|allowak abominable yeti|egw", + "monsterfluff|almiraj|toa", + "monsterfluff|aloysia telfan|crcotn", + "monsterfluff|alseid|mot", + "monsterfluff|altisaur|bgg", + "monsterfluff|altisaur|psx", + "monsterfluff|alyxian aboleth|crcotn", + "monsterfluff|alyxian the absolved|crcotn", + "monsterfluff|alyxian the callous|crcotn", + "monsterfluff|alyxian the dispossessed|crcotn", + "monsterfluff|alyxian the hunter|crcotn", + "monsterfluff|alyxian the tormented|crcotn", + "monsterfluff|amanisha manivarshi|jttrc", + "monsterfluff|amarith coppervein|oota", + "monsterfluff|amber golem|cos", + "monsterfluff|ambush drake|hotdq", + "monsterfluff|amethyst dragon wyrmling|ftd", + "monsterfluff|amethyst greatwyrm|ftd", + "monsterfluff|ameyali|jttrc", + "monsterfluff|amidor the dandelion|wbtw", + "monsterfluff|ammalia cassalanter|wdh", + "monsterfluff|ammit|psa", + "monsterfluff|amnizu|mpmm", + "monsterfluff|amnizu|mtf", + "monsterfluff|amonkhet demon|psa", + "monsterfluff|amonkhet dragon wyrmling|psa", + "monsterfluff|amonkhet dragon|psa", + "monsterfluff|amonkhet hydra|psa", + "monsterfluff|amonkhet mummy lord|psa", + "monsterfluff|amonkhet mummy|psa", + "monsterfluff|amonkhet sphinx|psa", + "monsterfluff|amphisbaena|gos", + "monsterfluff|amrik vanthampur|bgdia", + "monsterfluff|anarch|ggr", + "monsterfluff|anastrasya karelova|cos", + "monsterfluff|anchorite of talos|dip", + "monsterfluff|ancient amethyst dragon|ftd", + "monsterfluff|ancient amonkhet dragon|psa", + "monsterfluff|ancient black dragon|mm", + "monsterfluff|ancient blue dragon|mm", + "monsterfluff|ancient brass dragon|mm", + "monsterfluff|ancient bronze dragon|mm", + "monsterfluff|ancient copper dragon|mm", + "monsterfluff|ancient crystal dragon|ftd", + "monsterfluff|ancient deep crow|ai", + "monsterfluff|ancient deep dragon|ftd", + "monsterfluff|ancient dragon turtle|ftd", + "monsterfluff|ancient emerald dragon|ftd", + "monsterfluff|ancient gold dragon|mm", + "monsterfluff|ancient green dragon|mm", + "monsterfluff|ancient lunar dragon|bam", + "monsterfluff|ancient moonstone dragon|ftd", + "monsterfluff|ancient red dragon|mm", + "monsterfluff|ancient sapphire dragon|ftd", + "monsterfluff|ancient sea serpent|ftd", + "monsterfluff|ancient silver dragon|mm", + "monsterfluff|ancient solar dragon|bam", + "monsterfluff|ancient topaz dragon|ftd", + "monsterfluff|ancient white dragon|mm", + "monsterfluff|andir valmakos|dsotdq", + "monsterfluff|androsphinx|mm", + "monsterfluff|angel of amonkhet|psa", + "monsterfluff|angels|psi", + "monsterfluff|angel|psk", + "monsterfluff|angel|psz", + "monsterfluff|angry sorrowsworn|mpmm", + "monsterfluff|anhkolox|dsotdq", + "monsterfluff|animated armor|mm", + "monsterfluff|animated ballista|wdmm", + "monsterfluff|animated breath|ftd", + "monsterfluff|animated chained library|cm", + "monsterfluff|animated objects|mm", + "monsterfluff|animated stove|wdmm", + "monsterfluff|animated table|tftyp", + "monsterfluff|animatronic allosaurus|kftgv", + "monsterfluff|ankheg|mm", + "monsterfluff|ankylosaurus zombie|toa", + "monsterfluff|ankylosaurus|mm", + "monsterfluff|annis hag|mpmm", + "monsterfluff|annis hag|vgm", + "monsterfluff|anointed|psa", + "monsterfluff|anvilwrought raptor|mot", + "monsterfluff|aphemia|mot", + "monsterfluff|apprentice wizard|mpmm", + "monsterfluff|apprentice wizard|vgm", + "monsterfluff|aradrine the owl|crcotn", + "monsterfluff|arasta|mot", + "monsterfluff|arcanaloth|mm", + "monsterfluff|archaic|scc", + "monsterfluff|archdruid|mpmm", + "monsterfluff|archdruid|vgm", + "monsterfluff|archduke zariel of avernus|bgdia", + "monsterfluff|archer|mpmm", + "monsterfluff|archer|vgm", + "monsterfluff|archfiend of ifnir|psa", + "monsterfluff|archmage|mm", + "monsterfluff|archon of falling stars|mot", + "monsterfluff|archon of redemption|psz", + "monsterfluff|archon of the triumvirate|ggr", + "monsterfluff|arclight phoenix|ggr", + "monsterfluff|arcturia|wdmm", + "monsterfluff|aribeth de tylmarande|mabjov", + "monsterfluff|arkhan the cruel|bgdia", + "monsterfluff|armanite|mpmm", + "monsterfluff|armanite|mtf", + "monsterfluff|armasaur|psx", + "monsterfluff|arrant quill|cm", + "monsterfluff|arrigal|cos", + "monsterfluff|art elemental mascot|scc", + "monsterfluff|artifact creatures|psk", + "monsterfluff|artus cimber|toa", + "monsterfluff|aruk thundercaller thuunlakalaga|idrotf", + "monsterfluff|ash zombie|lmop", + "monsterfluff|ashann|crcotn", + "monsterfluff|ashari firetamer|tdcsr", + "monsterfluff|ashari skydancer|tdcsr", + "monsterfluff|ashari stoneguard|tdcsr", + "monsterfluff|ashari waverider|tdcsr", + "monsterfluff|ashari|tdcsr", + "monsterfluff|asharra|toa", + "monsterfluff|ashen animated armor|kftgv", + "monsterfluff|ashen flying sword|kftgv", + "monsterfluff|ashen heir anarchist|jttrc", + "monsterfluff|ashen heir mage|jttrc", + "monsterfluff|ashen knight|kftgv", + "monsterfluff|ashen rider|mot", + "monsterfluff|ashen veteran|kftgv", + "monsterfluff|aspect of bahamut|ftd", + "monsterfluff|aspect of tiamat|ftd", + "monsterfluff|assassin bug|mff", + "monsterfluff|assassin vine|toa", + "monsterfluff|assassin|mm", + "monsterfluff|asteroid spider|mcv1sc", + "monsterfluff|astral blight|lox", + "monsterfluff|astral dreadnought|mpmm", + "monsterfluff|astral dreadnought|mtf", + "monsterfluff|astral elf aristocrat|bam", + "monsterfluff|astral elf commander|bam", + "monsterfluff|astral elf honor guard|bam", + "monsterfluff|astral elf star priest|bam", + "monsterfluff|astral elf warrior|bam", + "monsterfluff|atash|jttrc", + "monsterfluff|atiba-pa|jttrc", + "monsterfluff|atropal|toa", + "monsterfluff|augrek brighthelm|skt", + "monsterfluff|aunt dellie|jttrc", + "monsterfluff|aurak draconian|dsotdq", + "monsterfluff|aurelia|ggr", + "monsterfluff|auril (first form)|idrotf", + "monsterfluff|auril (second form)|idrotf", + "monsterfluff|auril (third form)|idrotf", + "monsterfluff|auril the frostmaiden|idrotf", + "monsterfluff|aurinax|wdh", + "monsterfluff|aurochs|mpmm", + "monsterfluff|aurochs|vgm", + "monsterfluff|aurumvorax den leader|jttrc", + "monsterfluff|aurumvoraxes|jttrc", + "monsterfluff|aurumvorax|jttrc", + "monsterfluff|auspicia dran|ai", + "monsterfluff|autognome|bam", + "monsterfluff|autumn eladrin|mpmm", + "monsterfluff|autumn eladrin|mtf", + "monsterfluff|avacyn|psi", + "monsterfluff|avarice|idrotf", + "monsterfluff|avatar of death|dmg", + "monsterfluff|avi|wdh", + "monsterfluff|awakened shrub totem elemental|psx", + "monsterfluff|awakened shrub|mm", + "monsterfluff|awakened tree|mm", + "monsterfluff|awakened white moose|idrotf", + "monsterfluff|awakened zurkhwood|oota", + "monsterfluff|awa|jttrc", + "monsterfluff|axe beak|mm", + "monsterfluff|ayik ur|dsotdq", + "monsterfluff|ayo jabe (tier 1)|crcotn", + "monsterfluff|ayo jabe (tier 2)|crcotn", + "monsterfluff|ayo jabe (tier 3)|crcotn", + "monsterfluff|azbara jos|hotdq", + "monsterfluff|azer|mm", + "monsterfluff|azra nir|jttrc", + "monsterfluff|b'rohg|bam", + "monsterfluff|baalzebul|mabjov", + "monsterfluff|baaz draconian|dsotdq", + "monsterfluff|baba lysaga's creeping hut|cos", + "monsterfluff|baba lysaga|cos", + "monsterfluff|babau|mpmm", + "monsterfluff|babau|vgm", + "monsterfluff|badger|mm", + "monsterfluff|bael|mpmm", + "monsterfluff|bael|mtf", + "monsterfluff|bag jelly|bgg", + "monsterfluff|bag of nails|toa", + "monsterfluff|bak mei|cm", + "monsterfluff|bakaris the younger|dsotdq", + "monsterfluff|bakaris uth estide|dsotdq", + "monsterfluff|bakunawa|jttrc", + "monsterfluff|balhannoth|mpmm", + "monsterfluff|balhannoth|mtf", + "monsterfluff|balor|mm", + "monsterfluff|baloth|psz", + "monsterfluff|banderhobb|mpmm", + "monsterfluff|banderhobb|vgm", + "monsterfluff|bandit captain|mm", + "monsterfluff|bandit|mm", + "monsterfluff|banshee|mm", + "monsterfluff|baphomet|mpmm", + "monsterfluff|baphomet|mtf", + "monsterfluff|barbed devil|mm", + "monsterfluff|bard|mpmm", + "monsterfluff|bard|vgm", + "monsterfluff|barghest|mpmm", + "monsterfluff|barghest|vgm", + "monsterfluff|barlgura|mm", + "monsterfluff|barnibus blastwind|wdh", + "monsterfluff|baron vargas vallakovich|cos", + "monsterfluff|barovian witch|cos", + "monsterfluff|barrowghast|bgg", + "monsterfluff|basilisk|mm", + "monsterfluff|bastian thermandar|pota", + "monsterfluff|battleforce angel|ggr", + "monsterfluff|bat|mm", + "monsterfluff|bavlorna blightstraw|wbtw", + "monsterfluff|bearded devil|mm", + "monsterfluff|bebilith|mabjov", + "monsterfluff|becklin uth viharin|dsotdq", + "monsterfluff|behir|mm", + "monsterfluff|beholder zombie|mm", + "monsterfluff|beholder|mm", + "monsterfluff|belashyrra|erlw", + "monsterfluff|beldora|skt", + "monsterfluff|beledros witherbloom|scc", + "monsterfluff|belephaion|dsotdq", + "monsterfluff|bel|bgdia", + "monsterfluff|bepis honeymaker|wdh", + "monsterfluff|berbalang|mpmm", + "monsterfluff|berbalang|mtf", + "monsterfluff|berlain shadowdusk|wdmm", + "monsterfluff|berserker|mm", + "monsterfluff|beucephalus|cos", + "monsterfluff|bhaal, ravager|mabjov", + "monsterfluff|bhaal, slayer|mabjov", + "monsterfluff|bhaal|mabjov", + "monsterfluff|bheur hag|mpmm", + "monsterfluff|bheur hag|vgm", + "monsterfluff|big momma|lox", + "monsterfluff|big water slurpent|awm", + "monsterfluff|billy beaver|rmbre", + "monsterfluff|biomancer|ggr", + "monsterfluff|birdsquirrel|awm", + "monsterfluff|bitter breath|bgdia", + "monsterfluff|bjornhild solvigsdottir|idrotf", + "monsterfluff|black abishai|mpmm", + "monsterfluff|black abishai|mtf", + "monsterfluff|black dragon wyrmling|mm", + "monsterfluff|black dragon|mm", + "monsterfluff|black earth guard|pota", + "monsterfluff|black earth priest|pota", + "monsterfluff|black gauntlet of bane|bgdia", + "monsterfluff|black greatwyrm|ftd", + "monsterfluff|black guard drake|vgm", + "monsterfluff|black king|tdcsr", + "monsterfluff|black pudding|mm", + "monsterfluff|black viper|wdh", + "monsterfluff|blackguard|mpmm", + "monsterfluff|blackguard|vgm", + "monsterfluff|blagothkus|hotdq", + "monsterfluff|blaze|mcv3mc", + "monsterfluff|blight totem elemental|psx", + "monsterfluff|blights|mm", + "monsterfluff|blind artist|toa", + "monsterfluff|blindheim|mff", + "monsterfluff|blink dog|mm", + "monsterfluff|blistercoil weird|ggr", + "monsterfluff|blood drinker vampire|ggr", + "monsterfluff|blood hawk|mm", + "monsterfluff|blood hunter|egw", + "monsterfluff|blood witch|ggr", + "monsterfluff|blood-toll harpy|mot", + "monsterfluff|bloodfray giant|ggr", + "monsterfluff|blue abishai|mpmm", + "monsterfluff|blue abishai|mtf", + "monsterfluff|blue dragon wyrmling|mm", + "monsterfluff|blue dragon|mm", + "monsterfluff|blue greatwyrm|ftd", + "monsterfluff|blue guard drake|vgm", + "monsterfluff|blue slaad|mm", + "monsterfluff|blurg|oota", + "monsterfluff|bodak|mpmm", + "monsterfluff|bodak|vgm", + "monsterfluff|bodhi irenicus|mabjov", + "monsterfluff|bodytaker plant|vrgr", + "monsterfluff|boggle|mpmm", + "monsterfluff|boggle|vgm", + "monsterfluff|bone devil|mm", + "monsterfluff|bone knight|erlw", + "monsterfluff|bone naga (guardian)|mm", + "monsterfluff|bone naga (spirit)|mm", + "monsterfluff|bone naga|mm", + "monsterfluff|bone whelk|bgdia", + "monsterfluff|boneclaw|mpmm", + "monsterfluff|boneclaw|mtf", + "monsterfluff|boneless|vrgr", + "monsterfluff|boontu monkey|awm", + "monsterfluff|booyahg booyahg booyahg|vgm", + "monsterfluff|booyahg caster|vgm", + "monsterfluff|booyahg slave of the archfey|vgm", + "monsterfluff|booyahg slave of the fiend|vgm", + "monsterfluff|booyahg slave of the great old one|vgm", + "monsterfluff|booyahg slave|vgm", + "monsterfluff|booyahg whip|vgm", + "monsterfluff|booyahg wielder|vgm", + "monsterfluff|booyahgs|vgm", + "monsterfluff|borborygmos|ggr", + "monsterfluff|bore worm|wdmm", + "monsterfluff|borivik windheim|mabjov", + "monsterfluff|boulderfoot giant|psz", + "monsterfluff|bozak draconian|dsotdq", + "monsterfluff|brackish trudge|scc", + "monsterfluff|brahma lutier|ai", + "monsterfluff|brain in a jar|vrgr", + "monsterfluff|brass dragon wyrmling|mm", + "monsterfluff|brass dragon|mm", + "monsterfluff|brass greatwyrm|ftd", + "monsterfluff|braxat|bam", + "monsterfluff|bray martikov|cos", + "monsterfluff|brigganock|wbtw", + "monsterfluff|bristled moorbounder|egw", + "monsterfluff|broken king antigonos|mot", + "monsterfluff|brom martikov|cos", + "monsterfluff|brontodon|psx", + "monsterfluff|brontosaurus|mpmm", + "monsterfluff|brontosaurus|vgm", + "monsterfluff|bronze dragon wyrmling|mm", + "monsterfluff|bronze dragon|mm", + "monsterfluff|bronze greatwyrm|ftd", + "monsterfluff|bronze sable|mot", + "monsterfluff|bronze scout|mtf", + "monsterfluff|broom of animated attack|cos", + "monsterfluff|brother broumane|jttrc", + "monsterfluff|brown scavver|bam", + "monsterfluff|bruna|psi", + "monsterfluff|bugbear chief|mm", + "monsterfluff|bugbear|mm", + "monsterfluff|bulette|mm", + "monsterfluff|bulezau|mpmm", + "monsterfluff|bulezau|mtf", + "monsterfluff|bullywug croaker|gos", + "monsterfluff|bullywug knight|wbtw", + "monsterfluff|bullywug royal|gos", + "monsterfluff|bullywug|mm", + "monsterfluff|buppido|oota", + "monsterfluff|burnished hart|mot", + "monsterfluff|burrowshark|pota", + "monsterfluff|buster the bear|rmbre", + "monsterfluff|cackler|ggr", + "monsterfluff|cadaver collector|mpmm", + "monsterfluff|cadaver collector|mtf", + "monsterfluff|cairnwight|bgg", + "monsterfluff|calcryx|tftyp", + "monsterfluff|cambion|mm", + "monsterfluff|campestri|wbtw", + "monsterfluff|canoloth|mpmm", + "monsterfluff|canoloth|mtf", + "monsterfluff|canopic golem|cm", + "monsterfluff|captain hask|dsotdq", + "monsterfluff|captain n'ghathrod|wdmm", + "monsterfluff|captain othelstan|hotdq", + "monsterfluff|captain xendros|gos", + "monsterfluff|caradoc|dsotdq", + "monsterfluff|carrion crawler|mm", + "monsterfluff|carrion ogre|wdmm", + "monsterfluff|carrion stalker|vrgr", + "monsterfluff|carrionette|vrgr", + "monsterfluff|cassiok shadowdusk|wdmm", + "monsterfluff|category 1 krasis|ggr", + "monsterfluff|category 2 krasis|ggr", + "monsterfluff|category 3 krasis|ggr", + "monsterfluff|catoblepas|mpmm", + "monsterfluff|catoblepas|vgm", + "monsterfluff|cattle|mpmm", + "monsterfluff|caustic crawler|psz", + "monsterfluff|cave fisher|mpmm", + "monsterfluff|cave fisher|vgm", + "monsterfluff|celeste|crcotn", + "monsterfluff|centaur mummy|tftyp", + "monsterfluff|centaur skeleton|tdcsr", + "monsterfluff|centaur|mm", + "monsterfluff|ceratops|bgg", + "monsterfluff|ceratops|psx", + "monsterfluff|cerodon|psa", + "monsterfluff|chain devil|mm", + "monsterfluff|champion of ravens|tdcsr", + "monsterfluff|champion|mpmm", + "monsterfluff|champion|vgm", + "monsterfluff|changeling|erlw", + "monsterfluff|chaos quadrapod|ai", + "monsterfluff|chardalyn berserker|idrotf", + "monsterfluff|chardalyn dragon|idrotf", + "monsterfluff|charmayne daymore|kftgv", + "monsterfluff|chasme|mm", + "monsterfluff|chief guh|skt", + "monsterfluff|chimera|mm", + "monsterfluff|chimeric cat|idrotf", + "monsterfluff|chimeric fox|idrotf", + "monsterfluff|chimeric hare|idrotf", + "monsterfluff|chitine|mpmm", + "monsterfluff|chitine|vgm", + "monsterfluff|choker|mpmm", + "monsterfluff|choker|mtf", + "monsterfluff|choldrith|mpmm", + "monsterfluff|choldrith|vgm", + "monsterfluff|chromatic dragons|mm", + "monsterfluff|chukka|bgdia", + "monsterfluff|chupacabra|psx", + "monsterfluff|chuul|mm", + "monsterfluff|chwinga astronaut|bam", + "monsterfluff|chwinga|cm", + "monsterfluff|chwinga|idrotf", + "monsterfluff|chwinga|toa", + "monsterfluff|cinder hulk|bgg", + "monsterfluff|cinderslag elemental|tdcsr", + "monsterfluff|clapperclaw the scarecrow|wbtw", + "monsterfluff|clasp cutthroat|tdcsr", + "monsterfluff|clasp enforcer|tdcsr", + "monsterfluff|clasp operatives|tdcsr", + "monsterfluff|clawfoot|erlw", + "monsterfluff|clay gladiator|toa", + "monsterfluff|clay golem|mm", + "monsterfluff|cloaker|mm", + "monsterfluff|clockwork behir|oow", + "monsterfluff|clockwork bronze scout|mpmm", + "monsterfluff|clockwork defender|kftgv", + "monsterfluff|clockwork dragon|ai", + "monsterfluff|clockwork horror|mcv1sc", + "monsterfluff|clockwork iron cobra|mpmm", + "monsterfluff|clockwork oaken bolter|mpmm", + "monsterfluff|clockwork observer|kftgv", + "monsterfluff|clockwork stone defender|mpmm", + "monsterfluff|clockworks|mpmm", + "monsterfluff|clockworks|mtf", + "monsterfluff|clonk|bgdia", + "monsterfluff|cloud giant destiny gambler|bgg", + "monsterfluff|cloud giant ghost|cm", + "monsterfluff|cloud giant of evil air|bgg", + "monsterfluff|cloud giant smiling one|mpmm", + "monsterfluff|cloud giant smiling one|vgm", + "monsterfluff|cloud giant|mm", + "monsterfluff|clovin belview|cos", + "monsterfluff|clystran|dsotdq", + "monsterfluff|coatl|psx", + "monsterfluff|cobalt golem|tdcsr", + "monsterfluff|cockatrice|mm", + "monsterfluff|cogwork archivist|scc", + "monsterfluff|cold snap spirit|tdcsr", + "monsterfluff|coldlight walker|idrotf", + "monsterfluff|colossus of akros|mot", + "monsterfluff|commodore krux|lox", + "monsterfluff|commoner|mm", + "monsterfluff|conclave dryad|ggr", + "monsterfluff|conjurer wizard|mpmm", + "monsterfluff|conjurer|vgm", + "monsterfluff|construct (animated armor)|psk", + "monsterfluff|construct (helmed horror)|psk", + "monsterfluff|construct (modron)|psk", + "monsterfluff|construct (shield guardian)|psk", + "monsterfluff|constructed commoner|cm", + "monsterfluff|copper dragon wyrmling|mm", + "monsterfluff|copper dragon|mm", + "monsterfluff|copper greatwyrm|ftd", + "monsterfluff|copper stormforge|wdmm", + "monsterfluff|coral|mismv1", + "monsterfluff|core spawn crawler|egw", + "monsterfluff|core spawn emissary|egw", + "monsterfluff|core spawn seer|egw", + "monsterfluff|core spawn worm|egw", + "monsterfluff|cornelius watson|mabjov", + "monsterfluff|corpse flower|mpmm", + "monsterfluff|corpse flower|mtf", + "monsterfluff|corrupted avatar of lurue|cm", + "monsterfluff|corrupted giant shark|crcotn", + "monsterfluff|cosmic horror|bam", + "monsterfluff|cosmotronic blastseeker|ggr", + "monsterfluff|couatl|mm", + "monsterfluff|counterflux blastseeker|ggr", + "monsterfluff|countess sansuri|skt", + "monsterfluff|cow|vgm", + "monsterfluff|crab folk|mff", + "monsterfluff|cradle of the cloud scion|bgg", + "monsterfluff|cradle of the fire scion|bgg", + "monsterfluff|cradle of the frost scion|bgg", + "monsterfluff|cradle of the hill scion|bgg", + "monsterfluff|cradle of the stone scion|bgg", + "monsterfluff|cradle of the storm scion|bgg", + "monsterfluff|crag cat|skt", + "monsterfluff|cranium rat|mpmm", + "monsterfluff|cranium rat|vgm", + "monsterfluff|crawling claw|mm", + "monsterfluff|creeper|mcv3mc", + "monsterfluff|creepy doll|psi", + "monsterfluff|criosphinx|psa", + "monsterfluff|crokek'toeck|bgdia", + "monsterfluff|crushing wave priest|pota", + "monsterfluff|crushing wave reaver|pota", + "monsterfluff|cryonax|mabjov", + "monsterfluff|crystal cave merfolk|awm", + "monsterfluff|crystal dragon wyrmling|ftd", + "monsterfluff|crystal golem|wdmm", + "monsterfluff|crystal greatwyrm|ftd", + "monsterfluff|ctenmiir the vampire|llk", + "monsterfluff|cudgel ironsmile|dsotdq", + "monsterfluff|cult fanatic|mm", + "monsterfluff|cultist|mm", + "monsterfluff|cyclops stormcaller|tdcsr", + "monsterfluff|cyclops|mm", + "monsterfluff|cyrus belview|cos", + "monsterfluff|daemogoth titan|scc", + "monsterfluff|daemogoth|scc", + "monsterfluff|dagdra deepforge|oow", + "monsterfluff|dagryn|mabjov", + "monsterfluff|dalamar|dsotdq", + "monsterfluff|dandylion|mismv1", + "monsterfluff|danika dorakova|cos", + "monsterfluff|dankwood duergar|mgelft", + "monsterfluff|dankwood grung|mgelft", + "monsterfluff|dankwood hag|awm", + "monsterfluff|dao|mm", + "monsterfluff|darathra shendrel|skt", + "monsterfluff|darien|mabjov", + "monsterfluff|dark tide knight|pota", + "monsterfluff|darkling elder|mpmm", + "monsterfluff|darkling elder|vgm", + "monsterfluff|darklings|mpmm", + "monsterfluff|darkling|mpmm", + "monsterfluff|darkling|vgm", + "monsterfluff|darkmantle|mm", + "monsterfluff|darrett highwater|dsotdq", + "monsterfluff|darz helgar|skt", + "monsterfluff|davian martikov|cos", + "monsterfluff|davil starsong|wdh", + "monsterfluff|death dog|mm", + "monsterfluff|death embrace|crcotn", + "monsterfluff|death giant reaper|bgg", + "monsterfluff|death giant shrouded one|bgg", + "monsterfluff|death giants|bgg", + "monsterfluff|death kiss|mpmm", + "monsterfluff|death kiss|vgm", + "monsterfluff|death knight|mm", + "monsterfluff|death slaad|mm", + "monsterfluff|death tyrant|mm", + "monsterfluff|death's head of bhaal|bgdia", + "monsterfluff|death's head|vrgr", + "monsterfluff|deathlock mastermind|mpmm", + "monsterfluff|deathlock mastermind|mtf", + "monsterfluff|deathlock wight|mpmm", + "monsterfluff|deathlock wight|mtf", + "monsterfluff|deathlocks|mpmm", + "monsterfluff|deathlock|mpmm", + "monsterfluff|deathlock|mtf", + "monsterfluff|deathpact angel|ggr", + "monsterfluff|decapus|ttp", + "monsterfluff|deep crow|ai", + "monsterfluff|deep dragon wyrmling|ftd", + "monsterfluff|deep gnome (svirfneblin)|mm", + "monsterfluff|deep rothé|mpmm", + "monsterfluff|deep rothé|vgm", + "monsterfluff|deep scion|mpmm", + "monsterfluff|deep scion|vgm", + "monsterfluff|deep spider|mabjov", + "monsterfluff|deepking horgar steelshadow v|oota", + "monsterfluff|deformed duergar|wdmm", + "monsterfluff|deinonychus|mpmm", + "monsterfluff|deinonychus|vgm", + "monsterfluff|demelin|dsotdq", + "monsterfluff|demilich|mm", + "monsterfluff|demodand, farastu|mabjov", + "monsterfluff|demodand, kelubar|mabjov", + "monsterfluff|demodand, shator|mabjov", + "monsterfluff|demodand|mabjov", + "monsterfluff|demogorgon|hftt", + "monsterfluff|demogorgon|mpmm", + "monsterfluff|demogorgon|mtf", + "monsterfluff|demonfeed spiderling|tdcsr", + "monsterfluff|demonfeed spider|tdcsr", + "monsterfluff|demons|mm", + "monsterfluff|demon|psk", + "monsterfluff|demon|psx", + "monsterfluff|demos magen|idrotf", + "monsterfluff|dermot wurder (tier 1)|crcotn", + "monsterfluff|dermot wurder (tier 2)|crcotn", + "monsterfluff|dermot wurder (tier 3)|crcotn", + "monsterfluff|derro savant|mpmm", + "monsterfluff|derro savant|mtf", + "monsterfluff|derro savant|oota", + "monsterfluff|derro|mpmm", + "monsterfluff|derro|mtf", + "monsterfluff|derro|oota", + "monsterfluff|desert lands|psa", + "monsterfluff|deva|mm", + "monsterfluff|devils|mm", + "monsterfluff|devkarin lich|ggr", + "monsterfluff|devourer|mpmm", + "monsterfluff|devourer|vgm", + "monsterfluff|dezmyr shadowdusk|wdmm", + "monsterfluff|dhergoloth|mpmm", + "monsterfluff|dhergoloth|mtf", + "monsterfluff|dimetrodon|mpmm", + "monsterfluff|dimetrodon|vgm", + "monsterfluff|dinosaur skeleton|jttrc", + "monsterfluff|dinosaurs|bgg", + "monsterfluff|dinosaurs|erlw", + "monsterfluff|dinosaurs|psx", + "monsterfluff|dire corby|mff", + "monsterfluff|dire troll|mpmm", + "monsterfluff|dire troll|mtf", + "monsterfluff|dire wolf|mm", + "monsterfluff|diseased grick|tdcsr", + "monsterfluff|displacer beast kitten|wbtw", + "monsterfluff|displacer beast|mm", + "monsterfluff|diva luma|jttrc", + "monsterfluff|diva|jttrc", + "monsterfluff|diviner wizard|mpmm", + "monsterfluff|diviner|vgm", + "monsterfluff|djeneba|jttrc", + "monsterfluff|djinni|mm", + "monsterfluff|dohwar|bam", + "monsterfluff|dolgaunt|erlw", + "monsterfluff|dolgrim|erlw", + "monsterfluff|dolphin delighter|mpmm", + "monsterfluff|dolphins|mpmm", + "monsterfluff|dolphin|mpmm", + "monsterfluff|dolphin|vgm", + "monsterfluff|don-jon raskin|dip", + "monsterfluff|donaar blit'zen|ai", + "monsterfluff|donavich|cos", + "monsterfluff|doomwake giant|mot", + "monsterfluff|doppelganger|mm", + "monsterfluff|doric|hat-tg", + "monsterfluff|doru|cos", + "monsterfluff|doty x|tdcsr", + "monsterfluff|dr. cassee dannell|kftgv", + "monsterfluff|dracohydra|ftd", + "monsterfluff|draconian dreadnought|ftd", + "monsterfluff|draconian foot soldier|ftd", + "monsterfluff|draconian infiltrator|ftd", + "monsterfluff|draconian mage|ftd", + "monsterfluff|draconian mastermind|ftd", + "monsterfluff|draconic shard|ftd", + "monsterfluff|dracophage subject|dsotdq", + "monsterfluff|draegloth|mpmm", + "monsterfluff|draegloth|vgm", + "monsterfluff|dragon army dragonnel|dsotdq", + "monsterfluff|dragon army officer|dsotdq", + "monsterfluff|dragon army soldier|dsotdq", + "monsterfluff|dragon blessed|ftd", + "monsterfluff|dragon chosen|ftd", + "monsterfluff|dragon hunter|jttrc", + "monsterfluff|dragon speaker|ftd", + "monsterfluff|dragon tortoise|cm", + "monsterfluff|dragon turtle wyrmling|ftd", + "monsterfluff|dragon turtle|mm", + "monsterfluff|dragonbait|toa", + "monsterfluff|dragonblood ooze|ftd", + "monsterfluff|dragonbone golem|ftd", + "monsterfluff|dragonborn of bahamut|ftd", + "monsterfluff|dragonborn of sardior|ftd", + "monsterfluff|dragonborn of tiamat|ftd", + "monsterfluff|dragonclaw|hotdq", + "monsterfluff|dragonflesh abomination|ftd", + "monsterfluff|dragonflesh grafter|ftd", + "monsterfluff|dragonnel|ftd", + "monsterfluff|dragons|mm", + "monsterfluff|dragon|psk", + "monsterfluff|drake (large)|psk", + "monsterfluff|drake (large)|psz", + "monsterfluff|drake (small)|psk", + "monsterfluff|drake (small)|psz", + "monsterfluff|drake|psa", + "monsterfluff|dralmorrer borngray|hotdq", + "monsterfluff|drannin splithelm|pota", + "monsterfluff|dread doppelganger|mabjov", + "monsterfluff|dread warrior|tftyp", + "monsterfluff|dream eater|mcv2dc", + "monsterfluff|dretch|mm", + "monsterfluff|drider|mm", + "monsterfluff|droki|oota", + "monsterfluff|drow arachnomancer|mpmm", + "monsterfluff|drow arachnomancer|mtf", + "monsterfluff|drow elite warrior|mm", + "monsterfluff|drow favored consort|mpmm", + "monsterfluff|drow favored consort|mtf", + "monsterfluff|drow gunslinger|wdh", + "monsterfluff|drow house captain|mpmm", + "monsterfluff|drow house captain|mtf", + "monsterfluff|drow inquisitor|mpmm", + "monsterfluff|drow inquisitor|mtf", + "monsterfluff|drow mage|mm", + "monsterfluff|drow matron mother|mpmm", + "monsterfluff|drow matron mother|mtf", + "monsterfluff|drow priestess of lolth|mm", + "monsterfluff|drow shadowblade|mpmm", + "monsterfluff|drow shadowblade|mtf", + "monsterfluff|drowned ascetic|gos", + "monsterfluff|drowned assassin|gos", + "monsterfluff|drowned blade|gos", + "monsterfluff|drowned master|gos", + "monsterfluff|drow|mm", + "monsterfluff|druid of the old ways|ggr", + "monsterfluff|druid|mm", + "monsterfluff|dryad|mm", + "monsterfluff|dryad|psx", + "monsterfluff|drynna hydra|tdcsr", + "monsterfluff|duergar constructs|mpmm", + "monsterfluff|duergar darkhaft|oota", + "monsterfluff|duergar despot|mpmm", + "monsterfluff|duergar despot|mtf", + "monsterfluff|duergar hammerer|mpmm", + "monsterfluff|duergar hammerer|mtf", + "monsterfluff|duergar kavalrachni|mpmm", + "monsterfluff|duergar kavalrachni|mtf", + "monsterfluff|duergar keeper of the flame|oota", + "monsterfluff|duergar mind master|mpmm", + "monsterfluff|duergar mind master|mtf", + "monsterfluff|duergar screamer|mpmm", + "monsterfluff|duergar screamer|mtf", + "monsterfluff|duergar soulblade|mpmm", + "monsterfluff|duergar soulblade|mtf", + "monsterfluff|duergar spy|tftyp", + "monsterfluff|duergar stone guard|mpmm", + "monsterfluff|duergar stone guard|mtf", + "monsterfluff|duergar warlord|mpmm", + "monsterfluff|duergar warlord|mtf", + "monsterfluff|duergar xarrorn|mpmm", + "monsterfluff|duergar xarrorn|mtf", + "monsterfluff|duergar|mm", + "monsterfluff|duergar|mpmm", + "monsterfluff|duergar|mtf", + "monsterfluff|duke thalamra vanthampur|bgdia", + "monsterfluff|duke zalto|skt", + "monsterfluff|dukha bhatiyali|jttrc", + "monsterfluff|dullahan|vrgr", + "monsterfluff|dum-dum goblin|awm", + "monsterfluff|duodrone|mm", + "monsterfluff|durnan|wdh", + "monsterfluff|durnn|tftyp", + "monsterfluff|durstan rial|dsotdq", + "monsterfluff|dusk hag|erlw", + "monsterfluff|duskwalker|dsotdq", + "monsterfluff|dust hulk|bgg", + "monsterfluff|dust mephit|mm", + "monsterfluff|duvessa shane|skt", + "monsterfluff|dwarf|awm", + "monsterfluff|dybbuk|mpmm", + "monsterfluff|dybbuk|mtf", + "monsterfluff|dyrrn|erlw", + "monsterfluff|dzaan's simulacrum|idrotf", + "monsterfluff|eagle|mm", + "monsterfluff|earth elemental myrmidon|mpmm", + "monsterfluff|earth elemental myrmidon|mtf", + "monsterfluff|earth elemental|mm", + "monsterfluff|earth totem elemental|psx", + "monsterfluff|eater of hope|mot", + "monsterfluff|eblis|toa", + "monsterfluff|ebondeath|dc", + "monsterfluff|echo of demogorgon|bgg", + "monsterfluff|edgin darvis|hat-tg", + "monsterfluff|edwin odesseiron|mabjov", + "monsterfluff|efreeti|mm", + "monsterfluff|egg hunter adult|ftd", + "monsterfluff|egg hunter hatchling|ftd", + "monsterfluff|eidolon|mpmm", + "monsterfluff|eidolon|mtf", + "monsterfluff|ekene-afa|toa", + "monsterfluff|eladrin|mpmm", + "monsterfluff|elaina sartell|lox", + "monsterfluff|elder brain dragon|ftd", + "monsterfluff|elder brain|mpmm", + "monsterfluff|elder brain|vgm", + "monsterfluff|elder dinosaur (etali, primal storm)|psx", + "monsterfluff|elder dinosaur (ghalta, primal hunger)|psx", + "monsterfluff|elder dinosaur (nezahal, primal tide)|psx", + "monsterfluff|elder dinosaur (tetzimoc, primal death)|psx", + "monsterfluff|elder dinosaur (zacama, primal calamity)|psx", + "monsterfluff|elder dinosaur (zetalpa, primal dawn)|psx", + "monsterfluff|elder dinosaur|psx", + "monsterfluff|elder oblex|mpmm", + "monsterfluff|elder oblex|mtf", + "monsterfluff|elder tempest|mpmm", + "monsterfluff|elder tempest|mtf", + "monsterfluff|eldeth feldrun|oota", + "monsterfluff|eldritch lich|mcv1sc", + "monsterfluff|elemental myrmidons|mpmm", + "monsterfluff|elementals|mm", + "monsterfluff|eliphas adulare|kftgv", + "monsterfluff|elise|vrgr", + "monsterfluff|elizar dryflagon|pota", + "monsterfluff|elkhorn|wbtw", + "monsterfluff|elok jaharwon|toa", + "monsterfluff|elzerina cassalanter|wdh", + "monsterfluff|ember roc|tdcsr", + "monsterfluff|emberosa|wdmm", + "monsterfluff|ember|mcv2dc", + "monsterfluff|embric|wdh", + "monsterfluff|emerald dragon wyrmling|ftd", + "monsterfluff|emerald greatwyrm|ftd", + "monsterfluff|emil toranescu|cos", + "monsterfluff|empyrean|mm", + "monsterfluff|emrakul|psz", + "monsterfluff|enchanter wizard|mpmm", + "monsterfluff|enchanter|vgm", + "monsterfluff|endelyn moongrave|wbtw", + "monsterfluff|ender dragon|mcv3mc", + "monsterfluff|enderman|mcv3mc", + "monsterfluff|engineer|wdh", + "monsterfluff|enormous tentacle|oow", + "monsterfluff|envy|wbtw", + "monsterfluff|eo ashmajiir|mabjov", + "monsterfluff|erinyes|mm", + "monsterfluff|erky timbers|tftyp", + "monsterfluff|escher|cos", + "monsterfluff|esthetic|bam", + "monsterfluff|eternal flame guardian|pota", + "monsterfluff|eternal flame priest|pota", + "monsterfluff|eternal|psa", + "monsterfluff|ettercap|mm", + "monsterfluff|ettin ceremorph|bgg", + "monsterfluff|ettin|mm", + "monsterfluff|evil mage|lmop", + "monsterfluff|evoker wizard|mpmm", + "monsterfluff|evoker|vgm", + "monsterfluff|expeditious messenger|erlw", + "monsterfluff|exul|aitfr-isf", + "monsterfluff|eye monger|bam", + "monsterfluff|eye of fear and flame|mff", + "monsterfluff|eyedrake|ftd", + "monsterfluff|ezmerelda d'avenir|cos", + "monsterfluff|faerie dragon (blue)|mm", + "monsterfluff|faerie dragon (green)|mm", + "monsterfluff|faerie dragon (indigo)|mm", + "monsterfluff|faerie dragon (orange)|mm", + "monsterfluff|faerie dragon (red)|mm", + "monsterfluff|faerie dragon (violet)|mm", + "monsterfluff|faerie dragon (yellow)|mm", + "monsterfluff|faerie dragon|mm", + "monsterfluff|faerl|cm", + "monsterfluff|fala lefaliir|wdh", + "monsterfluff|falcon the hunter|dip", + "monsterfluff|faldorn|mabjov", + "monsterfluff|farmer|jttrc", + "monsterfluff|fastieth|erlw", + "monsterfluff|fathomer|pota", + "monsterfluff|fazrian|wdmm", + "monsterfluff|feathergale knight|pota", + "monsterfluff|fel ardra|lox", + "monsterfluff|felidar|ggr", + "monsterfluff|felidar|psz", + "monsterfluff|female steeder|mpmm", + "monsterfluff|female steeder|mtf", + "monsterfluff|fensir devourer|bgg", + "monsterfluff|fensir skirmisher|bgg", + "monsterfluff|fensirs|bgg", + "monsterfluff|fenthaza|toa", + "monsterfluff|feonor|bgdia", + "monsterfluff|ferocidon|psx", + "monsterfluff|fewmaster gholcag|dsotdq", + "monsterfluff|feyr|bam", + "monsterfluff|fiendish flesh golem|bgdia", + "monsterfluff|firbolg primeval warden|bgg", + "monsterfluff|firbolg wanderer|bgg", + "monsterfluff|firbolgs|bgg", + "monsterfluff|fire elemental myrmidon|mpmm", + "monsterfluff|fire elemental myrmidon|mtf", + "monsterfluff|fire elemental|mm", + "monsterfluff|fire giant dreadnought|mpmm", + "monsterfluff|fire giant dreadnought|vgm", + "monsterfluff|fire giant forgecaller|bgg", + "monsterfluff|fire giant of evil fire|bgg", + "monsterfluff|fire giant|mm", + "monsterfluff|fire guardian|psx", + "monsterfluff|fire hellion|bgg", + "monsterfluff|fire snake|mm", + "monsterfluff|firefist|ggr", + "monsterfluff|firegaunt|bgg", + "monsterfluff|firemane angel|ggr", + "monsterfluff|firenewt warlock of imix|mpmm", + "monsterfluff|firenewt warlock of imix|vgm", + "monsterfluff|firenewt warrior|mpmm", + "monsterfluff|firenewt warrior|vgm", + "monsterfluff|firenewts|mpmm", + "monsterfluff|first-year student|scc", + "monsterfluff|fist of bane|bgdia", + "monsterfluff|flabbergast|ai", + "monsterfluff|flail snail|mpmm", + "monsterfluff|flail snail|vgm", + "monsterfluff|flameskull|mm", + "monsterfluff|flamewrath|pota", + "monsterfluff|flaming skeleton|tdcsr", + "monsterfluff|flapjack|lox", + "monsterfluff|flask of wine|toa", + "monsterfluff|fleecemane lion|mot", + "monsterfluff|flesh colossus|bgg", + "monsterfluff|flesh golem|mm", + "monsterfluff|flight alabaster angel|psi", + "monsterfluff|flight goldnight angel|psi", + "monsterfluff|flight of moonsilver angel|psi", + "monsterfluff|flimp shagglecran|mabjov", + "monsterfluff|flind|mpmm", + "monsterfluff|flind|vgm", + "monsterfluff|flitterstep eidolon|mot", + "monsterfluff|flumph|mm", + "monsterfluff|flux blastseeker|ggr", + "monsterfluff|fluxcharger|ggr", + "monsterfluff|flying horror|ggr", + "monsterfluff|flying monkey|toa", + "monsterfluff|flying rocking horse|wbtw", + "monsterfluff|flying snake|mm", + "monsterfluff|flying sword|mm", + "monsterfluff|fog giant|mff", + "monsterfluff|foghome|crcotn", + "monsterfluff|fomorian deep crawler|bgg", + "monsterfluff|fomorian noble|bgg", + "monsterfluff|fomorian warlock of the dark|bgg", + "monsterfluff|fomorians|bgg", + "monsterfluff|fomorian|mm", + "monsterfluff|forest master|mcv2dc", + "monsterfluff|foresworn|mcv2dc", + "monsterfluff|forge fitzwilliam|hat-tg", + "monsterfluff|forge guardian|tdcsr", + "monsterfluff|forlarren|mff", + "monsterfluff|four-armed troll|hotdq", + "monsterfluff|fox|idrotf", + "monsterfluff|fractal mascot|scc", + "monsterfluff|fractine|mcv1sc", + "monsterfluff|fragment of krokulmar|kftgv", + "monsterfluff|fraz-urb'luu|mpmm", + "monsterfluff|fraz-urb'luu|mtf", + "monsterfluff|frilled deathspitter|psx", + "monsterfluff|froghemoth|mpmm", + "monsterfluff|froghemoth|vgm", + "monsterfluff|frog|mm", + "monsterfluff|frontline medic|ggr", + "monsterfluff|frost druid|idrotf", + "monsterfluff|frost giant everlasting one|mpmm", + "monsterfluff|frost giant everlasting one|vgm", + "monsterfluff|frost giant ice shaper|bgg", + "monsterfluff|frost giant of evil water|bgg", + "monsterfluff|frost giant skeleton|idrotf", + "monsterfluff|frost giant zombie|egw", + "monsterfluff|frost giant|mm", + "monsterfluff|frost salamander|mpmm", + "monsterfluff|frost salamander|mtf", + "monsterfluff|frost worm|egw", + "monsterfluff|frostmourn|bgg", + "monsterfluff|frulam mondath|hotdq", + "monsterfluff|fume drake|dosi", + "monsterfluff|fungi|mm", + "monsterfluff|fury of kostchtchie|bgg", + "monsterfluff|gadabout|mcv1sc", + "monsterfluff|gadof blinsky|cos", + "monsterfluff|gaj|bam", + "monsterfluff|galazeth prismari|scc", + "monsterfluff|galeb duhr|mm", + "monsterfluff|galeokaerda|crcotn", + "monsterfluff|gallows speaker|vrgr", + "monsterfluff|galsariad ardyth (tier 1)|crcotn", + "monsterfluff|galsariad ardyth (tier 2)|crcotn", + "monsterfluff|galsariad ardyth (tier 3)|crcotn", + "monsterfluff|galvan magen|idrotf", + "monsterfluff|galvanic blastseeker|ggr", + "monsterfluff|galvanice weird|ggr", + "monsterfluff|gammon xungoon|jttrc", + "monsterfluff|gar shatterkeel|pota", + "monsterfluff|gargantua|bgg", + "monsterfluff|gargoyle|mm", + "monsterfluff|garret levistusson|llk", + "monsterfluff|gas spore|mm", + "monsterfluff|gash|oota", + "monsterfluff|gauth|mpmm", + "monsterfluff|gauth|vgm", + "monsterfluff|gazer|mpmm", + "monsterfluff|gazer|vgm", + "monsterfluff|gearbox|llk", + "monsterfluff|gearkeeper construct|egw", + "monsterfluff|geist|psi", + "monsterfluff|gelatinous cube|mm", + "monsterfluff|gem stalker|ftd", + "monsterfluff|generic swarm|mm", + "monsterfluff|genies|mm", + "monsterfluff|geonid|ttp", + "monsterfluff|gertruda|cos", + "monsterfluff|geryon|mpmm", + "monsterfluff|geryon|mtf", + "monsterfluff|ghald|pota", + "monsterfluff|ghast|mm", + "monsterfluff|ghazrim duloc|oota", + "monsterfluff|ghelryn foehammer|skt", + "monsterfluff|ghost dragon|ftd", + "monsterfluff|ghostblade eidolon|mot", + "monsterfluff|ghost|mm", + "monsterfluff|ghoul|mm", + "monsterfluff|giant badger|mm", + "monsterfluff|giant coral snake|gos", + "monsterfluff|giant dragonfly|wbtw", + "monsterfluff|giant eagle|mm", + "monsterfluff|giant elk|mm", + "monsterfluff|giant fire beetle|mm", + "monsterfluff|giant fly|dmg", + "monsterfluff|giant four-armed gargoyle|toa", + "monsterfluff|giant frog|mm", + "monsterfluff|giant goose|bgg", + "monsterfluff|giant ice toad|tftyp", + "monsterfluff|giant lizard|mm", + "monsterfluff|giant lynx|bgg", + "monsterfluff|giant octopus|mm", + "monsterfluff|giant owl|mm", + "monsterfluff|giant ox|bgg", + "monsterfluff|giant ram|bgg", + "monsterfluff|giant rat|mm", + "monsterfluff|giant river serpent|psa", + "monsterfluff|giant sea eel|gos", + "monsterfluff|giant sea horse|mm", + "monsterfluff|giant shark skeleton|sdw", + "monsterfluff|giant shark|mm", + "monsterfluff|giant skeleton|tftyp", + "monsterfluff|giant snail|wbtw", + "monsterfluff|giant snapping turtle|toa", + "monsterfluff|giant space hamster|bam", + "monsterfluff|giant spider|mm", + "monsterfluff|giant strider|mpmm", + "monsterfluff|giant strider|vgm", + "monsterfluff|giant tick|bgg", + "monsterfluff|giant vulture|mm", + "monsterfluff|giant walrus|idrotf", + "monsterfluff|giant wolf spider|mm", + "monsterfluff|giant zombie constrictor snake|aitfr-dn", + "monsterfluff|giants|mm", + "monsterfluff|giant|psk", + "monsterfluff|gibbering mouther|mm", + "monsterfluff|gibberling|mabjov", + "monsterfluff|gideon lightward|bgdia", + "monsterfluff|giff shipmate|bam", + "monsterfluff|giff shock trooper|bam", + "monsterfluff|giff warlord|bam", + "monsterfluff|giff|mpmm", + "monsterfluff|giff|mtf", + "monsterfluff|gigant|bgg", + "monsterfluff|gildha duhn|oow", + "monsterfluff|gingwatzim|cm", + "monsterfluff|girallon zombie|toa", + "monsterfluff|girallon|mpmm", + "monsterfluff|girallon|vgm", + "monsterfluff|gisela|psi", + "monsterfluff|gishath, sun's avatar|psx", + "monsterfluff|githyanki buccaneer|bam", + "monsterfluff|githyanki gish|mpmm", + "monsterfluff|githyanki gish|mtf", + "monsterfluff|githyanki kith'rak|mpmm", + "monsterfluff|githyanki kith'rak|mtf", + "monsterfluff|githyanki knight|mm", + "monsterfluff|githyanki star seer|bam", + "monsterfluff|githyanki supreme commander|mpmm", + "monsterfluff|githyanki supreme commander|mtf", + "monsterfluff|githyanki warrior|mm", + "monsterfluff|githyanki xenomancer|bam", + "monsterfluff|githyanki|mm", + "monsterfluff|githyanki|mpmm", + "monsterfluff|githzerai anarch|mpmm", + "monsterfluff|githzerai anarch|mtf", + "monsterfluff|githzerai enlightened|mpmm", + "monsterfluff|githzerai enlightened|mtf", + "monsterfluff|githzerai monk|mm", + "monsterfluff|githzerai zerth|mm", + "monsterfluff|githzerai|mm", + "monsterfluff|githzerai|mpmm", + "monsterfluff|gith|mm", + "monsterfluff|glabbagool|oota", + "monsterfluff|glabrezu|mm", + "monsterfluff|gladiator|mm", + "monsterfluff|glasswork golem|wbtw", + "monsterfluff|gloamwing|ggr", + "monsterfluff|gloine nathair-nathair|llk", + "monsterfluff|gloom weaver|mtf", + "monsterfluff|gloomstalker|egw", + "monsterfluff|gnarlid|psz", + "monsterfluff|gnoll fang of yeenoghu|mm", + "monsterfluff|gnoll flesh gnawer|mpmm", + "monsterfluff|gnoll flesh gnawer|vgm", + "monsterfluff|gnoll hunter|mpmm", + "monsterfluff|gnoll hunter|vgm", + "monsterfluff|gnoll pack lord|mm", + "monsterfluff|gnoll vampire|idrotf", + "monsterfluff|gnoll witherling|mpmm", + "monsterfluff|gnoll witherling|vgm", + "monsterfluff|gnolls|mpmm", + "monsterfluff|gnoll|mm", + "monsterfluff|gnome ceremorph|idrotf", + "monsterfluff|gnome squidling|idrotf", + "monsterfluff|goat-knight steed|tdcsr", + "monsterfluff|goblin boss|mm", + "monsterfluff|goblin|mm", + "monsterfluff|gold dragon wyrmling|mm", + "monsterfluff|gold dragon|mm", + "monsterfluff|gold greatwyrm|ftd", + "monsterfluff|gold-forged sentinel|mot", + "monsterfluff|golems|mm", + "monsterfluff|golems|tdcsr", + "monsterfluff|golgari shaman|ggr", + "monsterfluff|goliath giant-kin|bgg", + "monsterfluff|goliath warrior|idrotf", + "monsterfluff|goliath werebear|idrotf", + "monsterfluff|gomazoa|psz", + "monsterfluff|goon balloon|mcv1sc", + "monsterfluff|gorgon|mm", + "monsterfluff|goristro|mm", + "monsterfluff|gorka tharn|wdmm", + "monsterfluff|gorthok the thunder boar|dip", + "monsterfluff|grabstab|toa", + "monsterfluff|grandolpha muzgardt|idrotf", + "monsterfluff|gray ooze|mm", + "monsterfluff|gray render|mpmm", + "monsterfluff|gray render|mtf", + "monsterfluff|gray scavver|bam", + "monsterfluff|gray slaad|mm", + "monsterfluff|graz'zt|mpmm", + "monsterfluff|graz'zt|mtf", + "monsterfluff|grazilaxx|oota", + "monsterfluff|great cat|psz", + "monsterfluff|great kroom, purple worm|awm", + "monsterfluff|great ulfe|tftyp", + "monsterfluff|greater death dragon|dsotdq", + "monsterfluff|greater shadow horror|aitfr-thp", + "monsterfluff|greater star spawn emissary|vrgr", + "monsterfluff|greater zombie|tftyp", + "monsterfluff|green abishai|mpmm", + "monsterfluff|green abishai|mtf", + "monsterfluff|green dragon wyrmling|mm", + "monsterfluff|green dragon|mm", + "monsterfluff|green greatwyrm|ftd", + "monsterfluff|green guard drake|vgm", + "monsterfluff|green hag|mm", + "monsterfluff|green slaad|mm", + "monsterfluff|grell|mm", + "monsterfluff|gremishka|vrgr", + "monsterfluff|gremlin|psk", + "monsterfluff|grenl|tftyp", + "monsterfluff|grick alpha|mm", + "monsterfluff|grick|mm", + "monsterfluff|griffin (type 1)|psz", + "monsterfluff|griffin (type 2)|psz", + "monsterfluff|griffin|psx", + "monsterfluff|griffon cavalry rider|wdh", + "monsterfluff|griffon|mm", + "monsterfluff|grimlock|mm", + "monsterfluff|grimzod gargenhale|lox", + "monsterfluff|grinda garloth|wdh", + "monsterfluff|grinning cat|bgg", + "monsterfluff|grippli warrior|cm", + "monsterfluff|groff|scc", + "monsterfluff|grog strongjaw|tdcsr", + "monsterfluff|grum'shar|wdh", + "monsterfluff|grumink the renegade|pota", + "monsterfluff|grung elite warrior|mpmm", + "monsterfluff|grung elite warrior|vgm", + "monsterfluff|grung wildling|mpmm", + "monsterfluff|grung wildling|vgm", + "monsterfluff|grungs|mpmm", + "monsterfluff|grung|mpmm", + "monsterfluff|grung|vgm", + "monsterfluff|grunka|oow", + "monsterfluff|gryz alakritos|crcotn", + "monsterfluff|guard drake|mpmm", + "monsterfluff|guard drake|vgm", + "monsterfluff|guardian giant|ggr", + "monsterfluff|guardian naga|mm", + "monsterfluff|guardian portrait|cos", + "monsterfluff|guard|mm", + "monsterfluff|gunvald halraggson|idrotf", + "monsterfluff|guthash|tftyp", + "monsterfluff|gynosphinx|mm", + "monsterfluff|hadozee explorer|bam", + "monsterfluff|hadozee shipmate|bam", + "monsterfluff|hadozee warrior|bam", + "monsterfluff|hadrosaurus|mpmm", + "monsterfluff|hadrosaurus|vgm", + "monsterfluff|hadrosaur|psx", + "monsterfluff|hag of the fetid gaze|cm", + "monsterfluff|hags|mm", + "monsterfluff|haint|jttrc", + "monsterfluff|halaster blackcloak|wdmm", + "monsterfluff|half-ogre (ogrillon)|mm", + "monsterfluff|half-red dragon veteran|mm", + "monsterfluff|hamadryad|mabjov", + "monsterfluff|hamish hewland|aitfr-dn", + "monsterfluff|hammerskull|psx", + "monsterfluff|hangry otyugh|awm", + "monsterfluff|harengon brigand|wbtw", + "monsterfluff|harengon sniper|wbtw", + "monsterfluff|hare|idrotf", + "monsterfluff|harpy matriarch|gos", + "monsterfluff|harpy|mm", + "monsterfluff|harpy|psx", + "monsterfluff|harshnag|skt", + "monsterfluff|hashalaq quori|erlw", + "monsterfluff|hastain|lox", + "monsterfluff|haungharassk|wdmm", + "monsterfluff|hawk|mm", + "monsterfluff|headless iron golem|idrotf", + "monsterfluff|heartstabber mosquito|psz", + "monsterfluff|hell hound|mm", + "monsterfluff|hellenrae|pota", + "monsterfluff|hellfire engine|mpmm", + "monsterfluff|hellfire engine|mtf", + "monsterfluff|hellion (huge)|psk", + "monsterfluff|hellion (large)|psk", + "monsterfluff|hellion|psz", + "monsterfluff|hellwasp|bgdia", + "monsterfluff|helmed horror|mm", + "monsterfluff|hengar aesnvaard|idrotf", + "monsterfluff|henrik van der voort|cos", + "monsterfluff|hew hackinstone|toa", + "monsterfluff|hezrou|mm", + "monsterfluff|hill giant avalancher|bgg", + "monsterfluff|hill giant, blorbo|awm", + "monsterfluff|hill giant|mm", + "monsterfluff|hippocamp|mot", + "monsterfluff|hippogriff|mm", + "monsterfluff|hlam|wdh", + "monsterfluff|hoard mimic|ftd", + "monsterfluff|hoard scarab|ftd", + "monsterfluff|hobgoblin captain|mm", + "monsterfluff|hobgoblin devastator|mpmm", + "monsterfluff|hobgoblin devastator|vgm", + "monsterfluff|hobgoblin iron shadow|mpmm", + "monsterfluff|hobgoblin iron shadow|vgm", + "monsterfluff|hobgoblin warlord|mm", + "monsterfluff|hobgoblin|mm", + "monsterfluff|holga kilgore|hat-tg", + "monsterfluff|hollow dragon|ftd", + "monsterfluff|hollyphant|bgdia", + "monsterfluff|homarid|psd", + "monsterfluff|homunculi|erlw", + "monsterfluff|homunculus servant|tce", + "monsterfluff|homunculus|mm", + "monsterfluff|hook horror|mm", + "monsterfluff|hoplite|mot", + "monsterfluff|horizonback tortoise|egw", + "monsterfluff|horncaller|ggr", + "monsterfluff|horned devil|mm", + "monsterfluff|horned frog|psx", + "monsterfluff|host of herons angel|psi", + "monsterfluff|howler|mpmm", + "monsterfluff|howler|mtf", + "monsterfluff|howling hatred initiate|pota", + "monsterfluff|howling hatred priest|pota", + "monsterfluff|hrabbaz|wdh", + "monsterfluff|hrigg roundrook|dsotdq", + "monsterfluff|hulking crab|skt", + "monsterfluff|hundred-handed one|mot", + "monsterfluff|hungry sorrowsworn|mpmm", + "monsterfluff|hunter shark|mm", + "monsterfluff|hurda|psz", + "monsterfluff|hurricane|pota", + "monsterfluff|husk zombie|egw", + "monsterfluff|hutijin|mpmm", + "monsterfluff|hutijin|mtf", + "monsterfluff|hybrid brute|ggr", + "monsterfluff|hybrid flier|ggr", + "monsterfluff|hybrid poisoner|ggr", + "monsterfluff|hybrid shocker|ggr", + "monsterfluff|hybrid spy|ggr", + "monsterfluff|hydra|mm", + "monsterfluff|hydra|psk", + "monsterfluff|hydroloth|mpmm", + "monsterfluff|hydroloth|mtf", + "monsterfluff|hyena|mm", + "monsterfluff|hypnos magen|idrotf", + "monsterfluff|hythonia|mot", + "monsterfluff|ice devil|mm", + "monsterfluff|ice mephit|mm", + "monsterfluff|ice piercer|idrotf", + "monsterfluff|ice toad|rot", + "monsterfluff|ice troll|idrotf", + "monsterfluff|icewind kobold zombie|idrotf", + "monsterfluff|icewind kobold|idrotf", + "monsterfluff|ifan talro'a|toa", + "monsterfluff|iggwilv the witch queen|wbtw", + "monsterfluff|ignatius inkblot|kftgv", + "monsterfluff|ignia|dsotdq", + "monsterfluff|illithilich|vgm", + "monsterfluff|illusionist wizard|mpmm", + "monsterfluff|illusionist|vgm", + "monsterfluff|ilvara mizzrym|oota", + "monsterfluff|imix|pota", + "monsterfluff|imoen|mabjov", + "monsterfluff|imp|mm", + "monsterfluff|incubus|mm", + "monsterfluff|indentured spirit|ggr", + "monsterfluff|inkling mascot|scc", + "monsterfluff|inquisitor of the mind fire|vrgr", + "monsterfluff|inquisitor of the sword|vrgr", + "monsterfluff|inquisitor of the tome|vrgr", + "monsterfluff|insight acuere|crcotn", + "monsterfluff|inspired|erlw", + "monsterfluff|intellect devourer|mm", + "monsterfluff|invisible stalker|mm", + "monsterfluff|iona|psz", + "monsterfluff|irda seeker|mcv2dc", + "monsterfluff|irda veil keeper|mcv2dc", + "monsterfluff|ireena kolyana|cos", + "monsterfluff|iriad|dsotdq", + "monsterfluff|iron cobra|mtf", + "monsterfluff|iron consul|bgdia", + "monsterfluff|iron defender|erlw", + "monsterfluff|iron golem|mm", + "monsterfluff|ironscale hydra|mot", + "monsterfluff|irvan wastewalker (tier 1)|crcotn", + "monsterfluff|irvan wastewalker (tier 2)|crcotn", + "monsterfluff|irvan wastewalker (tier 3)|crcotn", + "monsterfluff|isarr kronenstrom|idrotf", + "monsterfluff|ishel|egw", + "monsterfluff|ishvern|dsotdq", + "monsterfluff|ismark kolyanovich|cos", + "monsterfluff|isolde|vrgr", + "monsterfluff|isperia|ggr", + "monsterfluff|istarian drone|dsotdq", + "monsterfluff|istrid horn|wdh", + "monsterfluff|ixitxachitl cleric|oota", + "monsterfluff|ixitxachitl|oota", + "monsterfluff|iymrith|skt", + "monsterfluff|izek strazni|cos", + "monsterfluff|jabberwock|wbtw", + "monsterfluff|jackalwere|mm", + "monsterfluff|jaculi|toa", + "monsterfluff|jade statue|jttrc", + "monsterfluff|jade tigress|cm", + "monsterfluff|jaheira|mabjov", + "monsterfluff|jalester silvermane|wdh", + "monsterfluff|james cryon|crcotn", + "monsterfluff|jamil a'alithiya|crcotn", + "monsterfluff|jammer leech|bam", + "monsterfluff|jamna gleamsilver|hotdq", + "monsterfluff|jandar chergoba|wdh", + "monsterfluff|jarad vod savo|ggr", + "monsterfluff|jarazoun|kftgv", + "monsterfluff|jarl grugnur|tftyp", + "monsterfluff|jarl storvald|skt", + "monsterfluff|jarlaxle baenre|wdh", + "monsterfluff|jarund elkhardt|idrotf", + "monsterfluff|jenks|wdh", + "monsterfluff|jermlaine|mff", + "monsterfluff|jessamine|toa", + "monsterfluff|jeyev veldrews|dsotdq", + "monsterfluff|jiangshi|vrgr", + "monsterfluff|jijibisha manivarshi|jttrc", + "monsterfluff|jim darkmagic|ai", + "monsterfluff|jimjar|oota", + "monsterfluff|jingle jangle|wbtw", + "monsterfluff|jobal|toa", + "monsterfluff|jon irenicus|mabjov", + "monsterfluff|joster mareet|kftgv", + "monsterfluff|jourrael, the caedogeist|tdcsr", + "monsterfluff|juiblex|mpmm", + "monsterfluff|juiblex|mtf", + "monsterfluff|juvenile kraken|gos", + "monsterfluff|k'thriss drow'b|ai", + "monsterfluff|k'tulah|cm", + "monsterfluff|kaarghaz|tftyp", + "monsterfluff|kadroth|idrotf", + "monsterfluff|kaevja cynavern|wdh", + "monsterfluff|kagain|mabjov", + "monsterfluff|kala mabarin|jttrc", + "monsterfluff|kalain|wdh", + "monsterfluff|kalaman soldier|dsotdq", + "monsterfluff|kalaraq quori|erlw", + "monsterfluff|kalashtar|erlw", + "monsterfluff|kamadan|toa", + "monsterfluff|kansaldi fire-eyes|dsotdq", + "monsterfluff|kapak draconian|dsotdq", + "monsterfluff|karavarix|dsotdq", + "monsterfluff|karrnathi undead soldier|erlw", + "monsterfluff|kasem aroon|jttrc", + "monsterfluff|kasimir velikov|cos", + "monsterfluff|kavu predator|psd", + "monsterfluff|kavu|psd", + "monsterfluff|kedjou kamal|jttrc", + "monsterfluff|keg robot|ai", + "monsterfluff|kelek|wbtw", + "monsterfluff|kelson darktreader|tftyp", + "monsterfluff|kender skirmisher|dsotdq", + "monsterfluff|kenku|mm", + "monsterfluff|keresta delvingstone|wdmm", + "monsterfluff|kettlesteam the kenku|wbtw", + "monsterfluff|keyleth, voice of the tempest|tdcsr", + "monsterfluff|khalessa draga|oota", + "monsterfluff|khargra|mff", + "monsterfluff|khaspere drylund|skt", + "monsterfluff|ki-rin|mpmm", + "monsterfluff|ki-rin|vgm", + "monsterfluff|kianna|jttrc", + "monsterfluff|kiddywidget|cm", + "monsterfluff|killmoulis|mff", + "monsterfluff|kindori|bam", + "monsterfluff|king hekaton|skt", + "monsterfluff|king jhaeros|kftgv", + "monsterfluff|king of feathers|toa", + "monsterfluff|king robbit the slimy|mgelft", + "monsterfluff|king snurre|tftyp", + "monsterfluff|kingsport|idrotf", + "monsterfluff|kinyel druu'giir|oota", + "monsterfluff|kiril stoyanovich|cos", + "monsterfluff|kivan|mabjov", + "monsterfluff|klauth|skt", + "monsterfluff|knight of the black sword|idrotf", + "monsterfluff|knight|mm", + "monsterfluff|knucklehead trout|idrotf", + "monsterfluff|koalinth sergeant|gos", + "monsterfluff|koalinth|gos", + "monsterfluff|kobold dragonshield|mpmm", + "monsterfluff|kobold dragonshield|vgm", + "monsterfluff|kobold inventor|mpmm", + "monsterfluff|kobold inventor|vgm", + "monsterfluff|kobold scale sorcerer|mpmm", + "monsterfluff|kobold scale sorcerer|vgm", + "monsterfluff|kobold tinkerer|dosi", + "monsterfluff|kobold underling|egw", + "monsterfluff|kobold vampire spawn|idrotf", + "monsterfluff|kobold|mm", + "monsterfluff|koi prawn|jttrc", + "monsterfluff|koris|crcotn", + "monsterfluff|korred|mpmm", + "monsterfluff|korred|vgm", + "monsterfluff|kostchtchie|bgdia", + "monsterfluff|kraghammer goat-knight|tdcsr", + "monsterfluff|kraken priest|mpmm", + "monsterfluff|kraken priest|vgm", + "monsterfluff|kraken|mm", + "monsterfluff|kraken|psz", + "monsterfluff|kraul death priest|ggr", + "monsterfluff|kraul warrior|ggr", + "monsterfluff|krell grohlg|gos", + "monsterfluff|krenko|kkw", + "monsterfluff|krull|bgdia", + "monsterfluff|kruthik hive lord|mpmm", + "monsterfluff|kruthik hive lord|mtf", + "monsterfluff|kruthiks|mpmm", + "monsterfluff|kun ahn-jun|jttrc", + "monsterfluff|kuo-toa archpriest|mm", + "monsterfluff|kuo-toa monitor|mm", + "monsterfluff|kuo-toa whip|mm", + "monsterfluff|kuo-toa|mm", + "monsterfluff|kurr|oota", + "monsterfluff|kusa xungoon|jttrc", + "monsterfluff|kwayothé|toa", + "monsterfluff|kyrilla, accursed gorgon|aitfr-dn", + "monsterfluff|kysh|gos", + "monsterfluff|lady dre|jttrc", + "monsterfluff|lady gondafrey|wdh", + "monsterfluff|lady illmarrow|erlw", + "monsterfluff|laeral silverhand|wdh", + "monsterfluff|lahnis|tftyp", + "monsterfluff|laiba \"nana\" rosse|wdh", + "monsterfluff|laleh ghorbani|jttrc", + "monsterfluff|lamai tyenmo|jttrc", + "monsterfluff|lamia|mm", + "monsterfluff|lampad|mot", + "monsterfluff|langdedrosa cyanwrath|hotdq", + "monsterfluff|large drake|psa", + "monsterfluff|large mimic|rmbre", + "monsterfluff|laskilar|toa", + "monsterfluff|laurin ophidas|crcotn", + "monsterfluff|lava child|wdmm", + "monsterfluff|lawmage|ggr", + "monsterfluff|layla the lizard|rmbre", + "monsterfluff|lazav|ggr", + "monsterfluff|leedara|dsotdq", + "monsterfluff|lemure|mm", + "monsterfluff|leonin iconoclast|mot", + "monsterfluff|leosin erlanthar|hotdq", + "monsterfluff|lesser death dragon|dsotdq", + "monsterfluff|lesser star spawn emissary|vrgr", + "monsterfluff|leucrotta|mpmm", + "monsterfluff|leucrotta|vgm", + "monsterfluff|leviathan|mpmm", + "monsterfluff|leviathan|mtf", + "monsterfluff|levna drakehorn|dsotdq", + "monsterfluff|lhammaruntosz|sdw", + "monsterfluff|liara portyr|toa", + "monsterfluff|lichen lich|cm", + "monsterfluff|lich|mm", + "monsterfluff|lifecraft elephant|psk", + "monsterfluff|lifferlas|skt", + "monsterfluff|light devourer|crcotn", + "monsterfluff|lightning golem|cm", + "monsterfluff|lightning hulk|bgg", + "monsterfluff|linvala|psz", + "monsterfluff|liondrake|ftd", + "monsterfluff|living bigby's hand|idrotf", + "monsterfluff|living blade of disaster|idrotf", + "monsterfluff|living burning hands|erlw", + "monsterfluff|living cloudkill|erlw", + "monsterfluff|living demiplane|idrotf", + "monsterfluff|living doll|wbtw", + "monsterfluff|living iron statue|gos", + "monsterfluff|living lightning bolt|erlw", + "monsterfluff|living spells|erlw", + "monsterfluff|living unseen servant|wdmm", + "monsterfluff|lizard king|mm", + "monsterfluff|lizard queen|mm", + "monsterfluff|lizardfolk commoner|gos", + "monsterfluff|lizardfolk render|gos", + "monsterfluff|lizardfolk scaleshield|gos", + "monsterfluff|lizardfolk shaman|mm", + "monsterfluff|lizardfolk subchief|gos", + "monsterfluff|lizardfolk|mm", + "monsterfluff|loading rig|kkw", + "monsterfluff|locathah hunter|gos", + "monsterfluff|locathah|gos", + "monsterfluff|lohezet|dsotdq", + "monsterfluff|lonely sorrowsworn|mpmm", + "monsterfluff|lonelywood banshee|idrotf", + "monsterfluff|lord soth|dsotdq", + "monsterfluff|lorehold apprentice|scc", + "monsterfluff|lorehold pledgemage|scc", + "monsterfluff|lorehold professor of chaos|scc", + "monsterfluff|lorehold professor of order|scc", + "monsterfluff|lorry wanwillow|dsotdq", + "monsterfluff|losser mirklav|wdh", + "monsterfluff|lost sorrowsworn|mpmm", + "monsterfluff|lothar|mabjov", + "monsterfluff|loup garou|vrgr", + "monsterfluff|lu zhong yin|jttrc", + "monsterfluff|lulu|bgdia", + "monsterfluff|lumalia|tftyp", + "monsterfluff|lunar dragon wyrmling|bam", + "monsterfluff|lungtian|jttrc", + "monsterfluff|luvash|cos", + "monsterfluff|lycanthropes|mm", + "monsterfluff|lycanthropickle|rmbre", + "monsterfluff|lynx creatlach|imr", + "monsterfluff|lyra|psd", + "monsterfluff|macaw|psx", + "monsterfluff|mad golem|wdmm", + "monsterfluff|mad maggie|bgdia", + "monsterfluff|mad mary|cos", + "monsterfluff|madam eva|cos", + "monsterfluff|madam kulp|jttrc", + "monsterfluff|maegera the dawn titan|skt", + "monsterfluff|maegla tarnlar|pota", + "monsterfluff|mage hunter golem|tdcsr", + "monsterfluff|mage hunter|scc", + "monsterfluff|magewright|erlw", + "monsterfluff|mage|mm", + "monsterfluff|maggie keeneyes (tier 1)|crcotn", + "monsterfluff|maggie keeneyes (tier 2)|crcotn", + "monsterfluff|maggie keeneyes (tier 3)|crcotn", + "monsterfluff|magister umbero zastro|wdh", + "monsterfluff|magma landshark|tdcsr", + "monsterfluff|magma mephit|mm", + "monsterfluff|magmin|mm", + "monsterfluff|mahadi the rakshasa|bgdia", + "monsterfluff|majesto|cos", + "monsterfluff|male steeder|mpmm", + "monsterfluff|male steeder|mtf", + "monsterfluff|malformed kraken|tftyp", + "monsterfluff|malivar|aitfr-isf", + "monsterfluff|mammoth|mm", + "monsterfluff|manafret cherryport|wdh", + "monsterfluff|manes|mm", + "monsterfluff|manshoon simulacrum|wdh", + "monsterfluff|manshoon|wdh", + "monsterfluff|manticore, heart-piercer|psa", + "monsterfluff|manticore|mm", + "monsterfluff|mantrap|toa", + "monsterfluff|marid|mm", + "monsterfluff|marilith|mm", + "monsterfluff|marisa|crcotn", + "monsterfluff|markham southwell|skt", + "monsterfluff|markos delphi|kftgv", + "monsterfluff|marlos urnrayle|pota", + "monsterfluff|marta moonshadow|wdmm", + "monsterfluff|martial arts adept|mpmm", + "monsterfluff|martial arts adept|vgm", + "monsterfluff|marut|mpmm", + "monsterfluff|marut|mtf", + "monsterfluff|mary greymalkin|llk", + "monsterfluff|master adranach|tdcsr", + "monsterfluff|master of cruelties|ggr", + "monsterfluff|master of souls|bgdia", + "monsterfluff|master refrum|gos", + "monsterfluff|master sage|cm", + "monsterfluff|master thief|mpmm", + "monsterfluff|master thief|vgm", + "monsterfluff|mastiff|mm", + "monsterfluff|maurezhi|mpmm", + "monsterfluff|maurezhi|mtf", + "monsterfluff|maw demon|mpmm", + "monsterfluff|maw demon|vgm", + "monsterfluff|maw of sekolah|gos", + "monsterfluff|maw of yeenoghu|bgg", + "monsterfluff|maxeene|wdh", + "monsterfluff|meazel|mpmm", + "monsterfluff|meazel|mtf", + "monsterfluff|medusa|mm", + "monsterfluff|medusa|mot", + "monsterfluff|meenlock|mpmm", + "monsterfluff|meenlock|vgm", + "monsterfluff|meera raheer|kftgv", + "monsterfluff|megapede|bam", + "monsterfluff|melannor fellbranch|wdh", + "monsterfluff|meletian hoplite|mot", + "monsterfluff|meloon wardragon|wdh", + "monsterfluff|mennek ariz|tftyp", + "monsterfluff|mephistopheles|mabjov", + "monsterfluff|mephits|mm", + "monsterfluff|mercane|bam", + "monsterfluff|mercenary envoy|aitfr-fcd", + "monsterfluff|mercion|wbtw", + "monsterfluff|merfolk salvager|gos", + "monsterfluff|merfolk|mm", + "monsterfluff|meri|crcotn", + "monsterfluff|merregon|mpmm", + "monsterfluff|merregon|mtf", + "monsterfluff|merrenoloth|mpmm", + "monsterfluff|merrenoloth|mtf", + "monsterfluff|merrow shallowpriest|egw", + "monsterfluff|merrow|mm", + "monsterfluff|metallic dragons|mm", + "monsterfluff|metallic peacekeeper|ftd", + "monsterfluff|metallic warbler|ftd", + "monsterfluff|mezzoloth|mm", + "monsterfluff|mighty servant of leuk-o|tce", + "monsterfluff|miirym|cm", + "monsterfluff|milivoj|cos", + "monsterfluff|mimic|mm", + "monsterfluff|mind drinker vampire|ggr", + "monsterfluff|mind flayer arcanist|mm", + "monsterfluff|mind flayer psion|vgm", + "monsterfluff|mind flayer|mm", + "monsterfluff|mind mage|ggr", + "monsterfluff|mindwitness|mpmm", + "monsterfluff|mindwitness|vgm", + "monsterfluff|minotaur living crystal statue|gos", + "monsterfluff|minotaur skeleton|mm", + "monsterfluff|minotaur|mm", + "monsterfluff|minsc and boo!|mabjov", + "monsterfluff|miraj vizann|pota", + "monsterfluff|miros xelbrin|skt", + "monsterfluff|mirt|wdh", + "monsterfluff|mist hulk|bgg", + "monsterfluff|mister light|wbtw", + "monsterfluff|mister witch|wbtw", + "monsterfluff|mite|mff", + "monsterfluff|mjenir|idrotf", + "monsterfluff|modrons|mm", + "monsterfluff|moghadam|imr", + "monsterfluff|molliver|wbtw", + "monsterfluff|moloch|mpmm", + "monsterfluff|moloch|mtf", + "monsterfluff|molydeus|mpmm", + "monsterfluff|molydeus|mtf", + "monsterfluff|monastery of the distressed body grand master|llk", + "monsterfluff|monastic high curator|crcotn", + "monsterfluff|monastic infiltrator|crcotn", + "monsterfluff|monastic operative|crcotn", + "monsterfluff|mongrelfolk|cos", + "monsterfluff|monodrone|mm", + "monsterfluff|monstrous peryton|gos", + "monsterfluff|montaron and the laughing skull|mabjov", + "monsterfluff|moonshark|crcotn", + "monsterfluff|moonstone dragon wyrmling|ftd", + "monsterfluff|moorbounder|egw", + "monsterfluff|mordakhesh|erlw", + "monsterfluff|morkoth|mpmm", + "monsterfluff|morkoth|vgm", + "monsterfluff|mormesk the wraith|lmop", + "monsterfluff|mortlock vanthampur|bgdia", + "monsterfluff|morwena veilmist|aitfr-thp", + "monsterfluff|mossback steward|egw", + "monsterfluff|mountain goat|idrotf", + "monsterfluff|mouth of grolantor|mpmm", + "monsterfluff|mouth of grolantor|vgm", + "monsterfluff|mr. dory|gos", + "monsterfluff|mud hulk|bgg", + "monsterfluff|mud mephit|mm", + "monsterfluff|muiral|wdmm", + "monsterfluff|mummy lord|mm", + "monsterfluff|mummy|mm", + "monsterfluff|murder comet|bam", + "monsterfluff|murgaxor|scc", + "monsterfluff|mwaxanaré|toa", + "monsterfluff|myconid adult|mm", + "monsterfluff|myconid sovereign|mm", + "monsterfluff|myconid sprout|mm", + "monsterfluff|myconid|mm", + "monsterfluff|myx nargis ruba|jttrc", + "monsterfluff|môrgæn|ai", + "monsterfluff|nabassu|mpmm", + "monsterfluff|nabassu|mtf", + "monsterfluff|naergoth bladelord|rot", + "monsterfluff|naes inuus|mabjov", + "monsterfluff|nagas|mm", + "monsterfluff|nagpa|mpmm", + "monsterfluff|nagpa|mtf", + "monsterfluff|naiad|cm", + "monsterfluff|naiad|mot", + "monsterfluff|nalfeshnee|mm", + "monsterfluff|nanny pu'pu|toa", + "monsterfluff|nar'l xibrindas|wdh", + "monsterfluff|narth tezrin|skt", + "monsterfluff|narzugon|mpmm", + "monsterfluff|narzugon|mtf", + "monsterfluff|nass lantomir's ghost|idrotf", + "monsterfluff|nat|wdh", + "monsterfluff|nauk|mabjov", + "monsterfluff|navid|jttrc", + "monsterfluff|naxene drathkala|skt", + "monsterfluff|necrichor|vrgr", + "monsterfluff|necro-alchemist|psi", + "monsterfluff|necromancer wizard|mpmm", + "monsterfluff|necromancer|vgm", + "monsterfluff|necromite of myrkul|bgdia", + "monsterfluff|needle blight|mm", + "monsterfluff|needle lord|mff", + "monsterfluff|needle spawn|mff", + "monsterfluff|neh-thalggu|bam", + "monsterfluff|nene|jttrc", + "monsterfluff|neo-otyugh|imr", + "monsterfluff|neogi (*)|mpmm", + "monsterfluff|neogi hatchling swarm|bam", + "monsterfluff|neogi hatchling|mpmm", + "monsterfluff|neogi hatchling|vgm", + "monsterfluff|neogi master|mpmm", + "monsterfluff|neogi master|vgm", + "monsterfluff|neogi pirate|bam", + "monsterfluff|neogi void hunter|bam", + "monsterfluff|neogi|mpmm", + "monsterfluff|neogi|vgm", + "monsterfluff|neothelid|mpmm", + "monsterfluff|neothelid|vgm", + "monsterfluff|nereid|tftyp", + "monsterfluff|nergaliid|egw", + "monsterfluff|neronvain|rot", + "monsterfluff|nester|wdmm", + "monsterfluff|nevermind gnome inventor|mcv2dc", + "monsterfluff|nevermind gnome mastermind|mcv2dc", + "monsterfluff|nezznar the black spider|lmop", + "monsterfluff|night blade|bgdia", + "monsterfluff|night hag|mm", + "monsterfluff|night scavver|bam", + "monsterfluff|night terrors|psx", + "monsterfluff|nightmare beast|mcv1sc", + "monsterfluff|nightmare shepherd|mot", + "monsterfluff|nightmare|mm", + "monsterfluff|nightsea chil-liren|jttrc", + "monsterfluff|nightveil specter|ggr", + "monsterfluff|nightwalker|mpmm", + "monsterfluff|nightwalker|mtf", + "monsterfluff|nihiloor|wdh", + "monsterfluff|nilbog|mpmm", + "monsterfluff|nilbog|vgm", + "monsterfluff|nimblewright|wdh", + "monsterfluff|nimira|tftyp", + "monsterfluff|nimuel|jttrc", + "monsterfluff|nine-fingers keene|bgdia", + "monsterfluff|nintra siotta|cm", + "monsterfluff|niv-mizzet|ggr", + "monsterfluff|nivix cyclops|ggr", + "monsterfluff|noble|mm", + "monsterfluff|norker war leader|mff", + "monsterfluff|norker|mff", + "monsterfluff|nosferatu|vrgr", + "monsterfluff|noska ur'gray|wdh", + "monsterfluff|nothic|mm", + "monsterfluff|nupperibo|mpmm", + "monsterfluff|nupperibo|mtf", + "monsterfluff|nurvureem, the dark lady|pota", + "monsterfluff|nycaloth|mm", + "monsterfluff|nyx-fleece ram|mot", + "monsterfluff|oak truestrike|ai", + "monsterfluff|oaken bolter|mtf", + "monsterfluff|oblex spawn|mpmm", + "monsterfluff|oblex spawn|mtf", + "monsterfluff|oblexes|mpmm", + "monsterfluff|obliteros|wdh", + "monsterfluff|obmi|tftyp", + "monsterfluff|obzedat ghost|ggr", + "monsterfluff|occult extollant|crcotn", + "monsterfluff|occult initiate|crcotn", + "monsterfluff|occult silvertongue|crcotn", + "monsterfluff|oceanus|gos", + "monsterfluff|ochre jelly|mm", + "monsterfluff|octopus|mm", + "monsterfluff|ogre battering ram|mpmm", + "monsterfluff|ogre battering ram|mtf", + "monsterfluff|ogre bolt launcher|mpmm", + "monsterfluff|ogre bolt launcher|mtf", + "monsterfluff|ogre chain brute|mpmm", + "monsterfluff|ogre chain brute|mtf", + "monsterfluff|ogre channeler|psz", + "monsterfluff|ogre howdah|mpmm", + "monsterfluff|ogre howdah|mtf", + "monsterfluff|ogre lord buhfal ii|egw", + "monsterfluff|ogre zombie|mm", + "monsterfluff|ogres of war|mpmm", + "monsterfluff|ogre|mm", + "monsterfluff|ogrémoch|pota", + "monsterfluff|oinoloth|mpmm", + "monsterfluff|oinoloth|mtf", + "monsterfluff|olara|crcotn", + "monsterfluff|olhydra|pota", + "monsterfluff|ollin|jttrc", + "monsterfluff|omin dran|ai", + "monsterfluff|one-eyed shiver|pota", + "monsterfluff|oni|mm", + "monsterfluff|ontharr frume|hotdq", + "monsterfluff|onyx|oow", + "monsterfluff|oozes|mm", + "monsterfluff|oracle of strixhaven|scc", + "monsterfluff|oracle|mot", + "monsterfluff|orc blade of ilneval|vgm", + "monsterfluff|orc claw of luthic|vgm", + "monsterfluff|orc eye of gruumsh|mm", + "monsterfluff|orc hand of yurtrus|vgm", + "monsterfluff|orc nurtured one of yurtrus|vgm", + "monsterfluff|orc red fang of shargaas|vgm", + "monsterfluff|orc war chief|mm", + "monsterfluff|orcus|mpmm", + "monsterfluff|orcus|mtf", + "monsterfluff|orc|mm", + "monsterfluff|oread|mot", + "monsterfluff|oreioth|pota", + "monsterfluff|oren yogilvy|skt", + "monsterfluff|oriq blood mage|scc", + "monsterfluff|oriq recruiter|scc", + "monsterfluff|orog|mm", + "monsterfluff|orond gralhund|wdh", + "monsterfluff|orthon|mpmm", + "monsterfluff|orthon|mtf", + "monsterfluff|orvex ocrammas|toa", + "monsterfluff|orzhov giant|ggr", + "monsterfluff|osvaldo cassalanter|wdh", + "monsterfluff|othovir|skt", + "monsterfluff|ott steeltoes|wdh", + "monsterfluff|otto belview|cos", + "monsterfluff|otyugh|mm", + "monsterfluff|ougalop|oota", + "monsterfluff|overlords|erlw", + "monsterfluff|owlbear|mm", + "monsterfluff|oxen|psz", + "monsterfluff|ox|mpmm", + "monsterfluff|ox|vgm", + "monsterfluff|paloma|jttrc", + "monsterfluff|panopticus wizard|wdh", + "monsterfluff|paolo maykapal|jttrc", + "monsterfluff|paper bird|wbtw", + "monsterfluff|parasite-infested behir|cm", + "monsterfluff|pari|jttrc", + "monsterfluff|parrot|psx", + "monsterfluff|parson pellinost|egw", + "monsterfluff|patrina velikovna|cos", + "monsterfluff|pazuzu|mabjov", + "monsterfluff|peebles|oota", + "monsterfluff|pegasus|mm", + "monsterfluff|pelyious avhoste|mabjov", + "monsterfluff|pendragon beestinger|ai", + "monsterfluff|pentadrone|mm", + "monsterfluff|percival de rolo|tdcsr", + "monsterfluff|perigee|crcotn", + "monsterfluff|peryton|mm", + "monsterfluff|pest mascot|scc", + "monsterfluff|pestilence demon|psz", + "monsterfluff|phaerimm|mabjov", + "monsterfluff|phaia|tftyp", + "monsterfluff|phantom warrior|cos", + "monsterfluff|pharblex spattergoo|hotdq", + "monsterfluff|phase spider|mm", + "monsterfluff|phoenix anvil|ai", + "monsterfluff|phoenix|mpmm", + "monsterfluff|phoenix|mtf", + "monsterfluff|phylaskia|mot", + "monsterfluff|piccolo|cos", + "monsterfluff|pidlwick ii|cos", + "monsterfluff|piercer|mm", + "monsterfluff|piggy wiggle butt|rmbre", + "monsterfluff|pike trickfoot|tdcsr", + "monsterfluff|piranha|psx", + "monsterfluff|pirate bosun|gos", + "monsterfluff|pirate captain|gos", + "monsterfluff|pirate deck wizard|gos", + "monsterfluff|pirate first mate|gos", + "monsterfluff|pit fiend|mm", + "monsterfluff|pixie|mm", + "monsterfluff|plainscow|tdcsr", + "monsterfluff|planetar|mm", + "monsterfluff|plasmoid boss|bam", + "monsterfluff|plasmoid explorer|bam", + "monsterfluff|plasmoid warrior|bam", + "monsterfluff|platinum golem|tdcsr", + "monsterfluff|plesiosaurus|mm", + "monsterfluff|podling|vrgr", + "monsterfluff|pollenella the honeybee|wbtw", + "monsterfluff|poltergeist|mm", + "monsterfluff|polukranos|mot", + "monsterfluff|portentia dran|ai", + "monsterfluff|pow ming|skt", + "monsterfluff|precognitive mage|ggr", + "monsterfluff|preeta kreepa|wdmm", + "monsterfluff|priest of osybus|vrgr", + "monsterfluff|priest|mm", + "monsterfluff|prince derendil|oota", + "monsterfluff|prince kirina|jttrc", + "monsterfluff|prince simbon|jttrc", + "monsterfluff|prince xeleth|lox", + "monsterfluff|princeps kovik|bgdia", + "monsterfluff|princess serissa|skt", + "monsterfluff|princess xedalli|lox", + "monsterfluff|prismari apprentice|scc", + "monsterfluff|prismari pledgemage|scc", + "monsterfluff|prismari professor of expression|scc", + "monsterfluff|prismari professor of perfection|scc", + "monsterfluff|prisoner 13|kftgv", + "monsterfluff|prisoner 237|idrotf", + "monsterfluff|prolix yusaf|crcotn", + "monsterfluff|pseudodragon|mm", + "monsterfluff|psurlon leader|bam", + "monsterfluff|psurlon ringer|bam", + "monsterfluff|psurlon|bam", + "monsterfluff|pterafolk|toa", + "monsterfluff|pteranodon|mm", + "monsterfluff|puppeteer parasite|mcv1sc", + "monsterfluff|purple wormling|skt", + "monsterfluff|purple worm|mm", + "monsterfluff|quadrone|mm", + "monsterfluff|quaggoth spore servant|mm", + "monsterfluff|quaggoth thonot|mm", + "monsterfluff|quaggoth|mm", + "monsterfluff|quandrix apprentice|scc", + "monsterfluff|quandrix pledgemage|scc", + "monsterfluff|quandrix professor of substance|scc", + "monsterfluff|quandrix professor of theory|scc", + "monsterfluff|quasit|mm", + "monsterfluff|quetzalcoatlus|mpmm", + "monsterfluff|quetzalcoatlus|vgm", + "monsterfluff|quickling|mpmm", + "monsterfluff|quickling|vgm", + "monsterfluff|quipper|mm", + "monsterfluff|quori|erlw", + "monsterfluff|radiant idol|erlw", + "monsterfluff|raezil|wbtw", + "monsterfluff|raggadragga|bgdia", + "monsterfluff|rahadin|cos", + "monsterfluff|rain|mismv1", + "monsterfluff|rak tulkhesh|erlw", + "monsterfluff|rakdos lampooner|ggr", + "monsterfluff|rakdos performer, blade juggler|ggr", + "monsterfluff|rakdos performer, fire eater|ggr", + "monsterfluff|rakdos performer, high-wire acrobat|ggr", + "monsterfluff|rakdos|ggr", + "monsterfluff|rakshasa|mm", + "monsterfluff|ram sugar|cm", + "monsterfluff|ras nsi|toa", + "monsterfluff|rath modar|hotdq", + "monsterfluff|rat|mm", + "monsterfluff|ravager slaughter lord|tdcsr", + "monsterfluff|ravager stabby-stabber|tdcsr", + "monsterfluff|ravagers|tdcsr", + "monsterfluff|raven uth vogler|dsotdq", + "monsterfluff|raven|mm", + "monsterfluff|razerblast|pota", + "monsterfluff|reaper of bhaal|bgdia", + "monsterfluff|reckoner|ggr", + "monsterfluff|red abishai|mpmm", + "monsterfluff|red abishai|mtf", + "monsterfluff|red dragon wyrmling|mm", + "monsterfluff|red dragon|mm", + "monsterfluff|red greatwyrm|ftd", + "monsterfluff|red guard drake|vgm", + "monsterfluff|red ruin|dsotdq", + "monsterfluff|red slaad|mm", + "monsterfluff|redbrand ruffian|lmop", + "monsterfluff|redcap|mpmm", + "monsterfluff|redcap|vgm", + "monsterfluff|reef shark|mm", + "monsterfluff|reghed chieftain|idrotf", + "monsterfluff|reghed great warrior|idrotf", + "monsterfluff|reghed shaman|idrotf", + "monsterfluff|reghed warrior|idrotf", + "monsterfluff|regisaur|bgg", + "monsterfluff|reigar|bam", + "monsterfluff|reindeer|idrotf", + "monsterfluff|relentless juggernaut|vrgr", + "monsterfluff|relentless slasher|vrgr", + "monsterfluff|relic sloth|scc", + "monsterfluff|remallia haventree|wdh", + "monsterfluff|remnant chosen|tdcsr", + "monsterfluff|remnant cultist|tdcsr", + "monsterfluff|remnants|tdcsr", + "monsterfluff|remorhaz|mm", + "monsterfluff|renaer neverember|wdh", + "monsterfluff|retriever|mpmm", + "monsterfluff|retriever|mtf", + "monsterfluff|returned drifter|mot", + "monsterfluff|returned kakomantis|mot", + "monsterfluff|returned palamnite|mot", + "monsterfluff|returned sentry|mot", + "monsterfluff|returned|mot", + "monsterfluff|revenant|mm", + "monsterfluff|rezmir|hotdq", + "monsterfluff|rictavio|cos", + "monsterfluff|riding horse|mm", + "monsterfluff|rilago|kftgv", + "monsterfluff|rilsa rael|bgdia", + "monsterfluff|rime hulk|bgg", + "monsterfluff|ringlerun|wbtw", + "monsterfluff|rip tide priest|gos", + "monsterfluff|rishaal the page-turner|wdh", + "monsterfluff|river serpent|psa", + "monsterfluff|riverine|jttrc", + "monsterfluff|rivermaw brawler|tdcsr", + "monsterfluff|rivermaw stormborn|tdcsr", + "monsterfluff|rivermaw warriors|tdcsr", + "monsterfluff|rock gnome recluse|dip", + "monsterfluff|roc|mm", + "monsterfluff|ront|oota", + "monsterfluff|roper|mm", + "monsterfluff|rosavalda \"rose\" durst|cos", + "monsterfluff|rosie beestinger|ai", + "monsterfluff|rot troll|mpmm", + "monsterfluff|rot troll|mtf", + "monsterfluff|rothe, deep|vgm", + "monsterfluff|rothe|vgm", + "monsterfluff|rothé|vgm", + "monsterfluff|rubblebelt stalker|ggr", + "monsterfluff|rug of smothering|mm", + "monsterfluff|ruidium elephant|crcotn", + "monsterfluff|ruin grinder|scc", + "monsterfluff|rumpadump|oota", + "monsterfluff|runara|dosi", + "monsterfluff|runic colossus|bgg", + "monsterfluff|rust monster|mm", + "monsterfluff|rutterkin|mpmm", + "monsterfluff|rutterkin|mtf", + "monsterfluff|rystia zav|oota", + "monsterfluff|sacred statue|mpmm", + "monsterfluff|sacred statue|mtf", + "monsterfluff|sacred stone monk|pota", + "monsterfluff|saemon havarian|mabjov", + "monsterfluff|saeth cromley|wdh", + "monsterfluff|sagacitous erusaire|tdcsr", + "monsterfluff|sage|cm", + "monsterfluff|sahuagin baron|mm", + "monsterfluff|sahuagin blademaster|gos", + "monsterfluff|sahuagin champion|gos", + "monsterfluff|sahuagin coral smasher|gos", + "monsterfluff|sahuagin deep diver|gos", + "monsterfluff|sahuagin hatchling swarm|gos", + "monsterfluff|sahuagin high priestess|gos", + "monsterfluff|sahuagin priestess|mm", + "monsterfluff|sahuagin warlock of uk'otoa|egw", + "monsterfluff|sahuagin wave shaper|gos", + "monsterfluff|sahuagin|mm", + "monsterfluff|sailback|psx", + "monsterfluff|salamander|mm", + "monsterfluff|saleeth the couatl|awm", + "monsterfluff|salida|toa", + "monsterfluff|samira arah|jttrc", + "monsterfluff|sanbalet|gos", + "monsterfluff|sandesyl morgia|hotdq", + "monsterfluff|sandwurm|psa", + "monsterfluff|sapphire dragon wyrmling|ftd", + "monsterfluff|sapphire greatwyrm|ftd", + "monsterfluff|sapphire sentinel|cm", + "monsterfluff|sarevok|mabjov", + "monsterfluff|sarith kzekarit|oota", + "monsterfluff|sarlamir|dsotdq", + "monsterfluff|satyr reveler|mot", + "monsterfluff|satyr thornbearer|mot", + "monsterfluff|satyr|mm", + "monsterfluff|sauriv|gos", + "monsterfluff|scaladar|wdmm", + "monsterfluff|scanlan shorthalt|tdcsr", + "monsterfluff|scarecrow|mm", + "monsterfluff|scholarly agent|crcotn", + "monsterfluff|scholarly excavator|crcotn", + "monsterfluff|scholarly mastermind|crcotn", + "monsterfluff|scion of grolantor|bgg", + "monsterfluff|scion of memnor|bgg", + "monsterfluff|scion of skoraeus|bgg", + "monsterfluff|scion of stronmaus|bgg", + "monsterfluff|scion of surtur|bgg", + "monsterfluff|scion of thrym|bgg", + "monsterfluff|scions of giants' gods|bgg", + "monsterfluff|scorchbringer guard|ggr", + "monsterfluff|scout|mm", + "monsterfluff|scrapper|mismv1", + "monsterfluff|screaming devilkin|mff", + "monsterfluff|scribble|crcotn", + "monsterfluff|scufflecup teacup|scc", + "monsterfluff|scuttling serpentmaw|crcotn", + "monsterfluff|sea elf scout|dsotdq", + "monsterfluff|sea fury|egw", + "monsterfluff|sea hag|mm", + "monsterfluff|sea lion|tftyp", + "monsterfluff|sea spawn|mpmm", + "monsterfluff|sea spawn|vgm", + "monsterfluff|seal|idrotf", + "monsterfluff|selenelion twin|wbtw", + "monsterfluff|sephek kaltro|idrotf", + "monsterfluff|serapio|jttrc", + "monsterfluff|serpopard|psa", + "monsterfluff|serra angel|psd", + "monsterfluff|servitor thrull|ggr", + "monsterfluff|servo|psk", + "monsterfluff|setessan hoplite|mot", + "monsterfluff|seth the shapeshifting dragon|mismv1", + "monsterfluff|severin|rot", + "monsterfluff|shadar-kai gloom weaver|mpmm", + "monsterfluff|shadar-kai shadow dancer|mpmm", + "monsterfluff|shadar-kai soul monger|mpmm", + "monsterfluff|shadar-kai|mpmm", + "monsterfluff|shade|psz", + "monsterfluff|shadow assassin|wdmm", + "monsterfluff|shadow dancer|mtf", + "monsterfluff|shadow demon|mm", + "monsterfluff|shadow dragon|mm", + "monsterfluff|shadow horror|ggr", + "monsterfluff|shadow mastiff alpha|mpmm", + "monsterfluff|shadow mastiffs|mpmm", + "monsterfluff|shadow mastiff|mpmm", + "monsterfluff|shadow mastiff|vgm", + "monsterfluff|shadow spirit|tce", + "monsterfluff|shadowghast|egw", + "monsterfluff|shadow|mm", + "monsterfluff|shadrix silverquill|scc", + "monsterfluff|shalai|psd", + "monsterfluff|shalvus martholio|skt", + "monsterfluff|shambling mound totem elemental|psx", + "monsterfluff|shambling mound|mm", + "monsterfluff|shard shunner|wdh", + "monsterfluff|sharkbody abomination|egw", + "monsterfluff|shatterskull giant|psz", + "monsterfluff|shedrak of the eyes|oota", + "monsterfluff|sheldon the blueberry dragon|mismv1", + "monsterfluff|shell shark|gos", + "monsterfluff|shemshime|cm", + "monsterfluff|shield guardian|mm", + "monsterfluff|shifter|erlw", + "monsterfluff|shira|crcotn", + "monsterfluff|shoal serpent|psz", + "monsterfluff|shoalar quanderil|pota", + "monsterfluff|sholeh|jttrc", + "monsterfluff|shoosuva|mpmm", + "monsterfluff|shoosuva|vgm", + "monsterfluff|shrieker|mm", + "monsterfluff|shunn shurreth|wdmm", + "monsterfluff|shuushar the awakened|oota", + "monsterfluff|sibriex|mpmm", + "monsterfluff|sibriex|mtf", + "monsterfluff|sigarda|psi", + "monsterfluff|sildar hallwinter|lmop", + "monsterfluff|silver dragon wyrmling|mm", + "monsterfluff|silver dragon|mm", + "monsterfluff|silver greatwyrm|ftd", + "monsterfluff|silverquill apprentice|scc", + "monsterfluff|silverquill pledgemage|scc", + "monsterfluff|silverquill professor of radiance|scc", + "monsterfluff|silverquill professor of shadow|scc", + "monsterfluff|simon aumar|hat-tg", + "monsterfluff|sinensa|dosi", + "monsterfluff|sir baric nylef|skt", + "monsterfluff|sir braford|tftyp", + "monsterfluff|sir godfrey gwilym|cos", + "monsterfluff|sir talavar|wbtw", + "monsterfluff|sir ursas|imr", + "monsterfluff|sirac of suzail|skt", + "monsterfluff|sire of insanity|ggr", + "monsterfluff|sirene|mabjov", + "monsterfluff|siren|tftyp", + "monsterfluff|sivak draconian|dsotdq", + "monsterfluff|skaab|psi", + "monsterfluff|skabatha nightshade|wbtw", + "monsterfluff|skeemo weirdbottle|wdh", + "monsterfluff|skeletal alchemist|gos", + "monsterfluff|skeletal bloodfin|crcotn", + "monsterfluff|skeletal horror|aitfr-dn", + "monsterfluff|skeletal juggernaut|gos", + "monsterfluff|skeletal knight|dsotdq", + "monsterfluff|skeletal riding horse|dip", + "monsterfluff|skeletal swarm|gos", + "monsterfluff|skeleton key|toa", + "monsterfluff|skeleton lord|mabjov", + "monsterfluff|skeleton warrior|mabjov", + "monsterfluff|skeletons|tdcsr", + "monsterfluff|skeleton|mm", + "monsterfluff|skittering horror|ggr", + "monsterfluff|skitterwidget|cm", + "monsterfluff|skr'a s'orsk|egw", + "monsterfluff|skriss|oota", + "monsterfluff|skulk|mpmm", + "monsterfluff|skulk|mtf", + "monsterfluff|skull lasher of myrkul|bgdia", + "monsterfluff|skull lord|mpmm", + "monsterfluff|skull lord|mtf", + "monsterfluff|skum|gos", + "monsterfluff|sky leviathan|psk", + "monsterfluff|sky whale|psk", + "monsterfluff|skyjek roc|ggr", + "monsterfluff|skylla|wbtw", + "monsterfluff|skyswimmer|ggr", + "monsterfluff|skyweaver|pota", + "monsterfluff|slaad tadpole|mm", + "monsterfluff|slaadi|mm", + "monsterfluff|sladis vadir|oota", + "monsterfluff|slarkrethel|skt", + "monsterfluff|slithering bloodfin|crcotn", + "monsterfluff|slithering tracker|mpmm", + "monsterfluff|slithering tracker|vgm", + "monsterfluff|sloopidoop|oota", + "monsterfluff|sludge hag|mgelft", + "monsterfluff|small drake|psa", + "monsterfluff|smiler the defiler|bgdia", + "monsterfluff|smoke mephit|mm", + "monsterfluff|snarla|tftyp", + "monsterfluff|snow golem|idrotf", + "monsterfluff|snowy owlbear|idrotf", + "monsterfluff|snurrevin|tftyp", + "monsterfluff|sofina|hat-tg", + "monsterfluff|solar dragon wyrmling|bam", + "monsterfluff|solar|mm", + "monsterfluff|soldier|ggr", + "monsterfluff|soluun xibrindas|wdh", + "monsterfluff|sorrowfish|crcotn", + "monsterfluff|sorrowsworn|mpmm", + "monsterfluff|soul monger|mtf", + "monsterfluff|soul shaker|jttrc", + "monsterfluff|soulstinger demon|psa", + "monsterfluff|sovereign basidia|oota", + "monsterfluff|space clown|bam", + "monsterfluff|space eel|bam", + "monsterfluff|space guppy|bam", + "monsterfluff|space hamster|bam", + "monsterfluff|space mollymawk|bam", + "monsterfluff|space swine|bam", + "monsterfluff|spawn of kyuss|mpmm", + "monsterfluff|spawn of kyuss|vgm", + "monsterfluff|spectator|mm", + "monsterfluff|specter|mm", + "monsterfluff|spectral cloud|bgg", + "monsterfluff|spellix romwod|idrotf", + "monsterfluff|sperm whale|idrotf", + "monsterfluff|sphinx (type 1)|psz", + "monsterfluff|sphinx (type 2)|psz", + "monsterfluff|sphinxes|mm", + "monsterfluff|spiderbait|oota", + "monsterfluff|spiderfrog|mgelft", + "monsterfluff|spider|mm", + "monsterfluff|spiked tomb guardian|toa", + "monsterfluff|spined devil|mm", + "monsterfluff|spirit naga|mm", + "monsterfluff|spirit statue mascot|scc", + "monsterfluff|spirit troll|mpmm", + "monsterfluff|spirit troll|mtf", + "monsterfluff|spirit|psz", + "monsterfluff|spitting mimic|idrotf", + "monsterfluff|splugoth the returned|ai", + "monsterfluff|spore servant octopus|dosi", + "monsterfluff|spotted lion|bgg", + "monsterfluff|spring eladrin|mpmm", + "monsterfluff|spring eladrin|mtf", + "monsterfluff|sprite|mm", + "monsterfluff|spy|mm", + "monsterfluff|squiddly|wdh", + "monsterfluff|squirt the oilcan|wbtw", + "monsterfluff|ssendam, lord of madness|mabjov", + "monsterfluff|ssurran defiler|bam", + "monsterfluff|ssurran poisoner|bam", + "monsterfluff|stalker of baphomet|bgg", + "monsterfluff|star lancer|mcv1sc", + "monsterfluff|star spawn grue|mpmm", + "monsterfluff|star spawn grue|mtf", + "monsterfluff|star spawn hulk|mpmm", + "monsterfluff|star spawn hulk|mtf", + "monsterfluff|star spawn larva mage|mpmm", + "monsterfluff|star spawn larva mage|mtf", + "monsterfluff|star spawn mangler|mpmm", + "monsterfluff|star spawn mangler|mtf", + "monsterfluff|star spawn seer|mpmm", + "monsterfluff|star spawn seer|mtf", + "monsterfluff|star spawn|mpmm", + "monsterfluff|star spawn|mtf", + "monsterfluff|starlight apparition|bam", + "monsterfluff|steam mephit|mm", + "monsterfluff|steeders|mpmm", + "monsterfluff|steel crane|cm", + "monsterfluff|steel defender|tce", + "monsterfluff|steel leaf kavu|psd", + "monsterfluff|steel predator|mpmm", + "monsterfluff|steel predator|mtf", + "monsterfluff|stegosaurus|mpmm", + "monsterfluff|stegosaurus|vgm", + "monsterfluff|stench kow|mpmm", + "monsterfluff|stench kow|vgm", + "monsterfluff|stirge|mm", + "monsterfluff|stone cursed|mpmm", + "monsterfluff|stone cursed|mtf", + "monsterfluff|stone defender|mtf", + "monsterfluff|stone dragon statue|tftyp", + "monsterfluff|stone giant dreamwalker|mpmm", + "monsterfluff|stone giant dreamwalker|vgm", + "monsterfluff|stone giant of evil earth|bgg", + "monsterfluff|stone giant rockspeaker|bgg", + "monsterfluff|stone giant|mm", + "monsterfluff|stone golem|mm", + "monsterfluff|stone guardian (animated armor)|psx", + "monsterfluff|stone guardian (helmed horror)|psx", + "monsterfluff|stone guardian (shield guardian)|psx", + "monsterfluff|stone guardian (stone golem)|psx", + "monsterfluff|stone juggernaut|toa", + "monsterfluff|stonecloak|wdmm", + "monsterfluff|stonemelder|pota", + "monsterfluff|stool|oota", + "monsterfluff|storm crab|bgg", + "monsterfluff|storm giant quintessent|mpmm", + "monsterfluff|storm giant quintessent|vgm", + "monsterfluff|storm giant tempest caller|bgg", + "monsterfluff|storm giant|mm", + "monsterfluff|storm herald|bgg", + "monsterfluff|strahd von zarovich|cos", + "monsterfluff|strahd zombie|cos", + "monsterfluff|strahd's animated armor|cos", + "monsterfluff|strefan maurer|psi", + "monsterfluff|strigoi|vrgr", + "monsterfluff|strixhaven campus guide|scc", + "monsterfluff|strongheart|wbtw", + "monsterfluff|su-monster|toa", + "monsterfluff|succubus/incubus|mm", + "monsterfluff|succubus|mm", + "monsterfluff|sul khatesh|erlw", + "monsterfluff|suldil baldoriel|mabjov", + "monsterfluff|summer eladrin|mpmm", + "monsterfluff|summer eladrin|mtf", + "monsterfluff|sunbird|psx", + "monsterfluff|sunder shaman|ggr", + "monsterfluff|sundeth|wdmm", + "monsterfluff|surrakar|psz", + "monsterfluff|swarm of animated books|cm", + "monsterfluff|swarm of bats|mm", + "monsterfluff|swarm of beetles|mm", + "monsterfluff|swarm of books|wdh", + "monsterfluff|swarm of campestris|wbtw", + "monsterfluff|swarm of centipedes|mm", + "monsterfluff|swarm of cranium rats|mpmm", + "monsterfluff|swarm of cranium rats|vgm", + "monsterfluff|swarm of gremishkas|vrgr", + "monsterfluff|swarm of hoard scarabs|ftd", + "monsterfluff|swarm of insects|mm", + "monsterfluff|swarm of maggots|vrgr", + "monsterfluff|swarm of mechanical spiders|wdh", + "monsterfluff|swarm of piranhas|psx", + "monsterfluff|swarm of poisonous snakes|mm", + "monsterfluff|swarm of quippers|mm", + "monsterfluff|swarm of rats|mm", + "monsterfluff|swarm of ravens|mm", + "monsterfluff|swarm of rot grubs|mpmm", + "monsterfluff|swarm of rot grubs|vgm", + "monsterfluff|swarm of scarabs|vrgr", + "monsterfluff|swarm of sorrowfish|crcotn", + "monsterfluff|swarm of spiders|mm", + "monsterfluff|swarm of wasps|mm", + "monsterfluff|swarm of zombie limbs|vrgr", + "monsterfluff|swashbuckler|mpmm", + "monsterfluff|swashbuckler|vgm", + "monsterfluff|swavain basilisk|egw", + "monsterfluff|sword spider|mabjov", + "monsterfluff|sword wraith commander|mpmm", + "monsterfluff|sword wraith commander|mtf", + "monsterfluff|sword wraith warrior|mpmm", + "monsterfluff|sword wraith warrior|mtf", + "monsterfluff|sword wraiths|mpmm", + "monsterfluff|sylgar|wdh", + "monsterfluff|sythian skalderang|kftgv", + "monsterfluff|szoldar szoldarovich|cos", + "monsterfluff|tabaxi hunter|toa", + "monsterfluff|tabaxi minstrel|toa", + "monsterfluff|talis the white|hotdq", + "monsterfluff|talisolvanar \"tally\" fellbranch|wdh", + "monsterfluff|tanarukk|mpmm", + "monsterfluff|tanarukk|vgm", + "monsterfluff|tanazir quandrix|scc", + "monsterfluff|tarak|dosi", + "monsterfluff|tarkanan assassin|erlw", + "monsterfluff|tarrasque|mm", + "monsterfluff|tarul var|tftyp", + "monsterfluff|taryon and doty|tdcsr", + "monsterfluff|taryon darrington|tdcsr", + "monsterfluff|tashlyn yafeera|wdh", + "monsterfluff|tasloi sniper|mabjov", + "monsterfluff|tasloi|mabjov", + "monsterfluff|tatina rookledust|dsotdq", + "monsterfluff|tecuziztecatl|tftyp", + "monsterfluff|telepathic pentacle|idrotf", + "monsterfluff|tem temble|dsotdq", + "monsterfluff|tempest spirit|bgg", + "monsterfluff|terastodon|psz", + "monsterfluff|terra stomper|psz", + "monsterfluff|thane kayalithica|skt", + "monsterfluff|thanoi hunter|mcv2dc", + "monsterfluff|thavius kreeg|bgdia", + "monsterfluff|thayan apprentice|tftyp", + "monsterfluff|the angry|mtf", + "monsterfluff|the bagman|vrgr", + "monsterfluff|the hungry|mtf", + "monsterfluff|the keeper|tftyp", + "monsterfluff|the lonely|mtf", + "monsterfluff|the lord of blades|erlw", + "monsterfluff|the lost|mtf", + "monsterfluff|the pudding king|oota", + "monsterfluff|the stranger|kftgv", + "monsterfluff|the wretched|mtf", + "monsterfluff|themberchaud|oota", + "monsterfluff|theran chimera|mot", + "monsterfluff|thessalar's homunculus|imr", + "monsterfluff|thessalar|imr", + "monsterfluff|thessalheart construct|imr", + "monsterfluff|thessalhydra|hftt", + "monsterfluff|thessalkraken|imr", + "monsterfluff|thinnings|wbtw", + "monsterfluff|thomas t. toad|rmbre", + "monsterfluff|thopter (bat)|psk", + "monsterfluff|thopter (blood hawk)|psk", + "monsterfluff|thopter (eagle)|psk", + "monsterfluff|thopter (hawk)|psk", + "monsterfluff|thopter (owl)|psk", + "monsterfluff|thopter (pseudodragon)|psk", + "monsterfluff|thopter (raven)|psk", + "monsterfluff|thopter (vulture)|psk", + "monsterfluff|thornboldt \"thorn\" durst|cos", + "monsterfluff|thorny vegepygmy|mpmm", + "monsterfluff|thorny|vgm", + "monsterfluff|thorvin twinbeard|wdh", + "monsterfluff|thought spy|ggr", + "monsterfluff|thousand teeth|gos", + "monsterfluff|thrakkus|wdh", + "monsterfluff|three earrings|egw", + "monsterfluff|thri-kreen gladiator|bam", + "monsterfluff|thri-kreen hunter|bam", + "monsterfluff|thri-kreen mystic|bam", + "monsterfluff|thri-kreen|mm", + "monsterfluff|thug|mm", + "monsterfluff|thurl merosska|pota", + "monsterfluff|thurstwell vanthampur|bgdia", + "monsterfluff|thwad underbrew|wdmm", + "monsterfluff|tiamat|rot", + "monsterfluff|tiberius inuus|mabjov", + "monsterfluff|timbermaw|psz", + "monsterfluff|tin soldier|wbtw", + "monsterfluff|tissina khyret|wdh", + "monsterfluff|titanothere|bgg", + "monsterfluff|titivilus|mpmm", + "monsterfluff|titivilus|mtf", + "monsterfluff|tixie tockworth|kftgv", + "monsterfluff|tlacatecolo|jttrc", + "monsterfluff|tlexolotl|jttrc", + "monsterfluff|tlincalli|mpmm", + "monsterfluff|tlincalli|vgm", + "monsterfluff|tloques-popolocas|tftyp", + "monsterfluff|tomb dwarf|toa", + "monsterfluff|tomb guardian|toa", + "monsterfluff|tomb tapper|idrotf", + "monsterfluff|tommy two-butts|rmbre", + "monsterfluff|tonalli|jttrc", + "monsterfluff|topaz dragon wyrmling|ftd", + "monsterfluff|topaz greatwyrm|ftd", + "monsterfluff|topi|ttp", + "monsterfluff|topolah|lox", + "monsterfluff|topsy|oota", + "monsterfluff|torbit|wdmm", + "monsterfluff|torogar steelfist|bgdia", + "monsterfluff|tortle druid|mpmm", + "monsterfluff|tortle druid|mtf", + "monsterfluff|tortles|mpmm", + "monsterfluff|tortle|mpmm", + "monsterfluff|tortle|mtf", + "monsterfluff|totem elemental|psx", + "monsterfluff|traag draconian|mcv2dc", + "monsterfluff|transmuter wizard|mpmm", + "monsterfluff|transmuter|vgm", + "monsterfluff|trapper|mpmm", + "monsterfluff|trapper|vgm", + "monsterfluff|treant sapling|wbtw", + "monsterfluff|treant totem elemental|psx", + "monsterfluff|treant|mm", + "monsterfluff|tree blight|cos", + "monsterfluff|trench giant|psz", + "monsterfluff|trenzia|wdmm", + "monsterfluff|trepsin|hotdq", + "monsterfluff|tressym|bgdia", + "monsterfluff|tressym|skt", + "monsterfluff|tri-flower frond|toa", + "monsterfluff|tribal warrior|mm", + "monsterfluff|triceratops|mm", + "monsterfluff|tridrone|mm", + "monsterfluff|trilobite (giant)|psx", + "monsterfluff|trilobite|psx", + "monsterfluff|trinket|tdcsr", + "monsterfluff|triton master of waves|mot", + "monsterfluff|triton shorestalker|mot", + "monsterfluff|trobriand|wdmm", + "monsterfluff|troglodyte champion of laogzed|oota", + "monsterfluff|troglodyte|mm", + "monsterfluff|troll amalgam|bgg", + "monsterfluff|troll mutate|bgg", + "monsterfluff|trolls|bgg", + "monsterfluff|trolls|mpmm", + "monsterfluff|troll|mm", + "monsterfluff|tromokratis|mot", + "monsterfluff|trostani|ggr", + "monsterfluff|tsucora quori|erlw", + "monsterfluff|tungsten ward|jttrc", + "monsterfluff|turntimber giant|psz", + "monsterfluff|turvy|oota", + "monsterfluff|twig blight|mm", + "monsterfluff|two dry cloaks|oow", + "monsterfluff|two-headed cerberus|mot", + "monsterfluff|two-headed owlbear|imr", + "monsterfluff|two-headed plesiosaurus|ttp", + "monsterfluff|typhon|mot", + "monsterfluff|tyrannosaurus rex|mm", + "monsterfluff|tyrannosaurus zombie|toa", + "monsterfluff|tyrant|psx", + "monsterfluff|tyreus, illusionist|aitfr-fcd", + "monsterfluff|udaak|egw", + "monsterfluff|ulamog|psz", + "monsterfluff|ulder ravengard|bgdia", + "monsterfluff|ulitharid|mpmm", + "monsterfluff|ulitharid|vgm", + "monsterfluff|ultroloth|mm", + "monsterfluff|umber hulk|mm", + "monsterfluff|umbraxakar|wdmm", + "monsterfluff|undead shambling mound|wdmm", + "monsterfluff|undercity medusa|ggr", + "monsterfluff|underworld cerberus|mot", + "monsterfluff|undying councilor|erlw", + "monsterfluff|undying soldier|erlw", + "monsterfluff|undying|erlw", + "monsterfluff|unicorn|mm", + "monsterfluff|unspeakable horror|vrgr", + "monsterfluff|urgala meltimer|skt", + "monsterfluff|urstul floxin|wdh", + "monsterfluff|usagt|aitfr-thp", + "monsterfluff|uthgardt shaman|skt", + "monsterfluff|uzoma baten|jttrc", + "monsterfluff|vajra safahr|wdh", + "monsterfluff|valenar animals|erlw", + "monsterfluff|valenar hawk|erlw", + "monsterfluff|valenar hound|erlw", + "monsterfluff|valenar steed|erlw", + "monsterfluff|valetta|wdh", + "monsterfluff|valin sarnaster|cm", + "monsterfluff|valindra shadowmantle|toa", + "monsterfluff|valtagar steelshadow|wdmm", + "monsterfluff|valygar|mabjov", + "monsterfluff|vampirate captain|bam", + "monsterfluff|vampirate mage|bam", + "monsterfluff|vampirate|bam", + "monsterfluff|vampire neonate|psi", + "monsterfluff|vampire null|psz", + "monsterfluff|vampire spawn|mm", + "monsterfluff|vampire spellcaster|mm", + "monsterfluff|vampire warrior|mm", + "monsterfluff|vampire|mm", + "monsterfluff|vampiric ixitxachitl cleric|oota", + "monsterfluff|vampiric ixitxachitl|oota", + "monsterfluff|vampiric jade statue|gos", + "monsterfluff|vampiric mind flayer|vrgr", + "monsterfluff|vampiric mist|mpmm", + "monsterfluff|vampiric mist|mtf", + "monsterfluff|vanifer|pota", + "monsterfluff|vargouille|mpmm", + "monsterfluff|vargouille|vgm", + "monsterfluff|varnoth|dosi", + "monsterfluff|varnyr|cm", + "monsterfluff|vecna the archlich|vd", + "monsterfluff|vegepygmies|mpmm", + "monsterfluff|vegepygmy chief|mpmm", + "monsterfluff|vegepygmy chief|vgm", + "monsterfluff|vegepygmy|mpmm", + "monsterfluff|vegepygmy|vgm", + "monsterfluff|vellin farstride|mabjov", + "monsterfluff|vellynne harpell|idrotf", + "monsterfluff|velociraptor|mpmm", + "monsterfluff|velociraptor|vgm", + "monsterfluff|velomachus lorehold|scc", + "monsterfluff|venom troll|mpmm", + "monsterfluff|venom troll|mtf", + "monsterfluff|verbeeg longstrider|idrotf", + "monsterfluff|verbeeg marauder|idrotf", + "monsterfluff|verin thelyss|crcotn", + "monsterfluff|verminaard|mcv2dc", + "monsterfluff|veteran|mm", + "monsterfluff|vex'ahlia de rolo|tdcsr", + "monsterfluff|vex'ahlia|tdcsr", + "monsterfluff|vi aroon|jttrc", + "monsterfluff|viari|ai", + "monsterfluff|viconia devir|mabjov", + "monsterfluff|victor vallakovich|cos", + "monsterfluff|victoro cassalanter|wdh", + "monsterfluff|viktor|mabjov", + "monsterfluff|vilnius|cos", + "monsterfluff|vine blight|mm", + "monsterfluff|violet fungus|dosi", + "monsterfluff|violet fungus|mm", + "monsterfluff|virruza|dsotdq", + "monsterfluff|vistana commoner|cos", + "monsterfluff|vizeran devir|oota", + "monsterfluff|vladimir horngaard|cos", + "monsterfluff|vocath|lox", + "monsterfluff|void scavver|bam", + "monsterfluff|volothamp \"volo\" geddarm|toa", + "monsterfluff|vos'skyriss serpentfolk ghost|tdcsr", + "monsterfluff|vos'skyriss serpentfolk|tdcsr", + "monsterfluff|vox machina|tdcsr", + "monsterfluff|vrock|mm", + "monsterfluff|wakanga o'tamu|toa", + "monsterfluff|walking statue of waterdeep|wdh", + "monsterfluff|walnut dankgrass|ai", + "monsterfluff|walrus|idrotf", + "monsterfluff|war priest|mpmm", + "monsterfluff|war priest|vgm", + "monsterfluff|warduke|wbtw", + "monsterfluff|warforged colossus|erlw", + "monsterfluff|warforged soldier|erlw", + "monsterfluff|warforged titan|erlw", + "monsterfluff|warhorse skeleton|mm", + "monsterfluff|warlock of the archfey|mpmm", + "monsterfluff|warlock of the archfey|vgm", + "monsterfluff|warlock of the fiend|mpmm", + "monsterfluff|warlock of the fiend|vgm", + "monsterfluff|warlock of the great old one|mpmm", + "monsterfluff|warlock of the great old one|vgm", + "monsterfluff|warlocks|mpmm", + "monsterfluff|warlord|mpmm", + "monsterfluff|warlord|vgm", + "monsterfluff|warwyck blastimoff|lox", + "monsterfluff|wasteland dragonnel|dsotdq", + "monsterfluff|wastrilith|mpmm", + "monsterfluff|wastrilith|mtf", + "monsterfluff|water elemental myrmidon|mpmm", + "monsterfluff|water elemental myrmidon|mtf", + "monsterfluff|water elemental|mm", + "monsterfluff|water totem elemental|psx", + "monsterfluff|water weird|mm", + "monsterfluff|wei feng ying|jttrc", + "monsterfluff|werebat|wdmm", + "monsterfluff|werebear|mm", + "monsterfluff|wereboar|mm", + "monsterfluff|wererat|mm", + "monsterfluff|wereraven|vrgr", + "monsterfluff|weretiger|mm", + "monsterfluff|werewolf (krallenhorde)|psi", + "monsterfluff|werewolf|mm", + "monsterfluff|wersten kern|dsotdq", + "monsterfluff|whistler|jttrc", + "monsterfluff|white abishai|mpmm", + "monsterfluff|white abishai|mtf", + "monsterfluff|white dragon wyrmling|mm", + "monsterfluff|white dragon|mm", + "monsterfluff|white greatwyrm|ftd", + "monsterfluff|white guard drake|vgm", + "monsterfluff|white jade emperor|jttrc", + "monsterfluff|wiggan nettlebee|pota", + "monsterfluff|wight|mm", + "monsterfluff|will-o'-wisp|mm", + "monsterfluff|windharrow|pota", + "monsterfluff|winged bull|mot", + "monsterfluff|winged kobold|mm", + "monsterfluff|winged lion|mot", + "monsterfluff|winged thrull|ggr", + "monsterfluff|winter eladrin|mpmm", + "monsterfluff|winter eladrin|mtf", + "monsterfluff|winter wolf|mm", + "monsterfluff|witchlight hand (medium)|wbtw", + "monsterfluff|witchlight hand (small)|wbtw", + "monsterfluff|witherbloom apprentice|scc", + "monsterfluff|witherbloom pledgemage|scc", + "monsterfluff|witherbloom professor of decay|scc", + "monsterfluff|witherbloom professor of growth|scc", + "monsterfluff|withers|toa", + "monsterfluff|wizards|mpmm", + "monsterfluff|woe strider|mot", + "monsterfluff|wolf of the overworld|mcv3mc", + "monsterfluff|wolfwere alpha|mabjov", + "monsterfluff|wolfwere|mabjov", + "monsterfluff|wolf|mm", + "monsterfluff|wood woad|mpmm", + "monsterfluff|wood woad|vgm", + "monsterfluff|woodcrasher baloth|psz", + "monsterfluff|wooden donkey|wdmm", + "monsterfluff|worg|mm", + "monsterfluff|wraithroot tree|tdcsr", + "monsterfluff|wraith|mm", + "monsterfluff|wraith|psz", + "monsterfluff|wretched sorrowsworn|mpmm", + "monsterfluff|wurm|ggr", + "monsterfluff|wurm|psk", + "monsterfluff|wurm|psz", + "monsterfluff|wyhan|dsotdq", + "monsterfluff|wyllow|wdmm", + "monsterfluff|wynling|jttrc", + "monsterfluff|wyvern|mm", + "monsterfluff|xan moonblade|mabjov", + "monsterfluff|xanathar|wdh", + "monsterfluff|xandala|toa", + "monsterfluff|xardorok sunblight|idrotf", + "monsterfluff|xazax the eyemonger|oota", + "monsterfluff|xenk yendar|hat-tg", + "monsterfluff|xill|mff", + "monsterfluff|xilonen|tftyp", + "monsterfluff|xocopol|jttrc", + "monsterfluff|xorn|mm", + "monsterfluff|xot|crcotn", + "monsterfluff|xvart speaker|vgm", + "monsterfluff|xvart warlock of raxivort|mpmm", + "monsterfluff|xvart warlock of raxivort|vgm", + "monsterfluff|xvarts|mpmm", + "monsterfluff|xvart|mpmm", + "monsterfluff|xvart|vgm", + "monsterfluff|xzar the chaos clone|mabjov", + "monsterfluff|y'demi|scc", + "monsterfluff|yagnoloth|mpmm", + "monsterfluff|yagnoloth|mtf", + "monsterfluff|yagra stonefist|wdh", + "monsterfluff|yakfolk priest|skt", + "monsterfluff|yakfolk warrior|skt", + "monsterfluff|yalah gralhund|wdh", + "monsterfluff|yan-c-bin|pota", + "monsterfluff|yarana|jttrc", + "monsterfluff|yarnspinner|dod", + "monsterfluff|yeenoghu|mpmm", + "monsterfluff|yeenoghu|mtf", + "monsterfluff|yellow musk creeper|toa", + "monsterfluff|yellow musk zombie|toa", + "monsterfluff|yeth hound|mpmm", + "monsterfluff|yeth hound|vgm", + "monsterfluff|yeti tyke|idrotf", + "monsterfluff|yeti tyke|mgelft", + "monsterfluff|yeti|mm", + "monsterfluff|yevgeni krushkin|cos", + "monsterfluff|yggdrasti|mcv1sc", + "monsterfluff|ygorl, lord of entropy|mff", + "monsterfluff|yochlol|mm", + "monsterfluff|yorb|toa", + "monsterfluff|yorn|wdh", + "monsterfluff|young amethyst dragon|ftd", + "monsterfluff|young amonkhet dragon|psa", + "monsterfluff|young black dragon|mm", + "monsterfluff|young blue dragon|mm", + "monsterfluff|young brass dragon|mm", + "monsterfluff|young bronze dragon|mm", + "monsterfluff|young copper dragon|mm", + "monsterfluff|young crystal dragon|ftd", + "monsterfluff|young deep dragon|ftd", + "monsterfluff|young dragon turtle|ftd", + "monsterfluff|young emerald dragon|ftd", + "monsterfluff|young gold dragon|mm", + "monsterfluff|young green dragon|mm", + "monsterfluff|young griffon (medium)|idrotf", + "monsterfluff|young griffon (small)|idrotf", + "monsterfluff|young griffon (tiny)|idrotf", + "monsterfluff|young kruthik|mpmm", + "monsterfluff|young kruthik|mtf", + "monsterfluff|young lunar dragon|bam", + "monsterfluff|young magma landshark|tdcsr", + "monsterfluff|young moonstone dragon|ftd", + "monsterfluff|young red dragon|mm", + "monsterfluff|young red shadow dragon|mm", + "monsterfluff|young remorhaz|mm", + "monsterfluff|young sapphire dragon|ftd", + "monsterfluff|young sea serpent|ftd", + "monsterfluff|young silver dragon|mm", + "monsterfluff|young solar dragon|bam", + "monsterfluff|young topaz dragon|ftd", + "monsterfluff|young white dragon|mm", + "monsterfluff|young-gi|jttrc", + "monsterfluff|yuan-ti abomination|mm", + "monsterfluff|yuan-ti anathema|mpmm", + "monsterfluff|yuan-ti anathema|vgm", + "monsterfluff|yuan-ti broodguard|mpmm", + "monsterfluff|yuan-ti broodguard|vgm", + "monsterfluff|yuan-ti malison (type 1)|mm", + "monsterfluff|yuan-ti malison (type 2)|mm", + "monsterfluff|yuan-ti malison (type 3)|mm", + "monsterfluff|yuan-ti malison (type 4)|vgm", + "monsterfluff|yuan-ti malison (type 5)|vgm", + "monsterfluff|yuan-ti malison|mm", + "monsterfluff|yuan-ti mind whisperer|mpmm", + "monsterfluff|yuan-ti mind whisperer|vgm", + "monsterfluff|yuan-ti nightmare speaker|mpmm", + "monsterfluff|yuan-ti nightmare speaker|vgm", + "monsterfluff|yuan-ti pit master|mpmm", + "monsterfluff|yuan-ti pit master|vgm", + "monsterfluff|yuan-ti pureblood|mm", + "monsterfluff|yuan-ti|mm", + "monsterfluff|yugoloths|mm", + "monsterfluff|yuk yuk|oota", + "monsterfluff|yusdrayl|tftyp", + "monsterfluff|y|oota", + "monsterfluff|zakya rakshasa|erlw", + "monsterfluff|zala morphus|kftgv", + "monsterfluff|zarak|wbtw", + "monsterfluff|zaratan|mpmm", + "monsterfluff|zaratan|mtf", + "monsterfluff|zargash|wbtw", + "monsterfluff|zariel|mpmm", + "monsterfluff|zariel|mtf", + "monsterfluff|zaroum al-saryak|toa", + "monsterfluff|zegana|ggr", + "monsterfluff|zegdar|pota", + "monsterfluff|zendikar dragon|psz", + "monsterfluff|zendikar golem|psz", + "monsterfluff|zephyros|skt", + "monsterfluff|zhanthi|toa", + "monsterfluff|zhent martial arts adept|wdh", + "monsterfluff|zi liang|skt", + "monsterfluff|zikran|cm", + "monsterfluff|zikzokrishka|cm", + "monsterfluff|zilchyn q'leptin|oota", + "monsterfluff|zindar|toa", + "monsterfluff|ziraj the hunter|wdh", + "monsterfluff|zisatta|jttrc", + "monsterfluff|zodar|bam", + "monsterfluff|zombie cat|psi", + "monsterfluff|zombie clot|vrgr", + "monsterfluff|zombie plague spreader|vrgr", + "monsterfluff|zombie rat|psi", + "monsterfluff|zombie snake|psi", + "monsterfluff|zombie|mm", + "monsterfluff|zorbo|toa", + "monsterfluff|zorhanna adulare|kftgv", + "monsterfluff|zorhanna's simulacrum|kftgv", + "monsterfluff|zuggtmoy|mpmm", + "monsterfluff|zuggtmoy|mtf", + "monsterfluff|zuleika toranescu|cos", + "monsterfluff|zygfrek belview|cos", + "monster|\"the demogorgon\"|imr", + "monster|aarakocra simulacrum|skt", + "monster|aarakocra spelljammer|lox", + "monster|aarakocra|mm", + "monster|aartuk elder|bam", + "monster|aartuk starhorror|bam", + "monster|aartuk weedling|bam", + "monster|aberrant spirit (4th-level spell)|tce", + "monster|aberrant spirit (4th-level spell)|ua2020spellsandmagictattoos", + "monster|aberrant spirit (5th-level spell)|tce", + "monster|aberrant spirit (5th-level spell)|ua2020spellsandmagictattoos", + "monster|aberrant spirit (6th-level spell)|tce", + "monster|aberrant spirit (6th-level spell)|ua2020spellsandmagictattoos", + "monster|aberrant spirit (7th-level spell)|tce", + "monster|aberrant spirit (7th-level spell)|ua2020spellsandmagictattoos", + "monster|aberrant spirit (8th-level spell)|tce", + "monster|aberrant spirit (8th-level spell)|ua2020spellsandmagictattoos", + "monster|aberrant spirit (9th-level spell)|tce", + "monster|aberrant spirit (9th-level spell)|ua2020spellsandmagictattoos", + "monster|abhorrent overlord|mot", + "monster|abjurer wizard|mpmm", + "monster|abjurer|vgm", + "monster|aboleth spawn|crcotn", + "monster|aboleth|mm", + "monster|abominable yeti|mm", + "monster|abyssal chicken|bgdia", + "monster|abyssal wretch|mtf", + "monster|acererak|toa", + "monster|achaierai|mabjov", + "monster|acidic mist apparition|gotsf", + "monster|acolyte|mm", + "monster|adranach|tdcsr", + "monster|adult amethyst dragon|ftd", + "monster|adult amonkhet dragon|psa", + "monster|adult black dragon|mm", + "monster|adult blue dracolich|mm", + "monster|adult blue dragon|mm", + "monster|adult brass dragon|mm", + "monster|adult bronze dragon|mm", + "monster|adult copper dragon|mm", + "monster|adult crystal dragon|ftd", + "monster|adult deep dragon|ftd", + "monster|adult emerald dragon|ftd", + "monster|adult gold dragon|mm", + "monster|adult green dragon|mm", + "monster|adult kruthik|mpmm", + "monster|adult kruthik|mtf", + "monster|adult lunar dragon|bam", + "monster|adult moonstone dragon|ftd", + "monster|adult oblex|mpmm", + "monster|adult oblex|mtf", + "monster|adult red dracolich|tce", + "monster|adult red dragon|mm", + "monster|adult sapphire dragon|ftd", + "monster|adult sapphire dragon|sads", + "monster|adult silver dragon|mm", + "monster|adult solar dragon|bam", + "monster|adult topaz dragon|ftd", + "monster|adult white dragon|mm", + "monster|aegisaur|psx", + "monster|aeorian absorber|egw", + "monster|aeorian nullifier|egw", + "monster|aeorian reverser|egw", + "monster|aerisi kalinoth|pota", + "monster|aerosaur (large)|psx", + "monster|aerosaur (small)|psx", + "monster|aerosaur|bgg", + "monster|afsoun ghorbani|jttrc", + "monster|agathe silverspoon|crcotn", + "monster|agdon longscarf|wbtw", + "monster|agony|lox", + "monster|ahmaergo|wdh", + "monster|air elemental myrmidon|mpmm", + "monster|air elemental myrmidon|mtf", + "monster|air elemental|mm", + "monster|air totem elemental|psx", + "monster|akroan hoplite|mot", + "monster|al'chaia|wdmm", + "monster|alagarthas|wbtw", + "monster|alastrah|skt", + "monster|albino dwarf spirit warrior|toa", + "monster|albino dwarf warrior|toa", + "monster|alchemical homunculus|uaartificerrevisited", + "monster|aldani (lobsterfolk)|toa", + "monster|alhoon|mpmm", + "monster|alhoon|vgm", + "monster|aljanor keenblade|oota", + "monster|alkilith|mpmm", + "monster|alkilith|mtf", + "monster|allip|mpmm", + "monster|allip|mtf", + "monster|allosaurus|mm", + "monster|allowak abominable yeti|egw", + "monster|allowak yeti|egw", + "monster|almiraj|toa", + "monster|aloysia telfan|crcotn", + "monster|alseid|mot", + "monster|altisaur|bgg", + "monster|altisaur|psx", + "monster|alyxian aboleth|crcotn", + "monster|alyxian the absolved|crcotn", + "monster|alyxian the callous|crcotn", + "monster|alyxian the dispossessed|crcotn", + "monster|alyxian the hunter|crcotn", + "monster|alyxian the tormented|crcotn", + "monster|amanisha manivarshi|jttrc", + "monster|amarith coppervein|oota", + "monster|amber golem|cos", + "monster|amble|lr", + "monster|ambush drake|hotdq", + "monster|amelia ghallen|dsotdq", + "monster|amethyst dragon wyrmling|ftd", + "monster|amethyst greatwyrm|ftd", + "monster|ameyali|jttrc", + "monster|amidor the dandelion|wbtw", + "monster|ammalia cassalanter|wdh", + "monster|ammit|psa", + "monster|amnizu|mpmm", + "monster|amnizu|mtf", + "monster|amonkhet dragon wyrmling|psa", + "monster|amonkhet hydra|psa", + "monster|amonkhet mummy lord|psa", + "monster|amonkhet mummy|psa", + "monster|amonkhet sphinx|psa", + "monster|amphisbaena|gos", + "monster|amphisbaena|tftyp", + "monster|amrik vanthampur|bgdia", + "monster|anarch|ggr", + "monster|anastrasya karelova|cos", + "monster|anchorite of talos|dip", + "monster|ancient amethyst dragon|ftd", + "monster|ancient amonkhet dragon|psa", + "monster|ancient black dragon|mm", + "monster|ancient blue dragon|mm", + "monster|ancient brass dragon|mm", + "monster|ancient bronze dragon|mm", + "monster|ancient companion|ua2021magesofstrixhaven", + "monster|ancient copper dragon|mm", + "monster|ancient crystal dragon|ftd", + "monster|ancient deep crow|ai", + "monster|ancient deep dragon|ftd", + "monster|ancient dragon turtle|ftd", + "monster|ancient emerald dragon|ftd", + "monster|ancient gold dragon|mm", + "monster|ancient green dragon|mm", + "monster|ancient lunar dragon|bam", + "monster|ancient moonstone dragon|ftd", + "monster|ancient red dragon|mm", + "monster|ancient sapphire dragon|ftd", + "monster|ancient sea serpent|ftd", + "monster|ancient silver dragon|mm", + "monster|ancient solar dragon|bam", + "monster|ancient topaz dragon|ftd", + "monster|ancient white dragon|mm", + "monster|andir valmakos|dsotdq", + "monster|andras|imr", + "monster|androsphinx|mm", + "monster|angel of amonkhet|psa", + "monster|angel|psk", + "monster|angel|psz", + "monster|angry sorrowsworn|mpmm", + "monster|anhkolox|dsotdq", + "monster|animated armor|mm", + "monster|animated ballista|wdmm", + "monster|animated breath|ftd", + "monster|animated broom|cm", + "monster|animated chained library|cm", + "monster|animated drow statue|oota", + "monster|animated glass statue|crcotn", + "monster|animated halberd|cos", + "monster|animated jade serpent|wdmm", + "monster|animated knife|egw", + "monster|animated object (huge)|phb", + "monster|animated object (large)|phb", + "monster|animated object (medium)|phb", + "monster|animated object (small)|phb", + "monster|animated object (tiny)|phb", + "monster|animated staff|wdmm", + "monster|animated statue of lolth|wdmm", + "monster|animated stove|wdmm", + "monster|animated table|tftyp", + "monster|animated tile chimera|rot", + "monster|animated tree|egw", + "monster|animated wand|wdmm", + "monster|animatronic allosaurus|kftgv", + "monster|ankheg|mm", + "monster|ankylosaurus zombie|toa", + "monster|ankylosaurus|mm", + "monster|annis hag|mpmm", + "monster|annis hag|vgm", + "monster|anointed|psa", + "monster|anvilwrought raptor|mot", + "monster|ape|mm", + "monster|aphemia|mot", + "monster|apprentice wizard|mpmm", + "monster|apprentice wizard|vgm", + "monster|apprentice|hol", + "monster|aquatic ghoul|pota", + "monster|aquatic troll|rot", + "monster|arabelle|cos", + "monster|aradrine the owl|crcotn", + "monster|arasta|mot", + "monster|arcanaloth|mm", + "monster|archaic|scc", + "monster|archdruid|mpmm", + "monster|archdruid|vgm", + "monster|archduke zariel of avernus|bgdia", + "monster|archer|mpmm", + "monster|archer|vgm", + "monster|archfiend of ifnir|psa", + "monster|archmage|mm", + "monster|archon of falling stars|mot", + "monster|archon of redemption|psz", + "monster|archon of the triumvirate|ggr", + "monster|arclight phoenix|ggr", + "monster|arcturia|wdmm", + "monster|aribeth de tylmarande|mabjov", + "monster|arkhan the cruel|bgdia", + "monster|arlo kettletoe (levels 1-4)|kftgv", + "monster|arlo kettletoe (levels 5-8)|kftgv", + "monster|arlo kettletoe (levels 9-11)|kftgv", + "monster|armanite|mpmm", + "monster|armanite|mtf", + "monster|armasaur|psx", + "monster|armored saber-toothed tiger|cos", + "monster|arrant quill|cm", + "monster|arrigal|cos", + "monster|art elemental mascot|scc", + "monster|artus cimber|toa", + "monster|aruk thundercaller thuunlakalaga|idrotf", + "monster|ash zombie|lmop", + "monster|asha vandree|oota", + "monster|ashann|crcotn", + "monster|ashari firetamer|tdcsr", + "monster|ashari skydancer|tdcsr", + "monster|ashari stoneguard|tdcsr", + "monster|ashari waverider|tdcsr", + "monster|asharra|toa", + "monster|ashdra|tftyp", + "monster|ashen animated armor|kftgv", + "monster|ashen flying sword|kftgv", + "monster|ashen heir anarchist|jttrc", + "monster|ashen heir assassin|jttrc", + "monster|ashen heir mage|jttrc", + "monster|ashen heir veteran|jttrc", + "monster|ashen knight|kftgv", + "monster|ashen rider|mot", + "monster|ashen shambling mound|kftgv", + "monster|ashen veteran|kftgv", + "monster|ashen warhorse|kftgv", + "monster|ashtyrranthor|wdmm", + "monster|aspect of bahamut|ftd", + "monster|aspect of tiamat|ftd", + "monster|assassin bug|mff", + "monster|assassin vine|toa", + "monster|assassin|mm", + "monster|asteroid spider|mcv1sc", + "monster|astral blight|lox", + "monster|astral dreadnought|mpmm", + "monster|astral dreadnought|mtf", + "monster|astral elf aristocrat|bam", + "monster|astral elf commander|bam", + "monster|astral elf honor guard|bam", + "monster|astral elf star priest|bam", + "monster|astral elf warrior|bam", + "monster|atash|jttrc", + "monster|atiba-pa|jttrc", + "monster|atropal|toa", + "monster|augrek brighthelm|skt", + "monster|aunt dellie|jttrc", + "monster|aurak draconian|dsotdq", + "monster|aurelia|ggr", + "monster|auril (first form)|idrotf", + "monster|auril (second form)|idrotf", + "monster|auril (third form)|idrotf", + "monster|aurinax|wdh", + "monster|aurochs|mpmm", + "monster|aurochs|vgm", + "monster|aurumvorax den leader|jttrc", + "monster|aurumvorax|jttrc", + "monster|auspicia dran|ai", + "monster|autognome|bam", + "monster|autumn eladrin|mpmm", + "monster|autumn eladrin|mtf", + "monster|avacyn|psi", + "monster|avarice|idrotf", + "monster|avatar of death|dmg", + "monster|avi|wdh", + "monster|awakened brown bear|wdmm", + "monster|awakened elk|wdmm", + "monster|awakened giant wasp|wdmm", + "monster|awakened rat|wdh", + "monster|awakened shrub totem elemental|psx", + "monster|awakened shrub|mm", + "monster|awakened tree|mm", + "monster|awakened white moose|idrotf", + "monster|awakened zurkhwood|oota", + "monster|awa|jttrc", + "monster|axe beak|mm", + "monster|axe of mirabar soldier|skt", + "monster|ayik ur|dsotdq", + "monster|ayo jabe (tier 1)|crcotn", + "monster|ayo jabe (tier 2)|crcotn", + "monster|ayo jabe (tier 3)|crcotn", + "monster|azaka stormfang|toa", + "monster|azbara jos|hotdq", + "monster|azer|mm", + "monster|azra nir|jttrc", + "monster|b'rohg|bam", + "monster|baalzebul|mabjov", + "monster|baaz draconian|dsotdq", + "monster|baba lysaga's creeping hut|cos", + "monster|baba lysaga|cos", + "monster|babau|mpmm", + "monster|babau|vgm", + "monster|baboon|mm", + "monster|badger|mm", + "monster|bael|mpmm", + "monster|bael|mtf", + "monster|bag jelly|bgg", + "monster|bag of nails|toa", + "monster|bak mei|cm", + "monster|bakaris the younger|dsotdq", + "monster|bakaris uth estide|dsotdq", + "monster|bakunawa|jttrc", + "monster|balhannoth|mpmm", + "monster|balhannoth|mtf", + "monster|balor|mm", + "monster|baloth|psz", + "monster|bandagh|tftyp", + "monster|banderhobb|mpmm", + "monster|banderhobb|vgm", + "monster|bandit captain|mm", + "monster|bandit|mm", + "monster|banshee|mm", + "monster|baphomet|mpmm", + "monster|baphomet|mtf", + "monster|barbatos|imr", + "monster|barbed devil|mm", + "monster|bard|mpmm", + "monster|bard|vgm", + "monster|barghest|mpmm", + "monster|barghest|vgm", + "monster|barlgura|mm", + "monster|barnacle bess|gos", + "monster|barnibus blastwind|wdh", + "monster|baron vargas vallakovich|cos", + "monster|barovian commoner|cos", + "monster|barovian scout|cos", + "monster|barovian witch|cos", + "monster|barrowghast|bgg", + "monster|basilisk|mm", + "monster|bastian thermandar|pota", + "monster|battleforce angel|ggr", + "monster|battlehammer dwarf|idrotf", + "monster|bat|mm", + "monster|bavlorna blightstraw|wbtw", + "monster|bearded devil|mm", + "monster|beast of the air|uaclassfeaturevariants", + "monster|beast of the earth|uaclassfeaturevariants", + "monster|beast of the land|tce", + "monster|beast of the sea|tce", + "monster|beast of the sky|tce", + "monster|bebilith|mabjov", + "monster|becklin uth viharin|dsotdq", + "monster|behir|mm", + "monster|beholder zombie|mm", + "monster|beholder|mm", + "monster|belak the outcast|tftyp", + "monster|belashyrra|erlw", + "monster|beldora|skt", + "monster|beledros witherbloom|scc", + "monster|belephaion|dsotdq", + "monster|bel|bgdia", + "monster|bepis honeymaker|wdh", + "monster|berbalang|mpmm", + "monster|berbalang|mtf", + "monster|berlain shadowdusk|wdmm", + "monster|berserker|mm", + "monster|bestial spirit (2nd-level spell)|ua2020spellsandmagictattoos", + "monster|bestial spirit (3rd-level spell)|ua2020spellsandmagictattoos", + "monster|bestial spirit (4th-level spell)|ua2020spellsandmagictattoos", + "monster|bestial spirit (5th-level spell)|ua2020spellsandmagictattoos", + "monster|bestial spirit (6th-level spell)|ua2020spellsandmagictattoos", + "monster|bestial spirit (7th-level spell)|ua2020spellsandmagictattoos", + "monster|bestial spirit (8th-level spell)|ua2020spellsandmagictattoos", + "monster|bestial spirit (9th-level spell)|ua2020spellsandmagictattoos", + "monster|bestial spirit (air, 2nd-level spell)|tce", + "monster|bestial spirit (air, 3rd-level spell)|tce", + "monster|bestial spirit (air, 4th-level spell)|tce", + "monster|bestial spirit (air, 5th-level spell)|tce", + "monster|bestial spirit (air, 6th-level spell)|tce", + "monster|bestial spirit (air, 7th-level spell)|tce", + "monster|bestial spirit (air, 8th-level spell)|tce", + "monster|bestial spirit (air, 9th-level spell)|tce", + "monster|bestial spirit (land, 2nd-level spell)|tce", + "monster|bestial spirit (land, 3rd-level spell)|tce", + "monster|bestial spirit (land, 4th-level spell)|tce", + "monster|bestial spirit (land, 5th-level spell)|tce", + "monster|bestial spirit (land, 6th-level spell)|tce", + "monster|bestial spirit (land, 7th-level spell)|tce", + "monster|bestial spirit (land, 8th-level spell)|tce", + "monster|bestial spirit (land, 9th-level spell)|tce", + "monster|bestial spirit (water, 2nd-level spell)|tce", + "monster|bestial spirit (water, 3rd-level spell)|tce", + "monster|bestial spirit (water, 4th-level spell)|tce", + "monster|bestial spirit (water, 5th-level spell)|tce", + "monster|bestial spirit (water, 6th-level spell)|tce", + "monster|bestial spirit (water, 7th-level spell)|tce", + "monster|bestial spirit (water, 8th-level spell)|tce", + "monster|bestial spirit (water, 9th-level spell)|tce", + "monster|beucephalus|cos", + "monster|bhaal, ravager|mabjov", + "monster|bhaal, slayer|mabjov", + "monster|bheur hag|mpmm", + "monster|bheur hag|vgm", + "monster|big momma|lox", + "monster|big water slurpent|awm", + "monster|big xorn|wdmm", + "monster|billy beaver|rmbre", + "monster|biomancer|ggr", + "monster|birdsquirrel|awm", + "monster|bitter breath|bgdia", + "monster|bjornhild solvigsdottir|idrotf", + "monster|black abishai|mpmm", + "monster|black abishai|mtf", + "monster|black bear|mm", + "monster|black dragon wyrmling|mm", + "monster|black earth guard|pota", + "monster|black earth priest|pota", + "monster|black gauntlet of bane|bgdia", + "monster|black greatwyrm|ftd", + "monster|black guard drake|vgm", + "monster|black king|tdcsr", + "monster|black pudding|mm", + "monster|black viper|wdh", + "monster|blackguard|mpmm", + "monster|blackguard|vgm", + "monster|blagothkus|hotdq", + "monster|blaze|mcv3mc", + "monster|blight totem elemental|psx", + "monster|blighted sapling|tdcsr", + "monster|blind artist|toa", + "monster|blinded troll|wdh", + "monster|blindheim|mff", + "monster|blink dog|mm", + "monster|blistercoil weird|ggr", + "monster|blood drinker vampire|ggr", + "monster|blood hawk|mm", + "monster|blood hunter|egw", + "monster|blood witch|ggr", + "monster|blood-toll harpy|mot", + "monster|bloodfray giant|ggr", + "monster|blue abishai|mpmm", + "monster|blue abishai|mtf", + "monster|blue dragon wyrmling|mm", + "monster|blue greatwyrm|ftd", + "monster|blue guard drake|vgm", + "monster|blue slaad|mm", + "monster|blurg|oota", + "monster|bluto krogarov|cos", + "monster|boar|mm", + "monster|bodak|mpmm", + "monster|bodak|vgm", + "monster|bodhi irenicus|mabjov", + "monster|bodytaker plant|vrgr", + "monster|boggle|mpmm", + "monster|boggle|vgm", + "monster|bol'bara|egw", + "monster|bone devil|mm", + "monster|bone knight|erlw", + "monster|bone naga (guardian)|mm", + "monster|bone naga (spirit)|mm", + "monster|bone whelk|bgdia", + "monster|boneclaw|mpmm", + "monster|boneclaw|mtf", + "monster|boneless|vrgr", + "monster|bonnie|wdh", + "monster|boontu monkey|awm", + "monster|booyahg booyahg booyahg|vgm", + "monster|booyahg caster|vgm", + "monster|booyahg slave of the archfey|vgm", + "monster|booyahg slave of the fiend|vgm", + "monster|booyahg slave of the great old one|vgm", + "monster|booyahg whip|vgm", + "monster|booyahg wielder|vgm", + "monster|borborygmos|ggr", + "monster|bore worm|wdmm", + "monster|borivik windheim|mabjov", + "monster|bosco daggerhand|toa", + "monster|boulderfoot giant|psz", + "monster|bozak draconian|dsotdq", + "monster|brackish trudge|scc", + "monster|braelen hatherhand|pota", + "monster|brahma lutier|ai", + "monster|brain in a jar|llk", + "monster|brain in a jar|vrgr", + "monster|brain in iron|imr", + "monster|brass dragon wyrmling|mm", + "monster|brass greatwyrm|ftd", + "monster|braxat|bam", + "monster|braxow|skt", + "monster|bray martikov|cos", + "monster|bridesmaid of zuggtmoy|oota", + "monster|brigganock|wbtw", + "monster|bristled moorbounder|egw", + "monster|broken king antigonos|mot", + "monster|brom martikov|cos", + "monster|brontodon|psx", + "monster|brontosaurus|mpmm", + "monster|brontosaurus|vgm", + "monster|bronze dragon wyrmling|mm", + "monster|bronze greatwyrm|ftd", + "monster|bronze sable|mot", + "monster|bronze scout|mtf", + "monster|bronzefume|pota", + "monster|broom of animated attack|cos", + "monster|brother broumane|jttrc", + "monster|brown bear|mm", + "monster|brown scavver|bam", + "monster|bruna|psi", + "monster|bugbear chief|mm", + "monster|bugbear gardener|tftyp", + "monster|bugbear lieutenant|tftyp", + "monster|bugbear|mm", + "monster|bulette|mm", + "monster|bulezau|mpmm", + "monster|bulezau|mtf", + "monster|bullywug croaker|gos", + "monster|bullywug knight|wbtw", + "monster|bullywug royal|gos", + "monster|bullywug|mm", + "monster|buppido|oota", + "monster|burney the barber|bgdia", + "monster|burnished hart|mot", + "monster|burrowshark|pota", + "monster|buster the bear|rmbre", + "monster|cackler|ggr", + "monster|cadaver collector|mpmm", + "monster|cadaver collector|mtf", + "monster|cairnwight|bgg", + "monster|calcryx|tftyp", + "monster|cambion|mm", + "monster|camel|mm", + "monster|campestri|wbtw", + "monster|canoloth|mpmm", + "monster|canoloth|mtf", + "monster|canopic golem|cm", + "monster|captain hask|dsotdq", + "monster|captain n'ghathrod|wdmm", + "monster|captain othelstan|hotdq", + "monster|captain xendros|gos", + "monster|caradoc|dsotdq", + "monster|carnivorous flower|rot", + "monster|carrion crawler|mm", + "monster|carrion ogre|wdmm", + "monster|carrion stalker|vrgr", + "monster|carrionette|vrgr", + "monster|cassiok shadowdusk|wdmm", + "monster|category 1 krasis|ggr", + "monster|category 2 krasis|ggr", + "monster|category 3 krasis|ggr", + "monster|catoblepas|mpmm", + "monster|catoblepas|vgm", + "monster|cat|mm", + "monster|caustic crawler|psz", + "monster|cave badger|oota", + "monster|cave bear|mm", + "monster|cave fisher|mpmm", + "monster|cave fisher|vgm", + "monster|cavil zaltobar|pota", + "monster|celeste|crcotn", + "monster|celestial spirit (5th-level spell)|tce", + "monster|celestial spirit (5th-level spell)|ua2020spellsandmagictattoos", + "monster|celestial spirit (6th-level spell)|tce", + "monster|celestial spirit (6th-level spell)|ua2020spellsandmagictattoos", + "monster|celestial spirit (7th-level spell)|tce", + "monster|celestial spirit (7th-level spell)|ua2020spellsandmagictattoos", + "monster|celestial spirit (8th-level spell)|tce", + "monster|celestial spirit (8th-level spell)|ua2020spellsandmagictattoos", + "monster|celestial spirit (9th-level spell)|tce", + "monster|celestial spirit (9th-level spell)|ua2020spellsandmagictattoos", + "monster|centaur mummy|tftyp", + "monster|centaur skeleton|tdcsr", + "monster|centaur|mm", + "monster|ceratops|bgg", + "monster|ceratops|psx", + "monster|cerodon|psa", + "monster|chain devil|mm", + "monster|chamberlain of zuggtmoy|oota", + "monster|champion of ravens|tdcsr", + "monster|champion|mpmm", + "monster|champion|vgm", + "monster|changeling|erlw", + "monster|chaos quadrapod|ai", + "monster|chardalyn berserker|idrotf", + "monster|chardalyn dragon|idrotf", + "monster|charmayne daymore|kftgv", + "monster|chasme|mm", + "monster|chief guh|skt", + "monster|chief kartha-kaya|skt", + "monster|chief nosnra|tftyp", + "monster|chimera|mm", + "monster|chimeric baboon|idrotf", + "monster|chimeric cat|idrotf", + "monster|chimeric fox|idrotf", + "monster|chimeric fox|nrh-avitw", + "monster|chimeric hare|idrotf", + "monster|chimeric rat|idrotf", + "monster|chimeric weasel|idrotf", + "monster|chitine|mpmm", + "monster|chitine|vgm", + "monster|choker|mpmm", + "monster|choker|mtf", + "monster|choldrith|mpmm", + "monster|choldrith|vgm", + "monster|chukka|bgdia", + "monster|chupacabra|psx", + "monster|chuul spore servant|oota", + "monster|chuul|mm", + "monster|chwinga astronaut|bam", + "monster|chwinga|cm", + "monster|chwinga|idrotf", + "monster|chwinga|toa", + "monster|cinder hulk|bgg", + "monster|cinderhild|skt", + "monster|cinderslag elemental|tdcsr", + "monster|clapperclaw the scarecrow|wbtw", + "monster|clasp cutthroat|tdcsr", + "monster|clasp enforcer|tdcsr", + "monster|claugiyliamatar|skt", + "monster|clawfoot|erlw", + "monster|clay gladiator|toa", + "monster|clay golem|mm", + "monster|cloaker|mm", + "monster|clockwork behir|oow", + "monster|clockwork bronze scout|mpmm", + "monster|clockwork defender|kftgv", + "monster|clockwork dragon|ai", + "monster|clockwork horror|mcv1sc", + "monster|clockwork iron cobra|mpmm", + "monster|clockwork kraken|llk", + "monster|clockwork mule|skt", + "monster|clockwork oaken bolter|mpmm", + "monster|clockwork observer|kftgv", + "monster|clockwork stone defender|mpmm", + "monster|clonk|bgdia", + "monster|cloud giant destiny gambler|bgg", + "monster|cloud giant ghost|cm", + "monster|cloud giant noble|tftyp", + "monster|cloud giant of evil air|bgg", + "monster|cloud giant smiling one|mpmm", + "monster|cloud giant smiling one|vgm", + "monster|cloud giant|mm", + "monster|clovin belview|cos", + "monster|clown|nrh-coi", + "monster|clystran|dsotdq", + "monster|coatl|psx", + "monster|cobalt golem|tdcsr", + "monster|cockatrice|mm", + "monster|cogwork archivist|scc", + "monster|cog|skt", + "monster|cold snap spirit|tdcsr", + "monster|coldlight walker|idrotf", + "monster|colossus of akros|mot", + "monster|commodore krux|lox", + "monster|commoner|mm", + "monster|conclave dryad|ggr", + "monster|conjurer wizard|mpmm", + "monster|conjurer|vgm", + "monster|conservatory student|kftgv", + "monster|constrictor snake|mm", + "monster|construct (animated armor)|psk", + "monster|construct (helmed horror)|psk", + "monster|construct (modron)|psk", + "monster|construct (shield guardian)|psk", + "monster|construct spirit (4th-level spell)|tce", + "monster|construct spirit (5th-level spell)|tce", + "monster|construct spirit (6th-level spell)|tce", + "monster|construct spirit (7th-level spell)|tce", + "monster|construct spirit (8th-level spell)|tce", + "monster|construct spirit (9th-level spell)|tce", + "monster|constructed commoner|cm", + "monster|copper dragon wyrmling|mm", + "monster|copper greatwyrm|ftd", + "monster|copper stormforge|wdmm", + "monster|coral|mismv1", + "monster|core spawn crawler|egw", + "monster|core spawn emissary|egw", + "monster|core spawn seer|egw", + "monster|core spawn worm|egw", + "monster|cornelius watson|mabjov", + "monster|corpse flower|mpmm", + "monster|corpse flower|mtf", + "monster|corrin delmaco|erlw", + "monster|corrupted avatar of lurue|cm", + "monster|corrupted giant shark|crcotn", + "monster|cosmic horror|bam", + "monster|cosmotronic blastseeker|ggr", + "monster|couatl|mm", + "monster|count thullen|skt", + "monster|counterflux blastseeker|ggr", + "monster|countess sansuri|skt", + "monster|cow|vgm", + "monster|crab folk|mff", + "monster|crab|mm", + "monster|cradle of the cloud scion|bgg", + "monster|cradle of the fire scion|bgg", + "monster|cradle of the frost scion|bgg", + "monster|cradle of the hill scion|bgg", + "monster|cradle of the stone scion|bgg", + "monster|cradle of the storm scion|bgg", + "monster|crag cat|skt", + "monster|cranium rat|mpmm", + "monster|cranium rat|vgm", + "monster|crawling claw|mm", + "monster|creeper|mcv3mc", + "monster|creepy doll|psi", + "monster|cressaro|skt", + "monster|criosphinx|psa", + "monster|crocodile|mm", + "monster|crokek'toeck|bgdia", + "monster|crow|wdmm", + "monster|crushing wave priest|pota", + "monster|crushing wave reaver|pota", + "monster|cryonax|mabjov", + "monster|cryovain|skt", + "monster|crystal battleaxe|wdmm", + "monster|crystal cave merfolk|awm", + "monster|crystal dragon wyrmling|ftd", + "monster|crystal golem|wdmm", + "monster|crystal greatwyrm|ftd", + "monster|ctenmiir the vampire|llk", + "monster|cudgel ironsmile|dsotdq", + "monster|cult fanatic|mm", + "monster|cultist|mm", + "monster|curran corvalin|tftyp", + "monster|cyclops stormcaller|tdcsr", + "monster|cyclops|mm", + "monster|cyrus belview|cos", + "monster|daemogoth titan|scc", + "monster|daemogoth|scc", + "monster|dagdra deepforge|oow", + "monster|dagryn|mabjov", + "monster|dalamar|dsotdq", + "monster|damaged flesh golem|egw", + "monster|dancing flame|crcotn", + "monster|dancing item|tce", + "monster|dancing item|ua2020subclassespt2", + "monster|dandylion|mismv1", + "monster|danika dorakova|cos", + "monster|dankwood duergar|mgelft", + "monster|dankwood grung|mgelft", + "monster|dankwood hag|awm", + "monster|dao|mm", + "monster|darathra shendrel|pota", + "monster|darathra shendrel|skt", + "monster|darien|mabjov", + "monster|dark tide knight|pota", + "monster|darkling elder|mpmm", + "monster|darkling elder|vgm", + "monster|darkling|mpmm", + "monster|darkling|vgm", + "monster|darkmantle|mm", + "monster|darrett highwater|dsotdq", + "monster|darz helgar|skt", + "monster|davian martikov|cos", + "monster|davil starsong|wdh", + "monster|deadstone cleft stone giant|skt", + "monster|death dog|mm", + "monster|death embrace|crcotn", + "monster|death giant reaper|bgg", + "monster|death giant shrouded one|bgg", + "monster|death kiss|mpmm", + "monster|death kiss|vgm", + "monster|death knight|mm", + "monster|death slaad|mm", + "monster|death tyrant|mm", + "monster|death's head of bhaal|bgdia", + "monster|death's head|vrgr", + "monster|deathlock mastermind|mpmm", + "monster|deathlock mastermind|mtf", + "monster|deathlock wight|mpmm", + "monster|deathlock wight|mtf", + "monster|deathlock|mpmm", + "monster|deathlock|mtf", + "monster|deathpact angel|ggr", + "monster|decapus|ttp", + "monster|deep crow|ai", + "monster|deep dragon wyrmling|ftd", + "monster|deep gnome (svirfneblin)|mm", + "monster|deep rothé|mpmm", + "monster|deep rothé|vgm", + "monster|deep scion|mpmm", + "monster|deep scion|vgm", + "monster|deep spider|mabjov", + "monster|deepking horgar steelshadow v|oota", + "monster|deer|mm", + "monster|deformed duergar|wdmm", + "monster|deinonychus|mpmm", + "monster|deinonychus|vgm", + "monster|demelin|dsotdq", + "monster|demilich|mm", + "monster|demodand, farastu|mabjov", + "monster|demodand, kelubar|mabjov", + "monster|demodand, shator|mabjov", + "monster|demogorgon|hftt", + "monster|demogorgon|mpmm", + "monster|demogorgon|mtf", + "monster|demonfeed spiderling|tdcsr", + "monster|demonfeed spider|tdcsr", + "monster|demonlord of ashmouth|psi", + "monster|demon|psk", + "monster|demon|psx", + "monster|demos magen|idrotf", + "monster|dermot wurder (tier 1)|crcotn", + "monster|dermot wurder (tier 2)|crcotn", + "monster|dermot wurder (tier 3)|crcotn", + "monster|derro savant|mpmm", + "monster|derro savant|mtf", + "monster|derro savant|oota", + "monster|derro|mpmm", + "monster|derro|mtf", + "monster|derro|oota", + "monster|deseyna majarra|pota", + "monster|detached shadow|wbtw", + "monster|deva|mm", + "monster|devil dog|oow", + "monster|devkarin lich|ggr", + "monster|devourer|mpmm", + "monster|devourer|vgm", + "monster|dezmyr shadowdusk|wdmm", + "monster|dhergoloth|mpmm", + "monster|dhergoloth|mtf", + "monster|diatryma|wdh", + "monster|diderius|rot", + "monster|dimetrodon|mpmm", + "monster|dimetrodon|vgm", + "monster|dining table mimic|wdh", + "monster|dinosaur skeleton|jttrc", + "monster|dire corby|mff", + "monster|dire troll|mpmm", + "monster|dire troll|mtf", + "monster|dire wolf|mm", + "monster|dirt-under-nails|rtg", + "monster|disciple|hol", + "monster|diseased grick|tdcsr", + "monster|displacer beast kitten|wbtw", + "monster|displacer beast|mm", + "monster|distended corpse|cos", + "monster|diva luma|jttrc", + "monster|diva|jttrc", + "monster|diviner wizard|mpmm", + "monster|diviner|vgm", + "monster|djeneba|jttrc", + "monster|djinni|mm", + "monster|dohwar|bam", + "monster|dolgaunt|erlw", + "monster|dolgrim|erlw", + "monster|dolphin delighter|mpmm", + "monster|dolphin|mpmm", + "monster|dolphin|vgm", + "monster|don-jon raskin|dip", + "monster|donaar blit'zen|ai", + "monster|donavich|cos", + "monster|doomwake giant|mot", + "monster|doppelganger|mm", + "monster|doric|hat-tg", + "monster|doru|cos", + "monster|doty x|tdcsr", + "monster|dr. cassee dannell|kftgv", + "monster|dracohydra|ftd", + "monster|draconian dreadnought|ftd", + "monster|draconian foot soldier|ftd", + "monster|draconian infiltrator|ftd", + "monster|draconian mage|ftd", + "monster|draconian mastermind|ftd", + "monster|draconic shard|ftd", + "monster|draconic spirit (5th-level spell)|ftd", + "monster|draconic spirit (5th-level spell)|ua2021draconicoptions", + "monster|draconic spirit (6th-level spell)|ftd", + "monster|draconic spirit (6th-level spell)|ua2021draconicoptions", + "monster|draconic spirit (7th-level spell)|ftd", + "monster|draconic spirit (7th-level spell)|ua2021draconicoptions", + "monster|draconic spirit (8th-level spell)|ftd", + "monster|draconic spirit (8th-level spell)|ua2021draconicoptions", + "monster|draconic spirit (9th-level spell)|ftd", + "monster|draconic spirit (9th-level spell)|ua2021draconicoptions", + "monster|dracophage subject|dsotdq", + "monster|draegloth|mpmm", + "monster|draegloth|vgm", + "monster|draft horse|mm", + "monster|dragon army dragonnel|dsotdq", + "monster|dragon army officer|dsotdq", + "monster|dragon army soldier|dsotdq", + "monster|dragon blessed|ftd", + "monster|dragon chosen|ftd", + "monster|dragon hunter|jttrc", + "monster|dragon speaker|ftd", + "monster|dragon tortoise|cm", + "monster|dragon turtle wyrmling|ftd", + "monster|dragon turtle|mm", + "monster|dragonbait|toa", + "monster|dragonblood ooze|ftd", + "monster|dragonbone golem|ftd", + "monster|dragonborn of bahamut|ftd", + "monster|dragonborn of sardior|ftd", + "monster|dragonborn of tiamat|ftd", + "monster|dragonclaw|hotdq", + "monster|dragonfang|rot", + "monster|dragonflesh abomination|ftd", + "monster|dragonflesh grafter|ftd", + "monster|dragonnel|ftd", + "monster|dragonpriest|tftyp", + "monster|dragonsoul|rot", + "monster|dragonwing|hotdq", + "monster|dragon|psk", + "monster|drake (large)|psk", + "monster|drake (large)|psz", + "monster|drake (small)|psk", + "monster|drake (small)|psz", + "monster|drake companion|ftd", + "monster|drake companion|ua2020subclassespt5", + "monster|dralmorrer borngray|hotdq", + "monster|drannin splithelm|pota", + "monster|dread doppelganger|mabjov", + "monster|dread warrior|tftyp", + "monster|dream eater|mcv2dc", + "monster|dretch|mm", + "monster|drevin|tftyp", + "monster|drider|mm", + "monster|drivvin freth|wdmm", + "monster|droki|oota", + "monster|drow acolyte|oota", + "monster|drow arachnomancer|mpmm", + "monster|drow arachnomancer|mtf", + "monster|drow bandit|oota", + "monster|drow commander|tftyp", + "monster|drow commoner|oota", + "monster|drow cultist|oota", + "monster|drow elite warrior|mm", + "monster|drow favored consort|mpmm", + "monster|drow favored consort|mtf", + "monster|drow guard|oota", + "monster|drow gunslinger|wdh", + "monster|drow house captain|mpmm", + "monster|drow house captain|mtf", + "monster|drow inquisitor|mpmm", + "monster|drow inquisitor|mtf", + "monster|drow mage|mm", + "monster|drow matron mother|mpmm", + "monster|drow matron mother|mtf", + "monster|drow noble|oota", + "monster|drow priestess of lolth|mm", + "monster|drow scout|oota", + "monster|drow shadowblade|mpmm", + "monster|drow shadowblade|mtf", + "monster|drow spore servant|oota", + "monster|drow spy|oota", + "monster|drowned ascetic|gos", + "monster|drowned assassin|gos", + "monster|drowned blade|gos", + "monster|drowned master|gos", + "monster|drow|mm", + "monster|drufi|toa", + "monster|druid of the old ways|ggr", + "monster|druid|mm", + "monster|dryad spirit|bgdia", + "monster|dryad|mm", + "monster|dryad|psx", + "monster|drynna hydra|tdcsr", + "monster|duchess brimskarda|skt", + "monster|duergar alchemist|oota", + "monster|duergar darkhaft|oota", + "monster|duergar despot|mpmm", + "monster|duergar despot|mtf", + "monster|duergar hammerer|mpmm", + "monster|duergar hammerer|mtf", + "monster|duergar kavalrachni|mpmm", + "monster|duergar kavalrachni|mtf", + "monster|duergar keeper of the flame|oota", + "monster|duergar mind master|mpmm", + "monster|duergar mind master|mtf", + "monster|duergar screamer|mpmm", + "monster|duergar screamer|mtf", + "monster|duergar soulblade|mpmm", + "monster|duergar soulblade|mtf", + "monster|duergar spore servant|oota", + "monster|duergar spy|tftyp", + "monster|duergar stone guard|mpmm", + "monster|duergar stone guard|mtf", + "monster|duergar warlord|mpmm", + "monster|duergar warlord|mtf", + "monster|duergar xarrorn|mpmm", + "monster|duergar xarrorn|mtf", + "monster|duergar|mm", + "monster|duke thalamra vanthampur|bgdia", + "monster|duke zalto|skt", + "monster|dukha bhatiyali|jttrc", + "monster|dullahan|vrgr", + "monster|dum-dum goblin|awm", + "monster|duodrone|mm", + "monster|durnan|wdh", + "monster|durnn|tftyp", + "monster|durstan rial|dsotdq", + "monster|dusk hag|erlw", + "monster|duskwalker|dsotdq", + "monster|dust hulk|bgg", + "monster|dust mephit|mm", + "monster|duvessa shane|skt", + "monster|dwarf|awm", + "monster|dwarven worker|imr", + "monster|dybbuk|mpmm", + "monster|dybbuk|mtf", + "monster|dyrrn|erlw", + "monster|dzaan's simulacrum|idrotf", + "monster|eagle|mm", + "monster|earth elemental myrmidon|mpmm", + "monster|earth elemental myrmidon|mtf", + "monster|earth elemental|mm", + "monster|earth totem elemental|psx", + "monster|east wind|llk", + "monster|eater of hope|mot", + "monster|eblis|toa", + "monster|ebondeath|dc", + "monster|echo of demogorgon|bgg", + "monster|edgin darvis|hat-tg", + "monster|edwin odesseiron|mabjov", + "monster|efreeti|mm", + "monster|egg hunter adult|ftd", + "monster|egg hunter hatchling|ftd", + "monster|eidolon|mpmm", + "monster|eidolon|mtf", + "monster|eigeron's ghost|skt", + "monster|eira|tftyp", + "monster|ekene-afa|toa", + "monster|eku|toa", + "monster|elaina sartell|lox", + "monster|elder black pudding|tftyp", + "monster|elder brain dragon|ftd", + "monster|elder brain|mpmm", + "monster|elder brain|vgm", + "monster|elder dinosaur (etali, primal storm)|psx", + "monster|elder dinosaur (ghalta, primal hunger)|psx", + "monster|elder dinosaur (nezahal, primal tide)|psx", + "monster|elder dinosaur (tetzimoc, primal death)|psx", + "monster|elder dinosaur (zacama, primal calamity)|psx", + "monster|elder dinosaur (zetalpa, primal dawn)|psx", + "monster|elder dinosaur|psx", + "monster|elder giant lizard|tftyp", + "monster|elder monastery of the distressed body monk|llk", + "monster|elder oblex|mpmm", + "monster|elder oblex|mtf", + "monster|elder tempest|mpmm", + "monster|elder tempest|mtf", + "monster|eldeth feldrun|oota", + "monster|eldritch horror hatchling|kftgv", + "monster|eldritch lich|mcv1sc", + "monster|elemental spirit (4th-level spell)|tce", + "monster|elemental spirit (4th-level spell)|ua2020spellsandmagictattoos", + "monster|elemental spirit (5th-level spell)|tce", + "monster|elemental spirit (5th-level spell)|ua2020spellsandmagictattoos", + "monster|elemental spirit (6th-level spell)|tce", + "monster|elemental spirit (6th-level spell)|ua2020spellsandmagictattoos", + "monster|elemental spirit (7th-level spell)|tce", + "monster|elemental spirit (7th-level spell)|ua2020spellsandmagictattoos", + "monster|elemental spirit (8th-level spell)|tce", + "monster|elemental spirit (8th-level spell)|ua2020spellsandmagictattoos", + "monster|elemental spirit (9th-level spell)|tce", + "monster|elemental spirit (9th-level spell)|ua2020spellsandmagictattoos", + "monster|elephant|mm", + "monster|eliphas adulare|kftgv", + "monster|elise|vrgr", + "monster|elister|skt", + "monster|elizar dryflagon|pota", + "monster|elkhorn|wbtw", + "monster|elk|mm", + "monster|elliach|bgdia", + "monster|elok jaharwon|toa", + "monster|elzerina cassalanter|wdh", + "monster|ember roc|tdcsr", + "monster|emberhorn minotaur|pota", + "monster|emberosa|wdmm", + "monster|ember|mcv2dc", + "monster|embric|wdh", + "monster|emerald dragon wyrmling|ftd", + "monster|emerald enclave scout|oota", + "monster|emerald greatwyrm|ftd", + "monster|emil toranescu|cos", + "monster|emmek frewn|wdh", + "monster|emo|nrh-at", + "monster|empyrean|mm", + "monster|emrakul|psz", + "monster|enchanter wizard|mpmm", + "monster|enchanter|vgm", + "monster|endelyn moongrave|wbtw", + "monster|ender dragon|mcv3mc", + "monster|enderman|mcv3mc", + "monster|engineer|wdh", + "monster|enhanced medusa|imr", + "monster|enna galakiir (levels 1-4)|kftgv", + "monster|enna galakiir (levels 5-8)|kftgv", + "monster|enna galakiir (levels 9-11)|kftgv", + "monster|enormous tentacle|oow", + "monster|envy|wbtw", + "monster|eo ashmajiir|mabjov", + "monster|erinyes|mm", + "monster|erky timbers|tftyp", + "monster|escher|cos", + "monster|esthetic|bam", + "monster|estia|tftyp", + "monster|eternal flame guardian|pota", + "monster|eternal flame priest|pota", + "monster|eternal|psa", + "monster|ettercap|mm", + "monster|ettin ceremorph|bgg", + "monster|ettin|mm", + "monster|evil mage|lmop", + "monster|evoker wizard|mpmm", + "monster|evoker|vgm", + "monster|exethanter|cos", + "monster|expeditious messenger|erlw", + "monster|expert|dc", + "monster|expert|esk", + "monster|expert|sdw", + "monster|expert|slw", + "monster|exul|aitfr-isf", + "monster|eye monger|bam", + "monster|eye of fear and flame|mff", + "monster|eyedrake|ftd", + "monster|ezmerelda d'avenir|cos", + "monster|ezzat|wdmm", + "monster|f'yorl|idrotf", + "monster|faerie dragon (blue)|mm", + "monster|faerie dragon (green)|mm", + "monster|faerie dragon (indigo)|mm", + "monster|faerie dragon (orange)|mm", + "monster|faerie dragon (red)|mm", + "monster|faerie dragon (violet)|mm", + "monster|faerie dragon (yellow)|mm", + "monster|faerl|cm", + "monster|fala lefaliir|wdh", + "monster|falcon the hunter|dip", + "monster|falcon|wdh", + "monster|faldorn|mabjov", + "monster|farmer|jttrc", + "monster|faroul|toa", + "monster|fastieth|erlw", + "monster|fathomer|pota", + "monster|fazrian|wdmm", + "monster|feathergale knight|pota", + "monster|fel ardra|lox", + "monster|fel'rekt lafeen|wdh", + "monster|felbarren dwarf|skt", + "monster|felgolos|skt", + "monster|felidar|ggr", + "monster|felidar|psz", + "monster|female steeder|mpmm", + "monster|female steeder|mtf", + "monster|fennor|pota", + "monster|fensir devourer|bgg", + "monster|fensir skirmisher|bgg", + "monster|fenthaza|toa", + "monster|feonor|bgdia", + "monster|ferocidon|psx", + "monster|ferol sal|egw", + "monster|fewmaster gholcag|dsotdq", + "monster|fey spirit (3rd-level spell)|tce", + "monster|fey spirit (3rd-level spell)|ua2020spellsandmagictattoos", + "monster|fey spirit (4th-level spell)|tce", + "monster|fey spirit (4th-level spell)|ua2020spellsandmagictattoos", + "monster|fey spirit (5th-level spell)|tce", + "monster|fey spirit (5th-level spell)|ua2020spellsandmagictattoos", + "monster|fey spirit (6th-level spell)|tce", + "monster|fey spirit (6th-level spell)|ua2020spellsandmagictattoos", + "monster|fey spirit (7th-level spell)|tce", + "monster|fey spirit (7th-level spell)|ua2020spellsandmagictattoos", + "monster|fey spirit (8th-level spell)|tce", + "monster|fey spirit (8th-level spell)|ua2020spellsandmagictattoos", + "monster|fey spirit (9th-level spell)|tce", + "monster|fey spirit (9th-level spell)|ua2020spellsandmagictattoos", + "monster|feyr|bam", + "monster|fhenimore|lr", + "monster|fidelio|wdmm", + "monster|fiendish flesh golem|bgdia", + "monster|fiendish giant spider|oota", + "monster|fiendish orc|crcotn", + "monster|fiendish spirit (6th-level spell)|ua2020spellsandmagictattoos", + "monster|fiendish spirit (7th-level spell)|ua2020spellsandmagictattoos", + "monster|fiendish spirit (8th-level spell)|ua2020spellsandmagictattoos", + "monster|fiendish spirit (9th-level spell)|ua2020spellsandmagictattoos", + "monster|fiendish spirit (demon, 6th-level spell)|tce", + "monster|fiendish spirit (demon, 7th-level spell)|tce", + "monster|fiendish spirit (demon, 8th-level spell)|tce", + "monster|fiendish spirit (demon, 9th-level spell)|tce", + "monster|fiendish spirit (devil, 6th-level spell)|tce", + "monster|fiendish spirit (devil, 7th-level spell)|tce", + "monster|fiendish spirit (devil, 8th-level spell)|tce", + "monster|fiendish spirit (devil, 9th-level spell)|tce", + "monster|fiendish spirit (yugoloth, 6th-level spell)|tce", + "monster|fiendish spirit (yugoloth, 7th-level spell)|tce", + "monster|fiendish spirit (yugoloth, 8th-level spell)|tce", + "monster|fiendish spirit (yugoloth, 9th-level spell)|tce", + "monster|firbolg primeval warden|bgg", + "monster|firbolg wanderer|bgg", + "monster|fire elemental myrmidon|mpmm", + "monster|fire elemental myrmidon|mtf", + "monster|fire elemental|mm", + "monster|fire giant dreadnought|mpmm", + "monster|fire giant dreadnought|vgm", + "monster|fire giant forgecaller|bgg", + "monster|fire giant of evil fire|bgg", + "monster|fire giant royal headsman|tftyp", + "monster|fire giant servant|tftyp", + "monster|fire giant|mm", + "monster|fire guardian|psx", + "monster|fire hellion|bgg", + "monster|fire snake|mm", + "monster|firefist|ggr", + "monster|firegaunt|bgg", + "monster|firemane angel|ggr", + "monster|firenewt warlock of imix|mpmm", + "monster|firenewt warlock of imix|vgm", + "monster|firenewt warrior|mpmm", + "monster|firenewt warrior|vgm", + "monster|first-year student|scc", + "monster|fish|gos", + "monster|fist of bane|bgdia", + "monster|five-armed troll|wdmm", + "monster|flabbergast|ai", + "monster|flail snail|mpmm", + "monster|flail snail|vgm", + "monster|flameskull|mm", + "monster|flamewrath|pota", + "monster|flaming skeleton|tdcsr", + "monster|flapjack|lox", + "monster|flask of wine|toa", + "monster|fleecemane lion|mot", + "monster|flesh colossus|bgg", + "monster|flesh golem|mm", + "monster|flight alabaster angel|psi", + "monster|flight goldnight angel|psi", + "monster|flight of moonsilver angel|psi", + "monster|flimp shagglecran|mabjov", + "monster|flind|mpmm", + "monster|flind|vgm", + "monster|flitterstep eidolon|mot", + "monster|floon blagmaar|wdh", + "monster|flumph|mm", + "monster|flux blastseeker|ggr", + "monster|fluxcharger|ggr", + "monster|flying dagger|bgdia", + "monster|flying horror|ggr", + "monster|flying monkey|toa", + "monster|flying rocking horse|wbtw", + "monster|flying shield|tftyp", + "monster|flying snake|mm", + "monster|flying staff|wdh", + "monster|flying sword|mm", + "monster|flying trident|wdmm", + "monster|fog giant|mff", + "monster|foghome|crcotn", + "monster|fomorian deep crawler|bgg", + "monster|fomorian noble|bgg", + "monster|fomorian warlock of the dark|bgg", + "monster|fomorian|mm", + "monster|forest master|mcv2dc", + "monster|foresworn|mcv2dc", + "monster|forge fitzwilliam|hat-tg", + "monster|forge guardian|tdcsr", + "monster|forlarren|mff", + "monster|four-armed gargoyle|tftyp", + "monster|four-armed statue|oota", + "monster|four-armed troll|hotdq", + "monster|fox|idrotf", + "monster|fractal mascot|scc", + "monster|fractine|mcv1sc", + "monster|fragment of krokulmar|kftgv", + "monster|fraz-urb'luu|mpmm", + "monster|fraz-urb'luu|mtf", + "monster|frilled deathspitter|psx", + "monster|frody dartwild|kftgv", + "monster|froghemoth|mpmm", + "monster|froghemoth|vgm", + "monster|frog|mm", + "monster|frontline medic|ggr", + "monster|frost druid|idrotf", + "monster|frost giant everlasting one|mpmm", + "monster|frost giant everlasting one|vgm", + "monster|frost giant ice shaper|bgg", + "monster|frost giant of evil water|bgg", + "monster|frost giant servant|tftyp", + "monster|frost giant skeleton|idrotf", + "monster|frost giant zombie|egw", + "monster|frost giant|mm", + "monster|frost salamander|mpmm", + "monster|frost salamander|mtf", + "monster|frost worm|egw", + "monster|frostmourn|bgg", + "monster|frulam mondath|hotdq", + "monster|fume drake|dosi", + "monster|fungal servant|cm", + "monster|fury of kostchtchie|bgg", + "monster|gadabout|mcv1sc", + "monster|gadof blinsky|cos", + "monster|gaj|bam", + "monster|galazeth prismari|scc", + "monster|galeb duhr|mm", + "monster|galeokaerda|crcotn", + "monster|gallows speaker|vrgr", + "monster|galsariad ardyth (tier 1)|crcotn", + "monster|galsariad ardyth (tier 2)|crcotn", + "monster|galsariad ardyth (tier 3)|crcotn", + "monster|galvan magen|idrotf", + "monster|galvanic blastseeker|ggr", + "monster|galvanice weird|ggr", + "monster|galvan|rot", + "monster|gammon xungoon|jttrc", + "monster|gar shatterkeel|lr", + "monster|gar shatterkeel|pota", + "monster|gargantuan rug of smothering|tftyp", + "monster|gargantua|bgg", + "monster|gargoyle|mm", + "monster|garra|erlw", + "monster|garret levistusson|llk", + "monster|gas spore|mm", + "monster|gash|oota", + "monster|gauth|mpmm", + "monster|gauth|vgm", + "monster|gazer|mpmm", + "monster|gazer|vgm", + "monster|gearbox|llk", + "monster|gearkeeper construct|egw", + "monster|geist|psi", + "monster|gelatinous cube|mm", + "monster|gem stalker|ftd", + "monster|geonid|ttp", + "monster|gertruda|cos", + "monster|geryon|mpmm", + "monster|geryon|mtf", + "monster|ghald|pota", + "monster|ghast|mm", + "monster|ghazrim duloc|oota", + "monster|ghelryn foehammer|skt", + "monster|ghost dragon|ftd", + "monster|ghostblade eidolon|mot", + "monster|ghost|mm", + "monster|ghoul|mm", + "monster|giant ape|mm", + "monster|giant badger|mm", + "monster|giant bat|mm", + "monster|giant boar|mm", + "monster|giant canary|ftd", + "monster|giant centipede|mm", + "monster|giant child|bgg", + "monster|giant constrictor snake|mm", + "monster|giant coral snake|gos", + "monster|giant crab|mm", + "monster|giant crayfish|tftyp", + "monster|giant crocodile|mm", + "monster|giant dragonfly|wbtw", + "monster|giant eagle|mm", + "monster|giant elk|mm", + "monster|giant fire beetle|mm", + "monster|giant flying spider|wdmm", + "monster|giant fly|dmg", + "monster|giant four-armed gargoyle|toa", + "monster|giant frog|mm", + "monster|giant goat|mm", + "monster|giant goose|bgg", + "monster|giant hyena|mm", + "monster|giant ice toad|tftyp", + "monster|giant lightning eel|tftyp", + "monster|giant lizard|mm", + "monster|giant lynx|bgg", + "monster|giant mutated drow|wdmm", + "monster|giant octopus|mm", + "monster|giant owl|mm", + "monster|giant ox|bgg", + "monster|giant poisonous snake|mm", + "monster|giant ram|bgg", + "monster|giant rat|mm", + "monster|giant raven|skt", + "monster|giant riding lizard|oota", + "monster|giant river serpent|psa", + "monster|giant rocktopus|oota", + "monster|giant scorpion|mm", + "monster|giant sea eel|gos", + "monster|giant sea horse|mm", + "monster|giant shark skeleton|sdw", + "monster|giant shark|mm", + "monster|giant skeleton|tftyp", + "monster|giant slug|ttp", + "monster|giant snail|wbtw", + "monster|giant snapping turtle|toa", + "monster|giant space hamster|bam", + "monster|giant spider|mm", + "monster|giant strider|mpmm", + "monster|giant strider|vgm", + "monster|giant subterranean lizard|tftyp", + "monster|giant swan|wbtw", + "monster|giant tick|bgg", + "monster|giant toad|mm", + "monster|giant vulture|mm", + "monster|giant walrus|idrotf", + "monster|giant wasp|mm", + "monster|giant weasel|mm", + "monster|giant white moray eel|gos", + "monster|giant wolf spider|mm", + "monster|giant zombie constrictor snake|aitfr-dn", + "monster|giant|psk", + "monster|gibbering mouther|mm", + "monster|gibberling|mabjov", + "monster|gideon lightward|bgdia", + "monster|giff shipmate|bam", + "monster|giff shock trooper|bam", + "monster|giff warlord|bam", + "monster|giff|mpmm", + "monster|giff|mtf", + "monster|gigant|bgg", + "monster|gildha duhn|oow", + "monster|gingwatzim|cm", + "monster|girallon zombie|toa", + "monster|girallon|mpmm", + "monster|girallon|vgm", + "monster|gisela|psi", + "monster|gishath, sun's avatar|psx", + "monster|githyanki buccaneer|bam", + "monster|githyanki gish|mpmm", + "monster|githyanki gish|mtf", + "monster|githyanki kith'rak|mpmm", + "monster|githyanki kith'rak|mtf", + "monster|githyanki knight|mm", + "monster|githyanki star seer|bam", + "monster|githyanki supreme commander|mpmm", + "monster|githyanki supreme commander|mtf", + "monster|githyanki warrior|mm", + "monster|githyanki xenomancer|bam", + "monster|githzerai anarch|mpmm", + "monster|githzerai anarch|mtf", + "monster|githzerai enlightened|mpmm", + "monster|githzerai enlightened|mtf", + "monster|githzerai monk|mm", + "monster|githzerai zerth|mm", + "monster|glabbagool|oota", + "monster|glabrezu|mm", + "monster|gladiator|mm", + "monster|glass pegasus|wbtw", + "monster|glasswork golem|wbtw", + "monster|gloamwing|ggr", + "monster|gloam|wbtw", + "monster|gloine nathair-nathair|llk", + "monster|gloom weaver|mtf", + "monster|gloomstalker|egw", + "monster|glyster|wdmm", + "monster|gnarlid|psz", + "monster|gnoll fang of yeenoghu|mm", + "monster|gnoll flesh gnawer|mpmm", + "monster|gnoll flesh gnawer|vgm", + "monster|gnoll hunter|mpmm", + "monster|gnoll hunter|vgm", + "monster|gnoll pack lord|mm", + "monster|gnoll vampire|idrotf", + "monster|gnoll witherling|mpmm", + "monster|gnoll witherling|vgm", + "monster|gnoll|mm", + "monster|gnome ceremorph|idrotf", + "monster|gnome squidling|idrotf", + "monster|goat-knight steed|tdcsr", + "monster|goat|mm", + "monster|goblin boss|mm", + "monster|goblin commoner|tftyp", + "monster|goblin gang member|kkw", + "monster|goblin|mm", + "monster|gold dragon wyrmling|mm", + "monster|gold greatwyrm|ftd", + "monster|gold-forged sentinel|mot", + "monster|golden stag|hotdq", + "monster|golgari shaman|ggr", + "monster|goliath giant-kin|bgg", + "monster|goliath warrior|idrotf", + "monster|goliath werebear|idrotf", + "monster|gomazoa|psz", + "monster|gondolo|toa", + "monster|goon balloon|mcv1sc", + "monster|goon|nrh-ass", + "monster|gorgon|mm", + "monster|goristro|mm", + "monster|gorka tharn|wdmm", + "monster|gorthok the thunder boar|dip", + "monster|gorvan ironheart|tftyp", + "monster|gorzil's gang troglodyte|wdmm", + "monster|grabstab|toa", + "monster|grandfather oak|imr", + "monster|grandfather zitembe|toa", + "monster|grandolpha muzgardt|idrotf", + "monster|gray ooze|mm", + "monster|gray render|mpmm", + "monster|gray render|mtf", + "monster|gray scavver|bam", + "monster|gray slaad|mm", + "monster|graz'zt|mpmm", + "monster|graz'zt|mtf", + "monster|grazilaxx|oota", + "monster|great cat|psz", + "monster|great chief halric bonesnapper|skt", + "monster|great kroom, purple worm|awm", + "monster|great ulfe|tftyp", + "monster|greater death dragon|dsotdq", + "monster|greater shadow horror|aitfr-thp", + "monster|greater star spawn emissary|vrgr", + "monster|greater zombie|tftyp", + "monster|green abishai|mpmm", + "monster|green abishai|mtf", + "monster|green dragon wyrmling|mm", + "monster|green greatwyrm|ftd", + "monster|green guard drake|vgm", + "monster|green hag|mm", + "monster|green slaad|mm", + "monster|gregir fendelsohn (levels 1-4)|kftgv", + "monster|gregir fendelsohn (levels 5-8)|kftgv", + "monster|gregir fendelsohn (levels 9-11)|kftgv", + "monster|grell|mm", + "monster|gremishka|vrgr", + "monster|gremlin|psk", + "monster|grenl|tftyp", + "monster|grick alpha|mm", + "monster|grick|mm", + "monster|griffin (type 1)|psz", + "monster|griffin (type 2)|psz", + "monster|griffin|psx", + "monster|griffon cavalry rider|wdh", + "monster|griffon|mm", + "monster|grimlock|mm", + "monster|grimzod gargenhale|lox", + "monster|grinda garloth|wdh", + "monster|grinning cat|bgg", + "monster|grippli warrior|cm", + "monster|grisha|oota", + "monster|groff|scc", + "monster|grog strongjaw|tdcsr", + "monster|grum'shar|wdh", + "monster|grumink the renegade|pota", + "monster|grung elite warrior|mpmm", + "monster|grung elite warrior|vgm", + "monster|grung wildling|mpmm", + "monster|grung wildling|vgm", + "monster|grung|mpmm", + "monster|grung|vgm", + "monster|grunka|oow", + "monster|grutha|tftyp", + "monster|gryz alakritos|crcotn", + "monster|guard drake|hotdq", + "monster|guard drake|mpmm", + "monster|guardian giant|ggr", + "monster|guardian naga|mm", + "monster|guardian portrait|cos", + "monster|guardian wolf|egw", + "monster|guard|mm", + "monster|gundren rockseeker|lmop", + "monster|gunvald halraggson|idrotf", + "monster|guthash|tftyp", + "monster|gynosphinx|mm", + "monster|hadozee explorer|bam", + "monster|hadozee shipmate|bam", + "monster|hadozee warrior|bam", + "monster|hadrosaurus|mpmm", + "monster|hadrosaurus|vgm", + "monster|hadrosaur|psx", + "monster|hag of the fetid gaze|cm", + "monster|haint|jttrc", + "monster|halaster blackcloak|wdmm", + "monster|halaster horror|wdmm", + "monster|halaster puppet|wdmm", + "monster|half-blue dragon gladiator|rot", + "monster|half-green dragon assassin|rot", + "monster|half-ogre (ogrillon)|mm", + "monster|half-red dragon gladiator|rot", + "monster|half-red dragon veteran|mm", + "monster|hamadryad|mabjov", + "monster|hamish hewland|aitfr-dn", + "monster|hammerskull|psx", + "monster|hangry otyugh|awm", + "monster|hanne hallen|oota", + "monster|harengon brigand|wbtw", + "monster|harengon sniper|wbtw", + "monster|hare|idrotf", + "monster|harkina hunt|bgdia", + "monster|harpy matriarch|gos", + "monster|harpy|mm", + "monster|harpy|psx", + "monster|harshnag|skt", + "monster|hashalaq quori|erlw", + "monster|hastain|lox", + "monster|haungharassk|wdmm", + "monster|hawk|mm", + "monster|headless body|kftgv", + "monster|headless iron golem|idrotf", + "monster|heartstabber mosquito|psz", + "monster|hedrun arnsfirth|tftyp", + "monster|helga ruvak|cos", + "monster|hell hound|mm", + "monster|hellenhild|skt", + "monster|hellenrae|pota", + "monster|hellfire engine|mpmm", + "monster|hellfire engine|mtf", + "monster|hellion (huge)|psk", + "monster|hellion (large)|psk", + "monster|hellion|psz", + "monster|hellwasp grub|bgdia", + "monster|hellwasp|bgdia", + "monster|helmed horror|mm", + "monster|hengar aesnvaard|idrotf", + "monster|henrik van der voort|cos", + "monster|hester barch|wdh", + "monster|hew hackinstone|toa", + "monster|hezrou|mm", + "monster|hill giant avalancher|bgg", + "monster|hill giant sergeant|tftyp", + "monster|hill giant servant|tftyp", + "monster|hill giant subchief|tftyp", + "monster|hill giant, blorbo|awm", + "monster|hill giant|mm", + "monster|hippocamp|mot", + "monster|hippogriff|mm", + "monster|hippopotamus|psa", + "monster|hlam|wdh", + "monster|hoard mimic|ftd", + "monster|hoard scarab|ftd", + "monster|hobgoblin captain|mm", + "monster|hobgoblin devastator|mpmm", + "monster|hobgoblin devastator|vgm", + "monster|hobgoblin iron shadow|mpmm", + "monster|hobgoblin iron shadow|vgm", + "monster|hobgoblin warlord|mm", + "monster|hobgoblin|mm", + "monster|holga kilgore|hat-tg", + "monster|hollow dragon|ftd", + "monster|hollyphant|bgdia", + "monster|homarid|psd", + "monster|homunculus servant|tce", + "monster|homunculus|mm", + "monster|hook horror spore servant|oota", + "monster|hook horror|mm", + "monster|horizonback tortoise|egw", + "monster|horncaller|ggr", + "monster|horned devil|mm", + "monster|horned frog|psx", + "monster|horned sister|wdmm", + "monster|host of herons angel|psi", + "monster|howler|mpmm", + "monster|howler|mtf", + "monster|howling hatred initiate|pota", + "monster|howling hatred priest|pota", + "monster|hrabbaz|wdh", + "monster|hrigg roundrook|dsotdq", + "monster|huge giant crab|tftyp", + "monster|huge gray ooze|wdmm", + "monster|huge ochre jelly|tftyp", + "monster|huge polar bear|tftyp", + "monster|huge stone golem|skt", + "monster|hulil lutan|egw", + "monster|hulking crab|skt", + "monster|hulking shadow|dsotdq", + "monster|hundred-handed one|mot", + "monster|hungry sorrowsworn|mpmm", + "monster|hunter shark|mm", + "monster|hurda|psz", + "monster|hurricane|pota", + "monster|husk zombie|egw", + "monster|hutijin|mpmm", + "monster|hutijin|mtf", + "monster|hybrid brute|ggr", + "monster|hybrid flier|ggr", + "monster|hybrid poisoner|ggr", + "monster|hybrid shocker|ggr", + "monster|hybrid spy|ggr", + "monster|hydia moonmusk|skt", + "monster|hydra|mm", + "monster|hydra|psk", + "monster|hydroloth|mpmm", + "monster|hydroloth|mtf", + "monster|hyena|mm", + "monster|hypnos magen|idrotf", + "monster|hythonia|mot", + "monster|ice devil|mm", + "monster|ice mephit|mm", + "monster|ice piercer|idrotf", + "monster|ice spider queen|skt", + "monster|ice spider|skt", + "monster|ice toad|rot", + "monster|ice troll|idrotf", + "monster|ice troll|rot", + "monster|icewind kobold zombie|idrotf", + "monster|icewind kobold|idrotf", + "monster|ifan talro'a|toa", + "monster|iggwilv the witch queen|wbtw", + "monster|ignatius inkblot|kftgv", + "monster|ignia|dsotdq", + "monster|illithilich|vgm", + "monster|illusionist wizard|mpmm", + "monster|illusionist|vgm", + "monster|ilvara mizzrym|oota", + "monster|imelda|nrh-coi", + "monster|imix|pota", + "monster|immortal lotus monk|cm", + "monster|imoen|mabjov", + "monster|imperator uthor|skt", + "monster|imp|mm", + "monster|incomplete dragon skeleton|dsotdq", + "monster|incubus|mm", + "monster|indentured spirit|ggr", + "monster|infant basilisk|oota", + "monster|infant hook horror|oota", + "monster|inkling mascot|scc", + "monster|inquisitor of the mind fire|vrgr", + "monster|inquisitor of the sword|vrgr", + "monster|inquisitor of the tome|vrgr", + "monster|insight acuere|crcotn", + "monster|inspired|erlw", + "monster|intellect devourer|mm", + "monster|intelligent black pudding|wdmm", + "monster|invisible stalker|mm", + "monster|iona|psz", + "monster|irda seeker|mcv2dc", + "monster|irda veil keeper|mcv2dc", + "monster|ireena kolyana|cos", + "monster|iriad|dsotdq", + "monster|irisoth|tftyp", + "monster|iron cobra|mtf", + "monster|iron consul|bgdia", + "monster|iron defender|erlw", + "monster|iron defender|uaartificerrevisited", + "monster|iron golem|mm", + "monster|iron spider|wdmm", + "monster|ironscale hydra|mot", + "monster|irvan wastewalker (tier 1)|crcotn", + "monster|irvan wastewalker (tier 2)|crcotn", + "monster|irvan wastewalker (tier 3)|crcotn", + "monster|isarr kronenstrom|idrotf", + "monster|isendraug|skt", + "monster|ishel|egw", + "monster|ishvern|dsotdq", + "monster|iskander|rot", + "monster|ismark kolyanovich|cos", + "monster|isolde|vrgr", + "monster|isperia|ggr", + "monster|istarian drone|dsotdq", + "monster|istrid horn|wdh", + "monster|ixitxachitl cleric|oota", + "monster|ixitxachitl|oota", + "monster|iymrith|skt", + "monster|izek strazni|cos", + "monster|jabberwock|wbtw", + "monster|jackalwere|mm", + "monster|jackal|mm", + "monster|jaculi|toa", + "monster|jade giant spider|oota", + "monster|jade statue|jttrc", + "monster|jade tigress|cm", + "monster|jaheira|mabjov", + "monster|jalester silvermane|wdh", + "monster|jalynvyr nir'thinn|kftgv", + "monster|james cryon|crcotn", + "monster|jamil a'alithiya|crcotn", + "monster|jammer leech|bam", + "monster|jamna gleamsilver|hotdq", + "monster|jandar chergoba|wdh", + "monster|jarad vod savo|ggr", + "monster|jarazoun|kftgv", + "monster|jarl grugnur|tftyp", + "monster|jarl storvald|skt", + "monster|jarlaxle baenre|wdh", + "monster|jarund elkhardt|idrotf", + "monster|jasper dimmerchasm|skt", + "monster|jelayne|oow", + "monster|jenks|wdh", + "monster|jermlaine|mff", + "monster|jessamine|toa", + "monster|jeyev veldrews|dsotdq", + "monster|jiangshi|vrgr", + "monster|jijibisha manivarshi|jttrc", + "monster|jim darkmagic|ai", + "monster|jimjar|oota", + "monster|jingle jangle|wbtw", + "monster|jobal|toa", + "monster|jon irenicus|mabjov", + "monster|joster mareet|kftgv", + "monster|jot|tftyp", + "monster|jourrael, the caedogeist|tdcsr", + "monster|juiblex|mpmm", + "monster|juiblex|mtf", + "monster|junior drow priestess of lolth|wdmm", + "monster|juvenile eldritch horror|kftgv", + "monster|juvenile hook horror|oota", + "monster|juvenile kraken|gos", + "monster|juvenile mimic|tce", + "monster|k'thriss drow'b|ai", + "monster|k'tulah|cm", + "monster|kaaltar|skt", + "monster|kaarghaz|tftyp", + "monster|kadroth|idrotf", + "monster|kaevja cynavern|wdh", + "monster|kagain|mabjov", + "monster|kala mabarin|jttrc", + "monster|kalain|wdh", + "monster|kalaman soldier|dsotdq", + "monster|kalaraq quori|erlw", + "monster|kalashtar|erlw", + "monster|kalka-kylla|tftyp", + "monster|kamadan|toa", + "monster|kansaldi fire-eyes|dsotdq", + "monster|kapak draconian|dsotdq", + "monster|karavarix|dsotdq", + "monster|karkethzerethzerus, the sable despoiler|egw", + "monster|karrnathi undead soldier|erlw", + "monster|kasem aroon|jttrc", + "monster|kasimir velikov|cos", + "monster|kavil|wdmm", + "monster|kavoda|kftgv", + "monster|kavu predator|psd", + "monster|kedjou kamal|jttrc", + "monster|keeper of the feather|psi", + "monster|keg robot|ai", + "monster|kelek|wbtw", + "monster|kella darkhope|skt", + "monster|kelpie|tftyp", + "monster|kelson darktreader|tftyp", + "monster|kender skirmisher|dsotdq", + "monster|kenku|mm", + "monster|keresta delvingstone|wdmm", + "monster|kettlesteam the kenku|wbtw", + "monster|keyleth, voice of the tempest|tdcsr", + "monster|khalessa draga|oota", + "monster|khargra|mff", + "monster|khaspere drylund|skt", + "monster|ki-rin|mpmm", + "monster|ki-rin|vgm", + "monster|kianna|jttrc", + "monster|kiddywidget|cm", + "monster|kieren|tftyp", + "monster|killer whale|mm", + "monster|killmoulis|mff", + "monster|kindori|bam", + "monster|king hekaton|skt", + "monster|king jhaeros|kftgv", + "monster|king of feathers|toa", + "monster|king robbit the slimy|mgelft", + "monster|king snurre|tftyp", + "monster|kingsport|idrotf", + "monster|kinyel druu'giir|oota", + "monster|kiril stoyanovich|cos", + "monster|kivan|mabjov", + "monster|klauth|skt", + "monster|knight of the black sword|idrotf", + "monster|knight of the mithral shield|skt", + "monster|knight of the order|cos", + "monster|knight|mm", + "monster|knucklehead trout|idrotf", + "monster|koalinth sergeant|gos", + "monster|koalinth|gos", + "monster|kobold commoner|tftyp", + "monster|kobold dragonshield|mpmm", + "monster|kobold dragonshield|vgm", + "monster|kobold elite|tftyp", + "monster|kobold inventor|mpmm", + "monster|kobold inventor|vgm", + "monster|kobold scale sorcerer|mpmm", + "monster|kobold scale sorcerer|vgm", + "monster|kobold tinkerer|dosi", + "monster|kobold underling|egw", + "monster|kobold vampire spawn|idrotf", + "monster|kobold|mm", + "monster|koi prawn|jttrc", + "monster|kol'daan|wdmm", + "monster|koris|crcotn", + "monster|korred|mpmm", + "monster|korred|vgm", + "monster|kostchtchie|bgdia", + "monster|kozilek|psz", + "monster|kraghammer goat-knight|tdcsr", + "monster|kraken priest|mpmm", + "monster|kraken priest|vgm", + "monster|kraken|mm", + "monster|kraken|psz", + "monster|kraul death priest|ggr", + "monster|kraul warrior|ggr", + "monster|krebbyg masq'il'yr|wdh", + "monster|krell grohlg|gos", + "monster|krenko|kkw", + "monster|krull|bgdia", + "monster|kruthik hive lord|mpmm", + "monster|kruthik hive lord|mtf", + "monster|kun ahn-jun|jttrc", + "monster|kuo-toa archpriest|mm", + "monster|kuo-toa monitor|mm", + "monster|kuo-toa whip|mm", + "monster|kuo-toa|mm", + "monster|kupalué|toa", + "monster|kurr|oota", + "monster|kusa xungoon|jttrc", + "monster|kwayothé|toa", + "monster|kyrilla, accursed gorgon|aitfr-dn", + "monster|kysh|gos", + "monster|lacedon|tftyp", + "monster|lady dre|jttrc", + "monster|lady fiona wachter|cos", + "monster|lady gondafrey|wdh", + "monster|lady illmarrow|erlw", + "monster|lady lydia petrovna|cos", + "monster|laeral silverhand|wdh", + "monster|lahnis|tftyp", + "monster|laiba \"nana\" rosse|wdh", + "monster|laleh ghorbani|jttrc", + "monster|lamai tyenmo|jttrc", + "monster|lamia|mm", + "monster|lampad|mot", + "monster|langdedrosa cyanwrath|hotdq", + "monster|large drake|psa", + "monster|large mimic|rmbre", + "monster|large mimic|wdmm", + "monster|larva|dmg", + "monster|laskilar|toa", + "monster|laurin ophidas|crcotn", + "monster|lava child|wdmm", + "monster|lawmage|ggr", + "monster|layla the lizard|rmbre", + "monster|lazav|ggr", + "monster|leedara|dsotdq", + "monster|left hand of manshoon|wdmm", + "monster|lemure|mm", + "monster|leonin iconoclast|mot", + "monster|leosin erlanthar|hotdq", + "monster|lesser death dragon|dsotdq", + "monster|lesser mummy lord|tftyp", + "monster|lesser star spawn emissary|vrgr", + "monster|leucrotta|mpmm", + "monster|leucrotta|vgm", + "monster|leviathan|mpmm", + "monster|leviathan|mtf", + "monster|levna drakehorn|dsotdq", + "monster|lhammaruntosz|sdw", + "monster|liara portyr|toa", + "monster|lichen lich|cm", + "monster|lich|mm", + "monster|lief lipsiege|cos", + "monster|lifecraft elephant|psk", + "monster|lifferlas|skt", + "monster|light devourer|crcotn", + "monster|lightning golem|cm", + "monster|lightning hulk|bgg", + "monster|linan swift|hotdq", + "monster|linvala|psz", + "monster|liondrake|ftd", + "monster|lion|mm", + "monster|living bigby's hand|idrotf", + "monster|living blade of disaster|idrotf", + "monster|living burning hands|erlw", + "monster|living cloudkill|erlw", + "monster|living demiplane|idrotf", + "monster|living doll|wbtw", + "monster|living iron statue|gos", + "monster|living lightning bolt|erlw", + "monster|living unseen servant|wdmm", + "monster|lizard king|mm", + "monster|lizard queen|mm", + "monster|lizardfolk commoner|gos", + "monster|lizardfolk render|gos", + "monster|lizardfolk scaleshield|gos", + "monster|lizardfolk shaman|mm", + "monster|lizardfolk subchief|gos", + "monster|lizardfolk|mm", + "monster|lizard|mm", + "monster|loading rig|kkw", + "monster|locathah hunter|gos", + "monster|locathah|gos", + "monster|lohezet|dsotdq", + "monster|lonely sorrowsworn|mpmm", + "monster|lonelywood banshee|idrotf", + "monster|lord soth|dsotdq", + "monster|lords' alliance guard|oota", + "monster|lords' alliance spy|oota", + "monster|lorehold apprentice|scc", + "monster|lorehold pledgemage|scc", + "monster|lorehold professor of chaos|scc", + "monster|lorehold professor of order|scc", + "monster|lorry wanwillow|dsotdq", + "monster|lorthuun|oota", + "monster|losser mirklav|wdh", + "monster|lost sorrowsworn|mpmm", + "monster|lothar|mabjov", + "monster|loup garou|vrgr", + "monster|lu zhong yin|jttrc", + "monster|ludmilla vilisevic|cos", + "monster|lulu|bgdia", + "monster|lumalia|tftyp", + "monster|lunar dragon wyrmling|bam", + "monster|lungtian|jttrc", + "monster|luvash|cos", + "monster|lycanthropickle|rmbre", + "monster|lynx creatlach|imr", + "monster|lyra|psd", + "monster|lyzandra \"lyzzie\" calderos|pota", + "monster|macaw|psx", + "monster|maccath the crimson|rot", + "monster|mad golem|wdmm", + "monster|mad maggie|bgdia", + "monster|mad mary|cos", + "monster|madam eva|cos", + "monster|madam kulp|jttrc", + "monster|maddgoth's homunculus|wdmm", + "monster|maegera the dawn titan|skt", + "monster|maegla tarnlar|pota", + "monster|mage hunter golem|tdcsr", + "monster|mage hunter|scc", + "monster|magewright|erlw", + "monster|mage|mm", + "monster|maggie keeneyes (tier 1)|crcotn", + "monster|maggie keeneyes (tier 2)|crcotn", + "monster|maggie keeneyes (tier 3)|crcotn", + "monster|magister umbero zastro|wdh", + "monster|magma landshark|tdcsr", + "monster|magma mephit|mm", + "monster|magmin|mm", + "monster|magnifico|nrh-coi", + "monster|mahadi the rakshasa|bgdia", + "monster|majesto|cos", + "monster|male steeder|mpmm", + "monster|male steeder|mtf", + "monster|malformed kraken|tftyp", + "monster|malivar|aitfr-isf", + "monster|mammoth|mm", + "monster|manafret cherryport|wdh", + "monster|manes|mm", + "monster|manshoon simulacrum|wdh", + "monster|manshoon|wdh", + "monster|manticore, heart-piercer|psa", + "monster|manticore|mm", + "monster|mantrap|toa", + "monster|marfulb|rot", + "monster|marid|mm", + "monster|marilith|mm", + "monster|marisa|crcotn", + "monster|markham southwell|skt", + "monster|markos delphi|kftgv", + "monster|marlos urnrayle|pota", + "monster|marta moonshadow|wdmm", + "monster|martial arts adept|mpmm", + "monster|martial arts adept|vgm", + "monster|marut|mpmm", + "monster|marut|mtf", + "monster|mary greymalkin|llk", + "monster|marzena belview|cos", + "monster|master adranach|tdcsr", + "monster|master of cruelties|ggr", + "monster|master of souls|bgdia", + "monster|master refrum|gos", + "monster|master sage|cm", + "monster|master thief|mpmm", + "monster|master thief|vgm", + "monster|mastiff|mm", + "monster|mattrim \"threestrings\" mereg|wdh", + "monster|maude|nrh-at", + "monster|maurezhi|mpmm", + "monster|maurezhi|mtf", + "monster|maw demon|mpmm", + "monster|maw demon|vgm", + "monster|maw of sekolah|gos", + "monster|maw of yeenoghu|bgg", + "monster|maxeene|wdh", + "monster|meazel|mpmm", + "monster|meazel|mtf", + "monster|mechachimera|oow", + "monster|mechanical bird|wdh", + "monster|medusa|mm", + "monster|medusa|mot", + "monster|meenlock|mpmm", + "monster|meenlock|vgm", + "monster|meera raheer|kftgv", + "monster|meeseeks|rmbre", + "monster|megapede|bam", + "monster|melannor fellbranch|wdh", + "monster|meletian hoplite|mot", + "monster|melissara shadowdusk|wdmm", + "monster|meloon wardragon|wdh", + "monster|mend-nets|rot", + "monster|mennek ariz|tftyp", + "monster|mephistopheles|mabjov", + "monster|mercane|bam", + "monster|mercenary envoy|aitfr-fcd", + "monster|mercion|wbtw", + "monster|merfolk salvager|gos", + "monster|merfolk scout|gos", + "monster|merfolk|mm", + "monster|meri|crcotn", + "monster|merregon|mpmm", + "monster|merregon|mtf", + "monster|merrenoloth|mpmm", + "monster|merrenoloth|mtf", + "monster|merrow shallowpriest|egw", + "monster|merrow|mm", + "monster|metal wasp|wdmm", + "monster|metallic peacekeeper|ftd", + "monster|metallic warbler|ftd", + "monster|mev flintknapper|oota", + "monster|mezzoloth|mm", + "monster|mighty servant of leuk-o|tce", + "monster|miirym|cm", + "monster|milivoj|cos", + "monster|mimic chair|cm", + "monster|mimic|mm", + "monster|mind drinker vampire|ggr", + "monster|mind flayer arcanist|mm", + "monster|mind flayer psion|vgm", + "monster|mind flayer|mm", + "monster|mind mage|ggr", + "monster|mindwitness|mpmm", + "monster|mindwitness|vgm", + "monster|minotaur living crystal statue|gos", + "monster|minotaur skeleton|mm", + "monster|minotaur|mm", + "monster|minsc and boo!|mabjov", + "monster|miraj vizann|pota", + "monster|miros xelbrin|skt", + "monster|mirran|skt", + "monster|mirt|wdh", + "monster|mishka belview|cos", + "monster|mist hulk|bgg", + "monster|mister light|wbtw", + "monster|mister threadneedle|toa", + "monster|mister witch|wbtw", + "monster|mite|mff", + "monster|mjenir|idrotf", + "monster|mobar|wdmm", + "monster|moghadam|imr", + "monster|molliver|wbtw", + "monster|moloch|mpmm", + "monster|moloch|mtf", + "monster|molten magma roper|pota", + "monster|molydeus|mpmm", + "monster|molydeus|mtf", + "monster|monastery of the distressed body grand master|llk", + "monster|monastery of the distressed body monk|llk", + "monster|monastic high curator|crcotn", + "monster|monastic infiltrator|crcotn", + "monster|monastic operative|crcotn", + "monster|mongrelfolk|cos", + "monster|monodrone|mm", + "monster|monstrous peryton|gos", + "monster|montaron and the laughing skull|mabjov", + "monster|moonshark|crcotn", + "monster|moonstone dragon wyrmling|ftd", + "monster|moorbounder|egw", + "monster|morak ur'gray|skt", + "monster|mordakhesh|erlw", + "monster|morgantha|cos", + "monster|morkoth|mpmm", + "monster|morkoth|vgm", + "monster|mormesk the wraith|lmop", + "monster|mortlock vanthampur|bgdia", + "monster|morwena veilmist|aitfr-thp", + "monster|mossback steward|egw", + "monster|mountain goat|idrotf", + "monster|mouth of grolantor|mpmm", + "monster|mouth of grolantor|vgm", + "monster|mr. dory|gos", + "monster|mr. greystone|nrh-at", + "monster|mr. honeycutt|nrh-tcmc", + "monster|mud hulk|bgg", + "monster|mud mephit|mm", + "monster|muiral|wdmm", + "monster|mule|mm", + "monster|mummy lord|mm", + "monster|mummy|mm", + "monster|murder comet|bam", + "monster|murgaxor|scc", + "monster|musharib|toa", + "monster|mwaxanaré|toa", + "monster|myconid adult|mm", + "monster|myconid sovereign|mm", + "monster|myconid sprout|mm", + "monster|myla|dosi", + "monster|myx nargis ruba|jttrc", + "monster|môrgæn|ai", + "monster|nabassu|mpmm", + "monster|nabassu|mtf", + "monster|naergoth bladelord|rot", + "monster|naes inuus|mabjov", + "monster|naevys tharesso|kftgv", + "monster|nagpa|mpmm", + "monster|nagpa|mtf", + "monster|nahual|tftyp", + "monster|naiad|cm", + "monster|naiad|mot", + "monster|nalfeshnee|mm", + "monster|nanny pu'pu|toa", + "monster|nar'l xibrindas|wdh", + "monster|narbeck horn|skt", + "monster|narrak|oota", + "monster|narth tezrin|skt", + "monster|narzugon|mpmm", + "monster|narzugon|mtf", + "monster|nass lantomir's ghost|idrotf", + "monster|nat|wdh", + "monster|nauk|mabjov", + "monster|navid|jttrc", + "monster|naxene drathkala|skt", + "monster|na|toa", + "monster|necrichor|vrgr", + "monster|necro-alchemist|psi", + "monster|necromancer wizard|mpmm", + "monster|necromancer|vgm", + "monster|necromite of myrkul|bgdia", + "monster|necrotic centipede|bgdia", + "monster|nedylene|tftyp", + "monster|needle blight|mm", + "monster|needle lord|mff", + "monster|needle spawn|mff", + "monster|neh-thalggu|bam", + "monster|nene|jttrc", + "monster|neo-otyugh|imr", + "monster|neogi hatchling swarm|bam", + "monster|neogi hatchling|mpmm", + "monster|neogi hatchling|vgm", + "monster|neogi master|mpmm", + "monster|neogi master|vgm", + "monster|neogi pirate|bam", + "monster|neogi void hunter|bam", + "monster|neogi|mpmm", + "monster|neogi|vgm", + "monster|neothelid|mpmm", + "monster|neothelid|vgm", + "monster|nepartak|toa", + "monster|nereid|tftyp", + "monster|nergaliid|egw", + "monster|neronvain|rot", + "monster|nerozar the defeated|wdmm", + "monster|nester|wdmm", + "monster|nevermind gnome inventor|mcv2dc", + "monster|nevermind gnome mastermind|mcv2dc", + "monster|nezznar the black spider|lmop", + "monster|night blade|bgdia", + "monster|night hag|mm", + "monster|night scavver|bam", + "monster|nightmare beast|mcv1sc", + "monster|nightmare shepherd|mot", + "monster|nightmare|mm", + "monster|nightsea chil-liren|jttrc", + "monster|nightveil specter|ggr", + "monster|nightwalker|mpmm", + "monster|nightwalker|mtf", + "monster|nihiloor|wdh", + "monster|nikolai wachter|cos", + "monster|nilbog|mpmm", + "monster|nilbog|vgm", + "monster|niles breakbone|toa", + "monster|nimblewright|wdh", + "monster|nimira|tftyp", + "monster|nimir|skt", + "monster|nimuel|jttrc", + "monster|nine-fingers keene|bgdia", + "monster|nintra siotta|cm", + "monster|niv-mizzet|ggr", + "monster|nivix cyclops|ggr", + "monster|nixylanna vidorant|kftgv", + "monster|noble|mm", + "monster|noori|skt", + "monster|norker war leader|mff", + "monster|norker|mff", + "monster|nosferatu|vrgr", + "monster|noska ur'gray|wdh", + "monster|nothic|mm", + "monster|nundro rockseeker|lmop", + "monster|nupperibo|mpmm", + "monster|nupperibo|mtf", + "monster|nurvureem, the dark lady|pota", + "monster|nycaloth|mm", + "monster|nym|skt", + "monster|nyx-fleece ram|mot", + "monster|oak truestrike|ai", + "monster|oaken bolter|mtf", + "monster|obaya uday|wdh", + "monster|oblex spawn|mpmm", + "monster|oblex spawn|mtf", + "monster|obliteros|wdh", + "monster|obmi|tftyp", + "monster|obzedat ghost|ggr", + "monster|occult extollant|crcotn", + "monster|occult initiate|crcotn", + "monster|occult silvertongue|crcotn", + "monster|oceanus|gos", + "monster|ochre jelly|mm", + "monster|octopus|mm", + "monster|ogre battering ram|mpmm", + "monster|ogre battering ram|mtf", + "monster|ogre bolt launcher|mpmm", + "monster|ogre bolt launcher|mtf", + "monster|ogre chain brute|mpmm", + "monster|ogre chain brute|mtf", + "monster|ogre channeler|psz", + "monster|ogre goblin hucker|skt", + "monster|ogre howdah|mpmm", + "monster|ogre howdah|mtf", + "monster|ogre lord buhfal ii|egw", + "monster|ogre skeleton|tftyp", + "monster|ogre zombie|mm", + "monster|ogre|mm", + "monster|ogrémoch|pota", + "monster|oinoloth|mpmm", + "monster|oinoloth|mtf", + "monster|olara|crcotn", + "monster|old croaker|egw", + "monster|old troglodyte|wdmm", + "monster|olhydra|pota", + "monster|ollin|jttrc", + "monster|omin dran|ai", + "monster|one-eyed shiver|pota", + "monster|oni|mm", + "monster|ontharr frume|hotdq", + "monster|onyx|oow", + "monster|ooze master|tftyp", + "monster|ooze-folk|llk", + "monster|oracle of strixhaven|scc", + "monster|oracle|mot", + "monster|oracs the enduring|egw", + "monster|orc blade of ilneval|vgm", + "monster|orc claw of luthic|vgm", + "monster|orc commoner|tftyp", + "monster|orc eye of gruumsh|mm", + "monster|orc hand of yurtrus|vgm", + "monster|orc nurtured one of yurtrus|vgm", + "monster|orc red fang of shargaas|vgm", + "monster|orc war chief|mm", + "monster|orcus|mpmm", + "monster|orcus|mtf", + "monster|orc|mm", + "monster|oread|mot", + "monster|oreioth|pota", + "monster|oren yogilvy|skt", + "monster|oriq blood mage|scc", + "monster|oriq recruiter|scc", + "monster|orlekto|skt", + "monster|orog|mm", + "monster|orok|skt", + "monster|orond gralhund|wdh", + "monster|orthon|mpmm", + "monster|orthon|mtf", + "monster|ortimay swift and dark|toa", + "monster|orvex ocrammas|toa", + "monster|orzhov giant|ggr", + "monster|osvaldo cassalanter|wdh", + "monster|othokent|gos", + "monster|othovir|skt", + "monster|ott steeltoes|wdh", + "monster|otto belview|cos", + "monster|otto|wdmm", + "monster|otyugh|mm", + "monster|ougalop|oota", + "monster|oussa|tftyp", + "monster|owlbear|mm", + "monster|owl|mm", + "monster|oxen|psz", + "monster|ox|mpmm", + "monster|ox|vgm", + "monster|padraich|pota", + "monster|paloma|jttrc", + "monster|panopticus wizard|wdh", + "monster|panther|mm", + "monster|paolo maykapal|jttrc", + "monster|paper bird|wbtw", + "monster|paper whirlwind|rot", + "monster|parasite-infested behir|cm", + "monster|pari|jttrc", + "monster|parriwimple|cos", + "monster|parrot|psx", + "monster|parson pellinost|egw", + "monster|patrina velikovna|cos", + "monster|pazuzu|mabjov", + "monster|peacock|bgdia", + "monster|peebles|oota", + "monster|pegasus|mm", + "monster|pelyious avhoste|mabjov", + "monster|pendragon beestinger|ai", + "monster|pentadrone|mm", + "monster|percival de rolo|tdcsr", + "monster|perigee|crcotn", + "monster|peryton|mm", + "monster|pest mascot|scc", + "monster|pestilence demon|psz", + "monster|phaerimm|mabjov", + "monster|phaia|tftyp", + "monster|phantom warrior (archer)|cos", + "monster|phantom warrior|cos", + "monster|pharblex spattergoo|hotdq", + "monster|phase spider|mm", + "monster|phoenix anvil|ai", + "monster|phoenix|mpmm", + "monster|phoenix|mtf", + "monster|phylaskia|mot", + "monster|piccolo|cos", + "monster|pidlwick ii|cos", + "monster|piercer|mm", + "monster|piggy wiggle butt|rmbre", + "monster|pig|skt", + "monster|pike trickfoot|tdcsr", + "monster|piranha|psx", + "monster|pirate bosun|gos", + "monster|pirate captain|gos", + "monster|pirate deck wizard|gos", + "monster|pirate first mate|gos", + "monster|pit fiend|mm", + "monster|pixie|mm", + "monster|plainscow|tdcsr", + "monster|planetar|mm", + "monster|plasmoid boss|bam", + "monster|plasmoid explorer|bam", + "monster|plasmoid warrior|bam", + "monster|platinum golem|tdcsr", + "monster|play-by-play generator|wdmm", + "monster|plesiosaurus|mm", + "monster|podling|vrgr", + "monster|poison weird|wdmm", + "monster|poisonous snake|mm", + "monster|polar bear|mm", + "monster|pollenella the honeybee|wbtw", + "monster|poltergeist|mm", + "monster|polukranos|mot", + "monster|pony|mm", + "monster|portentia dran|ai", + "monster|portia dzuth|wdmm", + "monster|pow ming|skt", + "monster|precognitive mage|ggr", + "monster|preeta kreepa|wdmm", + "monster|priest of osybus|vrgr", + "monster|priest|mm", + "monster|primeval companion|ua2022giantoptions", + "monster|prince derendil|oota", + "monster|prince kirina|jttrc", + "monster|prince simbon|jttrc", + "monster|prince xeleth|lox", + "monster|princeps kovik|bgdia", + "monster|princess ebonmire|oota", + "monster|princess serissa|skt", + "monster|princess xedalli|lox", + "monster|prismari apprentice|scc", + "monster|prismari pledgemage|scc", + "monster|prismari professor of expression|scc", + "monster|prismari professor of perfection|scc", + "monster|prisoner 13|kftgv", + "monster|prisoner 237|idrotf", + "monster|prolix yusaf|crcotn", + "monster|prophetess dran|ai", + "monster|pseudodragon|mm", + "monster|psurlon leader|bam", + "monster|psurlon ringer|bam", + "monster|psurlon|bam", + "monster|pterafolk|toa", + "monster|pteranodon|mm", + "monster|puppeteer parasite|mcv1sc", + "monster|purple wormling|skt", + "monster|purple worm|mm", + "monster|qawasha|toa", + "monster|quadrone|mm", + "monster|quaggoth spore servant|mm", + "monster|quaggoth thonot|mm", + "monster|quaggoth|mm", + "monster|quandrix apprentice|scc", + "monster|quandrix pledgemage|scc", + "monster|quandrix professor of substance|scc", + "monster|quandrix professor of theory|scc", + "monster|quasit|mm", + "monster|quenthel baenre|oota", + "monster|quetzalcoatlus|mpmm", + "monster|quetzalcoatlus|vgm", + "monster|quickling|mpmm", + "monster|quickling|vgm", + "monster|quipper|mm", + "monster|rabbithead|wdmm", + "monster|radiant idol|erlw", + "monster|raegrin mau|egw", + "monster|raezil|wbtw", + "monster|raggadragga|bgdia", + "monster|raggnar redtooth|hotdq", + "monster|rahadin|cos", + "monster|rain|mismv1", + "monster|rak tulkhesh|erlw", + "monster|rakdos lampooner|ggr", + "monster|rakdos performer, blade juggler|ggr", + "monster|rakdos performer, fire eater|ggr", + "monster|rakdos performer, high-wire acrobat|ggr", + "monster|rakdos|ggr", + "monster|rakshasa|mm", + "monster|ram sugar|cm", + "monster|ras nsi|toa", + "monster|rath modar|hotdq", + "monster|rat|mm", + "monster|ravager slaughter lord|tdcsr", + "monster|ravager stabby-stabber|tdcsr", + "monster|raven uth vogler|dsotdq", + "monster|raven|mm", + "monster|razerblast|pota", + "monster|reaper of bhaal|bgdia", + "monster|reaper spirit|ua2022wondersofthemultiverse", + "monster|reckoner|ggr", + "monster|red abishai|mpmm", + "monster|red abishai|mtf", + "monster|red dragon wyrmling|mm", + "monster|red greatwyrm|ftd", + "monster|red guard drake|vgm", + "monster|red ruin|dsotdq", + "monster|red slaad|mm", + "monster|red wizard|rot", + "monster|redbrand ruffian|lmop", + "monster|redcap|mpmm", + "monster|redcap|vgm", + "monster|reduced-threat aboleth|tftyp", + "monster|reduced-threat basilisk|tftyp", + "monster|reduced-threat behir|tftyp", + "monster|reduced-threat beholder|tftyp", + "monster|reduced-threat black pudding|tftyp", + "monster|reduced-threat carrion crawler|tftyp", + "monster|reduced-threat clay golem|tftyp", + "monster|reduced-threat darkmantle|tftyp", + "monster|reduced-threat displacer beast|tftyp", + "monster|reduced-threat dragon turtle|tftyp", + "monster|reduced-threat ettercap|tftyp", + "monster|reduced-threat flesh golem|tftyp", + "monster|reduced-threat glabrezu|tftyp", + "monster|reduced-threat gray ooze|tftyp", + "monster|reduced-threat helmed horror|tftyp", + "monster|reduced-threat hezrou|tftyp", + "monster|reduced-threat hook horror|tftyp", + "monster|reduced-threat ochre jelly|tftyp", + "monster|reduced-threat otyugh|tftyp", + "monster|reduced-threat owlbear|tftyp", + "monster|reduced-threat peryton|tftyp", + "monster|reduced-threat remorhaz|tftyp", + "monster|reduced-threat stone golem|tftyp", + "monster|reduced-threat vrock|tftyp", + "monster|reduced-threat wight|tftyp", + "monster|reduced-threat wyvern|tftyp", + "monster|reef shark|mm", + "monster|reflection|tce", + "monster|regenerating black pudding|oota", + "monster|reghed chieftain|idrotf", + "monster|reghed great warrior|idrotf", + "monster|reghed shaman|idrotf", + "monster|reghed warrior|idrotf", + "monster|regisaur|bgg", + "monster|reigar|bam", + "monster|reindeer|idrotf", + "monster|relentless juggernaut|vrgr", + "monster|relentless slasher|vrgr", + "monster|relic sloth|scc", + "monster|remallia haventree|wdh", + "monster|remnant chosen|tdcsr", + "monster|remnant cultist|tdcsr", + "monster|remorhaz|mm", + "monster|renaer neverember|wdh", + "monster|renwick|pota", + "monster|replica duodrone|oow", + "monster|replica monodrone|oow", + "monster|replica pentadrone|oow", + "monster|replica quadrone|oow", + "monster|replica tridrone|oow", + "monster|retriever|mpmm", + "monster|retriever|mtf", + "monster|returned drifter|mot", + "monster|returned kakomantis|mot", + "monster|returned palamnite|mot", + "monster|returned sentry|mot", + "monster|revenant|mm", + "monster|rezmir|hotdq", + "monster|rhinoceros|mm", + "monster|rhundorth|pota", + "monster|rictavio|cos", + "monster|riding horse|mm", + "monster|rilago|kftgv", + "monster|rilsa rael|bgdia", + "monster|rime hulk|bgg", + "monster|ringlerun|wbtw", + "monster|rip tide priest|gos", + "monster|rishaal the page-turner|wdh", + "monster|river mist|toa", + "monster|river serpent|psa", + "monster|riverine|jttrc", + "monster|rivermaw brawler|tdcsr", + "monster|rivermaw stormborn|tdcsr", + "monster|rock gnome recluse|dip", + "monster|roc|mm", + "monster|ront|oota", + "monster|rool|skt", + "monster|rooster|jttrc", + "monster|roper|mm", + "monster|rosavalda \"rose\" durst|cos", + "monster|rosie beestinger|ai", + "monster|rot troll|mpmm", + "monster|rot troll|mtf", + "monster|rothé|vgm", + "monster|rotter|rtg", + "monster|rowboat mimic|wdmm", + "monster|rubblebelt stalker|ggr", + "monster|rug of smothering|mm", + "monster|ruidium elephant|crcotn", + "monster|ruin grinder|scc", + "monster|rumpadump|oota", + "monster|runara|dosi", + "monster|runed behir|wdmm", + "monster|runic colossus|bgg", + "monster|rust monster|mm", + "monster|rutterkin|mpmm", + "monster|rutterkin|mtf", + "monster|rystia zav|oota", + "monster|saber-toothed tiger|mm", + "monster|sabrina kilgore (levels 1-4)|kftgv", + "monster|sabrina kilgore (levels 5-8)|kftgv", + "monster|sabrina kilgore (levels 9-11)|kftgv", + "monster|sacred statue|mpmm", + "monster|sacred statue|mtf", + "monster|sacred stone monk|pota", + "monster|saemon havarian|mabjov", + "monster|saeth cromley|wdh", + "monster|sagacitous erusaire|tdcsr", + "monster|sage|cm", + "monster|sahuagin baron|mm", + "monster|sahuagin blademaster|gos", + "monster|sahuagin champion|gos", + "monster|sahuagin coral smasher|gos", + "monster|sahuagin deep diver|gos", + "monster|sahuagin hatchling swarm|gos", + "monster|sahuagin high priestess|gos", + "monster|sahuagin priestess|mm", + "monster|sahuagin warlock of uk'otoa|egw", + "monster|sahuagin wave shaper|gos", + "monster|sahuagin|mm", + "monster|sailback|psx", + "monster|salamander|mm", + "monster|saleeth the couatl|awm", + "monster|salida|toa", + "monster|samara strongbones|wdh", + "monster|samira arah|jttrc", + "monster|sanbalet|gos", + "monster|sandesyl morgia|hotdq", + "monster|sandwurm|psa", + "monster|sangzor|cos", + "monster|sapphire dragon wyrmling|ftd", + "monster|sapphire greatwyrm|ftd", + "monster|sapphire sentinel|cm", + "monster|sarevok|mabjov", + "monster|sarith kzekarit|oota", + "monster|sarlamir|dsotdq", + "monster|satyr reveler|mot", + "monster|satyr thornbearer|mot", + "monster|satyr|mm", + "monster|sauriv|gos", + "monster|savid|cos", + "monster|scaladar|wdmm", + "monster|scanlan shorthalt|tdcsr", + "monster|scarecrow|mm", + "monster|scarlet sentinel|nrh-avitw", + "monster|scholarly agent|crcotn", + "monster|scholarly excavator|crcotn", + "monster|scholarly mastermind|crcotn", + "monster|scion of grolantor|bgg", + "monster|scion of memnor|bgg", + "monster|scion of skoraeus|bgg", + "monster|scion of stronmaus|bgg", + "monster|scion of surtur|bgg", + "monster|scion of thrym|bgg", + "monster|scorchbringer guard|ggr", + "monster|scorpion|mm", + "monster|scout|mm", + "monster|scrag|tftyp", + "monster|scrapper|mismv1", + "monster|screaming devilkin|mff", + "monster|scribble|crcotn", + "monster|scufflecup teacup|scc", + "monster|scuttling serpentmaw|crcotn", + "monster|sea elf scout|dsotdq", + "monster|sea elf|skt", + "monster|sea fury|egw", + "monster|sea hag|mm", + "monster|sea horse|mm", + "monster|sea lion|tftyp", + "monster|sea spawn|mpmm", + "monster|sea spawn|vgm", + "monster|seal|idrotf", + "monster|sekelok|toa", + "monster|selenelion twin|wbtw", + "monster|sentient gray ooze|tftyp", + "monster|sentient ochre jelly|tftyp", + "monster|seodra|imr", + "monster|sephek kaltro|idrotf", + "monster|serapio|jttrc", + "monster|sergeant|erlw", + "monster|sergeant|wdh", + "monster|serpopard|psa", + "monster|serra angel|psd", + "monster|servitor thrull|ggr", + "monster|servo|psk", + "monster|setessan hoplite|mot", + "monster|seth the shapeshifting dragon|mismv1", + "monster|severin|rot", + "monster|shadar-kai gloom weaver|mpmm", + "monster|shadar-kai shadow dancer|mpmm", + "monster|shadar-kai soul monger|mpmm", + "monster|shade|psz", + "monster|shadow assassin|wdmm", + "monster|shadow dancer|mtf", + "monster|shadow demon|mm", + "monster|shadow horror|ggr", + "monster|shadow mastiff alpha|mpmm", + "monster|shadow mastiff|mpmm", + "monster|shadow mastiff|vgm", + "monster|shadow spirit (3rd-level spell)|tce", + "monster|shadow spirit (3rd-level spell)|ua2020spellsandmagictattoos", + "monster|shadow spirit (4th-level spell)|tce", + "monster|shadow spirit (4th-level spell)|ua2020spellsandmagictattoos", + "monster|shadow spirit (5th-level spell)|tce", + "monster|shadow spirit (5th-level spell)|ua2020spellsandmagictattoos", + "monster|shadow spirit (6th-level spell)|tce", + "monster|shadow spirit (6th-level spell)|ua2020spellsandmagictattoos", + "monster|shadow spirit (7th-level spell)|tce", + "monster|shadow spirit (7th-level spell)|ua2020spellsandmagictattoos", + "monster|shadow spirit (8th-level spell)|tce", + "monster|shadow spirit (8th-level spell)|ua2020spellsandmagictattoos", + "monster|shadow spirit (9th-level spell)|tce", + "monster|shadow spirit (9th-level spell)|ua2020spellsandmagictattoos", + "monster|shadowghast|egw", + "monster|shadow|mm", + "monster|shadrix silverquill|scc", + "monster|shago|toa", + "monster|shalai|psd", + "monster|shaldoor|skt", + "monster|shalendra floshin|tftyp", + "monster|shalvus martholio|skt", + "monster|shambling mound totem elemental|psx", + "monster|shambling mound|mm", + "monster|shapechanged roper|wdmm", + "monster|shard shunner|wdh", + "monster|sharda|skt", + "monster|sharkbody abomination|egw", + "monster|sharwyn hucrele|tftyp", + "monster|shatterskull giant|psz", + "monster|shedrak of the eyes|oota", + "monster|sheep|skt", + "monster|sheldon the blueberry dragon|mismv1", + "monster|shell shark|gos", + "monster|shemshime|cm", + "monster|shield dwarf guard|skt", + "monster|shield dwarf noble|skt", + "monster|shield guardian|mm", + "monster|shifter|erlw", + "monster|shira|crcotn", + "monster|shoal serpent|psz", + "monster|shoalar quanderil|lr", + "monster|shoalar quanderil|pota", + "monster|shockerstomper|wdmm", + "monster|sholeh|jttrc", + "monster|shoosuva|mpmm", + "monster|shoosuva|vgm", + "monster|shrieker|mm", + "monster|shunn shurreth|wdmm", + "monster|shuushar the awakened|oota", + "monster|sibriex|mpmm", + "monster|sibriex|mtf", + "monster|sigarda|psi", + "monster|sildar hallwinter|lmop", + "monster|silver dragon wyrmling|mm", + "monster|silver greatwyrm|ftd", + "monster|silverquill apprentice|scc", + "monster|silverquill pledgemage|scc", + "monster|silverquill professor of radiance|scc", + "monster|silverquill professor of shadow|scc", + "monster|simic merfolk|ggr", + "monster|simon aumar|hat-tg", + "monster|sinensa|dosi", + "monster|sing-along|wdmm", + "monster|sir baric nylef|skt", + "monster|sir braford|tftyp", + "monster|sir godfrey gwilym|cos", + "monster|sir talavar|wbtw", + "monster|sir ursas|imr", + "monster|sirac of suzail|skt", + "monster|sire of insanity|ggr", + "monster|sirene|mabjov", + "monster|siren|tftyp", + "monster|sivak draconian|dsotdq", + "monster|skaab|psi", + "monster|skabatha nightshade|wbtw", + "monster|skeemo weirdbottle|wdh", + "monster|skeletal alchemist|gos", + "monster|skeletal bloodfin|crcotn", + "monster|skeletal giant owl|imr", + "monster|skeletal horror|aitfr-dn", + "monster|skeletal juggernaut|gos", + "monster|skeletal knight|dsotdq", + "monster|skeletal owlbear|imr", + "monster|skeletal polar bear|imr", + "monster|skeletal rats|bgdia", + "monster|skeletal riding horse|dip", + "monster|skeletal swarm|gos", + "monster|skeletal two-headed owlbear|imr", + "monster|skeleton key|toa", + "monster|skeleton lord|mabjov", + "monster|skeleton warrior|mabjov", + "monster|skeleton|mm", + "monster|sken zabriss|egw", + "monster|skittering horror|ggr", + "monster|skitterwidget|cm", + "monster|skr'a s'orsk|egw", + "monster|skriss|oota", + "monster|skulk|mpmm", + "monster|skulk|mtf", + "monster|skull flier|slw", + "monster|skull lasher of myrkul|bgdia", + "monster|skull lord|mpmm", + "monster|skull lord|mtf", + "monster|skum|gos", + "monster|sky leviathan|psk", + "monster|sky whale|psk", + "monster|skyjek roc|ggr", + "monster|skylla|wbtw", + "monster|skyswimmer|ggr", + "monster|skyweaver|pota", + "monster|slaad tadpole|mm", + "monster|sladis vadir|oota", + "monster|slarkrethel|skt", + "monster|sled dog|rot", + "monster|slithering bloodfin|crcotn", + "monster|slithering tracker|mpmm", + "monster|slithering tracker|vgm", + "monster|sloopidoop|oota", + "monster|sludge hag|mgelft", + "monster|slurmy|nrh-tcmc", + "monster|small drake|psa", + "monster|smiler the defiler|bgdia", + "monster|smoke mephit|mm", + "monster|snake horror|rot", + "monster|snarla|tftyp", + "monster|sneak|hol", + "monster|snow golem|idrotf", + "monster|snow leopard|tftyp", + "monster|snow maiden|cos", + "monster|snowy owlbear|idrotf", + "monster|snurrevin|tftyp", + "monster|sofina|hat-tg", + "monster|solar dragon wyrmling|bam", + "monster|solar|mm", + "monster|soldier|ggr", + "monster|soluun xibrindas|wdh", + "monster|sorrowfish|crcotn", + "monster|soul monger|mtf", + "monster|soul shaker|jttrc", + "monster|soulstinger demon|psa", + "monster|sovereign basidia|oota", + "monster|space clown|bam", + "monster|space eel|bam", + "monster|space guppy|bam", + "monster|space hamster|bam", + "monster|space hamster|wdmm", + "monster|space mollymawk|bam", + "monster|space swine|bam", + "monster|spawn of kyuss|mpmm", + "monster|spawn of kyuss|vgm", + "monster|spectator|mm", + "monster|specter|mm", + "monster|spectral cloud|bgg", + "monster|spellcaster (healer)|dc", + "monster|spellcaster (healer)|sdw", + "monster|spellcaster (healer)|slw", + "monster|spellcaster (mage)|dc", + "monster|spellcaster (mage)|sdw", + "monster|spellcaster (mage)|slw", + "monster|spellcaster|esk", + "monster|spellix romwod|idrotf", + "monster|sperm whale|idrotf", + "monster|sphinx (type 1)|psz", + "monster|sphinx (type 2)|psz", + "monster|sphinx of judgment|ggr", + "monster|spider king|oota", + "monster|spiderbait|oota", + "monster|spiderfrog|mgelft", + "monster|spider|mm", + "monster|spiked tomb guardian|toa", + "monster|spined devil|mm", + "monster|spirit naga|mm", + "monster|spirit statue mascot|scc", + "monster|spirit troll|mpmm", + "monster|spirit troll|mtf", + "monster|spirit|psz", + "monster|spitting mimic|idrotf", + "monster|splugoth the returned|ai", + "monster|spore servant octopus|dosi", + "monster|spotted lion|bgg", + "monster|spring eladrin|mpmm", + "monster|spring eladrin|mtf", + "monster|sprite|mm", + "monster|spy|mm", + "monster|squiddly|wdh", + "monster|squire|hol", + "monster|squirt the oilcan|wbtw", + "monster|ssendam, lord of madness|mabjov", + "monster|ssurran defiler|bam", + "monster|ssurran poisoner|bam", + "monster|stalagma steelshadow|wdmm", + "monster|stalker of baphomet|bgg", + "monster|stanimir|cos", + "monster|star lancer|mcv1sc", + "monster|star spawn grue|mpmm", + "monster|star spawn grue|mtf", + "monster|star spawn hulk|mpmm", + "monster|star spawn hulk|mtf", + "monster|star spawn larva mage|mpmm", + "monster|star spawn larva mage|mtf", + "monster|star spawn mangler|mpmm", + "monster|star spawn mangler|mtf", + "monster|star spawn seer|mpmm", + "monster|star spawn seer|mtf", + "monster|starlight apparition|bam", + "monster|statue of talos|slw", + "monster|statue of vergadain|wdmm", + "monster|steam mephit|mm", + "monster|steel crane|cm", + "monster|steel defender|tce", + "monster|steel leaf kavu|psd", + "monster|steel predator|mpmm", + "monster|steel predator|mtf", + "monster|stegosaurus|mpmm", + "monster|stegosaurus|vgm", + "monster|stella wachter|cos", + "monster|stench kow|mpmm", + "monster|stench kow|vgm", + "monster|stirge|mm", + "monster|stolos|imr", + "monster|stomping foot|oow", + "monster|stone cursed|mpmm", + "monster|stone cursed|mtf", + "monster|stone defender|mtf", + "monster|stone dragon statue|tftyp", + "monster|stone giant dreamwalker|mpmm", + "monster|stone giant dreamwalker|vgm", + "monster|stone giant of evil earth|bgg", + "monster|stone giant rockspeaker|bgg", + "monster|stone giant statue|skt", + "monster|stone giant|mm", + "monster|stone golem|mm", + "monster|stone guardian (animated armor)|psx", + "monster|stone guardian (helmed horror)|psx", + "monster|stone guardian (shield guardian)|psx", + "monster|stone guardian (stone golem)|psx", + "monster|stone juggernaut|toa", + "monster|stone warrior|pota", + "monster|stonecloak|wdmm", + "monster|stonemelder|pota", + "monster|stool|oota", + "monster|storm crab|bgg", + "monster|storm giant quintessent|mpmm", + "monster|storm giant quintessent|vgm", + "monster|storm giant skeleton|cm", + "monster|storm giant tempest caller|bgg", + "monster|storm giant|mm", + "monster|storm herald|bgg", + "monster|strahd von zarovich|cos", + "monster|strahd zombie|cos", + "monster|strahd's animated armor|cos", + "monster|strefan maurer|psi", + "monster|strigoi|vrgr", + "monster|strixhaven campus guide|scc", + "monster|strongheart|wbtw", + "monster|su-monster|toa", + "monster|succubus|mm", + "monster|sul khatesh|erlw", + "monster|suldil baldoriel|mabjov", + "monster|summer eladrin|mpmm", + "monster|summer eladrin|mtf", + "monster|sunbird|psx", + "monster|sunder shaman|ggr", + "monster|sundeth|wdmm", + "monster|surrakar|psz", + "monster|svirfneblin wererat|oota", + "monster|swarm of animated books|cm", + "monster|swarm of bats|mm", + "monster|swarm of beetles|mm", + "monster|swarm of books|wdh", + "monster|swarm of campestris|wbtw", + "monster|swarm of centipedes|mm", + "monster|swarm of cranium rats|mpmm", + "monster|swarm of cranium rats|vgm", + "monster|swarm of gremishkas|vrgr", + "monster|swarm of hoard scarabs|ftd", + "monster|swarm of insects|mm", + "monster|swarm of maggots|vrgr", + "monster|swarm of mechanical spiders|wdh", + "monster|swarm of piranhas|psx", + "monster|swarm of poisonous snakes|mm", + "monster|swarm of quippers|mm", + "monster|swarm of rats|mm", + "monster|swarm of ravens|mm", + "monster|swarm of rot grubs|mpmm", + "monster|swarm of rot grubs|vgm", + "monster|swarm of scarabs|vrgr", + "monster|swarm of sorrowfish|crcotn", + "monster|swarm of spiders|mm", + "monster|swarm of undead snakes|egw", + "monster|swarm of wasps|mm", + "monster|swarm of zombie limbs|vrgr", + "monster|swashbuckler|mpmm", + "monster|swashbuckler|vgm", + "monster|swavain basilisk|egw", + "monster|sword spider|mabjov", + "monster|sword wraith commander|mpmm", + "monster|sword wraith commander|mtf", + "monster|sword wraith warrior|mpmm", + "monster|sword wraith warrior|mtf", + "monster|sylgar|wdh", + "monster|sylvira savikas|bgdia", + "monster|syndra silvane|toa", + "monster|sythian skalderang|kftgv", + "monster|szikzith|nrh-awol", + "monster|szoldar szoldarovich|cos", + "monster|tabaxi hunter|toa", + "monster|tabaxi minstrel|toa", + "monster|talis the white|hotdq", + "monster|talisolvanar \"tally\" fellbranch|wdh", + "monster|tanarukk|mpmm", + "monster|tanarukk|vgm", + "monster|tanazir quandrix|scc", + "monster|tarak|dosi", + "monster|tarkanan assassin|erlw", + "monster|tarnhem|imr", + "monster|tarrasque|mm", + "monster|tartha|skt", + "monster|tarul var|tftyp", + "monster|taryon darrington|tdcsr", + "monster|tashlyn yafeera|wdh", + "monster|tasloi sniper|mabjov", + "monster|tasloi|mabjov", + "monster|tatina rookledust|dsotdq", + "monster|tau|skt", + "monster|tecuziztecatl|tftyp", + "monster|telepathic pentacle|idrotf", + "monster|tem temble|dsotdq", + "monster|tempest spirit|bgg", + "monster|terastodon|psz", + "monster|terenzio cassalanter|wdh", + "monster|terra stomper|psz", + "monster|terracotta warrior|toa", + "monster|thane kayalithica|skt", + "monster|thanoi hunter|mcv2dc", + "monster|thavius kreeg|bgdia", + "monster|thayan apprentice|tftyp", + "monster|thayan warrior|tftyp", + "monster|the abbot|cos", + "monster|the angry|mtf", + "monster|the bagman|vrgr", + "monster|the hungry|mtf", + "monster|the keeper|tftyp", + "monster|the lonely|mtf", + "monster|the lord of blades|erlw", + "monster|the lost|mtf", + "monster|the mad mage of mount baratok|cos", + "monster|the pudding king|oota", + "monster|the stranger|kftgv", + "monster|the weevil|skt", + "monster|the wretched|mtf", + "monster|themberchaud|oota", + "monster|theran chimera|mot", + "monster|therzt|tftyp", + "monster|thessalar's homunculus|imr", + "monster|thessalar|imr", + "monster|thessalheart construct|imr", + "monster|thessalhydra|hftt", + "monster|thessalkraken|imr", + "monster|thinnings|wbtw", + "monster|tholtz daggerdark|skt", + "monster|thomas t. toad|rmbre", + "monster|thopter (bat)|psk", + "monster|thopter (blood hawk)|psk", + "monster|thopter (eagle)|psk", + "monster|thopter (hawk)|psk", + "monster|thopter (owl)|psk", + "monster|thopter (pseudodragon)|psk", + "monster|thopter (raven)|psk", + "monster|thopter (vulture)|psk", + "monster|thorn slinger|tftyp", + "monster|thornboldt \"thorn\" durst|cos", + "monster|thorny vegepygmy|mpmm", + "monster|thorny|vgm", + "monster|thorvin twinbeard|wdh", + "monster|thought spy|ggr", + "monster|thousand teeth|gos", + "monster|thrakkus|wdh", + "monster|three earrings|egw", + "monster|thri-kreen gladiator|bam", + "monster|thri-kreen hunter|bam", + "monster|thri-kreen mystic|bam", + "monster|thri-kreen|mm", + "monster|thug|mm", + "monster|thunderbeast skeleton|skt", + "monster|thurl merosska|pota", + "monster|thurstwell vanthampur|bgdia", + "monster|thwad underbrew|wdmm", + "monster|tiamat|rot", + "monster|tiberius inuus|mabjov", + "monster|tiefling acrobat|kftgv", + "monster|tiefling muralist|imr", + "monster|tiger|mm", + "monster|timbermaw|psz", + "monster|tin soldier|wbtw", + "monster|tiny servant|xge", + "monster|tissina khyret|wdh", + "monster|titanothere|bgg", + "monster|titivilus|mpmm", + "monster|titivilus|mtf", + "monster|tixie tockworth|kftgv", + "monster|tixie's shield guardian|kftgv", + "monster|tlacatecolo|jttrc", + "monster|tlexolotl|jttrc", + "monster|tlincalli|mpmm", + "monster|tlincalli|vgm", + "monster|tloques-popolocas|tftyp", + "monster|tomb dwarf|toa", + "monster|tomb guardian|toa", + "monster|tomb tapper|idrotf", + "monster|tommy two-butts|rmbre", + "monster|tonalli|jttrc", + "monster|tooth-n-claw|slw", + "monster|topaz dragon wyrmling|ftd", + "monster|topaz greatwyrm|ftd", + "monster|topi|ttp", + "monster|topolah|lox", + "monster|topsy|oota", + "monster|torbit|wdmm", + "monster|torgja stonecrusher (levels 1-4)|kftgv", + "monster|torgja stonecrusher (levels 5-8)|kftgv", + "monster|torgja stonecrusher (levels 9-11)|kftgv", + "monster|torlin silvershield|tftyp", + "monster|tornscale|pota", + "monster|torogar steelfist|bgdia", + "monster|tortle druid|mpmm", + "monster|tortle druid|mtf", + "monster|tortle|mpmm", + "monster|tortle|mtf", + "monster|tosh starling (levels 1-4)|kftgv", + "monster|tosh starling (levels 5-8)|kftgv", + "monster|tosh starling (levels 9-11)|kftgv", + "monster|traag draconian|mcv2dc", + "monster|transmuter wizard|mpmm", + "monster|transmuter|vgm", + "monster|trapper|mpmm", + "monster|trapper|vgm", + "monster|traxigor|bgdia", + "monster|treant sapling|wbtw", + "monster|treant totem elemental|psx", + "monster|treant|mm", + "monster|tree blight|cos", + "monster|trench giant|psz", + "monster|trenzia|wdmm", + "monster|trepsin|hotdq", + "monster|tressym|bgdia", + "monster|tressym|skt", + "monster|tri-flower frond|toa", + "monster|tribal warrior spore servant|idrotf", + "monster|tribal warrior|mm", + "monster|triceratops|mm", + "monster|tridrone|mm", + "monster|trilobite (giant)|psx", + "monster|trilobite|psx", + "monster|trinket|tdcsr", + "monster|triton master of waves|mot", + "monster|triton shorestalker|mot", + "monster|trobriand|wdmm", + "monster|troglodyte champion of laogzed|oota", + "monster|troglodyte|mm", + "monster|troll amalgam|bgg", + "monster|troll mutate|bgg", + "monster|troll|mm", + "monster|tromokratis|mot", + "monster|trostani|ggr", + "monster|tsucora quori|erlw", + "monster|tug|skt", + "monster|tungsten ward|jttrc", + "monster|turlang|skt", + "monster|turntimber giant|psz", + "monster|turvy|oota", + "monster|twig blight|mm", + "monster|two dry cloaks|oow", + "monster|two-headed cerberus|mot", + "monster|two-headed crocodile|imr", + "monster|two-headed owlbear|imr", + "monster|two-headed plesiosaurus|ttp", + "monster|typhon|mot", + "monster|tyrannosaurus rex|mm", + "monster|tyrannosaurus zombie|toa", + "monster|tyrant|psx", + "monster|tyreus, illusionist|aitfr-fcd", + "monster|udaak|egw", + "monster|ulamog|psz", + "monster|ulder ravengard|bgdia", + "monster|ulitharid|mpmm", + "monster|ulitharid|vgm", + "monster|ultroloth|mm", + "monster|umber hulk|mm", + "monster|umbraxakar|wdmm", + "monster|undead bulette|wdmm", + "monster|undead cockatrice|oow", + "monster|undead shambling mound|wdmm", + "monster|undead soldier|dsotdq", + "monster|undead spirit (3rd-level spell)|ua2020spellsandmagictattoos", + "monster|undead spirit (4th-level spell)|ua2020spellsandmagictattoos", + "monster|undead spirit (5th-level spell)|ua2020spellsandmagictattoos", + "monster|undead spirit (6th-level spell)|ua2020spellsandmagictattoos", + "monster|undead spirit (7th-level spell)|ua2020spellsandmagictattoos", + "monster|undead spirit (8th-level spell)|ua2020spellsandmagictattoos", + "monster|undead spirit (9th-level spell)|ua2020spellsandmagictattoos", + "monster|undead spirit (ghostly, 3rd-level spell)|tce", + "monster|undead spirit (ghostly, 4th-level spell)|tce", + "monster|undead spirit (ghostly, 5th-level spell)|tce", + "monster|undead spirit (ghostly, 6th-level spell)|tce", + "monster|undead spirit (ghostly, 7th-level spell)|tce", + "monster|undead spirit (ghostly, 8th-level spell)|tce", + "monster|undead spirit (ghostly, 9th-level spell)|tce", + "monster|undead spirit (putrid, 3rd-level spell)|tce", + "monster|undead spirit (putrid, 4th-level spell)|tce", + "monster|undead spirit (putrid, 5th-level spell)|tce", + "monster|undead spirit (putrid, 6th-level spell)|tce", + "monster|undead spirit (putrid, 7th-level spell)|tce", + "monster|undead spirit (putrid, 8th-level spell)|tce", + "monster|undead spirit (putrid, 9th-level spell)|tce", + "monster|undead spirit (skeletal, 3rd-level spell)|tce", + "monster|undead spirit (skeletal, 4th-level spell)|tce", + "monster|undead spirit (skeletal, 5th-level spell)|tce", + "monster|undead spirit (skeletal, 6th-level spell)|tce", + "monster|undead spirit (skeletal, 7th-level spell)|tce", + "monster|undead spirit (skeletal, 8th-level spell)|tce", + "monster|undead spirit (skeletal, 9th-level spell)|tce", + "monster|undead tree|bgdia", + "monster|undercity medusa|ggr", + "monster|underworld cerberus|mot", + "monster|undying councilor|erlw", + "monster|undying soldier|erlw", + "monster|unicorn|mm", + "monster|unspeakable horror|vrgr", + "monster|urgala meltimer|skt", + "monster|urstul floxin|wdh", + "monster|urwin martikov|cos", + "monster|usagt|aitfr-thp", + "monster|uthgardt barbarian leader|skt", + "monster|uthgardt shaman|skt", + "monster|uzoma baten|jttrc", + "monster|vaal|skt", + "monster|vaasha|skt", + "monster|vajra safahr|wdh", + "monster|valenar hawk|erlw", + "monster|valenar hound|erlw", + "monster|valenar steed|erlw", + "monster|valetta|wdh", + "monster|valin sarnaster|cm", + "monster|valindra shadowmantle|toa", + "monster|valtagar steelshadow|wdmm", + "monster|valygar|mabjov", + "monster|vampirate captain|bam", + "monster|vampirate mage|bam", + "monster|vampirate|bam", + "monster|vampire neonate|psi", + "monster|vampire null|psz", + "monster|vampire spawn|mm", + "monster|vampire spellcaster|mm", + "monster|vampire warrior|mm", + "monster|vampire|mm", + "monster|vampiric ixitxachitl cleric|oota", + "monster|vampiric ixitxachitl|oota", + "monster|vampiric jade statue|gos", + "monster|vampiric mind flayer|vrgr", + "monster|vampiric mist|mpmm", + "monster|vampiric mist|mtf", + "monster|vanifer|pota", + "monster|vargouille|mpmm", + "monster|vargouille|vgm", + "monster|varnoth|dosi", + "monster|varnyr|cm", + "monster|varram|rot", + "monster|vasilka|cos", + "monster|vecna the archlich|vd", + "monster|vegepygmy chief|mpmm", + "monster|vegepygmy chief|vgm", + "monster|vegepygmy|mpmm", + "monster|vegepygmy|vgm", + "monster|veldyskar|oota", + "monster|vellin farstride|mabjov", + "monster|vellynne harpell|idrotf", + "monster|velociraptor|mpmm", + "monster|velociraptor|vgm", + "monster|velomachus lorehold|scc", + "monster|venom troll|mpmm", + "monster|venom troll|mtf", + "monster|venomfang|lmop", + "monster|verbeeg longstrider|idrotf", + "monster|verbeeg marauder|idrotf", + "monster|verin thelyss|crcotn", + "monster|verminaard|mcv2dc", + "monster|vertrand shadowdusk|wdmm", + "monster|veteran of the gauntlet|oota", + "monster|veteran|mm", + "monster|vex'ahlia|tdcsr", + "monster|vi aroon|jttrc", + "monster|viari|ai", + "monster|viconia devir|mabjov", + "monster|victor vallakovich|cos", + "monster|victoro cassalanter|wdh", + "monster|viktor|mabjov", + "monster|viln tirin|oota", + "monster|vilnius|cos", + "monster|vincent trench|wdh", + "monster|vine blight|mm", + "monster|violet fungus|dosi", + "monster|violet fungus|mm", + "monster|virruza|dsotdq", + "monster|vistana assassin|cos", + "monster|vistana bandit captain|cos", + "monster|vistana bandit|cos", + "monster|vistana commoner|cos", + "monster|vistana guard|cos", + "monster|vistana spy|cos", + "monster|vistana thug|cos", + "monster|vizeran devir|oota", + "monster|vladimir horngaard|cos", + "monster|vocath|lox", + "monster|void scavver|bam", + "monster|volenta popofsky|cos", + "monster|volothamp \"volo\" geddarm|toa", + "monster|vos'skyriss serpentfolk ghost|tdcsr", + "monster|vos'skyriss serpentfolk|tdcsr", + "monster|vox seeker|egw", + "monster|vrock|mm", + "monster|vulture|mm", + "monster|wakanga o'tamu|toa", + "monster|walking corpse|cos", + "monster|walking statue of waterdeep|wdh", + "monster|walnut dankgrass|ai", + "monster|walrus|idrotf", + "monster|war priest|mpmm", + "monster|war priest|vgm", + "monster|warduke|wbtw", + "monster|warforged colossus|erlw", + "monster|warforged soldier|erlw", + "monster|warforged titan|erlw", + "monster|warhorse skeleton|mm", + "monster|warhorse|mm", + "monster|warlock of the archfey|mpmm", + "monster|warlock of the archfey|vgm", + "monster|warlock of the fiend|mpmm", + "monster|warlock of the fiend|vgm", + "monster|warlock of the great old one|mpmm", + "monster|warlock of the great old one|vgm", + "monster|warlord|mpmm", + "monster|warlord|vgm", + "monster|warrior spirit|ua2022wondersofthemultiverse", + "monster|warrior|dc", + "monster|warrior|esk", + "monster|warrior|sdw", + "monster|warrior|slw", + "monster|warwyck blastimoff|lox", + "monster|wasteland dragonnel|dsotdq", + "monster|wastrilith|mpmm", + "monster|wastrilith|mtf", + "monster|water elemental myrmidon|mpmm", + "monster|water elemental myrmidon|mtf", + "monster|water elemental|mm", + "monster|water totem elemental|psx", + "monster|water weird|mm", + "monster|weasel|mm", + "monster|wei feng ying|jttrc", + "monster|werebat|wdmm", + "monster|werebear|mm", + "monster|wereboar|mm", + "monster|werejaguar|tftyp", + "monster|wererat|mm", + "monster|wereraven|vrgr", + "monster|weretiger|mm", + "monster|werewolf (krallenhorde)|psi", + "monster|werewolf|mm", + "monster|wersten kern|dsotdq", + "monster|west wind|llk", + "monster|whistler|jttrc", + "monster|white abishai|mpmm", + "monster|white abishai|mtf", + "monster|white dragon wyrmling|mm", + "monster|white greatwyrm|ftd", + "monster|white guard drake|vgm", + "monster|white jade emperor|jttrc", + "monster|white maw|tftyp", + "monster|whymsee|lr", + "monster|wiggan nettlebee|pota", + "monster|wight|mm", + "monster|wild dog|toa", + "monster|wildfire spirit|tce", + "monster|wildfire spirit|uaclericdruidwizard", + "monster|will-o'-wells|wbtw", + "monster|will-o'-wisp|mm", + "monster|willifort crowelle|wdh", + "monster|windharrow|pota", + "monster|wine weird|toa", + "monster|winged bull|mot", + "monster|winged kobold|mm", + "monster|winged lion|mot", + "monster|winged thrull|ggr", + "monster|winter eladrin|mpmm", + "monster|winter eladrin|mtf", + "monster|winter wolf|mm", + "monster|wiri fleagol|skt", + "monster|witchlight hand (medium)|wbtw", + "monster|witchlight hand (small)|wbtw", + "monster|witherbloom apprentice|scc", + "monster|witherbloom pledgemage|scc", + "monster|witherbloom professor of decay|scc", + "monster|witherbloom professor of growth|scc", + "monster|withers|toa", + "monster|woe strider|mot", + "monster|wolf of the overworld|mcv3mc", + "monster|wolfwere alpha|mabjov", + "monster|wolfwere|mabjov", + "monster|wolf|mm", + "monster|wood elf wizard|cm", + "monster|wood elf|skt", + "monster|wood woad|mpmm", + "monster|wood woad|vgm", + "monster|woodcrasher baloth|psz", + "monster|wooden donkey|wdmm", + "monster|worg|mm", + "monster|wraithroot tree|tdcsr", + "monster|wraith|mm", + "monster|wraith|psz", + "monster|wretched sorrowsworn|mpmm", + "monster|wurm|ggr", + "monster|wurm|psk", + "monster|wurm|psz", + "monster|wyhan|dsotdq", + "monster|wyllow|wdmm", + "monster|wynling|jttrc", + "monster|wyvern|mm", + "monster|xan moonblade|mabjov", + "monster|xanathar|wdh", + "monster|xandala|toa", + "monster|xardorok sunblight|idrotf", + "monster|xazax the eyemonger|oota", + "monster|xenk yendar|hat-tg", + "monster|xill|mff", + "monster|xilonen|tftyp", + "monster|xocopol|jttrc", + "monster|xolkin alassandar|skt", + "monster|xorn|mm", + "monster|xot|crcotn", + "monster|xvart speaker|vgm", + "monster|xvart warlock of raxivort|mpmm", + "monster|xvart warlock of raxivort|vgm", + "monster|xvart|mpmm", + "monster|xvart|vgm", + "monster|xzar the chaos clone|mabjov", + "monster|y'demi|scc", + "monster|yagnoloth|mpmm", + "monster|yagnoloth|mtf", + "monster|yagra stonefist|wdh", + "monster|yakfolk priest|skt", + "monster|yakfolk warrior|skt", + "monster|yak|skt", + "monster|yalaga maladwyn|gos", + "monster|yalah gralhund|wdh", + "monster|yan-c-bin|pota", + "monster|yarana|jttrc", + "monster|yarnspinner|dod", + "monster|yeenoghu|mpmm", + "monster|yeenoghu|mtf", + "monster|yellow musk creeper|toa", + "monster|yellow musk zombie|toa", + "monster|yestabrod|oota", + "monster|yeth hound|mpmm", + "monster|yeth hound|vgm", + "monster|yeti leader|tftyp", + "monster|yeti tyke|idrotf", + "monster|yeti tyke|mgelft", + "monster|yeti|mm", + "monster|yevgeni krushkin|cos", + "monster|yggdrasti|mcv1sc", + "monster|ygorl, lord of entropy|mff", + "monster|yinra emberwind|egw", + "monster|yochlol|mm", + "monster|yorb|toa", + "monster|yorn|wdh", + "monster|young amethyst dragon|ftd", + "monster|young amonkhet dragon|psa", + "monster|young basilisk|oota", + "monster|young black dragon|mm", + "monster|young blue dragon|mm", + "monster|young brass dragon|mm", + "monster|young bronze dragon|mm", + "monster|young bulette|pota", + "monster|young cloud giant|skt", + "monster|young copper dragon|mm", + "monster|young crystal dragon|ftd", + "monster|young deep dragon|ftd", + "monster|young dragon turtle|ftd", + "monster|young emerald dragon|ftd", + "monster|young fire giant|tftyp", + "monster|young frost giant|tftyp", + "monster|young gold dragon|mm", + "monster|young green dragon|mm", + "monster|young griffon (medium)|idrotf", + "monster|young griffon (small)|idrotf", + "monster|young griffon (tiny)|idrotf", + "monster|young hill giant|tftyp", + "monster|young hook horror|oota", + "monster|young horizonback tortoise|crcotn", + "monster|young kraken|lr", + "monster|young kruthik|mpmm", + "monster|young kruthik|mtf", + "monster|young lunar dragon|bam", + "monster|young magma landshark|tdcsr", + "monster|young moonstone dragon|ftd", + "monster|young ogre servant|tftyp", + "monster|young purple worm|pota", + "monster|young red dragon|mm", + "monster|young red shadow dragon|mm", + "monster|young remorhaz|mm", + "monster|young sapphire dragon|ftd", + "monster|young sea serpent|ftd", + "monster|young silver dragon|mm", + "monster|young solar dragon|bam", + "monster|young topaz dragon|ftd", + "monster|young troglodyte|tftyp", + "monster|young wereraven|cos", + "monster|young white dragon|mm", + "monster|young winter wolf|tftyp", + "monster|young-gi|jttrc", + "monster|yuan-ti abomination|mm", + "monster|yuan-ti anathema|mpmm", + "monster|yuan-ti anathema|vgm", + "monster|yuan-ti broodguard|mpmm", + "monster|yuan-ti broodguard|vgm", + "monster|yuan-ti malison (type 1)|mm", + "monster|yuan-ti malison (type 2)|mm", + "monster|yuan-ti malison (type 3)|mm", + "monster|yuan-ti malison (type 4)|vgm", + "monster|yuan-ti malison (type 5)|vgm", + "monster|yuan-ti mind whisperer|mpmm", + "monster|yuan-ti mind whisperer|vgm", + "monster|yuan-ti nightmare speaker|mpmm", + "monster|yuan-ti nightmare speaker|vgm", + "monster|yuan-ti pit master|mpmm", + "monster|yuan-ti pit master|vgm", + "monster|yuan-ti priest|toa", + "monster|yuan-ti pureblood|mm", + "monster|yuk yuk|oota", + "monster|yusdrayl|tftyp", + "monster|y|oota", + "monster|zakya rakshasa|erlw", + "monster|zala morphus|kftgv", + "monster|zalkoré|toa", + "monster|zaltember|skt", + "monster|zalthar shadowdusk|wdmm", + "monster|zarak|wbtw", + "monster|zaratan|mpmm", + "monster|zaratan|mtf", + "monster|zargash|wbtw", + "monster|zariel|mpmm", + "monster|zariel|mtf", + "monster|zaroum al-saryak|toa", + "monster|zebra|toa", + "monster|zegana|ggr", + "monster|zegdar|pota", + "monster|zendikar dragon|psz", + "monster|zendikar golem|psz", + "monster|zephyros|skt", + "monster|zhanthi|toa", + "monster|zhent martial arts adept|wdh", + "monster|zhentarim thug|oota", + "monster|zi liang|skt", + "monster|zikran|cm", + "monster|zikzokrishka|cm", + "monster|zilchyn q'leptin|oota", + "monster|zindar|toa", + "monster|ziraj the hunter|wdh", + "monster|zisatta|jttrc", + "monster|zodar|bam", + "monster|zombie cat|psi", + "monster|zombie clot|vrgr", + "monster|zombie horse|psd", + "monster|zombie plague spreader|vrgr", + "monster|zombie rat|psi", + "monster|zombie snake|psi", + "monster|zombie|mm", + "monster|zorak lightdrinker|wdmm", + "monster|zorbo|toa", + "monster|zorhanna adulare|kftgv", + "monster|zorhanna's simulacrum|kftgv", + "monster|zox clammersham|wdmm", + "monster|zress orlezziir|wdmm", + "monster|zuggtmoy|mpmm", + "monster|zuggtmoy|mtf", + "monster|zuleika toranescu|cos", + "monster|zygfrek belview|cos", + "object|ballista|dmg", + "object|boilerdrak|dsotdq", + "object|cannon|dmg", + "object|captain a-hole|rmbre", + "object|generic object|dmg", + "object|gnomeflinger|dsotdq", + "object|gulthias tree|tftyp", + "object|ice troll heart|idrotf", + "object|mangonel|dmg", + "object|ram|dmg", + "object|siege tower|dmg", + "object|spirit blister|jttrc", + "object|suspended cauldron|dmg", + "object|the head|rmbre", + "object|trebuchet|dmg", + "optionalfeaturetypes|af|uaa", + "optionalfeaturetypes|ai|tce", + "optionalfeaturetypes|as:v1-ua|uaf", + "optionalfeaturetypes|as:v2-ua|uarsc", + "optionalfeaturetypes|as|xge", + "optionalfeaturetypes|ed|phb", + "optionalfeaturetypes|ei|phb", + "optionalfeaturetypes|fs:b|xge", + "optionalfeaturetypes|fs:f|phb", + "optionalfeaturetypes|fs:p|phb", + "optionalfeaturetypes|fs:r|phb", + "optionalfeaturetypes|mm|phb", + "optionalfeaturetypes|mv:b|phb", + "optionalfeaturetypes|mv:c2-ua|uarco", + "optionalfeaturetypes|or|uacdw", + "optionalfeaturetypes|pb|phb", + "optionalfeaturetypes|rn|tce", + "optionalfeature|absorption|uaclericdruidwizard", + "optionalfeature|agonizing blast", + "optionalfeature|alchemical acid|uaartificer", + "optionalfeature|alchemical fire|uaartificer", + "optionalfeature|ambush|tce", + "optionalfeature|ambush|uaclassfeaturevariants", + "optionalfeature|arcane gunslinger|uamodernmagic", + "optionalfeature|arcane propulsion armor|tce", + "optionalfeature|archery", + "optionalfeature|armor of magical strength|tce", + "optionalfeature|armor of magical strength|ua2020subclassespt3", + "optionalfeature|armor of shadows", + "optionalfeature|armor of tools|ua2020subclassespt3", + "optionalfeature|ascendant step", + "optionalfeature|aspect of the moon|uarevisedclassoptions", + "optionalfeature|aspect of the moon|uawarlockandwizard", + "optionalfeature|aspect of the moon|xge", + "optionalfeature|bait and switch|tce", + "optionalfeature|bait and switch|uaclassfeaturevariants", + "optionalfeature|banishing arrow|uarevisedsubclasses", + "optionalfeature|banishing arrow|xge", + "optionalfeature|beast speech", + "optionalfeature|beguiling arrow|uafighter", + "optionalfeature|beguiling arrow|xge", + "optionalfeature|beguiling influence", + "optionalfeature|bewitching whispers", + "optionalfeature|blessed warrior|tce", + "optionalfeature|blessed warrior|uaclassfeaturevariants", + "optionalfeature|blind fighting|tce", + "optionalfeature|blind fighting|uaclassfeaturevariants", + "optionalfeature|bond of the talisman|tce", + "optionalfeature|bond of the talisman|uaclassfeaturevariants", + "optionalfeature|book of ancient secrets", + "optionalfeature|boots of the winding path|tce", + "optionalfeature|boots of the winding path|uaartificerrevisited", + "optionalfeature|brace|tce", + "optionalfeature|brace|uaclassfeaturevariants", + "optionalfeature|breath of winter", + "optionalfeature|brute bane arrow|uafighter", + "optionalfeature|brute bane arrow|uarevisedsubclasses", + "optionalfeature|burning hex|uawarlockandwizard", + "optionalfeature|bursting arrow|uafighter", + "optionalfeature|bursting arrow|uarevisedsubclasses", + "optionalfeature|bursting arrow|xge", + "optionalfeature|caiphon's beacon|uawarlockandwizard", + "optionalfeature|careful spell", + "optionalfeature|chain master's fury|uaclassfeaturevariants", + "optionalfeature|chains of carceri", + "optionalfeature|chilling hex|uawarlockandwizard", + "optionalfeature|chronicle of the raven queen|uawarlockandwizard", + "optionalfeature|claw of acamar|uawarlockandwizard", + "optionalfeature|clench of the north wind", + "optionalfeature|cloak of baalzebul|uawarlockandwizard", + "optionalfeature|cloak of flies|uarevisedclassoptions", + "optionalfeature|cloak of flies|xge", + "optionalfeature|close quarters shooter|ualightdarkunderdark", + "optionalfeature|cloud rune|tce", + "optionalfeature|commander's strike", + "optionalfeature|commanding presence|tce", + "optionalfeature|control mount|uarevisedclassoptions", + "optionalfeature|curse bringer|uawarlockandwizard", + "optionalfeature|defending arrow|uafighter", + "optionalfeature|defense", + "optionalfeature|devastation|uaclericdruidwizard", + "optionalfeature|devil's sight", + "optionalfeature|disarming attack", + "optionalfeature|dissolution|uaclericdruidwizard", + "optionalfeature|distant spell", + "optionalfeature|distracting strike", + "optionalfeature|dreadful word", + "optionalfeature|druidic warrior|tce", + "optionalfeature|druidic warrior|uaclassfeaturevariants", + "optionalfeature|dueling", + "optionalfeature|eldritch armor|uaclassfeaturevariants", + "optionalfeature|eldritch mind|tce", + "optionalfeature|eldritch mind|uaclassfeaturevariants", + "optionalfeature|eldritch sight", + "optionalfeature|eldritch smite|uarevisedclassoptions", + "optionalfeature|eldritch smite|xge", + "optionalfeature|eldritch spear", + "optionalfeature|elemental attunement", + "optionalfeature|elemental spell|uaclassfeaturevariants", + "optionalfeature|empowered spell", + "optionalfeature|enfeebling arrow|xge", + "optionalfeature|enhanced arcane focus|tce", + "optionalfeature|enhanced defense|tce", + "optionalfeature|enhanced defense|uaartificerrevisited", + "optionalfeature|enhanced wand|uaartificerrevisited", + "optionalfeature|enhanced weapon|tce", + "optionalfeature|enhanced weapon|uaartificerrevisited", + "optionalfeature|eternal mountain defense", + "optionalfeature|evasive footwork", + "optionalfeature|extended spell", + "optionalfeature|eyes of the rune keeper", + "optionalfeature|fangs of the fire snake", + "optionalfeature|far scribe|tce", + "optionalfeature|far scribe|uaclassfeaturevariants", + "optionalfeature|feinting attack", + "optionalfeature|fiendish vigor", + "optionalfeature|fire rune|tce", + "optionalfeature|fist of four thunders", + "optionalfeature|flames of the phoenix", + "optionalfeature|frost lance|uarevisedclassoptions", + "optionalfeature|frost lance|uawarlockandwizard", + "optionalfeature|frost rune|tce", + "optionalfeature|gaze of khirad|uawarlockandwizard", + "optionalfeature|gaze of two minds", + "optionalfeature|ghostly gaze|uarevisedclassoptions", + "optionalfeature|ghostly gaze|xge", + "optionalfeature|gift of the depths|uarevisedclassoptions", + "optionalfeature|gift of the depths|xge", + "optionalfeature|gift of the ever-living ones|uarevisedclassoptions", + "optionalfeature|gift of the ever-living ones|xge", + "optionalfeature|gift of the protectors|tce", + "optionalfeature|gift of the protectors|uaclassfeaturevariants", + "optionalfeature|goading attack", + "optionalfeature|gong of the summit", + "optionalfeature|grappling strike|tce", + "optionalfeature|grasp of hadar|uarevisedclassoptions", + "optionalfeature|grasp of hadar|uawarlockandwizard", + "optionalfeature|grasp of hadar|xge", + "optionalfeature|grasping arrow|uafighter", + "optionalfeature|grasping arrow|uarevisedsubclasses", + "optionalfeature|grasping arrow|xge", + "optionalfeature|great weapon fighting", + "optionalfeature|green lord's gift|uawarlockandwizard", + "optionalfeature|haug (hill rune)|uafighterrangerrogue", + "optionalfeature|healing draught|uaartificer", + "optionalfeature|heightened spell", + "optionalfeature|helm of awareness|tce", + "optionalfeature|helm of awareness|ua2020subclassespt3", + "optionalfeature|hill rune|tce", + "optionalfeature|homunculus servant|tce", + "optionalfeature|ild (fire rune)|uafighterrangerrogue", + "optionalfeature|improved pact weapon|uarevisedclassoptions", + "optionalfeature|improved pact weapon|uawarlockandwizard", + "optionalfeature|improved pact weapon|xge", + "optionalfeature|interception|tce", + "optionalfeature|interception|uaclassfeaturevariants", + "optionalfeature|investment of the chain master|tce", + "optionalfeature|investment of the chain master|uaclassfeaturevariants", + "optionalfeature|ise (frost rune)|uafighterrangerrogue", + "optionalfeature|kiss of mephistopheles|uarevisedclassoptions", + "optionalfeature|kiss of mephistopheles|uawarlockandwizard", + "optionalfeature|lance of lethargy|xge", + "optionalfeature|lifedrinker", + "optionalfeature|lunging attack", + "optionalfeature|mace of dispater|uawarlockandwizard", + "optionalfeature|maddening hex|uarevisedclassoptions", + "optionalfeature|maddening hex|xge", + "optionalfeature|maneuvering attack", + "optionalfeature|many-handed pouch|uaartificerrevisited", + "optionalfeature|mariner|uawaterborneadventures", + "optionalfeature|mask of many faces", + "optionalfeature|master of myriad forms", + "optionalfeature|menacing attack", + "optionalfeature|mind sharpener|tce", + "optionalfeature|mind sharpener|ua2020subclassespt3", + "optionalfeature|mind-scrambling arrow|uarevisedsubclasses", + "optionalfeature|minions of chaos", + "optionalfeature|mire the mind", + "optionalfeature|mist stance", + "optionalfeature|misty visions", + "optionalfeature|moon bow|uawarlockandwizard", + "optionalfeature|nullification|uaclericdruidwizard", + "optionalfeature|one with shadows", + "optionalfeature|otherworldly leap", + "optionalfeature|pact of the blade", + "optionalfeature|pact of the chain", + "optionalfeature|pact of the star chain|uathefaithful", + "optionalfeature|pact of the talisman|tce", + "optionalfeature|pact of the talisman|uaclassfeaturevariants", + "optionalfeature|pact of the tome", + "optionalfeature|parry", + "optionalfeature|path of the seeker|uawarlockandwizard", + "optionalfeature|piercing arrow|uafighter", + "optionalfeature|piercing arrow|uarevisedsubclasses", + "optionalfeature|piercing arrow|xge", + "optionalfeature|precision attack", + "optionalfeature|precision attack|uarevisedclassoptions", + "optionalfeature|protection", + "optionalfeature|protection of the talisman|tce", + "optionalfeature|protection of the talisman|uaclassfeaturevariants", + "optionalfeature|puppetry|uaclericdruidwizard", + "optionalfeature|pushing attack", + "optionalfeature|quick toss|tce", + "optionalfeature|quickened spell", + "optionalfeature|radiant weapon|tce", + "optionalfeature|radiant weapon|uaartificerrevisited", + "optionalfeature|rally", + "optionalfeature|raven queen's blessing|uawarlockandwizard", + "optionalfeature|rebuke of the talisman|tce", + "optionalfeature|rebuke of the talisman|uaclassfeaturevariants", + "optionalfeature|relentless hex|uarevisedclassoptions", + "optionalfeature|relentless hex|uawarlockandwizard", + "optionalfeature|relentless hex|xge", + "optionalfeature|repeating shot|tce", + "optionalfeature|repeating shot|uaartificerrevisited", + "optionalfeature|repelling blast", + "optionalfeature|replicate magic item|tce", + "optionalfeature|replicate magic item|uaartificerrevisited", + "optionalfeature|repulsion shield|tce", + "optionalfeature|repulsion shield|uaartificerrevisited", + "optionalfeature|resistant armor|tce", + "optionalfeature|resistant armor|uaartificerrevisited", + "optionalfeature|restraining strike|uaclassfeaturevariants", + "optionalfeature|returning weapon|tce", + "optionalfeature|returning weapon|uaartificerrevisited", + "optionalfeature|ride the wind", + "optionalfeature|riposte", + "optionalfeature|river of hungry flame", + "optionalfeature|rush of the gale spirits", + "optionalfeature|sculptor of flesh", + "optionalfeature|sea twins' gift|uawarlockandwizard", + "optionalfeature|seeker's speech|uawarlockandwizard", + "optionalfeature|seeking arrow|uafighter", + "optionalfeature|seeking arrow|uarevisedsubclasses", + "optionalfeature|seeking arrow|xge", + "optionalfeature|seeking spell|tce", + "optionalfeature|seeking spell|uaclassfeaturevariants", + "optionalfeature|shadow arrow|uafighter", + "optionalfeature|shadow arrow|uarevisedsubclasses", + "optionalfeature|shadow arrow|xge", + "optionalfeature|shape the flowing river", + "optionalfeature|shroud of shadow|uarevisedclassoptions", + "optionalfeature|shroud of shadow|xge", + "optionalfeature|shroud of ulban|uawarlockandwizard", + "optionalfeature|sign of ill omen", + "optionalfeature|silver tongue|uaclassfeaturevariants", + "optionalfeature|skye (cloud rune)|uafighterrangerrogue", + "optionalfeature|smoke stick|uaartificer", + "optionalfeature|snipe|uaclassfeaturevariants", + "optionalfeature|spell-refueling ring|tce", + "optionalfeature|spell-refueling ring|ua2020subclassespt3", + "optionalfeature|stein (stone rune)|uafighterrangerrogue", + "optionalfeature|stone rune|tce", + "optionalfeature|storm rune|tce", + "optionalfeature|studious eye|uaclassfeaturevariants", + "optionalfeature|subtle spell", + "optionalfeature|superior pact weapon|uawarlockandwizard", + "optionalfeature|superior technique|tce", + "optionalfeature|superior technique|uaclassfeaturevariants", + "optionalfeature|sweeping attack", + "optionalfeature|sweeping cinder strike", + "optionalfeature|swift step draught|uaartificer", + "optionalfeature|sympathy|uaclericdruidwizard", + "optionalfeature|tactical assessment|tce", + "optionalfeature|tanglefoot|uaartificer", + "optionalfeature|thief of five fates", + "optionalfeature|thirsting blade", + "optionalfeature|thrown weapon fighting|tce", + "optionalfeature|thrown weapon fighting|uaclassfeaturevariants", + "optionalfeature|thunderstone|uaartificer", + "optionalfeature|tomb of levistus|uarevisedclassoptions", + "optionalfeature|tomb of levistus|uawarlockandwizard", + "optionalfeature|tomb of levistus|xge", + "optionalfeature|transmuted spell|tce", + "optionalfeature|trickster's escape|uarevisedclassoptions", + "optionalfeature|trickster's escape|xge", + "optionalfeature|trip attack", + "optionalfeature|trip attack|uarevisedclassoptions", + "optionalfeature|tunnel fighter|ualightdarkunderdark", + "optionalfeature|twinned spell", + "optionalfeature|two-weapon fighting", + "optionalfeature|ultimate pact weapon|uawarlockandwizard", + "optionalfeature|unarmed fighting|tce", + "optionalfeature|unarmed fighting|uaclassfeaturevariants", + "optionalfeature|unbroken air", + "optionalfeature|undying servitude|tce", + "optionalfeature|unerring spell|uaclassfeaturevariants", + "optionalfeature|uvar (storm rune)|uafighterrangerrogue", + "optionalfeature|visions of distant realms", + "optionalfeature|voice of the chain master", + "optionalfeature|warding maneuver|uarevisedclassoptions", + "optionalfeature|water whip", + "optionalfeature|wave of rolling earth", + "optionalfeature|whispers of the grave", + "optionalfeature|witch sight", + "psionic|adaptive body|uathemysticclass", + "psionic|aura sight|uathemysticclass", + "psionic|beacon|uathemysticclass", + "psionic|bestial form|uathemysticclass", + "psionic|blade meld|uathemysticclass", + "psionic|blind spot|uathemysticclass", + "psionic|brute force|uathemysticclass", + "psionic|celerity|uathemysticclass", + "psionic|corrosive metabolism|uathemysticclass", + "psionic|crown of despair|uathemysticclass", + "psionic|crown of disgust|uathemysticclass", + "psionic|crown of rage|uathemysticclass", + "psionic|delusion|uathemysticclass", + "psionic|diminution|uathemysticclass", + "psionic|energy beam|uathemysticclass", + "psionic|giant growth|uathemysticclass", + "psionic|intellect fortress|uathemysticclass", + "psionic|iron durability|uathemysticclass", + "psionic|light step|uathemysticclass", + "psionic|mantle of awe|uathemysticclass", + "psionic|mantle of command|uathemysticclass", + "psionic|mantle of courage|uathemysticclass", + "psionic|mantle of fear|uathemysticclass", + "psionic|mantle of fury|uathemysticclass", + "psionic|mantle of joy|uathemysticclass", + "psionic|mastery of air|uathemysticclass", + "psionic|mastery of fire|uathemysticclass", + "psionic|mastery of force|uathemysticclass", + "psionic|mastery of ice|uathemysticclass", + "psionic|mastery of light and darkness|uathemysticclass", + "psionic|mastery of water|uathemysticclass", + "psionic|mastery of weather|uathemysticclass", + "psionic|mastery of wood and earth|uathemysticclass", + "psionic|mind meld|uathemysticclass", + "psionic|mind slam|uathemysticclass", + "psionic|mind thrust|uathemysticclass", + "psionic|mystic charm|uathemysticclass", + "psionic|mystic hand|uathemysticclass", + "psionic|nomadic arrow|uathemysticclass", + "psionic|nomadic chameleon|uathemysticclass", + "psionic|nomadic mind|uathemysticclass", + "psionic|nomadic step|uathemysticclass", + "psionic|precognition|uathemysticclass", + "psionic|psionic restoration|uathemysticclass", + "psionic|psionic weapon|uathemysticclass", + "psionic|psychic assault|uathemysticclass", + "psionic|psychic disruption|uathemysticclass", + "psionic|psychic hammer|uathemysticclass", + "psionic|psychic inquisition|uathemysticclass", + "psionic|psychic phantoms|uathemysticclass", + "psionic|telepathic contact|uathemysticclass", + "psionic|third eye|uathemysticclass", + "racefluff|aarakocra|eepc", + "racefluff|aarakocra|mpmm", + "racefluff|aasimar (fallen)|vgm", + "racefluff|aasimar (protector)|vgm", + "racefluff|aasimar (scourge)|vgm", + "racefluff|aasimar|mpmm", + "racefluff|aasimar|vgm", + "racefluff|aetherborn|psk", + "racefluff|astral elf|aag", + "racefluff|astral elf|ua2021travelersofthemultiverse", + "racefluff|autognome|aag", + "racefluff|autognome|ua2021travelersofthemultiverse", + "racefluff|aven (hawk-headed)|psa", + "racefluff|aven (ibis-headed)|psa", + "racefluff|aven|psa", + "racefluff|aven|psd", + "racefluff|bugbear|mpmm", + "racefluff|bugbear|vgm", + "racefluff|centaur|ggr", + "racefluff|centaur|mot", + "racefluff|centaur|mpmm", + "racefluff|centaur|uacentaursminotaurs", + "racefluff|changeling|erlw", + "racefluff|changeling|mpmm", + "racefluff|deep gnome|mpmm", + "racefluff|dhampir|ua2021gothiclineages", + "racefluff|dhampir|vrgr", + "racefluff|dragonborn (base)|phb", + "racefluff|dragonborn (chromatic)|ftd", + "racefluff|dragonborn (chromatic)|ua2021draconicoptions", + "racefluff|dragonborn (draconblood)|egw", + "racefluff|dragonborn (gem)|ftd", + "racefluff|dragonborn (gem)|ua2021draconicoptions", + "racefluff|dragonborn (metallic)|ftd", + "racefluff|dragonborn (metallic)|ua2021draconicoptions", + "racefluff|dragonborn (ravenite)|egw", + "racefluff|dragonborn|phb", + "racefluff|duergar|mpmm", + "racefluff|dwarf (duergar)|mtf", + "racefluff|dwarf (hill)|phb", + "racefluff|dwarf (kaladesh)|psk", + "racefluff|dwarf (mountain)|phb", + "racefluff|dwarf|phb", + "racefluff|eladrin|mpmm", + "racefluff|elf (drow)|phb", + "racefluff|elf (eladrin)|mtf", + "racefluff|elf (high)|phb", + "racefluff|elf (kaladesh)|psk", + "racefluff|elf (kaladesh; bishatar and tirahar)|psk", + "racefluff|elf (kaladesh; vahadar)|psk", + "racefluff|elf (pallid)|egw", + "racefluff|elf (sea)|mtf", + "racefluff|elf (shadar-kai)|mtf", + "racefluff|elf (wood)|phb", + "racefluff|elf (zendikar)|psz", + "racefluff|elf (zendikar; joraga nation)|psz", + "racefluff|elf (zendikar; mul daya nation)|psz", + "racefluff|elf (zendikar; tajuru nation)|psz", + "racefluff|elf|phb", + "racefluff|fairy|mpmm", + "racefluff|fairy|ua2021folkofthefeywild", + "racefluff|fairy|wbtw", + "racefluff|firbolg|mpmm", + "racefluff|firbolg|vgm", + "racefluff|genasi (air)|eepc", + "racefluff|genasi (air)|mpmm", + "racefluff|genasi (earth)|eepc", + "racefluff|genasi (earth)|mpmm", + "racefluff|genasi (fire)|eepc", + "racefluff|genasi (fire)|mpmm", + "racefluff|genasi (water)|eepc", + "racefluff|genasi (water)|mpmm", + "racefluff|genasi|eepc", + "racefluff|genasi|mpmm", + "racefluff|giff|aag", + "racefluff|giff|ua2021travelersofthemultiverse", + "racefluff|gith (githyanki)|mtf", + "racefluff|gith (githzerai)|mtf", + "racefluff|githyanki|mpmm", + "racefluff|githzerai|mpmm", + "racefluff|gith|mtf", + "racefluff|glitchling|ua2022wondersofthemultiverse", + "racefluff|gnome (deep/svirfneblin)|scag", + "racefluff|gnome (forest)|phb", + "racefluff|gnome (rock)|phb", + "racefluff|gnome|phb", + "racefluff|goblin (dankwood)|awm", + "racefluff|goblin (ixalan)|psx", + "racefluff|goblin (zendikar; grotag tribe)|psz", + "racefluff|goblin (zendikar; lavastep tribe)|psz", + "racefluff|goblin (zendikar; tuktuk tribe)|psz", + "racefluff|goblin|ggr", + "racefluff|goblin|mpmm", + "racefluff|goblin|psz", + "racefluff|goblin|vgm", + "racefluff|goliath|mpmm", + "racefluff|goliath|vgm", + "racefluff|hadozee|aag", + "racefluff|hadozee|ua2021travelersofthemultiverse", + "racefluff|half-elf (base)|phb", + "racefluff|half-elf|phb", + "racefluff|half-orc (base)|phb", + "racefluff|half-orc|phb", + "racefluff|halfling (ghostwise)|scag", + "racefluff|halfling (lightfoot)|phb", + "racefluff|halfling (lotusden)|egw", + "racefluff|halfling (stout)|phb", + "racefluff|halfling|phb", + "racefluff|harengon|mpmm", + "racefluff|harengon|wbtw", + "racefluff|hexblood|ua2021gothiclineages", + "racefluff|hexblood|vrgr", + "racefluff|hobgoblin|mpmm", + "racefluff|hobgoblin|ua2021folkofthefeywild", + "racefluff|hobgoblin|vgm", + "racefluff|human (amonkhet)|psa", + "racefluff|human (base)|phb", + "racefluff|human (innistrad)|psi", + "racefluff|human (innistrad; gavony)|psi", + "racefluff|human (innistrad; kessig)|psi", + "racefluff|human (innistrad; nephalia)|psi", + "racefluff|human (innistrad; stensia)|psi", + "racefluff|human (ixalan)|psx", + "racefluff|human (kaladesh)|psk", + "racefluff|human (keldon)|psd", + "racefluff|human (zendikar)|psz", + "racefluff|human|phb", + "racefluff|kalashtar|erlw", + "racefluff|kender|dsotdq", + "racefluff|kender|ua2022heroesofkrynn", + "racefluff|kender|ua2022heroesofkrynnrevisited", + "racefluff|kenku|mpmm", + "racefluff|kenku|vgm", + "racefluff|khenra|psa", + "racefluff|kobold|mpmm", + "racefluff|kobold|ua2021draconicoptions", + "racefluff|kobold|vgm", + "racefluff|kor|psz", + "racefluff|leonin|mot", + "racefluff|lizardfolk|mpmm", + "racefluff|lizardfolk|vgm", + "racefluff|locathah|lr", + "racefluff|loxodon|ggr", + "racefluff|loxodon|uaracesofravnica", + "racefluff|merfolk (ixalan)|psx", + "racefluff|merfolk (ixalan; blue)|psx", + "racefluff|merfolk (ixalan; green)|psx", + "racefluff|merfolk (zendikar; cosi creed)|psz", + "racefluff|merfolk (zendikar; emeria creed)|psz", + "racefluff|merfolk (zendikar; ula creed)|psz", + "racefluff|merfolk|psz", + "racefluff|minotaur (amonkhet)|psa", + "racefluff|minotaur|ggr", + "racefluff|minotaur|mot", + "racefluff|minotaur|mpmm", + "racefluff|naga|psa", + "racefluff|orc (ixalan)|psx", + "racefluff|orc|mpmm", + "racefluff|orc|vgm", + "racefluff|owlfolk|ua2021folkofthefeywild", + "racefluff|owlin|scc", + "racefluff|plasmoid|aag", + "racefluff|plasmoid|ua2021travelersofthemultiverse", + "racefluff|rabbitfolk|ua2021folkofthefeywild", + "racefluff|reborn|ua2021gothiclineages", + "racefluff|reborn|vrgr", + "racefluff|satyr|mot", + "racefluff|satyr|mpmm", + "racefluff|sea elf|mpmm", + "racefluff|shadar-kai|mpmm", + "racefluff|shifter (beasthide)|erlw", + "racefluff|shifter (longtooth)|erlw", + "racefluff|shifter (swiftstride)|erlw", + "racefluff|shifter (wildhunt)|erlw", + "racefluff|shifter|erlw", + "racefluff|shifter|mpmm", + "racefluff|simic hybrid|ggr", + "racefluff|simic hybrid|uaracesofravnica", + "racefluff|siren|psx", + "racefluff|tabaxi|mpmm", + "racefluff|tabaxi|vgm", + "racefluff|thri-kreen|aag", + "racefluff|thri-kreen|ua2021travelersofthemultiverse", + "racefluff|tiefling (asmodeus)|mtf", + "racefluff|tiefling (baalzebul)|mtf", + "racefluff|tiefling (base)|phb", + "racefluff|tiefling (dispater)|mtf", + "racefluff|tiefling (fierna)|mtf", + "racefluff|tiefling (glasya)|mtf", + "racefluff|tiefling (levistus)|mtf", + "racefluff|tiefling (mammon)|mtf", + "racefluff|tiefling (mephistopheles)|mtf", + "racefluff|tiefling (variant)|scag", + "racefluff|tiefling (variant; devil's tongue)|scag", + "racefluff|tiefling (variant; hellfire)|scag", + "racefluff|tiefling (variant; infernal legacy)|scag", + "racefluff|tiefling (variant; winged)|scag", + "racefluff|tiefling (zariel)|mtf", + "racefluff|tiefling|phb", + "racefluff|tortle|mpmm", + "racefluff|tortle|ttp", + "racefluff|triton|mot", + "racefluff|triton|mpmm", + "racefluff|triton|vgm", + "racefluff|vampire (ixalan)|psx", + "racefluff|vampire (zendikar)|psz", + "racefluff|vampire|psz", + "racefluff|vedalken|ggr", + "racefluff|vedalken|psk", + "racefluff|vedalken|uaracesofravnica", + "racefluff|verdan|ai", + "racefluff|viashino|uaracesofravnica", + "racefluff|warforged|erlw", + "racefluff|yuan-ti pureblood|vgm", + "racefluff|yuan-ti|mpmm", + "race|aarakocra|dmg", + "race|aarakocra|eepc", + "race|aarakocra|mpmm", + "race|aasimar|dmg", + "race|aasimar|mpmm", + "race|aasimar|vgm", + "race|aetherborn|psk", + "race|astral elf|aag", + "race|astral elf|ua2021travelersofthemultiverse", + "race|autognome|aag", + "race|autognome|ua2021travelersofthemultiverse", + "race|aven|psa", + "race|aven|psd", + "race|bugbear|erlw", + "race|bugbear|mpmm", + "race|bugbear|vgm", + "race|bullywug|dmg", + "race|centaur|ggr", + "race|centaur|mot", + "race|centaur|mpmm", + "race|centaur|uacentaursminotaurs", + "race|changeling|erlw", + "race|changeling|mpmm", + "race|changeling|uaeberron", + "race|changeling|uaracesofeberron", + "race|custom lineage|tce", + "race|deep gnome|mpmm", + "race|dhampir|ua2021gothiclineages", + "race|dhampir|vrgr", + "race|dragonborn (chromatic)|ftd", + "race|dragonborn (chromatic)|ua2021draconicoptions", + "race|dragonborn (gem)|ftd", + "race|dragonborn (gem)|ua2021draconicoptions", + "race|dragonborn (metallic)|ftd", + "race|dragonborn (metallic)|ua2021draconicoptions", + "race|dragonborn|phb", + "race|duergar|mpmm", + "race|dwarf (kaladesh)|psk", + "race|dwarf|phb", + "race|eladrin|mpmm", + "race|elf (kaladesh)|psk", + "race|elf (zendikar)|psz", + "race|elf|phb", + "race|fairy|mpmm", + "race|fairy|ua2021folkofthefeywild", + "race|fairy|wbtw", + "race|firbolg|mpmm", + "race|firbolg|vgm", + "race|genasi|eepc", + "race|genasi|mpmm", + "race|giff|aag", + "race|giff|ua2021travelersofthemultiverse", + "race|githyanki|mpmm", + "race|githzerai|mpmm", + "race|gith|mtf", + "race|gith|uaeladrinandgith", + "race|glitchling|ua2022wondersofthemultiverse", + "race|gnoll|dmg", + "race|gnome (deep)|dmg", + "race|gnome|phb", + "race|goblin (dankwood)|awm", + "race|goblin|dmg", + "race|goblin|erlw", + "race|goblin|ggr", + "race|goblin|mpmm", + "race|goblin|psz", + "race|goblin|vgm", + "race|goliath|mpmm", + "race|goliath|vgm", + "race|grimlock|dmg", + "race|grung|oga", + "race|hadozee|aag", + "race|hadozee|ua2021travelersofthemultiverse", + "race|half-elf|phb", + "race|half-orc|phb", + "race|halfling|phb", + "race|harengon|mpmm", + "race|harengon|wbtw", + "race|hexblood|ua2021gothiclineages", + "race|hexblood|vrgr", + "race|hobgoblin|dmg", + "race|hobgoblin|erlw", + "race|hobgoblin|mpmm", + "race|hobgoblin|ua2021folkofthefeywild", + "race|hobgoblin|vgm", + "race|human (amonkhet)|psa", + "race|human (innistrad)|psi", + "race|human (ixalan)|psx", + "race|human (kaladesh)|psk", + "race|human (zendikar)|psz", + "race|human|phb", + "race|kalashtar|erlw", + "race|kalashtar|uaracesofeberron", + "race|kender|dsotdq", + "race|kender|ua2022heroesofkrynn", + "race|kender|ua2022heroesofkrynnrevisited", + "race|kenku|dmg", + "race|kenku|mpmm", + "race|kenku|vgm", + "race|khenra|psa", + "race|kobold|dmg", + "race|kobold|mpmm", + "race|kobold|ua2021draconicoptions", + "race|kobold|vgm", + "race|kor|psz", + "race|kuo-toa|dmg", + "race|leonin|mot", + "race|lizardfolk|dmg", + "race|lizardfolk|mpmm", + "race|lizardfolk|vgm", + "race|locathah|lr", + "race|loxodon|ggr", + "race|loxodon|uaracesofravnica", + "race|merfolk|dmg", + "race|merfolk|psz", + "race|minotaur (amonkhet)|psa", + "race|minotaur (krynn)|uawaterborneadventures", + "race|minotaur|ggr", + "race|minotaur|mot", + "race|minotaur|mpmm", + "race|minotaur|uacentaursminotaurs", + "race|naga|psa", + "race|orc (ixalan)|psx", + "race|orc|dmg", + "race|orc|egw", + "race|orc|erlw", + "race|orc|mpmm", + "race|orc|vgm", + "race|owlfolk|ua2021folkofthefeywild", + "race|owlin|scc", + "race|plasmoid|aag", + "race|plasmoid|ua2021travelersofthemultiverse", + "race|rabbitfolk|ua2021folkofthefeywild", + "race|reborn|ua2021gothiclineages", + "race|reborn|vrgr", + "race|revenant|uagothicheroes", + "race|satyr|mot", + "race|satyr|mpmm", + "race|sea elf|mpmm", + "race|shadar-kai|mpmm", + "race|shifter|erlw", + "race|shifter|mpmm", + "race|shifter|uaeberron", + "race|shifter|uaracesofeberron", + "race|simic hybrid|ggr", + "race|simic hybrid|uaracesofravnica", + "race|siren|psx", + "race|skeleton|dmg", + "race|tabaxi|mpmm", + "race|tabaxi|vgm", + "race|thri-kreen|aag", + "race|thri-kreen|ua2021travelersofthemultiverse", + "race|tiefling|phb", + "race|tortle|mpmm", + "race|tortle|ttp", + "race|triton|mot", + "race|triton|mpmm", + "race|triton|vgm", + "race|troglodyte|dmg", + "race|vampire|psz", + "race|vedalken|ggr", + "race|vedalken|psk", + "race|vedalken|uaracesofravnica", + "race|verdan|ai", + "race|viashino|uaracesofravnica", + "race|warforged|erlw", + "race|warforged|uaeberron", + "race|warforged|uaracesofeberron", + "race|yuan-ti pureblood|vgm", + "race|yuan-ti|mpmm", + "race|zombie|dmg", + "reward|athreos's devotee|mot", + "reward|athreos's disciple|mot", + "reward|athreos's votary|mot", + "reward|azorius charm|ggr", + "reward|blessing of health|dmg", + "reward|blessing of magic resistance|dmg", + "reward|blessing of protection|dmg", + "reward|blessing of the frostmaiden|idrotf", + "reward|blessing of the morninglord|idrotf", + "reward|blessing of understanding|dmg", + "reward|blessing of valhalla|dmg", + "reward|blessing of weapon enhancement|dmg", + "reward|blessing of wound closure|dmg", + "reward|boon of combat prowess|dmg", + "reward|boon of dimensional travel|dmg", + "reward|boon of fate|dmg", + "reward|boon of fortitude|dmg", + "reward|boon of high magic|dmg", + "reward|boon of immortality|dmg", + "reward|boon of invincibility|dmg", + "reward|boon of irresistible offense|dmg", + "reward|boon of luck|dmg", + "reward|boon of magic resistance|dmg", + "reward|boon of peerless aim|dmg", + "reward|boon of perfect health|dmg", + "reward|boon of planar travel|dmg", + "reward|boon of quick casting|dmg", + "reward|boon of recovery|dmg", + "reward|boon of resilience|dmg", + "reward|boon of skill proficiency|dmg", + "reward|boon of speed|dmg", + "reward|boon of spell mastery|dmg", + "reward|boon of spell recall|dmg", + "reward|boon of the fire soul|dmg", + "reward|boon of the night spirit|dmg", + "reward|boon of the stormborn|dmg", + "reward|boon of the unfettered|dmg", + "reward|boon of truesight|dmg", + "reward|boon of undetectability|dmg", + "reward|boros charm|ggr", + "reward|champion of affliction|mot", + "reward|champion of deception|mot", + "reward|champion of destiny|mot", + "reward|champion of harvests|mot", + "reward|champion of horizons|mot", + "reward|champion of slaughter|mot", + "reward|champion of storms|mot", + "reward|champion of the dead|mot", + "reward|champion of the forge|mot", + "reward|champion of the hunt|mot", + "reward|champion of the passage|mot", + "reward|champion of the polis|mot", + "reward|champion of the sea|mot", + "reward|champion of the sun|mot", + "reward|champion of victory|mot", + "reward|charm of agelessness|bgdia", + "reward|charm of air bubbles|bam", + "reward|charm of animal conjuring|dmg", + "reward|charm of biting cold|idrotf", + "reward|charm of bounty|idrotf", + "reward|charm of cold resistance|idrotf", + "reward|charm of darkvision|dmg", + "reward|charm of diabolical inspiration|bgdia", + "reward|charm of feather falling|dmg", + "reward|charm of greater conscription|bgdia", + "reward|charm of hellish rebuke|bgdia", + "reward|charm of heroism|dmg", + "reward|charm of instant tools|bam", + "reward|charm of lesser conscription|bgdia", + "reward|charm of many tongues|bgdia", + "reward|charm of nine lives|toa", + "reward|charm of restoration|dmg", + "reward|charm of snowball strike|idrotf", + "reward|charm of the adamant|bgdia", + "reward|charm of the crystal heart|toa", + "reward|charm of the ghoul|toa", + "reward|charm of the ice troll|idrotf", + "reward|charm of the maimed|toa", + "reward|charm of the mirage|cm", + "reward|charm of the slayer|dmg", + "reward|charm of the snow walker|idrotf", + "reward|charm of the storm|dip", + "reward|charm of the swollen hag|toa", + "reward|charm of the traveler's haven|idrotf", + "reward|charm of the water bearer|cm", + "reward|charm of treasure sense|toa", + "reward|charm of vitality|dmg", + "reward|clay no-face's charm|toa", + "reward|curse of ruin|tdcsr", + "reward|curse of strife|tdcsr", + "reward|dark gift of dahlver-nar, he of the many teeth|cos", + "reward|dark gift of delban, the star of ice and hate|cos", + "reward|dark gift of drizlash, the nine-eyed spider|cos", + "reward|dark gift of fekre, queen of poxes|cos", + "reward|dark gift of great taar haak, the five-headed destroyer|cos", + "reward|dark gift of khirad, the star of secrets|cos", + "reward|dark gift of norganas, the finger of oblivion|cos", + "reward|dark gift of savnok the inscrutible|cos", + "reward|dark gift of seriach, the hell hound whisperer|cos", + "reward|dark gift of shami-amourae, the lady of delights|cos", + "reward|dark gift of sykane, the soul hungerer|cos", + "reward|dark gift of tarakamedes, the grave wyrm|cos", + "reward|dark gift of vaund the evasive|cos", + "reward|dark gift of yog the invincible|cos", + "reward|dark gift of yrrga, the eye of shadows|cos", + "reward|dark gift of zantras, the kingmaker|cos", + "reward|dark gift of zrin-hala, the howling storm|cos", + "reward|dimir charm|ggr", + "reward|draconic familiar|ftd", + "reward|draconic rebirth|ftd", + "reward|draconic senses|ftd", + "reward|echo of dragonsight|ftd", + "reward|ephara's devotee|mot", + "reward|ephara's disciple|mot", + "reward|ephara's votary|mot", + "reward|erebos's devotee|mot", + "reward|erebos's disciple|mot", + "reward|erebos's votary|mot", + "reward|fortune's grace|tdcsr", + "reward|fragment of abhorrence|crcotn", + "reward|fragment of attachment|crcotn", + "reward|fragment of deception|crcotn", + "reward|fragment of despondence|crcotn", + "reward|fragment of intransigence|crcotn", + "reward|fragment of loathing|crcotn", + "reward|fragment of melancholy|crcotn", + "reward|fragment of pity|crcotn", + "reward|fragment of rancor|crcotn", + "reward|frightful presence|ftd", + "reward|golgari charm|ggr", + "reward|gruul charm|ggr", + "reward|heliod's devotee|mot", + "reward|heliod's disciple|mot", + "reward|heliod's votary|mot", + "reward|i'jin|toa", + "reward|iroas's devotee|mot", + "reward|iroas's disciple|mot", + "reward|iroas's votary|mot", + "reward|izzet charm|ggr", + "reward|joho's charm|toa", + "reward|karametra's devotee|mot", + "reward|karametra's disciple|mot", + "reward|karametra's votary|mot", + "reward|keranos's devotee|mot", + "reward|keranos's disciple|mot", + "reward|keranos's votary|mot", + "reward|klothys's devotee|mot", + "reward|klothys's disciple|mot", + "reward|klothys's votary|mot", + "reward|kruphix's devotee|mot", + "reward|kruphix's disciple|mot", + "reward|kruphix's votary|mot", + "reward|kubazan|toa", + "reward|moa|toa", + "reward|mogis's devotee|mot", + "reward|mogis's disciple|mot", + "reward|mogis's votary|mot", + "reward|nangnang|toa", + "reward|nylea's devotee|mot", + "reward|nylea's disciple|mot", + "reward|nylea's votary|mot", + "reward|obo'laka|toa", + "reward|orzhov charm|ggr", + "reward|papazotl|toa", + "reward|pharika's devotee|mot", + "reward|pharika's disciple|mot", + "reward|pharika's votary|mot", + "reward|phenax's devotee|mot", + "reward|phenax's disciple|mot", + "reward|phenax's votary|mot", + "reward|psionic reach|ftd", + "reward|purphoros's devotee|mot", + "reward|purphoros's disciple|mot", + "reward|purphoros's votary|mot", + "reward|rakdos charm|ggr", + "reward|scaled toughness|ftd", + "reward|selesnya charm|ggr", + "reward|shagambi|toa", + "reward|simic charm|ggr", + "reward|strawbundle's charm|toa", + "reward|thassa's devotee|mot", + "reward|thassa's disciple|mot", + "reward|thassa's votary|mot", + "reward|the blessed of corellon|mtf", + "reward|tongue of the dragon|ftd", + "reward|unkh|toa", + "reward|vlagomir's spark|idrotf", + "reward|wongo|toa", + "reward|yuan-ti pureblood transformation|toa", + "sense|blindsight|phb", + "sense|darkvision|phb", + "sense|tremorsense|mm", + "sense|truesight|phb", + "skill|acrobatics|phb", + "skill|animal handling|phb", + "skill|arcana|phb", + "skill|athletics|phb", + "skill|deception|phb", + "skill|history|phb", + "skill|insight|phb", + "skill|intimidation|phb", + "skill|investigation|phb", + "skill|medicine|phb", + "skill|nature|phb", + "skill|perception|phb", + "skill|performance|phb", + "skill|persuasion|phb", + "skill|religion|phb", + "skill|sleight of hand|phb", + "skill|stealth|phb", + "skill|survival|phb", + "spellfluff|air bubble|aag", + "spellfluff|ashardalon's stride|ftd", + "spellfluff|barkskin|phb", + "spellfluff|burning hands|phb", + "spellfluff|cloudkill|phb", + "spellfluff|control flames|xge", + "spellfluff|danse macabre|xge", + "spellfluff|dark star|egw", + "spellfluff|dimension door|phb", + "spellfluff|dream of the blue veil|tce", + "spellfluff|erupting earth|xge", + "spellfluff|find greater steed|xge", + "spellfluff|fireball|phb", + "spellfluff|guardian of faith|phb", + "spellfluff|infernal calling|xge", + "spellfluff|insect plague|phb", + "spellfluff|intellect fortress|tce", + "spellfluff|magic missile|phb", + "spellfluff|mighty fortress|xge", + "spellfluff|mind sliver|tce", + "spellfluff|mordenkainen's sword|phb", + "spellfluff|prismatic spray|phb", + "spellfluff|reality break|egw", + "spellfluff|rime's binding ice|ftd", + "spellfluff|sacred flame|phb", + "spellfluff|shadow blade|xge", + "spellfluff|storm sphere|xge", + "spellfluff|summon celestial|tce", + "spellfluff|summon shadowspawn|tce", + "spellfluff|tasha's mind whip|tce", + "spellfluff|tiny servant|xge", + "spellfluff|web|phb", + "spellfluff|whirlwind|xge", + "spell|abi-dalzim's horrid wilting|xge", + "spell|absorb elements|xge", + "spell|acid splash|phb", + "spell|acid stream|ua2020spellsandmagictattoos", + "spell|aganazzar's scorcher|xge", + "spell|aid|phb", + "spell|air bubble|aag", + "spell|alarm|phb", + "spell|alter self|phb", + "spell|animal friendship|phb", + "spell|animal messenger|phb", + "spell|animal shapes|phb", + "spell|animate dead|phb", + "spell|animate objects|phb", + "spell|antagonize|ua2022wondersofthemultiverse", + "spell|antilife shell|phb", + "spell|antimagic field|phb", + "spell|antipathy/sympathy|phb", + "spell|arcane eye|phb", + "spell|arcane gate|phb", + "spell|arcane hacking (ua)|uamodernmagic", + "spell|arcane lock|phb", + "spell|arcane weapon|uaartificerrevisited", + "spell|armor of agathys|phb", + "spell|arms of hadar|phb", + "spell|ashardalon's stride|ftd", + "spell|astral projection|phb", + "spell|augury|phb", + "spell|aura of life|phb", + "spell|aura of purity|phb", + "spell|aura of vitality|phb", + "spell|awaken|phb", + "spell|bane|phb", + "spell|banishing smite|phb", + "spell|banishment|phb", + "spell|barkskin|phb", + "spell|beacon of hope|phb", + "spell|beast bond|xge", + "spell|beast sense|phb", + "spell|bestow curse|phb", + "spell|bigby's hand|phb", + "spell|blade barrier|phb", + "spell|blade of disaster|tce", + "spell|blade ward|phb", + "spell|bless|phb", + "spell|blight|phb", + "spell|blinding smite|phb", + "spell|blindness/deafness|phb", + "spell|blink|phb", + "spell|blur|phb", + "spell|bones of the earth|xge", + "spell|booming blade|tce", + "spell|borrowed knowledge|scc", + "spell|branding smite|phb", + "spell|burning hands|phb", + "spell|call lightning|phb", + "spell|calm emotions|phb", + "spell|catapult|xge", + "spell|catnap|xge", + "spell|cause fear (ua)|uastarterspells", + "spell|cause fear|xge", + "spell|ceremony (ua)|uastarterspells", + "spell|ceremony|xge", + "spell|chain lightning|phb", + "spell|chaos bolt (ua)|uastarterspells", + "spell|chaos bolt|xge", + "spell|charm monster|xge", + "spell|charm person|phb", + "spell|chill touch|phb", + "spell|chromatic orb|phb", + "spell|circle of death|phb", + "spell|circle of power|phb", + "spell|clairvoyance|phb", + "spell|clone|phb", + "spell|cloud of daggers|phb", + "spell|cloudkill|phb", + "spell|color spray|phb", + "spell|command|phb", + "spell|commune with city (ua)|uamodernmagic", + "spell|commune with nature|phb", + "spell|commune|phb", + "spell|compelled duel|phb", + "spell|comprehend languages|phb", + "spell|compulsion|phb", + "spell|cone of cold|phb", + "spell|confusion|phb", + "spell|conjure animals|phb", + "spell|conjure barlgura (ua)|uathatoldblackmagic", + "spell|conjure barrage|phb", + "spell|conjure celestial|phb", + "spell|conjure elemental|phb", + "spell|conjure fey|phb", + "spell|conjure hezrou (ua)|uathatoldblackmagic", + "spell|conjure knowbot (ua)|uamodernmagic", + "spell|conjure lesser demon (ua)|uathatoldblackmagic", + "spell|conjure minor elementals|phb", + "spell|conjure shadow demon (ua)|uathatoldblackmagic", + "spell|conjure volley|phb", + "spell|conjure vrock (ua)|uathatoldblackmagic", + "spell|conjure woodland beings|phb", + "spell|contact other plane|phb", + "spell|contagion|phb", + "spell|contingency|phb", + "spell|continual flame|phb", + "spell|control flames|xge", + "spell|control water|phb", + "spell|control weather|phb", + "spell|control winds|xge", + "spell|cordon of arrows|phb", + "spell|counterspell|phb", + "spell|create bonfire|xge", + "spell|create food and water|phb", + "spell|create homunculus|xge", + "spell|create magen|idrotf", + "spell|create or destroy water|phb", + "spell|create spelljamming helm|aag", + "spell|create undead|phb", + "spell|creation|phb", + "spell|crown of madness|phb", + "spell|crown of stars|xge", + "spell|crusader's mantle|phb", + "spell|cure wounds|phb", + "spell|dancing lights|phb", + "spell|danse macabre|xge", + "spell|dark star|egw", + "spell|darkness|phb", + "spell|darkvision|phb", + "spell|dawn|xge", + "spell|daylight|phb", + "spell|death ward|phb", + "spell|delayed blast fireball|phb", + "spell|demiplane|phb", + "spell|destructive wave|phb", + "spell|detect evil and good|phb", + "spell|detect magic|phb", + "spell|detect poison and disease|phb", + "spell|detect thoughts|phb", + "spell|digital phantom (ua)|uamodernmagic", + "spell|dimension door|phb", + "spell|disguise self|phb", + "spell|disintegrate|phb", + "spell|dispel evil and good|phb", + "spell|dispel magic|phb", + "spell|dissonant whispers|phb", + "spell|distort value|ai", + "spell|divination|phb", + "spell|divine favor|phb", + "spell|divine word|phb", + "spell|dominate beast|phb", + "spell|dominate monster|phb", + "spell|dominate person|phb", + "spell|draconic transformation|ftd", + "spell|draconic transformation|ua2021draconicoptions", + "spell|dragon's breath|xge", + "spell|drawmij's instant summons|phb", + "spell|dream of the blue veil|tce", + "spell|dream|phb", + "spell|druid grove|xge", + "spell|druidcraft|phb", + "spell|dust devil|xge", + "spell|earth tremor|xge", + "spell|earthbind|xge", + "spell|earthquake|phb", + "spell|ego whip|uafighterroguewizard", + "spell|eldritch blast|phb", + "spell|elemental bane|xge", + "spell|elemental weapon|phb", + "spell|encode thoughts|ggr", + "spell|enemies abound|xge", + "spell|enervation|xge", + "spell|enhance ability|phb", + "spell|enlarge/reduce|phb", + "spell|ensnaring strike|phb", + "spell|entangle|phb", + "spell|enthrall|phb", + "spell|erupting earth|xge", + "spell|etherealness|phb", + "spell|evard's black tentacles|phb", + "spell|expeditious retreat|phb", + "spell|eyebite|phb", + "spell|fabricate|phb", + "spell|faerie fire|phb", + "spell|false life|phb", + "spell|far step|xge", + "spell|fast friends|ai", + "spell|fear|phb", + "spell|feather fall|phb", + "spell|feeblemind|phb", + "spell|feign death|phb", + "spell|find familiar|phb", + "spell|find greater steed|xge", + "spell|find steed|phb", + "spell|find the path|phb", + "spell|find traps|phb", + "spell|find vehicle (ua)|uamodernmagic", + "spell|finger of death|phb", + "spell|fire bolt|phb", + "spell|fire shield|phb", + "spell|fire storm|phb", + "spell|fireball|phb", + "spell|fizban's platinum shield|ftd", + "spell|fizban's platinum shield|ua2021draconicoptions", + "spell|flame arrows|xge", + "spell|flame blade|phb", + "spell|flame stride|ua2021draconicoptions", + "spell|flame strike|phb", + "spell|flaming sphere|phb", + "spell|flesh to stone|phb", + "spell|flock of familiars|llk", + "spell|fly|phb", + "spell|fog cloud|phb", + "spell|forbiddance|phb", + "spell|forcecage|phb", + "spell|foresight|phb", + "spell|fortune's favor|egw", + "spell|freedom of movement|phb", + "spell|freedom of the waves|tdcsr", + "spell|freedom of the winds|tdcsr", + "spell|friends|phb", + "spell|frost fingers|idrotf", + "spell|frostbite|xge", + "spell|galder's speedy courier|llk", + "spell|galder's tower|llk", + "spell|gaseous form|phb", + "spell|gate|phb", + "spell|geas|phb", + "spell|gentle repose|phb", + "spell|giant insect|phb", + "spell|gift of alacrity|egw", + "spell|gift of gab|ai", + "spell|glibness|phb", + "spell|globe of invulnerability|phb", + "spell|glyph of warding|phb", + "spell|goodberry|phb", + "spell|grasping vine|phb", + "spell|gravity fissure|egw", + "spell|gravity sinkhole|egw", + "spell|grease|phb", + "spell|greater invisibility|phb", + "spell|greater restoration|phb", + "spell|green-flame blade|tce", + "spell|guardian of faith|phb", + "spell|guardian of nature|xge", + "spell|guards and wards|phb", + "spell|guidance|phb", + "spell|guiding bolt|phb", + "spell|guiding hand (ua)|uastarterspells", + "spell|gust of wind|phb", + "spell|gust|xge", + "spell|hail of thorns|phb", + "spell|hallow|phb", + "spell|hallucinatory terrain|phb", + "spell|hand of radiance (ua)|uastarterspells", + "spell|harm|phb", + "spell|haste|phb", + "spell|haywire (ua)|uamodernmagic", + "spell|healing elixir (ua)|uastarterspells", + "spell|healing spirit|xge", + "spell|healing word|phb", + "spell|heal|phb", + "spell|heat metal|phb", + "spell|hellish rebuke|phb", + "spell|heroes' feast|phb", + "spell|heroism|phb", + "spell|hex|phb", + "spell|hold monster|phb", + "spell|hold person|phb", + "spell|holy aura|phb", + "spell|holy weapon|xge", + "spell|house of cards|ua2022wondersofthemultiverse", + "spell|hunger of hadar|phb", + "spell|hunter's mark|phb", + "spell|hypnotic pattern|phb", + "spell|ice knife|xge", + "spell|ice storm|phb", + "spell|icingdeath's frost|ua2021draconicoptions", + "spell|id insinuation|uafighterroguewizard", + "spell|identify|phb", + "spell|illusory dragon|xge", + "spell|illusory script|phb", + "spell|immolation|xge", + "spell|immovable object|egw", + "spell|imprisonment|phb", + "spell|incendiary cloud|phb", + "spell|incite greed|ai", + "spell|infallible relay (ua)|uamodernmagic", + "spell|infernal calling|xge", + "spell|infestation (ua)|uastarterspells", + "spell|infestation|xge", + "spell|inflict wounds|phb", + "spell|insect plague|phb", + "spell|intellect fortress|tce", + "spell|intellect fortress|ua2020psionicoptionsrevisited", + "spell|intellect fortress|uafighterroguewizard", + "spell|investiture of flame|xge", + "spell|investiture of ice|xge", + "spell|investiture of stone|xge", + "spell|investiture of wind|xge", + "spell|invisibility to cameras (ua)|uamodernmagic", + "spell|invisibility|phb", + "spell|invulnerability|xge", + "spell|jim's glowing coin|ai", + "spell|jim's magic missile|ai", + "spell|jump|phb", + "spell|kinetic jaunt|scc", + "spell|knock|phb", + "spell|legend lore|phb", + "spell|leomund's secret chest|phb", + "spell|leomund's tiny hut|phb", + "spell|lesser restoration|phb", + "spell|levitate|phb", + "spell|life transference|xge", + "spell|lightning arrow|phb", + "spell|lightning bolt|phb", + "spell|lightning lure|tce", + "spell|light|phb", + "spell|linked glyphs|aitfr-avt", + "spell|locate animals or plants|phb", + "spell|locate creature|phb", + "spell|locate object|phb", + "spell|longstrider|phb", + "spell|maddening darkness|xge", + "spell|maelstrom|xge", + "spell|mage armor|phb", + "spell|mage hand|phb", + "spell|magic circle|phb", + "spell|magic jar|phb", + "spell|magic missile|phb", + "spell|magic mouth|phb", + "spell|magic stone|xge", + "spell|magic weapon|phb", + "spell|magnify gravity|egw", + "spell|major image|phb", + "spell|mass cure wounds|phb", + "spell|mass healing word|phb", + "spell|mass heal|phb", + "spell|mass polymorph|xge", + "spell|mass suggestion|phb", + "spell|maximilian's earthen grasp|xge", + "spell|maze|phb", + "spell|meld into stone|phb", + "spell|melf's acid arrow|phb", + "spell|melf's minute meteors|xge", + "spell|mending|phb", + "spell|mental barrier|uafighterroguewizard", + "spell|mental prison|xge", + "spell|message|phb", + "spell|meteor swarm|phb", + "spell|mighty fortress|xge", + "spell|mind blank|phb", + "spell|mind sliver|tce", + "spell|mind sliver|ua2020psionicoptionsrevisited", + "spell|mind sliver|uafighterroguewizard", + "spell|mind sliver|uasorcererandwarlock", + "spell|mind spike|xge", + "spell|mind thrust|ua2020psionicoptionsrevisited", + "spell|mind thrust|uafighterroguewizard", + "spell|minor illusion|phb", + "spell|mirage arcane|phb", + "spell|mirror image|phb", + "spell|mislead|phb", + "spell|misty step|phb", + "spell|modify memory|phb", + "spell|mold earth|xge", + "spell|moonbeam|phb", + "spell|mordenkainen's faithful hound|phb", + "spell|mordenkainen's magnificent mansion|phb", + "spell|mordenkainen's private sanctum|phb", + "spell|mordenkainen's sword|phb", + "spell|motivational speech|ai", + "spell|move earth|phb", + "spell|nathair's mischief|ftd", + "spell|nathair's mischief|ua2021draconicoptions", + "spell|negative energy flood|xge", + "spell|nondetection|phb", + "spell|nystul's magic aura|phb", + "spell|on/off (ua)|uamodernmagic", + "spell|otherworldly form|ua2020spellsandmagictattoos", + "spell|otiluke's freezing sphere|phb", + "spell|otiluke's resilient sphere|phb", + "spell|otto's irresistible dance|phb", + "spell|pass without trace|phb", + "spell|passwall|phb", + "spell|phantasmal force|phb", + "spell|phantasmal killer|phb", + "spell|phantom steed|phb", + "spell|planar ally|phb", + "spell|planar binding|phb", + "spell|plane shift|phb", + "spell|plant growth|phb", + "spell|poison spray|phb", + "spell|polymorph|phb", + "spell|power word heal|phb", + "spell|power word kill|phb", + "spell|power word pain|xge", + "spell|power word stun|phb", + "spell|prayer of healing|phb", + "spell|prestidigitation|phb", + "spell|primal savagery (ua)|uastarterspells", + "spell|primal savagery|xge", + "spell|primordial ward|xge", + "spell|prismatic spray|phb", + "spell|prismatic wall|phb", + "spell|produce flame|phb", + "spell|programmed illusion|phb", + "spell|project image|phb", + "spell|protection from ballistics (ua)|uamodernmagic", + "spell|protection from energy|phb", + "spell|protection from evil and good|phb", + "spell|protection from poison|phb", + "spell|psionic blast|uafighterroguewizard", + "spell|psychic crush|uafighterroguewizard", + "spell|psychic scream|xge", + "spell|pulse wave|egw", + "spell|puppet (ua)|uastarterspells", + "spell|purify food and drink|phb", + "spell|pyrotechnics|xge", + "spell|raise dead|phb", + "spell|rary's telepathic bond|phb", + "spell|raulothim's psychic lance|ftd", + "spell|raulothim's psychic lance|ua2021draconicoptions", + "spell|ravenous void|egw", + "spell|ray of enfeeblement|phb", + "spell|ray of frost|phb", + "spell|ray of sickness|phb", + "spell|reality break|egw", + "spell|regenerate|phb", + "spell|reincarnate|phb", + "spell|remote access (ua)|uamodernmagic", + "spell|remove curse|phb", + "spell|resistance|phb", + "spell|resurrection|phb", + "spell|reverse gravity|phb", + "spell|revivify|phb", + "spell|rime's binding ice|ftd", + "spell|rope trick|phb", + "spell|sacred flame|phb", + "spell|sanctuary|phb", + "spell|sapping sting|egw", + "spell|scatter|xge", + "spell|scorching ray|phb", + "spell|scrying|phb", + "spell|searing smite|phb", + "spell|see invisibility|phb", + "spell|seeming|phb", + "spell|sending|phb", + "spell|sense emotion (ua)|uastarterspells", + "spell|sequester|phb", + "spell|shadow blade|xge", + "spell|shadow of moil|xge", + "spell|shape water|xge", + "spell|shapechange|phb", + "spell|shatter|phb", + "spell|shield of faith|phb", + "spell|shield|phb", + "spell|shillelagh|phb", + "spell|shocking grasp|phb", + "spell|shutdown (ua)|uamodernmagic", + "spell|sickening radiance|xge", + "spell|silence|phb", + "spell|silent image|phb", + "spell|silvery barbs|scc", + "spell|simulacrum|phb", + "spell|skill empowerment|xge", + "spell|skywrite|xge", + "spell|sleep|phb", + "spell|sleet storm|phb", + "spell|slow|phb", + "spell|snare (ua)|uastarterspells", + "spell|snare|xge", + "spell|snilloc's snowball swarm|xge", + "spell|soul cage|xge", + "spell|spare the dying|phb", + "spell|speak with animals|phb", + "spell|speak with dead|phb", + "spell|speak with plants|phb", + "spell|spider climb|phb", + "spell|spike growth|phb", + "spell|spirit guardians|phb", + "spell|spirit of death|ua2022wondersofthemultiverse", + "spell|spirit shroud|tce", + "spell|spirit shroud|ua2020spellsandmagictattoos", + "spell|spiritual weapon|phb", + "spell|spray of cards|ua2022wondersofthemultiverse", + "spell|staggering smite|phb", + "spell|steel wind strike|xge", + "spell|stinking cloud|phb", + "spell|stone shape|phb", + "spell|stoneskin|phb", + "spell|storm of vengeance|phb", + "spell|storm sphere|xge", + "spell|sudden awakening (ua)|uastarterspells", + "spell|suggestion|phb", + "spell|summon aberrant spirit|ua2020spellsandmagictattoos", + "spell|summon aberration|tce", + "spell|summon beast|tce", + "spell|summon bestial spirit|ua2020spellsandmagictattoos", + "spell|summon celestial spirit|ua2020spellsandmagictattoos", + "spell|summon celestial|tce", + "spell|summon construct|tce", + "spell|summon draconic spirit|ftd", + "spell|summon draconic spirit|ua2021draconicoptions", + "spell|summon elemental spirit|ua2020spellsandmagictattoos", + "spell|summon elemental|tce", + "spell|summon fey spirit|ua2020spellsandmagictattoos", + "spell|summon fey|tce", + "spell|summon fiendish spirit|ua2020spellsandmagictattoos", + "spell|summon fiend|tce", + "spell|summon greater demon|xge", + "spell|summon lesser demons|xge", + "spell|summon shadow spirit|ua2020spellsandmagictattoos", + "spell|summon shadowspawn|tce", + "spell|summon undead spirit|ua2020spellsandmagictattoos", + "spell|summon undead|tce", + "spell|summon warrior spirit|ua2022wondersofthemultiverse", + "spell|sunbeam|phb", + "spell|sunburst|phb", + "spell|swift quiver|phb", + "spell|sword burst|tce", + "spell|symbol|phb", + "spell|synaptic static|xge", + "spell|synchronicity (ua)|uamodernmagic", + "spell|system backdoor (ua)|uamodernmagic", + "spell|tasha's caustic brew|tce", + "spell|tasha's hideous laughter|phb", + "spell|tasha's mind whip|tce", + "spell|tasha's otherworldly guise|tce", + "spell|telekinesis|phb", + "spell|telepathy|phb", + "spell|teleportation circle|phb", + "spell|teleport|phb", + "spell|temple of the gods|xge", + "spell|temporal shunt|egw", + "spell|tenser's floating disk|phb", + "spell|tenser's transformation|xge", + "spell|tether essence|egw", + "spell|thaumaturgy|phb", + "spell|thorn whip|phb", + "spell|thought shield|uafighterroguewizard", + "spell|thunder step|xge", + "spell|thunderclap|xge", + "spell|thunderous smite|phb", + "spell|thunderwave|phb", + "spell|tidal wave|xge", + "spell|time ravage|egw", + "spell|time stop|phb", + "spell|tiny servant|xge", + "spell|toll the dead (ua)|uastarterspells", + "spell|toll the dead|xge", + "spell|tongues|phb", + "spell|transmute rock|xge", + "spell|transport via plants|phb", + "spell|tree stride|phb", + "spell|true polymorph|phb", + "spell|true resurrection|phb", + "spell|true seeing|phb", + "spell|true strike|phb", + "spell|tsunami|phb", + "spell|unearthly chorus (ua)|uastarterspells", + "spell|unseen servant|phb", + "spell|vampiric touch|phb", + "spell|vicious mockery|phb", + "spell|virtue (ua)|uastarterspells", + "spell|vitriolic sphere|xge", + "spell|vortex warp|scc", + "spell|wall of fire|phb", + "spell|wall of force|phb", + "spell|wall of ice|phb", + "spell|wall of light|xge", + "spell|wall of sand|xge", + "spell|wall of stone|phb", + "spell|wall of thorns|phb", + "spell|wall of water|xge", + "spell|warding bond|phb", + "spell|warding wind|xge", + "spell|water breathing|phb", + "spell|water walk|phb", + "spell|watery sphere|xge", + "spell|web|phb", + "spell|weird|phb", + "spell|whirlwind|xge", + "spell|wild cunning (ua)|uastarterspells", + "spell|wind walk|phb", + "spell|wind wall|phb", + "spell|wish|phb", + "spell|witch bolt|phb", + "spell|wither and bloom|scc", + "spell|word of radiance|xge", + "spell|word of recall|phb", + "spell|wrath of nature|xge", + "spell|wrathful smite|phb", + "spell|wristpocket|egw", + "spell|zephyr strike (ua)|uastarterspells", + "spell|zephyr strike|xge", + "spell|zone of truth|phb", + "status|concentration|phb", + "subclassfeature|aberrant mind|sorcerer||aberrant mind (ua)|uasorcererandwarlock|1", + "subclassfeature|aberrant mind|sorcerer||aberrant mind|tce|1", + "subclassfeature|abjuration savant|wizard||abjuration||2", + "subclassfeature|abjure enemy|paladin||vengeance||3", + "subclassfeature|accursed specter|warlock||hexblade|xge|6", + "subclassfeature|acolyte of nature|cleric||nature||1", + "subclassfeature|acolyte of strength|cleric||strength (psa)|psa|1", + "subclassfeature|additional arcane shot option|fighter||arcane archer|xge|10", + "subclassfeature|additional arcane shot option|fighter||arcane archer|xge|15", + "subclassfeature|additional arcane shot option|fighter||arcane archer|xge|18", + "subclassfeature|additional arcane shot option|fighter||arcane archer|xge|7", + "subclassfeature|additional fighting style|fighter||brute (ua)|uathreesubclasses|10", + "subclassfeature|additional fighting style|fighter||champion||10", + "subclassfeature|additional magical secrets|bard||lore||6", + "subclassfeature|additional maneuvers|fighter||battle master||10", + "subclassfeature|additional maneuvers|fighter||battle master||15", + "subclassfeature|additional maneuvers|fighter||battle master||7", + "subclassfeature|additional rune known|fighter||rune knight|tce|10", + "subclassfeature|additional rune known|fighter||rune knight|tce|15", + "subclassfeature|additional rune known|fighter||rune knight|tce|7", + "subclassfeature|additional superiority die|fighter||battle master||15", + "subclassfeature|additional superiority die|fighter||battle master||7", + "subclassfeature|additional superiority die|fighter||scout (ua)|uakitsofold|15", + "subclassfeature|additional superiority die|fighter||scout (ua)|uakitsofold|7", + "subclassfeature|adjust density|wizard||graviturgy|egw|2", + "subclassfeature|agile parry|monk|xge|kensei|xge|3", + "subclassfeature|agonizing strikes|fighter||psychic warrior (ua)|uafighterroguewizard|15", + "subclassfeature|alchemical casting|wizard||invention (ua)|uathreesubclasses|6", + "subclassfeature|alchemical casting|wizard||lore mastery (ua)|uawarlockandwizard|6", + "subclassfeature|alchemical formula|artificer|uaartificer|alchemist|uaartificer|1", + "subclassfeature|alchemical homunculus|artificer (revisited)|uaartificerrevisited|alchemist|uaartificerrevisited|3", + "subclassfeature|alchemical mastery|artificer (revisited)|uaartificerrevisited|alchemist|uaartificerrevisited|6", + "subclassfeature|alchemical savant|artificer|tce|alchemist|tce|5", + "subclassfeature|alchemist spells|artificer (revisited)|uaartificerrevisited|alchemist|uaartificerrevisited|3", + "subclassfeature|alchemist spells|artificer|tce|alchemist|tce|3", + "subclassfeature|alchemist's satchel|artificer|uaartificer|alchemist|uaartificer|1", + "subclassfeature|alchemist|artificer (revisited)|uaartificerrevisited|alchemist|uaartificerrevisited|3", + "subclassfeature|alchemist|artificer|tce|alchemist|tce|3", + "subclassfeature|alchemist|artificer|uaartificer|alchemist|uaartificer|1", + "subclassfeature|alter memories|wizard||enchantment||14", + "subclassfeature|altering spells|wizard||lore mastery (ua)|uawarlockandwizard|2", + "subclassfeature|ambition domain (psa)|cleric||ambition (psa)|psa|1", + "subclassfeature|ambush master|rogue||scout (ua)|uarangerandrogue|13", + "subclassfeature|ambush master|rogue||scout|xge|13", + "subclassfeature|among the dead|warlock||undying|scag|1", + "subclassfeature|ancestral protectors|barbarian||ancestral guardian (ua)|uabarbarianprimalpaths|3", + "subclassfeature|ancestral protectors|barbarian||ancestral guardian v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|ancestral protectors|barbarian||ancestral guardian|xge|3", + "subclassfeature|ancestral shield|barbarian||ancestral guardian (ua)|uabarbarianprimalpaths|6", + "subclassfeature|ancestral shield|barbarian||ancestral guardian v2 (ua)|uarevisedsubclasses|6", + "subclassfeature|ancient companion|generic|generic|lorehold (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|ancient fortitude|ranger (revised)|uatherangerrevised|primeval guardian (ua)|uarangerandrogue|7", + "subclassfeature|ancient fortitude|ranger (spell-less)|uamodifyingclasses|primeval guardian (ua)|uarangerandrogue|7", + "subclassfeature|ancient fortitude|ranger||primeval guardian (ua)|uarangerandrogue|7", + "subclassfeature|angelic form|sorcerer||favored soul v3 (ua)|uarevisedsubclasses|14", + "subclassfeature|anger of a gentle soul|monk||tranquility (ua)|uamonk|17", + "subclassfeature|animal companion|ranger (revised)|uatherangerrevised|beast conclave|uatherangerrevised|3", + "subclassfeature|animating performance|bard||creation (ua)|ua2020subclassespt2|6", + "subclassfeature|animating performance|bard||creation|tce|6", + "subclassfeature|arcana domain|cleric||arcana|scag|1", + "subclassfeature|arcane abeyance|wizard||chronurgy|egw|10", + "subclassfeature|arcane acolyte|wizard||theurgy (ua)|uawizardrevisited|6", + "subclassfeature|arcane archer lore|fighter||arcane archer|xge|3", + "subclassfeature|arcane archer v2|fighter||arcane archer v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|arcane archer|fighter||arcane archer (ua)|uafighter|3", + "subclassfeature|arcane archer|fighter||arcane archer|xge|3", + "subclassfeature|arcane armor|artificer|tce|armorer|tce|3", + "subclassfeature|arcane arrow|fighter||arcane archer (ua)|uafighter|3", + "subclassfeature|arcane arrow|fighter||arcane archer v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|arcane charge|fighter||eldritch knight||15", + "subclassfeature|arcane dabbler|mystic|uathemysticclass|wu jen|uathemysticclass|6", + "subclassfeature|arcane deflection|wizard||war (ua)|uawizardrevisited|2", + "subclassfeature|arcane deflection|wizard||war|xge|2", + "subclassfeature|arcane exemplar|sorcerer||runechild|tdcsr|18", + "subclassfeature|arcane firearm|artificer|tce|artillerist|tce|5", + "subclassfeature|arcane high priest|wizard||theurgy (ua)|uawizardrevisited|14", + "subclassfeature|arcane initiate|cleric||arcana|scag|1", + "subclassfeature|arcane initiate|wizard||theurgy (ua)|uawizardrevisited|2", + "subclassfeature|arcane jolt|artificer (revisited)|uaartificerrevisited|battle smith|uaartificerrevisited|6", + "subclassfeature|arcane jolt|artificer|tce|battle smith|tce|9", + "subclassfeature|arcane magazine|artificer|uaartificer|gunsmith|uaartificer|1", + "subclassfeature|arcane mastery|cleric||arcana|scag|17", + "subclassfeature|arcane priest|wizard||theurgy (ua)|uawizardrevisited|10", + "subclassfeature|arcane rebuke|barbarian||wild soul (ua)|uabarbarianandmonk|10", + "subclassfeature|arcane shot options|fighter||arcane archer|xge|3", + "subclassfeature|arcane shots|fighter||arcane archer (ua)|uafighter|3", + "subclassfeature|arcane shot|fighter||arcane archer v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|arcane shot|fighter||arcane archer|xge|3", + "subclassfeature|arcane trickster|rogue||arcane trickster||3", + "subclassfeature|arcane turret|artificer (revisited)|uaartificerrevisited|artillerist|uaartificerrevisited|3", + "subclassfeature|arcane ward|wizard||abjuration||2", + "subclassfeature|arcanomechanical armor|wizard||invention (ua)|uathreesubclasses|2", + "subclassfeature|archer's lore|fighter||arcane archer (ua)|uafighter|3", + "subclassfeature|archer's lore|fighter||arcane archer v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|archivist spells|artificer (revisited)|uaartificerrevisited|archivist|uaartificerrevisited|3", + "subclassfeature|archivist|artificer (revisited)|uaartificerrevisited|archivist|uaartificerrevisited|3", + "subclassfeature|armor model|artificer|tce|armorer (ua)|ua2020subclassespt3|3", + "subclassfeature|armor model|artificer|tce|armorer|tce|3", + "subclassfeature|armor modifications|artificer|tce|armorer (ua)|ua2020subclassespt3|9", + "subclassfeature|armor modifications|artificer|tce|armorer|tce|9", + "subclassfeature|armor of hexes|warlock||hexblade (ua)|uawarlockandwizard|10", + "subclassfeature|armor of hexes|warlock||hexblade|xge|10", + "subclassfeature|armor of peace|paladin||redemption (ua)|uaatrioofsubclasses|3", + "subclassfeature|armor training|mystic|uathemysticclass|avatar|uathemysticclass|1", + "subclassfeature|armorer spells|artificer|tce|armorer (ua)|ua2020subclassespt3|3", + "subclassfeature|armorer spells|artificer|tce|armorer|tce|3", + "subclassfeature|armorer|artificer|tce|armorer (ua)|ua2020subclassespt3|3", + "subclassfeature|armorer|artificer|tce|armorer|tce|3", + "subclassfeature|arms of the astral self|monk||astral self (ua)|uabarbarianandmonk|3", + "subclassfeature|arms of the astral self|monk||astral self|tce|3", + "subclassfeature|artificer|wizard||artificer (ua)|uaeberron|2", + "subclassfeature|artificial mind|artificer (revisited)|uaartificerrevisited|archivist|uaartificerrevisited|3", + "subclassfeature|artillerist spells|artificer (revisited)|uaartificerrevisited|artillerist|uaartificerrevisited|3", + "subclassfeature|artillerist spells|artificer|tce|artillerist|tce|3", + "subclassfeature|artillerist|artificer (revisited)|uaartificerrevisited|artillerist|uaartificerrevisited|3", + "subclassfeature|artillerist|artificer|tce|artillerist|tce|3", + "subclassfeature|ascendant aspect|monk||ascendant dragon (ua)|ua2020subclassespt5|17", + "subclassfeature|ascendant aspect|monk||ascendant dragon|ftd|17", + "subclassfeature|aspect of the beast|barbarian||totem warrior||6", + "subclassfeature|aspect of the wyrm|monk||ascendant dragon (ua)|ua2020subclassespt5|11", + "subclassfeature|aspect of the wyrm|monk||ascendant dragon|ftd|11", + "subclassfeature|assassinate|rogue||assassin||3", + "subclassfeature|assassin|rogue||assassin||3", + "subclassfeature|astral refuge|warlock||seeker (ua)|uathefaithful|6", + "subclassfeature|astral sequestration|warlock||seeker (ua)|uathefaithful|14", + "subclassfeature|audience with death|rogue||revived (ua)|uafighterrangerrogue|13", + "subclassfeature|aura of alacrity|paladin||glory|tce|7", + "subclassfeature|aura of conquest|paladin||conquest (ua)|uapaladin|7", + "subclassfeature|aura of conquest|paladin||conquest v2 (ua)|uarevisedclassoptions|7", + "subclassfeature|aura of conquest|paladin||conquest|xge|7", + "subclassfeature|aura of devotion|paladin||devotion||7", + "subclassfeature|aura of hate|paladin||oathbreaker|dmg|7", + "subclassfeature|aura of liberation (18th level)|paladin||open sea|tdcsr|18", + "subclassfeature|aura of liberation|paladin||open sea|tdcsr|7", + "subclassfeature|aura of the guardian|paladin||redemption (ua)|uaatrioofsubclasses|7", + "subclassfeature|aura of the guardian|paladin||redemption|xge|7", + "subclassfeature|aura of the sentinel|paladin||watchers (ua)|ua2020subclassespt1|7", + "subclassfeature|aura of the sentinel|paladin||watchers|tce|7", + "subclassfeature|aura of treachery|paladin||treachery (ua)|uapaladin|7", + "subclassfeature|aura of warding|paladin||ancients||7", + "subclassfeature|avatar of battle|cleric||strength (psa)|psa|17", + "subclassfeature|avatar of battle|cleric||war||17", + "subclassfeature|avatar of battle|mystic|uathemysticclass|avatar|uathemysticclass|3", + "subclassfeature|avatar of healing|mystic|uathemysticclass|avatar|uathemysticclass|6", + "subclassfeature|avatar of speed|mystic|uathemysticclass|avatar|uathemysticclass|14", + "subclassfeature|avenging angel|paladin||vengeance||20", + "subclassfeature|awakened astral self|monk||astral self|tce|17", + "subclassfeature|awakened mind|warlock||great old one||1", + "subclassfeature|awakened spellbook|wizard||scribes (ua)|ua2020subclassesrevisited|2", + "subclassfeature|awakened spellbook|wizard||scribes|tce|2", + "subclassfeature|awakened talent|mystic|uathemysticclass|awakened|uathemysticclass|1", + "subclassfeature|awakening of the astral self|monk||astral self (ua)|uabarbarianandmonk|11", + "subclassfeature|balm of the summer court|druid||dreams (ua)|uadruid|2", + "subclassfeature|balm of the summer court|druid||dreams|xge|2", + "subclassfeature|bastion of law|sorcerer||clockwork soul|tce|6", + "subclassfeature|battle magic|bard||swords (ua)|uakitsofold|14", + "subclassfeature|battle magic|bard||valor||14", + "subclassfeature|battle master|fighter||battle master||3", + "subclassfeature|battle ready|artificer (revisited)|uaartificerrevisited|battle smith|uaartificerrevisited|3", + "subclassfeature|battle ready|artificer|tce|battle smith|tce|3", + "subclassfeature|battle smith spells|artificer (revisited)|uaartificerrevisited|battle smith|uaartificerrevisited|3", + "subclassfeature|battle smith spells|artificer|tce|battle smith|tce|3", + "subclassfeature|battle smith|artificer (revisited)|uaartificerrevisited|battle smith|uaartificerrevisited|3", + "subclassfeature|battle smith|artificer|tce|battle smith|tce|3", + "subclassfeature|battlerager armor|barbarian||battlerager|scag|3", + "subclassfeature|battlerager charge|barbarian||battlerager|scag|10", + "subclassfeature|bear|barbarian||totem warrior||14", + "subclassfeature|bear|barbarian||totem warrior||3", + "subclassfeature|bear|barbarian||totem warrior||6", + "subclassfeature|beast conclave (ua)|ranger (revised)|uatherangerrevised|beast conclave|uatherangerrevised|3", + "subclassfeature|beast master|ranger (spell-less)|uamodifyingclasses|beast master||3", + "subclassfeature|beast master|ranger||beast master||3", + "subclassfeature|beast speech|druid||shepherd (ua)|uadruid|2", + "subclassfeature|beast's defense|ranger (revised)|uatherangerrevised|beast conclave|uatherangerrevised|7", + "subclassfeature|beastly coordination|ranger (spell-less)|uamodifyingclasses|beast master||15", + "subclassfeature|beguiling defenses|warlock||archfey||10", + "subclassfeature|beguiling twist|ranger (revised)|uatherangerrevised|fey wanderer (ua)|ua2020subclassespt3|11", + "subclassfeature|beguiling twist|ranger (revised)|uatherangerrevised|fey wanderer|tce|7", + "subclassfeature|beguiling twist|ranger (spell-less)|uamodifyingclasses|fey wanderer (ua)|ua2020subclassespt3|11", + "subclassfeature|beguiling twist|ranger (spell-less)|uamodifyingclasses|fey wanderer|tce|7", + "subclassfeature|beguiling twist|ranger||fey wanderer (ua)|ua2020subclassespt3|11", + "subclassfeature|beguiling twist|ranger||fey wanderer|tce|7", + "subclassfeature|bend luck|sorcerer||wild||6", + "subclassfeature|benign transposition|wizard||conjuration||6", + "subclassfeature|bestial fury|ranger (spell-less)|uamodifyingclasses|beast master||11", + "subclassfeature|bestial fury|ranger||beast master||11", + "subclassfeature|bestial soul|barbarian||beast (ua)|ua2020subclassespt1|6", + "subclassfeature|bestial soul|barbarian||beast|tce|6", + "subclassfeature|blackguard's escape|paladin||treachery (ua)|uapaladin|15", + "subclassfeature|blade flourish|bard||swords (ua)|uakitsofold|3", + "subclassfeature|blade flourish|bard||swords v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|blade flourish|bard||swords|xge|3", + "subclassfeature|bladesinger styles|wizard||bladesinging|tce|2", + "subclassfeature|bladesinging|wizard||bladesinging|tce|2", + "subclassfeature|bladesong|wizard||bladesinging|tce|2", + "subclassfeature|blast wave|artificer|uaartificer|gunsmith|uaartificer|9", + "subclassfeature|blaze of glory|cleric||zeal (psa)|psa|17", + "subclassfeature|blazing endurance|druid||wildfire (ua)|uaclericdruidwizard|14", + "subclassfeature|blazing revival|druid||wildfire|tce|14", + "subclassfeature|blessed countenance|sorcerer||favored soul v2 (ua)|uasorcerer|6", + "subclassfeature|blessed healer|cleric||life||6", + "subclassfeature|blessed healer|cleric||protection (ua)|uaclericdivinedomains|6", + "subclassfeature|blessed strikes|cleric||ambition (psa)|psa|8|tce", + "subclassfeature|blessed strikes|cleric||ambition (psa)|psa|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||arcana|scag|8|tce", + "subclassfeature|blessed strikes|cleric||arcana|scag|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||city (ua)|uamodernmagic|8|tce", + "subclassfeature|blessed strikes|cleric||city (ua)|uamodernmagic|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||death|dmg|8|tce", + "subclassfeature|blessed strikes|cleric||death|dmg|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||fate (ua)|ua2022wondersofthemultiverse|8|tce", + "subclassfeature|blessed strikes|cleric||fate (ua)|ua2022wondersofthemultiverse|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||forge (ua)|uaclericdivinedomains|8|tce", + "subclassfeature|blessed strikes|cleric||forge (ua)|uaclericdivinedomains|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||forge|xge|8|tce", + "subclassfeature|blessed strikes|cleric||forge|xge|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||grave (ua)|uaclericdivinedomains|8|tce", + "subclassfeature|blessed strikes|cleric||grave (ua)|uaclericdivinedomains|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||grave|xge|8|tce", + "subclassfeature|blessed strikes|cleric||grave|xge|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||knowledge||8|tce", + "subclassfeature|blessed strikes|cleric||knowledge||8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||life||8|tce", + "subclassfeature|blessed strikes|cleric||life||8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||light||8|tce", + "subclassfeature|blessed strikes|cleric||light||8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||love (ua)|ua2020subclassespt2|8|tce", + "subclassfeature|blessed strikes|cleric||love (ua)|ua2020subclassespt2|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||nature||8|tce", + "subclassfeature|blessed strikes|cleric||nature||8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||order (ua)|uaorderdomain|8|tce", + "subclassfeature|blessed strikes|cleric||order (ua)|uaorderdomain|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||order|tce|8", + "subclassfeature|blessed strikes|cleric||order|tce|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||peace|tce|8", + "subclassfeature|blessed strikes|cleric||protection (ua)|uaclericdivinedomains|8|tce", + "subclassfeature|blessed strikes|cleric||protection (ua)|uaclericdivinedomains|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||solidarity (psa)|psa|8|tce", + "subclassfeature|blessed strikes|cleric||solidarity (psa)|psa|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||strength (psa)|psa|8|tce", + "subclassfeature|blessed strikes|cleric||strength (psa)|psa|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||tempest||8|tce", + "subclassfeature|blessed strikes|cleric||tempest||8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||trickery||8|tce", + "subclassfeature|blessed strikes|cleric||trickery||8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||twilight (ua)|uaclericdruidwizard|8|tce", + "subclassfeature|blessed strikes|cleric||twilight (ua)|uaclericdruidwizard|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||twilight|tce|8", + "subclassfeature|blessed strikes|cleric||unity (ua)|ua2020subclassespt2|8|tce", + "subclassfeature|blessed strikes|cleric||unity (ua)|ua2020subclassespt2|8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||war||8|tce", + "subclassfeature|blessed strikes|cleric||war||8|uaclassfeaturevariants", + "subclassfeature|blessed strikes|cleric||zeal (psa)|psa|8|tce", + "subclassfeature|blessed strikes|cleric||zeal (psa)|psa|8|uaclassfeaturevariants", + "subclassfeature|blessing of the all father|fighter||rune knight (ua)|uafighterrangerrogue|18", + "subclassfeature|blessing of the all father|sorcerer||giant soul (ua)|uagiantsoulsorcerer|18", + "subclassfeature|blessing of the forge|cleric||forge (ua)|uaclericdivinedomains|1", + "subclassfeature|blessing of the forge|cleric||forge|xge|1", + "subclassfeature|blessing of the trickster|cleric||trickery||1", + "subclassfeature|blessings of knowledge|cleric||knowledge||1", + "subclassfeature|blessings of the courts|ranger (revised)|uatherangerrevised|fey wanderer (ua)|ua2020subclassespt3|7", + "subclassfeature|blessings of the courts|ranger (spell-less)|uamodifyingclasses|fey wanderer (ua)|ua2020subclassespt3|7", + "subclassfeature|blessings of the courts|ranger||fey wanderer (ua)|ua2020subclassespt3|7", + "subclassfeature|blighted shape|druid||blighted|tdcsr|2", + "subclassfeature|block watch|cleric||city (ua)|uamodernmagic|6", + "subclassfeature|blood channeling|wizard||blood magic|tdcsr|2", + "subclassfeature|blood domain|cleric||blood|tdcsr|1", + "subclassfeature|blood magic|wizard||blood magic|tdcsr|2", + "subclassfeature|bloodletting focus|cleric||blood|tdcsr|1", + "subclassfeature|body of the astral self|monk||astral self|tce|11", + "subclassfeature|bolstering magic|barbarian||wild magic|tce|6", + "subclassfeature|bolts from the grave|rogue||revived (ua)|uafighterrangerrogue|3", + "subclassfeature|bond of fang and scale|ranger (revised)|uatherangerrevised|drakewarden (ua)|ua2020subclassespt5|7", + "subclassfeature|bond of fang and scale|ranger (revised)|uatherangerrevised|drakewarden|ftd|7", + "subclassfeature|bond of fang and scale|ranger (spell-less)|uamodifyingclasses|drakewarden (ua)|ua2020subclassespt5|7", + "subclassfeature|bond of fang and scale|ranger (spell-less)|uamodifyingclasses|drakewarden|ftd|7", + "subclassfeature|bond of fang and scale|ranger||drakewarden (ua)|ua2020subclassespt5|7", + "subclassfeature|bond of fang and scale|ranger||drakewarden|ftd|7", + "subclassfeature|bond of mutual suffering (14th level)|wizard||blood magic|tdcsr|14", + "subclassfeature|bond of mutual suffering|wizard||blood magic|tdcsr|6", + "subclassfeature|bonus cantrips|warlock||celestial (ua)|uarevisedclassoptions|1", + "subclassfeature|bonus cantrips|warlock||celestial|xge|1", + "subclassfeature|bonus cantrip|cleric||city (ua)|uamodernmagic|1", + "subclassfeature|bonus cantrip|cleric||light||1", + "subclassfeature|bonus cantrip|druid||land||2", + "subclassfeature|bonus disciplines|mystic|uathemysticclass|avatar|uathemysticclass|1", + "subclassfeature|bonus disciplines|mystic|uathemysticclass|awakened|uathemysticclass|1", + "subclassfeature|bonus disciplines|mystic|uathemysticclass|immortal|uathemysticclass|1", + "subclassfeature|bonus disciplines|mystic|uathemysticclass|nomad|uathemysticclass|1", + "subclassfeature|bonus disciplines|mystic|uathemysticclass|wu jen|uathemysticclass|1", + "subclassfeature|bonus proficiencies|bard||lore||3", + "subclassfeature|bonus proficiencies|bard||satire (ua)|uakitsofold|3", + "subclassfeature|bonus proficiencies|bard||swords (ua)|uakitsofold|3", + "subclassfeature|bonus proficiencies|bard||swords v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|bonus proficiencies|bard||swords|xge|3", + "subclassfeature|bonus proficiencies|bard||valor||3", + "subclassfeature|bonus proficiencies|cleric||blood|tdcsr|1", + "subclassfeature|bonus proficiencies|cleric||city (ua)|uamodernmagic|1", + "subclassfeature|bonus proficiencies|cleric||order|tce|1", + "subclassfeature|bonus proficiencies|cleric||tempest||1", + "subclassfeature|bonus proficiencies|cleric||twilight|tce|1", + "subclassfeature|bonus proficiencies|cleric||war||1", + "subclassfeature|bonus proficiencies|cleric||zeal (psa)|psa|1", + "subclassfeature|bonus proficiencies|fighter||cavalier (ua)|uakitsofold|3", + "subclassfeature|bonus proficiencies|fighter||cavalier v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|bonus proficiencies|fighter||monster hunter (ua)|uagothicheroes|3", + "subclassfeature|bonus proficiencies|fighter||rune knight (ua)|uafighterrangerrogue|3", + "subclassfeature|bonus proficiencies|fighter||rune knight|tce|3", + "subclassfeature|bonus proficiencies|fighter||scout (ua)|uakitsofold|3", + "subclassfeature|bonus proficiencies|monk||drunken master|xge|3", + "subclassfeature|bonus proficiencies|rogue||assassin||3", + "subclassfeature|bonus proficiencies|sorcerer||stone (ua)|uasorcerer|1", + "subclassfeature|bonus proficiencies|wizard||onomancy (ua)|uaclericdruidwizard|2", + "subclassfeature|bonus proficiencies|wizard||technomancy (ua)|uamodernmagic|2", + "subclassfeature|bonus proficiency|cleric||death|dmg|1", + "subclassfeature|bonus proficiency|cleric||forge (ua)|uaclericdivinedomains|1", + "subclassfeature|bonus proficiency|cleric||forge|xge|1", + "subclassfeature|bonus proficiency|cleric||grave (ua)|uaclericdivinedomains|1", + "subclassfeature|bonus proficiency|cleric||life||1", + "subclassfeature|bonus proficiency|cleric||nature||1", + "subclassfeature|bonus proficiency|cleric||order (ua)|uaorderdomain|1", + "subclassfeature|bonus proficiency|cleric||protection (ua)|uaclericdivinedomains|1", + "subclassfeature|bonus proficiency|cleric||solidarity (psa)|psa|1", + "subclassfeature|bonus proficiency|cleric||strength (psa)|psa|1", + "subclassfeature|bonus proficiency|cleric||twilight (ua)|uaclericdruidwizard|1", + "subclassfeature|bonus proficiency|fighter||cavalier|xge|3", + "subclassfeature|bonus proficiency|fighter||samurai|xge|3", + "subclassfeature|bonus proficiency|sorcerer||favored soul (ua)|uamodifyingclasses|1", + "subclassfeature|bonus proficiency|warlock||ghost in the machine (ua)|uamodernmagic|1", + "subclassfeature|born to the saddle|fighter||cavalier (ua)|uakitsofold|3", + "subclassfeature|born to the saddle|fighter||cavalier v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|born to the saddle|fighter||cavalier|xge|3", + "subclassfeature|born to the saddle|fighter||knight (ua)|uafighter|3", + "subclassfeature|bottled respite|warlock|tce|genie|tce|1", + "subclassfeature|breadth of knowledge|mystic|uathemysticclass|nomad|uathemysticclass|1", + "subclassfeature|breath of the dragon|monk||ascendant dragon (ua)|ua2020subclassespt5|3", + "subclassfeature|breath of the dragon|monk||ascendant dragon|ftd|3", + "subclassfeature|brute force|fighter||brute (ua)|uathreesubclasses|3", + "subclassfeature|brute|fighter||brute (ua)|uathreesubclasses|3", + "subclassfeature|brutish durability|fighter||brute (ua)|uathreesubclasses|7", + "subclassfeature|bulwark of force|fighter||psi knight (ua)|ua2020psionicoptionsrevisited|15", + "subclassfeature|bulwark of force|fighter||psi warrior|tce|15", + "subclassfeature|bulwark of law|sorcerer||clockwork soul (ua)|ua2020subclassespt2|6", + "subclassfeature|bulwark|fighter||purple dragon knight (banneret)|scag|15", + "subclassfeature|call of the shadowseeds|druid||blighted|tdcsr|6", + "subclassfeature|call the hunt|barbarian||beast (ua)|ua2020subclassespt1|14", + "subclassfeature|call the hunt|barbarian||beast|tce|14", + "subclassfeature|careful eyes|fighter||sharpshooter (ua)|uafighter|7", + "subclassfeature|cauterizing flames|druid||wildfire|tce|10", + "subclassfeature|cavalier v2|fighter||cavalier v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|cavalier|fighter||cavalier (ua)|uakitsofold|3", + "subclassfeature|cavalier|fighter||cavalier|xge|3", + "subclassfeature|celestial resilience|warlock||celestial (ua)|uarevisedclassoptions|10", + "subclassfeature|celestial resilience|warlock||celestial|xge|10", + "subclassfeature|chained device|wizard||technomancy (ua)|uamodernmagic|14", + "subclassfeature|champion challenge|paladin||crown|scag|3", + "subclassfeature|champion|fighter||champion||3", + "subclassfeature|changing the die's size|fighter||psi knight (ua)|ua2020psionicoptionsrevisited|3", + "subclassfeature|channel arcana: divine arcana|wizard||theurgy (ua)|uawizardrevisited|2", + "subclassfeature|channel arcana|wizard||theurgy (ua)|uawizardrevisited|2", + "subclassfeature|channel divinity: arcane abjuration|cleric||arcana|scag|2", + "subclassfeature|channel divinity: artisan's blessing|cleric||forge (ua)|uaclericdivinedomains|2", + "subclassfeature|channel divinity: artisan's blessing|cleric||forge|xge|2", + "subclassfeature|channel divinity: balm of peace|cleric||peace|tce|2", + "subclassfeature|channel divinity: blessing of the full moon|cleric||moon|tdcsr|2", + "subclassfeature|channel divinity: blood puppet (17th level)|cleric||blood|tdcsr|17", + "subclassfeature|channel divinity: blood puppet|cleric||blood|tdcsr|6", + "subclassfeature|channel divinity: charm animals and plants|cleric||nature||2", + "subclassfeature|channel divinity: cloak of shadows|cleric||ambition (psa)|psa|6", + "subclassfeature|channel divinity: cloak of shadows|cleric||trickery||6", + "subclassfeature|channel divinity: consuming fervor|cleric||zeal (psa)|psa|2", + "subclassfeature|channel divinity: crimson bond|cleric||blood|tdcsr|2", + "subclassfeature|channel divinity: destructive wrath|cleric||tempest||2", + "subclassfeature|channel divinity: feat of strength|cleric||strength (psa)|psa|2", + "subclassfeature|channel divinity: guided strike|cleric||war||2", + "subclassfeature|channel divinity: impulsive infatuation|cleric||love (ua)|ua2020subclassespt2|2", + "subclassfeature|channel divinity: invoke duplicity|cleric||ambition (psa)|psa|2", + "subclassfeature|channel divinity: invoke duplicity|cleric||trickery||2", + "subclassfeature|channel divinity: knowledge of the ages|cleric||knowledge||2", + "subclassfeature|channel divinity: mind of two moons|cleric||moon|tdcsr|6", + "subclassfeature|channel divinity: order's demand|cleric||order (ua)|uaorderdomain|2", + "subclassfeature|channel divinity: order's demand|cleric||order|tce|2", + "subclassfeature|channel divinity: path to the grave|cleric||grave (ua)|uaclericdivinedomains|2", + "subclassfeature|channel divinity: path to the grave|cleric||grave|xge|2", + "subclassfeature|channel divinity: preserve life|cleric||life||2", + "subclassfeature|channel divinity: preserve life|cleric||solidarity (psa)|psa|2", + "subclassfeature|channel divinity: radiance of the dawn|cleric||light||2", + "subclassfeature|channel divinity: radiant defense|cleric||protection (ua)|uaclericdivinedomains|2", + "subclassfeature|channel divinity: read thoughts|cleric||knowledge||6", + "subclassfeature|channel divinity: shared burden|cleric||unity (ua)|ua2020subclassespt2|2", + "subclassfeature|channel divinity: spirits of the city|cleric||city (ua)|uamodernmagic|2", + "subclassfeature|channel divinity: strands of fate|cleric||fate (ua)|ua2022wondersofthemultiverse|2", + "subclassfeature|channel divinity: touch of death|cleric||death|dmg|2", + "subclassfeature|channel divinity: twilight sanctuary|cleric||twilight (ua)|uaclericdruidwizard|2", + "subclassfeature|channel divinity: twilight sanctuary|cleric||twilight|tce|2", + "subclassfeature|channel divinity: war god's blessing|cleric||war||6", + "subclassfeature|channel divinity|paladin||ancients||3", + "subclassfeature|channel divinity|paladin||conquest (ua)|uapaladin|3", + "subclassfeature|channel divinity|paladin||conquest v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|channel divinity|paladin||conquest|xge|3", + "subclassfeature|channel divinity|paladin||crown|scag|3", + "subclassfeature|channel divinity|paladin||devotion||3", + "subclassfeature|channel divinity|paladin||glory|tce|3", + "subclassfeature|channel divinity|paladin||heroism (ua)|uabardandpaladin|3", + "subclassfeature|channel divinity|paladin||oathbreaker|dmg|3", + "subclassfeature|channel divinity|paladin||open sea|tdcsr|3", + "subclassfeature|channel divinity|paladin||redemption (ua)|uaatrioofsubclasses|3", + "subclassfeature|channel divinity|paladin||redemption|xge|3", + "subclassfeature|channel divinity|paladin||treachery (ua)|uapaladin|3", + "subclassfeature|channel divinity|paladin||vengeance||3", + "subclassfeature|channel divinity|paladin||watchers (ua)|ua2020subclassespt1|3", + "subclassfeature|channel divinity|paladin||watchers|tce|3", + "subclassfeature|chaotic fury|barbarian||wild soul (ua)|uabarbarianandmonk|14", + "subclassfeature|chemical mastery|artificer|tce|alchemist|tce|15", + "subclassfeature|chemical savant|artificer (revisited)|uaartificerrevisited|alchemist|uaartificerrevisited|14", + "subclassfeature|chosen of the gods|sorcerer||favored soul (ua)|uamodifyingclasses|1", + "subclassfeature|chronal shift|wizard||chronurgy|egw|2", + "subclassfeature|chronurgy magic|wizard||chronurgy|egw|2", + "subclassfeature|circle forms|druid||moon||2", + "subclassfeature|circle of dreams|druid||dreams (ua)|uadruid|2", + "subclassfeature|circle of dreams|druid||dreams|xge|2", + "subclassfeature|circle of mortality|cleric||grave (ua)|uaclericdivinedomains|1", + "subclassfeature|circle of mortality|cleric||grave|xge|1", + "subclassfeature|circle of spores (ua)|druid||spores (ua)|uathreesubclasses|2", + "subclassfeature|circle of spores|druid||spores|tce|2", + "subclassfeature|circle of stars|druid||stars|tce|2", + "subclassfeature|circle of the blighted|druid||blighted|tdcsr|2", + "subclassfeature|circle of the land|druid||land||2", + "subclassfeature|circle of the moon|druid||moon||2", + "subclassfeature|circle of the primeval|druid||primeval (ua)|ua2022giantoptions|2", + "subclassfeature|circle of the shepherd v2|druid||shepherd v2 (ua)|uarevisedclassoptions|2", + "subclassfeature|circle of the shepherd|druid||shepherd (ua)|uadruid|2", + "subclassfeature|circle of the shepherd|druid||shepherd|xge|2", + "subclassfeature|circle of the stars|druid||stars (ua)|ua2020subclassespt3|2", + "subclassfeature|circle of twilight|druid||twilight (ua)|uadruid|2", + "subclassfeature|circle of wildfire|druid||wildfire (ua)|uaclericdruidwizard|2", + "subclassfeature|circle of wildfire|druid||wildfire|tce|2", + "subclassfeature|circle spells|druid||land||2", + "subclassfeature|circle spells|druid||spores (ua)|uathreesubclasses|2", + "subclassfeature|circle spells|druid||spores|tce|2", + "subclassfeature|circle spells|druid||wildfire (ua)|uaclericdruidwizard|2", + "subclassfeature|circle spells|druid||wildfire|tce|2", + "subclassfeature|city domain (ua)|cleric||city (ua)|uamodernmagic|1", + "subclassfeature|clarity of catha|cleric||moon|tdcsr|1", + "subclassfeature|cloak of shadows|monk||shadow||11", + "subclassfeature|clockwork cavalcade|sorcerer||clockwork soul (ua)|ua2020subclassespt2|18", + "subclassfeature|clockwork cavalcade|sorcerer||clockwork soul|tce|18", + "subclassfeature|clockwork magic|sorcerer||clockwork soul (ua)|ua2020subclassespt2|1", + "subclassfeature|clockwork magic|sorcerer||clockwork soul|tce|1", + "subclassfeature|clockwork soul|sorcerer||clockwork soul (ua)|ua2020subclassespt2|1", + "subclassfeature|clockwork soul|sorcerer||clockwork soul|tce|1", + "subclassfeature|close-quarters shooting|fighter||sharpshooter (ua)|uafighter|10", + "subclassfeature|collector's call|warlock||noble genie (ua)|ua2020subclassespt1|14", + "subclassfeature|collector's vessel|warlock||noble genie (ua)|ua2020subclassespt1|1", + "subclassfeature|college of creation|bard||creation (ua)|ua2020subclassespt2|3", + "subclassfeature|college of creation|bard||creation|tce|3", + "subclassfeature|college of eloquence|bard||eloquence (ua)|uabardandpaladin|3", + "subclassfeature|college of eloquence|bard||eloquence|tce|3", + "subclassfeature|college of glamour|bard||glamour (ua)|uabardbardcolleges|3", + "subclassfeature|college of glamour|bard||glamour|xge|3", + "subclassfeature|college of lore|bard||lore||3", + "subclassfeature|college of satire|bard||satire (ua)|uakitsofold|3", + "subclassfeature|college of spirits|bard||spirits (ua)|ua2020subclassespt4|3", + "subclassfeature|college of spirits|bard||spirits|vrgr|3", + "subclassfeature|college of swords v2|bard||swords v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|college of swords|bard||swords (ua)|uakitsofold|3", + "subclassfeature|college of swords|bard||swords|xge|3", + "subclassfeature|college of tragedy|bard||tragedy|tdcsr|3", + "subclassfeature|college of valor|bard||valor||3", + "subclassfeature|college of whispers|bard||whispers (ua)|uabardbardcolleges|3", + "subclassfeature|college of whispers|bard||whispers|xge|3", + "subclassfeature|colossus slayer|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|3", + "subclassfeature|colossus slayer|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|colossus slayer|ranger||hunter||3", + "subclassfeature|combat inspiration|bard||valor||3", + "subclassfeature|combat superiority|fighter||battle master||3", + "subclassfeature|combat superiority|fighter||cavalier (ua)|uakitsofold|3", + "subclassfeature|combat superiority|fighter||cavalier v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|combat superiority|fighter||monster hunter (ua)|uagothicheroes|3", + "subclassfeature|combat superiority|fighter||scout (ua)|uakitsofold|3", + "subclassfeature|combat wild shape|druid||moon||2", + "subclassfeature|command undead|wizard||necromancy||14", + "subclassfeature|companion's bond|ranger (revised)|uatherangerrevised|beast conclave|uatherangerrevised|3", + "subclassfeature|complete astral self|monk||astral self (ua)|uabarbarianandmonk|17", + "subclassfeature|conjuration savant|wizard||conjuration||2", + "subclassfeature|conjure arrows|fighter||arcane archer (ua)|uafighter|7", + "subclassfeature|conjure duplicate|paladin||treachery (ua)|uapaladin|3", + "subclassfeature|connect with the dead|rogue||revived (ua)|uafighterrangerrogue|9", + "subclassfeature|conquering presence|paladin||conquest v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|conquering presence|paladin||conquest|xge|3", + "subclassfeature|conquering strike|paladin||conquest (ua)|uapaladin|3", + "subclassfeature|consult the spirits|barbarian||ancestral guardian (ua)|uabarbarianprimalpaths|10", + "subclassfeature|consult the spirits|barbarian||ancestral guardian v2 (ua)|uarevisedsubclasses|10", + "subclassfeature|consult the spirits|barbarian||ancestral guardian|xge|10", + "subclassfeature|consumptive knife|mystic|uathemysticclass|soul knife|uathemysticclass|6", + "subclassfeature|control undead|paladin||oathbreaker|dmg|3", + "subclassfeature|controlled chaos|sorcerer||wild||14", + "subclassfeature|controlled chaos|wizard||invention (ua)|uathreesubclasses|14", + "subclassfeature|controlled surge|barbarian||wild magic|tce|14", + "subclassfeature|convergent future|wizard||chronurgy|egw|14", + "subclassfeature|coordinated attack|ranger (revised)|uatherangerrevised|beast conclave|uatherangerrevised|5", + "subclassfeature|corona of light|cleric||light||17", + "subclassfeature|cosmic omen|druid||stars (ua)|ua2020subclassespt3|6", + "subclassfeature|cosmic omen|druid||stars|tce|6", + "subclassfeature|create thrall|warlock||great old one||14", + "subclassfeature|creative crescendo|bard||creation|tce|14", + "subclassfeature|creative skills|generic|generic|prismari (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|cunning flourish|bard||swords v2 (ua)|uarevisedsubclasses|6", + "subclassfeature|cunning will|ranger (revised)|uatherangerrevised|fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|cunning will|ranger (spell-less)|uamodifyingclasses|fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|cunning will|ranger||fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|curse of the sea|sorcerer||sea (ua)|uasorcerer|1", + "subclassfeature|curving shot|fighter||arcane archer v2 (ua)|uarevisedsubclasses|7", + "subclassfeature|curving shot|fighter||arcane archer|xge|7", + "subclassfeature|cutting words|bard||lore||3", + "subclassfeature|dampen elements|cleric||nature||6", + "subclassfeature|dampening field|artificer|tce|armorer|tce|3", + "subclassfeature|dark delirium|warlock||archfey||14", + "subclassfeature|dark one's blessing|warlock||fiend||1", + "subclassfeature|dark one's own luck|warlock||fiend||6", + "subclassfeature|deadly arrow|fighter||arcane archer (ua)|uafighter|18", + "subclassfeature|death domain|cleric||death|dmg|1", + "subclassfeature|death knell|rogue||phantom (ua)|ua2020subclassesrevisited|17", + "subclassfeature|death strike|rogue||assassin||17", + "subclassfeature|death's friend|rogue||phantom|tce|17", + "subclassfeature|debilitating barrage|monk||cobalt soul|tdcsr|17", + "subclassfeature|deep stalker conclave (ua)|ranger (revised)|uatherangerrevised|deep stalker conclave|uatherangerrevised|3", + "subclassfeature|deep stalker magic|ranger (revised)|uatherangerrevised|deep stalker conclave|uatherangerrevised|3", + "subclassfeature|deep stalker magic|ranger||deep stalker (ua)|ualightdarkunderdark|3", + "subclassfeature|deep stalker|ranger (spell-less)|uamodifyingclasses|deep stalker (ua)|ualightdarkunderdark|3", + "subclassfeature|deep stalker|ranger||deep stalker (ua)|ualightdarkunderdark|3", + "subclassfeature|defender's blade|fighter||knight (ua)|uafighter|18", + "subclassfeature|defensive field|artificer|tce|armorer|tce|3", + "subclassfeature|defensive flourish|bard|xge|swords|xge|3", + "subclassfeature|defensive runes|fighter||rune knight (ua)|uafighterrangerrogue|7", + "subclassfeature|defensive tactics|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|7", + "subclassfeature|defensive tactics|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|defensive tactics|ranger||hunter||7", + "subclassfeature|defile ground (10th level)|druid||blighted|tdcsr|10", + "subclassfeature|defile ground (14th level)|druid||blighted|tdcsr|14", + "subclassfeature|defile ground|druid||blighted|tdcsr|2", + "subclassfeature|deflecting shroud|wizard||war|xge|14", + "subclassfeature|defy death|warlock||undying|scag|6", + "subclassfeature|demiurgic colossus|barbarian||giant (ua)|ua2022giantoptions|14", + "subclassfeature|demiurgic colossus|barbarian||giant|bgg|14", + "subclassfeature|demolishing might|barbarian||juggernaut|tdcsr|6", + "subclassfeature|desert|barbarian|xge|storm herald|xge|14", + "subclassfeature|desert|barbarian|xge|storm herald|xge|3", + "subclassfeature|desert|barbarian|xge|storm herald|xge|6", + "subclassfeature|detect portal|ranger (revised)|uatherangerrevised|horizon walker|xge|3", + "subclassfeature|detect portal|ranger (spell-less)|uamodifyingclasses|horizon walker|xge|3", + "subclassfeature|detect portal|ranger||horizon walker|xge|3", + "subclassfeature|devastating critical|fighter||brute (ua)|uathreesubclasses|15", + "subclassfeature|devouring maw|warlock||lurker in the deep (ua)|uasorcererandwarlock|10", + "subclassfeature|disciple of life|cleric||life||1", + "subclassfeature|disciple of the elements|monk||four elements||3", + "subclassfeature|distant strike|ranger (revised)|uatherangerrevised|horizon walker (ua)|uarangerandrogue|11", + "subclassfeature|distant strike|ranger (revised)|uatherangerrevised|horizon walker|xge|11", + "subclassfeature|distant strike|ranger (spell-less)|uamodifyingclasses|horizon walker (ua)|uarangerandrogue|11", + "subclassfeature|distant strike|ranger (spell-less)|uamodifyingclasses|horizon walker|xge|11", + "subclassfeature|distant strike|ranger||horizon walker (ua)|uarangerandrogue|11", + "subclassfeature|distant strike|ranger||horizon walker|xge|11", + "subclassfeature|divination savant|wizard||divination||2", + "subclassfeature|divine allegiance|paladin||crown|scag|7", + "subclassfeature|divine fury|barbarian||zealot (ua)|uabarbarianprimalpaths|3", + "subclassfeature|divine fury|barbarian||zealot|xge|3", + "subclassfeature|divine inspiration|wizard||theurgy (ua)|uawizardrevisited|2", + "subclassfeature|divine magic|sorcerer||divine soul|xge|1", + "subclassfeature|divine magic|sorcerer||favored soul v2 (ua)|uasorcerer|1", + "subclassfeature|divine magic|sorcerer||favored soul v3 (ua)|uarevisedsubclasses|1", + "subclassfeature|divine purity|sorcerer||favored soul v2 (ua)|uasorcerer|14", + "subclassfeature|divine soul|sorcerer||divine soul|xge|1", + "subclassfeature|divine strike (14th level)|cleric||blood|tdcsr|14", + "subclassfeature|divine strike|cleric||blood|tdcsr|8", + "subclassfeature|divine strike|cleric||city (ua)|uamodernmagic|8", + "subclassfeature|divine strike|cleric||death|dmg|8", + "subclassfeature|divine strike|cleric||forge (ua)|uaclericdivinedomains|8", + "subclassfeature|divine strike|cleric||forge|xge|8", + "subclassfeature|divine strike|cleric||grave (ua)|uaclericdivinedomains|8", + "subclassfeature|divine strike|cleric||life||8", + "subclassfeature|divine strike|cleric||nature||8", + "subclassfeature|divine strike|cleric||order (ua)|uaorderdomain|8", + "subclassfeature|divine strike|cleric||order|tce|8", + "subclassfeature|divine strike|cleric||protection (ua)|uaclericdivinedomains|8", + "subclassfeature|divine strike|cleric||solidarity (psa)|psa|8", + "subclassfeature|divine strike|cleric||strength (psa)|psa|8", + "subclassfeature|divine strike|cleric||tempest||8", + "subclassfeature|divine strike|cleric||trickery||8", + "subclassfeature|divine strike|cleric||twilight (ua)|uaclericdruidwizard|8", + "subclassfeature|divine strike|cleric||twilight|tce|8", + "subclassfeature|divine strike|cleric||war||8", + "subclassfeature|divine strike|cleric||zeal (psa)|psa|8", + "subclassfeature|divine wings|sorcerer||favored soul (ua)|uamodifyingclasses|14", + "subclassfeature|domain spells|cleric||blood|tdcsr|1", + "subclassfeature|domain spells|cleric||fate (ua)|ua2022wondersofthemultiverse|1", + "subclassfeature|domain spells|cleric||moon|tdcsr|1", + "subclassfeature|douse the flames of war|monk||tranquility (ua)|uamonk|11", + "subclassfeature|draconic bloodline|sorcerer||draconic||1", + "subclassfeature|draconic disciple|monk||ascendant dragon (ua)|ua2020subclassespt5|3", + "subclassfeature|draconic disciple|monk||ascendant dragon|ftd|3", + "subclassfeature|draconic gift|ranger (revised)|uatherangerrevised|drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|draconic gift|ranger (revised)|uatherangerrevised|drakewarden|ftd|3", + "subclassfeature|draconic gift|ranger (spell-less)|uamodifyingclasses|drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|draconic gift|ranger (spell-less)|uamodifyingclasses|drakewarden|ftd|3", + "subclassfeature|draconic gift|ranger||drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|draconic gift|ranger||drakewarden|ftd|3", + "subclassfeature|draconic presence|sorcerer||draconic||18", + "subclassfeature|draconic resilience|sorcerer||draconic||1", + "subclassfeature|dragon ancestor|sorcerer||draconic||1", + "subclassfeature|dragon wings|sorcerer||draconic||14", + "subclassfeature|drake companion|ranger (revised)|uatherangerrevised|drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|drake companion|ranger (revised)|uatherangerrevised|drakewarden|ftd|3", + "subclassfeature|drake companion|ranger (spell-less)|uamodifyingclasses|drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|drake companion|ranger (spell-less)|uamodifyingclasses|drakewarden|ftd|3", + "subclassfeature|drake companion|ranger||drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|drake companion|ranger||drakewarden|ftd|3", + "subclassfeature|drake's breath|ranger (revised)|uatherangerrevised|drakewarden (ua)|ua2020subclassespt5|11", + "subclassfeature|drake's breath|ranger (revised)|uatherangerrevised|drakewarden|ftd|11", + "subclassfeature|drake's breath|ranger (spell-less)|uamodifyingclasses|drakewarden (ua)|ua2020subclassespt5|11", + "subclassfeature|drake's breath|ranger (spell-less)|uamodifyingclasses|drakewarden|ftd|11", + "subclassfeature|drake's breath|ranger||drakewarden (ua)|ua2020subclassespt5|11", + "subclassfeature|drake's breath|ranger||drakewarden|ftd|11", + "subclassfeature|drakewarden|ranger (revised)|uatherangerrevised|drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|drakewarden|ranger (revised)|uatherangerrevised|drakewarden|ftd|3", + "subclassfeature|drakewarden|ranger (spell-less)|uamodifyingclasses|drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|drakewarden|ranger (spell-less)|uamodifyingclasses|drakewarden|ftd|3", + "subclassfeature|drakewarden|ranger||drakewarden (ua)|ua2020subclassespt5|3", + "subclassfeature|drakewarden|ranger||drakewarden|ftd|3", + "subclassfeature|dread ambusher|ranger (revised)|uatherangerrevised|gloom stalker|xge|3", + "subclassfeature|dread ambusher|ranger (spell-less)|uamodifyingclasses|gloom stalker|xge|3", + "subclassfeature|dread ambusher|ranger||gloom stalker|xge|3", + "subclassfeature|dread lord|paladin||oathbreaker|dmg|20", + "subclassfeature|dreadful aspect|paladin||oathbreaker|dmg|3", + "subclassfeature|dreadful strikes|ranger (revised)|uatherangerrevised|fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|dreadful strikes|ranger (revised)|uatherangerrevised|fey wanderer|tce|3", + "subclassfeature|dreadful strikes|ranger (spell-less)|uamodifyingclasses|fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|dreadful strikes|ranger (spell-less)|uamodifyingclasses|fey wanderer|tce|3", + "subclassfeature|dreadful strikes|ranger||fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|dreadful strikes|ranger||fey wanderer|tce|3", + "subclassfeature|drunkard's luck|monk||drunken master (ua)|uaatrioofsubclasses|11", + "subclassfeature|drunkard's luck|monk||drunken master|xge|11", + "subclassfeature|drunken technique|monk||drunken master (ua)|uaatrioofsubclasses|3", + "subclassfeature|drunken technique|monk||drunken master|xge|3", + "subclassfeature|durable magic|wizard||war (ua)|uawizardrevisited|10", + "subclassfeature|durable magic|wizard||war (ua)|uawizardrevisited|14", + "subclassfeature|durable magic|wizard||war|xge|10", + "subclassfeature|durable summons|wizard||conjuration||14", + "subclassfeature|eagle|barbarian||totem warrior||14", + "subclassfeature|eagle|barbarian||totem warrior||3", + "subclassfeature|eagle|barbarian||totem warrior||6", + "subclassfeature|ear for deceit|rogue||inquisitive (ua)|uagothicheroes|3", + "subclassfeature|ear for deceit|rogue||inquisitive|xge|3", + "subclassfeature|earth master's aegis|sorcerer||stone (ua)|uasorcerer|18", + "subclassfeature|echo avatar|fighter||echo knight|egw|7", + "subclassfeature|echo knight|fighter||echo knight|egw|3", + "subclassfeature|eclipse of ill omen|cleric||moon|tdcsr|17", + "subclassfeature|effortless journey|mystic|uathemysticclass|nomad|uathemysticclass|14", + "subclassfeature|elder champion|paladin||ancients||20", + "subclassfeature|eldritch cannon|artificer|tce|artillerist|tce|3", + "subclassfeature|eldritch knight|fighter||eldritch knight||3", + "subclassfeature|eldritch strike|fighter||eldritch knight||10", + "subclassfeature|elegant courtier|fighter||samurai (ua)|uafighter|7", + "subclassfeature|elegant courtier|fighter||samurai|xge|7", + "subclassfeature|elegant maneuver|rogue||swashbuckler|xge|13", + "subclassfeature|elemental affinity|sorcerer||draconic||6", + "subclassfeature|elemental attunement|mystic|uathemysticclass|wu jen|uathemysticclass|3", + "subclassfeature|elemental cleaver|barbarian||giant (ua)|ua2022giantoptions|6", + "subclassfeature|elemental cleaver|barbarian||giant|bgg|6", + "subclassfeature|elemental disciplines|monk||four elements||3", + "subclassfeature|elemental gift|warlock||genie (ua)|ua2020subclassesrevisited|6", + "subclassfeature|elemental gift|warlock||genie|tce|6", + "subclassfeature|elemental mastery|mystic|uathemysticclass|wu jen|uathemysticclass|14", + "subclassfeature|elemental resistance|warlock||noble genie (ua)|ua2020subclassespt1|6", + "subclassfeature|elemental wild shape|druid||moon||10", + "subclassfeature|elk|barbarian|scag|totem warrior||14|scag", + "subclassfeature|elk|barbarian|scag|totem warrior||3|scag", + "subclassfeature|elk|barbarian|scag|totem warrior||6|scag", + "subclassfeature|eloquent apprentice|generic|generic|silverquill (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|embodiment of the law|cleric||order|tce|6", + "subclassfeature|emboldening bond|cleric||love (ua)|ua2020subclassespt2|1", + "subclassfeature|emboldening bond|cleric||peace|tce|1", + "subclassfeature|emboldening bond|cleric||unity (ua)|ua2020subclassespt2|1", + "subclassfeature|emissary of peace|monk||tranquility (ua)|uamonk|6", + "subclassfeature|emissary of peace|paladin||redemption (ua)|uaatrioofsubclasses|3", + "subclassfeature|emissary of peace|paladin||redemption|xge|3", + "subclassfeature|emissary of redemption|paladin||redemption (ua)|uaatrioofsubclasses|20", + "subclassfeature|emissary of redemption|paladin||redemption|xge|20", + "subclassfeature|empowered cantrips|cleric||moon|tdcsr|8", + "subclassfeature|empowered evocation|wizard||evocation||10", + "subclassfeature|empowered healing|sorcerer||divine soul|xge|6", + "subclassfeature|empowered healing|sorcerer||favored soul v3 (ua)|uarevisedsubclasses|6", + "subclassfeature|empowered psionics|wizard||psionics (ua)|uafighterroguewizard|10", + "subclassfeature|enchantment savant|wizard||enchantment||2", + "subclassfeature|enduring unity|cleric||love (ua)|ua2020subclassespt2|17", + "subclassfeature|enduring unity|cleric||unity (ua)|ua2020subclassespt2|17", + "subclassfeature|engraved enmity|wizard||runecrafter (ua)|ua2022giantoptions|14", + "subclassfeature|enhanced bond|druid||wildfire (ua)|uaclericdruidwizard|6", + "subclassfeature|enhanced bond|druid||wildfire|tce|6", + "subclassfeature|enthralling performance|bard||glamour (ua)|uabardbardcolleges|3", + "subclassfeature|enthralling performance|bard||glamour|xge|3", + "subclassfeature|entropic ward|warlock||great old one||6", + "subclassfeature|escape the horde|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|7", + "subclassfeature|escape the horde|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|escape the horde|ranger||hunter||7", + "subclassfeature|essence runes|sorcerer||runechild|tdcsr|1", + "subclassfeature|essence tap|generic|generic|witherbloom (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|ethereal jaunt|rogue||revived (ua)|uafighterrangerrogue|17", + "subclassfeature|ethereal step|ranger (revised)|uatherangerrevised|horizon walker (ua)|uarangerandrogue|7", + "subclassfeature|ethereal step|ranger (revised)|uatherangerrevised|horizon walker|xge|7", + "subclassfeature|ethereal step|ranger (spell-less)|uamodifyingclasses|horizon walker (ua)|uarangerandrogue|7", + "subclassfeature|ethereal step|ranger (spell-less)|uamodifyingclasses|horizon walker|xge|7", + "subclassfeature|ethereal step|ranger||horizon walker (ua)|uarangerandrogue|7", + "subclassfeature|ethereal step|ranger||horizon walker|xge|7", + "subclassfeature|evasion|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|15", + "subclassfeature|evasion|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|evasion|ranger||hunter||15", + "subclassfeature|event horizon|wizard||graviturgy|egw|14", + "subclassfeature|ever-ready arrow|fighter||arcane archer (ua)|uafighter|15", + "subclassfeature|ever-ready shot|fighter||arcane archer v2 (ua)|uarevisedsubclasses|15", + "subclassfeature|ever-ready shot|fighter||arcane archer|xge|15", + "subclassfeature|evocation savant|wizard||evocation||2", + "subclassfeature|exalted champion|paladin||crown|scag|20", + "subclassfeature|exceptional training|ranger (spell-less)|uamodifyingclasses|beast master||7", + "subclassfeature|exceptional training|ranger||beast master||7", + "subclassfeature|expansive bond|cleric||peace|tce|17", + "subclassfeature|experimental elixir|artificer|tce|alchemist|tce|3", + "subclassfeature|expert divination|wizard||divination||6", + "subclassfeature|explosive cannon|artificer|tce|artillerist|tce|9", + "subclassfeature|explosive round|artificer|uaartificer|gunsmith|uaartificer|17", + "subclassfeature|express transit|cleric||city (ua)|uamodernmagic|17", + "subclassfeature|extort truth|monk||cobalt soul|tdcsr|6", + "subclassfeature|extra alchemical formula|artificer|uaartificer|alchemist|uaartificer|14", + "subclassfeature|extra alchemical formula|artificer|uaartificer|alchemist|uaartificer|17", + "subclassfeature|extra alchemical formula|artificer|uaartificer|alchemist|uaartificer|3", + "subclassfeature|extra alchemical formula|artificer|uaartificer|alchemist|uaartificer|9", + "subclassfeature|extra arcane shot|fighter||arcane archer (ua)|uafighter|10", + "subclassfeature|extra arcane shot|fighter||arcane archer (ua)|uafighter|15", + "subclassfeature|extra arcane shot|fighter||arcane archer (ua)|uafighter|18", + "subclassfeature|extra arcane shot|fighter||arcane archer (ua)|uafighter|7", + "subclassfeature|extra arcane shot|fighter||arcane archer v2 (ua)|uarevisedsubclasses|10", + "subclassfeature|extra arcane shot|fighter||arcane archer v2 (ua)|uarevisedsubclasses|15", + "subclassfeature|extra arcane shot|fighter||arcane archer v2 (ua)|uarevisedsubclasses|18", + "subclassfeature|extra arcane shot|fighter||arcane archer v2 (ua)|uarevisedsubclasses|7", + "subclassfeature|extra attack|artificer|tce|armorer (ua)|ua2020subclassespt3|5", + "subclassfeature|extra attack|artificer|tce|armorer|tce|5", + "subclassfeature|extra attack|artificer|tce|battle smith|tce|5", + "subclassfeature|extra attack|bard||swords (ua)|uakitsofold|6", + "subclassfeature|extra attack|bard||swords|xge|6", + "subclassfeature|extra attack|bard||valor||6", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|deep stalker conclave|uatherangerrevised|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|drakewarden (ua)|ua2020subclassespt5|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|drakewarden|ftd|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|fey wanderer (ua)|ua2020subclassespt3|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|fey wanderer|tce|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|gloom stalker|xge|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|horizon walker (ua)|uarangerandrogue|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|horizon walker|xge|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|monster slayer (ua)|uaatrioofsubclasses|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|monster slayer|xge|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|primeval guardian (ua)|uarangerandrogue|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|swarmkeeper (ua)|uafighterrangerrogue|5", + "subclassfeature|extra attack|ranger (revised)|uatherangerrevised|swarmkeeper|tce|5", + "subclassfeature|extra attack|sorcerer||favored soul (ua)|uamodifyingclasses|6", + "subclassfeature|extra attack|wizard||bladesinging|tce|6", + "subclassfeature|extra elemental discipline|monk||four elements||11", + "subclassfeature|extra elemental discipline|monk||four elements||17", + "subclassfeature|extra elemental discipline|monk||four elements||6", + "subclassfeature|extract aspects|monk||cobalt soul|tdcsr|3", + "subclassfeature|extract name|wizard||onomancy (ua)|uaclericdruidwizard|2", + "subclassfeature|eye for detail|rogue||inquisitive (ua)|uagothicheroes|3", + "subclassfeature|eye for detail|rogue||inquisitive|xge|3", + "subclassfeature|eye for weakness|rogue||inquisitive (ua)|uagothicheroes|17", + "subclassfeature|eye for weakness|rogue||inquisitive|xge|17", + "subclassfeature|eyes of night|cleric||twilight (ua)|uaclericdruidwizard|1", + "subclassfeature|eyes of night|cleric||twilight|tce|1", + "subclassfeature|eyes of the dark|sorcerer||shadow (ua)|ualightdarkunderdark|1", + "subclassfeature|eyes of the dark|sorcerer||shadow|xge|1", + "subclassfeature|eyes of the grave|cleric||grave (ua)|uaclericdivinedomains|1", + "subclassfeature|eyes of the grave|cleric||grave|xge|1", + "subclassfeature|faithful summons|druid||shepherd (ua)|uadruid|14", + "subclassfeature|faithful summons|druid||shepherd v2 (ua)|uarevisedclassoptions|14", + "subclassfeature|faithful summons|druid||shepherd|xge|14", + "subclassfeature|fanatical focus|barbarian||zealot|xge|6", + "subclassfeature|fancy footwork|rogue||swashbuckler|xge|3", + "subclassfeature|far wanderer|warlock||seeker (ua)|uathefaithful|10", + "subclassfeature|fast hands|rogue||thief||3", + "subclassfeature|fate domain (ua)|cleric||fate (ua)|ua2022wondersofthemultiverse|1", + "subclassfeature|fateful naming|wizard||onomancy (ua)|uaclericdruidwizard|2", + "subclassfeature|fathomless plunge|warlock||fathomless|tce|14", + "subclassfeature|fathomless soul|warlock||lurker in the deep (ua)|uasorcererandwarlock|6", + "subclassfeature|favored by the gods|sorcerer||divine soul|xge|1", + "subclassfeature|favored by the gods|sorcerer||favored soul v2 (ua)|uasorcerer|1", + "subclassfeature|favored by the gods|sorcerer||favored soul v3 (ua)|uarevisedsubclasses|1", + "subclassfeature|favored medium|generic|generic|prismari (ua)|ua2021magesofstrixhaven|6", + "subclassfeature|favored soul v2|sorcerer||favored soul v2 (ua)|uasorcerer|1", + "subclassfeature|favored soul v3|sorcerer||favored soul v3 (ua)|uarevisedsubclasses|1", + "subclassfeature|favored soul|sorcerer||favored soul (ua)|uamodifyingclasses|1", + "subclassfeature|ferocious charger|fighter||cavalier (ua)|uakitsofold|7", + "subclassfeature|ferocious charger|fighter||cavalier v2 (ua)|uarevisedclassoptions|7", + "subclassfeature|ferocious charger|fighter||cavalier|xge|15", + "subclassfeature|fey presence|warlock||archfey||1", + "subclassfeature|fey reinforcements|ranger (revised)|uatherangerrevised|fey wanderer|tce|11", + "subclassfeature|fey reinforcements|ranger (spell-less)|uamodifyingclasses|fey wanderer|tce|11", + "subclassfeature|fey reinforcements|ranger||fey wanderer|tce|11", + "subclassfeature|fey wanderer magic|ranger (revised)|uatherangerrevised|fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|fey wanderer magic|ranger (revised)|uatherangerrevised|fey wanderer|tce|3", + "subclassfeature|fey wanderer magic|ranger (spell-less)|uamodifyingclasses|fey wanderer|tce|3", + "subclassfeature|fey wanderer magic|ranger||fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|fey wanderer magic|ranger||fey wanderer|tce|3", + "subclassfeature|fey wanderer|ranger (revised)|uatherangerrevised|fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|fey wanderer|ranger (revised)|uatherangerrevised|fey wanderer|tce|3", + "subclassfeature|fey wanderer|ranger (spell-less)|uamodifyingclasses|fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|fey wanderer|ranger (spell-less)|uamodifyingclasses|fey wanderer|tce|3", + "subclassfeature|fey wanderer|ranger||fey wanderer (ua)|ua2020subclassespt3|3", + "subclassfeature|fey wanderer|ranger||fey wanderer|tce|3", + "subclassfeature|fiendish resilience|warlock||fiend||10", + "subclassfeature|fiery soul|sorcerer||pyromancer (psk)|psk|18", + "subclassfeature|fighting spirit|fighter||samurai (ua)|uafighter|3", + "subclassfeature|fighting spirit|fighter||samurai|xge|3", + "subclassfeature|fighting style|bard||swords (ua)|uakitsofold|3", + "subclassfeature|fighting style|bard||swords v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|fighting style|bard||swords|xge|3", + "subclassfeature|fire in the veins|sorcerer||pyromancer (psk)|psk|6", + "subclassfeature|flames of life|druid||wildfire (ua)|uaclericdruidwizard|10", + "subclassfeature|flurry of healing and harm|monk||mercy|tce|11", + "subclassfeature|focused conjuration|wizard||conjuration||10", + "subclassfeature|focused expression|generic|generic|prismari (ua)|ua2021magesofstrixhaven|10", + "subclassfeature|fool's insight|bard||satire (ua)|uakitsofold|6", + "subclassfeature|fool's luck|bard||satire (ua)|uakitsofold|14", + "subclassfeature|forge domain (ua)|cleric||forge (ua)|uaclericdivinedomains|1", + "subclassfeature|forge domain|cleric||forge|xge|1", + "subclassfeature|form of dread|warlock||undead (ua)|ua2020subclassespt4|1", + "subclassfeature|form of dread|warlock||undead|vrgr|1", + "subclassfeature|form of the beast|barbarian||beast (ua)|ua2020subclassespt1|3", + "subclassfeature|form of the beast|barbarian||beast|tce|3", + "subclassfeature|form of the phoenix|sorcerer||phoenix (ua)|uasorcerer|18", + "subclassfeature|forms of your astral self|monk||astral self (ua)|uabarbarianandmonk|3", + "subclassfeature|forms of your astral self|monk||astral self|tce|3", + "subclassfeature|fortified position|artificer (revisited)|uaartificerrevisited|artillerist|uaartificerrevisited|14", + "subclassfeature|fortified position|artificer|tce|artillerist|tce|15", + "subclassfeature|foul conjuration|druid||blighted|tdcsr|10", + "subclassfeature|frenzy|barbarian||berserker||3", + "subclassfeature|full of stars|druid||stars (ua)|ua2020subclassespt3|10", + "subclassfeature|full of stars|druid||stars|tce|14", + "subclassfeature|functions of probability|generic|generic|quandrix (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|fungal body|druid||spores (ua)|uathreesubclasses|14", + "subclassfeature|fungal body|druid||spores|tce|14", + "subclassfeature|fungal infestation|druid||spores (ua)|uathreesubclasses|6", + "subclassfeature|fungal infestation|druid||spores|tce|6", + "subclassfeature|gathered swarm improvement|ranger (revised)|uatherangerrevised|swarmkeeper (ua)|uafighterrangerrogue|11", + "subclassfeature|gathered swarm improvement|ranger (spell-less)|uamodifyingclasses|swarmkeeper (ua)|uafighterrangerrogue|11", + "subclassfeature|gathered swarm improvement|ranger||swarmkeeper (ua)|uafighterrangerrogue|11", + "subclassfeature|gathered swarm|ranger (revised)|uatherangerrevised|swarmkeeper (ua)|uafighterrangerrogue|3", + "subclassfeature|gathered swarm|ranger (revised)|uatherangerrevised|swarmkeeper|tce|3", + "subclassfeature|gathered swarm|ranger (spell-less)|uamodifyingclasses|swarmkeeper (ua)|uafighterrangerrogue|3", + "subclassfeature|gathered swarm|ranger (spell-less)|uamodifyingclasses|swarmkeeper|tce|3", + "subclassfeature|gathered swarm|ranger||swarmkeeper (ua)|uafighterrangerrogue|3", + "subclassfeature|gathered swarm|ranger||swarmkeeper|tce|3", + "subclassfeature|genie's entertainment|warlock||noble genie (ua)|ua2020subclassespt1|10", + "subclassfeature|genie's vessel|warlock||genie (ua)|ua2020subclassesrevisited|1", + "subclassfeature|genie's vessel|warlock||genie|tce|1", + "subclassfeature|genie's wrath|warlock|tce|genie|tce|1", + "subclassfeature|ghost in the machine|warlock||ghost in the machine (ua)|uamodernmagic|1", + "subclassfeature|ghost walk|rogue||phantom (ua)|ua2020subclassesrevisited|13", + "subclassfeature|ghost walk|rogue||phantom|tce|13", + "subclassfeature|giant killer|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|3", + "subclassfeature|giant killer|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|giant killer|ranger||hunter||3", + "subclassfeature|giant might|fighter||rune knight (ua)|uafighterrangerrogue|3", + "subclassfeature|giant power|barbarian||giant (ua)|ua2022giantoptions|3", + "subclassfeature|giant power|barbarian||giant|bgg|3", + "subclassfeature|giant soul (ua)|sorcerer||giant soul (ua)|uagiantsoulsorcerer|1", + "subclassfeature|giant's havoc|barbarian||giant (ua)|ua2022giantoptions|3", + "subclassfeature|giant's havoc|barbarian||giant|bgg|3", + "subclassfeature|giant's might|fighter||rune knight|tce|3", + "subclassfeature|gift of the sea|warlock||fathomless|tce|1", + "subclassfeature|gloom stalker magic|ranger (revised)|uatherangerrevised|gloom stalker|xge|3", + "subclassfeature|gloom stalker magic|ranger||gloom stalker|xge|3", + "subclassfeature|gloom stalker|ranger (revised)|uatherangerrevised|gloom stalker|xge|3", + "subclassfeature|gloom stalker|ranger (spell-less)|uamodifyingclasses|gloom stalker|xge|3", + "subclassfeature|gloom stalker|ranger||gloom stalker|xge|3", + "subclassfeature|glorious defense|paladin||glory|tce|15", + "subclassfeature|glorious defense|paladin||heroism (ua)|uabardandpaladin|15", + "subclassfeature|glyph of aegis (14th level)|sorcerer||runechild|tdcsr|14", + "subclassfeature|glyph of aegis (6th level)|sorcerer||runechild|tdcsr|6", + "subclassfeature|glyph of aegis|sorcerer||runechild|tdcsr|1", + "subclassfeature|glyph of hemorrhaging|wizard||blood magic|tdcsr|10", + "subclassfeature|grasp of the deep|warlock||lurker in the deep (ua)|uasorcererandwarlock|1", + "subclassfeature|grasping tentacles|warlock||fathomless|tce|10", + "subclassfeature|grave domain (ua)|cleric||grave (ua)|uaclericdivinedomains|1", + "subclassfeature|grave domain|cleric||grave|xge|1", + "subclassfeature|grave touched|warlock||undead (ua)|ua2020subclassespt4|6", + "subclassfeature|grave touched|warlock||undead|vrgr|6", + "subclassfeature|graviturgy magic|wizard||graviturgy|egw|2", + "subclassfeature|gravity well|wizard||graviturgy|egw|6", + "subclassfeature|great stature|fighter||rune knight (ua)|uafighterrangerrogue|10", + "subclassfeature|great stature|fighter||rune knight|tce|10", + "subclassfeature|greater portent|wizard||divination||14", + "subclassfeature|grim harvest|wizard||necromancy||2", + "subclassfeature|guarded mind|fighter||psi warrior|tce|10", + "subclassfeature|guardian aura|ranger (revised)|uatherangerrevised|primeval guardian (ua)|uarangerandrogue|15", + "subclassfeature|guardian aura|ranger (spell-less)|uamodifyingclasses|primeval guardian (ua)|uarangerandrogue|15", + "subclassfeature|guardian aura|ranger||primeval guardian (ua)|uarangerandrogue|15", + "subclassfeature|guardian coil|warlock||fathomless|tce|6", + "subclassfeature|guardian grasp|warlock||lurker in the deep (ua)|uasorcererandwarlock|6", + "subclassfeature|guardian magic|ranger (revised)|uatherangerrevised|primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|guardian magic|ranger||primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|guardian soul|ranger (revised)|uatherangerrevised|primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|guardian soul|ranger (spell-less)|uamodifyingclasses|primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|guardian soul|ranger||primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|guardian spirit|druid||shepherd (ua)|uadruid|10", + "subclassfeature|guardian spirit|druid||shepherd v2 (ua)|uarevisedclassoptions|10", + "subclassfeature|guardian spirit|druid||shepherd|xge|10", + "subclassfeature|guardian's shroud|ranger (ambuscade)|uaranger|guardian|uaranger|3", + "subclassfeature|guardian|ranger (ambuscade)|uaranger|guardian|uaranger|3", + "subclassfeature|guided strike|paladin||conquest (ua)|uapaladin|3", + "subclassfeature|guided strike|paladin||conquest v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|guided strike|paladin||conquest|xge|3", + "subclassfeature|guiding whispers|bard||spirits (ua)|ua2020subclassespt4|3", + "subclassfeature|guiding whispers|bard||spirits|vrgr|3", + "subclassfeature|gunsmith|artificer|uaartificer|gunsmith|uaartificer|1", + "subclassfeature|halo of spores|druid||spores (ua)|uathreesubclasses|2", + "subclassfeature|halo of spores|druid||spores|tce|2", + "subclassfeature|hand of harm|monk||mercy|tce|3", + "subclassfeature|hand of healing|monk||mercy|tce|3", + "subclassfeature|hand of mercy|monk||mercy (ua)|ua2020subclassespt1|17", + "subclassfeature|hand of ultimate mercy|monk||mercy|tce|17", + "subclassfeature|hands of harm|monk||mercy (ua)|ua2020subclassespt1|3", + "subclassfeature|hands of healing|monk||mercy (ua)|ua2020subclassespt1|3", + "subclassfeature|harvest's scythe|druid||twilight (ua)|uadruid|2", + "subclassfeature|healing 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"subclassfeature|intimidating presence|barbarian||berserker||10", + "subclassfeature|intoxicated frenzy|monk||drunken master (ua)|uaatrioofsubclasses|17", + "subclassfeature|intoxicated frenzy|monk||drunken master|xge|17", + "subclassfeature|inured to undeath|wizard||necromancy||10", + "subclassfeature|invasive thoughts|sorcerer||aberrant mind (ua)|uasorcererandwarlock|1", + "subclassfeature|invincible conqueror|paladin||conquest (ua)|uapaladin|20", + "subclassfeature|invincible conqueror|paladin||conquest v2 (ua)|uarevisedclassoptions|20", + "subclassfeature|invincible conqueror|paladin||conquest|xge|20", + "subclassfeature|iron defender|artificer (revisited)|uaartificerrevisited|battle smith|uaartificerrevisited|3", + "subclassfeature|iron mind|ranger (revised)|uatherangerrevised|deep stalker conclave|uatherangerrevised|7", + "subclassfeature|iron mind|ranger (revised)|uatherangerrevised|gloom stalker|xge|7", + "subclassfeature|iron mind|ranger (spell-less)|uamodifyingclasses|deep 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spells|generic|generic|lorehold (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|love domain (ua)|cleric||love (ua)|ua2020subclassespt2|1", + "subclassfeature|lunar boons|sorcerer||lunar magic (ua)|ua2022heroesofkrynn|6", + "subclassfeature|lunar boons|sorcerer||lunar|dsotdq|6", + "subclassfeature|lunar empowerment|sorcerer||lunar magic (ua)|ua2022heroesofkrynn|14", + "subclassfeature|lunar empowerment|sorcerer||lunar|dsotdq|14", + "subclassfeature|lunar magic|sorcerer||lunar magic (ua)|ua2022heroesofkrynn|1", + "subclassfeature|lunar phenomenon|sorcerer||lunar magic (ua)|ua2022heroesofkrynn|18", + "subclassfeature|lunar phenomenon|sorcerer||lunar|dsotdq|18", + "subclassfeature|lunar sorcery|sorcerer||lunar|dsotdq|1", + "subclassfeature|mage hand legerdemain|rogue||arcane trickster||3", + "subclassfeature|mage of lorehold|generic|generic|lorehold (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|mage of prismari|generic|generic|prismari (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|mage of quandrix|generic|generic|quandrix (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|mage of silverquill|generic|generic|silverquill (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|mage of witherbloom|generic|generic|witherbloom (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|magic arrow|fighter||arcane archer v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|magic arrow|fighter||arcane archer|xge|7", + "subclassfeature|magic awareness|barbarian||wild magic|tce|3", + "subclassfeature|magic reserves|barbarian||wild soul (ua)|uabarbarianandmonk|6", + "subclassfeature|magic-user's nemesis|ranger (revised)|uatherangerrevised|monster slayer|xge|11", + "subclassfeature|magic-user's nemesis|ranger (spell-less)|uamodifyingclasses|monster slayer|xge|11", + "subclassfeature|magic-user's nemesis|ranger||monster slayer|xge|11", + "subclassfeature|magical ambush|rogue||arcane trickster||9", + "subclassfeature|malleable illusions|wizard||illusion||6", + "subclassfeature|maneuver options|fighter||battle master||3|tce", + "subclassfeature|maneuver options|fighter||battle master||3|uaclassfeaturevariants", + "subclassfeature|maneuvers|fighter||battle master||3", + "subclassfeature|maneuvers|fighter||cavalier v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|manifest echo|fighter||echo knight|egw|3", + "subclassfeature|manifest inscriptions|sorcerer||runechild|tdcsr|6", + "subclassfeature|manifest mind|wizard||scribes (ua)|ua2020subclassesrevisited|10", + "subclassfeature|manifest mind|wizard||scribes|tce|6", + "subclassfeature|mantle of flame|sorcerer||phoenix (ua)|uasorcerer|1", + "subclassfeature|mantle of inspiration|bard||glamour (ua)|uabardbardcolleges|3", + "subclassfeature|mantle of inspiration|bard||glamour|xge|3", + "subclassfeature|mantle of majesty|bard||glamour (ua)|uabardbardcolleges|14", + "subclassfeature|mantle of majesty|bard||glamour (ua)|uabardbardcolleges|6", + "subclassfeature|mantle of 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impel|barbarian||giant|bgg|10", + "subclassfeature|mighty summoner|druid||shepherd (ua)|uadruid|6", + "subclassfeature|mighty summoner|druid||shepherd v2 (ua)|uarevisedclassoptions|6", + "subclassfeature|mighty summoner|druid||shepherd|xge|6", + "subclassfeature|mighty swarm|ranger (revised)|uatherangerrevised|swarmkeeper|tce|11", + "subclassfeature|mighty swarm|ranger (spell-less)|uamodifyingclasses|swarmkeeper|tce|11", + "subclassfeature|mighty swarm|ranger||swarmkeeper|tce|11", + "subclassfeature|mind network|artificer (revisited)|uaartificerrevisited|archivist|uaartificerrevisited|6", + "subclassfeature|mind of mercury|monk||cobalt soul|tdcsr|11", + "subclassfeature|mind over body|sorcerer||psionic soul (ua)|ua2020psionicoptionsrevisited|14", + "subclassfeature|mindless rage|barbarian||berserker||6", + "subclassfeature|minor alchemy|wizard||transmutation||2", + "subclassfeature|minor conjuration|wizard||conjuration||2", + "subclassfeature|misdirection|rogue||mastermind|xge|13", + "subclassfeature|misty escape|warlock||archfey||6", + "subclassfeature|misty presence|ranger (revised)|uatherangerrevised|fey wanderer (ua)|ua2020subclassespt3|15", + "subclassfeature|misty presence|ranger (spell-less)|uamodifyingclasses|fey wanderer (ua)|ua2020subclassespt3|15", + "subclassfeature|misty presence|ranger||fey wanderer (ua)|ua2020subclassespt3|15", + "subclassfeature|misty wanderer|ranger (revised)|uatherangerrevised|fey wanderer|tce|15", + "subclassfeature|misty wanderer|ranger (spell-less)|uamodifyingclasses|fey wanderer|tce|15", + "subclassfeature|misty wanderer|ranger||fey wanderer|tce|15", + "subclassfeature|mobile flourish|bard|xge|swords|xge|3", + "subclassfeature|momentary stasis|wizard||chronurgy|egw|6", + "subclassfeature|monster hunter|fighter||monster hunter (ua)|uagothicheroes|3", + "subclassfeature|monster slayer magic|ranger (revised)|uatherangerrevised|monster slayer|xge|3", + "subclassfeature|monster slayer magic|ranger||monster slayer|xge|3", + "subclassfeature|monster slayer|fighter||monster hunter (ua)|uagothicheroes|7", + "subclassfeature|monster slayer|ranger (revised)|uatherangerrevised|monster slayer (ua)|uaatrioofsubclasses|3", + "subclassfeature|monster slayer|ranger (revised)|uatherangerrevised|monster slayer|xge|3", + "subclassfeature|monster slayer|ranger (spell-less)|uamodifyingclasses|monster slayer (ua)|uaatrioofsubclasses|3", + "subclassfeature|monster slayer|ranger (spell-less)|uamodifyingclasses|monster slayer|xge|3", + "subclassfeature|monster slayer|ranger||monster slayer (ua)|uaatrioofsubclasses|3", + "subclassfeature|monster slayer|ranger||monster slayer|xge|3", + "subclassfeature|moon domain|cleric||moon|tdcsr|1", + "subclassfeature|mortal bulwark|paladin||watchers (ua)|ua2020subclassespt1|20", + "subclassfeature|mortal bulwark|paladin||watchers|tce|20", + "subclassfeature|mortal husk|warlock||undead (ua)|ua2020subclassespt4|10", + "subclassfeature|mote of potential|bard||creation|tce|3", + "subclassfeature|multiattack defense|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|7", + "subclassfeature|multiattack defense|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|multiattack defense|ranger||hunter||7", + "subclassfeature|multiattack|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|11", + "subclassfeature|multiattack|ranger (spell-less)|uamodifyingclasses|hunter||11", + "subclassfeature|multiattack|ranger||hunter||11", + "subclassfeature|mystical connection|bard||spirits (ua)|ua2020subclassespt4|14", + "subclassfeature|mystical connection|bard||spirits|vrgr|14", + "subclassfeature|mystical erudition (11th level)|monk||cobalt soul|tdcsr|11", + "subclassfeature|mystical erudition (17th level)|monk||cobalt soul|tdcsr|17", + "subclassfeature|mystical erudition|monk||cobalt soul|tdcsr|6", + "subclassfeature|mythic swashbuckler|paladin||open sea|tdcsr|20", + "subclassfeature|natural explorer|fighter||scout 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"subclassfeature|oath spells|paladin||conquest (ua)|uapaladin|3", + "subclassfeature|oath spells|paladin||conquest v2 (ua)|uarevisedclassoptions|3", + "subclassfeature|oath spells|paladin||conquest|xge|3", + "subclassfeature|oath spells|paladin||crown|scag|3", + "subclassfeature|oath spells|paladin||devotion||3", + "subclassfeature|oath spells|paladin||glory|tce|3", + "subclassfeature|oath spells|paladin||heroism (ua)|uabardandpaladin|3", + "subclassfeature|oath spells|paladin||open sea|tdcsr|3", + "subclassfeature|oath spells|paladin||redemption (ua)|uaatrioofsubclasses|3", + "subclassfeature|oath spells|paladin||redemption|xge|3", + "subclassfeature|oath spells|paladin||treachery (ua)|uapaladin|3", + "subclassfeature|oath spells|paladin||vengeance||3", + "subclassfeature|oath spells|paladin||watchers (ua)|ua2020subclassespt1|3", + "subclassfeature|oath spells|paladin||watchers|tce|3", + "subclassfeature|oathbreaker spells|paladin||oathbreaker|dmg|3", + "subclassfeature|oathbreaker|paladin||oathbreaker|dmg|3", + "subclassfeature|oceanic soul|warlock||fathomless|tce|6", + "subclassfeature|oketra's blessing|cleric||solidarity (psa)|psa|6", + "subclassfeature|omens and portents|cleric||fate (ua)|ua2022wondersofthemultiverse|1", + "subclassfeature|one with the blade|monk||kensei (ua)|uamonk|6", + "subclassfeature|one with the blade|monk||kensei v2 (ua)|uarevisedsubclasses|6", + "subclassfeature|one with the blade|monk||kensei|xge|6", + "subclassfeature|one with the word|wizard||scribes (ua)|ua2020subclassesrevisited|14", + "subclassfeature|one with the word|wizard||scribes|tce|14", + "subclassfeature|online casting|wizard||technomancy (ua)|uamodernmagic|10", + "subclassfeature|onomancy|wizard||onomancy (ua)|uaclericdruidwizard|2", + "subclassfeature|open hand technique|monk||open hand||3", + "subclassfeature|opportunist|monk||shadow||17", + "subclassfeature|order domain (ua)|cleric||order (ua)|uaorderdomain|1", + "subclassfeature|order domain|cleric||order|tce|1", + "subclassfeature|order of scribes|wizard||scribes (ua)|ua2020subclassesrevisited|2", + "subclassfeature|order of scribes|wizard||scribes|tce|2", + "subclassfeature|order of the avatar|mystic|uathemysticclass|avatar|uathemysticclass|1", + "subclassfeature|order of the awakened|mystic|uathemysticclass|awakened|uathemysticclass|1", + "subclassfeature|order of the immortal|mystic|uathemysticclass|immortal|uathemysticclass|1", + "subclassfeature|order of the nomad|mystic|uathemysticclass|nomad|uathemysticclass|1", + "subclassfeature|order of the soul knife|mystic|uathemysticclass|soul knife|uathemysticclass|1", + "subclassfeature|order of the wu jen|mystic|uathemysticclass|wu jen|uathemysticclass|1", + "subclassfeature|order's dominion|cleric||order (ua)|uaorderdomain|6", + "subclassfeature|order's wrath|cleric||order (ua)|uaorderdomain|17", + "subclassfeature|order's wrath|cleric||order|tce|17", + "subclassfeature|otherworldly glamour|ranger (revised)|uatherangerrevised|fey wanderer|tce|3", + "subclassfeature|otherworldly glamour|ranger (spell-less)|uamodifyingclasses|fey wanderer|tce|3", + "subclassfeature|otherworldly glamour|ranger||fey wanderer|tce|3", + "subclassfeature|otherworldly wings|sorcerer||divine soul|xge|14", + "subclassfeature|overchannel|wizard||evocation||14", + "subclassfeature|panache|rogue||swashbuckler|xge|9", + "subclassfeature|path of the ancestral guardian v2|barbarian||ancestral guardian v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|path of the ancestral guardian|barbarian||ancestral guardian (ua)|uabarbarianprimalpaths|3", + "subclassfeature|path of the ancestral guardian|barbarian||ancestral guardian|xge|3", + "subclassfeature|path of the battlerager|barbarian||battlerager|scag|3", + "subclassfeature|path of the beast|barbarian||beast (ua)|ua2020subclassespt1|3", + "subclassfeature|path of the beast|barbarian||beast|tce|3", + "subclassfeature|path of the berserker|barbarian||berserker||3", + "subclassfeature|path of the giant|barbarian||giant (ua)|ua2022giantoptions|3", + "subclassfeature|path of the giant|barbarian||giant|bgg|3", + "subclassfeature|path of the juggernaut|barbarian||juggernaut|tdcsr|3", + "subclassfeature|path of the kensei|monk||kensei (ua)|uamonk|3", + "subclassfeature|path of the kensei|monk||kensei v2 (ua)|uarevisedsubclasses|3", + "subclassfeature|path of the kensei|monk||kensei|xge|3", + "subclassfeature|path of the storm herald|barbarian||storm herald (ua)|uabarbarianprimalpaths|3", + "subclassfeature|path of the storm herald|barbarian||storm herald|xge|3", + "subclassfeature|path of the totem warrior|barbarian||totem warrior||3", + "subclassfeature|path of the wild soul|barbarian||wild soul (ua)|uabarbarianandmonk|3", + "subclassfeature|path of the zealot|barbarian||zealot (ua)|uabarbarianprimalpaths|3", + "subclassfeature|path of the zealot|barbarian||zealot|xge|3", + "subclassfeature|path of tranquility|monk||tranquility (ua)|uamonk|3", + "subclassfeature|path of wild magic|barbarian||wild magic|tce|3", + "subclassfeature|paths of the dead|druid||twilight (ua)|uadruid|14", + "subclassfeature|peace domain|cleric||peace|tce|1", + "subclassfeature|peerless athlete|paladin||glory|tce|3", + "subclassfeature|peerless skill|bard||lore||14", + "subclassfeature|perfected armor|artificer|tce|armorer (ua)|ua2020subclassespt3|15", + "subclassfeature|perfected armor|artificer|tce|armorer|tce|15", + "subclassfeature|perfected bond|ranger (revised)|uatherangerrevised|drakewarden (ua)|ua2020subclassespt5|15", + "subclassfeature|perfected bond|ranger (revised)|uatherangerrevised|drakewarden|ftd|15", + "subclassfeature|perfected bond|ranger (spell-less)|uamodifyingclasses|drakewarden (ua)|ua2020subclassespt5|15", + "subclassfeature|perfected bond|ranger (spell-less)|uamodifyingclasses|drakewarden|ftd|15", + "subclassfeature|perfected bond|ranger||drakewarden (ua)|ua2020subclassespt5|15", + "subclassfeature|perfected bond|ranger||drakewarden|ftd|15", + "subclassfeature|performance of creation|bard||creation (ua)|ua2020subclassespt2|14", + "subclassfeature|performance of creation|bard||creation|tce|3", + "subclassfeature|personal encryption|warlock||ghost in the machine (ua)|uamodernmagic|10", + "subclassfeature|phantom knife|mystic|uathemysticclass|soul knife|uathemysticclass|14", + "subclassfeature|phantom|rogue||phantom (ua)|ua2020subclassesrevisited|3", + "subclassfeature|phantom|rogue||phantom|tce|3", + "subclassfeature|phoenix sorcery (ua)|sorcerer||phoenix (ua)|uasorcerer|1", + "subclassfeature|phoenix spark|sorcerer||phoenix (ua)|uasorcerer|6", + "subclassfeature|physician's touch|monk||mercy|tce|6", + "subclassfeature|piercing round|artificer|uaartificer|gunsmith|uaartificer|14", + "subclassfeature|piercing thorns|ranger (revised)|uatherangerrevised|primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|piercing thorns|ranger (spell-less)|uamodifyingclasses|primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|piercing thorns|ranger||primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|planar magic|ranger (revised)|uatherangerrevised|horizon walker (ua)|uarangerandrogue|3", + "subclassfeature|planar magic|ranger||horizon walker (ua)|uarangerandrogue|3", + "subclassfeature|planar warrior|ranger (revised)|uatherangerrevised|horizon walker (ua)|uarangerandrogue|3", + "subclassfeature|planar warrior|ranger (revised)|uatherangerrevised|horizon walker|xge|3", + "subclassfeature|planar warrior|ranger (spell-less)|uamodifyingclasses|horizon walker (ua)|uarangerandrogue|3", + "subclassfeature|planar warrior|ranger (spell-less)|uamodifyingclasses|horizon walker|xge|3", + "subclassfeature|planar warrior|ranger||horizon walker (ua)|uarangerandrogue|3", + "subclassfeature|planar warrior|ranger||horizon walker|xge|3", + "subclassfeature|poetry in misery|bard||tragedy|tdcsr|3", + "subclassfeature|poison strike|paladin||treachery (ua)|uapaladin|3", + "subclassfeature|portal lore|ranger (revised)|uatherangerrevised|horizon walker (ua)|uarangerandrogue|3", + "subclassfeature|portal lore|ranger (spell-less)|uamodifyingclasses|horizon walker (ua)|uarangerandrogue|3", + "subclassfeature|portal lore|ranger||horizon walker (ua)|uarangerandrogue|3", + "subclassfeature|portent|wizard||divination||2", + "subclassfeature|potent cantrip|wizard||evocation||6", + "subclassfeature|potent spellcasting|cleric||ambition (psa)|psa|8", + "subclassfeature|potent spellcasting|cleric||arcana|scag|8", + "subclassfeature|potent spellcasting|cleric||fate (ua)|ua2022wondersofthemultiverse|8", + "subclassfeature|potent spellcasting|cleric||grave|xge|8", + "subclassfeature|potent spellcasting|cleric||knowledge||8", + "subclassfeature|potent spellcasting|cleric||light||8", + "subclassfeature|potent spellcasting|cleric||love (ua)|ua2020subclassespt2|8", + "subclassfeature|potent spellcasting|cleric||peace|tce|8", + "subclassfeature|potent spellcasting|cleric||unity (ua)|ua2020subclassespt2|8", + "subclassfeature|power armor|artificer|tce|armorer (ua)|ua2020subclassespt3|3", + "subclassfeature|power of the chosen|sorcerer||favored soul (ua)|uamodifyingclasses|18", + "subclassfeature|power surge|wizard||war (ua)|uawizardrevisited|6", + "subclassfeature|power surge|wizard||war|xge|6", + "subclassfeature|powered steps|artificer|tce|armorer|tce|3", + "subclassfeature|prehistoric conduit|druid||primeval (ua)|ua2022giantoptions|6", + "subclassfeature|priest of zeal|cleric||zeal (psa)|psa|1", + "subclassfeature|primal companion|ranger (spell-less)|uamodifyingclasses|beast master||3|tce", + "subclassfeature|primal companion|ranger||beast master||3|tce", + "subclassfeature|primal strike|druid||moon||6", + "subclassfeature|primeval companion|druid||primeval (ua)|ua2022giantoptions|2", + "subclassfeature|primeval guardian|ranger (revised)|uatherangerrevised|primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|primeval guardian|ranger (spell-less)|uamodifyingclasses|primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|primeval guardian|ranger||primeval guardian (ua)|uarangerandrogue|3", + "subclassfeature|prodigious inspiration|wizard||invention (ua)|uathreesubclasses|10", + "subclassfeature|prodigious memory|wizard||lore mastery (ua)|uawarlockandwizard|10", + "subclassfeature|program spell|wizard||technomancy (ua)|uamodernmagic|6", + "subclassfeature|projected ward|wizard||abjuration||6", + "subclassfeature|protection domain (ua)|cleric||protection (ua)|uaclericdivinedomains|1", + "subclassfeature|protective bond|cleric||love (ua)|ua2020subclassespt2|6", + "subclassfeature|protective bond|cleric||peace|tce|6", + "subclassfeature|protective bond|cleric||unity (ua)|ua2020subclassespt2|6", + "subclassfeature|protective field|fighter|tce|psi warrior|tce|3", + "subclassfeature|protective spirit|paladin||redemption (ua)|uaatrioofsubclasses|15", + "subclassfeature|protective spirit|paladin||redemption|xge|15", + "subclassfeature|protective wish|warlock||noble genie (ua)|ua2020subclassespt1|10", + "subclassfeature|psi knight|fighter||psi knight (ua)|ua2020psionicoptionsrevisited|3", + "subclassfeature|psi replenishment|fighter||psi knight (ua)|ua2020psionicoptionsrevisited|3", + "subclassfeature|psi warrior|fighter||psi warrior|tce|3", + "subclassfeature|psi-bolstered knack|rogue|tce|soulknife|tce|3", + "subclassfeature|psi-enhanced metabolism|fighter||psi knight (ua)|ua2020psionicoptionsrevisited|10", + "subclassfeature|psi-powered leap|fighter|tce|psi warrior|tce|7", + "subclassfeature|psionic armament improvement|fighter||psychic warrior (ua)|uafighterroguewizard|10", + "subclassfeature|psionic armament|fighter||psychic warrior (ua)|uafighterroguewizard|3", + "subclassfeature|psionic devotion|wizard||psionics (ua)|uafighterroguewizard|2", + "subclassfeature|psionic enhancement|rogue||soulknife (ua)|uafighterroguewizard|3", + "subclassfeature|psionic focus|wizard||psionics (ua)|uafighterroguewizard|2", + "subclassfeature|psionic investigation|mystic|uathemysticclass|awakened|uathemysticclass|3", + "subclassfeature|psionic power|fighter||psi warrior|tce|3", + "subclassfeature|psionic power|rogue||soulknife|tce|3", + "subclassfeature|psionic resilience|mystic|uathemysticclass|immortal|uathemysticclass|3", + "subclassfeature|psionic sorcery|sorcerer||aberrant mind (ua)|uasorcererandwarlock|6", + "subclassfeature|psionic sorcery|sorcerer||aberrant mind|tce|6", + "subclassfeature|psionic soul|sorcerer||psionic soul (ua)|ua2020psionicoptionsrevisited|1", + "subclassfeature|psionic spells|sorcerer||aberrant mind (ua)|uasorcererandwarlock|1", + "subclassfeature|psionic spells|sorcerer||aberrant mind|tce|1", + "subclassfeature|psionic spells|wizard||psionics (ua)|uafighterroguewizard|2", + "subclassfeature|psionic strike|fighter|tce|psi warrior|tce|3", + "subclassfeature|psionic surge|mystic|uathemysticclass|awakened|uathemysticclass|6", + "subclassfeature|psionic talent options|fighter||psi knight (ua)|ua2020psionicoptionsrevisited|3", + "subclassfeature|psionic talent|fighter||psi knight (ua)|ua2020psionicoptionsrevisited|3", + "subclassfeature|psionic talent|rogue||soulknife (ua)|ua2020psionicoptionsrevisited|3", + "subclassfeature|psionic talent|sorcerer||psionic soul (ua)|ua2020psionicoptionsrevisited|1", + "subclassfeature|psionic veil|rogue||soulknife (ua)|ua2020psionicoptionsrevisited|13", + "subclassfeature|psionics|wizard||psionics (ua)|uafighterroguewizard|2", + "subclassfeature|psychic aura|sorcerer||psionic soul (ua)|ua2020psionicoptionsrevisited|18", + "subclassfeature|psychic blades|bard||whispers|xge|3", + "subclassfeature|psychic blades|rogue||soulknife (ua)|ua2020psionicoptionsrevisited|3", + "subclassfeature|psychic blades|rogue||soulknife|tce|3", + "subclassfeature|psychic blade|rogue||soulknife (ua)|uafighterroguewizard|3", + "subclassfeature|psychic defenses|sorcerer||aberrant mind (ua)|uasorcererandwarlock|6", + "subclassfeature|psychic defenses|sorcerer||aberrant mind|tce|6", + "subclassfeature|psychic dreadnaught|fighter||psychic warrior (ua)|uafighterroguewizard|18", + "subclassfeature|psychic strike|sorcerer||psionic soul (ua)|ua2020psionicoptionsrevisited|6", + "subclassfeature|psychic teleportation|rogue|tce|soulknife|tce|9", + "subclassfeature|psychic veil|rogue||soulknife (ua)|uafighterroguewizard|13", + "subclassfeature|psychic veil|rogue||soulknife|tce|13", + "subclassfeature|psychic warrior|fighter||psychic warrior (ua)|uafighterroguewizard|3", + "subclassfeature|psychic whispers|rogue|tce|soulknife|tce|3", + "subclassfeature|pure information|artificer (revisited)|uaartificerrevisited|archivist|uaartificerrevisited|14", + "subclassfeature|purifying light|druid||dreams (ua)|uadruid|14", + "subclassfeature|purity of spirit|paladin||devotion||15", + "subclassfeature|purple dragon knight (banneret)|fighter||purple dragon knight (banneret)|scag|3", + "subclassfeature|pyromancer (psk)|sorcerer||pyromancer (psk)|psk|1", + "subclassfeature|pyromancer's fury|sorcerer||pyromancer (psk)|psk|14", + "subclassfeature|quandrix spells|generic|generic|quandrix (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|quantum tunneling|generic|generic|quandrix (ua)|ua2021magesofstrixhaven|14", + "subclassfeature|queen's right hand|warlock||raven queen (ua)|uawarlockandwizard|14", + "subclassfeature|quivering palm|monk||open hand||17", + "subclassfeature|radiant resilience|warlock||undying light (ua)|ualightdarkunderdark|10", + "subclassfeature|radiant soul|warlock||celestial (ua)|uarevisedclassoptions|6", + "subclassfeature|radiant soul|warlock||celestial|xge|6", + "subclassfeature|radiant soul|warlock||undying light (ua)|ualightdarkunderdark|1", + "subclassfeature|radiant sun bolt|monk||sun soul|xge|3", + "subclassfeature|rage beyond death|barbarian||zealot (ua)|uabarbarianprimalpaths|14", + "subclassfeature|rage beyond death|barbarian||zealot|xge|14", + "subclassfeature|rage of fallen ostoria|sorcerer||giant soul (ua)|uagiantsoulsorcerer|14", + "subclassfeature|raging storm|barbarian||storm herald (ua)|uabarbarianprimalpaths|14", + "subclassfeature|raging storm|barbarian||storm herald|xge|14", + "subclassfeature|rakish audacity|rogue||swashbuckler|xge|3", + "subclassfeature|rallying cry|fighter||purple dragon knight (banneret)|scag|3", + "subclassfeature|ranger companion options|ranger (spell-less)|uamodifyingclasses|beast master||3|uaclassfeaturevariants", + "subclassfeature|ranger companion options|ranger||beast master||3|uaclassfeaturevariants", + "subclassfeature|ranger's companion|ranger (spell-less)|uamodifyingclasses|beast master||3", + "subclassfeature|ranger's companion|ranger||beast master||3", + "subclassfeature|rapid strike|fighter||knight (ua)|uafighter|15", + "subclassfeature|rapid strike|fighter||samurai (ua)|uafighter|15", + "subclassfeature|rapid strike|fighter||samurai|xge|15", + "subclassfeature|rapid strike|fighter||sharpshooter (ua)|uafighter|15", + "subclassfeature|raven's shield|warlock||raven queen (ua)|uawarlockandwizard|10", + "subclassfeature|reaper|cleric||death|dmg|1", + "subclassfeature|rebuke the violent|paladin||redemption (ua)|uaatrioofsubclasses|3", + "subclassfeature|rebuke the violent|paladin||redemption|xge|3", + "subclassfeature|reckless abandon|barbarian||battlerager|scag|6", + "subclassfeature|reckless casting|wizard||invention (ua)|uathreesubclasses|2", + "subclassfeature|reclaim potential|fighter||echo knight|egw|15", + "subclassfeature|redirect attack|monk|xge|drunken master|xge|6", + "subclassfeature|relentless avenger|paladin||vengeance||7", + "subclassfeature|relentless naming|wizard||onomancy (ua)|uaclericdruidwizard|14", + "subclassfeature|relentless slayer|ranger (revised)|uatherangerrevised|monster slayer (ua)|uaatrioofsubclasses|11", + "subclassfeature|relentless slayer|ranger (spell-less)|uamodifyingclasses|monster slayer (ua)|uaatrioofsubclasses|11", + "subclassfeature|relentless slayer|ranger||monster slayer (ua)|uaatrioofsubclasses|11", + "subclassfeature|relentless|fighter||battle master||15", + "subclassfeature|relentless|fighter||cavalier (ua)|uakitsofold|15", + "subclassfeature|relentless|fighter||cavalier v2 (ua)|uarevisedclassoptions|15", + "subclassfeature|relentless|fighter||monster hunter (ua)|uagothicheroes|15", + "subclassfeature|relentless|fighter||scout (ua)|uakitsofold|15", + "subclassfeature|remarkable athlete|fighter||champion||7", + "subclassfeature|rend mind|rogue||soulknife (ua)|ua2020psionicoptionsrevisited|17", + "subclassfeature|rend mind|rogue||soulknife (ua)|uafighterroguewizard|17", + "subclassfeature|rend mind|rogue||soulknife|tce|17", + "subclassfeature|resolute stance|barbarian||juggernaut|tdcsr|6", + "subclassfeature|resonant options|wizard||onomancy (ua)|uaclericdruidwizard|6", + "subclassfeature|resonant utterance|wizard||onomancy (ua)|uaclericdruidwizard|6", + "subclassfeature|resonants known|wizard||onomancy (ua)|uaclericdruidwizard|6", + "subclassfeature|resounding strike|cleric||zeal (psa)|psa|6", + "subclassfeature|restorative reagents|artificer|tce|alchemist|tce|9", + "subclassfeature|restore balance|sorcerer||clockwork soul (ua)|ua2020subclassespt2|1", + "subclassfeature|restore balance|sorcerer||clockwork soul|tce|1", + "subclassfeature|restriction: knighthood|fighter||purple dragon knight (banneret)|scag|3", + "subclassfeature|restriction—dwarves only|barbarian||battlerager|scag|3", + "subclassfeature|retaliation|barbarian||berserker||14", + "subclassfeature|revelation in flesh|sorcerer||aberrant mind (ua)|uasorcererandwarlock|14", + "subclassfeature|revelation in flesh|sorcerer||aberrant mind|tce|14", + "subclassfeature|revived nature|rogue||revived (ua)|uafighterrangerrogue|3", + "subclassfeature|rhonas's blessing|cleric||strength (psa)|psa|6", + "subclassfeature|rooted defense|ranger (revised)|uatherangerrevised|primeval guardian (ua)|uarangerandrogue|11", + "subclassfeature|rooted defense|ranger (spell-less)|uamodifyingclasses|primeval guardian (ua)|uarangerandrogue|11", + "subclassfeature|rooted defense|ranger||primeval guardian (ua)|uarangerandrogue|11", + "subclassfeature|royal envoy|fighter||purple dragon knight (banneret)|scag|7", + "subclassfeature|rune carver|fighter||rune knight|tce|3", + "subclassfeature|rune knight|fighter||rune knight (ua)|uafighterrangerrogue|3", + "subclassfeature|rune knight|fighter||rune knight|tce|3", + "subclassfeature|rune magic mastery|fighter||rune knight (ua)|uafighterrangerrogue|15", + "subclassfeature|rune magic|fighter||rune knight (ua)|uafighterrangerrogue|3", + "subclassfeature|rune maven|wizard||runecrafter (ua)|ua2022giantoptions|10", + "subclassfeature|rune options|fighter||rune knight (ua)|uafighterrangerrogue|3", + "subclassfeature|runechild|sorcerer||runechild|tdcsr|1", + "subclassfeature|runecrafter|wizard||runecrafter (ua)|ua2022giantoptions|2", + "subclassfeature|runes of understanding|wizard||runecrafter (ua)|ua2022giantoptions|2", + "subclassfeature|runic empowerment|wizard||runecrafter (ua)|ua2022giantoptions|2", + "subclassfeature|runic juggernaut|fighter||rune knight|tce|18", + "subclassfeature|runic magic|sorcerer||runechild|tdcsr|1", + "subclassfeature|runic shield|fighter||rune knight|tce|7", + "subclassfeature|runic torrent|sorcerer||runechild|tdcsr|14", + "subclassfeature|sacred weapon|paladin||devotion||3", + "subclassfeature|saint of forge and fire|cleric||forge (ua)|uaclericdivinedomains|17", + "subclassfeature|saint of forge and fire|cleric||forge|xge|17", + "subclassfeature|samurai|fighter||samurai (ua)|uafighter|3", + "subclassfeature|samurai|fighter||samurai|xge|3", + "subclassfeature|sanctuary vessel|warlock||genie (ua)|ua2020subclassesrevisited|10", + "subclassfeature|sanctuary vessel|warlock||genie|tce|10", + "subclassfeature|sanguine burst|wizard||blood magic|tdcsr|2", + "subclassfeature|sanguine recall|cleric||blood|tdcsr|6", + "subclassfeature|school of abjuration|wizard||abjuration||2", + "subclassfeature|school of conjuration|wizard||conjuration||2", + "subclassfeature|school of divination|wizard||divination||2", + "subclassfeature|school of enchantment|wizard||enchantment||2", + "subclassfeature|school of evocation|wizard||evocation||2", + "subclassfeature|school of illusion|wizard||illusion||2", + "subclassfeature|school of invention|wizard||invention (ua)|uathreesubclasses|2", + "subclassfeature|school of necromancy|wizard||necromancy||2", + "subclassfeature|school of transmutation|wizard||transmutation||2", + "subclassfeature|scion of the deep|warlock||lurker in the deep (ua)|uasorcererandwarlock|1", + "subclassfeature|scornful rebuke|paladin||conquest v2 (ua)|uarevisedclassoptions|15", + "subclassfeature|scornful rebuke|paladin||conquest|xge|15", + "subclassfeature|scourge of the ancients|druid||primeval (ua)|ua2022giantoptions|14", + "subclassfeature|scout|fighter||scout (ua)|uakitsofold|3", + "subclassfeature|scout|rogue||scout (ua)|uarangerandrogue|3", + "subclassfeature|scout|rogue||scout|xge|3", + "subclassfeature|sculpt spells|wizard||evocation||2", + "subclassfeature|scuttling eyes|ranger (revised)|uatherangerrevised|swarmkeeper (ua)|uafighterrangerrogue|11", + "subclassfeature|scuttling eyes|ranger (spell-less)|uamodifyingclasses|swarmkeeper (ua)|uafighterrangerrogue|11", + "subclassfeature|scuttling eyes|ranger||swarmkeeper (ua)|uafighterrangerrogue|11", + "subclassfeature|sea sorcery (ua)|sorcerer||sea (ua)|uasorcerer|1", + "subclassfeature|searing arc strike|monk||sun soul|xge|6", + "subclassfeature|searing sunburst|monk||sun soul|xge|11", + "subclassfeature|searing vengeance|warlock||celestial|xge|14", + "subclassfeature|searing vengeance|warlock||undying light (ua)|ualightdarkunderdark|6", + "subclassfeature|sea|barbarian|xge|storm herald|xge|14", + "subclassfeature|sea|barbarian|xge|storm herald|xge|3", + "subclassfeature|sea|barbarian|xge|storm herald|xge|6", + "subclassfeature|second-story work|rogue||thief||3", + "subclassfeature|seeker's eye|ranger (ambuscade)|uaranger|seeker|uaranger|3", + "subclassfeature|seeker|ranger (ambuscade)|uaranger|seeker|uaranger|3", + "subclassfeature|sentinel at death's door|cleric||grave (ua)|uaclericdivinedomains|6", + "subclassfeature|sentinel at death's door|cleric||grave|xge|6", + "subclassfeature|sentinel raven|warlock||raven queen (ua)|uawarlockandwizard|1", + "subclassfeature|shadow arts|monk||shadow||3", + "subclassfeature|shadow form|sorcerer||shadow (ua)|ualightdarkunderdark|18", + "subclassfeature|shadow hound|warlock||hexblade (ua)|uawarlockandwizard|6", + "subclassfeature|shadow lore|bard||whispers (ua)|uabardbardcolleges|14", + "subclassfeature|shadow lore|bard||whispers|xge|14", + "subclassfeature|shadow magic|sorcerer||shadow|xge|1", + "subclassfeature|shadow martyr|fighter||echo knight|egw|10", + "subclassfeature|shadow step|monk||shadow||6", + "subclassfeature|shadow walk|sorcerer||shadow (ua)|ualightdarkunderdark|14", + "subclassfeature|shadow walk|sorcerer||shadow|xge|14", + "subclassfeature|shadowy dodge|ranger (revised)|uatherangerrevised|gloom stalker|xge|15", + "subclassfeature|shadowy dodge|ranger (spell-less)|uamodifyingclasses|gloom stalker|xge|15", + "subclassfeature|shadowy dodge|ranger||gloom stalker|xge|15", + "subclassfeature|shadow|sorcerer||shadow (ua)|ualightdarkunderdark|1", + "subclassfeature|shapechanger|wizard||transmutation||10", + "subclassfeature|share spells|ranger||beast master||15", + "subclassfeature|sharpen the blade|monk||kensei (ua)|uamonk|11", + "subclassfeature|sharpen the blade|monk||kensei v2 (ua)|uarevisedsubclasses|11", + "subclassfeature|sharpen the blade|monk||kensei|xge|11", + "subclassfeature|sharpshooter|fighter||sharpshooter (ua)|uafighter|3", + "subclassfeature|shield of the faithful|cleric||protection (ua)|uaclericdivinedomains|1", + "subclassfeature|shield of the storm|barbarian||storm herald (ua)|uabarbarianprimalpaths|10", + "subclassfeature|shielding aurora|warlock||seeker (ua)|uathefaithful|1", + "subclassfeature|shielding storm|barbarian||storm herald|xge|10", + "subclassfeature|shifting form|sorcerer||sea (ua)|uasorcerer|14", + "subclassfeature|sigilic augmentation|sorcerer||runechild|tdcsr|6", + "subclassfeature|sigils of warding|wizard||runecrafter (ua)|ua2022giantoptions|6", + "subclassfeature|silver tongue|bard||eloquence|tce|3", + "subclassfeature|silvery barbs|generic|generic|silverquill (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|skirmisher|rogue||scout (ua)|uarangerandrogue|3", + "subclassfeature|skirmisher|rogue||scout|xge|3", + "subclassfeature|slashing flourish|bard|xge|swords|xge|3", + "subclassfeature|slayer's counter|ranger (revised)|uatherangerrevised|monster slayer (ua)|uaatrioofsubclasses|15", + "subclassfeature|slayer's counter|ranger (revised)|uatherangerrevised|monster slayer|xge|15", + "subclassfeature|slayer's counter|ranger (spell-less)|uamodifyingclasses|monster slayer (ua)|uaatrioofsubclasses|15", + "subclassfeature|slayer's counter|ranger (spell-less)|uamodifyingclasses|monster slayer|xge|15", + "subclassfeature|slayer's counter|ranger||monster slayer (ua)|uaatrioofsubclasses|15", + "subclassfeature|slayer's counter|ranger||monster slayer|xge|15", + "subclassfeature|slayer's eye|ranger (revised)|uatherangerrevised|monster slayer (ua)|uaatrioofsubclasses|3", + "subclassfeature|slayer's eye|ranger (spell-less)|uamodifyingclasses|monster slayer (ua)|uaatrioofsubclasses|3", + "subclassfeature|slayer's eye|ranger||monster slayer (ua)|uaatrioofsubclasses|3", + "subclassfeature|slayer's mysticism|ranger (revised)|uatherangerrevised|monster slayer (ua)|uaatrioofsubclasses|3", + "subclassfeature|slayer's mysticism|ranger||monster slayer (ua)|uaatrioofsubclasses|3", + "subclassfeature|slayer's prey|ranger (revised)|uatherangerrevised|monster slayer|xge|3", + "subclassfeature|slayer's prey|ranger (spell-less)|uamodifyingclasses|monster slayer|xge|3", + "subclassfeature|slayer's prey|ranger||monster slayer|xge|3", + "subclassfeature|snap shot|fighter||sharpshooter (ua)|uafighter|18", + "subclassfeature|solidarity domain (psa)|cleric||solidarity (psa)|psa|1", + "subclassfeature|solidarity's action|cleric||solidarity (psa)|psa|1", + "subclassfeature|song of defense|wizard||bladesinging|tce|10", + "subclassfeature|song of victory|wizard||bladesinging|tce|14", + "subclassfeature|soothing words|bard||eloquence (ua)|uabardandpaladin|3", + "subclassfeature|sorrowful fate|bard||tragedy|tdcsr|3", + "subclassfeature|soul blades|rogue||soulknife (ua)|ua2020psionicoptionsrevisited|9", + "subclassfeature|soul blades|rogue||soulknife|tce|9", + "subclassfeature|soul knife|mystic|uathemysticclass|soul knife|uathemysticclass|1", + "subclassfeature|soul of deceit|rogue||mastermind|xge|17", + "subclassfeature|soul of lost ostoria|sorcerer||giant soul (ua)|uagiantsoulsorcerer|6", + "subclassfeature|soul of the forge|cleric||forge (ua)|uaclericdivinedomains|6", + "subclassfeature|soul of the forge|cleric||forge|xge|6", + "subclassfeature|soul of the raven|warlock||raven queen (ua)|uawarlockandwizard|6", + "subclassfeature|soul of the sea|sorcerer||sea (ua)|uasorcerer|1", + "subclassfeature|soul of vengeance|paladin||vengeance||15", + "subclassfeature|soulknife|rogue||soulknife (ua)|ua2020psionicoptionsrevisited|3", + "subclassfeature|soulknife|rogue||soulknife (ua)|uafighterroguewizard|3", + "subclassfeature|soulknife|rogue||soulknife|tce|3", + "subclassfeature|spectral defense|ranger (revised)|uatherangerrevised|horizon walker (ua)|uarangerandrogue|15", + "subclassfeature|spectral defense|ranger (revised)|uatherangerrevised|horizon walker|xge|15", + "subclassfeature|spectral defense|ranger (spell-less)|uamodifyingclasses|horizon walker (ua)|uarangerandrogue|15", + "subclassfeature|spectral defense|ranger (spell-less)|uamodifyingclasses|horizon walker|xge|15", + "subclassfeature|spectral defense|ranger||horizon walker (ua)|uarangerandrogue|15", + "subclassfeature|spectral defense|ranger||horizon walker|xge|15", + "subclassfeature|spectral form|mystic|uathemysticclass|awakened|uathemysticclass|14", + "subclassfeature|speech beyond the grave|druid||twilight (ua)|uadruid|6", + "subclassfeature|speech of the woods|druid||shepherd v2 (ua)|uarevisedclassoptions|2", + "subclassfeature|speech of the woods|druid||shepherd|xge|2", + "subclassfeature|spell bombardment|sorcerer||wild||18", + "subclassfeature|spell breaker|cleric||arcana|scag|6", + "subclassfeature|spell resistance|wizard||abjuration||14", + "subclassfeature|spell secrets|wizard||lore mastery (ua)|uawarlockandwizard|2", + "subclassfeature|spell thief|rogue||arcane trickster||17", + "subclassfeature|spellcasting|fighter||eldritch knight||3", + "subclassfeature|spellcasting|rogue||arcane trickster||3", + "subclassfeature|spiked retribution|barbarian||battlerager|scag|14", + "subclassfeature|spirit bond|druid||shepherd (ua)|uadruid|2", + "subclassfeature|spirit of the mountain|barbarian||juggernaut|tdcsr|3", + "subclassfeature|spirit projection|warlock||undead (ua)|ua2020subclassespt4|14", + "subclassfeature|spirit projection|warlock||undead|vrgr|14", + "subclassfeature|spirit seeker|barbarian||totem warrior||3", + "subclassfeature|spirit session|bard||spirits (ua)|ua2020subclassespt4|6", + "subclassfeature|spirit session|bard||spirits|vrgr|6", + "subclassfeature|spirit shield|barbarian||ancestral guardian|xge|6", + "subclassfeature|spirit totem|druid||shepherd v2 (ua)|uarevisedclassoptions|2", + "subclassfeature|spirit totem|druid||shepherd|xge|2", + "subclassfeature|spirit walker|barbarian||totem warrior||10", + "subclassfeature|spiritual focus|bard||spirits (ua)|ua2020subclassespt4|3", + "subclassfeature|spiritual focus|bard||spirits (ua)|ua2020subclassespt4|6", + "subclassfeature|spiritual focus|bard||spirits|vrgr|3", + "subclassfeature|split enchantment|wizard||enchantment||10", + "subclassfeature|spreading spores|druid||spores (ua)|uathreesubclasses|10", + "subclassfeature|spreading spores|druid||spores|tce|10", + "subclassfeature|stalker's dodge|ranger (revised)|uatherangerrevised|deep stalker conclave|uatherangerrevised|15", + "subclassfeature|stalker's dodge|ranger (spell-less)|uamodifyingclasses|deep stalker (ua)|ualightdarkunderdark|15", + "subclassfeature|stalker's dodge|ranger||deep stalker (ua)|ualightdarkunderdark|15", + "subclassfeature|stalker's fangs|ranger (ambuscade)|uaranger|stalker|uaranger|3", + "subclassfeature|stalker's flurry|ranger (revised)|uatherangerrevised|deep stalker conclave|uatherangerrevised|11", + "subclassfeature|stalker's flurry|ranger (revised)|uatherangerrevised|gloom stalker|xge|11", + "subclassfeature|stalker's flurry|ranger (spell-less)|uamodifyingclasses|deep stalker (ua)|ualightdarkunderdark|11", + "subclassfeature|stalker's flurry|ranger (spell-less)|uamodifyingclasses|gloom stalker|xge|11", + "subclassfeature|stalker's flurry|ranger||deep stalker (ua)|ualightdarkunderdark|11", + "subclassfeature|stalker's flurry|ranger||gloom stalker|xge|11", + "subclassfeature|stalker|ranger (ambuscade)|uaranger|stalker|uaranger|3", + "subclassfeature|stand against the tide|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|15", + "subclassfeature|stand against the tide|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|stand against the tide|ranger||hunter||15", + "subclassfeature|star flare|druid||stars (ua)|ua2020subclassespt3|14", + "subclassfeature|star map|druid||stars (ua)|ua2020subclassespt3|2", + "subclassfeature|star map|druid||stars|tce|2", + "subclassfeature|starry form|druid||stars (ua)|ua2020subclassespt3|2", + "subclassfeature|starry form|druid||stars|tce|2", + "subclassfeature|steady aim|fighter||sharpshooter (ua)|uafighter|3", + "subclassfeature|steady eye|rogue||inquisitive (ua)|uagothicheroes|9", + "subclassfeature|steady eye|rogue||inquisitive|xge|9", + "subclassfeature|steel defender|artificer|tce|battle smith|tce|3", + "subclassfeature|steel will|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|7", + "subclassfeature|steel will|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|steel will|ranger||hunter||7", + "subclassfeature|steps of night|cleric||twilight|tce|6", + "subclassfeature|steps of the brave|cleric||twilight (ua)|uaclericdruidwizard|6", + "subclassfeature|stone aegis|sorcerer||stone (ua)|uasorcerer|6", + "subclassfeature|stone sorcery (ua)|sorcerer||stone (ua)|uasorcerer|1", + "subclassfeature|stone's durability|sorcerer||stone (ua)|uasorcerer|1", + "subclassfeature|stone's edge|sorcerer||stone (ua)|uasorcerer|14", + "subclassfeature|stone: metal magic|sorcerer||stone (ua)|uasorcerer|1", + "subclassfeature|storm aura|barbarian||storm herald|xge|3", + "subclassfeature|storm guide|sorcerer||storm (ua)|uawaterborneadventures|6", + "subclassfeature|storm guide|sorcerer||storm|xge|6", + "subclassfeature|storm of claw and fangs|ranger (revised)|uatherangerrevised|beast conclave|uatherangerrevised|11", + "subclassfeature|storm of fury|barbarian||storm herald (ua)|uabarbarianprimalpaths|3", + "subclassfeature|storm of minions|ranger (revised)|uatherangerrevised|swarmkeeper (ua)|uafighterrangerrogue|15", + "subclassfeature|storm of minions|ranger (spell-less)|uamodifyingclasses|swarmkeeper (ua)|uafighterrangerrogue|15", + "subclassfeature|storm of minions|ranger||swarmkeeper (ua)|uafighterrangerrogue|15", + "subclassfeature|storm sorcery|sorcerer||storm (ua)|uawaterborneadventures|1", + "subclassfeature|storm sorcery|sorcerer||storm|xge|1", + "subclassfeature|storm soul|barbarian||storm herald (ua)|uabarbarianprimalpaths|6", + "subclassfeature|storm soul|barbarian||storm herald|xge|6", + "subclassfeature|storm's fury|sorcerer||storm (ua)|uawaterborneadventures|14", + "subclassfeature|storm's fury|sorcerer||storm|xge|14", + "subclassfeature|stormborn|cleric||tempest||17", + "subclassfeature|stormborn|sorcerer||storm (ua)|uawaterborneadventures|1", + "subclassfeature|stormy waters|paladin||open sea|tdcsr|15", + "subclassfeature|strength before death|fighter||samurai (ua)|uafighter|18", + "subclassfeature|strength before death|fighter||samurai|xge|18", + "subclassfeature|strength domain (psa)|cleric||strength (psa)|psa|1", + "subclassfeature|strength of mind|fighter||psychic warrior (ua)|uafighterroguewizard|7", + "subclassfeature|strength of the grave|sorcerer||shadow (ua)|ualightdarkunderdark|1", + "subclassfeature|strength of the grave|sorcerer||shadow|xge|1", + "subclassfeature|student of war|fighter||battle master||3", + "subclassfeature|sudden strike|rogue||scout (ua)|uarangerandrogue|17", + "subclassfeature|sudden strike|rogue||scout|xge|17", + "subclassfeature|summon wildfire spirit|druid||wildfire|tce|2", + "subclassfeature|summon wildfire|druid||wildfire (ua)|uaclericdruidwizard|2", + "subclassfeature|sun shield|monk||sun soul|xge|17", + "subclassfeature|superior artificer|wizard||artificer (ua)|uaeberron|10", + "subclassfeature|superior beast's defense|ranger (revised)|uatherangerrevised|beast conclave|uatherangerrevised|15", + "subclassfeature|superior critical|fighter||champion||15", + "subclassfeature|superior hunter's defense|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|15", + "subclassfeature|superior hunter's defense|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|superior hunter's defense|ranger||hunter||15", + "subclassfeature|superior mobility|rogue||scout (ua)|uarangerandrogue|9", + "subclassfeature|superior mobility|rogue||scout|xge|9", + "subclassfeature|superior teleportation|mystic|uathemysticclass|nomad|uathemysticclass|6", + "subclassfeature|supernatural defense|ranger (revised)|uatherangerrevised|monster slayer 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death|monk||long death|scag|3", + "subclassfeature|way of the open hand|monk||open hand||3", + "subclassfeature|way of the sun soul|monk||sun soul|xge|3", + "subclassfeature|way of tranquility|monk||tranquility (ua)|uamonk|3", + "subclassfeature|weapon bond|fighter||eldritch knight||3", + "subclassfeature|whirlwind attack|ranger (revised)|uatherangerrevised|hunter conclave|uatherangerrevised|11", + "subclassfeature|whirlwind attack|ranger (spell-less)|uamodifyingclasses|hunter||11", + "subclassfeature|whirlwind attack|ranger||hunter||11", + "subclassfeature|whispers of the dead|rogue||phantom (ua)|ua2020subclassesrevisited|3", + "subclassfeature|whispers of the dead|rogue||phantom|tce|3", + "subclassfeature|wholeness of body|monk||open hand||6", + "subclassfeature|wild magic surge|sorcerer||wild||1", + "subclassfeature|wild magic|sorcerer||wild||1", + "subclassfeature|wild surge|barbarian||wild magic|tce|3", + "subclassfeature|wild surge|barbarian||wild soul (ua)|uabarbarianandmonk|3", + "subclassfeature|wind soul|sorcerer||storm (ua)|uawaterborneadventures|18", + "subclassfeature|wind soul|sorcerer||storm|xge|18", + "subclassfeature|wind speaker|sorcerer||storm|xge|1", + "subclassfeature|wings unfurled|monk||ascendant dragon (ua)|ua2020subclassespt5|6", + "subclassfeature|wings unfurled|monk||ascendant dragon|ftd|6", + "subclassfeature|wire walk|warlock||ghost in the machine (ua)|uamodernmagic|6", + "subclassfeature|witherbloom adept|generic|generic|witherbloom (ua)|ua2021magesofstrixhaven|10", + "subclassfeature|witherbloom brew|generic|generic|witherbloom (ua)|ua2021magesofstrixhaven|6", + "subclassfeature|witherbloom spells|generic|generic|witherbloom (ua)|ua2021magesofstrixhaven|1", + "subclassfeature|withering vortex|generic|generic|witherbloom (ua)|ua2021magesofstrixhaven|14", + "subclassfeature|wizardly quill|wizard||scribes (ua)|ua2020subclassesrevisited|2", + "subclassfeature|wizardly quill|wizard||scribes|tce|2", + "subclassfeature|wolf|barbarian||totem warrior||14", + "subclassfeature|wolf|barbarian||totem warrior||3", + "subclassfeature|wolf|barbarian||totem warrior||6", + "subclassfeature|word of power|generic|generic|silverquill (ua)|ua2021magesofstrixhaven|14", + "subclassfeature|words of terror|bard||whispers|xge|3", + "subclassfeature|wrath of the storm|cleric||tempest||1", + "subclassfeature|writhing tide|ranger (revised)|uatherangerrevised|swarmkeeper (ua)|uafighterrangerrogue|7", + "subclassfeature|writhing tide|ranger (revised)|uatherangerrevised|swarmkeeper|tce|7", + "subclassfeature|writhing tide|ranger (spell-less)|uamodifyingclasses|swarmkeeper (ua)|uafighterrangerrogue|7", + "subclassfeature|writhing tide|ranger (spell-less)|uamodifyingclasses|swarmkeeper|tce|7", + "subclassfeature|writhing tide|ranger||swarmkeeper (ua)|uafighterrangerrogue|7", + "subclassfeature|writhing tide|ranger||swarmkeeper|tce|7", + "subclassfeature|your psionic focus|wizard||psionics (ua)|uafighterroguewizard|2", + "subclassfeature|zeal domain (psa)|cleric||zeal (psa)|psa|1", + "subclassfeature|zealous focus|barbarian||zealot (ua)|uabarbarianprimalpaths|6", + "subclassfeature|zealous presence|barbarian||zealot (ua)|uabarbarianprimalpaths|10", + "subclassfeature|zealous presence|barbarian||zealot|xge|10", + "subclass|aberrant mind (ua)|sorcerer|phb|uasorcererandwarlock", + "subclass|aberrant mind|sorcerer|phb|tce", + "subclass|alchemist|artificer (revisited)|uaartificerrevisited|", + "subclass|alchemist|artificer|tce|", + "subclass|alchemist|artificer|uaartificer|", + "subclass|ambition domain (psa)|cleric|phb|psa", + "subclass|arcana domain|cleric|phb|scag", + "subclass|arcane archer (ua)|fighter|phb|uafighter", + "subclass|arcane archer v2 (ua)|fighter|phb|uarevisedsubclasses", + "subclass|arcane archer|fighter|phb|xge", + "subclass|arcane trickster|rogue|phb|", + "subclass|archivist|artificer (revisited)|uaartificerrevisited|", + "subclass|armorer (ua)|artificer|tce|ua2020subclassespt3", + "subclass|armorer|artificer|tce|", + "subclass|artificer (ua)|wizard|phb|uaeberron", + "subclass|artillerist|artificer (revisited)|uaartificerrevisited|", + "subclass|artillerist|artificer|tce|", + "subclass|assassin|rogue|phb|", + "subclass|battle master|fighter|phb|", + "subclass|battle smith|artificer (revisited)|uaartificerrevisited|", + "subclass|battle smith|artificer|tce|", + "subclass|beast conclave|ranger (revised)|uatherangerrevised|", + "subclass|beast master|ranger (spell-less)|uamodifyingclasses|phb", + "subclass|beast master|ranger|phb|", + "subclass|bladesinging|wizard|phb|tce", + "subclass|blood domain|cleric|phb|tdcsr", + "subclass|blood magic|wizard|phb|tdcsr", + "subclass|brute (ua)|fighter|phb|uathreesubclasses", + "subclass|cavalier (ua)|fighter|phb|uakitsofold", + "subclass|cavalier v2 (ua)|fighter|phb|uarevisedclassoptions", + "subclass|cavalier|fighter|phb|xge", + "subclass|champion|fighter|phb|", + "subclass|chronurgy magic|wizard|phb|egw", + "subclass|circle of dreams (ua)|druid|phb|uadruid", + "subclass|circle of dreams|druid|phb|xge", + "subclass|circle of spores (ua)|druid|phb|uathreesubclasses", + "subclass|circle of spores|druid|phb|tce", + "subclass|circle of stars|druid|phb|tce", + "subclass|circle of the blighted|druid|phb|tdcsr", + "subclass|circle of the land|druid|phb|", + "subclass|circle of the moon|druid|phb|", + "subclass|circle of the primeval (ua)|druid|phb|ua2022giantoptions", + "subclass|circle of the shepherd (ua)|druid|phb|uadruid", + "subclass|circle of the shepherd v2 (ua)|druid|phb|uarevisedclassoptions", + "subclass|circle of the shepherd|druid|phb|xge", + "subclass|circle of the stars (ua)|druid|phb|ua2020subclassespt3", + "subclass|circle of twilight (ua)|druid|phb|uadruid", + "subclass|circle of wildfire (ua)|druid|phb|uaclericdruidwizard", + "subclass|circle of wildfire|druid|phb|tce", + "subclass|city domain (ua)|cleric|phb|uamodernmagic", + "subclass|clockwork soul (ua)|sorcerer|phb|ua2020subclassespt2", + "subclass|clockwork soul|sorcerer|phb|tce", + "subclass|college of creation (ua)|bard|phb|ua2020subclassespt2", + "subclass|college of creation|bard|phb|tce", + "subclass|college of eloquence (ua)|bard|phb|uabardandpaladin", + "subclass|college of eloquence|bard|phb|tce", + "subclass|college of glamour (ua)|bard|phb|uabardbardcolleges", + "subclass|college of glamour|bard|phb|xge", + "subclass|college of lore|bard|phb|", + "subclass|college of satire (ua)|bard|phb|uakitsofold", + "subclass|college of spirits (ua)|bard|phb|ua2020subclassespt4", + "subclass|college of spirits|bard|phb|vrgr", + "subclass|college of swords (ua)|bard|phb|uakitsofold", + "subclass|college of swords v2 (ua)|bard|phb|uarevisedsubclasses", + "subclass|college of swords|bard|phb|xge", + "subclass|college of tragedy|bard|phb|tdcsr", + "subclass|college of valor|bard|phb|", + "subclass|college of whispers (ua)|bard|phb|uabardbardcolleges", + "subclass|college of whispers|bard|phb|xge", + "subclass|death domain|cleric|phb|dmg", + "subclass|deep stalker (ua)|ranger (spell-less)|uamodifyingclasses|ualightdarkunderdark", + "subclass|deep stalker (ua)|ranger|phb|ualightdarkunderdark", + "subclass|deep stalker conclave|ranger (revised)|uatherangerrevised|", + "subclass|divine soul|sorcerer|phb|xge", + "subclass|draconic bloodline|sorcerer|phb|", + "subclass|drakewarden (ua)|ranger (revised)|uatherangerrevised|ua2020subclassespt5", + "subclass|drakewarden (ua)|ranger (spell-less)|uamodifyingclasses|ua2020subclassespt5", + "subclass|drakewarden (ua)|ranger|phb|ua2020subclassespt5", + "subclass|drakewarden|ranger (revised)|uatherangerrevised|ftd", + "subclass|drakewarden|ranger (spell-less)|uamodifyingclasses|ftd", + "subclass|drakewarden|ranger|phb|ftd", + "subclass|echo knight|fighter|phb|egw", + "subclass|eldritch knight|fighter|phb|", + "subclass|fate domain (ua)|cleric|phb|ua2022wondersofthemultiverse", + "subclass|favored soul (ua)|sorcerer|phb|uamodifyingclasses", + "subclass|favored soul v2 (ua)|sorcerer|phb|uasorcerer", + "subclass|favored soul v3 (ua)|sorcerer|phb|uarevisedsubclasses", + "subclass|fey wanderer (ua)|ranger (revised)|uatherangerrevised|ua2020subclassespt3", + "subclass|fey wanderer (ua)|ranger (spell-less)|uamodifyingclasses|ua2020subclassespt3", + "subclass|fey wanderer (ua)|ranger|phb|ua2020subclassespt3", + "subclass|fey wanderer|ranger (revised)|uatherangerrevised|tce", + "subclass|fey wanderer|ranger (spell-less)|uamodifyingclasses|tce", + "subclass|fey wanderer|ranger|phb|tce", + "subclass|forge domain (ua)|cleric|phb|uaclericdivinedomains", + "subclass|forge domain|cleric|phb|xge", + "subclass|ghost in the machine (ua)|warlock|phb|uamodernmagic", + "subclass|giant soul (ua)|sorcerer|phb|uagiantsoulsorcerer", + "subclass|gloom stalker|ranger (revised)|uatherangerrevised|xge", + "subclass|gloom stalker|ranger (spell-less)|uamodifyingclasses|xge", + "subclass|gloom stalker|ranger|phb|xge", + "subclass|grave domain (ua)|cleric|phb|uaclericdivinedomains", + "subclass|grave domain|cleric|phb|xge", + "subclass|graviturgy magic|wizard|phb|egw", + "subclass|guardian|ranger (ambuscade)|uaranger|", + "subclass|gunsmith|artificer|uaartificer|", + "subclass|horizon walker (ua)|ranger (revised)|uatherangerrevised|uarangerandrogue", + "subclass|horizon walker (ua)|ranger (spell-less)|uamodifyingclasses|uarangerandrogue", + "subclass|horizon walker (ua)|ranger|phb|uarangerandrogue", + "subclass|horizon walker|ranger (revised)|uatherangerrevised|xge", + "subclass|horizon walker|ranger (spell-less)|uamodifyingclasses|xge", + "subclass|horizon walker|ranger|phb|xge", + "subclass|hunter conclave|ranger (revised)|uatherangerrevised|", + "subclass|hunter|ranger (spell-less)|uamodifyingclasses|phb", + "subclass|hunter|ranger|phb|", + "subclass|inquisitive (ua)|rogue|phb|uagothicheroes", + "subclass|inquisitive|rogue|phb|xge", + "subclass|knight (ua)|fighter|phb|uafighter", + "subclass|knowledge domain (psa)|cleric|phb|psa", + "subclass|knowledge domain|cleric|phb|", + "subclass|life domain|cleric|phb|", + "subclass|light domain|cleric|phb|", + "subclass|lore mastery (ua)|wizard|phb|uawarlockandwizard", + "subclass|love domain (ua)|cleric|phb|ua2020subclassespt2", + "subclass|lunar magic (ua)|sorcerer|phb|ua2022heroesofkrynn", + "subclass|lunar sorcery|sorcerer|phb|dsotdq", + "subclass|mage of lorehold (ua)|bard|phb|ua2021magesofstrixhaven", + "subclass|mage of lorehold (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|mage of lorehold (ua)|warlock|phb|ua2021magesofstrixhaven", + "subclass|mage of lorehold (ua)|wizard|phb|ua2021magesofstrixhaven", + "subclass|mage of prismari (ua)|druid|phb|ua2021magesofstrixhaven", + "subclass|mage of prismari (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|mage of prismari (ua)|sorcerer|phb|ua2021magesofstrixhaven", + "subclass|mage of prismari (ua)|wizard|phb|ua2021magesofstrixhaven", + "subclass|mage of quandrix (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|mage of quandrix (ua)|sorcerer|phb|ua2021magesofstrixhaven", + "subclass|mage of quandrix (ua)|wizard|phb|ua2021magesofstrixhaven", + "subclass|mage of silverquill (ua)|bard|phb|ua2021magesofstrixhaven", + "subclass|mage of silverquill (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|mage of silverquill (ua)|warlock|phb|ua2021magesofstrixhaven", + "subclass|mage of silverquill (ua)|wizard|phb|ua2021magesofstrixhaven", + "subclass|mage of witherbloom (ua)|druid|phb|ua2021magesofstrixhaven", + "subclass|mage of witherbloom (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|mage of witherbloom (ua)|warlock|phb|ua2021magesofstrixhaven", + "subclass|mastermind|rogue|phb|xge", + "subclass|monster hunter (ua)|fighter|phb|uagothicheroes", + "subclass|monster slayer (ua)|ranger (revised)|uatherangerrevised|uaatrioofsubclasses", + "subclass|monster slayer (ua)|ranger (spell-less)|uamodifyingclasses|uaatrioofsubclasses", + "subclass|monster slayer (ua)|ranger|phb|uaatrioofsubclasses", + "subclass|monster slayer|ranger (revised)|uatherangerrevised|xge", + "subclass|monster slayer|ranger (spell-less)|uamodifyingclasses|xge", + "subclass|monster slayer|ranger|phb|xge", + "subclass|moon domain|cleric|phb|tdcsr", + "subclass|nature domain|cleric|phb|", + "subclass|oath of conquest (ua)|paladin|phb|uapaladin", + "subclass|oath of conquest v2 (ua)|paladin|phb|uarevisedclassoptions", + "subclass|oath of conquest|paladin|phb|xge", + "subclass|oath of devotion|paladin|phb|", + "subclass|oath of glory|paladin|phb|tce", + "subclass|oath of heroism (ua)|paladin|phb|uabardandpaladin", + "subclass|oath of redemption (ua)|paladin|phb|uaatrioofsubclasses", + "subclass|oath of redemption|paladin|phb|xge", + "subclass|oath of the ancients|paladin|phb|", + "subclass|oath of the crown|paladin|phb|scag", + "subclass|oath of the open sea|paladin|phb|tdcsr", + "subclass|oath of the watchers (ua)|paladin|phb|ua2020subclassespt1", + "subclass|oath of the watchers|paladin|phb|tce", + "subclass|oath of treachery (ua)|paladin|phb|uapaladin", + "subclass|oath of vengeance|paladin|phb|", + "subclass|oathbreaker|paladin|phb|dmg", + "subclass|onomancy (ua)|wizard|phb|uaclericdruidwizard", + "subclass|order domain (ua)|cleric|phb|uaorderdomain", + "subclass|order domain|cleric|phb|tce", + "subclass|order of scribes (ua)|wizard|phb|ua2020subclassesrevisited", + "subclass|order of scribes|wizard|phb|tce", + "subclass|order of the avatar|mystic|uathemysticclass|", + "subclass|order of the awakened|mystic|uathemysticclass|", + "subclass|order of the immortal|mystic|uathemysticclass|", + "subclass|order of the nomad|mystic|uathemysticclass|", + "subclass|order of the soul knife|mystic|uathemysticclass|", + "subclass|order of the wu jen|mystic|uathemysticclass|", + "subclass|path of the ancestral guardian (ua)|barbarian|phb|uabarbarianprimalpaths", + "subclass|path of the ancestral guardian v2 (ua)|barbarian|phb|uarevisedsubclasses", + "subclass|path of the ancestral guardian|barbarian|phb|xge", + "subclass|path of the battlerager|barbarian|phb|scag", + "subclass|path of the beast (ua)|barbarian|phb|ua2020subclassespt1", + "subclass|path of the beast|barbarian|phb|tce", + "subclass|path of the berserker|barbarian|phb|", + "subclass|path of the giant (ua)|barbarian|phb|ua2022giantoptions", + "subclass|path of the giant|barbarian|phb|bgg", + "subclass|path of the juggernaut|barbarian|phb|tdcsr", + "subclass|path of the storm herald (ua)|barbarian|phb|uabarbarianprimalpaths", + "subclass|path of the storm herald|barbarian|phb|xge", + "subclass|path of the totem warrior|barbarian|phb|", + "subclass|path of the wild soul (ua)|barbarian|phb|uabarbarianandmonk", + "subclass|path of the zealot (ua)|barbarian|phb|uabarbarianprimalpaths", + "subclass|path of the zealot|barbarian|phb|xge", + "subclass|path of wild magic|barbarian|phb|tce", + "subclass|peace domain|cleric|phb|tce", + "subclass|phantom (ua)|rogue|phb|ua2020subclassesrevisited", + "subclass|phantom|rogue|phb|tce", + "subclass|phoenix sorcery (ua)|sorcerer|phb|uasorcerer", + "subclass|primeval guardian (ua)|ranger (revised)|uatherangerrevised|uarangerandrogue", + "subclass|primeval guardian (ua)|ranger (spell-less)|uamodifyingclasses|uarangerandrogue", + "subclass|primeval guardian (ua)|ranger|phb|uarangerandrogue", + "subclass|protection domain (ua)|cleric|phb|uaclericdivinedomains", + "subclass|psi knight (ua)|fighter|phb|ua2020psionicoptionsrevisited", + "subclass|psi warrior|fighter|phb|tce", + "subclass|psionic soul (ua)|sorcerer|phb|ua2020psionicoptionsrevisited", + "subclass|psionics (ua)|wizard|phb|uafighterroguewizard", + "subclass|psychic warrior (ua)|fighter|phb|uafighterroguewizard", + "subclass|purple dragon knight (banneret)|fighter|phb|scag", + "subclass|pyromancer (psk)|sorcerer|phb|psk", + "subclass|rune knight (ua)|fighter|phb|uafighterrangerrogue", + "subclass|rune knight|fighter|phb|tce", + "subclass|runechild|sorcerer|phb|tdcsr", + "subclass|runecrafter (ua)|wizard|phb|ua2022giantoptions", + "subclass|samurai (ua)|fighter|phb|uafighter", + "subclass|samurai|fighter|phb|xge", + "subclass|school of abjuration|wizard|phb|", + "subclass|school of conjuration|wizard|phb|", + "subclass|school of divination|wizard|phb|", + "subclass|school of enchantment|wizard|phb|", + "subclass|school of evocation|wizard|phb|", + "subclass|school of illusion|wizard|phb|", + "subclass|school of invention (ua)|wizard|phb|uathreesubclasses", + "subclass|school of necromancy|wizard|phb|", + "subclass|school of transmutation|wizard|phb|", + "subclass|scout (ua)|fighter|phb|uakitsofold", + "subclass|scout (ua)|rogue|phb|uarangerandrogue", + "subclass|scout|rogue|phb|xge", + "subclass|sea sorcery (ua)|sorcerer|phb|uasorcerer", + "subclass|seeker|ranger (ambuscade)|uaranger|", + "subclass|shadow (ua)|sorcerer|phb|ualightdarkunderdark", + "subclass|shadow magic|sorcerer|phb|xge", + "subclass|sharpshooter (ua)|fighter|phb|uafighter", + "subclass|solidarity domain (psa)|cleric|phb|psa", + "subclass|soulknife (ua)|rogue|phb|ua2020psionicoptionsrevisited", + "subclass|soulknife (ua)|rogue|phb|uafighterroguewizard", + "subclass|soulknife|rogue|phb|tce", + "subclass|stalker|ranger (ambuscade)|uaranger|", + "subclass|stone sorcery (ua)|sorcerer|phb|uasorcerer", + "subclass|storm sorcery (ua)|sorcerer|phb|uawaterborneadventures", + "subclass|storm sorcery|sorcerer|phb|xge", + "subclass|strength domain (psa)|cleric|phb|psa", + "subclass|swarmkeeper (ua)|ranger (revised)|uatherangerrevised|uafighterrangerrogue", + "subclass|swarmkeeper (ua)|ranger (spell-less)|uamodifyingclasses|uafighterrangerrogue", + "subclass|swarmkeeper (ua)|ranger|phb|uafighterrangerrogue", + "subclass|swarmkeeper|ranger (revised)|uatherangerrevised|tce", + "subclass|swarmkeeper|ranger (spell-less)|uamodifyingclasses|tce", + "subclass|swarmkeeper|ranger|phb|tce", + "subclass|swashbuckler|rogue|phb|xge", + "subclass|technomancy (ua)|wizard|phb|uamodernmagic", + "subclass|tempest domain|cleric|phb|", + "subclass|the archfey|warlock|phb|", + "subclass|the celestial (ua)|warlock|phb|uarevisedclassoptions", + "subclass|the celestial|warlock|phb|xge", + "subclass|the fathomless|warlock|phb|tce", + "subclass|the fiend|warlock|phb|", + "subclass|the genie (ua)|warlock|phb|ua2020subclassesrevisited", + "subclass|the genie|warlock|phb|tce", + "subclass|the great old one|warlock|phb|", + "subclass|the hexblade (ua)|warlock|phb|uawarlockandwizard", + "subclass|the hexblade|warlock|phb|xge", + "subclass|the lurker in the deep (ua)|warlock|phb|uasorcererandwarlock", + "subclass|the noble genie (ua)|warlock|phb|ua2020subclassespt1", + "subclass|the raven queen (ua)|warlock|phb|uawarlockandwizard", + "subclass|the revived (ua)|rogue|phb|uafighterrangerrogue", + "subclass|the seeker (ua)|warlock|phb|uathefaithful", + "subclass|the undead (ua)|warlock|phb|ua2020subclassespt4", + "subclass|the undead|warlock|phb|vrgr", + "subclass|the undying light (ua)|warlock|phb|ualightdarkunderdark", + "subclass|the undying|warlock|phb|scag", + "subclass|theurgy (ua)|wizard|phb|uawizardrevisited", + "subclass|thief|rogue|phb|", + "subclass|trickery domain|cleric|phb|", + "subclass|twilight domain (ua)|cleric|phb|uaclericdruidwizard", + "subclass|twilight domain|cleric|phb|tce", + "subclass|unity domain (ua)|cleric|phb|ua2020subclassespt2", + "subclass|war domain|cleric|phb|", + "subclass|war magic (ua)|wizard|phb|uawizardrevisited", + "subclass|war magic|wizard|phb|xge", + "subclass|way of mercy (ua)|monk|phb|ua2020subclassespt1", + "subclass|way of mercy|monk|phb|tce", + "subclass|way of shadow|monk|phb|", + "subclass|way of the ascendant dragon (ua)|monk|phb|ua2020subclassespt5", + "subclass|way of the ascendant dragon|monk|phb|ftd", + "subclass|way of the astral self (ua)|monk|phb|uabarbarianandmonk", + "subclass|way of the astral self|monk|phb|tce", + "subclass|way of the cobalt soul|monk|phb|tdcsr", + "subclass|way of the drunken master (ua)|monk|phb|uaatrioofsubclasses", + "subclass|way of the drunken master|monk|phb|xge", + "subclass|way of the four elements|monk|phb|", + "subclass|way of the kensei (ua)|monk|phb|uamonk", + "subclass|way of the kensei v2 (ua)|monk|phb|uarevisedsubclasses", + "subclass|way of the kensei|monk|phb|xge", + "subclass|way of the long death|monk|phb|scag", + "subclass|way of the open hand|monk|phb|", + "subclass|way of the sun soul|monk|phb|xge", + "subclass|way of tranquility (ua)|monk|phb|uamonk", + "subclass|wild magic|sorcerer|phb|", + "subclass|zeal domain (psa)|cleric|phb|psa", + "subrace|aasimar (fallen)|aasimar|vgm", + "subrace|aasimar (protector)|aasimar|vgm", + "subrace|aasimar (scourge)|aasimar|vgm", + "subrace|aven (hawk-headed)|aven|psa", + "subrace|aven (ibis-headed)|aven|psa", + "subrace|dragonborn (draconblood)|dragonborn|phb", + "subrace|dragonborn (ravenite)|dragonborn|phb", + "subrace|dwarf (duergar)|dwarf|phb", + "subrace|dwarf (hill)|dwarf|phb", + "subrace|dwarf (mark of warding)|dwarf|phb", + "subrace|dwarf (mountain)|dwarf|phb", + "subrace|elf (avariel)|elf|phb", + "subrace|elf (drow)|elf|phb", + "subrace|elf (eladrin)|elf|phb", + "subrace|elf (grugach)|elf|phb", + "subrace|elf (high)|elf|phb", + "subrace|elf (high; aereni)|elf|phb", + "subrace|elf (high; valenar)|elf|phb", + "subrace|elf (mark of shadow)|elf|phb", + "subrace|elf (pallid)|elf|phb", + "subrace|elf (sea)|elf|phb", + "subrace|elf (shadar-kai)|elf|phb", + "subrace|elf (wood)|elf|phb", + "subrace|elf (wood; aereni)|elf|phb", + "subrace|elf (wood; valenar)|elf|phb", + "subrace|genasi (air)|genasi|eepc", + "subrace|genasi (air)|genasi|mpmm", + "subrace|genasi (earth)|genasi|eepc", + "subrace|genasi (earth)|genasi|mpmm", + "subrace|genasi (fire)|genasi|eepc", + "subrace|genasi (fire)|genasi|mpmm", + "subrace|genasi (water)|genasi|eepc", + "subrace|genasi (water)|genasi|mpmm", + "subrace|gith (githyanki)|gith|mtf", + "subrace|gith (githyanki)|gith|uaeladrinandgith", + "subrace|gith (githzerai)|gith|mtf", + "subrace|gith (githzerai)|gith|uaeladrinandgith", + "subrace|gnome (deep)|gnome|phb", + "subrace|gnome (deep/svirfneblin)|gnome|phb", + "subrace|gnome (forest)|gnome|phb", + "subrace|gnome (mark of scribing)|gnome|phb", + "subrace|gnome (rock)|gnome|phb", + "subrace|goblin (ixalan)|goblin|psz", + "subrace|goblin (zendikar; grotag tribe)|goblin|psz", + "subrace|goblin (zendikar; lavastep tribe)|goblin|psz", + "subrace|goblin (zendikar; tuktuk tribe)|goblin|psz", + "subrace|half-elf (variant; aquatic elf descent)|half-elf|phb", + "subrace|half-elf (variant; drow descent)|half-elf|phb", + "subrace|half-elf (variant; mark of detection)|half-elf|phb", + "subrace|half-elf (variant; mark of storm)|half-elf|phb", + "subrace|half-elf (variant; moon elf or sun elf descent)|half-elf|phb", + "subrace|half-elf (variant; wood elf descent)|half-elf|phb", + "subrace|half-orc (variant; mark of finding)|half-orc|phb", + "subrace|halfling (ghostwise)|halfling|phb", + "subrace|halfling (lightfoot)|halfling|phb", + "subrace|halfling (lotusden)|halfling|phb", + "subrace|halfling (mark of healing)|halfling|phb", + "subrace|halfling (mark of hospitality)|halfling|phb", + "subrace|halfling (stout)|halfling|phb", + "subrace|human (keldon)|human|phb", + "subrace|human (mark of handling)|human|phb", + "subrace|human (mark of making)|human|phb", + "subrace|human (mark of passage)|human|phb", + "subrace|human (mark of sentinel)|human|phb", + "subrace|human (variant)|human|phb", + "subrace|human (variant; mark of finding)|human|phb", + "subrace|merfolk (ixalan; blue)|merfolk|psz", + "subrace|merfolk (ixalan; green)|merfolk|psz", + "subrace|merfolk (zendikar; cosi creed)|merfolk|psz", + "subrace|merfolk (zendikar; emeria creed)|merfolk|psz", + "subrace|merfolk (zendikar; ula creed)|merfolk|psz", + "subrace|shifter (beasthide)|shifter|erlw", + "subrace|shifter (beasthide)|shifter|uaeberron", + "subrace|shifter (beasthide)|shifter|uaracesofeberron", + "subrace|shifter (cliffwalk)|shifter|uaeberron", + "subrace|shifter (longstride)|shifter|uaeberron", + "subrace|shifter (longtooth)|shifter|erlw", + "subrace|shifter (longtooth)|shifter|uaeberron", + "subrace|shifter (longtooth)|shifter|uaracesofeberron", + "subrace|shifter (razorclaw)|shifter|uaeberron", + "subrace|shifter (swiftstride)|shifter|erlw", + "subrace|shifter (swiftstride)|shifter|uaracesofeberron", + "subrace|shifter (wildhunt)|shifter|erlw", + "subrace|shifter (wildhunt)|shifter|uaeberron", + "subrace|shifter (wildhunt)|shifter|uaracesofeberron", + "subrace|tiefling (abyssal)|tiefling|phb", + "subrace|tiefling (asmodeus)|tiefling|phb", + "subrace|tiefling (baalzebul)|tiefling|phb", + "subrace|tiefling (dispater)|tiefling|phb", + "subrace|tiefling (fierna)|tiefling|phb", + "subrace|tiefling (glasya)|tiefling|phb", + "subrace|tiefling (levistus)|tiefling|phb", + "subrace|tiefling (mammon)|tiefling|phb", + "subrace|tiefling (mephistopheles)|tiefling|phb", + "subrace|tiefling (variant; devil's tongue)|tiefling|phb", + "subrace|tiefling (variant; hellfire)|tiefling|phb", + "subrace|tiefling (variant; infernal legacy)|tiefling|phb", + "subrace|tiefling (variant; winged)|tiefling|phb", + "subrace|tiefling (zariel)|tiefling|phb", + "subrace|vampire (ixalan)|vampire|psz", + "subrace|vampire (zendikar)|vampire|psz", + "subrace|warforged (envoy)|warforged|uaracesofeberron", + "subrace|warforged (juggernaut)|warforged|uaracesofeberron", + "subrace|warforged (skirmisher)|warforged|uaracesofeberron", + "tablegroup|adventuring options; firearms|dmg", + "tablegroup|background; i became...|xge", + "tablegroup|charisma check; conversation reaction|dmg", + "tablegroup|class training; i became...|xge", + "tablegroup|deities of eberron|phb", + "tablegroup|devil customization tables|mtf", + "tablegroup|dm screen; encounter distance|screen", + "tablegroup|dm screen; name generator|screen", + "tablegroup|ideals|dmg", + "tablegroup|psychic wind|dmg", + "tablegroup|roleplaying gnolls and cultists of yeenoghu|vgm", + "tablegroup|speed factor initiative modifiers|dmg", + "tablegroup|treasure hoard: challenge 0—4|dmg", + "tablegroup|treasure hoard: challenge 11—16|dmg", + "tablegroup|treasure hoard: challenge 17+|dmg", + "tablegroup|treasure hoard: challenge 5—10|dmg", + "table|1,000 gp gemstones|dmg", + "table|10 gp gemstones|dmg", + "table|100 gp gemstones|dmg", + "table|2,500 gp art objects|dmg", + "table|2,500 gp art objects|psx", + "table|25 gp art objects|bgg", + "table|25 gp art objects|dmg", + "table|25 gp art objects|psx", + "table|250 gp art objects|bgg", + "table|250 gp art objects|dmg", + "table|250 gp art objects|psx", + "table|5,000 gp gemstones|dmg", + "table|50 gp gemstones|dmg", + "table|500 gp gemstones|dmg", + "table|7,500 gp art objects|dmg", + "table|7,500 gp art objects|psx", + "table|750 gp art objects|dmg", + "table|750 gp art objects|psx", + "table|a dragon's curse; breaking a hoard curse|ftd", + "table|a dragon's curse; hoard curse effects|ftd", + "table|a sample pantheon; dawn war deities|dmg", + "table|abandoned temple adventures|mot", + "table|abandoned temple condition|mot", + "table|abandoned temple villains|mot", + "table|ability check proficiency by class|dmg", + "table|ability checks; typical difficulty classes|phb", + "table|ability checks|dmg", + "table|ability scores and modifiers|phb", + "table|ability scores and modifiers|rmr", + "table|above and below sharn: important districts|erlw", + "table|above and below sharn: noteworthy locations|erlw", + "table|academy contact|tce", + "table|academy factotum roles|tce", + "table|academy quests|tce", + "table|academy type|tce", + "table|adjudicating areas of effect; targets in areas of effect|dmg", + "table|adult dragons; adult dragon goals|ftd", + "table|adventurer's guild arcane secrets|mabjov", + "table|adventurers' guild contacts; guild contacts|erlw", + "table|adventures and encounters; mournland adventure hooks|erlw", + "table|adventures in sharn; life in the city|erlw", + "table|adventures in the carnival; carnival adventures|vrgr", + "table|adventures; darklord connections|vrgr", + "table|adventures; darklord interactions|vrgr", + "table|adventuring gear; container capacity|phb", + "table|adventuring gear|phb", + "table|adventuring gear|rmr", + "table|against the giants|bgg", + "table|age; ancient behaviors|bgg", + "table|age; life spans|bgg", + "table|agora adventures|mot", + "table|agora villains|mot", + "table|air envelopes of creatures|aag", + "table|alchemist's insight; where you first dabbled in alchemy|ai", + "table|alien artifacts; aberrant evidence|vrgr", + "table|amethyst dragon adventures; amethyst dragon adventure hooks|ftd", + "table|amethyst dragon treasures; amethyst dragon art objects|ftd", + "table|amphitheater adventures|mot", + "table|amphitheater villains|mot", + "table|ancient being contact|tce", + "table|ancient being operative roles|tce", + "table|ancient being quests|tce", + "table|ancient being|tce", + "table|animals are everywhere; urban beast friends|ai", + "table|appendix b: adventure hooks; adventure hooks|bgg", + "table|appendix: planeswalkers and the multiverse|psa", + "table|arcane workshop adventures|erlw", + "table|archfey's personality|dod", + "table|archfey's presentation|dod", + "table|arctic encounters (levels 11—16)|xge", + "table|arctic encounters (levels 17—20)|xge", + "table|arctic encounters (levels 1—4)|xge", + "table|arctic encounters (levels 5—10)|xge", + "table|arena adventures|mot", + "table|arena villains|mot", + "table|aristocrat contact|tce", + "table|aristocrat quests|tce", + "table|aristocrat retainer roles|tce", + "table|aristocrat types|tce", + "table|armor and shields; armor|phb", + "table|arms of the betrayers destruction|egw", + "table|arrester station adventures|ggr", + "table|artifact properties; major beneficial properties|dmg", + "table|artifact properties; major detrimental properties|dmg", + "table|artifact properties; minor beneficial properties|dmg", + "table|artifact properties; minor detrimental properties|dmg", + "table|artifacts; weapons of the gods adventures|mot", + "table|ascetic business practices; commercial monasteries|ai", + "table|assault or invasion; invading forces|dmg", + "table|assign hit dice; hit dice by size|dmg", + "table|astral campaigns; first adventure|aag", + "table|astral color pools|dmg", + "table|astral fishing; fishing|aag", + "table|astral sea encounters|bam", + "table|at sea encounters|dmg", + "table|athreos's divine schemes|mot", + "table|athreos's monsters|mot", + "table|athreos's quests|mot", + "table|athreos's villains|mot", + "table|aurum missions|erlw", + "table|aurum npcs|erlw", + "table|automatons and vehicles|psk", + "table|azorius character goals; azorius assignments|ggr", + "table|azorius creatures|ggr", + "table|azorius items|ggr", + "table|azorius npcs|ggr", + "table|azorius villains|ggr", + "table|backstory; ally and rival identities|egw", + "table|backstory; ally relationships|egw", + "table|backstory; backgrounds|egw", + "table|backstory; eastern wynandir settlements|egw", + "table|backstory; family relationships|egw", + "table|backstory; family size (city)|egw", + "table|backstory; family size (village)|egw", + "table|backstory; fateful moments|egw", + "table|backstory; favorite foods (eastern wynandir)|egw", + "table|backstory; favorite foods (greying wildlands)|egw", + "table|backstory; favorite foods (menagerie coast)|egw", + "table|backstory; favorite foods (western wynandir)|egw", + "table|backstory; greying wildlands settlements|egw", + "table|backstory; homelands|egw", + "table|backstory; marrow valley settlements|egw", + "table|backstory; menagerie coast settlements|egw", + "table|backstory; mysterious secrets|egw", + "table|backstory; rival relationships|egw", + "table|backstory; zemni fields settlements|egw", + "table|bands|bgg", + "table|barbarian style|ai", + "table|barbarian|ggr", + "table|bard or cleric; suggested bonds|psd", + "table|bard or cleric; suggested ideals|psd", + "table|bard|ggr", + "table|barovia adventures|vrgr", + "table|baseline costs|ai", + "table|becoming lost; wilderness navigation|dmg", + "table|beholder names|vgm", + "table|beholder pets|vgm", + "table|benalish quests|psd", + "table|benalish sites|psd", + "table|benalish villains|psd", + "table|beneficial manifestations|aitfr-avt", + "table|benefits of renown; loyalist benefits|vrgr", + "table|benefits of renown; rebel benefits|vrgr", + "table|bestiary; creatures by challenge rating|vrgr", + "table|betrayer gods|egw", + "table|betrayer gods|tdcsr", + "table|beyond 1st level; character advancement|phb", + "table|beyond barovia; lost tatyana|vrgr", + "table|birthplace|xge", + "table|black dragon adventures; black dragon adventure hooks|ftd", + "table|black dragon treasures; black dragon art objects|ftd", + "table|black ideals|psx", + "table|black personality traits|psx", + "table|blessed radiance effects|tce", + "table|blue dragon adventures; blue dragon adventure hooks|ftd", + "table|blue dragon treasures; blue dragon art objects|ftd", + "table|blue ideals|psx", + "table|blue personality traits|psx", + "table|bluetspur adventures|vrgr", + "table|body horror adventure sites|vrgr", + "table|body horror monsters|vrgr", + "table|body horror plots|vrgr", + "table|body horror settings|vrgr", + "table|body horror torments|vrgr", + "table|body horror villains|vrgr", + "table|borca adventures|vrgr", + "table|boromar clan adventure hooks|erlw", + "table|boromar clan campaign themes; boromar clan assignments|erlw", + "table|boromar villains|erlw", + "table|boros character goals; boros assignments|ggr", + "table|boros creatures|ggr", + "table|boros items|ggr", + "table|boros npcs|ggr", + "table|boros villains|ggr", + "table|boss assignments|bgg", + "table|brass dragon adventures; brass dragon adventure hooks|ftd", + "table|brass dragon treasures; brass dragon art objects|ftd", + "table|brazen coalition; suggested bonds|psx", + "table|brazen coalition; suggested ideals|psx", + "table|breaking a contract; breaking a greater contract|dod", + "table|breaking a contract; breaking a lesser contract|dod", + "table|brewing potions of healing; potion of healing creation|xge", + "table|bronze dragon adventures; bronze dragon adventure hooks|ftd", + "table|bronze dragon treasures; bronze dragon art objects|ftd", + "table|building a party; common cause|ggr", + "table|building a party; party makeup|ggr", + "table|buying a magic item; buying magic items|xge", + "table|buying a magic item; magic item price|xge", + "table|by the book; ancient tomes|ai", + "table|cabal sites|psd", + "table|cabal villains|psd", + "table|calendar and time; exandrian calendar|egw", + "table|calendar; eberron months|erlw", + "table|campaign events; world-shaking events|bgg", + "table|campaign villains; random campaign villain|mabjov", + "table|campaign villains; random group patron|mabjov", + "table|campaign villains; random hometown|mabjov", + "table|canyon shrine adventures|mot", + "table|canyon shrine villains|mot", + "table|carousing|xge", + "table|cataclysmic disasters|dmg", + "table|cavern encounters|llk", + "table|central plateau: important districts|erlw", + "table|central plateau: noteworthy locations|erlw", + "table|challenge ratings; creatures by challenge rating|bgg", + "table|challenge ratings; creatures by challenge rating|ftd", + "table|chamber adventure hooks|ftd", + "table|chamber missions|erlw", + "table|chamber npcs|erlw", + "table|chamber purpose; dungeon: death trap|dmg", + "table|chamber purpose; dungeon: lair|dmg", + "table|chamber purpose; dungeon: maze|dmg", + "table|chamber purpose; dungeon: mine|dmg", + "table|chamber purpose; dungeon: planar gate|dmg", + "table|chamber purpose; dungeon: stronghold|dmg", + "table|chamber purpose; dungeon: temple or shrine|dmg", + "table|chamber purpose; dungeon: tomb|dmg", + "table|chamber purpose; dungeon: treasure vault|dmg", + "table|chamber purpose; general dungeon chambers|dmg", + "table|chambers; chamber exits|dmg", + "table|chambers; chamber|dmg", + "table|chambers; exit location|dmg", + "table|chambers; exit type|dmg", + "table|chapter 2: khorvaire gazeteer - faiths of khorvaire; foundation of faith|erlw", + "table|chapter 2: khorvaire gazeteer - faiths of khorvaire; rejection of faith|erlw", + "table|character options; subclasses|xge", + "table|city government; sharn councilors|erlw", + "table|clash of titans|bgg", + "table|class-based living loot satchel|ai", + "table|classes|phb", + "table|clerical routine; meditative rituals|ai", + "table|cleric|ggr", + "table|clientele|erlw", + "table|cloud giant bag contents; cloud giant bag items|bgg", + "table|cloud giant encounters|bgg", + "table|coastal encounters (levels 11—16)|xge", + "table|coastal encounters (levels 17—20)|xge", + "table|coastal encounters (levels 1—4)|xge", + "table|coastal encounters (levels 5—10)|xge", + "table|coastal temple adventures|mot", + "table|coastal temple villains|mot", + "table|cog hub adventures|erlw", + "table|coin of decisionry|ai", + "table|coinage; standard exchange rates|phb", + "table|coins; coin origins|ftd", + "table|collect memories; devotion tokens|mabjov", + "table|combat encounter difficulty; xp thresholds by character level|dmg", + "table|comforts of civilization; cosmopolitan conveniences|ggr", + "table|coming and going; fey crossings|dod", + "table|common items at the trade center|mabjov", + "table|common purpose; lauth goals|ftd", + "table|communication and security services|erlw", + "table|competition for a hoard; hoard magic|ftd", + "table|complications; secondary guild role|ggr", + "table|concluding the siege; zombie siege climax|vrgr", + "table|connected creatures; adult amethyst dragon connections|ftd", + "table|connected creatures; adult black dragon connections|ftd", + "table|connected creatures; adult blue dragon connections|ftd", + "table|connected creatures; adult brass dragon connections|ftd", + "table|connected creatures; adult bronze dragon connections|ftd", + "table|connected creatures; adult copper dragon connections|ftd", + "table|connected creatures; adult crystal dragon connections|ftd", + "table|connected creatures; adult deep dragon connections|ftd", + "table|connected creatures; adult dragon turtle connections|ftd", + "table|connected creatures; adult emerald dragon connections|ftd", + "table|connected creatures; adult gold dragon connections|ftd", + "table|connected creatures; adult green dragon connections|ftd", + "table|connected creatures; adult moonstone dragon connections|ftd", + "table|connected creatures; adult red dragon connections|ftd", + "table|connected creatures; adult sapphire dragon connections|ftd", + "table|connected creatures; adult shadow dragon connections|ftd", + "table|connected creatures; adult silver dragon connections|ftd", + "table|connected creatures; adult topaz dragon connections|ftd", + "table|connected creatures; adult white dragon connections|ftd", + "table|connected creatures; amethyst dragon wyrmling connections|ftd", + "table|connected creatures; ancient amethyst dragon connections|ftd", + "table|connected creatures; ancient black dragon connections|ftd", + "table|connected creatures; ancient blue dragon connections|ftd", + "table|connected creatures; ancient brass dragon connections|ftd", + "table|connected creatures; ancient bronze dragon connections|ftd", + "table|connected creatures; ancient copper dragon connections|ftd", + "table|connected creatures; ancient crystal dragon connections|ftd", + "table|connected creatures; ancient deep dragon connections|ftd", + "table|connected creatures; ancient dragon turtle connections|ftd", + "table|connected creatures; ancient emerald dragon connections|ftd", + "table|connected creatures; ancient gold dragon connections|ftd", + "table|connected creatures; ancient green dragon connections|ftd", + "table|connected creatures; ancient moonstone dragon connections|ftd", + "table|connected creatures; ancient red dragon connections|ftd", + "table|connected creatures; ancient sapphire dragon connections|ftd", + "table|connected creatures; ancient shadow dragon connections|ftd", + "table|connected creatures; ancient silver dragon connections|ftd", + "table|connected creatures; ancient topaz dragon connections|ftd", + "table|connected creatures; ancient white dragon connections|ftd", + "table|connected creatures; black dragon wyrmling connections|ftd", + "table|connected creatures; blue dragon wyrmling connections|ftd", + "table|connected creatures; brass dragon wyrmling connections|ftd", + "table|connected creatures; bronze dragon wyrmling connections|ftd", + "table|connected creatures; copper dragon wyrmling connections|ftd", + "table|connected creatures; crystal dragon wyrmling connections|ftd", + "table|connected creatures; deep dragon wyrmling connections|ftd", + "table|connected creatures; dragon turtle wyrmling connections|ftd", + "table|connected creatures; emerald dragon wyrmling connections|ftd", + "table|connected creatures; faerie dragon connections|ftd", + "table|connected creatures; gold dragon wyrmling connections|ftd", + "table|connected creatures; green dragon wyrmling connections|ftd", + "table|connected creatures; moonstone dragon wyrmling connections|ftd", + "table|connected creatures; red dragon wyrmling connections|ftd", + "table|connected creatures; sapphire dragon wyrmling connections|ftd", + "table|connected creatures; shadow dragon wyrmling connections|ftd", + "table|connected creatures; silver dragon wyrmling connections|ftd", + "table|connected creatures; topaz dragon wyrmling connections|ftd", + "table|connected creatures; white dragon wyrmling connections|ftd", + "table|connected creatures; young amethyst dragon connections|ftd", + "table|connected creatures; young black dragon connections|ftd", + "table|connected creatures; young blue dragon connections|ftd", + "table|connected creatures; young brass dragon connections|ftd", + "table|connected creatures; young bronze dragon connections|ftd", + "table|connected creatures; young copper dragon connections|ftd", + "table|connected creatures; young crystal dragon connections|ftd", + "table|connected creatures; young deep dragon connections|ftd", + "table|connected creatures; young dragon turtle connections|ftd", + "table|connected creatures; young emerald dragon connections|ftd", + "table|connected creatures; young gold dragon connections|ftd", + "table|connected creatures; young green dragon connections|ftd", + "table|connected creatures; young moonstone dragon connections|ftd", + "table|connected creatures; young red dragon connections|ftd", + "table|connected creatures; young sapphire dragon connections|ftd", + "table|connected creatures; young shadow dragon connections|ftd", + "table|connected creatures; young silver dragon connections|ftd", + "table|connected creatures; young topaz dragon connections|ftd", + "table|connected creatures; young white dragon connections|ftd", + "table|connection to strahd; avoiding strahd|vrgr", + "table|connection to strahd; hunting strahd|vrgr", + "table|consider the ideal climax; adventure climax|dmg", + "table|copper dragon adventures; copper dragon adventure hooks|ftd", + "table|copper dragon treasures; copper dragon art objects|ftd", + "table|cosmic horror adventure sites|vrgr", + "table|cosmic horror monsters|vrgr", + "table|cosmic horror plots|vrgr", + "table|cosmic horror settings|vrgr", + "table|cosmic horror torments|vrgr", + "table|cosmic horror villains|vrgr", + "table|cracksackle guildhall (middle slab); cracksackle wares|tdcsr", + "table|crafting an item; resources and resolution|xge", + "table|crafting complications|xge", + "table|crafting magic items; magic item crafting time and cost|xge", + "table|crafting magic items; magic item ingredients|xge", + "table|crashing|screenspelljammer", + "table|creating a black dragon; black dragon ideals|ftd", + "table|creating a black dragon; black dragon personality traits|ftd", + "table|creating a black dragon; black dragon spellcasting|ftd", + "table|creating a blue dragon; blue dragon ideals|ftd", + "table|creating a blue dragon; blue dragon personality traits|ftd", + "table|creating a blue dragon; blue dragon spellcasting|ftd", + "table|creating a brass dragon; brass dragon ideals|ftd", + "table|creating a brass dragon; brass dragon personality traits|ftd", + "table|creating a brass dragon; brass dragon spellcasting|ftd", + "table|creating a bronze dragon; bronze dragon ideals|ftd", + "table|creating a bronze dragon; bronze dragon personality traits|ftd", + "table|creating a bronze dragon; bronze dragon spellcasting|ftd", + "table|creating a copper dragon; copper dragon ideals|ftd", + "table|creating a copper dragon; copper dragon personality traits|ftd", + "table|creating a copper dragon; copper dragon spellcasting|ftd", + "table|creating a crystal dragon; crystal dragon ideals|ftd", + "table|creating a crystal dragon; crystal dragon personality traits|ftd", + "table|creating a deep dragon; deep dragon ideals|ftd", + "table|creating a deep dragon; deep dragon personality traits|ftd", + "table|creating a deep dragon; deep dragon spellcasting|ftd", + "table|creating a dragon turtle; dragon turtle ideals|ftd", + "table|creating a dragon turtle; dragon turtle personality traits|ftd", + "table|creating a dragon turtle; dragon turtle spellcasting|ftd", + "table|creating a faerie dragon; faerie dragon ideals|ftd", + "table|creating a faerie dragon; faerie dragon personality traits|ftd", + "table|creating a gnoll war band; demonic influence|vgm", + "table|creating a gnoll war band; gnoll war band composition|vgm", + "table|creating a gnoll war band; gnoll war band name|vgm", + "table|creating a gnoll war band; gnoll war band special creatures|vgm", + "table|creating a gnoll war band; notable behavior or tactics|vgm", + "table|creating a gnoll war band; shared physical trait|vgm", + "table|creating a gnoll war band; war band leadership|vgm", + "table|creating a gold dragon; gold dragon ideals|ftd", + "table|creating a gold dragon; gold dragon personality traits|ftd", + "table|creating a gold dragon; gold dragon spellcasting|ftd", + "table|creating a green dragon; green dragon ideals|ftd", + "table|creating a green dragon; green dragon personality traits|ftd", + "table|creating a green dragon; green dragon spellcasting|ftd", + "table|creating a hoard; hoard art objects|ftd", + "table|creating a hoard; hoard gems|ftd", + "table|creating a hoard; hoard magic items|ftd", + "table|creating a hoard; hoard mundane items|ftd", + "table|creating a monster stat block; monster features|dmg", + "table|creating a moonstone dragon; moonstone dragon ideals|ftd", + "table|creating a moonstone dragon; moonstone dragon personality traits|ftd", + "table|creating a red dragon; red dragon ideals|ftd", + "table|creating a red dragon; red dragon personality traits|ftd", + "table|creating a red dragon; red dragon spellcasting|ftd", + "table|creating a rival; rival|xge", + "table|creating a sapphire dragon; sapphire dragon ideals|ftd", + "table|creating a sapphire dragon; sapphire dragon personality traits|ftd", + "table|creating a shadow dragon; shadow dragon ideals|ftd", + "table|creating a shadow dragon; shadow dragon personality traits|ftd", + "table|creating a silver dragon; silver dragon ideals|ftd", + "table|creating a silver dragon; silver dragon personality traits|ftd", + "table|creating a silver dragon; silver dragon spellcasting|ftd", + "table|creating a topaz dragon; topaz dragon ideals|ftd", + "table|creating a topaz dragon; topaz dragon personality traits|ftd", + "table|creating a white dragon; white dragon ideals|ftd", + "table|creating a white dragon; white dragon personality traits|ftd", + "table|creating a white dragon; white dragon spellcasting|ftd", + "table|creating an amethyst dragon; amethyst dragon ideals|ftd", + "table|creating an amethyst dragon; amethyst dragon personality traits|ftd", + "table|creating an emerald dragon; emerald dragon ideals|ftd", + "table|creating an emerald dragon; emerald dragon personality traits|ftd", + "table|creating common magic items|erlw", + "table|creating npcs from scratch; npc features|dmg", + "table|creating quick monster stats; monster statistics by challenge rating|dmg", + "table|creature paintings|tce", + "table|creature size on squares and hexes; creature size and space|dmg", + "table|creature size; size categories|phb", + "table|creatures of the mournland; monstrous mutations|erlw", + "table|crime complications|xge", + "table|crime in sharn; criminal organizations in sharn|erlw", + "table|crime in sharn; street gangs|erlw", + "table|crime syndicate contacts; syndicate contact|erlw", + "table|crime; loot value|xge", + "table|criminal syndicate contact; syndicate contact|tce", + "table|criminal syndicate member roles|tce", + "table|criminal syndicate quests|tce", + "table|critical hits|rmr", + "table|crystal dragon adventures; crystal dragon adventure hooks|ftd", + "table|crystal dragon treasures; crystal dragon art objects|ftd", + "table|cult adventures; cult adventure hooks|erlw", + "table|cult of the dragon adventure hooks|ftd", + "table|cults of the dragon below npcs; cult npcs|erlw", + "table|cults of the dragon below|erlw", + "table|currency: zibs and zinos; ravnica currency|ggr", + "table|current chamber state|dmg", + "table|customizing a living spell; living spell customization|erlw", + "table|cutting wit and wicked barbs; insults to die for|ai", + "table|daanvi, the perfect order; daanvi manifest zone features|erlw", + "table|daask adventure hooks|erlw", + "table|daask assignments|erlw", + "table|daask contacts|erlw", + "table|daask villains|erlw", + "table|daelkyr modifications|erlw", + "table|damage types|phb", + "table|damage vulnerabilities, resistances, and immunities; effective hit points based on resistances and immunities|dmg", + "table|dark fantasy adventure sites|vrgr", + "table|dark fantasy monsters|vrgr", + "table|dark fantasy plots|vrgr", + "table|dark fantasy settings|vrgr", + "table|dark fantasy torments|vrgr", + "table|dark fantasy villains|vrgr", + "table|darkon adventures|vrgr", + "table|darkon allies|vrgr", + "table|darkon finale|vrgr", + "table|darkon rivals|vrgr", + "table|darkon's destruction|vrgr", + "table|darkon's salvation|vrgr", + "table|death giant encounters|bgg", + "table|death of a dragon; dragon death throes|ftd", + "table|decisionist; the decisonist|ai", + "table|deep dragon adventures; deep dragon adventure hooks|ftd", + "table|deep dragon treasures; deep dragon art objects|ftd", + "table|deep ethereal; ethereal curtains|dmg", + "table|defining mission|erlw", + "table|deities of dragonlance: evil|phb", + "table|deities of dragonlance: good|phb", + "table|deities of dragonlance: neutral|phb", + "table|deities of eberron; 1|erlw", + "table|deities of eberron; 2|erlw", + "table|deities of eberron; 3|erlw", + "table|deities of greyhawk|phb", + "table|deities of the forgotten realms|phb", + "table|delve into the past|bgg", + "table|dementlieu adventures|vrgr", + "table|demon customization tables; demon bonds|mtf", + "table|demon customization tables; demon flaws|mtf", + "table|demon customization tables; demon ideals|mtf", + "table|demon customization tables; demon personality traits|mtf", + "table|demon customization tables; unusual demon features|mtf", + "table|demon ruin adventures|erlw", + "table|derro madness|mtf", + "table|desert encounters (levels 11—16)|xge", + "table|desert encounters (levels 17—20)|xge", + "table|desert encounters (levels 1—4)|xge", + "table|desert encounters (levels 5—10)|xge", + "table|determine numbers and challenge ratings; multiple monsters: 11th-15th level|xge", + "table|determine numbers and challenge ratings; multiple monsters: 16th-20th level|xge", + "table|determine numbers and challenge ratings; multiple monsters: 1st-5th level|xge", + "table|determine numbers and challenge ratings; multiple monsters: 6th-10th level|xge", + "table|determine numbers and challenge ratings; solo monster challenge rating|xge", + "table|determine the party's goals; event-based goals|dmg", + "table|determine the villain's actions; event-based villain actions|dmg", + "table|detrimental manifestations|aitfr-avt", + "table|dhakaani fort adventures|erlw", + "table|difficulty class; typical dcs|dmg", + "table|dimir character goals; dimir assignments|ggr", + "table|dimir creatures|ggr", + "table|dimir items|ggr", + "table|dimir npcs|ggr", + "table|dimir villains|ggr", + "table|dinosaur world encounters|bgg", + "table|disaster guilds|ggr", + "table|discovery, expansion, invention; discoveries|dmg", + "table|distribution by rarity; magic items awarded by tier|xge", + "table|divine deals; relics of faith|ai", + "table|dm screen; light|screen", + "table|dm screen; npc bonds|screen", + "table|dm screen; npc characteristics|screen", + "table|dm screen; npc flaws|screen", + "table|dm screen; npc ideals|screen", + "table|dm screen; quick finds|screen", + "table|dm screen; something happens!|screen", + "table|documancer; favorite methods to destroy documents|ai", + "table|dolurrh, the realm of the dead; dolurrh manifest zone features|erlw", + "table|domain denizens; feywild creatures|dod", + "table|domain drama|dod", + "table|domain theme|dod", + "table|domain visitors|dod", + "table|domains of ravenloft|vrgr", + "table|doors; beyond a door|dmg", + "table|doors; door type|dmg", + "table|draconic gift descriptions; draconic gift rarity|ftd", + "table|draconic gifts; draconic marks|ftd", + "table|dragon as schemer; cross-purposes|ftd", + "table|dragon characters; dragon appearance|ftd", + "table|dragon characters; dragon bonds|ftd", + "table|dragon characters; dragon flaws and secrets|ftd", + "table|dragon characters; dragon mannerisms|ftd", + "table|dragon eggs from suldil|mabjov", + "table|dragon encounters; dragon encounter complications|ftd", + "table|dragon lairs; lair location|ftd", + "table|dragon turtle adventures; dragon turtle adventure hooks|ftd", + "table|dragon turtle treasures; dragon turtle art objects|ftd", + "table|dragonborn names – clan|xge", + "table|dragonborn names – female|xge", + "table|dragonborn names – male|xge", + "table|dragonmark appearance; dragonmark quirks|erlw", + "table|dragonmarked house adventure hooks|erlw", + "table|dragonmarked house contacts; house contacts|erlw", + "table|dragonmarked npcs|erlw", + "table|dragonmarks and their houses|erlw", + "table|dread in darkon|vrgr", + "table|dreaming dark adventure hooks|erlw", + "table|dreaming dark npcs|erlw", + "table|driving forces; villain you don't understand|erlw", + "table|droaam adventure hooks|erlw", + "table|drow deities (the dark seldarine)|mtf", + "table|druid|ggr", + "table|duergar deities|mtf", + "table|duergar in the clan; clan's notable trait|mtf", + "table|duergar in the clan; duergar clan names|mtf", + "table|duergar in the clan; duergar clan's status|mtf", + "table|duergar in the world; duergar adventurer story hooks|mtf", + "table|duergar in the world; duergar quirks|mtf", + "table|duergar raiding parties; 1|mtf", + "table|duergar raiding parties; duergar group leader|mtf", + "table|duergar raiding parties; duergar purpose of raid|mtf", + "table|duergar raiding parties; duergar special allies|mtf", + "table|duergar raiding parties; duergar special circumstances|mtf", + "table|dungeon chamber contents|dmg", + "table|dungeon chambers|screendungeonkit", + "table|dungeon creator; cults and religions|dmg", + "table|dungeon creator; npc alignment|dmg", + "table|dungeon creator; npc class|dmg", + "table|dungeon creator|dmg", + "table|dungeon delve guilds|ggr", + "table|dungeon dressing; air|dmg", + "table|dungeon dressing; books, scrolls, and tomes|dmg", + "table|dungeon dressing; container contents|dmg", + "table|dungeon dressing; general features|dmg", + "table|dungeon dressing; general furnishings and appointments|dmg", + "table|dungeon dressing; mage furnishings|dmg", + "table|dungeon dressing; noises|dmg", + "table|dungeon dressing; odor|dmg", + "table|dungeon dressing; religious articles and furnishings|dmg", + "table|dungeon dressing; utensils and personal items|dmg", + "table|dungeon encounters|screendungeonkit", + "table|dungeon history|dmg", + "table|dungeon location; exotic location|dmg", + "table|dungeon location|dmg", + "table|dungeon purpose|dmg", + "table|dura quarter: important districts|erlw", + "table|dura quarter: noteworthy locations|erlw", + "table|during the siege; zombie siege encounters|vrgr", + "table|dwarf names – clan|xge", + "table|dwarf names – duergar clan|xge", + "table|dwarf names – female|xge", + "table|dwarf names – male|xge", + "table|dwarven religion; dwarf deities (the mordinsamman)|mtf", + "table|dwarves in the clan; clan vocations|mtf", + "table|dwarves in the clan; clan's notable trait|mtf", + "table|dwarves in the clan; clan's status|mtf", + "table|dwarves in the world; dwarf adventurer story hooks|mtf", + "table|dwarves in the world; dwarf quirks|mtf", + "table|dwarves of the mror holds; leaving the mror holds|erlw", + "table|dwarves on the move; group leader|mtf", + "table|dwarves on the move; purpose of travel|mtf", + "table|dwarves on the move; special allies|mtf", + "table|dwarves on the move; special circumstances|mtf", + "table|eberron crafting complications|erlw", + "table|echoes across the worlds; dragon echo characteristics|ftd", + "table|eiselcross encounters: levels 11–16|egw", + "table|eiselcross encounters: levels 17–20|egw", + "table|eiselcross encounters: levels 1–4|egw", + "table|eiselcross encounters: levels 5–10|egw", + "table|eldritch affectations; otherworldly quirks|ai", + "table|elemental air encounters|bgg", + "table|elemental earth encounters|bgg", + "table|elemental fire encounters|bgg", + "table|elemental marks|bgg", + "table|elemental water encounters|bgg", + "table|elf deities (the seldarine)|mtf", + "table|elf names – child|xge", + "table|elf names – family|xge", + "table|elf names – female adult|xge", + "table|elf names – male adult|xge", + "table|elf random height and weight|mtf", + "table|elf tables; drow adventurer story hooks|mtf", + "table|elf tables; drow house specialty|mtf", + "table|elf tables; elf (non-drow) adventurer story hooks|mtf", + "table|embarking on adventure; adventures at sea|mot", + "table|emerald claw adventure hooks|erlw", + "table|emerald dragon adventures; emerald dragon adventure hooks|ftd", + "table|emerald dragon treasures; emerald dragon art objects|ftd", + "table|emerald enclave secret trails|mabjov", + "table|enchanted springs; enchanted spring effects|tce", + "table|encounters and trinkets; mournland encounters|erlw", + "table|encounters and trinkets; mournland trinkets|erlw", + "table|ending a chase; escape factors|dmg", + "table|ending a chase; escape factors|screenwildernesskit", + "table|engraved wards; hidecarved wards|ftd", + "table|ephara's divine schemes|mot", + "table|ephara's monsters|mot", + "table|ephara's quests|mot", + "table|ephara's villains|mot", + "table|erebos's divine schemes|mot", + "table|erebos's monsters|mot", + "table|erebos's quests|mot", + "table|erebos's villains|mot", + "table|espionage agency contacts; agency contacts|erlw", + "table|eternal throne adventures|bgg", + "table|ether cyclones|dmg", + "table|everyday impact|erlw", + "table|everyone has regrets; regrets|erlw", + "table|examples of faction ranks|dmg", + "table|exandrian calendar|tdcsr", + "table|exhaustion|rmr", + "table|exhaustion|screendungeonkit", + "table|exiles|bgg", + "table|exotic languages of eberron|erlw", + "table|exotic languages|mot", + "table|exotic languages|phb", + "table|experience for complex traps; complex trap experience awards|xge", + "table|experience points by challenge rating|mm", + "table|experimental workshop adventures|ggr", + "table|experimental workshop map; bizarre magical effects|ggr", + "table|extinction or depletion|dmg", + "table|faction advancement|al", + "table|faction training|al", + "table|faerie dragon adventures; faerie dragon adventure hooks|ftd", + "table|faerie dragon treasures; faerie dragon art objects|ftd", + "table|falkovnia adventures|vrgr", + "table|family; families|bgg", + "table|famous story|erlw", + "table|far realm effects|tce", + "table|fast franchise generator; franchise logos or livery|ai", + "table|fast franchise generator; headquarters locations|ai", + "table|fast franchise generator; headquarters quirks|ai", + "table|fast franchise generator; memorable majordomos|ai", + "table|fast franchise generator; reliable connections|ai", + "table|fernia, the sea of fire; fernia manifest zone features|erlw", + "table|fey abodes|dod", + "table|fey curses; ending the curse|dod", + "table|fey curses|dod", + "table|feywild guides; feywild guide identities|dod", + "table|feywild guides; feywild guide names|dod", + "table|feywild guides; feywild guide quirks|dod", + "table|feywild time warp|dmg", + "table|feywild weather|dod", + "table|fiendish cults; cult goals|mtf", + "table|fiendish cults; cult hardship|mtf", + "table|fiendish cults; cult organization|mtf", + "table|fiendish cults; cult resources|mtf", + "table|fiendish incursion encounters|bgg", + "table|fighter or ranger; suggested bonds|psd", + "table|fighter or ranger; suggested ideals|psd", + "table|fighter|ggr", + "table|figuring out alien technology|dmg", + "table|final challenge rating; experience points by challenge rating|dmg", + "table|financier assignments|bgg", + "table|find the ideal introduction; adventure introduction|dmg", + "table|fire giant bag contents; fire giant bag items|bgg", + "table|fire giant encounters|bgg", + "table|fixer of problems; legendary catchphrases|ai", + "table|flaming fist land grants|mabjov", + "table|flaming fist ranks|mabjov", + "table|flaming fist salaries|mabjov", + "table|flaw or secret; npc flaws and secrets|dmg", + "table|focusing with flair; unusual arcane focuses|ai", + "table|folk horror adventure sites|vrgr", + "table|folk horror monsters|vrgr", + "table|folk horror plots|vrgr", + "table|folk horror settings|vrgr", + "table|folk horror torments|vrgr", + "table|folk horror villains|vrgr", + "table|fomorian encounters|bgg", + "table|food and water needs|dmg", + "table|food and water needs|screenwildernesskit", + "table|food, drink, and lodging|phb", + "table|food, drink, and lodging|rmr", + "table|foraging dcs|dmg", + "table|forest encounters (levels 11—16)|xge", + "table|forest encounters (levels 17—20)|xge", + "table|forest encounters (levels 1—4)|xge", + "table|forest encounters (levels 5—10)|xge", + "table|forest shrine adventures|mot", + "table|forest shrine villains|mot", + "table|forms of government|dmg", + "table|fortified outpost adventures|erlw", + "table|founder dragons|scc", + "table|four peoples, one party; 1|psx", + "table|four peoples, one party; suggested bonds|psx", + "table|four peoples, one party; suggested ideals|psx", + "table|framing events|dmg", + "table|franchise advancement|ai", + "table|friends and foes; strixhaven creatures|scc", + "table|frost giant bag contents; frost giant bag items|bgg", + "table|frost giant encounters|bgg", + "table|gambling complications|xge", + "table|gambling results|xge", + "table|gatekeeper adventure hooks|erlw", + "table|gatekeeper npcs|erlw", + "table|gatekeeper seal adventures|erlw", + "table|general house missions|erlw", + "table|geographical features|dod", + "table|getting into and out of armor; donning and doffing armor|phb", + "table|ghost story adventure sites|vrgr", + "table|ghost story monsters|vrgr", + "table|ghost story plots|vrgr", + "table|ghost story settings|vrgr", + "table|ghost story torments|vrgr", + "table|ghost story villains|vrgr", + "table|ghost's history|vrgr", + "table|giant construct encounters|bgg", + "table|giant kin encounters|bgg", + "table|giant necropolis encounters|bgg", + "table|giant patrons|bgg", + "table|giant trinkets|bgg", + "table|giant-sized schemes|bgg", + "table|giantkind encounters|bgg", + "table|giants and the ordning|bgg", + "table|giants by kind; cloud giants|bgg", + "table|giants by kind; fire giants|bgg", + "table|giants by kind; frost giants|bgg", + "table|giants by kind; hill giants|bgg", + "table|giants by kind; other giants|bgg", + "table|giants by kind; stone giants|bgg", + "table|giants by kind; storm giants|bgg", + "table|giants' names|bgg", + "table|gifts of the gods; remarkable origins|mot", + "table|gith names – githyanki, female|mtf", + "table|gith names – githyanki, male|mtf", + "table|gith names – githzerai, female|mtf", + "table|gith names – githzerai, male|mtf", + "table|gith random height and weight|mtf", + "table|gith tables; githyanki bonds|mtf", + "table|gith tables; githyanki flaws|mtf", + "table|gith tables; githyanki ideals|mtf", + "table|gith tables; githyanki names, female|mtf", + "table|gith tables; githyanki names, male|mtf", + "table|gith tables; githyanki personality traits|mtf", + "table|gith tables; githzerai bonds|mtf", + "table|gith tables; githzerai flaws|mtf", + "table|gith tables; githzerai ideals|mtf", + "table|gith tables; githzerai names, female|mtf", + "table|gith tables; githzerai names, male|mtf", + "table|gith tables; githzerai personality traits|mtf", + "table|githyanki raiding parties; dragon chance|mtf", + "table|githyanki raiding parties; githyanki purpose of raid|mtf", + "table|githyanki raiding parties; githyanki special allies|mtf", + "table|githyanki raiding parties; raiding party leader|mtf", + "table|githyanki raiding parties; raiding party transport|mtf", + "table|githzerai groups; githzerai group leader|mtf", + "table|githzerai groups; githzerai mission purpose|mtf", + "table|githzerai groups; githzerai special allies|mtf", + "table|gnoll names|vgm", + "table|gnome gods; gnome deities|mtf", + "table|gnome names – clan|xge", + "table|gnome names – female|xge", + "table|gnome names – male|xge", + "table|gnome tables; gnome bonds|mtf", + "table|gnome tables; gnome flaws|mtf", + "table|gnome tables; gnome ideals|mtf", + "table|gnome tables; gnome personality traits|mtf", + "table|gnomes of zilargo; zil schemes|erlw", + "table|goblinoid npcs|erlw", + "table|gods and adventures; annam's children adventures|bgg", + "table|gods and adventures; interloper gods adventures|bgg", + "table|gods and religion; gods of the ordning|bgg", + "table|gods of theros|mot", + "table|gold dragon adventures; gold dragon adventure hooks|ftd", + "table|gold dragon treasures; gold dragon art objects|ftd", + "table|golgari character goals; golgari assignments|ggr", + "table|golgari creatures|ggr", + "table|golgari items|ggr", + "table|golgari npcs|ggr", + "table|golgari villains|ggr", + "table|gothic horror adventure sites|vrgr", + "table|gothic horror monsters|vrgr", + "table|gothic horror plots|vrgr", + "table|gothic horror settings|vrgr", + "table|gothic horror torments|vrgr", + "table|gothic horror villains|vrgr", + "table|government; sample hierarchy of noble titles|dmg", + "table|grand basilica adventures|ggr", + "table|grassland encounters (levels 11—16)|xge", + "table|grassland encounters (levels 17—20)|xge", + "table|grassland encounters (levels 1—5)|xge", + "table|grassland encounters (levels 6—10)|xge", + "table|graveyard temple adventures|mot", + "table|graveyard temple villains|mot", + "table|greatwyrms; ancient dragon goals|ftd", + "table|green dragon adventures; green dragon adventure hooks|ftd", + "table|green dragon treasures; green dragon art objects|ftd", + "table|green ideals|psx", + "table|green personality traits|psx", + "table|group infamy|erlw", + "table|growth chamber adventures|ggr", + "table|gruul character goals; gruul assignments|ggr", + "table|gruul creatures|ggr", + "table|gruul items|ggr", + "table|gruul npcs|ggr", + "table|gruul villains|ggr", + "table|guild adventures|erlw", + "table|guild character objectives|ggr", + "table|guild contact|tce", + "table|guild intrigue|ggr", + "table|guild locations; guild location goals|ggr", + "table|guild quests|tce", + "table|guild representative roles|tce", + "table|guild types|tce", + "table|guild villains|ggr", + "table|guilds and magic items; general items|ggr", + "table|hag names|vgm", + "table|half-dragons; half-dragon origin|ftd", + "table|half-elf parents|xge", + "table|half-orc names – female|xge", + "table|half-orc names – male|xge", + "table|half-orc parents|xge", + "table|halfling deities|mtf", + "table|halfling names – clan|xge", + "table|halfling names – female|xge", + "table|halfling names – male|xge", + "table|halfling tables; halfling bonds|mtf", + "table|halfling tables; halfling flaws|mtf", + "table|halfling tables; halfling ideals|mtf", + "table|halfling tables; halfling personality traits|mtf", + "table|halfling tables; reasons for adventuring|mtf", + "table|handling mobs; mob attacks|dmg", + "table|har'akir adventures|vrgr", + "table|harrowing return|tdcsr", + "table|haunted effects|tce", + "table|haunted hoards; unfinished business|ftd", + "table|hazlan adventures|vrgr", + "table|hazlan wild magic|vrgr", + "table|head of state contacts; state contacts|erlw", + "table|healing pools adventures|mot", + "table|healing pools villains|mot", + "table|heavy armor|rmr", + "table|height and weight|vgm", + "table|heirs of dhakaan adventure hooks|erlw", + "table|heist targets; heist details|mabjov", + "table|heliod's divine schemes|mot", + "table|heliod's monsters|mot", + "table|heliod's quests|mot", + "table|heliod's villains|mot", + "table|henchmen rates and risk-taking dcs|mabjov", + "table|heroes of benalia; suggested bonds|psd", + "table|heroes of benalia; suggested ideals|psd", + "table|heroes of serra; suggested bonds|psd", + "table|heroes of serra; suggested ideals|psd", + "table|heroes of the dragon; draconic character ties|ftd", + "table|heroes of tolaria; suggested bonds|psd", + "table|heroes of tolaria; suggested ideals|psd", + "table|heroic chronicle; social status relationships|egw", + "table|hidden rune adventures|bgg", + "table|hidecarved dragons adventure hooks|ftd", + "table|hierarchy; order reputation|erlw", + "table|hill encounters (levels 11—16)|xge", + "table|hill encounters (levels 17—20)|xge", + "table|hill encounters (levels 1—4)|xge", + "table|hill encounters (levels 5—10)|xge", + "table|hill giant bag contents; hill giant bag items|bgg", + "table|hill giant encounters|bgg", + "table|hit points; hit dice by size|mm", + "table|hoard item quirks; draconic quirks|ftd", + "table|hoard magic items; hoard item states|ftd", + "table|horror characteristics; horror character bonds|vrgr", + "table|horror characteristics; horror character flaws|vrgr", + "table|horror characteristics; horror character ideals|vrgr", + "table|horror characteristics; horror character personality traits|vrgr", + "table|house missions|erlw", + "table|house of the horn; random curses|mabjov", + "table|house status; group status|erlw", + "table|house tarkanan adventure hooks|erlw", + "table|house tarkanan assignments|erlw", + "table|house tarkanan villains|erlw", + "table|house tarkanan; tarkanan contacts|erlw", + "table|how do i know which ability modifier to use with an attack roll and its damage roll?|sac", + "table|how to name your dragon; dragon name elements|ftd", + "table|howling iceberg tunnels|bgg", + "table|human names – arabic, female|xge", + "table|human names – arabic, male|xge", + "table|human names – celtic, female|xge", + "table|human names – celtic, male|xge", + "table|human names – chinese, female|xge", + "table|human names – chinese, male|xge", + "table|human names – egyptian, female|xge", + "table|human names – egyptian, male|xge", + "table|human names – english, female|xge", + "table|human names – english, male|xge", + "table|human names – french, female|xge", + "table|human names – french, male|xge", + "table|human names – german, female|xge", + "table|human names – german, male|xge", + "table|human names – greek, female|xge", + "table|human names – greek, male|xge", + "table|human names – indian, female|xge", + "table|human names – indian, male|xge", + "table|human names – japanese, female|xge", + "table|human names – japanese, male|xge", + "table|human names – mesoamerican, female|xge", + "table|human names – mesoamerican, male|xge", + "table|human names – niger-congo, female|xge", + "table|human names – niger-congo, male|xge", + "table|human names – norse, female|xge", + "table|human names – norse, male|xge", + "table|human names – polynesian, female|xge", + "table|human names – polynesian, male|xge", + "table|human names – roman, female|xge", + "table|human names – roman, male|xge", + "table|human names – slavic, female|xge", + "table|human names – slavic, male|xge", + "table|human names – spanish, female|xge", + "table|human names – spanish, male|xge", + "table|humans; human origins|erlw", + "table|i'cath adventures|vrgr", + "table|icarus quests; random quests from the order of irenicus|mabjov", + "table|identify important npcs; adventure allies|dmg", + "table|identify important npcs; adventure patrons|dmg", + "table|identify important npcs; adventure villains|dmg", + "table|identify the party's goals; dungeon goals|dmg", + "table|identify the party's goals; other goals|dmg", + "table|identify the party's goals; wilderness goals|dmg", + "table|ignoble bonds; ignoble request|vrgr", + "table|immortal contacts; immortal communication|erlw", + "table|improvising damage; damage severity and level|dmg", + "table|improvising damage|dmg", + "table|indefinite madness|dmg", + "table|individual treasure: challenge 0—4|dmg", + "table|individual treasure: challenge 11—16|dmg", + "table|individual treasure: challenge 17+|dmg", + "table|individual treasure: challenge 5—10|dmg", + "table|infested effects|tce", + "table|inheritors of the first world adventure hooks|ftd", + "table|initial attitudes|bgg", + "table|initial attitude|bam", + "table|initial attitude|screenspelljammer", + "table|inn attractions|erlw", + "table|interactions with others; npc interaction traits|dmg", + "table|into the giant realms|bgg", + "table|involving the characters; cross purposes|ggr", + "table|irian, the eternal dawn; irian manifest zone features|erlw", + "table|iroas's divine schemes|mot", + "table|iroas's monsters|mot", + "table|iroas's quests|mot", + "table|iroas's villains|mot", + "table|island environments|mot", + "table|island inhabitants|mot", + "table|items aquired via harper fences|mabjov", + "table|izzet character goals; izzet assignments|ggr", + "table|izzet creatures|ggr", + "table|izzet items|ggr", + "table|izzet npcs|ggr", + "table|izzet villains|ggr", + "table|joining the gruul clans; gruul clan options|ggr", + "table|kalakeri adventures|vrgr", + "table|karametra's divine schemes|mot", + "table|karametra's monsters|mot", + "table|karametra's quests|mot", + "table|karametra's villains|mot", + "table|kartakass adventures|vrgr", + "table|keeper adventures|vrgr", + "table|keeping the action going; new development|erlw", + "table|keeping them guessing; martial tricks|ai", + "table|keld quests|psd", + "table|keld sites|psd", + "table|keld villains|psd", + "table|keranos's divine schemes|mot", + "table|keranos's monsters|mot", + "table|keranos's quests|mot", + "table|keranos's villains|mot", + "table|khoravar origin|erlw", + "table|kicking off the action; story kickoff|erlw", + "table|klothys's divine schemes|mot", + "table|klothys's monsters|mot", + "table|klothys's quests|mot", + "table|klothys's villains|mot", + "table|kobold names|vgm", + "table|kruphix's divine schemes|mot", + "table|kruphix's monsters|mot", + "table|kruphix's quests|mot", + "table|kruphix's villains|mot", + "table|kythri, the churning chaos; kythri manifest zone features|erlw", + "table|lamannia, the twilight forest; lamannia manifest zone features|erlw", + "table|lamordia adventures|vrgr", + "table|learning from the best; arcane masters|ai", + "table|legion garrison adventures|ggr", + "table|legion of dusk; suggested bonds|psx", + "table|legion of dusk; suggested ideals|psx", + "table|lesser idols|egw", + "table|lesser idols|tdcsr", + "table|lethal leverage|vrgr", + "table|level and lethality; damage severity by level|xge", + "table|level and lethality; spell equivalent by level|xge", + "table|level and lethality; trap save dcs and attack bonuses|xge", + "table|library vault adventures|erlw", + "table|life events by age|xge", + "table|life events|xge", + "table|lifestyle expenses|phb", + "table|light armor|rmr", + "table|lingering injuries|dmg", + "table|linked locations; location connections|ggr", + "table|linking hoards; hoard linking items|ftd", + "table|living the giant life; giant life spans|vgm", + "table|lizardfolk names – general|gos", + "table|llanowar quests|psd", + "table|llanowar sites|psd", + "table|llanowar villains|psd", + "table|long-term madness|dmg", + "table|lord of blades adventure hooks|erlw", + "table|lord of blades npcs|erlw", + "table|lords of dust adventure hooks|erlw", + "table|lords of dust npcs|erlw", + "table|lords of the nine; layers and rulers of the nine hells|mtf", + "table|lorehold trinkets|scc", + "table|lost memories; suppressed memories|vrgr", + "table|lower-class carousing complications|xge", + "table|mabar, the endless night; mabar manifest zone features|erlw", + "table|magic item purchase complications|xge", + "table|magic item rarity|dmg", + "table|magic item sale complications|xge", + "table|magic item table a|dmg", + "table|magic item table b|dmg", + "table|magic item table c|dmg", + "table|magic item table d|dmg", + "table|magic item table e|dmg", + "table|magic item table f|dmg", + "table|magic item table g|dmg", + "table|magic item table h|dmg", + "table|magic item table i|dmg", + "table|magic items at sorcerous sundries|mabjov", + "table|magic items at the aboleth bowl|mabjov", + "table|magic items at the high house of wonders|mabjov", + "table|magic items at the house of the horn|mabjov", + "table|magic items awarded by rarity - major|xge", + "table|magic items awarded by rarity - minor|xge", + "table|magic items for sale|scc", + "table|magic items|tce", + "table|magic mushrooms; magic mushroom effects|tce", + "table|magic tattoos; magic tattoo coverage|tce", + "table|magical effects; environmental effects|erlw", + "table|magical gifts|dod", + "table|magical item transmutation; item transmutation components and costs|mabjov", + "table|magical scrolls and books; scrolls and books|mabjov", + "table|magical shortcuts; shortcut routines|dod", + "table|major adaptations|ggr", + "table|map of the moment; possible map mission landmarks|ai", + "table|marital emotional weapons|rmr", + "table|marketing is everything; cool mottos|ai", + "table|martial melee weapons|rmr", + "table|martial ranged weapons|rmr", + "table|massive damage; system shock|dmg", + "table|means to save darkon|vrgr", + "table|medicine; healing services|erlw", + "table|medium armor|rmr", + "table|meeting the darklord; favors for harkon lukas|vrgr", + "table|megafauna world encounters|bgg", + "table|membership and independence|ggr", + "table|memorable mission|erlw", + "table|menthis plateau: important districts|erlw", + "table|menthis plateau: noteworthy locations|erlw", + "table|menu items|tce", + "table|middle dura; bazaar merchants|erlw", + "table|middle-class carousing complications|xge", + "table|military contacts; commanding officer|erlw", + "table|military force contact; commanding officer|tce", + "table|military force envoy roles|tce", + "table|military force types|tce", + "table|military missions|erlw", + "table|military quests|tce", + "table|mind flayer names|vgm", + "table|minor adaptations|ggr", + "table|mirror zone effects|tce", + "table|misericordia and other noble estates; noble families and estates|vrgr", + "table|modify total xp for multiple monsters; encounter multipliers|dmg", + "table|mogis's divine schemes|mot", + "table|mogis's monsters|mot", + "table|mogis's quests|mot", + "table|mogis's villains|mot", + "table|monk|ggr", + "table|monster lore|vgm", + "table|monster personality|xge", + "table|monster relationships|xge", + "table|monster research|tce", + "table|monsters and motivations; monster motivation|dmg", + "table|monsters' desires; aberrations|tce", + "table|monsters' desires; beasts|tce", + "table|monsters' desires; celestials|tce", + "table|monsters' desires; constructs|tce", + "table|monsters' desires; dragons|tce", + "table|monsters' desires; elementals|tce", + "table|monsters' desires; fey|tce", + "table|monsters' desires; fiends|tce", + "table|monsters' desires; giants|tce", + "table|monsters' desires; humanoids|tce", + "table|monsters' desires; monstrosities|tce", + "table|monsters' desires; oozes|tce", + "table|monsters' desires; plants|tce", + "table|monsters' desires; undead|tce", + "table|monstrous transformations|vrgr", + "table|monuments|dmg", + "table|moonstone dragon adventures; moonstone dragon adventure hooks|ftd", + "table|moonstone dragon treasures; moonstone dragon art objects|ftd", + "table|moral quandaries|dmg", + "table|mordenheim's designs; serving dr. mordenheim|vrgr", + "table|mordent adventures|vrgr", + "table|mother's blessing; lorinda's daughter|vrgr", + "table|mountain encounters (levels 11—16)|xge", + "table|mountain encounters (levels 17—20)|xge", + "table|mountain encounters (levels 1—4)|xge", + "table|mountain encounters (levels 5—10)|xge", + "table|mountain encounters|llk", + "table|mounts and other animals|rmr", + "table|mounts and vehicles; mounts and other animals|phb", + "table|mounts and vehicles; tack, harness, and drawn vehicles|phb", + "table|mounts and vehicles; waterborne vehicles|phb", + "table|mournland villains|erlw", + "table|multiclassing prerequisites|phb", + "table|multiclassing proficiencies|phb", + "table|mutalos habitats|egw", + "table|mysterious passengers|erlw", + "table|mystery guilds|ggr", + "table|national affairs; cyran affairs|erlw", + "table|nature in unlikely places; urban sanctuaries|ai", + "table|nemesis|erlw", + "table|new action: breath weapon|mm", + "table|new organizations|dmg", + "table|newspaper contact|erlw", + "table|nightmare magic; lingering nightmares|ai", + "table|no weapons allowed; disguised weapons|ai", + "table|nonhuman deities|phb", + "table|northedge quarter: important districts|erlw", + "table|northedge quarter: noteworthy locations|erlw", + "table|notorious nightclub adventures|ggr", + "table|npc abilities|dmg", + "table|npc appearance|dmg", + "table|npc bonds|dmg", + "table|npc low abilities|dmg", + "table|npc mannerisms|dmg", + "table|npc talents|dmg", + "table|number of siblings|xge", + "table|nylea's divine schemes|mot", + "table|nylea's monsters|mot", + "table|nylea's quests|mot", + "table|nylea's villains|mot", + "table|nyxborn creatures; nyxborn monster origin|mot", + "table|nyxborn statistics; nyxborn traits|mot", + "table|object armor class|dmg", + "table|object hit points|dmg", + "table|obsessions; archfey obsession|dod", + "table|official status; state status|erlw", + "table|old business ties; former guilds|ai", + "table|omens of athreos|mot", + "table|omens of ephara|mot", + "table|omens of erebos|mot", + "table|omens of heliod|mot", + "table|omens of iroas|mot", + "table|omens of karametra|mot", + "table|omens of keranos|mot", + "table|omens of klothys|mot", + "table|omens of kruphix|mot", + "table|omens of mogis|mot", + "table|omens of nylea|mot", + "table|omens of pharika|mot", + "table|omens of phenax|mot", + "table|omens of purphoros|mot", + "table|omens of thassa|mot", + "table|one-of-a-kind objects; hag objects|vgm", + "table|open water encounters (levels 11—20)|gos", + "table|open water encounters (levels 1—4)|gos", + "table|open water encounters (levels 5—10)|gos", + "table|optional rule: abyssal corruption; abyssal corruption|dmg", + "table|oracular conflux adventures|mot", + "table|oracular conflux villains|mot", + "table|orc names; orc epithets|vgm", + "table|orc names; orc female names|vgm", + "table|orc names; orc male names|vgm", + "table|orcs of the shadow marches; leaving the shadow marches|erlw", + "table|order of the emerald claw npcs; emerald claw npcs|erlw", + "table|orzhov character goals; orzhov assignments|ggr", + "table|orzhov creatures|ggr", + "table|orzhov items|ggr", + "table|orzhov npcs|ggr", + "table|orzhov villains|ggr", + "table|other adventure hooks; azorius adventure hooks|ggr", + "table|other adventure hooks; boros adventure hooks|ggr", + "table|other adventure hooks; dimir adventure hooks|ggr", + "table|other adventure hooks; golgari adventure hooks|ggr", + "table|other adventure hooks; gruul adventure hooks|ggr", + "table|other adventure hooks; izzet adventure hooks|ggr", + "table|other adventure hooks; orzhov adventure hooks|ggr", + "table|other adventure hooks; rakdos adventure hooks|ggr", + "table|other adventure hooks; selesnya adventure hooks|ggr", + "table|other adventure hooks; simic adventure hooks|ggr", + "table|other details; birth order|xge", + "table|other heads of state; heads of state|erlw", + "table|outer planes|phb", + "table|owning a ship; airborne and waterborne vehicles|dmg", + "table|pack beasts|ggr", + "table|paladin|ggr", + "table|parents|xge", + "table|party formation; party origin|tce", + "table|passages; passage width|dmg", + "table|passages; passage|dmg", + "table|path of the ancestral guardian|ai", + "table|path of the totem warrior|ai", + "table|patron benefits; contacts|erlw", + "table|patrons in eberron; patrons|erlw", + "table|people on the street—precinct five|ggr", + "table|people on the street—precinct four|ggr", + "table|people on the street—precinct one|ggr", + "table|people on the street—precinct six|ggr", + "table|people on the street—precinct three|ggr", + "table|people on the street—precinct two|ggr", + "table|personal impact|erlw", + "table|personal magic; residual magic|ai", + "table|personalizing spells; magic themes|tce", + "table|pets; beholder greater minions|vgm", + "table|pets; beholder lesser minions|vgm", + "table|pharika's divine schemes|mot", + "table|pharika's monsters|mot", + "table|pharika's quests|mot", + "table|pharika's villains|mot", + "table|phenax's divine schemes|mot", + "table|phenax's monsters|mot", + "table|phenax's quests|mot", + "table|phenax's villains|mot", + "table|physical characteristics; beholder body diameter|vgm", + "table|physical characteristics; beholder eye color|vgm", + "table|physical characteristics; beholder eye size|vgm", + "table|physical characteristics; beholder eyestalk shape|vgm", + "table|physical characteristics; beholder eyestalk texture|vgm", + "table|physical characteristics; beholder iris shape|vgm", + "table|physical characteristics; beholder mouth shape and size|vgm", + "table|physical characteristics; beholder skin color|vgm", + "table|physical characteristics; beholder skin texture|vgm", + "table|physical characteristics; beholder teeth shape|vgm", + "table|physical variations; pureblood characteristics|vgm", + "table|physical variations; scale color|vgm", + "table|physical variations; scale pattern|vgm", + "table|physical variations; type 2 malison: arms|vgm", + "table|physical variations; type 4 malison: lower body|vgm", + "table|physical variations; yuan-ti eye color|vgm", + "table|physical variations; yuan-ti humanoid skin color|vgm", + "table|physical variations; yuan-ti scale color|vgm", + "table|physical variations; yuan-ti scale pattern|vgm", + "table|physical variations; yuan-ti snake body type|vgm", + "table|physical variations; yuan-ti snake head shape|vgm", + "table|physical variations; yuan-ti tongue color|vgm", + "table|pit fighting complications|xge", + "table|pit fighting results|xge", + "table|places to go; points of interest|ai", + "table|planar observatory adventures|erlw", + "table|playing a chase; wilderness chase complications|screenwildernesskit", + "table|plots and intrigue; intrigue guilds|ggr", + "table|poisons|dmg", + "table|potions for sale|xge", + "table|power level; magic item power by rarity|dmg", + "table|price of a contract; fey desires for greater contracts|dod", + "table|price of a contract; fey desires for lesser contracts|dod", + "table|pride; proud behaviors|bgg", + "table|primal fruit effects|tce", + "table|prime deities|egw", + "table|prime deities|tdcsr", + "table|prismari trinkets|scc", + "table|probabilities; sylvan forest encounters|dmg", + "table|proficiencies and starting equipment; coin of decisionry \"tails\" image|ai", + "table|proficiency dice|dmg", + "table|prophecy inspirations|egw", + "table|protection guilds|ggr", + "table|psychic resonance effects|tce", + "table|purphoros's divine schemes|mot", + "table|purphoros's monsters|mot", + "table|purphoros's quests|mot", + "table|purphoros's villains|mot", + "table|quandrix trinkets|scc", + "table|quick matchups|xge", + "table|quirks of your sending stone|ai", + "table|racial feats|xge", + "table|rakdos character goals; rakdos assignments|ggr", + "table|rakdos creatures|ggr", + "table|rakdos items|ggr", + "table|rakdos npcs|ggr", + "table|rakdos villains|ggr", + "table|random buildings; building type|dmg", + "table|random buildings; religious building|dmg", + "table|random buildings; residence|dmg", + "table|random buildings; shop|dmg", + "table|random buildings; tavern name generator|dmg", + "table|random buildings; tavern|dmg", + "table|random buildings; warehouse|dmg", + "table|random complications; grand masquerade complications|vrgr", + "table|random dungeon hazards; dungeon hazards|dmg", + "table|random encounter; wilderness encounter|screenwildernesskit", + "table|random encounters at sea|dmg", + "table|random encounters in athkatla|mabjov", + "table|random encounters in baldur's gate|mabjov", + "table|random encounters in suldanessellar|mabjov", + "table|random encounters in ust natha|mabjov", + "table|random encounters; snout of omgar encounters|ttp", + "table|random guilds|ggr", + "table|random hag minions; brutes|vgm", + "table|random hag minions; servants|vgm", + "table|random height and weight|ggr", + "table|random height and weight|phb", + "table|random magic items at the house of the horn|mabjov", + "table|random magical item at waukeen's promenade|mabjov", + "table|random obstacles; obstacles|dmg", + "table|random quests from candlekeep|mabjov", + "table|random quests from the adventurer's guild|mabjov", + "table|random quests from the church of sune|mabjov", + "table|random quests from the emerald enclave|mabjov", + "table|random quests from the flaming fist|mabjov", + "table|random quests from the harpers|mabjov", + "table|random quests from the knights of bahamut|mabjov", + "table|random quests from the raven circle|mabjov", + "table|random quests from the shadow thieves|mabjov", + "table|random rare magic items at the trade center|mabjov", + "table|random settlements; current calamity|dmg", + "table|random settlements; known for its...|dmg", + "table|random settlements; notable traits|dmg", + "table|random settlements; race relations|dmg", + "table|random settlements; ruler's status|dmg", + "table|random traps; trap damage severity|dmg", + "table|random traps; trap effects|dmg", + "table|random traps; trap trigger|dmg", + "table|random tricks; trick objects|dmg", + "table|random tricks; tricks|dmg", + "table|random undersea encounters|dmg", + "table|random urban encounters|dmg", + "table|random yuan-ti servants; yuan-ti agents|vgm", + "table|random yuan-ti servants; yuan-ti protectors|vgm", + "table|ranger|ggr", + "table|rank, status, and title|vgm", + "table|ravnica's calendar|ggr", + "table|receive your faction's insignia; faction insignias|al", + "table|recluses|bgg", + "table|recurring expenses; maintenance costs|dmg", + "table|red dragon adventures; red dragon adventure hooks|ftd", + "table|red dragon treasures; red dragon art objects|ftd", + "table|red ideals|psx", + "table|red personality traits|psx", + "table|rejecting the ordning|bgg", + "table|relationships; starting relationship points|scc", + "table|religious order contacts; order contact|erlw", + "table|religious order contact|tce", + "table|religious order member roles|tce", + "table|religious order quests|tce", + "table|religious order types|tce", + "table|religious relics from the church of sune|mabjov", + "table|religious relics; required religious service|mabjov", + "table|religious service complications|xge", + "table|religious service|xge", + "table|renown in kalakeri|vrgr", + "table|reporting repercussions; story aftermath|erlw", + "table|reproduction; origin of dragon eggs|ftd", + "table|research complications|xge", + "table|research outcomes|xge", + "table|resistances|mm", + "table|resolution; magic item base prices|xge", + "table|resolution; magic item offer|xge", + "table|resolution; wages|xge", + "table|resources; spell scroll costs|xge", + "table|rewards|rmr", + "table|richemulot adventures|vrgr", + "table|rilsa rael (fence); rilsa rael's wares|mabjov", + "table|rise or fall of a leader or an era; leader types|dmg", + "table|risia, the plain of ice; risia manifest zone features|erlw", + "table|rival outfit; group rivals|erlw", + "table|river heralds; suggested bonds|psx", + "table|river heralds; suggested ideals|psx", + "table|rogue|ggr", + "table|roleplaying a beholder; beholder bonds|vgm", + "table|roleplaying a beholder; beholder flaws|vgm", + "table|roleplaying a beholder; beholder ideals|vgm", + "table|roleplaying a beholder; beholder personality traits|vgm", + "table|roleplaying a giant; giant bonds|vgm", + "table|roleplaying a giant; giant flaws|vgm", + "table|roleplaying a giant; giant ideals|vgm", + "table|roleplaying a giant; giant personality traits|vgm", + "table|roleplaying a hag; hag bonds|vgm", + "table|roleplaying a hag; hag flaws|vgm", + "table|roleplaying a hag; hag ideals|vgm", + "table|roleplaying a hag; hag personality traits|vgm", + "table|roleplaying a mind flayer; mind flayer bonds|vgm", + "table|roleplaying a mind flayer; mind flayer flaws|vgm", + "table|roleplaying a mind flayer; mind flayer ideals|vgm", + "table|roleplaying a mind flayer; mind flayer personality traits|vgm", + "table|roleplaying a yuan-ti; yuan-ti bonds|vgm", + "table|roleplaying a yuan-ti; yuan-ti flaws|vgm", + "table|roleplaying a yuan-ti; yuan-ti ideals|vgm", + "table|roleplaying a yuan-ti; yuan-ti personality traits|vgm", + "table|roleplaying an orc; orc bonds|vgm", + "table|roleplaying an orc; orc flaws|vgm", + "table|roleplaying an orc; orc ideals|vgm", + "table|roleplaying an orc; orc personality traits|vgm", + "table|romance; romantic elements|vrgr", + "table|rubblebelt encampment adventures|ggr", + "table|ruined dhakaani fort adventures; ruined fort adventures|erlw", + "table|rumors—precinct five|ggr", + "table|rumors—precinct four|ggr", + "table|rumors—precinct one|ggr", + "table|rumors—precinct six|ggr", + "table|rumors—precinct three|ggr", + "table|rumors—precinct two|ggr", + "table|running wild; distinguishing features of wild shape|ai", + "table|safe house adventures|ggr", + "table|sapphire dragon adventures; sapphire dragon adventure hooks|ftd", + "table|sapphire dragon treasures; sapphire dragon art objects|ftd", + "table|saving throws; proficiency bonus by challenge rating|mm", + "table|saving throws|dmg", + "table|scholarly missions|erlw", + "table|scholarly standing|erlw", + "table|scholars of lorehold; lorehold scholars|scc", + "table|scholars of prismari; prismari scholars|scc", + "table|scholars of quandrix; quandrix scholars|scc", + "table|scholars of silverquill; silverquill scholars|scc", + "table|scholars of witherbloom; witherbloom scholars|scc", + "table|screen; audible distance|screendungeonkit", + "table|screen; cover|screendungeonkit", + "table|screen; damage by level and severity|screendungeonkit", + "table|screen; food, drink, and lodging|screendungeonkit", + "table|screen; foraging dcs|screendungeonkit", + "table|screen; improvising damage|screendungeonkit", + "table|screen; light|screendungeonkit", + "table|screen; monster motivation|screendungeonkit", + "table|screen; object armor class|screendungeonkit", + "table|screen; object hit points|screendungeonkit", + "table|screen; obscured areas|screendungeonkit", + "table|screen; setting a dc|screendungeonkit", + "table|screen; skills and associated abilities|screendungeonkit", + "table|screen; tracking dcs|screendungeonkit", + "table|screen; travel pace|screendungeonkit", + "table|screen; visibility outdoors|screendungeonkit", + "table|scribe a scroll complications|xge", + "table|secondary tables; adventures|xge", + "table|secondary tables; arcane matters|xge", + "table|secondary tables; boons|xge", + "table|secondary tables; crime|xge", + "table|secondary tables; punishment|xge", + "table|secondary tables; supernatural events|xge", + "table|secondary tables; tragedies|xge", + "table|secondary tables; war|xge", + "table|secondary tables; weird stuff|xge", + "table|secrets|erlw", + "table|seer assignments|bgg", + "table|selesnya character goals; selesnya assignments|ggr", + "table|selesnya creatures|ggr", + "table|selesnya items|ggr", + "table|selesnya npcs|ggr", + "table|selesnya villains|ggr", + "table|sending a clear message; signature items|ai", + "table|sentient magic item alignment|dmg", + "table|sentient magic item communication|dmg", + "table|sentient magic item senses|dmg", + "table|sentient special purpose|dmg", + "table|sentient weapon powers|mabjov", + "table|serran quests|psd", + "table|serran sites|psd", + "table|serran villains|psd", + "table|services|phb", + "table|serving an immortal; immortal missions|erlw", + "table|serving the order; religious service|erlw", + "table|setting the stage; story opening|erlw", + "table|settlements|bgg", + "table|shades of evil; morally ambiguous villains|erlw", + "table|shadow dragon adventures; shadow dragon adventure hooks|ftd", + "table|shadow dragon treasures; shadow dragon art objects|ftd", + "table|shadowfell despair|dmg", + "table|shady nightclub adventures|erlw", + "table|sharn heights adventures|erlw", + "table|sharn watch adventure hooks|erlw", + "table|sharn watch assignments|erlw", + "table|sharn watch personalities|erlw", + "table|sharn watch races|erlw", + "table|sharn watch villains|erlw", + "table|shavarath, the battleground; shavarath manifest zone features|erlw", + "table|shields|rmr", + "table|ship cargo; cheap cargo|aag", + "table|ship cargo; cheap cargo|screenspelljammer", + "table|ship cargo; expensive cargo|aag", + "table|ship cargo; expensive cargo|screenspelljammer", + "table|ship encounters|bam", + "table|ship quirks|aag", + "table|ship quirks|screenspelljammer", + "table|ship-to-ship starting distance|screenspelljammer", + "table|shipboard tasks|aag", + "table|shipboard tasks|screenspelljammer", + "table|shop of the bizarre finds|mabjov", + "table|short-term madness|dmg", + "table|side quests|dmg", + "table|sign of success; favorite trophies|ai", + "table|signature case|erlw", + "table|signature magic|dod", + "table|silver dragon adventures; silver dragon adventure hooks|ftd", + "table|silver dragon treasures; silver dragon art objects|ftd", + "table|silverquill trinkets|scc", + "table|simic character goals; simic assignments|ggr", + "table|simic creatures|ggr", + "table|simic items|ggr", + "table|simic npcs|ggr", + "table|simic villains|ggr", + "table|simple melee weapons|rmr", + "table|simple ranged weapons|rmr", + "table|size categories|mm", + "table|size; huge behaviors|bgg", + "table|skeleton keys solution|tce", + "table|skills|phb", + "table|solution; gem inventory|tce", + "table|solution; potential passwords|tce", + "table|solution; remembered names|tce", + "table|sorcerer|ggr", + "table|sovereign assignments|bgg", + "table|sovereign contact|tce", + "table|sovereign proxy roles|tce", + "table|sovereign quests|tce", + "table|sovereign types|tce", + "table|special features; what is a detail from its history?|dmg", + "table|special features; what minor property does it have|dmg", + "table|special features; what quirk does it have|dmg", + "table|special features; who created it or was intended to use it?|dmg", + "table|spell damage|dmg", + "table|spell scrolls for sale|xge", + "table|spell scrolls; spell scroll|dmg", + "table|spellcasting services; magewright casting fees|erlw", + "table|spellcasting; multiclass spellcaster: spell slots per spell level|phb", + "table|spells as natural hazards|tce", + "table|spells|aag", + "table|spells|ftd", + "table|spells|scc", + "table|spells|tce", + "table|stage four: pestilence; stage four encounters|vrgr", + "table|stage three: illness; stage three encounters|vrgr", + "table|stage two: outbreak; stage two encounters|vrgr", + "table|stagefright's lines|wbtw", + "table|stairs|dmg", + "table|stances for success; subtle stances|ai", + "table|standalone adventures; adventure levels|scc", + "table|standard languages of eberron|erlw", + "table|standard languages|ggr", + "table|standard languages|mot", + "table|standard languages|phb", + "table|star forge item creation|bgg", + "table|starting area|dmg", + "table|starting at higher level; starting equipment|dmg", + "table|starting equipment; starting wealth by class|phb", + "table|state of ruin|screendungeonkit", + "table|status symbols|vgm", + "table|steadings|bgg", + "table|steward of nature; creatures to care for|ai", + "table|stone giant bag contents; stone giant bag items|bgg", + "table|stone giant encounters|bgg", + "table|storm giant bag contents; storm giant bag items|bgg", + "table|storm giant encounters|bgg", + "table|strixhaven mascots|scc", + "table|student npc stat blocks|scc", + "table|sun temple adventures|mot", + "table|sun temple villains|mot", + "table|supplemental tables; absent parent|xge", + "table|supplemental tables; alignment|xge", + "table|supplemental tables; cause of death|xge", + "table|supplemental tables; childhood home|xge", + "table|supplemental tables; childhood memories|xge", + "table|supplemental tables; class|xge", + "table|supplemental tables; family lifestyle|xge", + "table|supplemental tables; family|xge", + "table|supplemental tables; occupation|xge", + "table|supplemental tables; race|xge", + "table|supplemental tables; relationship|xge", + "table|supplemental tables; status|xge", + "table|surprise|rmr", + "table|swamp encounters (levels 11—20)|xge", + "table|swamp encounters (levels 1—4)|xge", + "table|swamp encounters (levels 5—10)|xge", + "table|sylvan forest encounters|dmg", + "table|syrania, the azure sky; syrania manifest zone features|erlw", + "table|tack and harness|rmr", + "table|talenta halflings; halfling quirks|erlw", + "table|tall tales|bgg", + "table|tavick's landing: important districts|erlw", + "table|tavick's landing: noteworthy locations|erlw", + "table|temple district; helpful spells|aag", + "table|temple of mystery adventures|mot", + "table|temple of mystery villains|mot", + "table|tepest adventures|vrgr", + "table|thassa's divine schemes|mot", + "table|thassa's monsters|mot", + "table|thassa's quests|mot", + "table|thassa's villains|mot", + "table|the adventuring day; adventuring day xp|dmg", + "table|the boromar clan; boromar contacts|erlw", + "table|the calendar of harptos|dmg", + "table|the cartographer|ai", + "table|the celtic pantheon; celtic deities|phb", + "table|the documancer|ai", + "table|the drow pantheon|scag", + "table|the dwarven pantheon|scag", + "table|the egyptian pantheon; egyptian deities|phb", + "table|the elven pantheon|scag", + "table|the faerûnian pantheon|scag", + "table|the frostfell's and everice's influence in khorvaire; trinkets from the frostfell and everice|erlw", + "table|the gnomish pantheon|scag", + "table|the grand masquerade; grand masquerade objectives|vrgr", + "table|the greek pantheon; greek deities|phb", + "table|the halfling pantheon|scag", + "table|the hoardsperson|ai", + "table|the hunters' role; hunt for the ka|vrgr", + "table|the loremonger|ai", + "table|the meletian calendar; meletian calendar|mot", + "table|the norse pantheon; norse deities|phb", + "table|the obviator|ai", + "table|the occultant|ai", + "table|the orc pantheon|scag", + "table|the ordning; cloud giant wealth|bgg", + "table|the ordning; fire giant skill|bgg", + "table|the ordning; frost giant might|bgg", + "table|the ordning; stone giant artistry|bgg", + "table|the outer planes|dmg", + "table|the outlands and sigil; gate-towns of the outlands|dmg", + "table|the pharaoh's return; ankhtepot reborn|vrgr", + "table|the plot thickens|erlw", + "table|the role of dreams; dream adventures|erlw", + "table|the secret of darkon's doom; azalin's fate|vrgr", + "table|the secretarian|ai", + "table|the shifting of the seasons; the calendar of harptos|scag", + "table|the soul's shape; ankhtepot's soul|vrgr", + "table|the tyrants; tyrants contacts|erlw", + "table|the villain you know; villain you know|erlw", + "table|the ways of faith; relationship with your deity|ai", + "table|the wrong kind of people; notable enemies|ai", + "table|thelanis, the faerie court; thelanis manifest zone features|erlw", + "table|things best left unsaid; terrible secrets|ai", + "table|things recorded in your whisper jar|ai", + "table|tiefling names – female|xge", + "table|tiefling names – male|xge", + "table|tiefling names – virtue|xge", + "table|tiefling parents|xge", + "table|tithe events|vrgr", + "table|tolarian quests|psd", + "table|tolarian sites|psd", + "table|tolarian villains|psd", + "table|tools|phb", + "table|topaz dragon adventures; topaz dragon adventure hooks|ftd", + "table|topaz dragon treasures; topaz dragon art objects|ftd", + "table|tracking dcs|dmg", + "table|trade goods|phb", + "table|tragedy; tragic elements|vrgr", + "table|training complications|xge", + "table|transportation; travel services|erlw", + "table|trap effects; damage severity by level|dmg", + "table|trap effects; trap save dcs and attack bonuses|dmg", + "table|travel pace|phb", + "table|travelers in the mists; strangers in the mists|vrgr", + "table|treasure; orc trophies|vgm", + "table|trinkets from aerenal|erlw", + "table|trinkets from argonnessen|erlw", + "table|trinkets from khyber|erlw", + "table|trinkets from sarlona|erlw", + "table|trinkets from xen'drik|erlw", + "table|tutor assignments|bgg", + "table|twists|dmg", + "table|types of crime; syndicate crimes|erlw", + "table|types of criminal syndicates; syndicate types|tce", + "table|types of espionage; espionage missions|erlw", + "table|types of inquisitive work; investigative expertise|erlw", + "table|types of reporting; journalistic focus|erlw", + "table|tyrants adventure hooks|erlw", + "table|tyrants campaign themes; tyrants assignments|erlw", + "table|tyrants villains|erlw", + "table|uncanny phenomena|egw", + "table|undeath; undead dragon adventure hooks|ftd", + "table|undefined; setting a dc|screenspelljammer", + "table|undefined; skills and associated abilities|screenspelljammer", + "table|undercity mansion adventures|ggr", + "table|underdark encounters (levels 11—16)|xge", + "table|underdark encounters (levels 17—20)|xge", + "table|underdark encounters (levels 1—4)|xge", + "table|underdark encounters (levels 5—10)|xge", + "table|underground quirks|bgg", + "table|undersea encounters|dmg", + "table|underwater adventures|mot", + "table|underwater encounter distance|dmg", + "table|underwater encounters (levels 11—20)|xge", + "table|underwater encounters (levels 1—4)|xge", + "table|underwater encounters (levels 5—10)|xge", + "table|underworld adventures|mot", + "table|underworld crossing adventures|mot", + "table|underworld crossings villains|mot", + "table|unearthly roads; unearthly road keys|tce", + "table|university contact|erlw", + "table|unraveling magic effects|tce", + "table|unusual locations|erlw", + "table|upper-class carousing complications|xge", + "table|urban chase complications|dmg", + "table|urban encounters (levels 11—16)|xge", + "table|urban encounters (levels 17—20)|xge", + "table|urban encounters (levels 1—4)|xge", + "table|urban encounters (levels 5—10)|xge", + "table|urban encounters|dmg", + "table|using a map; map travel pace|dmg", + "table|using a stat block; stat blocks by challenge rating|bam", + "table|uthgardt totems|scag", + "table|valachan adventures|vrgr", + "table|valachan hunt complications|vrgr", + "table|variant: customizing ability scores; ability score point cost|phb", + "table|variant: customizing ability scores; ability scores and modifiers|phb", + "table|variant: mixing potions; potion miscibility|dmg", + "table|variant: scroll mishaps; scroll mishap|dmg", + "table|variant: spell points; spell point cost|dmg", + "table|variant: spell points; spell points by level|dmg", + "table|vernadi center adventures|ggr", + "table|vestiges of divergence by advancement|tdcsr", + "table|victory is yours; victory celebration|ai", + "table|villain's secret weakness; villain's weakness|dmg", + "table|villains; villain's methods|dmg", + "table|villains; villain's scheme|dmg", + "table|vodalian quests|psd", + "table|vodalian sites|psd", + "table|vodalian villains|psd", + "table|volcano temple adventures|mot", + "table|volcano temple villains|mot", + "table|volume; loud behaviors|bgg", + "table|wandering the mists|vrgr", + "table|war-torn survivor; war-torn villains|erlw", + "table|warforged ossuary adventures|erlw", + "table|warleader assignments|bgg", + "table|warlock|ggr", + "table|warlord; relationships and adventures|ftd", + "table|watch station adventures|erlw", + "table|watch your step!; falling in sharn|erlw", + "table|watchtower adventures|mot", + "table|watchtower villains|mot", + "table|ways to read the kill|ai", + "table|weapons of the raven queen; raven queen sentient weapon bonuses|mabjov", + "table|weapons|phb", + "table|weather; precipitation|dmg", + "table|weather; wind|dmg", + "table|weather|dmg", + "table|weird locales|dmg", + "table|weird magic effects|dod", + "table|welcome to strixhaven; colleges of strixhaven|scc", + "table|welcome to viktal; sights in viktal|vrgr", + "table|what happens next?; home base|erlw", + "table|what happens next?; lower sharn street events|erlw", + "table|what happens next?; skyway street events|erlw", + "table|what happens next?; upper sharn street events|erlw", + "table|what's on the bill?; shows in menthis|erlw", + "table|what's on the menu solution|tce", + "table|whirlpools; whirlpool rank|gos", + "table|white dragon adventures; white dragon adventure hooks|ftd", + "table|white dragon treasures; white dragon art objects|ftd", + "table|white ideals|psx", + "table|white personality traits|psx", + "table|who created it or was intended to use it?|psx", + "table|who is tatyana?; tatyana's incarnation|vrgr", + "table|why be a cartographer?|ai", + "table|why be a decisionist?|ai", + "table|why be a documancer?|ai", + "table|why be a hoardsperson?|ai", + "table|why be a loremonger?|ai", + "table|why be a secretarian?|ai", + "table|why be an obviator?|ai", + "table|why be an occultant?|ai", + "table|why do you need 200 gold pieces?; debts|erlw", + "table|wicked personality; fatal flaws|vrgr", + "table|wielding the best; signature equipment|ai", + "table|wild magic surge|phb", + "table|wild magic|tce", + "table|wilderness chase complications|dmg", + "table|wilderness encounters|llk", + "table|wilderness guilds|ggr", + "table|wilderness journeys; monuments|screenwildernesskit", + "table|wilderness journeys; weird locales|screenwildernesskit", + "table|wildspace encounters|bam", + "table|witherbloom trinkets|scc", + "table|wizard|ggr", + "table|work complications|xge", + "table|world-shaking events|dmg", + "table|worldroot circle adventures|bgg", + "table|wuxia weapon names|dmg", + "table|wyrmlings; wyrmling goals|ftd", + "table|xoriat, the realm of madness; xoriat manifest zone features|erlw", + "table|young dragons; young dragon goals|ftd", + "table|yuan-ti names|vgm", + "trap|bear trap|xge", + "trap|collapsing roof|dmg", + "trap|crossbow trap|xge", + "trap|death fog trap|rtg", + "trap|falling net|dmg", + "trap|falling portcullis|xge", + "trap|fiery blast trap|xge", + "trap|fire-breathing statue|dmg", + "trap|malfunctioning phase transference emitter|azfyt", + "trap|net trap|xge", + "trap|path of blades|xge", + "trap|pit trap|xge", + "trap|pits|dmg", + "trap|poison darts|dmg", + "trap|poison needle trap|xge", + "trap|poison needle|dmg", + "trap|poisoned tempest|xge", + "trap|rolling sphere|dmg", + "trap|scything blade trap|xge", + "trap|sleep of ages trap|xge", + "trap|sphere of annihilation|dmg", + "trap|sphere of crushing doom|xge", + "variantrule|accelerated rests|tdcsr", + "variantrule|action options|dmg", + "variantrule|action points|uaeberron", + "variantrule|adamantine weapons|xge", + "variantrule|alien technology|dmg", + "variantrule|alternative resurrection rules: fading spirits|tdcsr", + "variantrule|alternative resurrection rules: harrowing return|tdcsr", + "variantrule|alternative resurrection rules: taxing return|tdcsr", + "variantrule|alternatives to epic boons|dmg", + "variantrule|automatic success|dmg", + "variantrule|cleaving through creatures|dmg", + "variantrule|common languages|uawge", + "variantrule|crashing a ship|uaofshipsandsea", + "variantrule|crashing|aag", + "variantrule|creating magic items|uawge", + "variantrule|crew|aag", + "variantrule|custom alignments|uavariantrules", + "variantrule|customizing ability scores|phb", + "variantrule|customizing your origin|tce", + "variantrule|diagonals|dmg", + "variantrule|downtime activity: building a stronghold|dmg", + "variantrule|downtime activity: buying a magic item|xge", + "variantrule|downtime activity: carousing|dmg", + "variantrule|downtime activity: carousing|xge", + "variantrule|downtime activity: crafting a magic item|dmg", + "variantrule|downtime activity: crafting an item|xge", + "variantrule|downtime activity: crafting|phb", + "variantrule|downtime activity: crime|xge", + "variantrule|downtime activity: gaining renown|dmg", + "variantrule|downtime activity: gambling|xge", + "variantrule|downtime activity: performing sacred rites|dmg", + "variantrule|downtime activity: pit fighting|xge", + "variantrule|downtime activity: practicing a profession|phb", + "variantrule|downtime activity: recuperating|phb", + "variantrule|downtime activity: relaxation|xge", + "variantrule|downtime activity: religious service|xge", + "variantrule|downtime activity: researching|phb", + "variantrule|downtime activity: research|xge", + "variantrule|downtime activity: running a business|dmg", + "variantrule|downtime activity: scribing a spell scroll|xge", + "variantrule|downtime activity: selling a magic item|xge", + "variantrule|downtime activity: selling magic items|dmg", + "variantrule|downtime activity: sowing rumors|dmg", + "variantrule|downtime activity: training to gain levels|dmg", + "variantrule|downtime activity: training|phb", + "variantrule|downtime activity: training|xge", + "variantrule|downtime activity: work|xge", + "variantrule|downtime and franchise activity: explore territory|ai", + "variantrule|downtime and franchise activity: franchise restructuring|ai", + "variantrule|downtime and franchise activity: headquarters modification|ai", + "variantrule|downtime and franchise activity: marketeering|ai", + "variantrule|downtime and franchise activity: philanthropic enterprise|ai", + "variantrule|downtime and franchise activity: running a franchise|ai", + "variantrule|downtime and franchise activity: schmoozing|ai", + "variantrule|downtime and franchise activity: scrutineering|ai", + "variantrule|downtime and franchise activity: shady business practice|ai", + "variantrule|downtime and franchise activity: team building|ai", + "variantrule|downtime revisited|xge", + "variantrule|emrakul's madness|psi", + "variantrule|encounters at sea|gos", + "variantrule|encumbrance|phb", + "variantrule|environmental elements|uawge", + "variantrule|equipment sizes|phb", + "variantrule|explosives|dmg", + "variantrule|facing|dmg", + "variantrule|falling|xge", + "variantrule|familiars|mm", + "variantrule|familiars|vgm", + "variantrule|fear and horror|dmg", + "variantrule|fear and stress|vrgr", + "variantrule|feats|phb", + "variantrule|firearms|dmg", + "variantrule|flanking|dmg", + "variantrule|greyhawk initiative|uagreyhawkinitiative", + "variantrule|haunted traps|vrgr", + "variantrule|healing|dmg", + "variantrule|hemocraft|tdcsr", + "variantrule|hero points|dmg", + "variantrule|hitting cover|dmg", + "variantrule|human languages|scag", + "variantrule|illegal drugs|tdcsr", + "variantrule|initiative variants|dmg", + "variantrule|injuries|dmg", + "variantrule|inspiration|dmg", + "variantrule|inspiration|phb", + "variantrule|level advancement without xp|dmg", + "variantrule|loyalty|dmg", + "variantrule|madness|dmg", + "variantrule|magic tattoos|ua2020spellsandmagictattoos", + "variantrule|mass combat|uamasscombat", + "variantrule|massive damage|dmg", + "variantrule|milestones|dmg", + "variantrule|mixed ancestry statistics|tdcsr", + "variantrule|mixing potions|dmg", + "variantrule|morale|dmg", + "variantrule|more difficult identification|dmg", + "variantrule|multiclassing|phb", + "variantrule|mysterious islands|gos", + "variantrule|new ability scores: honor and sanity|dmg", + "variantrule|ocean environs|gos", + "variantrule|officers and crew|gos", + "variantrule|optional class features|tce", + "variantrule|owning a ship|uaofshipsandsea", + "variantrule|planar effects|dmg", + "variantrule|player characters as lycanthropes|mm", + "variantrule|player characters as vampires|mm", + "variantrule|players make all rolls|uavariantrules", + "variantrule|playing on a grid|phb", + "variantrule|plot points|dmg", + "variantrule|prestige classes|uaprestigeclassesrunmagic", + "variantrule|proficiency dice|dmg", + "variantrule|random ships|gos", + "variantrule|rapid quaffing|tdcsr", + "variantrule|renown|dmg", + "variantrule|rest variants|dmg", + "variantrule|rune magic|uaprestigeclassesrunmagic", + "variantrule|scroll mishaps|dmg", + "variantrule|shared campaign variant rules|xge", + "variantrule|ship crew|uaofshipsandsea", + "variantrule|ship officers|uaofshipsandsea", + "variantrule|ship repairs|aag", + "variantrule|ship stat blocks|gos", + "variantrule|ship stat blocks|uaofshipsandsea", + "variantrule|ship-to-ship combat|aag", + "variantrule|ships in combat|gos", + "variantrule|ships in combat|uaofshipsandsea", + "variantrule|sidekicks|esk", + "variantrule|sidekicks|tce", + "variantrule|sidekicks|uasidekicks", + "variantrule|simultaneous effects|xge", + "variantrule|skill variants|dmg", + "variantrule|skills with different abilities|phb", + "variantrule|skyships|tdcsr", + "variantrule|sleep|xge", + "variantrule|spell points|dmg", + "variantrule|spellcasting|xge", + "variantrule|superior ship upgrades|gos", + "variantrule|survivors|vrgr", + "variantrule|swapping racial languages|uawge", + "variantrule|three-pillar experience|uathreepillarexperience", + "variantrule|tool proficiencies|xge", + "variantrule|travel at sea|gos", + "variantrule|travel at sea|uaofshipsandsea", + "variantrule|two-handed arcane focuses|uawge", + "variantrule|tying knots|xge", + "variantrule|vitality|uavariantrules", + "variantrule|wands that don't recharge|dmg", + "variantrule|wild shape forms|uadruid", + "vehicle|airship|uaofshipsandsea", + "vehicle|apparatus of kwalish|dmg", + "vehicle|astral brig|mtf", + "vehicle|astral skiff|mtf", + "vehicle|battle balloon|ai", + "vehicle|bombard|aag", + "vehicle|damselfly ship|aag", + "vehicle|demon grinder|bgdia", + "vehicle|devil's ride|bgdia", + "vehicle|flying fish ship|aag", + "vehicle|galley|gos", + "vehicle|galley|uaofshipsandsea", + "vehicle|hammerhead ship|aag", + "vehicle|keelboat|gos", + "vehicle|keelboat|uaofshipsandsea", + "vehicle|lamprey ship|aag", + "vehicle|living ship|aag", + "vehicle|longship|gos", + "vehicle|longship|uaofshipsandsea", + "vehicle|mechanical beholder|ai", + "vehicle|nautiloid|aag", + "vehicle|nightspider|aag", + "vehicle|planar raider|mtf", + "vehicle|rowboat|gos", + "vehicle|rowboat|uaofshipsandsea", + "vehicle|sailing ship|gos", + "vehicle|sailing ship|uaofshipsandsea", + "vehicle|scavenger|bgdia", + "vehicle|scorpion ship|aag", + "vehicle|shrike ship|aag", + "vehicle|space galleon|aag", + "vehicle|squid ship|aag", + "vehicle|stahlmaster|dd", + "vehicle|star moth|aag", + "vehicle|tormentor|bgdia", + "vehicle|turtle ship|aag", + "vehicle|tyrant ship|aag", + "vehicle|warship|gos", + "vehicle|warship|uaofshipsandsea", + "vehicle|wasp ship|aag" + ], + "mapping" : { + "classtype|artificer (revisited)|uaartificerrevisited" : "classtype|artificer|tce", + "classtype|artificer|uaartificer" : "classtype|artificer|tce", + "race|aasimar (fallen)|vgm" : "subrace|aasimar (fallen)|aasimar|vgm", + "race|aasimar (protector)|vgm" : "subrace|aasimar (protector)|aasimar|vgm", + "race|aasimar (scourge)|vgm" : "subrace|aasimar (scourge)|aasimar|vgm", + "race|aven (hawk-headed)|psa" : "subrace|aven (hawk-headed)|aven|psa", + "race|aven (ibis-headed)|psa" : "subrace|aven (ibis-headed)|aven|psa", + "race|dragonborn (draconblood)|phb" : "subrace|dragonborn (draconblood)|dragonborn|phb", + "race|dragonborn (ravenite)|phb" : "subrace|dragonborn (ravenite)|dragonborn|phb", + "race|dwarf (duergar)|phb" : "subrace|dwarf (duergar)|dwarf|phb", + "race|dwarf (hill)|phb" : "subrace|dwarf (hill)|dwarf|phb", + "race|dwarf (mark of warding)|phb" : "subrace|dwarf (mark of warding)|dwarf|phb", + "race|dwarf (mountain)|phb" : "subrace|dwarf (mountain)|dwarf|phb", + "race|elf (avariel)|phb" : "subrace|elf (avariel)|elf|phb", + "race|elf (drow)|phb" : "subrace|elf (drow)|elf|phb", + "race|elf (eladrin)|phb" : "subrace|elf (eladrin)|elf|phb", + "race|elf (grugach)|phb" : "subrace|elf (grugach)|elf|phb", + "race|elf (high)|phb" : "subrace|elf (high)|elf|phb", + "race|elf (high; aereni)|phb" : "subrace|elf (high; aereni)|elf|phb", + "race|elf (high; valenar)|phb" : "subrace|elf (high; valenar)|elf|phb", + "race|elf (mark of shadow)|phb" : "subrace|elf (mark of shadow)|elf|phb", + "race|elf (pallid)|phb" : "subrace|elf (pallid)|elf|phb", + "race|elf (sea)|phb" : "subrace|elf (sea)|elf|phb", + "race|elf (shadar-kai)|phb" : "subrace|elf (shadar-kai)|elf|phb", + "race|elf (wood)|phb" : "subrace|elf (wood)|elf|phb", + "race|elf (wood; aereni)|phb" : "subrace|elf (wood; aereni)|elf|phb", + "race|elf (wood; valenar)|phb" : "subrace|elf (wood; valenar)|elf|phb", + "race|genasi (air)|eepc" : "subrace|genasi (air)|genasi|eepc", + "race|genasi (air)|mpmm" : "subrace|genasi (air)|genasi|mpmm", + "race|genasi (earth)|eepc" : "subrace|genasi (earth)|genasi|eepc", + "race|genasi (earth)|mpmm" : "subrace|genasi (earth)|genasi|mpmm", + "race|genasi (fire)|eepc" : "subrace|genasi (fire)|genasi|eepc", + "race|genasi (fire)|mpmm" : "subrace|genasi (fire)|genasi|mpmm", + "race|genasi (water)|eepc" : "subrace|genasi (water)|genasi|eepc", + "race|genasi (water)|mpmm" : "subrace|genasi (water)|genasi|mpmm", + "race|gith (githyanki)|mtf" : "subrace|gith (githyanki)|gith|mtf", + "race|gith (githyanki)|uaeladrinandgith" : "subrace|gith (githyanki)|gith|uaeladrinandgith", + "race|gith (githzerai)|mtf" : "subrace|gith (githzerai)|gith|mtf", + "race|gith (githzerai)|uaeladrinandgith" : "subrace|gith (githzerai)|gith|uaeladrinandgith", + "race|gnome (deep)|phb" : "subrace|gnome (deep)|gnome|phb", + "race|gnome (deep/svirfneblin)|phb" : "subrace|gnome (deep/svirfneblin)|gnome|phb", + "race|gnome (forest)|phb" : "subrace|gnome (forest)|gnome|phb", + "race|gnome (mark of scribing)|phb" : "subrace|gnome (mark of scribing)|gnome|phb", + "race|gnome (rock)|phb" : "subrace|gnome (rock)|gnome|phb", + "race|goblin (ixalan)|psz" : "subrace|goblin (ixalan)|goblin|psz", + "race|goblin (zendikar; grotag tribe)|psz" : "subrace|goblin (zendikar; grotag tribe)|goblin|psz", + "race|goblin (zendikar; lavastep tribe)|psz" : "subrace|goblin (zendikar; lavastep tribe)|goblin|psz", + "race|goblin (zendikar; tuktuk tribe)|psz" : "subrace|goblin (zendikar; tuktuk tribe)|goblin|psz", + "race|half-elf (variant; aquatic elf descent)|phb" : "subrace|half-elf (variant; aquatic elf descent)|half-elf|phb", + "race|half-elf (variant; drow descent)|phb" : "subrace|half-elf (variant; drow descent)|half-elf|phb", + "race|half-elf (variant; mark of detection)|phb" : "subrace|half-elf (variant; mark of detection)|half-elf|phb", + "race|half-elf (variant; mark of storm)|phb" : "subrace|half-elf (variant; mark of storm)|half-elf|phb", + "race|half-elf (variant; moon elf or sun elf descent)|phb" : "subrace|half-elf (variant; moon elf or sun elf descent)|half-elf|phb", + "race|half-elf (variant; wood elf descent)|phb" : "subrace|half-elf (variant; wood elf descent)|half-elf|phb", + "race|half-orc (variant; mark of finding)|phb" : "subrace|half-orc (variant; mark of finding)|half-orc|phb", + "race|halfling (ghostwise)|phb" : "subrace|halfling (ghostwise)|halfling|phb", + "race|halfling (lightfoot)|phb" : "subrace|halfling (lightfoot)|halfling|phb", + "race|halfling (lotusden)|phb" : "subrace|halfling (lotusden)|halfling|phb", + "race|halfling (mark of healing)|phb" : "subrace|halfling (mark of healing)|halfling|phb", + "race|halfling (mark of hospitality)|phb" : "subrace|halfling (mark of hospitality)|halfling|phb", + "race|halfling (stout)|phb" : "subrace|halfling (stout)|halfling|phb", + "race|human (keldon)|phb" : "subrace|human (keldon)|human|phb", + "race|human (mark of handling)|phb" : "subrace|human (mark of handling)|human|phb", + "race|human (mark of making)|phb" : "subrace|human (mark of making)|human|phb", + "race|human (mark of passage)|phb" : "subrace|human (mark of passage)|human|phb", + "race|human (mark of sentinel)|phb" : "subrace|human (mark of sentinel)|human|phb", + "race|human (variant)|phb" : "subrace|human (variant)|human|phb", + "race|human (variant; mark of finding)|phb" : "subrace|human (variant; mark of finding)|human|phb", + "race|merfolk (ixalan; blue)|psz" : "subrace|merfolk (ixalan; blue)|merfolk|psz", + "race|merfolk (ixalan; green)|psz" : "subrace|merfolk (ixalan; green)|merfolk|psz", + "race|merfolk (zendikar; cosi creed)|psz" : "subrace|merfolk (zendikar; cosi creed)|merfolk|psz", + "race|merfolk (zendikar; emeria creed)|psz" : "subrace|merfolk (zendikar; emeria creed)|merfolk|psz", + "race|merfolk (zendikar; ula creed)|psz" : "subrace|merfolk (zendikar; ula creed)|merfolk|psz", + "race|shifter (beasthide)|erlw" : "subrace|shifter (beasthide)|shifter|erlw", + "race|shifter (beasthide)|uaeberron" : "subrace|shifter (beasthide)|shifter|uaeberron", + "race|shifter (beasthide)|uaracesofeberron" : "subrace|shifter (beasthide)|shifter|uaracesofeberron", + "race|shifter (cliffwalk)|uaeberron" : "subrace|shifter (cliffwalk)|shifter|uaeberron", + "race|shifter (longstride)|uaeberron" : "subrace|shifter (longstride)|shifter|uaeberron", + "race|shifter (longtooth)|erlw" : "subrace|shifter (longtooth)|shifter|erlw", + "race|shifter (longtooth)|uaeberron" : "subrace|shifter (longtooth)|shifter|uaeberron", + "race|shifter (longtooth)|uaracesofeberron" : "subrace|shifter (longtooth)|shifter|uaracesofeberron", + "race|shifter (razorclaw)|uaeberron" : "subrace|shifter (razorclaw)|shifter|uaeberron", + "race|shifter (swiftstride)|erlw" : "subrace|shifter (swiftstride)|shifter|erlw", + "race|shifter (swiftstride)|uaracesofeberron" : "subrace|shifter (swiftstride)|shifter|uaracesofeberron", + "race|shifter (wildhunt)|erlw" : "subrace|shifter (wildhunt)|shifter|erlw", + "race|shifter (wildhunt)|uaeberron" : "subrace|shifter (wildhunt)|shifter|uaeberron", + "race|shifter (wildhunt)|uaracesofeberron" : "subrace|shifter (wildhunt)|shifter|uaracesofeberron", + "race|tiefling (abyssal)|phb" : "subrace|tiefling (abyssal)|tiefling|phb", + "race|tiefling (asmodeus)|phb" : "subrace|tiefling (asmodeus)|tiefling|phb", + "race|tiefling (baalzebul)|phb" : "subrace|tiefling (baalzebul)|tiefling|phb", + "race|tiefling (dispater)|phb" : "subrace|tiefling (dispater)|tiefling|phb", + "race|tiefling (fierna)|phb" : "subrace|tiefling (fierna)|tiefling|phb", + "race|tiefling (glasya)|phb" : "subrace|tiefling (glasya)|tiefling|phb", + "race|tiefling (levistus)|phb" : "subrace|tiefling (levistus)|tiefling|phb", + "race|tiefling (mammon)|phb" : "subrace|tiefling (mammon)|tiefling|phb", + "race|tiefling (mephistopheles)|phb" : "subrace|tiefling (mephistopheles)|tiefling|phb", + "race|tiefling (variant; devil's tongue)|phb" : "subrace|tiefling (variant; devil's tongue)|tiefling|phb", + "race|tiefling (variant; hellfire)|phb" : "subrace|tiefling (variant; hellfire)|tiefling|phb", + "race|tiefling (variant; infernal legacy)|phb" : "subrace|tiefling (variant; infernal legacy)|tiefling|phb", + "race|tiefling (variant; winged)|phb" : "subrace|tiefling (variant; winged)|tiefling|phb", + "race|tiefling (zariel)|phb" : "subrace|tiefling (zariel)|tiefling|phb", + "race|vampire (ixalan)|psz" : "subrace|vampire (ixalan)|vampire|psz", + "race|vampire (zendikar)|psz" : "subrace|vampire (zendikar)|vampire|psz", + "race|warforged (envoy)|uaracesofeberron" : "subrace|warforged (envoy)|warforged|uaracesofeberron", + "race|warforged (juggernaut)|uaracesofeberron" : "subrace|warforged (juggernaut)|warforged|uaracesofeberron", + "race|warforged (skirmisher)|uaracesofeberron" : "subrace|warforged (skirmisher)|warforged|uaracesofeberron", + "subclass|abjuration|wizard|phb|" : "subclass|school of abjuration|wizard|phb|", + "subclass|ambition (psa)|cleric|phb|psa" : "subclass|ambition domain (psa)|cleric|phb|psa", + "subclass|ancestral guardian (ua)|barbarian|phb|uabarbarianprimalpaths" : "subclass|path of the ancestral guardian (ua)|barbarian|phb|uabarbarianprimalpaths", + "subclass|ancestral guardian v2 (ua)|barbarian|phb|uarevisedsubclasses" : "subclass|path of the ancestral guardian v2 (ua)|barbarian|phb|uarevisedsubclasses", + "subclass|ancestral guardian|barbarian|phb|xge" : "subclass|path of the ancestral guardian|barbarian|phb|xge", + "subclass|ancients|paladin|phb|" : "subclass|oath of the ancients|paladin|phb|", + "subclass|arcana|cleric|phb|scag" : "subclass|arcana domain|cleric|phb|scag", + "subclass|archfey|warlock|phb|" : "subclass|the archfey|warlock|phb|", + "subclass|ascendant dragon (ua)|monk|phb|ua2020subclassespt5" : "subclass|way of the ascendant dragon (ua)|monk|phb|ua2020subclassespt5", + "subclass|ascendant dragon|monk|phb|ftd" : "subclass|way of the ascendant dragon|monk|phb|ftd", + "subclass|astral self (ua)|monk|phb|uabarbarianandmonk" : "subclass|way of the astral self (ua)|monk|phb|uabarbarianandmonk", + "subclass|astral self|monk|phb|tce" : "subclass|way of the astral self|monk|phb|tce", + "subclass|avatar|mystic|uathemysticclass|" : "subclass|order of the avatar|mystic|uathemysticclass|", + "subclass|awakened|mystic|uathemysticclass|" : "subclass|order of the awakened|mystic|uathemysticclass|", + "subclass|battlerager|barbarian|phb|scag" : "subclass|path of the battlerager|barbarian|phb|scag", + "subclass|beast (ua)|barbarian|phb|ua2020subclassespt1" : "subclass|path of the beast (ua)|barbarian|phb|ua2020subclassespt1", + "subclass|beast|barbarian|phb|tce" : "subclass|path of the beast|barbarian|phb|tce", + "subclass|berserker|barbarian|phb|" : "subclass|path of the berserker|barbarian|phb|", + "subclass|blighted|druid|phb|tdcsr" : "subclass|circle of the blighted|druid|phb|tdcsr", + "subclass|blood|cleric|phb|tdcsr" : "subclass|blood domain|cleric|phb|tdcsr", + "subclass|celestial (ua)|warlock|phb|uarevisedclassoptions" : "subclass|the celestial (ua)|warlock|phb|uarevisedclassoptions", + "subclass|celestial|warlock|phb|xge" : "subclass|the celestial|warlock|phb|xge", + "subclass|chronurgy|wizard|phb|egw" : "subclass|chronurgy magic|wizard|phb|egw", + "subclass|city (ua)|cleric|phb|uamodernmagic" : "subclass|city domain (ua)|cleric|phb|uamodernmagic", + "subclass|cobalt soul|monk|phb|tdcsr" : "subclass|way of the cobalt soul|monk|phb|tdcsr", + "subclass|conjuration|wizard|phb|" : "subclass|school of conjuration|wizard|phb|", + "subclass|conquest (ua)|paladin|phb|uapaladin" : "subclass|oath of conquest (ua)|paladin|phb|uapaladin", + "subclass|conquest v2 (ua)|paladin|phb|uarevisedclassoptions" : "subclass|oath of conquest v2 (ua)|paladin|phb|uarevisedclassoptions", + "subclass|conquest|paladin|phb|xge" : "subclass|oath of conquest|paladin|phb|xge", + "subclass|creation (ua)|bard|phb|ua2020subclassespt2" : "subclass|college of creation (ua)|bard|phb|ua2020subclassespt2", + "subclass|creation|bard|phb|tce" : "subclass|college of creation|bard|phb|tce", + "subclass|crown|paladin|phb|scag" : "subclass|oath of the crown|paladin|phb|scag", + "subclass|death|cleric|phb|dmg" : "subclass|death domain|cleric|phb|dmg", + "subclass|devotion|paladin|phb|" : "subclass|oath of devotion|paladin|phb|", + "subclass|divination|wizard|phb|" : "subclass|school of divination|wizard|phb|", + "subclass|draconic|sorcerer|phb|" : "subclass|draconic bloodline|sorcerer|phb|", + "subclass|dreams (ua)|druid|phb|uadruid" : "subclass|circle of dreams (ua)|druid|phb|uadruid", + "subclass|dreams|druid|phb|xge" : "subclass|circle of dreams|druid|phb|xge", + "subclass|drunken master (ua)|monk|phb|uaatrioofsubclasses" : "subclass|way of the drunken master (ua)|monk|phb|uaatrioofsubclasses", + "subclass|drunken master|monk|phb|xge" : "subclass|way of the drunken master|monk|phb|xge", + "subclass|eloquence (ua)|bard|phb|uabardandpaladin" : "subclass|college of eloquence (ua)|bard|phb|uabardandpaladin", + "subclass|eloquence|bard|phb|tce" : "subclass|college of eloquence|bard|phb|tce", + "subclass|enchantment|wizard|phb|" : "subclass|school of enchantment|wizard|phb|", + "subclass|evocation|wizard|phb|" : "subclass|school of evocation|wizard|phb|", + "subclass|fate (ua)|cleric|phb|ua2022wondersofthemultiverse" : "subclass|fate domain (ua)|cleric|phb|ua2022wondersofthemultiverse", + "subclass|fathomless|warlock|phb|tce" : "subclass|the fathomless|warlock|phb|tce", + "subclass|fiend|warlock|phb|" : "subclass|the fiend|warlock|phb|", + "subclass|forge (ua)|cleric|phb|uaclericdivinedomains" : "subclass|forge domain (ua)|cleric|phb|uaclericdivinedomains", + "subclass|forge|cleric|phb|xge" : "subclass|forge domain|cleric|phb|xge", + "subclass|four elements|monk|phb|" : "subclass|way of the four elements|monk|phb|", + "subclass|genie (ua)|warlock|phb|ua2020subclassesrevisited" : "subclass|the genie (ua)|warlock|phb|ua2020subclassesrevisited", + "subclass|genie|warlock|phb|tce" : "subclass|the genie|warlock|phb|tce", + "subclass|giant (ua)|barbarian|phb|ua2022giantoptions" : "subclass|path of the giant (ua)|barbarian|phb|ua2022giantoptions", + "subclass|giant|barbarian|phb|bgg" : "subclass|path of the giant|barbarian|phb|bgg", + "subclass|glamour (ua)|bard|phb|uabardbardcolleges" : "subclass|college of glamour (ua)|bard|phb|uabardbardcolleges", + "subclass|glamour|bard|phb|xge" : "subclass|college of glamour|bard|phb|xge", + "subclass|glory|paladin|phb|tce" : "subclass|oath of glory|paladin|phb|tce", + "subclass|grave (ua)|cleric|phb|uaclericdivinedomains" : "subclass|grave domain (ua)|cleric|phb|uaclericdivinedomains", + "subclass|grave|cleric|phb|xge" : "subclass|grave domain|cleric|phb|xge", + "subclass|graviturgy|wizard|phb|egw" : "subclass|graviturgy magic|wizard|phb|egw", + "subclass|great old one|warlock|phb|" : "subclass|the great old one|warlock|phb|", + "subclass|heroism (ua)|paladin|phb|uabardandpaladin" : "subclass|oath of heroism (ua)|paladin|phb|uabardandpaladin", + "subclass|hexblade (ua)|warlock|phb|uawarlockandwizard" : "subclass|the hexblade (ua)|warlock|phb|uawarlockandwizard", + "subclass|hexblade|warlock|phb|xge" : "subclass|the hexblade|warlock|phb|xge", + "subclass|illusion|wizard|phb|" : "subclass|school of illusion|wizard|phb|", + "subclass|immortal|mystic|uathemysticclass|" : "subclass|order of the immortal|mystic|uathemysticclass|", + "subclass|invention (ua)|wizard|phb|uathreesubclasses" : "subclass|school of invention (ua)|wizard|phb|uathreesubclasses", + "subclass|juggernaut|barbarian|phb|tdcsr" : "subclass|path of the juggernaut|barbarian|phb|tdcsr", + "subclass|kensei (ua)|monk|phb|uamonk" : "subclass|way of the kensei (ua)|monk|phb|uamonk", + "subclass|kensei v2 (ua)|monk|phb|uarevisedsubclasses" : "subclass|way of the kensei v2 (ua)|monk|phb|uarevisedsubclasses", + "subclass|kensei|monk|phb|xge" : "subclass|way of the kensei|monk|phb|xge", + "subclass|knowledge (psa)|cleric|phb|psa" : "subclass|knowledge domain (psa)|cleric|phb|psa", + "subclass|knowledge|cleric|phb|" : "subclass|knowledge domain|cleric|phb|", + "subclass|land|druid|phb|" : "subclass|circle of the land|druid|phb|", + "subclass|life|cleric|phb|" : "subclass|life domain|cleric|phb|", + "subclass|light|cleric|phb|" : "subclass|light domain|cleric|phb|", + "subclass|long death|monk|phb|scag" : "subclass|way of the long death|monk|phb|scag", + "subclass|lorehold (ua)|bard|phb|ua2021magesofstrixhaven" : "subclass|mage of lorehold (ua)|bard|phb|ua2021magesofstrixhaven", + "subclass|lorehold (ua)|generic|generic|ua2021magesofstrixhaven" : "subclass|mage of lorehold (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|lorehold (ua)|warlock|phb|ua2021magesofstrixhaven" : "subclass|mage of lorehold (ua)|warlock|phb|ua2021magesofstrixhaven", + "subclass|lorehold (ua)|wizard|phb|ua2021magesofstrixhaven" : "subclass|mage of lorehold (ua)|wizard|phb|ua2021magesofstrixhaven", + "subclass|lore|bard|phb|" : "subclass|college of lore|bard|phb|", + "subclass|love (ua)|cleric|phb|ua2020subclassespt2" : "subclass|love domain (ua)|cleric|phb|ua2020subclassespt2", + "subclass|lunar|sorcerer|phb|dsotdq" : "subclass|lunar sorcery|sorcerer|phb|dsotdq", + "subclass|lurker in the deep (ua)|warlock|phb|uasorcererandwarlock" : "subclass|the lurker in the deep (ua)|warlock|phb|uasorcererandwarlock", + "subclass|mercy (ua)|monk|phb|ua2020subclassespt1" : "subclass|way of mercy (ua)|monk|phb|ua2020subclassespt1", + "subclass|mercy|monk|phb|tce" : "subclass|way of mercy|monk|phb|tce", + "subclass|moon|cleric|phb|tdcsr" : "subclass|moon domain|cleric|phb|tdcsr", + "subclass|moon|druid|phb|" : "subclass|circle of the moon|druid|phb|", + "subclass|nature|cleric|phb|" : "subclass|nature domain|cleric|phb|", + "subclass|necromancy|wizard|phb|" : "subclass|school of necromancy|wizard|phb|", + "subclass|noble genie (ua)|warlock|phb|ua2020subclassespt1" : "subclass|the noble genie (ua)|warlock|phb|ua2020subclassespt1", + "subclass|nomad|mystic|uathemysticclass|" : "subclass|order of the nomad|mystic|uathemysticclass|", + "subclass|open hand|monk|phb|" : "subclass|way of the open hand|monk|phb|", + "subclass|open sea|paladin|phb|tdcsr" : "subclass|oath of the open sea|paladin|phb|tdcsr", + "subclass|order (ua)|cleric|phb|uaorderdomain" : "subclass|order domain (ua)|cleric|phb|uaorderdomain", + "subclass|order|cleric|phb|tce" : "subclass|order domain|cleric|phb|tce", + "subclass|peace|cleric|phb|tce" : "subclass|peace domain|cleric|phb|tce", + "subclass|phoenix (ua)|sorcerer|phb|uasorcerer" : "subclass|phoenix sorcery (ua)|sorcerer|phb|uasorcerer", + "subclass|primeval (ua)|druid|phb|ua2022giantoptions" : "subclass|circle of the primeval (ua)|druid|phb|ua2022giantoptions", + "subclass|prismari (ua)|druid|phb|ua2021magesofstrixhaven" : "subclass|mage of prismari (ua)|druid|phb|ua2021magesofstrixhaven", + "subclass|prismari (ua)|generic|generic|ua2021magesofstrixhaven" : "subclass|mage of prismari (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|prismari (ua)|sorcerer|phb|ua2021magesofstrixhaven" : "subclass|mage of prismari (ua)|sorcerer|phb|ua2021magesofstrixhaven", + "subclass|prismari (ua)|wizard|phb|ua2021magesofstrixhaven" : "subclass|mage of prismari (ua)|wizard|phb|ua2021magesofstrixhaven", + "subclass|protection (ua)|cleric|phb|uaclericdivinedomains" : "subclass|protection domain (ua)|cleric|phb|uaclericdivinedomains", + "subclass|quandrix (ua)|generic|generic|ua2021magesofstrixhaven" : "subclass|mage of quandrix (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|quandrix (ua)|sorcerer|phb|ua2021magesofstrixhaven" : "subclass|mage of quandrix (ua)|sorcerer|phb|ua2021magesofstrixhaven", + "subclass|quandrix (ua)|wizard|phb|ua2021magesofstrixhaven" : "subclass|mage of quandrix (ua)|wizard|phb|ua2021magesofstrixhaven", + "subclass|raven queen (ua)|warlock|phb|uawarlockandwizard" : "subclass|the raven queen (ua)|warlock|phb|uawarlockandwizard", + "subclass|redemption (ua)|paladin|phb|uaatrioofsubclasses" : "subclass|oath of redemption (ua)|paladin|phb|uaatrioofsubclasses", + "subclass|redemption|paladin|phb|xge" : "subclass|oath of redemption|paladin|phb|xge", + "subclass|revived (ua)|rogue|phb|uafighterrangerrogue" : "subclass|the revived (ua)|rogue|phb|uafighterrangerrogue", + "subclass|satire (ua)|bard|phb|uakitsofold" : "subclass|college of satire (ua)|bard|phb|uakitsofold", + "subclass|scribes (ua)|wizard|phb|ua2020subclassesrevisited" : "subclass|order of scribes (ua)|wizard|phb|ua2020subclassesrevisited", + "subclass|scribes|wizard|phb|tce" : "subclass|order of scribes|wizard|phb|tce", + "subclass|sea (ua)|sorcerer|phb|uasorcerer" : "subclass|sea sorcery (ua)|sorcerer|phb|uasorcerer", + "subclass|seeker (ua)|warlock|phb|uathefaithful" : "subclass|the seeker (ua)|warlock|phb|uathefaithful", + "subclass|shadow|monk|phb|" : "subclass|way of shadow|monk|phb|", + "subclass|shadow|sorcerer|phb|xge" : "subclass|shadow magic|sorcerer|phb|xge", + "subclass|shepherd (ua)|druid|phb|uadruid" : "subclass|circle of the shepherd (ua)|druid|phb|uadruid", + "subclass|shepherd v2 (ua)|druid|phb|uarevisedclassoptions" : "subclass|circle of the shepherd v2 (ua)|druid|phb|uarevisedclassoptions", + "subclass|shepherd|druid|phb|xge" : "subclass|circle of the shepherd|druid|phb|xge", + "subclass|silverquill (ua)|bard|phb|ua2021magesofstrixhaven" : "subclass|mage of silverquill (ua)|bard|phb|ua2021magesofstrixhaven", + "subclass|silverquill (ua)|generic|generic|ua2021magesofstrixhaven" : "subclass|mage of silverquill (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|silverquill (ua)|warlock|phb|ua2021magesofstrixhaven" : "subclass|mage of silverquill (ua)|warlock|phb|ua2021magesofstrixhaven", + "subclass|silverquill (ua)|wizard|phb|ua2021magesofstrixhaven" : "subclass|mage of silverquill (ua)|wizard|phb|ua2021magesofstrixhaven", + "subclass|solidarity (psa)|cleric|phb|psa" : "subclass|solidarity domain (psa)|cleric|phb|psa", + "subclass|soul knife|mystic|uathemysticclass|" : "subclass|order of the soul knife|mystic|uathemysticclass|", + "subclass|spirits (ua)|bard|phb|ua2020subclassespt4" : "subclass|college of spirits (ua)|bard|phb|ua2020subclassespt4", + "subclass|spirits|bard|phb|vrgr" : "subclass|college of spirits|bard|phb|vrgr", + "subclass|spores (ua)|druid|phb|uathreesubclasses" : "subclass|circle of spores (ua)|druid|phb|uathreesubclasses", + "subclass|spores|druid|phb|tce" : "subclass|circle of spores|druid|phb|tce", + "subclass|stars (ua)|druid|phb|ua2020subclassespt3" : "subclass|circle of the stars (ua)|druid|phb|ua2020subclassespt3", + "subclass|stars|druid|phb|tce" : "subclass|circle of stars|druid|phb|tce", + "subclass|stone (ua)|sorcerer|phb|uasorcerer" : "subclass|stone sorcery (ua)|sorcerer|phb|uasorcerer", + "subclass|storm (ua)|sorcerer|phb|uawaterborneadventures" : "subclass|storm sorcery (ua)|sorcerer|phb|uawaterborneadventures", + "subclass|storm herald (ua)|barbarian|phb|uabarbarianprimalpaths" : "subclass|path of the storm herald (ua)|barbarian|phb|uabarbarianprimalpaths", + "subclass|storm herald|barbarian|phb|xge" : "subclass|path of the storm herald|barbarian|phb|xge", + "subclass|storm|sorcerer|phb|xge" : "subclass|storm sorcery|sorcerer|phb|xge", + "subclass|strength (psa)|cleric|phb|psa" : "subclass|strength domain (psa)|cleric|phb|psa", + "subclass|sun soul|monk|phb|xge" : "subclass|way of the sun soul|monk|phb|xge", + "subclass|swords (ua)|bard|phb|uakitsofold" : "subclass|college of swords (ua)|bard|phb|uakitsofold", + "subclass|swords v2 (ua)|bard|phb|uarevisedsubclasses" : "subclass|college of swords v2 (ua)|bard|phb|uarevisedsubclasses", + "subclass|swords|bard|phb|xge" : "subclass|college of swords|bard|phb|xge", + "subclass|tempest|cleric|phb|" : "subclass|tempest domain|cleric|phb|", + "subclass|totem warrior|barbarian|phb|" : "subclass|path of the totem warrior|barbarian|phb|", + "subclass|tragedy|bard|phb|tdcsr" : "subclass|college of tragedy|bard|phb|tdcsr", + "subclass|tranquility (ua)|monk|phb|uamonk" : "subclass|way of tranquility (ua)|monk|phb|uamonk", + "subclass|transmutation|wizard|phb|" : "subclass|school of transmutation|wizard|phb|", + "subclass|treachery (ua)|paladin|phb|uapaladin" : "subclass|oath of treachery (ua)|paladin|phb|uapaladin", + "subclass|trickery|cleric|phb|" : "subclass|trickery domain|cleric|phb|", + "subclass|twilight (ua)|cleric|phb|uaclericdruidwizard" : "subclass|twilight domain (ua)|cleric|phb|uaclericdruidwizard", + "subclass|twilight (ua)|druid|phb|uadruid" : "subclass|circle of twilight (ua)|druid|phb|uadruid", + "subclass|twilight|cleric|phb|tce" : "subclass|twilight domain|cleric|phb|tce", + "subclass|undead (ua)|warlock|phb|ua2020subclassespt4" : "subclass|the undead (ua)|warlock|phb|ua2020subclassespt4", + "subclass|undead|warlock|phb|vrgr" : "subclass|the undead|warlock|phb|vrgr", + "subclass|undying light (ua)|warlock|phb|ualightdarkunderdark" : "subclass|the undying light (ua)|warlock|phb|ualightdarkunderdark", + "subclass|undying|warlock|phb|scag" : "subclass|the undying|warlock|phb|scag", + "subclass|unity (ua)|cleric|phb|ua2020subclassespt2" : "subclass|unity domain (ua)|cleric|phb|ua2020subclassespt2", + "subclass|valor|bard|phb|" : "subclass|college of valor|bard|phb|", + "subclass|vengeance|paladin|phb|" : "subclass|oath of vengeance|paladin|phb|", + "subclass|war (ua)|wizard|phb|uawizardrevisited" : "subclass|war magic (ua)|wizard|phb|uawizardrevisited", + "subclass|war|cleric|phb|" : "subclass|war domain|cleric|phb|", + "subclass|war|wizard|phb|xge" : "subclass|war magic|wizard|phb|xge", + "subclass|watchers (ua)|paladin|phb|ua2020subclassespt1" : "subclass|oath of the watchers (ua)|paladin|phb|ua2020subclassespt1", + "subclass|watchers|paladin|phb|tce" : "subclass|oath of the watchers|paladin|phb|tce", + "subclass|whispers (ua)|bard|phb|uabardbardcolleges" : "subclass|college of whispers (ua)|bard|phb|uabardbardcolleges", + "subclass|whispers|bard|phb|xge" : "subclass|college of whispers|bard|phb|xge", + "subclass|wild magic|barbarian|phb|tce" : "subclass|path of wild magic|barbarian|phb|tce", + "subclass|wild soul (ua)|barbarian|phb|uabarbarianandmonk" : "subclass|path of the wild soul (ua)|barbarian|phb|uabarbarianandmonk", + "subclass|wildfire (ua)|druid|phb|uaclericdruidwizard" : "subclass|circle of wildfire (ua)|druid|phb|uaclericdruidwizard", + "subclass|wildfire|druid|phb|tce" : "subclass|circle of wildfire|druid|phb|tce", + "subclass|wild|sorcerer|phb|" : "subclass|wild magic|sorcerer|phb|", + "subclass|witherbloom (ua)|druid|phb|ua2021magesofstrixhaven" : "subclass|mage of witherbloom (ua)|druid|phb|ua2021magesofstrixhaven", + "subclass|witherbloom (ua)|generic|generic|ua2021magesofstrixhaven" : "subclass|mage of witherbloom (ua)|generic|generic|ua2021magesofstrixhaven", + "subclass|witherbloom (ua)|warlock|phb|ua2021magesofstrixhaven" : "subclass|mage of witherbloom (ua)|warlock|phb|ua2021magesofstrixhaven", + "subclass|wu jen|mystic|uathemysticclass|" : "subclass|order of the wu jen|mystic|uathemysticclass|", + "subclass|zeal (psa)|cleric|phb|psa" : "subclass|zeal domain (psa)|cleric|phb|psa", + "subclass|zealot (ua)|barbarian|phb|uabarbarianprimalpaths" : "subclass|path of the zealot (ua)|barbarian|phb|uabarbarianprimalpaths", + "subclass|zealot|barbarian|phb|xge" : "subclass|path of the zealot|barbarian|phb|xge" + }, + "srdKeys" : [ + "action|activate an item|dmg", + "action|attack|phb", + "action|cast a spell|phb", + "action|dash|phb", + "action|disengage|phb", + "action|dodge|phb", + "action|don or doff a shield|phb", + "action|end concentration|phb", + "action|escape a grapple|phb", + "action|grapple|phb", + "action|help|phb", + "action|hide|phb", + "action|opportunity attack|phb", + "action|other activity|phb", + "action|ready|phb", + "action|search|phb", + "action|shove|phb", + "action|two-weapon fighting|phb", + "action|use an object|phb", + "background|acolyte|phb", + "classfeature|ability score improvement|barbarian||12", + "classfeature|ability score improvement|barbarian||16", + "classfeature|ability score improvement|barbarian||19", + "classfeature|ability score improvement|barbarian||4", + "classfeature|ability score improvement|barbarian||8", + "classfeature|ability score improvement|bard||12", + "classfeature|ability score improvement|bard||16", + "classfeature|ability score improvement|bard||19", + "classfeature|ability score improvement|bard||4", + "classfeature|ability score improvement|bard||8", + "classfeature|ability score improvement|cleric||12", + "classfeature|ability score improvement|cleric||16", + "classfeature|ability score improvement|cleric||19", + "classfeature|ability score improvement|cleric||4", + "classfeature|ability score improvement|cleric||8", + "classfeature|ability score improvement|druid||12", + "classfeature|ability score improvement|druid||16", + "classfeature|ability score improvement|druid||19", + "classfeature|ability score improvement|druid||4", + "classfeature|ability score improvement|druid||8", + "classfeature|ability score improvement|fighter||12", + "classfeature|ability score improvement|fighter||14", + "classfeature|ability score improvement|fighter||16", + "classfeature|ability score improvement|fighter||19", + "classfeature|ability score improvement|fighter||4", + "classfeature|ability score improvement|fighter||6", + "classfeature|ability score improvement|fighter||8", + "classfeature|ability score improvement|monk||12", + "classfeature|ability score improvement|monk||16", + "classfeature|ability score improvement|monk||19", + "classfeature|ability score improvement|monk||4", + "classfeature|ability score improvement|monk||8", + "classfeature|ability score improvement|paladin||12", + "classfeature|ability score improvement|paladin||16", + "classfeature|ability score improvement|paladin||19", + "classfeature|ability score improvement|paladin||4", + "classfeature|ability score improvement|paladin||8", + "classfeature|ability score improvement|ranger||12", + "classfeature|ability score improvement|ranger||16", + "classfeature|ability score improvement|ranger||19", + "classfeature|ability score improvement|ranger||4", + "classfeature|ability score improvement|ranger||8", + "classfeature|ability score improvement|rogue||10", + "classfeature|ability score improvement|rogue||12", + "classfeature|ability score improvement|rogue||16", + "classfeature|ability score improvement|rogue||19", + "classfeature|ability score improvement|rogue||4", + "classfeature|ability score improvement|rogue||8", + "classfeature|ability score improvement|sorcerer||12", + "classfeature|ability score improvement|sorcerer||16", + "classfeature|ability score improvement|sorcerer||19", + "classfeature|ability score improvement|sorcerer||4", + "classfeature|ability score improvement|sorcerer||8", + "classfeature|ability score improvement|warlock||12", + "classfeature|ability score improvement|warlock||16", + "classfeature|ability score improvement|warlock||19", + "classfeature|ability score improvement|warlock||4", + "classfeature|ability score improvement|warlock||8", + "classfeature|ability score improvement|wizard||12", + "classfeature|ability score improvement|wizard||16", + "classfeature|ability score improvement|wizard||19", + "classfeature|ability score improvement|wizard||4", + "classfeature|ability score improvement|wizard||8", + "classfeature|action surge (two uses)|fighter||17", + "classfeature|action surge|fighter||2", + "classfeature|arcane recovery|wizard||1", + "classfeature|arcane tradition feature|wizard||10", + "classfeature|arcane tradition feature|wizard||14", + "classfeature|arcane tradition feature|wizard||6", + "classfeature|arcane tradition|wizard||2", + "classfeature|archdruid|druid||20", + "classfeature|aura improvements|paladin||18", + "classfeature|aura of courage|paladin||10", + "classfeature|aura of protection|paladin||6", + "classfeature|bard college feature|bard||14", + "classfeature|bard college feature|bard||6", + "classfeature|bard college|bard||3", + "classfeature|bardic inspiration (d10)|bard||10", + "classfeature|bardic inspiration (d12)|bard||15", + "classfeature|bardic inspiration (d8)|bard||5", + "classfeature|bardic inspiration|bard||1", + "classfeature|beast spells|druid||18", + "classfeature|blindsense|rogue||14", + "classfeature|brutal critical (1 die)|barbarian||9", + "classfeature|brutal critical (2 dice)|barbarian||13", + "classfeature|brutal critical (3 dice)|barbarian||17", + "classfeature|channel divinity: turn undead|cleric||2", + "classfeature|channel divinity|cleric||18", + "classfeature|channel divinity|cleric||2", + "classfeature|channel divinity|cleric||6", + "classfeature|channel divinity|paladin||3", + "classfeature|cleansing touch|paladin||14", + "classfeature|countercharm|bard||6", + "classfeature|cunning action|rogue||2", + "classfeature|danger sense|barbarian||2", + "classfeature|deflect missiles|monk||3", + "classfeature|destroy undead (cr 1)|cleric||8", + "classfeature|destroy undead (cr 1/2)|cleric||5", + "classfeature|destroy undead (cr 2)|cleric||11", + "classfeature|destroy undead (cr 3)|cleric||14", + "classfeature|destroy undead (cr 4)|cleric||17", + "classfeature|diamond soul|monk||14", + "classfeature|divine domain feature|cleric||17", + "classfeature|divine domain feature|cleric||2", + "classfeature|divine domain feature|cleric||6", + "classfeature|divine domain feature|cleric||8", + "classfeature|divine domain|cleric||1", + "classfeature|divine health|paladin||3", + "classfeature|divine intervention improvement|cleric||20", + "classfeature|divine intervention|cleric||10", + "classfeature|divine sense|paladin||1", + "classfeature|divine smite|paladin||2", + "classfeature|druid circle feature|druid||10", + "classfeature|druid circle feature|druid||14", + "classfeature|druid circle feature|druid||6", + "classfeature|druid circle|druid||2", + "classfeature|druidic|druid||1", + "classfeature|eldritch invocations|warlock||2", + "classfeature|eldritch master|warlock||20", + "classfeature|elusive|rogue||18", + "classfeature|empty body|monk||18", + "classfeature|evasion|monk||7", + "classfeature|evasion|rogue||7", + "classfeature|expertise|bard||10", + "classfeature|expertise|bard||3", + "classfeature|expertise|rogue||1", + "classfeature|expertise|rogue||6", + "classfeature|extra attack (2)|fighter||11", + "classfeature|extra attack (3)|fighter||20", + "classfeature|extra attack|barbarian||5", + "classfeature|extra attack|fighter||5", + "classfeature|extra attack|monk||5", + "classfeature|extra attack|paladin||5", + "classfeature|extra attack|ranger||5", + "classfeature|fast movement|barbarian||5", + "classfeature|favored enemy and natural explorer improvements|ranger||6", + "classfeature|favored enemy improvement|ranger||14", + "classfeature|favored enemy|ranger||1", + "classfeature|feral instinct|barbarian||7", + "classfeature|feral senses|ranger||18", + "classfeature|fighting style|fighter||1", + "classfeature|fighting style|paladin||2", + "classfeature|fighting style|ranger||2", + "classfeature|flexible casting|sorcerer||2", + "classfeature|flurry of blows|monk||2", + "classfeature|foe slayer|ranger||20", + "classfeature|font of inspiration|bard||5", + "classfeature|font of magic|sorcerer||2", + "classfeature|hide in plain sight|ranger||10", + "classfeature|improved divine smite|paladin||11", + "classfeature|indomitable (three uses)|fighter||17", + "classfeature|indomitable (two uses)|fighter||13", + "classfeature|indomitable might|barbarian||18", + "classfeature|indomitable|fighter||9", + "classfeature|jack of all trades|bard||2", + "classfeature|ki-empowered strikes|monk||6", + "classfeature|ki|monk||2", + "classfeature|land's stride|ranger||8", + "classfeature|lay on hands|paladin||1", + "classfeature|magical secrets|bard||10", + "classfeature|magical secrets|bard||14", + "classfeature|magical secrets|bard||18", + "classfeature|martial archetype feature|fighter||10", + "classfeature|martial archetype feature|fighter||15", + "classfeature|martial archetype feature|fighter||18", + "classfeature|martial archetype feature|fighter||7", + "classfeature|martial archetype|fighter||3", + "classfeature|martial arts|monk||1", + "classfeature|metamagic|sorcerer||10", + "classfeature|metamagic|sorcerer||17", + "classfeature|metamagic|sorcerer||3", + "classfeature|monastic tradition feature|monk||11", + "classfeature|monastic tradition feature|monk||17", + "classfeature|monastic tradition feature|monk||6", + "classfeature|monastic tradition|monk||3", + "classfeature|mystic arcanum (6th level)|warlock||11", + "classfeature|mystic arcanum (7th level)|warlock||13", + "classfeature|mystic arcanum (8th level)|warlock||15", + "classfeature|mystic arcanum (9th level)|warlock||17", + "classfeature|natural explorer improvement|ranger||10", + "classfeature|natural explorer|ranger||1", + "classfeature|otherworldly patron feature|warlock||10", + "classfeature|otherworldly patron feature|warlock||14", + "classfeature|otherworldly patron feature|warlock||6", + "classfeature|otherworldly patron|warlock||1", + "classfeature|pact boon|warlock||3", + "classfeature|pact magic|warlock||1", + "classfeature|path feature|barbarian||10", + "classfeature|path feature|barbarian||14", + "classfeature|path feature|barbarian||6", + "classfeature|patient defense|monk||2", + "classfeature|perfect self|monk||20", + "classfeature|persistent rage|barbarian||15", + "classfeature|primal champion|barbarian||20", + "classfeature|primal path|barbarian||3", + "classfeature|primeval awareness|ranger||3", + "classfeature|purity of body|monk||10", + "classfeature|rage|barbarian||1", + "classfeature|ranger archetype feature|ranger||11", + "classfeature|ranger archetype feature|ranger||15", + "classfeature|ranger archetype feature|ranger||7", + "classfeature|ranger archetype|ranger||3", + "classfeature|reckless attack|barbarian||2", + "classfeature|relentless rage|barbarian||11", + "classfeature|reliable talent|rogue||11", + "classfeature|roguish archetype feature|rogue||13", + "classfeature|roguish archetype feature|rogue||17", + "classfeature|roguish archetype feature|rogue||9", + "classfeature|roguish archetype|rogue||3", + "classfeature|sacred oath feature|paladin||15", + "classfeature|sacred oath feature|paladin||20", + "classfeature|sacred oath feature|paladin||7", + "classfeature|sacred oath|paladin||3", + "classfeature|second wind|fighter||1", + "classfeature|signature spells|wizard||20", + "classfeature|slippery mind|rogue||15", + "classfeature|slow fall|monk||4", + "classfeature|sneak attack|rogue||1", + "classfeature|song of rest (d10)|bard||13", + "classfeature|song of rest (d12)|bard||17", + "classfeature|song of rest (d6)|bard||2", + "classfeature|song of rest (d8)|bard||9", + "classfeature|sorcerous origin feature|sorcerer||14", + "classfeature|sorcerous origin feature|sorcerer||18", + "classfeature|sorcerous origin feature|sorcerer||6", + "classfeature|sorcerous origin|sorcerer||1", + "classfeature|sorcerous restoration|sorcerer||20", + "classfeature|sorcery points|sorcerer||2", + "classfeature|spell mastery|wizard||18", + "classfeature|spellcasting|bard||1", + "classfeature|spellcasting|cleric||1", + "classfeature|spellcasting|druid||1", + "classfeature|spellcasting|paladin||2", + "classfeature|spellcasting|ranger||2", + "classfeature|spellcasting|sorcerer||1", + "classfeature|spellcasting|wizard||1", + "classfeature|step of the wind|monk||2", + "classfeature|stillness of mind|monk||7", + "classfeature|stroke of luck|rogue||20", + "classfeature|stunning strike|monk||5", + "classfeature|superior inspiration|bard||20", + "classfeature|thieves' cant|rogue||1", + "classfeature|timeless body|druid||18", + "classfeature|timeless body|monk||15", + "classfeature|tongue of the sun and moon|monk||13", + "classfeature|unarmored defense|barbarian||1", + "classfeature|unarmored defense|monk||1", + "classfeature|unarmored movement improvement|monk||9", + "classfeature|unarmored movement|monk||2", + "classfeature|uncanny dodge|rogue||5", + "classfeature|vanish|ranger||14", + "classfeature|wild shape improvement|druid||4", + "classfeature|wild shape improvement|druid||8", + "classfeature|wild shape|druid||2", + "classtype|barbarian|phb", + "classtype|bard|phb", + "classtype|cleric|phb", + "classtype|druid|phb", + "classtype|fighter|phb", + "classtype|monk|phb", + "classtype|paladin|phb", + "classtype|ranger|phb", + "classtype|rogue|phb", + "classtype|sorcerer|phb", + "classtype|warlock|phb", + "classtype|wizard|phb", + "condition|blinded|phb", + "condition|charmed|phb", + "condition|deafened|phb", + "condition|exhaustion|phb", + "condition|frightened|phb", + "condition|grappled|phb", + "condition|incapacitated|phb", + "condition|invisible|phb", + "condition|paralyzed|phb", + "condition|petrified|phb", + "condition|poisoned|phb", + "condition|prone|phb", + "condition|restrained|phb", + "condition|stunned|phb", + "condition|unconscious|phb", + "deity|anubis|egyptian|phb", + "deity|apep|egyptian|phb", + "deity|aphrodite|greek|phb", + "deity|apollo|greek|phb", + "deity|arawn|celtic|phb", + "deity|ares|greek|phb", + "deity|artemis|greek|phb", + "deity|athena|greek|phb", + "deity|bast|egyptian|phb", + "deity|belenus|celtic|phb", + "deity|bes|egyptian|phb", + "deity|brigantia|celtic|phb", + "deity|demeter|greek|phb", + "deity|diancecht|celtic|phb", + "deity|dionysus|greek|phb", + "deity|dunatis|celtic|phb", + "deity|goibhniu|celtic|phb", + "deity|hades|greek|phb", + "deity|hathor|egyptian|phb", + "deity|hecate|greek|phb", + "deity|hephaestus|greek|phb", + "deity|hera|greek|phb", + "deity|hercules|greek|phb", + "deity|hermes|greek|phb", + "deity|hestia|greek|phb", + "deity|imhotep|egyptian|phb", + "deity|isis|egyptian|phb", + "deity|lugh|celtic|phb", + "deity|manannan mac lir|celtic|phb", + "deity|math mathonwy|celtic|phb", + "deity|morrigan|celtic|phb", + "deity|nephthys|egyptian|phb", + "deity|nike|greek|phb", + "deity|nuada|celtic|phb", + "deity|oghma|celtic|phb", + "deity|oghma|forgotten realms|phb", + "deity|osiris|egyptian|phb", + "deity|pan|greek|phb", + "deity|poseidon|greek|phb", + "deity|ptah|egyptian|phb", + "deity|re-horakhty|egyptian|phb", + "deity|set|egyptian|phb", + "deity|silvanus|celtic|phb", + "deity|silvanus|forgotten realms|phb", + "deity|sobek|egyptian|phb", + "deity|the daghdha|celtic|phb", + "deity|thoth|egyptian|phb", + "deity|tyche|greek|phb", + "deity|zeus|greek|phb", + "disease|cackle fever|dmg", + "disease|sewer plague|dmg", + "disease|sight rot|dmg", + "feat|grappler|phb", + "item|+1 wand of the war mage|dmg", + "item|+2 wand of the war mage|dmg", + "item|+3 wand of the war mage|dmg", + "item|abacus|phb", + "item|acid (vial)|phb", + "item|alchemist's fire (flask)|phb", + "item|alchemist's supplies|phb", + "item|ale (gallon)|phb", + "item|ale (mug)|phb", + "item|amulet of health|dmg", + "item|amulet of proof against detection and location|dmg", + "item|amulet of the planes|dmg", + "item|amulet|phb", + "item|animated shield|dmg", + "item|antitoxin (vial)|phb", + "item|apparatus of kwalish|dmg", + "item|armor of invulnerability|dmg", + "item|armor of vulnerability (bludgeoning)|dmg", + "item|armor of vulnerability (piercing)|dmg", + "item|armor of vulnerability (slashing)|dmg", + "item|arrow-catching shield|dmg", + "item|arrows (20)|phb", + "item|arrow|phb", + "item|assassin's blood|dmg", + "item|backpack|phb", + "item|bag of beans|dmg", + "item|bag of devouring|dmg", + "item|bag of holding|dmg", + "item|bag of tricks, gray|dmg", + "item|bag of tricks, rust|dmg", + "item|bag of tricks, tan|dmg", + "item|bagpipes|phb", + "item|ball bearings (bag of 1,000)|phb", + "item|ball bearing|phb", + "item|barrel|phb", + "item|basic poison (vial)|phb", + "item|basket|phb", + "item|battleaxe|phb", + "item|bead of force|dmg", + "item|bedroll|phb", + "item|bell|phb", + "item|belt of cloud giant strength|dmg", + "item|belt of dwarvenkind|dmg", + "item|belt of fire giant strength|dmg", + "item|belt of frost giant strength|dmg", + "item|belt of hill giant strength|dmg", + "item|belt of stone giant strength|dmg", + "item|belt of storm giant strength|dmg", + "item|bit and bridle|phb", + "item|black dragon scale mail|dmg", + "item|blanket|phb", + "item|block and tackle|phb", + "item|blowgun needles (50)|phb", + "item|blowgun needle|phb", + "item|blowgun|phb", + "item|blue dragon scale mail|dmg", + "item|book|phb", + "item|boots of elvenkind|dmg", + "item|boots of levitation|dmg", + "item|boots of speed|dmg", + "item|boots of striding and springing|dmg", + "item|boots of the winterlands|dmg", + "item|bowl of commanding water elementals|dmg", + "item|bracers of archery|dmg", + "item|bracers of defense|dmg", + "item|brass dragon scale mail|dmg", + "item|brazier of commanding fire elementals|dmg", + "item|breastplate|phb", + "item|brewer's supplies|phb", + "item|bronze dragon scale mail|dmg", + "item|brooch of shielding|dmg", + "item|broom of flying|dmg", + "item|bucket|phb", + "item|bullseye lantern|phb", + "item|burglar's pack|phb", + "item|burnt othur fumes|dmg", + "item|calligrapher's supplies|phb", + "item|caltrops (bag of 20)|phb", + "item|caltrop|phb", + "item|camel|phb", + "item|candle of invocation|dmg", + "item|candle|phb", + "item|canvas (1 sq. yd.)|phb", + "item|cape of the mountebank|dmg", + "item|carpenter's tools|phb", + "item|carpet of flying, 3 ft. × 5 ft.|dmg", + "item|carpet of flying, 4 ft. × 6 ft.|dmg", + "item|carpet of flying, 5 ft. × 7 ft.|dmg", + "item|carpet of flying, 6 ft. × 9 ft.|dmg", + "item|carriage|phb", + "item|carrion crawler mucus|dmg", + "item|cartographer's tools|phb", + "item|cart|phb", + "item|censer of controlling air elementals|dmg", + "item|chain (10 feet)|phb", + "item|chain mail|phb", + "item|chain shirt|phb", + "item|chalk (1 piece)|phb", + "item|chariot|phb", + "item|chest|phb", + "item|chicken|phb", + "item|chime of opening|dmg", + "item|chunk of meat|phb", + "item|cinnamon|phb", + "item|circlet of blasting|dmg", + "item|climber's kit|phb", + "item|cloak of arachnida|dmg", + "item|cloak of displacement|dmg", + "item|cloak of elvenkind|dmg", + "item|cloak of protection|dmg", + "item|cloak of the bat|dmg", + "item|cloak of the manta ray|dmg", + "item|cloves|phb", + "item|club|phb", + "item|cobbler's tools|phb", + "item|common clothes|phb", + "item|common wine (pitcher)|phb", + "item|component pouch|phb", + "item|cook's utensils|phb", + "item|copper dragon scale mail|dmg", + "item|copper|phb", + "item|costume clothes|phb", + "item|cotton cloth (1 sq. yd.)|phb", + "item|cow|phb", + "item|crossbow bolt case|phb", + "item|crossbow bolts (20)|phb", + "item|crossbow bolt|phb", + "item|crowbar|phb", + "item|crystal ball|dmg", + "item|crystal|phb", + "item|cube of force|dmg", + "item|cubic gate|dmg", + "item|daern's instant fortress|dmg", + "item|dagger of venom|dmg", + "item|dagger|phb", + "item|dart|phb", + "item|decanter of endless water|dmg", + "item|deck of illusions|dmg", + "item|deck of many things|dmg", + "item|demon armor|dmg", + "item|dice set|phb", + "item|dimensional shackles|dmg", + "item|diplomat's pack|phb", + "item|disguise kit|phb", + "item|donkey|phb", + "item|draft horse|phb", + "item|drow poison|dmg", + "item|drum|phb", + "item|dulcimer|phb", + "item|dungeoneer's pack|phb", + "item|dust of disappearance|dmg", + "item|dust of dryness|dmg", + "item|dust of sneezing and choking|dmg", + "item|dwarven plate|dmg", + "item|dwarven thrower|dmg", + "item|efreeti bottle|dmg", + "item|elemental gem, blue sapphire|dmg", + "item|elemental gem, emerald|dmg", + "item|elemental gem, red corundum|dmg", + "item|elemental gem, yellow diamond|dmg", + "item|elephant|phb", + "item|elven chain|dmg", + "item|emblem|phb", + "item|entertainer's pack|phb", + "item|essence of ether|dmg", + "item|eversmoking bottle|dmg", + "item|exotic saddle|phb", + "item|explorer's pack|phb", + "item|eyes of charming|dmg", + "item|eyes of minute seeing|dmg", + "item|eyes of the eagle|dmg", + "item|feed (per day)|phb", + "item|figurine of wondrous power, bronze griffon|dmg", + "item|figurine of wondrous power, ebony fly|dmg", + "item|figurine of wondrous power, golden lions|dmg", + "item|figurine of wondrous power, ivory goats|dmg", + "item|figurine of wondrous power, marble elephant|dmg", + "item|figurine of wondrous power, obsidian steed|dmg", + "item|figurine of wondrous power, onyx dog|dmg", + "item|figurine of wondrous power, serpentine owl|dmg", + "item|figurine of wondrous power, silver raven|dmg", + "item|fine clothes|phb", + "item|fine wine (bottle)|phb", + "item|fishing tackle|phb", + "item|flail|phb", + "item|flask|phb", + "item|flour|phb", + "item|flute|phb", + "item|folding boat|dmg", + "item|forgery kit|phb", + "item|galley|dmg", + "item|gauntlets of ogre power|dmg", + "item|gem of brightness|dmg", + "item|gem of seeing|dmg", + "item|ginger|phb", + "item|glaive|phb", + "item|glamoured studded leather|dmg", + "item|glass bottle|phb", + "item|glassblower's tools|phb", + "item|gloves of missile snaring|dmg", + "item|gloves of swimming and climbing|dmg", + "item|goat|phb", + "item|goggles of night|dmg", + "item|gold dragon scale mail|dmg", + "item|gold|phb", + "item|grappling hook|phb", + "item|greataxe|phb", + "item|greatclub|phb", + "item|greatsword|phb", + "item|green dragon scale mail|dmg", + "item|halberd|phb", + "item|half plate armor|phb", + "item|hammer of thunderbolts|dmg", + "item|hammer|phb", + "item|hand crossbow|phb", + "item|handaxe|phb", + "item|hat of disguise|dmg", + "item|headband of intellect|dmg", + "item|healer's kit|phb", + "item|heavy crossbow|phb", + "item|helm of brilliance|dmg", + "item|helm of comprehending languages|dmg", + "item|helm of telepathy|dmg", + "item|helm of teleportation|dmg", + "item|hempen rope (50 feet)|phb", + "item|herbalism kit|phb", + "item|heward's handy haversack|dmg", + "item|hide armor|phb", + "item|holy water (flask)|phb", + "item|hooded lantern|phb", + "item|horn of blasting|dmg", + "item|horn of valhalla, brass|dmg", + "item|horn of valhalla, bronze|dmg", + "item|horn of valhalla, iron|dmg", + "item|horn of valhalla, silver|dmg", + "item|horn|phb", + "item|horseshoes of a zephyr|dmg", + "item|horseshoes of speed|dmg", + "item|hourglass|phb", + "item|hunk of cheese|phb", + "item|hunting trap|phb", + "item|immovable rod|dmg", + "item|ink (1-ounce bottle)|phb", + "item|ink pen|phb", + "item|ioun stone, absorption|dmg", + "item|ioun stone, agility|dmg", + "item|ioun stone, awareness|dmg", + "item|ioun stone, fortitude|dmg", + "item|ioun stone, greater absorption|dmg", + "item|ioun stone, insight|dmg", + "item|ioun stone, intellect|dmg", + "item|ioun stone, leadership|dmg", + "item|ioun stone, mastery|dmg", + "item|ioun stone, protection|dmg", + "item|ioun stone, regeneration|dmg", + "item|ioun stone, reserve|dmg", + "item|ioun stone, strength|dmg", + "item|ioun stone, sustenance|dmg", + "item|iron bands of bilarro|dmg", + "item|iron flask|dmg", + "item|iron pot|phb", + "item|iron spikes (10)|phb", + "item|iron spike|phb", + "item|iron|phb", + "item|javelin of lightning|dmg", + "item|javelin|phb", + "item|jeweler's tools|phb", + "item|jug|phb", + "item|keelboat|dmg", + "item|keoghtom's ointment|dmg", + "item|ladder (10-foot)|phb", + "item|lamp|phb", + "item|lance|phb", + "item|lantern of revealing|dmg", + "item|leather armor|phb", + "item|leatherworker's tools|phb", + "item|light crossbow|phb", + "item|light hammer|phb", + "item|linen (1 sq. yd.)|phb", + "item|loaf of bread|phb", + "item|lock|phb", + "item|longbow|phb", + "item|longship|dmg", + "item|longsword|phb", + "item|lute|phb", + "item|lyre|phb", + "item|mace of disruption|dmg", + "item|mace of smiting|dmg", + "item|mace of terror|dmg", + "item|mace|phb", + "item|magnifying glass|phb", + "item|malice|dmg", + "item|manacles|phb", + "item|mantle of spell resistance|dmg", + "item|manual of bodily health|dmg", + "item|manual of clay golems|dmg", + "item|manual of flesh golems|dmg", + "item|manual of gainful exercise|dmg", + "item|manual of iron golems|dmg", + "item|manual of quickness of action|dmg", + "item|manual of stone golems|dmg", + "item|map or scroll case|phb", + "item|mason's tools|phb", + "item|mastiff|phb", + "item|maul|phb", + "item|medallion of thoughts|dmg", + "item|merchant's scale|phb", + "item|mess kit|phb", + "item|midnight tears|dmg", + "item|military saddle|phb", + "item|miner's pick|phb", + "item|mirror of life trapping|dmg", + "item|morningstar|phb", + "item|mule|phb", + "item|navigator's tools|phb", + "item|necklace of adaptation|dmg", + "item|necklace of fireballs|dmg", + "item|necklace of prayer beads|dmg", + "item|net|phb", + "item|nolzur's marvelous pigments|dmg", + "item|oathbow|dmg", + "item|oil (flask)|phb", + "item|oil of etherealness|dmg", + "item|oil of sharpness|dmg", + "item|oil of slipperiness|dmg", + "item|oil of taggit|dmg", + "item|orb of dragonkind|dmg", + "item|orb|phb", + "item|ox|phb", + "item|pack saddle|phb", + "item|padded armor|phb", + "item|painter's supplies|phb", + "item|pale tincture|dmg", + "item|pan flute|phb", + "item|paper (one sheet)|phb", + "item|parchment (one sheet)|phb", + "item|pearl of power|dmg", + "item|pepper|phb", + "item|perfume (vial)|phb", + "item|periapt of health|dmg", + "item|periapt of proof against poison|dmg", + "item|periapt of wound closure|dmg", + "item|philter of love|dmg", + "item|pig|phb", + "item|pike|phb", + "item|pipes of haunting|dmg", + "item|pipes of the sewers|dmg", + "item|pitcher|phb", + "item|piton|phb", + "item|plate armor of etherealness|dmg", + "item|plate armor|phb", + "item|platinum|phb", + "item|playing card set|phb", + "item|poisoner's kit|phb", + "item|pole (10-foot)|phb", + "item|pony|phb", + "item|portable hole|dmg", + "item|portable ram|phb", + "item|potion of acid resistance|dmg", + "item|potion of animal friendship|dmg", + "item|potion of clairvoyance|dmg", + "item|potion of climbing|dmg", + "item|potion of cloud giant strength|dmg", + "item|potion of cold resistance|dmg", + "item|potion of diminution|dmg", + "item|potion of fire giant strength|dmg", + "item|potion of fire resistance|dmg", + "item|potion of flying|dmg", + "item|potion of force resistance|dmg", + "item|potion of frost giant strength|dmg", + "item|potion of gaseous form|dmg", + "item|potion of greater healing|dmg", + "item|potion of growth|dmg", + "item|potion of healing|dmg", + "item|potion of heroism|dmg", + "item|potion of hill giant strength|dmg", + "item|potion of invisibility|dmg", + "item|potion of lightning resistance|dmg", + "item|potion of mind reading|dmg", + "item|potion of necrotic resistance|dmg", + "item|potion of poison resistance|dmg", + "item|potion of poison|dmg", + "item|potion of psychic resistance|dmg", + "item|potion of radiant resistance|dmg", + "item|potion of speed|dmg", + "item|potion of stone giant strength|dmg", + "item|potion of storm giant strength|dmg", + "item|potion of superior healing|dmg", + "item|potion of supreme healing|dmg", + "item|potion of thunder resistance|dmg", + "item|potion of water breathing|dmg", + "item|potter's tools|phb", + "item|pouch|phb", + "item|priest's pack|phb", + "item|purple worm poison|dmg", + "item|quaal's feather token, anchor|dmg", + "item|quaal's feather token, bird|dmg", + "item|quaal's feather token, fan|dmg", + "item|quaal's feather token, swan boat|dmg", + "item|quaal's feather token, tree|dmg", + "item|quaal's feather token, whip|dmg", + "item|quarterstaff|phb", + "item|quiver of ehlonna|dmg", + "item|quiver|phb", + "item|rapier|phb", + "item|rations (1 day)|phb", + "item|red dragon scale mail|dmg", + "item|reliquary|phb", + "item|riding horse|phb", + "item|riding saddle|phb", + "item|ring mail|phb", + "item|ring of acid resistance|dmg", + "item|ring of air elemental command|dmg", + "item|ring of animal influence|dmg", + "item|ring of cold resistance|dmg", + "item|ring of djinni summoning|dmg", + "item|ring of earth elemental command|dmg", + "item|ring of evasion|dmg", + "item|ring of feather falling|dmg", + "item|ring of fire elemental command|dmg", + "item|ring of fire resistance|dmg", + "item|ring of force resistance|dmg", + "item|ring of free action|dmg", + "item|ring of invisibility|dmg", + "item|ring of jumping|dmg", + "item|ring of lightning resistance|dmg", + "item|ring of mind shielding|dmg", + "item|ring of necrotic resistance|dmg", + "item|ring of poison resistance|dmg", + "item|ring of protection|dmg", + "item|ring of psychic resistance|dmg", + "item|ring of radiant resistance|dmg", + "item|ring of regeneration|dmg", + "item|ring of shooting stars|dmg", + "item|ring of spell storing|dmg", + "item|ring of spell turning|dmg", + "item|ring of swimming|dmg", + "item|ring of telekinesis|dmg", + "item|ring of the ram|dmg", + "item|ring of three wishes|dmg", + "item|ring of thunder resistance|dmg", + "item|ring of warmth|dmg", + "item|ring of water elemental command|dmg", + "item|ring of water walking|dmg", + "item|ring of x-ray vision|dmg", + "item|robe of eyes|dmg", + "item|robe of scintillating colors|dmg", + "item|robe of stars|dmg", + "item|robe of the archmagi|dmg", + "item|robe of useful items|dmg", + "item|robes|phb", + "item|rod of absorption|dmg", + "item|rod of alertness|dmg", + "item|rod of lordly might|dmg", + "item|rod of rulership|dmg", + "item|rod of security|dmg", + "item|rod|phb", + "item|rope of climbing|dmg", + "item|rope of entanglement|dmg", + "item|rowboat|dmg", + "item|sack|phb", + "item|saddlebags|phb", + "item|saffron|phb", + "item|sailing ship|dmg", + "item|salt|phb", + "item|scale mail|phb", + "item|scarab of protection|dmg", + "item|scholar's pack|phb", + "item|scimitar of speed|dmg", + "item|scimitar|phb", + "item|sealing wax|phb", + "item|serpent venom|dmg", + "item|shawm|phb", + "item|sheep|phb", + "item|shield of missile attraction|dmg", + "item|shield|phb", + "item|shortbow|phb", + "item|shortsword|phb", + "item|shovel|phb", + "item|sickle|phb", + "item|signal whistle|phb", + "item|signet ring|phb", + "item|silk (1 sq. yd.)|phb", + "item|silk rope (50 feet)|phb", + "item|silver dragon scale mail|dmg", + "item|silver|phb", + "item|sledgehammer|phb", + "item|sled|phb", + "item|sling bullets (20)|phb", + "item|sling bullet|phb", + "item|sling|phb", + "item|slippers of spider climbing|dmg", + "item|smith's tools|phb", + "item|soap|phb", + "item|sovereign glue|dmg", + "item|spear|phb", + "item|spell scroll (1st level)|dmg", + "item|spell scroll (2nd level)|dmg", + "item|spell scroll (3rd level)|dmg", + "item|spell scroll (4th level)|dmg", + "item|spell scroll (5th level)|dmg", + "item|spell scroll (6th level)|dmg", + "item|spell scroll (7th level)|dmg", + "item|spell scroll (8th level)|dmg", + "item|spell scroll (9th level)|dmg", + "item|spell scroll (cantrip)|dmg", + "item|spellbook|phb", + "item|spellguard shield|dmg", + "item|sphere of annihilation|dmg", + "item|spire of conflux (dormant)|tdcsr", + "item|splint armor|phb", + "item|sprig of mistletoe|phb", + "item|spyglass|phb", + "item|stabling (per day)|phb", + "item|staff of charming|dmg", + "item|staff of fire|dmg", + "item|staff of frost|dmg", + "item|staff of healing|dmg", + "item|staff of power|dmg", + "item|staff of striking|dmg", + "item|staff of swarming insects|dmg", + "item|staff of the magi|dmg", + "item|staff of the python|dmg", + "item|staff of the woodlands|dmg", + "item|staff of thunder and lightning|dmg", + "item|staff of withering|dmg", + "item|staff|phb", + "item|steel mirror|phb", + "item|stone of controlling earth elementals|dmg", + "item|stone of good luck|dmg", + "item|studded leather armor|phb", + "item|sun blade|dmg", + "item|talisman of pure good|dmg", + "item|talisman of the sphere|dmg", + "item|talisman of ultimate evil|dmg", + "item|tankard|phb", + "item|thieves' tools|phb", + "item|tinderbox|phb", + "item|tinker's tools|phb", + "item|tome of clear thought|dmg", + "item|tome of leadership and influence|dmg", + "item|tome of understanding|dmg", + "item|torch|phb", + "item|torpor|dmg", + "item|totem|phb", + "item|traveler's clothes|phb", + "item|trident of fish command|dmg", + "item|trident|phb", + "item|truth serum|dmg", + "item|two-person tent|phb", + "item|universal solvent|dmg", + "item|vial|phb", + "item|viol|phb", + "item|wagon|phb", + "item|wand of binding|dmg", + "item|wand of enemy detection|dmg", + "item|wand of fear|dmg", + "item|wand of fireballs|dmg", + "item|wand of lightning bolts|dmg", + "item|wand of magic detection|dmg", + "item|wand of magic missiles|dmg", + "item|wand of paralysis|dmg", + "item|wand of polymorph|dmg", + "item|wand of secrets|dmg", + "item|wand of web|dmg", + "item|wand of wonder|dmg", + "item|wand|phb", + "item|war pick|phb", + "item|warhammer|phb", + "item|warhorse|phb", + "item|warship|dmg", + "item|waterskin|phb", + "item|weaver's tools|phb", + "item|well of many worlds|dmg", + "item|wheat|phb", + "item|whetstone|phb", + "item|whip|phb", + "item|white dragon scale mail|dmg", + "item|wind fan|dmg", + "item|winged boots|dmg", + "item|wings of flying|dmg", + "item|woodcarver's tools|phb", + "item|wooden staff|phb", + "item|wyvern poison|dmg", + "item|yew wand|phb", + "monster|aboleth|mm", + "monster|acolyte|mm", + "monster|adult black dragon|mm", + "monster|adult blue dragon|mm", + "monster|adult brass dragon|mm", + "monster|adult bronze dragon|mm", + "monster|adult copper dragon|mm", + "monster|adult gold dragon|mm", + "monster|adult green dragon|mm", + "monster|adult red dragon|mm", + "monster|adult silver dragon|mm", + "monster|adult white dragon|mm", + "monster|air elemental|mm", + "monster|ancient black dragon|mm", + "monster|ancient blue dragon|mm", + "monster|ancient brass dragon|mm", + "monster|ancient bronze dragon|mm", + "monster|ancient copper dragon|mm", + "monster|ancient gold dragon|mm", + "monster|ancient green dragon|mm", + "monster|ancient red dragon|mm", + "monster|ancient silver dragon|mm", + "monster|ancient white dragon|mm", + "monster|androsphinx|mm", + "monster|animated armor|mm", + "monster|ankheg|mm", + "monster|ape|mm", + "monster|archmage|mm", + "monster|assassin|mm", + "monster|avatar of death|dmg", + "monster|awakened shrub|mm", + "monster|awakened tree|mm", + "monster|axe beak|mm", + "monster|azer|mm", + "monster|baboon|mm", + "monster|badger|mm", + "monster|balor|mm", + "monster|bandit captain|mm", + "monster|bandit|mm", + "monster|barbed devil|mm", + "monster|basilisk|mm", + "monster|bat|mm", + "monster|bearded devil|mm", + "monster|behir|mm", + "monster|berserker|mm", + "monster|black bear|mm", + "monster|black dragon wyrmling|mm", + "monster|black pudding|mm", + "monster|blink dog|mm", + "monster|blood hawk|mm", + "monster|blue dragon wyrmling|mm", + "monster|boar|mm", + "monster|bone devil|mm", + "monster|brass dragon wyrmling|mm", + "monster|bronze dragon wyrmling|mm", + "monster|brown bear|mm", + "monster|bugbear|mm", + "monster|bulette|mm", + "monster|camel|mm", + "monster|cat|mm", + "monster|centaur|mm", + "monster|chain devil|mm", + "monster|chimera|mm", + "monster|chuul|mm", + "monster|clay golem|mm", + "monster|cloaker|mm", + "monster|cloud giant|mm", + "monster|cockatrice|mm", + "monster|commoner|mm", + "monster|constrictor snake|mm", + "monster|copper dragon wyrmling|mm", + "monster|couatl|mm", + "monster|crab|mm", + "monster|crocodile|mm", + "monster|cult fanatic|mm", + "monster|cultist|mm", + "monster|darkmantle|mm", + "monster|death dog|mm", + "monster|deep gnome (svirfneblin)|mm", + "monster|deer|mm", + "monster|deva|mm", + "monster|dire wolf|mm", + "monster|djinni|mm", + "monster|doppelganger|mm", + "monster|draft horse|mm", + "monster|dragon turtle|mm", + "monster|dretch|mm", + "monster|drider|mm", + "monster|drow|mm", + "monster|druid|mm", + "monster|dryad|mm", + "monster|duergar|mm", + "monster|dust mephit|mm", + "monster|eagle|mm", + "monster|earth elemental|mm", + "monster|efreeti|mm", + "monster|elephant|mm", + "monster|elk|mm", + "monster|erinyes|mm", + "monster|ettercap|mm", + "monster|ettin|mm", + "monster|fire elemental|mm", + "monster|fire giant|mm", + "monster|flesh golem|mm", + "monster|flying snake|mm", + "monster|flying sword|mm", + "monster|frog|mm", + "monster|frost giant|mm", + "monster|gargoyle|mm", + "monster|gelatinous cube|mm", + "monster|ghast|mm", + "monster|ghost|mm", + "monster|ghoul|mm", + "monster|giant ape|mm", + "monster|giant badger|mm", + "monster|giant bat|mm", + "monster|giant boar|mm", + "monster|giant centipede|mm", + "monster|giant constrictor snake|mm", + "monster|giant crab|mm", + "monster|giant crocodile|mm", + "monster|giant eagle|mm", + "monster|giant elk|mm", + "monster|giant fire beetle|mm", + "monster|giant frog|mm", + "monster|giant goat|mm", + "monster|giant hyena|mm", + "monster|giant lizard|mm", + "monster|giant octopus|mm", + "monster|giant owl|mm", + "monster|giant poisonous snake|mm", + "monster|giant rat|mm", + "monster|giant scorpion|mm", + "monster|giant sea horse|mm", + "monster|giant shark|mm", + "monster|giant spider|mm", + "monster|giant toad|mm", + "monster|giant vulture|mm", + "monster|giant wasp|mm", + "monster|giant weasel|mm", + "monster|giant wolf spider|mm", + "monster|gibbering mouther|mm", + "monster|glabrezu|mm", + "monster|gladiator|mm", + "monster|gnoll|mm", + "monster|goat|mm", + "monster|goblin|mm", + "monster|gold dragon wyrmling|mm", + "monster|gorgon|mm", + "monster|gray ooze|mm", + "monster|green dragon wyrmling|mm", + "monster|green hag|mm", + "monster|grick|mm", + "monster|griffon|mm", + "monster|grimlock|mm", + "monster|guardian naga|mm", + "monster|guard|mm", + "monster|gynosphinx|mm", + "monster|half-red dragon veteran|mm", + "monster|harpy|mm", + "monster|hawk|mm", + "monster|hell hound|mm", + "monster|hezrou|mm", + "monster|hill giant|mm", + "monster|hippogriff|mm", + "monster|hobgoblin|mm", + "monster|homunculus|mm", + "monster|horned devil|mm", + "monster|hunter shark|mm", + "monster|hydra|mm", + "monster|hyena|mm", + "monster|ice devil|mm", + "monster|ice mephit|mm", + "monster|imp|mm", + "monster|incubus|mm", + "monster|invisible stalker|mm", + "monster|iron golem|mm", + "monster|jackal|mm", + "monster|killer whale|mm", + "monster|knight|mm", + "monster|kobold|mm", + "monster|kraken|mm", + "monster|lamia|mm", + "monster|lemure|mm", + "monster|lich|mm", + "monster|lion|mm", + "monster|lizardfolk|mm", + "monster|lizard|mm", + "monster|mage|mm", + "monster|magma mephit|mm", + "monster|magmin|mm", + "monster|mammoth|mm", + "monster|manticore|mm", + "monster|marilith|mm", + "monster|mastiff|mm", + "monster|medusa|mm", + "monster|merfolk|mm", + "monster|merrow|mm", + "monster|mimic|mm", + "monster|minotaur skeleton|mm", + "monster|minotaur|mm", + "monster|mule|mm", + "monster|mummy lord|mm", + "monster|mummy|mm", + "monster|nalfeshnee|mm", + "monster|night hag|mm", + "monster|nightmare|mm", + "monster|noble|mm", + "monster|ochre jelly|mm", + "monster|octopus|mm", + "monster|ogre zombie|mm", + "monster|ogre|mm", + "monster|oni|mm", + "monster|orc|mm", + "monster|otyugh|mm", + "monster|owlbear|mm", + "monster|owl|mm", + "monster|panther|mm", + "monster|pegasus|mm", + "monster|phase spider|mm", + "monster|pit fiend|mm", + "monster|planetar|mm", + "monster|plesiosaurus|mm", + "monster|poisonous snake|mm", + "monster|polar bear|mm", + "monster|pony|mm", + "monster|priest|mm", + "monster|pseudodragon|mm", + "monster|purple worm|mm", + "monster|quasit|mm", + "monster|quipper|mm", + "monster|rakshasa|mm", + "monster|rat|mm", + "monster|raven|mm", + "monster|red dragon wyrmling|mm", + "monster|reef shark|mm", + "monster|remorhaz|mm", + "monster|rhinoceros|mm", + "monster|riding horse|mm", + "monster|roc|mm", + "monster|roper|mm", + "monster|rug of smothering|mm", + "monster|rust monster|mm", + "monster|saber-toothed tiger|mm", + "monster|sahuagin|mm", + "monster|salamander|mm", + "monster|satyr|mm", + "monster|scorpion|mm", + "monster|scout|mm", + "monster|sea hag|mm", + "monster|sea horse|mm", + "monster|shadow|mm", + "monster|shambling mound|mm", + "monster|shield guardian|mm", + "monster|shrieker|mm", + "monster|silver dragon wyrmling|mm", + "monster|skeleton|mm", + "monster|solar|mm", + "monster|specter|mm", + "monster|spider|mm", + "monster|spirit naga|mm", + "monster|sprite|mm", + "monster|spy|mm", + "monster|steam mephit|mm", + "monster|stirge|mm", + "monster|stone giant|mm", + "monster|stone golem|mm", + "monster|storm giant|mm", + "monster|succubus|mm", + "monster|swarm of bats|mm", + "monster|swarm of beetles|mm", + "monster|swarm of centipedes|mm", + "monster|swarm of insects|mm", + "monster|swarm of poisonous snakes|mm", + "monster|swarm of quippers|mm", + "monster|swarm of rats|mm", + "monster|swarm of ravens|mm", + "monster|swarm of spiders|mm", + "monster|swarm of wasps|mm", + "monster|tarrasque|mm", + "monster|thug|mm", + "monster|tiger|mm", + "monster|treant|mm", + "monster|tribal warrior|mm", + "monster|triceratops|mm", + "monster|troll|mm", + "monster|tyrannosaurus rex|mm", + "monster|unicorn|mm", + "monster|vampire spawn|mm", + "monster|vampire|mm", + "monster|veteran|mm", + "monster|violet fungus|mm", + "monster|vrock|mm", + "monster|vulture|mm", + "monster|warhorse skeleton|mm", + "monster|warhorse|mm", + "monster|water elemental|mm", + "monster|weasel|mm", + "monster|werebear|mm", + "monster|wereboar|mm", + "monster|wererat|mm", + "monster|weretiger|mm", + "monster|werewolf|mm", + "monster|white dragon wyrmling|mm", + "monster|wight|mm", + "monster|will-o'-wisp|mm", + "monster|winter wolf|mm", + "monster|wolf|mm", + "monster|worg|mm", + "monster|wraith|mm", + "monster|wyvern|mm", + "monster|xorn|mm", + "monster|young black dragon|mm", + "monster|young blue dragon|mm", + "monster|young brass dragon|mm", + "monster|young bronze dragon|mm", + "monster|young copper dragon|mm", + "monster|young gold dragon|mm", + "monster|young green dragon|mm", + "monster|young red dragon|mm", + "monster|young silver dragon|mm", + "monster|young white dragon|mm", + "monster|zombie|mm", + "object|generic object|dmg", + "optionalfeaturetypes|ei|phb", + "optionalfeaturetypes|fs:f|phb", + "optionalfeaturetypes|fs:p|phb", + "optionalfeaturetypes|fs:r|phb", + "optionalfeaturetypes|mm|phb", + "optionalfeaturetypes|pb|phb", + "optionalfeature|agonizing blast", + "optionalfeature|archery", + "optionalfeature|armor of shadows", + "optionalfeature|ascendant step", + "optionalfeature|beast speech", + "optionalfeature|beguiling influence", + "optionalfeature|bewitching whispers", + "optionalfeature|book of ancient secrets", + "optionalfeature|careful spell", + "optionalfeature|chains of carceri", + "optionalfeature|defense", + "optionalfeature|devil's sight", + "optionalfeature|distant spell", + "optionalfeature|dreadful word", + "optionalfeature|dueling", + "optionalfeature|eldritch sight", + "optionalfeature|eldritch spear", + "optionalfeature|empowered spell", + "optionalfeature|extended spell", + "optionalfeature|eyes of the rune keeper", + "optionalfeature|fiendish vigor", + "optionalfeature|gaze of two minds", + "optionalfeature|great weapon fighting", + "optionalfeature|heightened spell", + "optionalfeature|lifedrinker", + "optionalfeature|mask of many faces", + "optionalfeature|master of myriad forms", + "optionalfeature|minions of chaos", + "optionalfeature|mire the mind", + "optionalfeature|misty visions", + "optionalfeature|one with shadows", + "optionalfeature|otherworldly leap", + "optionalfeature|pact of the blade", + "optionalfeature|pact of the chain", + "optionalfeature|pact of the tome", + "optionalfeature|protection", + "optionalfeature|quickened spell", + "optionalfeature|repelling blast", + "optionalfeature|sculptor of flesh", + "optionalfeature|sign of ill omen", + "optionalfeature|subtle spell", + "optionalfeature|thief of five fates", + "optionalfeature|thirsting blade", + "optionalfeature|twinned spell", + "optionalfeature|two-weapon fighting", + "optionalfeature|visions of distant realms", + "optionalfeature|voice of the chain master", + "optionalfeature|whispers of the grave", + "optionalfeature|witch sight", + "race|dragonborn|phb", + "race|dwarf|phb", + "race|elf|phb", + "race|gnome|phb", + "race|half-elf|phb", + "race|half-orc|phb", + "race|halfling|phb", + "race|human|phb", + "race|tiefling|phb", + "sense|blindsight|phb", + "sense|darkvision|phb", + "sense|tremorsense|mm", + "sense|truesight|phb", + "skill|acrobatics|phb", + "skill|animal handling|phb", + "skill|arcana|phb", + "skill|athletics|phb", + "skill|deception|phb", + "skill|history|phb", + "skill|insight|phb", + "skill|intimidation|phb", + "skill|investigation|phb", + "skill|medicine|phb", + "skill|nature|phb", + "skill|perception|phb", + "skill|performance|phb", + "skill|persuasion|phb", + "skill|religion|phb", + "skill|sleight of hand|phb", + "skill|stealth|phb", + "skill|survival|phb", + "spell|acid splash|phb", + "spell|aid|phb", + "spell|alarm|phb", + "spell|alter self|phb", + "spell|animal friendship|phb", + "spell|animal messenger|phb", + "spell|animal shapes|phb", + "spell|animate dead|phb", + "spell|animate objects|phb", + "spell|antilife shell|phb", + "spell|antimagic field|phb", + "spell|antipathy/sympathy|phb", + "spell|arcane eye|phb", + "spell|arcane lock|phb", + "spell|astral projection|phb", + "spell|augury|phb", + "spell|awaken|phb", + "spell|bane|phb", + "spell|banishment|phb", + "spell|barkskin|phb", + "spell|beacon of hope|phb", + "spell|bestow curse|phb", + "spell|bigby's hand|phb", + "spell|blade barrier|phb", + "spell|bless|phb", + "spell|blight|phb", + "spell|blindness/deafness|phb", + "spell|blink|phb", + "spell|blur|phb", + "spell|branding smite|phb", + "spell|burning hands|phb", + "spell|call lightning|phb", + "spell|calm emotions|phb", + "spell|chain lightning|phb", + "spell|charm person|phb", + "spell|chill touch|phb", + "spell|circle of death|phb", + "spell|clairvoyance|phb", + "spell|clone|phb", + "spell|cloudkill|phb", + "spell|color spray|phb", + "spell|command|phb", + "spell|commune with nature|phb", + "spell|commune|phb", + "spell|comprehend languages|phb", + "spell|compulsion|phb", + "spell|cone of cold|phb", + "spell|confusion|phb", + "spell|conjure animals|phb", + "spell|conjure celestial|phb", + "spell|conjure elemental|phb", + "spell|conjure fey|phb", + "spell|conjure minor elementals|phb", + "spell|conjure woodland beings|phb", + "spell|contact other plane|phb", + "spell|contagion|phb", + "spell|contingency|phb", + "spell|continual flame|phb", + "spell|control water|phb", + "spell|control weather|phb", + "spell|counterspell|phb", + "spell|create food and water|phb", + "spell|create or destroy water|phb", + "spell|create undead|phb", + "spell|creation|phb", + "spell|cure wounds|phb", + "spell|dancing lights|phb", + "spell|darkness|phb", + "spell|darkvision|phb", + "spell|daylight|phb", + "spell|death ward|phb", + "spell|delayed blast fireball|phb", + "spell|demiplane|phb", + "spell|detect evil and good|phb", + "spell|detect magic|phb", + "spell|detect poison and disease|phb", + "spell|detect thoughts|phb", + "spell|dimension door|phb", + "spell|disguise self|phb", + "spell|disintegrate|phb", + "spell|dispel evil and good|phb", + "spell|dispel magic|phb", + "spell|divination|phb", + "spell|divine favor|phb", + "spell|divine word|phb", + "spell|dominate beast|phb", + "spell|dominate monster|phb", + "spell|dominate person|phb", + "spell|drawmij's instant summons|phb", + "spell|dream|phb", + "spell|druidcraft|phb", + "spell|earthquake|phb", + "spell|eldritch blast|phb", + "spell|enhance ability|phb", + "spell|enlarge/reduce|phb", + "spell|entangle|phb", + "spell|enthrall|phb", + "spell|etherealness|phb", + "spell|evard's black tentacles|phb", + "spell|expeditious retreat|phb", + "spell|eyebite|phb", + "spell|fabricate|phb", + "spell|faerie fire|phb", + "spell|false life|phb", + "spell|fear|phb", + "spell|feather fall|phb", + "spell|feeblemind|phb", + "spell|find familiar|phb", + "spell|find steed|phb", + "spell|find the path|phb", + "spell|find traps|phb", + "spell|finger of death|phb", + "spell|fire bolt|phb", + "spell|fire shield|phb", + "spell|fire storm|phb", + "spell|fireball|phb", + "spell|flame blade|phb", + "spell|flame strike|phb", + "spell|flaming sphere|phb", + "spell|flesh to stone|phb", + "spell|fly|phb", + "spell|fog cloud|phb", + "spell|forbiddance|phb", + "spell|forcecage|phb", + "spell|foresight|phb", + "spell|freedom of movement|phb", + "spell|gaseous form|phb", + "spell|gate|phb", + "spell|geas|phb", + "spell|gentle repose|phb", + "spell|giant insect|phb", + "spell|glibness|phb", + "spell|globe of invulnerability|phb", + "spell|glyph of warding|phb", + "spell|goodberry|phb", + "spell|grease|phb", + "spell|greater invisibility|phb", + "spell|greater restoration|phb", + "spell|guardian of faith|phb", + "spell|guards and wards|phb", + "spell|guidance|phb", + "spell|guiding bolt|phb", + "spell|gust of wind|phb", + "spell|hallow|phb", + "spell|hallucinatory terrain|phb", + "spell|harm|phb", + "spell|haste|phb", + "spell|healing word|phb", + "spell|heal|phb", + "spell|heat metal|phb", + "spell|hellish rebuke|phb", + "spell|heroes' feast|phb", + "spell|heroism|phb", + "spell|hold monster|phb", + "spell|hold person|phb", + "spell|holy aura|phb", + "spell|hunter's mark|phb", + "spell|hypnotic pattern|phb", + "spell|ice storm|phb", + "spell|identify|phb", + "spell|illusory script|phb", + "spell|imprisonment|phb", + "spell|incendiary cloud|phb", + "spell|inflict wounds|phb", + "spell|insect plague|phb", + "spell|invisibility|phb", + "spell|jump|phb", + "spell|knock|phb", + "spell|legend lore|phb", + "spell|leomund's secret chest|phb", + "spell|leomund's tiny hut|phb", + "spell|lesser restoration|phb", + "spell|levitate|phb", + "spell|lightning bolt|phb", + "spell|light|phb", + "spell|locate animals or plants|phb", + "spell|locate creature|phb", + "spell|locate object|phb", + "spell|longstrider|phb", + "spell|mage armor|phb", + "spell|mage hand|phb", + "spell|magic circle|phb", + "spell|magic jar|phb", + "spell|magic missile|phb", + "spell|magic mouth|phb", + "spell|magic weapon|phb", + "spell|major image|phb", + "spell|mass cure wounds|phb", + "spell|mass healing word|phb", + "spell|mass heal|phb", + "spell|mass suggestion|phb", + "spell|maze|phb", + "spell|meld into stone|phb", + "spell|melf's acid arrow|phb", + "spell|mending|phb", + "spell|message|phb", + "spell|meteor swarm|phb", + "spell|mind blank|phb", + "spell|minor illusion|phb", + "spell|mirage arcane|phb", + "spell|mirror image|phb", + "spell|mislead|phb", + "spell|misty step|phb", + "spell|modify memory|phb", + "spell|moonbeam|phb", + "spell|mordenkainen's faithful hound|phb", + "spell|mordenkainen's magnificent mansion|phb", + "spell|mordenkainen's private sanctum|phb", + "spell|mordenkainen's sword|phb", + "spell|move earth|phb", + "spell|nondetection|phb", + "spell|nystul's magic aura|phb", + "spell|otiluke's freezing sphere|phb", + "spell|otiluke's resilient sphere|phb", + "spell|otto's irresistible dance|phb", + "spell|pass without trace|phb", + "spell|passwall|phb", + "spell|phantasmal killer|phb", + "spell|phantom steed|phb", + "spell|planar ally|phb", + "spell|planar binding|phb", + "spell|plane shift|phb", + "spell|plant growth|phb", + "spell|poison spray|phb", + "spell|polymorph|phb", + "spell|power word kill|phb", + "spell|power word stun|phb", + "spell|prayer of healing|phb", + "spell|prestidigitation|phb", + "spell|prismatic spray|phb", + "spell|prismatic wall|phb", + "spell|produce flame|phb", + "spell|programmed illusion|phb", + "spell|project image|phb", + "spell|protection from energy|phb", + "spell|protection from evil and good|phb", + "spell|protection from poison|phb", + "spell|purify food and drink|phb", + "spell|raise dead|phb", + "spell|rary's telepathic bond|phb", + "spell|ray of enfeeblement|phb", + "spell|ray of frost|phb", + "spell|regenerate|phb", + "spell|reincarnate|phb", + "spell|remove curse|phb", + "spell|resistance|phb", + "spell|resurrection|phb", + "spell|reverse gravity|phb", + "spell|revivify|phb", + "spell|rope trick|phb", + "spell|sacred flame|phb", + "spell|sanctuary|phb", + "spell|scorching ray|phb", + "spell|scrying|phb", + "spell|see invisibility|phb", + "spell|seeming|phb", + "spell|sending|phb", + "spell|sequester|phb", + "spell|shapechange|phb", + "spell|shatter|phb", + "spell|shield of faith|phb", + "spell|shield|phb", + "spell|shillelagh|phb", + "spell|shocking grasp|phb", + "spell|silence|phb", + "spell|silent image|phb", + "spell|simulacrum|phb", + "spell|sleep|phb", + "spell|sleet storm|phb", + "spell|slow|phb", + "spell|spare the dying|phb", + "spell|speak with animals|phb", + "spell|speak with dead|phb", + "spell|speak with plants|phb", + "spell|spider climb|phb", + "spell|spike growth|phb", + "spell|spirit guardians|phb", + "spell|spiritual weapon|phb", + "spell|stinking cloud|phb", + "spell|stone shape|phb", + "spell|stoneskin|phb", + "spell|storm of vengeance|phb", + "spell|suggestion|phb", + "spell|sunbeam|phb", + "spell|sunburst|phb", + "spell|symbol|phb", + "spell|tasha's hideous laughter|phb", + "spell|telekinesis|phb", + "spell|teleportation circle|phb", + "spell|teleport|phb", + "spell|tenser's floating disk|phb", + "spell|thaumaturgy|phb", + "spell|thunderwave|phb", + "spell|time stop|phb", + "spell|tongues|phb", + "spell|transport via plants|phb", + "spell|tree stride|phb", + "spell|true polymorph|phb", + "spell|true resurrection|phb", + "spell|true seeing|phb", + "spell|true strike|phb", + "spell|unseen servant|phb", + "spell|vampiric touch|phb", + "spell|vicious mockery|phb", + "spell|wall of fire|phb", + "spell|wall of force|phb", + "spell|wall of ice|phb", + "spell|wall of stone|phb", + "spell|wall of thorns|phb", + "spell|warding bond|phb", + "spell|water breathing|phb", + "spell|water walk|phb", + "spell|web|phb", + "spell|weird|phb", + "spell|wind walk|phb", + "spell|wind wall|phb", + "spell|wish|phb", + "spell|word of recall|phb", + "spell|zone of truth|phb", + "status|concentration|phb", + "subclassfeature|additional fighting style|fighter||champion||10", + "subclassfeature|additional magical secrets|bard||lore||6", + "subclassfeature|aura of devotion|paladin||devotion||7", + "subclassfeature|blessed healer|cleric||life||6", + "subclassfeature|bonus cantrip|druid||land||2", + "subclassfeature|bonus proficiencies|bard||lore||3", + "subclassfeature|bonus proficiency|cleric||life||1", + "subclassfeature|champion|fighter||champion||3", + "subclassfeature|channel divinity: preserve life|cleric||life||2", + "subclassfeature|channel divinity|paladin||devotion||3", + "subclassfeature|circle of the land|druid||land||2", + "subclassfeature|circle spells|druid||land||2", + "subclassfeature|college of lore|bard||lore||3", + "subclassfeature|colossus slayer|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|colossus slayer|ranger||hunter||3", + "subclassfeature|cutting words|bard||lore||3", + "subclassfeature|dark one's blessing|warlock||fiend||1", + "subclassfeature|dark one's own luck|warlock||fiend||6", + "subclassfeature|defensive tactics|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|defensive tactics|ranger||hunter||7", + "subclassfeature|disciple of life|cleric||life||1", + "subclassfeature|divine strike|cleric||life||8", + "subclassfeature|draconic bloodline|sorcerer||draconic||1", + "subclassfeature|draconic presence|sorcerer||draconic||18", + "subclassfeature|draconic resilience|sorcerer||draconic||1", + "subclassfeature|dragon ancestor|sorcerer||draconic||1", + "subclassfeature|dragon wings|sorcerer||draconic||14", + "subclassfeature|elemental affinity|sorcerer||draconic||6", + "subclassfeature|empowered evocation|wizard||evocation||10", + "subclassfeature|escape the horde|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|escape the horde|ranger||hunter||7", + "subclassfeature|evasion|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|evasion|ranger||hunter||15", + "subclassfeature|evocation savant|wizard||evocation||2", + "subclassfeature|fast hands|rogue||thief||3", + "subclassfeature|fiendish resilience|warlock||fiend||10", + "subclassfeature|frenzy|barbarian||berserker||3", + "subclassfeature|giant killer|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|giant killer|ranger||hunter||3", + "subclassfeature|holy nimbus|paladin||devotion||20", + "subclassfeature|horde breaker|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|horde breaker|ranger||hunter||3", + "subclassfeature|hunter's prey|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|hunter's prey|ranger||hunter||3", + "subclassfeature|hunter|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|hunter|ranger||hunter||3", + "subclassfeature|hurl through hell|warlock||fiend||14", + "subclassfeature|improved critical|fighter||champion||3", + "subclassfeature|intimidating presence|barbarian||berserker||10", + "subclassfeature|land's stride|druid||land||6", + "subclassfeature|life domain|cleric||life||1", + "subclassfeature|mindless rage|barbarian||berserker||6", + "subclassfeature|multiattack defense|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|multiattack defense|ranger||hunter||7", + "subclassfeature|multiattack|ranger (spell-less)|uamodifyingclasses|hunter||11", + "subclassfeature|multiattack|ranger||hunter||11", + "subclassfeature|natural recovery|druid||land||2", + "subclassfeature|nature's sanctuary|druid||land||14", + "subclassfeature|nature's ward|druid||land||10", + "subclassfeature|oath of devotion|paladin||devotion||3", + "subclassfeature|oath spells|paladin||devotion||3", + "subclassfeature|open hand technique|monk||open hand||3", + "subclassfeature|overchannel|wizard||evocation||14", + "subclassfeature|path of the berserker|barbarian||berserker||3", + "subclassfeature|peerless skill|bard||lore||14", + "subclassfeature|potent cantrip|wizard||evocation||6", + "subclassfeature|purity of spirit|paladin||devotion||15", + "subclassfeature|quivering palm|monk||open hand||17", + "subclassfeature|remarkable athlete|fighter||champion||7", + "subclassfeature|retaliation|barbarian||berserker||14", + "subclassfeature|sacred weapon|paladin||devotion||3", + "subclassfeature|school of evocation|wizard||evocation||2", + "subclassfeature|sculpt spells|wizard||evocation||2", + "subclassfeature|second-story work|rogue||thief||3", + "subclassfeature|stand against the tide|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|stand against the tide|ranger||hunter||15", + "subclassfeature|steel will|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|steel will|ranger||hunter||7", + "subclassfeature|superior critical|fighter||champion||15", + "subclassfeature|superior hunter's defense|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|superior hunter's defense|ranger||hunter||15", + "subclassfeature|supreme healing|cleric||life||17", + "subclassfeature|supreme sneak|rogue||thief||9", + "subclassfeature|survivor|fighter||champion||18", + "subclassfeature|tenets of devotion|paladin||devotion||3", + "subclassfeature|the fiend|warlock||fiend||1", + "subclassfeature|thief's reflexes|rogue||thief||17", + "subclassfeature|thief|rogue||thief||3", + "subclassfeature|tranquility|monk||open hand||11", + "subclassfeature|turn the unholy|paladin||devotion||3", + "subclassfeature|uncanny dodge|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|uncanny dodge|ranger||hunter||15", + "subclassfeature|use magic device|rogue||thief||13", + "subclassfeature|volley|ranger (spell-less)|uamodifyingclasses|hunter||11", + "subclassfeature|volley|ranger||hunter||11", + "subclassfeature|way of the open hand|monk||open hand||3", + "subclassfeature|whirlwind attack|ranger (spell-less)|uamodifyingclasses|hunter||11", + "subclassfeature|whirlwind attack|ranger||hunter||11", + "subclassfeature|wholeness of body|monk||open hand||6", + "subclass|champion|fighter|phb|", + "subclass|circle of the land|druid|phb|", + "subclass|college of lore|bard|phb|", + "subclass|draconic bloodline|sorcerer|phb|", + "subclass|hunter|ranger|phb|", + "subclass|life domain|cleric|phb|", + "subclass|oath of devotion|paladin|phb|", + "subclass|path of the berserker|barbarian|phb|", + "subclass|school of evocation|wizard|phb|", + "subclass|the fiend|warlock|phb|", + "subclass|thief|rogue|phb|", + "subclass|way of the open hand|monk|phb|", + "subrace|high|elf|phb", + "subrace|hill|dwarf|phb", + "subrace|lightfoot|halfling|phb", + "subrace|rock|gnome|phb", + "subrace||dragonborn|phb", + "subrace||half-elf|phb", + "subrace||half-orc|phb", + "subrace||tiefling|phb", + "table|ability checks; typical difficulty classes|phb", + "table|ability scores and modifiers|phb", + "table|adventuring gear; container capacity|phb", + "table|adventuring gear|phb", + "table|armor and shields; armor|phb", + "table|assign hit dice; hit dice by size|dmg", + "table|beyond 1st level; character advancement|phb", + "table|coinage; standard exchange rates|phb", + "table|creature size; size categories|phb", + "table|damage types|phb", + "table|exotic languages|phb", + "table|final challenge rating; experience points by challenge rating|dmg", + "table|food, drink, and lodging|phb", + "table|getting into and out of armor; donning and doffing armor|phb", + "table|indefinite madness|dmg", + "table|long-term madness|dmg", + "table|mounts and vehicles; mounts and other animals|phb", + "table|mounts and vehicles; tack, harness, and drawn vehicles|phb", + "table|mounts and vehicles; waterborne vehicles|phb", + "table|multiclassing prerequisites|phb", + "table|multiclassing proficiencies|phb", + "table|object armor class|dmg", + "table|object hit points|dmg", + "table|owning a ship; airborne and waterborne vehicles|dmg", + "table|poisons|dmg", + "table|sentient magic item alignment|dmg", + "table|sentient magic item communication|dmg", + "table|sentient magic item senses|dmg", + "table|sentient special purpose|dmg", + "table|services|phb", + "table|short-term madness|dmg", + "table|spell scrolls; spell scroll|dmg", + "table|spellcasting; multiclass spellcaster: spell slots per spell level|phb", + "table|standard languages|phb", + "table|the celtic pantheon; celtic deities|phb", + "table|the egyptian pantheon; egyptian deities|phb", + "table|the greek pantheon; greek deities|phb", + "table|the norse pantheon; norse deities|phb", + "table|trade goods|phb", + "table|trap effects; damage severity by level|dmg", + "table|trap effects; trap save dcs and attack bonuses|dmg", + "table|travel pace|phb", + "table|variant: customizing ability scores; ability score point cost|phb", + "table|variant: customizing ability scores; ability scores and modifiers|phb", + "table|weapons|phb", + "table|weather; precipitation|dmg", + "table|wild magic surge|phb", + "table|wild magic|tce", + "trap|collapsing roof|dmg", + "trap|falling net|dmg", + "trap|fire-breathing statue|dmg", + "trap|pits|dmg", + "trap|poison darts|dmg", + "trap|poison needle|dmg", + "trap|rolling sphere|dmg", + "trap|sphere of annihilation|dmg", + "variantrule|madness|dmg", + "vehicle|apparatus of kwalish|dmg" + ] +} \ No newline at end of file diff --git a/compendium/backgrounds/acolyte.md b/compendium/backgrounds/acolyte.md new file mode 100644 index 0000000..a1ac56c --- /dev/null +++ b/compendium/backgrounds/acolyte.md @@ -0,0 +1,66 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-background +tags: +- compendium/src/5e/phb +aliases: ["Acolyte"] +--- +# Acolyte +*Source: SRD / Basic Rules* + +- **Skill Proficiencies.** [Insight](rules/skills.md#Insight), [Religion](rules/skills.md#Religion) +- **Languages.** Two of your choice +- **Equipment.** A holy symbol (a gift to you when you entered the priesthood), a prayer [book](compendium/items/book.md) or prayer wheel, 5 sticks of incense, vestments, a set of [common clothes](compendium/items/common-clothes.md), and a belt [pouch](compendium/items/pouch.md) containing 15 gp + + +## Feature: Shelter of the Faithful + +As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. + +You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. + +## Suggested Characteristics + +Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme. + +| dice: d8 | Personality Trait | +|----------|-------------------| +| 1 | I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. | +| 2 | I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. | +| 3 | I see omens in every event and action. The gods try to speak to us, we just need to listen. | +| 4 | Nothing can shake my optimistic attitude. | +| 5 | I quote (or misquote) sacred texts and proverbs in almost every situation. | +| 6 | I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. | +| 7 | I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me. | +| 8 | I've spent so long in the temple that I have little practical experience dealing with people in the outside world. | +^personality-trait + +| dice: d6 | Ideal | +|----------|-------| +| 1 | Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) | +| 2 | Charity. I always try to help those in need, no matter what the personal cost. (Good) | +| 3 | Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) | +| 4 | Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful) | +| 5 | Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) | +| 6 | Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any) | +^ideal + +| dice: d6 | Bond | +|----------|------| +| 1 | I would die to recover an ancient relic of my faith that was lost long ago. | +| 2 | I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. | +| 3 | I owe my life to the priest who took me in when my parents died. | +| 4 | Everything I do is for the common people. | +| 5 | I will do anything to protect the temple where I served. | +| 6 | I seek to preserve a sacred text that my enemies consider heretical and seek to destroy. | +^bond + +| dice: d6 | Flaw | +|----------|------| +| 1 | I judge others harshly, and myself even more severely. | +| 2 | I put too much trust in those who wield power within my temple's hierarchy. | +| 3 | My piety sometimes leads me to blindly trust those that profess faith in my god. | +| 4 | I am inflexible in my thinking. | +| 5 | I am suspicious of strangers and expect the worst of them. | +| 6 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. | +^flaw \ No newline at end of file diff --git a/compendium/backgrounds/backgrounds.md b/compendium/backgrounds/backgrounds.md new file mode 100644 index 0000000..acc5f10 --- /dev/null +++ b/compendium/backgrounds/backgrounds.md @@ -0,0 +1,7 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Backgrounds + +- [Acolyte](acolyte.md) diff --git a/compendium/bestiary/aberration/aberration.md b/compendium/bestiary/aberration/aberration.md new file mode 100644 index 0000000..f069dc3 --- /dev/null +++ b/compendium/bestiary/aberration/aberration.md @@ -0,0 +1,11 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Aberration + +- [Aboleth](aboleth.md) +- [Chuul](chuul.md) +- [Cloaker](cloaker.md) +- [Gibbering Mouther](gibbering-mouther.md) +- [Otyugh](otyugh.md) diff --git a/compendium/bestiary/aberration/aboleth.md b/compendium/bestiary/aberration/aboleth.md new file mode 100644 index 0000000..06c4c32 --- /dev/null +++ b/compendium/bestiary/aberration/aboleth.md @@ -0,0 +1,85 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/aberration +aliases: ["Aboleth"] +--- +# Aboleth +*Source: SRD / Basic Rules* + +```ad-statblock +title: Aboleth +![](compendium/bestiary/aberration/token/aboleth.png#token) +*Large aberration, Lawful Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 135 (`18d10 + 36`) +- **Speed** 10 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)| 9 (-1)|15 (+2)|18 (+4)|15 (+2)|18 (+4)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Constitution +6, Intelligence +8, Wisdom +6 +- **Skills** History +12, Perception +10 +- **Senses** darkvision 120 ft., passive Perception 20 + +- **Languages** Deep Speech, telepathy 120 ft. +- **Challenge** 10 + +## Traits + +***Amphibious.*** The aboleth can breathe air and water. + +***Mucous Cloud.*** While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for `1d4` hours. The diseased creature can breathe only underwater. + +***Probing Telepathy.*** If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature. + +## Actions + +***Multiattack.*** The aboleth makes three tentacle attacks. + +***Tentacle.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 12 (`2d6 + 5`) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by [heal](compendium/spells/heal.md) or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (`1d12`) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. + +***Tail.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 15 (`3d6 + 5`) bludgeoning damage. + +***Enslave (3/Day).*** The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically [charmed](rules/conditions.md#charmed) by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The [charmed](rules/conditions.md#charmed) target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. + +Whenever the [charmed](rules/conditions.md#charmed) target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. + +## Legendary Actions + +***Detect.*** The aboleth makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Swipe.*** The aboleth makes one tail attack. + +***Psychic Drain (Costs 2 Actions).*** One creature [charmed](rules/conditions.md#charmed) by the aboleth takes 10 (`3d6`) psychic damage, and the aboleth regains hit points equal to the damage the creature takes. + +## Lair actions + +When fighting inside its lair, an aboleth can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects: + +- The aboleth casts phantasmal force (no components required) on any number of creatures it can see within 60 feet of it. While maintaining [concentration](rules/conditions.md#concentration) on this effect, the aboleth can't take other lair actions. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the aboleth's phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. +- Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked [prone](rules/conditions.md#prone). The aboleth can't use this lair action again until it has used a different one. +- Water in the aboleth's lair magically becomes a conduit for the creature's rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take 7 (`2d6`) psychic damage. The aboleth can't use this lair action again until it has used a different one. + +## Regional effects + +The region containing an aboleth's lair is warped by the creature's presence, which creates one or more of the following effects: + +- Underground surfaces within 1 mile of the aboleth's lair are slimy and wet and are difficult terrain. +- Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the aboleth that drink such water vomit it within minutes. +- As an action, the aboleth can create an illusory image of itself within 1 mile of the lair. The copy can appear at any location the aboleth has seen before or in any location a creature [charmed](rules/conditions.md#charmed) by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains [concentration](rules/conditions.md#concentration), as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. The aboleth can sense, speak, and use telepathy from the image's position as if present at that position. If the image takes any damage, it disappears. + +If the aboleth dies, the first two effects fade over the course of `3d10` days. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/aberration/chuul.md b/compendium/bestiary/aberration/chuul.md new file mode 100644 index 0000000..cce05b5 --- /dev/null +++ b/compendium/bestiary/aberration/chuul.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/aberration +aliases: ["Chuul"] +--- +# Chuul +*Source: SRD / Basic Rules* + +```ad-statblock +title: Chuul +![](compendium/bestiary/aberration/token/chuul.png#token) +*Large aberration, Chaotic Evil* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 93 (`11d10 + 33`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|10 (+0)|16 (+3)| 5 (-3)|11 (+0)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** darkvision 60 ft., passive Perception 14 +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** understands Deep Speech but can't speak +- **Challenge** 4 + +## Traits + +***Amphibious.*** The chuul can breathe air and water. + +***Sense Magic.*** The chuul senses magic within 120 feet of it at will. This trait otherwise works like the [detect magic](compendium/spells/detect-magic.md) spell but isn't itself magical. + +## Actions + +***Multiattack.*** The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. + +***Pincer.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. The target is [grappled](rules/conditions.md#grappled) (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures [grappled](rules/conditions.md#grappled). + +***Tentacles.*** One creature [grappled](rules/conditions.md#grappled) by the chuul must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. Until this poison ends, the target is [paralyzed](rules/conditions.md#paralyzed). The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/aberration/cloaker.md b/compendium/bestiary/aberration/cloaker.md new file mode 100644 index 0000000..c32cc31 --- /dev/null +++ b/compendium/bestiary/aberration/cloaker.md @@ -0,0 +1,63 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/aberration +aliases: ["Cloaker"] +--- +# Cloaker +*Source: SRD / Basic Rules* + +```ad-statblock +title: Cloaker +![](compendium/bestiary/aberration/token/cloaker.png#token) +*Large aberration, Chaotic Neutral* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 78 (`12d10 + 12`) +- **Speed** 10 ft., fly 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|15 (+2)|12 (+1)|13 (+1)|12 (+1)|14 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Stealth +5 +- **Senses** darkvision 60 ft., passive Perception 11 + +- **Languages** Deep Speech, Undercommon +- **Challenge** 8 + +## Traits + +***Damage Transfer.*** While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half. + +***False Appearance.*** While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak. + +***Light Sensitivity.*** While in bright light, the cloaker has disadvantage on attack rolls and Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Multiattack.*** The cloaker makes two attacks: one with its bite and one with its tail. + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 10 (`2d6 + 3`) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded](rules/conditions.md#blinded) and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check. + +***Tail.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one creature. *Hit:* 7 (`1d8 + 3`) slashing damage. + +***Moan.*** Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours. + +***Phantasms (Recharges after a Short or Long Rest).*** The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. + +Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. + +A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/aberration/gibbering-mouther.md b/compendium/bestiary/aberration/gibbering-mouther.md new file mode 100644 index 0000000..743bfe5 --- /dev/null +++ b/compendium/bestiary/aberration/gibbering-mouther.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/aberration +aliases: ["Gibbering Mouther"] +--- +# Gibbering Mouther +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gibbering Mouther +![](compendium/bestiary/aberration/token/gibbering-mouther.png#token) +*Medium aberration, Neutral* + +- **Armor Class** 9 +- **Hit Points** 67 (`9d8 + 27`) +- **Speed** 10 ft., swim 10 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)| 8 (-1)|16 (+3)| 3 (-4)|10 (+0)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Condition Immunities** prone +- **Languages** — +- **Challenge** 2 + +## Traits + +***Aberrant Ground.*** The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. + +***Gibbering.*** The mouther babbles incoherently while it can see any creature and isn't [incapacitated](rules/conditions.md#incapacitated). Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a `d8` to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack. + +## Actions + +***Multiattack.*** The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. + +***Bites.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 17 (`5d6`) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is killed by this damage, it is absorbed into the mouther. + +***Blinding Spittle (Recharge 5-6).*** The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](rules/conditions.md#blinded) until the end of the mouther's next turn. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/aberration/otyugh.md b/compendium/bestiary/aberration/otyugh.md new file mode 100644 index 0000000..76a5ba3 --- /dev/null +++ b/compendium/bestiary/aberration/otyugh.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/aberration +aliases: ["Otyugh"] +--- +# Otyugh +*Source: SRD / Basic Rules* + +```ad-statblock +title: Otyugh +![](compendium/bestiary/aberration/token/otyugh.png#token) +*Large aberration, Neutral* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 114 (`12d10 + 48`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|11 (+0)|19 (+4)| 6 (-2)|13 (+1)| 6 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Constitution +7 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 11 + +- **Languages** Otyugh +- **Challenge** 5 + +## Traits + +***Limited Telepathy.*** The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond. + +## Actions + +***Multiattack.*** The otyugh makes three attacks: one with its bite and two with its tentacles. + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (`2d8 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become [poisoned](rules/conditions.md#poisoned) until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (`1d10`) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured. + +***Tentacle.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 7 (`1d8 + 3`) bludgeoning damage plus 4 (`1d8`) piercing damage. If the target is Medium or smaller, it is [grappled](rules/conditions.md#grappled) (escape DC 13) and [restrained](rules/conditions.md#restrained) until the grapple ends. The otyugh has two tentacles, each of which can grapple one target. + +***Tentacle Slam.*** The otyugh slams creatures [grappled](rules/conditions.md#grappled) by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (`2d6 + 3`) bludgeoning damage and be [stunned](rules/conditions.md#stunned) until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't [stunned](rules/conditions.md#stunned). +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/aberration/token/aboleth.png b/compendium/bestiary/aberration/token/aboleth.png new file mode 100644 index 0000000..b9bd185 Binary files /dev/null and b/compendium/bestiary/aberration/token/aboleth.png differ diff --git a/compendium/bestiary/aberration/token/chuul.png b/compendium/bestiary/aberration/token/chuul.png new file mode 100644 index 0000000..2eb7280 Binary files /dev/null and b/compendium/bestiary/aberration/token/chuul.png differ diff --git a/compendium/bestiary/aberration/token/cloaker.png b/compendium/bestiary/aberration/token/cloaker.png new file mode 100644 index 0000000..a08b3e7 Binary files /dev/null and b/compendium/bestiary/aberration/token/cloaker.png differ diff --git a/compendium/bestiary/aberration/token/gibbering-mouther.png b/compendium/bestiary/aberration/token/gibbering-mouther.png new file mode 100644 index 0000000..1aa9c59 Binary files /dev/null and b/compendium/bestiary/aberration/token/gibbering-mouther.png differ diff --git a/compendium/bestiary/aberration/token/otyugh.png b/compendium/bestiary/aberration/token/otyugh.png new file mode 100644 index 0000000..a6ce12f Binary files /dev/null and b/compendium/bestiary/aberration/token/otyugh.png differ diff --git a/compendium/bestiary/beast/ape.md b/compendium/bestiary/beast/ape.md new file mode 100644 index 0000000..493e519 --- /dev/null +++ b/compendium/bestiary/beast/ape.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/medium +- monster/type/beast +aliases: ["Ape"] +--- +# Ape +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ape +![](compendium/bestiary/beast/token/ape.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 19 (`3d8 + 6`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|14 (+2)|14 (+2)| 6 (-2)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Athletics +5, Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 1/2 + +## Actions + +***Multiattack.*** The ape makes two fist attacks. + +***Fist.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage. + +***Rock.*** *Ranged Weapon Attack:* +5 to hit, range 25/50 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/beast/axe-beak.md b/compendium/bestiary/beast/axe-beak.md new file mode 100644 index 0000000..ac5c53b --- /dev/null +++ b/compendium/bestiary/beast/axe-beak.md @@ -0,0 +1,44 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/environment/hill +- monster/size/large +- monster/type/beast +aliases: ["Axe Beak"] +--- +# Axe Beak +*Source: SRD / Basic Rules* + +```ad-statblock +title: Axe Beak +![](compendium/bestiary/beast/token/axe-beak.png#token) +*Large beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 19 (`3d10 + 3`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|12 (+1)|12 (+1)| 2 (-4)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 1/4 + +## Actions + +***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) slashing damage. +``` +^statblock + +## Environment + +grassland, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/baboon.md b/compendium/bestiary/beast/baboon.md new file mode 100644 index 0000000..7c66909 --- /dev/null +++ b/compendium/bestiary/beast/baboon.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/hill +- monster/size/small +- monster/type/beast +aliases: ["Baboon"] +--- +# Baboon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Baboon +![](compendium/bestiary/beast/token/baboon.png#token) +*Small beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 3 (`1d6`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 8 (-1)|14 (+2)|11 (+0)| 4 (-3)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 11 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Pack Tactics.*** The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) piercing damage. +``` +^statblock + +## Environment + +forest, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/badger.md b/compendium/bestiary/beast/badger.md new file mode 100644 index 0000000..d26f454 --- /dev/null +++ b/compendium/bestiary/beast/badger.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/tiny +- monster/type/beast +aliases: ["Badger"] +--- +# Badger +*Source: SRD / Basic Rules* + +```ad-statblock +title: Badger +![](compendium/bestiary/beast/token/badger.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 3 (`1d4 + 1`) +- **Speed** 20 ft., burrow 5 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 4 (-3)|11 (+0)|12 (+1)| 2 (-4)|12 (+1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 30 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/beast/bat.md b/compendium/bestiary/beast/bat.md new file mode 100644 index 0000000..62ab50e --- /dev/null +++ b/compendium/bestiary/beast/bat.md @@ -0,0 +1,44 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/beast +aliases: ["Bat"] +--- +# Bat +*Source: SRD / Basic Rules* + +```ad-statblock +title: Bat +![](compendium/bestiary/beast/token/bat.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 5 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|15 (+2)| 8 (-1)| 2 (-4)|12 (+1)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Echolocation.*** The bat can't use its blindsight while [deafened](rules/conditions.md#deafened). + +***Keen Hearing.*** The bat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/beast/beast.md b/compendium/bestiary/beast/beast.md new file mode 100644 index 0000000..31d89bf --- /dev/null +++ b/compendium/bestiary/beast/beast.md @@ -0,0 +1,102 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Beast + +- [Ape](ape.md) +- [Axe Beak](axe-beak.md) +- [Baboon](baboon.md) +- [Badger](badger.md) +- [Bat](bat.md) +- [Black Bear](black-bear.md) +- [Blood Hawk](blood-hawk.md) +- [Boar](boar.md) +- [Brown Bear](brown-bear.md) +- [Camel](camel.md) +- [Cat](cat.md) +- [Constrictor Snake](constrictor-snake.md) +- [Crab](crab.md) +- [Crocodile](crocodile.md) +- [Deer](deer.md) +- [Dire Wolf](dire-wolf.md) +- [Draft Horse](draft-horse.md) +- [Eagle](eagle.md) +- [Elephant](elephant.md) +- [Elk](elk.md) +- [Flying Snake](flying-snake.md) +- [Frog](frog.md) +- [Giant Ape](giant-ape.md) +- [Giant Badger](giant-badger.md) +- [Giant Bat](giant-bat.md) +- [Giant Boar](giant-boar.md) +- [Giant Centipede](giant-centipede.md) +- [Giant Constrictor Snake](giant-constrictor-snake.md) +- [Giant Crab](giant-crab.md) +- [Giant Crocodile](giant-crocodile.md) +- [Giant Eagle](giant-eagle.md) +- [Giant Elk](giant-elk.md) +- [Giant Fire Beetle](giant-fire-beetle.md) +- [Giant Frog](giant-frog.md) +- [Giant Goat](giant-goat.md) +- [Giant Hyena](giant-hyena.md) +- [Giant Lizard](giant-lizard.md) +- [Giant Octopus](giant-octopus.md) +- [Giant Owl](giant-owl.md) +- [Giant Poisonous Snake](giant-poisonous-snake.md) +- [Giant Rat](giant-rat.md) +- [Giant Scorpion](giant-scorpion.md) +- [Giant Sea Horse](giant-sea-horse.md) +- [Giant Shark](giant-shark.md) +- [Giant Spider](giant-spider.md) +- [Giant Toad](giant-toad.md) +- [Giant Vulture](giant-vulture.md) +- [Giant Wasp](giant-wasp.md) +- [Giant Weasel](giant-weasel.md) +- [Giant Wolf Spider](giant-wolf-spider.md) +- [Goat](goat.md) +- [Hawk](hawk.md) +- [Hunter Shark](hunter-shark.md) +- [Hyena](hyena.md) +- [Jackal](jackal.md) +- [Killer Whale](killer-whale.md) +- [Lion](lion.md) +- [Lizard](lizard.md) +- [Mammoth](mammoth.md) +- [Mastiff](mastiff.md) +- [Mule](mule.md) +- [Octopus](octopus.md) +- [Owl](owl.md) +- [Panther](panther.md) +- [Plesiosaurus](plesiosaurus.md) +- [Poisonous Snake](poisonous-snake.md) +- [Polar Bear](polar-bear.md) +- [Pony](pony.md) +- [Quipper](quipper.md) +- [Rat](rat.md) +- [Raven](raven.md) +- [Reef Shark](reef-shark.md) +- [Rhinoceros](rhinoceros.md) +- [Riding Horse](riding-horse.md) +- [Saber-Toothed Tiger](saber-toothed-tiger.md) +- [Scorpion](scorpion.md) +- [Sea Horse](sea-horse.md) +- [Spider](spider.md) +- [Stirge](stirge.md) +- [Swarm of Bats](swarm-of-bats.md) +- [Swarm of Beetles](swarm-of-beetles.md) +- [Swarm of Centipedes](swarm-of-centipedes.md) +- [Swarm of Insects](swarm-of-insects.md) +- [Swarm of Poisonous Snakes](swarm-of-poisonous-snakes.md) +- [Swarm of Quippers](swarm-of-quippers.md) +- [Swarm of Rats](swarm-of-rats.md) +- [Swarm of Ravens](swarm-of-ravens.md) +- [Swarm of Spiders](swarm-of-spiders.md) +- [Swarm of Wasps](swarm-of-wasps.md) +- [Tiger](tiger.md) +- [Triceratops](triceratops.md) +- [Tyrannosaurus Rex](tyrannosaurus-rex.md) +- [Vulture](vulture.md) +- [Warhorse](warhorse.md) +- [Weasel](weasel.md) +- [Wolf](wolf.md) diff --git a/compendium/bestiary/beast/black-bear.md b/compendium/bestiary/beast/black-bear.md new file mode 100644 index 0000000..aa024cb --- /dev/null +++ b/compendium/bestiary/beast/black-bear.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/medium +- monster/type/beast +aliases: ["Black Bear"] +--- +# Black Bear +*Source: SRD / Basic Rules* + +```ad-statblock +title: Black Bear +![](compendium/bestiary/beast/token/black-bear.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 19 (`3d8 + 6`) +- **Speed** 40 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|10 (+0)|14 (+2)| 2 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws. + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) slashing damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/beast/blood-hawk.md b/compendium/bestiary/beast/blood-hawk.md new file mode 100644 index 0000000..5b68f2d --- /dev/null +++ b/compendium/bestiary/beast/blood-hawk.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/small +- monster/type/beast +aliases: ["Blood Hawk"] +--- +# Blood Hawk +*Source: SRD / Basic Rules* + +```ad-statblock +title: Blood Hawk +![](compendium/bestiary/beast/token/blood-hawk.png#token) +*Small beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 7 (`2d6`) +- **Speed** 10 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 6 (-2)|14 (+2)|10 (+0)| 3 (-4)|14 (+2)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** passive Perception 14 + +- **Languages** — +- **Challenge** 1/8 + +## Traits + +***Keen Sight.*** The hawk has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +***Pack Tactics.*** The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. +``` +^statblock + +## Environment + +mountain, grassland, forest, hill, coastal, arctic \ No newline at end of file diff --git a/compendium/bestiary/beast/boar.md b/compendium/bestiary/beast/boar.md new file mode 100644 index 0000000..04f9952 --- /dev/null +++ b/compendium/bestiary/beast/boar.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/beast +aliases: ["Boar"] +--- +# Boar +*Source: SRD / Basic Rules* + +```ad-statblock +title: Boar +![](compendium/bestiary/beast/token/boar.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|11 (+0)|12 (+1)| 2 (-4)| 9 (-1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 9 + +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (`1d6`) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Relentless (Recharges after a Short or Long Rest).*** If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. + +## Actions + +***Tusk.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage. +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/brown-bear.md b/compendium/bestiary/beast/brown-bear.md new file mode 100644 index 0000000..a8bd07d --- /dev/null +++ b/compendium/bestiary/beast/brown-bear.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/forest +- monster/environment/hill +- monster/size/large +- monster/type/beast +aliases: ["Brown Bear"] +--- +# Brown Bear +*Source: SRD / Basic Rules* + +```ad-statblock +title: Brown Bear +![](compendium/bestiary/beast/token/brown-bear.png#token) +*Large beast, Unaligned* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 34 (`4d10 + 12`) +- **Speed** 40 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|10 (+0)|16 (+3)| 2 (-4)|13 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws. + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. +``` +^statblock + +## Environment + +forest, hill, arctic \ No newline at end of file diff --git a/compendium/bestiary/beast/camel.md b/compendium/bestiary/beast/camel.md new file mode 100644 index 0000000..ae94992 --- /dev/null +++ b/compendium/bestiary/beast/camel.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/large +- monster/type/beast +aliases: ["Camel"] +--- +# Camel +*Source: SRD / Basic Rules* + +```ad-statblock +title: Camel +![](compendium/bestiary/beast/token/camel.png#token) +*Large beast, Unaligned* + +- **Armor Class** 9 +- **Hit Points** 15 (`2d10 + 4`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)| 8 (-1)|14 (+2)| 2 (-4)| 8 (-1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 9 + +- **Languages** — +- **Challenge** 1/8 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/beast/cat.md b/compendium/bestiary/beast/cat.md new file mode 100644 index 0000000..2685312 --- /dev/null +++ b/compendium/bestiary/beast/cat.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/urban +- monster/size/tiny +- monster/type/beast +aliases: ["Cat"] +--- +# Cat +*Source: SRD / Basic Rules* + +```ad-statblock +title: Cat +![](compendium/bestiary/beast/token/cat.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 2 (`1d4`) +- **Speed** 40 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|15 (+2)|10 (+0)| 3 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +4 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Keen Smell.*** The cat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Claws.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage. +``` +^statblock + +## Environment + +grassland, forest, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/constrictor-snake.md b/compendium/bestiary/beast/constrictor-snake.md new file mode 100644 index 0000000..d9ab11f --- /dev/null +++ b/compendium/bestiary/beast/constrictor-snake.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/swamp +- monster/environment/underwater +- monster/size/large +- monster/type/beast +aliases: ["Constrictor Snake"] +--- +# Constrictor Snake +*Source: SRD / Basic Rules* + +```ad-statblock +title: Constrictor Snake +![](compendium/bestiary/beast/token/constrictor-snake.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 13 (`2d10 + 2`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|14 (+2)|12 (+1)| 1 (-5)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 1/4 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Constrict.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 6 (`1d8 + 2`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the creature is [restrained](rules/conditions.md#restrained), and the snake can't constrict another target. +``` +^statblock + +## Environment + +underwater, forest, swamp, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/crab.md b/compendium/bestiary/beast/crab.md new file mode 100644 index 0000000..17d9937 --- /dev/null +++ b/compendium/bestiary/beast/crab.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/size/tiny +- monster/type/beast +aliases: ["Crab"] +--- +# Crab +*Source: SRD / Basic Rules* + +```ad-statblock +title: Crab +![](compendium/bestiary/beast/token/crab.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 2 (`1d4`) +- **Speed** 20 ft., swim 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|11 (+0)|10 (+0)| 1 (-5)| 8 (-1)| 2 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +2 +- **Senses** blindsight 30 ft., passive Perception 9 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Amphibious.*** The crab can breathe air and water. + +## Actions + +***Claw.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage. +``` +^statblock + +## Environment + +coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/crocodile.md b/compendium/bestiary/beast/crocodile.md new file mode 100644 index 0000000..60af00e --- /dev/null +++ b/compendium/bestiary/beast/crocodile.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/environment/urban +- monster/size/large +- monster/type/beast +aliases: ["Crocodile"] +--- +# Crocodile +*Source: SRD / Basic Rules* + +```ad-statblock +title: Crocodile +![](compendium/bestiary/beast/token/crocodile.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 19 (`3d10 + 3`) +- **Speed** 20 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|10 (+0)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +2 +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Hold Breath.*** The crocodile can hold its breath for 15 minutes. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 12). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the crocodile can't bite another target +``` +^statblock + +## Environment + +swamp, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/deer.md b/compendium/bestiary/beast/deer.md new file mode 100644 index 0000000..dd6f84f --- /dev/null +++ b/compendium/bestiary/beast/deer.md @@ -0,0 +1,44 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/size/medium +- monster/type/beast +aliases: ["Deer"] +--- +# Deer +*Source: SRD / Basic Rules* + +```ad-statblock +title: Deer +![](compendium/bestiary/beast/token/deer.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 4 (`1d8`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|16 (+3)|11 (+0)| 2 (-4)|14 (+2)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 12 + +- **Languages** — +- **Challenge** 0 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) piercing damage. +``` +^statblock + +## Environment + +grassland, forest \ No newline at end of file diff --git a/compendium/bestiary/beast/dire-wolf.md b/compendium/bestiary/beast/dire-wolf.md new file mode 100644 index 0000000..0239e3b --- /dev/null +++ b/compendium/bestiary/beast/dire-wolf.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/hill +- monster/size/large +- monster/type/beast +aliases: ["Dire Wolf"] +--- +# Dire Wolf +*Source: SRD / Basic Rules* + +```ad-statblock +title: Dire Wolf +![](compendium/bestiary/beast/token/dire-wolf.png#token) +*Large beast, Unaligned* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 37 (`5d10 + 10`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +4 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +forest, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/draft-horse.md b/compendium/bestiary/beast/draft-horse.md new file mode 100644 index 0000000..453b2fd --- /dev/null +++ b/compendium/bestiary/beast/draft-horse.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/large +- monster/type/beast +aliases: ["Draft Horse"] +--- +# Draft Horse +*Source: SRD / Basic Rules* + +```ad-statblock +title: Draft Horse +![](compendium/bestiary/beast/token/draft-horse.png#token) +*Large beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 19 (`3d10 + 3`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|10 (+0)|12 (+1)| 2 (-4)|11 (+0)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 1/4 + +## Actions + +***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`2d4 + 4`) bludgeoning damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/beast/eagle.md b/compendium/bestiary/beast/eagle.md new file mode 100644 index 0000000..a8b2e59 --- /dev/null +++ b/compendium/bestiary/beast/eagle.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/small +- monster/type/beast +aliases: ["Eagle"] +--- +# Eagle +*Source: SRD / Basic Rules* + +```ad-statblock +title: Eagle +![](compendium/bestiary/beast/token/eagle.png#token) +*Small beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 3 (`1d6`) +- **Speed** 10 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 6 (-2)|15 (+2)|10 (+0)| 2 (-4)|14 (+2)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** passive Perception 14 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Keen Sight.*** The eagle has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Talons.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) slashing damage. +``` +^statblock + +## Environment + +mountain, grassland, hill, coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/elephant.md b/compendium/bestiary/beast/elephant.md new file mode 100644 index 0000000..ad9d282 --- /dev/null +++ b/compendium/bestiary/beast/elephant.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/size/huge +- monster/type/beast +aliases: ["Elephant"] +--- +# Elephant +*Source: SRD / Basic Rules* + +```ad-statblock +title: Elephant +![](compendium/bestiary/beast/token/elephant.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 76 (`8d12 + 24`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|22 (+6)| 9 (-1)|17 (+3)| 3 (-4)|11 (+0)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 4 + +## Traits + +***Trampling Charge.*** If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the elephant can make one stomp attack against it as a bonus action. + +## Actions + +***Gore.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 19 (`3d8 + 6`) piercing damage. + +***Stomp.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`3d10 + 6`) bludgeoning damage. +``` +^statblock + +## Environment + +grassland \ No newline at end of file diff --git a/compendium/bestiary/beast/elk.md b/compendium/bestiary/beast/elk.md new file mode 100644 index 0000000..356c430 --- /dev/null +++ b/compendium/bestiary/beast/elk.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/large +- monster/type/beast +aliases: ["Elk"] +--- +# Elk +*Source: SRD / Basic Rules* + +```ad-statblock +title: Elk +![](compendium/bestiary/beast/token/elk.png#token) +*Large beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 13 (`2d10 + 2`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|10 (+0)|12 (+1)| 2 (-4)|10 (+0)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Actions + +***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage. + +***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 8 (`2d4 + 3`) bludgeoning damage. +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/flying-snake.md b/compendium/bestiary/beast/flying-snake.md new file mode 100644 index 0000000..22502f2 --- /dev/null +++ b/compendium/bestiary/beast/flying-snake.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/urban +- monster/size/tiny +- monster/type/beast +aliases: ["Flying Snake"] +--- +# Flying Snake +*Source: SRD / Basic Rules* + +```ad-statblock +title: Flying Snake +![](compendium/bestiary/beast/token/flying-snake.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 14 +- **Hit Points** 5 (`2d4`) +- **Speed** 30 ft., fly 60 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 4 (-3)|18 (+4)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 1/8 + +## Traits + +***Flyby.*** The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage plus 7 (`3d4`) poison damage. +``` +^statblock + +## Environment + +grassland, forest, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/frog.md b/compendium/bestiary/beast/frog.md new file mode 100644 index 0000000..6c5c8b9 --- /dev/null +++ b/compendium/bestiary/beast/frog.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/beast +aliases: ["Frog"] +--- +# Frog +*Source: SRD / Basic Rules* + +```ad-statblock +title: Frog +![](compendium/bestiary/beast/token/frog.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 20 ft., swim 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 1 (-5)|13 (+1)| 8 (-1)| 1 (-5)| 8 (-1)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +1, Stealth +3 +- **Senses** darkvision 30 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Amphibious.*** The frog can breathe air and water. + +***Standing Leap.*** The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-ape.md b/compendium/bestiary/beast/giant-ape.md new file mode 100644 index 0000000..91bb19c --- /dev/null +++ b/compendium/bestiary/beast/giant-ape.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/huge +- monster/type/beast +aliases: ["Giant Ape"] +--- +# Giant Ape +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Ape +![](compendium/bestiary/beast/token/giant-ape.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 157 (`15d12 + 60`) +- **Speed** 40 ft., climb 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|14 (+2)|18 (+4)| 7 (-2)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Athletics +9, Perception +4 +- **Senses** passive Perception 14 + +- **Languages** — +- **Challenge** 7 + +## Actions + +***Multiattack.*** The ape makes two fist attacks. + +***Fist.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 22 (`3d10 + 6`) bludgeoning damage. + +***Rock.*** *Ranged Weapon Attack:* +9 to hit, range 50/100 ft., one target. *Hit:* 30 (`7d6 + 6`) bludgeoning damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-badger.md b/compendium/bestiary/beast/giant-badger.md new file mode 100644 index 0000000..3051ac8 --- /dev/null +++ b/compendium/bestiary/beast/giant-badger.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/medium +- monster/type/beast +aliases: ["Giant Badger"] +--- +# Giant Badger +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Badger +![](compendium/bestiary/beast/token/giant-badger.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 13 (`2d8 + 4`) +- **Speed** 30 ft., burrow 10 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|10 (+0)|15 (+2)| 2 (-4)|12 (+1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 30 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Multiattack.*** The badger makes two attacks: one with its bite and one with its claws. + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) slashing damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-bat.md b/compendium/bestiary/beast/giant-bat.md new file mode 100644 index 0000000..302ba78 --- /dev/null +++ b/compendium/bestiary/beast/giant-bat.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/underdark +- monster/size/large +- monster/type/beast +aliases: ["Giant Bat"] +--- +# Giant Bat +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Bat +![](compendium/bestiary/beast/token/giant-bat.png#token) +*Large beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 22 (`4d10`) +- **Speed** 10 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|16 (+3)|11 (+0)| 2 (-4)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Echolocation.*** The bat can't use its blindsight while [deafened](rules/conditions.md#deafened). + +***Keen Hearing.*** The bat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage. +``` +^statblock + +## Environment + +underdark, forest \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-boar.md b/compendium/bestiary/beast/giant-boar.md new file mode 100644 index 0000000..04ce528 --- /dev/null +++ b/compendium/bestiary/beast/giant-boar.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/large +- monster/type/beast +aliases: ["Giant Boar"] +--- +# Giant Boar +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Boar +![](compendium/bestiary/beast/token/giant-boar.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 42 (`5d10 + 15`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|10 (+0)|16 (+3)| 2 (-4)| 7 (-2)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 8 + +- **Languages** — +- **Challenge** 2 + +## Traits + +***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (`2d6`) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Relentless (Recharges after a Short or Long Rest).*** If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. + +## Actions + +***Tusk.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-centipede.md b/compendium/bestiary/beast/giant-centipede.md new file mode 100644 index 0000000..e6e7b3c --- /dev/null +++ b/compendium/bestiary/beast/giant-centipede.md @@ -0,0 +1,44 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/environment/urban +- monster/size/small +- monster/type/beast +aliases: ["Giant Centipede"] +--- +# Giant Centipede +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Centipede +![](compendium/bestiary/beast/token/giant-centipede.png#token) +*Small beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 4 (`1d6 + 1`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 5 (-3)|14 (+2)|12 (+1)| 1 (-5)| 7 (-2)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 30 ft., passive Perception 8 + +- **Languages** — +- **Challenge** 1/4 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (`3d6`) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way. +``` +^statblock + +## Environment + +underdark, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-constrictor-snake.md b/compendium/bestiary/beast/giant-constrictor-snake.md new file mode 100644 index 0000000..43b2719 --- /dev/null +++ b/compendium/bestiary/beast/giant-constrictor-snake.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/underwater +- monster/size/huge +- monster/type/beast +aliases: ["Giant Constrictor Snake"] +--- +# Giant Constrictor Snake +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Constrictor Snake +![](compendium/bestiary/beast/token/giant-constrictor-snake.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 60 (`8d12 + 8`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|14 (+2)|12 (+1)| 1 (-5)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** blindsight 10 ft., passive Perception 12 + +- **Languages** — +- **Challenge** 2 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one creature. *Hit:* 11 (`2d6 + 4`) piercing damage. + +***Constrict.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 13 (`2d8 + 4`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the creature is [restrained](rules/conditions.md#restrained), and the snake can't constrict another target. +``` +^statblock + +## Environment + +underwater, underdark, forest, swamp, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-crab.md b/compendium/bestiary/beast/giant-crab.md new file mode 100644 index 0000000..2b81b7e --- /dev/null +++ b/compendium/bestiary/beast/giant-crab.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/size/medium +- monster/type/beast +aliases: ["Giant Crab"] +--- +# Giant Crab +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Crab +![](compendium/bestiary/beast/token/giant-crab.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 13 (`3d8`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|15 (+2)|11 (+0)| 1 (-5)| 9 (-1)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +4 +- **Senses** blindsight 30 ft., passive Perception 9 + +- **Languages** — +- **Challenge** 1/8 + +## Traits + +***Amphibious.*** The crab can breathe air and water. + +## Actions + +***Claw.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 11). The crab has two claws, each of which can grapple only one target. +``` +^statblock + +## Environment + +coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-crocodile.md b/compendium/bestiary/beast/giant-crocodile.md new file mode 100644 index 0000000..960daca --- /dev/null +++ b/compendium/bestiary/beast/giant-crocodile.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/size/huge +- monster/type/beast +aliases: ["Giant Crocodile"] +--- +# Giant Crocodile +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Crocodile +![](compendium/bestiary/beast/token/giant-crocodile.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 85 (`9d12 + 27`) +- **Speed** 30 ft., swim 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)| 9 (-1)|17 (+3)| 2 (-4)|10 (+0)| 7 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Stealth +5 +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 5 + +## Traits + +***Hold Breath.*** The crocodile can hold its breath for 30 minutes. + +## Actions + +***Multiattack.*** The crocodile makes two attacks: one with its bite and one with its tail. + +***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 21 (`3d10 + 5`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the crocodile can't bite another target. + +***Tail.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target not [grappled](rules/conditions.md#grappled) by the crocodile. *Hit:* 14 (`2d8 + 5`) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +swamp \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-eagle.md b/compendium/bestiary/beast/giant-eagle.md new file mode 100644 index 0000000..cb792e5 --- /dev/null +++ b/compendium/bestiary/beast/giant-eagle.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/beast +aliases: ["Giant Eagle"] +--- +# Giant Eagle +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Eagle +![](compendium/bestiary/beast/token/giant-eagle.png#token) +*Large beast, Neutral Good* + +- **Armor Class** 13 +- **Hit Points** 26 (`4d10 + 4`) +- **Speed** 10 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|17 (+3)|13 (+1)| 8 (-1)|14 (+2)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** passive Perception 14 + +- **Languages** Giant Eagle, understands Common and Auran but can't speak them +- **Challenge** 1 + +## Traits + +***Keen Sight.*** The eagle has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Multiattack.*** The eagle makes two attacks: one with its beak and one with its talons. + +***Beak.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. + +***Talons.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. +``` +^statblock + +## Environment + +mountain, grassland, hill, coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-elk.md b/compendium/bestiary/beast/giant-elk.md new file mode 100644 index 0000000..973ec5c --- /dev/null +++ b/compendium/bestiary/beast/giant-elk.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/huge +- monster/type/beast +aliases: ["Giant Elk"] +--- +# Giant Elk +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Elk +![](compendium/bestiary/beast/token/giant-elk.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 42 (`5d12 + 10`) +- **Speed** 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|16 (+3)|14 (+2)| 7 (-2)|14 (+2)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** passive Perception 14 + +- **Languages** Giant Elk, understands Common, Elvish, Sylvan but can't speak them +- **Challenge** 2 + +## Traits + +***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Actions + +***Ram.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. + +***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`4d8 + 4`) bludgeoning damage. +``` +^statblock + +## Environment + +mountain, grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-fire-beetle.md b/compendium/bestiary/beast/giant-fire-beetle.md new file mode 100644 index 0000000..0a227a7 --- /dev/null +++ b/compendium/bestiary/beast/giant-fire-beetle.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/small +- monster/type/beast +aliases: ["Giant Fire Beetle"] +--- +# Giant Fire Beetle +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Fire Beetle +![](compendium/bestiary/beast/token/giant-fire-beetle.png#token) +*Small beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 4 (`1d6 + 1`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 8 (-1)|10 (+0)|12 (+1)| 1 (-5)| 7 (-2)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 30 ft., passive Perception 8 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Illumination.*** The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft.. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 2 (`1d6 - 1`) slashing damage. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-frog.md b/compendium/bestiary/beast/giant-frog.md new file mode 100644 index 0000000..d3a83f9 --- /dev/null +++ b/compendium/bestiary/beast/giant-frog.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/swamp +- monster/size/medium +- monster/type/beast +aliases: ["Giant Frog"] +--- +# Giant Frog +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Frog +![](compendium/bestiary/beast/token/giant-frog.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 18 (`4d8`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|13 (+1)|11 (+0)| 2 (-4)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2, Stealth +3 +- **Senses** darkvision 30 ft., passive Perception 12 + +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Amphibious.*** The frog can breathe air and water. + +***Standing Leap.*** The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 11). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the frog can't bite another target. + +***Swallow.*** The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the frog, and it takes 5 (`2d4`) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse using 5 feet of movement, exiting [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +forest, swamp \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-goat.md b/compendium/bestiary/beast/giant-goat.md new file mode 100644 index 0000000..9978bdb --- /dev/null +++ b/compendium/bestiary/beast/giant-goat.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/beast +aliases: ["Giant Goat"] +--- +# Giant Goat +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Goat +![](compendium/bestiary/beast/token/giant-goat.png#token) +*Large beast, Unaligned* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 19 (`3d10 + 3`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 11 + +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (`2d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone). + +## Actions + +***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage. +``` +^statblock + +## Environment + +mountain, grassland, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-hyena.md b/compendium/bestiary/beast/giant-hyena.md new file mode 100644 index 0000000..2c21da5 --- /dev/null +++ b/compendium/bestiary/beast/giant-hyena.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/large +- monster/type/beast +aliases: ["Giant Hyena"] +--- +# Giant Hyena +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Hyena +![](compendium/bestiary/beast/token/giant-hyena.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 45 (`6d10 + 12`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|14 (+2)|14 (+2)| 2 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Rampage.*** When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. +``` +^statblock + +## Environment + +grassland, forest, hill, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-lizard.md b/compendium/bestiary/beast/giant-lizard.md new file mode 100644 index 0000000..3ee1cdb --- /dev/null +++ b/compendium/bestiary/beast/giant-lizard.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/swamp +- monster/environment/underdark +- monster/size/large +- monster/type/beast +aliases: ["Giant Lizard"] +--- +# Giant Lizard +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Lizard +![](compendium/bestiary/beast/token/giant-lizard.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 19 (`3d10 + 3`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|12 (+1)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 30 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 1/4 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. +``` +^statblock + +## Environment + +underdark, forest, swamp, desert, coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-octopus.md b/compendium/bestiary/beast/giant-octopus.md new file mode 100644 index 0000000..a466c2c --- /dev/null +++ b/compendium/bestiary/beast/giant-octopus.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/large +- monster/type/beast +aliases: ["Giant Octopus"] +--- +# Giant Octopus +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Octopus +![](compendium/bestiary/beast/token/giant-octopus.png#token) +*Large beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 52 (`8d10 + 8`) +- **Speed** 10 ft., swim 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|13 (+1)|13 (+1)| 4 (-3)|10 (+0)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4, Stealth +5 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Hold Breath.*** While out of water, the octopus can hold its breath for 1 hour. + +***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater. + +***Water Breathing.*** The octopus can breathe only underwater. + +## Actions + +***Tentacles.*** *Melee Weapon Attack:* +5 to hit, reach 15 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage. If the target is a creature, it is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the octopus can't use its tentacles on another target. + +***Ink Cloud (Recharges after a Short or Long Rest).*** A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-owl.md b/compendium/bestiary/beast/giant-owl.md new file mode 100644 index 0000000..c081687 --- /dev/null +++ b/compendium/bestiary/beast/giant-owl.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/forest +- monster/environment/hill +- monster/size/large +- monster/type/beast +aliases: ["Giant Owl"] +--- +# Giant Owl +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Owl +![](compendium/bestiary/beast/token/giant-owl.png#token) +*Large beast, Neutral* + +- **Armor Class** 12 +- **Hit Points** 19 (`3d10 + 3`) +- **Speed** 5 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|15 (+2)|12 (+1)| 8 (-1)|13 (+1)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5, Stealth +4 +- **Senses** darkvision 120 ft., passive Perception 15 + +- **Languages** Giant Owl, understands Common, Elvish, and Sylvan but can't speak them +- **Challenge** 1/4 + +## Traits + +***Flyby.*** The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. + +***Keen Hearing and Sight.*** The owl has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight. + +## Actions + +***Talons.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 8 (`2d6 + 1`) slashing damage. +``` +^statblock + +## Environment + +forest, hill, arctic \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-poisonous-snake.md b/compendium/bestiary/beast/giant-poisonous-snake.md new file mode 100644 index 0000000..193e5ea --- /dev/null +++ b/compendium/bestiary/beast/giant-poisonous-snake.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Giant Poisonous Snake"] +--- +# Giant Poisonous Snake +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Poisonous Snake +![](compendium/bestiary/beast/token/giant-poisonous-snake.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 14 +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|18 (+4)|13 (+1)| 2 (-4)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** blindsight 10 ft., passive Perception 12 + +- **Languages** — +- **Challenge** 1/4 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 6 (`1d4 + 4`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +underdark, grassland, forest, swamp, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-rat.md b/compendium/bestiary/beast/giant-rat.md new file mode 100644 index 0000000..13f8807 --- /dev/null +++ b/compendium/bestiary/beast/giant-rat.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/small +- monster/type/beast +aliases: ["Giant Rat"] +--- +# Giant Rat +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Rat +![](compendium/bestiary/beast/token/giant-rat.png#token) +*Small beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 7 (`2d6`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 7 (-2)|15 (+2)|11 (+0)| 2 (-4)|10 (+0)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 1/8 + +## Traits + +***Keen Smell.*** The rat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +***Pack Tactics.*** The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. +``` +^statblock + +## Environment + +underdark, forest, swamp, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-scorpion.md b/compendium/bestiary/beast/giant-scorpion.md new file mode 100644 index 0000000..e5705c8 --- /dev/null +++ b/compendium/bestiary/beast/giant-scorpion.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/large +- monster/type/beast +aliases: ["Giant Scorpion"] +--- +# Giant Scorpion +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Scorpion +![](compendium/bestiary/beast/token/giant-scorpion.png#token) +*Large beast, Unaligned* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 52 (`7d10 + 14`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|13 (+1)|15 (+2)| 1 (-5)| 9 (-1)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft., passive Perception 9 + +- **Languages** — +- **Challenge** 3 + +## Actions + +***Multiattack.*** The scorpion makes three attacks: two with its claws and one with its sting. + +***Claw.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 12). The scorpion has two claws, each of which can grapple only one target. + +***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (`4d10`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-sea-horse.md b/compendium/bestiary/beast/giant-sea-horse.md new file mode 100644 index 0000000..334b1e0 --- /dev/null +++ b/compendium/bestiary/beast/giant-sea-horse.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/large +- monster/type/beast +aliases: ["Giant Sea Horse"] +--- +# Giant Sea Horse +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Sea Horse +![](compendium/bestiary/beast/token/giant-sea-horse.png#token) +*Large beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 16 (`3d10`) +- **Speed** 0 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|15 (+2)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 11 + +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Charge.*** If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Water Breathing.*** The sea horse can breathe only underwater. + +## Actions + +***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-shark.md b/compendium/bestiary/beast/giant-shark.md new file mode 100644 index 0000000..6192cd2 --- /dev/null +++ b/compendium/bestiary/beast/giant-shark.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/huge +- monster/type/beast +aliases: ["Giant Shark"] +--- +# Giant Shark +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Shark +![](compendium/bestiary/beast/token/giant-shark.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 126 (`11d12 + 55`) +- **Speed** swim 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|11 (+0)|21 (+5)| 1 (-5)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** blindsight 60 ft., passive Perception 13 + +- **Languages** — +- **Challenge** 5 + +## Traits + +***Blood Frenzy.*** The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. + +***Water Breathing.*** The shark can breathe only underwater. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 22 (`3d10 + 6`) piercing damage. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-spider.md b/compendium/bestiary/beast/giant-spider.md new file mode 100644 index 0000000..3b19c9e --- /dev/null +++ b/compendium/bestiary/beast/giant-spider.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/large +- monster/type/beast +aliases: ["Giant Spider"] +--- +# Giant Spider +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Spider +![](compendium/bestiary/beast/token/giant-spider.png#token) +*Large beast, Unaligned* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 26 (`4d10 + 4`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|16 (+3)|12 (+1)| 2 (-4)|11 (+0)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +7 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. + +***Web Walker.*** The spider ignores movement restrictions caused by webbing. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d8 + 3`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (`2d8`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way. + +***Web (Recharge 5-6).*** *Ranged Weapon Attack:* +5 to hit, range 30/60 ft., one creature. *Hit:* The target is [restrained](rules/conditions.md#restrained) by webbing. As an action, the [restrained](rules/conditions.md#restrained) target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). +``` +^statblock + +## Environment + +underdark, forest, swamp, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-toad.md b/compendium/bestiary/beast/giant-toad.md new file mode 100644 index 0000000..893ee7b --- /dev/null +++ b/compendium/bestiary/beast/giant-toad.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/swamp +- monster/environment/underdark +- monster/size/large +- monster/type/beast +aliases: ["Giant Toad"] +--- +# Giant Toad +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Toad +![](compendium/bestiary/beast/token/giant-toad.png#token) +*Large beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 39 (`6d10 + 6`) +- **Speed** 20 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|13 (+1)|13 (+1)| 2 (-4)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 30 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Amphibious.*** The toad can breathe air and water. + +***Standing Leap.*** The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage plus 5 (`1d10`) poison damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 13). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the toad can't bite another target. + +***Swallow.*** The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the toad, and it takes 10 (`3d6`) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. + +If the toad dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse using 5 feet of movement, exiting [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +underdark, forest, swamp, desert, coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-vulture.md b/compendium/bestiary/beast/giant-vulture.md new file mode 100644 index 0000000..997f5b5 --- /dev/null +++ b/compendium/bestiary/beast/giant-vulture.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/grassland +- monster/size/large +- monster/type/beast +aliases: ["Giant Vulture"] +--- +# Giant Vulture +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Vulture +![](compendium/bestiary/beast/token/giant-vulture.png#token) +*Large beast, Neutral Evil* + +- **Armor Class** 10 +- **Hit Points** 22 (`3d10 + 6`) +- **Speed** 10 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|10 (+0)|15 (+2)| 6 (-2)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** understands Common but can't speak +- **Challenge** 1 + +## Traits + +***Keen Sight and Smell.*** The vulture has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight or smell. + +***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Multiattack.*** The vulture makes two attacks: one with its beak and one with its talons. + +***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) piercing damage. + +***Talons.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) slashing damage. +``` +^statblock + +## Environment + +grassland, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-wasp.md b/compendium/bestiary/beast/giant-wasp.md new file mode 100644 index 0000000..569afed --- /dev/null +++ b/compendium/bestiary/beast/giant-wasp.md @@ -0,0 +1,45 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Giant Wasp"] +--- +# Giant Wasp +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Wasp +![](compendium/bestiary/beast/token/giant-wasp.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 13 (`3d8`) +- **Speed** 10 ft., fly 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|14 (+2)|10 (+0)| 1 (-5)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 1/2 + +## Actions + +***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way. +``` +^statblock + +## Environment + +grassland, forest, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-weasel.md b/compendium/bestiary/beast/giant-weasel.md new file mode 100644 index 0000000..8bb6c56 --- /dev/null +++ b/compendium/bestiary/beast/giant-weasel.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/beast +aliases: ["Giant Weasel"] +--- +# Giant Weasel +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Weasel +![](compendium/bestiary/beast/token/giant-weasel.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 9 (`2d8`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|16 (+3)|10 (+0)| 4 (-3)|12 (+1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +5 +- **Senses** darkvision 60 ft., passive Perception 13 + +- **Languages** — +- **Challenge** 1/8 + +## Traits + +***Keen Hearing and Smell.*** The weasel has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage. +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/giant-wolf-spider.md b/compendium/bestiary/beast/giant-wolf-spider.md new file mode 100644 index 0000000..0c254d2 --- /dev/null +++ b/compendium/bestiary/beast/giant-wolf-spider.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/beast +aliases: ["Giant Wolf Spider"] +--- +# Giant Wolf Spider +*Source: SRD / Basic Rules* + +```ad-statblock +title: Giant Wolf Spider +![](compendium/bestiary/beast/token/giant-wolf-spider.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 40 ft., climb 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|16 (+3)|13 (+1)| 3 (-4)|12 (+1)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +7 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13 + +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. + +***Web Walker.*** The spider ignores movement restrictions caused by webbing. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (`2d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way. +``` +^statblock + +## Environment + +grassland, forest, hill, desert, coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/goat.md b/compendium/bestiary/beast/goat.md new file mode 100644 index 0000000..49bef7e --- /dev/null +++ b/compendium/bestiary/beast/goat.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Goat"] +--- +# Goat +*Source: SRD / Basic Rules* + +```ad-statblock +title: Goat +![](compendium/bestiary/beast/token/goat.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 4 (`1d8`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (`1d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone). + +## Actions + +***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) bludgeoning damage. +``` +^statblock + +## Environment + +mountain, grassland, hill, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/hawk.md b/compendium/bestiary/beast/hawk.md new file mode 100644 index 0000000..97ce8e7 --- /dev/null +++ b/compendium/bestiary/beast/hawk.md @@ -0,0 +1,42 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/beast +aliases: ["Hawk"] +--- +# Hawk +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hawk +![](compendium/bestiary/beast/token/hawk.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 10 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 5 (-3)|16 (+3)| 8 (-1)| 2 (-4)|14 (+2)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** passive Perception 14 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Keen Sight.*** The hawk has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Talons.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/beast/hunter-shark.md b/compendium/bestiary/beast/hunter-shark.md new file mode 100644 index 0000000..73bf8de --- /dev/null +++ b/compendium/bestiary/beast/hunter-shark.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/large +- monster/type/beast +aliases: ["Hunter Shark"] +--- +# Hunter Shark +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hunter Shark +![](compendium/bestiary/beast/token/hunter-shark.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 45 (`6d10 + 12`) +- **Speed** swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|13 (+1)|15 (+2)| 1 (-5)|10 (+0)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** blindsight 30 ft., passive Perception 12 + +- **Languages** — +- **Challenge** 2 + +## Traits + +***Blood Frenzy.*** The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. + +***Water Breathing.*** The shark can breathe only underwater. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/beast/hyena.md b/compendium/bestiary/beast/hyena.md new file mode 100644 index 0000000..73739aa --- /dev/null +++ b/compendium/bestiary/beast/hyena.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/beast +aliases: ["Hyena"] +--- +# Hyena +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hyena +![](compendium/bestiary/beast/token/hyena.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 5 (`1d8 + 1`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|13 (+1)|12 (+1)| 2 (-4)|12 (+1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Pack Tactics.*** The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) piercing damage. +``` +^statblock + +## Environment + +grassland, forest, hill, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/jackal.md b/compendium/bestiary/beast/jackal.md new file mode 100644 index 0000000..2f1c18c --- /dev/null +++ b/compendium/bestiary/beast/jackal.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/grassland +- monster/size/small +- monster/type/beast +aliases: ["Jackal"] +--- +# Jackal +*Source: SRD / Basic Rules* + +```ad-statblock +title: Jackal +![](compendium/bestiary/beast/token/jackal.png#token) +*Small beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 3 (`1d6`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 8 (-1)|15 (+2)|11 (+0)| 3 (-4)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Keen Hearing and Smell.*** The jackal has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +***Pack Tactics.*** The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Bite.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) piercing damage. +``` +^statblock + +## Environment + +grassland, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/killer-whale.md b/compendium/bestiary/beast/killer-whale.md new file mode 100644 index 0000000..420a5c1 --- /dev/null +++ b/compendium/bestiary/beast/killer-whale.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/huge +- monster/type/beast +aliases: ["Killer Whale"] +--- +# Killer Whale +*Source: SRD / Basic Rules* + +```ad-statblock +title: Killer Whale +![](compendium/bestiary/beast/token/killer-whale.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 90 (`12d12 + 12`) +- **Speed** swim 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|10 (+0)|13 (+1)| 3 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** blindsight 120 ft., passive Perception 13 + +- **Languages** — +- **Challenge** 3 + +## Traits + +***Echolocation.*** The whale can't use its blindsight while [deafened](rules/conditions.md#deafened). + +***Hold Breath.*** The whale can hold its breath for 30 minutes. + +***Keen Hearing.*** The whale has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 21 (`5d6 + 4`) piercing damage. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/beast/lion.md b/compendium/bestiary/beast/lion.md new file mode 100644 index 0000000..64a844d --- /dev/null +++ b/compendium/bestiary/beast/lion.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/beast +aliases: ["Lion"] +--- +# Lion +*Source: SRD / Basic Rules* + +```ad-statblock +title: Lion +![](compendium/bestiary/beast/token/lion.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 26 (`4d10 + 4`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +6 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Keen Smell.*** The lion has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +***Pack Tactics.*** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +***Pounce.*** If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the lion can make one bite attack against it as a bonus action. + +***Running Leap.*** With a 10-foot running start, the lion can long jump up to 25 feet. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. +``` +^statblock + +## Environment + +mountain, grassland, hill, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/lizard.md b/compendium/bestiary/beast/lizard.md new file mode 100644 index 0000000..af2fe1d --- /dev/null +++ b/compendium/bestiary/beast/lizard.md @@ -0,0 +1,38 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/beast +aliases: ["Lizard"] +--- +# Lizard +*Source: SRD / Basic Rules* + +```ad-statblock +title: Lizard +![](compendium/bestiary/beast/token/lizard.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 2 (`1d4`) +- **Speed** 20 ft., climb 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|11 (+0)|10 (+0)| 1 (-5)| 8 (-1)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 30 ft., passive Perception 9 + +- **Languages** — +- **Challenge** 0 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/beast/mammoth.md b/compendium/bestiary/beast/mammoth.md new file mode 100644 index 0000000..079a212 --- /dev/null +++ b/compendium/bestiary/beast/mammoth.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/size/huge +- monster/type/beast +aliases: ["Mammoth"] +--- +# Mammoth +*Source: SRD / Basic Rules* + +```ad-statblock +title: Mammoth +![](compendium/bestiary/beast/token/mammoth.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 126 (`11d12 + 55`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|24 (+7)| 9 (-1)|21 (+5)| 3 (-4)|11 (+0)| 6 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 6 + +## Traits + +***Trampling Charge.*** If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the mammoth can make one stomp attack against it as a bonus action. + +## Actions + +***Gore.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 25 (`4d8 + 7`) piercing damage. + +***Stomp.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 29 (`4d10 + 7`) bludgeoning damage. +``` +^statblock + +## Environment + +arctic \ No newline at end of file diff --git a/compendium/bestiary/beast/mastiff.md b/compendium/bestiary/beast/mastiff.md new file mode 100644 index 0000000..e138ba6 --- /dev/null +++ b/compendium/bestiary/beast/mastiff.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/hill +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Mastiff"] +--- +# Mastiff +*Source: SRD / Basic Rules* + +```ad-statblock +title: Mastiff +![](compendium/bestiary/beast/token/mastiff.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 5 (`1d8 + 1`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|14 (+2)|12 (+1)| 3 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 1/8 + +## Traits + +***Keen Hearing and Smell.*** The mastiff has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +forest, hill, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/mule.md b/compendium/bestiary/beast/mule.md new file mode 100644 index 0000000..1ab9135 --- /dev/null +++ b/compendium/bestiary/beast/mule.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/hill +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Mule"] +--- +# Mule +*Source: SRD / Basic Rules* + +```ad-statblock +title: Mule +![](compendium/bestiary/beast/token/mule.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|10 (+0)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 1/8 + +## Traits + +***Beast of Burden.*** The mule is considered to be a Large animal for the purpose of determining its carrying capacity. + +***Sure-Footed.*** The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone). + +## Actions + +***Hooves.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) bludgeoning damage. +``` +^statblock + +## Environment + +hill, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/octopus.md b/compendium/bestiary/beast/octopus.md new file mode 100644 index 0000000..5923916 --- /dev/null +++ b/compendium/bestiary/beast/octopus.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/small +- monster/type/beast +aliases: ["Octopus"] +--- +# Octopus +*Source: SRD / Basic Rules* + +```ad-statblock +title: Octopus +![](compendium/bestiary/beast/token/octopus.png#token) +*Small beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 3 (`1d6`) +- **Speed** 5 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 4 (-3)|15 (+2)|11 (+0)| 3 (-4)|10 (+0)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2, Stealth +4 +- **Senses** darkvision 30 ft., passive Perception 12 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Hold Breath.*** While out of water, the octopus can hold its breath for 30 minutes. + +***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater. + +***Water Breathing.*** The octopus can breathe only underwater. + +## Actions + +***Tentacles.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. + +***Ink Cloud (Recharges after a Short or Long Rest).*** A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/beast/owl.md b/compendium/bestiary/beast/owl.md new file mode 100644 index 0000000..b96fd53 --- /dev/null +++ b/compendium/bestiary/beast/owl.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/forest +- monster/size/tiny +- monster/type/beast +aliases: ["Owl"] +--- +# Owl +*Source: SRD / Basic Rules* + +```ad-statblock +title: Owl +![](compendium/bestiary/beast/token/owl.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 5 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|13 (+1)| 8 (-1)| 2 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +3 +- **Senses** darkvision 120 ft., passive Perception 13 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Flyby.*** The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. + +***Keen Hearing and Sight.*** The owl has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight. + +## Actions + +***Talons.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage. +``` +^statblock + +## Environment + +forest, arctic \ No newline at end of file diff --git a/compendium/bestiary/beast/panther.md b/compendium/bestiary/beast/panther.md new file mode 100644 index 0000000..d0540c2 --- /dev/null +++ b/compendium/bestiary/beast/panther.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/beast +aliases: ["Panther"] +--- +# Panther +*Source: SRD / Basic Rules* + +```ad-statblock +title: Panther +![](compendium/bestiary/beast/token/panther.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 13 (`3d8`) +- **Speed** 50 ft., climb 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|15 (+2)|10 (+0)| 3 (-4)|14 (+2)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4, Stealth +6 +- **Senses** passive Perception 14 + +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Keen Smell.*** The panther has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +***Pounce.*** If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the panther can make one bite attack against it as a bonus action. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) slashing damage. +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/beast/plesiosaurus.md b/compendium/bestiary/beast/plesiosaurus.md new file mode 100644 index 0000000..bc24f62 --- /dev/null +++ b/compendium/bestiary/beast/plesiosaurus.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/underwater +- monster/size/large +- monster/type/beast +aliases: ["Plesiosaurus"] +--- +# Plesiosaurus +*Source: SRD / Basic Rules* + +```ad-statblock +title: Plesiosaurus +![](compendium/bestiary/beast/token/plesiosaurus.png#token) +*Large beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 68 (`8d10 + 24`) +- **Speed** 20 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|15 (+2)|16 (+3)| 2 (-4)|12 (+1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +4 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 2 + +## Traits + +***Hold Breath.*** The plesiosaurus can hold its breath for 1 hour. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 14 (`3d6 + 4`) piercing damage. +``` +^statblock + +## Environment + +underwater, coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/poisonous-snake.md b/compendium/bestiary/beast/poisonous-snake.md new file mode 100644 index 0000000..515cfd3 --- /dev/null +++ b/compendium/bestiary/beast/poisonous-snake.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/swamp +- monster/size/tiny +- monster/type/beast +aliases: ["Poisonous Snake"] +--- +# Poisonous Snake +*Source: SRD / Basic Rules* + +```ad-statblock +title: Poisonous Snake +![](compendium/bestiary/beast/token/poisonous-snake.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 2 (`1d4`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|16 (+3)|11 (+0)| 1 (-5)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 1/8 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (`2d4`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +grassland, forest, swamp, hill, desert, coastal \ No newline at end of file diff --git a/compendium/bestiary/beast/polar-bear.md b/compendium/bestiary/beast/polar-bear.md new file mode 100644 index 0000000..722d49b --- /dev/null +++ b/compendium/bestiary/beast/polar-bear.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/underdark +- monster/size/large +- monster/type/beast +aliases: ["Polar Bear"] +--- +# Polar Bear +*Source: SRD / Basic Rules* + +```ad-statblock +title: Polar Bear +![](compendium/bestiary/beast/token/polar-bear.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 42 (`5d10 + 15`) +- **Speed** 40 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|20 (+5)|10 (+0)|16 (+3)| 2 (-4)|13 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 2 + +## Traits + +***Keen Smell.*** The bear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Multiattack.*** The bear makes two attacks: one with its bite and one with its claws. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (`1d8 + 5`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage. +``` +^statblock + +## Environment + +underdark, arctic \ No newline at end of file diff --git a/compendium/bestiary/beast/pony.md b/compendium/bestiary/beast/pony.md new file mode 100644 index 0000000..8a5bd28 --- /dev/null +++ b/compendium/bestiary/beast/pony.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Pony"] +--- +# Pony +*Source: SRD / Basic Rules* + +```ad-statblock +title: Pony +![](compendium/bestiary/beast/token/pony.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|10 (+0)|13 (+1)| 2 (-4)|11 (+0)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 1/8 + +## Actions + +***Hooves.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) bludgeoning damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/beast/quipper.md b/compendium/bestiary/beast/quipper.md new file mode 100644 index 0000000..5e0f923 --- /dev/null +++ b/compendium/bestiary/beast/quipper.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/tiny +- monster/type/beast +aliases: ["Quipper"] +--- +# Quipper +*Source: SRD / Basic Rules* + +```ad-statblock +title: Quipper +![](compendium/bestiary/beast/token/quipper.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|16 (+3)| 9 (-1)| 1 (-5)| 7 (-2)| 2 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 8 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Blood Frenzy.*** The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points. + +***Water Breathing.*** The quipper can breathe only underwater. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/beast/rat.md b/compendium/bestiary/beast/rat.md new file mode 100644 index 0000000..b14a572 --- /dev/null +++ b/compendium/bestiary/beast/rat.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/environment/urban +- monster/size/tiny +- monster/type/beast +aliases: ["Rat"] +--- +# Rat +*Source: SRD / Basic Rules* + +```ad-statblock +title: Rat +![](compendium/bestiary/beast/token/rat.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|11 (+0)| 9 (-1)| 2 (-4)|10 (+0)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 30 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Keen Smell.*** The rat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage. +``` +^statblock + +## Environment + +swamp, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/raven.md b/compendium/bestiary/beast/raven.md new file mode 100644 index 0000000..064e409 --- /dev/null +++ b/compendium/bestiary/beast/raven.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/environment/swamp +- monster/environment/urban +- monster/size/tiny +- monster/type/beast +aliases: ["Raven"] +--- +# Raven +*Source: SRD / Basic Rules* + +```ad-statblock +title: Raven +![](compendium/bestiary/beast/token/raven.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 10 ft., fly 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|14 (+2)| 8 (-1)| 2 (-4)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Mimicry.*** The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. + +## Actions + +***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage. +``` +^statblock + +## Environment + +swamp, hill, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/reef-shark.md b/compendium/bestiary/beast/reef-shark.md new file mode 100644 index 0000000..9ee8d68 --- /dev/null +++ b/compendium/bestiary/beast/reef-shark.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/medium +- monster/type/beast +aliases: ["Reef Shark"] +--- +# Reef Shark +*Source: SRD / Basic Rules* + +```ad-statblock +title: Reef Shark +![](compendium/bestiary/beast/token/reef-shark.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 22 (`4d8 + 4`) +- **Speed** swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|13 (+1)|13 (+1)| 1 (-5)|10 (+0)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** blindsight 30 ft., passive Perception 12 + +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Pack Tactics.*** The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +***Water Breathing.*** The shark can breathe only underwater. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/beast/rhinoceros.md b/compendium/bestiary/beast/rhinoceros.md new file mode 100644 index 0000000..e1c8a37 --- /dev/null +++ b/compendium/bestiary/beast/rhinoceros.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/size/large +- monster/type/beast +aliases: ["Rhinoceros"] +--- +# Rhinoceros +*Source: SRD / Basic Rules* + +```ad-statblock +title: Rhinoceros +![](compendium/bestiary/beast/token/rhinoceros.png#token) +*Large beast, Unaligned* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 45 (`6d10 + 12`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)| 8 (-1)|15 (+2)| 2 (-4)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 11 + +- **Languages** — +- **Challenge** 2 + +## Traits + +***Charge.*** If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Actions + +***Gore.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (`2d8 + 5`) bludgeoning damage. +``` +^statblock + +## Environment + +grassland \ No newline at end of file diff --git a/compendium/bestiary/beast/riding-horse.md b/compendium/bestiary/beast/riding-horse.md new file mode 100644 index 0000000..c0741a7 --- /dev/null +++ b/compendium/bestiary/beast/riding-horse.md @@ -0,0 +1,44 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/environment/urban +- monster/size/large +- monster/type/beast +aliases: ["Riding Horse"] +--- +# Riding Horse +*Source: SRD / Basic Rules* + +```ad-statblock +title: Riding Horse +![](compendium/bestiary/beast/token/riding-horse.png#token) +*Large beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 13 (`2d10 + 2`) +- **Speed** 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|10 (+0)|12 (+1)| 2 (-4)|11 (+0)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 1/4 + +## Actions + +***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage. +``` +^statblock + +## Environment + +grassland, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/saber-toothed-tiger.md b/compendium/bestiary/beast/saber-toothed-tiger.md new file mode 100644 index 0000000..7389abb --- /dev/null +++ b/compendium/bestiary/beast/saber-toothed-tiger.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/mountain +- monster/size/large +- monster/type/beast +aliases: ["Saber-Toothed Tiger"] +--- +# Saber-Toothed Tiger +*Source: SRD / Basic Rules* + +```ad-statblock +title: Saber-Toothed Tiger +![](compendium/bestiary/beast/token/saber-toothed-tiger.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 52 (`7d10 + 14`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|14 (+2)|15 (+2)| 3 (-4)|12 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +6 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 2 + +## Traits + +***Keen Smell.*** The tiger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +***Pounce.*** If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the tiger can make one bite attack against it as a bonus action. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`1d10 + 5`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage. +``` +^statblock + +## Environment + +mountain, arctic \ No newline at end of file diff --git a/compendium/bestiary/beast/scorpion.md b/compendium/bestiary/beast/scorpion.md new file mode 100644 index 0000000..15df1c7 --- /dev/null +++ b/compendium/bestiary/beast/scorpion.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/tiny +- monster/type/beast +aliases: ["Scorpion"] +--- +# Scorpion +*Source: SRD / Basic Rules* + +```ad-statblock +title: Scorpion +![](compendium/bestiary/beast/token/scorpion.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 10 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|11 (+0)| 8 (-1)| 1 (-5)| 8 (-1)| 2 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 9 + +- **Languages** — +- **Challenge** 0 + +## Actions + +***Sting.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (`1d8`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/beast/sea-horse.md b/compendium/bestiary/beast/sea-horse.md new file mode 100644 index 0000000..08470cc --- /dev/null +++ b/compendium/bestiary/beast/sea-horse.md @@ -0,0 +1,38 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/beast +aliases: ["Sea Horse"] +--- +# Sea Horse +*Source: SRD / Basic Rules* + +```ad-statblock +title: Sea Horse +![](compendium/bestiary/beast/token/sea-horse.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** swim 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 1 (-5)|12 (+1)| 8 (-1)| 1 (-5)|10 (+0)| 2 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Water Breathing.*** The sea horse can breathe only underwater. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/beast/spider.md b/compendium/bestiary/beast/spider.md new file mode 100644 index 0000000..7b9210b --- /dev/null +++ b/compendium/bestiary/beast/spider.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/beast +aliases: ["Spider"] +--- +# Spider +*Source: SRD / Basic Rules* + +```ad-statblock +title: Spider +![](compendium/bestiary/beast/token/spider.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 20 ft., climb 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 2 (-4)|14 (+2)| 8 (-1)| 1 (-5)|10 (+0)| 2 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +4 +- **Senses** darkvision 30 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. + +***Web Walker.*** The spider ignores movement restrictions caused by webbing. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (`1d4`) poison damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/beast/stirge.md b/compendium/bestiary/beast/stirge.md new file mode 100644 index 0000000..ec5ab25 --- /dev/null +++ b/compendium/bestiary/beast/stirge.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/tiny +- monster/type/beast +aliases: ["Stirge"] +--- +# Stirge +*Source: SRD / Basic Rules* + +```ad-statblock +title: Stirge +![](compendium/bestiary/beast/token/stirge.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 2 (`1d4`) +- **Speed** 10 ft., fly 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 9 + +- **Languages** — +- **Challenge** 1/8 + +## Actions + +***Blood Drain.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d4 + 3`) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (`1d4 + 3`) hit points due to blood loss. + +The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. +``` +^statblock + +## Environment + +grassland, forest, swamp, hill, urban, desert, coastal, mountain, underdark \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-bats.md b/compendium/bestiary/beast/swarm-of-bats.md new file mode 100644 index 0000000..12272ea --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-bats.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/environment/mountain +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Bats"] +--- +# Swarm of Bats +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Bats +![](compendium/bestiary/beast/token/swarm-of-bats.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 22 (`5d8`) +- **Speed** 0 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 5 (-3)|15 (+2)|10 (+0)| 2 (-4)|12 (+1)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft., passive Perception 11 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Echolocation.*** The swarm can't use its blindsight while [deafened](rules/conditions.md#deafened). + +***Keen Hearing.*** The swarm has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing. + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +4 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 5 (`2d4`) piercing damage, or 2 (`1d4`) piercing damage if the swarm has half of its hit points or fewer. +``` +^statblock + +## Environment + +underdark, mountain, hill, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-beetles.md b/compendium/bestiary/beast/swarm-of-beetles.md new file mode 100644 index 0000000..f0fa52b --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-beetles.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Beetles"] +--- +# Swarm of Beetles +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Beetles +![](compendium/bestiary/beast/token/swarm-of-beetles.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 22 (`5d8`) +- **Speed** 20 ft., burrow 5 ft., climb 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 8 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer. +``` +^statblock + +## Environment + +underdark, grassland, forest, swamp, hill, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-centipedes.md b/compendium/bestiary/beast/swarm-of-centipedes.md new file mode 100644 index 0000000..953e4d7 --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-centipedes.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Centipedes"] +--- +# Swarm of Centipedes +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Centipedes +![](compendium/bestiary/beast/token/swarm-of-centipedes.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 22 (`5d8`) +- **Speed** 20 ft., climb 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 8 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer. + +A creature reduced to 0 hit points by a swarm of centipedes is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way. +``` +^statblock + +## Environment + +underdark, grassland, forest, swamp, hill, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-insects.md b/compendium/bestiary/beast/swarm-of-insects.md new file mode 100644 index 0000000..272ad40 --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-insects.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Insects"] +--- +# Swarm of Insects +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Insects +![](compendium/bestiary/beast/token/swarm-of-insects.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 22 (`5d8`) +- **Speed** 20 ft., climb 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 8 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer. +``` +^statblock + +## Environment + +underdark, grassland, forest, swamp, hill, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-poisonous-snakes.md b/compendium/bestiary/beast/swarm-of-poisonous-snakes.md new file mode 100644 index 0000000..22cc0b1 --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-poisonous-snakes.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/swamp +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Poisonous Snakes"] +--- +# Swarm of Poisonous Snakes +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Poisonous Snakes +![](compendium/bestiary/beast/token/swarm-of-poisonous-snakes.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 14 +- **Hit Points** 36 (`8d8`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 8 (-1)|18 (+4)|11 (+0)| 1 (-5)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 10 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 2 + +## Traits + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +6 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 7 (`2d6`) piercing damage, or 3 (`1d6`) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (`4d6`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +forest, swamp \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-quippers.md b/compendium/bestiary/beast/swarm-of-quippers.md new file mode 100644 index 0000000..546d23c --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-quippers.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Quippers"] +--- +# Swarm of Quippers +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Quippers +![](compendium/bestiary/beast/token/swarm-of-quippers.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 28 (`8d8 - 8`) +- **Speed** 0 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|16 (+3)| 9 (-1)| 1 (-5)| 7 (-2)| 2 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 8 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1 + +## Traits + +***Blood Frenzy.*** The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points. + +***Water Breathing.*** The swarm can breathe only underwater. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +5 to hit, reach 0 ft., one creature in the swarm's space. *Hit:* 14 (`4d6`) piercing damage, or 7 (`2d6`) piercing damage if the swarm has half of its hit points or fewer. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-rats.md b/compendium/bestiary/beast/swarm-of-rats.md new file mode 100644 index 0000000..c1ca815 --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-rats.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Rats"] +--- +# Swarm of Rats +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Rats +![](compendium/bestiary/beast/token/swarm-of-rats.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 24 (`7d8 - 7`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 9 (-1)|11 (+0)| 9 (-1)| 2 (-4)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 30 ft., passive Perception 10 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Keen Smell.*** The swarm has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +2 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 7 (`2d6`) piercing damage, or 3 (`1d6`) piercing damage if the swarm has half of its hit points or fewer. +``` +^statblock + +## Environment + +swamp, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-ravens.md b/compendium/bestiary/beast/swarm-of-ravens.md new file mode 100644 index 0000000..0458b36 --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-ravens.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/hill +- monster/environment/swamp +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Ravens"] +--- +# Swarm of Ravens +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Ravens +![](compendium/bestiary/beast/token/swarm-of-ravens.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 24 (`7d8 - 7`) +- **Speed** 10 ft., fly 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 6 (-2)|14 (+2)| 8 (-1)| 3 (-4)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5 +- **Senses** passive Perception 15 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points. + +## Actions + +***Beaks.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target in the swarm's space. *Hit:* 7 (`2d6`) piercing damage, or 3 (`1d6`) piercing damage if the swarm has half of its hit points or fewer. +``` +^statblock + +## Environment + +forest, swamp, hill, urban \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-spiders.md b/compendium/bestiary/beast/swarm-of-spiders.md new file mode 100644 index 0000000..bb8f62d --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-spiders.md @@ -0,0 +1,60 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Spiders"] +--- +# Swarm of Spiders +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Spiders +![](compendium/bestiary/beast/token/swarm-of-spiders.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 22 (`5d8`) +- **Speed** 20 ft., climb 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 8 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. + +***Spider Climb.*** The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Web Sense.*** While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web. + +***Web Walker.*** The swarm ignores movement restrictions caused by webbing. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer. +``` +^statblock + +## Environment + +underdark, grassland, forest, swamp, hill, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/swarm-of-wasps.md b/compendium/bestiary/beast/swarm-of-wasps.md new file mode 100644 index 0000000..c47dd01 --- /dev/null +++ b/compendium/bestiary/beast/swarm-of-wasps.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/beast +aliases: ["Swarm of Wasps"] +--- +# Swarm of Wasps +*Source: SRD / Basic Rules* + +```ad-statblock +title: Swarm of Wasps +![](compendium/bestiary/beast/token/swarm-of-wasps.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 22 (`5d8`) +- **Speed** 5 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|13 (+1)|10 (+0)| 1 (-5)| 7 (-2)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., passive Perception 8 +- **Damage Resistances** bludgeoning, piercing, slashing +- **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. + +## Actions + +***Bites.*** *Melee Weapon Attack:* +3 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 10 (`4d4`) piercing damage, or 5 (`2d4`) piercing damage if the swarm has half of its hit points or fewer. +``` +^statblock + +## Environment + +underdark, grassland, forest, swamp, hill, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/tiger.md b/compendium/bestiary/beast/tiger.md new file mode 100644 index 0000000..ecf92e5 --- /dev/null +++ b/compendium/bestiary/beast/tiger.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/size/large +- monster/type/beast +aliases: ["Tiger"] +--- +# Tiger +*Source: SRD / Basic Rules* + +```ad-statblock +title: Tiger +![](compendium/bestiary/beast/token/tiger.png#token) +*Large beast, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 37 (`5d10 + 10`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|15 (+2)|14 (+2)| 3 (-4)|12 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +6 +- **Senses** darkvision 60 ft., passive Perception 13 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Keen Smell.*** The tiger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +***Pounce.*** If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the tiger can make one bite attack against it as a bonus action. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`1d10 + 3`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage. +``` +^statblock + +## Environment + +grassland, forest \ No newline at end of file diff --git a/compendium/bestiary/beast/token/ape.png b/compendium/bestiary/beast/token/ape.png new file mode 100644 index 0000000..3c7d636 Binary files /dev/null and b/compendium/bestiary/beast/token/ape.png differ diff --git a/compendium/bestiary/beast/token/axe-beak.png b/compendium/bestiary/beast/token/axe-beak.png new file mode 100644 index 0000000..87c7b09 Binary files /dev/null and b/compendium/bestiary/beast/token/axe-beak.png differ diff --git a/compendium/bestiary/beast/token/baboon.png b/compendium/bestiary/beast/token/baboon.png new file mode 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+![](compendium/bestiary/beast/token/triceratops.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 95 (`10d12 + 30`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|22 (+6)| 9 (-1)|17 (+3)| 2 (-4)|11 (+0)| 5 (-3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** — +- **Challenge** 5 + +## Traits + +***Trampling Charge.*** If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the triceratops can make one stomp attack against it as a bonus action. + +## Actions + +***Gore.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 24 (`4d8 + 6`) piercing damage. + +***Stomp.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`3d10 + 6`) bludgeoning damage +``` +^statblock + +## Environment + +grassland \ No newline at end of file diff --git a/compendium/bestiary/beast/tyrannosaurus-rex.md b/compendium/bestiary/beast/tyrannosaurus-rex.md new file mode 100644 index 0000000..c511ae4 --- /dev/null +++ b/compendium/bestiary/beast/tyrannosaurus-rex.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/size/huge +- monster/type/beast +aliases: ["Tyrannosaurus Rex"] +--- +# Tyrannosaurus Rex +*Source: SRD / Basic Rules* + +```ad-statblock +title: Tyrannosaurus Rex +![](compendium/bestiary/beast/token/tyrannosaurus-rex.png#token) +*Huge beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 136 (`13d12 + 52`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|25 (+7)|10 (+0)|19 (+4)| 2 (-4)|12 (+1)| 9 (-1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** passive Perception 14 + +- **Languages** — +- **Challenge** 8 + +## Actions + +***Multiattack.*** The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. + +***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 33 (`4d12 + 7`) piercing damage. If the target is a Medium or smaller creature, it is [grappled](rules/conditions.md#grappled) (escape DC 17). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the tyrannosaurus can't bite another target. + +***Tail.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 20 (`3d8 + 7`) bludgeoning damage. +``` +^statblock + +## Environment + +grassland \ No newline at end of file diff --git a/compendium/bestiary/beast/vulture.md b/compendium/bestiary/beast/vulture.md new file mode 100644 index 0000000..1659239 --- /dev/null +++ b/compendium/bestiary/beast/vulture.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/beast +aliases: ["Vulture"] +--- +# Vulture +*Source: SRD / Basic Rules* + +```ad-statblock +title: Vulture +![](compendium/bestiary/beast/token/vulture.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 10 +- **Hit Points** 5 (`1d8 + 1`) +- **Speed** 10 ft., fly 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 7 (-2)|10 (+0)|13 (+1)| 2 (-4)|12 (+1)| 4 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Keen Sight and Smell.*** The vulture has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight or smell. + +***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Beak.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) piercing damage. +``` +^statblock + +## Environment + +grassland, hill, desert \ No newline at end of file diff --git a/compendium/bestiary/beast/warhorse.md b/compendium/bestiary/beast/warhorse.md new file mode 100644 index 0000000..807b3de --- /dev/null +++ b/compendium/bestiary/beast/warhorse.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/large +- monster/type/beast +aliases: ["Warhorse"] +--- +# Warhorse +*Source: SRD / Basic Rules* + +```ad-statblock +title: Warhorse +![](compendium/bestiary/beast/token/warhorse.png#token) +*Large beast, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 19 (`3d10 + 3`) +- **Speed** 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|12 (+1)|13 (+1)| 2 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 11 + +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Trampling Charge.*** If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the horse can make another attack with its hooves against it as a bonus action. + +## Actions + +***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/beast/weasel.md b/compendium/bestiary/beast/weasel.md new file mode 100644 index 0000000..24e09be --- /dev/null +++ b/compendium/bestiary/beast/weasel.md @@ -0,0 +1,42 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/beast +aliases: ["Weasel"] +--- +# Weasel +*Source: SRD / Basic Rules* + +```ad-statblock +title: Weasel +![](compendium/bestiary/beast/token/weasel.png#token) +*Tiny beast, Unaligned* + +- **Armor Class** 13 +- **Hit Points** 1 (`1d4 - 1`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|16 (+3)| 8 (-1)| 2 (-4)|12 (+1)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +5 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 0 + +## Traits + +***Keen Hearing and Smell.*** The weasel has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/beast/wolf.md b/compendium/bestiary/beast/wolf.md new file mode 100644 index 0000000..7d6149c --- /dev/null +++ b/compendium/bestiary/beast/wolf.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/beast +aliases: ["Wolf"] +--- +# Wolf +*Source: SRD / Basic Rules* + +```ad-statblock +title: Wolf +![](compendium/bestiary/beast/token/wolf.png#token) +*Medium beast, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|15 (+2)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +4 +- **Senses** passive Perception 13 + +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/celestial/celestial.md b/compendium/bestiary/celestial/celestial.md new file mode 100644 index 0000000..4737454 --- /dev/null +++ b/compendium/bestiary/celestial/celestial.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Celestial + +- [Couatl](couatl.md) +- [Deva](deva.md) +- [Pegasus](pegasus.md) +- [Planetar](planetar.md) +- [Solar](solar.md) +- [Unicorn](unicorn.md) diff --git a/compendium/bestiary/celestial/couatl.md b/compendium/bestiary/celestial/couatl.md new file mode 100644 index 0000000..4886866 --- /dev/null +++ b/compendium/bestiary/celestial/couatl.md @@ -0,0 +1,67 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/urban +- monster/size/medium +- monster/type/celestial +aliases: ["Couatl"] +--- +# Couatl +*Source: SRD / Basic Rules* + +```ad-statblock +title: Couatl +![](compendium/bestiary/celestial/token/couatl.png#token) +*Medium celestial, Lawful Good* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 97 (`13d8 + 39`) +- **Speed** 30 ft., fly 90 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|20 (+5)|17 (+3)|18 (+4)|20 (+5)|18 (+4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Constitution +5, Wisdom +7, Charisma +6 +- **Skills** ⏤ +- **Senses** truesight 120 ft., passive Perception 15 +- **Damage Resistances** radiant +- **Damage Immunities** psychic; bludgeoning, piercing, slashing from nonmagical attacks +- **Languages** all, telepathy 120 ft. +- **Challenge** 4 + +## Traits + +***Magic Weapons.*** The couatl's weapon attacks are magical. + +***Shielded Mind.*** The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. + +***Innate Spellcasting.*** The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: + +**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [detect magic](compendium/spells/detect-magic.md), [detect thoughts](compendium/spells/detect-thoughts.md) + +**1/day each**: [dream](compendium/spells/dream.md), [greater restoration](compendium/spells/greater-restoration.md), [scrying](compendium/spells/scrying.md) + +**3/day each**: [bless](compendium/spells/bless.md), [create food and water](compendium/spells/create-food-and-water.md), [cure wounds](compendium/spells/cure-wounds.md), [lesser restoration](compendium/spells/lesser-restoration.md), [protection from poison](compendium/spells/protection-from-poison.md), [sanctuary](compendium/spells/sanctuary.md), [shield](compendium/spells/shield.md) + +## Actions + +***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one creature. *Hit:* 8 (`1d6 + 5`) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 24 hours. Until this poison ends, the target is [unconscious](rules/conditions.md#unconscious). Another creature can use an action to shake the target awake. + +***Constrict.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one Medium or smaller creature. *Hit:* 10 (`2d6 + 3`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 15). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the couatl can't constrict another target. + +***Change Shape.*** The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). + +In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form. +``` +^statblock + +## Environment + +grassland, forest, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/celestial/deva.md b/compendium/bestiary/celestial/deva.md new file mode 100644 index 0000000..7f8f0fa --- /dev/null +++ b/compendium/bestiary/celestial/deva.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/celestial +aliases: ["Deva"] +--- +# Deva +*Source: SRD / Basic Rules* + +```ad-statblock +title: Deva +![](compendium/bestiary/celestial/token/deva.png#token) +*Medium celestial, Lawful Good* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 136 (`16d8 + 64`) +- **Speed** 30 ft., fly 90 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|18 (+4)|18 (+4)|17 (+3)|20 (+5)|20 (+5)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Wisdom +9, Charisma +9 +- **Skills** Insight +9, Perception +9 +- **Senses** darkvision 120 ft., passive Perception 19 +- **Damage Resistances** radiant; bludgeoning, piercing, slashing from nonmagical attacks +- **Condition Immunities** charmed, exhaustion, frightened +- **Languages** all, telepathy 120 ft. +- **Challenge** 10 + +## Traits + +***Angelic Weapons.*** The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra `4d8` radiant damage (included in the attack). + +***Magic Resistance.*** The deva has advantage on saving throws against spells and other magical effects. + +***Innate Spellcasting.*** The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: + +**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md) + +**1/day each**: [commune](compendium/spells/commune.md), [raise dead](compendium/spells/raise-dead.md) + +## Actions + +***Multiattack.*** The deva makes two melee attacks. + +***Mace.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 7 (`1d6 + 4`) bludgeoning damage plus 18 (`4d8`) radiant damage. + +***Healing Touch (3/Day).*** The deva touches another creature. The target magically regains 20 (`4d8 + 2`) hit points and is freed from any curse, disease, poison, blindness, or deafness. + +***Change Shape.*** The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). + +In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/celestial/pegasus.md b/compendium/bestiary/celestial/pegasus.md new file mode 100644 index 0000000..7421406 --- /dev/null +++ b/compendium/bestiary/celestial/pegasus.md @@ -0,0 +1,45 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/large +- monster/type/celestial +aliases: ["Pegasus"] +--- +# Pegasus +*Source: SRD / Basic Rules* + +```ad-statblock +title: Pegasus +![](compendium/bestiary/celestial/token/pegasus.png#token) +*Large celestial, Chaotic Good* + +- **Armor Class** 12 +- **Hit Points** 59 (`7d10 + 21`) +- **Speed** 60 ft., fly 90 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|15 (+2)|16 (+3)|10 (+0)|15 (+2)|13 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +4, Wisdom +4, Charisma +3 +- **Skills** Perception +6 +- **Senses** passive Perception 16 + +- **Languages** understands Celestial, Common, Elvish, and Sylvan but can't speak +- **Challenge** 2 + +## Actions + +***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/celestial/planetar.md b/compendium/bestiary/celestial/planetar.md new file mode 100644 index 0000000..9788db5 --- /dev/null +++ b/compendium/bestiary/celestial/planetar.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/celestial +aliases: ["Planetar"] +--- +# Planetar +*Source: SRD / Basic Rules* + +```ad-statblock +title: Planetar +![](compendium/bestiary/celestial/token/planetar.png#token) +*Large celestial, Lawful Good* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 200 (`16d10 + 112`) +- **Speed** 40 ft., fly 120 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|24 (+7)|20 (+5)|24 (+7)|19 (+4)|22 (+6)|25 (+7)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Constitution +12, Wisdom +11, Charisma +12 +- **Skills** Perception +11 +- **Senses** truesight 120 ft., passive Perception 21 +- **Damage Resistances** radiant; bludgeoning, piercing, slashing from nonmagical attacks +- **Condition Immunities** charmed, exhaustion, frightened +- **Languages** all, telepathy 120 ft. +- **Challenge** 16 + +## Traits + +***Angelic Weapons.*** The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra `5d8` radiant damage (included in the attack). + +***Divine Awareness.*** The planetar knows if it hears a lie. + +***Magic Resistance.*** The planetar has advantage on saving throws against spells and other magical effects. + +***Innate Spellcasting.*** The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: + +**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [invisibility](compendium/spells/invisibility.md) (self only) + +**1/day each**: [commune](compendium/spells/commune.md), [control weather](compendium/spells/control-weather.md), [insect plague](compendium/spells/insect-plague.md) + +**3/day each**: [blade barrier](compendium/spells/blade-barrier.md), [dispel evil and good](compendium/spells/dispel-evil-and-good.md), [flame strike](compendium/spells/flame-strike.md), [raise dead](compendium/spells/raise-dead.md) + +## Actions + +***Multiattack.*** The planetar makes two melee attacks. + +***Greatsword.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 21 (`4d6 + 7`) slashing damage plus 22 (`5d8`) radiant damage. + +***Healing Touch (4/Day).*** The planetar touches another creature. The target magically regains 30 (`6d8 + 3`) hit points and is freed from any curse, disease, poison, blindness, or deafness. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/celestial/solar.md b/compendium/bestiary/celestial/solar.md new file mode 100644 index 0000000..0791956 --- /dev/null +++ b/compendium/bestiary/celestial/solar.md @@ -0,0 +1,72 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/celestial +aliases: ["Solar"] +--- +# Solar +*Source: SRD / Basic Rules* + +```ad-statblock +title: Solar +![](compendium/bestiary/celestial/token/solar.png#token) +*Large celestial, Lawful Good* + +- **Armor Class** 21 (natural armor) +- **Hit Points** 243 (`18d10 + 144`) +- **Speed** 50 ft., fly 150 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|26 (+8)|22 (+6)|26 (+8)|25 (+7)|25 (+7)|30 (+10)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Intelligence +14, Wisdom +14, Charisma +17 +- **Skills** Perception +14 +- **Senses** truesight 120 ft., passive Perception 24 +- **Damage Resistances** radiant; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** necrotic, poison +- **Condition Immunities** charmed, exhaustion, frightened, poisoned +- **Languages** all, telepathy 120 ft. +- **Challenge** 21 + +## Traits + +***Angelic Weapons.*** The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra `6d8` radiant damage (included in the attack). + +***Divine Awareness.*** The solar knows if it hears a lie. + +***Magic Resistance.*** The solar has advantage on saving throws against spells and other magical effects. + +***Innate Spellcasting.*** The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components: + +**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [invisibility](compendium/spells/invisibility.md) (self only) + +**1/day each**: [commune](compendium/spells/commune.md), [control weather](compendium/spells/control-weather.md) + +**3/day each**: [blade barrier](compendium/spells/blade-barrier.md), [dispel evil and good](compendium/spells/dispel-evil-and-good.md), [resurrection](compendium/spells/resurrection.md) + +## Actions + +***Multiattack.*** The solar makes two greatsword attacks. + +***Greatsword.*** *Melee Weapon Attack:* +15 to hit, reach 5 ft., one target. *Hit:* 22 (`4d6 + 8`) slashing damage plus 27 (`6d8`) radiant damage. + +***Slaying Longbow.*** *Ranged Weapon Attack:* +13 to hit, range 150/600 ft., one target. *Hit:* 15 (`2d8 + 6`) piercing damage plus 27 (`6d8`) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die. + +***Flying Sword.*** The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies. + +***Healing Touch (4/Day).*** The solar touches another creature. The target magically regains 40 (`8d8 + 4`) hit points and is freed from any curse, disease, poison, blindness, or deafness. + +## Legendary Actions + +***Teleport.*** The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. + +***Searing Burst (Costs 2 Actions).*** The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (`4d6`) fire damage plus 14 (`4d6`) radiant damage on a failed save, or half as much damage on a successful one. + +***Blinding Gaze (Costs 3 Actions).*** The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be [blinded](rules/conditions.md#blinded) until magic such as the [lesser restoration](compendium/spells/lesser-restoration.md) spell removes the blindness. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/celestial/token/couatl.png b/compendium/bestiary/celestial/token/couatl.png new file mode 100644 index 0000000..045c8c9 Binary files /dev/null and b/compendium/bestiary/celestial/token/couatl.png differ diff --git a/compendium/bestiary/celestial/token/deva.png b/compendium/bestiary/celestial/token/deva.png new file mode 100644 index 0000000..bdefe4a Binary files /dev/null and b/compendium/bestiary/celestial/token/deva.png differ diff --git a/compendium/bestiary/celestial/token/pegasus.png b/compendium/bestiary/celestial/token/pegasus.png new file mode 100644 index 0000000..374cb5d Binary files /dev/null and b/compendium/bestiary/celestial/token/pegasus.png differ diff --git a/compendium/bestiary/celestial/token/planetar.png b/compendium/bestiary/celestial/token/planetar.png new file mode 100644 index 0000000..d36a23f Binary files /dev/null and b/compendium/bestiary/celestial/token/planetar.png differ diff --git a/compendium/bestiary/celestial/token/solar.png b/compendium/bestiary/celestial/token/solar.png new file mode 100644 index 0000000..581b017 Binary files /dev/null and b/compendium/bestiary/celestial/token/solar.png differ diff --git a/compendium/bestiary/celestial/token/unicorn.png b/compendium/bestiary/celestial/token/unicorn.png new file mode 100644 index 0000000..e5eb392 Binary files /dev/null and b/compendium/bestiary/celestial/token/unicorn.png differ diff --git a/compendium/bestiary/celestial/unicorn.md b/compendium/bestiary/celestial/unicorn.md new file mode 100644 index 0000000..f1badfc --- /dev/null +++ b/compendium/bestiary/celestial/unicorn.md @@ -0,0 +1,85 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/large +- monster/type/celestial +aliases: ["Unicorn"] +--- +# Unicorn +*Source: SRD / Basic Rules* + +```ad-statblock +title: Unicorn +![](compendium/bestiary/celestial/token/unicorn.png#token) +*Large celestial, Lawful Good* + +- **Armor Class** 12 +- **Hit Points** 67 (`9d10 + 18`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|14 (+2)|15 (+2)|11 (+0)|17 (+3)|16 (+3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 13 +- **Damage Immunities** poison +- **Condition Immunities** charmed, paralyzed, poisoned +- **Languages** Celestial, Elvish, Sylvan, telepathy 60 ft. +- **Challenge** 5 + +## Traits + +***Charge.*** If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Magic Resistance.*** The unicorn has advantage on saving throws against spells and other magical effects. + +***Magic Weapons.*** The unicorn's weapon attacks are magical. + +***Innate Spellcasting.*** The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components: + +**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [druidcraft](compendium/spells/druidcraft.md), [pass without trace](compendium/spells/pass-without-trace.md) + +**1/day each**: [calm emotions](compendium/spells/calm-emotions.md), [dispel evil and good](compendium/spells/dispel-evil-and-good.md), [entangle](compendium/spells/entangle.md) + +## Actions + +***Multiattack.*** The unicorn makes two attacks: one with its hooves and one with its horn. + +***Hooves.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. + +***Horn.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage. + +***Healing Touch (3/Day).*** The unicorn touches another creature with its horn. The target magically regains 11 (`2d8 + 2`) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. + +***Teleport (1/Day).*** The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. + +## Legendary Actions + +***Hooves.*** The unicorn makes one attack with its hooves. + +***Shimmering Shield (Costs 2 Actions).*** The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn. + +***Heal Self (Costs 3 Actions).*** The unicorn magically regains 11 (`2d8 + 2`) hit points. + +## Regional effects + +Transformed by the creature's celestial presence, the domain of a unicorn might include any of the following magical effects: + +- Open flames of a non magical nature are extinguished within the unicorn's domain. Torches and campfires refuse to burn, but closed lanterns are unaffected. +- Creatures native to the unicorn's domain have an easier time hiding; they have advantage on all Dexterity ([Stealth](rules/skills.md#Stealth)) checks made to hide. +- When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect. +- Curses affecting any good-aligned creature are suppressed. + +If the unicorn dies, these effects end immediately. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/construct/animated-armor.md b/compendium/bestiary/construct/animated-armor.md new file mode 100644 index 0000000..d2e60e3 --- /dev/null +++ b/compendium/bestiary/construct/animated-armor.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/construct +aliases: ["Animated Armor"] +--- +# Animated Armor +*Source: SRD / Basic Rules* + +```ad-statblock +title: Animated Armor +![](compendium/bestiary/construct/token/animated-armor.png#token) +*Medium construct, Unaligned* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 33 (`6d8 + 6`) +- **Speed** 25 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6 +- **Damage Immunities** poison, psychic +- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned +- **Languages** — +- **Challenge** 1 + +## Traits + +***Antimagic Susceptibility.*** The armor is [incapacitated](rules/conditions.md#incapacitated) while in the area of an [antimagic field](compendium/spells/antimagic-field.md). If targeted by [dispel magic](compendium/spells/dispel-magic.md), the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall [unconscious](rules/conditions.md#unconscious) for 1 minute. + +***False Appearance.*** While the armor remains motionless, it is indistinguishable from a normal suit of armor. + +## Actions + +***Multiattack.*** The armor makes two melee attacks. + +***Slam.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/construct/clay-golem.md b/compendium/bestiary/construct/clay-golem.md new file mode 100644 index 0000000..335c0ce --- /dev/null +++ b/compendium/bestiary/construct/clay-golem.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/construct +aliases: ["Clay Golem"] +--- +# Clay Golem +*Source: SRD / Basic Rules* + +```ad-statblock +title: Clay Golem +![](compendium/bestiary/construct/token/clay-golem.png#token) +*Large construct, Unaligned* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 133 (`14d10 + 56`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|20 (+5)| 9 (-1)|18 (+4)| 3 (-4)| 8 (-1)| 1 (-5)| + +- **Proficiency Bonus** +4 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 9 +- **Damage Immunities** acid; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine +- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned +- **Languages** understands the languages of its creator but can't speak +- **Challenge** 9 + +## Traits + +***Acid Absorption.*** Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt. + +***Berserk.*** Whenever the golem starts its turn with 60 hit points or fewer, roll a `d6`. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. + +***Immutable Form.*** The golem is immune to any spell or effect that would alter its form. + +***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects. + +***Magic Weapons.*** The golem's weapon attacks are magical. + +## Actions + +***Multiattack.*** The golem makes two slam attacks. + +***Slam.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 16 (`2d10 + 5`) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the [greater restoration](compendium/spells/greater-restoration.md) spell or other magic. + +***Haste (Recharge 5-6).*** Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/construct/construct.md b/compendium/bestiary/construct/construct.md new file mode 100644 index 0000000..b24174d --- /dev/null +++ b/compendium/bestiary/construct/construct.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Construct + +- [Animated Armor](animated-armor.md) +- [Clay Golem](clay-golem.md) +- [Flesh Golem](flesh-golem.md) +- [Flying Sword](flying-sword.md) +- [Homunculus](homunculus.md) +- [Iron Golem](iron-golem.md) +- [Rug of Smothering](rug-of-smothering.md) +- [Shield Guardian](shield-guardian.md) +- [Stone Golem](stone-golem.md) diff --git a/compendium/bestiary/construct/flesh-golem.md b/compendium/bestiary/construct/flesh-golem.md new file mode 100644 index 0000000..481a462 --- /dev/null +++ b/compendium/bestiary/construct/flesh-golem.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/construct +aliases: ["Flesh Golem"] +--- +# Flesh Golem +*Source: SRD / Basic Rules* + +```ad-statblock +title: Flesh Golem +![](compendium/bestiary/construct/token/flesh-golem.png#token) +*Medium construct, Neutral* + +- **Armor Class** 9 +- **Hit Points** 93 (`11d8 + 44`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)| 9 (-1)|18 (+4)| 6 (-2)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Immunities** lightning; poison; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine +- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned +- **Languages** understands the languages of its creator but can't speak +- **Challenge** 5 + +## Traits + +***Berserk.*** Whenever the golem starts its turn with 40 hit points or fewer, roll a `d6`. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. + +The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again. + +***Aversion of Fire.*** If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. + +***Immutable Form.*** The golem is immune to any spell or effect that would alter its form. + +***Lightning Absorption.*** Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. + +***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects. + +***Magic Weapons.*** The golem's weapon attacks are magical. + +## Actions + +***Multiattack.*** The golem makes two slam attacks. + +***Slam.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/construct/flying-sword.md b/compendium/bestiary/construct/flying-sword.md new file mode 100644 index 0000000..76e8bcd --- /dev/null +++ b/compendium/bestiary/construct/flying-sword.md @@ -0,0 +1,45 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/small +- monster/type/construct +aliases: ["Flying Sword"] +--- +# Flying Sword +*Source: SRD / Basic Rules* + +```ad-statblock +title: Flying Sword +![](compendium/bestiary/construct/token/flying-sword.png#token) +*Small construct, Unaligned* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 17 (`5d6`) +- **Speed** 0 ft., fly 50 ft. (hover) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|15 (+2)|11 (+0)| 1 (-5)| 5 (-3)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +4 +- **Skills** ⏤ +- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 7 +- **Damage Immunities** poison, psychic +- **Condition Immunities** blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***Antimagic Susceptibility.*** The sword is [incapacitated](rules/conditions.md#incapacitated) while in the area of an [antimagic field](compendium/spells/antimagic-field.md). If targeted by [dispel magic](compendium/spells/dispel-magic.md), the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall [unconscious](rules/conditions.md#unconscious) for 1 minute. + +***False Appearance.*** While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword. + +## Actions + +***Longsword.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) slashing damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/construct/homunculus.md b/compendium/bestiary/construct/homunculus.md new file mode 100644 index 0000000..cc32f1f --- /dev/null +++ b/compendium/bestiary/construct/homunculus.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/construct +aliases: ["Homunculus"] +--- +# Homunculus +*Source: SRD / Basic Rules* + +```ad-statblock +title: Homunculus +![](compendium/bestiary/construct/token/homunculus.png#token) +*Tiny construct, Neutral* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 5 (`2d4`) +- **Speed** 20 ft., fly 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 4 (-3)|15 (+2)|11 (+0)|10 (+0)|10 (+0)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Immunities** poison +- **Condition Immunities** charmed, poisoned +- **Languages** understands the languages of its creator but can't speak +- **Challenge** 0 + +## Traits + +***Telepathic Bond.*** While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. If the saving throw fails by 5 or more, the target is instead [poisoned](rules/conditions.md#poisoned) for 5 (`1d10`) minutes and [unconscious](rules/conditions.md#unconscious) while [poisoned](rules/conditions.md#poisoned) in this way. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/construct/iron-golem.md b/compendium/bestiary/construct/iron-golem.md new file mode 100644 index 0000000..4d04893 --- /dev/null +++ b/compendium/bestiary/construct/iron-golem.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/construct +aliases: ["Iron Golem"] +--- +# Iron Golem +*Source: SRD / Basic Rules* + +```ad-statblock +title: Iron Golem +![](compendium/bestiary/construct/token/iron-golem.png#token) +*Large construct, Unaligned* + +- **Armor Class** 20 (natural armor) +- **Hit Points** 210 (`20d10 + 100`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|24 (+7)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)| + +- **Proficiency Bonus** +5 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 10 +- **Damage Immunities** fire; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine +- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned +- **Languages** understands the languages of its creator but can't speak +- **Challenge** 16 + +## Traits + +***Fire Absorption.*** Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. + +***Immutable Form.*** The golem is immune to any spell or effect that would alter its form. + +***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects. + +***Magic Weapons.*** The golem's weapon attacks are magical. + +## Actions + +***Multiattack.*** The golem makes two melee attacks. + +***Slam.*** *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. *Hit:* 20 (`3d8 + 7`) bludgeoning damage. + +***Sword.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 23 (`3d10 + 7`) slashing damage. + +***Poison Breath (Recharge 5-6).*** The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (`10d8`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/construct/rug-of-smothering.md b/compendium/bestiary/construct/rug-of-smothering.md new file mode 100644 index 0000000..9ba54c6 --- /dev/null +++ b/compendium/bestiary/construct/rug-of-smothering.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/construct +aliases: ["Rug of Smothering"] +--- +# Rug of Smothering +*Source: SRD / Basic Rules* + +```ad-statblock +title: Rug of Smothering +![](compendium/bestiary/construct/token/rug-of-smothering.png#token) +*Large construct, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 33 (`6d10`) +- **Speed** 10 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|14 (+2)|10 (+0)| 1 (-5)| 3 (-4)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6 +- **Damage Immunities** poison, psychic +- **Condition Immunities** blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned +- **Languages** — +- **Challenge** 2 + +## Traits + +***Antimagic Susceptibility.*** The rug is [incapacitated](rules/conditions.md#incapacitated) while in the area of an [antimagic field](compendium/spells/antimagic-field.md). If targeted by [dispel magic](compendium/spells/dispel-magic.md), the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall [unconscious](rules/conditions.md#unconscious) for 1 minute. + +***Damage Transfer.*** While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature [grappled](rules/conditions.md#grappled) by the rug takes the other half. + +***False Appearance.*** While the rug remains motionless, it is indistinguishable from a normal rug. + +## Actions + +***Smother.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one Medium or smaller creature. *Hit:* The creature is [grappled](rules/conditions.md#grappled) (escape DC 13). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), [blinded](rules/conditions.md#blinded), and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (`2d6 + 3`) bludgeoning damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/construct/shield-guardian.md b/compendium/bestiary/construct/shield-guardian.md new file mode 100644 index 0000000..8918a17 --- /dev/null +++ b/compendium/bestiary/construct/shield-guardian.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/large +- monster/type/construct +aliases: ["Shield Guardian"] +--- +# Shield Guardian +*Source: SRD / Basic Rules* + +```ad-statblock +title: Shield Guardian +![](compendium/bestiary/construct/token/shield-guardian.png#token) +*Large construct, Unaligned* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 142 (`15d10 + 60`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)| 8 (-1)|18 (+4)| 7 (-2)|10 (+0)| 3 (-4)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 10 +- **Damage Immunities** poison +- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned +- **Languages** understands commands given in any language but can't speak +- **Challenge** 7 + +## Traits + +***Bound.*** The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian. + +***Regeneration.*** The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point. + +***Spell Storing.*** A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost. + +## Actions + +***Multiattack.*** The guardian makes two fist attacks. + +***Fist.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. + +## Reactions + +***Shield.*** When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/construct/stone-golem.md b/compendium/bestiary/construct/stone-golem.md new file mode 100644 index 0000000..d6d06c2 --- /dev/null +++ b/compendium/bestiary/construct/stone-golem.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/construct +aliases: ["Stone Golem"] +--- +# Stone Golem +*Source: SRD / Basic Rules* + +```ad-statblock +title: Stone Golem +![](compendium/bestiary/construct/token/stone-golem.png#token) +*Large construct, Unaligned* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 178 (`17d10 + 85`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|22 (+6)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)| + +- **Proficiency Bonus** +4 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 10 +- **Damage Immunities** poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine +- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned +- **Languages** understands the languages of its creator but can't speak +- **Challenge** 10 + +## Traits + +***Immutable Form.*** The golem is immune to any spell or effect that would alter its form. + +***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects. + +***Magic Weapons.*** The golem's weapon attacks are magical. + +## Actions + +***Multiattack.*** The golem makes two slam attacks. + +***Slam.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 19 (`3d8 + 6`) bludgeoning damage. + +***Slow (Recharge 5-6).*** The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/construct/token/animated-armor.png b/compendium/bestiary/construct/token/animated-armor.png new file mode 100644 index 0000000..792f30f Binary files /dev/null and b/compendium/bestiary/construct/token/animated-armor.png differ diff --git a/compendium/bestiary/construct/token/clay-golem.png b/compendium/bestiary/construct/token/clay-golem.png new file mode 100644 index 0000000..563430d Binary files /dev/null and b/compendium/bestiary/construct/token/clay-golem.png differ diff --git a/compendium/bestiary/construct/token/flesh-golem.png b/compendium/bestiary/construct/token/flesh-golem.png new file mode 100644 index 0000000..402424d Binary files /dev/null and b/compendium/bestiary/construct/token/flesh-golem.png differ diff --git a/compendium/bestiary/construct/token/flying-sword.png b/compendium/bestiary/construct/token/flying-sword.png new file mode 100644 index 0000000..02d1704 Binary files /dev/null and b/compendium/bestiary/construct/token/flying-sword.png differ diff --git a/compendium/bestiary/construct/token/homunculus.png b/compendium/bestiary/construct/token/homunculus.png new file mode 100644 index 0000000..a6aca41 Binary files /dev/null and b/compendium/bestiary/construct/token/homunculus.png differ diff --git a/compendium/bestiary/construct/token/iron-golem.png b/compendium/bestiary/construct/token/iron-golem.png new file mode 100644 index 0000000..fd967bf Binary files /dev/null and b/compendium/bestiary/construct/token/iron-golem.png differ diff --git a/compendium/bestiary/construct/token/rug-of-smothering.png b/compendium/bestiary/construct/token/rug-of-smothering.png new file mode 100644 index 0000000..9eeb2e5 Binary files /dev/null and b/compendium/bestiary/construct/token/rug-of-smothering.png differ diff --git a/compendium/bestiary/construct/token/shield-guardian.png b/compendium/bestiary/construct/token/shield-guardian.png new file mode 100644 index 0000000..8d00c93 Binary files /dev/null and b/compendium/bestiary/construct/token/shield-guardian.png differ diff --git a/compendium/bestiary/construct/token/stone-golem.png b/compendium/bestiary/construct/token/stone-golem.png new file mode 100644 index 0000000..3494930 Binary files /dev/null and b/compendium/bestiary/construct/token/stone-golem.png differ diff --git a/compendium/bestiary/dragon/adult-black-dragon.md b/compendium/bestiary/dragon/adult-black-dragon.md new file mode 100644 index 0000000..7e6d98a --- /dev/null +++ b/compendium/bestiary/dragon/adult-black-dragon.md @@ -0,0 +1,101 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Black Dragon"] +--- +# Adult Black Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Black Dragon +![](compendium/bestiary/dragon/token/adult-black-dragon.png#token) +*Huge dragon, Chaotic Evil* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 195 (`17d12 + 85`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +7, Constitution +10, Wisdom +6, Charisma +8 +- **Skills** Perception +11, Stealth +7 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 +- **Damage Immunities** acid +- **Languages** Common, Draconic +- **Challenge** 14 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage plus 4 (`1d8`) acid damage. + +***Claw.*** *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15 (`2d8 + 6`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (`12d8`) acid damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (`2d6 + 6`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked [prone](rules/conditions.md#prone). +- A cloud of swarming insects fills a 20-foot-radius sphere centered on a point the dragon chooses within 120 feet of it. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it appears must make on a DC 15 Constitution saving throw, taking 10 (`3d6`) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 (`3d6`) piercing damage. +- Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with [darkvision](rules/senses.md#darkvision) can't see through this darkness, and nonmagical light can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-black-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-black-dragon.md)) black dragon can use one or more of the following additional lair actions while in its lair: + +- **Filth Burst.** The dragon chooses a point on the ground it can see within 120 feet of it. A 20-foot-radius, 20-foot-high cylinder of watery filth centered on that point erupts from the ground until initiative count 20 on the next round. Each creature in the cylinder when it appears or that ends its turn there must make a DC 15 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. The cylinder is "difficult terrain". +- **Grasping Muck.** Tendrils of roiling muck extend from the dragon's lair to grasp up to three creatures of the dragon's choice that it can see within the lair. A targeted creature must succeed on a DC 15 Strength saving throw or be [restrained](rules/conditions.md#restrained) until initiative count 20 on the next round. +- **Noxious Gas.** A bubble of swamp gas erupts in a 20-foot-radius sphere centered on a point the dragon can see within its lair. Each creature in the area must succeed on a DC 15 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +## Regional effects + +The region containing a legendary black dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud. +- Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the dragon that drink such water regurgitate it within minutes. +- Fog lightly obscures the land within 6 miles of the lair. + +If the dragon dies, vegetation remains as it has grown, but other effects fade over `1d10` days. + +**Additional Regional Effects.** Any of these effects might appear in the area around a black dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Ennui.** Creatures that spend a year within 10 miles of the dragon's lair are filled with listless despair. +- **Grating Spies.** Trilling, obnoxious birds, bugs, and reptiles follow any Humanoid creatures unknown to the dragon within 6 miles of the lair, imposing disadvantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks. The dragon can suppress this effect at will. +- **Rotting Domain.** Stinging bugs are aggressive and the air is heavy with the odor of rot within 6 miles of the lair. +``` +^statblock + +## Environment + +swamp \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-blue-dragon.md b/compendium/bestiary/dragon/adult-blue-dragon.md new file mode 100644 index 0000000..40f8c3d --- /dev/null +++ b/compendium/bestiary/dragon/adult-blue-dragon.md @@ -0,0 +1,99 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Blue Dragon"] +--- +# Adult Blue Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Blue Dragon +![](compendium/bestiary/dragon/token/adult-blue-dragon.png#token) +*Huge dragon, Lawful Evil* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 225 (`18d12 + 108`) +- **Speed** 40 ft., burrow 30 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|25 (+7)|10 (+0)|23 (+6)|16 (+3)|15 (+2)|19 (+4)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +5, Constitution +11, Wisdom +7, Charisma +9 +- **Skills** Perception +12, Stealth +5 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 22 +- **Damage Immunities** lightning +- **Languages** Common, Draconic +- **Challenge** 16 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 18 (`2d10 + 7`) piercing damage plus 5 (`1d10`) lightning damage. + +***Claw.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 14 (`2d6 + 7`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +12 to hit, reach 15 ft., one target. *Hit:* 16 (`2d8 + 7`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Lightning Breath (Recharge 5-6).*** The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (`12d10`) lightning damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (`2d6 + 7`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (`3d6`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone) and buried. The buried target is [restrained](rules/conditions.md#restrained) and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success. +- A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +- Lightning arcs, forming a 5-foot-wide line between two of the lair's solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (`3d6`) lightning damage. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-blue-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-blue-dragon.md)) blue dragon can use one or both of the following additional lair actions while in its lair: + +- **Misleading Mirage.** Until initiative count 20 on the next round, at each intersection or branching passage in the lair, a creature other than the dragon has a 50% chance chance of going in a different direction from the direction it intends. +- **Sudden Sinkhole.** The dragon chooses a point on the ground that it can see within 120 feet of it. A 5-foot-radius, 20-foot-deep pit forms centered on that point. A creature on the ground above where the pit formed must make a DC 15 Dexterity saving throw. On a failed save, a creature falls to the bottom of the pit, taking 7 (`2d6`) bludgeoning damage and landing [prone](rules/conditions.md#prone). On a successful save, a creature moves to the nearest unoccupied space instead of falling in the pit. + +## Regional effects + +The region containing a legendary blue dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Thunderstorms rage within 6 miles of the lair. +- Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can't fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (-5). +- Hidden sinkholes form in and around the dragon's lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom ([Perception](rules/skills.md#Perception)) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall `1d6 × 10` feet into the sinkhole. + +If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within `1d10` days. Any sinkholes remain where they are. + +**Additional Regional Effects.** Any of these effects might appear in the area around a blue dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Blue Luster.** Creatures that spend a year within 1 mile of the dragon's lair find blue objects fascinating and feel compelled to acquire them at every opportunity. +- **Mirage Terrain.** The area immediately surrounding the lair appears to be a lush oasis. A creature carefully examining the illusion can attempt a DC 15 Intelligence ([Investigation](rules/skills.md#Investigation)) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain. +- **Sandstorm.** A sandstorm blows constantly within 1 mile of the dragon's lair. +``` +^statblock + +## Environment + +desert, coastal \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-brass-dragon.md b/compendium/bestiary/dragon/adult-brass-dragon.md new file mode 100644 index 0000000..05682b6 --- /dev/null +++ b/compendium/bestiary/dragon/adult-brass-dragon.md @@ -0,0 +1,100 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Brass Dragon"] +--- +# Adult Brass Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Brass Dragon +![](compendium/bestiary/dragon/token/adult-brass-dragon.png#token) +*Huge dragon, Chaotic Good* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 172 (`15d12 + 75`) +- **Speed** 40 ft., burrow 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|10 (+0)|21 (+5)|14 (+2)|13 (+1)|17 (+3)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +5, Constitution +10, Wisdom +6, Charisma +8 +- **Skills** History +7, Perception +11, Persuasion +8, Stealth +5 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 13 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15 (`2d8 + 6`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Fire Breath.** The dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (`13d6`) fire damage on a failed save, or half as much damage on a successful one. +- **Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall [unconscious](rules/conditions.md#unconscious) for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (`2d6 + 6`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: + +- A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the dragon and knocked [prone](rules/conditions.md#prone). Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames; such as lanterns, have a 50% chance chance of being extinguished. +- A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-brass-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-brass-dragon.md)) brass dragon can use one or more of the following additional lair actions while in its lair: + +- **Animate Statues.** The dragon chooses up to three statues in the lair that it can see. Each of these statues briefly animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (`3d6`) bludgeoning damage on a hit. +- **Blast of Wind.** A mighty wind sweeps through the lair in a direction of the dragon's choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet in the wind's direction and be knocked [prone](rules/conditions.md#prone). Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50% chance chance of being extinguished. If the dragon is within the area of the wind, it can choose to be pushed 15 feet in the wind's direction, and the wind can't knock the dragon [prone](rules/conditions.md#prone). +- **Obscuring Sand.** Dust and sand fill the air within 120 feet of the dragon, making the area lightly obscured until initiative count 20 on the next round. + +## Regional effects + +The region containing a legendary brass dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Tracks appear in the sand within 6 miles of the dragon's lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed. +- Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon's lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it's an illusion with a successful DC 20 Intelligence ([Investigation](rules/skills.md#Investigation)) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it. +- Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon's lair, the dragon becomes aware of the creature's presence and location. + +If the dragon dies, the tracks fade in `1d10` days, but the other effects fade immediately. + +**Additional Regional Effects.** Any of these effects might appear in the area around a brass dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Cloud Companion.** A small, wispy cloud follows non-evil creatures as they journey within 6 miles of the dragon's lair. It changes direction as the creatures do, remaining interposed between them and the direct glare of the sun, and grants them advantage on saving throws to resist the effects of "extreme heat" (see the "Dungeon Master's Guide"). +- **Talkative Denizens.** Creatures within 1 mile of the dragon's lair find pleasure in hearing the sound of their own voices. The air is filled with a deafening chorus of birds and small animals, and sapient creatures talk extensively. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-bronze-dragon.md b/compendium/bestiary/dragon/adult-bronze-dragon.md new file mode 100644 index 0000000..b75b2e3 --- /dev/null +++ b/compendium/bestiary/dragon/adult-bronze-dragon.md @@ -0,0 +1,107 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Bronze Dragon"] +--- +# Adult Bronze Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Bronze Dragon +![](compendium/bestiary/dragon/token/adult-bronze-dragon.png#token) +*Huge dragon, Lawful Good* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 212 (`17d12 + 102`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|25 (+7)|10 (+0)|23 (+6)|16 (+3)|15 (+2)|19 (+4)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +5, Constitution +11, Wisdom +7, Charisma +9 +- **Skills** Insight +7, Perception +12, Stealth +5 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 22 +- **Damage Immunities** lightning +- **Languages** Common, Draconic +- **Challenge** 15 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 18 (`2d10 + 7`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 14 (`2d6 + 7`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +12 to hit, reach 15 ft., one target. *Hit:* 16 (`2d8 + 7`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Lightning Breath.** The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (`12d10`) lightning damage on a failed save, or half as much damage on a successful one. +- **Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. + +***Change Shape.*** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). + +In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (`2d6 + 7`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: + +- The dragon creates fog as though it had cast the [fog cloud](compendium/spells/fog-cloud.md) spell. The fog lasts until initiative count 20 on the next round. +- A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on that point must make a DC 15 Constitution saving throw or take 5 (`1d10`) thunder damage and be [deafened](rules/conditions.md#deafened) until the end of its next turn. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-bronze-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-bronze-dragon.md)) bronze dragon can use one or more of the following additional lair actions while in its lair: + +- **Ocean's Call.** The dragon conjures a swarm of spectral dolphins. Each creature in the water within 120 feet of the dragon must succeed on a DC 15 Dexterity saving throw or take 5 (`1d10`) slashing damage; then the swarm vanishes. +- **Salt Burst.** The dragon chooses a point it can see in the lair. The air in a 20-foot-radius sphere centered on that point bursts with abrasive salt crystals. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 10 (`3d6`) slashing damage. +- **Whelming Water.** The dragon causes a strong current to course through the water in its lair. The dragon chooses any number of creatures it can see that are standing or swimming in water within 120 feet of it. Each chosen creature must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Regional effects + +The region containing a legendary bronze dragon's lair is warped by the dragon's magic. + +- Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn't need to be outdoors; otherwise the effect is identical to the [control weather](compendium/spells/control-weather.md) spell. +- Underwater plants within 6 miles of the dragon's lair take on dazzlingly brilliant hues. +- Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair. + +If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in `1d10` days. + +**Additional Regional Effects.** Any of these effects might appear in the area around a bronze dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Phantom Escort.** Ghostly naval ships from an ancient armada appear, escorting well-meaning creatures in need of the dragon's help toward the dragon's lair. +- **Underwater Pursuit.** Sailors glimpse the shadowy, illusory form of a dragon in the depths below them, keeping pace with their vessel. +- **Unfailing Faithfulness.** Sapient creatures that spend a year within 10 miles of the dragon's lair find it nearly impossible to break a promise. +``` +^statblock + +## Environment + +coastal \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-copper-dragon.md b/compendium/bestiary/dragon/adult-copper-dragon.md new file mode 100644 index 0000000..8ff2dcc --- /dev/null +++ b/compendium/bestiary/dragon/adult-copper-dragon.md @@ -0,0 +1,99 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Copper Dragon"] +--- +# Adult Copper Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Copper Dragon +![](compendium/bestiary/dragon/token/adult-copper-dragon.png#token) +*Huge dragon, Chaotic Good* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 184 (`16d12 + 80`) +- **Speed** 40 ft., climb 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|12 (+1)|21 (+5)|18 (+4)|15 (+2)|17 (+3)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +6, Constitution +10, Wisdom +7, Charisma +8 +- **Skills** Deception +8, Perception +12, Stealth +6 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 22 +- **Damage Immunities** acid +- **Languages** Common, Draconic +- **Challenge** 14 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15 (`2d8 + 6`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Acid Breath.** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (`12d8`) acid damage on a failed save, or half as much damage on a successful one. +- **Slowing Breath.** The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (`2d6 + 6`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: + +- The dragon chooses a point on the ground that it can see within 120 feet of it. Stone spikes sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the [spike growth](compendium/spells/spike-growth.md) spell and lasts until the dragon uses this lair action again or until the dragon dies. +- The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become [restrained](rules/conditions.md#restrained). A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the [restrained](rules/conditions.md#restrained) condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-copper-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-copper-dragon.md)) copper dragon can use one or both of the following additional lair actions while in its lair: + +- **Laughing Gas.** The dragon chooses a point on the ground that it can see within 120 feet of it. A cloud of pink gas fills a 20-foot-radius sphere centered on that point. Each creature in that area that fails a DC 15 Wisdom saving throw is [incapacitated](rules/conditions.md#incapacitated) with laughter until the end of its next turn. +- **Torpid Energy.** The dragon chooses a creature it can see within 120 feet of it. If the target fails a DC 15 Constitution saving throw, its speed is halved, and it can't use reactions or bonus actions until the end of its next turn. + +## Regional effects + +The region containing a legendary copper dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Magic carvings of the dragon's smiling visage can be seen worked into stone terrain and objects within 6 miles of the dragon's lair. +- Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon's lair. These creatures speak well of the dragon, but can't divulge its whereabouts. +- Intelligent creatures within 1 mile of the dragon's lair are prone to fits of giggling. Even serious matters suddenly seem amusing. + +If the dragon dies, the magic carvings fade over the course of `1d10` days. The other effects end immediately. + +**Additional Regional Effects.** Either of these effects might appear in the area around a copper dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Distant Melodies.** The ethereal music of woodwinds and bells can be heard carried on the wind within 1 mile of the dragon's lair. +- **Starlit Stones.** Standing stones are common on hilltops within 1 mile of the dragon's lair. The stones shed dim light in a 10-foot radius at night. (If the dragon dies, the stones remain, but they no longer shed light.) +``` +^statblock + +## Environment + +hill \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-gold-dragon.md b/compendium/bestiary/dragon/adult-gold-dragon.md new file mode 100644 index 0000000..c5f0e7b --- /dev/null +++ b/compendium/bestiary/dragon/adult-gold-dragon.md @@ -0,0 +1,106 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Gold Dragon"] +--- +# Adult Gold Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Gold Dragon +![](compendium/bestiary/dragon/token/adult-gold-dragon.png#token) +*Huge dragon, Lawful Good* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 256 (`19d12 + 133`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|27 (+8)|14 (+2)|25 (+7)|16 (+3)|15 (+2)|24 (+7)| + +- **Proficiency Bonus** +6 +- **Saving Throws** Dexterity +8, Constitution +13, Wisdom +8, Charisma +13 +- **Skills** Insight +8, Perception +14, Persuasion +13, Stealth +8 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 24 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 17 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +14 to hit, reach 5 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Fire Breath.** The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (`12d10`) fire damage on a failed save, or half as much damage on a successful one. +- **Weakening Breath.** The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +***Change Shape.*** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). + +In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round. +- One creature the dragon can see within 120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon's. If the creature wins, it escapes the dream plane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied. + +**Additional Lair Action.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-gold-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-gold-dragon.md)) gold dragon can use the following additional lair action while in its lair: + +- **Beguiling Glow.** Warm light fills a 30-foot-radius sphere centered on the dragon; each creature in that area must succeed on a DC 15 Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by the dragon until initiative count 20 on the next round. + +## Regional effects + +The region containing a legendary gold dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon's lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking. +- Banks of beautiful, opalescent mist manifest within 6 miles of the dragon's lair. The mist doesn't obscure anything. It assumes haunting forms when evil creatures are near the dragon or other non-evil creatures in the mist, warning such creatures of the danger. +- Gems and pearls within 1 mile of the dragon's lair sparkle and gleam, shedding dim light in a 5-foot radius. + +If the dragon dies, these effects end immediately. + +**Additional Regional Effects.** Any of these effects might appear in the area around a gold dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Beneficent Trail.** Within 10 miles of the dragon's lair, small runes in the shape of a gold dragon appear to creatures in great need, marking a subtle trail leading to the dragon's lair. +- **Emanation of Justice.** Creatures that spend a year within 6 miles of the dragon's lair value fairness and justice over their personal feelings. +- **Liar's Revelation.** Within 6 miles of the dragon's lair, any creature attempting to tell a deliberate lie must succeed on a DC 15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours. +``` +^statblock + +## Environment + +grassland, forest \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-green-dragon.md b/compendium/bestiary/dragon/adult-green-dragon.md new file mode 100644 index 0000000..e435f1f --- /dev/null +++ b/compendium/bestiary/dragon/adult-green-dragon.md @@ -0,0 +1,102 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Green Dragon"] +--- +# Adult Green Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Green Dragon +![](compendium/bestiary/dragon/token/adult-green-dragon.png#token) +*Huge dragon, Lawful Evil* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 207 (`18d12 + 90`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|12 (+1)|21 (+5)|18 (+4)|15 (+2)|17 (+3)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +6, Constitution +10, Wisdom +7, Charisma +8 +- **Skills** Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 22 +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Common, Draconic +- **Challenge** 15 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage plus 7 (`2d6`) poison damage. + +***Claw.*** *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15 (`2d8 + 6`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Poison Breath (Recharge 5-6).*** The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (`16d6`) poison damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (`2d6 + 6`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 15 Strength saving throw or be [restrained](rules/conditions.md#restrained) by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies. +- A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (`4d8`) piercing damage and is pushed 5 feet out of the wall's space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall's space must make a DC 15 Dexterity saving throw once each round it's in contact with the wall, taking 18 (`4d8`) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies. +- Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by the dragon until initiative count 20 on the next round. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-green-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-green-dragon.md)) green dragon can use one or both of the following additional lair actions while in its lair: + +- **Creeper Vines.** The dragon can use the vines and roots within its lair to animate up to three Humanoid corpses, which become [zombies](compendium/bestiary/undead/zombie.md). The zombies take their turn immediately after this lair action. Each one reverts to an inanimate corpse after 1 minute, when the dragon uses this lair action again, or when the zombie is destroyed. +- **Lashing Root.** One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (`3d6`) bludgeoning damage on a hit. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Regional effects + +The region containing a legendary green dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- **.** Thickets form labyrinthine passages within 1 mile of the dragon's lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round it's in contact with the thickets or take 3 (`1d6`) piercing damage from thorns. + + Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage. +- Within 1 mile of its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon's path. +- Rodents and birds within 1 mile of the dragon's lair serve as the dragon's eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator. + +If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within `1d10` days, they become mundane plants and normal difficult terrain, losing their thorns. + +**Additional Regional Effects.** Either or both of these effects might appear in the area around a green dragon's lair, in addition to or instead of those described in the *Monster Manual*: + +- **Inviting Whispers.** Whispers rustle in the foliage within 1 mile of the dragon's lair. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as an invitation to move deeper into the greenery. +- **Twisted Messengers.** The dragon can cause any Tiny Beast within 1 mile of its lair to act as its mouthpiece. The effect is horrendous, as the creature's throat and mouth temporarily warp into a twisted version of the dragon's own in order to allow the dragon's voice to issue forth. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-red-dragon.md b/compendium/bestiary/dragon/adult-red-dragon.md new file mode 100644 index 0000000..d81d28a --- /dev/null +++ b/compendium/bestiary/dragon/adult-red-dragon.md @@ -0,0 +1,99 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/environment/mountain +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Red Dragon"] +--- +# Adult Red Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Red Dragon +![](compendium/bestiary/dragon/token/adult-red-dragon.png#token) +*Huge dragon, Chaotic Evil* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 256 (`19d12 + 133`) +- **Speed** 40 ft., climb 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|27 (+8)|10 (+0)|25 (+7)|16 (+3)|13 (+1)|21 (+5)| + +- **Proficiency Bonus** +6 +- **Saving Throws** Dexterity +6, Constitution +13, Wisdom +7, Charisma +11 +- **Skills** Perception +13, Stealth +6 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 17 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage plus 7 (`2d6`) fire damage. + +***Claw.*** *Melee Weapon Attack:* +14 to hit, reach 5 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Fire Breath (Recharge 5-6).*** The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (`18d6`) fire damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser's area must make a DC 15 Dexterity saving throw, taking 21 (`6d6`) fire damage on a failed save, or half as much damage on a successful one. +- A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked [prone](rules/conditions.md#prone). +- Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the end of its turn. While [poisoned](rules/conditions.md#poisoned) in this way, a creature is [incapacitated](rules/conditions.md#incapacitated). + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-red-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-red-dragon.md)) red dragon can use one or both of the following additional lair actions while in its lair: + +- **Noxious Smoke.** A cloud of thick, dark smoke fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is heavily obscured. A creature other than the dragon that starts its turn in the cloud or enters it for the first time on its turn must succeed on a DC 15 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the end of its turn. The cloud lasts until initiative count 20 on the next round. +- **Searing Heat.** Searing heat spreads out in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Any creature that enters the affected area or starts its turn there must make a DC 15 Constitution saving throw, taking 10 (`3d6`) fire damage on a failed save, or half as much damage on a successful one. The heat lasts until initiative count 20 on the next round. + +## Regional effects + +The region containing a legendary red dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Small earthquakes are common within 6 miles of the dragon's lair. +- Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur. +- Rocky fissures within 1 mile of the dragon's lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby. + +If the dragon dies, these effects fade over the course of `1d10` days. + +**Additional Regional Effects.** Any of these effects might appear in the area around a red dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Desertification.** Precipitation is almost nonexistent within 6 miles of the dragon's lair, making the land parched and arid and most plant life withered and brown. +- **Fiery Senses.** The dragon can hear up to 30 feet through any open flame within 1 mile of the dragon's lair. +- **Ominous Flames.** Open flames within 6 miles of the dragon's lair are tinged dark red, hiss and crackle constantly, and throw off embers and showers of sparks. +``` +^statblock + +## Environment + +mountain, hill \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-silver-dragon.md b/compendium/bestiary/dragon/adult-silver-dragon.md new file mode 100644 index 0000000..7248db8 --- /dev/null +++ b/compendium/bestiary/dragon/adult-silver-dragon.md @@ -0,0 +1,98 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/mountain +- monster/environment/urban +- monster/size/huge +- monster/type/dragon +aliases: ["Adult Silver Dragon"] +--- +# Adult Silver Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult Silver Dragon +![](compendium/bestiary/dragon/token/adult-silver-dragon.png#token) +*Huge dragon, Lawful Good* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 243 (`18d12 + 126`) +- **Speed** 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|27 (+8)|10 (+0)|25 (+7)|16 (+3)|13 (+1)|21 (+5)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +5, Constitution +12, Wisdom +6, Charisma +10 +- **Skills** Arcana +8, History +8, Perception +11, Stealth +5 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 +- **Damage Immunities** cold +- **Languages** Common, Draconic +- **Challenge** 16 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Cold Breath.** The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (`13d8`) cold damage on a failed save, or half as much damage on a successful one. +- **Paralyzing Breath.** The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +***Change Shape.*** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). + +In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: + +- The dragon creates fog as if it had cast the [fog cloud](compendium/spells/fog-cloud.md) spell. The fog lasts until initiative count 20 on the next round. +- A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (`1d10`) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50% chance chance of being extinguished. + +**Additional Lair Action.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-silver-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-silver-dragon.md)) silver dragon can use the following additional lair action while in its lair: + +- **Icy Grip.** A sudden, supernatural chill fills the lair near the dragon. Each creature of the dragon's choice that it can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or be [restrained](rules/conditions.md#restrained) until initiative count 20 on the next round. Creatures that have resistance to cold damage have advantage on the saving throw; creatures that have immunity to cold damage succeed automatically. + +## Regional effects + +The region containing a legendary silver dragon's lair is warped by the dragon's magic, which creates one or more of the following effects. + +- Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn't need to be outdoors; otherwise the effect is identical to the [control weather](compendium/spells/control-weather.md) spell. +- Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon's or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. +- Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes. + +If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in `1d10` days. +``` +^statblock + +## Environment + +mountain, urban \ No newline at end of file diff --git a/compendium/bestiary/dragon/adult-white-dragon.md b/compendium/bestiary/dragon/adult-white-dragon.md new file mode 100644 index 0000000..680e816 --- /dev/null +++ b/compendium/bestiary/dragon/adult-white-dragon.md @@ -0,0 +1,100 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/size/huge +- monster/type/dragon +aliases: ["Adult White Dragon"] +--- +# Adult White Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Adult White Dragon +![](compendium/bestiary/dragon/token/adult-white-dragon.png#token) +*Huge dragon, Chaotic Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 200 (`16d12 + 96`) +- **Speed** 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|22 (+6)|10 (+0)|22 (+6)| 8 (-1)|12 (+1)|12 (+1)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +5, Constitution +11, Wisdom +6, Charisma +6 +- **Skills** Perception +11, Stealth +5 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 +- **Damage Immunities** cold +- **Languages** Common, Draconic +- **Challenge** 13 + +## Traits + +***Ice Walk.*** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage plus 4 (`1d8`) cold damage. + +***Claw.*** *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15 (`2d8 + 6`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Cold Breath (Recharge 5-6).*** The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (`12d8`) cold damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (`2d6 + 6`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Freezing fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (`3d6`) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (`3d6`) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies. +- Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (`3d6`) piercing damage. +- The dragon creates an opaque wall of ice on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall's space; appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when the dragon uses this lair action again or when the dragon dies. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-white-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-white-dragon.md)) white dragon can use one or both of the following additional lair actions while in its lair: + +- **Blinding Sleet.** Driving sleet falls in a 40-foot-high, 20-foot-radius cylinder centered on a point the dragon can see within 120 feet of it. Each creature in that area must succeed on a DC 15 Constitution saving throw or be [blinded](rules/conditions.md#blinded) until initiative count 20 on the next round. +- **Whirling Wind.** A strong wind blows in a 30-foot-radius sphere centered on the dragon (see the "Dungeon Master's Guide" for rules on "strong wind"). The dragon's flying is not affected by this wind, which lasts until the next time the dragon uses a lair action or until the dragon dies. + +## Regional effects + +The region containing a legendary white dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Chilly fog lightly obscures the land within 6 miles of the dragon's lair. +- Freezing precipitation falls within 6 miles of the dragon's lair, sometimes forming blizzard conditions when the dragon is at rest. +- Icy walls block off areas in the dragon's lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. +- If the dragon wishes to move through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however. + +If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of `1d10` days. + +**Additional Regional Effects.** Any of these effects might appear in the area around a white dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Biting Chill.** Extreme cold envelops the land within 6 miles of the dragon's lair (see the "Dungeon Master's Guide" for rules on "extreme cold"). If the climate in the area already features extreme cold, the cold is numbing, giving creatures in the area without immunity or resistance to cold damage disadvantage on Strength and Dexterity checks. +- **Mirror Ice.** The icy surfaces in the dragon's lair reflect light like mirrors, giving creatures in the lair other than the dragon disadvantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made to hide. In addition, at each intersection or branching passage, any creature other than the dragon has a 50% chance chance of going in a different direction from the direction it intends. +``` +^statblock + +## Environment + +arctic \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-black-dragon.md b/compendium/bestiary/dragon/ancient-black-dragon.md new file mode 100644 index 0000000..fe86783 --- /dev/null +++ b/compendium/bestiary/dragon/ancient-black-dragon.md @@ -0,0 +1,101 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Black Dragon"] +--- +# Ancient Black Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Black Dragon +![](compendium/bestiary/dragon/token/ancient-black-dragon.png#token) +*Gargantuan dragon, Chaotic Evil* + +- **Armor Class** 22 (natural armor) +- **Hit Points** 367 (`21d20 + 147`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|27 (+8)|14 (+2)|25 (+7)|16 (+3)|15 (+2)|19 (+4)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Dexterity +9, Constitution +14, Wisdom +9, Charisma +11 +- **Skills** Perception +16, Stealth +9 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 26 +- **Damage Immunities** acid +- **Languages** Common, Draconic +- **Challenge** 21 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +15 to hit, reach 15 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage plus 9 (`2d8`) acid damage. + +***Claw.*** *Melee Weapon Attack:* +15 to hit, reach 10 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +15 to hit, reach 20 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (`15d8`) acid damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked [prone](rules/conditions.md#prone). +- A cloud of swarming insects fills a 20-foot-radius sphere centered on a point the dragon chooses within 120 feet of it. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it appears must make on a DC 15 Constitution saving throw, taking 10 (`3d6`) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 (`3d6`) piercing damage. +- Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with [darkvision](rules/senses.md#darkvision) can't see through this darkness, and nonmagical light can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-black-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-black-dragon.md)) black dragon can use one or more of the following additional lair actions while in its lair: + +- **Filth Burst.** The dragon chooses a point on the ground it can see within 120 feet of it. A 20-foot-radius, 20-foot-high cylinder of watery filth centered on that point erupts from the ground until initiative count 20 on the next round. Each creature in the cylinder when it appears or that ends its turn there must make a DC 15 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. The cylinder is "difficult terrain". +- **Grasping Muck.** Tendrils of roiling muck extend from the dragon's lair to grasp up to three creatures of the dragon's choice that it can see within the lair. A targeted creature must succeed on a DC 15 Strength saving throw or be [restrained](rules/conditions.md#restrained) until initiative count 20 on the next round. +- **Noxious Gas.** A bubble of swamp gas erupts in a 20-foot-radius sphere centered on a point the dragon can see within its lair. Each creature in the area must succeed on a DC 15 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +## Regional effects + +The region containing a legendary black dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud. +- Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the dragon that drink such water regurgitate it within minutes. +- Fog lightly obscures the land within 6 miles of the lair. + +If the dragon dies, vegetation remains as it has grown, but other effects fade over `1d10` days. + +**Additional Regional Effects.** Any of these effects might appear in the area around a black dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Ennui.** Creatures that spend a year within 10 miles of the dragon's lair are filled with listless despair. +- **Grating Spies.** Trilling, obnoxious birds, bugs, and reptiles follow any Humanoid creatures unknown to the dragon within 6 miles of the lair, imposing disadvantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks. The dragon can suppress this effect at will. +- **Rotting Domain.** Stinging bugs are aggressive and the air is heavy with the odor of rot within 6 miles of the lair. +``` +^statblock + +## Environment + +swamp \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-blue-dragon.md b/compendium/bestiary/dragon/ancient-blue-dragon.md new file mode 100644 index 0000000..62d62f7 --- /dev/null +++ b/compendium/bestiary/dragon/ancient-blue-dragon.md @@ -0,0 +1,99 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Blue Dragon"] +--- +# Ancient Blue Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Blue Dragon +![](compendium/bestiary/dragon/token/ancient-blue-dragon.png#token) +*Gargantuan dragon, Lawful Evil* + +- **Armor Class** 22 (natural armor) +- **Hit Points** 481 (`26d20 + 208`) +- **Speed** 40 ft., burrow 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|29 (+9)|10 (+0)|27 (+8)|18 (+4)|17 (+3)|21 (+5)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Dexterity +7, Constitution +15, Wisdom +10, Charisma +12 +- **Skills** Perception +17, Stealth +7 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 27 +- **Damage Immunities** lightning +- **Languages** Common, Draconic +- **Challenge** 23 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +16 to hit, reach 15 ft., one target. *Hit:* 20 (`2d10 + 9`) piercing damage plus 11 (`2d10`) lightning damage. + +***Claw.*** *Melee Weapon Attack:* +16 to hit, reach 10 ft., one target. *Hit:* 16 (`2d6 + 9`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +16 to hit, reach 20 ft., one target. *Hit:* 18 (`2d8 + 9`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Lightning Breath (Recharge 5-6).*** The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (`16d10`) lightning damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (`2d6 + 9`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (`3d6`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone) and buried. The buried target is [restrained](rules/conditions.md#restrained) and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success. +- A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +- Lightning arcs, forming a 5-foot-wide line between two of the lair's solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (`3d6`) lightning damage. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-blue-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-blue-dragon.md)) blue dragon can use one or both of the following additional lair actions while in its lair: + +- **Misleading Mirage.** Until initiative count 20 on the next round, at each intersection or branching passage in the lair, a creature other than the dragon has a 50% chance chance of going in a different direction from the direction it intends. +- **Sudden Sinkhole.** The dragon chooses a point on the ground that it can see within 120 feet of it. A 5-foot-radius, 20-foot-deep pit forms centered on that point. A creature on the ground above where the pit formed must make a DC 15 Dexterity saving throw. On a failed save, a creature falls to the bottom of the pit, taking 7 (`2d6`) bludgeoning damage and landing [prone](rules/conditions.md#prone). On a successful save, a creature moves to the nearest unoccupied space instead of falling in the pit. + +## Regional effects + +The region containing a legendary blue dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Thunderstorms rage within 6 miles of the lair. +- Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can't fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (-5). +- Hidden sinkholes form in and around the dragon's lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom ([Perception](rules/skills.md#Perception)) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall `1d6 × 10` feet into the sinkhole. + +If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within `1d10` days. Any sinkholes remain where they are. + +**Additional Regional Effects.** Any of these effects might appear in the area around a blue dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Blue Luster.** Creatures that spend a year within 1 mile of the dragon's lair find blue objects fascinating and feel compelled to acquire them at every opportunity. +- **Mirage Terrain.** The area immediately surrounding the lair appears to be a lush oasis. A creature carefully examining the illusion can attempt a DC 15 Intelligence ([Investigation](rules/skills.md#Investigation)) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain. +- **Sandstorm.** A sandstorm blows constantly within 1 mile of the dragon's lair. +``` +^statblock + +## Environment + +desert, coastal \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-brass-dragon.md b/compendium/bestiary/dragon/ancient-brass-dragon.md new file mode 100644 index 0000000..5331cc1 --- /dev/null +++ b/compendium/bestiary/dragon/ancient-brass-dragon.md @@ -0,0 +1,104 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Brass Dragon"] +--- +# Ancient Brass Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Brass Dragon +![](compendium/bestiary/dragon/token/ancient-brass-dragon.png#token) +*Gargantuan dragon, Chaotic Good* + +- **Armor Class** 20 (natural armor) +- **Hit Points** 297 (`17d20 + 119`) +- **Speed** 40 ft., burrow 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|27 (+8)|10 (+0)|25 (+7)|16 (+3)|15 (+2)|19 (+4)| + +- **Proficiency Bonus** +6 +- **Saving Throws** Dexterity +6, Constitution +13, Wisdom +8, Charisma +10 +- **Skills** History +9, Perception +14, Persuasion +10, Stealth +6 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 24 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 20 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +14 to hit, reach 20 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons: + +- **Fire Breath.** The dragon exhales fire in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (`16d6`) fire damage on a failed save, or half as much damage on a successful one. +- **Sleep Breath.** The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall [unconscious](rules/conditions.md#unconscious) for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. + +***Change Shape.*** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). + +In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: + +- A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the dragon and knocked [prone](rules/conditions.md#prone). Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames; such as lanterns, have a 50% chance chance of being extinguished. +- A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-brass-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-brass-dragon.md)) brass dragon can use one or more of the following additional lair actions while in its lair: + +- **Animate Statues.** The dragon chooses up to three statues in the lair that it can see. Each of these statues briefly animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (`3d6`) bludgeoning damage on a hit. +- **Blast of Wind.** A mighty wind sweeps through the lair in a direction of the dragon's choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet in the wind's direction and be knocked [prone](rules/conditions.md#prone). Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50% chance chance of being extinguished. If the dragon is within the area of the wind, it can choose to be pushed 15 feet in the wind's direction, and the wind can't knock the dragon [prone](rules/conditions.md#prone). +- **Obscuring Sand.** Dust and sand fill the air within 120 feet of the dragon, making the area lightly obscured until initiative count 20 on the next round. + +## Regional effects + +The region containing a legendary brass dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Tracks appear in the sand within 6 miles of the dragon's lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed. +- Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon's lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it's an illusion with a successful DC 20 Intelligence ([Investigation](rules/skills.md#Investigation)) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it. +- Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon's lair, the dragon becomes aware of the creature's presence and location. + +If the dragon dies, the tracks fade in `1d10` days, but the other effects fade immediately. + +**Additional Regional Effects.** Any of these effects might appear in the area around a brass dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Cloud Companion.** A small, wispy cloud follows non-evil creatures as they journey within 6 miles of the dragon's lair. It changes direction as the creatures do, remaining interposed between them and the direct glare of the sun, and grants them advantage on saving throws to resist the effects of "extreme heat" (see the "Dungeon Master's Guide"). +- **Talkative Denizens.** Creatures within 1 mile of the dragon's lair find pleasure in hearing the sound of their own voices. The air is filled with a deafening chorus of birds and small animals, and sapient creatures talk extensively. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-bronze-dragon.md b/compendium/bestiary/dragon/ancient-bronze-dragon.md new file mode 100644 index 0000000..ee3ecf5 --- /dev/null +++ b/compendium/bestiary/dragon/ancient-bronze-dragon.md @@ -0,0 +1,107 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Bronze Dragon"] +--- +# Ancient Bronze Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Bronze Dragon +![](compendium/bestiary/dragon/token/ancient-bronze-dragon.png#token) +*Gargantuan dragon, Lawful Good* + +- **Armor Class** 22 (natural armor) +- **Hit Points** 444 (`24d20 + 192`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|29 (+9)|10 (+0)|27 (+8)|18 (+4)|17 (+3)|21 (+5)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Dexterity +7, Constitution +15, Wisdom +10, Charisma +12 +- **Skills** Insight +10, Perception +17, Stealth +7 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 27 +- **Damage Immunities** lightning +- **Languages** Common, Draconic +- **Challenge** 22 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +16 to hit, reach 15 ft., one target. *Hit:* 20 (`2d10 + 9`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +16 to hit, reach 10 ft., one target. *Hit:* 16 (`2d6 + 9`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +16 to hit, reach 20 ft., one target. *Hit:* 18 (`2d8 + 9`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Lightning Breath.** The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (`16d10`) lightning damage on a failed save, or half as much damage on a successful one. +- **Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. + +***Change Shape.*** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). + +In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (`2d6 + 9`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: + +- The dragon creates fog as though it had cast the [fog cloud](compendium/spells/fog-cloud.md) spell. The fog lasts until initiative count 20 on the next round. +- A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on that point must make a DC 15 Constitution saving throw or take 5 (`1d10`) thunder damage and be [deafened](rules/conditions.md#deafened) until the end of its next turn. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-bronze-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-bronze-dragon.md)) bronze dragon can use one or more of the following additional lair actions while in its lair: + +- **Ocean's Call.** The dragon conjures a swarm of spectral dolphins. Each creature in the water within 120 feet of the dragon must succeed on a DC 15 Dexterity saving throw or take 5 (`1d10`) slashing damage; then the swarm vanishes. +- **Salt Burst.** The dragon chooses a point it can see in the lair. The air in a 20-foot-radius sphere centered on that point bursts with abrasive salt crystals. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 10 (`3d6`) slashing damage. +- **Whelming Water.** The dragon causes a strong current to course through the water in its lair. The dragon chooses any number of creatures it can see that are standing or swimming in water within 120 feet of it. Each chosen creature must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Regional effects + +The region containing a legendary bronze dragon's lair is warped by the dragon's magic. + +- Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn't need to be outdoors; otherwise the effect is identical to the [control weather](compendium/spells/control-weather.md) spell. +- Underwater plants within 6 miles of the dragon's lair take on dazzlingly brilliant hues. +- Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair. + +If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in `1d10` days. + +**Additional Regional Effects.** Any of these effects might appear in the area around a bronze dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Phantom Escort.** Ghostly naval ships from an ancient armada appear, escorting well-meaning creatures in need of the dragon's help toward the dragon's lair. +- **Underwater Pursuit.** Sailors glimpse the shadowy, illusory form of a dragon in the depths below them, keeping pace with their vessel. +- **Unfailing Faithfulness.** Sapient creatures that spend a year within 10 miles of the dragon's lair find it nearly impossible to break a promise. +``` +^statblock + +## Environment + +coastal \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-copper-dragon.md b/compendium/bestiary/dragon/ancient-copper-dragon.md new file mode 100644 index 0000000..7580b99 --- /dev/null +++ b/compendium/bestiary/dragon/ancient-copper-dragon.md @@ -0,0 +1,103 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Copper Dragon"] +--- +# Ancient Copper Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Copper Dragon +![](compendium/bestiary/dragon/token/ancient-copper-dragon.png#token) +*Gargantuan dragon, Chaotic Good* + +- **Armor Class** 21 (natural armor) +- **Hit Points** 350 (`20d20 + 140`) +- **Speed** 40 ft., climb 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|27 (+8)|12 (+1)|25 (+7)|20 (+5)|17 (+3)|19 (+4)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Dexterity +8, Constitution +14, Wisdom +10, Charisma +11 +- **Skills** Deception +11, Perception +17, Stealth +8 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 27 +- **Damage Immunities** acid +- **Languages** Common, Draconic +- **Challenge** 21 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +15 to hit, reach 15 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +15 to hit, reach 10 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +15 to hit, reach 20 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Acid Breath.** The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (`14d8`) acid damage on a failed save, or half as much damage on a successful one. +- **Slowing Breath.** The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. + +***Change Shape.*** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). + +In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: + +- The dragon chooses a point on the ground that it can see within 120 feet of it. Stone spikes sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the [spike growth](compendium/spells/spike-growth.md) spell and lasts until the dragon uses this lair action again or until the dragon dies. +- The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become [restrained](rules/conditions.md#restrained). A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the [restrained](rules/conditions.md#restrained) condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-copper-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-copper-dragon.md)) copper dragon can use one or both of the following additional lair actions while in its lair: + +- **Laughing Gas.** The dragon chooses a point on the ground that it can see within 120 feet of it. A cloud of pink gas fills a 20-foot-radius sphere centered on that point. Each creature in that area that fails a DC 15 Wisdom saving throw is [incapacitated](rules/conditions.md#incapacitated) with laughter until the end of its next turn. +- **Torpid Energy.** The dragon chooses a creature it can see within 120 feet of it. If the target fails a DC 15 Constitution saving throw, its speed is halved, and it can't use reactions or bonus actions until the end of its next turn. + +## Regional effects + +The region containing a legendary copper dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Magic carvings of the dragon's smiling visage can be seen worked into stone terrain and objects within 6 miles of the dragon's lair. +- Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon's lair. These creatures speak well of the dragon, but can't divulge its whereabouts. +- Intelligent creatures within 1 mile of the dragon's lair are prone to fits of giggling. Even serious matters suddenly seem amusing. + +If the dragon dies, the magic carvings fade over the course of `1d10` days. The other effects end immediately. + +**Additional Regional Effects.** Either of these effects might appear in the area around a copper dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Distant Melodies.** The ethereal music of woodwinds and bells can be heard carried on the wind within 1 mile of the dragon's lair. +- **Starlit Stones.** Standing stones are common on hilltops within 1 mile of the dragon's lair. The stones shed dim light in a 10-foot radius at night. (If the dragon dies, the stones remain, but they no longer shed light.) +``` +^statblock + +## Environment + +hill \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-gold-dragon.md b/compendium/bestiary/dragon/ancient-gold-dragon.md new file mode 100644 index 0000000..9116fea --- /dev/null +++ b/compendium/bestiary/dragon/ancient-gold-dragon.md @@ -0,0 +1,106 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Gold Dragon"] +--- +# Ancient Gold Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Gold Dragon +![](compendium/bestiary/dragon/token/ancient-gold-dragon.png#token) +*Gargantuan dragon, Lawful Good* + +- **Armor Class** 22 (natural armor) +- **Hit Points** 546 (`28d20 + 252`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|30 (+10)|14 (+2)|29 (+9)|18 (+4)|17 (+3)|28 (+9)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Dexterity +9, Constitution +16, Wisdom +10, Charisma +16 +- **Skills** Insight +10, Perception +17, Persuasion +16, Stealth +9 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 27 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 24 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +17 to hit, reach 15 ft., one target. *Hit:* 21 (`2d10 + 10`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +17 to hit, reach 10 ft., one target. *Hit:* 17 (`2d6 + 10`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +17 to hit, reach 20 ft., one target. *Hit:* 19 (`2d8 + 10`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Fire Breath.** The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (`13d10`) fire damage on a failed save, or half as much damage on a successful one. +- **Weakening Breath.** The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +***Change Shape.*** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). + +In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (`2d6 + 10`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round. +- One creature the dragon can see within 120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon's. If the creature wins, it escapes the dream plane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied. + +**Additional Lair Action.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-gold-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-gold-dragon.md)) gold dragon can use the following additional lair action while in its lair: + +- **Beguiling Glow.** Warm light fills a 30-foot-radius sphere centered on the dragon; each creature in that area must succeed on a DC 15 Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by the dragon until initiative count 20 on the next round. + +## Regional effects + +The region containing a legendary gold dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon's lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking. +- Banks of beautiful, opalescent mist manifest within 6 miles of the dragon's lair. The mist doesn't obscure anything. It assumes haunting forms when evil creatures are near the dragon or other non-evil creatures in the mist, warning such creatures of the danger. +- Gems and pearls within 1 mile of the dragon's lair sparkle and gleam, shedding dim light in a 5-foot radius. + +If the dragon dies, these effects end immediately. + +**Additional Regional Effects.** Any of these effects might appear in the area around a gold dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Beneficent Trail.** Within 10 miles of the dragon's lair, small runes in the shape of a gold dragon appear to creatures in great need, marking a subtle trail leading to the dragon's lair. +- **Emanation of Justice.** Creatures that spend a year within 6 miles of the dragon's lair value fairness and justice over their personal feelings. +- **Liar's Revelation.** Within 6 miles of the dragon's lair, any creature attempting to tell a deliberate lie must succeed on a DC 15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours. +``` +^statblock + +## Environment + +grassland, forest \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-green-dragon.md b/compendium/bestiary/dragon/ancient-green-dragon.md new file mode 100644 index 0000000..3c19d49 --- /dev/null +++ b/compendium/bestiary/dragon/ancient-green-dragon.md @@ -0,0 +1,102 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Green Dragon"] +--- +# Ancient Green Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Green Dragon +![](compendium/bestiary/dragon/token/ancient-green-dragon.png#token) +*Gargantuan dragon, Lawful Evil* + +- **Armor Class** 21 (natural armor) +- **Hit Points** 385 (`22d20 + 154`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|27 (+8)|12 (+1)|25 (+7)|20 (+5)|17 (+3)|19 (+4)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Dexterity +8, Constitution +14, Wisdom +10, Charisma +11 +- **Skills** Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 27 +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Common, Draconic +- **Challenge** 22 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +15 to hit, reach 15 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage plus 10 (`3d6`) poison damage. + +***Claw.*** *Melee Weapon Attack:* +15 to hit, reach 10 ft., one target. *Hit:* 22 (`4d6 + 8`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +15 to hit, reach 20 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Poison Breath (Recharge 5-6).*** The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (`22d6`) poison damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 15 Strength saving throw or be [restrained](rules/conditions.md#restrained) by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies. +- A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (`4d8`) piercing damage and is pushed 5 feet out of the wall's space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall's space must make a DC 15 Dexterity saving throw once each round it's in contact with the wall, taking 18 (`4d8`) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies. +- Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by the dragon until initiative count 20 on the next round. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-green-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-green-dragon.md)) green dragon can use one or both of the following additional lair actions while in its lair: + +- **Creeper Vines.** The dragon can use the vines and roots within its lair to animate up to three Humanoid corpses, which become [zombies](compendium/bestiary/undead/zombie.md). The zombies take their turn immediately after this lair action. Each one reverts to an inanimate corpse after 1 minute, when the dragon uses this lair action again, or when the zombie is destroyed. +- **Lashing Root.** One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (`3d6`) bludgeoning damage on a hit. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Regional effects + +The region containing a legendary green dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- **.** Thickets form labyrinthine passages within 1 mile of the dragon's lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round it's in contact with the thickets or take 3 (`1d6`) piercing damage from thorns. + + Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage. +- Within 1 mile of its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon's path. +- Rodents and birds within 1 mile of the dragon's lair serve as the dragon's eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator. + +If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within `1d10` days, they become mundane plants and normal difficult terrain, losing their thorns. + +**Additional Regional Effects.** Either or both of these effects might appear in the area around a green dragon's lair, in addition to or instead of those described in the *Monster Manual*: + +- **Inviting Whispers.** Whispers rustle in the foliage within 1 mile of the dragon's lair. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as an invitation to move deeper into the greenery. +- **Twisted Messengers.** The dragon can cause any Tiny Beast within 1 mile of its lair to act as its mouthpiece. The effect is horrendous, as the creature's throat and mouth temporarily warp into a twisted version of the dragon's own in order to allow the dragon's voice to issue forth. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-red-dragon.md b/compendium/bestiary/dragon/ancient-red-dragon.md new file mode 100644 index 0000000..ce17dde --- /dev/null +++ b/compendium/bestiary/dragon/ancient-red-dragon.md @@ -0,0 +1,99 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/environment/mountain +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Red Dragon"] +--- +# Ancient Red Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Red Dragon +![](compendium/bestiary/dragon/token/ancient-red-dragon.png#token) +*Gargantuan dragon, Chaotic Evil* + +- **Armor Class** 22 (natural armor) +- **Hit Points** 546 (`28d20 + 252`) +- **Speed** 40 ft., climb 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|30 (+10)|10 (+0)|29 (+9)|18 (+4)|15 (+2)|23 (+6)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Dexterity +7, Constitution +16, Wisdom +9, Charisma +13 +- **Skills** Perception +16, Stealth +7 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 26 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 24 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +17 to hit, reach 15 ft., one target. *Hit:* 21 (`2d10 + 10`) piercing damage plus 14 (`4d6`) fire damage. + +***Claw.*** *Melee Weapon Attack:* +17 to hit, reach 10 ft., one target. *Hit:* 17 (`2d6 + 10`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +17 to hit, reach 20 ft., one target. *Hit:* 19 (`2d8 + 10`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Fire Breath (Recharge 5-6).*** The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (`26d6`) fire damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (`2d6 + 10`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser's area must make a DC 15 Dexterity saving throw, taking 21 (`6d6`) fire damage on a failed save, or half as much damage on a successful one. +- A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked [prone](rules/conditions.md#prone). +- Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the end of its turn. While [poisoned](rules/conditions.md#poisoned) in this way, a creature is [incapacitated](rules/conditions.md#incapacitated). + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-red-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-red-dragon.md)) red dragon can use one or both of the following additional lair actions while in its lair: + +- **Noxious Smoke.** A cloud of thick, dark smoke fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is heavily obscured. A creature other than the dragon that starts its turn in the cloud or enters it for the first time on its turn must succeed on a DC 15 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the end of its turn. The cloud lasts until initiative count 20 on the next round. +- **Searing Heat.** Searing heat spreads out in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Any creature that enters the affected area or starts its turn there must make a DC 15 Constitution saving throw, taking 10 (`3d6`) fire damage on a failed save, or half as much damage on a successful one. The heat lasts until initiative count 20 on the next round. + +## Regional effects + +The region containing a legendary red dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Small earthquakes are common within 6 miles of the dragon's lair. +- Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur. +- Rocky fissures within 1 mile of the dragon's lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby. + +If the dragon dies, these effects fade over the course of `1d10` days. + +**Additional Regional Effects.** Any of these effects might appear in the area around a red dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Desertification.** Precipitation is almost nonexistent within 6 miles of the dragon's lair, making the land parched and arid and most plant life withered and brown. +- **Fiery Senses.** The dragon can hear up to 30 feet through any open flame within 1 mile of the dragon's lair. +- **Ominous Flames.** Open flames within 6 miles of the dragon's lair are tinged dark red, hiss and crackle constantly, and throw off embers and showers of sparks. +``` +^statblock + +## Environment + +mountain, hill \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-silver-dragon.md b/compendium/bestiary/dragon/ancient-silver-dragon.md new file mode 100644 index 0000000..95e27b1 --- /dev/null +++ b/compendium/bestiary/dragon/ancient-silver-dragon.md @@ -0,0 +1,98 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/mountain +- monster/environment/urban +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient Silver Dragon"] +--- +# Ancient Silver Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient Silver Dragon +![](compendium/bestiary/dragon/token/ancient-silver-dragon.png#token) +*Gargantuan dragon, Lawful Good* + +- **Armor Class** 22 (natural armor) +- **Hit Points** 487 (`25d20 + 225`) +- **Speed** 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|30 (+10)|10 (+0)|29 (+9)|18 (+4)|15 (+2)|23 (+6)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Dexterity +7, Constitution +16, Wisdom +9, Charisma +13 +- **Skills** Arcana +11, History +11, Perception +16, Stealth +7 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 26 +- **Damage Immunities** cold +- **Languages** Common, Draconic +- **Challenge** 23 + +## Traits + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +17 to hit, reach 15 ft., one target. *Hit:* 21 (`2d10 + 10`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +17 to hit, reach 10 ft., one target. *Hit:* 17 (`2d6 + 10`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +17 to hit, reach 20 ft., one target. *Hit:* 19 (`2d8 + 10`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Cold Breath.** The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (`15d8`) cold damage on a failed save, or half as much damage on a successful one. +- **Paralyzing Breath.** The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +***Change Shape.*** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). + +In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (`2d6 + 10`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: + +- The dragon creates fog as if it had cast the [fog cloud](compendium/spells/fog-cloud.md) spell. The fog lasts until initiative count 20 on the next round. +- A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (`1d10`) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50% chance chance of being extinguished. + +**Additional Lair Action.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-silver-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-silver-dragon.md)) silver dragon can use the following additional lair action while in its lair: + +- **Icy Grip.** A sudden, supernatural chill fills the lair near the dragon. Each creature of the dragon's choice that it can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or be [restrained](rules/conditions.md#restrained) until initiative count 20 on the next round. Creatures that have resistance to cold damage have advantage on the saving throw; creatures that have immunity to cold damage succeed automatically. + +## Regional effects + +The region containing a legendary silver dragon's lair is warped by the dragon's magic, which creates one or more of the following effects. + +- Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn't need to be outdoors; otherwise the effect is identical to the [control weather](compendium/spells/control-weather.md) spell. +- Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon's or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. +- Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes. + +If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in `1d10` days. +``` +^statblock + +## Environment + +mountain, urban \ No newline at end of file diff --git a/compendium/bestiary/dragon/ancient-white-dragon.md b/compendium/bestiary/dragon/ancient-white-dragon.md new file mode 100644 index 0000000..4659eca --- /dev/null +++ b/compendium/bestiary/dragon/ancient-white-dragon.md @@ -0,0 +1,100 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Ancient White Dragon"] +--- +# Ancient White Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ancient White Dragon +![](compendium/bestiary/dragon/token/ancient-white-dragon.png#token) +*Gargantuan dragon, Chaotic Evil* + +- **Armor Class** 20 (natural armor) +- **Hit Points** 333 (`18d20 + 144`) +- **Speed** 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|26 (+8)|10 (+0)|26 (+8)|10 (+0)|13 (+1)|14 (+2)| + +- **Proficiency Bonus** +6 +- **Saving Throws** Dexterity +6, Constitution +14, Wisdom +7, Charisma +8 +- **Skills** Perception +13, Stealth +6 +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23 +- **Damage Immunities** cold +- **Languages** Common, Draconic +- **Challenge** 20 + +## Traits + +***Ice Walk.*** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. + +***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. + +## Actions + +***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 19 (`2d10 + 8`) piercing damage plus 9 (`2d8`) cold damage. + +***Claw.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +14 to hit, reach 20 ft., one target. *Hit:* 17 (`2d8 + 8`) bludgeoning damage. + +***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. + +***Cold Breath (Recharge 5-6).*** The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (`16d8`) cold damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Detect.*** The dragon makes a Wisdom ([Perception](rules/skills.md#Perception)) check. + +***Tail Attack.*** The dragon makes a tail attack. + +***Wing Attack (Costs 2 Actions).*** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (`2d6 + 8`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). The dragon can then fly up to half its flying speed. + +## Additional sources + + + +## Lair actions + +On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row: + +- Freezing fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (`3d6`) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (`3d6`) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies. +- Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (`3d6`) piercing damage. +- The dragon creates an opaque wall of ice on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall's space; appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when the dragon uses this lair action again or when the dragon dies. + +**Additional Lair Actions.** At your discretion, a legendary ([adult](compendium/bestiary/dragon/adult-white-dragon.md) or [ancient](compendium/bestiary/dragon/ancient-white-dragon.md)) white dragon can use one or both of the following additional lair actions while in its lair: + +- **Blinding Sleet.** Driving sleet falls in a 40-foot-high, 20-foot-radius cylinder centered on a point the dragon can see within 120 feet of it. Each creature in that area must succeed on a DC 15 Constitution saving throw or be [blinded](rules/conditions.md#blinded) until initiative count 20 on the next round. +- **Whirling Wind.** A strong wind blows in a 30-foot-radius sphere centered on the dragon (see the "Dungeon Master's Guide" for rules on "strong wind"). The dragon's flying is not affected by this wind, which lasts until the next time the dragon uses a lair action or until the dragon dies. + +## Regional effects + +The region containing a legendary white dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: + +- Chilly fog lightly obscures the land within 6 miles of the dragon's lair. +- Freezing precipitation falls within 6 miles of the dragon's lair, sometimes forming blizzard conditions when the dragon is at rest. +- Icy walls block off areas in the dragon's lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. +- If the dragon wishes to move through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however. + +If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of `1d10` days. + +**Additional Regional Effects.** Any of these effects might appear in the area around a white dragon's lair, in addition to or instead of the effects described in the *Monster Manual*: + +- **Biting Chill.** Extreme cold envelops the land within 6 miles of the dragon's lair (see the "Dungeon Master's Guide" for rules on "extreme cold"). If the climate in the area already features extreme cold, the cold is numbing, giving creatures in the area without immunity or resistance to cold damage disadvantage on Strength and Dexterity checks. +- **Mirror Ice.** The icy surfaces in the dragon's lair reflect light like mirrors, giving creatures in the lair other than the dragon disadvantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made to hide. In addition, at each intersection or branching passage, any creature other than the dragon has a 50% chance chance of going in a different direction from the direction it intends. +``` +^statblock + +## Environment + +arctic \ No newline at end of file diff --git a/compendium/bestiary/dragon/black-dragon-wyrmling.md b/compendium/bestiary/dragon/black-dragon-wyrmling.md new file mode 100644 index 0000000..87e8813 --- /dev/null +++ b/compendium/bestiary/dragon/black-dragon-wyrmling.md @@ -0,0 +1,44 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Black Dragon Wyrmling"] +--- +# Black Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Black Dragon Wyrmling +![](compendium/bestiary/dragon/token/black-dragon-wyrmling.png#token) +*Medium dragon, Chaotic Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 33 (`6d8 + 6`) +- **Speed** 30 ft., fly 60 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|14 (+2)|13 (+1)|10 (+0)|11 (+0)|13 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +4, Constitution +3, Wisdom +2, Charisma +3 +- **Skills** Perception +4, Stealth +4 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** acid +- **Languages** Draconic +- **Challenge** 2 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage plus 2 (`1d4`) acid damage. + +***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (`5d8`) acid damage on a failed save, or half as much damage on a successful one. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/blue-dragon-wyrmling.md b/compendium/bestiary/dragon/blue-dragon-wyrmling.md new file mode 100644 index 0000000..10a18ab --- /dev/null +++ b/compendium/bestiary/dragon/blue-dragon-wyrmling.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Blue Dragon Wyrmling"] +--- +# Blue Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Blue Dragon Wyrmling +![](compendium/bestiary/dragon/token/blue-dragon-wyrmling.png#token) +*Medium dragon, Lawful Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 52 (`8d8 + 16`) +- **Speed** 30 ft., burrow 15 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|10 (+0)|15 (+2)|12 (+1)|11 (+0)|15 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +2, Constitution +4, Wisdom +2, Charisma +4 +- **Skills** Perception +4, Stealth +2 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** lightning +- **Languages** Draconic +- **Challenge** 3 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`1d10 + 3`) piercing damage plus 3 (`1d6`) lightning damage. + +***Lightning Breath (Recharge 5-6).*** The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (`4d10`) lightning damage on a failed save, or half as much damage on a successful one. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/brass-dragon-wyrmling.md b/compendium/bestiary/dragon/brass-dragon-wyrmling.md new file mode 100644 index 0000000..f5a29d1 --- /dev/null +++ b/compendium/bestiary/dragon/brass-dragon-wyrmling.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Brass Dragon Wyrmling"] +--- +# Brass Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Brass Dragon Wyrmling +![](compendium/bestiary/dragon/token/brass-dragon-wyrmling.png#token) +*Medium dragon, Chaotic Good* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 16 (`3d8 + 3`) +- **Speed** 30 ft., burrow 15 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|10 (+0)|13 (+1)|10 (+0)|11 (+0)|13 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +2, Constitution +3, Wisdom +2, Charisma +3 +- **Skills** Perception +4, Stealth +2 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** fire +- **Languages** Draconic +- **Challenge** 1 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Fire Breath.** The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (`4d6`) fire damage on a failed save, or half as much damage on a successful one. +- **Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall [unconscious](rules/conditions.md#unconscious) for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/bronze-dragon-wyrmling.md b/compendium/bestiary/dragon/bronze-dragon-wyrmling.md new file mode 100644 index 0000000..c1650c5 --- /dev/null +++ b/compendium/bestiary/dragon/bronze-dragon-wyrmling.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Bronze Dragon Wyrmling"] +--- +# Bronze Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Bronze Dragon Wyrmling +![](compendium/bestiary/dragon/token/bronze-dragon-wyrmling.png#token) +*Medium dragon, Lawful Good* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 32 (`5d8 + 10`) +- **Speed** 30 ft., fly 60 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|10 (+0)|15 (+2)|12 (+1)|11 (+0)|15 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +2, Constitution +4, Wisdom +2, Charisma +4 +- **Skills** Perception +4, Stealth +2 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** lightning +- **Languages** Draconic +- **Challenge** 2 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`1d10 + 3`) piercing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Lightning Breath.** The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (`3d10`) lightning damage on a failed save, or half as much damage on a successful one. +- **Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/copper-dragon-wyrmling.md b/compendium/bestiary/dragon/copper-dragon-wyrmling.md new file mode 100644 index 0000000..69e6e67 --- /dev/null +++ b/compendium/bestiary/dragon/copper-dragon-wyrmling.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Copper Dragon Wyrmling"] +--- +# Copper Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Copper Dragon Wyrmling +![](compendium/bestiary/dragon/token/copper-dragon-wyrmling.png#token) +*Medium dragon, Chaotic Good* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 22 (`4d8 + 4`) +- **Speed** 30 ft., climb 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|12 (+1)|13 (+1)|14 (+2)|11 (+0)|13 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +3, Constitution +3, Wisdom +2, Charisma +3 +- **Skills** Perception +4, Stealth +3 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** acid +- **Languages** Draconic +- **Challenge** 1 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Acid Breath.** The dragon exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (`4d8`) acid damage on a failed save, or half as much damage on a successful one. +- **Slowing Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/dragon-turtle.md b/compendium/bestiary/dragon/dragon-turtle.md new file mode 100644 index 0000000..59d9c67 --- /dev/null +++ b/compendium/bestiary/dragon/dragon-turtle.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/underwater +- monster/size/gargantuan +- monster/type/dragon +aliases: ["Dragon Turtle"] +--- +# Dragon Turtle +*Source: SRD / Basic Rules* + +```ad-statblock +title: Dragon Turtle +![](compendium/bestiary/dragon/token/dragon-turtle.png#token) +*Gargantuan dragon, Neutral* + +- **Armor Class** 20 (natural armor) +- **Hit Points** 341 (`22d20 + 110`) +- **Speed** 20 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)| + +- **Proficiency Bonus** +6 +- **Saving Throws** Dexterity +6, Constitution +11, Wisdom +7 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 11 +- **Damage Resistances** fire +- **Languages** Aquan, Draconic +- **Challenge** 17 + +## Traits + +***Amphibious.*** The dragon turtle can breathe air and water. + +## Actions + +***Multiattack.*** The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. + +***Bite.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (`3d12 + 7`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 16 (`2d8 + 7`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (`3d12 + 7`) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked [prone](rules/conditions.md#prone). + +***Steam Breath (Recharge 5-6).*** The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (`15d6`) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. +``` +^statblock + +## Environment + +underwater, coastal \ No newline at end of file diff --git a/compendium/bestiary/dragon/dragon.md b/compendium/bestiary/dragon/dragon.md new file mode 100644 index 0000000..e1ca677 --- /dev/null +++ b/compendium/bestiary/dragon/dragon.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Dragon + +- [Adult Black Dragon](adult-black-dragon.md) +- [Adult Blue Dragon](adult-blue-dragon.md) +- [Adult Brass Dragon](adult-brass-dragon.md) +- [Adult Bronze Dragon](adult-bronze-dragon.md) +- [Adult Copper Dragon](adult-copper-dragon.md) +- [Adult Gold Dragon](adult-gold-dragon.md) +- [Adult Green Dragon](adult-green-dragon.md) +- [Adult Red Dragon](adult-red-dragon.md) +- [Adult Silver Dragon](adult-silver-dragon.md) +- [Adult White Dragon](adult-white-dragon.md) +- [Ancient Black Dragon](ancient-black-dragon.md) +- [Ancient Blue Dragon](ancient-blue-dragon.md) +- [Ancient Brass Dragon](ancient-brass-dragon.md) +- [Ancient Bronze Dragon](ancient-bronze-dragon.md) +- [Ancient Copper Dragon](ancient-copper-dragon.md) +- [Ancient Gold Dragon](ancient-gold-dragon.md) +- [Ancient Green Dragon](ancient-green-dragon.md) +- [Ancient Red Dragon](ancient-red-dragon.md) +- [Ancient Silver Dragon](ancient-silver-dragon.md) +- [Ancient White Dragon](ancient-white-dragon.md) +- [Black Dragon Wyrmling](black-dragon-wyrmling.md) +- [Blue Dragon Wyrmling](blue-dragon-wyrmling.md) +- [Brass Dragon Wyrmling](brass-dragon-wyrmling.md) +- [Bronze Dragon Wyrmling](bronze-dragon-wyrmling.md) +- [Copper Dragon Wyrmling](copper-dragon-wyrmling.md) +- [Dragon Turtle](dragon-turtle.md) +- [Gold Dragon Wyrmling](gold-dragon-wyrmling.md) +- [Green Dragon Wyrmling](green-dragon-wyrmling.md) +- [Pseudodragon](pseudodragon.md) +- [Red Dragon Wyrmling](red-dragon-wyrmling.md) +- [Silver Dragon Wyrmling](silver-dragon-wyrmling.md) +- [White Dragon Wyrmling](white-dragon-wyrmling.md) +- [Wyvern](wyvern.md) +- [Young Black Dragon](young-black-dragon.md) +- [Young Blue Dragon](young-blue-dragon.md) +- [Young Brass Dragon](young-brass-dragon.md) +- [Young Bronze Dragon](young-bronze-dragon.md) +- [Young Copper Dragon](young-copper-dragon.md) +- [Young Gold Dragon](young-gold-dragon.md) +- [Young Green Dragon](young-green-dragon.md) +- [Young Red Dragon](young-red-dragon.md) +- [Young Silver Dragon](young-silver-dragon.md) +- [Young White Dragon](young-white-dragon.md) diff --git a/compendium/bestiary/dragon/gold-dragon-wyrmling.md b/compendium/bestiary/dragon/gold-dragon-wyrmling.md new file mode 100644 index 0000000..cef4a83 --- /dev/null +++ b/compendium/bestiary/dragon/gold-dragon-wyrmling.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Gold Dragon Wyrmling"] +--- +# Gold Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gold Dragon Wyrmling +![](compendium/bestiary/dragon/token/gold-dragon-wyrmling.png#token) +*Medium dragon, Lawful Good* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 60 (`8d8 + 24`) +- **Speed** 30 ft., fly 60 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|14 (+2)|17 (+3)|14 (+2)|11 (+0)|16 (+3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +4, Constitution +5, Wisdom +2, Charisma +5 +- **Skills** Perception +4, Stealth +4 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** fire +- **Languages** Draconic +- **Challenge** 3 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`1d10 + 4`) piercing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Fire Breath.** The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (`4d10`) fire damage on a failed save, or half as much damage on a successful one. +- **Weakening Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/green-dragon-wyrmling.md b/compendium/bestiary/dragon/green-dragon-wyrmling.md new file mode 100644 index 0000000..0582ec7 --- /dev/null +++ b/compendium/bestiary/dragon/green-dragon-wyrmling.md @@ -0,0 +1,45 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Green Dragon Wyrmling"] +--- +# Green Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Green Dragon Wyrmling +![](compendium/bestiary/dragon/token/green-dragon-wyrmling.png#token) +*Medium dragon, Lawful Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 38 (`7d8 + 7`) +- **Speed** 30 ft., fly 60 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|12 (+1)|13 (+1)|14 (+2)|11 (+0)|13 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +3, Constitution +3, Wisdom +2, Charisma +3 +- **Skills** Perception +4, Stealth +3 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Draconic +- **Challenge** 2 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage plus 3 (`1d6`) poison damage. + +***Poison Breath (Recharge 5-6).*** The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (`6d6`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/pseudodragon.md b/compendium/bestiary/dragon/pseudodragon.md new file mode 100644 index 0000000..2c5ce4a --- /dev/null +++ b/compendium/bestiary/dragon/pseudodragon.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/hill +- monster/environment/mountain +- monster/environment/urban +- monster/size/tiny +- monster/type/dragon +aliases: ["Pseudodragon"] +--- +# Pseudodragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Pseudodragon +![](compendium/bestiary/dragon/token/pseudodragon.png#token) +*Tiny dragon, Neutral Good* + +- **Armor Class** 13 +- **Hit Points** 7 (`2d4 + 2`) +- **Speed** 15 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 6 (-2)|15 (+2)|13 (+1)|10 (+0)|12 (+1)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +4 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13 + +- **Languages** understands Common and Draconic but can't speak +- **Challenge** 1/4 + +## Traits + +***Keen Senses.*** The pseudodragon has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight, hearing, or smell. + +***Magic Resistance.*** The pseudodragon has advantage on saving throws against spells and other magical effects. + +***Limited Telepathy.*** The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. + +***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 hour. If the saving throw fails by 5 or more, the target falls [unconscious](rules/conditions.md#unconscious) for the same duration, or until it takes damage or another creature uses an action to shake it awake. +``` +^statblock + +## Environment + +mountain, forest, hill, urban, desert, coastal \ No newline at end of file diff --git a/compendium/bestiary/dragon/red-dragon-wyrmling.md b/compendium/bestiary/dragon/red-dragon-wyrmling.md new file mode 100644 index 0000000..c1c4842 --- /dev/null +++ b/compendium/bestiary/dragon/red-dragon-wyrmling.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Red Dragon Wyrmling"] +--- +# Red Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Red Dragon Wyrmling +![](compendium/bestiary/dragon/token/red-dragon-wyrmling.png#token) +*Medium dragon, Chaotic Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 75 (`10d8 + 30`) +- **Speed** 30 ft., climb 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|10 (+0)|17 (+3)|12 (+1)|11 (+0)|15 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +2, Constitution +5, Wisdom +2, Charisma +4 +- **Skills** Perception +4, Stealth +2 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** fire +- **Languages** Draconic +- **Challenge** 4 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`1d10 + 4`) piercing damage plus 3 (`1d6`) fire damage. + +***Fire Breath (Recharge 5-6).*** The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (`7d6`) fire damage on a failed save, or half as much damage on a successful one. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/silver-dragon-wyrmling.md b/compendium/bestiary/dragon/silver-dragon-wyrmling.md new file mode 100644 index 0000000..a1e1484 --- /dev/null +++ b/compendium/bestiary/dragon/silver-dragon-wyrmling.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["Silver Dragon Wyrmling"] +--- +# Silver Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: Silver Dragon Wyrmling +![](compendium/bestiary/dragon/token/silver-dragon-wyrmling.png#token) +*Medium dragon, Lawful Good* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 45 (`6d8 + 18`) +- **Speed** 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|10 (+0)|17 (+3)|12 (+1)|11 (+0)|15 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +2, Constitution +5, Wisdom +2, Charisma +4 +- **Skills** Perception +4, Stealth +2 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** cold +- **Languages** Draconic +- **Challenge** 2 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`1d10 + 4`) piercing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Cold Breath.** The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (`4d8`) cold damage on a failed save, or half as much damage on a successful one. +- **Paralyzing Breath.** The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/token/adult-black-dragon.png b/compendium/bestiary/dragon/token/adult-black-dragon.png new file mode 100644 index 0000000..a065aa1 Binary files /dev/null and b/compendium/bestiary/dragon/token/adult-black-dragon.png differ diff --git a/compendium/bestiary/dragon/token/adult-blue-dragon.png b/compendium/bestiary/dragon/token/adult-blue-dragon.png new file mode 100644 index 0000000..a42339e Binary files /dev/null and b/compendium/bestiary/dragon/token/adult-blue-dragon.png differ diff --git a/compendium/bestiary/dragon/token/adult-brass-dragon.png b/compendium/bestiary/dragon/token/adult-brass-dragon.png new file mode 100644 index 0000000..6f9dcb2 Binary files /dev/null and b/compendium/bestiary/dragon/token/adult-brass-dragon.png differ diff --git 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0000000..8aa23e1 --- /dev/null +++ b/compendium/bestiary/dragon/white-dragon-wyrmling.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/dragon +aliases: ["White Dragon Wyrmling"] +--- +# White Dragon Wyrmling +*Source: SRD / Basic Rules* + +```ad-statblock +title: White Dragon Wyrmling +![](compendium/bestiary/dragon/token/white-dragon-wyrmling.png#token) +*Medium dragon, Chaotic Evil* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 32 (`5d8 + 10`) +- **Speed** 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|10 (+0)|14 (+2)| 5 (-3)|10 (+0)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Dexterity +2, Constitution +4, Wisdom +2, Charisma +2 +- **Skills** Perception +4, Stealth +2 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 +- **Damage Immunities** cold +- **Languages** Draconic +- **Challenge** 2 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`1d10 + 2`) piercing damage plus 2 (`1d4`) cold damage. + +***Cold Breath (Recharge 5-6).*** The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (`5d8`) cold damage on a failed save, or half as much damage on a successful one. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/dragon/wyvern.md b/compendium/bestiary/dragon/wyvern.md new file mode 100644 index 0000000..528577e --- /dev/null +++ b/compendium/bestiary/dragon/wyvern.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/dragon +aliases: ["Wyvern"] +--- +# Wyvern +*Source: SRD / Basic Rules* + +```ad-statblock +title: Wyvern +![](compendium/bestiary/dragon/token/wyvern.png#token) +*Large dragon, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 110 (`13d10 + 39`) +- **Speed** 20 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|10 (+0)|16 (+3)| 5 (-3)|12 (+1)| 6 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** — +- **Challenge** 6 + +## Actions + +***Multiattack.*** The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 11 (`2d6 + 4`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage. + +***Stinger.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 11 (`2d6 + 4`) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +mountain, hill \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-black-dragon.md b/compendium/bestiary/dragon/young-black-dragon.md new file mode 100644 index 0000000..b6e2efd --- /dev/null +++ b/compendium/bestiary/dragon/young-black-dragon.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/size/large +- monster/type/dragon +aliases: ["Young Black Dragon"] +--- +# Young Black Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Black Dragon +![](compendium/bestiary/dragon/token/young-black-dragon.png#token) +*Large dragon, Chaotic Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 127 (`15d10 + 45`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|14 (+2)|17 (+3)|12 (+1)|11 (+0)|15 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +5, Constitution +6, Wisdom +3, Charisma +5 +- **Skills** Perception +6, Stealth +5 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16 +- **Damage Immunities** acid +- **Languages** Common, Draconic +- **Challenge** 7 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage plus 4 (`1d8`) acid damage. + +***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. + +***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (`11d8`) acid damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +swamp \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-blue-dragon.md b/compendium/bestiary/dragon/young-blue-dragon.md new file mode 100644 index 0000000..4acf582 --- /dev/null +++ b/compendium/bestiary/dragon/young-blue-dragon.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/size/large +- monster/type/dragon +aliases: ["Young Blue Dragon"] +--- +# Young Blue Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Blue Dragon +![](compendium/bestiary/dragon/token/young-blue-dragon.png#token) +*Large dragon, Lawful Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 152 (`16d10 + 64`) +- **Speed** 40 ft., burrow 20 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)|10 (+0)|19 (+4)|14 (+2)|13 (+1)|17 (+3)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +4, Constitution +8, Wisdom +5, Charisma +7 +- **Skills** Perception +9, Stealth +4 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 19 +- **Damage Immunities** lightning +- **Languages** Common, Draconic +- **Challenge** 9 + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 16 (`2d10 + 5`) piercing damage plus 5 (`1d10`) lightning damage. + +***Claw.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage. + +***Lightning Breath (Recharge 5-6).*** The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (`10d10`) lightning damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +desert, coastal \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-brass-dragon.md b/compendium/bestiary/dragon/young-brass-dragon.md new file mode 100644 index 0000000..a2f1a22 --- /dev/null +++ b/compendium/bestiary/dragon/young-brass-dragon.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/large +- monster/type/dragon +aliases: ["Young Brass Dragon"] +--- +# Young Brass Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Brass Dragon +![](compendium/bestiary/dragon/token/young-brass-dragon.png#token) +*Large dragon, Chaotic Good* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 110 (`13d10 + 39`) +- **Speed** 40 ft., burrow 20 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|10 (+0)|17 (+3)|12 (+1)|11 (+0)|15 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +3, Constitution +6, Wisdom +3, Charisma +5 +- **Skills** Perception +6, Persuasion +5, Stealth +3 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 6 + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Fire Breath.** The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (`12d6`) fire damage on a failed save, or half as much damage on a successful one. +- **Sleep Breath.** The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall [unconscious](rules/conditions.md#unconscious) for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-bronze-dragon.md b/compendium/bestiary/dragon/young-bronze-dragon.md new file mode 100644 index 0000000..f5e42e4 --- /dev/null +++ b/compendium/bestiary/dragon/young-bronze-dragon.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/size/large +- monster/type/dragon +aliases: ["Young Bronze Dragon"] +--- +# Young Bronze Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Bronze Dragon +![](compendium/bestiary/dragon/token/young-bronze-dragon.png#token) +*Large dragon, Lawful Good* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 142 (`15d10 + 60`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)|10 (+0)|19 (+4)|14 (+2)|13 (+1)|17 (+3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +3, Constitution +7, Wisdom +4, Charisma +6 +- **Skills** Insight +4, Perception +7, Stealth +3 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 17 +- **Damage Immunities** lightning +- **Languages** Common, Draconic +- **Challenge** 8 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 16 (`2d10 + 5`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Lightning Breath.** The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (`10d10`) lightning damage on a failed save, or half as much damage on a successful one. +- **Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon. +``` +^statblock + +## Environment + +coastal \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-copper-dragon.md b/compendium/bestiary/dragon/young-copper-dragon.md new file mode 100644 index 0000000..cb227a0 --- /dev/null +++ b/compendium/bestiary/dragon/young-copper-dragon.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/size/large +- monster/type/dragon +aliases: ["Young Copper Dragon"] +--- +# Young Copper Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Copper Dragon +![](compendium/bestiary/dragon/token/young-copper-dragon.png#token) +*Large dragon, Chaotic Good* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 119 (`14d10 + 42`) +- **Speed** 40 ft., climb 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|12 (+1)|17 (+3)|16 (+3)|13 (+1)|15 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +4, Constitution +6, Wisdom +4, Charisma +5 +- **Skills** Deception +5, Perception +7, Stealth +4 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 17 +- **Damage Immunities** acid +- **Languages** Common, Draconic +- **Challenge** 7 + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Acid Breath.** The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (`9d8`) acid damage on a failed save, or half as much damage on a successful one. +- **Slowing Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. +``` +^statblock + +## Environment + +hill \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-gold-dragon.md b/compendium/bestiary/dragon/young-gold-dragon.md new file mode 100644 index 0000000..9154957 --- /dev/null +++ b/compendium/bestiary/dragon/young-gold-dragon.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/size/large +- monster/type/dragon +aliases: ["Young Gold Dragon"] +--- +# Young Gold Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Gold Dragon +![](compendium/bestiary/dragon/token/young-gold-dragon.png#token) +*Large dragon, Lawful Good* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 178 (`17d10 + 85`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|14 (+2)|21 (+5)|16 (+3)|13 (+1)|20 (+5)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +6, Constitution +9, Wisdom +5, Charisma +9 +- **Skills** Insight +5, Perception +9, Persuasion +9, Stealth +6 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 19 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 10 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Fire Breath.** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (`10d10`) fire damage on a failed save, or half as much damage on a successful one. +- **Weakening Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock + +## Environment + +grassland, forest \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-green-dragon.md b/compendium/bestiary/dragon/young-green-dragon.md new file mode 100644 index 0000000..0c7b0a2 --- /dev/null +++ b/compendium/bestiary/dragon/young-green-dragon.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/large +- monster/type/dragon +aliases: ["Young Green Dragon"] +--- +# Young Green Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Green Dragon +![](compendium/bestiary/dragon/token/young-green-dragon.png#token) +*Large dragon, Lawful Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 136 (`16d10 + 48`) +- **Speed** 40 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|12 (+1)|17 (+3)|16 (+3)|13 (+1)|15 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +4, Constitution +6, Wisdom +4, Charisma +5 +- **Skills** Deception +5, Perception +7, Stealth +4 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 17 +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Common, Draconic +- **Challenge** 8 + +## Traits + +***Amphibious.*** The dragon can breathe air and water. + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage plus 7 (`2d6`) poison damage. + +***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. + +***Poison Breath (Recharge 5-6).*** The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (`12d6`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-red-dragon.md b/compendium/bestiary/dragon/young-red-dragon.md new file mode 100644 index 0000000..08ac4ea --- /dev/null +++ b/compendium/bestiary/dragon/young-red-dragon.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/dragon +aliases: ["Young Red Dragon"] +--- +# Young Red Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Red Dragon +![](compendium/bestiary/dragon/token/young-red-dragon.png#token) +*Large dragon, Chaotic Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 178 (`17d10 + 85`) +- **Speed** 40 ft., climb 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|10 (+0)|21 (+5)|14 (+2)|11 (+0)|19 (+4)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +4, Constitution +9, Wisdom +4, Charisma +8 +- **Skills** Perception +8, Stealth +4 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 18 +- **Damage Immunities** fire +- **Languages** Common, Draconic +- **Challenge** 10 + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage plus 3 (`1d6`) fire damage. + +***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage. + +***Fire Breath (Recharge 5-6).*** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (`16d6`) fire damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +mountain, hill \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-silver-dragon.md b/compendium/bestiary/dragon/young-silver-dragon.md new file mode 100644 index 0000000..47f69c2 --- /dev/null +++ b/compendium/bestiary/dragon/young-silver-dragon.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/mountain +- monster/environment/urban +- monster/size/large +- monster/type/dragon +aliases: ["Young Silver Dragon"] +--- +# Young Silver Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young Silver Dragon +![](compendium/bestiary/dragon/token/young-silver-dragon.png#token) +*Large dragon, Lawful Good* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 168 (`16d10 + 80`) +- **Speed** 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|10 (+0)|21 (+5)|14 (+2)|11 (+0)|19 (+4)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +4, Constitution +9, Wisdom +4, Charisma +8 +- **Skills** Arcana +6, History +6, Perception +8, Stealth +4 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 18 +- **Damage Immunities** cold +- **Languages** Common, Draconic +- **Challenge** 9 + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 17 (`2d10 + 6`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage. + +***Breath Weapons (Recharge 5-6).*** The dragon uses one of the following breath weapons. + +- **Cold Breath.** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (`12d8`) cold damage on a failed save, or half as much damage on a successful one. +- **Paralyzing Breath.** The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock + +## Environment + +mountain, urban \ No newline at end of file diff --git a/compendium/bestiary/dragon/young-white-dragon.md b/compendium/bestiary/dragon/young-white-dragon.md new file mode 100644 index 0000000..0120905 --- /dev/null +++ b/compendium/bestiary/dragon/young-white-dragon.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/size/large +- monster/type/dragon +aliases: ["Young White Dragon"] +--- +# Young White Dragon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Young White Dragon +![](compendium/bestiary/dragon/token/young-white-dragon.png#token) +*Large dragon, Chaotic Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 133 (`14d10 + 56`) +- **Speed** 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|10 (+0)|18 (+4)| 6 (-2)|11 (+0)|12 (+1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +3, Constitution +7, Wisdom +3, Charisma +4 +- **Skills** Perception +6, Stealth +3 +- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16 +- **Damage Immunities** cold +- **Languages** Common, Draconic +- **Challenge** 6 + +## Traits + +***Ice Walk.*** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. + +## Actions + +***Multiattack.*** The dragon makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage plus 4 (`1d8`) cold damage. + +***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. + +***Cold Breath (Recharge 5-6).*** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (`10d8`) cold damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +arctic \ No newline at end of file diff --git a/compendium/bestiary/elemental/air-elemental.md b/compendium/bestiary/elemental/air-elemental.md new file mode 100644 index 0000000..0043d12 --- /dev/null +++ b/compendium/bestiary/elemental/air-elemental.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/mountain +- monster/size/large +- monster/type/elemental +aliases: ["Air Elemental"] +--- +# Air Elemental +*Source: SRD / Basic Rules* + +```ad-statblock +title: Air Elemental +![](compendium/bestiary/elemental/token/air-elemental.png#token) +*Large elemental, Neutral* + +- **Armor Class** 15 +- **Hit Points** 90 (`12d10 + 24`) +- **Speed** fly 90 ft. (hover) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|20 (+5)|14 (+2)| 6 (-2)|10 (+0)| 6 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Resistances** lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious +- **Languages** Auran +- **Challenge** 5 + +## Traits + +***Air Form.*** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. + +## Actions + +***Multiattack.*** The elemental makes two slam attacks. + +***Slam.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 14 (`2d8 + 5`) bludgeoning damage. + +***Whirlwind (Recharge 4-6).*** Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (`3d8 + 2`) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked [prone](rules/conditions.md#prone). If a thrown target strikes an object, such as a wall or floor, the target takes 3 (`1d6`) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked [prone](rules/conditions.md#prone). + +If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +mountain, desert \ No newline at end of file diff --git a/compendium/bestiary/elemental/azer.md b/compendium/bestiary/elemental/azer.md new file mode 100644 index 0000000..b67e5c5 --- /dev/null +++ b/compendium/bestiary/elemental/azer.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/elemental +aliases: ["Azer"] +--- +# Azer +*Source: SRD / Basic Rules* + +```ad-statblock +title: Azer +![](compendium/bestiary/elemental/token/azer.png#token) +*Medium elemental, Lawful Neutral* + +- **Armor Class** 17 (natural armor, [shield](compendium/items/shield.md)) +- **Hit Points** 39 (`6d8 + 12`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|12 (+1)|15 (+2)|12 (+1)|13 (+1)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Constitution +4 +- **Skills** ⏤ +- **Senses** passive Perception 11 +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Ignan +- **Challenge** 2 + +## Traits + +***Heated Body.*** A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (`1d10`) fire damage. + +***Heated Weapons.*** When the azer hits with a metal melee weapon, it deals an extra 3 (`1d6`) fire damage (included in the attack). + +***Illumination.*** The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. + +## Actions + +***Warhammer.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) bludgeoning damage, or 8 (`1d10 + 3`) bludgeoning damage if used with two hands to make a melee attack, plus 3 (`1d6`) fire damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/elemental/djinni.md b/compendium/bestiary/elemental/djinni.md new file mode 100644 index 0000000..cd955b3 --- /dev/null +++ b/compendium/bestiary/elemental/djinni.md @@ -0,0 +1,61 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/size/large +- monster/type/elemental +aliases: ["Djinni"] +--- +# Djinni +*Source: SRD / Basic Rules* + +```ad-statblock +title: Djinni +![](compendium/bestiary/elemental/token/djinni.png#token) +*Large elemental, Chaotic Good* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 161 (`14d10 + 84`) +- **Speed** 30 ft., fly 90 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)|15 (+2)|22 (+6)|15 (+2)|16 (+3)|20 (+5)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +6, Wisdom +7, Charisma +9 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 13 +- **Damage Immunities** lightning, thunder +- **Languages** Auran +- **Challenge** 11 + +## Traits + +***Elemental Demise.*** If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying. + +***Innate Spellcasting.*** The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components: + +**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [detect magic](compendium/spells/detect-magic.md), [thunderwave](compendium/spells/thunderwave.md) + +**1/day each**: [conjure elemental](compendium/spells/conjure-elemental.md) ([air elemental](compendium/bestiary/elemental/air-elemental.md) only), [creation](compendium/spells/creation.md), [gaseous form](compendium/spells/gaseous-form.md), [invisibility](compendium/spells/invisibility.md), [major image](compendium/spells/major-image.md), [plane shift](compendium/spells/plane-shift.md) + +**3/day each**: [create food and water](compendium/spells/create-food-and-water.md) (can create wine instead of water), [tongues](compendium/spells/tongues.md), [wind walk](compendium/spells/wind-walk.md) + +## Actions + +***Multiattack.*** The djinni makes three scimitar attacks. + +***Scimitar.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) slashing damage plus 3 (`1d6`) lightning or thunder damage (djinni's choice). + +***Create Whirlwind.*** A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains [concentration](rules/conditions.md#concentration) (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be [restrained](rules/conditions.md#restrained) by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures [restrained](rules/conditions.md#restrained) by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. + +A creature can use its action to free a creature [restrained](rules/conditions.md#restrained) by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer [restrained](rules/conditions.md#restrained) and moves to the nearest space outside the whirlwind. +``` +^statblock + +## Environment + +coastal \ No newline at end of file diff --git a/compendium/bestiary/elemental/dust-mephit.md b/compendium/bestiary/elemental/dust-mephit.md new file mode 100644 index 0000000..3d4a24e --- /dev/null +++ b/compendium/bestiary/elemental/dust-mephit.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/small +- monster/type/elemental +aliases: ["Dust Mephit"] +--- +# Dust Mephit +*Source: SRD / Basic Rules* + +```ad-statblock +title: Dust Mephit +![](compendium/bestiary/elemental/token/dust-mephit.png#token) +*Small elemental, Neutral Evil* + +- **Armor Class** 12 +- **Hit Points** 17 (`5d6`) +- **Speed** 30 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 5 (-3)|14 (+2)|10 (+0)| 9 (-1)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2, Stealth +4 +- **Senses** darkvision 60 ft., passive Perception 12 +- **Damage Vulnerabilities** fire +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Auran, Terran +- **Challenge** 1/2 + +## Traits + +***Death Burst.*** When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A [blinded](rules/conditions.md#blinded) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. + +***Innate Spellcasting (1/Day).*** The mephit can innately cast [sleep](compendium/spells/sleep.md), requiring no material components. Its innate spellcasting ability is Charisma. + +**At will**: [sleep](compendium/spells/sleep.md) + +## Actions + +***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) slashing damage. + +***Blinding Breath (Recharge 6).*** The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](rules/conditions.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/elemental/earth-elemental.md b/compendium/bestiary/elemental/earth-elemental.md new file mode 100644 index 0000000..dfada0b --- /dev/null +++ b/compendium/bestiary/elemental/earth-elemental.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/elemental +aliases: ["Earth Elemental"] +--- +# Earth Elemental +*Source: SRD / Basic Rules* + +```ad-statblock +title: Earth Elemental +![](compendium/bestiary/elemental/token/earth-elemental.png#token) +*Large elemental, Neutral* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 126 (`12d10 + 60`) +- **Speed** 30 ft., burrow 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|20 (+5)| 8 (-1)|20 (+5)| 5 (-3)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 10 +- **Damage Vulnerabilities** thunder +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, paralyzed, petrified, poisoned, unconscious +- **Languages** Terran +- **Challenge** 5 + +## Traits + +***Earth Glide.*** The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through. + +***Siege Monster.*** The elemental deals double damage to objects and structures. + +## Actions + +***Multiattack.*** The elemental makes two slam attacks. + +***Slam.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 14 (`2d8 + 5`) bludgeoning damage. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/elemental/efreeti.md b/compendium/bestiary/elemental/efreeti.md new file mode 100644 index 0000000..399a110 --- /dev/null +++ b/compendium/bestiary/elemental/efreeti.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/large +- monster/type/elemental +aliases: ["Efreeti"] +--- +# Efreeti +*Source: SRD / Basic Rules* + +```ad-statblock +title: Efreeti +![](compendium/bestiary/elemental/token/efreeti.png#token) +*Large elemental, Lawful Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 200 (`16d10 + 112`) +- **Speed** 40 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|22 (+6)|12 (+1)|24 (+7)|16 (+3)|15 (+2)|16 (+3)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Intelligence +7, Wisdom +6, Charisma +7 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 12 +- **Damage Immunities** fire +- **Languages** Ignan +- **Challenge** 11 + +## Traits + +***Elemental Demise.*** If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying. + +***Innate Spellcasting.*** The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: + +**At will**: [detect magic](compendium/spells/detect-magic.md) + +**1/day each**: [conjure elemental](compendium/spells/conjure-elemental.md) ([fire elemental](compendium/bestiary/elemental/fire-elemental.md) only), [gaseous form](compendium/spells/gaseous-form.md), [invisibility](compendium/spells/invisibility.md), [major image](compendium/spells/major-image.md), [plane shift](compendium/spells/plane-shift.md), [wall of fire](compendium/spells/wall-of-fire.md) + +**3/day each**: [enlarge/reduce](compendium/spells/enlarge-reduce.md), [tongues](compendium/spells/tongues.md) + +## Actions + +***Multiattack.*** The efreeti makes two scimitar attacks or uses its Hurl Flame twice. + +***Scimitar.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (`2d6 + 6`) slashing damage plus 7 (`2d6`) fire damage. + +***Hurl Flame.*** *Ranged Spell Attack:* +7 to hit, range 120 ft., one target. *Hit:* 17 (`5d6`) fire damage. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/elemental/elemental.md b/compendium/bestiary/elemental/elemental.md new file mode 100644 index 0000000..8c7937f --- /dev/null +++ b/compendium/bestiary/elemental/elemental.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Elemental + +- [Air Elemental](air-elemental.md) +- [Azer](azer.md) +- [Djinni](djinni.md) +- [Dust Mephit](dust-mephit.md) +- [Earth Elemental](earth-elemental.md) +- [Efreeti](efreeti.md) +- [Fire Elemental](fire-elemental.md) +- [Gargoyle](gargoyle.md) +- [Ice Mephit](ice-mephit.md) +- [Invisible Stalker](invisible-stalker.md) +- [Magma Mephit](magma-mephit.md) +- [Magmin](magmin.md) +- [Salamander](salamander.md) +- [Steam Mephit](steam-mephit.md) +- [Water Elemental](water-elemental.md) +- [Xorn](xorn.md) diff --git a/compendium/bestiary/elemental/fire-elemental.md b/compendium/bestiary/elemental/fire-elemental.md new file mode 100644 index 0000000..720248d --- /dev/null +++ b/compendium/bestiary/elemental/fire-elemental.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/large +- monster/type/elemental +aliases: ["Fire Elemental"] +--- +# Fire Elemental +*Source: SRD / Basic Rules* + +```ad-statblock +title: Fire Elemental +![](compendium/bestiary/elemental/token/fire-elemental.png#token) +*Large elemental, Neutral* + +- **Armor Class** 13 +- **Hit Points** 102 (`12d10 + 36`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** fire, poison +- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious +- **Languages** Ignan +- **Challenge** 5 + +## Traits + +***Fire Form.*** The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (`1d10`) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (`1d10`) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (`1d10`) fire damage at the start of each of its turns. + +***Illumination.*** The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. + +***Water Susceptibility.*** For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. + +## Actions + +***Multiattack.*** The elemental makes two touch attacks. + +***Touch.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (`1d10`) fire damage at the start of each of its turns. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/elemental/gargoyle.md b/compendium/bestiary/elemental/gargoyle.md new file mode 100644 index 0000000..c6a6a22 --- /dev/null +++ b/compendium/bestiary/elemental/gargoyle.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/elemental +aliases: ["Gargoyle"] +--- +# Gargoyle +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gargoyle +![](compendium/bestiary/elemental/token/gargoyle.png#token) +*Medium elemental, Chaotic Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 52 (`7d8 + 21`) +- **Speed** 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|11 (+0)|16 (+3)| 6 (-2)|11 (+0)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, petrified, poisoned +- **Languages** Terran +- **Challenge** 2 + +## Traits + +***False Appearance.*** While the gargoyle remains motionless, it is indistinguishable from an inanimate statue. + +## Actions + +***Multiattack.*** The gargoyle makes two attacks: one with its bite and one with its claws. + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage. +``` +^statblock + +## Environment + +underdark, urban \ No newline at end of file diff --git a/compendium/bestiary/elemental/ice-mephit.md b/compendium/bestiary/elemental/ice-mephit.md new file mode 100644 index 0000000..a096b3c --- /dev/null +++ b/compendium/bestiary/elemental/ice-mephit.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/size/small +- monster/type/elemental +aliases: ["Ice Mephit"] +--- +# Ice Mephit +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ice Mephit +![](compendium/bestiary/elemental/token/ice-mephit.png#token) +*Small elemental, Neutral Evil* + +- **Armor Class** 11 +- **Hit Points** 21 (`6d6`) +- **Speed** 30 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 7 (-2)|13 (+1)|10 (+0)| 9 (-1)|11 (+0)|12 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2, Stealth +3 +- **Senses** darkvision 60 ft., passive Perception 12 +- **Damage Vulnerabilities** bludgeoning, fire +- **Damage Immunities** cold, poison +- **Condition Immunities** poisoned +- **Languages** Aquan, Auran +- **Challenge** 1/2 + +## Traits + +***Death Burst.*** When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (`1d8`) slashing damage on a failed save, or half as much damage on a successful one. + +***False Appearance.*** While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. + +***Innate Spellcasting (1/Day).*** The mephit can innately cast [fog cloud](compendium/spells/fog-cloud.md), requiring no material components. Its innate spellcasting ability is Charisma. + +**At will**: [fog cloud](compendium/spells/fog-cloud.md) + +## Actions + +***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) slashing damage plus 2 (`1d4`) cold damage. + +***Frost Breath (Recharge 6).*** The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (`2d4`) cold damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +arctic \ No newline at end of file diff --git a/compendium/bestiary/elemental/invisible-stalker.md b/compendium/bestiary/elemental/invisible-stalker.md new file mode 100644 index 0000000..b65b2db --- /dev/null +++ b/compendium/bestiary/elemental/invisible-stalker.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/elemental +aliases: ["Invisible Stalker"] +--- +# Invisible Stalker +*Source: SRD / Basic Rules* + +```ad-statblock +title: Invisible Stalker +![](compendium/bestiary/elemental/token/invisible-stalker.png#token) +*Medium elemental, Neutral* + +- **Armor Class** 14 +- **Hit Points** 104 (`16d8 + 32`) +- **Speed** 50 ft., fly 50 ft. (hover) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|19 (+4)|14 (+2)|10 (+0)|15 (+2)|11 (+0)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +8, Stealth +10 +- **Senses** darkvision 60 ft., passive Perception 18 +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious +- **Languages** Auran, understands Common but doesn't speak it +- **Challenge** 6 + +## Traits + +***Invisibility.*** The stalker is [invisible](rules/conditions.md#invisible). + +***Faultless Tracker.*** The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner. + +## Actions + +***Multiattack.*** The stalker makes two slam attacks. + +***Slam.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/elemental/magma-mephit.md b/compendium/bestiary/elemental/magma-mephit.md new file mode 100644 index 0000000..86bda8a --- /dev/null +++ b/compendium/bestiary/elemental/magma-mephit.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/small +- monster/type/elemental +aliases: ["Magma Mephit"] +--- +# Magma Mephit +*Source: SRD / Basic Rules* + +```ad-statblock +title: Magma Mephit +![](compendium/bestiary/elemental/token/magma-mephit.png#token) +*Small elemental, Neutral Evil* + +- **Armor Class** 11 +- **Hit Points** 22 (`5d6 + 5`) +- **Speed** 30 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 8 (-1)|12 (+1)|12 (+1)| 7 (-2)|10 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +3 +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Vulnerabilities** cold +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Ignan, Terran +- **Challenge** 1/2 + +## Traits + +***Death Burst.*** When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (`2d6`) fire damage on a failed save, or half as much damage on a successful one. + +***False Appearance.*** While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. + +***Innate Spellcasting (1/Day).*** The mephit can innately cast [heat metal](compendium/spells/heat-metal.md) (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. + +**At will**: [heat metal](compendium/spells/heat-metal.md) + +## Actions + +***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) slashing damage plus 2 (`1d4`) fire damage. + +***Fire Breath (Recharge 6).*** The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (`2d6`) fire damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/elemental/magmin.md b/compendium/bestiary/elemental/magmin.md new file mode 100644 index 0000000..722ae45 --- /dev/null +++ b/compendium/bestiary/elemental/magmin.md @@ -0,0 +1,45 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/small +- monster/type/elemental +aliases: ["Magmin"] +--- +# Magmin +*Source: SRD / Basic Rules* + +```ad-statblock +title: Magmin +![](compendium/bestiary/elemental/token/magmin.png#token) +*Small elemental, Chaotic Neutral* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 9 (`2d6 + 2`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 7 (-2)|15 (+2)|12 (+1)| 8 (-1)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** fire +- **Languages** Ignan +- **Challenge** 1/2 + +## Traits + +***Death Burst.*** When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (`2d6`) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. + +***Ignited Illumination.*** As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. + +## Actions + +***Touch.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d6`) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (`1d6`) fire damage at the end of each of its turns. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/elemental/salamander.md b/compendium/bestiary/elemental/salamander.md new file mode 100644 index 0000000..568f035 --- /dev/null +++ b/compendium/bestiary/elemental/salamander.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/elemental +aliases: ["Salamander"] +--- +# Salamander +*Source: SRD / Basic Rules* + +```ad-statblock +title: Salamander +![](compendium/bestiary/elemental/token/salamander.png#token) +*Large elemental, Neutral Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 90 (`12d10 + 24`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|14 (+2)|15 (+2)|11 (+0)|10 (+0)|12 (+1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Vulnerabilities** cold +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** fire +- **Languages** Ignan +- **Challenge** 5 + +## Traits + +***Heated Body.*** A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (`2d6`) fire damage. + +***Heated Weapons.*** Any metal melee weapon the salamander wields deals an extra 3 (`1d6`) fire damage on a hit (included in the attack). + +## Actions + +***Multiattack.*** The salamander makes two attacks: one with its spear and one with its tail. + +***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack, plus 3 (`1d6`) fire damage. + +***Tail.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage plus 7 (`2d6`) fire damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/elemental/steam-mephit.md b/compendium/bestiary/elemental/steam-mephit.md new file mode 100644 index 0000000..7ef247a --- /dev/null +++ b/compendium/bestiary/elemental/steam-mephit.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/small +- monster/type/elemental +aliases: ["Steam Mephit"] +--- +# Steam Mephit +*Source: SRD / Basic Rules* + +```ad-statblock +title: Steam Mephit +![](compendium/bestiary/elemental/token/steam-mephit.png#token) +*Small elemental, Neutral Evil* + +- **Armor Class** 10 +- **Hit Points** 21 (`6d6`) +- **Speed** 30 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 5 (-3)|11 (+0)|10 (+0)|11 (+0)|10 (+0)|12 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Aquan, Ignan +- **Challenge** 1/4 + +## Traits + +***Death Burst.*** When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (`1d8`) fire damage. + +***Innate Spellcasting (1/Day).*** The mephit can innately cast [blur](compendium/spells/blur.md), requiring no material components. Its innate spellcasting ability is Charisma. + +**At will**: [blur](compendium/spells/blur.md) + +## Actions + +***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) slashing damage plus 2 (`1d4`) fire damage. + +***Steam Breath (Recharge 6).*** The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (`1d8`) fire damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/elemental/token/air-elemental.png b/compendium/bestiary/elemental/token/air-elemental.png new file mode 100644 index 0000000..328a77d Binary files /dev/null and b/compendium/bestiary/elemental/token/air-elemental.png differ diff --git a/compendium/bestiary/elemental/token/azer.png b/compendium/bestiary/elemental/token/azer.png new file mode 100644 index 0000000..57112ae Binary files /dev/null and b/compendium/bestiary/elemental/token/azer.png differ diff --git a/compendium/bestiary/elemental/token/djinni.png b/compendium/bestiary/elemental/token/djinni.png new file mode 100644 index 0000000..8a78489 Binary files /dev/null and b/compendium/bestiary/elemental/token/djinni.png differ diff --git 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b/compendium/bestiary/elemental/token/water-elemental.png differ diff --git a/compendium/bestiary/elemental/token/xorn.png b/compendium/bestiary/elemental/token/xorn.png new file mode 100644 index 0000000..e51ff06 Binary files /dev/null and b/compendium/bestiary/elemental/token/xorn.png differ diff --git a/compendium/bestiary/elemental/water-elemental.md b/compendium/bestiary/elemental/water-elemental.md new file mode 100644 index 0000000..33764c3 --- /dev/null +++ b/compendium/bestiary/elemental/water-elemental.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/swamp +- monster/environment/underwater +- monster/size/large +- monster/type/elemental +aliases: ["Water Elemental"] +--- +# Water Elemental +*Source: SRD / Basic Rules* + +```ad-statblock +title: Water Elemental +![](compendium/bestiary/elemental/token/water-elemental.png#token) +*Large elemental, Neutral* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 114 (`12d10 + 48`) +- **Speed** 30 ft., swim 90 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|14 (+2)|18 (+4)| 5 (-3)|10 (+0)| 8 (-1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Resistances** acid; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious +- **Languages** Aquan +- **Challenge** 5 + +## Traits + +***Water Form.*** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. + +***Freeze.*** If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. + +## Actions + +***Multiattack.*** The elemental makes two slam attacks. + +***Slam.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage. + +***Whelm (Recharge 4-6).*** Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (`2d8 + 4`) bludgeoning damage. If it is Large or smaller, it is also [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained) and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. + +The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target [grappled](rules/conditions.md#grappled) by it takes 13 (`2d8 + 4`) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding. +``` +^statblock + +## Environment + +underwater, swamp, coastal \ No newline at end of file diff --git a/compendium/bestiary/elemental/xorn.md b/compendium/bestiary/elemental/xorn.md new file mode 100644 index 0000000..2141bab --- /dev/null +++ b/compendium/bestiary/elemental/xorn.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/elemental +aliases: ["Xorn"] +--- +# Xorn +*Source: SRD / Basic Rules* + +```ad-statblock +title: Xorn +![](compendium/bestiary/elemental/token/xorn.png#token) +*Medium elemental, Neutral* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 73 (`7d8 + 42`) +- **Speed** 20 ft., burrow 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|10 (+0)|22 (+6)|11 (+0)|10 (+0)|11 (+0)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +6, Stealth +3 +- **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 16 +- **Damage Resistances** piercing, slashing from nonmagical attacks that aren't adamantine +- **Languages** Terran +- **Challenge** 5 + +## Traits + +***Earth Glide.*** The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through. + +***Stone Camouflage.*** The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. + +***Treasure Sense.*** The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it. + +## Actions + +***Multiattack.*** The xorn makes three claw attacks and one bite attack. + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`3d6 + 3`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/fey/blink-dog.md b/compendium/bestiary/fey/blink-dog.md new file mode 100644 index 0000000..a8a081b --- /dev/null +++ b/compendium/bestiary/fey/blink-dog.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/medium +- monster/type/fey +aliases: ["Blink Dog"] +--- +# Blink Dog +*Source: SRD / Basic Rules* + +```ad-statblock +title: Blink Dog +![](compendium/bestiary/fey/token/blink-dog.png#token) +*Medium fey, Lawful Good* + +- **Armor Class** 13 +- **Hit Points** 22 (`4d8 + 4`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|17 (+3)|12 (+1)|10 (+0)|13 (+1)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +5 +- **Senses** passive Perception 13 + +- **Languages** Blink Dog, understands Sylvan but can't speak it +- **Challenge** 1/4 + +## Traits + +***Keen Hearing and Smell.*** The dog has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage. + +***Teleport (Recharge 4-6).*** The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/fey/dryad.md b/compendium/bestiary/fey/dryad.md new file mode 100644 index 0000000..92c97f8 --- /dev/null +++ b/compendium/bestiary/fey/dryad.md @@ -0,0 +1,65 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/medium +- monster/type/fey +aliases: ["Dryad"] +--- +# Dryad +*Source: SRD / Basic Rules* + +```ad-statblock +title: Dryad +![](compendium/bestiary/fey/token/dryad.png#token) +*Medium fey, Neutral* + +- **Armor Class** 11 (16 with [barkskin](compendium/spells/barkskin.md)) +- **Hit Points** 22 (`5d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|12 (+1)|11 (+0)|14 (+2)|15 (+2)|18 (+4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4, Stealth +5 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** Elvish, Sylvan +- **Challenge** 1 + +## Traits + +***Magic Resistance.*** The dryad has advantage on saving throws against spells and other magical effects. + +***Speak with Beasts and Plants.*** The dryad can communicate with beasts and plants as if they shared a language. + +***Tree Stride.*** Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger. + +***Innate Spellcasting.*** The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components: + +**At will**: [druidcraft](compendium/spells/druidcraft.md) + +**1/day each**: [barkskin](compendium/spells/barkskin.md), [pass without trace](compendium/spells/pass-without-trace.md), [shillelagh](compendium/spells/shillelagh.md) + +**3/day each**: [entangle](compendium/spells/entangle.md), [goodberry](compendium/spells/goodberry.md) + +## Actions + +***Club.*** *Melee Weapon Attack:* +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage, or 8 (`1d8 + 4`) bludgeoning damage with shillelagh. + +***Fey Charm.*** The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically [charmed](rules/conditions.md#charmed). The [charmed](rules/conditions.md#charmed) creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. + +Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. + +The dryad can have no more than one humanoid and up to three beasts [charmed](rules/conditions.md#charmed) at a time. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/fey/fey.md b/compendium/bestiary/fey/fey.md new file mode 100644 index 0000000..f6cd93b --- /dev/null +++ b/compendium/bestiary/fey/fey.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Fey + +- [Blink Dog](blink-dog.md) +- [Dryad](dryad.md) +- [Green Hag](green-hag.md) +- [Satyr](satyr.md) +- [Sea Hag](sea-hag.md) +- [Sprite](sprite.md) diff --git a/compendium/bestiary/fey/green-hag.md b/compendium/bestiary/fey/green-hag.md new file mode 100644 index 0000000..ea9ddc6 --- /dev/null +++ b/compendium/bestiary/fey/green-hag.md @@ -0,0 +1,98 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/hill +- monster/environment/swamp +- monster/size/medium +- monster/type/fey +aliases: ["Green Hag"] +--- +# Green Hag +*Source: SRD / Basic Rules* + +```ad-statblock +title: Green Hag +![](compendium/bestiary/fey/token/green-hag.png#token) +*Medium fey, Neutral Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 82 (`11d8 + 33`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|12 (+1)|16 (+3)|13 (+1)|14 (+2)|14 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Arcana +3, Deception +4, Perception +4, Stealth +3 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** Common, Draconic, Sylvan +- **Challenge** 3 + +## Traits + +***Amphibious.*** The hag can breathe air and water. + +***Mimicry.*** The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. + +***Innate Spellcasting.*** The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components: + +**At will**: [dancing lights](compendium/spells/dancing-lights.md), [minor illusion](compendium/spells/minor-illusion.md), [vicious mockery](compendium/spells/vicious-mockery.md) + +## Actions + +***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage. + +***Illusory Appearance.*** The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. + +The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised. + +***Invisible Passage.*** The hag magically turns [invisible](rules/conditions.md#invisible) until she attacks or casts a spell, or until her [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). While [invisible](rules/conditions.md#invisible), she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is [invisible](rules/conditions.md#invisible) with her. + +## Lair actions + +The following lair actions are options for grandmothers and powerful aunties. Grandmothers usually have three to five lair actions, aunties usually only one (if they have any at all). Unless otherwise noted, any lair action that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. + +On initiative count 20 (losing initiative ties), the hag can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row: + +- Until initiative count 20 on the next round, the hag can pass through solid walls, doors, ceilings, and floors as if the surfaces weren't there. +- The hag targets any number of doors and windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them. + +A powerful green hag might have the following additional lair action: + +- The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can't take actions or reactions. It can interact with its environment and even pick up and hold real objects. The illusion seems real in every way but disappears if it takes any amount of damage. Otherwise, it lasts until the hag dismisses it (no action required) or can no longer see it. If the hag uses this lair action to create a new duplicate, the previous one vanishes, dropping any real objects in its possession. + +## Regional effects + +Each hag's lair is the source of three to five regional effects; the home of a grandmother, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to `2d10` days to fade away. + +The region within 1 mile of a grandmother hag's lair is warped by the creature's fell magic, which creates one or more of the following effects: + +- Birds, rodents, snakes, spiders, or toads (or some other creatures appropriate to the hag) are found in great profusion. +- Beasts that have an Intelligence score of 2 or lower are [charmed](rules/conditions.md#charmed) by the hag and directed to be aggressive toward intruders in the area. +- Strange carved figurines, twig fetishes, or rag dolls magically appear in trees. + +A powerful green hag creates one or more of the following additional regional effects within 1 mile of her lair: + +- Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no substance, but it looks, sounds, and moves like the hag. The hag can sense when one or more creatures are within 60 feet of her duplicate and can interact with them as if she were present and standing in the duplicate's space. If the illusory duplicate takes any damage, it disappears. +- The region takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud. +- Trees transform into awakened trees and attack when hostile intruders are near. + +## Is copy + +true + +## _copied from + +Hag (VGM) +``` +^statblock + +## Environment + +forest, swamp, hill \ No newline at end of file diff --git a/compendium/bestiary/fey/satyr.md b/compendium/bestiary/fey/satyr.md new file mode 100644 index 0000000..b618222 --- /dev/null +++ b/compendium/bestiary/fey/satyr.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/medium +- monster/type/fey +aliases: ["Satyr"] +--- +# Satyr +*Source: SRD / Basic Rules* + +```ad-statblock +title: Satyr +![](compendium/bestiary/fey/token/satyr.png#token) +*Medium fey, Chaotic Neutral* + +- **Armor Class** 14 ([leather armor](compendium/items/leather-armor.md)) +- **Hit Points** 31 (`7d8`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|16 (+3)|11 (+0)|12 (+1)|10 (+0)|14 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2, Performance +6, Stealth +5 +- **Senses** passive Perception 12 + +- **Languages** Common, Elvish, Sylvan +- **Challenge** 1/2 + +## Traits + +***Magic Resistance.*** The satyr has advantage on saving throws against spells and other magical effects. + +## Actions + +***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) bludgeoning damage. + +***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. + +***Shortbow.*** *Ranged Weapon Attack:* +5 to hit, range 80/320 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/fey/sea-hag.md b/compendium/bestiary/fey/sea-hag.md new file mode 100644 index 0000000..564376c --- /dev/null +++ b/compendium/bestiary/fey/sea-hag.md @@ -0,0 +1,96 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/underwater +- monster/size/medium +- monster/type/fey +aliases: ["Sea Hag"] +--- +# Sea Hag +*Source: SRD / Basic Rules* + +```ad-statblock +title: Sea Hag +![](compendium/bestiary/fey/token/sea-hag.png#token) +*Medium fey, Chaotic Evil* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 52 (`7d8 + 21`) +- **Speed** 30 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|13 (+1)|16 (+3)|12 (+1)|12 (+1)|13 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 11 + +- **Languages** Aquan, Common, Giant +- **Challenge** 2 + +## Traits + +***Amphibious.*** The hag can breathe air and water. + +***Horrific Appearance.*** Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. + +Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. + +## Actions + +***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. + +***Death Glare.*** The hag targets one [frightened](rules/conditions.md#frightened) creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points. + +***Illusory Appearance.*** The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. + +The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised. + +## Lair actions + +The following lair actions are options for grandmothers and powerful aunties. Grandmothers usually have three to five lair actions, aunties usually only one (if they have any at all). Unless otherwise noted, any lair action that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. + +On initiative count 20 (losing initiative ties), the hag can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row: + +- Until initiative count 20 on the next round, the hag can pass through solid walls, doors, ceilings, and floors as if the surfaces weren't there. +- The hag targets any number of doors and windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them. + +A powerful sea hag might have the following additional lair actions: + +- The hag fills up to four 10-foot cubes of water with ink. The inky areas are heavily obscured for 1 minute, although a steady, strong underwater current disperses the ink on initiative count 10. The hag ignores the obscuring effect of the ink. +- The hag chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the [simulacrum](compendium/spells/simulacrum.md) spell). This hideous simulacrum is formed out of seaweed, slime, half-eaten fish, and other garbage, but still generally resembles the creature it is imitating. This simulacrum obeys the hag's commands and is destroyed on initiative count 20 on the next round. + +## Regional effects + +Each hag's lair is the source of three to five regional effects; the home of a grandmother, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to `2d10` days to fade away. + +The region within 1 mile of a grandmother hag's lair is warped by the creature's fell magic, which creates one or more of the following effects: + +- Birds, rodents, snakes, spiders, or toads (or some other creatures appropriate to the hag) are found in great profusion. +- Beasts that have an Intelligence score of 2 or lower are [charmed](rules/conditions.md#charmed) by the hag and directed to be aggressive toward intruders in the area. +- Strange carved figurines, twig fetishes, or rag dolls magically appear in trees. + +A powerful sea hag creates one or more of the following additional regional effects within 1 mile of her lair: + +- Most surfaces are covered by a thin film of slime, which is slick and sticks to anything that touches it. +- Currents and tides are exceptionally strong and treacherous. Any ability check made to safely navigate or control a vessel moving through these waters has disadvantage. +- Shores are littered with dead, rotting fish. The hag can sense when one of the fish is handled and cause it to speak with her voice. + +## Is copy + +true + +## _copied from + +Hag (VGM) +``` +^statblock + +## Environment + +underwater, coastal \ No newline at end of file diff --git a/compendium/bestiary/fey/sprite.md b/compendium/bestiary/fey/sprite.md new file mode 100644 index 0000000..cf62233 --- /dev/null +++ b/compendium/bestiary/fey/sprite.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/tiny +- monster/type/fey +aliases: ["Sprite"] +--- +# Sprite +*Source: SRD / Basic Rules* + +```ad-statblock +title: Sprite +![](compendium/bestiary/fey/token/sprite.png#token) +*Tiny fey, Neutral Good* + +- **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md)) +- **Hit Points** 2 (`1d4`) +- **Speed** 10 ft., fly 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +8 +- **Senses** passive Perception 13 + +- **Languages** Common, Elvish, Sylvan +- **Challenge** 1/4 + +## Actions + +***Longsword.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage. + +***Shortbow.*** *Ranged Weapon Attack:* +6 to hit, range 40/160 ft., one target. *Hit:* 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 minute. If its saving throw result is 5 or lower, the [poisoned](rules/conditions.md#poisoned) target falls [unconscious](rules/conditions.md#unconscious) for the same duration, or until it takes damage or another creature takes an action to shake it awake. + +***Heart Sight.*** The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. + +***Invisibility.*** The sprite magically turns [invisible](rules/conditions.md#invisible) until it attacks or casts a spell, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). Any equipment the sprite wears or carries is [invisible](rules/conditions.md#invisible) with it. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/fey/token/blink-dog.png b/compendium/bestiary/fey/token/blink-dog.png new file mode 100644 index 0000000..27a1da2 Binary files /dev/null and b/compendium/bestiary/fey/token/blink-dog.png differ diff --git a/compendium/bestiary/fey/token/dryad.png b/compendium/bestiary/fey/token/dryad.png new file mode 100644 index 0000000..ea26485 Binary files /dev/null and b/compendium/bestiary/fey/token/dryad.png differ diff --git a/compendium/bestiary/fey/token/green-hag.png b/compendium/bestiary/fey/token/green-hag.png new file mode 100644 index 0000000..2e40039 Binary files /dev/null and b/compendium/bestiary/fey/token/green-hag.png differ diff --git a/compendium/bestiary/fey/token/satyr.png b/compendium/bestiary/fey/token/satyr.png new file mode 100644 index 0000000..60ad5c5 Binary files /dev/null and b/compendium/bestiary/fey/token/satyr.png differ diff --git a/compendium/bestiary/fey/token/sea-hag.png b/compendium/bestiary/fey/token/sea-hag.png new file mode 100644 index 0000000..f6227e8 Binary files /dev/null and b/compendium/bestiary/fey/token/sea-hag.png differ diff --git a/compendium/bestiary/fey/token/sprite.png b/compendium/bestiary/fey/token/sprite.png new file mode 100644 index 0000000..0a8854b Binary files /dev/null and b/compendium/bestiary/fey/token/sprite.png differ diff --git a/compendium/bestiary/fiend/balor.md b/compendium/bestiary/fiend/balor.md new file mode 100644 index 0000000..3062c84 --- /dev/null +++ b/compendium/bestiary/fiend/balor.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/huge +- monster/type/fiend/demon +aliases: ["Balor"] +--- +# Balor +*Source: SRD / Basic Rules* + +```ad-statblock +title: Balor +![](compendium/bestiary/fiend/token/balor.png#token) +*Huge fiend (demon), Chaotic Evil* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 262 (`21d12 + 126`) +- **Speed** 40 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|26 (+8)|15 (+2)|22 (+6)|20 (+5)|16 (+3)|22 (+6)| + +- **Proficiency Bonus** +6 +- **Saving Throws** Strength +14, Constitution +12, Wisdom +9, Charisma +12 +- **Skills** ⏤ +- **Senses** truesight 120 ft., passive Perception 13 +- **Damage Resistances** cold; lightning; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Abyssal, telepathy 120 ft. +- **Challenge** 19 + +## Traits + +***Death Throes.*** When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (`20d6`) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons. + +***Fire Aura.*** At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (`3d6`) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (`3d6`) fire damage. + +***Magic Resistance.*** The balor has advantage on saving throws against spells and other magical effects. + +***Magic Weapons.*** The balor's weapon attacks are magical. + +## Actions + +***Multiattack.*** The balor makes two attacks: one with its longsword and one with its whip. + +***Longsword.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 21 (`3d8 + 8`) slashing damage plus 13 (`3d8`) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. + +***Whip.*** *Melee Weapon Attack:* +14 to hit, reach 30 ft., one target. *Hit:* 15 (`2d6 + 8`) slashing damage plus 10 (`3d6`) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. + +***Teleport.*** The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/barbed-devil.md b/compendium/bestiary/fiend/barbed-devil.md new file mode 100644 index 0000000..892c875 --- /dev/null +++ b/compendium/bestiary/fiend/barbed-devil.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/fiend/devil +aliases: ["Barbed Devil"] +--- +# Barbed Devil +*Source: SRD / Basic Rules* + +```ad-statblock +title: Barbed Devil +![](compendium/bestiary/fiend/token/barbed-devil.png#token) +*Medium fiend (devil), Lawful Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 110 (`13d8 + 52`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Strength +6, Constitution +7, Wisdom +5, Charisma +5 +- **Skills** Deception +5, Insight +5, Perception +8 +- **Senses** darkvision 120 ft., passive Perception 18 +- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Infernal, telepathy 120 ft. +- **Challenge** 5 + +## Traits + +***Barbed Hide.*** At the start of each of its turns, the barbed devil deals 5 (`1d10`) piercing damage to any creature grappling it. + +***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision. + +***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects. + +## Actions + +***Multiattack.*** The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. + +***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. + +***Tail.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. + +***Hurl Flame.*** *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (`3d6`) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/bearded-devil.md b/compendium/bestiary/fiend/bearded-devil.md new file mode 100644 index 0000000..181bdc3 --- /dev/null +++ b/compendium/bestiary/fiend/bearded-devil.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/fiend/devil +aliases: ["Bearded Devil"] +--- +# Bearded Devil +*Source: SRD / Basic Rules* + +```ad-statblock +title: Bearded Devil +![](compendium/bestiary/fiend/token/bearded-devil.png#token) +*Medium fiend (devil), Lawful Evil* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 52 (`8d8 + 16`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|15 (+2)|15 (+2)| 9 (-1)|11 (+0)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Strength +5, Constitution +4, Wisdom +2 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 10 +- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Infernal, telepathy 120 ft. +- **Challenge** 3 + +## Traits + +***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision. + +***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects. + +***Steadfast.*** The devil can't be [frightened](rules/conditions.md#frightened) while it can see an allied creature within 30 feet of it. + +## Actions + +***Multiattack.*** The devil makes two attacks: one with its beard and one with its glaive. + +***Beard.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 6 (`1d8 + 2`) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. While [poisoned](rules/conditions.md#poisoned) in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +***Glaive.*** *Melee Weapon Attack:* +5 to hit, reach 10 ft., one target. *Hit:* 8 (`1d10 + 3`) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (`1d10`) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (`1d10`). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/bone-devil.md b/compendium/bestiary/fiend/bone-devil.md new file mode 100644 index 0000000..dc25e44 --- /dev/null +++ b/compendium/bestiary/fiend/bone-devil.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/devil +aliases: ["Bone Devil"] +--- +# Bone Devil +*Source: SRD / Basic Rules* + +```ad-statblock +title: Bone Devil +![](compendium/bestiary/fiend/token/bone-devil.png#token) +*Large fiend (devil), Lawful Evil* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 142 (`15d10 + 60`) +- **Speed** 40 ft., fly 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|16 (+3)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Intelligence +5, Wisdom +6, Charisma +7 +- **Skills** Deception +7, Insight +6 +- **Senses** darkvision 120 ft., passive Perception 12 +- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Infernal, telepathy 120 ft. +- **Challenge** 9 + +## Traits + +***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision. + +***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects. + +## Actions + +***Multiattack.*** The devil makes three attacks: two with its claws and one with its sting. + +***Claw.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (`1d8 + 4`) slashing damage. + +***Sting.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage plus 17 (`5d6`) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/chain-devil.md b/compendium/bestiary/fiend/chain-devil.md new file mode 100644 index 0000000..4c2d115 --- /dev/null +++ b/compendium/bestiary/fiend/chain-devil.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/fiend/devil +aliases: ["Chain Devil"] +--- +# Chain Devil +*Source: SRD / Basic Rules* + +```ad-statblock +title: Chain Devil +![](compendium/bestiary/fiend/token/chain-devil.png#token) +*Medium fiend (devil), Lawful Evil* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 85 (`10d8 + 40`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|15 (+2)|18 (+4)|11 (+0)|12 (+1)|14 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Constitution +7, Wisdom +4, Charisma +5 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 11 +- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Infernal, telepathy 120 ft. +- **Challenge** 8 + +## Traits + +***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision. + +***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects. + +## Actions + +***Multiattack.*** The devil makes two attacks with its chains. + +***Chain.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. The target is [grappled](rules/conditions.md#grappled) (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is [restrained](rules/conditions.md#restrained) and takes 7 (`2d6`) piercing damage at the start of each of its turns. + +***Animate Chains (Recharges after a Short or Long Rest).*** Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. + +Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is [incapacitated](rules/conditions.md#incapacitated) or dies. + +## Reactions + +***Unnerving Mask.*** When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be [frightened](rules/conditions.md#frightened) until the end of its turn. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/dretch.md b/compendium/bestiary/fiend/dretch.md new file mode 100644 index 0000000..f125107 --- /dev/null +++ b/compendium/bestiary/fiend/dretch.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/small +- monster/type/fiend/demon +aliases: ["Dretch"] +--- +# Dretch +*Source: SRD / Basic Rules* + +```ad-statblock +title: Dretch +![](compendium/bestiary/fiend/token/dretch.png#token) +*Small fiend (demon), Chaotic Evil* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 18 (`4d6 + 4`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|11 (+0)|12 (+1)| 5 (-3)| 8 (-1)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 9 +- **Damage Resistances** cold, fire, lightning +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) +- **Challenge** 1/4 + +## Actions + +***Multiattack.*** The dretch makes two attacks: one with its bite and one with its claws. + +***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 5 (`2d4`) slashing damage. + +***Fetid Cloud (1/Day).*** A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. While [poisoned](rules/conditions.md#poisoned) in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/erinyes.md b/compendium/bestiary/fiend/erinyes.md new file mode 100644 index 0000000..d51fb51 --- /dev/null +++ b/compendium/bestiary/fiend/erinyes.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/fiend/devil +aliases: ["Erinyes"] +--- +# Erinyes +*Source: SRD / Basic Rules* + +```ad-statblock +title: Erinyes +![](compendium/bestiary/fiend/token/erinyes.png#token) +*Medium fiend (devil), Lawful Evil* + +- **Armor Class** 18 ([plate armor](compendium/items/plate-armor.md)) +- **Hit Points** 153 (`18d8 + 72`) +- **Speed** 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|16 (+3)|18 (+4)|14 (+2)|14 (+2)|18 (+4)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +7, Constitution +8, Wisdom +6, Charisma +8 +- **Skills** ⏤ +- **Senses** truesight 120 ft., passive Perception 12 +- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Infernal, telepathy 120 ft. +- **Challenge** 12 + +## Traits + +***Hellish Weapons.*** The erinyes's weapon attacks are magical and deal an extra 13 (`3d8`) poison damage on a hit (included in the attacks). + +***Magic Resistance.*** The erinyes has advantage on saving throws against spells and other magical effects. + +## Actions + +***Multiattack.*** The erinyes makes three attacks. + +***Longsword.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) slashing damage, or 9 (`1d10 + 4`) slashing damage if used with two hands, plus 13 (`3d8`) poison damage. + +***Longbow.*** *Ranged Weapon Attack:* +7 to hit, range 150/600 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage plus 13 (`3d8`) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned). The poison lasts until it is removed by the [lesser restoration](compendium/spells/lesser-restoration.md) spell or similar magic. + +## Reactions + +***Parry.*** The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/fiend.md b/compendium/bestiary/fiend/fiend.md new file mode 100644 index 0000000..197a465 --- /dev/null +++ b/compendium/bestiary/fiend/fiend.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Fiend + +- [Balor](balor.md) +- [Barbed Devil](barbed-devil.md) +- [Bearded Devil](bearded-devil.md) +- [Bone Devil](bone-devil.md) +- [Chain Devil](chain-devil.md) +- [Dretch](dretch.md) +- [Erinyes](erinyes.md) +- [Glabrezu](glabrezu.md) +- [Hell Hound](hell-hound.md) +- [Hezrou](hezrou.md) +- [Horned Devil](horned-devil.md) +- [Ice Devil](ice-devil.md) +- [Imp](imp.md) +- [Incubus](incubus.md) +- [Lemure](lemure.md) +- [Marilith](marilith.md) +- [Nalfeshnee](nalfeshnee.md) +- [Night Hag](night-hag.md) +- [Nightmare](nightmare.md) +- [Pit Fiend](pit-fiend.md) +- [Quasit](quasit.md) +- [Rakshasa](rakshasa.md) +- [Succubus](succubus.md) +- [Vrock](vrock.md) diff --git a/compendium/bestiary/fiend/glabrezu.md b/compendium/bestiary/fiend/glabrezu.md new file mode 100644 index 0000000..2d5ee7f --- /dev/null +++ b/compendium/bestiary/fiend/glabrezu.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/demon +aliases: ["Glabrezu"] +--- +# Glabrezu +*Source: SRD / Basic Rules* + +```ad-statblock +title: Glabrezu +![](compendium/bestiary/fiend/token/glabrezu.png#token) +*Large fiend (demon), Chaotic Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 157 (`15d10 + 75`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|20 (+5)|15 (+2)|21 (+5)|19 (+4)|17 (+3)|16 (+3)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Strength +9, Constitution +9, Wisdom +7, Charisma +7 +- **Skills** ⏤ +- **Senses** truesight 120 ft., passive Perception 13 +- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Abyssal, telepathy 120 ft. +- **Challenge** 9 + +## Traits + +***Magic Resistance.*** The glabrezu has advantage on saving throws against spells and other magical effects. + +***Innate Spellcasting.*** The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: + +**At will**: [darkness](compendium/spells/darkness.md), [detect magic](compendium/spells/detect-magic.md), [dispel magic](compendium/spells/dispel-magic.md) + +**1/day each**: [confusion](compendium/spells/confusion.md), [fly](compendium/spells/fly.md), [power word stun](compendium/spells/power-word-stun.md) + +## Actions + +***Multiattack.*** The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. + +***Pincer.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 16 (`2d10 + 5`) bludgeoning damage. If the target is a Medium or smaller creature, it is [grappled](rules/conditions.md#grappled) (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. + +***Fist.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) bludgeoning damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/hell-hound.md b/compendium/bestiary/fiend/hell-hound.md new file mode 100644 index 0000000..dee0237 --- /dev/null +++ b/compendium/bestiary/fiend/hell-hound.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/mountain +- monster/environment/underdark +- monster/size/medium +- monster/type/fiend +aliases: ["Hell Hound"] +--- +# Hell Hound +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hell Hound +![](compendium/bestiary/fiend/token/hell-hound.png#token) +*Medium fiend, Lawful Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 45 (`7d8 + 14`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|12 (+1)|14 (+2)| 6 (-2)|13 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5 +- **Senses** darkvision 60 ft., passive Perception 15 +- **Damage Immunities** fire +- **Languages** understands Infernal but can't speak it +- **Challenge** 3 + +## Traits + +***Keen Hearing and Smell.*** The hound has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +***Pack Tactics.*** The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage plus 7 (`2d6`) fire damage. + +***Fire Breath (Recharge 5-6).*** The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (`6d6`) fire damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +underdark, mountain \ No newline at end of file diff --git a/compendium/bestiary/fiend/hezrou.md b/compendium/bestiary/fiend/hezrou.md new file mode 100644 index 0000000..9125f82 --- /dev/null +++ b/compendium/bestiary/fiend/hezrou.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/demon +aliases: ["Hezrou"] +--- +# Hezrou +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hezrou +![](compendium/bestiary/fiend/token/hezrou.png#token) +*Large fiend (demon), Chaotic Evil* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 136 (`13d10 + 65`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|17 (+3)|20 (+5)| 5 (-3)|12 (+1)|13 (+1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Strength +7, Constitution +8, Wisdom +4 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 11 +- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Abyssal, telepathy 120 ft. +- **Challenge** 8 + +## Traits + +***Magic Resistance.*** The hezrou has advantage on saving throws against spells and other magical effects. + +***Stench.*** Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. + +## Actions + +***Multiattack.*** The hezrou makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/horned-devil.md b/compendium/bestiary/fiend/horned-devil.md new file mode 100644 index 0000000..d0cb9d5 --- /dev/null +++ b/compendium/bestiary/fiend/horned-devil.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/devil +aliases: ["Horned Devil"] +--- +# Horned Devil +*Source: SRD / Basic Rules* + +```ad-statblock +title: Horned Devil +![](compendium/bestiary/fiend/token/horned-devil.png#token) +*Large fiend (devil), Lawful Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 178 (`17d10 + 85`) +- **Speed** 20 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|22 (+6)|17 (+3)|21 (+5)|12 (+1)|16 (+3)|17 (+3)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Strength +10, Dexterity +7, Wisdom +7, Charisma +7 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 13 +- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Infernal, telepathy 120 ft. +- **Challenge** 11 + +## Traits + +***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision. + +***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects. + +## Actions + +***Multiattack.*** The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack. + +***Fork.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 15 (`2d8 + 6`) piercing damage. + +***Tail.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 10 (`1d8 + 6`) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (`3d6`) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (`3d6`). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. + +***Hurl Flame.*** *Ranged Spell Attack:* +7 to hit, range 150 ft., one target. *Hit:* 14 (`4d6`) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/ice-devil.md b/compendium/bestiary/fiend/ice-devil.md new file mode 100644 index 0000000..425e9fb --- /dev/null +++ b/compendium/bestiary/fiend/ice-devil.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/devil +aliases: ["Ice Devil"] +--- +# Ice Devil +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ice Devil +![](compendium/bestiary/fiend/token/ice-devil.png#token) +*Large fiend (devil), Lawful Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 180 (`19d10 + 76`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)|14 (+2)|18 (+4)|18 (+4)|15 (+2)|18 (+4)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +7, Constitution +9, Wisdom +7, Charisma +9 +- **Skills** ⏤ +- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 12 +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** fire, poison, cold +- **Condition Immunities** poisoned +- **Languages** Infernal, telepathy 120 ft. +- **Challenge** 14 + +## Traits + +***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision. + +***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects. + +## Actions + +***Multiattack.*** The devil makes three attacks: one with its bite, one with its claws, and one with its tail. + +***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 12 (`2d6 + 5`) piercing damage plus 10 (`3d6`) cold damage. + +***Claws.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 10 (`2d4 + 5`) slashing damage plus 10 (`3d6`) cold damage. + +***Tail.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 12 (`2d6 + 5`) bludgeoning damage plus 10 (`3d6`) cold damage. + +***Wall of Ice (Recharge 6).*** The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. + +When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is [incapacitated](rules/conditions.md#incapacitated). The creature then makes a DC 17 Dexterity saving throw, taking 35 (`10d6`) cold damage on a failed save, or half as much damage on a successful one. + +The wall lasts for 1 minute or until the devil is [incapacitated](rules/conditions.md#incapacitated) or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (`5d6`) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/imp.md b/compendium/bestiary/fiend/imp.md new file mode 100644 index 0000000..1beea32 --- /dev/null +++ b/compendium/bestiary/fiend/imp.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/fiend/devil +aliases: ["Imp"] +--- +# Imp +*Source: SRD / Basic Rules* + +```ad-statblock +title: Imp +![](compendium/bestiary/fiend/token/imp.png#token) +*Tiny fiend (devil), Lawful Evil* + +- **Armor Class** 13 +- **Hit Points** 10 (`3d4 + 3`) +- **Speed** 20 ft., fly 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +4, Insight +3, Persuasion +4, Stealth +5 +- **Senses** darkvision 120 ft., passive Perception 11 +- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks not made with silvered weapons +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Infernal, Common +- **Challenge** 1 + +## Traits + +***Shapechanger.*** The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Devil's Sight.*** Magical darkness doesn't impede the imp's darkvision. + +***Magic Resistance.*** The imp has advantage on saving throws against spells and other magical effects. + +## Actions + +***Sting (Bite in Beast Form).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. + +***Invisibility.*** The imp magically turns [invisible](rules/conditions.md#invisible) until it attacks, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). Any equipment the imp wears or carries is [invisible](rules/conditions.md#invisible) with it. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/incubus.md b/compendium/bestiary/fiend/incubus.md new file mode 100644 index 0000000..ff495d4 --- /dev/null +++ b/compendium/bestiary/fiend/incubus.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/fiend/shapechanger +aliases: ["Incubus"] +--- +# Incubus +*Source: SRD / Basic Rules* + +```ad-statblock +title: Incubus +![](compendium/bestiary/fiend/token/incubus.png#token) +*Medium fiend (shapechanger), Neutral Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 66 (`12d8 + 12`) +- **Speed** 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 8 (-1)|17 (+3)|13 (+1)|15 (+2)|12 (+1)|20 (+5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7 +- **Senses** darkvision 60 ft., passive Perception 15 +- **Damage Resistances** cold; fire; lightning; poison; bludgeoning, piercing, slashing from nonmagical attacks +- **Languages** Abyssal, Common, Infernal, telepathy 60 ft. +- **Challenge** 4 + +## Traits + +***Telepathic Bond.*** The fiend ignores the range restriction on its telepathy when communicating with a creature it has [charmed](rules/conditions.md#charmed). The two don't even need to be on the same plane of existence. + +***Shapechanger.*** The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +## Actions + +***Claw (Fiend Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. + +***Charm.*** One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically [charmed](rules/conditions.md#charmed) for 1 day. The [charmed](rules/conditions.md#charmed) target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. + +The fiend can have only one target [charmed](rules/conditions.md#charmed) at a time. If it charms another, the effect on the previous target ends. + +***Draining Kiss.*** The fiend kisses a creature [charmed](rules/conditions.md#charmed) by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (`5d10 + 5`) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. + +***Etherealness.*** The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/fiend/lemure.md b/compendium/bestiary/fiend/lemure.md new file mode 100644 index 0000000..eb8db5f --- /dev/null +++ b/compendium/bestiary/fiend/lemure.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/fiend/devil +aliases: ["Lemure"] +--- +# Lemure +*Source: SRD / Basic Rules* + +```ad-statblock +title: Lemure +![](compendium/bestiary/fiend/token/lemure.png#token) +*Medium fiend (devil), Lawful Evil* + +- **Armor Class** 7 +- **Hit Points** 13 (`3d8`) +- **Speed** 15 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)| 5 (-3)|11 (+0)| 1 (-5)|11 (+0)| 3 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 10 +- **Damage Resistances** cold +- **Damage Immunities** fire, poison +- **Condition Immunities** charmed, frightened, poisoned +- **Languages** understands Infernal but can't speak +- **Challenge** 0 + +## Traits + +***Devil's Sight.*** Magical darkness doesn't impede the lemure's darkvision. + +***Hellish Rejuvenation.*** A lemure that dies in the Nine Hells comes back to life with all its hit points in `1d10` days unless it is killed by a good-aligned creature with a [bless](compendium/spells/bless.md) spell cast on that creature or its remains are sprinkled with holy water. + +## Actions + +***Fist.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/marilith.md b/compendium/bestiary/fiend/marilith.md new file mode 100644 index 0000000..4592afd --- /dev/null +++ b/compendium/bestiary/fiend/marilith.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/demon +aliases: ["Marilith"] +--- +# Marilith +*Source: SRD / Basic Rules* + +```ad-statblock +title: Marilith +![](compendium/bestiary/fiend/token/marilith.png#token) +*Large fiend (demon), Chaotic Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 189 (`18d10 + 90`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|20 (+5)|20 (+5)|18 (+4)|16 (+3)|20 (+5)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Strength +9, Constitution +10, Wisdom +8, Charisma +10 +- **Skills** ⏤ +- **Senses** truesight 120 ft., passive Perception 13 +- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Abyssal, telepathy 120 ft. +- **Challenge** 16 + +## Traits + +***Magic Resistance.*** The marilith has advantage on saving throws against spells and other magical effects. + +***Magic Weapons.*** The marilith's weapon attacks are magical. + +***Reactive.*** The marilith can take one reaction on every turn in combat. + +## Actions + +***Multiattack.*** The marilith can make seven attacks: six with its longswords and one with its tail. + +***Longsword.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage. + +***Tail.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one creature. *Hit:* 15 (`2d10 + 4`) bludgeoning damage. If the target is Medium or smaller, it is [grappled](rules/conditions.md#grappled) (escape DC 19). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets. + +***Teleport.*** The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. + +## Reactions + +***Parry.*** The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/nalfeshnee.md b/compendium/bestiary/fiend/nalfeshnee.md new file mode 100644 index 0000000..2287279 --- /dev/null +++ b/compendium/bestiary/fiend/nalfeshnee.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/demon +aliases: ["Nalfeshnee"] +--- +# Nalfeshnee +*Source: SRD / Basic Rules* + +```ad-statblock +title: Nalfeshnee +![](compendium/bestiary/fiend/token/nalfeshnee.png#token) +*Large fiend (demon), Chaotic Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 184 (`16d10 + 96`) +- **Speed** 20 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)|10 (+0)|22 (+6)|19 (+4)|12 (+1)|15 (+2)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Constitution +11, Intelligence +9, Wisdom +6, Charisma +7 +- **Skills** ⏤ +- **Senses** truesight 120 ft., passive Perception 11 +- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Abyssal, telepathy 120 ft. +- **Challenge** 13 + +## Traits + +***Magic Resistance.*** The nalfeshnee has advantage on saving throws against spells and other magical effects. + +## Actions + +***Multiattack.*** The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 32 (`5d10 + 5`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 15 (`3d6 + 5`) slashing damage. + +***Horror Nimbus (Recharge 5-6).*** The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours. + +***Teleport.*** The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/night-hag.md b/compendium/bestiary/fiend/night-hag.md new file mode 100644 index 0000000..1ac4124 --- /dev/null +++ b/compendium/bestiary/fiend/night-hag.md @@ -0,0 +1,99 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/fiend +aliases: ["Night Hag"] +--- +# Night Hag +*Source: SRD / Basic Rules* + +```ad-statblock +title: Night Hag +![](compendium/bestiary/fiend/token/night-hag.png#token) +*Medium fiend, Neutral Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 112 (`15d8 + 45`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|15 (+2)|16 (+3)|16 (+3)|14 (+2)|16 (+3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Deception +6, Insight +5, Perception +5, Stealth +5 +- **Senses** darkvision 120 ft., passive Perception 16 +- **Damage Resistances** cold; fire; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Condition Immunities** charmed +- **Languages** Abyssal, Common, Infernal, Primordial +- **Challenge** 5 + +## Traits + +***Magic Resistance.*** The hag has advantage on saving throws against spells and other magical effects. + +***Night Hag Items.*** A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort. + +Heartstone: This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days. + +Soul Bag: When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag). + +***Innate Spellcasting.*** The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components: + +**At will**: [detect magic](compendium/spells/detect-magic.md), [magic missile](compendium/spells/magic-missile.md) + +**2/day each**: [plane shift](compendium/spells/plane-shift.md) (self only), [ray of enfeeblement](compendium/spells/ray-of-enfeeblement.md), [sleep](compendium/spells/sleep.md) + +## Actions + +***Claws (Hag Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage. + +***Change Shape.*** The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies. + +***Etherealness.*** The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession. + +***Nightmare Haunting (1/Day).*** While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A [protection from evil and good](compendium/spells/protection-from-evil-and-good.md) spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (`1d10`). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the [greater restoration](compendium/spells/greater-restoration.md) spell or similar magic. + +## Lair actions + +The following lair actions are options for grandmothers and powerful aunties. Grandmothers usually have three to five lair actions, aunties usually only one (if they have any at all). Unless otherwise noted, any lair action that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. + +On initiative count 20 (losing initiative ties), the hag can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row: + +- Until initiative count 20 on the next round, the hag can pass through solid walls, doors, ceilings, and floors as if the surfaces weren't there. +- The hag targets any number of doors and windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to make them unlocked, or until she uses this lair action again to open them. + +A powerful night hag might have the following additional lair actions: + +- One creature the hag can see within 120 feet of her must succeed on a DC 15 Charisma saving throw or be banished to a prison demiplane. To escape, the creature must use its action to make a Charisma check contested by the hag's. If the creature wins, it escapes the demiplane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied. +- The hag targets up to three creatures that she can see within 60 feet of her. Each target must succeed on a DC 15 Constitution saving throw or be flung up to 30 feet through the air. A creature that strikes a solid object or is released in midair takes `1d6` bludgeoning damage for every 10 feet moved or fallen. + +## Regional effects + +Each hag's lair is the source of three to five regional effects; the home of a grandmother, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save DC of the hag's most powerful ability. These effects either end immediately if the hag dies or abandons the lair, or take up to `2d10` days to fade away. + +The region within 1 mile of a grandmother hag's lair is warped by the creature's fell magic, which creates one or more of the following effects: + +- Birds, rodents, snakes, spiders, or toads (or some other creatures appropriate to the hag) are found in great profusion. +- Beasts that have an Intelligence score of 2 or lower are [charmed](rules/conditions.md#charmed) by the hag and directed to be aggressive toward intruders in the area. +- Strange carved figurines, twig fetishes, or rag dolls magically appear in trees. + +A powerful night hag creates one or more of the following additional regional effects within 1 mile of her lair: + +- Shadows seem abnormally gaunt and sometimes move on their own as though alive. +- Creatures are transported to a harmless but eerie demiplane filled with shadowy forms, waxy corpses, and cackling. The creatures are trapped there for a minute or two, and then returned to the place where they vanished from. +- Intelligent creatures see hallucinations of dead friends, family members, and even themselves littering the hag's realm. Any attempt to interact with a hallucinatory image causes it to disappear. + +## Is copy + +true + +## _copied from + +Hag (VGM) +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/nightmare.md b/compendium/bestiary/fiend/nightmare.md new file mode 100644 index 0000000..b9b1319 --- /dev/null +++ b/compendium/bestiary/fiend/nightmare.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend +aliases: ["Nightmare"] +--- +# Nightmare +*Source: SRD / Basic Rules* + +```ad-statblock +title: Nightmare +![](compendium/bestiary/fiend/token/nightmare.png#token) +*Large fiend, Neutral Evil* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 68 (`8d10 + 24`) +- **Speed** 60 ft., fly 90 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|15 (+2)|16 (+3)|10 (+0)|13 (+1)|15 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 11 +- **Damage Immunities** fire +- **Languages** understands Abyssal, Common, and Infernal but can't speak +- **Challenge** 3 + +## Traits + +***Confer Fire Resistance.*** The nightmare can grant resistance to fire damage to anyone riding it. + +***Illumination.*** The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. + +## Actions + +***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage plus 7 (`2d6`) fire damage. + +***Ethereal Stride.*** The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/pit-fiend.md b/compendium/bestiary/fiend/pit-fiend.md new file mode 100644 index 0000000..83159b5 --- /dev/null +++ b/compendium/bestiary/fiend/pit-fiend.md @@ -0,0 +1,62 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/devil +aliases: ["Pit Fiend"] +--- +# Pit Fiend +*Source: SRD / Basic Rules* + +```ad-statblock +title: Pit Fiend +![](compendium/bestiary/fiend/token/pit-fiend.png#token) +*Large fiend (devil), Lawful Evil* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 300 (`24d10 + 168`) +- **Speed** 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|26 (+8)|14 (+2)|24 (+7)|22 (+6)|18 (+4)|24 (+7)| + +- **Proficiency Bonus** +6 +- **Saving Throws** Dexterity +8, Constitution +13, Wisdom +10 +- **Skills** ⏤ +- **Senses** truesight 120 ft., passive Perception 14 +- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** fire, poison +- **Condition Immunities** poisoned +- **Languages** Infernal, telepathy 120 ft. +- **Challenge** 20 + +## Traits + +***Fear Aura.*** Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is [incapacitated](rules/conditions.md#incapacitated). On a failed save, the creature is [frightened](rules/conditions.md#frightened) until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours. + +***Magic Resistance.*** The pit fiend has advantage on saving throws against spells and other magical effects. + +***Magic Weapons.*** The pit fiend's weapon attacks are magical. + +***Innate Spellcasting.*** The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components: + +**At will**: [detect magic](compendium/spells/detect-magic.md), [fireball](compendium/spells/fireball.md) + +**3/day each**: [hold monster](compendium/spells/hold-monster.md), [wall of fire](compendium/spells/wall-of-fire.md) + +## Actions + +***Multiattack.*** The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. + +***Bite.*** *Melee Weapon Attack:* +14 to hit, reach 5 ft., one target. *Hit:* 22 (`4d6 + 8`) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned). While [poisoned](rules/conditions.md#poisoned) in this way, the target can't regain hit points, and it takes 21 (`6d6`) poison damage at the start of each of its turns. The [poisoned](rules/conditions.md#poisoned) target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +***Claw.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 17 (`2d8 + 8`) slashing damage. + +***Mace.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (`2d6 + 8`) bludgeoning damage plus 21 (`6d6`) fire damage. + +***Tail.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 24 (`3d10 + 8`) bludgeoning damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/quasit.md b/compendium/bestiary/fiend/quasit.md new file mode 100644 index 0000000..1370d9d --- /dev/null +++ b/compendium/bestiary/fiend/quasit.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/tiny +- monster/type/fiend/demon +aliases: ["Quasit"] +--- +# Quasit +*Source: SRD / Basic Rules* + +```ad-statblock +title: Quasit +![](compendium/bestiary/fiend/token/quasit.png#token) +*Tiny fiend (demon), Chaotic Evil* + +- **Armor Class** 13 +- **Hit Points** 7 (`3d4`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 5 (-3)|17 (+3)|10 (+0)| 7 (-2)|10 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +5 +- **Senses** darkvision 120 ft., passive Perception 10 +- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Abyssal, Common +- **Challenge** 1 + +## Traits + +***Shapechanger.*** The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 feet fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Magic Resistance.*** The quasit has advantage on saving throws against spells and other magical effects. + +## Actions + +***Claw (Bite in Beast Form).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (`2d4`) poison damage and become [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +***Scare (1/Day).*** One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be [frightened](rules/conditions.md#frightened) for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. + +***Invisibility.*** The quasit magically turns [invisible](rules/conditions.md#invisible) until it attacks or uses Scare, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). Any equipment the quasit wears or carries is [invisible](rules/conditions.md#invisible) with it. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/fiend/rakshasa.md b/compendium/bestiary/fiend/rakshasa.md new file mode 100644 index 0000000..77534aa --- /dev/null +++ b/compendium/bestiary/fiend/rakshasa.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/fiend +aliases: ["Rakshasa"] +--- +# Rakshasa +*Source: SRD / Basic Rules* + +```ad-statblock +title: Rakshasa +![](compendium/bestiary/fiend/token/rakshasa.png#token) +*Medium fiend, Lawful Evil* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 110 (`13d8 + 52`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|17 (+3)|18 (+4)|13 (+1)|16 (+3)|20 (+5)| + +- **Proficiency Bonus** +5 +- **Saving Throws** ⏤ +- **Skills** Deception +10, Insight +8 +- **Senses** darkvision 60 ft., passive Perception 13 +- **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures +- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks +- **Languages** Common, Infernal +- **Challenge** 13 + +## Traits + +***Limited Magic Immunity.*** The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects. + +***Innate Spellcasting.*** The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components: + +**At will**: [detect thoughts](compendium/spells/detect-thoughts.md), [disguise self](compendium/spells/disguise-self.md), [mage hand](compendium/spells/mage-hand.md), [minor illusion](compendium/spells/minor-illusion.md) + +**1/day each**: [dominate person](compendium/spells/dominate-person.md), [fly](compendium/spells/fly.md), [plane shift](compendium/spells/plane-shift.md), [true seeing](compendium/spells/true-seeing.md) + +**3/day each**: [charm person](compendium/spells/charm-person.md), [detect magic](compendium/spells/detect-magic.md), [invisibility](compendium/spells/invisibility.md), [major image](compendium/spells/major-image.md), [suggestion](compendium/spells/suggestion.md) + +## Actions + +***Multiattack.*** The rakshasa makes two claw attacks. + +***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a [remove curse](compendium/spells/remove-curse.md) spell or similar magic. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/fiend/succubus.md b/compendium/bestiary/fiend/succubus.md new file mode 100644 index 0000000..6b80a68 --- /dev/null +++ b/compendium/bestiary/fiend/succubus.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/fiend/shapechanger +aliases: ["Succubus"] +--- +# Succubus +*Source: SRD / Basic Rules* + +```ad-statblock +title: Succubus +![](compendium/bestiary/fiend/token/succubus.png#token) +*Medium fiend (shapechanger), Neutral Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 66 (`12d8 + 12`) +- **Speed** 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 8 (-1)|17 (+3)|13 (+1)|15 (+2)|12 (+1)|20 (+5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7 +- **Senses** darkvision 60 ft., passive Perception 15 +- **Damage Resistances** cold; fire; lightning; poison; bludgeoning, piercing, slashing from nonmagical attacks +- **Languages** Abyssal, Common, Infernal, telepathy 60 ft. +- **Challenge** 4 + +## Traits + +***Telepathic Bond.*** The fiend ignores the range restriction on its telepathy when communicating with a creature it has [charmed](rules/conditions.md#charmed). The two don't even need to be on the same plane of existence. + +***Shapechanger.*** The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +## Actions + +***Claw (Fiend Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. + +***Charm.*** One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically [charmed](rules/conditions.md#charmed) for 1 day. The [charmed](rules/conditions.md#charmed) target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. + +The fiend can have only one target [charmed](rules/conditions.md#charmed) at a time. If it charms another, the effect on the previous target ends. + +***Draining Kiss.*** The fiend kisses a creature [charmed](rules/conditions.md#charmed) by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (`5d10 + 5`) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. + +***Etherealness.*** The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/fiend/token/balor.png b/compendium/bestiary/fiend/token/balor.png new file mode 100644 index 0000000..0f867e0 Binary files /dev/null and b/compendium/bestiary/fiend/token/balor.png differ diff --git a/compendium/bestiary/fiend/token/barbed-devil.png b/compendium/bestiary/fiend/token/barbed-devil.png new file mode 100644 index 0000000..f26aed2 Binary files /dev/null and b/compendium/bestiary/fiend/token/barbed-devil.png differ diff --git a/compendium/bestiary/fiend/token/bearded-devil.png b/compendium/bestiary/fiend/token/bearded-devil.png new file mode 100644 index 0000000..5a3ba91 Binary files /dev/null and b/compendium/bestiary/fiend/token/bearded-devil.png differ diff --git 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b/compendium/bestiary/fiend/vrock.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/fiend/demon +aliases: ["Vrock"] +--- +# Vrock +*Source: SRD / Basic Rules* + +```ad-statblock +title: Vrock +![](compendium/bestiary/fiend/token/vrock.png#token) +*Large fiend (demon), Chaotic Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 104 (`11d10 + 44`) +- **Speed** 40 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|15 (+2)|18 (+4)| 8 (-1)|13 (+1)| 8 (-1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +5, Wisdom +4, Charisma +2 +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 11 +- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** Abyssal, telepathy 120 ft. +- **Challenge** 6 + +## Traits + +***Magic Resistance.*** The vrock has advantage on saving throws against spells and other magical effects. + +## Actions + +***Multiattack.*** The vrock makes two attacks: one with its beak and one with its talons. + +***Beak.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. + +***Talons.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 14 (`2d10 + 3`) slashing damage. + +***Spores (Recharge 6).*** A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned). While [poisoned](rules/conditions.md#poisoned) in this way, a target takes 5 (`1d10`) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it. + +***Stunning Screech (1/Day).*** The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be [stunned](rules/conditions.md#stunned) until the end of the vrock's next turn. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/giant/cloud-giant.md b/compendium/bestiary/giant/cloud-giant.md new file mode 100644 index 0000000..52e141e --- /dev/null +++ b/compendium/bestiary/giant/cloud-giant.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/mountain +- monster/size/huge +- monster/type/giant +aliases: ["Cloud Giant"] +--- +# Cloud Giant +*Source: SRD / Basic Rules* + +```ad-statblock +title: Cloud Giant +![](compendium/bestiary/giant/token/cloud-giant.png#token) +*Huge giant, Neutral Good or Neutral Evil* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 200 (`16d12 + 96`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|27 (+8)|10 (+0)|22 (+6)|12 (+1)|16 (+3)|16 (+3)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Constitution +10, Wisdom +7, Charisma +7 +- **Skills** Insight +7, Perception +7 +- **Senses** passive Perception 17 + +- **Languages** Common, Giant +- **Challenge** 9 + +## Traits + +***Keen Smell.*** The giant has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +***Innate Spellcasting.*** The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: + +**At will**: [detect magic](compendium/spells/detect-magic.md), [fog cloud](compendium/spells/fog-cloud.md), [light](compendium/spells/light.md) + +**1/day each**: [control weather](compendium/spells/control-weather.md), [gaseous form](compendium/spells/gaseous-form.md) + +**3/day each**: [feather fall](compendium/spells/feather-fall.md), [fly](compendium/spells/fly.md), [misty step](compendium/spells/misty-step.md), [telekinesis](compendium/spells/telekinesis.md) + +## Actions + +***Multiattack.*** The giant makes two morningstar attacks. + +***Morningstar.*** *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 21 (`3d8 + 8`) piercing damage. + +***Rock.*** *Ranged Weapon Attack:* +12 to hit, range 60/240 ft., one target. *Hit:* 30 (`4d10 + 8`) bludgeoning damage. +``` +^statblock + +## Environment + +mountain \ No newline at end of file diff --git a/compendium/bestiary/giant/ettin.md b/compendium/bestiary/giant/ettin.md new file mode 100644 index 0000000..940c46a --- /dev/null +++ b/compendium/bestiary/giant/ettin.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/environment/mountain +- monster/environment/underdark +- monster/size/large +- monster/type/giant +aliases: ["Ettin"] +--- +# Ettin +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ettin +![](compendium/bestiary/giant/token/ettin.png#token) +*Large giant, Chaotic Evil* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 85 (`10d10 + 30`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)| 8 (-1)|17 (+3)| 6 (-2)|10 (+0)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** Giant, Orc +- **Challenge** 4 + +## Traits + +***Two Heads.*** The ettin has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks and on saving throws against being [blinded](rules/conditions.md#blinded), [charmed](rules/conditions.md#charmed), [deafened](rules/conditions.md#deafened), [frightened](rules/conditions.md#frightened), [stunned](rules/conditions.md#stunned), and knocked [unconscious](rules/conditions.md#unconscious). + +***Wakeful.*** When one of the ettin's heads is asleep, its other head is awake. + +## Actions + +***Multiattack.*** The ettin makes two attacks: one with its battleaxe and one with its morningstar. + +***Battleaxe.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (`2d8 + 5`) slashing damage. + +***Morningstar.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (`2d8 + 5`) piercing damage. +``` +^statblock + +## Environment + +underdark, mountain, hill \ No newline at end of file diff --git a/compendium/bestiary/giant/fire-giant.md b/compendium/bestiary/giant/fire-giant.md new file mode 100644 index 0000000..6dc647b --- /dev/null +++ b/compendium/bestiary/giant/fire-giant.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/mountain +- monster/environment/underdark +- monster/size/huge +- monster/type/giant +aliases: ["Fire Giant"] +--- +# Fire Giant +*Source: SRD / Basic Rules* + +```ad-statblock +title: Fire Giant +![](compendium/bestiary/giant/token/fire-giant.png#token) +*Huge giant, Lawful Evil* + +- **Armor Class** 18 ([plate armor](compendium/items/plate-armor.md)) +- **Hit Points** 162 (`13d12 + 78`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|25 (+7)| 9 (-1)|23 (+6)|10 (+0)|14 (+2)|13 (+1)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +3, Constitution +10, Charisma +5 +- **Skills** Athletics +11, Perception +6 +- **Senses** passive Perception 16 +- **Damage Immunities** fire +- **Languages** Giant +- **Challenge** 9 + +## Actions + +***Multiattack.*** The giant makes two greatsword attacks. + +***Greatsword.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 28 (`6d6 + 7`) slashing damage. + +***Rock.*** *Ranged Weapon Attack:* +11 to hit, range 60/240 ft., one target. *Hit:* 29 (`4d10 + 7`) bludgeoning damage. +``` +^statblock + +## Environment + +underdark, mountain \ No newline at end of file diff --git a/compendium/bestiary/giant/frost-giant.md b/compendium/bestiary/giant/frost-giant.md new file mode 100644 index 0000000..8328d19 --- /dev/null +++ b/compendium/bestiary/giant/frost-giant.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/mountain +- monster/size/huge +- monster/type/giant +aliases: ["Frost Giant"] +--- +# Frost Giant +*Source: SRD / Basic Rules* + +```ad-statblock +title: Frost Giant +![](compendium/bestiary/giant/token/frost-giant.png#token) +*Huge giant, Neutral Evil* + +- **Armor Class** 15 (patchwork armor) +- **Hit Points** 138 (`12d12 + 60`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)| 9 (-1)|21 (+5)| 9 (-1)|10 (+0)|12 (+1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Constitution +8, Wisdom +3, Charisma +4 +- **Skills** Athletics +9, Perception +3 +- **Senses** passive Perception 13 +- **Damage Immunities** cold +- **Languages** Giant +- **Challenge** 8 + +## Actions + +***Multiattack.*** The giant makes two greataxe attacks. + +***Greataxe.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 25 (`3d12 + 6`) slashing damage. + +***Rock.*** *Ranged Weapon Attack:* +9 to hit, range 60/240 ft., one target. *Hit:* 28 (`4d10 + 6`) bludgeoning damage. +``` +^statblock + +## Environment + +mountain, arctic \ No newline at end of file diff --git a/compendium/bestiary/giant/giant.md b/compendium/bestiary/giant/giant.md new file mode 100644 index 0000000..af805ec --- /dev/null +++ b/compendium/bestiary/giant/giant.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Giant + +- [Cloud Giant](cloud-giant.md) +- [Ettin](ettin.md) +- [Fire Giant](fire-giant.md) +- [Frost Giant](frost-giant.md) +- [Hill Giant](hill-giant.md) +- [Ogre](ogre.md) +- [Oni](oni.md) +- [Stone Giant](stone-giant.md) +- [Storm Giant](storm-giant.md) +- [Troll](troll.md) diff --git a/compendium/bestiary/giant/hill-giant.md b/compendium/bestiary/giant/hill-giant.md new file mode 100644 index 0000000..52d28ad --- /dev/null +++ b/compendium/bestiary/giant/hill-giant.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/size/huge +- monster/type/giant +aliases: ["Hill Giant"] +--- +# Hill Giant +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hill Giant +![](compendium/bestiary/giant/token/hill-giant.png#token) +*Huge giant, Chaotic Evil* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 105 (`10d12 + 40`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|21 (+5)| 8 (-1)|19 (+4)| 5 (-3)| 9 (-1)| 6 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** passive Perception 12 + +- **Languages** Giant +- **Challenge** 5 + +## Actions + +***Multiattack.*** The giant makes two greatclub attacks. + +***Greatclub.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 18 (`3d8 + 5`) bludgeoning damage. + +***Rock.*** *Ranged Weapon Attack:* +8 to hit, range 60/240 ft., one target. *Hit:* 21 (`3d10 + 5`) bludgeoning damage. +``` +^statblock + +## Environment + +hill \ No newline at end of file diff --git a/compendium/bestiary/giant/ogre.md b/compendium/bestiary/giant/ogre.md new file mode 100644 index 0000000..29a94d9 --- /dev/null +++ b/compendium/bestiary/giant/ogre.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/swamp +- monster/environment/underdark +- monster/size/large +- monster/type/giant +aliases: ["Ogre"] +--- +# Ogre +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ogre +![](compendium/bestiary/giant/token/ogre.png#token) +*Large giant, Chaotic Evil* + +- **Armor Class** 11 ([hide armor](compendium/items/hide-armor.md)) +- **Hit Points** 59 (`7d10 + 21`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)| 8 (-1)|16 (+3)| 5 (-3)| 7 (-2)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 8 + +- **Languages** Common, Giant +- **Challenge** 2 + +## Actions + +***Greatclub.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage. + +***Javelin.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. +``` +^statblock + +## Environment + +grassland, forest, swamp, hill, desert, coastal, arctic, underdark, mountain \ No newline at end of file diff --git a/compendium/bestiary/giant/oni.md b/compendium/bestiary/giant/oni.md new file mode 100644 index 0000000..1e70898 --- /dev/null +++ b/compendium/bestiary/giant/oni.md @@ -0,0 +1,62 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/urban +- monster/size/large +- monster/type/giant +aliases: ["Oni"] +--- +# Oni +*Source: SRD / Basic Rules* + +```ad-statblock +title: Oni +![](compendium/bestiary/giant/token/oni.png#token) +*Large giant, Lawful Evil* + +- **Armor Class** 16 ([chain mail](compendium/items/chain-mail.md)) +- **Hit Points** 110 (`13d10 + 39`) +- **Speed** 30 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|11 (+0)|16 (+3)|14 (+2)|12 (+1)|15 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +3, Constitution +6, Wisdom +4, Charisma +5 +- **Skills** Arcana +5, Deception +8, Perception +4 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** Common, Giant +- **Challenge** 7 + +## Traits + +***Magic Weapons.*** The oni's weapon attacks are magical. + +***Regeneration.*** The oni regains 10 hit points at the start of its turn if it has at least 1 hit point. + +***Innate Spellcasting.*** The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: + +**At will**: [darkness](compendium/spells/darkness.md), [invisibility](compendium/spells/invisibility.md) + +**1/day each**: [charm person](compendium/spells/charm-person.md), [cone of cold](compendium/spells/cone-of-cold.md), [gaseous form](compendium/spells/gaseous-form.md), [sleep](compendium/spells/sleep.md) + +## Actions + +***Multiattack.*** The oni makes two attacks, either with its claws or its glaive. + +***Claw (Oni Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) slashing damage. + +***Glaive.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (`2d10 + 4`) slashing damage, or 9 (`1d10 + 4`) slashing damage in Small or Medium form. + +***Change Shape.*** The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size. +``` +^statblock + +## Environment + +forest, urban \ No newline at end of file diff --git a/compendium/bestiary/giant/stone-giant.md b/compendium/bestiary/giant/stone-giant.md new file mode 100644 index 0000000..dfa9771 --- /dev/null +++ b/compendium/bestiary/giant/stone-giant.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/hill +- monster/environment/mountain +- monster/environment/underdark +- monster/size/huge +- monster/type/giant +aliases: ["Stone Giant"] +--- +# Stone Giant +*Source: SRD / Basic Rules* + +```ad-statblock +title: Stone Giant +![](compendium/bestiary/giant/token/stone-giant.png#token) +*Huge giant, Neutral* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 126 (`11d12 + 55`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|15 (+2)|20 (+5)|10 (+0)|12 (+1)| 9 (-1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +5, Constitution +8, Wisdom +4 +- **Skills** Athletics +12, Perception +4 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** Giant +- **Challenge** 7 + +## Traits + +***Stone Camouflage.*** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. + +## Actions + +***Multiattack.*** The giant makes two greatclub attacks. + +***Greatclub.*** *Melee Weapon Attack:* +9 to hit, reach 15 ft., one target. *Hit:* 19 (`3d8 + 6`) bludgeoning damage. + +***Rock.*** *Ranged Weapon Attack:* +9 to hit, range 60/240 ft., one target. *Hit:* 28 (`4d10 + 6`) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Reactions + +***Rock Catching.*** If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it. +``` +^statblock + +## Environment + +underdark, mountain, hill \ No newline at end of file diff --git a/compendium/bestiary/giant/storm-giant.md b/compendium/bestiary/giant/storm-giant.md new file mode 100644 index 0000000..2cfbb41 --- /dev/null +++ b/compendium/bestiary/giant/storm-giant.md @@ -0,0 +1,61 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/underwater +- monster/size/huge +- monster/type/giant +aliases: ["Storm Giant"] +--- +# Storm Giant +*Source: SRD / Basic Rules* + +```ad-statblock +title: Storm Giant +![](compendium/bestiary/giant/token/storm-giant.png#token) +*Huge giant, Chaotic Good* + +- **Armor Class** 16 ([scale mail](compendium/items/scale-mail.md)) +- **Hit Points** 230 (`20d12 + 100`) +- **Speed** 50 ft., swim 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|29 (+9)|14 (+2)|20 (+5)|16 (+3)|18 (+4)|18 (+4)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Strength +14, Constitution +10, Wisdom +9, Charisma +9 +- **Skills** Arcana +8, Athletics +14, History +8, Perception +9 +- **Senses** passive Perception 19 +- **Damage Resistances** cold +- **Damage Immunities** lightning, thunder +- **Languages** Common, Giant +- **Challenge** 13 + +## Traits + +***Amphibious.*** The giant can breathe air and water. + +***Innate Spellcasting.*** The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: + +**At will**: [detect magic](compendium/spells/detect-magic.md), [feather fall](compendium/spells/feather-fall.md), [levitate](compendium/spells/levitate.md), [light](compendium/spells/light.md) + +**3/day each**: [control weather](compendium/spells/control-weather.md), [water breathing](compendium/spells/water-breathing.md) + +## Actions + +***Multiattack.*** The giant makes two greatsword attacks. + +***Greatsword.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 30 (`6d6 + 9`) slashing damage. + +***Rock.*** *Ranged Weapon Attack:* +14 to hit, range 60/240 ft., one target. *Hit:* 35 (`4d12 + 9`) bludgeoning damage. + +***Lightning Strike (Recharge 5-6).*** The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (`12d8`) lightning damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +coastal, underwater \ No newline at end of file diff --git a/compendium/bestiary/giant/token/cloud-giant.png b/compendium/bestiary/giant/token/cloud-giant.png new file mode 100644 index 0000000..2ed7b6b Binary files /dev/null and b/compendium/bestiary/giant/token/cloud-giant.png differ diff --git a/compendium/bestiary/giant/token/ettin.png b/compendium/bestiary/giant/token/ettin.png new file mode 100644 index 0000000..ba08986 Binary files /dev/null and b/compendium/bestiary/giant/token/ettin.png differ diff --git a/compendium/bestiary/giant/token/fire-giant.png b/compendium/bestiary/giant/token/fire-giant.png new file mode 100644 index 0000000..7894721 Binary files /dev/null and b/compendium/bestiary/giant/token/fire-giant.png differ diff --git a/compendium/bestiary/giant/token/frost-giant.png b/compendium/bestiary/giant/token/frost-giant.png new file mode 100644 index 0000000..fa14d56 Binary files /dev/null and b/compendium/bestiary/giant/token/frost-giant.png differ diff --git a/compendium/bestiary/giant/token/hill-giant.png b/compendium/bestiary/giant/token/hill-giant.png new file mode 100644 index 0000000..2372ac7 Binary files /dev/null and b/compendium/bestiary/giant/token/hill-giant.png differ diff --git a/compendium/bestiary/giant/token/ogre.png b/compendium/bestiary/giant/token/ogre.png new file mode 100644 index 0000000..bc61f26 Binary files /dev/null and b/compendium/bestiary/giant/token/ogre.png differ diff --git a/compendium/bestiary/giant/token/oni.png b/compendium/bestiary/giant/token/oni.png new file mode 100644 index 0000000..a0c7ea7 Binary files /dev/null and b/compendium/bestiary/giant/token/oni.png differ diff --git a/compendium/bestiary/giant/token/stone-giant.png b/compendium/bestiary/giant/token/stone-giant.png new file mode 100644 index 0000000..5b3efee Binary files /dev/null and b/compendium/bestiary/giant/token/stone-giant.png differ diff --git a/compendium/bestiary/giant/token/storm-giant.png b/compendium/bestiary/giant/token/storm-giant.png new file mode 100644 index 0000000..b396253 Binary files /dev/null and b/compendium/bestiary/giant/token/storm-giant.png differ diff --git a/compendium/bestiary/giant/token/troll.png b/compendium/bestiary/giant/token/troll.png new file mode 100644 index 0000000..aa360f1 Binary files /dev/null and b/compendium/bestiary/giant/token/troll.png differ diff --git a/compendium/bestiary/giant/troll.md b/compendium/bestiary/giant/troll.md new file mode 100644 index 0000000..caa54a6 --- /dev/null +++ b/compendium/bestiary/giant/troll.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/forest +- monster/environment/hill +- monster/environment/mountain +- monster/environment/swamp +- monster/environment/underdark +- monster/size/large +- monster/type/giant +aliases: ["Troll"] +--- +# Troll +*Source: SRD / Basic Rules* + +```ad-statblock +title: Troll +![](compendium/bestiary/giant/token/troll.png#token) +*Large giant, Chaotic Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 84 (`8d10 + 40`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|13 (+1)|20 (+5)| 7 (-2)| 9 (-1)| 7 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** darkvision 60 ft., passive Perception 12 + +- **Languages** Giant +- **Challenge** 5 + +## Traits + +***Keen Smell.*** The troll has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +***Regeneration.*** The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. + +## Actions + +***Multiattack.*** The troll makes three attacks: one with its bite and two with its claws. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 7 (`1d6 + 4`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. +``` +^statblock + +## Environment + +underdark, mountain, forest, swamp, hill, arctic \ No newline at end of file diff --git a/compendium/bestiary/humanoid/acolyte.md b/compendium/bestiary/humanoid/acolyte.md new file mode 100644 index 0000000..86dd9f4 --- /dev/null +++ b/compendium/bestiary/humanoid/acolyte.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Acolyte"] +--- +# Acolyte +*Source: SRD / Basic Rules* + +```ad-statblock +title: Acolyte +![](compendium/bestiary/humanoid/token/acolyte.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 10 +- **Hit Points** 9 (`2d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Medicine +4, Religion +2 +- **Senses** passive Perception 12 + +- **Languages** any one language (usually Common) +- **Challenge** 1/4 + +***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: + +**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md) + +**1st level (3 1st-level slots)**: [bless](compendium/spells/bless.md), [cure wounds](compendium/spells/cure-wounds.md), [sanctuary](compendium/spells/sanctuary.md) + +## Actions + +***Club.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/archmage.md b/compendium/bestiary/humanoid/archmage.md new file mode 100644 index 0000000..97744a4 --- /dev/null +++ b/compendium/bestiary/humanoid/archmage.md @@ -0,0 +1,72 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Archmage"] +--- +# Archmage +*Source: SRD / Basic Rules* + +```ad-statblock +title: Archmage +![](compendium/bestiary/humanoid/token/archmage.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 12 (15 with [mage armor](compendium/spells/mage-armor.md)) +- **Hit Points** 99 (`18d8 + 18`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|14 (+2)|12 (+1)|20 (+5)|15 (+2)|16 (+3)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Intelligence +9, Wisdom +6 +- **Skills** Arcana +13, History +13 +- **Senses** passive Perception 12 +- **Damage Resistances** ; bludgeoning, piercing, slashing (from stoneskin) +- **Languages** any six languages +- **Challenge** 12 + +## Traits + +***Magic Resistance.*** The archmage has advantage on saving throws against spells and other magical effects. + +***Spellcasting.*** The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast [disguise self](compendium/spells/disguise-self.md) and [invisibility](compendium/spells/invisibility.md) at will and has the following wizard spells prepared: + +**At will**: [disguise self](compendium/spells/disguise-self.md), [invisibility](compendium/spells/invisibility.md) + +**Cantrips (at will)**: [fire bolt](compendium/spells/fire-bolt.md), [light](compendium/spells/light.md), [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md), [shocking grasp](compendium/spells/shocking-grasp.md) + +**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [identify](compendium/spells/identify.md), [mage armor](compendium/spells/mage-armor.md)*, [magic missile](compendium/spells/magic-missile.md) + +**2nd level (3 2nd-level slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [mirror image](compendium/spells/mirror-image.md), [misty step](compendium/spells/misty-step.md) + +**3rd level (3 3rd-level slots)**: [counterspell](compendium/spells/counterspell.md), [fly](compendium/spells/fly.md), [lightning bolt](compendium/spells/lightning-bolt.md) + +**4th level (3 4th-level slots)**: [banishment](compendium/spells/banishment.md), [fire shield](compendium/spells/fire-shield.md), [stoneskin](compendium/spells/stoneskin.md)* + +**5th level (3 5th-level slots)**: [cone of cold](compendium/spells/cone-of-cold.md), [scrying](compendium/spells/scrying.md), [wall of force](compendium/spells/wall-of-force.md) + +**6th level (1 6th-level slots)**: [globe of invulnerability](compendium/spells/globe-of-invulnerability.md) + +**7th level (1 7th-level slots)**: [teleport](compendium/spells/teleport.md) + +**8th level (1 8th-level slots)**: [mind blank](compendium/spells/mind-blank.md)* + +**9th level (1 9th-level slots)**: [time stop](compendium/spells/time-stop.md) +*The archmage casts these spells on itself before combat. + +## Actions + +***Dagger.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/assassin.md b/compendium/bestiary/humanoid/assassin.md new file mode 100644 index 0000000..8dd414b --- /dev/null +++ b/compendium/bestiary/humanoid/assassin.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Assassin"] +--- +# Assassin +*Source: SRD / Basic Rules* + +```ad-statblock +title: Assassin +![](compendium/bestiary/humanoid/token/assassin.png#token) +*Medium humanoid (any race), Any Non-Good alignment* + +- **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md)) +- **Hit Points** 78 (`12d8 + 24`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +6, Intelligence +4 +- **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9 +- **Senses** passive Perception 13 +- **Damage Resistances** poison +- **Languages** Thieves' cant plus any two languages +- **Challenge** 8 + +## Traits + +***Assassinate.*** During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. + +***Evasion.*** If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. + +***Sneak Attack (1/Turn).*** The assassin deals an extra 14 (`4d6`) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't [incapacitated](rules/conditions.md#incapacitated) and the assassin doesn't have disadvantage on the attack roll. + +## Actions + +***Multiattack.*** The assassin makes two shortsword attacks. + +***Shortsword.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one. + +***Light Crossbow.*** *Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/bandit-captain.md b/compendium/bestiary/humanoid/bandit-captain.md new file mode 100644 index 0000000..b006db2 --- /dev/null +++ b/compendium/bestiary/humanoid/bandit-captain.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/hill +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Bandit Captain"] +--- +# Bandit Captain +*Source: SRD / Basic Rules* + +```ad-statblock +title: Bandit Captain +![](compendium/bestiary/humanoid/token/bandit-captain.png#token) +*Medium humanoid (any race), Any Non-Lawful alignment* + +- **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md)) +- **Hit Points** 65 (`10d8 + 20`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Strength +4, Dexterity +5, Wisdom +2 +- **Skills** Athletics +4, Deception +4 +- **Senses** passive Perception 10 + +- **Languages** any two languages +- **Challenge** 2 + +## Actions + +***Multiattack.*** The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. + +***Scimitar.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. + +***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage. + +## Reactions + +***Parry.*** The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. +``` +^statblock + +## Environment + +coastal, hill, arctic, urban, forest, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/bandit.md b/compendium/bestiary/humanoid/bandit.md new file mode 100644 index 0000000..aa595db --- /dev/null +++ b/compendium/bestiary/humanoid/bandit.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/hill +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Bandit"] +--- +# Bandit +*Source: SRD / Basic Rules* + +```ad-statblock +title: Bandit +![](compendium/bestiary/humanoid/token/bandit.png#token) +*Medium humanoid (any race), Any Non-Lawful alignment* + +- **Armor Class** 12 ([leather armor](compendium/items/leather-armor.md)) +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|12 (+1)|12 (+1)|10 (+0)|10 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** any one language (usually Common) +- **Challenge** 1/8 + +## Actions + +***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage. + +***Light Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage. +``` +^statblock + +## Environment + +coastal, hill, arctic, urban, forest, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/berserker.md b/compendium/bestiary/humanoid/berserker.md new file mode 100644 index 0000000..3493e56 --- /dev/null +++ b/compendium/bestiary/humanoid/berserker.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/hill +- monster/environment/mountain +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Berserker"] +--- +# Berserker +*Source: SRD / Basic Rules* + +```ad-statblock +title: Berserker +![](compendium/bestiary/humanoid/token/berserker.png#token) +*Medium humanoid (any race), Any Chaotic alignment* + +- **Armor Class** 13 ([hide armor](compendium/items/hide-armor.md)) +- **Hit Points** 67 (`9d8 + 27`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|12 (+1)|17 (+3)| 9 (-1)|11 (+0)| 9 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** any one language (usually Common) +- **Challenge** 2 + +## Traits + +***Reckless.*** At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. + +## Actions + +***Greataxe.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (`1d12 + 3`) slashing damage. +``` +^statblock + +## Environment + +coastal, mountain, hill, arctic, forest, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/bugbear.md b/compendium/bestiary/humanoid/bugbear.md new file mode 100644 index 0000000..e734916 --- /dev/null +++ b/compendium/bestiary/humanoid/bugbear.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/underdark +- monster/size/medium +- monster/type/humanoid/goblinoid +aliases: ["Bugbear"] +--- +# Bugbear +*Source: SRD / Basic Rules* + +```ad-statblock +title: Bugbear +![](compendium/bestiary/humanoid/token/bugbear.png#token) +*Medium humanoid (goblinoid), Chaotic Evil* + +- **Armor Class** 16 ([hide armor](compendium/items/hide-armor.md), [shield](compendium/items/shield.md)) +- **Hit Points** 27 (`5d8 + 5`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|14 (+2)|13 (+1)| 8 (-1)|11 (+0)| 9 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +6, Survival +2 +- **Senses** darkvision 60 ft., passive Perception 10 + +- **Languages** Common, Goblin +- **Challenge** 1 + +## Traits + +***Brute.*** A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack). + +***Surprise Attack.*** If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (`2d6`) damage from the attack. + +## Actions + +***Morningstar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 11 (`2d8 + 2`) piercing damage. + +***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 9 (`2d6 + 2`) piercing damage in melee or 5 (`1d6 + 2`) piercing damage at range. +``` +^statblock + +## Environment + +underdark, grassland, forest \ No newline at end of file diff --git a/compendium/bestiary/humanoid/commoner.md b/compendium/bestiary/humanoid/commoner.md new file mode 100644 index 0000000..b4c9707 --- /dev/null +++ b/compendium/bestiary/humanoid/commoner.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Commoner"] +--- +# Commoner +*Source: SRD / Basic Rules* + +```ad-statblock +title: Commoner +![](compendium/bestiary/humanoid/token/commoner.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 10 +- **Hit Points** 4 (`1d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** any one language (usually Common) +- **Challenge** 0 + +## Actions + +***Club.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage. +``` +^statblock + +## Environment + +arctic, desert, coastal, grassland, hill, urban, forest \ No newline at end of file diff --git a/compendium/bestiary/humanoid/cult-fanatic.md b/compendium/bestiary/humanoid/cult-fanatic.md new file mode 100644 index 0000000..e3969b9 --- /dev/null +++ b/compendium/bestiary/humanoid/cult-fanatic.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Cult Fanatic"] +--- +# Cult Fanatic +*Source: SRD / Basic Rules* + +```ad-statblock +title: Cult Fanatic +![](compendium/bestiary/humanoid/token/cult-fanatic.png#token) +*Medium humanoid (any race), Any Non-Good alignment* + +- **Armor Class** 13 ([leather armor](compendium/items/leather-armor.md)) +- **Hit Points** 33 (`6d8 + 6`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|14 (+2)|12 (+1)|10 (+0)|13 (+1)|14 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +4, Persuasion +4, Religion +2 +- **Senses** passive Perception 11 + +- **Languages** any one language (usually Common) +- **Challenge** 2 + +## Traits + +***Dark Devotion.*** The fanatic has advantage on saving throws against being [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened). + +***Spellcasting.*** The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: + +**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md) + +**1st level (4 1st-level slots)**: [command](compendium/spells/command.md), [inflict wounds](compendium/spells/inflict-wounds.md), [shield of faith](compendium/spells/shield-of-faith.md) + +**2nd level (3 2nd-level slots)**: [hold person](compendium/spells/hold-person.md), [spiritual weapon](compendium/spells/spiritual-weapon.md) + +## Actions + +***Multiattack.*** The fanatic makes two melee attacks. + +***Dagger.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/cultist.md b/compendium/bestiary/humanoid/cultist.md new file mode 100644 index 0000000..a6f3bc0 --- /dev/null +++ b/compendium/bestiary/humanoid/cultist.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Cultist"] +--- +# Cultist +*Source: SRD / Basic Rules* + +```ad-statblock +title: Cultist +![](compendium/bestiary/humanoid/token/cultist.png#token) +*Medium humanoid (any race), Any Non-Good alignment* + +- **Armor Class** 12 ([leather armor](compendium/items/leather-armor.md)) +- **Hit Points** 9 (`2d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +2, Religion +2 +- **Senses** passive Perception 10 + +- **Languages** any one language (usually Common) +- **Challenge** 1/8 + +## Traits + +***Dark Devotion.*** The cultist has advantage on saving throws against being [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened). + +## Actions + +***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) slashing damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/deep-gnome-svirfneblin.md b/compendium/bestiary/humanoid/deep-gnome-svirfneblin.md new file mode 100644 index 0000000..b569a08 --- /dev/null +++ b/compendium/bestiary/humanoid/deep-gnome-svirfneblin.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/small +- monster/type/humanoid/gnome +aliases: ["Deep Gnome (Svirfneblin)"] +--- +# Deep Gnome (Svirfneblin) +*Source: SRD / Basic Rules* + +```ad-statblock +title: Deep Gnome (Svirfneblin) +![](compendium/bestiary/humanoid/token/deep-gnome-svirfneblin.png#token) +*Small humanoid (gnome), Neutral Good* + +- **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md)) +- **Hit Points** 16 (`3d6 + 6`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|14 (+2)|14 (+2)|12 (+1)|10 (+0)| 9 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Investigation +3, Perception +2, Stealth +4 +- **Senses** darkvision 120 ft., passive Perception 12 + +- **Languages** Gnomish, Terran, Undercommon +- **Challenge** 1/2 + +## Traits + +***Stone Camouflage.*** The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. + +***Gnome Cunning.*** The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. + +***Innate Spellcasting.*** The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: + +**At will**: [nondetection](compendium/spells/nondetection.md) (self only) + +**1/day each**: [blindness/deafness](compendium/spells/blindness-deafness.md), [blur](compendium/spells/blur.md), [disguise self](compendium/spells/disguise-self.md) + +## Actions + +***War Pick.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. + +***Poisoned Dart.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/humanoid/drow.md b/compendium/bestiary/humanoid/drow.md new file mode 100644 index 0000000..deabd81 --- /dev/null +++ b/compendium/bestiary/humanoid/drow.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/humanoid/elf +aliases: ["Drow"] +--- +# Drow +*Source: SRD / Basic Rules* + +```ad-statblock +title: Drow +![](compendium/bestiary/humanoid/token/drow.png#token) +*Medium humanoid (elf), Neutral Evil* + +- **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md)) +- **Hit Points** 13 (`3d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2, Stealth +4 +- **Senses** darkvision 120 ft., passive Perception 12 + +- **Languages** Elvish, Undercommon +- **Challenge** 1/4 + +## Traits + +***Fey Ancestry.*** The drow has advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put the drow to sleep. + +***Sunlight Sensitivity.*** While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +***Innate Spellcasting.*** The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: + +**At will**: [dancing lights](compendium/spells/dancing-lights.md) + +**1/day each**: [darkness](compendium/spells/darkness.md), [faerie fire](compendium/spells/faerie-fire.md) + +## Actions + +***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Hand Crossbow.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 hour. If the saving throw fails by 5 or more, the target is also [unconscious](rules/conditions.md#unconscious) while [poisoned](rules/conditions.md#poisoned) in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/humanoid/druid.md b/compendium/bestiary/humanoid/druid.md new file mode 100644 index 0000000..46f9151 --- /dev/null +++ b/compendium/bestiary/humanoid/druid.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/swamp +- monster/environment/underdark +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Druid"] +--- +# Druid +*Source: SRD / Basic Rules* + +```ad-statblock +title: Druid +![](compendium/bestiary/humanoid/token/druid.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 11 (16 with [barkskin](compendium/spells/barkskin.md)) +- **Hit Points** 27 (`5d8 + 5`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|12 (+1)|13 (+1)|12 (+1)|15 (+2)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Medicine +4, Nature +3, Perception +4 +- **Senses** passive Perception 14 + +- **Languages** Druidic plus any two languages +- **Challenge** 2 + +***Spellcasting.*** The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: + +**Cantrips (at will)**: [druidcraft](compendium/spells/druidcraft.md), [produce flame](compendium/spells/produce-flame.md), [shillelagh](compendium/spells/shillelagh.md) + +**1st level (4 1st-level slots)**: [entangle](compendium/spells/entangle.md), [longstrider](compendium/spells/longstrider.md), [speak with animals](compendium/spells/speak-with-animals.md), [thunderwave](compendium/spells/thunderwave.md) + +**2nd level (3 2nd-level slots)**: [animal messenger](compendium/spells/animal-messenger.md), [barkskin](compendium/spells/barkskin.md) + +## Actions + +***Quarterstaff.*** *Melee Weapon Attack:* +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. *Hit:* 3 (`1d6`) bludgeoning damage, 4 (`1d8`) bludgeoning damage if wielded with two hands, or 6 (`1d8 + 2`) bludgeoning damage with [shillelagh](compendium/spells/shillelagh.md). +``` +^statblock + +## Environment + +coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/duergar.md b/compendium/bestiary/humanoid/duergar.md new file mode 100644 index 0000000..669e158 --- /dev/null +++ b/compendium/bestiary/humanoid/duergar.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/humanoid/dwarf +aliases: ["Duergar"] +--- +# Duergar +*Source: SRD / Basic Rules* + +```ad-statblock +title: Duergar +![](compendium/bestiary/humanoid/token/duergar.png#token) +*Medium humanoid (dwarf), Lawful Evil* + +- **Armor Class** 16 ([scale mail](compendium/items/scale-mail.md), [shield](compendium/items/shield.md)) +- **Hit Points** 26 (`4d8 + 4`) +- **Speed** 25 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|11 (+0)|14 (+2)|11 (+0)|10 (+0)| 9 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 10 +- **Damage Resistances** poison +- **Languages** Dwarvish, Undercommon +- **Challenge** 1 + +## Traits + +***Duergar Resilience.*** The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being [charmed](rules/conditions.md#charmed) or [paralyzed](rules/conditions.md#paralyzed). + +***Sunlight Sensitivity.*** While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Enlarge (Recharges after a Short or Long Rest).*** For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. + +***War Pick.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage, or 11 (`2d8 + 2`) piercing damage while enlarged. + +***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, or 9 (`2d6 + 2`) piercing damage while enlarged. + +***Invisibility (Recharges after a Short or Long Rest).*** The duergar magically turns [invisible](rules/conditions.md#invisible) until it attacks, casts a spell, or uses its Enlarge, or until its [concentration](rules/conditions.md#concentration) is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is [invisible](rules/conditions.md#invisible) with it. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/humanoid/gladiator.md b/compendium/bestiary/humanoid/gladiator.md new file mode 100644 index 0000000..71f8f37 --- /dev/null +++ b/compendium/bestiary/humanoid/gladiator.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Gladiator"] +--- +# Gladiator +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gladiator +![](compendium/bestiary/humanoid/token/gladiator.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 16 ([studded leather](compendium/items/studded-leather-armor.md), [shield](compendium/items/shield.md)) +- **Hit Points** 112 (`15d8 + 45`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Strength +7, Dexterity +5, Constitution +6 +- **Skills** Athletics +10, Intimidation +5 +- **Senses** passive Perception 11 + +- **Languages** any one language (usually Common) +- **Challenge** 5 + +## Traits + +***Brave.*** The gladiator has advantage on saving throws against being [frightened](rules/conditions.md#frightened). + +***Brute.*** A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). + +## Actions + +***Multiattack.*** The gladiator makes three melee attacks or two ranged attacks. + +***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack. + +***Shield Bash.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d4 + 4`) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +## Reactions + +***Parry.*** The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/gnoll.md b/compendium/bestiary/humanoid/gnoll.md new file mode 100644 index 0000000..5f56e45 --- /dev/null +++ b/compendium/bestiary/humanoid/gnoll.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/humanoid/gnoll +aliases: ["Gnoll"] +--- +# Gnoll +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gnoll +![](compendium/bestiary/humanoid/token/gnoll.png#token) +*Medium humanoid (gnoll), Chaotic Evil* + +- **Armor Class** 15 ([hide armor](compendium/items/hide-armor.md), [shield](compendium/items/shield.md)) +- **Hit Points** 22 (`5d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|12 (+1)|11 (+0)| 6 (-2)|10 (+0)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 + +- **Languages** Gnoll +- **Challenge** 1/2 + +## Traits + +***Rampage.*** When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage. + +***Spear.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, or 6 (`1d8 + 2`) piercing damage if used with two hands to make a melee attack. + +***Longbow.*** *Ranged Weapon Attack:* +3 to hit, range 150/600 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage. +``` +^statblock + +## Environment + +grassland, forest, hill, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/goblin.md b/compendium/bestiary/humanoid/goblin.md new file mode 100644 index 0000000..fcdf29c --- /dev/null +++ b/compendium/bestiary/humanoid/goblin.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/underdark +- monster/size/small +- monster/type/humanoid/goblinoid +aliases: ["Goblin"] +--- +# Goblin +*Source: SRD / Basic Rules* + +```ad-statblock +title: Goblin +![](compendium/bestiary/humanoid/token/goblin.png#token) +*Small humanoid (goblinoid), Neutral Evil* + +- **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md), [shield](compendium/items/shield.md)) +- **Hit Points** 7 (`2d6`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 8 (-1)|14 (+2)|10 (+0)|10 (+0)| 8 (-1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +6 +- **Senses** darkvision 60 ft., passive Perception 9 + +- **Languages** Common, Goblin +- **Challenge** 1/4 + +## Traits + +***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns. + +## Actions + +***Scimitar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage. + +***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. +``` +^statblock + +## Environment + +underdark, grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/humanoid/grimlock.md b/compendium/bestiary/humanoid/grimlock.md new file mode 100644 index 0000000..2cdc25d --- /dev/null +++ b/compendium/bestiary/humanoid/grimlock.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/humanoid/grimlock +aliases: ["Grimlock"] +--- +# Grimlock +*Source: SRD / Basic Rules* + +```ad-statblock +title: Grimlock +![](compendium/bestiary/humanoid/token/grimlock.png#token) +*Medium humanoid (grimlock), Neutral Evil* + +- **Armor Class** 11 +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Athletics +5, Perception +3, Stealth +3 +- **Senses** blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13 +- **Condition Immunities** blinded +- **Languages** Undercommon +- **Challenge** 1/4 + +## Traits + +***Blind Senses.*** The grimlock can't use its blindsight while [deafened](rules/conditions.md#deafened) and unable to smell. + +***Keen Hearing and Smell.*** The grimlock has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +***Stone Camouflage.*** The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. + +## Actions + +***Spiked Bone Club.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) bludgeoning damage plus 2 (`1d4`) piercing damage. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/humanoid/guard.md b/compendium/bestiary/humanoid/guard.md new file mode 100644 index 0000000..d098e20 --- /dev/null +++ b/compendium/bestiary/humanoid/guard.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Guard"] +--- +# Guard +*Source: SRD / Basic Rules* + +```ad-statblock +title: Guard +![](compendium/bestiary/humanoid/token/guard.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 16 ([chain shirt](compendium/items/chain-shirt.md), [shield](compendium/items/shield.md)) +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|12 (+1)|12 (+1)|10 (+0)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** passive Perception 12 + +- **Languages** any one language (usually Common) +- **Challenge** 1/8 + +## Actions + +***Spear.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack. +``` +^statblock + +## Environment + +coastal, mountain, grassland, hill, urban, forest, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/half-red-dragon-veteran.md b/compendium/bestiary/humanoid/half-red-dragon-veteran.md new file mode 100644 index 0000000..9e93818 --- /dev/null +++ b/compendium/bestiary/humanoid/half-red-dragon-veteran.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/humanoid/human +aliases: ["Half-Red Dragon Veteran"] +--- +# Half-Red Dragon Veteran +*Source: SRD / Basic Rules* + +```ad-statblock +title: Half-Red Dragon Veteran +![](compendium/bestiary/humanoid/token/half-red-dragon-veteran.png#token) +*Medium humanoid (human), Any alignment* + +- **Armor Class** 18 ([plate armor](compendium/items/plate-armor.md)) +- **Hit Points** 65 (`10d8 + 20`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|13 (+1)|14 (+2)|10 (+0)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Athletics +6, Perception +3 +- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 12 +- **Damage Resistances** fire +- **Languages** Common, Draconic +- **Challenge** 5 + +## Actions + +***Multiattack.*** The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack. + +***Longsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage, or 8 (`1d10 + 3`) slashing damage if used with two hands. + +***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. + +***Heavy Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (`1d10 + 1`) piercing damage. + +***Fire Breath (Recharge 5-6).*** The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (`7d6`) fire damage on a failed save, or half as much damage on a successful one. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/humanoid/hobgoblin.md b/compendium/bestiary/humanoid/hobgoblin.md new file mode 100644 index 0000000..579fdc6 --- /dev/null +++ b/compendium/bestiary/humanoid/hobgoblin.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/underdark +- monster/size/medium +- monster/type/humanoid/goblinoid +aliases: ["Hobgoblin"] +--- +# Hobgoblin +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hobgoblin +![](compendium/bestiary/humanoid/token/hobgoblin.png#token) +*Medium humanoid (goblinoid), Lawful Evil* + +- **Armor Class** 18 ([chain mail](compendium/items/chain-mail.md), [shield](compendium/items/shield.md)) +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|12 (+1)|12 (+1)|10 (+0)|10 (+0)| 9 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 + +- **Languages** Common, Goblin +- **Challenge** 1/2 + +## Traits + +***Martial Advantage.*** Once per turn, the hobgoblin can deal an extra 7 (`2d6`) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Longsword.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) slashing damage, or 6 (`1d10 + 1`) slashing damage if used with two hands. + +***Longbow.*** *Ranged Weapon Attack:* +3 to hit, range 150/600 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage. +``` +^statblock + +## Environment + +underdark, grassland, forest, hill, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/humanoid.md b/compendium/bestiary/humanoid/humanoid.md new file mode 100644 index 0000000..85439c6 --- /dev/null +++ b/compendium/bestiary/humanoid/humanoid.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Humanoid + +- [Acolyte](acolyte.md) +- [Archmage](archmage.md) +- [Assassin](assassin.md) +- [Bandit Captain](bandit-captain.md) +- [Bandit](bandit.md) +- [Berserker](berserker.md) +- [Bugbear](bugbear.md) +- [Commoner](commoner.md) +- [Cult Fanatic](cult-fanatic.md) +- [Cultist](cultist.md) +- [Deep Gnome (Svirfneblin)](deep-gnome-svirfneblin.md) +- [Drow](drow.md) +- [Druid](druid.md) +- [Duergar](duergar.md) +- [Gladiator](gladiator.md) +- [Gnoll](gnoll.md) +- [Goblin](goblin.md) +- [Grimlock](grimlock.md) +- [Guard](guard.md) +- [Half-Red Dragon Veteran](half-red-dragon-veteran.md) +- [Hobgoblin](hobgoblin.md) +- [Knight](knight.md) +- [Kobold](kobold.md) +- [Lizardfolk](lizardfolk.md) +- [Mage](mage.md) +- [Merfolk](merfolk.md) +- [Noble](noble.md) +- [Orc](orc.md) +- [Priest](priest.md) +- [Sahuagin](sahuagin.md) +- [Scout](scout.md) +- [Spy](spy.md) +- [Thug](thug.md) +- [Tribal Warrior](tribal-warrior.md) +- [Veteran](veteran.md) +- [Werebear](werebear.md) +- [Wereboar](wereboar.md) +- [Wererat](wererat.md) +- [Weretiger](weretiger.md) +- [Werewolf](werewolf.md) diff --git a/compendium/bestiary/humanoid/knight.md b/compendium/bestiary/humanoid/knight.md new file mode 100644 index 0000000..31f336a --- /dev/null +++ b/compendium/bestiary/humanoid/knight.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Knight"] +--- +# Knight +*Source: SRD / Basic Rules* + +```ad-statblock +title: Knight +![](compendium/bestiary/humanoid/token/knight.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 18 ([plate armor](compendium/items/plate-armor.md)) +- **Hit Points** 52 (`8d8 + 16`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|11 (+0)|14 (+2)|11 (+0)|11 (+0)|15 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Constitution +4, Wisdom +2 +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** any one language (usually Common) +- **Challenge** 3 + +## Traits + +***Brave.*** The knight has advantage on saving throws against being [frightened](rules/conditions.md#frightened). + +## Actions + +***Multiattack.*** The knight makes two melee attacks. + +***Greatsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. + +***Heavy Crossbow.*** *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (`1d10`) piercing damage. + +***Leadership (Recharges after a Short or Long Rest).*** For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a `d4` to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is [incapacitated](rules/conditions.md#incapacitated). + +## Reactions + +***Parry.*** The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/kobold.md b/compendium/bestiary/humanoid/kobold.md new file mode 100644 index 0000000..45e2726 --- /dev/null +++ b/compendium/bestiary/humanoid/kobold.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/hill +- monster/environment/mountain +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/small +- monster/type/humanoid/kobold +aliases: ["Kobold"] +--- +# Kobold +*Source: SRD / Basic Rules* + +```ad-statblock +title: Kobold +![](compendium/bestiary/humanoid/token/kobold.png#token) +*Small humanoid (kobold), Lawful Evil* + +- **Armor Class** 12 +- **Hit Points** 5 (`2d6 - 2`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 7 (-2)|15 (+2)| 9 (-1)| 8 (-1)| 7 (-2)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 8 + +- **Languages** Common, Draconic +- **Challenge** 1/8 + +## Traits + +***Sunlight Sensitivity.*** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +***Pack Tactics.*** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Dagger.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. + +***Sling.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 4 (`1d4 + 2`) bludgeoning damage. +``` +^statblock + +## Environment + +forest, swamp, hill, urban, desert, coastal, arctic, mountain, underdark \ No newline at end of file diff --git a/compendium/bestiary/humanoid/lizardfolk.md b/compendium/bestiary/humanoid/lizardfolk.md new file mode 100644 index 0000000..3733ab5 --- /dev/null +++ b/compendium/bestiary/humanoid/lizardfolk.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/swamp +- monster/size/medium +- monster/type/humanoid/lizardfolk +aliases: ["Lizardfolk"] +--- +# Lizardfolk +*Source: SRD / Basic Rules* + +```ad-statblock +title: Lizardfolk +![](compendium/bestiary/humanoid/token/lizardfolk.png#token) +*Medium humanoid (lizardfolk), Neutral* + +- **Armor Class** 15 (natural armor, [shield](compendium/items/shield.md)) +- **Hit Points** 22 (`4d8 + 4`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +4, Survival +5 +- **Senses** passive Perception 13 + +- **Languages** Draconic +- **Challenge** 1/2 + +## Traits + +***Hold Breath.*** The lizardfolk can hold its breath for 15 minutes. + +## Actions + +***Multiattack.*** The lizardfolk makes two melee attacks, each one with a different weapon. + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Heavy Club.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage. + +***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Spiked Shield.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. +``` +^statblock + +## Environment + +forest, swamp \ No newline at end of file diff --git a/compendium/bestiary/humanoid/mage.md b/compendium/bestiary/humanoid/mage.md new file mode 100644 index 0000000..50a71ce --- /dev/null +++ b/compendium/bestiary/humanoid/mage.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Mage"] +--- +# Mage +*Source: SRD / Basic Rules* + +```ad-statblock +title: Mage +![](compendium/bestiary/humanoid/token/mage.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 12 (15 with [mage armor](compendium/spells/mage-armor.md)) +- **Hit Points** 40 (`9d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 9 (-1)|14 (+2)|11 (+0)|17 (+3)|12 (+1)|11 (+0)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Intelligence +6, Wisdom +4 +- **Skills** Arcana +6, History +6 +- **Senses** passive Perception 11 + +- **Languages** any four languages +- **Challenge** 6 + +***Spellcasting.*** The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: + +**Cantrips (at will)**: [fire bolt](compendium/spells/fire-bolt.md), [light](compendium/spells/light.md), [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md) + +**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [mage armor](compendium/spells/mage-armor.md), [magic missile](compendium/spells/magic-missile.md), [shield](compendium/spells/shield.md) + +**2nd level (3 2nd-level slots)**: [misty step](compendium/spells/misty-step.md), [suggestion](compendium/spells/suggestion.md) + +**3rd level (3 3rd-level slots)**: [counterspell](compendium/spells/counterspell.md), [fireball](compendium/spells/fireball.md), [fly](compendium/spells/fly.md) + +**4th level (3 4th-level slots)**: [greater invisibility](compendium/spells/greater-invisibility.md), [ice storm](compendium/spells/ice-storm.md) + +**5th level (1 5th-level slots)**: [cone of cold](compendium/spells/cone-of-cold.md) + +## Actions + +***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/merfolk.md b/compendium/bestiary/humanoid/merfolk.md new file mode 100644 index 0000000..71a17de --- /dev/null +++ b/compendium/bestiary/humanoid/merfolk.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/underwater +- monster/size/medium +- monster/type/humanoid/merfolk +aliases: ["Merfolk"] +--- +# Merfolk +*Source: SRD / Basic Rules* + +```ad-statblock +title: Merfolk +![](compendium/bestiary/humanoid/token/merfolk.png#token) +*Medium humanoid (merfolk), Neutral* + +- **Armor Class** 11 +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 10 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|13 (+1)|12 (+1)|11 (+0)|11 (+0)|12 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** passive Perception 12 + +- **Languages** Aquan, Common +- **Challenge** 1/8 + +## Traits + +***Amphibious.*** The merfolk can breathe air and water. + +## Actions + +***Spear.*** *Melee or Ranged Weapon Attack:* +2 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 3 (`1d6`) piercing damage, or 4 (`1d8`) piercing damage if used with two hands to make a melee attack. +``` +^statblock + +## Environment + +underwater, coastal \ No newline at end of file diff --git a/compendium/bestiary/humanoid/noble.md b/compendium/bestiary/humanoid/noble.md new file mode 100644 index 0000000..f80b0dc --- /dev/null +++ b/compendium/bestiary/humanoid/noble.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Noble"] +--- +# Noble +*Source: SRD / Basic Rules* + +```ad-statblock +title: Noble +![](compendium/bestiary/humanoid/token/noble.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 15 ([breastplate](compendium/items/breastplate.md)) +- **Hit Points** 9 (`2d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|12 (+1)|11 (+0)|12 (+1)|14 (+2)|16 (+3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +5, Insight +4, Persuasion +5 +- **Senses** passive Perception 12 + +- **Languages** any two languages +- **Challenge** 1/8 + +## Actions + +***Rapier.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage. + +## Reactions + +***Parry.*** The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/orc.md b/compendium/bestiary/humanoid/orc.md new file mode 100644 index 0000000..5ff0569 --- /dev/null +++ b/compendium/bestiary/humanoid/orc.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/swamp +- monster/environment/underdark +- monster/size/medium +- monster/type/humanoid/orc +aliases: ["Orc"] +--- +# Orc +*Source: SRD / Basic Rules* + +```ad-statblock +title: Orc +![](compendium/bestiary/humanoid/token/orc.png#token) +*Medium humanoid (orc), Chaotic Evil* + +- **Armor Class** 13 ([hide armor](compendium/items/hide-armor.md)) +- **Hit Points** 15 (`2d8 + 6`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|12 (+1)|16 (+3)| 7 (-2)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Intimidation +2 +- **Senses** darkvision 60 ft., passive Perception 10 + +- **Languages** Common, Orc +- **Challenge** 1/2 + +## Traits + +***Aggressive.*** As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. + +## Actions + +***Greataxe.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (`1d12 + 3`) slashing damage. + +***Javelin.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. +``` +^statblock + +## Environment + +underdark, mountain, grassland, forest, swamp, hill, arctic \ No newline at end of file diff --git a/compendium/bestiary/humanoid/priest.md b/compendium/bestiary/humanoid/priest.md new file mode 100644 index 0000000..61d295b --- /dev/null +++ b/compendium/bestiary/humanoid/priest.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Priest"] +--- +# Priest +*Source: SRD / Basic Rules* + +```ad-statblock +title: Priest +![](compendium/bestiary/humanoid/token/priest.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 13 ([chain shirt](compendium/items/chain-shirt.md)) +- **Hit Points** 27 (`5d8 + 5`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|10 (+0)|12 (+1)|13 (+1)|16 (+3)|13 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Medicine +7, Persuasion +3, Religion +5 +- **Senses** passive Perception 13 + +- **Languages** any two languages +- **Challenge** 2 + +## Traits + +***Divine Eminence.*** As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (`3d6`) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by `1d6` for each level above 1st. + +***Spellcasting.*** The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: + +**Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md) + +**1st level (4 1st-level slots)**: [cure wounds](compendium/spells/cure-wounds.md), [guiding bolt](compendium/spells/guiding-bolt.md), [sanctuary](compendium/spells/sanctuary.md) + +**2nd level (3 2nd-level slots)**: [lesser restoration](compendium/spells/lesser-restoration.md), [spiritual weapon](compendium/spells/spiritual-weapon.md) + +**3rd level (2 3rd-level slots)**: [dispel magic](compendium/spells/dispel-magic.md), [spirit guardians](compendium/spells/spirit-guardians.md) + +## Actions + +***Mace.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) bludgeoning damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/sahuagin.md b/compendium/bestiary/humanoid/sahuagin.md new file mode 100644 index 0000000..8ff51ab --- /dev/null +++ b/compendium/bestiary/humanoid/sahuagin.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/underwater +- monster/size/medium +- monster/type/humanoid/sahuagin +aliases: ["Sahuagin"] +--- +# Sahuagin +*Source: SRD / Basic Rules* + +```ad-statblock +title: Sahuagin +![](compendium/bestiary/humanoid/token/sahuagin.png#token) +*Medium humanoid (sahuagin), Lawful Evil* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 22 (`4d8 + 4`) +- **Speed** 30 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|11 (+0)|12 (+1)|12 (+1)|13 (+1)| 9 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5 +- **Senses** darkvision 120 ft., passive Perception 15 + +- **Languages** Sahuagin +- **Challenge** 1/2 + +## Traits + +***Blood Frenzy.*** The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. + +***Limited Amphibiousness.*** The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. + +***Shark Telepathy.*** The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. + +## Actions + +***Multiattack.*** The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) slashing damage. + +***Spear.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack. +``` +^statblock + +## Environment + +underwater, coastal \ No newline at end of file diff --git a/compendium/bestiary/humanoid/scout.md b/compendium/bestiary/humanoid/scout.md new file mode 100644 index 0000000..20c1665 --- /dev/null +++ b/compendium/bestiary/humanoid/scout.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/swamp +- monster/environment/underdark +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Scout"] +--- +# Scout +*Source: SRD / Basic Rules* + +```ad-statblock +title: Scout +![](compendium/bestiary/humanoid/token/scout.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 13 ([leather armor](compendium/items/leather-armor.md)) +- **Hit Points** 16 (`3d8 + 3`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Nature +4, Perception +5, Stealth +6, Survival +5 +- **Senses** passive Perception 15 + +- **Languages** any one language (usually Common) +- **Challenge** 1/2 + +## Traits + +***Keen Hearing and Sight.*** The scout has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight. + +## Actions + +***Multiattack.*** The scout makes two melee attacks or two ranged attacks. + +***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Longbow.*** *Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. +``` +^statblock + +## Environment + +coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/spy.md b/compendium/bestiary/humanoid/spy.md new file mode 100644 index 0000000..968e5dd --- /dev/null +++ b/compendium/bestiary/humanoid/spy.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Spy"] +--- +# Spy +*Source: SRD / Basic Rules* + +```ad-statblock +title: Spy +![](compendium/bestiary/humanoid/token/spy.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 12 +- **Hit Points** 27 (`6d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|15 (+2)|10 (+0)|12 (+1)|14 (+2)|16 (+3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 +- **Senses** passive Perception 16 + +- **Languages** any two languages +- **Challenge** 1 + +## Traits + +***Cunning Action.*** On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. + +***Sneak Attack (1/Turn).*** The spy deals an extra 7 (`2d6`) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't [incapacitated](rules/conditions.md#incapacitated) and the spy doesn't have disadvantage on the attack roll. + +## Actions + +***Multiattack.*** The spy makes two melee attacks. + +***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Hand Crossbow.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/thug.md b/compendium/bestiary/humanoid/thug.md new file mode 100644 index 0000000..a7d9dc3 --- /dev/null +++ b/compendium/bestiary/humanoid/thug.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Thug"] +--- +# Thug +*Source: SRD / Basic Rules* + +```ad-statblock +title: Thug +![](compendium/bestiary/humanoid/token/thug.png#token) +*Medium humanoid (any race), Any Non-Good alignment* + +- **Armor Class** 11 ([leather armor](compendium/items/leather-armor.md)) +- **Hit Points** 32 (`5d8 + 10`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|11 (+0)|14 (+2)|10 (+0)|10 (+0)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Intimidation +2 +- **Senses** passive Perception 10 + +- **Languages** any one language (usually Common) +- **Challenge** 1/2 + +## Traits + +***Pack Tactics.*** The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Multiattack.*** The thug makes two melee attacks. + +***Mace.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) bludgeoning damage. + +***Heavy Crossbow.*** *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (`1d10`) piercing damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/token/acolyte.png b/compendium/bestiary/humanoid/token/acolyte.png new file mode 100644 index 0000000..2078347 Binary files /dev/null and b/compendium/bestiary/humanoid/token/acolyte.png differ diff --git a/compendium/bestiary/humanoid/token/archmage.png b/compendium/bestiary/humanoid/token/archmage.png new file mode 100644 index 0000000..36fd5a3 Binary files /dev/null and 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Warrior +*Source: SRD / Basic Rules* + +```ad-statblock +title: Tribal Warrior +![](compendium/bestiary/humanoid/token/tribal-warrior.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 12 ([hide armor](compendium/items/hide-armor.md)) +- **Hit Points** 11 (`2d8 + 2`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|11 (+0)|12 (+1)| 8 (-1)|11 (+0)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** any one language +- **Challenge** 1/8 + +## Traits + +***Pack Tactics.*** The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +## Actions + +***Spear.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack. +``` +^statblock + +## Environment + +coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/veteran.md b/compendium/bestiary/humanoid/veteran.md new file mode 100644 index 0000000..7c64548 --- /dev/null +++ b/compendium/bestiary/humanoid/veteran.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/any-race +aliases: ["Veteran"] +--- +# Veteran +*Source: SRD / Basic Rules* + +```ad-statblock +title: Veteran +![](compendium/bestiary/humanoid/token/veteran.png#token) +*Medium humanoid (any race), Any alignment* + +- **Armor Class** 17 ([splint armor](compendium/items/splint-armor.md)) +- **Hit Points** 58 (`9d8 + 18`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|13 (+1)|14 (+2)|10 (+0)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Athletics +5, Perception +2 +- **Senses** passive Perception 12 + +- **Languages** any one language (usually Common) +- **Challenge** 3 + +## Actions + +***Multiattack.*** The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack. + +***Longsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage, or 8 (`1d10 + 3`) slashing damage if used with two hands. + +***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. + +***Heavy Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (`1d10 + 1`) piercing damage. +``` +^statblock + +## Environment + +coastal, mountain, grassland, hill, arctic, urban, forest, underdark \ No newline at end of file diff --git a/compendium/bestiary/humanoid/werebear.md b/compendium/bestiary/humanoid/werebear.md new file mode 100644 index 0000000..f4bc41a --- /dev/null +++ b/compendium/bestiary/humanoid/werebear.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/forest +- monster/environment/hill +- monster/size/medium +- monster/type/humanoid/human +- monster/type/humanoid/shapechanger +aliases: ["Werebear"] +--- +# Werebear +*Source: SRD / Basic Rules* + +```ad-statblock +title: Werebear +![](compendium/bestiary/humanoid/token/werebear.png#token) +*Medium humanoid (human, shapechanger), Neutral Good* + +- **Armor Class** 10 (11 from natural armor in bear or hybrid form) +- **Hit Points** 135 (`18d8 + 54`) +- **Speed** 30 ft. (40 ft., climb 30 ft. in bear or hybrid form) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|10 (+0)|17 (+3)|11 (+0)|12 (+1)|12 (+1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +7 +- **Senses** passive Perception 17 +- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Languages** Common (can't speak in bear form) +- **Challenge** 5 + +## Traits + +***Shapechanger.*** The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Keen Smell.*** The werebear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Multiattack.*** In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid. + +***Bite (Bear or Hybrid Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy. + +***Claw (Bear or Hybrid Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage. + +***Greataxe (Humanoid or Hybrid Form Only).*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (`1d12 + 4`) slashing damage. +``` +^statblock + +## Environment + +forest, hill, arctic \ No newline at end of file diff --git a/compendium/bestiary/humanoid/wereboar.md b/compendium/bestiary/humanoid/wereboar.md new file mode 100644 index 0000000..1e3381c --- /dev/null +++ b/compendium/bestiary/humanoid/wereboar.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/medium +- monster/type/humanoid/human +- monster/type/humanoid/shapechanger +aliases: ["Wereboar"] +--- +# Wereboar +*Source: SRD / Basic Rules* + +```ad-statblock +title: Wereboar +![](compendium/bestiary/humanoid/token/wereboar.png#token) +*Medium humanoid (human, shapechanger), Neutral Evil* + +- **Armor Class** 10 (11 from natural armor in boar or hybrid form) +- **Hit Points** 78 (`12d8 + 24`) +- **Speed** 30 ft. (40 ft. in boar form) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|10 (+0)|15 (+2)|10 (+0)|11 (+0)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2 +- **Senses** passive Perception 12 +- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Languages** Common (can't speak in boar form) +- **Challenge** 4 + +## Traits + +***Shapechanger.*** The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Charge (Boar or Hybrid Form Only).*** If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (`2d6`) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Relentless (Recharges after a Short or Long Rest).*** If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. + +## Actions + +***Multiattack (Humanoid or Hybrid Form Only).*** The wereboar makes two attacks, only one of which can be with its tusks. + +***Maul (Humanoid or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage. + +***Tusks (Boar or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy. +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/humanoid/wererat.md b/compendium/bestiary/humanoid/wererat.md new file mode 100644 index 0000000..171d94e --- /dev/null +++ b/compendium/bestiary/humanoid/wererat.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/urban +- monster/size/medium +- monster/type/humanoid/human +- monster/type/humanoid/shapechanger +aliases: ["Wererat"] +--- +# Wererat +*Source: SRD / Basic Rules* + +```ad-statblock +title: Wererat +![](compendium/bestiary/humanoid/token/wererat.png#token) +*Medium humanoid (human, shapechanger), Lawful Evil* + +- **Armor Class** 12 +- **Hit Points** 33 (`6d8 + 6`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|15 (+2)|12 (+1)|11 (+0)|10 (+0)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +2, Stealth +4 +- **Senses** darkvision 60 ft. (rat form only), passive Perception 12 +- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Languages** Common (can't speak in rat form) +- **Challenge** 2 + +## Traits + +***Shapechanger.*** The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Keen Smell.*** The wererat has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. + +## Actions + +***Multiattack (Humanoid or Hybrid Form Only).*** The wererat makes two attacks, only one of which can be a bite. + +***Bite (Rat or Hybrid Form Only).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy. + +***Shortsword (Humanoid or Hybrid Form Only).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Hand Crossbow (Humanoid or Hybrid Form Only).*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. +``` +^statblock + +## Environment + +forest, urban \ No newline at end of file diff --git a/compendium/bestiary/humanoid/weretiger.md b/compendium/bestiary/humanoid/weretiger.md new file mode 100644 index 0000000..cc06490 --- /dev/null +++ b/compendium/bestiary/humanoid/weretiger.md @@ -0,0 +1,62 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/size/medium +- monster/type/humanoid/human +- monster/type/humanoid/shapechanger +aliases: ["Weretiger"] +--- +# Weretiger +*Source: SRD / Basic Rules* + +```ad-statblock +title: Weretiger +![](compendium/bestiary/humanoid/token/weretiger.png#token) +*Medium humanoid (human, shapechanger), Neutral* + +- **Armor Class** 12 +- **Hit Points** 120 (`16d8 + 48`) +- **Speed** 30 ft. (40 ft. in tiger form) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|15 (+2)|16 (+3)|10 (+0)|13 (+1)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5, Stealth +4 +- **Senses** darkvision 60 ft., passive Perception 15 +- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Languages** Common (can't speak in tiger form) +- **Challenge** 4 + +## Traits + +***Shapechanger.*** The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Keen Hearing and Smell.*** The weretiger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +***Pounce (Tiger or Hybrid Form Only).*** If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the weretiger can make one bite attack against it as a bonus action. + +## Actions + +***Multiattack (Humanoid or Hybrid Form Only).*** In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks. + +***Bite (Tiger or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`1d10 + 3`) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy. + +***Claw (Tiger or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage. + +***Scimitar (Humanoid or Hybrid Form Only).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. + +***Longbow (Humanoid or Hybrid Form Only).*** *Ranged Weapon Attack:* +4 to hit, range 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. +``` +^statblock + +## Environment + +grassland, forest, desert \ No newline at end of file diff --git a/compendium/bestiary/humanoid/werewolf.md b/compendium/bestiary/humanoid/werewolf.md new file mode 100644 index 0000000..f36cee7 --- /dev/null +++ b/compendium/bestiary/humanoid/werewolf.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/hill +- monster/size/medium +- monster/type/humanoid/human +- monster/type/humanoid/shapechanger +aliases: ["Werewolf"] +--- +# Werewolf +*Source: SRD / Basic Rules* + +```ad-statblock +title: Werewolf +![](compendium/bestiary/humanoid/token/werewolf.png#token) +*Medium humanoid (human, shapechanger), Chaotic Evil* + +- **Armor Class** 11 (12 from natural armor in wolf or hybrid form) +- **Hit Points** 58 (`9d8 + 18`) +- **Speed** 30 ft. (40 ft. in wolf form) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|13 (+1)|14 (+2)|10 (+0)|11 (+0)|10 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4, Stealth +3 +- **Senses** passive Perception 14 +- **Damage Immunities** bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Languages** Common (can't speak in wolf form) +- **Challenge** 3 + +## Traits + +***Shapechanger.*** The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Keen Hearing and Smell.*** The werewolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +## Actions + +***Multiattack (Humanoid or Hybrid Form Only).*** The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form). + +***Bite (Wolf or Hybrid Form Only).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. + +***Claws (Hybrid Form Only).*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`2d4 + 2`) slashing damage. + +***Spear (Humanoid Form Only).*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage, or 6 (`1d8 + 2`) piercing damage if used with two hands to make a melee attack. +``` +^statblock + +## Environment + +forest, hill \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/androsphinx.md b/compendium/bestiary/monstrosity/androsphinx.md new file mode 100644 index 0000000..b524f82 --- /dev/null +++ b/compendium/bestiary/monstrosity/androsphinx.md @@ -0,0 +1,91 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/large +- monster/type/monstrosity +aliases: ["Androsphinx"] +--- +# Androsphinx +*Source: SRD / Basic Rules* + +```ad-statblock +title: Androsphinx +![](compendium/bestiary/monstrosity/token/androsphinx.png#token) +*Large monstrosity, Lawful Neutral* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 199 (`19d10 + 95`) +- **Speed** 40 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|22 (+6)|10 (+0)|20 (+5)|16 (+3)|18 (+4)|23 (+6)| + +- **Proficiency Bonus** +6 +- **Saving Throws** Dexterity +6, Constitution +11, Intelligence +9, Wisdom +10 +- **Skills** Arcana +9, Perception +10, Religion +15 +- **Senses** truesight 120 ft., passive Perception 20 +- **Damage Immunities** psychic; bludgeoning, piercing, slashing from nonmagical attacks +- **Condition Immunities** charmed, frightened +- **Languages** Common, Sphinx +- **Challenge** 17 + +## Traits + +***Inscrutable.*** The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage. + +***Magic Weapons.*** The sphinx's weapon attacks are magical. + +***Spellcasting.*** The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared: + +**Cantrips (at will)**: [sacred flame](compendium/spells/sacred-flame.md), [spare the dying](compendium/spells/spare-the-dying.md), [thaumaturgy](compendium/spells/thaumaturgy.md) + +**1st level (4 1st-level slots)**: [command](compendium/spells/command.md), [detect evil and good](compendium/spells/detect-evil-and-good.md), [detect magic](compendium/spells/detect-magic.md) + +**2nd level (3 2nd-level slots)**: [lesser restoration](compendium/spells/lesser-restoration.md), [zone of truth](compendium/spells/zone-of-truth.md) + +**3rd level (3 3rd-level slots)**: [dispel magic](compendium/spells/dispel-magic.md), [tongues](compendium/spells/tongues.md) + +**4th level (3 4th-level slots)**: [banishment](compendium/spells/banishment.md), [freedom of movement](compendium/spells/freedom-of-movement.md) + +**5th level (2 5th-level slots)**: [flame strike](compendium/spells/flame-strike.md), [greater restoration](compendium/spells/greater-restoration.md) + +**6th level (1 6th-level slots)**: [heroes' feast](compendium/spells/heroes-feast.md) + +## Actions + +***Multiattack.*** The sphinx makes two claw attacks. + +***Claw.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 17 (`2d10 + 6`) slashing damage. + +***Roar (3/Day).*** The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw. + +- **First Roar.** Each creature that fails a DC 18 Wisdom saving throw is [frightened](rules/conditions.md#frightened) for 1 minute. A [frightened](rules/conditions.md#frightened) creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +- **Second Roar.** Each creature that fails a DC 18 Wisdom saving throw is [deafened](rules/conditions.md#deafened) and [frightened](rules/conditions.md#frightened) for 1 minute. A [frightened](rules/conditions.md#frightened) creature is [paralyzed](rules/conditions.md#paralyzed) and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +- **Third Roar.** Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (`8d10`) thunder damage and is knocked [prone](rules/conditions.md#prone). On a successful save, the creature takes half as much damage and isn't knocked [prone](rules/conditions.md#prone). + +## Legendary Actions + +***Claw Attack.*** The sphinx makes one claw attack. + +***Teleport (Costs 2 Actions).*** The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. + +***Cast a Spell (Costs 3 Actions).*** The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. + +## Lair actions + +On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can't use an effect again until it finishes a short or long rest: + +- The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll. +- The effects of time are altered such that every creature in the lair must succeed on a DC 15 Constitution saving throw or become `1d20` years older or younger (the sphinx's choice), but never any younger than 1 year old. A [greater restoration](compendium/spells/greater-restoration.md) spell can restore a creature's age to normal. +- The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx's choice). Only the sphinx is immediately aware of the time change. A [wish](compendium/spells/wish.md) spell can return the caster and up to seven other creatures designated by the caster to their normal time. +- The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can't use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/ankheg.md b/compendium/bestiary/monstrosity/ankheg.md new file mode 100644 index 0000000..d359d8b --- /dev/null +++ b/compendium/bestiary/monstrosity/ankheg.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/size/large +- monster/type/monstrosity +aliases: ["Ankheg"] +--- +# Ankheg +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ankheg +![](compendium/bestiary/monstrosity/token/ankheg.png#token) +*Large monstrosity, Unaligned* + +- **Armor Class** 14 (natural armor; 11 while prone) +- **Hit Points** 39 (`6d10 + 6`) +- **Speed** 30 ft., burrow 10 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|11 (+0)|13 (+1)| 1 (-5)|13 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 2 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage plus 3 (`1d6`) acid damage. If the target is a Large or smaller creature, it is [grappled](rules/conditions.md#grappled) (escape DC 13). Until this grapple ends, the ankheg can bite only the [grappled](rules/conditions.md#grappled) creature and has advantage on attack rolls to do so. + +***Acid Spray (Recharge 6).*** The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature [grappled](rules/conditions.md#grappled). Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (`3d6`) acid damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +grassland, forest \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/basilisk.md b/compendium/bestiary/monstrosity/basilisk.md new file mode 100644 index 0000000..a6ef4f5 --- /dev/null +++ b/compendium/bestiary/monstrosity/basilisk.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/mountain +- monster/size/medium +- monster/type/monstrosity +aliases: ["Basilisk"] +--- +# Basilisk +*Source: SRD / Basic Rules* + +```ad-statblock +title: Basilisk +![](compendium/bestiary/monstrosity/token/basilisk.png#token) +*Medium monstrosity, Unaligned* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 52 (`8d8 + 16`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)| 8 (-1)|15 (+2)| 2 (-4)| 8 (-1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 9 + +- **Languages** — +- **Challenge** 3 + +## Traits + +***Petrifying Gaze.*** If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't [incapacitated](rules/conditions.md#incapacitated). On a failed save, the creature magically begins to turn to stone and is [restrained](rules/conditions.md#restrained). It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is [petrified](rules/conditions.md#petrified) until freed by the [greater restoration](compendium/spells/greater-restoration.md) spell or other magic. + +A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. + +If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage plus 7 (`2d6`) poison damage. +``` +^statblock + +## Environment + +mountain \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/behir.md b/compendium/bestiary/monstrosity/behir.md new file mode 100644 index 0000000..d0492b1 --- /dev/null +++ b/compendium/bestiary/monstrosity/behir.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/huge +- monster/type/monstrosity +aliases: ["Behir"] +--- +# Behir +*Source: SRD / Basic Rules* + +```ad-statblock +title: Behir +![](compendium/bestiary/monstrosity/token/behir.png#token) +*Huge monstrosity, Neutral Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 168 (`16d12 + 64`) +- **Speed** 50 ft., climb 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)|16 (+3)|18 (+4)| 7 (-2)|14 (+2)|12 (+1)| + +- **Proficiency Bonus** +4 +- **Saving Throws** ⏤ +- **Skills** Perception +6, Stealth +7 +- **Senses** darkvision 90 ft., passive Perception 16 +- **Damage Immunities** lightning +- **Languages** Draconic +- **Challenge** 11 + +## Actions + +***Multiattack.*** The behir makes two attacks: one with its bite and one to constrict. + +***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 22 (`3d10 + 6`) piercing damage. + +***Constrict.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one Large or smaller creature. *Hit:* 17 (`2d10 + 6`) bludgeoning damage plus 17 (`2d10 + 6`) slashing damage. The target is [grappled](rules/conditions.md#grappled) (escape DC 16) if the behir isn't already constricting a creature, and the target is [restrained](rules/conditions.md#restrained) until this grapple ends. + +***Lightning Breath (Recharge 5-6).*** The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (`12d10`) lightning damage on a failed save, or half as much damage on a successful one. + +***Swallow.*** The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the behir, and it takes 21 (`6d6`) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. + +If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls [prone](rules/conditions.md#prone) in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse by using 15 feet of movement, exiting [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/bulette.md b/compendium/bestiary/monstrosity/bulette.md new file mode 100644 index 0000000..fd6c9de --- /dev/null +++ b/compendium/bestiary/monstrosity/bulette.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/monstrosity +aliases: ["Bulette"] +--- +# Bulette +*Source: SRD / Basic Rules* + +```ad-statblock +title: Bulette +![](compendium/bestiary/monstrosity/token/bulette.png#token) +*Large monstrosity, Unaligned* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 94 (`9d10 + 45`) +- **Speed** 40 ft., burrow 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|11 (+0)|21 (+5)| 2 (-4)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +6 +- **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 16 + +- **Languages** — +- **Challenge** 5 + +## Traits + +***Standing Leap.*** The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 30 (`4d12 + 4`) piercing damage. + +***Deadly Leap.*** If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked [prone](rules/conditions.md#prone) and take 14 (`3d6 + 4`) bludgeoning damage plus 14 (`3d6 + 4`) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked [prone](rules/conditions.md#prone), and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls [prone](rules/conditions.md#prone) in the bulette's space. +``` +^statblock + +## Environment + +mountain, grassland, hill \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/centaur.md b/compendium/bestiary/monstrosity/centaur.md new file mode 100644 index 0000000..95d8528 --- /dev/null +++ b/compendium/bestiary/monstrosity/centaur.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/size/large +- monster/type/monstrosity +aliases: ["Centaur"] +--- +# Centaur +*Source: SRD / Basic Rules* + +```ad-statblock +title: Centaur +![](compendium/bestiary/monstrosity/token/centaur.png#token) +*Large monstrosity, Neutral Good* + +- **Armor Class** 12 +- **Hit Points** 45 (`6d10 + 12`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|14 (+2)|14 (+2)| 9 (-1)|13 (+1)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Athletics +6, Perception +3, Survival +3 +- **Senses** passive Perception 13 + +- **Languages** Elvish, Sylvan +- **Challenge** 2 + +## Traits + +***Charge.*** If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (`3d6`) piercing damage. + +## Actions + +***Multiattack.*** The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. + +***Pike.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 9 (`1d10 + 4`) piercing damage. + +***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. + +***Longbow.*** *Ranged Weapon Attack:* +4 to hit, range 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. +``` +^statblock + +## Environment + +grassland, forest \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/chimera.md b/compendium/bestiary/monstrosity/chimera.md new file mode 100644 index 0000000..723b2f5 --- /dev/null +++ b/compendium/bestiary/monstrosity/chimera.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/environment/underdark +- monster/size/large +- monster/type/monstrosity +aliases: ["Chimera"] +--- +# Chimera +*Source: SRD / Basic Rules* + +```ad-statblock +title: Chimera +![](compendium/bestiary/monstrosity/token/chimera.png#token) +*Large monstrosity, Chaotic Evil* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 114 (`12d10 + 48`) +- **Speed** 30 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|11 (+0)|19 (+4)| 3 (-4)|14 (+2)|10 (+0)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +8 +- **Senses** darkvision 60 ft., passive Perception 18 + +- **Languages** understands Draconic but can't speak +- **Challenge** 6 + +## Actions + +***Multiattack.*** The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. + +***Horns.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (`1d12 + 4`) bludgeoning damage. + +***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. + +***Fire Breath (Recharge 5-6).*** The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (`7d8`) fire damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +underdark, mountain, grassland, hill \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/cockatrice.md b/compendium/bestiary/monstrosity/cockatrice.md new file mode 100644 index 0000000..884a90c --- /dev/null +++ b/compendium/bestiary/monstrosity/cockatrice.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/size/small +- monster/type/monstrosity +aliases: ["Cockatrice"] +--- +# Cockatrice +*Source: SRD / Basic Rules* + +```ad-statblock +title: Cockatrice +![](compendium/bestiary/monstrosity/token/cockatrice.png#token) +*Small monstrosity, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 27 (`6d6 + 6`) +- **Speed** 20 ft., fly 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 6 (-2)|12 (+1)|12 (+1)| 2 (-4)|13 (+1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 1/2 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically [petrified](rules/conditions.md#petrified). On a failed save, the creature begins to turn to stone and is [restrained](rules/conditions.md#restrained). It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is [petrified](rules/conditions.md#petrified) for 24 hours. +``` +^statblock + +## Environment + +grassland \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/darkmantle.md b/compendium/bestiary/monstrosity/darkmantle.md new file mode 100644 index 0000000..fd477be --- /dev/null +++ b/compendium/bestiary/monstrosity/darkmantle.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/small +- monster/type/monstrosity +aliases: ["Darkmantle"] +--- +# Darkmantle +*Source: SRD / Basic Rules* + +```ad-statblock +title: Darkmantle +![](compendium/bestiary/monstrosity/token/darkmantle.png#token) +*Small monstrosity, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 22 (`5d6 + 5`) +- **Speed** 10 ft., fly 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|12 (+1)|13 (+1)| 2 (-4)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +3 +- **Senses** blindsight 60 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Echolocation.*** The darkmantle can't use its blindsight while [deafened](rules/conditions.md#deafened). + +***False Appearance.*** While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. + +## Actions + +***Crush.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 6 (`1d6 + 3`) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also [blinded](rules/conditions.md#blinded) and unable to breathe while the darkmantle is attached in this way. + +While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. + +A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement. + +***Darkness Aura (1/Day).*** A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains [concentration](rules/conditions.md#concentration), up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/death-dog.md b/compendium/bestiary/monstrosity/death-dog.md new file mode 100644 index 0000000..4b99998 --- /dev/null +++ b/compendium/bestiary/monstrosity/death-dog.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/medium +- monster/type/monstrosity +aliases: ["Death Dog"] +--- +# Death Dog +*Source: SRD / Basic Rules* + +```ad-statblock +title: Death Dog +![](compendium/bestiary/monstrosity/token/death-dog.png#token) +*Medium monstrosity, Neutral Evil* + +- **Armor Class** 12 +- **Hit Points** 39 (`6d8 + 12`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|14 (+2)|14 (+2)| 3 (-4)|13 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5, Stealth +4 +- **Senses** darkvision 120 ft., passive Perception 15 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Two-Headed.*** The dog has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks and on saving throws against being [blinded](rules/conditions.md#blinded), [charmed](rules/conditions.md#charmed), [deafened](rules/conditions.md#deafened), [frightened](rules/conditions.md#frightened), [stunned](rules/conditions.md#stunned), or knocked [unconscious](rules/conditions.md#unconscious). + +## Actions + +***Multiattack.*** The dog makes two bite attacks. + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become [poisoned](rules/conditions.md#poisoned) until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (`1d10`) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/doppelganger.md b/compendium/bestiary/monstrosity/doppelganger.md new file mode 100644 index 0000000..070cb0a --- /dev/null +++ b/compendium/bestiary/monstrosity/doppelganger.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/monstrosity/shapechanger +aliases: ["Doppelganger"] +--- +# Doppelganger +*Source: SRD / Basic Rules* + +```ad-statblock +title: Doppelganger +![](compendium/bestiary/monstrosity/token/doppelganger.png#token) +*Medium monstrosity (shapechanger), Neutral* + +- **Armor Class** 14 +- **Hit Points** 52 (`8d8 + 16`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|18 (+4)|14 (+2)|11 (+0)|12 (+1)|14 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +6, Insight +3 +- **Senses** darkvision 60 ft., passive Perception 11 +- **Condition Immunities** charmed +- **Languages** Common +- **Challenge** 3 + +## Traits + +***Shapechanger.*** The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Ambusher.*** In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised. + +***Surprise Attack.*** If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (`3d6`) damage from the attack. + +## Actions + +***Multiattack.*** The doppelganger makes two melee attacks. + +***Slam.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (`1d6 + 4`) bludgeoning damage. + +***Read Thoughts.*** The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's [concentration](rules/conditions.md#concentration) isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom ([Insight](rules/skills.md#Insight)) and Charisma ([Deception](rules/skills.md#Deception), [Intimidation](rules/skills.md#Intimidation), and [Persuasion](rules/skills.md#Persuasion)) checks against the target. +``` +^statblock + +## Environment + +underdark, urban \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/drider.md b/compendium/bestiary/monstrosity/drider.md new file mode 100644 index 0000000..e640632 --- /dev/null +++ b/compendium/bestiary/monstrosity/drider.md @@ -0,0 +1,65 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/monstrosity +aliases: ["Drider"] +--- +# Drider +*Source: SRD / Basic Rules* + +```ad-statblock +title: Drider +![](compendium/bestiary/monstrosity/token/drider.png#token) +*Large monstrosity, Chaotic Evil* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 123 (`13d10 + 52`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|12 (+1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +5, Stealth +9 +- **Senses** darkvision 120 ft., passive Perception 15 + +- **Languages** Elvish, Undercommon +- **Challenge** 6 + +## Traits + +***Fey Ancestry.*** The drider has advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put the drider to sleep. + +***Spider Climb.*** The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Sunlight Sensitivity.*** While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +***Web Walker.*** The drider ignores movement restrictions caused by webbing. + +***Innate Spellcasting.*** The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: + +**At will**: [dancing lights](compendium/spells/dancing-lights.md) + +**1/day each**: [darkness](compendium/spells/darkness.md), [faerie fire](compendium/spells/faerie-fire.md) + +## Actions + +***Multiattack.*** The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack. + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) piercing damage plus 9 (`2d8`) poison damage. + +***Longsword.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) slashing damage, or 8 (`1d10 + 3`) slashing damage if used with two hands. + +***Longbow.*** *Ranged Weapon Attack:* +6 to hit, range 150/600 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage plus 4 (`1d8`) poison damage. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/ettercap.md b/compendium/bestiary/monstrosity/ettercap.md new file mode 100644 index 0000000..88ef4a8 --- /dev/null +++ b/compendium/bestiary/monstrosity/ettercap.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/medium +- monster/type/monstrosity +aliases: ["Ettercap"] +--- +# Ettercap +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ettercap +![](compendium/bestiary/monstrosity/token/ettercap.png#token) +*Medium monstrosity, Neutral Evil* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 44 (`8d8 + 8`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|15 (+2)|13 (+1)| 7 (-2)|12 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +4, Survival +3 +- **Senses** darkvision 60 ft., passive Perception 13 + +- **Languages** — +- **Challenge** 2 + +## Traits + +***Spider Climb.*** The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Web Sense.*** While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. + +***Web Walker.*** The ettercap ignores movement restrictions caused by webbing. + +## Actions + +***Multiattack.*** The ettercap makes two attacks: one with its bite and one with its claws. + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 6 (`1d8 + 2`) piercing damage plus 4 (`1d8`) poison damage. The target must succeed on a DC 11 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) slashing damage. + +***Web (Recharge 5-6).*** *Ranged Weapon Attack:* +4 to hit, range 30/60 ft., one Large or smaller creature. *Hit:* The creature is [restrained](rules/conditions.md#restrained) by webbing. As an action, the [restrained](rules/conditions.md#restrained) creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/gorgon.md b/compendium/bestiary/monstrosity/gorgon.md new file mode 100644 index 0000000..e64bcbc --- /dev/null +++ b/compendium/bestiary/monstrosity/gorgon.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/large +- monster/type/monstrosity +aliases: ["Gorgon"] +--- +# Gorgon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gorgon +![](compendium/bestiary/monstrosity/token/gorgon.png#token) +*Large monstrosity, Unaligned* + +- **Armor Class** 19 (natural armor) +- **Hit Points** 114 (`12d10 + 48`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|20 (+5)|11 (+0)|18 (+4)| 2 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** darkvision 60 ft., passive Perception 14 +- **Condition Immunities** petrified +- **Languages** — +- **Challenge** 5 + +## Traits + +***Trampling Charge.*** If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the gorgon can make one attack with its hooves against it as a bonus action. + +## Actions + +***Gore.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 18 (`2d12 + 5`) piercing damage. + +***Hooves.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 16 (`2d10 + 5`) bludgeoning damage. + +***Petrifying Breath (Recharge 5-6).*** The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is [restrained](rules/conditions.md#restrained). The [restrained](rules/conditions.md#restrained) target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is [petrified](rules/conditions.md#petrified) until freed by the [greater restoration](compendium/spells/greater-restoration.md) spell or other magic. +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/grick.md b/compendium/bestiary/monstrosity/grick.md new file mode 100644 index 0000000..65cf2f4 --- /dev/null +++ b/compendium/bestiary/monstrosity/grick.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/underdark +- monster/size/medium +- monster/type/monstrosity +aliases: ["Grick"] +--- +# Grick +*Source: SRD / Basic Rules* + +```ad-statblock +title: Grick +![](compendium/bestiary/monstrosity/token/grick.png#token) +*Medium monstrosity, Neutral* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 27 (`6d8`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)|14 (+2)|11 (+0)| 3 (-4)|14 (+2)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 12 +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks +- **Languages** — +- **Challenge** 2 + +## Traits + +***Stone Camouflage.*** The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. + +## Actions + +***Multiattack.*** The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target. + +***Tentacles.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) slashing damage. + +***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. +``` +^statblock + +## Environment + +underdark, forest \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/griffon.md b/compendium/bestiary/monstrosity/griffon.md new file mode 100644 index 0000000..fdc2946 --- /dev/null +++ b/compendium/bestiary/monstrosity/griffon.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/monstrosity +aliases: ["Griffon"] +--- +# Griffon +*Source: SRD / Basic Rules* + +```ad-statblock +title: Griffon +![](compendium/bestiary/monstrosity/token/griffon.png#token) +*Large monstrosity, Unaligned* + +- **Armor Class** 12 +- **Hit Points** 59 (`7d10 + 21`) +- **Speed** 30 ft., fly 80 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|15 (+2)|16 (+3)| 2 (-4)|13 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5 +- **Senses** darkvision 60 ft., passive Perception 15 + +- **Languages** — +- **Challenge** 2 + +## Traits + +***Keen Sight.*** The griffon has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Multiattack.*** The griffon makes two attacks: one with its beak and one with its claws. + +***Beak.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. +``` +^statblock + +## Environment + +mountain, grassland, hill, coastal, arctic \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/guardian-naga.md b/compendium/bestiary/monstrosity/guardian-naga.md new file mode 100644 index 0000000..7f094da --- /dev/null +++ b/compendium/bestiary/monstrosity/guardian-naga.md @@ -0,0 +1,67 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/size/large +- monster/type/monstrosity +aliases: ["Guardian Naga"] +--- +# Guardian Naga +*Source: SRD / Basic Rules* + +```ad-statblock +title: Guardian Naga +![](compendium/bestiary/monstrosity/token/guardian-naga.png#token) +*Large monstrosity, Lawful Good* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 127 (`15d10 + 45`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)|18 (+4)|16 (+3)|16 (+3)|19 (+4)|18 (+4)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8 +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 14 +- **Damage Immunities** poison +- **Condition Immunities** charmed, poisoned +- **Languages** Celestial, Common +- **Challenge** 10 + +## Traits + +***Rejuvenation.*** If it dies, the naga returns to life in `1d6` days and regains all its hit points. Only a [wish](compendium/spells/wish.md) spell can prevent this trait from functioning. + +***Spellcasting.*** The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: + +**Cantrips (at will)**: [mending](compendium/spells/mending.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md) + +**1st level (4 1st-level slots)**: [command](compendium/spells/command.md), [cure wounds](compendium/spells/cure-wounds.md), [shield of faith](compendium/spells/shield-of-faith.md) + +**2nd level (3 2nd-level slots)**: [calm emotions](compendium/spells/calm-emotions.md), [hold person](compendium/spells/hold-person.md) + +**3rd level (3 3rd-level slots)**: [bestow curse](compendium/spells/bestow-curse.md), [clairvoyance](compendium/spells/clairvoyance.md) + +**4th level (3 4th-level slots)**: [banishment](compendium/spells/banishment.md), [freedom of movement](compendium/spells/freedom-of-movement.md) + +**5th level (2 5th-level slots)**: [flame strike](compendium/spells/flame-strike.md), [geas](compendium/spells/geas.md) + +**6th level (1 6th-level slots)**: [true seeing](compendium/spells/true-seeing.md) + +## Actions + +***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one creature. *Hit:* 8 (`1d8 + 4`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (`10d8`) poison damage on a failed save, or half as much damage on a successful one. + +***Spit Poison.*** *Ranged Weapon Attack:* +8 to hit, range 15/30 ft., one creature. *Hit:* The target must make a DC 15 Constitution saving throw, taking 45 (`10d8`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +forest, desert \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/gynosphinx.md b/compendium/bestiary/monstrosity/gynosphinx.md new file mode 100644 index 0000000..8e94360 --- /dev/null +++ b/compendium/bestiary/monstrosity/gynosphinx.md @@ -0,0 +1,84 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/large +- monster/type/monstrosity +aliases: ["Gynosphinx"] +--- +# Gynosphinx +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gynosphinx +![](compendium/bestiary/monstrosity/token/gynosphinx.png#token) +*Large monstrosity, Lawful Neutral* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 136 (`16d10 + 48`) +- **Speed** 40 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|15 (+2)|16 (+3)|18 (+4)|18 (+4)|18 (+4)| + +- **Proficiency Bonus** +4 +- **Saving Throws** ⏤ +- **Skills** Arcana +12, History +12, Perception +8, Religion +8 +- **Senses** truesight 120 ft., passive Perception 18 +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** psychic +- **Condition Immunities** charmed, frightened +- **Languages** Common, Sphinx +- **Challenge** 11 + +## Traits + +***Inscrutable.*** The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage. + +***Magic Weapons.*** The sphinx's weapon attacks are magical. + +***Spellcasting.*** The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared: + +**Cantrips (at will)**: [mage hand](compendium/spells/mage-hand.md), [minor illusion](compendium/spells/minor-illusion.md), [prestidigitation](compendium/spells/prestidigitation.md) + +**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [identify](compendium/spells/identify.md), [shield](compendium/spells/shield.md) + +**2nd level (3 2nd-level slots)**: [darkness](compendium/spells/darkness.md), [locate object](compendium/spells/locate-object.md), [suggestion](compendium/spells/suggestion.md) + +**3rd level (3 3rd-level slots)**: [dispel magic](compendium/spells/dispel-magic.md), [remove curse](compendium/spells/remove-curse.md), [tongues](compendium/spells/tongues.md) + +**4th level (3 4th-level slots)**: [banishment](compendium/spells/banishment.md), [greater invisibility](compendium/spells/greater-invisibility.md) + +**5th level (1 5th-level slots)**: [legend lore](compendium/spells/legend-lore.md) + +## Actions + +***Multiattack.*** The sphinx makes two claw attacks. + +***Claw.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage. + +## Legendary Actions + +***Claw Attack.*** The sphinx makes one claw attack. + +***Teleport (Costs 2 Actions).*** The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. + +***Cast a Spell (Costs 3 Actions).*** The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. + +## Lair actions + +On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can't use an effect again until it finishes a short or long rest: + +- The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll. +- The effects of time are altered such that every creature in the lair must succeed on a DC 15 Constitution saving throw or become `1d20` years older or younger (the sphinx's choice), but never any younger than 1 year old. A [greater restoration](compendium/spells/greater-restoration.md) spell can restore a creature's age to normal. +- The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx's choice). Only the sphinx is immediately aware of the time change. A [wish](compendium/spells/wish.md) spell can return the caster and up to seven other creatures designated by the caster to their normal time. +- The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can't use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/harpy.md b/compendium/bestiary/monstrosity/harpy.md new file mode 100644 index 0000000..8af57f4 --- /dev/null +++ b/compendium/bestiary/monstrosity/harpy.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/forest +- monster/environment/hill +- monster/environment/mountain +- monster/size/medium +- monster/type/monstrosity +aliases: ["Harpy"] +--- +# Harpy +*Source: SRD / Basic Rules* + +```ad-statblock +title: Harpy +![](compendium/bestiary/monstrosity/token/harpy.png#token) +*Medium monstrosity, Chaotic Evil* + +- **Armor Class** 11 +- **Hit Points** 38 (`7d8 + 7`) +- **Speed** 20 ft., fly 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)|13 (+1)|12 (+1)| 7 (-2)|10 (+0)|13 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 + +- **Languages** Common +- **Challenge** 1 + +## Actions + +***Multiattack.*** The harpy makes two attacks: one with its claws and one with its club. + +***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) slashing damage. + +***Club.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) bludgeoning damage. + +***Luring Song.*** The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be [charmed](rules/conditions.md#charmed) until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is [incapacitated](rules/conditions.md#incapacitated). + +While [charmed](rules/conditions.md#charmed) by the harpy, a target is [incapacitated](rules/conditions.md#incapacitated) and ignores the songs of other harpies. If the [charmed](rules/conditions.md#charmed) target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. + +A target that successfully saves is immune to this harpy's song for the next 24 hours. +``` +^statblock + +## Environment + +mountain, forest, hill, coastal \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/hippogriff.md b/compendium/bestiary/monstrosity/hippogriff.md new file mode 100644 index 0000000..97703ac --- /dev/null +++ b/compendium/bestiary/monstrosity/hippogriff.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/monstrosity +aliases: ["Hippogriff"] +--- +# Hippogriff +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hippogriff +![](compendium/bestiary/monstrosity/token/hippogriff.png#token) +*Large monstrosity, Unaligned* + +- **Armor Class** 11 +- **Hit Points** 19 (`3d10 + 3`) +- **Speed** 40 ft., fly 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|13 (+1)|13 (+1)| 2 (-4)|12 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5 +- **Senses** passive Perception 15 + +- **Languages** — +- **Challenge** 1 + +## Traits + +***Keen Sight.*** The hippogriff has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Multiattack.*** The hippogriff makes two attacks: one with its beak and one with its claws. + +***Beak.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`1d10 + 3`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. +``` +^statblock + +## Environment + +mountain, grassland, hill \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/hydra.md b/compendium/bestiary/monstrosity/hydra.md new file mode 100644 index 0000000..1b33b9b --- /dev/null +++ b/compendium/bestiary/monstrosity/hydra.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/size/huge +- monster/type/monstrosity +aliases: ["Hydra"] +--- +# Hydra +*Source: SRD / Basic Rules* + +```ad-statblock +title: Hydra +![](compendium/bestiary/monstrosity/token/hydra.png#token) +*Huge monstrosity, Unaligned* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 172 (`15d12 + 75`) +- **Speed** 30 ft., swim 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|20 (+5)|12 (+1)|20 (+5)| 2 (-4)|10 (+0)| 7 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +6 +- **Senses** darkvision 60 ft., passive Perception 16 + +- **Languages** — +- **Challenge** 8 + +## Traits + +***Hold Breath.*** The hydra can hold its breath for 1 hour. + +***Multiple Heads.*** The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](rules/conditions.md#blinded), [charmed](rules/conditions.md#charmed), [deafened](rules/conditions.md#deafened), [frightened](rules/conditions.md#frightened), [stunned](rules/conditions.md#stunned), and knocked [unconscious](rules/conditions.md#unconscious). + +Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. + +At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way. + +***Reactive Heads.*** For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks. + +***Wakeful.*** While the hydra sleeps, at least one of its heads is awake. + +## Actions + +***Multiattack.*** The hydra makes as many bite attacks as it has heads. + +***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 10 (`1d10 + 5`) piercing damage. +``` +^statblock + +## Environment + +swamp \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/kraken.md b/compendium/bestiary/monstrosity/kraken.md new file mode 100644 index 0000000..c95c543 --- /dev/null +++ b/compendium/bestiary/monstrosity/kraken.md @@ -0,0 +1,86 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underwater +- monster/size/gargantuan +- monster/type/monstrosity/titan +aliases: ["Kraken"] +--- +# Kraken +*Source: SRD / Basic Rules* + +```ad-statblock +title: Kraken +![](compendium/bestiary/monstrosity/token/kraken.png#token) +*Gargantuan monstrosity (titan), Chaotic Evil* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 472 (`27d20 + 189`) +- **Speed** 20 ft., swim 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|30 (+10)|11 (+0)|25 (+7)|22 (+6)|18 (+4)|20 (+5)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Strength +17, Dexterity +7, Constitution +14, Intelligence +13, Wisdom +11 +- **Skills** ⏤ +- **Senses** truesight 120 ft., passive Perception 14 +- **Damage Immunities** lightning; bludgeoning, piercing, slashing from nonmagical attacks +- **Condition Immunities** frightened, paralyzed +- **Languages** Abyssal, Celestial, Infernal, Primordial, telepathy 120 ft. but can't speak +- **Challenge** 23 + +## Traits + +***Amphibious.*** The kraken can breathe air and water. + +***Freedom of Movement.*** The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be [restrained](rules/conditions.md#restrained). It can spend 5 feet of movement to escape from nonmagical restraints or being [grappled](rules/conditions.md#grappled). + +***Siege Monster.*** The kraken deals double damage to objects and structures. + +## Actions + +***Multiattack.*** The kraken makes three tentacle attacks, each of which it can replace with one use of Fling. + +***Bite.*** *Melee Weapon Attack:* +17 to hit, reach 5 ft., one target. *Hit:* 23 (`3d8 + 10`) piercing damage. If the target is a Large or smaller creature [grappled](rules/conditions.md#grappled) by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the kraken, and it takes 42 (`12d6`) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall [prone](rules/conditions.md#prone) in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse using 15 feet of movement, exiting [prone](rules/conditions.md#prone). + +***Tentacle.*** *Melee Weapon Attack:* +17 to hit, reach 30 ft., one target. *Hit:* 20 (`3d6 + 10`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 18). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained). The kraken has ten tentacles, each of which can grapple one target. + +***Fling.*** One Large or smaller object held or creature [grappled](rules/conditions.md#grappled) by the kraken is thrown up to 60 feet in a random direction and knocked [prone](rules/conditions.md#prone). If a thrown target strikes a solid surface, the target takes 3 (`1d6`) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked [prone](rules/conditions.md#prone). + +***Lightning Storm.*** The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (`4d10`) lightning damage on a failed save, or half as much damage on a successful one. + +## Legendary Actions + +***Tentacle Attack or Fling.*** The kraken makes one tentacle attack or uses its Fling. + +***Lightning Storm (Costs 2 Actions).*** The kraken uses Lightning Storm. + +***Ink Cloud (Costs 3 Actions).*** While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (`3d10`) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn. + +## Lair actions + +On initiative count 20 (losing initiative ties), the kraken takes a lair action to cause one of the following magical effects: + +- A strong current moves through the kraken's lair. Each creature within 60 feet of the kraken must succeed on a DC 23 Strength saving throw or be pushed up to 60 feet away from the kraken. On a success, the creature is pushed 10 feet away from the kraken. +- Creatures in the water within 60 feet of the kraken have vulnerability to lightning damage until initiative count 20 on the next round. +- The water in the kraken's lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (`3d6`) lightning damage on a failed save, or half as much damage on a successful one. + +## Regional effects + +The region containing a kraken's lair is warped by the creature's blasphemous presence, creating the following magical effects: + +- The kraken can alter the weather at will in a 6-mile radius centered on its lair. The effect is identical to the [control weather](compendium/spells/control-weather.md) spell. +- Water elementals coalesce within 6 miles of the lair. These elementals can't leave the water and have Intelligence and Charisma scores of 1 (-5). +- Aquatic creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are [charmed](rules/conditions.md#charmed) by the kraken and aggressive toward intruders in the area. + +When the kraken dies, all of these regional effects fade immediately. +``` +^statblock + +## Environment + +underwater \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/lamia.md b/compendium/bestiary/monstrosity/lamia.md new file mode 100644 index 0000000..498270a --- /dev/null +++ b/compendium/bestiary/monstrosity/lamia.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/large +- monster/type/monstrosity +aliases: ["Lamia"] +--- +# Lamia +*Source: SRD / Basic Rules* + +```ad-statblock +title: Lamia +![](compendium/bestiary/monstrosity/token/lamia.png#token) +*Large monstrosity, Chaotic Evil* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 97 (`13d10 + 26`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|13 (+1)|15 (+2)|14 (+2)|15 (+2)|16 (+3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Deception +7, Insight +4, Stealth +3 +- **Senses** darkvision 60 ft., passive Perception 12 + +- **Languages** Abyssal, Common +- **Challenge** 4 + +***Innate Spellcasting.*** The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. + +**At will**: [disguise self](compendium/spells/disguise-self.md) (any humanoid form), [major image](compendium/spells/major-image.md) + +**1/day**: [geas](compendium/spells/geas.md) + +**3/day each**: [charm person](compendium/spells/charm-person.md), [mirror image](compendium/spells/mirror-image.md), [scrying](compendium/spells/scrying.md), [suggestion](compendium/spells/suggestion.md) + +## Actions + +***Multiattack.*** The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. + +***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 14 (`2d10 + 3`) slashing damage. + +***Dagger.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage. + +***Intoxicating Touch.*** *Melee Spell Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/manticore.md b/compendium/bestiary/monstrosity/manticore.md new file mode 100644 index 0000000..af6161c --- /dev/null +++ b/compendium/bestiary/monstrosity/manticore.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/grassland +- monster/environment/hill +- monster/environment/mountain +- monster/size/large +- monster/type/monstrosity +aliases: ["Manticore"] +--- +# Manticore +*Source: SRD / Basic Rules* + +```ad-statblock +title: Manticore +![](compendium/bestiary/monstrosity/token/manticore.png#token) +*Large monstrosity, Lawful Evil* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 68 (`8d10 + 24`) +- **Speed** 30 ft., fly 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|16 (+3)|17 (+3)| 7 (-2)|12 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 11 + +- **Languages** Common +- **Challenge** 3 + +## Traits + +***Tail Spike Regrowth.*** The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest. + +## Actions + +***Multiattack.*** The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage. + +***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. + +***Tail Spike.*** *Ranged Weapon Attack:* +5 to hit, range 100/200 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage. +``` +^statblock + +## Environment + +mountain, grassland, hill, coastal, arctic \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/medusa.md b/compendium/bestiary/monstrosity/medusa.md new file mode 100644 index 0000000..1ab89ec --- /dev/null +++ b/compendium/bestiary/monstrosity/medusa.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/medium +- monster/type/monstrosity +aliases: ["Medusa"] +--- +# Medusa +*Source: SRD / Basic Rules* + +```ad-statblock +title: Medusa +![](compendium/bestiary/monstrosity/token/medusa.png#token) +*Medium monstrosity, Lawful Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 127 (`17d8 + 51`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|15 (+2)|16 (+3)|12 (+1)|13 (+1)|15 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Deception +5, Insight +4, Perception +4, Stealth +5 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** Common +- **Challenge** 6 + +## Traits + +***Petrifying Gaze.*** When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't [incapacitated](rules/conditions.md#incapacitated) and can see the creature. If the saving throw fails by 5 or more, the creature is instantly [petrified](rules/conditions.md#petrified). Otherwise, a creature that fails the save begins to turn to stone and is [restrained](rules/conditions.md#restrained). The [restrained](rules/conditions.md#restrained) creature must repeat the saving throw at the end of its next turn, becoming [petrified](rules/conditions.md#petrified) on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the [greater restoration](compendium/spells/greater-restoration.md) spell or other magic. + +Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. + +If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze. + +## Actions + +***Multiattack.*** The medusa makes either three melee attacks—one with its snake hair and two with its shortsword—or two ranged attacks with its longbow. + +***Snake Hair.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage plus 14 (`4d6`) poison damage. + +***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Longbow.*** *Ranged Weapon Attack:* +5 to hit, range 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage plus 7 (`2d6`) poison damage. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/merrow.md b/compendium/bestiary/monstrosity/merrow.md new file mode 100644 index 0000000..0fb61f9 --- /dev/null +++ b/compendium/bestiary/monstrosity/merrow.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/coastal +- monster/environment/underwater +- monster/size/large +- monster/type/monstrosity +aliases: ["Merrow"] +--- +# Merrow +*Source: SRD / Basic Rules* + +```ad-statblock +title: Merrow +![](compendium/bestiary/monstrosity/token/merrow.png#token) +*Large monstrosity, Chaotic Evil* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 45 (`6d10 + 12`) +- **Speed** 10 ft., swim 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|10 (+0)|15 (+2)| 8 (-1)|10 (+0)| 9 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 + +- **Languages** Abyssal, Aquan +- **Challenge** 2 + +## Traits + +***Amphibious.*** The merrow can breathe air and water. + +## Actions + +***Multiattack.*** The merrow makes two attacks: one with its bite and one with its claws or harpoon. + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`2d4 + 4`) slashing damage. + +***Harpoon.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow. +``` +^statblock + +## Environment + +underwater, coastal \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/mimic.md b/compendium/bestiary/monstrosity/mimic.md new file mode 100644 index 0000000..99d32d0 --- /dev/null +++ b/compendium/bestiary/monstrosity/mimic.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/monstrosity/shapechanger +aliases: ["Mimic"] +--- +# Mimic +*Source: SRD / Basic Rules* + +```ad-statblock +title: Mimic +![](compendium/bestiary/monstrosity/token/mimic.png#token) +*Medium monstrosity (shapechanger), Neutral* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 58 (`9d8 + 18`) +- **Speed** 15 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|17 (+3)|12 (+1)|15 (+2)| 5 (-3)|13 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +5 +- **Senses** darkvision 60 ft., passive Perception 11 +- **Damage Immunities** acid +- **Condition Immunities** prone +- **Languages** — +- **Challenge** 2 + +## Traits + +***Shapechanger.*** The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. + +***Adhesive (Object Form Only).*** The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also [grappled](rules/conditions.md#grappled) by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. + +***False Appearance (Object Form Only).*** While the mimic remains motionless, it is indistinguishable from an ordinary object. + +***Grappler.*** The mimic has advantage on attack rolls against any creature [grappled](rules/conditions.md#grappled) by it. + +## Actions + +***Pseudopod.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage plus 4 (`1d8`) acid damage. +``` +^statblock + +## Environment + +underdark, urban \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/minotaur.md b/compendium/bestiary/monstrosity/minotaur.md new file mode 100644 index 0000000..fb7d01c --- /dev/null +++ b/compendium/bestiary/monstrosity/minotaur.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/monstrosity +aliases: ["Minotaur"] +--- +# Minotaur +*Source: SRD / Basic Rules* + +```ad-statblock +title: Minotaur +![](compendium/bestiary/monstrosity/token/minotaur.png#token) +*Large monstrosity, Chaotic Evil* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 76 (`9d10 + 27`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|11 (+0)|16 (+3)| 6 (-2)|16 (+3)| 9 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +7 +- **Senses** darkvision 60 ft., passive Perception 17 + +- **Languages** Abyssal +- **Challenge** 3 + +## Traits + +***Charge.*** If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [prone](rules/conditions.md#prone). + +***Labyrinthine Recall.*** The minotaur can perfectly recall any path it has traveled. + +***Reckless.*** At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. + +## Actions + +***Greataxe.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) slashing damage. + +***Gore.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/monstrosity.md b/compendium/bestiary/monstrosity/monstrosity.md new file mode 100644 index 0000000..8cf1a03 --- /dev/null +++ b/compendium/bestiary/monstrosity/monstrosity.md @@ -0,0 +1,45 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Monstrosity + +- [Androsphinx](androsphinx.md) +- [Ankheg](ankheg.md) +- [Basilisk](basilisk.md) +- [Behir](behir.md) +- [Bulette](bulette.md) +- [Centaur](centaur.md) +- [Chimera](chimera.md) +- [Cockatrice](cockatrice.md) +- [Darkmantle](darkmantle.md) +- [Death Dog](death-dog.md) +- [Doppelganger](doppelganger.md) +- [Drider](drider.md) +- [Ettercap](ettercap.md) +- [Gorgon](gorgon.md) +- [Grick](grick.md) +- [Griffon](griffon.md) +- [Guardian Naga](guardian-naga.md) +- [Gynosphinx](gynosphinx.md) +- [Harpy](harpy.md) +- [Hippogriff](hippogriff.md) +- [Hydra](hydra.md) +- [Kraken](kraken.md) +- [Lamia](lamia.md) +- [Manticore](manticore.md) +- [Medusa](medusa.md) +- [Merrow](merrow.md) +- [Mimic](mimic.md) +- [Minotaur](minotaur.md) +- [Owlbear](owlbear.md) +- [Phase Spider](phase-spider.md) +- [Purple Worm](purple-worm.md) +- [Remorhaz](remorhaz.md) +- [Roc](roc.md) +- [Roper](roper.md) +- [Rust Monster](rust-monster.md) +- [Spirit Naga](spirit-naga.md) +- [Tarrasque](tarrasque.md) +- [Winter Wolf](winter-wolf.md) +- [Worg](worg.md) diff --git a/compendium/bestiary/monstrosity/owlbear.md b/compendium/bestiary/monstrosity/owlbear.md new file mode 100644 index 0000000..084e3b8 --- /dev/null +++ b/compendium/bestiary/monstrosity/owlbear.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/large +- monster/type/monstrosity +aliases: ["Owlbear"] +--- +# Owlbear +*Source: SRD / Basic Rules* + +```ad-statblock +title: Owlbear +![](compendium/bestiary/monstrosity/token/owlbear.png#token) +*Large monstrosity, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 59 (`7d10 + 21`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|20 (+5)|12 (+1)|17 (+3)| 3 (-4)|12 (+1)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3 +- **Senses** darkvision 60 ft., passive Perception 13 + +- **Languages** — +- **Challenge** 3 + +## Traits + +***Keen Sight and Smell.*** The owlbear has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight or smell. + +## Actions + +***Multiattack.*** The owlbear makes two attacks: one with its beak and one with its claws. + +***Beak.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 10 (`1d10 + 5`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (`2d8 + 5`) slashing damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/phase-spider.md b/compendium/bestiary/monstrosity/phase-spider.md new file mode 100644 index 0000000..5f922ae --- /dev/null +++ b/compendium/bestiary/monstrosity/phase-spider.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/environment/underdark +- monster/environment/urban +- monster/size/large +- monster/type/monstrosity +aliases: ["Phase Spider"] +--- +# Phase Spider +*Source: SRD / Basic Rules* + +```ad-statblock +title: Phase Spider +![](compendium/bestiary/monstrosity/token/phase-spider.png#token) +*Large monstrosity, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 32 (`5d10 + 5`) +- **Speed** 30 ft., climb 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|15 (+2)|12 (+1)| 6 (-2)|10 (+0)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +6 +- **Senses** darkvision 60 ft., passive Perception 10 + +- **Languages** — +- **Challenge** 3 + +## Traits + +***Ethereal Jaunt.*** As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa. + +***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Web Walker.*** The spider ignores movement restrictions caused by webbing. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (`4d8`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way. +``` +^statblock + +## Environment + +underdark, grassland, forest, hill, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/purple-worm.md b/compendium/bestiary/monstrosity/purple-worm.md new file mode 100644 index 0000000..0488520 --- /dev/null +++ b/compendium/bestiary/monstrosity/purple-worm.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/underdark +- monster/size/gargantuan +- monster/type/monstrosity +aliases: ["Purple Worm"] +--- +# Purple Worm +*Source: SRD / Basic Rules* + +```ad-statblock +title: Purple Worm +![](compendium/bestiary/monstrosity/token/purple-worm.png#token) +*Gargantuan monstrosity, Unaligned* + +- **Armor Class** 18 (natural armor) +- **Hit Points** 247 (`15d20 + 90`) +- **Speed** 50 ft., burrow 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|28 (+9)| 7 (-2)|22 (+6)| 1 (-5)| 8 (-1)| 4 (-3)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Constitution +11, Wisdom +4 +- **Skills** ⏤ +- **Senses** blindsight 30 ft., tremorsense 60 ft., passive Perception 9 + +- **Languages** — +- **Challenge** 15 + +## Traits + +***Tunneler.*** The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. + +## Actions + +***Multiattack.*** The worm makes two attacks: one with its bite and one with its stinger. + +***Bite.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 22 (`3d8 + 9`) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the worm, and it takes 21 (`6d6`) acid damage at the start of each of the worm's turns. + +If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall [prone](rules/conditions.md#prone) in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse by using 20 feet of movement, exiting [prone](rules/conditions.md#prone). + +***Tail Stinger.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one creature. *Hit:* 19 (`3d6 + 9`) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (`12d6`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +underdark, desert \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/remorhaz.md b/compendium/bestiary/monstrosity/remorhaz.md new file mode 100644 index 0000000..3bd77c4 --- /dev/null +++ b/compendium/bestiary/monstrosity/remorhaz.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/size/huge +- monster/type/monstrosity +aliases: ["Remorhaz"] +--- +# Remorhaz +*Source: SRD / Basic Rules* + +```ad-statblock +title: Remorhaz +![](compendium/bestiary/monstrosity/token/remorhaz.png#token) +*Huge monstrosity, Unaligned* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 195 (`17d12 + 85`) +- **Speed** 30 ft., burrow 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|24 (+7)|13 (+1)|21 (+5)| 4 (-3)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +4 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., tremorsense 60 ft., passive Perception 10 +- **Damage Immunities** cold, fire +- **Languages** — +- **Challenge** 11 + +## Traits + +***Heated Body.*** A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (`3d6`) fire damage. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 40 (`6d10 + 7`) piercing damage plus 10 (`3d6`) fire damage. If the target is a creature, it is [grappled](rules/conditions.md#grappled) (escape DC 17). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the remorhaz can't bite another target. + +***Swallow.*** The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (`6d6`) acid damage at the start of each of the remorhaz's turns. + +If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall [prone](rules/conditions.md#prone) in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse using 15 feet of movement, exiting [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +arctic \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/roc.md b/compendium/bestiary/monstrosity/roc.md new file mode 100644 index 0000000..6d1f955 --- /dev/null +++ b/compendium/bestiary/monstrosity/roc.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/environment/coastal +- monster/environment/desert +- monster/environment/hill +- monster/environment/mountain +- monster/size/gargantuan +- monster/type/monstrosity +aliases: ["Roc"] +--- +# Roc +*Source: SRD / Basic Rules* + +```ad-statblock +title: Roc +![](compendium/bestiary/monstrosity/token/roc.png#token) +*Gargantuan monstrosity, Unaligned* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 248 (`16d20 + 80`) +- **Speed** 20 ft., fly 120 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|28 (+9)|10 (+0)|20 (+5)| 3 (-4)|10 (+0)| 9 (-1)| + +- **Proficiency Bonus** +4 +- **Saving Throws** Dexterity +4, Constitution +9, Wisdom +4, Charisma +3 +- **Skills** Perception +4 +- **Senses** passive Perception 14 + +- **Languages** — +- **Challenge** 11 + +## Traits + +***Keen Sight.*** The roc has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Multiattack.*** The roc makes two attacks: one with its beak and one with its talons. + +***Beak.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 27 (`4d8 + 9`) piercing damage. + +***Talons.*** *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. *Hit:* 23 (`4d6 + 9`) slashing damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 19). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the roc can't use its talons on another target. +``` +^statblock + +## Environment + +mountain, hill, desert, coastal, arctic \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/roper.md b/compendium/bestiary/monstrosity/roper.md new file mode 100644 index 0000000..9d3861a --- /dev/null +++ b/compendium/bestiary/monstrosity/roper.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/monstrosity +aliases: ["Roper"] +--- +# Roper +*Source: SRD / Basic Rules* + +```ad-statblock +title: Roper +![](compendium/bestiary/monstrosity/token/roper.png#token) +*Large monstrosity, Neutral Evil* + +- **Armor Class** 20 (natural armor) +- **Hit Points** 93 (`11d10 + 33`) +- **Speed** 10 ft., climb 10 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)| 8 (-1)|17 (+3)| 7 (-2)|16 (+3)| 6 (-2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Perception +6, Stealth +5 +- **Senses** darkvision 60 ft., passive Perception 16 + +- **Languages** — +- **Challenge** 5 + +## Traits + +***False Appearance.*** While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. + +***Grasping Tendrils.*** The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it. + +***Spider Climb.*** The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +## Actions + +***Multiattack.*** The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite. + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 22 (`4d8 + 4`) piercing damage. + +***Tendril.*** *Melee Weapon Attack:* +7 to hit, reach 50 ft., one creature. *Hit:* The target is [grappled](rules/conditions.md#grappled) (escape DC 15). Until the grapple ends, the target is [restrained](rules/conditions.md#restrained) and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target. + +***Reel.*** The roper pulls each creature [grappled](rules/conditions.md#grappled) by it up to 25 feet straight toward it. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/rust-monster.md b/compendium/bestiary/monstrosity/rust-monster.md new file mode 100644 index 0000000..774737f --- /dev/null +++ b/compendium/bestiary/monstrosity/rust-monster.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/monstrosity +aliases: ["Rust Monster"] +--- +# Rust Monster +*Source: SRD / Basic Rules* + +```ad-statblock +title: Rust Monster +![](compendium/bestiary/monstrosity/token/rust-monster.png#token) +*Medium monstrosity, Unaligned* + +- **Armor Class** 14 (natural armor) +- **Hit Points** 27 (`5d8 + 5`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|12 (+1)|13 (+1)| 2 (-4)|13 (+1)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 11 + +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Iron Scent.*** The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. + +***Rust Metal.*** Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage. + +***Antennae.*** The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. + +If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/spirit-naga.md b/compendium/bestiary/monstrosity/spirit-naga.md new file mode 100644 index 0000000..e7dea33 --- /dev/null +++ b/compendium/bestiary/monstrosity/spirit-naga.md @@ -0,0 +1,62 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/monstrosity +aliases: ["Spirit Naga"] +--- +# Spirit Naga +*Source: SRD / Basic Rules* + +```ad-statblock +title: Spirit Naga +![](compendium/bestiary/monstrosity/token/spirit-naga.png#token) +*Large monstrosity, Chaotic Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 75 (`10d10 + 20`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|17 (+3)|14 (+2)|16 (+3)|15 (+2)|16 (+3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +6, Constitution +5, Wisdom +5, Charisma +6 +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 12 +- **Damage Immunities** poison +- **Condition Immunities** charmed, poisoned +- **Languages** Abyssal, Common +- **Challenge** 8 + +## Traits + +***Rejuvenation.*** If it dies, the naga returns to life in `1d6` days and regains all its hit points. Only a [wish](compendium/spells/wish.md) spell can prevent this trait from functioning. + +***Spellcasting.*** The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: + +**Cantrips (at will)**: [mage hand](compendium/spells/mage-hand.md), [minor illusion](compendium/spells/minor-illusion.md), [ray of frost](compendium/spells/ray-of-frost.md) + +**1st level (4 1st-level slots)**: [charm person](compendium/spells/charm-person.md), [detect magic](compendium/spells/detect-magic.md), [sleep](compendium/spells/sleep.md) + +**2nd level (3 2nd-level slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [hold person](compendium/spells/hold-person.md) + +**3rd level (3 3rd-level slots)**: [lightning bolt](compendium/spells/lightning-bolt.md), [water breathing](compendium/spells/water-breathing.md) + +**4th level (3 4th-level slots)**: [blight](compendium/spells/blight.md), [dimension door](compendium/spells/dimension-door.md) + +**5th level (2 5th-level slots)**: [dominate person](compendium/spells/dominate-person.md) + +## Actions + +***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 7 (`1d6 + 4`) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (`7d8`) poison damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/tarrasque.md b/compendium/bestiary/monstrosity/tarrasque.md new file mode 100644 index 0000000..c6123b1 --- /dev/null +++ b/compendium/bestiary/monstrosity/tarrasque.md @@ -0,0 +1,76 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/gargantuan +- monster/type/monstrosity/titan +aliases: ["Tarrasque"] +--- +# Tarrasque +*Source: SRD / Basic Rules* + +```ad-statblock +title: Tarrasque +![](compendium/bestiary/monstrosity/token/tarrasque.png#token) +*Gargantuan monstrosity (titan), Unaligned* + +- **Armor Class** 25 (natural armor) +- **Hit Points** 676 (`33d20 + 330`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|30 (+10)|11 (+0)|30 (+10)| 3 (-4)|11 (+0)|11 (+0)| + +- **Proficiency Bonus** +9 +- **Saving Throws** Intelligence +5, Wisdom +9, Charisma +9 +- **Skills** ⏤ +- **Senses** blindsight 120 ft., passive Perception 10 +- **Damage Immunities** fire; poison; bludgeoning, piercing, slashing from nonmagical attacks +- **Condition Immunities** charmed, frightened, paralyzed, poisoned +- **Languages** — +- **Challenge** 30 + +## Traits + +***Legendary Resistance (3/Day).*** If the tarrasque fails a saving throw, it can choose to succeed instead. + +***Magic Resistance.*** The tarrasque has advantage on saving throws against spells and other magical effects. + +***Reflective Carapace.*** Any time the tarrasque is targeted by a [magic missile](compendium/spells/magic-missile.md) spell, a line spell, or a spell that requires a ranged attack roll, roll a `d6`. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target. + +***Siege Monster.*** The tarrasque deals double damage to objects and structures. + +## Actions + +***Multiattack.*** The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite. + +***Bite.*** *Melee Weapon Attack:* +19 to hit, reach 10 ft., one target. *Hit:* 36 (`4d12 + 10`) piercing damage. If the target is a creature, it is [grappled](rules/conditions.md#grappled) (escape DC 20). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the tarrasque can't bite another target. + +***Claw.*** *Melee Weapon Attack:* +19 to hit, reach 15 ft., one target. *Hit:* 28 (`4d8 + 10`) slashing damage. + +***Horns.*** *Melee Weapon Attack:* +19 to hit, reach 10 ft., one target. *Hit:* 32 (`4d10 + 10`) piercing damage. + +***Tail.*** *Melee Weapon Attack:* +19 to hit, reach 20 ft., one target. *Hit:* 24 (`4d6 + 10`) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Frightful Presence.*** Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours. + +***Swallow.*** The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is [blinded](rules/conditions.md#blinded) and [restrained](rules/conditions.md#restrained), it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (`16d6`) acid damage at the start of each of the tarrasque's turns. + +If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall [prone](rules/conditions.md#prone) in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer [restrained](rules/conditions.md#restrained) by it and can escape from the corpse by using 30 feet of movement, exiting [prone](rules/conditions.md#prone). + +## Legendary Actions + +***Attack.*** The tarrasque makes one claw attack or tail attack. + +***Move.*** The tarrasque moves up to half its speed. + +***Chomp (Costs 2 Actions).*** The tarrasque makes one bite attack or uses its Swallow. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/token/androsphinx.png b/compendium/bestiary/monstrosity/token/androsphinx.png new file mode 100644 index 0000000..ee45cab Binary files /dev/null and b/compendium/bestiary/monstrosity/token/androsphinx.png differ diff --git a/compendium/bestiary/monstrosity/token/ankheg.png b/compendium/bestiary/monstrosity/token/ankheg.png new file mode 100644 index 0000000..f07585b Binary files /dev/null and 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files /dev/null and b/compendium/bestiary/monstrosity/token/winter-wolf.png differ diff --git a/compendium/bestiary/monstrosity/token/worg.png b/compendium/bestiary/monstrosity/token/worg.png new file mode 100644 index 0000000..720c804 Binary files /dev/null and b/compendium/bestiary/monstrosity/token/worg.png differ diff --git a/compendium/bestiary/monstrosity/winter-wolf.md b/compendium/bestiary/monstrosity/winter-wolf.md new file mode 100644 index 0000000..0f2e72a --- /dev/null +++ b/compendium/bestiary/monstrosity/winter-wolf.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/arctic +- monster/size/large +- monster/type/monstrosity +aliases: ["Winter Wolf"] +--- +# Winter Wolf +*Source: SRD / Basic Rules* + +```ad-statblock +title: Winter Wolf +![](compendium/bestiary/monstrosity/token/winter-wolf.png#token) +*Large monstrosity, Neutral Evil* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 75 (`10d10 + 20`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +5, Stealth +3 +- **Senses** passive Perception 15 +- **Damage Immunities** cold +- **Languages** Common, Giant, Winter Wolf +- **Challenge** 3 + +## Traits + +***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). + +***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). + +***Cold Breath (Recharge 5-6).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (`4d8`) cold damage on a failed save, or half as much damage on a successful one. +``` +^statblock + +## Environment + +arctic \ No newline at end of file diff --git a/compendium/bestiary/monstrosity/worg.md b/compendium/bestiary/monstrosity/worg.md new file mode 100644 index 0000000..41c1244 --- /dev/null +++ b/compendium/bestiary/monstrosity/worg.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/grassland +- monster/environment/hill +- monster/size/large +- monster/type/monstrosity +aliases: ["Worg"] +--- +# Worg +*Source: SRD / Basic Rules* + +```ad-statblock +title: Worg +![](compendium/bestiary/monstrosity/token/worg.png#token) +*Large monstrosity, Neutral Evil* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 26 (`4d10 + 4`) +- **Speed** 50 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|13 (+1)|13 (+1)| 7 (-2)|11 (+0)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +4 +- **Senses** darkvision 60 ft., passive Perception 14 + +- **Languages** Goblin, Worg +- **Challenge** 1/2 + +## Traits + +***Keen Hearing and Smell.*** The worg has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). +``` +^statblock + +## Environment + +grassland, forest, hill \ No newline at end of file diff --git a/compendium/bestiary/null/token/generic-object.png b/compendium/bestiary/null/token/generic-object.png new file mode 100644 index 0000000..a1eba54 Binary files /dev/null and b/compendium/bestiary/null/token/generic-object.png differ diff --git a/compendium/bestiary/ooze/black-pudding.md b/compendium/bestiary/ooze/black-pudding.md new file mode 100644 index 0000000..931af8b --- /dev/null +++ b/compendium/bestiary/ooze/black-pudding.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/ooze +aliases: ["Black Pudding"] +--- +# Black Pudding +*Source: SRD / Basic Rules* + +```ad-statblock +title: Black Pudding +![](compendium/bestiary/ooze/token/black-pudding.png#token) +*Large ooze, Unaligned* + +- **Armor Class** 7 +- **Hit Points** 85 (`10d10 + 30`) +- **Speed** 20 ft., climb 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)| 5 (-3)|16 (+3)| 1 (-5)| 6 (-2)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 8 +- **Damage Immunities** acid, cold, lightning, slashing +- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone +- **Languages** — +- **Challenge** 4 + +## Traits + +***Amorphous.*** The pudding can move through a space as narrow as 1 inch wide without squeezing. + +***Corrosive Form.*** A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (`1d8`) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round. + +***Spider Climb.*** The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +## Actions + +***Pseudopod.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage plus 18 (`4d8`) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. + +## Reactions + +***Split.*** When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/ooze/gelatinous-cube.md b/compendium/bestiary/ooze/gelatinous-cube.md new file mode 100644 index 0000000..b1e22fb --- /dev/null +++ b/compendium/bestiary/ooze/gelatinous-cube.md @@ -0,0 +1,63 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/ooze +aliases: ["Gelatinous Cube"] +--- +# Gelatinous Cube +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gelatinous Cube +![](compendium/bestiary/ooze/token/gelatinous-cube.png#token) +*Large ooze, Unaligned* + +- **Armor Class** 6 +- **Hit Points** 84 (`8d10 + 40`) +- **Speed** 15 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|14 (+2)| 3 (-4)|20 (+5)| 1 (-5)| 6 (-2)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 8 +- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone +- **Languages** — +- **Challenge** 2 + +## Traits + +***Ooze Cube.*** The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. + +Creatures inside the cube can be seen but have total cover. + +A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (`3d6`) acid damage. + +The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time. + +***Transparent.*** Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube. + +## Actions + +***Pseudopod.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) acid damage. + +***Engulf.*** The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. + +On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. + +On a failed save, the cube enters the creature's space, and the creature takes 10 (`3d6`) acid damage and is engulfed. The engulfed creature can't breathe, is [restrained](rules/conditions.md#restrained), and takes 21 (`6d6`) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. + +An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/ooze/gray-ooze.md b/compendium/bestiary/ooze/gray-ooze.md new file mode 100644 index 0000000..80cd615 --- /dev/null +++ b/compendium/bestiary/ooze/gray-ooze.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/ooze +aliases: ["Gray Ooze"] +--- +# Gray Ooze +*Source: SRD / Basic Rules* + +```ad-statblock +title: Gray Ooze +![](compendium/bestiary/ooze/token/gray-ooze.png#token) +*Medium ooze, Unaligned* + +- **Armor Class** 8 +- **Hit Points** 22 (`3d8 + 9`) +- **Speed** 10 ft., climb 10 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|12 (+1)| 6 (-2)|16 (+3)| 1 (-5)| 6 (-2)| 2 (-4)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +2 +- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 8 +- **Damage Resistances** acid, cold, fire +- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Amorphous.*** The ooze can move through a space as narrow as 1 inch wide without squeezing. + +***Corrode Metal.*** Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. + +The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. + +***False Appearance.*** While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. + +## Actions + +***Pseudopod.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage plus 7 (`2d6`) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/ooze/ochre-jelly.md b/compendium/bestiary/ooze/ochre-jelly.md new file mode 100644 index 0000000..3b23516 --- /dev/null +++ b/compendium/bestiary/ooze/ochre-jelly.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/ooze +aliases: ["Ochre Jelly"] +--- +# Ochre Jelly +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ochre Jelly +![](compendium/bestiary/ooze/token/ochre-jelly.png#token) +*Large ooze, Unaligned* + +- **Armor Class** 8 +- **Hit Points** 45 (`6d10 + 12`) +- **Speed** 10 ft., climb 10 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)| 6 (-2)|14 (+2)| 2 (-4)| 6 (-2)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 8 +- **Damage Resistances** acid +- **Damage Immunities** lightning, slashing +- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone +- **Languages** — +- **Challenge** 2 + +## Traits + +***Amorphous.*** The jelly can move through a space as narrow as 1 inch wide without squeezing. + +***Spider Climb.*** The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +## Actions + +***Pseudopod.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) bludgeoning damage plus 3 (`1d6`) acid damage. + +## Reactions + +***Split.*** When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/ooze/ooze.md b/compendium/bestiary/ooze/ooze.md new file mode 100644 index 0000000..85f5fe2 --- /dev/null +++ b/compendium/bestiary/ooze/ooze.md @@ -0,0 +1,10 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Ooze + +- [Black Pudding](black-pudding.md) +- [Gelatinous Cube](gelatinous-cube.md) +- [Gray Ooze](gray-ooze.md) +- [Ochre Jelly](ochre-jelly.md) diff --git a/compendium/bestiary/ooze/token/black-pudding.png b/compendium/bestiary/ooze/token/black-pudding.png new file mode 100644 index 0000000..36442af Binary files /dev/null and b/compendium/bestiary/ooze/token/black-pudding.png differ diff --git a/compendium/bestiary/ooze/token/gelatinous-cube.png b/compendium/bestiary/ooze/token/gelatinous-cube.png new file mode 100644 index 0000000..8964354 Binary files /dev/null and b/compendium/bestiary/ooze/token/gelatinous-cube.png differ diff --git a/compendium/bestiary/ooze/token/gray-ooze.png b/compendium/bestiary/ooze/token/gray-ooze.png new file mode 100644 index 0000000..3d8c1a0 Binary files /dev/null and b/compendium/bestiary/ooze/token/gray-ooze.png differ diff --git a/compendium/bestiary/ooze/token/ochre-jelly.png b/compendium/bestiary/ooze/token/ochre-jelly.png new file mode 100644 index 0000000..33ad5cf Binary files /dev/null and b/compendium/bestiary/ooze/token/ochre-jelly.png differ diff --git a/compendium/bestiary/plant/awakened-shrub.md b/compendium/bestiary/plant/awakened-shrub.md new file mode 100644 index 0000000..a0d94f0 --- /dev/null +++ b/compendium/bestiary/plant/awakened-shrub.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/small +- monster/type/plant +aliases: ["Awakened Shrub"] +--- +# Awakened Shrub +*Source: SRD / Basic Rules* + +```ad-statblock +title: Awakened Shrub +![](compendium/bestiary/plant/token/awakened-shrub.png#token) +*Small plant, Unaligned* + +- **Armor Class** 9 +- **Hit Points** 10 (`3d6`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)| 8 (-1)|11 (+0)|10 (+0)|10 (+0)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 +- **Damage Vulnerabilities** fire +- **Damage Resistances** piercing +- **Languages** one language known by its creator +- **Challenge** 0 + +## Traits + +***False Appearance.*** While the shrub remains motionless, it is indistinguishable from a normal shrub. + +## Actions + +***Rake.*** *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (`1d4 - 1`) slashing damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/plant/awakened-tree.md b/compendium/bestiary/plant/awakened-tree.md new file mode 100644 index 0000000..3744202 --- /dev/null +++ b/compendium/bestiary/plant/awakened-tree.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/huge +- monster/type/plant +aliases: ["Awakened Tree"] +--- +# Awakened Tree +*Source: SRD / Basic Rules* + +```ad-statblock +title: Awakened Tree +![](compendium/bestiary/plant/token/awakened-tree.png#token) +*Huge plant, Unaligned* + +- **Armor Class** 13 (natural armor) +- **Hit Points** 59 (`7d12 + 14`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)| 6 (-2)|15 (+2)|10 (+0)|10 (+0)| 7 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 10 +- **Damage Vulnerabilities** fire +- **Damage Resistances** bludgeoning, piercing +- **Languages** one language known by its creator +- **Challenge** 2 + +## Traits + +***False Appearance.*** While the tree remains motionless, it is indistinguishable from a normal tree. + +## Actions + +***Slam.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 14 (`3d6 + 4`) bludgeoning damage. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/plant/plant.md b/compendium/bestiary/plant/plant.md new file mode 100644 index 0000000..10753fb --- /dev/null +++ b/compendium/bestiary/plant/plant.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Plant + +- [Awakened Shrub](awakened-shrub.md) +- [Awakened Tree](awakened-tree.md) +- [Shambling Mound](shambling-mound.md) +- [Shrieker](shrieker.md) +- [Treant](treant.md) +- [Violet Fungus](violet-fungus.md) diff --git a/compendium/bestiary/plant/shambling-mound.md b/compendium/bestiary/plant/shambling-mound.md new file mode 100644 index 0000000..74a12ec --- /dev/null +++ b/compendium/bestiary/plant/shambling-mound.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/swamp +- monster/size/large +- monster/type/plant +aliases: ["Shambling Mound"] +--- +# Shambling Mound +*Source: SRD / Basic Rules* + +```ad-statblock +title: Shambling Mound +![](compendium/bestiary/plant/token/shambling-mound.png#token) +*Large plant, Unaligned* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 136 (`16d10 + 48`) +- **Speed** 20 ft., swim 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)| 8 (-1)|16 (+3)| 5 (-3)|10 (+0)| 5 (-3)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** Stealth +2 +- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 10 +- **Damage Resistances** cold, fire +- **Damage Immunities** lightning +- **Condition Immunities** blinded, deafened, exhaustion +- **Languages** — +- **Challenge** 5 + +## Traits + +***Lightning Absorption.*** Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. + +## Actions + +***Multiattack.*** The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is [grappled](rules/conditions.md#grappled) (escape DC 14), and the shambling mound uses its Engulf on it. + +***Slam.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage. + +***Engulf.*** The shambling mound engulfs a Medium or smaller creature [grappled](rules/conditions.md#grappled) by it. The engulfed target is [blinded](rules/conditions.md#blinded), [restrained](rules/conditions.md#restrained), and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (`2d8 + 4`) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time. +``` +^statblock + +## Environment + +forest, swamp \ No newline at end of file diff --git a/compendium/bestiary/plant/shrieker.md b/compendium/bestiary/plant/shrieker.md new file mode 100644 index 0000000..001694b --- /dev/null +++ b/compendium/bestiary/plant/shrieker.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/plant +aliases: ["Shrieker"] +--- +# Shrieker +*Source: SRD / Basic Rules* + +```ad-statblock +title: Shrieker +![](compendium/bestiary/plant/token/shrieker.png#token) +*Medium plant, Unaligned* + +- **Armor Class** 5 +- **Hit Points** 13 (`3d8`) +- **Speed** 0 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 1 (-5)| 1 (-5)|10 (+0)| 1 (-5)| 3 (-4)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 30 ft. (blind beyond this radius), passive Perception 6 +- **Condition Immunities** blinded, deafened, frightened +- **Languages** — +- **Challenge** 0 + +## Traits + +***False Appearance.*** While the shrieker remains motionless, it is indistinguishable from an ordinary fungus. + +## Reactions + +***Shriek.*** When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for `1d4` of the shrieker's turns afterward. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/plant/token/awakened-shrub.png b/compendium/bestiary/plant/token/awakened-shrub.png new file mode 100644 index 0000000..8895837 Binary files /dev/null and b/compendium/bestiary/plant/token/awakened-shrub.png differ diff --git a/compendium/bestiary/plant/token/awakened-tree.png b/compendium/bestiary/plant/token/awakened-tree.png new file mode 100644 index 0000000..97e5f35 Binary files /dev/null and b/compendium/bestiary/plant/token/awakened-tree.png differ diff --git a/compendium/bestiary/plant/token/shambling-mound.png b/compendium/bestiary/plant/token/shambling-mound.png new file mode 100644 index 0000000..2dc1016 Binary files /dev/null and b/compendium/bestiary/plant/token/shambling-mound.png differ diff --git a/compendium/bestiary/plant/token/shrieker.png b/compendium/bestiary/plant/token/shrieker.png new file mode 100644 index 0000000..ec7a98e Binary files /dev/null and b/compendium/bestiary/plant/token/shrieker.png differ diff --git a/compendium/bestiary/plant/token/treant.png b/compendium/bestiary/plant/token/treant.png new file mode 100644 index 0000000..f4cb2aa Binary files /dev/null and b/compendium/bestiary/plant/token/treant.png differ diff --git a/compendium/bestiary/plant/token/violet-fungus.png b/compendium/bestiary/plant/token/violet-fungus.png new file mode 100644 index 0000000..2c8a133 Binary files /dev/null and b/compendium/bestiary/plant/token/violet-fungus.png differ diff --git a/compendium/bestiary/plant/treant.md b/compendium/bestiary/plant/treant.md new file mode 100644 index 0000000..836ac92 --- /dev/null +++ b/compendium/bestiary/plant/treant.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/size/huge +- monster/type/plant +aliases: ["Treant"] +--- +# Treant +*Source: SRD / Basic Rules* + +```ad-statblock +title: Treant +![](compendium/bestiary/plant/token/treant.png#token) +*Huge plant, Chaotic Good* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 138 (`12d12 + 60`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|23 (+6)| 8 (-1)|21 (+5)|12 (+1)|16 (+3)|12 (+1)| + +- **Proficiency Bonus** +4 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** passive Perception 13 +- **Damage Vulnerabilities** fire +- **Damage Resistances** bludgeoning, piercing +- **Languages** Common, Druidic, Elvish, Sylvan +- **Challenge** 9 + +## Traits + +***False Appearance.*** While the treant remains motionless, it is indistinguishable from a normal tree. + +***Siege Monster.*** The treant deals double damage to objects and structures. + +## Actions + +***Multiattack.*** The treant makes two slam attacks. + +***Slam.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 16 (`3d6 + 6`) bludgeoning damage. + +***Rock.*** *Ranged Weapon Attack:* +10 to hit, range 60/180 ft., one target. *Hit:* 28 (`4d10 + 6`) bludgeoning damage. + +***Animate Trees (1/Day).*** The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a [treant](compendium/bestiary/plant/treant.md), except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. +``` +^statblock + +## Environment + +forest \ No newline at end of file diff --git a/compendium/bestiary/plant/violet-fungus.md b/compendium/bestiary/plant/violet-fungus.md new file mode 100644 index 0000000..69046ba --- /dev/null +++ b/compendium/bestiary/plant/violet-fungus.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/plant +aliases: ["Violet Fungus"] +--- +# Violet Fungus +*Source: SRD / Basic Rules* + +```ad-statblock +title: Violet Fungus +![](compendium/bestiary/plant/token/violet-fungus.png#token) +*Medium plant, Unaligned* + +- **Armor Class** 5 +- **Hit Points** 18 (`4d8`) +- **Speed** 5 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 3 (-4)| 1 (-5)|10 (+0)| 1 (-5)| 3 (-4)| 1 (-5)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** blindsight 30 ft. (blind beyond this radius), passive Perception 6 +- **Condition Immunities** blinded, deafened, frightened +- **Languages** — +- **Challenge** 1/4 + +## Traits + +***False Appearance.*** While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus. + +## Actions + +***Multiattack.*** The fungus makes `1d4` Rotting Touch attacks. + +***Rotting Touch.*** *Melee Weapon Attack:* +2 to hit, reach 10 ft., one creature. *Hit:* 4 (`1d8`) necrotic damage. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/undead/avatar-of-death-dmg.md b/compendium/bestiary/undead/avatar-of-death-dmg.md new file mode 100644 index 0000000..966e217 --- /dev/null +++ b/compendium/bestiary/undead/avatar-of-death-dmg.md @@ -0,0 +1,44 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/dmg +- monster/size/medium +- monster/type/undead +aliases: ["Avatar of Death (DMG)"] +--- +# Avatar of Death (DMG) +*Source: SRD / Basic Rules* + +```ad-statblock +title: Avatar of Death (DMG) +![](compendium/bestiary/undead/token/avatar-of-death.png#token) +*Medium undead, Neutral Evil* + +- **Armor Class** 20 +- **Speed** 60 ft., fly 60 ft. (hover) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|16 (+3)|16 (+3)|16 (+3)|16 (+3)|16 (+3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., truesight 60 ft., passive Perception 13 +- **Damage Immunities** necrotic, poison +- **Condition Immunities** charmed, frightened, paralyzed, petrified, poisoned, unconscious +- **Languages** all languages known to its summoner +- **Challenge** + +## Traits + +***Incorporeal Movement.*** The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object. + +***Turn Immunity.*** The avatar is immune to features that turn undead. + +## Actions + +***Reaping Scythe.*** The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (`1d8 + 3`) slashing damage plus 4 (`1d8`) necrotic damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/undead/ghast.md b/compendium/bestiary/undead/ghast.md new file mode 100644 index 0000000..d89d77f --- /dev/null +++ b/compendium/bestiary/undead/ghast.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Ghast"] +--- +# Ghast +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ghast +![](compendium/bestiary/undead/token/ghast.png#token) +*Medium undead, Chaotic Evil* + +- **Armor Class** 13 +- **Hit Points** 36 (`8d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|17 (+3)|10 (+0)|11 (+0)|10 (+0)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Resistances** necrotic +- **Damage Immunities** poison +- **Condition Immunities** charmed, exhaustion, poisoned +- **Languages** Common +- **Challenge** 2 + +## Traits + +***Stench.*** Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. + +***Turn Defiance.*** The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. + +## Actions + +***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (`2d8 + 3`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock + +## Environment + +underdark, swamp, urban \ No newline at end of file diff --git a/compendium/bestiary/undead/ghost.md b/compendium/bestiary/undead/ghost.md new file mode 100644 index 0000000..da8818a --- /dev/null +++ b/compendium/bestiary/undead/ghost.md @@ -0,0 +1,60 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Ghost"] +--- +# Ghost +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ghost +![](compendium/bestiary/undead/token/ghost.png#token) +*Medium undead, Any alignment* + +- **Armor Class** 11 +- **Hit Points** 45 (`10d8`) +- **Speed** 0 ft., fly 40 ft. (hover) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 7 (-2)|13 (+1)|10 (+0)|10 (+0)|12 (+1)|17 (+3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 11 +- **Damage Resistances** acid; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** cold, necrotic, poison +- **Condition Immunities** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained +- **Languages** any languages it knew in life +- **Challenge** 4 + +## Traits + +***Ethereal Sight.*** The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. + +***Incorporeal Movement.*** The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object. + +## Actions + +***Withering Touch.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 17 (`4d6 + 3`) necrotic damage. + +***Etherealness.*** The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. + +***Horrifying Visage.*** Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be [frightened](rules/conditions.md#frightened) for 1 minute. If the save fails by 5 or more, the target also ages `1d4 × 10` years. A [frightened](rules/conditions.md#frightened) target can repeat the saving throw at the end of each of its turns, ending the [frightened](rules/conditions.md#frightened) condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a [greater restoration](compendium/spells/greater-restoration.md) spell, but only within 24 hours of it occurring. + +***Possession (Recharge 6).*** One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is [incapacitated](rules/conditions.md#incapacitated) and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being [charmed](rules/conditions.md#charmed) and [frightened](rules/conditions.md#frightened). It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. + +The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the [dispel evil and good](compendium/spells/dispel-evil-and-good.md) spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends. +``` +^statblock + +## Environment + +underdark, urban \ No newline at end of file diff --git a/compendium/bestiary/undead/ghoul.md b/compendium/bestiary/undead/ghoul.md new file mode 100644 index 0000000..4d1f645 --- /dev/null +++ b/compendium/bestiary/undead/ghoul.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Ghoul"] +--- +# Ghoul +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ghoul +![](compendium/bestiary/undead/token/ghoul.png#token) +*Medium undead, Chaotic Evil* + +- **Armor Class** 12 +- **Hit Points** 22 (`5d8`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)|15 (+2)|10 (+0)| 7 (-2)|10 (+0)| 6 (-2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Immunities** poison +- **Condition Immunities** charmed, exhaustion, poisoned +- **Languages** Common +- **Challenge** 1 + +## Actions + +***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) piercing damage. + +***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +``` +^statblock + +## Environment + +underdark, swamp, urban \ No newline at end of file diff --git a/compendium/bestiary/undead/lich.md b/compendium/bestiary/undead/lich.md new file mode 100644 index 0000000..ad7ce73 --- /dev/null +++ b/compendium/bestiary/undead/lich.md @@ -0,0 +1,88 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/medium +- monster/type/undead +aliases: ["Lich"] +--- +# Lich +*Source: SRD / Basic Rules* + +```ad-statblock +title: Lich +![](compendium/bestiary/undead/token/lich.png#token) +*Medium undead, Any Evil alignment* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 135 (`18d8 + 54`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|11 (+0)|16 (+3)|16 (+3)|20 (+5)|14 (+2)|16 (+3)| + +- **Proficiency Bonus** +7 +- **Saving Throws** Constitution +10, Intelligence +12, Wisdom +9 +- **Skills** Arcana +19, History +12, Insight +9, Perception +9 +- **Senses** truesight 120 ft., passive Perception 19 +- **Damage Resistances** cold, lightning, necrotic +- **Damage Immunities** poison; bludgeoning, piercing, slashing from nonmagical attacks +- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned +- **Languages** Common plus up to five other languages +- **Challenge** 21 + +## Traits + +***Legendary Resistance (3/Day).*** If the lich fails a saving throw, it can choose to succeed instead. + +***Rejuvenation.*** If it has a phylactery, a destroyed lich gains a new body in `1d10` days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. + +***Turn Resistance.*** The lich has advantage on saving throws against any effect that turns undead. + +***Spellcasting.*** The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: + +**Cantrips (at will)**: [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md), [ray of frost](compendium/spells/ray-of-frost.md) + +**1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [magic missile](compendium/spells/magic-missile.md), [shield](compendium/spells/shield.md), [thunderwave](compendium/spells/thunderwave.md) + +**2nd level (3 2nd-level slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [invisibility](compendium/spells/invisibility.md), [Melf's acid arrow](compendium/spells/melfs-acid-arrow.md), [mirror image](compendium/spells/mirror-image.md) + +**3rd level (3 3rd-level slots)**: [animate dead](compendium/spells/animate-dead.md), [counterspell](compendium/spells/counterspell.md), [dispel magic](compendium/spells/dispel-magic.md), [fireball](compendium/spells/fireball.md) + +**4th level (3 4th-level slots)**: [blight](compendium/spells/blight.md), [dimension door](compendium/spells/dimension-door.md) + +**5th level (3 5th-level slots)**: [cloudkill](compendium/spells/cloudkill.md), [scrying](compendium/spells/scrying.md) + +**6th level (1 6th-level slots)**: [disintegrate](compendium/spells/disintegrate.md), [globe of invulnerability](compendium/spells/globe-of-invulnerability.md) + +**7th level (1 7th-level slots)**: [finger of death](compendium/spells/finger-of-death.md), [plane shift](compendium/spells/plane-shift.md) + +**8th level (1 8th-level slots)**: [dominate monster](compendium/spells/dominate-monster.md), [power word stun](compendium/spells/power-word-stun.md) + +**9th level (1 9th-level slots)**: [power word kill](compendium/spells/power-word-kill.md) + +## Actions + +***Paralyzing Touch.*** *Melee Spell Attack:* +12 to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) cold damage. The target must succeed on a DC 18 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +## Legendary Actions + +***Cantrip.*** The lich casts a cantrip. + +***Paralyzing Touch (Costs 2 Actions).*** The lich uses its Paralyzing Touch. + +***Frightening Gaze (Costs 2 Actions).*** The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become [frightened](rules/conditions.md#frightened) for 1 minute. The [frightened](rules/conditions.md#frightened) target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours. + +***Disrupt Life (Costs 3 Actions).*** Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (`6d6`) necrotic damage on a failed save, or half as much damage on a successful one. + +## Lair actions + +On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can't use the same effect two rounds in a row: + +- The lich rolls a `d8` and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens. +- The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the lich to the target. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich's lair. +- The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, taking 52 (`15d6`) necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/undead/minotaur-skeleton.md b/compendium/bestiary/undead/minotaur-skeleton.md new file mode 100644 index 0000000..e14efc2 --- /dev/null +++ b/compendium/bestiary/undead/minotaur-skeleton.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/large +- monster/type/undead +aliases: ["Minotaur Skeleton"] +--- +# Minotaur Skeleton +*Source: SRD / Basic Rules* + +```ad-statblock +title: Minotaur Skeleton +![](compendium/bestiary/undead/token/minotaur-skeleton.png#token) +*Large undead, Lawful Evil* + +- **Armor Class** 12 (natural armor) +- **Hit Points** 67 (`9d10 + 18`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 9 +- **Damage Vulnerabilities** bludgeoning +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, poisoned +- **Languages** understands Abyssal but can't speak +- **Challenge** 2 + +## Traits + +***Charge.*** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [prone](rules/conditions.md#prone). + +## Actions + +***Greataxe.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) slashing damage. + +***Gore.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/undead/mummy-lord.md b/compendium/bestiary/undead/mummy-lord.md new file mode 100644 index 0000000..b648539 --- /dev/null +++ b/compendium/bestiary/undead/mummy-lord.md @@ -0,0 +1,101 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/medium +- monster/type/undead +aliases: ["Mummy Lord"] +--- +# Mummy Lord +*Source: SRD / Basic Rules* + +```ad-statblock +title: Mummy Lord +![](compendium/bestiary/undead/token/mummy-lord.png#token) +*Medium undead, Lawful Evil* + +- **Armor Class** 17 (natural armor) +- **Hit Points** 97 (`13d8 + 39`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|10 (+0)|17 (+3)|11 (+0)|18 (+4)|16 (+3)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Constitution +8, Intelligence +5, Wisdom +9, Charisma +8 +- **Skills** History +5, Religion +5 +- **Senses** darkvision 60 ft., passive Perception 14 +- **Damage Vulnerabilities** fire +- **Damage Immunities** necrotic; poison; bludgeoning, piercing, slashing from nonmagical attacks +- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned +- **Languages** the languages it knew in life +- **Challenge** 15 + +## Traits + +***Magic Resistance.*** The mummy lord has advantage on saving throws against spells and other magical effects. + +***Rejuvenation.*** A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart. + +***Spellcasting.*** The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: + +**Cantrips (at will)**: [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md) + +**1st level (4 1st-level slots)**: [command](compendium/spells/command.md), [guiding bolt](compendium/spells/guiding-bolt.md), [shield of faith](compendium/spells/shield-of-faith.md) + +**2nd level (3 2nd-level slots)**: [hold person](compendium/spells/hold-person.md), [silence](compendium/spells/silence.md), [spiritual weapon](compendium/spells/spiritual-weapon.md) + +**3rd level (3 3rd-level slots)**: [animate dead](compendium/spells/animate-dead.md), [dispel magic](compendium/spells/dispel-magic.md) + +**4th level (3 4th-level slots)**: [divination](compendium/spells/divination.md), [guardian of faith](compendium/spells/guardian-of-faith.md) + +**5th level (2 5th-level slots)**: [contagion](compendium/spells/contagion.md), [insect plague](compendium/spells/insect-plague.md) + +**6th level (1 6th-level slots)**: [harm](compendium/spells/harm.md) + +## Actions + +***Multiattack.*** The mummy can use its Dreadful Glare and makes one attack with its rotting fist. + +***Rotting Fist.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 14 (`3d6 + 4`) bludgeoning damage plus 21 (`6d6`) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (`3d6`) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [remove curse](compendium/spells/remove-curse.md) spell or other magic. + +***Dreadful Glare.*** The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become [frightened](rules/conditions.md#frightened) until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also [paralyzed](rules/conditions.md#paralyzed) for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours. + +## Legendary Actions + +***Attack.*** The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare. + +***Blinding Dust.*** Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be [blinded](rules/conditions.md#blinded) until the end of the creature's next turn. + +***Blasphemous Word (Costs 2 Actions).*** The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be [stunned](rules/conditions.md#stunned) until the end of the mummy lord's next turn. + +***Channel Negative Energy (Costs 2 Actions).*** The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn. + +***Whirlwind of Sand (Costs 2 Actions).*** The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be [grappled](rules/conditions.md#grappled), [petrified](rules/conditions.md#petrified), knocked [prone](rules/conditions.md#prone), [restrained](rules/conditions.md#restrained), or [stunned](rules/conditions.md#stunned). Equipment worn or carried by the mummy lord remain in its possession. + +## Lair actions + +On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can't use the same effect two rounds in a row: + +- Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20 on the next round. +- Each undead in the lair has advantage on saving throws against effects that turn undead until initiative count 20 on the next round. +- Until initiative count 20 on the next round, any non-undead creature that tries to cast a spell of 4th level or lower in the mummy lord's lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes `1d6` necrotic damage per level of the spell, and the spell has no effect and is wasted. + +## Regional effects + +A mummy lord's temple or tomb is warped in any of the following ways by the creature's dark presence: + +- Food instantly molders and water instantly evaporates when brought into the lair. Other non magical drinks are spoiled - wine turning to vinegar, for instance. +- [Divination](compendium/spells/divination.md) spells cast within the lair by creatures other than the mummy lord have a 25% chance chance to provide misleading results, as determined by the DM. If a [divination](compendium/spells/divination.md) spell already has a chance to fail or become unreliable when cast multiple times, that chance increases by 25 percent. +- A creature that takes treasure from the lair is cursed until the treasure is returned. The cursed target has disadvantage on all saving throws. The curse lasts until removed by a [remove curse](compendium/spells/remove-curse.md) spell or other magic. + +If the mummy lord is destroyed, these regional effects end immediately. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/undead/mummy.md b/compendium/bestiary/undead/mummy.md new file mode 100644 index 0000000..bcec0d0 --- /dev/null +++ b/compendium/bestiary/undead/mummy.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/size/medium +- monster/type/undead +aliases: ["Mummy"] +--- +# Mummy +*Source: SRD / Basic Rules* + +```ad-statblock +title: Mummy +![](compendium/bestiary/undead/token/mummy.png#token) +*Medium undead, Lawful Evil* + +- **Armor Class** 11 (natural armor) +- **Hit Points** 58 (`9d8 + 18`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)| 8 (-1)|15 (+2)| 6 (-2)|10 (+0)|12 (+1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Wisdom +2 +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Vulnerabilities** fire +- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** necrotic, poison +- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned +- **Languages** the languages it knew in life +- **Challenge** 3 + +## Actions + +***Multiattack.*** The mummy can use its Dreadful Glare and makes one attack with its rotting fist. + +***Rotting Fist.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage plus 10 (`3d6`) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (`3d6`) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [remove curse](compendium/spells/remove-curse.md) spell or other magic. + +***Dreadful Glare.*** The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become [frightened](rules/conditions.md#frightened) until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also [paralyzed](rules/conditions.md#paralyzed) for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours. +``` +^statblock + +## Environment + +desert \ No newline at end of file diff --git a/compendium/bestiary/undead/ogre-zombie.md b/compendium/bestiary/undead/ogre-zombie.md new file mode 100644 index 0000000..4ae83f6 --- /dev/null +++ b/compendium/bestiary/undead/ogre-zombie.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/undead +aliases: ["Ogre Zombie"] +--- +# Ogre Zombie +*Source: SRD / Basic Rules* + +```ad-statblock +title: Ogre Zombie +![](compendium/bestiary/undead/token/ogre-zombie.png#token) +*Large undead, Neutral Evil* + +- **Armor Class** 8 +- **Hit Points** 85 (`9d10 + 36`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|19 (+4)| 6 (-2)|18 (+4)| 3 (-4)| 6 (-2)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Wisdom +0 +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 8 +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** understands Common and Giant but can't speak +- **Challenge** 2 + +## Traits + +***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. + +## Actions + +***Morningstar.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/undead/shadow.md b/compendium/bestiary/undead/shadow.md new file mode 100644 index 0000000..ddb8388 --- /dev/null +++ b/compendium/bestiary/undead/shadow.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Shadow"] +--- +# Shadow +*Source: SRD / Basic Rules* + +```ad-statblock +title: Shadow +![](compendium/bestiary/undead/token/shadow.png#token) +*Medium undead, Chaotic Evil* + +- **Armor Class** 12 +- **Hit Points** 16 (`3d8 + 3`) +- **Speed** 40 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Stealth +4 +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Vulnerabilities** radiant +- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** necrotic, poison +- **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained +- **Languages** — +- **Challenge** 1/2 + +## Traits + +***Amorphous.*** The shadow can move through a space as narrow as 1 inch wide without squeezing. + +***Shadow Stealth.*** While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6. + +***Sunlight Weakness.*** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. + +## Actions + +***Strength Drain.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) necrotic damage, and the target's Strength score is reduced by `1d4`. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. + +If a non-evil humanoid dies from this attack, a new shadow rises from the corpse `1d4` hours later. +``` +^statblock + +## Environment + +underdark, urban \ No newline at end of file diff --git a/compendium/bestiary/undead/skeleton.md b/compendium/bestiary/undead/skeleton.md new file mode 100644 index 0000000..0bdf5c4 --- /dev/null +++ b/compendium/bestiary/undead/skeleton.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Skeleton"] +--- +# Skeleton +*Source: SRD / Basic Rules* + +```ad-statblock +title: Skeleton +![](compendium/bestiary/undead/token/skeleton.png#token) +*Medium undead, Lawful Evil* + +- **Armor Class** 13 (armor scraps) +- **Hit Points** 13 (`2d8 + 4`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|10 (+0)|14 (+2)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 9 +- **Damage Vulnerabilities** bludgeoning +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, poisoned +- **Languages** understands all languages it spoke in life but can't speak +- **Challenge** 1/4 + +## Actions + +***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. + +***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/undead/specter.md b/compendium/bestiary/undead/specter.md new file mode 100644 index 0000000..3b88a3b --- /dev/null +++ b/compendium/bestiary/undead/specter.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Specter"] +--- +# Specter +*Source: SRD / Basic Rules* + +```ad-statblock +title: Specter +![](compendium/bestiary/undead/token/specter.png#token) +*Medium undead, Chaotic Evil* + +- **Armor Class** 12 +- **Hit Points** 22 (`5d8`) +- **Speed** 0 ft., fly 50 ft. (hover) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 10 +- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** necrotic, poison +- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious +- **Languages** understands all languages it knew in life but can't speak +- **Challenge** 1 + +## Traits + +***Incorporeal Movement.*** The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object. + +***Sunlight Sensitivity.*** While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Life Drain.*** *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. +``` +^statblock + +## Environment + +underdark, urban \ No newline at end of file diff --git a/compendium/bestiary/undead/token/avatar-of-death.png b/compendium/bestiary/undead/token/avatar-of-death.png new file mode 100644 index 0000000..3b7f4b0 Binary files /dev/null and b/compendium/bestiary/undead/token/avatar-of-death.png differ diff --git a/compendium/bestiary/undead/token/ghast.png b/compendium/bestiary/undead/token/ghast.png new file mode 100644 index 0000000..6b2e9ad Binary files /dev/null and b/compendium/bestiary/undead/token/ghast.png differ diff --git a/compendium/bestiary/undead/token/ghost.png b/compendium/bestiary/undead/token/ghost.png new file mode 100644 index 0000000..fb6c770 Binary files /dev/null and b/compendium/bestiary/undead/token/ghost.png differ diff --git a/compendium/bestiary/undead/token/ghoul.png b/compendium/bestiary/undead/token/ghoul.png new file mode 100644 index 0000000..dc113de 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a/compendium/bestiary/undead/token/will-o-wisp.png b/compendium/bestiary/undead/token/will-o-wisp.png new file mode 100644 index 0000000..b5355a1 Binary files /dev/null and b/compendium/bestiary/undead/token/will-o-wisp.png differ diff --git a/compendium/bestiary/undead/token/wraith.png b/compendium/bestiary/undead/token/wraith.png new file mode 100644 index 0000000..f1330c3 Binary files /dev/null and b/compendium/bestiary/undead/token/wraith.png differ diff --git a/compendium/bestiary/undead/token/zombie.png b/compendium/bestiary/undead/token/zombie.png new file mode 100644 index 0000000..51b1769 Binary files /dev/null and b/compendium/bestiary/undead/token/zombie.png differ diff --git a/compendium/bestiary/undead/undead.md b/compendium/bestiary/undead/undead.md new file mode 100644 index 0000000..19cce60 --- /dev/null +++ b/compendium/bestiary/undead/undead.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Undead + +- [Avatar of Death (DMG)](avatar-of-death-dmg.md) +- [Ghast](ghast.md) +- [Ghost](ghost.md) +- [Ghoul](ghoul.md) +- [Lich](lich.md) +- [Minotaur Skeleton](minotaur-skeleton.md) +- [Mummy Lord](mummy-lord.md) +- [Mummy](mummy.md) +- [Ogre Zombie](ogre-zombie.md) +- [Shadow](shadow.md) +- [Skeleton](skeleton.md) +- [Specter](specter.md) +- [Vampire Spawn](vampire-spawn.md) +- [Vampire](vampire.md) +- [Warhorse Skeleton](warhorse-skeleton.md) +- [Wight](wight.md) +- [Will-o'-Wisp](will-o-wisp.md) +- [Wraith](wraith.md) +- [Zombie](zombie.md) diff --git a/compendium/bestiary/undead/vampire-spawn.md b/compendium/bestiary/undead/vampire-spawn.md new file mode 100644 index 0000000..71b0e8b --- /dev/null +++ b/compendium/bestiary/undead/vampire-spawn.md @@ -0,0 +1,64 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Vampire Spawn"] +--- +# Vampire Spawn +*Source: SRD / Basic Rules* + +```ad-statblock +title: Vampire Spawn +![](compendium/bestiary/undead/token/vampire-spawn.png#token) +*Medium undead, Neutral Evil* + +- **Armor Class** 15 (natural armor) +- **Hit Points** 82 (`11d8 + 33`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|16 (+3)|16 (+3)|16 (+3)|11 (+0)|10 (+0)|12 (+1)| + +- **Proficiency Bonus** +3 +- **Saving Throws** Dexterity +6, Wisdom +3 +- **Skills** Perception +3, Stealth +6 +- **Senses** darkvision 60 ft., passive Perception 13 +- **Damage Resistances** necrotic; bludgeoning, piercing, slashing from nonmagical attacks +- **Languages** the languages it knew in life +- **Challenge** 5 + +## Traits + +***Regeneration.*** The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. + +***Spider Climb.*** The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Vampire Weaknesses.*** The vampire has the following flaws: + +*Forbiddance.* The vampire can't enter a residence without an invitation from one of the occupants. + +*Harmed by Running Water.* The vampire takes 20 acid damage when it ends its turn in running water. + +*Stake to the Heart.* The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is [incapacitated](rules/conditions.md#incapacitated) in its resting place. + +*Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. + +## Actions + +***Multiattack.*** The vampire makes two attacks, only one of which can be a bite attack. + +***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one willing creature, or a creature that is [grappled](rules/conditions.md#grappled) by the vampire, [incapacitated](rules/conditions.md#incapacitated), or [restrained](rules/conditions.md#restrained). *Hit:* 6 (`1d6 + 3`) piercing damage plus 7 (`2d6`) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. + +***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 8 (`2d4 + 3`) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13). +``` +^statblock + +## Environment + +underdark, urban \ No newline at end of file diff --git a/compendium/bestiary/undead/vampire.md b/compendium/bestiary/undead/vampire.md new file mode 100644 index 0000000..35b0853 --- /dev/null +++ b/compendium/bestiary/undead/vampire.md @@ -0,0 +1,100 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/undead/shapechanger +aliases: ["Vampire"] +--- +# Vampire +*Source: SRD / Basic Rules* + +```ad-statblock +title: Vampire +![](compendium/bestiary/undead/token/vampire.png#token) +*Medium undead (shapechanger), Lawful Evil* + +- **Armor Class** 16 (natural armor) +- **Hit Points** 144 (`17d8 + 68`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|18 (+4)|18 (+4)|17 (+3)|15 (+2)|18 (+4)| + +- **Proficiency Bonus** +5 +- **Saving Throws** Dexterity +9, Wisdom +7, Charisma +9 +- **Skills** Perception +7, Stealth +9 +- **Senses** darkvision 120 ft., passive Perception 17 +- **Damage Resistances** necrotic; bludgeoning, piercing, slashing from nonmagical attacks +- **Languages** the languages it knew in life +- **Challenge** 13 + +## Traits + +***Shapechanger.*** If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. + +While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. + +While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight. + +***Legendary Resistance (3/Day).*** If the vampire fails a saving throw, it can choose to succeed instead. + +***Misty Escape.*** When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling [unconscious](rules/conditions.md#unconscious), provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. + +While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then [paralyzed](rules/conditions.md#paralyzed) until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point. + +***Regeneration.*** The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. + +***Spider Climb.*** The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. + +***Vampire Weaknesses.*** The vampire has the following flaws: + +*Forbiddance.* The vampire can't enter a residence without an invitation from one of the occupants. + +*Harmed by Running Water.* The vampire takes 20 acid damage if it ends its turn in running water. + +*Stake to the Heart.* If a piercing weapon made of wood is driven into the vampire's heart while the vampire is [incapacitated](rules/conditions.md#incapacitated) in its resting place, the vampire is [paralyzed](rules/conditions.md#paralyzed) until the stake is removed. + +*Sunlight Hypersensitivity.* The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. + +## Actions + +***Multiattack (Vampire Form Only).*** The vampire makes two attacks, only one of which can be a bite attack. + +***Unarmed Strike (Vampire Form Only).*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one creature. *Hit:* 8 (`1d8 + 4`) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18). + +***Bite (Bat or Vampire Form Only).*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one willing creature, or a creature that is [grappled](rules/conditions.md#grappled) by the vampire, [incapacitated](rules/conditions.md#incapacitated), or [restrained](rules/conditions.md#restrained). *Hit:* 7 (`1d6 + 4`) piercing damage plus 10 (`3d6`) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a [vampire spawn](compendium/bestiary/undead/vampire-spawn.md) under the vampire's control. + +***Charm.*** The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be [charmed](rules/conditions.md#charmed) by the vampire. The [charmed](rules/conditions.md#charmed) target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack. + +Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. + +***Children of the Night (1/Day).*** The vampire magically calls `2d4` swarms of [bats](compendium/bestiary/beast/swarm-of-bats.md) or [rats](compendium/bestiary/beast/swarm-of-rats.md), provided that the sun isn't up. While outdoors, the vampire can call `3d6` [wolves](compendium/bestiary/beast/wolf.md) instead. The called creatures arrive in `1d4` rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action. + +## Legendary Actions + +***Move.*** The vampire moves up to its speed without provoking opportunity attacks. + +***Unarmed Strike.*** The vampire makes one unarmed strike. + +***Bite (Costs 2 Actions).*** The vampire makes one bite attack. + +## Regional effects + +The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any of the following effects: + +- There's a noticeable increase in the populations of bats, rats, and wolves in the region. +- Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny. +- Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive. +- A creeping fog clings to the ground within 500 feet of the vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents. + +If the vampire is destroyed, these effects end after `2d6` days. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/bestiary/undead/warhorse-skeleton.md b/compendium/bestiary/undead/warhorse-skeleton.md new file mode 100644 index 0000000..3d7ed29 --- /dev/null +++ b/compendium/bestiary/undead/warhorse-skeleton.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/size/large +- monster/type/undead +aliases: ["Warhorse Skeleton"] +--- +# Warhorse Skeleton +*Source: SRD / Basic Rules* + +```ad-statblock +title: Warhorse Skeleton +![](compendium/bestiary/undead/token/warhorse-skeleton.png#token) +*Large undead, Lawful Evil* + +- **Armor Class** 13 (barding scraps) +- **Hit Points** 22 (`3d10 + 6`) +- **Speed** 60 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|18 (+4)|12 (+1)|15 (+2)| 2 (-4)| 8 (-1)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 9 +- **Damage Vulnerabilities** bludgeoning +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, poisoned +- **Languages** — +- **Challenge** 1/2 + +## Actions + +***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. +``` +^statblock \ No newline at end of file diff --git a/compendium/bestiary/undead/wight.md b/compendium/bestiary/undead/wight.md new file mode 100644 index 0000000..ed2db71 --- /dev/null +++ b/compendium/bestiary/undead/wight.md @@ -0,0 +1,60 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/desert +- monster/environment/swamp +- monster/environment/underdark +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Wight"] +--- +# Wight +*Source: SRD / Basic Rules* + +```ad-statblock +title: Wight +![](compendium/bestiary/undead/token/wight.png#token) +*Medium undead, Neutral Evil* + +- **Armor Class** 14 ([studded leather](compendium/items/studded-leather-armor.md)) +- **Hit Points** 45 (`6d8 + 18`) +- **Speed** 30 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|15 (+2)|14 (+2)|16 (+3)|10 (+0)|13 (+1)|15 (+2)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** Perception +3, Stealth +4 +- **Senses** darkvision 60 ft., passive Perception 13 +- **Damage Resistances** necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** poison +- **Condition Immunities** exhaustion, poisoned +- **Languages** the languages it knew in life +- **Challenge** 3 + +## Traits + +***Sunlight Sensitivity.*** While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Multiattack.*** The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack. + +***Life Drain.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. + +A humanoid slain by this attack rises 24 hours later as a [zombie](compendium/bestiary/undead/zombie.md) under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time. + +***Longsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) slashing damage, or 7 (`1d10 + 2`) slashing damage if used with two hands. + +***Longbow.*** *Ranged Weapon Attack:* +4 to hit, range 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. +``` +^statblock + +## Environment + +underdark, swamp, urban, desert \ No newline at end of file diff --git a/compendium/bestiary/undead/will-o-wisp.md b/compendium/bestiary/undead/will-o-wisp.md new file mode 100644 index 0000000..1b317ee --- /dev/null +++ b/compendium/bestiary/undead/will-o-wisp.md @@ -0,0 +1,59 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/forest +- monster/environment/swamp +- monster/environment/urban +- monster/size/tiny +- monster/type/undead +aliases: ["Will-o'-Wisp"] +--- +# Will-o'-Wisp +*Source: SRD / Basic Rules* + +```ad-statblock +title: Will-o'-Wisp +![](compendium/bestiary/undead/token/will-o-wisp.png#token) +*Tiny undead, Chaotic Evil* + +- **Armor Class** 19 +- **Hit Points** 22 (`9d4`) +- **Speed** 0 ft., fly 50 ft. (hover) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)| + +- **Proficiency Bonus** +2 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 120 ft., passive Perception 12 +- **Damage Resistances** acid; cold; fire; necrotic; thunder; bludgeoning, piercing, slashing from nonmagical attacks +- **Damage Immunities** lightning, poison +- **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious +- **Languages** the languages it knew in life +- **Challenge** 2 + +## Traits + +***Consume Life.*** As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (`3d6`) hit points. + +***Ephemeral.*** The will-o'-wisp can't wear or carry anything. + +***Incorporeal Movement.*** The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object. + +***Variable Illumination.*** The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action. + +## Actions + +***Shock.*** *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d8`) lightning damage. + +***Invisibility.*** The will-o'-wisp and its light magically become [invisible](rules/conditions.md#invisible) until it attacks or uses its Consume Life, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). +``` +^statblock + +## Environment + +forest, swamp, urban \ No newline at end of file diff --git a/compendium/bestiary/undead/wraith.md b/compendium/bestiary/undead/wraith.md new file mode 100644 index 0000000..d48011e --- /dev/null +++ b/compendium/bestiary/undead/wraith.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/underdark +- monster/size/medium +- monster/type/undead +aliases: ["Wraith"] +--- +# Wraith +*Source: SRD / Basic Rules* + +```ad-statblock +title: Wraith +![](compendium/bestiary/undead/token/wraith.png#token) +*Medium undead, Neutral Evil* + +- **Armor Class** 13 +- **Hit Points** 67 (`9d8 + 27`) +- **Speed** 0 ft., fly 60 ft. (hover) + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +| 6 (-2)|16 (+3)|16 (+3)|12 (+1)|14 (+2)|15 (+2)| + +- **Proficiency Bonus** +3 +- **Saving Throws** ⏤ +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 12 +- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered +- **Damage Immunities** necrotic, poison +- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained +- **Languages** the languages it knew in life +- **Challenge** 5 + +## Traits + +***Incorporeal Movement.*** The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object. + +***Sunlight Sensitivity.*** While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. + +## Actions + +***Life Drain.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 21 (`4d8 + 3`) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. + +***Create Specter.*** The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a [specter](compendium/bestiary/undead/specter.md) in the space of its corpse or in the nearest unoccupied space. The [specter](compendium/bestiary/undead/specter.md) is under the wraith's control. The wraith can have no more than seven specters under its control at one time. +``` +^statblock + +## Environment + +underdark \ No newline at end of file diff --git a/compendium/bestiary/undead/zombie.md b/compendium/bestiary/undead/zombie.md new file mode 100644 index 0000000..267583d --- /dev/null +++ b/compendium/bestiary/undead/zombie.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-monster +tags: +- compendium/src/5e/mm +- monster/environment/urban +- monster/size/medium +- monster/type/undead +aliases: ["Zombie"] +--- +# Zombie +*Source: SRD / Basic Rules* + +```ad-statblock +title: Zombie +![](compendium/bestiary/undead/token/zombie.png#token) +*Medium undead, Neutral Evil* + +- **Armor Class** 8 +- **Hit Points** 22 (`3d8 + 9`) +- **Speed** 20 ft. + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)| + +- **Proficiency Bonus** +2 +- **Saving Throws** Wisdom +0 +- **Skills** ⏤ +- **Senses** darkvision 60 ft., passive Perception 8 +- **Damage Immunities** poison +- **Condition Immunities** poisoned +- **Languages** understands all languages it spoke in life but can't speak +- **Challenge** 1/4 + +## Traits + +***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. + +## Actions + +***Slam.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage. +``` +^statblock + +## Environment + +urban \ No newline at end of file diff --git a/compendium/classes/barbarian-path-of-the-berserker.md b/compendium/classes/barbarian-path-of-the-berserker.md new file mode 100644 index 0000000..d70fe1e --- /dev/null +++ b/compendium/classes/barbarian-path-of-the-berserker.md @@ -0,0 +1,36 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/barbarian/berserker +- compendium/src/5e/phb +aliases: ["Path of the Berserker"] +--- +# Path of the Berserker +*[Barbarian](barbarian.md): Primal Path* +*Source: SRD / Basic Rules* + + +## Class Features + +### Path of the Berserker (Level 3) + +For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being. + +### Frenzy (Level 3) + +Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of [exhaustion](rules/conditions.md#exhaustion). + +### Mindless Rage (Level 6) + +Beginning at 6th level, you can't be [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened) while raging. If you are [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened) when you enter your rage, the effect is suspended for the duration of the rage. + +### Intimidating Presence (Level 10) + +Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be [frightened](rules/conditions.md#frightened) of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the [frightened](rules/conditions.md#frightened) creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. + +If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours. + +### Retaliation (Level 14) + +Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. \ No newline at end of file diff --git a/compendium/classes/barbarian.md b/compendium/classes/barbarian.md new file mode 100644 index 0000000..1e4f0a2 --- /dev/null +++ b/compendium/classes/barbarian.md @@ -0,0 +1,331 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/barbarian +- compendium/src/5e/phb +aliases: ["Barbarian"] +--- +# Barbarian +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Rage](#Rage%20(Level%201)), [Unarmored Defense](#Unarmored%20Defense%20(Level%201)) | +> | 2nd | +2 | [Danger Sense](#Danger%20Sense%20(Level%202)), [Reckless Attack](#Reckless%20Attack%20(Level%202)) | +> | 3rd | +2 | [Primal Path](#Primal%20Path%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | [Extra Attack](#Extra%20Attack%20(Level%205)), [Fast Movement](#Fast%20Movement%20(Level%205)) | +> | 6th | +3 | [Path Feature](#Path%20Feature%20(Level%206)) | +> | 7th | +3 | [Feral Instinct](#Feral%20Instinct%20(Level%207)) | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | [Brutal Critical (1 die)](#Brutal%20Critical%20(1%20die)%20(Level%209)) | +> | 10th | +4 | [Path feature](#Path%20feature%20(Level%2010)) | +> | 11th | +4 | [Relentless Rage](#Relentless%20Rage%20(Level%2011)) | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | [Brutal Critical (2 dice)](#Brutal%20Critical%20(2%20dice)%20(Level%2013)) | +> | 14th | +5 | [Path feature](#Path%20feature%20(Level%2014)) | +> | 15th | +5 | [Persistent Rage](#Persistent%20Rage%20(Level%2015)) | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | [Brutal Critical (3 dice)](#Brutal%20Critical%20(3%20dice)%20(Level%2017)) | +> | 18th | +6 | [Indomitable Might](#Indomitable%20Might%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Primal Champion](#Primal%20Champion%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Rages | Rage Damage | +> |-------|-------|-------------| +> | 1st | 2 | +2 | +> | 2nd | 2 | +2 | +> | 3rd | 3 | +2 | +> | 4th | 3 | +2 | +> | 5th | 3 | +2 | +> | 6th | 4 | +2 | +> | 7th | 4 | +2 | +> | 8th | 4 | +2 | +> | 9th | 4 | +3 | +> | 10th | 4 | +3 | +> | 11th | 4 | +3 | +> | 12th | 5 | +3 | +> | 13th | 5 | +3 | +> | 14th | 5 | +3 | +> | 15th | 5 | +3 | +> | 16th | 5 | +4 | +> | 17th | 6 | +4 | +> | 18th | 6 | +4 | +> | 19th | 6 | +4 | +> | 20th | Unlimited | +4 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d12 per Barbarian level +- **Hit Points at First Level:** 12 + CON +- **Hit Points at Higher Levels:** add 6 OR 1d12 + CON (minimum of 1) + +## Starting Barbarian + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Strength, Constitution +- **Armor**: light, medium, [shields](compendium/items/shield.md) +- **Weapons**: simple, martial +- **Tools**: none +- **Skills**: Choose 2 from *Animal Handling*, *Athletics*, *Intimidation*, *Nature*, *Perception*, *Survival* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a [greataxe](compendium/items/greataxe.md) or (b) any martial melee weapon +- (a) two [handaxes](compendium/items/handaxe.md) or (b) any simple weapon +- An [explorer's pack](compendium/items/explorers-pack.md), and four [javelins](compendium/items/javelin.md) + +Alternatively, you may start with 2d4 × 10 gp and choose your own equipment. + +## Multiclassing Barbarian + +To multiclass as a Barbarian, you must meet the following prerequisites: + +- Strength 13 + +You gain the following proficiencies: + +- **Armor**: [shields](compendium/items/shield.md) +- **Weapons**: simple, martial +- **Tools**: none + +## Barbarian + +A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people's elk herd. + +A half-orc snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals. + +Frothing at the mouth, a dwarf slams his helmet into the face of his drow foe, then turns to drive his armored elbow into the gut of another. + +These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. + +For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. + +### Primal Instinct + +People of towns and cities take pride in how their civilized ways set them apart from animals, as if denying one's own nature was a mark of superiority. To a barbarian, though, civilization is no virtue, but a sign of weakness. The strong embrace their animal nature—keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. + +Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise. + +### A Life of Danger + +Not every member of the tribes deemed "barbarians" by scions of civilized society has the barbarian class. A true barbarian among these people is as uncommon as a skilled fighter in a town, and he or she plays a similar role as a protector of the people and a leader in times of war. Life in the wild places of the world is fraught with peril: rival tribes, deadly weather, and terrifying monsters. Barbarians charge headlong into that danger so that their people don't have to. + +Their courage in the face of danger makes barbarians perfectly suited for adventuring. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties. + +### Creating a Barbarian + +When creating a barbarian character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? + +What led you to take up the adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to "civilized" lands and only now able to win your freedom. Or you might have been cast out from your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority. + +#### Quick Build + +You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background. + +> [!quote]- A quote from Seret, archwizard +> +> I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage. + +The anger felt by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian's driving force comes from a place that transcends mere emotion, making its manifestation all the more terrible. Whether the impetus for the fury comes entirely from within or from forging a link with a spirit animal, a raging barbarian becomes able to perform supernatural feats of strength and endurance. The outburst is temporary, but while it lasts, it takes over body and mind, driving the barbarian on despite peril and injury, until the last enemy falls. + +It can be tempting to play a barbarian character that is a straightforward application of the classic archetype—a brute, and usually a dimwitted one at that, who rushes in where others fear to tread. But not all the barbarians in the world are cut from that cloth, so you can certainly put your own spin on things. Either way, consider adding some flourishes to make your barbarian stand out from all others; see the following sections for some ideas. + +## Personal Totems +_Source: Xanathar's Guide to Everything_ + +Barbarians tend to travel light, carrying little in the way of personal effects or other unnecessary gear. The few possessions they do carry often include small items that have special significance. A personal totem is significant because it has a mystical origin or is tied to an important moment in the character's life—perhaps a remembrance from the barbarian's past or a harbinger of what lies ahead. + +A personal totem of this sort might be associated with a barbarian's spirit animal, or might actually be the totem object for the animal, but such a connection is not essential. One who has a bear totem spirit, for instance, could still carry an eagle's feather as a personal totem. + +Consider creating one or more personal totems for your character—objects that hold a special link to your character's past or future. Think about how a totem might affect your character's actions. + +**Personal Totems** + +| dice: d6 | Totem | +|----------|-------| +| 1 | A tuft of fur from a solitary wolf that you befriended during a hunt | +| 2 | Three eagle feathers given to you by a wise shaman, who told you they would play a role in determining your fate | +| 3 | A necklace made from the claws of a young cave bear that you slew singlehandedly as a child | +| 4 | A small leather pouch holding three stones that represent your ancestors | +| 5 | A few small bones from the first beast you killed, tied together with colored wool | +| 6 | An egg-sized stone in the shape of your spirit animal that appeared one day in your belt pouch | +^personal-totems + +## Tattoos +_Source: Xanathar's Guide to Everything_ + +The members of many barbarian clans decorate their bodies with tattoos, each of which represents a significant moment in the life of the bearer or the bearer's ancestors, or which symbolizes a feeling or an attitude. As with personal totems, a barbarian's tattoos might or might not be related to an animal spirit. + +Each tattoo a barbarian displays contributes to that individual's identity. If your character wears tattoos, what do they look like, and what do they represent? + +**Tattoos** + +| dice: d6 | Tattoo | +|----------|--------| +| 1 | The wings of an eagle are spread wide across your upper back. | +| 2 | Etched on the backs of your hands are the paws of a cave bear. | +| 3 | The symbols of your clan are displayed in viny patterns along your arms. | +| 4 | The antlers of an elk are inked across your back. | +| 5 | Images of your spirit animal are tattooed along your weapon arm and hand. | +| 6 | The eyes of a wolf are marked on your back to help you see and ward off evil spirits. | +^tattoos + +## Superstitions +_Source: Xanathar's Guide to Everything_ + +Barbarians vary widely in how they understand life. Some follow gods and look for guidance from those deities in the cycles of nature and the animals they encounter. These barbarians believe that spirits inhabit the plants and animals of the world, and the barbarians look to them for omens and power. + +Other barbarians trust only in the blood that runs in their veins and the steel they hold in their hands. They have no use for the invisible world, instead relying on their senses to hunt and survive like the wild beasts they emulate. + +Both of these attitudes can give rise to superstitions. These beliefs are often passed down within a family or shared among the members of a clan or a hunting group. + +If your barbarian character has any superstitions, were they ingrained in you by your family, or are they the result of personal experience? + +**Superstition** + +| dice: d6 | Superstition | +|----------|--------------| +| 1 | If you disturb the bones of the dead, you inherit all the troubles that plagued them in life. | +| 2 | Never trust a wizard. They're all devils in disguise, especially the friendly ones. | +| 3 | Dwarves have lost their spirits, and are almost like the undead. That's why they live underground. | +| 4 | Magical things bring trouble. Never sleep with a magic object within ten feet of you. | +| 5 | When you walk through a graveyard, be sure to wear silver, or a ghost might jump into your body. | +| 6 | If an elf looks you in the eyes, she's trying to read your thoughts. | +^superstition + +## Class Features + +### Rage (Level 1) + +In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. + +While raging, you gain the following benefits if you aren't wearing heavy armor: + +- You have advantage on Strength checks and Strength saving throws. +- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level. +- You have resistance to bludgeoning, piercing, and slashing damage. + +If you are able to cast spells, you can't cast them or concentrate on them while raging. + +Your rage lasts for 1 minute. It ends early if you are knocked [unconscious](rules/conditions.md#unconscious) or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. + +Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th. + +### Unarmored Defense (Level 1) + +While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. + +### Danger Sense (Level 2) + +At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be [blinded](rules/conditions.md#blinded), [deafened](rules/conditions.md#deafened), or [incapacitated](rules/conditions.md#incapacitated). + +### Reckless Attack (Level 2) + +Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. + +### Primal Path (Level 3) + +At 3rd level, you choose a path that shapes the nature of your rage from the list of available paths. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Extra Attack (Level 5) + +Beginning at 5th level, you can attack twice, instead of once, whenever you take the [Attack](rules/actions.md#Attack) action on your turn. + +### Fast Movement (Level 5) + +Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. + +### Path Feature (Level 6) + +At 6th level, you gain a feature from your Primal Path. + +### Feral Instinct (Level 7) + +By 7th level, your instincts are so honed that you have advantage on initiative rolls. + +Additionally, if you are surprised at the beginning of combat and aren't [incapacitated](rules/conditions.md#incapacitated), you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Brutal Critical (1 die) (Level 9) + +Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. + +This increases to two additional dice at 13th level and three additional dice at 17th level. + +### Path feature (Level 10) + +At 10th level, you gain a feature from your Primal Path. + +### Relentless Rage (Level 11) + +Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. + +Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Brutal Critical (2 dice) (Level 13) + +At 13th level, you can roll two additional weapon damage dice when determining the extra damage for a critical hit with a melee attack. + +This increases to three additional dice at 17th level. + +### Path feature (Level 14) + +At 14th level, you gain a feature from your Primal Path. + +### Persistent Rage (Level 15) + +Beginning at 15th level, your rage is so fierce that it ends early only if you fall [unconscious](rules/conditions.md#unconscious) or if you choose to end it. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Brutal Critical (3 dice) (Level 17) + +At 17th level, you can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack. + +### Indomitable Might (Level 18) + +Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Primal Champion (Level 20) + +At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. \ No newline at end of file diff --git a/compendium/classes/bard-college-of-lore.md b/compendium/classes/bard-college-of-lore.md new file mode 100644 index 0000000..0261707 --- /dev/null +++ b/compendium/classes/bard-college-of-lore.md @@ -0,0 +1,38 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/bard/lore +- compendium/src/5e/phb +aliases: ["College of Lore"] +--- +# College of Lore +*[Bard](bard.md): Bard College* +*Source: SRD / Basic Rules* + + +## Class Features + +### College of Lore (Level 3) + +Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. + +The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. + +The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority. + +### Bonus Proficiencies (Level 3) + +When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. + +### Cutting Words (Level 3) + +Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being [charmed](rules/conditions.md#charmed). + +### Additional Magical Secrets (Level 6) + +At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know. + +### Peerless Skill (Level 14) + +Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail. \ No newline at end of file diff --git a/compendium/classes/bard.md b/compendium/classes/bard.md new file mode 100644 index 0000000..92b0e47 --- /dev/null +++ b/compendium/classes/bard.md @@ -0,0 +1,399 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/bard +- compendium/src/5e/phb +aliases: ["Bard"] +--- +# Bard +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Bardic Inspiration](#Bardic%20Inspiration%20(Level%201)), [Spellcasting](#Spellcasting%20(Level%201)) | +> | 2nd | +2 | [Jack of All Trades](#Jack%20of%20All%20Trades%20(Level%202)), [Song of Rest (d6)](#Song%20of%20Rest%20(d6)%20(Level%202)) | +> | 3rd | +2 | [Bard College](#Bard%20College%20(Level%203)), [Expertise](#Expertise%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | [Bardic Inspiration (d8)](#Bardic%20Inspiration%20(d8)%20(Level%205)), [Font of Inspiration](#Font%20of%20Inspiration%20(Level%205)) | +> | 6th | +3 | [Countercharm](#Countercharm%20(Level%206)), [Bard College feature](#Bard%20College%20feature%20(Level%206)) | +> | 7th | +3 | ⏤ | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | [Song of Rest (d8)](#Song%20of%20Rest%20(d8)%20(Level%209)) | +> | 10th | +4 | [Bardic Inspiration (d10)](#Bardic%20Inspiration%20(d10)%20(Level%2010)), [Expertise](#Expertise%20(Level%2010)), [Magical Secrets](#Magical%20Secrets%20(Level%2010)) | +> | 11th | +4 | ⏤ | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | [Song of Rest (d10)](#Song%20of%20Rest%20(d10)%20(Level%2013)) | +> | 14th | +5 | [Magical Secrets](#Magical%20Secrets%20(Level%2014)), [Bard College feature](#Bard%20College%20feature%20(Level%2014)) | +> | 15th | +5 | [Bardic Inspiration (d12)](#Bardic%20Inspiration%20(d12)%20(Level%2015)) | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | [Song of Rest (d12)](#Song%20of%20Rest%20(d12)%20(Level%2017)) | +> | 18th | +6 | [Magical Secrets](#Magical%20Secrets%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Superior Inspiration](#Superior%20Inspiration%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | +> |-------|----------------|--------------|-----|-----|-----|-----|-----|-----|-----|-----|-----| +> | 1st | 2 | 4 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 2nd | 2 | 5 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 3rd | 2 | 6 | 4 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 4th | 3 | 7 | 4 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 5th | 3 | 8 | 4 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 6th | 3 | 9 | 4 | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 7th | 3 | 10 | 4 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 8th | 3 | 11 | 4 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 9th | 3 | 12 | 4 | 3 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 10th | 4 | 14 | 4 | 3 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 11th | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 12th | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 13th | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 14th | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 15th | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 16th | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 17th | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | +> | 18th | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | +> | 19th | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | +> | 20th | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d8 per Bard level +- **Hit Points at First Level:** 8 + CON +- **Hit Points at Higher Levels:** add 4 OR 1d8 + CON (minimum of 1) + +## Starting Bard + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Dexterity, Charisma +- **Armor**: light +- **Weapons**: simple, [hand crossbows](compendium/items/hand-crossbow.md), [longswords](compendium/items/longsword.md), [rapiers](compendium/items/rapier.md), [shortswords](compendium/items/shortsword.md) +- **Tools**: three musical instruments of your choice +- **Skills**: Choose 3 from *Acrobatics*, *Animal Handling*, *Arcana*, *Athletics*, *Deception*, *History*, *Insight*, *Intimidation*, *Investigation*, *Medicine*, *Nature*, *Perception*, *Performance*, *Persuasion*, *Religion*, *Sleight of Hand*, *Stealth*, *Survival*, *Spellcasting* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a [rapier](compendium/items/rapier.md), (b) a [longsword](compendium/items/longsword.md), or (c) any simple weapon +- (a) a [diplomat's pack](compendium/items/diplomats-pack.md) or (b) an [entertainer's pack](compendium/items/entertainers-pack.md) +- (a) a [lute](compendium/items/lute.md) or (b) any other musical instrument +- [Leather armor](compendium/items/leather-armor.md), and a [dagger](compendium/items/dagger.md) + +Alternatively, you may start with 5d4 × 10 gp and choose your own equipment. + +## Multiclassing Bard + +To multiclass as a Bard, you must meet the following prerequisites: + +- Charisma 13 + +You gain the following proficiencies: + +- **Armor**: light +- **Weapons**: none +- **Tools**: one musical instrument of your choice +- **Skills**: Choose 1 from *Acrobatics*, *Animal Handling*, *Arcana*, *Athletics*, *Deception*, *History*, *Insight*, *Intimidation*, *Investigation*, *Medicine*, *Nature*, *Perception*, *Performance*, *Persuasion*, *Religion*, *Sleight of Hand*, *Stealth*, *Survival* + +## Bard + +Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song—knowledge of the people who constructed the monument and the mythic saga it depicts. + +A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. + +Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles, ensuring that her companions' words will be well received. + +Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. + +### Music and Magic + +In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. + +The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do almost anything well. Bards become masters of the talents they set their minds to perfecting, from musical performance to esoteric knowledge. + +### Learning from Experience + +True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard's life is spent wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic set bards apart from their fellows. + +Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves. + +### Creating a Bard + +Bards thrive on stories, whether those stories are true or not. Your character's background and motivations are not as important as the stories that he or she tells about them. Perhaps you had a secure and mundane childhood. There's no good story to be told about that, so you might paint yourself as an orphan raised by a hag in a dismal swamp. Or your childhood might be worthy of a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. + +Did you serve an apprenticeship, studying under a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost? + +#### Quick Build + +You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the [dancing lights](compendium/spells/dancing-lights.md) and [vicious mockery](compendium/spells/vicious-mockery.md) cantrips, along with the following 1st-level spells: [charm person](compendium/spells/charm-person.md), [detect magic](compendium/spells/detect-magic.md), [healing word](compendium/spells/healing-word.md), and [thunderwave](compendium/spells/thunderwave.md). + +> [!quote]- A quote from Fletcher Danairia, master bard +> +> Music is the fruit of the divine tree that vibrates with the Words of Creation. But the question I ask you is, can a bard go to the root of this tree? Can one tap into the source of that power? Ah, then what manner of music they would bring to this world! + +Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time—knowledge so important that it is memorized and passed along as oral history, to survive even when no written record remains. + +It is also the bard's role to chronicle smaller and more contemporary events—the stories of today's heroes, including their feats of valor as well as their less than impressive failures. + +Of course, the world has many people who can carry a tune or tell a good story, and there's much more to any adventuring bard than a glib tongue and a melodious voice. Yet what truly sets bards apart from others—and from one another—are the style and substance of their performances. + +To grab and hold the attention of an audience, bards are typically flamboyant and outgoing when they perform. The most famous of them are essentially the D&D world's equivalent of pop stars. If you're playing a bard, consider using one of your favorite musicians as a role model for your character. + +You can add some unique aspects to your bard character by considering the suggestions that follow. + +## Defining Work +_Source: Xanathar's Guide to Everything_ + +Every successful bard is renowned for at least one piece of performance art, typically a song or a poem that is popular with everyone who hears it. These performances are spoken about for years by those who view them, and some spectators have had their lives forever changed because of the experience. + +If your character is just starting out, your ultimate defining work is likely in the future. But in order to make any sort of living at your profession, chances are you already have a piece or two in your repertoire that have proven to be audience pleasers. + +**Defining Work** + +| dice: d6 | Defining Work | +|----------|---------------| +| 1 | "The Three Flambinis," a ribald song concerning mistaken identities and unfettered desire | +| 2 | "Waltz of the Myconids," an upbeat tune that children in particular enjoy | +| 3 | "Asmodeus's Golden Arse," a dramatic poem you claim was inspired by your personal visit to Avernus | +| 4 | "The Pirates of Luskan," your firsthand account of being kidnapped by sea reavers as a child | +| 5 | "A Hoop, Two Pigeons, and a Hell Hound," a subtle parody of an incompetent noble | +| 6 | "A Fool in the Abyss," a comedic poem about a jester's travels among demons | +^defining-work + +## Instrument +_Source: Xanathar's Guide to Everything_ + +In a bard's quest for the ultimate performance and the highest acclaim, one's instrument is at least as important as one's vocal ability. The instrument's quality of manufacture is a critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument's own entertainment value; those that are bizarrely constructed or made of exotic materials are likely to leave a lasting impression on an audience. + +You might have an "off the rack" instrument, perhaps because it's all you can afford right now. Or, if your first instrument was gifted to you, it might be of a more elaborate sort. Are you satisfied with the instrument you have, or do you aspire to replace it with something truly distinctive? + +**Instrument** + +| dice: d6 | Instrument | +|----------|------------| +| 1 | A masterfully crafted halfling fiddle | +| 2 | A mithral [horn](compendium/items/horn.md) made by elves | +| 3 | A zither made with drow spider silk | +| 4 | An orcish [drum](compendium/items/drum.md) | +| 5 | A wooden bullywug croak box | +| 6 | A tinker's harp of gnomish design | +^instrument + +## Embarrassment +_Source: Xanathar's Guide to Everything_ + +Almost every bard has suffered at least one bad experience in front of an audience, and chances are you're no exception. No one becomes famous right away, after all; perhaps you had a few small difficulties early in your career, or maybe it took you a while to restore your reputation after one agonizing night when the fates conspired to bring about your theatrical ruin. + +The ways that a performance can go wrong are as varied as the fish in the sea. No matter what sort of disaster might occur, however, a bard has the courage and the confidence to rebound from it—either pressing on with the show (if possible) or promising to come back tomorrow with a new performance that's guaranteed to please. + +**Embarrassment** + +| dice: d6 | Embarrassment | +|----------|---------------| +| 1 | The time when your comedic song, "Big Tom's Hijinks"—which, by the way, you thought was brilliant—did not go over well with Big Tom | +| 2 | The matinee performance when a circus's owlbear got loose and terrorized the crowd | +| 3 | When your opening song was your enthusiastic but universally hated rendition of "Song of the Froghemoth" | +| 4 | The first and last public performance of "Mirt, Man about Town" | +| 5 | The time on stage when your wig caught fire and you threw it down—which set fire to the stage | +| 6 | When you sat on your [lute](compendium/items/lute.md) by mistake during the final stanza of "Starlight Serenade" | +^embarrassment + +## A Bard's Muse +_Source: Xanathar's Guide to Everything_ + +Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse—a particular concept that inspires much of what those bards do in front of an audience. + +A bard who follows a muse generally does so to gain a deeper understanding of what that muse represents and how to best convey that understanding to others through performance. + +If your bard character has a muse, it could be one of the three described here, or one of your own devising. + +### Nature +_Source: Xanathar's Guide to Everything_ + +You feel a kinship with the natural world, and its beauty and mystery inspire you. For you, a tree is deeply symbolic, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen every kingdom rise and fall, even those whose names have been forgotten and wait to be rediscovered. The gods of nature share their secrets with druids and sages, opening their hearts and minds to new ways of seeing, and as with those individuals, you find that your creativity blossoms while you wander in an open field of waving grass or walk in silent reverence through a grove of ancient oaks. + +### Love +_Source: Xanathar's Guide to Everything_ + +You are on a quest to identify the essence of true love. Though you do not disdain the superficial love of flesh and form, the deeper form of love that can inspire thousands or bring joy to one's every moment is what you are interested in. Love of this sort takes on many forms, and you can see its presence everywhere—from the sparkling of a beautiful gem to the song of a simple fisher thanking the sea for its bounty. You are on the trail of love, that most precious and mysterious of emotions, and your search fills your stories and your songs with vitality and passion. + +### Conflict +_Source: Xanathar's Guide to Everything_ + +Drama embodies conflict, and the best stories have conflict as a key element. From the morning-after tale of a tavern brawl to the saga of an epic battle, from a lover's spat to a rift between powerful dynasties, conflict is what inspires tale-tellers like you to create your best work. Conflict can bring out the best in some people, causing their heroic nature to shine forth and transform the world, but it can cause others to gravitate toward darkness and fall under the sway of evil. You strive to experience or witness all forms of conflict, great and small, so as to study this eternal aspect of life and immortalize it in your words and music. + +## Class Features + +### Bardic Inspiration (Level 1) + +You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a `d6`. + +Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the `d20` before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. + +You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. + +Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a `d8` at 5th level, a `d10` at 10th level, and a `d12` at 15th level. + +### Spellcasting (Level 1) + +You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See "chapter 10" for the general rules of spellcasting and "chapter 11" for the bard spell list. + +#### Cantrips + +You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, learning a 3rd cantrip at 4th level and a 4th at 10th level. + +#### Spell Slots + +The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. + +For example, if you know the 1st-level spell [cure wounds](compendium/spells/cure-wounds.md) and have a 1st-level and a 2nd-level spell slot available, you can cast [cure wounds](compendium/spells/cure-wounds.md) using either slot. + +#### Spells Known of 1st Level and Higher + +You know four 1st-level spells of your choice from the bard spell list. + +You learn an additional bard spell of your choice at each level except 12th, 16th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. + +Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots. + +#### Spellcasting Ability + +Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one. + +**Spell save DC**: 8 + your proficiency bonus + your Charisma modifier + +**Spell attack modifier**: your proficiency bonus + your Charisma modifier + +#### Ritual Casting + +You can cast any bard spell you know as a ritual if that spell has the ritual tag. + +#### Spellcasting Focus + +You can use a musical instrument as a spellcasting focus for your bard spells. + +### Jack of All Trades (Level 2) + +Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. + +### Song of Rest (d6) (Level 2) + +Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra `1d6` hit points. + +The extra hit points increase when you reach certain levels in this class: to `1d8` at 9th level, to `1d10` at 13th level, and to `1d12` at 17th level. + +### Bard College (Level 3) + +At 3rd level, you delve into the advanced techniques of a bard college of your choice from the list of available colleges. Your choice grants you features at 3rd level and again at 6th and 14th level. + +### Expertise (Level 3) + +At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. + +At 10th level, you can choose another two skill proficiencies to gain this benefit. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Bardic Inspiration (d8) (Level 5) + +At 5th level, your Bardic Inspiration die changes to a `d8`. + +### Font of Inspiration (Level 5) + +Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. + +### Countercharm (Level 6) + +At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being [frightened](rules/conditions.md#frightened) or [charmed](rules/conditions.md#charmed). A creature must be able to hear you to gain this benefit. The performance ends early if you are [incapacitated](rules/conditions.md#incapacitated) or silenced or if you voluntarily end it (no action required). + +### Bard College feature (Level 6) + +At 6th level, you gain a feature from your Bard College. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Song of Rest (d8) (Level 9) + +At 9th level, the extra hit points gained from Song of Rest increases to `1d8`. + +### Bardic Inspiration (d10) (Level 10) + +At 10th level, your Bardic Inspiration die changes to a `d10`. + +### Expertise (Level 10) + +At 10th level, you can choose another two skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. + +### Magical Secrets (Level 10) + +By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. + +The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. + +You learn two additional spells from any classes at 14th level and again at 18th level. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Song of Rest (d10) (Level 13) + +At 13th level, the extra hit points gained from Song of Rest increases to `1d10`. + +### Magical Secrets (Level 14) + +At 14th level, choose two additional spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. + +The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. + +### Bard College feature (Level 14) + +At 14th level, you gain a feature from your Bard College. + +### Bardic Inspiration (d12) (Level 15) + +At 15th level, your Bardic Inspiration die changes to a `d12`. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Song of Rest (d12) (Level 17) + +At 17th level, the extra hit points gained from Song of Rest increases to `1d12`. + +### Magical Secrets (Level 18) + +At 18th level, choose two additional spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. + +The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Superior Inspiration (Level 20) + +At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use. \ No newline at end of file diff --git a/compendium/classes/classes.md b/compendium/classes/classes.md new file mode 100644 index 0000000..8b56221 --- /dev/null +++ b/compendium/classes/classes.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Classes + +- [Barbarian: Path of the Berserker](barbarian-path-of-the-berserker.md) +- [Barbarian](barbarian.md) +- [Bard: College of Lore](bard-college-of-lore.md) +- [Bard](bard.md) +- [Cleric: Life Domain](cleric-life-domain.md) +- [Cleric](cleric.md) +- [Druid: Circle of the Land](druid-circle-of-the-land.md) +- [Druid](druid.md) +- [Fighter: Champion](fighter-champion.md) +- [Fighter](fighter.md) +- [Monk: Way of the Open Hand](monk-way-of-the-open-hand.md) +- [Monk](monk.md) +- [Paladin: Oath of Devotion](paladin-oath-of-devotion.md) +- [Paladin](paladin.md) +- [Ranger: Hunter](ranger-hunter.md) +- [Ranger](ranger.md) +- [Rogue: Thief](rogue-thief.md) +- [Rogue](rogue.md) +- [Sorcerer: Draconic Bloodline](sorcerer-draconic-bloodline.md) +- [Sorcerer](sorcerer.md) +- [Warlock: The Fiend](warlock-the-fiend.md) +- [Warlock](warlock.md) +- [Wizard: School of Evocation](wizard-school-of-evocation.md) +- [Wizard](wizard.md) diff --git a/compendium/classes/cleric-life-domain.md b/compendium/classes/cleric-life-domain.md new file mode 100644 index 0000000..c459172 --- /dev/null +++ b/compendium/classes/cleric-life-domain.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/cleric/life +- compendium/src/5e/phb +- domain/life +aliases: ["Life Domain"] +--- +# Life Domain +*[Cleric](cleric.md): Divine Domain* +*Source: SRD / Basic Rules* + + +## Class Features + +### Life Domain (Level 1) + +The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei). + +At each indicated cleric level, you add the listed spells to your spells prepared. + +**Life Domain Spells** + +| Cleric Level | Spells | +|--------------|--------| +| 1st | [bless](compendium/spells/bless.md), [cure wounds](compendium/spells/cure-wounds.md) | +| 3rd | [lesser restoration](compendium/spells/lesser-restoration.md), [spiritual weapon](compendium/spells/spiritual-weapon.md) | +| 5th | [beacon of hope](compendium/spells/beacon-of-hope.md), [revivify](compendium/spells/revivify.md) | +| 7th | [death ward](compendium/spells/death-ward.md), [guardian of faith](compendium/spells/guardian-of-faith.md) | +| 9th | [mass cure wounds](compendium/spells/mass-cure-wounds.md), [raise dead](compendium/spells/raise-dead.md) | +^life-domain-spells + +### Bonus Proficiency (Level 1) + +When you choose this domain at 1st level, you gain proficiency with heavy armor. + +### Disciple of Life (Level 1) + +Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. + +### Channel Divinity: Preserve Life (Level 2) + +Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. + +As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct. + +### Blessed Healer (Level 6) + +Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level. + +### Divine Strike (Level 8) + +At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra `1d8` radiant damage to the target. When you reach 14th level, the extra damage increases to `2d8`. + +### Supreme Healing (Level 17) + +Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring `2d6` hit points to a creature, you restore 12. \ No newline at end of file diff --git a/compendium/classes/cleric.md b/compendium/classes/cleric.md new file mode 100644 index 0000000..5025143 --- /dev/null +++ b/compendium/classes/cleric.md @@ -0,0 +1,364 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/cleric +- compendium/src/5e/phb +aliases: ["Cleric"] +--- +# Cleric +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Spellcasting](#Spellcasting%20(Level%201)), [Divine Domain](#Divine%20Domain%20(Level%201)) | +> | 2nd | +2 | [Channel Divinity](#Channel%20Divinity%20(Level%202)), [Divine Domain feature](#Divine%20Domain%20feature%20(Level%202)) | +> | 3rd | +2 | ⏤ | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | [Destroy Undead (CR 1/2)](#Destroy%20Undead%20(CR%201/2)%20(Level%205)) | +> | 6th | +3 | [Channel Divinity](#Channel%20Divinity%20(Level%206)), [Divine Domain feature](#Divine%20Domain%20feature%20(Level%206)) | +> | 7th | +3 | ⏤ | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)), [Destroy Undead (CR 1)](#Destroy%20Undead%20(CR%201)%20(Level%208)), [Divine Domain feature](#Divine%20Domain%20feature%20(Level%208)) | +> | 9th | +4 | ⏤ | +> | 10th | +4 | [Divine Intervention](#Divine%20Intervention%20(Level%2010)) | +> | 11th | +4 | [Destroy Undead (CR 2)](#Destroy%20Undead%20(CR%202)%20(Level%2011)) | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | ⏤ | +> | 14th | +5 | [Destroy Undead (CR 3)](#Destroy%20Undead%20(CR%203)%20(Level%2014)) | +> | 15th | +5 | ⏤ | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | [Destroy Undead (CR 4)](#Destroy%20Undead%20(CR%204)%20(Level%2017)), [Divine Domain feature](#Divine%20Domain%20feature%20(Level%2017)) | +> | 18th | +6 | [Channel Divinity](#Channel%20Divinity%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Divine Intervention Improvement](#Divine%20Intervention%20Improvement%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | +> |-------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----| +> | 1st | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 2nd | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 3rd | 3 | 4 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 4th | 4 | 4 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 5th | 4 | 4 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 6th | 4 | 4 | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 7th | 4 | 4 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 8th | 4 | 4 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 9th | 4 | 4 | 3 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 10th | 5 | 4 | 3 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 11th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 12th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 13th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 14th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 15th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 16th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 17th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | +> | 18th | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | +> | 19th | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | +> | 20th | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d8 per Cleric level +- **Hit Points at First Level:** 8 + CON +- **Hit Points at Higher Levels:** add 4 OR 1d8 + CON (minimum of 1) + +## Starting Cleric + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Wisdom, Charisma +- **Armor**: light, medium, [shields](compendium/items/shield.md) +- **Weapons**: simple +- **Tools**: none +- **Skills**: Choose 2 from *History*, *Insight*, *Medicine*, *Persuasion*, *Religion* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a [mace](compendium/items/mace.md) or (b) a [warhammer](compendium/items/warhammer.md) (if proficient) +- (a) [scale mail](compendium/items/scale-mail.md), (b) [leather armor](compendium/items/leather-armor.md), or (c) [chain mail](compendium/items/chain-mail.md) (if proficient) +- (a) a [light crossbow](compendium/items/light-crossbow.md) and [20 bolts](compendium/items/crossbow-bolts-20.md) or (b) any simple weapon +- (a) a [priest's pack](compendium/items/priests-pack.md) or (b) an [explorer's pack](compendium/items/explorers-pack.md) +- A [shield](compendium/items/shield.md) and a holy symbol + +Alternatively, you may start with 5d4 × 10 gp and choose your own equipment. + +## Multiclassing Cleric + +To multiclass as a Cleric, you must meet the following prerequisites: + +- Wisdom 13 + +You gain the following proficiencies: + +- **Armor**: light, medium, [shields](compendium/items/shield.md) +- **Weapons**: none +- **Tools**: none + +## Cleric + +Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions. + +Chanting a song of glory, a dwarf swings his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe's fall. + +Calling down a curse upon the forces of undeath, a human lifts her holy symbol as light pours from it to drive back the zombies crowding in on her companions. + +Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. + +### Healers and Warriors + +Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don't grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. + +Harnessing divine magic doesn't rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity's wishes. + +Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side. + +### Divine Agents + +Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies. + +When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshipers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world. + +Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it. + +### Creating a Cleric + +As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. Appendix B includes lists of many of the gods of the multiverse. Check with your DM to learn which deities are in your campaign. + +Once you've chosen a deity, consider your cleric's relationship to that god. Did you enter this service willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate goals? Does your deity have a special task in mind for you? Or are you striving to prove yourself worthy of a great quest? + +#### Quick Build + +You can make a cleric quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the [acolyte](compendium/backgrounds/acolyte.md) background. + +> [!quote]- A quote from Riggby the patriarch +> +> To become a cleric is to become a messenger of the gods. The power the divine offers is great, but it always comes with tremendous responsibility. + +Almost all the folk in the world who revere a deity live their lives without ever being directly touched by a divine being. As such, they can never know what it feels like to be a cleric—someone who is not only a devout worshiper, but who has also been invested with a measure of a deity's power. + +The question has long been debated: Does a mortal become a cleric as a consequence of deep devotion to one's deity, thereby attracting the god's favor? Or is it the deity who sees the potential in a person and calls that individual into service? Ultimately, perhaps, the answer doesn't matter. However clerics come into being, the world needs clerics as much as clerics and deities need each other. + +If you're playing a cleric character, the following sections offer ways to add some detail to that character's history and personality. + +## Temple +_Source: Xanathar's Guide to Everything_ + +Most clerics start their lives of service as priests in an order, then later realize that they have been blessed by their god with the qualities needed to become a cleric. To prepare for this new duty, candidates typically receive instruction from a cleric of a temple or another place of study devoted to their deity. + +Some temples are cut off from the world so that their occupants can focus on devotions, while other temples open their doors to minister to and heal the masses. What is noteworthy about the temple you studied at? + +**Temple** + +| dice: d6 | Temple | +|----------|--------| +| 1 | Your temple is said to be the oldest surviving structure built to honor your god. | +| 2 | Acolytes of several like-minded deities all received instruction together in your temple. | +| 3 | You come from a temple famed for the brewery it operates. Some say you smell like one of its ales. | +| 4 | Your temple is a fortress and a proving ground that trains warrior-priests. | +| 5 | Your temple is a peaceful, humble place, filled with vegetable gardens and simple priests. | +| 6 | You served in a temple in the Outer Planes. | +^temple + +### Keepsake +_Source: Xanathar's Guide to Everything_ + +Many clerics have items among their personal gear that symbolize their faith, remind them of their vows, or otherwise help to keep them on their chosen paths. Even though such an item is not imbued with divine power, it is vitally important to its owner because of what it represents. + +**Keepsake** + +| dice: d6 | Keepsake | +|----------|----------| +| 1 | The finger bone of a saint | +| 2 | A metal-bound book that tells how to hunt and destroy infernal creatures | +| 3 | A pig's whistle that reminds you of your humble and beloved mentor | +| 4 | A braid of hair woven from the tail of a unicorn | +| 5 | A scroll that describes how best to rid the world of necromancers | +| 6 | A runestone said to be blessed by your god | +^keepsake + +### Secret +_Source: Xanathar's Guide to Everything_ + +No mortal soul is entirely free of second thoughts or doubt. Even a cleric must grapple with dark desires or the forbidden attraction of turning against the teachings of one's deity. + +If you haven't considered this aspect of your character yet, see the table entries for some possibilities, or use them for inspiration. Your deep, dark secret might involve something you did (or are doing), or it could be rooted in the way you feel about the world and your role in it. + +**Secret** + +| dice: d6 | Secret | +|----------|--------| +| 1 | An imp offers you counsel. You try to ignore the creature, but sometimes its advice is helpful. | +| 2 | You believe that, in the final analysis, the gods are nothing more than ultrapowerful mortal creatures. | +| 3 | You acknowledge the power of the gods, but you think that most events are dictated by pure chance. | +| 4 | Even though you can work divine magic, you have never truly felt the presence of a divine essence within yourself. | +| 5 | You are plagued by nightmares that you believe are sent by your god as punishment for some unknown transgression. | +| 6 | In times of despair, you feel that you are but a plaything of the gods, and you resent their remoteness. | +^secret + +> [!note] Serving a Pantheon, Philosophy, or Force +> +> The typical cleric is an ordained servant of a particular god and chooses a Divine Domain associated with that deity. The cleric's magic flows from the god or the god's sacred realm, and often the cleric bears a holy symbol that represents that divinity. +> +> Some clerics, especially in a world like Eberron, serve a whole pantheon, rather than a single deity. In certain campaigns, a cleric might instead serve a cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Master's Guide explores options like these, in the section "Gods of Your World." +> +> Talk with your DM about the divine options available in your campaign, whether they're gods, pantheons, philosophies, or cosmic forces. Whatever being or thing your cleric ends up serving, choose a Divine Domain that is appropriate for it, and if it doesn't have a holy symbol, work with your DM to design one. +> +> The cleric's class features often refer to your deity. If you are devoted to a pantheon, cosmic force, or philosophy, your cleric features still work for you as written. Think of the references to a god as references to the divine thing you serve that gives you your magic. +^serving-a-pantheon-philosophy-or-force + +## Class Features + +### Spellcasting (Level 1) + +As a conduit for divine power, you can cast cleric spells. See "chapter 10" for the general rules of spellcasting and "chapter 11" for a selection of cleric spells. + +#### Cantrips + +At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. + +#### Preparing and Casting Spells + +The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. + +You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots. + +For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell [cure wounds](compendium/spells/cure-wounds.md), you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. + +You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. + +#### Spellcasting Ability + +Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. + +**Spell save DC**: 8 + your proficiency bonus + your Wisdom modifier + +**Spell attack modifier**: your proficiency bonus + your Wisdom modifier + +#### Ritual Casting + +You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. + +#### Spellcasting Focus + +You can use a holy symbol as a spellcasting focus for your cleric spells. + +### Divine Domain (Level 1) + +Choose one domain related to your deity from the list of available domains. Each domain is detailed in their own feature, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels. + +#### Domain Spells + +Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. + +If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you. + +### Channel Divinity (Level 2) + +At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. + +When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. + +Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. + +Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. + +### Channel Divinity: Turn Undead (Level 2) + +As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. + +A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the [Dash](rules/actions.md#Dash) action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the [Dodge](rules/actions.md#Dodge) action. + +### Divine Domain feature (Level 2) + +At 2nd level, you gain a feature from your Divine Domain. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Destroy Undead (CR 1/2) (Level 5) + +Starting at 5th level, when an undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed. + +### Channel Divinity (Level 6) + +Beginning at 6th level, you can use your Channel Divinity twice between rests. + +### Divine Domain feature (Level 6) + +At 6th level, you gain a feature from your Divine Domain. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Destroy Undead (CR 1) (Level 8) + +Starting at 8th level, when an undead of CR 1 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed. + +### Divine Domain feature (Level 8) + +At 8th level, you gain a feature from your Divine Domain. + +### Divine Intervention (Level 10) + +Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. + +Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. + +At 20th level, your call for intervention succeeds automatically, no roll required. + +### Destroy Undead (CR 2) (Level 11) + +Starting at 11th level, when an undead of CR 2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Destroy Undead (CR 3) (Level 14) + +Starting at 14th level, when an undead of CR 3 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Destroy Undead (CR 4) (Level 17) + +Starting at 17th level, when an undead of CR 4 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed. + +### Divine Domain feature (Level 17) + +At 17th level, you gain a feature from your Divine Domain. + +### Channel Divinity (Level 18) + +Beginning at 18th level, you can use your Channel Divinity three times between rests. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Divine Intervention Improvement (Level 20) + +At 20th level, your call for intervention succeeds automatically, no roll required. \ No newline at end of file diff --git a/compendium/classes/druid-circle-of-the-land.md b/compendium/classes/druid-circle-of-the-land.md new file mode 100644 index 0000000..67d77a5 --- /dev/null +++ b/compendium/classes/druid-circle-of-the-land.md @@ -0,0 +1,130 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/druid/land +- compendium/src/5e/phb +aliases: ["Circle of the Land"] +--- +# Circle of the Land +*[Druid](druid.md): Druid Circle* +*Source: SRD / Basic Rules* + + +## Class Features + +### Circle of the Land (Level 2) + +The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites. + +### Bonus Cantrip (Level 2) + +You learn one additional druid cantrip of your choice. This cantrip doesn't count against the number of druid cantrips you know. + +### Natural Recovery (Level 2) + +Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest. + +For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots. + +### Circle Spells (Level 2) + +Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land—arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark—and consult the associated list of spells. + +Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. + +**Arctic** + +| Druid Level | Circle Spells | +|-------------|---------------| +| 3rd | [hold person](compendium/spells/hold-person.md), [spike growth](compendium/spells/spike-growth.md) | +| 5th | [sleet storm](compendium/spells/sleet-storm.md), [slow](compendium/spells/slow.md) | +| 7th | [freedom of movement](compendium/spells/freedom-of-movement.md), [ice storm](compendium/spells/ice-storm.md) | +| 9th | [commune with nature](compendium/spells/commune-with-nature.md), [cone of cold](compendium/spells/cone-of-cold.md) | +^arctic + +**Coast** + +| Druid Level | Circle Spells | +|-------------|---------------| +| 3rd | [mirror image](compendium/spells/mirror-image.md), [misty step](compendium/spells/misty-step.md) | +| 5th | [water breathing](compendium/spells/water-breathing.md), [water walk](compendium/spells/water-walk.md) | +| 7th | [control water](compendium/spells/control-water.md), [freedom of movement](compendium/spells/freedom-of-movement.md) | +| 9th | [conjure elemental](compendium/spells/conjure-elemental.md), [scrying](compendium/spells/scrying.md) | +^coast + +**Desert** + +| Druid Level | Circle Spells | +|-------------|---------------| +| 3rd | [blur](compendium/spells/blur.md), [silence](compendium/spells/silence.md) | +| 5th | [create food and water](compendium/spells/create-food-and-water.md), [protection from energy](compendium/spells/protection-from-energy.md) | +| 7th | [blight](compendium/spells/blight.md), [hallucinatory terrain](compendium/spells/hallucinatory-terrain.md) | +| 9th | [insect plague](compendium/spells/insect-plague.md), [wall of stone](compendium/spells/wall-of-stone.md) | +^desert + +**Forest** + +| Druid Level | Circle Spells | +|-------------|---------------| +| 3rd | [barkskin](compendium/spells/barkskin.md), [spider climb](compendium/spells/spider-climb.md) | +| 5th | [call lightning](compendium/spells/call-lightning.md), [plant growth](compendium/spells/plant-growth.md) | +| 7th | [divination](compendium/spells/divination.md), [freedom of movement](compendium/spells/freedom-of-movement.md) | +| 9th | [commune with nature](compendium/spells/commune-with-nature.md), [tree stride](compendium/spells/tree-stride.md) | +^forest + +**Grassland** + +| Druid Level | Circle Spells | +|-------------|---------------| +| 3rd | [invisibility](compendium/spells/invisibility.md), [pass without trace](compendium/spells/pass-without-trace.md) | +| 5th | [daylight](compendium/spells/daylight.md), [haste](compendium/spells/haste.md) | +| 7th | [divination](compendium/spells/divination.md), [freedom of movement](compendium/spells/freedom-of-movement.md) | +| 9th | [dream](compendium/spells/dream.md), [insect plague](compendium/spells/insect-plague.md) | +^grassland + +**Mountain** + +| Druid Level | Circle Spells | +|-------------|---------------| +| 3rd | [spider climb](compendium/spells/spider-climb.md), [spike growth](compendium/spells/spike-growth.md) | +| 5th | [lightning bolt](compendium/spells/lightning-bolt.md), [meld into stone](compendium/spells/meld-into-stone.md) | +| 7th | [stone shape](compendium/spells/stone-shape.md), [stoneskin](compendium/spells/stoneskin.md) | +| 9th | [passwall](compendium/spells/passwall.md), [wall of stone](compendium/spells/wall-of-stone.md) | +^mountain + +**Swamp** + +| Druid Level | Circle Spells | +|-------------|---------------| +| 3rd | [darkness](compendium/spells/darkness.md), [Melf's acid arrow](compendium/spells/melfs-acid-arrow.md) | +| 5th | [water walk](compendium/spells/water-walk.md), [stinking cloud](compendium/spells/stinking-cloud.md) | +| 7th | [freedom of movement](compendium/spells/freedom-of-movement.md), [locate creature](compendium/spells/locate-creature.md) | +| 9th | [insect plague](compendium/spells/insect-plague.md), [scrying](compendium/spells/scrying.md) | +^swamp + +**Underdark** + +| Druid Level | Circle Spells | +|-------------|---------------| +| 3rd | [spider climb](compendium/spells/spider-climb.md), [web](compendium/spells/web.md) | +| 5th | [gaseous form](compendium/spells/gaseous-form.md), [stinking cloud](compendium/spells/stinking-cloud.md) | +| 7th | [greater invisibility](compendium/spells/greater-invisibility.md), [stone shape](compendium/spells/stone-shape.md) | +| 9th | [cloudkill](compendium/spells/cloudkill.md), [insect plague](compendium/spells/insect-plague.md) | +^underdark + +### Land's Stride (Level 6) + +Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. + +In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the [entangle](compendium/spells/entangle.md) spell. + +### Nature's Ward (Level 10) + +When you reach 10th level, you can't be [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened) by elementals or fey, and you are immune to poison and disease. + +### Nature's Sanctuary (Level 14) + +When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. + +The creature is aware of this effect before it makes its attack against you. \ No newline at end of file diff --git a/compendium/classes/druid.md b/compendium/classes/druid.md new file mode 100644 index 0000000..80bc4ec --- /dev/null +++ b/compendium/classes/druid.md @@ -0,0 +1,605 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/druid +- compendium/src/5e/phb +aliases: ["Druid"] +--- +# Druid +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Druidic](#Druidic%20(Level%201)), [Spellcasting](#Spellcasting%20(Level%201)) | +> | 2nd | +2 | [Wild Shape](#Wild%20Shape%20(Level%202)), [Druid Circle](#Druid%20Circle%20(Level%202)) | +> | 3rd | +2 | ⏤ | +> | 4th | +2 | [Wild Shape Improvement](#Wild%20Shape%20Improvement%20(Level%204)), [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | ⏤ | +> | 6th | +3 | [Druid Circle feature](#Druid%20Circle%20feature%20(Level%206)) | +> | 7th | +3 | ⏤ | +> | 8th | +3 | [Wild Shape Improvement](#Wild%20Shape%20Improvement%20(Level%208)), [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | ⏤ | +> | 10th | +4 | [Druid Circle feature](#Druid%20Circle%20feature%20(Level%2010)) | +> | 11th | +4 | ⏤ | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | ⏤ | +> | 14th | +5 | [Druid Circle feature](#Druid%20Circle%20feature%20(Level%2014)) | +> | 15th | +5 | ⏤ | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | ⏤ | +> | 18th | +6 | [Timeless Body](#Timeless%20Body%20(Level%2018)), [Beast Spells](#Beast%20Spells%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Archdruid](#Archdruid%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | +> |-------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----| +> | 1st | 2 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 2nd | 2 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 3rd | 2 | 4 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 4th | 3 | 4 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 5th | 3 | 4 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 6th | 3 | 4 | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 7th | 3 | 4 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 8th | 3 | 4 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 9th | 3 | 4 | 3 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 10th | 4 | 4 | 3 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 11th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 12th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 13th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 14th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 15th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 16th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 17th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | +> | 18th | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | +> | 19th | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | +> | 20th | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d8 per Druid level +- **Hit Points at First Level:** 8 + CON +- **Hit Points at Higher Levels:** add 4 OR 1d8 + CON (minimum of 1) + +## Starting Druid + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Intelligence, Wisdom +- **Armor**: light, medium +- **Weapons**: [clubs](compendium/items/club.md), [daggers](compendium/items/dagger.md), [darts](compendium/items/dart.md), [javelins](compendium/items/javelin.md), [maces](compendium/items/mace.md), [quarterstaffs](compendium/items/quarterstaff.md), [scimitars](compendium/items/scimitar.md), [sickles](compendium/items/sickle.md), [slings](compendium/items/sling.md), [spears](compendium/items/spear.md) +- **Tools**: [Herbalism kit](compendium/items/herbalism-kit.md) +- **Skills**: Choose 2 from *Animal Handling*, *Arcana*, *Insight*, *Medicine*, *Nature*, *Perception*, *Religion*, *Survival* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a wooden [shield](compendium/items/shield.md) or (b) any simple weapon +- (a) a [scimitar](compendium/items/scimitar.md) or (b) any simple melee weapon +- [Leather armor](compendium/items/leather-armor.md), an [explorer's pack](compendium/items/explorers-pack.md), and a druidic focus + +Alternatively, you may start with 2d4 × 10 gp and choose your own equipment. + +## Multiclassing Druid + +To multiclass as a Druid, you must meet the following prerequisites: + +- Wisdom 13 + +You gain the following proficiencies: + +- **Armor**: light, medium +- **Weapons**: none +- **Tools**: none + +## Druid + +Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest. + +Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists' activities. + +Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life. + +Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature's indomitable will. + +### Power of Nature + +Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines. + +Druid spells are oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form. + +### Preserve the Balance + +For druids, nature exists in a precarious balance. The four elements that make up a world—air, earth, fire, and water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others. + +Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids' territory. + +Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature's balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers. + +### Creating a Druid + +When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character's destiny. + +Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose. + +#### Quick Build + +You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background. + +> [!note] Sacred Plants and Wood +> +> A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe. +> +> Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins. +> +> Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants. +^sacred-plants-and-wood + +> [!note] Druids and the Gods +> +> Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples. In fact, in the world of Greyhawk, the druidic faith is called the Old Faith, and it claims many adherents among farmers, foresters, fishers, and others who live closely with nature. This tradition includes the worship of Nature as a primal force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa. +> +> In the worlds of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who revere Silvanus, Mielikki, Eldath, Chauntea, or even the harsh Gods of Fury: Talos, Malar, Auril, and Umberlee. These nature gods are often called the First Circle, the first among the druids, and most druids count them all (even the violent ones) as worthy of veneration. +> +> The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to communicate with and command these spirits. Different druidic sects, though, hold different philosophies about the proper relationship of these spirits to each other and to the forces of civilization. The Ashbound, for example, believe that arcane magic is an abomination against nature, the Children of Winter venerate the forces of death, and the Gatekeepers preserve ancient traditions meant to protect the world from the incursion of aberrations. +^druids-and-the-gods + +> [!quote]- A quote from Safhran, archdruid +> +> Even in death, each creature plays its part in maintaining the Great Balance. But now an imbalance grows, a force that seeks to hold sway over nature. This is the destructive behavior of the mortal races. The farther away from nature their actions take them, the more corrupting their influence becomes. As druids, we seek mainly to protect and educate, to preserve the Great Balance, but there are times when we must rise up against danger and eradicate it. + +Druids are the caretakers of the natural world, and it is said that in time a druid becomes the voice of nature, speaking the truth that is too subtle for the general populace to hear. Many who become druids find that they naturally gravitate toward nature; its forces, cycles, and movements fill their minds and spirits with wonder and insight. Many sages and wise folk have studied nature, writing volumes about its mystery and power, but druids are a special kind of being: at some point, they begin to embody these natural forces, producing magical phenomena that link them to the spirit of nature and the flow of life. Because of their strange and mysterious power, druids are often revered, shunned, or considered dangerous by the people around them. + +Your druid character might be a true worshiper of nature, one who has always scorned civilization and found solace in the wild. Or your character could be a child of the city who now strives to bring the civilized world into harmony with the wilderness. You can use the sections that follow to flesh out your druid, regardless of how your character came to the profession. + +## Treasured Item +_Source: Xanathar's Guide to Everything_ + +Some druids carry one or more items that are sacred to them or have deep personal significance. Such items are not necessarily magical, but every one is an object whose meaning connects the druid's mind and heart to a profound concept or spiritual outlook. + +When you decide what your character's treasured item is, think about giving it an origin story: how did you come by the item, and why is it important to you? + +**Treasured Item** + +| dice: d6 | Treasured Item | +|----------|----------------| +| 1 | A twig from the meeting tree that stands in the center of your village | +| 2 | A vial of water from the source of a sacred river | +| 3 | Special herbs tied together in a bundle | +| 4 | A small bronze bowl engraved with animal images | +| 5 | A rattle made from a dried gourd and holly berries | +| 6 | A miniature golden sickle handed down to you by your mentor | +^treasured-item + +## Guiding Aspects +_Source: Xanathar's Guide to Everything_ + +Many druids feel a strong link to a specific aspect of the natural world, such as a body of water, an animal, a type of tree, or some other sort of plant. You identify with your chosen aspect; by its behavior or its very nature, it sets an example that you seek to emulate. + +**Guiding Aspects** + +| dice: d6 | Guiding Aspects | +|----------|-----------------| +| 1 | Yew trees remind you of renewing your mind and spirit, letting the old die and the new spring forth. | +| 2 | Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. | +| 3 | The river's endless flow reminds you of the great span of the world. You seek to act with the long-term interests of nature in mind. | +| 4 | The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary to sustain yourself in the world. | +| 5 | The birds in the sky are evidence that even the smallest creatures can survive if they remain above the fray. | +| 6 | As demonstrated by the actions of the wolf, an individual's strength is nothing compared to the power of the pack. | +^guiding-aspects + +## Mentors +_Source: Xanathar's Guide to Everything_ + +It's not unusual for would-be druids to seek out (or be sought out by) instructors or elders who teach them the basics of their magical arts. Most druids who learn from a mentor begin their training at a young age, and the mentor has a vital role in shaping a student's attitudes and beliefs. + +If your character received training from someone else, who or what was that individual, and what was the nature of your relationship? Did your mentor imbue you with a particular outlook or otherwise influence your approach to achieving the goals of your chosen path? + +**Mentors** + +| dice: d6 | Mentors | +|----------|---------| +| 1 | Your mentor was a wise treant who taught you to think in terms of years and decades rather than days or months. | +| 2 | You were tutored by a dryad who watched over a slumbering portal to the Abyss. During your training, you were tasked with watching for hidden threats to the world. | +| 3 | Your tutor always interacted with you in the form of a falcon. You never saw the tutor's humanoid form. | +| 4 | You were one of several youngsters who were mentored by an old druid, until one of your fellow pupils betrayed your group and killed your master. | +| 5 | Your mentor has appeared to you only in visions. You have yet to meet this person, and you are not sure such a person exists in mortal form. | +| 6 | Your mentor was a werebear who taught you to treat all living things with equal regard. | +^mentors + +## Learning Beast Shapes +_Source: Xanathar's Guide to Everything_ + +The Wild Shape feature in the player's handbook lets you transform into a beast that you've seen. That rule gives you a tremendous amount of flexibility, making it easy to amass an array of beast form options for yourself, but you must abide by the limitations in the Beast Shapes table in that book. + +When you gain Wild Shape as a 2nd-level druid, you might wonder which beasts you've already seen. The following tables organize beasts from the monster manual according to the beasts' most likely environments. Consider the environment your druid grew up in, then consult the appropriate table for a list of animals that your druid has probably seen by 2nd level. + +These tables can also help you and your DM determine which animals you might see on your travels. In addition, the tables include each beast's challenge rating and note whether a beast has a flying or swimming speed. This information will help you determine whether you qualify to assume that beast's form. + +The tables include all the individual beasts that are eligible for Wild Shape (up to a challenge rating of 1) or the Circle Forms feature of the Circle of the Moon (up to a challenge rating of 6). + +**Arctic** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Owl](compendium/bestiary/beast/owl.md) | Fly | +| 1/8 | [Blood hawk](compendium/bestiary/beast/blood-hawk.md) | Fly | +| 1/4 | [Giant owl](compendium/bestiary/beast/giant-owl.md) | Fly | +| 1 | [Brown bear](compendium/bestiary/beast/brown-bear.md) | — | +| 2 | [Polar bear](compendium/bestiary/beast/polar-bear.md) | Swim | +| 2 | [Saber-toothed tiger](compendium/bestiary/beast/saber-toothed-tiger.md) | — | +| 6 | [Mammoth](compendium/bestiary/beast/mammoth.md) | — | +^arctic + +**Coast** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Crab](compendium/bestiary/beast/crab.md) | Swim | +| 0 | [Eagle](compendium/bestiary/beast/eagle.md) | Fly | +| 1/8 | [Blood hawk](compendium/bestiary/beast/blood-hawk.md) | Fly | +| 1/8 | [Giant crab](compendium/bestiary/beast/giant-crab.md) | Swim | +| 1/8 | [Poisonous snake](compendium/bestiary/beast/poisonous-snake.md) | Swim | +| 1/8 | [Stirge](compendium/bestiary/beast/stirge.md) | Fly | +| 1/4 | [Giant lizard](compendium/bestiary/beast/giant-lizard.md) | — | +| 1/4 | [Giant wolf spider](compendium/bestiary/beast/giant-wolf-spider.md) | — | +| 1/4 | Pteranodon | Fly | +| 1 | [Giant eagle](compendium/bestiary/beast/giant-eagle.md) | Fly | +| 1 | [Giant toad](compendium/bestiary/beast/giant-toad.md) | Swim | +| 2 | [Plesiosaurus](compendium/bestiary/beast/plesiosaurus.md) | Swim | +^coast + +**Desert** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Cat](compendium/bestiary/beast/cat.md) | — | +| 0 | [Hyena](compendium/bestiary/beast/hyena.md) | — | +| 0 | [Jackal](compendium/bestiary/beast/jackal.md) | — | +| 0 | [Scorpion](compendium/bestiary/beast/scorpion.md) | — | +| 0 | [Vulture](compendium/bestiary/beast/vulture.md) | Fly | +| 1/8 | [Camel](compendium/bestiary/beast/camel.md) | — | +| 1/8 | [Flying snake](compendium/bestiary/beast/flying-snake.md) | Fly | +| 1/8 | [Mule](compendium/bestiary/beast/mule.md) | — | +| 1/8 | [Poisonous snake](compendium/bestiary/beast/poisonous-snake.md) | Swim | +| 1/8 | [Stirge](compendium/bestiary/beast/stirge.md) | Fly | +| 1/4 | [Constrictor snake](compendium/bestiary/beast/constrictor-snake.md) | Swim | +| 1/4 | [Giant lizard](compendium/bestiary/beast/giant-lizard.md) | — | +| 1/4 | [Giant poisonous snake](compendium/bestiary/beast/giant-poisonous-snake.md) | Swim | +| 1/4 | [Giant wolf spider](compendium/bestiary/beast/giant-wolf-spider.md) | — | +| 1 | [Giant hyena](compendium/bestiary/beast/giant-hyena.md) | — | +| 1 | [Giant spider](compendium/bestiary/beast/giant-spider.md) | — | +| 1 | [Giant toad](compendium/bestiary/beast/giant-toad.md) | Swim | +| 1 | [Giant vulture](compendium/bestiary/beast/giant-vulture.md) | Fly | +| 1 | [Lion](compendium/bestiary/beast/lion.md) | — | +| 2 | [Giant constrictor snake](compendium/bestiary/beast/giant-constrictor-snake.md) | Swim | +| 3 | [Giant scorpion](compendium/bestiary/beast/giant-scorpion.md) | — | +^desert + +**Forest** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Baboon](compendium/bestiary/beast/baboon.md) | — | +| 0 | [Badger](compendium/bestiary/beast/badger.md) | — | +| 0 | [Cat](compendium/bestiary/beast/cat.md) | — | +| 0 | [Deer](compendium/bestiary/beast/deer.md) | — | +| 0 | [Hyena](compendium/bestiary/beast/hyena.md) | — | +| 0 | [Owl](compendium/bestiary/beast/owl.md) | Fly | +| 1/8 | [Blood hawk](compendium/bestiary/beast/blood-hawk.md) | Fly | +| 1/8 | [Flying snake](compendium/bestiary/beast/flying-snake.md) | Fly | +| 1/8 | [Giant rat](compendium/bestiary/beast/giant-rat.md) | — | +| 1/8 | [Giant weasel](compendium/bestiary/beast/giant-weasel.md) | — | +| 1/8 | [Poisonous snake](compendium/bestiary/beast/poisonous-snake.md) | Swim | +| 1/8 | [Mastiff](compendium/bestiary/beast/mastiff.md) | — | +| 1/8 | [Stirge](compendium/bestiary/beast/stirge.md) | Fly | +| 1/4 | [Boar](compendium/bestiary/beast/boar.md) | — | +| 1/4 | [Constrictor snake](compendium/bestiary/beast/constrictor-snake.md) | Swim | +| 1/4 | [Elk](compendium/bestiary/beast/elk.md) | — | +| 1/4 | [Giant badger](compendium/bestiary/beast/giant-badger.md) | — | +| 1/4 | [Giant bat](compendium/bestiary/beast/giant-bat.md) | Fly | +| 1/4 | [Giant frog](compendium/bestiary/beast/giant-frog.md) | Swim | +| 1/4 | [Giant lizard](compendium/bestiary/beast/giant-lizard.md) | — | +| 1/4 | [Giant owl](compendium/bestiary/beast/giant-owl.md) | Fly | +| 1/4 | [Giant poisonous snake](compendium/bestiary/beast/giant-poisonous-snake.md) | Swim | +| 1/4 | [Giant wolf spider](compendium/bestiary/beast/giant-wolf-spider.md) | — | +| 1/4 | [Panther](compendium/bestiary/beast/panther.md) | — | +| 1/4 | [Wolf](compendium/bestiary/beast/wolf.md) | — | +| 1/2 | [Ape](compendium/bestiary/beast/ape.md) | — | +| 1/2 | [Black bear](compendium/bestiary/beast/black-bear.md) | — | +| 1/2 | [Giant wasp](compendium/bestiary/beast/giant-wasp.md) | Fly | +| 1 | [Brown bear](compendium/bestiary/beast/brown-bear.md) | — | +| 1 | [Dire wolf](compendium/bestiary/beast/dire-wolf.md) | — | +| 1 | [Giant hyena](compendium/bestiary/beast/giant-hyena.md) | — | +| 1 | [Giant spider](compendium/bestiary/beast/giant-spider.md) | — | +| 1 | [Giant toad](compendium/bestiary/beast/giant-toad.md) | Swim | +| 1 | [Tiger](compendium/bestiary/beast/tiger.md) | — | +| 2 | [Giant boar](compendium/bestiary/beast/giant-boar.md) | — | +| 2 | [Giant constrictor snake](compendium/bestiary/beast/giant-constrictor-snake.md) | Swim | +| 2 | [Giant elk](compendium/bestiary/beast/giant-elk.md) | — | +^forest + +**Grassland** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Cat](compendium/bestiary/beast/cat.md) | — | +| 0 | [Deer](compendium/bestiary/beast/deer.md) | — | +| 0 | [Eagle](compendium/bestiary/beast/eagle.md) | Fly | +| 0 | [Goat](compendium/bestiary/beast/goat.md) | — | +| 0 | [Hyena](compendium/bestiary/beast/hyena.md) | — | +| 0 | [Jackal](compendium/bestiary/beast/jackal.md) | — | +| 0 | [Vulture](compendium/bestiary/beast/vulture.md) | Fly | +| 1/8 | [Blood hawk](compendium/bestiary/beast/blood-hawk.md) | Fly | +| 1/8 | [Flying snake](compendium/bestiary/beast/flying-snake.md) | Fly | +| 1/8 | [Giant weasel](compendium/bestiary/beast/giant-weasel.md) | — | +| 1/8 | [Poisonous snake](compendium/bestiary/beast/poisonous-snake.md) | Swim | +| 1/8 | [Stirge](compendium/bestiary/beast/stirge.md) | Fly | +| 1/4 | [Axe beak](compendium/bestiary/beast/axe-beak.md) | — | +| 1/4 | [Boar](compendium/bestiary/beast/boar.md) | — | +| 1/4 | [Elk](compendium/bestiary/beast/elk.md) | — | +| 1/4 | [Giant poisonous snake](compendium/bestiary/beast/giant-poisonous-snake.md) | Swim | +| 1/4 | [Giant wolf spider](compendium/bestiary/beast/giant-wolf-spider.md) | — | +| 1/4 | [Panther](compendium/bestiary/beast/panther.md) (leopard) | — | +| 1/4 | Pteranodon | Fly | +| 1/4 | [Riding horse](compendium/bestiary/beast/riding-horse.md) | — | +| 1/4 | [Wolf](compendium/bestiary/beast/wolf.md) | — | +| 1/2 | [Giant goat](compendium/bestiary/beast/giant-goat.md) | — | +| 1/2 | [Giant wasp](compendium/bestiary/beast/giant-wasp.md) | Fly | +| 1 | [Giant eagle](compendium/bestiary/beast/giant-eagle.md) | Fly | +| 1 | [Giant hyena](compendium/bestiary/beast/giant-hyena.md) | — | +| 1 | [Giant vulture](compendium/bestiary/beast/giant-vulture.md) | Fly | +| 1 | [Lion](compendium/bestiary/beast/lion.md) | — | +| 1 | [Tiger](compendium/bestiary/beast/tiger.md) | — | +| 2 | Allosaurus | — | +| 2 | [Giant boar](compendium/bestiary/beast/giant-boar.md) | — | +| 2 | [Giant elk](compendium/bestiary/beast/giant-elk.md) | — | +| 2 | [Rhinoceros](compendium/bestiary/beast/rhinoceros.md) | — | +| 3 | Ankylosaurus | — | +| 4 | [Elephant](compendium/bestiary/beast/elephant.md) | — | +| 5 | [Triceratops](compendium/bestiary/beast/triceratops.md) | — | +^grassland + +**Hill** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Baboon](compendium/bestiary/beast/baboon.md) | — | +| 0 | [Eagle](compendium/bestiary/beast/eagle.md) | Fly | +| 0 | [Goat](compendium/bestiary/beast/goat.md) | — | +| 0 | [Hyena](compendium/bestiary/beast/hyena.md) | — | +| 0 | [Raven](compendium/bestiary/beast/raven.md) | Fly | +| 0 | [Vulture](compendium/bestiary/beast/vulture.md) | Fly | +| 1/8 | [Blood hawk](compendium/bestiary/beast/blood-hawk.md) | Fly | +| 1/8 | [Giant weasel](compendium/bestiary/beast/giant-weasel.md) | — | +| 1/8 | [Mastiff](compendium/bestiary/beast/mastiff.md) | — | +| 1/8 | [Mule](compendium/bestiary/beast/mule.md) | — | +| 1/8 | [Poisonous snake](compendium/bestiary/beast/poisonous-snake.md) | Swim | +| 1/8 | [Stirge](compendium/bestiary/beast/stirge.md) | Fly | +| 1/4 | [Axe beak](compendium/bestiary/beast/axe-beak.md) | — | +| 1/4 | [Boar](compendium/bestiary/beast/boar.md) | — | +| 1/4 | [Elk](compendium/bestiary/beast/elk.md) | — | +| 1/4 | [Giant owl](compendium/bestiary/beast/giant-owl.md) | Fly | +| 1/4 | [Giant wolf spider](compendium/bestiary/beast/giant-wolf-spider.md) | — | +| 1/4 | [Panther](compendium/bestiary/beast/panther.md) (cougar) | — | +| 1/4 | [Wolf](compendium/bestiary/beast/wolf.md) | — | +| 1/2 | [Giant goat](compendium/bestiary/beast/giant-goat.md) | — | +| 1 | [Brown bear](compendium/bestiary/beast/brown-bear.md) | — | +| 1 | [Dire wolf](compendium/bestiary/beast/dire-wolf.md) | — | +| 1 | [Giant eagle](compendium/bestiary/beast/giant-eagle.md) | Fly | +| 1 | [Giant hyena](compendium/bestiary/beast/giant-hyena.md) | — | +| 1 | [Lion](compendium/bestiary/beast/lion.md) | — | +| 2 | [Giant boar](compendium/bestiary/beast/giant-boar.md) | — | +| 2 | [Giant elk](compendium/bestiary/beast/giant-elk.md) | — | +^hill + +**Mountain** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Eagle](compendium/bestiary/beast/eagle.md) | Fly | +| 0 | [Goat](compendium/bestiary/beast/goat.md) | — | +| 1/8 | [Blood hawk](compendium/bestiary/beast/blood-hawk.md) | Fly | +| 1/8 | [Stirge](compendium/bestiary/beast/stirge.md) | Fly | +| 1/4 | Pteranodon | Fly | +| 1/2 | [Giant goat](compendium/bestiary/beast/giant-goat.md) | — | +| 1 | [Giant eagle](compendium/bestiary/beast/giant-eagle.md) | Fly | +| 1 | [Lion](compendium/bestiary/beast/lion.md) | — | +| 2 | [Giant elk](compendium/bestiary/beast/giant-elk.md) | — | +| 2 | [Saber-toothed tiger](compendium/bestiary/beast/saber-toothed-tiger.md) | — | +^mountain + +**Swamp** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Rat](compendium/bestiary/beast/rat.md) | — | +| 0 | [Raven](compendium/bestiary/beast/raven.md) | Fly | +| 1/8 | [Giant rat](compendium/bestiary/beast/giant-rat.md) | — | +| 1/8 | [Poisonous snake](compendium/bestiary/beast/poisonous-snake.md) | Swim | +| 1/8 | [Stirge](compendium/bestiary/beast/stirge.md) | Fly | +| 1/4 | [Constrictor snake](compendium/bestiary/beast/constrictor-snake.md) | Swim | +| 1/4 | [Giant frog](compendium/bestiary/beast/giant-frog.md) | Swim | +| 1/4 | [Giant lizard](compendium/bestiary/beast/giant-lizard.md) | — | +| 1/4 | [Giant poisonous snake](compendium/bestiary/beast/giant-poisonous-snake.md) | Swim | +| 1/2 | [Crocodile](compendium/bestiary/beast/crocodile.md) | Swim | +| 1 | [Giant spider](compendium/bestiary/beast/giant-spider.md) | — | +| 1 | [Giant toad](compendium/bestiary/beast/giant-toad.md) | Swim | +| 2 | [Giant constrictor snake](compendium/bestiary/beast/giant-constrictor-snake.md) | Swim | +| 5 | [Giant crocodile](compendium/bestiary/beast/giant-crocodile.md) | Swim | +^swamp + +**Underdark** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Giant fire beetle](compendium/bestiary/beast/giant-fire-beetle.md) | — | +| 1/8 | [Giant rat](compendium/bestiary/beast/giant-rat.md) | — | +| 1/8 | [Stirge](compendium/bestiary/beast/stirge.md) | Fly | +| 1/4 | [Giant bat](compendium/bestiary/beast/giant-bat.md) | Fly | +| 1/4 | [Giant centipede](compendium/bestiary/beast/giant-centipede.md) | — | +| 1/4 | [Giant lizard](compendium/bestiary/beast/giant-lizard.md) | — | +| 1/4 | [Giant poisonous snake](compendium/bestiary/beast/giant-poisonous-snake.md) | Swim | +| 1 | [Giant spider](compendium/bestiary/beast/giant-spider.md) | — | +| 1 | [Giant toad](compendium/bestiary/beast/giant-toad.md) | Swim | +| 2 | [Giant constrictor snake](compendium/bestiary/beast/giant-constrictor-snake.md) | Swim | +| 2 | [Polar bear](compendium/bestiary/beast/polar-bear.md) (cave bear) | Swim | +^underdark + +**Underwater** + +| CR | Beast | Fly/Swim | +|----|-------|----------| +| 0 | [Quipper](compendium/bestiary/beast/quipper.md) | Swim | +| 1/4 | [Constrictor snake](compendium/bestiary/beast/constrictor-snake.md) | Swim | +| 1/2 | [Giant sea horse](compendium/bestiary/beast/giant-sea-horse.md) | Swim | +| 1/2 | [Reef shark](compendium/bestiary/beast/reef-shark.md) | Swim | +| 1 | [Giant octopus](compendium/bestiary/beast/giant-octopus.md) | Swim | +| 2 | [Giant constrictor snake](compendium/bestiary/beast/giant-constrictor-snake.md) | Swim | +| 2 | [Hunter shark](compendium/bestiary/beast/hunter-shark.md) | Swim | +| 2 | [Plesiosaurus](compendium/bestiary/beast/plesiosaurus.md) | Swim | +| 3 | [Killer whale](compendium/bestiary/beast/killer-whale.md) | Swim | +| 5 | [Giant shark](compendium/bestiary/beast/giant-shark.md) | Swim | +^underwater + +## Class Features + +### Druidic (Level 1) + +You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom ([Perception](rules/skills.md#Perception)) check but can't decipher it without magic. + +### Spellcasting (Level 1) + +Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See "chapter 10" for the general rules of spellcasting and "chapter 11" for the druid spell list. + +#### Cantrips + +At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. + +#### Preparing and Casting Spells + +The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. + +You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots. + +For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell [cure wounds](compendium/spells/cure-wounds.md), you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. + +You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. + +#### Spellcasting Ability + +Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one. + +**Spell save DC**: 8 + your proficiency bonus + your Wisdom modifier + +**Spell attack modifier**: your proficiency bonus + your Wisdom modifier + +#### Ritual Casting + +You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared. + +#### Spellcasting Focus + +You can use a druidic focus as a spellcasting focus for your druid spells. + +### Wild Shape (Level 2) + +Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. + +Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. + +**Beast Shapes** + +| Level | Max. CR | Limitations | Example | +|-------|---------|-------------|---------| +| 2nd | 1/4 | No flying or swimming speed | Wolf | +| 4th | 1/2 | No flying speed | Crocodile | +| 8th | 1 | — | Giant eagle | +^beast-shapes + +You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall [unconscious](rules/conditions.md#unconscious), drop to 0 hit points, or die. + +While you are transformed, the following rules apply: + +- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them. +- When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked [unconscious](rules/conditions.md#unconscious). +- You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your [concentration](rules/conditions.md#concentration) on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as [call lightning](compendium/spells/call-lightning.md), that you've already cast. +- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as [darkvision](rules/senses.md#darkvision), unless your new form also has that sense. +- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. + +### Druid Circle (Level 2) + +At 2nd level, you choose to identify with a circle of druids from the list of available circles. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. + +### Wild Shape Improvement (Level 4) + +At 4th level, your Wild Shape improves as shown on the Beast Shapes table. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Druid Circle feature (Level 6) + +At 6th level, you gain a feature granted by your Druid Circle. + +### Wild Shape Improvement (Level 8) + +At 8th level, your Wild Shape improves as shown on the Beast Shapes table. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Druid Circle feature (Level 10) + +At 10th level, you gain a feature granted by your Druid Circle feature. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Druid Circle feature (Level 14) + +At 14th level, you gain a feature granted by your Druid Circle feature. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Timeless Body (Level 18) + +Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year. + +### Beast Spells (Level 18) + +Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Archdruid (Level 20) + +At 20th level, you can use your Wild Shape an unlimited number of times. + +Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape. \ No newline at end of file diff --git a/compendium/classes/fighter-champion.md b/compendium/classes/fighter-champion.md new file mode 100644 index 0000000..e882a7e --- /dev/null +++ b/compendium/classes/fighter-champion.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/fighter/champion +- compendium/src/5e/phb +aliases: ["Champion"] +--- +# Champion +*[Fighter](fighter.md): Martial Archetype* +*Source: SRD / Basic Rules* + + +## Class Features + +### Champion (Level 3) + +The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows. + +### Improved Critical (Level 3) + +Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. + +### Remarkable Athlete (Level 7) + +Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. + +In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier. + +### Additional Fighting Style (Level 10) + +At 10th level, you can choose a second option from the Fighting Style class feature. + +### Superior Critical (Level 15) + +Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20. + +### Survivor (Level 18) + +At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points. + +## Optional Features + +> [!example]- Fighting Style, Fighter +> ![Fighting Style, Fighter](compendium/optional-features/list-fighting-style-fighter.md#Fighting%20Style,%20Fighter) +^list-fighting-style-fighter \ No newline at end of file diff --git a/compendium/classes/fighter.md b/compendium/classes/fighter.md new file mode 100644 index 0000000..0a5869b --- /dev/null +++ b/compendium/classes/fighter.md @@ -0,0 +1,300 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/fighter +- compendium/src/5e/phb +aliases: ["Fighter"] +--- +# Fighter +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Fighting Style](#Fighting%20Style%20(Level%201)), [Second Wind](#Second%20Wind%20(Level%201)) | +> | 2nd | +2 | [Action Surge](#Action%20Surge%20(Level%202)) | +> | 3rd | +2 | [Martial Archetype](#Martial%20Archetype%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | [Extra Attack](#Extra%20Attack%20(Level%205)) | +> | 6th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%206)) | +> | 7th | +3 | [Martial Archetype feature](#Martial%20Archetype%20feature%20(Level%207)) | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | [Indomitable](#Indomitable%20(Level%209)) | +> | 10th | +4 | [Martial Archetype feature](#Martial%20Archetype%20feature%20(Level%2010)) | +> | 11th | +4 | [Extra Attack (2)](#Extra%20Attack%20(2)%20(Level%2011)) | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | [Indomitable (two uses)](#Indomitable%20(two%20uses)%20(Level%2013)) | +> | 14th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2014)) | +> | 15th | +5 | [Martial Archetype feature](#Martial%20Archetype%20feature%20(Level%2015)) | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | [Action Surge (two uses)](#Action%20Surge%20(two%20uses)%20(Level%2017)), [Indomitable (three uses)](#Indomitable%20(three%20uses)%20(Level%2017)) | +> | 18th | +6 | [Martial Archetype feature](#Martial%20Archetype%20feature%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Extra Attack (3)](#Extra%20Attack%20(3)%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + + +## Hit Points + +- **Hit Dice**: 1d10 per Fighter level +- **Hit Points at First Level:** 10 + CON +- **Hit Points at Higher Levels:** add 5 OR 1d10 + CON (minimum of 1) + +## Starting Fighter + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Strength, Constitution +- **Armor**: light, medium, heavy, [shields](compendium/items/shield.md) +- **Weapons**: simple, martial +- **Tools**: none +- **Skills**: Choose 2 from *Acrobatics*, *Animal Handling*, *Athletics*, *History*, *Insight*, *Intimidation*, *Perception*, *Survival* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) [chain mail](compendium/items/chain-mail.md) or (b) [leather armor](compendium/items/leather-armor.md), [longbow](compendium/items/longbow.md), and [20 arrows](compendium/items/arrows-20.md) +- (a) a martial weapon and a [shield](compendium/items/shield.md) or (b) two martial weapons +- (a) a [light crossbow](compendium/items/light-crossbow.md) and [20 bolts](compendium/items/crossbow-bolts-20.md) or (b) two [handaxes](compendium/items/handaxe.md) +- (a) a [dungeoneer's pack](compendium/items/dungeoneers-pack.md) or (b) an [explorer's pack](compendium/items/explorers-pack.md) + +Alternatively, you may start with 5d4 × 10 gp and choose your own equipment. + +## Multiclassing Fighter + +To multiclass as a Fighter, you must meet the following prerequisites: + +- Strength 13, or Dexterity 13 + +You gain the following proficiencies: + +- **Armor**: light, medium, [shields](compendium/items/shield.md) +- **Weapons**: simple, martial +- **Tools**: none + +## Fighter + +A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. + +A dwarf in chain mail interposes his shield between the ogre's club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses. + +A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd's delight—and his own tactical advantage. His opponent's sword flares with blue light an instant before she sends lightning flashing forth to smite him. + +All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face. + +### Well-Rounded Specialists + +Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike. + +### Trained for Danger + +Not every member of the city watch, the village militia, or the queen's army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters. + +Some fighters feel drawn to use their training as adventurers. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example. + +### Creating a Fighter + +As you build your fighter, think about two related elements of your character's background: Where did you get your combat training, and what set you apart from the mundane warriors around you? Were you particularly ruthless? Did you get extra help from a mentor, perhaps because of your exceptional dedication? What drove you to this training in the first place? A threat to your homeland, a thirst for revenge, or a need to prove yourself might all have been factors. + +You might have enjoyed formal training in a noble's army or in a local militia. Perhaps you trained in a war academy, learning strategy, tactics, and military history. Or you might be self-taught—unpolished but well tested. Did you take up the sword as a way to escape the limits of life on a farm, or are you following a proud family tradition? Where did you acquire your weapons and armor? They might have been military issue or family heirlooms, or perhaps you scrimped and saved for years to buy them. Your armaments are now among your most important possessions—the only things that stand between you and death's embrace. + +#### Quick Build + +You can make a fighter quickly by following these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should be Constitution, or Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background. + +> [!quote]- A quote from Tordek +> +> Let me know when you're all done talking. + +Of all the adventurers in the worlds of D&D, the fighter is perhaps the greatest paradox. On the one hand, a singular feature of the class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at the heart of every fighter's motivation lies the same basic truth: it is better to wound than to be wounded. + +Although some adventuring fighters risk their lives fighting for glory or treasure, others are primarily concerned with the welfare of others. They put more value on the well-being of the society, the village, or the group than on their own safety. Even if there's gold in the offing, the true reward for most fighters comes from sending enemies to their doom. + +The sections below offer ways to add a little depth and a few personal touches to your fighter character. + +## Heraldic Sign +_Source: Xanathar's Guide to Everything_ + +Fighters typically do battle for a cause. Some fight on behalf of kingdoms besieged by monsters, while others quest only for personal glory. In either case, a fighter often displays a heraldic sign that represents that cause, either adopting the symbol of a nation or a royal line, or creating a crest to represent one's self-interest. + +Your character could be affiliated with an organization or a cause, and thus might already travel under a banner of some sort. If that's not the case, consider devising a heraldic sign that symbolizes an aspect of your nature or speaks to what you see as your purpose in the world. + +**Heraldic Signs** + +| dice: d6 | Heraldic Signs | +|----------|----------------| +| 1 | A rampant golden dragon on a green field, representing valor and a quest for wealth | +| 2 | The fist of a storm giant clutching lightning before a storm cloud, symbolizing wrath and power | +| 3 | Crossed greatswords in front of a castle gate, signifying the defense of a city or kingdom | +| 4 | A skull with a dagger through it, representing the doom you bring to your enemies | +| 5 | A phoenix in a ring of fire, an expression of an indomitable spirit | +| 6 | Three drops of blood beneath a horizontal sword blade on a black background, symbolizing three foes you have sworn to kill | +^heraldic-signs + +## Instructor +_Source: Xanathar's Guide to Everything_ + +Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a military or some other martial organization, when they were taught by the leaders of the group. + +A third type of fighter comes from the ranks of those who received one-on-one instruction from an accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the student's background. + +If you decide that your character had an individual instructor, what is that person's specialty? Do you emulate your instructor in how you fight, or did you take the instructor's teachings and adapt them to your own purposes? + +**Instructor** + +| dice: d6 | Instructor | +|----------|------------| +| 1 | Gladiator. Your instructor was a slave who fought for freedom in the arena, or one who willingly chose the gladiator's life to earn money and fame. | +| 2 | Military. Your trainer served with a group of soldiers and knows much about working as a team. | +| 3 | City Watch. Crowd control and peacekeeping are your instructor's specialties. | +| 4 | Tribal Warrior. Your instructor grew up in a tribe, where fighting for one's life was practically an everyday occurrence. | +| 5 | Street Fighter. Your trainer excels at urban combat, combining close-quarters work with silence and efficiency. | +| 6 | Weapon Master. Your mentor helped you to become one with your chosen weapon, by imparting highly specialized knowledge of how to wield it most effectively. | +^instructor + +## Style +_Source: Xanathar's Guide to Everything_ + +Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a fighter's personality, that's not always the case—someone's approach to the world in general does not necessarily dictate how that person operates when lives are on the line. + +Do you have a combat style that mirrors your outlook on life, or is something else inside you unleashed when weapons are drawn? + +**Style** + +| dice: d6 | Style | +|----------|-------| +| 1 | Elegant. You move with precise grace and total control, never using more energy than you need. | +| 2 | Brutal. Your attacks rain down like hammer blows, meant to splinter bone or send blood flying. | +| 3 | Cunning. You dart in to attack at just the right moment and use small-scale tactics to tilt the odds in your favor. | +| 4 | Effortless. You rarely perspire or display anything other than a stoic expression in battle. | +| 5 | Energetic. You sing and laugh during combat as your spirit soars. You are happiest when you have a foe in front of you and a weapon in hand. | +| 6 | Sinister. You scowl and sneer while fighting, and you enjoy mocking your foes as you defeat them. | +^style + +## Class Features + +### Fighting Style (Level 1) + +You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again. + +- [Archery](compendium/optional-features/archery.md) +- [Defense](compendium/optional-features/defense.md) +- [Dueling](compendium/optional-features/dueling.md) +- [Great Weapon Fighting](compendium/optional-features/great-weapon-fighting.md) +- [Protection](compendium/optional-features/protection.md) +- [Two-Weapon Fighting](compendium/optional-features/two-weapon-fighting.md) + +### Second Wind (Level 1) + +You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to `1d10` + your fighter level. + +Once you use this feature, you must finish a short or long rest before you can use it again. + +### Action Surge (Level 2) + +Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. + +Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. + +### Martial Archetype (Level 3) + +At 3rd level, you choose an archetype from the list available that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Extra Attack (Level 5) + +Beginning at 5th level, you can attack twice, instead of once, whenever you take the [Attack](rules/actions.md#Attack) action on your turn. + +The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. + +### Ability Score Improvement (Level 6) + +When you reach 6th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Martial Archetype feature (Level 7) + +At 7th level, you gain a feature granted by your Martial Archetype. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Indomitable (Level 9) + +Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. + +You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. + +### Martial Archetype feature (Level 10) + +At 10th level, you gain a feature granted by your Martial Archetype. + +### Extra Attack (2) (Level 11) + +At 11th level, you can attack three times whenever you take the [Attack](rules/actions.md#Attack) action on your turn. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Indomitable (two uses) (Level 13) + +At 13th level, you can use Indomitable twice between long rests. + +### Ability Score Improvement (Level 14) + +When you reach 14th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Martial Archetype feature (Level 15) + +At 15th level, you gain a feature granted by your Martial Archetype. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Action Surge (two uses) (Level 17) + +At 17th level, you can use Action Surge twice before a rest, but only once on the same turn. + +### Indomitable (three uses) (Level 17) + +At 17th level, you can use Indomitable three times between long rests. + +### Martial Archetype feature (Level 18) + +At 18th level, you gain a feature granted by your Martial Archetype. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Extra Attack (3) (Level 20) + +At 20th level, you can attack four times whenever you take the [Attack](rules/actions.md#Attack) action on your turn. + +## Optional Features + +> [!example]- Fighting Style, Fighter +> ![Fighting Style, Fighter](compendium/optional-features/list-fighting-style-fighter.md#Fighting%20Style,%20Fighter) +^list-fighting-style-fighter \ No newline at end of file diff --git a/compendium/classes/monk-way-of-the-open-hand.md b/compendium/classes/monk-way-of-the-open-hand.md new file mode 100644 index 0000000..6f37c1d --- /dev/null +++ b/compendium/classes/monk-way-of-the-open-hand.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/monk/open-hand +- compendium/src/5e/phb +aliases: ["Way of the Open Hand"] +--- +# Way of the Open Hand +*[Monk](monk.md): Monastic Tradition* +*Source: SRD / Basic Rules* + + +## Class Features + +### Way of the Open Hand (Level 3) + +Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm. + +### Open Hand Technique (Level 3) + +You can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target. + +- It must succeed on a Dexterity saving throw or be knocked [prone](rules/conditions.md#prone). +- It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you. +- It can't take reactions until the end of your next turn. + +### Wholeness of Body (Level 6) + +You gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again. + +### Tranquility (Level 11) + +Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a [sanctuary](compendium/spells/sanctuary.md) spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus. + +### Quivering Palm (Level 17) + +You gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes `10d10` necrotic damage. + +You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action. \ No newline at end of file diff --git a/compendium/classes/monk.md b/compendium/classes/monk.md new file mode 100644 index 0000000..514c014 --- /dev/null +++ b/compendium/classes/monk.md @@ -0,0 +1,360 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/monk +- compendium/src/5e/phb +aliases: ["Monk"] +--- +# Monk +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Unarmored Defense](#Unarmored%20Defense%20(Level%201)), [Martial Arts](#Martial%20Arts%20(Level%201)) | +> | 2nd | +2 | [Ki](#Ki%20(Level%202)), [Unarmored Movement](#Unarmored%20Movement%20(Level%202)) | +> | 3rd | +2 | [Deflect Missiles](#Deflect%20Missiles%20(Level%203)), [Monastic Tradition](#Monastic%20Tradition%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)), [Slow Fall](#Slow%20Fall%20(Level%204)) | +> | 5th | +3 | [Extra Attack](#Extra%20Attack%20(Level%205)), [Stunning Strike](#Stunning%20Strike%20(Level%205)) | +> | 6th | +3 | [Ki-Empowered Strikes](#Ki-Empowered%20Strikes%20(Level%206)), [Monastic Tradition feature](#Monastic%20Tradition%20feature%20(Level%206)) | +> | 7th | +3 | [Evasion](#Evasion%20(Level%207)), [Stillness of Mind](#Stillness%20of%20Mind%20(Level%207)) | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | [Unarmored Movement improvement](#Unarmored%20Movement%20improvement%20(Level%209)) | +> | 10th | +4 | [Purity of Body](#Purity%20of%20Body%20(Level%2010)) | +> | 11th | +4 | [Monastic Tradition feature](#Monastic%20Tradition%20feature%20(Level%2011)) | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | [Tongue of the Sun and Moon](#Tongue%20of%20the%20Sun%20and%20Moon%20(Level%2013)) | +> | 14th | +5 | [Diamond Soul](#Diamond%20Soul%20(Level%2014)) | +> | 15th | +5 | [Timeless Body](#Timeless%20Body%20(Level%2015)) | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | [Monastic Tradition feature](#Monastic%20Tradition%20feature%20(Level%2017)) | +> | 18th | +6 | [Empty Body](#Empty%20Body%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Perfect Self](#Perfect%20Self%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Martial Arts | Ki Points | Unarmored Movement | +> |-------|--------------|-----------|--------------------| +> | 1st | 1d4 | ⏤ | +0 | +> | 2nd | 1d4 | 2 | +10 | +> | 3rd | 1d4 | 3 | +10 | +> | 4th | 1d4 | 4 | +10 | +> | 5th | 1d6 | 5 | +10 | +> | 6th | 1d6 | 6 | +15 | +> | 7th | 1d6 | 7 | +15 | +> | 8th | 1d6 | 8 | +15 | +> | 9th | 1d6 | 9 | +15 | +> | 10th | 1d6 | 10 | +20 | +> | 11th | 1d8 | 11 | +20 | +> | 12th | 1d8 | 12 | +20 | +> | 13th | 1d8 | 13 | +20 | +> | 14th | 1d8 | 14 | +25 | +> | 15th | 1d8 | 15 | +25 | +> | 16th | 1d8 | 16 | +25 | +> | 17th | 1d10 | 17 | +25 | +> | 18th | 1d10 | 18 | +30 | +> | 19th | 1d10 | 19 | +30 | +> | 20th | 1d10 | 20 | +30 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d8 per Monk level +- **Hit Points at First Level:** 8 + CON +- **Hit Points at Higher Levels:** add 4 OR 1d8 + CON (minimum of 1) + +## Starting Monk + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Strength, Dexterity +- **Armor**: none +- **Weapons**: simple, [shortswords](compendium/items/shortsword.md) +- **Tools**: any one type of artisan's tools or any one musical instrument of your choice +- **Skills**: Choose 2 from *Acrobatics*, *Athletics*, *History*, *Insight*, *Religion*, *Stealth* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a [shortsword](compendium/items/shortsword.md) or (b) any simple weapon +- (a) a [dungeoneer's pack](compendium/items/dungeoneers-pack.md) or (b) an [explorer's pack](compendium/items/explorers-pack.md) +- 10 [darts](compendium/items/dart.md) + +Alternatively, you may start with 5d4 gp and choose your own equipment. + +## Multiclassing Monk + +To multiclass as a Monk, you must meet the following prerequisites: + +- Dexterity 13 +- Wisdom 13 + +You gain the following proficiencies: + +- **Armor**: none +- **Weapons**: simple, [shortswords](compendium/items/shortsword.md) +- **Tools**: none + +## Monk + +Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone. + +Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he exhales and a blast of fire roars from his mouth, engulfing his foes. + +Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone's throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep. + +Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. + +### The Magic of Ki + +Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies' physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes. + +### Training and Asceticism + +Small walled cloisters dot the landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous training. Many entered the monastery as children, sent to live there when their parents died, when food couldn't be found to support them, or in return for some kindness that the monks had performed for their families. + +Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. + +The majority of monks don't shun their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from monsters or tyrants. + +For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don't undertake it lightly. Those who leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering their treasure. + +### Creating a Monk + +As you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the monastery's threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you enter this secluded life to hide from a crime you committed? Or did you choose the monastic life for yourself? + +Consider why you left. Did the head of your monastery choose you for a particularly important mission beyond the cloister? Perhaps you were cast out because of some violation of the community's rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? + +As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always lawful in alignment. + +#### Quick Build + +You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. + +> [!quote]- A quote from Ember, grand master of flowers +> +> Do not mistake my silence for acceptance of your villainy. While you blustered and threatened, I've planned four different ways to snap your neck with my bare hands. + +Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself completely, one learns much of the wider world. + +A monk's focus on inner mastery leads many such individuals to become detached from society, more concerned with their personal experience than with happenings elsewhere. Adventuring monks are a rare breed of an already rare type of character, taking their quest for perfection beyond the walls of the monastery into the world at large. + +Playing a monk character offers many intriguing opportunities to try something different. To distinguish your monk character even further, consider the options in the sections that follow. + +## Monastery +_Source: Xanathar's Guide to Everything_ + +A monk studies in a monastery in preparation for a life of asceticism. Most of those who enter a monastery make it their home for the rest of their lives, with the exception of adventurers and others who have reason to leave. For those individuals, a monastery might serve as a refuge between excursions to the world or as a source of support in times of need. + +What sort of place was your monastery, and where is it located? Did attending it contribute to your experience in an unusual or distinctive way? + +**Monastery** + +| dice: d6 | Monastery | +|----------|-----------| +| 1 | Your monastery is carved out of a mountainside, where it looms over a treacherous pass. | +| 2 | Your monastery is high in the branches of an immense tree in the Feywild. | +| 3 | Your monastery was founded long ago by a cloud giant and is inside a cloud castle that can be reached only by flying. | +| 4 | Your monastery is built beside a volcanic system of hot springs, geysers, and sulfur pools. You regularly received visits from azer traders. | +| 5 | Your monastery was founded by gnomes and is an underground labyrinth of tunnels and rooms. | +| 6 | Your monastery was carved from an iceberg in the frozen reaches of the world. | +^monastery + +## Icon +_Source: Xanathar's Guide to Everything_ + +Even in the monastic lifestyle, which eschews materialism and personal possessions, symbolism plays an important part in defining the identity of an order. Some monastic orders treat certain creatures with special regard, either because the creature is tied to the order's history or because it serves as an example of a quality the monks seek to emulate. + +If your character's monastery had a special icon, you might wear a crude image of the creature somewhere inconspicuous on your clothing to serve as an identifying mark. Or perhaps your order's icon does not have a physical form but is expressed through a gesture or a posture that you adopt, and which other monks might know how to interpret. + +**Icon** + +| dice: d6 | Icon | +|----------|------| +| 1 | Monkey. Quick reflexes and the ability to travel through the treetops are two of the reasons why your order admires the monkey. | +| 2 | Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of flowers to honor this living spirit of the sea. | +| 3 | Ki-rin. Your monastery sees its main purpose as watching over and protecting the land in the manner of the ki-rin. | +| 4 | Owlbear. The monks of your monastery revere a family of owlbears and have coexisted with them for generations. | +| 5 | Hydra. Your order singles out the hydra for its ability to unleash several attacks simultaneously. | +| 6 | Dragon. A dragon once laired within your monastery. Its influence remains long after its departure. | +^icon + +## Master +_Source: Xanathar's Guide to Everything_ + +During your studies, you were likely under the tutelage of a master who imparted to you the precepts of the order. Your master was the one most responsible for shaping your understanding of the martial arts and your attitude toward the world. What sort of person was your master, and how did your relationship with your master affect you? + +**Master** + +| dice: d6 | Master | +|----------|--------| +| 1 | Your master was a tyrant whom you had to defeat in single combat to complete your instruction. | +| 2 | Your master was kindly and taught you to pursue the cause of peace. | +| 3 | Your master was merciless in pushing you to your limits. You nearly lost an eye during one especially brutal practice session. | +| 4 | Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. | +| 5 | Your master was cold and distant. You suspect that the two of you might be related. | +| 6 | Your master was kind and generous, never critical of your progress. Nevertheless, you feel you never fully lived up to the expectations placed on you. | +^master + +## Class Features + +### Unarmored Defense (Level 1) + +Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. + +### Martial Arts (Level 1) + +Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are [shortswords](compendium/items/shortsword.md) and any simple melee weapons that don't have the two-handed or heavy property. + +You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a [shield](compendium/items/shield.md). + +- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. +- You can roll a `d4` in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. +- When you use the [Attack](rules/actions.md#Attack) action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the [Attack](rules/actions.md#Attack) action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. + +Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). + +### Ki (Level 2) + +Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. + +You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. + +When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. + +Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: + +**Spell save DC**: 8 + your proficiency bonus + your Wisdom modifier + +### Flurry of Blows (Level 2) + +Immediately after you take the [Attack](rules/actions.md#Attack) action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. + +### Patient Defense (Level 2) + +You can spend 1 ki point to take the [Dodge](rules/actions.md#Dodge) action as a bonus action on your turn. + +### Step of the Wind (Level 2) + +You can spend 1 ki point to take the [Disengage](rules/actions.md#Disengage) or [Dash](rules/actions.md#Dash) action as a bonus action on your turn, and your jump distance is doubled for the turn. + +### Unarmored Movement (Level 2) + +Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. + +At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. + +### Deflect Missiles (Level 3) + +Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by `1d10` + your Dexterity modifier + your monk level. + +If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack. + +### Monastic Tradition (Level 3) + +When you reach 3rd level, you commit yourself to a monastic tradition, chosen from the list of available traditions. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Slow Fall (Level 4) + +Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level. + +### Extra Attack (Level 5) + +Beginning at 5th level, you can attack twice, instead of once, whenever you take the [Attack](rules/actions.md#Attack) action on your turn. + +### Stunning Strike (Level 5) + +Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be [stunned](rules/conditions.md#stunned) until the end of your next turn. + +### Ki-Empowered Strikes (Level 6) + +Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. + +### Monastic Tradition feature (Level 6) + +At 6th level, you gain one feature granted by your Monastic Tradition. + +### Evasion (Level 7) + +At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a [fireball](compendium/spells/fireball.md) spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. + +### Stillness of Mind (Level 7) + +Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened). + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Unarmored Movement improvement (Level 9) + +At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. + +### Purity of Body (Level 10) + +At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. + +### Monastic Tradition feature (Level 11) + +At 11th level, you gain one feature granted by your Monastic Tradition. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Tongue of the Sun and Moon (Level 13) + +Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say. + +### Diamond Soul (Level 14) + +Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. + +Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result. + +### Timeless Body (Level 15) + +At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Monastic Tradition feature (Level 17) + +At 17th level, you gain one feature granted by your Monastic Tradition. + +### Empty Body (Level 18) + +Beginning at 18th level, you can use your action to spend 4 ki points to become [invisible](rules/conditions.md#invisible) for 1 minute. During that time, you also have resistance to all damage but force damage. + +Additionally, you can spend 8 ki points to cast the [astral projection](compendium/spells/astral-projection.md) spell, without needing material components. When you do so, you can't take any other creatures with you. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Perfect Self (Level 20) + +At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points. \ No newline at end of file diff --git a/compendium/classes/paladin-oath-of-devotion.md b/compendium/classes/paladin-oath-of-devotion.md new file mode 100644 index 0000000..6f8a4e7 --- /dev/null +++ b/compendium/classes/paladin-oath-of-devotion.md @@ -0,0 +1,93 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/paladin/devotion +- compendium/src/5e/phb +aliases: ["Oath of Devotion"] +--- +# Oath of Devotion +*[Paladin](paladin.md): Sacred Oath* +*Source: SRD / Basic Rules* + + +## Class Features + +### Oath of Devotion (Level 3) + +The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. + +### Tenets of Devotion (Level 3) + +Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. + +#### Honesty + +Don't lie or cheat. Let your word be your promise. + +#### Courage + +Never fear to act, though caution is wise. + +#### Compassion + +Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom. + +#### Honor + +Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm. + +#### Duty + +Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. + +### Oath Spells (Level 3) + +You gain oath spells at the paladin levels listed. + +**Oath of Devotion Spells** + +| Paladin Level | Spells | +|---------------|--------| +| 3rd | [protection from evil and good](compendium/spells/protection-from-evil-and-good.md), [sanctuary](compendium/spells/sanctuary.md) | +| 5th | [lesser restoration](compendium/spells/lesser-restoration.md), [zone of truth](compendium/spells/zone-of-truth.md) | +| 9th | [beacon of hope](compendium/spells/beacon-of-hope.md), [dispel magic](compendium/spells/dispel-magic.md) | +| 13th | [freedom of movement](compendium/spells/freedom-of-movement.md), [guardian of faith](compendium/spells/guardian-of-faith.md) | +| 17th | [commune](compendium/spells/commune.md), [flame strike](compendium/spells/flame-strike.md) | +^oath-of-devotion-spells + +### Channel Divinity (Level 3) + +When you take this oath at 3rd level, you gain the following two Channel Divinity options. + +### Sacred Weapon (Level 3) + +As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. + +You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall [unconscious](rules/conditions.md#unconscious), this effect ends. + +### Turn the Unholy (Level 3) + +As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. + +A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the [Dash](rules/actions.md#Dash) action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the [Dodge](rules/actions.md#Dodge) action. + +### Aura of Devotion (Level 7) + +Starting at 7th level, you and friendly creatures within 10 feet of you can't be [charmed](rules/conditions.md#charmed) while you are conscious. + +At 18th level, the range of this aura increases to 30 feet. + +### Purity of Spirit (Level 15) + +Beginning at 15th level, you are always under the effects of a [protection from evil and good](compendium/spells/protection-from-evil-and-good.md) spell. + +### Holy Nimbus (Level 20) + +At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. + +Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. + +In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead. + +Once you use this feature, you can't use it again until you finish a long rest. \ No newline at end of file diff --git a/compendium/classes/paladin.md b/compendium/classes/paladin.md new file mode 100644 index 0000000..fac506c --- /dev/null +++ b/compendium/classes/paladin.md @@ -0,0 +1,392 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/paladin +- compendium/src/5e/phb +aliases: ["Paladin"] +--- +# Paladin +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Divine Sense](#Divine%20Sense%20(Level%201)), [Lay on Hands](#Lay%20on%20Hands%20(Level%201)) | +> | 2nd | +2 | [Divine Smite](#Divine%20Smite%20(Level%202)), [Fighting Style](#Fighting%20Style%20(Level%202)), [Spellcasting](#Spellcasting%20(Level%202)) | +> | 3rd | +2 | [Divine Health](#Divine%20Health%20(Level%203)), [Sacred Oath](#Sacred%20Oath%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | [Extra Attack](#Extra%20Attack%20(Level%205)) | +> | 6th | +3 | [Aura of Protection](#Aura%20of%20Protection%20(Level%206)) | +> | 7th | +3 | [Sacred Oath feature](#Sacred%20Oath%20feature%20(Level%207)) | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | ⏤ | +> | 10th | +4 | [Aura of Courage](#Aura%20of%20Courage%20(Level%2010)) | +> | 11th | +4 | [Improved Divine Smite](#Improved%20Divine%20Smite%20(Level%2011)) | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | ⏤ | +> | 14th | +5 | [Cleansing Touch](#Cleansing%20Touch%20(Level%2014)) | +> | 15th | +5 | [Sacred Oath feature](#Sacred%20Oath%20feature%20(Level%2015)) | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | ⏤ | +> | 18th | +6 | [Aura improvements](#Aura%20improvements%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Sacred Oath feature](#Sacred%20Oath%20feature%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | 1st | 2nd | 3rd | 4th | 5th | +> |-------|-----|-----|-----|-----|-----| +> | 1st | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 2nd | 2 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 3rd | 3 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 4th | 3 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 5th | 4 | 2 | ⏤ | ⏤ | ⏤ | +> | 6th | 4 | 2 | ⏤ | ⏤ | ⏤ | +> | 7th | 4 | 3 | ⏤ | ⏤ | ⏤ | +> | 8th | 4 | 3 | ⏤ | ⏤ | ⏤ | +> | 9th | 4 | 3 | 2 | ⏤ | ⏤ | +> | 10th | 4 | 3 | 2 | ⏤ | ⏤ | +> | 11th | 4 | 3 | 3 | ⏤ | ⏤ | +> | 12th | 4 | 3 | 3 | ⏤ | ⏤ | +> | 13th | 4 | 3 | 3 | 1 | ⏤ | +> | 14th | 4 | 3 | 3 | 1 | ⏤ | +> | 15th | 4 | 3 | 3 | 2 | ⏤ | +> | 16th | 4 | 3 | 3 | 2 | ⏤ | +> | 17th | 4 | 3 | 3 | 3 | 1 | +> | 18th | 4 | 3 | 3 | 3 | 1 | +> | 19th | 4 | 3 | 3 | 3 | 2 | +> | 20th | 4 | 3 | 3 | 3 | 2 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d10 per Paladin level +- **Hit Points at First Level:** 10 + CON +- **Hit Points at Higher Levels:** add 5 OR 1d10 + CON (minimum of 1) + +## Starting Paladin + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Wisdom, Charisma +- **Armor**: light, medium, heavy, [shields](compendium/items/shield.md) +- **Weapons**: simple, martial +- **Tools**: none +- **Skills**: Choose 2 from *Athletics*, *Insight*, *Intimidation*, *Medicine*, *Persuasion*, *Religion* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a martial weapon and a [shield](compendium/items/shield.md) or (b) two martial weapons +- (a) five [javelins](compendium/items/javelin.md) or (b) any simple melee weapon +- (a) a [priest's pack](compendium/items/priests-pack.md) or (b) an [explorer's pack](compendium/items/explorers-pack.md) +- [Chain mail](compendium/items/chain-mail.md) and a holy symbol + +Alternatively, you may start with 5d4 × 10 gp and choose your own equipment. + +## Multiclassing Paladin + +To multiclass as a Paladin, you must meet the following prerequisites: + +- Strength 13 +- Charisma 13 + +You gain the following proficiencies: + +- **Armor**: light, medium, [shields](compendium/items/shield.md) +- **Weapons**: simple, martial +- **Tools**: none + +## Paladin + +Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance shines from her hands, the man's wounds knit closed, and his eyes open wide with amazement. + +A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. + +Silver hair shining in a shaft of light that seems to illuminate only him, an elf laughs with exultation. His spear flashes like his eyes as he jabs again and again at a twisted giant, until at last his light overcomes its hideous darkness. + +Whatever their origin and their mission, paladins are united by their oaths to stand against the forces of evil. Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion. + +### The Cause of Righteousness + +A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to gods of good, a paladin's power comes as much from a commitment to justice itself as it does from a god. + +Paladins train for years to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice. + +### Beyond the Mundane Life + +Almost by definition, the life of a paladin is an adventuring life. Unless a lasting injury has taken him or her away from adventuring for a time, every paladin lives on the front lines of the cosmic struggle against evil. Fighters are rare enough among the ranks of the militias and armies of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country. + +Adventuring paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests, and even the smallest victory against it can tilt the cosmic balance away from oblivion. + +### Creating a Paladin + +The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don't appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing forth to smite evil? Are you a glorious champion of the light, cherishing everything beautiful that stands against the shadow, a knight whose oath descends from traditions older than many of the gods? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an angel of death by the gods or driven by your need for revenge? Appendix B lists many deities worshiped by paladins throughout the multiverse, such as Torm, Tyr, Heironeous, Paladine, Kiri-Jolith, Dol Arrah, the Silver Flame, Bahamut, Athena, Re-Horakhty, and Heimdall. + +How did you experience your call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did some terrible event—the destruction of your home, perhaps—drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin's life was your calling, almost as if you had been sent into the world with that purpose stamped on your soul. + +As guardians against the forces of wickedness, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you have not yet attained. + +#### Quick Build + +You can make a paladin quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background. + +> [!quote]- A quote from Isteval +> +> The true worth of a paladin is measured not in foes defeated or dungeons plundered. It is measured in lives saved and hearts turned to the causes of mercy and justice. + +A paladin is a living embodiment of an oath—a promise or a vow made manifest in the person of a holy warrior who has the skill and the determination to see the cause through to the end. Some paladins devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of law. + +Although no paladin in the world could be described as typical, a number of them are narrow-minded do-gooders who refuse to tolerate even the smallest deviation from their own outlook. Paladins who take up the adventuring life, however, rarely remain so rigid in their attitudes—if only to keep from alienating their companions. + +You can flesh out your paladin character by using the suggestions below. It's important to keep in mind that most paladins aren't robots. They have doubts and prejudices and harbor contradictory thoughts just as any other character does. Some are compelled by an internal motivation that might sometimes be at odds with the principles of their oaths. + +## Personal Goal +_Source: Xanathar's Guide to Everything_ + +The precepts of a paladin's oath provide purpose to the character and dictate an ultimate goal or an overall intent that the paladin abides by and advances. Aside from that, some paladins are driven by a personal goal that either complements or transcends the dictates of their oaths. Paladins who swear different oaths might have the same personal goal, differing only in how they apply that goal to their actions when upholding their oaths. + +If your paladin character has a personal goal, it might be drawn from some life event and thus not directly tied to the oath. + +**Personal Goal** + +| dice: d6 | Personal Goal | +|----------|---------------| +| 1 | Peace. You fight so that future generations will not have to. | +| 2 | Revenge. Your oath is the vehicle through which you will right an ancient wrong. | +| 3 | Duty. You will live up to what you have sworn to do, or die trying. | +| 4 | Leadership. You will win a great battle that bards will sing about, and in so doing, you will become an example to inspire others. | +| 5 | Faith. You know your path is righteous, or else the gods would not have set you upon it. | +| 6 | Glory. You will lead the world into a grand new era, one that will be branded with your name. | +^personal-goal + +## Symbol +_Source: Xanathar's Guide to Everything_ + +Paladins are mindful of the influence of symbols, and many of them adopt or design an artistic device that bears a distinctive image. Your symbol exemplifies the oath you have taken and communicates that message to those around you, friend and foe alike. + +Your symbol might be displayed on a banner, a flag, or your clothing for all to see. Or it could be less obvious, such as a trinket or a token that you carry concealed on your person. + +**Symbol** + +| dice: d6 | Symbol | +|----------|--------| +| 1 | A dragon, emblematic of your nobility in peace and your ferocity in combat | +| 2 | A clenched fist, because you are always ready to fight for your beliefs | +| 3 | An upraised open hand, indicating your preference for diplomacy over combat | +| 4 | A red heart, showing the world your commitment to justice | +| 5 | A black heart, signifying that emotions such as pity do not sway your dedication to your oath | +| 6 | An unblinking eye, meaning that you are ever alert to all threats against your cause | +^symbol + +## Nemesis +_Source: Xanathar's Guide to Everything_ + +Their adherence to a sacred oath demands that paladins take an active stance in carrying their beliefs into the world. This activity naturally leads to conflict with creatures or entities that oppose those beliefs. Among those opponents, one often stands out as a paladin's most persistent or most formidable foe—a nemesis whose presence or influence is a constant factor in a paladin's life. + +Your paladin character might have an enemy that dates from the days before you took up your path. Or you could be a target because when you became a paladin, you immediately attracted the attention of those that would do you in. If you have a nemesis, who or what is it? Whom among your enemies do you consider to be the biggest threat to achieving your goals? + +**Nemesis** + +| dice: d6 | Nemesis | +|----------|---------| +| 1 | A mighty orc war chief who threatens to overrun and destroy everything you hold sacred | +| 2 | A fiend or a celestial, the agent of a power of the Outer Planes, who has been charged with corrupting or redeeming you, as appropriate | +| 3 | A dragon whose servants dog your steps | +| 4 | A high priest who sees you as a misguided fool and wants you to abandon your religion | +| 5 | A rival paladin who trained with you but became an oath-breaker and holds you responsible | +| 6 | A vampire who has sworn revenge against all paladins after being defeated by one | +^nemesis + +## Temptation +_Source: Xanathar's Guide to Everything_ + +Although paladins are dedicated to their oaths, they are mortals, and thus they are flawed. Many of them exhibit a type of behavior or hold to an attitude that is not in keeping with the highest ideals of their calling. + +What is the temptation that your character succumbs to or finds it difficult to resist? + +**Temptation** + +| dice: d6 | Temptation | +|----------|------------| +| 1 | Fury. When your anger is roused, you have trouble thinking straight, and you fear you might do something you'll regret. | +| 2 | Pride. Your deeds are noteworthy, and no one takes note of them more often than you. | +| 3 | Lust. You can't resist an attractive face and a pleasant smile. | +| 4 | Envy. You are mindful of what some famous folk have accomplished, and you feel inadequate when your deeds don't compare to theirs. | +| 5 | Despair. You consider the great strength of the enemies you must defeat, and at times you see no way to achieve final victory. | +| 6 | Greed. Regardless of how much glory and treasure you amass, it's never enough for you. | +^temptation + +## Class Features + +### Divine Sense (Level 1) + +The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the [hallow](compendium/spells/hallow.md) spell. + +You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. + +### Lay on Hands (Level 1) + +Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5. + +As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. + +Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. + +This feature has no effect on undead and constructs. + +### Divine Smite (Level 2) + +Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is `2d8` for a 1st-level spell slot, plus `1d8` for each spell level higher than 1st, to a maximum of `5d8`. The damage increases by `1d8` if the target is an undead or a fiend, to a maximum of `6d8`. + +### Fighting Style (Level 2) + +At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again. + +- [Defense](compendium/optional-features/defense.md) +- [Dueling](compendium/optional-features/dueling.md) +- [Great Weapon Fighting](compendium/optional-features/great-weapon-fighting.md) +- [Protection](compendium/optional-features/protection.md) + +### Spellcasting (Level 2) + +By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See "chapter 10" for the general rules of spellcasting and "chapter 11" for the paladin spell list. + +#### Preparing and Casting Spells + +The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. + +You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. + +For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd-level, in any combination. If you prepare the 1st-level spell [cure wounds](compendium/spells/cure-wounds.md), you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. + +You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. + +#### Spellcasting Ability + +Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one. + +**Spell save DC**: 8 + your proficiency bonus + your Charisma modifier + +**Spell attack modifier**: your proficiency bonus + your Charisma modifier + +#### Spellcasting Focus + +You can use a holy symbol as a spellcasting focus for your paladin spells. + +### Divine Health (Level 3) + +By 3rd level, the divine magic flowing through you makes you immune to disease. + +### Sacred Oath (Level 3) + +When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose from the list of available oaths. + +Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature. + +#### Oath Spells + +Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day. + +If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you. + +### Channel Divinity (Level 3) + +Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. + +When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. + +Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC. + +> [!note] Breaking Your Oath +> +> A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. +> +> A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh. +> +> If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM's discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master's Guide. +^breaking-your-oath + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Extra Attack (Level 5) + +Beginning at 5th level, you can attack twice, instead of once, whenever you take the [Attack](rules/actions.md#Attack) action on your turn. + +### Aura of Protection (Level 6) + +Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. + +At 18th level, the range of this aura increases to 30 feet. + +### Sacred Oath feature (Level 7) + +At 7th level, you gain a feature granted to you by your Sacred Oath. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Aura of Courage (Level 10) + +Starting at 10th level, you and friendly creatures within 10 feet of you can't be [frightened](rules/conditions.md#frightened) while you are conscious. + +At 18th level, the range of this aura increases to 30 feet. + +### Improved Divine Smite (Level 11) + +By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra `1d8` radiant damage. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Cleansing Touch (Level 14) + +Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. + +You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest. + +### Sacred Oath feature (Level 15) + +At 15th level, you gain a feature granted to you by your Sacred Oath. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Aura improvements (Level 18) + +At 18th level, the range of your Aura of Protection increases to 30 feet. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Sacred Oath feature (Level 20) + +At 20th level, you gain a feature granted to you by your Sacred Oath. + +## Optional Features + +> [!example]- Fighting Style, Paladin +> ![Fighting Style, Paladin](compendium/optional-features/list-fighting-style-paladin.md#Fighting%20Style,%20Paladin) +^list-fighting-style-paladin \ No newline at end of file diff --git a/compendium/classes/ranger-hunter.md b/compendium/classes/ranger-hunter.md new file mode 100644 index 0000000..9868c9f --- /dev/null +++ b/compendium/classes/ranger-hunter.md @@ -0,0 +1,78 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/ranger/hunter +- compendium/src/5e/phb +aliases: ["Hunter"] +--- +# Hunter +*[Ranger](ranger.md): Ranger Archetype* +*Source: SRD / Basic Rules* + + +## Class Features + +### Hunter (Level 3) + +Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons. + +### Hunter's Prey (Level 3) + +At 3rd level, you gain one of the following features of your choice. + +- **Colossus Slayer** + + Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra `1d8` damage if it's below its hit point maximum. You can deal this extra damage only once per turn. + +- **Giant Killer** + + When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. + +- **Horde Breaker** + + Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. + +### Defensive Tactics (Level 7) + +At 7th level, you gain one of the following features of your choice. + +- **Escape the Horde** + + Opportunity attacks against you are made with disadvantage. + +- **Multiattack Defense** + + When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. + +- **Steel Will** + + You have advantage on saving throws against being [frightened](rules/conditions.md#frightened). + +### Multiattack (Level 11) + +At 11th level, you gain one of the following features of your choice. + +- **Volley** + + You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. + +- **Whirlwind Attack** + + You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. + +### Superior Hunter's Defense (Level 15) + +At 15th level, you gain one of the following features of your choice. + +- **Evasion** + + You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or a [lightning bolt](compendium/spells/lightning-bolt.md) spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. + +- **Stand Against the Tide** + + When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. + +- **Uncanny Dodge** + + When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. \ No newline at end of file diff --git a/compendium/classes/ranger.md b/compendium/classes/ranger.md new file mode 100644 index 0000000..aeb3871 --- /dev/null +++ b/compendium/classes/ranger.md @@ -0,0 +1,366 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/ranger +- compendium/src/5e/phb +aliases: ["Ranger"] +--- +# Ranger +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Favored Enemy](#Favored%20Enemy%20(Level%201)), [Natural Explorer](#Natural%20Explorer%20(Level%201)) | +> | 2nd | +2 | [Fighting Style](#Fighting%20Style%20(Level%202)), [Spellcasting](#Spellcasting%20(Level%202)) | +> | 3rd | +2 | [Ranger Archetype](#Ranger%20Archetype%20(Level%203)), [Primeval Awareness](#Primeval%20Awareness%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | [Extra Attack](#Extra%20Attack%20(Level%205)) | +> | 6th | +3 | [Favored Enemy and Natural Explorer improvements](#Favored%20Enemy%20and%20Natural%20Explorer%20improvements%20(Level%206)) | +> | 7th | +3 | [Ranger Archetype feature](#Ranger%20Archetype%20feature%20(Level%207)) | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)), [Land's Stride](#Land's%20Stride%20(Level%208)) | +> | 9th | +4 | ⏤ | +> | 10th | +4 | [Hide in Plain Sight](#Hide%20in%20Plain%20Sight%20(Level%2010)), [Natural Explorer improvement](#Natural%20Explorer%20improvement%20(Level%2010)) | +> | 11th | +4 | [Ranger Archetype feature](#Ranger%20Archetype%20feature%20(Level%2011)) | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | ⏤ | +> | 14th | +5 | [Vanish](#Vanish%20(Level%2014)), [Favored Enemy improvement](#Favored%20Enemy%20improvement%20(Level%2014)) | +> | 15th | +5 | [Ranger Archetype feature](#Ranger%20Archetype%20feature%20(Level%2015)) | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | ⏤ | +> | 18th | +6 | [Feral Senses](#Feral%20Senses%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Foe Slayer](#Foe%20Slayer%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Spells Known | 1st | 2nd | 3rd | 4th | 5th | +> |-------|--------------|-----|-----|-----|-----|-----| +> | 1st | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 2nd | 2 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 3rd | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 4th | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 5th | 4 | 4 | 2 | ⏤ | ⏤ | ⏤ | +> | 6th | 4 | 4 | 2 | ⏤ | ⏤ | ⏤ | +> | 7th | 5 | 4 | 3 | ⏤ | ⏤ | ⏤ | +> | 8th | 5 | 4 | 3 | ⏤ | ⏤ | ⏤ | +> | 9th | 6 | 4 | 3 | 2 | ⏤ | ⏤ | +> | 10th | 6 | 4 | 3 | 2 | ⏤ | ⏤ | +> | 11th | 7 | 4 | 3 | 3 | ⏤ | ⏤ | +> | 12th | 7 | 4 | 3 | 3 | ⏤ | ⏤ | +> | 13th | 8 | 4 | 3 | 3 | 1 | ⏤ | +> | 14th | 8 | 4 | 3 | 3 | 1 | ⏤ | +> | 15th | 9 | 4 | 3 | 3 | 2 | ⏤ | +> | 16th | 9 | 4 | 3 | 3 | 2 | ⏤ | +> | 17th | 10 | 4 | 3 | 3 | 3 | 1 | +> | 18th | 10 | 4 | 3 | 3 | 3 | 1 | +> | 19th | 11 | 4 | 3 | 3 | 3 | 2 | +> | 20th | 11 | 4 | 3 | 3 | 3 | 2 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d10 per Ranger level +- **Hit Points at First Level:** 10 + CON +- **Hit Points at Higher Levels:** add 5 OR 1d10 + CON (minimum of 1) + +## Starting Ranger + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Strength, Dexterity +- **Armor**: light, medium, [shields](compendium/items/shield.md) +- **Weapons**: simple, martial +- **Tools**: none +- **Skills**: Choose 3 from *Animal Handling*, *Athletics*, *Insight*, *Investigation*, *Nature*, *Perception*, *Stealth*, *Survival* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) [scale mail](compendium/items/scale-mail.md) or (b) [leather armor](compendium/items/leather-armor.md) +- (a) two [shortswords](compendium/items/shortsword.md) or (b) two simple melee weapons +- (a) a [dungeoneer's pack](compendium/items/dungeoneers-pack.md) or (b) an [explorer's pack](compendium/items/explorers-pack.md) +- A [longbow](compendium/items/longbow.md) and a [quiver](compendium/items/quiver.md) of [20 arrows](compendium/items/arrows-20.md) + +Alternatively, you may start with 5d4 × 10 gp and choose your own equipment. + +## Multiclassing Ranger + +To multiclass as a Ranger, you must meet the following prerequisites: + +- Dexterity 13 +- Wisdom 13 + +You gain the following proficiencies: + +- **Armor**: light, medium, [shields](compendium/items/shield.md) +- **Weapons**: simple, martial +- **Tools**: none +- **Skills**: Choose 1 from *Animal Handling*, *Athletics*, *Insight*, *Investigation*, *Nature*, *Perception*, *Stealth*, *Survival* + +## Ranger + +Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another. + +After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon's thick scales. + +Holding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he's been tracking and sends the hawk to distract the creature while he readies his bow. + +Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. + +### Deadly Hunters + +Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. + +Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature's power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger's talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. + +### Independent Adventurers + +Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger's true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of defense. + +This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization's foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. + +### Creating a Ranger + +As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together until you mastered the ranger's ways? Did you leave your apprenticeship, or was your mentor slain—perhaps by the same kind of monster that became your favored enemy? Or perhaps you learned your skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even a magical connection to nature through the necessity of surviving in the wilds. + +What's the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer? + +#### Quick Build + +You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. + +> [!quote]- A quote from Soveliss +> +> I spend a lot of my life away from civilization, keeping to its fringes to protect it. Don't assume that because I don't bend the knee to your king that I haven't done more to protect him than all his knights put together. + +Rangers are free-minded wanderers and seekers who patrol the edges of civilized territory, turning back the denizens of the wild lands beyond. It is a thankless job, since their efforts are rarely understood and almost never rewarded. Yet rangers persist in their duties, never doubting that their work makes the world a safer place. + +A relationship with civilization informs every ranger's personality and history. Some rangers see themselves as enforcers of the law and bringers of justice on civilization's frontier, answering to no sovereign power. Others are survivalists who eschew civilization altogether. They vanquish monsters to keep themselves safe while they live in and travel through the perilous wild areas of the world. If their efforts also benefit the kingdoms and other civilized realms that they avoid, so be it. + +If you're creating or playing a ranger character, the following sections offer ideas for embellishing the character and enhancing your roleplaying experience. + +## View of the World +_Source: Xanathar's Guide to Everything_ + +A ranger's view of the world begins (and sometimes ends) with that character's outlook toward civilized folk and the places they occupy. Some rangers have an attitude toward civilization that's deeply rooted in disdain, while others pity the people they have sworn to protect—though on the battlefield, it's impossible to tell the difference between one ranger and another. Indeed, to those who have seen them operate and been the beneficiaries of their prowess, it scarcely matters why rangers do what they do. That said, no two rangers are likely to express their opinions on any matter in the same way. + +If you haven't yet thought about the details of your character's worldview, consider putting a finer point on things by summarizing that viewpoint in a short statement (such as the entries on the following table). How might that feeling affect the way you conduct yourself? + +**View of the World** + +| dice: d6 | View | +|----------|------| +| 1 | Towns and cities are the best places for those who can't survive on their own. | +| 2 | The advancement of civilization is the best way to thwart chaos, but its reach must be monitored. | +| 3 | Towns and cities are a necessary evil, but once the wilderness is purged of supernatural threats, we will need them no more. | +| 4 | Walls are for cowards, who huddle behind them while others do the work of making the world safe. | +| 5 | Visiting a town is not unpleasant, but after a few days I feel the irresistible call to return to the wild. | +| 6 | Cities breed weakness by isolating folk from the harsh lessons of the wild. | +^view-of-the-world + +## Homelands +_Source: Xanathar's Guide to Everything_ + +All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. + +Think of your character's backstory and decide what terrain feels most like home, whether or not you were born there. What does that terrain say about your personality? Does it influence which spells you choose to learn? Have your experiences there shaped who your favored enemies are? + +**Homelands** + +| dice: d6 | Homeland | +|----------|----------| +| 1 | You patrolled an ancient forest, darkened and corrupted by several crossings to the Shadowfell. | +| 2 | As part of a group of nomads, you acquired the skills for surviving in the desert. | +| 3 | Your early life in the Underdark prepared you for the challenges of combating its denizens. | +| 4 | You dwelled on the edge of a swamp, in an area imperiled by land creatures as well as aquatic ones. | +| 5 | Because you grew up among the peaks, finding the best path through the mountains is second nature to you. | +| 6 | You wandered the far north, learning how to protect yourself and prosper in a realm overrun by ice. | +^homelands + +## Sworn Enemy +_Source: Xanathar's Guide to Everything_ + +Every ranger begins with a favored enemy (or two). The determination of a favored enemy might be tied to a specific event in the character's early life, or it might be entirely a matter of choice. + +What spurred your character to select a particular enemy? Was the choice made because of tradition or curiosity, or do you have a grudge to settle? + +**Sworn Enemies** + +| dice: d6 | Enemy | +|----------|-------| +| 1 | You seek revenge on nature's behalf for the great transgressions your foe has committed. | +| 2 | Your forebears or predecessors fought these creatures, and so shall you. | +| 3 | You bear no enmity toward your foe. You stalk such creatures as a hunter tracks down a wild animal. | +| 4 | You find your foe fascinating, and you collect books of tales and history concerning it. | +| 5 | You collect tokens of your fallen enemies to remind you of each kill. | +| 6 | You respect your chosen enemy, and you see your battles as a test of respective skills. | +^sworn-enemies + +## Class Features + +### Favored Enemy (Level 1) + +Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. + +Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as [gnolls](compendium/bestiary/humanoid/gnoll.md) and [orcs](compendium/bestiary/humanoid/orc.md)) as favored enemies. + +You have advantage on Wisdom ([Survival](rules/skills.md#Survival)) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. + +When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. + +You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. + +### Natural Explorer (Level 1) + +You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in. + +While traveling for an hour or more in your favored terrain, you gain the following benefits: + +- Difficult terrain doesn't slow your group's travel. +- Your group can't become lost except by magical means. +- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. +- If you are traveling alone, you can move stealthily at a normal pace. +- When you forage, you find twice as much food as you normally would. +- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. + +You choose additional favored terrain types at 6th and 10th level. + +### Fighting Style (Level 2) + +At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. + +- [Archery](compendium/optional-features/archery.md) +- [Defense](compendium/optional-features/defense.md) +- [Dueling](compendium/optional-features/dueling.md) +- [Two-Weapon Fighting](compendium/optional-features/two-weapon-fighting.md) + +### Spellcasting (Level 2) + +By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See "chapter 10" for the general rules of spellcasting and "chapter 11" for the ranger spell list. + +#### Spell Slots + +The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. + +For example, if you know the 1st-level spell [animal friendship](compendium/spells/animal-friendship.md) and have a 1st-level and a 2nd-level spell slot available, you can cast [animal friendship](compendium/spells/animal-friendship.md) using either slot. + +#### Spells Known of 1st Level and Higher + +You know two 1st-level spells of your choice from the ranger spell list. + +The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. + +Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots. + +#### Spellcasting Ability + +Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one. + +**Spell save DC**: 8 + your proficiency bonus + your Wisdom modifier + +**Spell attack modifier**: your proficiency bonus + your Wisdom modifier + +### Ranger Archetype (Level 3) + +At 3rd level, you choose an archetype that you strive to emulate from the list of available archetypes. Your choice grants features at 3rd level, and again at 7th, 11th, and 15th level. + +### Primeval Awareness (Level 3) + +Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Extra Attack (Level 5) + +Beginning at 5th level, you can attack twice, instead of once, whenever you take the [Attack](rules/actions.md#Attack) action on your turn. + +### Favored Enemy and Natural Explorer improvements (Level 6) + +At 6th level, you gain an additional favored terrain. + +At 6th level, you choose one additional favored enemy, as well as an associated language. Your choice should reflect the types of monsters you have encountered on your adventures. + +### Ranger Archetype feature (Level 7) + +At 7th level, you gain a feature granted to you by your Ranger Archetype. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Land's Stride (Level 8) + +Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. + +In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the [entangle](compendium/spells/entangle.md) spell. + +### Hide in Plain Sight (Level 10) + +Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage. + +Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity ([Stealth](rules/skills.md#Stealth)) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit. + +### Natural Explorer improvement (Level 10) + +You gain an additional favored terrain. + +### Ranger Archetype feature (Level 11) + +At 11th level, you gain a feature granted to you by your Ranger Archetype. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Vanish (Level 14) + +Starting at 14th level, you can use the [Hide](rules/actions.md#Hide) action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail. + +### Favored Enemy improvement (Level 14) + +At 14th level, you choose one additional favored enemy, as well as an associated language. Your choice should reflect the types of monsters you have encountered on your adventures. + +### Ranger Archetype feature (Level 15) + +At 15th level, you gain a feature granted to you by your Ranger Archetype. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Feral Senses (Level 18) + +At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. You are also aware of the location of any [invisible](rules/conditions.md#invisible) creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't [blinded](rules/conditions.md#blinded) or [deafened](rules/conditions.md#deafened). + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Foe Slayer (Level 20) + +At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied. + +## Optional Features + +> [!example]- Fighting Style, Ranger +> ![Fighting Style, Ranger](compendium/optional-features/list-fighting-style-ranger.md#Fighting%20Style,%20Ranger) +^list-fighting-style-ranger \ No newline at end of file diff --git a/compendium/classes/rogue-thief.md b/compendium/classes/rogue-thief.md new file mode 100644 index 0000000..e169a99 --- /dev/null +++ b/compendium/classes/rogue-thief.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/rogue/thief +- compendium/src/5e/phb +aliases: ["Thief"] +--- +# Thief +*[Rogue](rogue.md): Roguish Archetype* +*Source: SRD / Basic Rules* + + +## Class Features + +### Thief (Level 3) + +You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ. + +### Fast Hands (Level 3) + +Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity ([Sleight of Hand](rules/skills.md#Sleight%20of%20Hand)) check, use your [thieves' tools](compendium/items/thieves-tools.md) to disarm a trap or open a lock, or take the [Use an Object](rules/actions.md#Use%20an%20Object) action. + +### Second-Story Work (Level 3) + +When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. + +In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. + +### Supreme Sneak (Level 9) + +Starting at 9th level, you have advantage on a Dexterity ([Stealth](rules/skills.md#Stealth)) check if you move no more than half your speed on the same turn. + +### Use Magic Device (Level 13) + +By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. + +### Thief's Reflexes (Level 17) + +When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised. \ No newline at end of file diff --git a/compendium/classes/rogue.md b/compendium/classes/rogue.md new file mode 100644 index 0000000..0d3b870 --- /dev/null +++ b/compendium/classes/rogue.md @@ -0,0 +1,321 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/rogue +- compendium/src/5e/phb +aliases: ["Rogue"] +--- +# Rogue +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Expertise](#Expertise%20(Level%201)), [Sneak Attack](#Sneak%20Attack%20(Level%201)), [Thieves' Cant](#Thieves'%20Cant%20(Level%201)) | +> | 2nd | +2 | [Cunning Action](#Cunning%20Action%20(Level%202)) | +> | 3rd | +2 | [Roguish Archetype](#Roguish%20Archetype%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | [Uncanny Dodge](#Uncanny%20Dodge%20(Level%205)) | +> | 6th | +3 | [Expertise](#Expertise%20(Level%206)) | +> | 7th | +3 | [Evasion](#Evasion%20(Level%207)) | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | [Roguish Archetype feature](#Roguish%20Archetype%20feature%20(Level%209)) | +> | 10th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2010)) | +> | 11th | +4 | [Reliable Talent](#Reliable%20Talent%20(Level%2011)) | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | [Roguish Archetype feature](#Roguish%20Archetype%20feature%20(Level%2013)) | +> | 14th | +5 | [Blindsense](#Blindsense%20(Level%2014)) | +> | 15th | +5 | [Slippery Mind](#Slippery%20Mind%20(Level%2015)) | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | [Roguish Archetype feature](#Roguish%20Archetype%20feature%20(Level%2017)) | +> | 18th | +6 | [Elusive](#Elusive%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Stroke of Luck](#Stroke%20of%20Luck%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Sneak Attack | +> |-------|--------------| +> | 1st | 1d6 | +> | 2nd | 1d6 | +> | 3rd | 2d6 | +> | 4th | 2d6 | +> | 5th | 3d6 | +> | 6th | 3d6 | +> | 7th | 4d6 | +> | 8th | 4d6 | +> | 9th | 5d6 | +> | 10th | 5d6 | +> | 11th | 6d6 | +> | 12th | 6d6 | +> | 13th | 7d6 | +> | 14th | 7d6 | +> | 15th | 8d6 | +> | 16th | 8d6 | +> | 17th | 9d6 | +> | 18th | 9d6 | +> | 19th | 10d6 | +> | 20th | 10d6 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d8 per Rogue level +- **Hit Points at First Level:** 8 + CON +- **Hit Points at Higher Levels:** add 4 OR 1d8 + CON (minimum of 1) + +## Starting Rogue + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Dexterity, Intelligence +- **Armor**: light +- **Weapons**: simple, [hand crossbows](compendium/items/hand-crossbow.md), [longswords](compendium/items/longsword.md), [rapiers](compendium/items/rapier.md), [shortswords](compendium/items/shortsword.md) +- **Tools**: [thieves' tools](compendium/items/thieves-tools.md) +- **Skills**: Choose 4 from *Acrobatics*, *Athletics*, *Deception*, *Insight*, *Intimidation*, *Investigation*, *Perception*, *Performance*, *Persuasion*, *Sleight of Hand*, *Stealth* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a [rapier](compendium/items/rapier.md) or (b) a [shortsword](compendium/items/shortsword.md) +- (a) a [shortbow](compendium/items/shortbow.md) and [quiver](compendium/items/quiver.md) of [20 arrows](compendium/items/arrows-20.md) or (b) a [shortsword](compendium/items/shortsword.md) +- (a) a [burglar's pack](compendium/items/burglars-pack.md), (b) a [dungeoneer's pack](compendium/items/dungeoneers-pack.md), or (c) an [explorer's pack](compendium/items/explorers-pack.md) +- [Leather armor](compendium/items/leather-armor.md), two [daggers](compendium/items/dagger.md), and [thieves' tools](compendium/items/thieves-tools.md) + +Alternatively, you may start with 4d4 × 10 gp and choose your own equipment. + +## Multiclassing Rogue + +To multiclass as a Rogue, you must meet the following prerequisites: + +- Dexterity 13 + +You gain the following proficiencies: + +- **Armor**: light +- **Weapons**: none +- **Tools**: [thieves' tools](compendium/items/thieves-tools.md) +- **Skills**: Choose 1 from *Acrobatics*, *Athletics*, *Deception*, *Insight*, *Intimidation*, *Investigation*, *Perception*, *Performance*, *Persuasion*, *Sleight of Hand*, *Stealth* + +## Rogue + +Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open. + +A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target—a notorious slaver—passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin's blade cuts his throat before he can make a sound. + +Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard's belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make their escape. + +Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. + +### Skill and Precision + +Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. + +When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities. + +### A Shady Living + +Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves' guilds or crime families. Plenty of rogues operate independently, but even they sometimes recruit apprentices to help them in their scams and heists. A few rogues make an honest living as locksmiths, investigators, or exterminators, which can be a dangerous job in a world where dire rats—and wererats—haunt the sewers. + +As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards, while others take up a life of adventure to escape from the law. Some have learned and perfected their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure. + +### Creating a Rogue + +As you create your rogue character, consider the character's relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from an angry thieves' guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? + +What was the trigger that led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the coin you needed to escape the squalor of your life. Did wanderlust finally call you away from your home? Perhaps you suddenly found yourself cut off from your family or your mentor, and you had to find a new means of support. Or maybe you made a new friend—another member of your adventuring party—who showed you new possibilities for earning a living and employing your particular talents. + +#### Quick Build + +You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. + +> [!quote]- A quote from Barnabas Bladecutter +> +> People forget that the entire point of venturing down into a dusty tomb is to bring back the prizes hidden away there. Fighting is for fools. Dead men can't spend their fortunes. + +When brute force won't get the job done, or when magic isn't available or appropriate, the rogue rises to the fore. With skills tied to stealth, subterfuge, and trickery, rogues can get into and out of trouble in ways that few other characters can emulate. + +Some rogues who turn to adventuring are former criminals who have decided that dodging monsters is preferable to remaining one step ahead of the law. Others are professional killers in search of a profitable application of their talents between contracts. Some simply love the thrill of overcoming any challenge that stands in their way. + +On adventures, a rogue is likely to mix an outwardly cautious approach—few rogues enjoy combat—with a ravenous hunger for loot. Most of the time, in a rogue's mind, taking up arms against a creature is not about killing the creature but about becoming the new owner of its treasure. + +The following sections explore certain facets of what it means to be a rogue, which you can use to add depth to your character. + +## Guilty Pleasures +_Source: Xanathar's Guide to Everything_ + +Most of what rogues do revolves around obtaining treasure and preventing others from doing the same. Little gets in the way of attaining those goals, except that many rogues are enticed away from that path by a compulsion that clouds their thinking—an irresistible need that must be satisfied, even if doing so is risky. + +A rogue's guilty pleasure could be the acquisition of a physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging around the neck of a castle guard. Another one can't go through a day in the city without lifting a purse or two, just to keep in practice. + +What's the one form of temptation that your rogue character can't resist when the opportunity presents itself, even if giving into it might mean trouble for you and your companions? + +**Guilty Pleasures** + +| dice: d6 | Pleasure | +|----------|----------| +| 1 | Large gems | +| 2 | A smile from a pretty face | +| 3 | A new ring for your finger | +| 4 | The chance to deflate someone's ego | +| 5 | The finest food and drink | +| 6 | Adding to your collection of exotic coins | +^guilty-pleasures + +## Adversaries +_Source: Xanathar's Guide to Everything_ + +Naturally, those who enforce the law are bound to come up against those who break it, and it's the rare rogue who isn't featured on at least one wanted poster. Beyond that, it's in the nature of their profession that rogues often come into contact with criminal elements, whether out of choice or necessity. Some of those people can be adversaries too, and they're likely to be harder to deal with than the average member of the city watch. + +If your character's backstory doesn't already include a personage of this sort, you could work with your DM to come up with a reason why an adversary has appeared in your life. Perhaps you've been the subject of scrutiny for a while from someone who wants to use you for nefarious purposes and has just now become known to you. Such an incident could be the basis for an upcoming adventure. + +Does your rogue character have an adversary who also happens to be a criminal? If so, how is this relationship affecting your life? + +**Adversaries** + +| dice: d6 | Adversary | +|----------|-----------| +| 1 | The pirate captain on whose ship you once served; what you call moving on, the captain calls mutiny | +| 2 | A master spy to whom you unwittingly fed bad information, which led to the assassination of the wrong target | +| 3 | The master of the local thieves' guild, who wants you to join the organization or leave town | +| 4 | An art collector who uses illegal means to acquire masterpieces | +| 5 | A fence who uses you as a messenger to set up illicit meetings | +| 6 | The proprietor of an illegal pit fighting arena where you once took bets | +^adversaries + +## Benefactor +_Source: Xanathar's Guide to Everything_ + +Few rogues make it far in life before needing someone's help, which means thereafter owing that benefactor a significant debt. + +If your character's backstory doesn't already include a personage of this sort, you could work with your DM to determine why a benefactor has appeared in your life. Perhaps you benefited from something your benefactor did for you without realizing who was responsible, and that person has now just become known to you. Who helped you in the past, whether or not you knew it at the time, and what do you owe that person as recompense? + +**Benefactors** + +| dice: d6 | Benefactor | +|----------|------------| +| 1 | A smuggler kept you from getting caught but lost a valuable shipment in doing so. Now you owe that person an equally valuable favor. | +| 2 | The Beggar King has hidden you from your pursuers many times, in return for future considerations. | +| 3 | A magistrate once kept you out of jail in return for information on a powerful crime lord. | +| 4 | Your parents used their savings to bail you out of trouble in your younger days and are now destitute. | +| 5 | A dragon didn't eat you when it had a chance, and in return you promised to set aside choice pieces of treasure for it. | +| 6 | A druid once helped you out of a tight spot; now any random animal you see could be that benefactor, perhaps come to claim a return favor. | +^benefactors + +## Class Features + +### Expertise (Level 1) + +At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with [thieves' tools](compendium/items/thieves-tools.md). Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. + +At 6th level, you can choose two more of your proficiencies (in skills or with [thieves' tools](compendium/items/thieves-tools.md)) to gain this benefit. + +### Sneak Attack (Level 1) + +Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra `1d6` damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. + +You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't [incapacitated](rules/conditions.md#incapacitated), and you don't have disadvantage on the attack roll. + +The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. + +### Thieves' Cant (Level 1) + +During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. + +In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. + +### Cunning Action (Level 2) + +Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the [Dash](rules/actions.md#Dash), [Disengage](rules/actions.md#Disengage), or [Hide](rules/actions.md#Hide) action. + +### Roguish Archetype (Level 3) + +At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities from the list of available archetypes. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Uncanny Dodge (Level 5) + +Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. + +### Expertise (Level 6) + +At 6th level, you can choose two more of your proficiencies (in skills or with [thieves' tools](compendium/items/thieves-tools.md)) to gain the benefit of Expertise. + +### Evasion (Level 7) + +Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an [ice storm](compendium/spells/ice-storm.md) spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Roguish Archetype feature (Level 9) + +At 9th level, you gain a feature granted by your Roguish Archetype. + +### Ability Score Improvement (Level 10) + +When you reach 10th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Reliable Talent (Level 11) + +By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a `d20` roll of 9 or lower as a 10. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Roguish Archetype feature (Level 13) + +At 13th level, you gain a feature granted by your Roguish Archetype. + +### Blindsense (Level 14) + +Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or [invisible](rules/conditions.md#invisible) creature within 10 feet of you. + +### Slippery Mind (Level 15) + +By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Roguish Archetype feature (Level 17) + +At 17th level, you gain a feature granted by your Roguish Archetype. + +### Elusive (Level 18) + +Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't [incapacitated](rules/conditions.md#incapacitated). + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Stroke of Luck (Level 20) + +At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the `d20` roll as a 20. + +Once you use this feature, you can't use it again until you finish a short or long rest. \ No newline at end of file diff --git a/compendium/classes/sorcerer-draconic-bloodline.md b/compendium/classes/sorcerer-draconic-bloodline.md new file mode 100644 index 0000000..f9d1840 --- /dev/null +++ b/compendium/classes/sorcerer-draconic-bloodline.md @@ -0,0 +1,60 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/sorcerer/draconic +- compendium/src/5e/phb +aliases: ["Draconic Bloodline"] +--- +# Draconic Bloodline +*[Sorcerer](sorcerer.md): Sorcerous Origin* +*Source: SRD / Basic Rules* + + +## Class Features + +### Draconic Bloodline (Level 1) + +Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. + +### Dragon Ancestor (Level 1) + +At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. + +**Draconic Ancestry** + +| Dragon | Damage Type | +|--------|-------------| +| Black | Acid | +| Blue | Lightning | +| Brass | Fire | +| Bronze | Lightning | +| Copper | Acid | +| Gold | Fire | +| Green | Poison | +| Red | Fire | +| Silver | Cold | +| White | Cold | +^draconic-ancestry + +You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. + +### Draconic Resilience (Level 1) + +As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. + +Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. + +### Elemental Affinity (Level 6) + +Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour. + +### Dragon Wings (Level 14) + +At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. + +You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them. + +### Draconic Presence (Level 18) + +Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or [frightened](rules/conditions.md#frightened). As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your [concentration](rules/conditions.md#concentration) (as if you were casting a [concentration](rules/conditions.md#concentration) spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be [charmed](rules/conditions.md#charmed) (if you chose awe) or [frightened](rules/conditions.md#frightened) (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. \ No newline at end of file diff --git a/compendium/classes/sorcerer.md b/compendium/classes/sorcerer.md new file mode 100644 index 0000000..7a4b445 --- /dev/null +++ b/compendium/classes/sorcerer.md @@ -0,0 +1,367 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/sorcerer +- compendium/src/5e/phb +aliases: ["Sorcerer"] +--- +# Sorcerer +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Spellcasting](#Spellcasting%20(Level%201)), [Sorcerous Origin](#Sorcerous%20Origin%20(Level%201)) | +> | 2nd | +2 | [Font of Magic](#Font%20of%20Magic%20(Level%202)) | +> | 3rd | +2 | [Metamagic](#Metamagic%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | ⏤ | +> | 6th | +3 | [Sorcerous Origin feature](#Sorcerous%20Origin%20feature%20(Level%206)) | +> | 7th | +3 | ⏤ | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | ⏤ | +> | 10th | +4 | [Metamagic](#Metamagic%20(Level%2010)) | +> | 11th | +4 | ⏤ | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | ⏤ | +> | 14th | +5 | [Sorcerous Origin feature](#Sorcerous%20Origin%20feature%20(Level%2014)) | +> | 15th | +5 | ⏤ | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | [Metamagic](#Metamagic%20(Level%2017)) | +> | 18th | +6 | [Sorcerous Origin feature](#Sorcerous%20Origin%20feature%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Sorcerous Restoration](#Sorcerous%20Restoration%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Sorcery Points | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | +> |-------|----------------|----------------|--------------|-----|-----|-----|-----|-----|-----|-----|-----|-----| +> | 1st | ⏤ | 4 | 2 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 2nd | 2 | 4 | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 3rd | 3 | 4 | 4 | 4 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 4th | 4 | 5 | 5 | 4 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 5th | 5 | 5 | 6 | 4 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 6th | 6 | 5 | 7 | 4 | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 7th | 7 | 5 | 8 | 4 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 8th | 8 | 5 | 9 | 4 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 9th | 9 | 5 | 10 | 4 | 3 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 10th | 10 | 6 | 11 | 4 | 3 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 11th | 11 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 12th | 12 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 13th | 13 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 14th | 14 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 15th | 15 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 16th | 16 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 17th | 17 | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | +> | 18th | 18 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | +> | 19th | 19 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | +> | 20th | 20 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d6 per Sorcerer level +- **Hit Points at First Level:** 6 + CON +- **Hit Points at Higher Levels:** add 3 OR 1d6 + CON (minimum of 1) + +## Starting Sorcerer + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Constitution, Charisma +- **Armor**: none +- **Weapons**: [daggers](compendium/items/dagger.md), [darts](compendium/items/dart.md), [slings](compendium/items/sling.md), [quarterstaffs](compendium/items/quarterstaff.md), [light crossbows](compendium/items/light-crossbow.md) +- **Tools**: none +- **Skills**: Choose 2 from *Arcana*, *Deception*, *Insight*, *Intimidation*, *Persuasion*, *Religion* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a [light crossbow](compendium/items/light-crossbow.md) and [20 bolts](compendium/items/crossbow-bolts-20.md) or (b) any simple weapon +- (a) a [component pouch](compendium/items/component-pouch.md) or (b) an arcane focus +- (a) a [dungeoneer's pack](compendium/items/dungeoneers-pack.md) or (b) an [explorer's pack](compendium/items/explorers-pack.md) +- Two [daggers](compendium/items/dagger.md) + +Alternatively, you may start with 3d4 × 10 gp and choose your own equipment. + +## Multiclassing Sorcerer + +To multiclass as a Sorcerer, you must meet the following prerequisites: + +- Charisma 13 + +## Sorcerer + +Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air. + +Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out from him in a mighty blast of lightning. + +Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. + +Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can't study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer. + +### Raw Magic + +Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways. + +The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some sorcerers can't name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby's birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into the inner workings of reality. + +Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power. + +### Unexplained Powers + +Sorcerers are rare in the world, and it's unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins soon discover that the power doesn't like to stay quiet. A sorcerer's magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn't called on. + +Sorcerers often have obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to get rid of it, or to unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know. + +### Creating a Sorcerer + +The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you'll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well? + +How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you've been given this power for some lofty purpose. Or you might decide that the power gives you the right to do what you want, to take what you want from those who lack such power. Perhaps your power links you to a powerful individual in the world—the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins, the lich who created you as an experiment, or the deity who chose you to carry this power. + +#### Quick Build + +You can make a sorcerer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the [light](compendium/spells/light.md), [prestidigitation](compendium/spells/prestidigitation.md), [ray of frost](compendium/spells/ray-of-frost.md), and [shocking grasp](compendium/spells/shocking-grasp.md) cantrips, along with the 1st-level spells [shield](compendium/spells/shield.md) and [magic missile](compendium/spells/magic-missile.md). + +> [!quote]- A quote from Hennet, scion of Tiamat +> +> Practice and study are for amateurs. True power is a birthright. + +When it comes to drawing forth their abilities in times of need, sorcerers have it easy compared to other characters. Their power not only rests within them, but it likely takes some effort to keep it at bay. Every sorcerer is born to the role, or stumbles into it through cosmic chance. Unlike other characters, who must actively learn, embrace, and pursue their talents, sorcerers have their power thrust upon them. + +Because the idea of an innately magical being traveling among them does not sit well with many folk, sorcerers tend to breed mistrust and suspicion in others they come across. Nonetheless, many sorcerers succeed in overcoming that prejudice through deeds that benefit their less magically gifted contemporaries. + +Sorcerers are often defined by the events surrounding the manifestation of their power. For those who receive it as an expected birthright, its appearance is a cause for celebration. Other sorcerers are treated as outcasts, banished from their homes after the sudden, terrifying arrival of their abilities. + +Playing a sorcerer character can be as rewarding as it is challenging. The sections below offer suggestions on how to flesh out and personalize your persona. + +## Arcane Origins +_Source: Xanathar's Guide to Everything_ + +Some sorcerers understand where their power came from, based on how their abilities manifested. Others can only speculate, since their powers came to them in a way that suggests no particular cause. + +Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn't know where their power arose from, your DM can use this table (or select an origin) and reveal it to you when the information plays a role in the campaign. + +**Arcane Origins** + +| dice: d6 | Origin | +|----------|--------| +| 1 | Your power arises from your family's bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. | +| 2 | You are the reincarnation of a being from another plane of existence. | +| 3 | A powerful entity entered the world. Its magic changed you. | +| 4 | Your birth was prophesied in an ancient text, and you are foretold to use your power for terrible ends. | +| 5 | You are the product of generations of careful, selective breeding. | +| 6 | You were made in a vat by an alchemist. | +^arcane-origins + +## Reaction +_Source: Xanathar's Guide to Everything_ + +When a new sorcerer enters the world, either at birth or later when one's power becomes evident, the consequences of that event depend greatly on how its witnesses react to what they have seen. + +When your sorcerer's powers appeared, how did the world around you respond? Were other people supportive, fearful, or somewhere in between? + +**Reactions** + +| dice: d6 | Reaction | +|----------|----------| +| 1 | Your powers are seen as a great blessing by those around you, and you are expected to use them in service to your community. | +| 2 | Your powers caused destruction and even a death when they became evident, and you were treated as a criminal. | +| 3 | Your neighbors hate and fear your power, causing them to shun you. | +| 4 | You came to the attention of a sinister cult that plans on exploiting your abilities. | +| 5 | People around you believe that your powers are a curse levied on your family for a past transgression. | +| 6 | Your powers are believed to be tied to an ancient line of mad kings that supposedly ended in a bloody revolt over a century ago. | +^reactions + +## Supernatural Mark +_Source: Xanathar's Guide to Everything_ + +A sorcerer at rest is almost indistinguishable from a normal person; it's only when their magic flies forth that sorcerers reveal their true nature. Even so, many sorcerers have a subtle but telling physical trait that sets them apart from other folk. + +If your sorcerer has a supernatural mark, it might be one that's easily concealed, or it could be a source of pride that you keep on constant display. + +**Supernatural Marks** + +| dice: d6 | Mark | +|----------|------| +| 1 | Your eyes are an unusual color, such as red. | +| 2 | You have an extra toe on one foot. | +| 3 | One of your ears is noticeably larger than the other. | +| 4 | Your hair grows at a prodigious rate. | +| 5 | You wrinkle your nose repeatedly while you are chewing. | +| 6 | A red splotch appears on your neck once a day, then vanishes after an hour. | +^supernatural-marks + +## Signs of Sorcery +_Source: Xanathar's Guide to Everything_ + +As the world well knows, some sorcerers are better than others at controlling their spellcasting. Sometimes a wild display of magic gone awry emanates from a sorcerer who casts a spell. But even when one's magic goes off as planned, the act of casting is often accompanied by a telltale sign that makes it clear where that magical energy came from. + +When your sorcerer character casts a spell, does the effort reveal itself in a sign of sorcery? Is this sign tied to your origin or some other aspect of who you are, or is it a seemingly random phenomenon? + +**Signs of Sorcery** + +| dice: d6 | Sign | +|----------|------| +| 1 | You deliver the verbal components of your spells in the booming voice of a titan. | +| 2 | For a moment after you cast a spell, the area around you grows dark and gloomy. | +| 3 | You sweat profusely while casting a spell and for a few seconds thereafter. | +| 4 | Your hair and garments are briefly buffeted about, as if by a breeze, whenever you call forth a spell. | +| 5 | If you are standing when you cast a spell, you rise six inches into the air and gently float back down. | +| 6 | Illusory blue flames wreathe your head as you begin your casting, then abruptly disappear. | +^signs-of-sorcery + +## Class Features + +### Spellcasting (Level 1) + +An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See "chapter 10" for the general rules of spellcasting and "chapter 11" for the sorcerer spell list. + +#### Cantrips + +At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 4th level and another at 10th level. + +#### Spell Slots + +The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. + +For example, if you know the 1st-level spell [burning hands](compendium/spells/burning-hands.md) and have a 1st-level and a 2nd-level spell slot available, you can cast [burning hands](compendium/spells/burning-hands.md) using either slot. + +#### Spells Known of 1st Level and Higher + +You know two 1st-level spells of your choice from the sorcerer spell list. + +You learn an additional sorcerer spell of your choice at each level except 12th, 14th, 16th, 18th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. + +Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. + +#### Spellcasting Ability + +Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. + +**Spell save DC**: 8 + your proficiency bonus + your Charisma modifier + +**Spell attack modifier**: your proficiency bonus + your Charisma modifier + +#### Spellcasting Focus + +You can use an arcane focus as a spellcasting focus for your sorcerer spells. + +### Sorcerous Origin (Level 1) + +Choose a sorcerous origin, which describes the source of your innate magical power, from the list of available origins. + +Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level. + +### Font of Magic (Level 2) + +At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. + +### Sorcery Points (Level 2) + +You have 2 sorcery points, and you gain one additional point every time you level up, to a maximum of 20 at level 20. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. + +### Flexible Casting (Level 2) + +You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. + +#### Creating Spell Slots + +You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The created spell slots vanish at the end of a long rest. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. + +**Creating Spell Slots** + +| Spell Slot Level | Sorcery Point Cost | +|------------------|--------------------| +| 1st | 2 | +| 2nd | 3 | +| 3rd | 5 | +| 4th | 6 | +| 5th | 7 | +^creating-spell-slots + +#### Converting a Spell Slot to Sorcery Points + +As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. + +### Metamagic (Level 3) + +At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. + +You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. + +- [Careful Spell](compendium/optional-features/careful-spell.md) +- [Distant Spell](compendium/optional-features/distant-spell.md) +- [Empowered Spell](compendium/optional-features/empowered-spell.md) +- [Extended Spell](compendium/optional-features/extended-spell.md) +- [Heightened Spell](compendium/optional-features/heightened-spell.md) +- [Quickened Spell](compendium/optional-features/quickened-spell.md) +- [Subtle Spell](compendium/optional-features/subtle-spell.md) +- [Twinned Spell](compendium/optional-features/twinned-spell.md) + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Sorcerous Origin feature (Level 6) + +At 6th level, you gain a feature granted by your Sorcerous Origin. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Metamagic (Level 10) + +At 10th level, you learn an additional metamagic option. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Sorcerous Origin feature (Level 14) + +At 14th level, you gain a feature granted by your Sorcerous Origin. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Metamagic (Level 17) + +At 17th level, you learn an additional metamagic option. + +### Sorcerous Origin feature (Level 18) + +At 18th level, you gain a feature granted by your Sorcerous Origin. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Sorcerous Restoration (Level 20) + +At 20th level, you regain 4 expended sorcery points whenever you finish a short rest. + +## Optional Features + +> [!example]- Metamagic +> ![Metamagic](compendium/optional-features/list-metamagic.md#Metamagic) +^list-metamagic \ No newline at end of file diff --git a/compendium/classes/warlock-the-fiend.md b/compendium/classes/warlock-the-fiend.md new file mode 100644 index 0000000..c8fb363 --- /dev/null +++ b/compendium/classes/warlock-the-fiend.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/warlock/fiend +- compendium/src/5e/phb +aliases: ["The Fiend"] +--- +# The Fiend +*[Warlock](warlock.md): Otherworldly Patron* +*Source: SRD / Basic Rules* + + +## Class Features + +### The Fiend (Level 1) + +You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths. + +#### Expanded Spell List + +The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. + +**Fiend Expanded Spells** + +| Spell Level | Spells | +|-------------|--------| +| 1st | [burning hands](compendium/spells/burning-hands.md), [command](compendium/spells/command.md) | +| 2nd | [blindness/deafness](compendium/spells/blindness-deafness.md), [scorching ray](compendium/spells/scorching-ray.md) | +| 3rd | [fireball](compendium/spells/fireball.md), [stinking cloud](compendium/spells/stinking-cloud.md) | +| 4th | [fire shield](compendium/spells/fire-shield.md), [wall of fire](compendium/spells/wall-of-fire.md) | +| 5th | [flame strike](compendium/spells/flame-strike.md), [hallow](compendium/spells/hallow.md) | +^fiend-expanded-spells + +### Dark One's Blessing (Level 1) + +Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). + +### Dark One's Own Luck (Level 6) + +Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a `d10` to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. + +Once you use this feature, you can't use it again until you finish a short or long rest. + +### Fiendish Resilience (Level 10) + +Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance. + +### Hurl Through Hell (Level 14) + +Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape. + +At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes `10d10` psychic damage as it reels from its horrific experience. + +Once you use this feature, you can't use it again until you finish a long rest. \ No newline at end of file diff --git a/compendium/classes/warlock.md b/compendium/classes/warlock.md new file mode 100644 index 0000000..6042b76 --- /dev/null +++ b/compendium/classes/warlock.md @@ -0,0 +1,348 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/warlock +- compendium/src/5e/phb +aliases: ["Warlock"] +--- +# Warlock +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Pact Magic](#Pact%20Magic%20(Level%201)), [Otherworldly Patron](#Otherworldly%20Patron%20(Level%201)) | +> | 2nd | +2 | [Eldritch Invocations](#Eldritch%20Invocations%20(Level%202)) | +> | 3rd | +2 | [Pact Boon](#Pact%20Boon%20(Level%203)) | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | ⏤ | +> | 6th | +3 | [Otherworldly Patron feature](#Otherworldly%20Patron%20feature%20(Level%206)) | +> | 7th | +3 | ⏤ | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | ⏤ | +> | 10th | +4 | [Otherworldly Patron feature](#Otherworldly%20Patron%20feature%20(Level%2010)) | +> | 11th | +4 | [Mystic Arcanum (6th level)](#Mystic%20Arcanum%20(6th%20level)%20(Level%2011)) | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | [Mystic Arcanum (7th level)](#Mystic%20Arcanum%20(7th%20level)%20(Level%2013)) | +> | 14th | +5 | [Otherworldly Patron feature](#Otherworldly%20Patron%20feature%20(Level%2014)) | +> | 15th | +5 | [Mystic Arcanum (8th level)](#Mystic%20Arcanum%20(8th%20level)%20(Level%2015)) | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | [Mystic Arcanum (9th level)](#Mystic%20Arcanum%20(9th%20level)%20(Level%2017)) | +> | 18th | +6 | ⏤ | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Eldritch Master](#Eldritch%20Master%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Cantrips Known | Spells Known | Spell Slots | Slot Level | [Invocations Known](compendium/optional-features/list-eldritch-invocation.md) | +> |-------|----------------|--------------|-------------|------------|-------------------------------------------------------------------------------| +> | 1st | 2 | 2 | 1 | 1st | ⏤ | +> | 2nd | 2 | 3 | 2 | 1st | 2 | +> | 3rd | 2 | 4 | 2 | 2nd | 2 | +> | 4th | 3 | 5 | 2 | 2nd | 2 | +> | 5th | 3 | 6 | 2 | 3rd | 3 | +> | 6th | 3 | 7 | 2 | 3rd | 3 | +> | 7th | 3 | 8 | 2 | 4th | 4 | +> | 8th | 3 | 9 | 2 | 4th | 4 | +> | 9th | 3 | 10 | 2 | 5th | 5 | +> | 10th | 4 | 10 | 2 | 5th | 5 | +> | 11th | 4 | 11 | 3 | 5th | 5 | +> | 12th | 4 | 11 | 3 | 5th | 6 | +> | 13th | 4 | 12 | 3 | 5th | 6 | +> | 14th | 4 | 12 | 3 | 5th | 6 | +> | 15th | 4 | 13 | 3 | 5th | 7 | +> | 16th | 4 | 13 | 3 | 5th | 7 | +> | 17th | 4 | 14 | 4 | 5th | 7 | +> | 18th | 4 | 14 | 4 | 5th | 8 | +> | 19th | 4 | 15 | 4 | 5th | 8 | +> | 20th | 4 | 15 | 4 | 5th | 8 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d8 per Warlock level +- **Hit Points at First Level:** 8 + CON +- **Hit Points at Higher Levels:** add 4 OR 1d8 + CON (minimum of 1) + +## Starting Warlock + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Wisdom, Charisma +- **Armor**: light +- **Weapons**: simple +- **Tools**: none +- **Skills**: Choose 2 from *Arcana*, *Deception*, *History*, *Intimidation*, *Investigation*, *Nature*, *Religion* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a [light crossbow](compendium/items/light-crossbow.md) and [20 bolts](compendium/items/crossbow-bolts-20.md) or (b) any simple weapon +- (a) a [component pouch](compendium/items/component-pouch.md) or (b) an arcane focus +- (a) a [scholar's pack](compendium/items/scholars-pack.md) or (b) a [dungeoneer's pack](compendium/items/dungeoneers-pack.md) +- [Leather armor](compendium/items/leather-armor.md), any simple weapon, and two [daggers](compendium/items/dagger.md) + +Alternatively, you may start with 4d4 × 10 gp and choose your own equipment. + +## Multiclassing Warlock + +To multiclass as a Warlock, you must meet the following prerequisites: + +- Charisma 13 + +You gain the following proficiencies: + +- **Armor**: light +- **Weapons**: simple +- **Tools**: none + +## Warlock + +With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. + +As flames spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. + +Shifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. + +Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. + +### Sworn and Beholden + +A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity—beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf. + +The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock's being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons. + +### Delvers into Secrets + +Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. + +Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, and stumbles into a pact without being fully aware of it. And sometimes, while poring over tomes of forbidden lore, a brilliant but crazed student's mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. + +Once a pact is made, a warlock's thirst for knowledge and power can't be slaked with mere study and research. No one makes a pact with such a mighty patron if he or she doesn't intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure. + +### Creating a Warlock + +As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? + +Work with your DM to determine how big a part your pact will play in your character's adventuring career. Your patron's demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. + +What kind of relationship do you have with your patron? Is it friendly, antagonistic, uneasy, or romantic? How important does your patron consider you to be? What part do you play in your patron's plans? Do you know other servants of your patron? + +How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron's voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds—messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only with intermediaries. + +#### Quick Build + +You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the charlatan background. Third, choose the [eldritch blast](compendium/spells/eldritch-blast.md) and [chill touch](compendium/spells/chill-touch.md) cantrips, along with the 1st-level spells [charm person](compendium/spells/charm-person.md) and witch bolt. + +> [!quote]- A quote from Xarren, herald of Acamar +> +> You think me mad? I think true insanity is being content to live a life of mortal drudgery when knowledge and power is there for the taking in the realm beyond. + +Warlocks are finders and keepers of secrets. They push at the edge of our understanding of the world, always seeking to expand their expertise. Where sages or wizards might heed a clear sign of danger and end their research, a warlock plunges ahead, heedless of the cost. Thus, it takes a peculiar mixture of intelligence, curiosity, and recklessness to produce a warlock. Many folk would describe that combination as evidence of madness. Warlocks see it as a demonstration of bravery. + +Warlocks are defined by two elements that work in concert to forge their path into this class. The first element is the event or circumstances that led to a warlock's entering into a pact with a planar entity. The second one is the nature of the entity a warlock is bound to. Unlike clerics, who typically embrace a deity and that god's ethos, a warlock might have no love for a patron, or vice versa. + +The sections that follow provide ways to embellish a warlock character that could generate some intriguing story and roleplaying opportunities. + +## Patron's Attitude +_Source: Xanathar's Guide to Everything_ + +Every relationship is a two-way street, but in the case of warlocks and their patrons it's not necessarily true that both sides of the street are the same width or made of the same stuff. The feeling that a warlock holds for their patron, whether positive or negative, might be reciprocated by the patron, or the two participants in the pact might view one another with opposing emotions. + +When you determine the attitude your warlock character holds toward your patron, also consider how things look from the patron's perspective. How does your patron behave toward you? Is your patron a friend and ally, or an enemy that grants you power only because you forced a pact upon it? + +**Patron Attitudes** + +| dice: d6 | Attitude | +|----------|----------| +| 1 | Your patron has guided and helped your family for generations and is kindly toward you. | +| 2 | Each interaction with your capricious patron is a surprise, whether pleasant or painful. | +| 3 | Your patron is the spirit of a long-dead hero who sees your pact as a way for it to continue to influence the world. | +| 4 | Your patron is a strict disciplinarian but treats you with a measure of respect. | +| 5 | Your patron tricked you into a pact and treats you as a slave. | +| 6 | You are mostly left to your own devices with no interference from your patron. Sometimes you dread the demands it will make when it does appear. | +^patron-attitudes + +## Special Terms of the Pact +_Source: Xanathar's Guide to Everything_ + +A pact can range from a loose agreement to a formal contract with lengthy, detailed clauses and lists of requirements. The terms of a pact—what a warlock must do to receive a patron's favor—are always dictated by the patron. On occasion, those terms include a special proviso that might seem odd or whimsical, but warlocks take these dictates as seriously as they do the other requirements of their pacts. + +Does your character have a pact that requires you to change your behavior in an unusual or seemingly frivolous way? Even if your patron hasn't imposed such a duty on you already, that's not to say it couldn't still happen. + +**Special Terms** + +| dice: d6 | Term | +|----------|------| +| 1 | When directed, you must take immediate action against a specific enemy of your patron. | +| 2 | Your pact tests your willpower; you are required to abstain from alcohol and other intoxicants. | +| 3 | At least once a day, you must inscribe or carve your patron's name or symbol on the wall of a building. | +| 4 | You must occasionally conduct bizarre rituals to maintain your pact. | +| 5 | You can never wear the same outfit twice, since your patron finds such predictability to be boring. | +| 6 | When you use an eldritch invocation, you must speak your patron's name aloud or risk incurring its displeasure. | +^special-terms + +## Binding Mark +_Source: Xanathar's Guide to Everything_ + +Some patrons make a habit of, and often enjoy, marking the warlocks under their sway in some fashion. A binding mark makes it clear—to those who know about such things—that the individual in question is bound to the patron's service. A warlock might take advantage of such a mark, claiming it as proof of one's pact, or might want to keep it under wraps (if possible) to avoid the difficulties it might bring. + +If your warlock's pact comes with a binding mark, how you feel about displaying it probably depends on the nature of your relationship with the one who gave it to you. Is the mark a source of pride or something you are secretly ashamed of? + +**Binding Marks** + +| dice: d6 | Mark | +|----------|------| +| 1 | One of your eyes looks the same as one of your patron's eyes. | +| 2 | Each time you wake up, the small blemish on your face appears in a different place. | +| 3 | You display outward symptoms of a disease but suffer no ill effects from it. | +| 4 | Your tongue is an unnatural color. | +| 5 | You have a vestigial tail. | +| 6 | Your nose glows in the dark. | +^binding-marks + +## Class Features + +### Pact Magic (Level 1) + +Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See "chapter 10" for the general rules of spellcasting and "chapter 11" for the warlock spell list. + +#### Cantrips + +You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table. + +#### Spell Slots + +The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. + +For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell. + +#### Spells Known of 1st Level and Higher + +At 1st level, you know two 1st-level spells of your choice from the warlock spell list. + +The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. + +Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots. + +#### Spellcasting Ability + +Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. + +**Spell save DC**: 8 + your proficiency bonus + your Charisma modifier + +**Spell attack modifier**: your proficiency bonus + your Charisma modifier + +#### Spellcasting Focus + +You can use an arcane focus as a spellcasting focus for your warlock spells. + +### Otherworldly Patron (Level 1) + +At 1st level, you have struck a bargain with an otherworldly being chosen from the list of available patrons. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. + +### Eldritch Invocations (Level 2) + +In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. + +At 2nd level, you gain two eldritch invocations of your choice. A list of the available options can be found on the [Optional Features](compendium/optional-features/list-eldritch-invocation.md) page. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. + +Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. + +If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class. + +### Pact Boon (Level 3) + +At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. + +- [Pact of the Chain](compendium/optional-features/pact-of-the-chain.md) +- [Pact of the Blade](compendium/optional-features/pact-of-the-blade.md) +- [Pact of the Tome](compendium/optional-features/pact-of-the-tome.md) + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Otherworldly Patron feature (Level 6) + +At 6th level, you gain a feature granted by your Otherworldly Patron. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Otherworldly Patron feature (Level 10) + +At 10th level, you gain a feature granted by your Otherworldly Patron. + +### Mystic Arcanum (6th level) (Level 11) + +At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. + +You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. + +At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Mystic Arcanum (7th level) (Level 13) + +At 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum. + +You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. + +### Otherworldly Patron feature (Level 14) + +At 14th level, you gain a feature granted by your Otherworldly Patron. + +### Mystic Arcanum (8th level) (Level 15) + +At 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum. + +You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Mystic Arcanum (9th level) (Level 17) + +At 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum. + +You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Eldritch Master (Level 20) + +At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. + +## Optional Features + +> [!example]- Eldritch Invocation +> ![Eldritch Invocation](compendium/optional-features/list-eldritch-invocation.md#Eldritch%20Invocation) +^list-eldritch-invocation + +> [!example]- Pact Boon +> ![Pact Boon](compendium/optional-features/list-pact-boon.md#Pact%20Boon) +^list-pact-boon \ No newline at end of file diff --git a/compendium/classes/wizard-school-of-evocation.md b/compendium/classes/wizard-school-of-evocation.md new file mode 100644 index 0000000..8a3945e --- /dev/null +++ b/compendium/classes/wizard-school-of-evocation.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/wizard/evocation +- compendium/src/5e/phb +aliases: ["School of Evocation"] +--- +# School of Evocation +*[Wizard](wizard.md): Arcane Tradition* +*Source: SRD / Basic Rules* + + +## Class Features + +### School of Evocation (Level 2) + +You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants. + +### Evocation Savant (Level 2) + +Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved. + +### Sculpt Spells (Level 2) + +Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. + +### Potent Cantrip (Level 6) + +Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip. + +### Empowered Evocation (Level 10) + +Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast. + +### Overchannel (Level 14) + +Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th-level that deals damage, you can deal maximum damage with that spell. + +The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take `2d12` necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by `1d12`. This damage ignores resistance and immunity. \ No newline at end of file diff --git a/compendium/classes/wizard.md b/compendium/classes/wizard.md new file mode 100644 index 0000000..693d7cf --- /dev/null +++ b/compendium/classes/wizard.md @@ -0,0 +1,325 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-class +tags: +- class/wizard +- compendium/src/5e/phb +aliases: ["Wizard"] +--- +# Wizard +*Source: SRD / Basic Rules* + +> [!tldr]- Feature progression +> +> | Level | PB | Features | +> |-------|----|----------| +> | 1st | +2 | [Arcane Recovery](#Arcane%20Recovery%20(Level%201)), [Spellcasting](#Spellcasting%20(Level%201)) | +> | 2nd | +2 | [Arcane Tradition](#Arcane%20Tradition%20(Level%202)) | +> | 3rd | +2 | ⏤ | +> | 4th | +2 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%204)) | +> | 5th | +3 | ⏤ | +> | 6th | +3 | [Arcane Tradition feature](#Arcane%20Tradition%20feature%20(Level%206)) | +> | 7th | +3 | ⏤ | +> | 8th | +3 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%208)) | +> | 9th | +4 | ⏤ | +> | 10th | +4 | [Arcane Tradition feature](#Arcane%20Tradition%20feature%20(Level%2010)) | +> | 11th | +4 | ⏤ | +> | 12th | +4 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2012)) | +> | 13th | +5 | ⏤ | +> | 14th | +5 | [Arcane Tradition feature](#Arcane%20Tradition%20feature%20(Level%2014)) | +> | 15th | +5 | ⏤ | +> | 16th | +5 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2016)) | +> | 17th | +6 | ⏤ | +> | 18th | +6 | [Spell Mastery](#Spell%20Mastery%20(Level%2018)) | +> | 19th | +6 | [Ability Score Improvement](#Ability%20Score%20Improvement%20(Level%2019)) | +> | 20th | +6 | [Signature Spells](#Signature%20Spells%20(Level%2020)) | +> +> - PB: Proficiency Bonus +^feature-progression + +> [!tldr]- Class progression +> +> | Level | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | +> |-------|----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----| +> | 1st | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 2nd | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 3rd | 3 | 4 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 4th | 4 | 4 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 5th | 4 | 4 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 6th | 4 | 4 | 3 | 3 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 7th | 4 | 4 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 8th | 4 | 4 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | ⏤ | +> | 9th | 4 | 4 | 3 | 3 | 3 | 1 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 10th | 5 | 4 | 3 | 3 | 3 | 2 | ⏤ | ⏤ | ⏤ | ⏤ | +> | 11th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 12th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | ⏤ | ⏤ | ⏤ | +> | 13th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 14th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ⏤ | ⏤ | +> | 15th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 16th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ⏤ | +> | 17th | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | +> | 18th | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | +> | 19th | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | +> | 20th | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | +> +> - 1st-9th: Spell slots per level +^class-progression + +## Hit Points + +- **Hit Dice**: 1d6 per Wizard level +- **Hit Points at First Level:** 6 + CON +- **Hit Points at Higher Levels:** add 3 OR 1d6 + CON (minimum of 1) + +## Starting Wizard + +You are proficient with the following items, in addition to any proficiencies provided by your race or background. + +- **Saving Throws**: Intelligence, Wisdom +- **Armor**: none +- **Weapons**: [daggers](compendium/items/dagger.md), [darts](compendium/items/dart.md), [slings](compendium/items/sling.md), [quarterstaffs](compendium/items/quarterstaff.md), [light crossbows](compendium/items/light-crossbow.md) +- **Tools**: none +- **Skills**: Choose 2 from *Arcana*, *History*, *Insight*, *Investigation*, *Medicine*, *Religion* + +You begin play with the following equipment, in addition to any equipment provided by your background. + +- (a) a [quarterstaff](compendium/items/quarterstaff.md) or (b) a [dagger](compendium/items/dagger.md) +- (a) a [component pouch](compendium/items/component-pouch.md) or (b) an arcane focus +- (a) a [scholar's pack](compendium/items/scholars-pack.md) or (b) an [explorer's pack](compendium/items/explorers-pack.md) +- A [spellbook](compendium/items/spellbook.md) + +Alternatively, you may start with 4d4 × 10 gp and choose your own equipment. + +## Multiclassing Wizard + +To multiclass as a Wizard, you must meet the following prerequisites: + +- Intelligence 13 + +## Wizard + +Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. + +Checking and rechecking his work, a human scribes an intricate magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the circle, bringing a whiff of brimstone from the otherworldly plane beyond. + +Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. + +Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds. + +### Scholars of the Arcane + +Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study. + +Wizards live and die by their spells. Everything else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic. + +### The Lure of Knowledge + +Wizards' lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination. + +But the lure of knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age. + +### Creating a Wizard + +Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had an aptitude for it? Do you have a natural talent, or did you simply study hard and practice incessantly? Did you encounter a magical creature or an ancient tome that taught you the basics of magic? + +What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any other wizard? Perhaps you're simply eager to put your newfound magical skills to the test in the face of danger. + +#### Quick Build + +You can make a wizard quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage background. Third, choose the [mage hand](compendium/spells/mage-hand.md), [light](compendium/spells/light.md), and [ray of frost](compendium/spells/ray-of-frost.md) cantrips, along with the following 1st-level spells for your spellbook: [burning hands](compendium/spells/burning-hands.md), [charm person](compendium/spells/charm-person.md), [feather fall](compendium/spells/feather-fall.md), [mage armor](compendium/spells/mage-armor.md), [magic missile](compendium/spells/magic-missile.md), and [sleep](compendium/spells/sleep.md). + +> [!quote]- A quote from Gimble the illusionist +> +> Wizardry requires understanding. The knowledge of how and why magic works, and our efforts to broaden that understanding, have brought about the key advances in civilization over the centuries. + +Only a select few people in the world are wielders of magic. Of all those, wizards stand at the pinnacle of the craft. Even the least of them can manipulate forces that flout the laws of nature, and the most accomplished among them can cast spells with world-shaking effects. + +The price that wizards pay for their mastery is that most valuable of commodities: time. It takes years of study, instruction, and experimentation to learn how to harness magical energy and carry spells around in one's own mind. For adventuring wizards and other spellcasters who aspire to the highest echelons of the profession, the studying never ends, nor does the quest for knowledge and power. + +If you're playing a wizard, take advantage of the opportunity to make your character more than just a stereotypical spell-slinger. Use the advice that follows to add some intriguing details to how your wizard interacts with the world. + +## Spellbook +_Source: Xanathar's Guide to Everything_ + +Your wizard character's most prized possession—your spellbook—might be an innocuous-looking volume whose covers show no hint of what's inside. Or you might display some flair, as many wizards do, by carrying a spellbook of an unusual sort. If you don't own such an item already, one of your goals might be to find a spellbook that sets you apart by its appearance or its means of manufacture. + +**Spellbooks** + +| dice: d6 | Spellbook | +|----------|-----------| +| 1 | A tome with pages that are thin sheets of metal, spells etched into them with acid | +| 2 | Long straps of leather on which spells are written, wrapped around a staff for ease of transport | +| 3 | A battered tome filled with pictographs that only you can understand | +| 4 | Small stones inscribed with spells and kept in a cloth bag | +| 5 | A scorched book, ravaged by dragon fire, with the script of your spells barely visible on its pages | +| 6 | A tome full of black pages whose writing is visible only in dim light or darkness | +^spellbooks + +## Ambition +_Source: Xanathar's Guide to Everything_ + +Few aspiring wizards undertake the study of magic without some personal goal in mind. Many wizards use their spells as a tool to produce a tangible benefit, in material goods or in status, for themselves or their companions. For others, the theoretical aspect of magic might have a strong appeal, pushing those wizards to seek out knowledge that supports new theories of the arcane or confirms old ones. + +Beyond the obvious, why does your wizard character study magic, and what do you want to achieve? If you haven't given these questions much thought, you can do so now, and the answers you come up with will likely affect how your future unfolds. + +**Ambitions** + +| dice: d6 | Ambition | +|----------|----------| +| 1 | You will prove that the gods aren't as powerful as folk believe. | +| 2 | Immortality is the end goal of your studies. | +| 3 | If you can fully understand magic, you can unlock its use for all and usher in an era of equality. | +| 4 | Magic is a dangerous tool. You use it to protect what you treasure. | +| 5 | Arcane power must be taken away from those who would abuse it. | +| 6 | You will become the greatest wizard the world has seen in generations. | +^ambitions + +## Eccentricity +_Source: Xanathar's Guide to Everything_ + +Endless hours of solitary study and research can have a negative effect on anyone's social skills. Wizards, who are a breed apart to begin with, are no exception. An odd mannerism or two is not necessarily a drawback, though; an eccentricity of this sort is usually harmless and could provide a source of amusement or serve as a calling card of sorts. + +If your character has an eccentricity, is it a physical tic or a mental one? Are you well known in some circles because of it? Do you fight to overcome it, or do you embrace this minor claim to fame of yours? + +**Eccentricities** + +| dice: d6 | Eccentricity | +|----------|--------------| +| 1 | You have the habit of tapping your foot incessantly, which often annoys those around you. | +| 2 | Your memory is quite good, but you have no trouble pretending to be absentminded when it suits your purposes. | +| 3 | You never enter a room without looking to see what's hanging from the ceiling. | +| 4 | Your most prized possession is a dead worm that you keep inside a potion vial. | +| 5 | When you want people to leave you alone, you start talking to yourself. That usually does the trick. | +| 6 | Your fashion sense and grooming, or more accurately lack thereof, sometimes cause others to assume you are a beggar. | +^eccentricities + +## Class Features + +### Arcane Recovery (Level 1) + +You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. + +For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. + +You can recover either a 2nd-level spell slot or two 1st-level spell slots. + +### Spellcasting (Level 1) + +As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See "chapter 10" for the general rules of spellcasting and "chapter 11" for the wizard spell list. + +#### Cantrips + +At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. + +#### Spellbook + +At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind. + +#### Preparing and Casting Spells + +The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. + +You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots. + +For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell [magic missile](compendium/spells/magic-missile.md), you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. + +You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list. + +#### Spellcasting Ability + +Intelligence is your spellcasting ability for your wizard spells, since you learn your wizard spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. + +**Spell save DC**: 8 + your proficiency bonus + your Intelligence modifier + +**Spell attack modifier**: your proficiency bonus + your Intelligence modifier + +#### Ritual Casting + +You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared. + +#### Spellcasting Focus + +You can use an arcane focus as a spellcasting focus for your wizard spells. + +#### Learning Spells of 1st Level and Higher + +Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see "Your Spellbook"). + +> [!note] Your Spellbook +> +> The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library. +> +> A spellbook doesn't contain cantrips. +> +> **.** **Copying a Spell into the Book.** When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. +> +> Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. +> +> For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells. +> +> **Copying from a Spell Scroll.** A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When you copy a spell from a spell scroll, you must succeed on an Intelligence ([Arcana](rules/skills.md#Arcana)) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. +> +> **.** **Replacing the Book.** You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. +> +> If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place. +> +> **.** **The Book's Appearance.** Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap. +^your-spellbook + +### Arcane Tradition (Level 2) + +When you reach 2nd level, you choose an arcane tradition from the list of available traditions, shaping your practice of magic. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. + +### Ability Score Improvement (Level 4) + +When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Arcane Tradition feature (Level 6) + +At 6th level, you gain a feature granted by your Arcane Tradition. + +### Ability Score Improvement (Level 8) + +When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Arcane Tradition feature (Level 10) + +At 10th level, you gain a feature granted by your Arcane Tradition. + +### Ability Score Improvement (Level 12) + +When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Arcane Tradition feature (Level 14) + +At 14th level, you gain a feature granted by your Arcane Tradition. + +### Ability Score Improvement (Level 16) + +When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Spell Mastery (Level 18) + +At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal. + +By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels. + +### Ability Score Improvement (Level 19) + +When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. + +If your DM allows the use of feats, you may instead take a feat. + +### Signature Spells (Level 20) + +When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest. + +If you want to cast either spell at a higher level, you must expend a spell slot as normal. \ No newline at end of file diff --git a/compendium/deities/celtic-arawn.md b/compendium/deities/celtic-arawn.md new file mode 100644 index 0000000..e547473 --- /dev/null +++ b/compendium/deities/celtic-arawn.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/death +- domain/life +aliases: ["Arawn"] +--- +# Arawn +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Evil +- **Domains**: Life, Death +- **Pantheon**: Celtic +- **Symbol**: Black star on gray background \ No newline at end of file diff --git a/compendium/deities/celtic-belenus.md b/compendium/deities/celtic-belenus.md new file mode 100644 index 0000000..274b973 --- /dev/null +++ b/compendium/deities/celtic-belenus.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/light +aliases: ["Belenus"] +--- +# Belenus +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Light +- **Pantheon**: Celtic +- **Symbol**: Solar disk and standing stones \ No newline at end of file diff --git a/compendium/deities/celtic-brigantia.md b/compendium/deities/celtic-brigantia.md new file mode 100644 index 0000000..997ef71 --- /dev/null +++ b/compendium/deities/celtic-brigantia.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/life +aliases: ["Brigantia"] +--- +# Brigantia +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Life +- **Pantheon**: Celtic +- **Symbol**: Footbridge \ No newline at end of file diff --git a/compendium/deities/celtic-diancecht.md b/compendium/deities/celtic-diancecht.md new file mode 100644 index 0000000..77a07a1 --- /dev/null +++ b/compendium/deities/celtic-diancecht.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/life +aliases: ["Diancecht"] +--- +# Diancecht +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Good +- **Domains**: Life +- **Pantheon**: Celtic +- **Symbol**: Crossed oak and mistletoe branches \ No newline at end of file diff --git a/compendium/deities/celtic-dunatis.md b/compendium/deities/celtic-dunatis.md new file mode 100644 index 0000000..e92bee2 --- /dev/null +++ b/compendium/deities/celtic-dunatis.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/nature +aliases: ["Dunatis"] +--- +# Dunatis +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral +- **Domains**: Nature +- **Pantheon**: Celtic +- **Symbol**: Red sun-capped mountain peak \ No newline at end of file diff --git a/compendium/deities/celtic-goibhniu.md b/compendium/deities/celtic-goibhniu.md new file mode 100644 index 0000000..3596f45 --- /dev/null +++ b/compendium/deities/celtic-goibhniu.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/forge +- domain/knowledge +- domain/life +aliases: ["Goibhniu"] +--- +# Goibhniu +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Forge, Knowledge, Life +- **Pantheon**: Celtic +- **Symbol**: Giant mallet over sword \ No newline at end of file diff --git a/compendium/deities/celtic-lugh.md b/compendium/deities/celtic-lugh.md new file mode 100644 index 0000000..bc37d34 --- /dev/null +++ b/compendium/deities/celtic-lugh.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/knowledge +- domain/life +aliases: ["Lugh"] +--- +# Lugh +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Neutral +- **Domains**: Knowledge, Life +- **Pantheon**: Celtic +- **Symbol**: Pair of long hands \ No newline at end of file diff --git a/compendium/deities/celtic-manannan-mac-lir.md b/compendium/deities/celtic-manannan-mac-lir.md new file mode 100644 index 0000000..e55523b --- /dev/null +++ b/compendium/deities/celtic-manannan-mac-lir.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/nature +- domain/tempest +aliases: ["Manannan mac Lir"] +--- +# Manannan mac Lir +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Neutral +- **Domains**: Nature, Tempest +- **Pantheon**: Celtic +- **Symbol**: Wave of white water on green \ No newline at end of file diff --git a/compendium/deities/celtic-math-mathonwy.md b/compendium/deities/celtic-math-mathonwy.md new file mode 100644 index 0000000..adb4d23 --- /dev/null +++ b/compendium/deities/celtic-math-mathonwy.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/arcana +- domain/knowledge +aliases: ["Math Mathonwy"] +--- +# Math Mathonwy +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Evil +- **Domains**: Knowledge, Arcana +- **Pantheon**: Celtic +- **Symbol**: Staff \ No newline at end of file diff --git a/compendium/deities/celtic-morrigan.md b/compendium/deities/celtic-morrigan.md new file mode 100644 index 0000000..a9c9890 --- /dev/null +++ b/compendium/deities/celtic-morrigan.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/war +aliases: ["Morrigan"] +--- +# Morrigan +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Evil +- **Domains**: War +- **Pantheon**: Celtic +- **Symbol**: Two crossed spears \ No newline at end of file diff --git a/compendium/deities/celtic-nuada.md b/compendium/deities/celtic-nuada.md new file mode 100644 index 0000000..5c18b18 --- /dev/null +++ b/compendium/deities/celtic-nuada.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/order +- domain/war +aliases: ["Nuada"] +--- +# Nuada +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral +- **Domains**: War, Order +- **Pantheon**: Celtic +- **Symbol**: Silver hand on black background \ No newline at end of file diff --git a/compendium/deities/celtic-oghma.md b/compendium/deities/celtic-oghma.md new file mode 100644 index 0000000..ddd7463 --- /dev/null +++ b/compendium/deities/celtic-oghma.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/knowledge +aliases: ["Oghma"] +--- +# Oghma +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Knowledge +- **Pantheon**: Celtic +- **Symbol**: Unfurled scroll \ No newline at end of file diff --git a/compendium/deities/celtic-silvanus.md b/compendium/deities/celtic-silvanus.md new file mode 100644 index 0000000..87214fd --- /dev/null +++ b/compendium/deities/celtic-silvanus.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/nature +aliases: ["Silvanus"] +--- +# Silvanus +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral +- **Domains**: Nature +- **Pantheon**: Celtic +- **Symbol**: Summer oak tree \ No newline at end of file diff --git a/compendium/deities/celtic-the-daghdha.md b/compendium/deities/celtic-the-daghdha.md new file mode 100644 index 0000000..f98b17c --- /dev/null +++ b/compendium/deities/celtic-the-daghdha.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/celtic +- domain/nature +- domain/trickery +aliases: ["The Daghdha"] +--- +# The Daghdha +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Good +- **Domains**: Nature, Trickery +- **Pantheon**: Celtic +- **Symbol**: Bubbling cauldron or shield \ No newline at end of file diff --git a/compendium/deities/deities.md b/compendium/deities/deities.md new file mode 100644 index 0000000..9e80218 --- /dev/null +++ b/compendium/deities/deities.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Deities + +- [Arawn](celtic-arawn.md) +- [Belenus](celtic-belenus.md) +- [Brigantia](celtic-brigantia.md) +- [Diancecht](celtic-diancecht.md) +- [Dunatis](celtic-dunatis.md) +- [Goibhniu](celtic-goibhniu.md) +- [Lugh](celtic-lugh.md) +- [Manannan mac Lir](celtic-manannan-mac-lir.md) +- [Math Mathonwy](celtic-math-mathonwy.md) +- [Morrigan](celtic-morrigan.md) +- [Nuada](celtic-nuada.md) +- [Oghma](celtic-oghma.md) +- [Silvanus](celtic-silvanus.md) +- [The Daghdha](celtic-the-daghdha.md) +- [Anubis](egyptian-anubis.md) +- [Apep](egyptian-apep.md) +- [Bast](egyptian-bast.md) +- [Bes](egyptian-bes.md) +- [Hathor](egyptian-hathor.md) +- [Imhotep](egyptian-imhotep.md) +- [Isis](egyptian-isis.md) +- [Nephthys](egyptian-nephthys.md) +- [Osiris](egyptian-osiris.md) +- [Ptah](egyptian-ptah.md) +- [Re-Horakhty](egyptian-re-horakhty.md) +- [Set](egyptian-set.md) +- [Sobek](egyptian-sobek.md) +- [Thoth](egyptian-thoth.md) +- [Oghma](forgotten-realms-oghma.md) +- [Silvanus](forgotten-realms-silvanus.md) +- [Aphrodite](greek-aphrodite.md) +- [Apollo](greek-apollo.md) +- [Ares](greek-ares.md) +- [Artemis](greek-artemis.md) +- [Athena](greek-athena.md) +- [Demeter](greek-demeter.md) +- [Dionysus](greek-dionysus.md) +- [Hades](greek-hades.md) +- [Hecate](greek-hecate.md) +- [Hephaestus](greek-hephaestus.md) +- [Hera](greek-hera.md) +- [Hercules](greek-hercules.md) +- [Hermes](greek-hermes.md) +- [Hestia](greek-hestia.md) +- [Nike](greek-nike.md) +- [Pan](greek-pan.md) +- [Poseidon](greek-poseidon.md) +- [Tyche](greek-tyche.md) +- [Zeus](greek-zeus.md) diff --git a/compendium/deities/egyptian-anubis.md b/compendium/deities/egyptian-anubis.md new file mode 100644 index 0000000..910ed01 --- /dev/null +++ b/compendium/deities/egyptian-anubis.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/death +- domain/grave +- domain/order +aliases: ["Anubis"] +--- +# Anubis +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Neutral +- **Domains**: Death, Grave, Order +- **Pantheon**: Egyptian +- **Symbol**: Black jackal \ No newline at end of file diff --git a/compendium/deities/egyptian-apep.md b/compendium/deities/egyptian-apep.md new file mode 100644 index 0000000..901cc73 --- /dev/null +++ b/compendium/deities/egyptian-apep.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/trickery +aliases: ["Apep"] +--- +# Apep +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Evil +- **Domains**: Trickery +- **Pantheon**: Egyptian +- **Symbol**: Flaming snake \ No newline at end of file diff --git a/compendium/deities/egyptian-bast.md b/compendium/deities/egyptian-bast.md new file mode 100644 index 0000000..5300c0f --- /dev/null +++ b/compendium/deities/egyptian-bast.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/war +aliases: ["Bast"] +--- +# Bast +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Good +- **Domains**: War +- **Pantheon**: Egyptian +- **Symbol**: Cat \ No newline at end of file diff --git a/compendium/deities/egyptian-bes.md b/compendium/deities/egyptian-bes.md new file mode 100644 index 0000000..5e0657c --- /dev/null +++ b/compendium/deities/egyptian-bes.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/trickery +aliases: ["Bes"] +--- +# Bes +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Neutral +- **Domains**: Trickery +- **Pantheon**: Egyptian +- **Symbol**: Image of the misshapen deity \ No newline at end of file diff --git a/compendium/deities/egyptian-hathor.md b/compendium/deities/egyptian-hathor.md new file mode 100644 index 0000000..3fa5de2 --- /dev/null +++ b/compendium/deities/egyptian-hathor.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/life +- domain/light +aliases: ["Hathor"] +--- +# Hathor +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Life, Light +- **Pantheon**: Egyptian +- **Symbol**: Horned cow's head with lunar disk \ No newline at end of file diff --git a/compendium/deities/egyptian-imhotep.md b/compendium/deities/egyptian-imhotep.md new file mode 100644 index 0000000..29d4899 --- /dev/null +++ b/compendium/deities/egyptian-imhotep.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/knowledge +aliases: ["Imhotep"] +--- +# Imhotep +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Knowledge +- **Pantheon**: Egyptian +- **Symbol**: Step pyramid \ No newline at end of file diff --git a/compendium/deities/egyptian-isis.md b/compendium/deities/egyptian-isis.md new file mode 100644 index 0000000..afac90f --- /dev/null +++ b/compendium/deities/egyptian-isis.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/arcana +- domain/knowledge +- domain/life +aliases: ["Isis"] +--- +# Isis +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Knowledge, Life, Arcana +- **Pantheon**: Egyptian +- **Symbol**: Ankh and star \ No newline at end of file diff --git a/compendium/deities/egyptian-nephthys.md b/compendium/deities/egyptian-nephthys.md new file mode 100644 index 0000000..374b98d --- /dev/null +++ b/compendium/deities/egyptian-nephthys.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/death +aliases: ["Nephthys"] +--- +# Nephthys +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Good +- **Domains**: Death +- **Pantheon**: Egyptian +- **Symbol**: Horns around a lunar disk \ No newline at end of file diff --git a/compendium/deities/egyptian-osiris.md b/compendium/deities/egyptian-osiris.md new file mode 100644 index 0000000..7a719f9 --- /dev/null +++ b/compendium/deities/egyptian-osiris.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/grave +- domain/life +- domain/nature +aliases: ["Osiris"] +--- +# Osiris +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Good +- **Domains**: Grave, Life, Nature +- **Pantheon**: Egyptian +- **Symbol**: Crook and flail \ No newline at end of file diff --git a/compendium/deities/egyptian-ptah.md b/compendium/deities/egyptian-ptah.md new file mode 100644 index 0000000..31a66cc --- /dev/null +++ b/compendium/deities/egyptian-ptah.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/knowledge +aliases: ["Ptah"] +--- +# Ptah +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Neutral +- **Domains**: Knowledge +- **Pantheon**: Egyptian +- **Symbol**: Bull \ No newline at end of file diff --git a/compendium/deities/egyptian-re-horakhty.md b/compendium/deities/egyptian-re-horakhty.md new file mode 100644 index 0000000..f3cc6f0 --- /dev/null +++ b/compendium/deities/egyptian-re-horakhty.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/life +- domain/light +aliases: ["Re-Horakhty"] +--- +# Re-Horakhty +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Good +- **Domains**: Life, Light +- **Pantheon**: Egyptian +- **Symbol**: Solar disk encircled by serpent \ No newline at end of file diff --git a/compendium/deities/egyptian-set.md b/compendium/deities/egyptian-set.md new file mode 100644 index 0000000..94a8e5f --- /dev/null +++ b/compendium/deities/egyptian-set.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/death +- domain/tempest +- domain/trickery +aliases: ["Set"] +--- +# Set +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Evil +- **Domains**: Death, Tempest, Trickery +- **Pantheon**: Egyptian +- **Symbol**: Coiled cobra \ No newline at end of file diff --git a/compendium/deities/egyptian-sobek.md b/compendium/deities/egyptian-sobek.md new file mode 100644 index 0000000..25e03a3 --- /dev/null +++ b/compendium/deities/egyptian-sobek.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/nature +- domain/tempest +aliases: ["Sobek"] +--- +# Sobek +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Evil +- **Domains**: Nature, Tempest +- **Pantheon**: Egyptian +- **Symbol**: Crocodile head with horns and plumes \ No newline at end of file diff --git a/compendium/deities/egyptian-thoth.md b/compendium/deities/egyptian-thoth.md new file mode 100644 index 0000000..1835de6 --- /dev/null +++ b/compendium/deities/egyptian-thoth.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/egyptian +- domain/knowledge +aliases: ["Thoth"] +--- +# Thoth +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral +- **Domains**: Knowledge +- **Pantheon**: Egyptian +- **Symbol**: Ibis \ No newline at end of file diff --git a/compendium/deities/forgotten-realms-oghma.md b/compendium/deities/forgotten-realms-oghma.md new file mode 100644 index 0000000..52b9eca --- /dev/null +++ b/compendium/deities/forgotten-realms-oghma.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/forgotten-realms +- domain/knowledge +aliases: ["Oghma"] +--- +# Oghma +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral +- **Domains**: Knowledge +- **Pantheon**: Forgotten Realms +- **Symbol**: Blank scroll \ No newline at end of file diff --git a/compendium/deities/forgotten-realms-silvanus.md b/compendium/deities/forgotten-realms-silvanus.md new file mode 100644 index 0000000..2bd3b02 --- /dev/null +++ b/compendium/deities/forgotten-realms-silvanus.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/forgotten-realms +- domain/nature +aliases: ["Silvanus"] +--- +# Silvanus +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral +- **Domains**: Nature +- **Pantheon**: Forgotten Realms +- **Symbol**: Oak leaf \ No newline at end of file diff --git a/compendium/deities/greek-aphrodite.md b/compendium/deities/greek-aphrodite.md new file mode 100644 index 0000000..90dbf9c --- /dev/null +++ b/compendium/deities/greek-aphrodite.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/light +aliases: ["Aphrodite"] +--- +# Aphrodite +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Good +- **Domains**: Light +- **Pantheon**: Greek +- **Symbol**: Sea shell \ No newline at end of file diff --git a/compendium/deities/greek-apollo.md b/compendium/deities/greek-apollo.md new file mode 100644 index 0000000..dae0100 --- /dev/null +++ b/compendium/deities/greek-apollo.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/knowledge +- domain/life +- domain/light +aliases: ["Apollo"] +--- +# Apollo +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Good +- **Domains**: Knowledge, Life, Light +- **Pantheon**: Greek +- **Symbol**: Lyre \ No newline at end of file diff --git a/compendium/deities/greek-ares.md b/compendium/deities/greek-ares.md new file mode 100644 index 0000000..e1f6f9a --- /dev/null +++ b/compendium/deities/greek-ares.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/war +aliases: ["Ares"] +--- +# Ares +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Evil +- **Domains**: War +- **Pantheon**: Greek +- **Symbol**: Spear \ No newline at end of file diff --git a/compendium/deities/greek-artemis.md b/compendium/deities/greek-artemis.md new file mode 100644 index 0000000..e4688a1 --- /dev/null +++ b/compendium/deities/greek-artemis.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/life +- domain/nature +aliases: ["Artemis"] +--- +# Artemis +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Life, Nature +- **Pantheon**: Greek +- **Symbol**: Bow and arrow on lunar disk \ No newline at end of file diff --git a/compendium/deities/greek-athena.md b/compendium/deities/greek-athena.md new file mode 100644 index 0000000..0e1e959 --- /dev/null +++ b/compendium/deities/greek-athena.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/knowledge +- domain/order +- domain/war +aliases: ["Athena"] +--- +# Athena +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Good +- **Domains**: Knowledge, War, Order +- **Pantheon**: Greek +- **Symbol**: Owl \ No newline at end of file diff --git a/compendium/deities/greek-demeter.md b/compendium/deities/greek-demeter.md new file mode 100644 index 0000000..4756b6b --- /dev/null +++ b/compendium/deities/greek-demeter.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/life +aliases: ["Demeter"] +--- +# Demeter +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Life +- **Pantheon**: Greek +- **Symbol**: Mare's head \ No newline at end of file diff --git a/compendium/deities/greek-dionysus.md b/compendium/deities/greek-dionysus.md new file mode 100644 index 0000000..9a74f9c --- /dev/null +++ b/compendium/deities/greek-dionysus.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/life +aliases: ["Dionysus"] +--- +# Dionysus +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Neutral +- **Domains**: Life +- **Pantheon**: Greek +- **Symbol**: Thyrsus (staff tipped with pine cone) \ No newline at end of file diff --git a/compendium/deities/greek-hades.md b/compendium/deities/greek-hades.md new file mode 100644 index 0000000..2b3559e --- /dev/null +++ b/compendium/deities/greek-hades.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/death +- domain/grave +aliases: ["Hades"] +--- +# Hades +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Evil +- **Domains**: Death, Grave +- **Pantheon**: Greek +- **Symbol**: Black ram \ No newline at end of file diff --git a/compendium/deities/greek-hecate.md b/compendium/deities/greek-hecate.md new file mode 100644 index 0000000..10fcf50 --- /dev/null +++ b/compendium/deities/greek-hecate.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/arcana +- domain/knowledge +- domain/trickery +aliases: ["Hecate"] +--- +# Hecate +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Evil +- **Domains**: Knowledge, Trickery, Arcana +- **Pantheon**: Greek +- **Symbol**: Setting moon \ No newline at end of file diff --git a/compendium/deities/greek-hephaestus.md b/compendium/deities/greek-hephaestus.md new file mode 100644 index 0000000..892bd4f --- /dev/null +++ b/compendium/deities/greek-hephaestus.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/forge +- domain/knowledge +aliases: ["Hephaestus"] +--- +# Hephaestus +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Forge, Knowledge +- **Pantheon**: Greek +- **Symbol**: Hammer and anvil \ No newline at end of file diff --git a/compendium/deities/greek-hera.md b/compendium/deities/greek-hera.md new file mode 100644 index 0000000..7f68719 --- /dev/null +++ b/compendium/deities/greek-hera.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/trickery +aliases: ["Hera"] +--- +# Hera +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Neutral +- **Domains**: Trickery +- **Pantheon**: Greek +- **Symbol**: Fan of peacock feathers \ No newline at end of file diff --git a/compendium/deities/greek-hercules.md b/compendium/deities/greek-hercules.md new file mode 100644 index 0000000..3820a6d --- /dev/null +++ b/compendium/deities/greek-hercules.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/tempest +- domain/war +aliases: ["Hercules"] +--- +# Hercules +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Good +- **Domains**: Tempest, War +- **Pantheon**: Greek +- **Symbol**: Lion's head \ No newline at end of file diff --git a/compendium/deities/greek-hermes.md b/compendium/deities/greek-hermes.md new file mode 100644 index 0000000..16dcba7 --- /dev/null +++ b/compendium/deities/greek-hermes.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/trickery +aliases: ["Hermes"] +--- +# Hermes +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Good +- **Domains**: Trickery +- **Pantheon**: Greek +- **Symbol**: Caduceus (winged staff and serpents) \ No newline at end of file diff --git a/compendium/deities/greek-hestia.md b/compendium/deities/greek-hestia.md new file mode 100644 index 0000000..9ff2694 --- /dev/null +++ b/compendium/deities/greek-hestia.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/life +aliases: ["Hestia"] +--- +# Hestia +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral Good +- **Domains**: Life +- **Pantheon**: Greek +- **Symbol**: Hearth \ No newline at end of file diff --git a/compendium/deities/greek-nike.md b/compendium/deities/greek-nike.md new file mode 100644 index 0000000..112a02b --- /dev/null +++ b/compendium/deities/greek-nike.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/war +aliases: ["Nike"] +--- +# Nike +*Source: SRD / Basic Rules* + +- **Alignment**: Lawful Neutral +- **Domains**: War +- **Pantheon**: Greek +- **Symbol**: Winged woman \ No newline at end of file diff --git a/compendium/deities/greek-pan.md b/compendium/deities/greek-pan.md new file mode 100644 index 0000000..48512a4 --- /dev/null +++ b/compendium/deities/greek-pan.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/nature +aliases: ["Pan"] +--- +# Pan +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Neutral +- **Domains**: Nature +- **Pantheon**: Greek +- **Symbol**: Syrinx (pan pipes) \ No newline at end of file diff --git a/compendium/deities/greek-poseidon.md b/compendium/deities/greek-poseidon.md new file mode 100644 index 0000000..a236d71 --- /dev/null +++ b/compendium/deities/greek-poseidon.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/tempest +aliases: ["Poseidon"] +--- +# Poseidon +*Source: SRD / Basic Rules* + +- **Alignment**: Chaotic Neutral +- **Domains**: Tempest +- **Pantheon**: Greek +- **Symbol**: Trident \ No newline at end of file diff --git a/compendium/deities/greek-tyche.md b/compendium/deities/greek-tyche.md new file mode 100644 index 0000000..f749587 --- /dev/null +++ b/compendium/deities/greek-tyche.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/trickery +aliases: ["Tyche"] +--- +# Tyche +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral +- **Domains**: Trickery +- **Pantheon**: Greek +- **Symbol**: Red pentagram \ No newline at end of file diff --git a/compendium/deities/greek-zeus.md b/compendium/deities/greek-zeus.md new file mode 100644 index 0000000..7da1e6f --- /dev/null +++ b/compendium/deities/greek-zeus.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-deity +tags: +- compendium/src/5e/phb +- deity/greek +- domain/tempest +aliases: ["Zeus"] +--- +# Zeus +*Source: SRD / Basic Rules* + +- **Alignment**: Neutral +- **Domains**: Tempest +- **Pantheon**: Greek +- **Symbol**: Fist full of lightning bolts \ No newline at end of file diff --git a/compendium/feats/feats.md b/compendium/feats/feats.md new file mode 100644 index 0000000..1dbd22d --- /dev/null +++ b/compendium/feats/feats.md @@ -0,0 +1,7 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Feats + +- [Grappler](grappler.md) diff --git a/compendium/feats/grappler.md b/compendium/feats/grappler.md new file mode 100644 index 0000000..b932bf0 --- /dev/null +++ b/compendium/feats/grappler.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-feat +tags: +- compendium/src/5e/phb +aliases: ["Grappler"] +--- +# Grappler +*Source: SRD / Basic Rules* + +***Prerequisites*** Strength 13 or higher + +You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: + +- You have advantage on attack rolls against a creature you are grappling. +- You can use your action to try to pin a creature [grappled](rules/conditions.md#grappled) by you. To do so, make another grapple check. If you succeed, you and the creature are both [restrained](rules/conditions.md#restrained) until the grapple ends. \ No newline at end of file diff --git a/compendium/items/1-wand-of-the-war-mage.md b/compendium/items/1-wand-of-the-war-mage.md new file mode 100644 index 0000000..e4b8d9a --- /dev/null +++ b/compendium/items/1-wand-of-the-war-mage.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous/wand +aliases: ["+1 Wand of the War Mage"] +--- +# +1 Wand of the War Mage +*Wand, major, uncommon (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/2-wand-of-the-war-mage.md b/compendium/items/2-wand-of-the-war-mage.md new file mode 100644 index 0000000..b1b6546 --- /dev/null +++ b/compendium/items/2-wand-of-the-war-mage.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/wand +aliases: ["+2 Wand of the War Mage"] +--- +# +2 Wand of the War Mage +*Wand, major, rare (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/3-wand-of-the-war-mage.md b/compendium/items/3-wand-of-the-war-mage.md new file mode 100644 index 0000000..7b5611d --- /dev/null +++ b/compendium/items/3-wand-of-the-war-mage.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous/wand +aliases: ["+3 Wand of the War Mage"] +--- +# +3 Wand of the War Mage +*Wand, major, very rare (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/abacus.md b/compendium/items/abacus.md new file mode 100644 index 0000000..ea6ff3b --- /dev/null +++ b/compendium/items/abacus.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Abacus"] +--- +# Abacus +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/acid-vial.md b/compendium/items/acid-vial.md new file mode 100644 index 0000000..40740de --- /dev/null +++ b/compendium/items/acid-vial.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Acid (vial)"] +--- +# Acid (vial) +*Adventuring Gear* + +- **Cost**: 25 gp +- **Weight**: 1.0 lbs. + +As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes `2d6` acid damage. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/alchemists-fire-flask.md b/compendium/items/alchemists-fire-flask.md new file mode 100644 index 0000000..2667967 --- /dev/null +++ b/compendium/items/alchemists-fire-flask.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Alchemist's Fire (flask)"] +--- +# Alchemist's Fire (flask) +*Adventuring Gear* + +- **Cost**: 50 gp +- **Weight**: 1.0 lbs. + +This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes `1d4` fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/alchemists-supplies.md b/compendium/items/alchemists-supplies.md new file mode 100644 index 0000000..8ec4937 --- /dev/null +++ b/compendium/items/alchemists-supplies.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Alchemist's Supplies"] +--- +# Alchemist's Supplies +*Artisan's Tools* + +- **Cost**: 50 gp +- **Weight**: 8.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ale-gallon.md b/compendium/items/ale-gallon.md new file mode 100644 index 0000000..7d4ef18 --- /dev/null +++ b/compendium/items/ale-gallon.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/food-and-drink +aliases: ["Ale (Gallon)"] +--- +# Ale (Gallon) +*Food and Drink* + +- **Cost**: 2 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ale-mug.md b/compendium/items/ale-mug.md new file mode 100644 index 0000000..5e288e9 --- /dev/null +++ b/compendium/items/ale-mug.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/food-and-drink +aliases: ["Ale (Mug)"] +--- +# Ale (Mug) +*Food and Drink* + +- **Cost**: 4 cp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/amulet-of-health.md b/compendium/items/amulet-of-health.md new file mode 100644 index 0000000..fa001ff --- /dev/null +++ b/compendium/items/amulet-of-health.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Amulet of Health"] +--- +# Amulet of Health +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/amulet-of-proof-against-detection-and-location.md b/compendium/items/amulet-of-proof-against-detection-and-location.md new file mode 100644 index 0000000..c629134 --- /dev/null +++ b/compendium/items/amulet-of-proof-against-detection-and-location.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Amulet of Proof against Detection and Location"] +--- +# Amulet of Proof against Detection and Location +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/amulet-of-the-planes.md b/compendium/items/amulet-of-the-planes.md new file mode 100644 index 0000000..4e76c6c --- /dev/null +++ b/compendium/items/amulet-of-the-planes.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Amulet of the Planes"] +--- +# Amulet of the Planes +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the [plane shift](compendium/spells/plane-shift.md) spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a `d100`. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/amulet.md b/compendium/items/amulet.md new file mode 100644 index 0000000..32f14d8 --- /dev/null +++ b/compendium/items/amulet.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Amulet"] +--- +# Amulet +*Spellcasting Focus* + +- **Cost**: 5 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/animated-shield.md b/compendium/items/animated-shield.md new file mode 100644 index 0000000..58218ec --- /dev/null +++ b/compendium/items/animated-shield.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/shield +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Animated Shield"] +--- +# Animated Shield +*Shield, major, very rare (requires attunement)* + +- **Armor Class**: 2 +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 6.0 lbs. + +While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are [incapacitated](rules/conditions.md#incapacitated) or die, at which point the shield falls to the ground or into your hand if you have one free. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/antitoxin-vial.md b/compendium/items/antitoxin-vial.md new file mode 100644 index 0000000..b1a88b2 --- /dev/null +++ b/compendium/items/antitoxin-vial.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Antitoxin (vial)"] +--- +# Antitoxin (vial) +*Adventuring Gear* + +- **Cost**: 50 gp +- **Weight**: ⏤ + +A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/apparatus-of-the-crab.md b/compendium/items/apparatus-of-the-crab.md new file mode 100644 index 0000000..39662c4 --- /dev/null +++ b/compendium/items/apparatus-of-the-crab.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Apparatus of the Crab"] +--- +# Apparatus of the Crab +*Wondrous Item, major, legendary* + +- **Cost**: ⏤ +- **Weight**: 500.0 lbs. + +This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence ([Investigation](rules/skills.md#Investigation)) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. + +The apparatus of Kwalish is a Large object with the following statistics: + +- **Armor Class.** 20 +- **Hit Points.** 200 +- **Speed.** 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended) +- **Damage Immunities.** poison, psychic + +To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. + +The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes `2d6` bludgeoning damage per minute from pressure. + +A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers table. + +**Apparatus of Kwalish Levers:** + +| Lever | Up | Down | +|-------|----|------| +| 1 | Legs and tail extend, allowing the apparatus to walk and swim. | Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. | +| 2 | Forward window shutter opens. | Forward window shutter closes. | +| 3 | Side window shutters open (two per side). | Side window shutters close (two per side). | +| 4 | Two claws extend from the front sides of the apparatus. | The claws retract. | +| 5 | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. *Hit:* 7 (`2d6`) bludgeoning damage. | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. *Hit:* The target is [grappled](rules/conditions.md#grappled) (escape DC 15). | +| 6 | The apparatus walks or swims forward. | The apparatus walks or swims backward. | +| 7 | The apparatus turns 90 degrees left. | The apparatus turns 90 degrees right. | +| 8 | Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. | The light turns off. | +| 9 | The apparatus sinks as much as 20 feet in liquid. | The apparatus rises up to 20 feet in liquid. | +| 10 | The rear hatch unseals and opens. | The rear hatch closes and seals. | +^apparatus-of-kwalish-levers + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/armor-of-invulnerability.md b/compendium/items/armor-of-invulnerability.md new file mode 100644 index 0000000..64d89d1 --- /dev/null +++ b/compendium/items/armor-of-invulnerability.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/heavy +- item/attunement/required +- item/rarity/legendary +- item/tier/major +aliases: ["Armor of Invulnerability"] +--- +# Armor of Invulnerability +*Heavy Armor, major, legendary (requires attunement)* + +- **Armor Class**: 18 +- **Properties**: Requires Attunement +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 65.0 lbs. + +You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/armor-of-vulnerability-bludgeoning.md b/compendium/items/armor-of-vulnerability-bludgeoning.md new file mode 100644 index 0000000..d7873f0 --- /dev/null +++ b/compendium/items/armor-of-vulnerability-bludgeoning.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/heavy +- item/attunement/required +- item/rarity/rare +- item/tier/major +aliases: ["Armor of Vulnerability (Bludgeoning)"] +--- +# Armor of Vulnerability (Bludgeoning) +*Heavy Armor, major, rare (requires attunement)* + +- **Armor Class**: 18 +- **Properties**: Requires Attunement +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 65.0 lbs. + +While wearing this armor, you have resistance to bludgeoning damage. + +## Curse + +This armor is cursed, a fact that is revealed only when an [identify](compendium/spells/identify.md) spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the [remove curse](compendium/spells/remove-curse.md) spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/armor-of-vulnerability-piercing.md b/compendium/items/armor-of-vulnerability-piercing.md new file mode 100644 index 0000000..d21a550 --- /dev/null +++ b/compendium/items/armor-of-vulnerability-piercing.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/heavy +- item/attunement/required +- item/rarity/rare +- item/tier/major +aliases: ["Armor of Vulnerability (Piercing)"] +--- +# Armor of Vulnerability (Piercing) +*Heavy Armor, major, rare (requires attunement)* + +- **Armor Class**: 18 +- **Properties**: Requires Attunement +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 65.0 lbs. + +While wearing this armor, you have resistance to piercing damage. + +## Curse + +This armor is cursed, a fact that is revealed only when an [identify](compendium/spells/identify.md) spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the [remove curse](compendium/spells/remove-curse.md) spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and slashing damage. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/armor-of-vulnerability-slashing.md b/compendium/items/armor-of-vulnerability-slashing.md new file mode 100644 index 0000000..c87fef6 --- /dev/null +++ b/compendium/items/armor-of-vulnerability-slashing.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/heavy +- item/attunement/required +- item/rarity/rare +- item/tier/major +aliases: ["Armor of Vulnerability (Slashing)"] +--- +# Armor of Vulnerability (Slashing) +*Heavy Armor, major, rare (requires attunement)* + +- **Armor Class**: 18 +- **Properties**: Requires Attunement +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 65.0 lbs. + +While wearing this armor, you have resistance to slashing damage. + +## Curse + +This armor is cursed, a fact that is revealed only when an [identify](compendium/spells/identify.md) spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the [remove curse](compendium/spells/remove-curse.md) spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/arrow-catching-shield.md b/compendium/items/arrow-catching-shield.md new file mode 100644 index 0000000..5129b3f --- /dev/null +++ b/compendium/items/arrow-catching-shield.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/shield +- item/attunement/required +- item/rarity/rare +- item/tier/major +aliases: ["Arrow-Catching Shield"] +--- +# Arrow-Catching Shield +*Shield, major, rare (requires attunement)* + +- **Armor Class**: 2 +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 6.0 lbs. + +You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/arrow.md b/compendium/items/arrow.md new file mode 100644 index 0000000..760621d --- /dev/null +++ b/compendium/items/arrow.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/ammunition +aliases: ["Arrow"] +--- +# Arrow +*Ammunition* + +- **Cost**: 5 cp +- **Weight**: 0.05 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/arrows-20.md b/compendium/items/arrows-20.md new file mode 100644 index 0000000..4241432 --- /dev/null +++ b/compendium/items/arrows-20.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/ammunition +aliases: ["Arrows (20)"] +--- +# Arrows (20) +*Ammunition* + +- **Cost**: 1 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/assassins-blood.md b/compendium/items/assassins-blood.md new file mode 100644 index 0000000..1ec0f09 --- /dev/null +++ b/compendium/items/assassins-blood.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Assassin's Blood"] +--- +# Assassin's Blood +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 150 gp +- **Weight**: ⏤ + +A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (`1d12`) poison damage and is [poisoned](rules/conditions.md#poisoned) for 24 hours. On a successful save, the creature takes half damage and isn't [poisoned](rules/conditions.md#poisoned). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/backpack.md b/compendium/items/backpack.md new file mode 100644 index 0000000..63ed7c3 --- /dev/null +++ b/compendium/items/backpack.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Backpack"] +--- +# Backpack +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 5.0 lbs. + +A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bag-of-beans.md b/compendium/items/bag-of-beans.md new file mode 100644 index 0000000..223998d --- /dev/null +++ b/compendium/items/bag-of-beans.md @@ -0,0 +1,39 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Bag of Beans"] +--- +# Bag of Beans +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: 0.5 lbs. + +Inside this heavy cloth bag are `3d4` dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains. + +If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking `5d4` fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. + +If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect. + +| dice: d100 | Effect | +|------------|--------| +| 01 | `5d4` toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take `5d6` poison damage and become [poisoned](rules/conditions.md#poisoned) for 1 hour. On an even roll, the eater gains `5d6` temporary hit points for 1 hour. | +| 02-10 | A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for `1d12` rounds. | +| 11-20 | A [treant](compendium/bestiary/plant/treant.md) sprouts. There's a 50% chance chance that the treant is chaotic evil and attacks. | +| 21-30 | An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. | +| 31-40 | A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). | +| 41-50 | `1d6 + 6` [shriekers](compendium/bestiary/plant/shrieker.md) sprout. | +| 51-60 | `1d4 + 8` bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. | +| 61-70 | A hungry [bulette](compendium/bestiary/monstrosity/bulette.md) burrows up and attacks. | +| 71-80 | A fruit tree grows. It has `1d10 + 20` fruit, `1d8` of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. | +| 81-90 | A nest of `1d4 + 3` eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes `10d6` force damage from an internal magical explosion. | +| 91-99 | A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a [mummy lord](compendium/bestiary/undead/mummy-lord.md). The pyramid is treated as the [mummy lord's](compendium/bestiary/undead/mummy-lord.md) lair, and its sarcophagus contains treasure of the DM's choice. | +| 00 | A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a [cloud giant's](compendium/bestiary/giant/cloud-giant.md) castle, or a different plane of existence. | +^effect + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bag-of-devouring.md b/compendium/items/bag-of-devouring.md new file mode 100644 index 0000000..0141c72 --- /dev/null +++ b/compendium/items/bag-of-devouring.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous +aliases: ["Bag of Devouring"] +--- +# Bag of Devouring +*Wondrous Item, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: 15.0 lbs. + +This bag superficially resembles a [bag of holding](compendium/items/bag-of-holding.md) but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. + +The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50% chance chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed. + +Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. + +If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bag-of-holding.md b/compendium/items/bag-of-holding.md new file mode 100644 index 0000000..ef24462 --- /dev/null +++ b/compendium/items/bag-of-holding.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Bag of Holding"] +--- +# Bag of Holding +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: 15.0 lbs. + +This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. + +If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. + +Placing a bag of holding inside an extradimensional space created by a [Heward's handy haversack](compendium/items/hewards-handy-haversack.md), [portable hole](compendium/items/portable-hole.md), or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bag-of-tricks-gray.md b/compendium/items/bag-of-tricks-gray.md new file mode 100644 index 0000000..bfed75a --- /dev/null +++ b/compendium/items/bag-of-tricks-gray.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Bag of Tricks, Gray"] +--- +# Bag of Tricks, Gray +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 0.5 lbs. + +This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. + +You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a `d8` and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. + +The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. + +Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. + +| dice: d8 | Creature | +|----------|----------| +| 1 | [Weasel](compendium/bestiary/beast/weasel.md) | +| 2 | [Giant rat](compendium/bestiary/beast/giant-rat.md) | +| 3 | [Badger](compendium/bestiary/beast/badger.md) | +| 4 | [Boar](compendium/bestiary/beast/boar.md) | +| 5 | [Panther](compendium/bestiary/beast/panther.md) | +| 6 | [Giant badger](compendium/bestiary/beast/giant-badger.md) | +| 7 | [Dire wolf](compendium/bestiary/beast/dire-wolf.md) | +| 8 | [Giant elk](compendium/bestiary/beast/giant-elk.md) | +^creature + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bag-of-tricks-rust.md b/compendium/items/bag-of-tricks-rust.md new file mode 100644 index 0000000..36986ae --- /dev/null +++ b/compendium/items/bag-of-tricks-rust.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Bag of Tricks, Rust"] +--- +# Bag of Tricks, Rust +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 0.5 lbs. + +This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. + +You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a `d8` and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. + +The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. + +Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. + +| dice: d8 | Creature | +|----------|----------| +| 1 | [Rat](compendium/bestiary/beast/rat.md) | +| 2 | [Owl](compendium/bestiary/beast/owl.md) | +| 3 | [Mastiff](compendium/bestiary/beast/mastiff.md) | +| 4 | [Goat](compendium/bestiary/beast/goat.md) | +| 5 | [Giant goat](compendium/bestiary/beast/giant-goat.md) | +| 6 | [Giant boar](compendium/bestiary/beast/giant-boar.md) | +| 7 | [Lion](compendium/bestiary/beast/lion.md) | +| 8 | [Brown bear](compendium/bestiary/beast/brown-bear.md) | +^creature + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bag-of-tricks-tan.md b/compendium/items/bag-of-tricks-tan.md new file mode 100644 index 0000000..f1201c9 --- /dev/null +++ b/compendium/items/bag-of-tricks-tan.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Bag of Tricks, Tan"] +--- +# Bag of Tricks, Tan +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 0.5 lbs. + +This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. + +You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a `d8` and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. + +The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. + +Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. + +| dice: d8 | Creature | +|----------|----------| +| 1 | [Jackal](compendium/bestiary/beast/jackal.md) | +| 2 | [Ape](compendium/bestiary/beast/ape.md) | +| 3 | [Baboon](compendium/bestiary/beast/baboon.md) | +| 4 | [Axe beak](compendium/bestiary/beast/axe-beak.md) | +| 5 | [Black bear](compendium/bestiary/beast/black-bear.md) | +| 6 | [Giant weasel](compendium/bestiary/beast/giant-weasel.md) | +| 7 | [Giant hyena](compendium/bestiary/beast/giant-hyena.md) | +| 8 | [Tiger](compendium/bestiary/beast/tiger.md) | +^creature + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bagpipes.md b/compendium/items/bagpipes.md new file mode 100644 index 0000000..010128c --- /dev/null +++ b/compendium/items/bagpipes.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Bagpipes"] +--- +# Bagpipes +*Instrument* + +- **Cost**: 30 gp +- **Weight**: 6.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ball-bearing.md b/compendium/items/ball-bearing.md new file mode 100644 index 0000000..1b225a0 --- /dev/null +++ b/compendium/items/ball-bearing.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Ball Bearing"] +--- +# Ball Bearing +*Adventuring Gear* + +- **Cost**: ⏤ +- **Weight**: 0.002 lbs. + +Most commonly found inside a [bag of ball bearings](compendium/items/ball-bearings-bag-of-1000.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ball-bearings-bag-of-1000.md b/compendium/items/ball-bearings-bag-of-1000.md new file mode 100644 index 0000000..d4213ba --- /dev/null +++ b/compendium/items/ball-bearings-bag-of-1000.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Ball Bearings (bag of 1,000)"] +--- +# Ball Bearings (bag of 1,000) +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 2.0 lbs. + +As an action, you can spill these tiny metal balls from their pouch to cover a level area 10 feet square. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall [prone](rules/conditions.md#prone). A creature moving through the area at half speed doesn't need to make the saving throw. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/barrel.md b/compendium/items/barrel.md new file mode 100644 index 0000000..5e88c0c --- /dev/null +++ b/compendium/items/barrel.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Barrel"] +--- +# Barrel +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 70.0 lbs. + +A barrel can hold 40 gallons of liquid or 4 cubic feet of solids. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/basic-poison-vial.md b/compendium/items/basic-poison-vial.md new file mode 100644 index 0000000..abe0209 --- /dev/null +++ b/compendium/items/basic-poison-vial.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/poison +- item/property/poison +aliases: ["Basic Poison (vial)"] +--- +# Basic Poison (vial) +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 100 gp +- **Weight**: ⏤ + +You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take `1d4` poison damage. Once applied, the poison retains potency for 1 minute before drying. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/basket.md b/compendium/items/basket.md new file mode 100644 index 0000000..5fd8779 --- /dev/null +++ b/compendium/items/basket.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Basket"] +--- +# Basket +*Adventuring Gear* + +- **Cost**: 4 sp +- **Weight**: 2.0 lbs. + +A basket holds 2 cubic feet or 40 pounds of gear. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/battleaxe.md b/compendium/items/battleaxe.md new file mode 100644 index 0000000..a99bd9b --- /dev/null +++ b/compendium/items/battleaxe.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/property/versatile +- item/weapon/martial/melee +aliases: ["Battleaxe"] +--- +# Battleaxe +*Melee Weapon* + +- **Damage**: + - One-handed: 1d8 S + - Two-handed: 1d10 S +- **Properties**: Martial, Versatile +- **Cost**: 10 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bead-of-force.md b/compendium/items/bead-of-force.md new file mode 100644 index 0000000..20596d6 --- /dev/null +++ b/compendium/items/bead-of-force.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Bead of Force"] +--- +# Bead of Force +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: 0.0625 lbs. + +This small black sphere measures ¾ of an inch in diameter and weighs an ounce. Typically, `1d4 + 4` *beads of force* are found together. + +You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take `5d4` force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can. + +An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bedroll.md b/compendium/items/bedroll.md new file mode 100644 index 0000000..7a4d629 --- /dev/null +++ b/compendium/items/bedroll.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Bedroll"] +--- +# Bedroll +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 7.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bell.md b/compendium/items/bell.md new file mode 100644 index 0000000..ca85b39 --- /dev/null +++ b/compendium/items/bell.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Bell"] +--- +# Bell +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/belt-of-cloud-giant-strength.md b/compendium/items/belt-of-cloud-giant-strength.md new file mode 100644 index 0000000..f459298 --- /dev/null +++ b/compendium/items/belt-of-cloud-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Belt of Cloud Giant Strength"] +--- +# Belt of Cloud Giant Strength +*Wondrous Item, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/belt-of-dwarvenkind.md b/compendium/items/belt-of-dwarvenkind.md new file mode 100644 index 0000000..3e3d347 --- /dev/null +++ b/compendium/items/belt-of-dwarvenkind.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Belt of Dwarvenkind"] +--- +# Belt of Dwarvenkind +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this belt, you gain the following benefits: + +- Your Constitution score increases by 2, to a maximum of 20. +- You have advantage on Charisma ([Persuasion](rules/skills.md#Persuasion)) checks made to interact with dwarves. + +In addition, while attuned to the belt, you have a 50% chance chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. + +If you aren't a dwarf, you gain the following additional benefits while wearing the belt: + +- You have advantage on saving throws against poison, and you have resistance against poison damage. +- You have [darkvision](rules/senses.md#darkvision) out to a range of 60 feet. +- You can speak, read, and write Dwarvish. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/belt-of-fire-giant-strength.md b/compendium/items/belt-of-fire-giant-strength.md new file mode 100644 index 0000000..c682757 --- /dev/null +++ b/compendium/items/belt-of-fire-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Belt of Fire Giant Strength"] +--- +# Belt of Fire Giant Strength +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/belt-of-frost-giant-strength.md b/compendium/items/belt-of-frost-giant-strength.md new file mode 100644 index 0000000..a9c2b86 --- /dev/null +++ b/compendium/items/belt-of-frost-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Belt of Frost Giant Strength"] +--- +# Belt of Frost Giant Strength +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/belt-of-hill-giant-strength.md b/compendium/items/belt-of-hill-giant-strength.md new file mode 100644 index 0000000..ab9392c --- /dev/null +++ b/compendium/items/belt-of-hill-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Belt of Hill Giant Strength"] +--- +# Belt of Hill Giant Strength +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/belt-of-stone-giant-strength.md b/compendium/items/belt-of-stone-giant-strength.md new file mode 100644 index 0000000..bf7c141 --- /dev/null +++ b/compendium/items/belt-of-stone-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Belt of Stone Giant Strength"] +--- +# Belt of Stone Giant Strength +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/belt-of-storm-giant-strength.md b/compendium/items/belt-of-storm-giant-strength.md new file mode 100644 index 0000000..8714bc7 --- /dev/null +++ b/compendium/items/belt-of-storm-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Belt of Storm Giant Strength"] +--- +# Belt of Storm Giant Strength +*Wondrous Item, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bit-and-bridle.md b/compendium/items/bit-and-bridle.md new file mode 100644 index 0000000..8f32273 --- /dev/null +++ b/compendium/items/bit-and-bridle.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tack-and-harness +aliases: ["Bit and bridle"] +--- +# Bit and bridle +*Tack and Harness* + +- **Cost**: 2 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/black-dragon-scale-mail.md b/compendium/items/black-dragon-scale-mail.md new file mode 100644 index 0000000..5ebf186 --- /dev/null +++ b/compendium/items/black-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Black Dragon Scale Mail"] +--- +# Black Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/blanket.md b/compendium/items/blanket.md new file mode 100644 index 0000000..06ce7e6 --- /dev/null +++ b/compendium/items/blanket.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Blanket"] +--- +# Blanket +*Adventuring Gear* + +- **Cost**: 5 sp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/block-and-tackle.md b/compendium/items/block-and-tackle.md new file mode 100644 index 0000000..374f663 --- /dev/null +++ b/compendium/items/block-and-tackle.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Block and Tackle"] +--- +# Block and Tackle +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 5.0 lbs. + +A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/blowgun-needle.md b/compendium/items/blowgun-needle.md new file mode 100644 index 0000000..9b1dbac --- /dev/null +++ b/compendium/items/blowgun-needle.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/ammunition +aliases: ["Blowgun Needle"] +--- +# Blowgun Needle +*Ammunition* + +- **Cost**: 2 cp +- **Weight**: 0.02 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/blowgun-needles-50.md b/compendium/items/blowgun-needles-50.md new file mode 100644 index 0000000..4785cab --- /dev/null +++ b/compendium/items/blowgun-needles-50.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/ammunition +aliases: ["Blowgun Needles (50)"] +--- +# Blowgun Needles (50) +*Ammunition* + +- **Cost**: 1 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/blowgun.md b/compendium/items/blowgun.md new file mode 100644 index 0000000..de9b172 --- /dev/null +++ b/compendium/items/blowgun.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/ammunition +- item/property/loading +- item/property/martial +- item/weapon/martial/ranged +aliases: ["Blowgun"] +--- +# Blowgun +*Ranged Weapon* + +- **Damage**: 1 P +- **Range**: 25/100 +- **Properties**: Ammunition, Loading, Martial +- **Cost**: 10 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/blue-dragon-scale-mail.md b/compendium/items/blue-dragon-scale-mail.md new file mode 100644 index 0000000..b759138 --- /dev/null +++ b/compendium/items/blue-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Blue Dragon Scale Mail"] +--- +# Blue Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/book.md b/compendium/items/book.md new file mode 100644 index 0000000..6876918 --- /dev/null +++ b/compendium/items/book.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Book"] +--- +# Book +*Adventuring Gear* + +- **Cost**: 25 gp +- **Weight**: 5.0 lbs. + +A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a [spellbook](compendium/items/spellbook.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/boots-of-elvenkind.md b/compendium/items/boots-of-elvenkind.md new file mode 100644 index 0000000..32d9fbc --- /dev/null +++ b/compendium/items/boots-of-elvenkind.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Boots of Elvenkind"] +--- +# Boots of Elvenkind +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks that rely on moving silently. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/boots-of-levitation.md b/compendium/items/boots-of-levitation.md new file mode 100644 index 0000000..28c8021 --- /dev/null +++ b/compendium/items/boots-of-levitation.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Boots of Levitation"] +--- +# Boots of Levitation +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear these boots, you can use an action to cast the [levitate](compendium/spells/levitate.md) spell on yourself at will. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/boots-of-speed.md b/compendium/items/boots-of-speed.md new file mode 100644 index 0000000..5d55d1a --- /dev/null +++ b/compendium/items/boots-of-speed.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Boots of Speed"] +--- +# Boots of Speed +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. + +When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/boots-of-striding-and-springing.md b/compendium/items/boots-of-striding-and-springing.md new file mode 100644 index 0000000..caefd45 --- /dev/null +++ b/compendium/items/boots-of-striding-and-springing.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Boots of Striding and Springing"] +--- +# Boots of Striding and Springing +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/boots-of-the-winterlands.md b/compendium/items/boots-of-the-winterlands.md new file mode 100644 index 0000000..4800023 --- /dev/null +++ b/compendium/items/boots-of-the-winterlands.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Boots of the Winterlands"] +--- +# Boots of the Winterlands +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: + +- You have resistance to cold damage. +- You ignore difficult terrain created by ice or snow. +- You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bowl-of-commanding-water-elementals.md b/compendium/items/bowl-of-commanding-water-elementals.md new file mode 100644 index 0000000..ac8ca8e --- /dev/null +++ b/compendium/items/bowl-of-commanding-water-elementals.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Bowl of Commanding Water Elementals"] +--- +# Bowl of Commanding Water Elementals +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 3.0 lbs. + +While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a [water elemental](compendium/bestiary/elemental/water-elemental.md), as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell. The bowl can't be used this way again until the next dawn. + +The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bracers-of-archery.md b/compendium/items/bracers-of-archery.md new file mode 100644 index 0000000..55a900a --- /dev/null +++ b/compendium/items/bracers-of-archery.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Bracers of Archery"] +--- +# Bracers of Archery +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bracers-of-defense.md b/compendium/items/bracers-of-defense.md new file mode 100644 index 0000000..6526940 --- /dev/null +++ b/compendium/items/bracers-of-defense.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Bracers of Defense"] +--- +# Bracers of Defense +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/brass-dragon-scale-mail.md b/compendium/items/brass-dragon-scale-mail.md new file mode 100644 index 0000000..d36e9b3 --- /dev/null +++ b/compendium/items/brass-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Brass Dragon Scale Mail"] +--- +# Brass Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/brazier-of-commanding-fire-elementals.md b/compendium/items/brazier-of-commanding-fire-elementals.md new file mode 100644 index 0000000..a5c333e --- /dev/null +++ b/compendium/items/brazier-of-commanding-fire-elementals.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Brazier of Commanding Fire Elementals"] +--- +# Brazier of Commanding Fire Elementals +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a [fire elemental](compendium/bestiary/elemental/fire-elemental.md), as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell. The brazier can't be used this way again until the next dawn. + +The brazier weighs 5 pounds. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/breastplate.md b/compendium/items/breastplate.md new file mode 100644 index 0000000..d55c8f3 --- /dev/null +++ b/compendium/items/breastplate.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/medium +aliases: ["Breastplate"] +--- +# Breastplate +*Medium Armor* + +- **Armor Class**: 14 + DEX (max of +2) +- **Cost**: 400 gp +- **Weight**: 20.0 lbs. + +This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/brewers-supplies.md b/compendium/items/brewers-supplies.md new file mode 100644 index 0000000..22c6c3b --- /dev/null +++ b/compendium/items/brewers-supplies.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Brewer's Supplies"] +--- +# Brewer's Supplies +*Artisan's Tools* + +- **Cost**: 20 gp +- **Weight**: 9.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bronze-dragon-scale-mail.md b/compendium/items/bronze-dragon-scale-mail.md new file mode 100644 index 0000000..7f575c6 --- /dev/null +++ b/compendium/items/bronze-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Bronze Dragon Scale Mail"] +--- +# Bronze Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/brooch-of-shielding.md b/compendium/items/brooch-of-shielding.md new file mode 100644 index 0000000..2bea19b --- /dev/null +++ b/compendium/items/brooch-of-shielding.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Brooch of Shielding"] +--- +# Brooch of Shielding +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the [magic missile](compendium/spells/magic-missile.md) spell. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/broom-of-flying.md b/compendium/items/broom-of-flying.md new file mode 100644 index 0000000..9c238a8 --- /dev/null +++ b/compendium/items/broom-of-flying.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Broom of Flying"] +--- +# Broom of Flying +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 3.0 lbs. + +This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. + +You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bucket.md b/compendium/items/bucket.md new file mode 100644 index 0000000..7e86f33 --- /dev/null +++ b/compendium/items/bucket.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Bucket"] +--- +# Bucket +*Adventuring Gear* + +- **Cost**: 5 cp +- **Weight**: 2.0 lbs. + +A bucket holds 3 gallons of liquid or ½ cubic foot of solids. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/bullseye-lantern.md b/compendium/items/bullseye-lantern.md new file mode 100644 index 0000000..ba78cb2 --- /dev/null +++ b/compendium/items/bullseye-lantern.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Bullseye Lantern"] +--- +# Bullseye Lantern +*Adventuring Gear* + +- **Cost**: 10 gp +- **Weight**: 2.0 lbs. + +A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/burglars-pack.md b/compendium/items/burglars-pack.md new file mode 100644 index 0000000..bce2415 --- /dev/null +++ b/compendium/items/burglars-pack.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Burglar's Pack"] +--- +# Burglar's Pack +*Adventuring Gear* + +- **Cost**: 16 gp +- **Weight**: 44.5 lbs. + +Includes: + +- a [backpack](compendium/items/backpack.md) +- a [bag of 1,000 ball bearings](compendium/items/ball-bearings-bag-of-1000.md) +- 10 feet of string +- a [bell](compendium/items/bell.md) +- 5 [candles](compendium/items/candle.md) +- a [crowbar](compendium/items/crowbar.md) +- a [hammer](compendium/items/hammer.md) +- 10 [pitons](compendium/items/piton.md) +- a [hooded lantern](compendium/items/hooded-lantern.md) +- 2 [flasks of oil](compendium/items/oil-flask.md) +- 5 days [rations](compendium/items/rations-1-day.md) +- a [tinderbox](compendium/items/tinderbox.md) +- a [waterskin](compendium/items/waterskin.md) +- [50 feet of hempen rope](compendium/items/hempen-rope-50-feet.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/burnt-othur-fumes.md b/compendium/items/burnt-othur-fumes.md new file mode 100644 index 0000000..b1f81f7 --- /dev/null +++ b/compendium/items/burnt-othur-fumes.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Burnt Othur Fumes"] +--- +# Burnt Othur Fumes +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 500 gp +- **Weight**: ⏤ + +A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (`3d6`) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (`1d6`) poison damage. After three successful saves, the poison ends. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/calligraphers-supplies.md b/compendium/items/calligraphers-supplies.md new file mode 100644 index 0000000..8a8ccc0 --- /dev/null +++ b/compendium/items/calligraphers-supplies.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Calligrapher's Supplies"] +--- +# Calligrapher's Supplies +*Artisan's Tools* + +- **Cost**: 10 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/caltrop.md b/compendium/items/caltrop.md new file mode 100644 index 0000000..e341af7 --- /dev/null +++ b/compendium/items/caltrop.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Caltrop"] +--- +# Caltrop +*Adventuring Gear* + +- **Cost**: 5 cp +- **Weight**: 0.1 lbs. + +As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/caltrops-bag-of-20.md b/compendium/items/caltrops-bag-of-20.md new file mode 100644 index 0000000..50752d2 --- /dev/null +++ b/compendium/items/caltrops-bag-of-20.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Caltrops (bag of 20)"] +--- +# Caltrops (bag of 20) +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 2.0 lbs. + +As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/camel.md b/compendium/items/camel.md new file mode 100644 index 0000000..14c838d --- /dev/null +++ b/compendium/items/camel.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Camel"] +--- +# Camel +*Mount* + +- **Cost**: 50 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/candle-of-invocation.md b/compendium/items/candle-of-invocation.md new file mode 100644 index 0000000..a717618 --- /dev/null +++ b/compendium/items/candle-of-invocation.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Candle of Invocation"] +--- +# Candle of Invocation +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the [detect evil and good](compendium/spells/detect-evil-and-good.md) spell. The DM chooses the god and associated alignment or determines the alignment randomly. + +| dice: d20 | Alignment | +|-----------|-----------| +| 1-2 | Chaotic evil | +| 3-4 | Chaotic neutral | +| 5-7 | Chaotic good | +| 8-9 | Neutral evil | +| 10-11 | Neutral | +| 12-13 | Neutral good | +| 14-15 | Lawful evil | +| 16-17 | Lawful neutral | +| 18-20 | Lawful good | +^alignment + +The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. + +While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. + +Alternatively, when you light the candle for the first time, you can cast the [gate](compendium/spells/gate.md) spell with it. Doing so destroys the candle. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/candle.md b/compendium/items/candle.md new file mode 100644 index 0000000..ee74d91 --- /dev/null +++ b/compendium/items/candle.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Candle"] +--- +# Candle +*Adventuring Gear* + +- **Cost**: 1 cp +- **Weight**: ⏤ + +For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/canvas-1-sq-yd.md b/compendium/items/canvas-1-sq-yd.md new file mode 100644 index 0000000..3ce247d --- /dev/null +++ b/compendium/items/canvas-1-sq-yd.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Canvas (1 sq. yd.)"] +--- +# Canvas (1 sq. yd.) +*Trade Good* + +- **Cost**: 1 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cape-of-the-mountebank.md b/compendium/items/cape-of-the-mountebank.md new file mode 100644 index 0000000..e295407 --- /dev/null +++ b/compendium/items/cape-of-the-mountebank.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Cape of the Mountebank"] +--- +# Cape of the Mountebank +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This cape smells faintly of brimstone. While wearing it, you can use it to cast the [dimension door](compendium/spells/dimension-door.md) spell as an action. This property of the cape can't be used again until the next dawn. + +When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/carpenters-tools.md b/compendium/items/carpenters-tools.md new file mode 100644 index 0000000..824013c --- /dev/null +++ b/compendium/items/carpenters-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Carpenter's Tools"] +--- +# Carpenter's Tools +*Artisan's Tools* + +- **Cost**: 8 gp +- **Weight**: 6.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/carpet-of-flying-3-ft-5-ft.md b/compendium/items/carpet-of-flying-3-ft-5-ft.md new file mode 100644 index 0000000..b3fbfff --- /dev/null +++ b/compendium/items/carpet-of-flying-3-ft-5-ft.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Carpet of Flying, 3 ft. × 5 ft."] +--- +# Carpet of Flying, 3 ft. × 5 ft. +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. + +A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/carpet-of-flying-4-ft-6-ft.md b/compendium/items/carpet-of-flying-4-ft-6-ft.md new file mode 100644 index 0000000..e8ef73e --- /dev/null +++ b/compendium/items/carpet-of-flying-4-ft-6-ft.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Carpet of Flying, 4 ft. × 6 ft."] +--- +# Carpet of Flying, 4 ft. × 6 ft. +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. + +A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/carpet-of-flying-5-ft-7-ft.md b/compendium/items/carpet-of-flying-5-ft-7-ft.md new file mode 100644 index 0000000..315cf77 --- /dev/null +++ b/compendium/items/carpet-of-flying-5-ft-7-ft.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Carpet of Flying, 5 ft. × 7 ft."] +--- +# Carpet of Flying, 5 ft. × 7 ft. +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. + +A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/carpet-of-flying-6-ft-9-ft.md b/compendium/items/carpet-of-flying-6-ft-9-ft.md new file mode 100644 index 0000000..76adf8e --- /dev/null +++ b/compendium/items/carpet-of-flying-6-ft-9-ft.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Carpet of Flying, 6 ft. × 9 ft."] +--- +# Carpet of Flying, 6 ft. × 9 ft. +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. + +A 6 ft. × 9 ft. carpet can carry up to 800 lb. at a fly speed of 30 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/carriage.md b/compendium/items/carriage.md new file mode 100644 index 0000000..f839979 --- /dev/null +++ b/compendium/items/carriage.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/vehicle +aliases: ["Carriage"] +--- +# Carriage +*Vehicle (land)* + +- **Cost**: 100 gp +- **Weight**: 600.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cart.md b/compendium/items/cart.md new file mode 100644 index 0000000..3d5414f --- /dev/null +++ b/compendium/items/cart.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/vehicle +aliases: ["Cart"] +--- +# Cart +*Vehicle (land)* + +- **Cost**: 15 gp +- **Weight**: 200.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cartographers-tools.md b/compendium/items/cartographers-tools.md new file mode 100644 index 0000000..6b1a39a --- /dev/null +++ b/compendium/items/cartographers-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Cartographer's Tools"] +--- +# Cartographer's Tools +*Artisan's Tools* + +- **Cost**: 15 gp +- **Weight**: 6.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/censer-of-controlling-air-elementals.md b/compendium/items/censer-of-controlling-air-elementals.md new file mode 100644 index 0000000..2977192 --- /dev/null +++ b/compendium/items/censer-of-controlling-air-elementals.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Censer of Controlling Air Elementals"] +--- +# Censer of Controlling Air Elementals +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +While incense is burning in this censer, you can use an action to speak the censer's command word and summon an [air elemental](compendium/bestiary/elemental/air-elemental.md), as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell. The censer can't be used this way again until the next dawn. + +This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chain-10-feet.md b/compendium/items/chain-10-feet.md new file mode 100644 index 0000000..d7acd87 --- /dev/null +++ b/compendium/items/chain-10-feet.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Chain (10 feet)"] +--- +# Chain (10 feet) +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: 10.0 lbs. + +A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chain-mail.md b/compendium/items/chain-mail.md new file mode 100644 index 0000000..d87f081 --- /dev/null +++ b/compendium/items/chain-mail.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/heavy +aliases: ["Chain Mail"] +--- +# Chain Mail +*Heavy Armor* + +- **Armor Class**: 16 +- **Strength**: Requires 13 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: 75 gp +- **Weight**: 55.0 lbs. + +Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chain-shirt.md b/compendium/items/chain-shirt.md new file mode 100644 index 0000000..8e441b1 --- /dev/null +++ b/compendium/items/chain-shirt.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/medium +aliases: ["Chain Shirt"] +--- +# Chain Shirt +*Medium Armor* + +- **Armor Class**: 13 + DEX (max of +2) +- **Cost**: 50 gp +- **Weight**: 20.0 lbs. + +Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chalk-1-piece.md b/compendium/items/chalk-1-piece.md new file mode 100644 index 0000000..de01dae --- /dev/null +++ b/compendium/items/chalk-1-piece.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Chalk (1 piece)"] +--- +# Chalk (1 piece) +*Adventuring Gear* + +- **Cost**: 1 cp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chariot.md b/compendium/items/chariot.md new file mode 100644 index 0000000..7059b95 --- /dev/null +++ b/compendium/items/chariot.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/vehicle +aliases: ["Chariot"] +--- +# Chariot +*Vehicle (land)* + +- **Cost**: 250 gp +- **Weight**: 100.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chest.md b/compendium/items/chest.md new file mode 100644 index 0000000..95bd43e --- /dev/null +++ b/compendium/items/chest.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Chest"] +--- +# Chest +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: 25.0 lbs. + +A chest holds 12 cubic feet or 300 pounds of gear. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chicken.md b/compendium/items/chicken.md new file mode 100644 index 0000000..30d6fca --- /dev/null +++ b/compendium/items/chicken.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Chicken"] +--- +# Chicken +*Trade Good* + +- **Cost**: 2 cp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chime-of-opening.md b/compendium/items/chime-of-opening.md new file mode 100644 index 0000000..8e01dcb --- /dev/null +++ b/compendium/items/chime-of-opening.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Chime of Opening"] +--- +# Chime of Opening +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. + +The chime can be used ten times. After the tenth time it cracks and becomes useless. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/chunk-of-meat.md b/compendium/items/chunk-of-meat.md new file mode 100644 index 0000000..310d508 --- /dev/null +++ b/compendium/items/chunk-of-meat.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/food-and-drink +aliases: ["Chunk of Meat"] +--- +# Chunk of Meat +*Food and Drink* + +- **Cost**: 3 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cinnamon.md b/compendium/items/cinnamon.md new file mode 100644 index 0000000..5d8610f --- /dev/null +++ b/compendium/items/cinnamon.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Cinnamon"] +--- +# Cinnamon +*Trade Good* + +- **Cost**: 2 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/circlet-of-blasting.md b/compendium/items/circlet-of-blasting.md new file mode 100644 index 0000000..1cda257 --- /dev/null +++ b/compendium/items/circlet-of-blasting.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Circlet of Blasting"] +--- +# Circlet of Blasting +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this circlet, you can use an action to cast the [scorching ray](compendium/spells/scorching-ray.md) spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/climbers-kit.md b/compendium/items/climbers-kit.md new file mode 100644 index 0000000..57a61eb --- /dev/null +++ b/compendium/items/climbers-kit.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Climber's Kit"] +--- +# Climber's Kit +*Adventuring Gear* + +- **Cost**: 25 gp +- **Weight**: 12.0 lbs. + +A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cloak-of-arachnida.md b/compendium/items/cloak-of-arachnida.md new file mode 100644 index 0000000..f1c4a33 --- /dev/null +++ b/compendium/items/cloak-of-arachnida.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Cloak of Arachnida"] +--- +# Cloak of Arachnida +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: + +- You have resistance to poison damage. +- You have a climbing speed equal to your walking speed. +- You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. +- You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. +- You can use an action to cast the [web](compendium/spells/web.md) spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cloak-of-displacement.md b/compendium/items/cloak-of-displacement.md new file mode 100644 index 0000000..65806b9 --- /dev/null +++ b/compendium/items/cloak-of-displacement.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Cloak of Displacement"] +--- +# Cloak of Displacement +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are [incapacitated](rules/conditions.md#incapacitated), [restrained](rules/conditions.md#restrained), or otherwise unable to move. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cloak-of-elvenkind.md b/compendium/items/cloak-of-elvenkind.md new file mode 100644 index 0000000..357110e --- /dev/null +++ b/compendium/items/cloak-of-elvenkind.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Cloak of Elvenkind"] +--- +# Cloak of Elvenkind +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear this cloak with its hood up, Wisdom ([Perception](rules/skills.md#Perception)) checks made to see you have disadvantage, and you have advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cloak-of-protection.md b/compendium/items/cloak-of-protection.md new file mode 100644 index 0000000..bff751c --- /dev/null +++ b/compendium/items/cloak-of-protection.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Cloak of Protection"] +--- +# Cloak of Protection +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +You gain a +1 bonus to AC and saving throws while you wear this cloak. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cloak-of-the-bat.md b/compendium/items/cloak-of-the-bat.md new file mode 100644 index 0000000..d16e9b3 --- /dev/null +++ b/compendium/items/cloak-of-the-bat.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Cloak of the Bat"] +--- +# Cloak of the Bat +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this cloak, you have advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. + +While wearing the cloak in an area of dim light or darkness, you can use your action to cast [polymorph](compendium/spells/polymorph.md) on yourself, transforming into a [bat](compendium/bestiary/beast/bat.md). While you are in the form of the [bat](compendium/bestiary/beast/bat.md), you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cloak-of-the-manta-ray.md b/compendium/items/cloak-of-the-manta-ray.md new file mode 100644 index 0000000..66fd9ef --- /dev/null +++ b/compendium/items/cloak-of-the-manta-ray.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Cloak of the Manta Ray"] +--- +# Cloak of the Manta Ray +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cloves.md b/compendium/items/cloves.md new file mode 100644 index 0000000..f93f54d --- /dev/null +++ b/compendium/items/cloves.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Cloves"] +--- +# Cloves +*Trade Good* + +- **Cost**: 3 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/club.md b/compendium/items/club.md new file mode 100644 index 0000000..6a2a90f --- /dev/null +++ b/compendium/items/club.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/light +- item/weapon/simple/melee +aliases: ["Club"] +--- +# Club +*Melee Weapon* + +- **Damage**: 1d4 B +- **Properties**: Light +- **Cost**: 1 sp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cobblers-tools.md b/compendium/items/cobblers-tools.md new file mode 100644 index 0000000..1ac1d84 --- /dev/null +++ b/compendium/items/cobblers-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Cobbler's Tools"] +--- +# Cobbler's Tools +*Artisan's Tools* + +- **Cost**: 5 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/common-clothes.md b/compendium/items/common-clothes.md new file mode 100644 index 0000000..d6990b1 --- /dev/null +++ b/compendium/items/common-clothes.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Common Clothes"] +--- +# Common Clothes +*Adventuring Gear* + +- **Cost**: 5 sp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/common-wine-pitcher.md b/compendium/items/common-wine-pitcher.md new file mode 100644 index 0000000..567211a --- /dev/null +++ b/compendium/items/common-wine-pitcher.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/food-and-drink +aliases: ["Common Wine (Pitcher)"] +--- +# Common Wine (Pitcher) +*Food and Drink* + +- **Cost**: 2 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/component-pouch.md b/compendium/items/component-pouch.md new file mode 100644 index 0000000..f737397 --- /dev/null +++ b/compendium/items/component-pouch.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Component Pouch"] +--- +# Component Pouch +*Adventuring Gear* + +- **Cost**: 25 gp +- **Weight**: 2.0 lbs. + +A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cooks-utensils.md b/compendium/items/cooks-utensils.md new file mode 100644 index 0000000..5d5c3c2 --- /dev/null +++ b/compendium/items/cooks-utensils.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Cook's Utensils"] +--- +# Cook's Utensils +*Artisan's Tools* + +- **Cost**: 1 gp +- **Weight**: 8.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/copper-dragon-scale-mail.md b/compendium/items/copper-dragon-scale-mail.md new file mode 100644 index 0000000..1470320 --- /dev/null +++ b/compendium/items/copper-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Copper Dragon Scale Mail"] +--- +# Copper Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/copper.md b/compendium/items/copper.md new file mode 100644 index 0000000..f36872b --- /dev/null +++ b/compendium/items/copper.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Copper"] +--- +# Copper +*Trade Good* + +- **Cost**: 5 sp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/costume-clothes.md b/compendium/items/costume-clothes.md new file mode 100644 index 0000000..7daec10 --- /dev/null +++ b/compendium/items/costume-clothes.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Costume Clothes"] +--- +# Costume Clothes +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cotton-cloth-1-sq-yd.md b/compendium/items/cotton-cloth-1-sq-yd.md new file mode 100644 index 0000000..1f05103 --- /dev/null +++ b/compendium/items/cotton-cloth-1-sq-yd.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Cotton Cloth (1 sq. yd.)"] +--- +# Cotton Cloth (1 sq. yd.) +*Trade Good* + +- **Cost**: 5 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cow.md b/compendium/items/cow.md new file mode 100644 index 0000000..4a0800f --- /dev/null +++ b/compendium/items/cow.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Cow"] +--- +# Cow +*Trade Good* + +- **Cost**: 10 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/crawler-mucus-contact.md b/compendium/items/crawler-mucus-contact.md new file mode 100644 index 0000000..356c7f3 --- /dev/null +++ b/compendium/items/crawler-mucus-contact.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Crawler Mucus (Contact)"] +--- +# Crawler Mucus (Contact) +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 200 gp +- **Weight**: ⏤ + +This poison must be harvested from a dead or [incapacitated](rules/conditions.md#incapacitated) carrion crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The [poisoned](rules/conditions.md#poisoned) creature is [paralyzed](rules/conditions.md#paralyzed). The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/crossbow-bolt-case.md b/compendium/items/crossbow-bolt-case.md new file mode 100644 index 0000000..fb52330 --- /dev/null +++ b/compendium/items/crossbow-bolt-case.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Crossbow Bolt Case"] +--- +# Crossbow Bolt Case +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 1.0 lbs. + +This wooden case can hold up to twenty [crossbow bolts](compendium/items/crossbow-bolt.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/crossbow-bolt.md b/compendium/items/crossbow-bolt.md new file mode 100644 index 0000000..ba885a7 --- /dev/null +++ b/compendium/items/crossbow-bolt.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/ammunition +aliases: ["Crossbow Bolt"] +--- +# Crossbow Bolt +*Ammunition* + +- **Cost**: 5 cp +- **Weight**: 0.075 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/crossbow-bolts-20.md b/compendium/items/crossbow-bolts-20.md new file mode 100644 index 0000000..27a8fc4 --- /dev/null +++ b/compendium/items/crossbow-bolts-20.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/ammunition +aliases: ["Crossbow Bolts (20)"] +--- +# Crossbow Bolts (20) +*Ammunition* + +- **Cost**: 1 gp +- **Weight**: 1.5 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/crowbar.md b/compendium/items/crowbar.md new file mode 100644 index 0000000..0d4ec09 --- /dev/null +++ b/compendium/items/crowbar.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Crowbar"] +--- +# Crowbar +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 5.0 lbs. + +Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/crystal-ball.md b/compendium/items/crystal-ball.md new file mode 100644 index 0000000..25eacfd --- /dev/null +++ b/compendium/items/crystal-ball.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Crystal Ball"] +--- +# Crystal Ball +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 3.0 lbs. + +This crystal ball is about 6 inches in diameter. While touching it, you can cast the [scrying](compendium/spells/scrying.md) spell (save DC 17) with it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/crystal.md b/compendium/items/crystal.md new file mode 100644 index 0000000..d509e49 --- /dev/null +++ b/compendium/items/crystal.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Crystal"] +--- +# Crystal +*Spellcasting Focus* + +- **Cost**: 10 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cube-of-force.md b/compendium/items/cube-of-force.md new file mode 100644 index 0000000..b14f8bd --- /dev/null +++ b/compendium/items/cube-of-force.md @@ -0,0 +1,46 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Cube of Force"] +--- +# Cube of Force +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains `1d20` expended charges daily at dawn. + +You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of [invisible](rules/conditions.md#invisible) force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. + +**Cube of Force Faces** + +| Face | Charges | Effect | +|------|---------|--------| +| 1 | 1 | Gases, wind, and fog can't pass through the barrier. | +| 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | +| 3 | 3 | Living matter can't pass through the barrier. | +| 4 | 4 | Spell effects can't pass through the barrier. | +| 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | +| 6 | 0 | The barrier deactivates. | +^cube-of-force-faces + +The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. + +| Spell or item | Charges Lost | +|---------------|--------------| +| [Disintegrate](compendium/spells/disintegrate.md) | `1d12` | +| [Horn of blasting](compendium/items/horn-of-blasting.md) | `1d10` | +| [Passwall](compendium/spells/passwall.md) | `1d6` | +| [Prismatic spray](compendium/spells/prismatic-spray.md) | `1d20` | +| [Wall of fire](compendium/spells/wall-of-fire.md) | `1d4` | +^spell-or-item-charges-lost + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/cubic-gate.md b/compendium/items/cubic-gate.md new file mode 100644 index 0000000..ba9c7d3 --- /dev/null +++ b/compendium/items/cubic-gate.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Cubic Gate"] +--- +# Cubic Gate +*Wondrous Item, major, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. + +You can use an action to press one side of the cube to cast the [gate](compendium/spells/gate.md) spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the [plane shift](compendium/spells/plane-shift.md) spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. + +The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dagger-of-venom.md b/compendium/items/dagger-of-venom.md new file mode 100644 index 0000000..9e39f3d --- /dev/null +++ b/compendium/items/dagger-of-venom.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/property/finesse +- item/property/light +- item/property/thrown +- item/rarity/rare +- item/tier/major +- item/weapon/simple/melee +aliases: ["Dagger of Venom"] +--- +# Dagger of Venom +*Melee Weapon, major, rare* + +- **Damage**: 1d4 P +- **Range**: 20/60 +- **Properties**: Finesse, Light, Thrown +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +You gain a +1 bonus to attack and damage rolls made with this magic weapon. + +You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take `2d10` poison damage and become [poisoned](rules/conditions.md#poisoned) for 1 minute. The dagger can't be used this way again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dagger.md b/compendium/items/dagger.md new file mode 100644 index 0000000..5097150 --- /dev/null +++ b/compendium/items/dagger.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/finesse +- item/property/light +- item/property/thrown +- item/weapon/simple/melee +aliases: ["Dagger"] +--- +# Dagger +*Melee Weapon* + +- **Damage**: 1d4 P +- **Range**: 20/60 +- **Properties**: Finesse, Light, Thrown +- **Cost**: 2 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dart.md b/compendium/items/dart.md new file mode 100644 index 0000000..e9689d1 --- /dev/null +++ b/compendium/items/dart.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/finesse +- item/property/thrown +- item/weapon/simple/ranged +aliases: ["Dart"] +--- +# Dart +*Ranged Weapon* + +- **Damage**: 1d4 P +- **Range**: 20/60 +- **Properties**: Finesse, Thrown +- **Cost**: 5 cp +- **Weight**: 0.25 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/decanter-of-endless-water.md b/compendium/items/decanter-of-endless-water.md new file mode 100644 index 0000000..fa92bc5 --- /dev/null +++ b/compendium/items/decanter-of-endless-water.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Decanter of Endless Water"] +--- +# Decanter of Endless Water +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. + +You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: + +- "Stream" produces 1 gallon of water. +- "Fountain" produces 5 gallons of water. +- "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take `1d4` bludgeoning damage and fall [prone](rules/conditions.md#prone). Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/deck-of-illusions.md b/compendium/items/deck-of-illusions.md new file mode 100644 index 0000000..ad25e7f --- /dev/null +++ b/compendium/items/deck-of-illusions.md @@ -0,0 +1,62 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Deck of Illusions"] +--- +# Deck of Illusions +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing `1d20 - 1` cards. + +The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. + +An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence ([Investigation](rules/skills.md#Investigation)) check. The creature then appears translucent. + +The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. + +| 1d33 | Illusion | +|------|----------| +| 1 | [Red dragon](compendium/bestiary/dragon/adult-red-dragon.md) | +| 2 | [Knight](compendium/bestiary/humanoid/knight.md) and four [guards](compendium/bestiary/humanoid/guard.md) | +| 3 | [Succubus/Incubus](compendium/bestiary/fiend/succubus.md) | +| 4 | [Druid](compendium/bestiary/humanoid/druid.md) | +| 5 | [Cloud giant](compendium/bestiary/giant/cloud-giant.md) | +| 6 | [Ettin](compendium/bestiary/giant/ettin.md) | +| 7 | [Bugbear](compendium/bestiary/humanoid/bugbear.md) | +| 8 | [Goblin](compendium/bestiary/humanoid/goblin.md) | +| 9 | Beholder | +| 10 | [Archmage](compendium/bestiary/humanoid/archmage.md) and [mage](compendium/bestiary/humanoid/mage.md) apprentice | +| 11 | [Night hag](compendium/bestiary/fiend/night-hag.md) | +| 12 | [Assassin](compendium/bestiary/humanoid/assassin.md) | +| 13 | [Fire giant](compendium/bestiary/giant/fire-giant.md) | +| 14 | [Ogre mage](compendium/bestiary/giant/oni.md) | +| 15 | [Gnoll](compendium/bestiary/humanoid/gnoll.md) | +| 16 | [Kobold](compendium/bestiary/humanoid/kobold.md) | +| 17 | [Lich](compendium/bestiary/undead/lich.md) | +| 18 | [Priest](compendium/bestiary/humanoid/priest.md) and two [acolytes](compendium/bestiary/humanoid/acolyte.md) | +| 19 | [Medusa](compendium/bestiary/monstrosity/medusa.md) | +| 20 | [Veteran](compendium/bestiary/humanoid/veteran.md) | +| 21 | [Frost giant](compendium/bestiary/giant/frost-giant.md) | +| 22 | [Troll](compendium/bestiary/giant/troll.md) | +| 23 | [Hobgoblin](compendium/bestiary/humanoid/hobgoblin.md) | +| 24 | [Goblin](compendium/bestiary/humanoid/goblin.md) | +| 25 | [Iron golem](compendium/bestiary/construct/iron-golem.md) | +| 26 | [Bandit captain](compendium/bestiary/humanoid/bandit-captain.md) and three [bandits](compendium/bestiary/humanoid/bandit.md) | +| 27 | [Erinyes](compendium/bestiary/fiend/erinyes.md) | +| 28 | [Berserker](compendium/bestiary/humanoid/berserker.md) | +| 29 | [Hill giant](compendium/bestiary/giant/hill-giant.md) | +| 30 | [Ogre](compendium/bestiary/giant/ogre.md) | +| 31 | [Orc](compendium/bestiary/humanoid/orc.md) | +| 32 | [Kobold](compendium/bestiary/humanoid/kobold.md) | +| 33-34 | You (the deck's owner) | +^1-illusion + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/deck-of-many-things.md b/compendium/items/deck-of-many-things.md new file mode 100644 index 0000000..5258b8e --- /dev/null +++ b/compendium/items/deck-of-many-things.md @@ -0,0 +1,145 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Deck of Many Things"] +--- +# Deck of Many Things +*Wondrous Item, major, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75% chance) of these decks have only thirteen cards, but the rest have twenty-two. + +Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. + +Once a card is drawn, it fades from existence. Unless the card is the [Fool](compendium/items/deck-of-many-things.md#Fool) or the [Jester](compendium/items/deck-of-many-things.md#Jester), the card reappears in the deck, making it possible to draw the same card twice. + +## A Question of Enmity + +Two of the cards in a deck of many things can earn a character the enmity of another being. With the Flames card, the enmity is overt. The character should experience the devil's malevolent efforts on multiple occasions. Seeking out the fiend shouldn't be a simple task, and the adventurer should clash with the devil's allies and followers a few times before being able to confront the devil itself. + +In the case of the [Rogue](compendium/items/deck-of-many-things.md#Rogue) card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer. + +| 1d22 | Card | +|------|------| +| 1 | Vizier* | +| 2 | Sun | +| 3 | Moon | +| 4 | Star | +| 5 | Comet* | +| 6 | The Fates* | +| 7 | Throne | +| 8 | Key | +| 9 | Knight | +| 10 | Gem* | +| 11 | Talons* | +| 12 | The Void | +| 13 | Flames | +| 14 | Skull | +| 15 | Idiot* | +| 16 | Donjon* | +| 17 | Ruin | +| 18 | Euryale | +| 19 | Rogue | +| 20 | Balance* | +| 21 | Fool* | +| 22 | Jester | +^1-card + +* Found only in a deck with twenty-two cards + +## Vizier + +At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it. + +## Sun + +You gain 50,000 XP, and a wondrous item (which the DM determines randomly) appears in your hands. + +## Moon + +You are granted the ability to cast the [wish](compendium/spells/wish.md) spell `1d3` times. + +## Star + +Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24. + +## Comet + +If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect. + +## The Fates + +Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die. + +## Throne + +You gain proficiency in the [Persuasion](rules/skills.md#Persuasion) skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours. + +## Key + +A rare or rarer magic weapon with which you are proficient appears in your hands. The DM chooses the weapon. + +## Knight + +You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character. + +## Gem + +Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet. + +## Talons + +Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish. + +## The Void + +This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the DM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is [incapacitated](rules/conditions.md#incapacitated). A [wish](compendium/spells/wish.md) spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards. + +## Flames + +A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. + +## Skull + +You summon an [avatar of death](compendium/bestiary/undead/avatar-of-death-dmg.md)—a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own [avatar of death](compendium/bestiary/undead/avatar-of-death-dmg.md). A creature slain by an [avatar of death](compendium/bestiary/undead/avatar-of-death-dmg.md) can't be restored to life. + +## Idiot + +Permanently reduce your Intelligence by `1d4 + 1` (to a minimum score of 1). You can draw one additional card beyond your declared draws. + +## Donjon + +You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can't be located by any divination magic, but a [wish](compendium/spells/wish.md) spell can reveal the location of your prison. You draw no more cards. + +## Ruin + +All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears. + +## Euryale + +The card's [medusa](compendium/bestiary/monstrosity/medusa.md)-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of [The Fates](compendium/items/deck-of-many-things.md#The%20Fates) card can end this curse. + +## Rogue + +A nonplayer character of the DM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a [wish](compendium/spells/wish.md) spell or divine intervention can end the NPC's hostility toward you. + +## Balance + +Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you. + +## Fool + +You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. + +## Jester + +You gain 10,000 XP, or you can draw two additional cards beyond your declared draws. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/demon-armor.md b/compendium/items/demon-armor.md new file mode 100644 index 0000000..423a9b9 --- /dev/null +++ b/compendium/items/demon-armor.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/heavy +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Demon Armor"] +--- +# Demon Armor +*Heavy Armor, major, very rare (requires attunement)* + +- **Armor Class**: 18 +- **Properties**: Requires Attunement +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 65.0 lbs. + +While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of `1d8`. + +## Curse + +Once you don this cursed armor, you can't doff it unless you are targeted by the [remove curse](compendium/spells/remove-curse.md) spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dice-set.md b/compendium/items/dice-set.md new file mode 100644 index 0000000..517a36a --- /dev/null +++ b/compendium/items/dice-set.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/gaming-set +aliases: ["Dice Set"] +--- +# Dice Set +*Gaming Set* + +- **Cost**: 1 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dimensional-shackles.md b/compendium/items/dimensional-shackles.md new file mode 100644 index 0000000..298602e --- /dev/null +++ b/compendium/items/dimensional-shackles.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Dimensional Shackles"] +--- +# Dimensional Shackles +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You can use an action to place these shackles on an [incapacitated](rules/conditions.md#incapacitated) creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal. + +You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength ([Athletics](rules/skills.md#Athletics)) check. On a success, the creature breaks free and destroys the shackles. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/diplomats-pack.md b/compendium/items/diplomats-pack.md new file mode 100644 index 0000000..5d33692 --- /dev/null +++ b/compendium/items/diplomats-pack.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Diplomat's Pack"] +--- +# Diplomat's Pack +*Adventuring Gear* + +- **Cost**: 39 gp +- **Weight**: 36.0 lbs. + +Includes: + +- a [chest](compendium/items/chest.md) +- 2 [cases for maps and scrolls](compendium/items/map-or-scroll-case.md) +- a set of [fine clothes](compendium/items/fine-clothes.md) +- a [bottle of ink](compendium/items/ink-1-ounce-bottle.md) +- an [ink pen](compendium/items/ink-pen.md) +- a [lamp](compendium/items/lamp.md) +- 2 [flasks of oil](compendium/items/oil-flask.md) +- 5 [sheets of paper](compendium/items/paper-one-sheet.md) +- a [vial of perfume](compendium/items/perfume-vial.md) +- [sealing wax](compendium/items/sealing-wax.md) +- [soap](compendium/items/soap.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/disguise-kit.md b/compendium/items/disguise-kit.md new file mode 100644 index 0000000..b8343fc --- /dev/null +++ b/compendium/items/disguise-kit.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tools +aliases: ["Disguise Kit"] +--- +# Disguise Kit +*Tools* + +- **Cost**: 25 gp +- **Weight**: 3.0 lbs. + +This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/donkey.md b/compendium/items/donkey.md new file mode 100644 index 0000000..f5da583 --- /dev/null +++ b/compendium/items/donkey.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Donkey"] +--- +# Donkey +*Mount* + +- **Cost**: 8 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/draft-horse.md b/compendium/items/draft-horse.md new file mode 100644 index 0000000..125b94a --- /dev/null +++ b/compendium/items/draft-horse.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Draft Horse"] +--- +# Draft Horse +*Mount* + +- **Cost**: 50 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/drow-poison.md b/compendium/items/drow-poison.md new file mode 100644 index 0000000..e8bad74 --- /dev/null +++ b/compendium/items/drow-poison.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Drow Poison"] +--- +# Drow Poison +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 200 gp +- **Weight**: ⏤ + +This poison is typically made only by the [drow](compendium/bestiary/humanoid/drow.md), and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 hour. If the saving throw fails by 5 or more, the creature is also [unconscious](rules/conditions.md#unconscious) while [poisoned](rules/conditions.md#poisoned) in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/drum.md b/compendium/items/drum.md new file mode 100644 index 0000000..d7c5f41 --- /dev/null +++ b/compendium/items/drum.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Drum"] +--- +# Drum +*Instrument* + +- **Cost**: 6 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dulcimer.md b/compendium/items/dulcimer.md new file mode 100644 index 0000000..64c8b5a --- /dev/null +++ b/compendium/items/dulcimer.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Dulcimer"] +--- +# Dulcimer +*Instrument* + +- **Cost**: 25 gp +- **Weight**: 10.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dungeoneers-pack.md b/compendium/items/dungeoneers-pack.md new file mode 100644 index 0000000..1292986 --- /dev/null +++ b/compendium/items/dungeoneers-pack.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Dungeoneer's Pack"] +--- +# Dungeoneer's Pack +*Adventuring Gear* + +- **Cost**: 12 gp +- **Weight**: 61.5 lbs. + +Includes: + +- a [backpack](compendium/items/backpack.md) +- a [crowbar](compendium/items/crowbar.md) +- a [hammer](compendium/items/hammer.md) +- 10 [pitons](compendium/items/piton.md) +- 10 [torches](compendium/items/torch.md) +- a [tinderbox](compendium/items/tinderbox.md) +- 10 days of [rations](compendium/items/rations-1-day.md) +- a [waterskin](compendium/items/waterskin.md) +- [50 feet of hempen rope](compendium/items/hempen-rope-50-feet.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dust-of-disappearance.md b/compendium/items/dust-of-disappearance.md new file mode 100644 index 0000000..773edf0 --- /dev/null +++ b/compendium/items/dust-of-disappearance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Dust of Disappearance"] +--- +# Dust of Disappearance +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become [invisible](rules/conditions.md#invisible) for `2d4` minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dust-of-dryness.md b/compendium/items/dust-of-dryness.md new file mode 100644 index 0000000..994a42d --- /dev/null +++ b/compendium/items/dust-of-dryness.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Dust of Dryness"] +--- +# Dust of Dryness +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This small packet contains `1d6 + 4` pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. + +Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. + +An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking `10d6` necrotic damage on a failed save, or half as much damage on a successful one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dust-of-sneezing-and-choking.md b/compendium/items/dust-of-sneezing-and-choking.md new file mode 100644 index 0000000..3934270 --- /dev/null +++ b/compendium/items/dust-of-sneezing-and-choking.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Dust of Sneezing and Choking"] +--- +# Dust of Sneezing and Choking +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +Found in a small container, this powder resembles very fine sand. It appears to be [dust of disappearance](compendium/items/dust-of-disappearance.md), and an [identify](compendium/spells/identify.md) spell reveals it to be such. There is enough of it for one use. + +When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe while sneezing uncontrollably. A creature affected in this way is [incapacitated](rules/conditions.md#incapacitated) and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The [lesser restoration](compendium/spells/lesser-restoration.md) spell can also end the effect on a creature. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dwarven-plate.md b/compendium/items/dwarven-plate.md new file mode 100644 index 0000000..7cc794f --- /dev/null +++ b/compendium/items/dwarven-plate.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/heavy +- item/rarity/very-rare +- item/tier/major +aliases: ["Dwarven Plate"] +--- +# Dwarven Plate +*Heavy Armor, major, very rare* + +- **Armor Class**: 18 +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 65.0 lbs. + +While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/dwarven-thrower.md b/compendium/items/dwarven-thrower.md new file mode 100644 index 0000000..c35413d --- /dev/null +++ b/compendium/items/dwarven-thrower.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/martial +- item/property/thrown +- item/property/versatile +- item/rarity/very-rare +- item/tier/major +- item/weapon/martial/melee +aliases: ["Dwarven Thrower"] +--- +# Dwarven Thrower +*Melee Weapon, major, very rare (requires attunement by a dwarf)* + +- **Damage**: + - One-handed: 1d8 B + - Two-handed: 1d10 B +- **Range**: 20/60 +- **Properties**: Martial, Requires Attunement, Thrown, Versatile +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra `1d8` damage or, if the target is a giant, `2d8` damage. Immediately after the attack, the weapon flies back to your hand. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/efficient-quiver.md b/compendium/items/efficient-quiver.md new file mode 100644 index 0000000..c08d372 --- /dev/null +++ b/compendium/items/efficient-quiver.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Efficient Quiver"] +--- +# Efficient Quiver +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty [arrows](compendium/items/arrow.md), [bolts](compendium/items/crossbow-bolt.md), or similar objects. The midsize compartment holds up to eighteen [javelins](compendium/items/javelin.md) or similar objects. The longest compartment holds up to six long objects, such as bows, [quarterstaffs](compendium/items/quarterstaff.md), or [spears](compendium/items/spear.md). + +You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/efreeti-bottle.md b/compendium/items/efreeti-bottle.md new file mode 100644 index 0000000..29b0f7e --- /dev/null +++ b/compendium/items/efreeti-bottle.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Efreeti Bottle"] +--- +# Efreeti Bottle +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an [efreeti](compendium/bestiary/elemental/efreeti.md) appears in an unoccupied space within 30 feet of you. + +The first time the bottle is opened, the DM rolls to determine what happens. + +| dice: d100 | Effect | +|------------|--------| +| 01-10 | The [efreeti](compendium/bestiary/elemental/efreeti.md) attacks you. After fighting for 5 rounds, the [efreeti](compendium/bestiary/elemental/efreeti.md) disappears, and the bottle loses its magic. | +| 11-90 | The [efreeti](compendium/bestiary/elemental/efreeti.md) serves you for 1 hour, doing as you command. Then the [efreeti](compendium/bestiary/elemental/efreeti.md) returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the [efreeti](compendium/bestiary/elemental/efreeti.md) escapes and disappears, and the bottle loses its magic. | +| 91-00 | The [efreeti](compendium/bestiary/elemental/efreeti.md) can cast the [wish](compendium/spells/wish.md) spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic. | +^effect + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/elemental-gem-blue-sapphire.md b/compendium/items/elemental-gem-blue-sapphire.md new file mode 100644 index 0000000..00934ac --- /dev/null +++ b/compendium/items/elemental-gem-blue-sapphire.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Elemental Gem, Blue Sapphire"] +--- +# Elemental Gem, Blue Sapphire +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This gem contains a mote of elemental energy. When you use an action to break the gem, an [air elemental](compendium/bestiary/elemental/air-elemental.md) is summoned as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell, and the gem's magic is lost. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/elemental-gem-emerald.md b/compendium/items/elemental-gem-emerald.md new file mode 100644 index 0000000..bec79bd --- /dev/null +++ b/compendium/items/elemental-gem-emerald.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Elemental Gem, Emerald"] +--- +# Elemental Gem, Emerald +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This gem contains a mote of elemental energy. When you use an action to break the gem, a [water elemental](compendium/bestiary/elemental/water-elemental.md) is summoned as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell, and the gem's magic is lost. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/elemental-gem-red-corundum.md b/compendium/items/elemental-gem-red-corundum.md new file mode 100644 index 0000000..7b3f397 --- /dev/null +++ b/compendium/items/elemental-gem-red-corundum.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Elemental Gem, Red Corundum"] +--- +# Elemental Gem, Red Corundum +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This gem contains a mote of elemental energy. When you use an action to break the gem, a [fire elemental](compendium/bestiary/elemental/fire-elemental.md) is summoned as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell, and the gem's magic is lost. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/elemental-gem-yellow-diamond.md b/compendium/items/elemental-gem-yellow-diamond.md new file mode 100644 index 0000000..67f9a14 --- /dev/null +++ b/compendium/items/elemental-gem-yellow-diamond.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Elemental Gem, Yellow Diamond"] +--- +# Elemental Gem, Yellow Diamond +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This gem contains a mote of elemental energy. When you use an action to break the gem, an [earth elemental](compendium/bestiary/elemental/earth-elemental.md) is summoned as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell, and the gem's magic is lost. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/elephant.md b/compendium/items/elephant.md new file mode 100644 index 0000000..388125c --- /dev/null +++ b/compendium/items/elephant.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Elephant"] +--- +# Elephant +*Mount* + +- **Cost**: 200 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/elven-chain.md b/compendium/items/elven-chain.md new file mode 100644 index 0000000..ab4bbaa --- /dev/null +++ b/compendium/items/elven-chain.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/rarity/rare +- item/tier/major +aliases: ["Elven Chain"] +--- +# Elven Chain +*Medium Armor, major, rare* + +- **Armor Class**: 13 + DEX (max of +2) +- **Cost**: ⏤ +- **Weight**: 20.0 lbs. + +You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/emblem.md b/compendium/items/emblem.md new file mode 100644 index 0000000..b56cc98 --- /dev/null +++ b/compendium/items/emblem.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Emblem"] +--- +# Emblem +*Spellcasting Focus* + +- **Cost**: 5 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/entertainers-pack.md b/compendium/items/entertainers-pack.md new file mode 100644 index 0000000..c76e9b8 --- /dev/null +++ b/compendium/items/entertainers-pack.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Entertainer's Pack"] +--- +# Entertainer's Pack +*Adventuring Gear* + +- **Cost**: 40 gp +- **Weight**: 38.0 lbs. + +Includes: + +- a [backpack](compendium/items/backpack.md) +- a [bedroll](compendium/items/bedroll.md) +- 2 [costumes](compendium/items/costume-clothes.md) +- 5 [candles](compendium/items/candle.md) +- 5 days of [rations](compendium/items/rations-1-day.md) +- a [waterskin](compendium/items/waterskin.md) +- a [disguise kit](compendium/items/disguise-kit.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/essence-of-ether.md b/compendium/items/essence-of-ether.md new file mode 100644 index 0000000..c55986c --- /dev/null +++ b/compendium/items/essence-of-ether.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Essence of Ether"] +--- +# Essence of Ether +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 300 gp +- **Weight**: ⏤ + +A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 8 hours. The [poisoned](rules/conditions.md#poisoned) creature is [unconscious](rules/conditions.md#unconscious). The creature wakes up if it takes damage or if another creature takes an action to shake it awake. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/eversmoking-bottle.md b/compendium/items/eversmoking-bottle.md new file mode 100644 index 0000000..758951f --- /dev/null +++ b/compendium/items/eversmoking-bottle.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Eversmoking Bottle"] +--- +# Eversmoking Bottle +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet. + +The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/exotic-saddle.md b/compendium/items/exotic-saddle.md new file mode 100644 index 0000000..7212dd8 --- /dev/null +++ b/compendium/items/exotic-saddle.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tack-and-harness +aliases: ["Exotic Saddle"] +--- +# Exotic Saddle +*Tack and Harness* + +- **Cost**: 60 gp +- **Weight**: 40.0 lbs. + +An exotic saddle is required for riding any aquatic or flying mount. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/explorers-pack.md b/compendium/items/explorers-pack.md new file mode 100644 index 0000000..5779325 --- /dev/null +++ b/compendium/items/explorers-pack.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Explorer's Pack"] +--- +# Explorer's Pack +*Adventuring Gear* + +- **Cost**: 10 gp +- **Weight**: 59.0 lbs. + +Includes: + +- a [backpack](compendium/items/backpack.md) +- a [bedroll](compendium/items/bedroll.md) +- a [mess kit](compendium/items/mess-kit.md) +- a [tinderbox](compendium/items/tinderbox.md) +- 10 [torches](compendium/items/torch.md) +- 10 days of [rations](compendium/items/rations-1-day.md) +- a [waterskin](compendium/items/waterskin.md) +- [50 feet of hempen rope](compendium/items/hempen-rope-50-feet.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/eyes-of-charming.md b/compendium/items/eyes-of-charming.md new file mode 100644 index 0000000..cf83a2f --- /dev/null +++ b/compendium/items/eyes-of-charming.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Eyes of Charming"] +--- +# Eyes of Charming +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the [charm person](compendium/spells/charm-person.md) spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/eyes-of-minute-seeing.md b/compendium/items/eyes-of-minute-seeing.md new file mode 100644 index 0000000..c1588eb --- /dev/null +++ b/compendium/items/eyes-of-minute-seeing.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Eyes of Minute Seeing"] +--- +# Eyes of Minute Seeing +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence ([Investigation](rules/skills.md#Investigation)) checks that rely on sight while searching an area or studying an object within that range. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/eyes-of-the-eagle.md b/compendium/items/eyes-of-the-eagle.md new file mode 100644 index 0000000..969de00 --- /dev/null +++ b/compendium/items/eyes-of-the-eagle.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Eyes of the Eagle"] +--- +# Eyes of the Eagle +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/feather-token-anchor.md b/compendium/items/feather-token-anchor.md new file mode 100644 index 0000000..aebba65 --- /dev/null +++ b/compendium/items/feather-token-anchor.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Feather Token, Anchor"] +--- +# Feather Token, Anchor +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. + +## Anchor + +You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/feather-token-bird.md b/compendium/items/feather-token-bird.md new file mode 100644 index 0000000..0232e7c --- /dev/null +++ b/compendium/items/feather-token-bird.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Feather Token, Bird"] +--- +# Feather Token, Bird +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. + +## Bird + +You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a [roc](compendium/bestiary/monstrosity/roc.md), but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/feather-token-fan.md b/compendium/items/feather-token-fan.md new file mode 100644 index 0000000..f4891da --- /dev/null +++ b/compendium/items/feather-token-fan.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Feather Token, Fan"] +--- +# Feather Token, Fan +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. + +## Fan + +If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/feather-token-swan-boat.md b/compendium/items/feather-token-swan-boat.md new file mode 100644 index 0000000..00914fb --- /dev/null +++ b/compendium/items/feather-token-swan-boat.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Feather Token, Swan Boat"] +--- +# Feather Token, Swan Boat +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. + +## Swan Boat + +You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/feather-token-tree.md b/compendium/items/feather-token-tree.md new file mode 100644 index 0000000..0c32b43 --- /dev/null +++ b/compendium/items/feather-token-tree.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Feather Token, Tree"] +--- +# Feather Token, Tree +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. + +## Tree + +You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/feather-token-whip.md b/compendium/items/feather-token-whip.md new file mode 100644 index 0000000..44267b4 --- /dev/null +++ b/compendium/items/feather-token-whip.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Feather Token, Whip"] +--- +# Feather Token, Whip +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. + +## Whip + +You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes `1d6 + 5` force damage. + +As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are [incapacitated](rules/conditions.md#incapacitated) or die. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/feed-per-day.md b/compendium/items/feed-per-day.md new file mode 100644 index 0000000..279d7d9 --- /dev/null +++ b/compendium/items/feed-per-day.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tack-and-harness +aliases: ["Feed (per day)"] +--- +# Feed (per day) +*Tack and Harness* + +- **Cost**: 5 cp +- **Weight**: 10.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-bronze-griffon.md b/compendium/items/figurine-of-wondrous-power-bronze-griffon.md new file mode 100644 index 0000000..aee406a --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-bronze-griffon.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Bronze Griffon"] +--- +# Figurine of Wondrous Power, Bronze Griffon +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Bronze Griffon + +This bronze statuette is of a [griffon](compendium/bestiary/monstrosity/griffon.md) rampant. It can become a [griffon](compendium/bestiary/monstrosity/griffon.md) for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-ebony-fly.md b/compendium/items/figurine-of-wondrous-power-ebony-fly.md new file mode 100644 index 0000000..a743624 --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-ebony-fly.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Ebony Fly"] +--- +# Figurine of Wondrous Power, Ebony Fly +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Ebony Fly + +This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-golden-lions.md b/compendium/items/figurine-of-wondrous-power-golden-lions.md new file mode 100644 index 0000000..7aedec5 --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-golden-lions.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Golden Lions"] +--- +# Figurine of Wondrous Power, Golden Lions +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Golden Lions + +These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a [lion](compendium/bestiary/beast/lion.md) for up to 1 hour. Once a [lion](compendium/bestiary/beast/lion.md) has been used, it can't be used again until 7 days have passed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-ivory-goats.md b/compendium/items/figurine-of-wondrous-power-ivory-goats.md new file mode 100644 index 0000000..1191dae --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-ivory-goats.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Ivory Goats"] +--- +# Figurine of Wondrous Power, Ivory Goats +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Ivory Goats + +These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: + +- The goat of traveling can become a Large goat with the same statistics as a [riding horse](compendium/bestiary/beast/riding-horse.md). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges. +- The goat of travail becomes a [giant goat](compendium/bestiary/beast/giant-goat.md) for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed. +- The goat of terror becomes a [giant goat](compendium/bestiary/beast/giant-goat.md) for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be [frightened](rules/conditions.md#frightened) of the goat for 1 minute, or until the goat reverts to figurine form. The [frightened](rules/conditions.md#frightened) creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-marble-elephant.md b/compendium/items/figurine-of-wondrous-power-marble-elephant.md new file mode 100644 index 0000000..9121ace --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-marble-elephant.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Marble Elephant"] +--- +# Figurine of Wondrous Power, Marble Elephant +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Marble Elephant + +This marble statuette is about 4 inches high and long. It can become an [elephant](compendium/bestiary/beast/elephant.md) for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-obsidian-steed.md b/compendium/items/figurine-of-wondrous-power-obsidian-steed.md new file mode 100644 index 0000000..b19ba6e --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-obsidian-steed.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Obsidian Steed"] +--- +# Figurine of Wondrous Power, Obsidian Steed +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Obsidian Steed + +This polished obsidian horse can become a [nightmare](compendium/bestiary/fiend/nightmare.md) for up to 24 hours. The [nightmare](compendium/bestiary/fiend/nightmare.md) fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. + +If you have a good alignment, the figurine has a 10% chance chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the [nightmare](compendium/bestiary/fiend/nightmare.md) while it is ignoring your orders, you and the [nightmare](compendium/bestiary/fiend/nightmare.md) are instantly transported to a random location on the plane of Hades, where the [nightmare](compendium/bestiary/fiend/nightmare.md) reverts to figurine form. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-onyx-dog.md b/compendium/items/figurine-of-wondrous-power-onyx-dog.md new file mode 100644 index 0000000..4f72500 --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-onyx-dog.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Onyx Dog"] +--- +# Figurine of Wondrous Power, Onyx Dog +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Onyx Dog + +This onyx statuette of a dog can become a [mastiff](compendium/bestiary/beast/mastiff.md) for up to 6 hours. The [mastiff](compendium/bestiary/beast/mastiff.md) has an Intelligence of 8 and can speak Common. It also has [darkvision](rules/senses.md#darkvision) out to a range of 60 feet and can see [invisible](rules/conditions.md#invisible) creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-serpentine-owl.md b/compendium/items/figurine-of-wondrous-power-serpentine-owl.md new file mode 100644 index 0000000..bda0f8e --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-serpentine-owl.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Serpentine Owl"] +--- +# Figurine of Wondrous Power, Serpentine Owl +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Serpentine Owl + +This serpentine statuette of an owl can become a [giant owl](compendium/bestiary/beast/giant-owl.md) for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/figurine-of-wondrous-power-silver-raven.md b/compendium/items/figurine-of-wondrous-power-silver-raven.md new file mode 100644 index 0000000..6d0bd79 --- /dev/null +++ b/compendium/items/figurine-of-wondrous-power-silver-raven.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Figurine of Wondrous Power, Silver Raven"] +--- +# Figurine of Wondrous Power, Silver Raven +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. + +The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. + +The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. + +## Silver Raven + +This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the [animal messenger](compendium/spells/animal-messenger.md) spell on it at will. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/fine-clothes.md b/compendium/items/fine-clothes.md new file mode 100644 index 0000000..a5ba043 --- /dev/null +++ b/compendium/items/fine-clothes.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Fine Clothes"] +--- +# Fine Clothes +*Adventuring Gear* + +- **Cost**: 15 gp +- **Weight**: 6.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/fine-wine-bottle.md b/compendium/items/fine-wine-bottle.md new file mode 100644 index 0000000..b0ccc7f --- /dev/null +++ b/compendium/items/fine-wine-bottle.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/food-and-drink +aliases: ["Fine Wine (Bottle)"] +--- +# Fine Wine (Bottle) +*Food and Drink* + +- **Cost**: 10 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/fishing-tackle.md b/compendium/items/fishing-tackle.md new file mode 100644 index 0000000..c9104a1 --- /dev/null +++ b/compendium/items/fishing-tackle.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Fishing Tackle"] +--- +# Fishing Tackle +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 4.0 lbs. + +This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/flail.md b/compendium/items/flail.md new file mode 100644 index 0000000..9807f38 --- /dev/null +++ b/compendium/items/flail.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/weapon/martial/melee +aliases: ["Flail"] +--- +# Flail +*Melee Weapon* + +- **Damage**: 1d8 B +- **Properties**: Martial +- **Cost**: 10 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/flask.md b/compendium/items/flask.md new file mode 100644 index 0000000..3a6d98c --- /dev/null +++ b/compendium/items/flask.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Flask"] +--- +# Flask +*Adventuring Gear* + +- **Cost**: 2 cp +- **Weight**: 1.0 lbs. + +A flask holds 1 pint of liquid. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/flour.md b/compendium/items/flour.md new file mode 100644 index 0000000..bb4eab8 --- /dev/null +++ b/compendium/items/flour.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Flour"] +--- +# Flour +*Trade Good* + +- **Cost**: 2 cp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/flute.md b/compendium/items/flute.md new file mode 100644 index 0000000..07fe218 --- /dev/null +++ b/compendium/items/flute.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Flute"] +--- +# Flute +*Instrument* + +- **Cost**: 2 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/folding-boat.md b/compendium/items/folding-boat.md new file mode 100644 index 0000000..6a91687 --- /dev/null +++ b/compendium/items/folding-boat.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Folding Boat"] +--- +# Folding Boat +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. + +One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. + +The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. + +When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. + +The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/forgery-kit.md b/compendium/items/forgery-kit.md new file mode 100644 index 0000000..a009bec --- /dev/null +++ b/compendium/items/forgery-kit.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tools +aliases: ["Forgery Kit"] +--- +# Forgery Kit +*Tools* + +- **Cost**: 15 gp +- **Weight**: 5.0 lbs. + +This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/galley.md b/compendium/items/galley.md new file mode 100644 index 0000000..da16952 --- /dev/null +++ b/compendium/items/galley.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/vehicle/ship +aliases: ["Galley"] +--- +# Galley +*Ship, Vehicle (water)* + +- **Cost**: 30,000 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/gauntlets-of-ogre-power.md b/compendium/items/gauntlets-of-ogre-power.md new file mode 100644 index 0000000..60252d2 --- /dev/null +++ b/compendium/items/gauntlets-of-ogre-power.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Gauntlets of Ogre Power"] +--- +# Gauntlets of Ogre Power +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/gem-of-brightness.md b/compendium/items/gem-of-brightness.md new file mode 100644 index 0000000..c917efa --- /dev/null +++ b/compendium/items/gem-of-brightness.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Gem of Brightness"] +--- +# Gem of Brightness +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: + +- The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. +- The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become [blinded](rules/conditions.md#blinded) for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. +- The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. + +When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/gem-of-seeing.md b/compendium/items/gem-of-seeing.md new file mode 100644 index 0000000..56321b8 --- /dev/null +++ b/compendium/items/gem-of-seeing.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Gem of Seeing"] +--- +# Gem of Seeing +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have [truesight](rules/senses.md#truesight) out to 120 feet when you peer through the gem. + +The gem regains `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ginger.md b/compendium/items/ginger.md new file mode 100644 index 0000000..48015be --- /dev/null +++ b/compendium/items/ginger.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Ginger"] +--- +# Ginger +*Trade Good* + +- **Cost**: 1 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/glaive.md b/compendium/items/glaive.md new file mode 100644 index 0000000..7c185a3 --- /dev/null +++ b/compendium/items/glaive.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/heavy +- item/property/martial +- item/property/reach +- item/property/two-handed +- item/weapon/martial/melee +aliases: ["Glaive"] +--- +# Glaive +*Melee Weapon* + +- **Damage**: 1d10 S +- **Properties**: Heavy, Martial, Reach, Two-handed +- **Cost**: 20 gp +- **Weight**: 6.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/glamoured-studded-leather.md b/compendium/items/glamoured-studded-leather.md new file mode 100644 index 0000000..896852f --- /dev/null +++ b/compendium/items/glamoured-studded-leather.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/light +- item/rarity/rare +- item/tier/major +aliases: ["Glamoured Studded Leather"] +--- +# Glamoured Studded Leather +*Light Armor, major, rare* + +- **Armor Class**: 12 + DEX +- **Cost**: ⏤ +- **Weight**: 13.0 lbs. + +While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/glass-bottle.md b/compendium/items/glass-bottle.md new file mode 100644 index 0000000..04ed693 --- /dev/null +++ b/compendium/items/glass-bottle.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Glass Bottle"] +--- +# Glass Bottle +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 2.0 lbs. + +A bottle holds 1½ pints of liquid. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/glassblowers-tools.md b/compendium/items/glassblowers-tools.md new file mode 100644 index 0000000..d99fe39 --- /dev/null +++ b/compendium/items/glassblowers-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Glassblower's Tools"] +--- +# Glassblower's Tools +*Artisan's Tools* + +- **Cost**: 30 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/gloves-of-missile-snaring.md b/compendium/items/gloves-of-missile-snaring.md new file mode 100644 index 0000000..76047c7 --- /dev/null +++ b/compendium/items/gloves-of-missile-snaring.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Gloves of Missile Snaring"] +--- +# Gloves of Missile Snaring +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by `1d10` + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/gloves-of-swimming-and-climbing.md b/compendium/items/gloves-of-swimming-and-climbing.md new file mode 100644 index 0000000..e4ccda3 --- /dev/null +++ b/compendium/items/gloves-of-swimming-and-climbing.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Gloves of Swimming and Climbing"] +--- +# Gloves of Swimming and Climbing +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength ([Athletics](rules/skills.md#Athletics)) checks made to climb or swim. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/goat.md b/compendium/items/goat.md new file mode 100644 index 0000000..b2276ff --- /dev/null +++ b/compendium/items/goat.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Goat"] +--- +# Goat +*Trade Good* + +- **Cost**: 1 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/goggles-of-night.md b/compendium/items/goggles-of-night.md new file mode 100644 index 0000000..6faf269 --- /dev/null +++ b/compendium/items/goggles-of-night.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Goggles of Night"] +--- +# Goggles of Night +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing these dark lenses, you have [darkvision](rules/senses.md#darkvision) out to a range of 60 feet. If you already have [darkvision](rules/senses.md#darkvision), wearing the goggles increases its range by 60 feet. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/gold-dragon-scale-mail.md b/compendium/items/gold-dragon-scale-mail.md new file mode 100644 index 0000000..cbaa108 --- /dev/null +++ b/compendium/items/gold-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Gold Dragon Scale Mail"] +--- +# Gold Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/gold.md b/compendium/items/gold.md new file mode 100644 index 0000000..09fa0cb --- /dev/null +++ b/compendium/items/gold.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Gold"] +--- +# Gold +*Trade Good* + +- **Cost**: 50 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/grappling-hook.md b/compendium/items/grappling-hook.md new file mode 100644 index 0000000..2c05907 --- /dev/null +++ b/compendium/items/grappling-hook.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Grappling Hook"] +--- +# Grappling Hook +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/greataxe.md b/compendium/items/greataxe.md new file mode 100644 index 0000000..a839929 --- /dev/null +++ b/compendium/items/greataxe.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/heavy +- item/property/martial +- item/property/two-handed +- item/weapon/martial/melee +aliases: ["Greataxe"] +--- +# Greataxe +*Melee Weapon* + +- **Damage**: 1d12 S +- **Properties**: Heavy, Martial, Two-handed +- **Cost**: 30 gp +- **Weight**: 7.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/greatclub.md b/compendium/items/greatclub.md new file mode 100644 index 0000000..c7a7f6d --- /dev/null +++ b/compendium/items/greatclub.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/two-handed +- item/weapon/simple/melee +aliases: ["Greatclub"] +--- +# Greatclub +*Melee Weapon* + +- **Damage**: 1d8 B +- **Properties**: Two-handed +- **Cost**: 2 sp +- **Weight**: 10.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/greatsword.md b/compendium/items/greatsword.md new file mode 100644 index 0000000..7508b79 --- /dev/null +++ b/compendium/items/greatsword.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/heavy +- item/property/martial +- item/property/two-handed +- item/weapon/martial/melee +aliases: ["Greatsword"] +--- +# Greatsword +*Melee Weapon* + +- **Damage**: 2d6 S +- **Properties**: Heavy, Martial, Two-handed +- **Cost**: 50 gp +- **Weight**: 6.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/green-dragon-scale-mail.md b/compendium/items/green-dragon-scale-mail.md new file mode 100644 index 0000000..70374da --- /dev/null +++ b/compendium/items/green-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Green Dragon Scale Mail"] +--- +# Green Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/halberd.md b/compendium/items/halberd.md new file mode 100644 index 0000000..5d6ee55 --- /dev/null +++ b/compendium/items/halberd.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/heavy +- item/property/martial +- item/property/reach +- item/property/two-handed +- item/weapon/martial/melee +aliases: ["Halberd"] +--- +# Halberd +*Melee Weapon* + +- **Damage**: 1d10 S +- **Properties**: Heavy, Martial, Reach, Two-handed +- **Cost**: 20 gp +- **Weight**: 6.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/half-plate-armor.md b/compendium/items/half-plate-armor.md new file mode 100644 index 0000000..5f62c9e --- /dev/null +++ b/compendium/items/half-plate-armor.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/medium +aliases: ["Half Plate Armor"] +--- +# Half Plate Armor +*Medium Armor* + +- **Armor Class**: 15 + DEX (max of +2) +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: 750 gp +- **Weight**: 40.0 lbs. + +Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hammer-of-thunderbolts.md b/compendium/items/hammer-of-thunderbolts.md new file mode 100644 index 0000000..6690efd --- /dev/null +++ b/compendium/items/hammer-of-thunderbolts.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/property/heavy +- item/property/martial +- item/property/two-handed +- item/rarity/legendary +- item/tier/major +- item/weapon/martial/melee +aliases: ["Hammer of Thunderbolts"] +--- +# Hammer of Thunderbolts +*Melee Weapon, major, legendary* + +- **Damage**: 2d6 B +- **Properties**: Heavy, Martial, Two-handed +- **Cost**: ⏤ +- **Weight**: 10.0 lbs. + +You gain a +1 bonus to attack and damage rolls made with this magic weapon. + +## Giant's Bane (Requires Attunement) + +You must be wearing a *belt of giant strength* (any variety) and [gauntlets of ogre power](compendium/items/gauntlets-of-ogre-power.md) to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. + +The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be [stunned](rules/conditions.md#stunned) until the end of your next turn. The hammer regains `1d4 + 1` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hammer.md b/compendium/items/hammer.md new file mode 100644 index 0000000..85febe0 --- /dev/null +++ b/compendium/items/hammer.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Hammer"] +--- +# Hammer +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hand-crossbow.md b/compendium/items/hand-crossbow.md new file mode 100644 index 0000000..6fbd1e3 --- /dev/null +++ b/compendium/items/hand-crossbow.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/ammunition +- item/property/light +- item/property/loading +- item/property/martial +- item/weapon/martial/ranged +aliases: ["Hand Crossbow"] +--- +# Hand Crossbow +*Ranged Weapon* + +- **Damage**: 1d6 P +- **Range**: 30/120 +- **Properties**: Ammunition, Light, Loading, Martial +- **Cost**: 75 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/handaxe.md b/compendium/items/handaxe.md new file mode 100644 index 0000000..3fbf965 --- /dev/null +++ b/compendium/items/handaxe.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/light +- item/property/thrown +- item/weapon/simple/melee +aliases: ["Handaxe"] +--- +# Handaxe +*Melee Weapon* + +- **Damage**: 1d6 S +- **Range**: 20/60 +- **Properties**: Light, Thrown +- **Cost**: 5 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/handy-haversack.md b/compendium/items/handy-haversack.md new file mode 100644 index 0000000..9fcb1cd --- /dev/null +++ b/compendium/items/handy-haversack.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Handy Haversack"] +--- +# Handy Haversack +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. + +Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. + +The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. + +Placing the haversack inside an extradimensional space created by a [bag of holding](compendium/items/bag-of-holding.md), [portable hole](compendium/items/portable-hole.md), or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10-feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hat-of-disguise.md b/compendium/items/hat-of-disguise.md new file mode 100644 index 0000000..b641350 --- /dev/null +++ b/compendium/items/hat-of-disguise.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Hat of Disguise"] +--- +# Hat of Disguise +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this hat, you can use an action to cast the [disguise self](compendium/spells/disguise-self.md) spell from it at will. The spell ends if the hat is removed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/headband-of-intellect.md b/compendium/items/headband-of-intellect.md new file mode 100644 index 0000000..79c2c54 --- /dev/null +++ b/compendium/items/headband-of-intellect.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Headband of Intellect"] +--- +# Headband of Intellect +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/healers-kit.md b/compendium/items/healers-kit.md new file mode 100644 index 0000000..24db4c3 --- /dev/null +++ b/compendium/items/healers-kit.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Healer's Kit"] +--- +# Healer's Kit +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: 3.0 lbs. + +This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom ([Medicine](rules/skills.md#Medicine)) check. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/heavy-crossbow.md b/compendium/items/heavy-crossbow.md new file mode 100644 index 0000000..42ebac2 --- /dev/null +++ b/compendium/items/heavy-crossbow.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/ammunition +- item/property/heavy +- item/property/loading +- item/property/martial +- item/property/two-handed +- item/weapon/martial/ranged +aliases: ["Heavy Crossbow"] +--- +# Heavy Crossbow +*Ranged Weapon* + +- **Damage**: 1d10 P +- **Range**: 100/400 +- **Properties**: Ammunition, Heavy, Loading, Martial, Two-handed +- **Cost**: 50 gp +- **Weight**: 18.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/helm-of-brilliance.md b/compendium/items/helm-of-brilliance.md new file mode 100644 index 0000000..c26417f --- /dev/null +++ b/compendium/items/helm-of-brilliance.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Helm of Brilliance"] +--- +# Helm of Brilliance +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This dazzling helm is set with `1d10` diamonds, `2d10` rubies, `3d10` fire opals, and `4d10` opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. + +You gain the following benefits while wearing it: + +- You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: [daylight](compendium/spells/daylight.md) (opal), [fireball](compendium/spells/fireball.md) (fire opal), [prismatic spray](compendium/spells/prismatic-spray.md) (diamond), or [wall of fire](compendium/spells/wall-of-fire.md) (ruby). The gem is destroyed when the spell is cast and disappears from the helm. +- As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes `1d6` radiant damage. +- As long as the helm has at least one ruby, you have resistance to fire damage. +- As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra `1d6` fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. + +Roll a `d20` if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/helm-of-comprehending-languages.md b/compendium/items/helm-of-comprehending-languages.md new file mode 100644 index 0000000..ca36490 --- /dev/null +++ b/compendium/items/helm-of-comprehending-languages.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Helm of Comprehending Languages"] +--- +# Helm of Comprehending Languages +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this helm, you can use an action to cast the [comprehend languages](compendium/spells/comprehend-languages.md) spell from it at will. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/helm-of-telepathy.md b/compendium/items/helm-of-telepathy.md new file mode 100644 index 0000000..b9a001b --- /dev/null +++ b/compendium/items/helm-of-telepathy.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Helm of Telepathy"] +--- +# Helm of Telepathy +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this helm, you can use an action to cast the [detect thoughts](compendium/spells/detect-thoughts.md) spell (save DC 13) from it. As long as you maintain [concentration](rules/conditions.md#concentration) on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues. + +While focusing on a creature with [detect thoughts](compendium/spells/detect-thoughts.md), you can use an action to cast the [suggestion](compendium/spells/suggestion.md) spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/helm-of-teleportation.md b/compendium/items/helm-of-teleportation.md new file mode 100644 index 0000000..eec4106 --- /dev/null +++ b/compendium/items/helm-of-teleportation.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Helm of Teleportation"] +--- +# Helm of Teleportation +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the [teleport](compendium/spells/teleport.md) spell from it. The helm regains `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hempen-rope-50-feet.md b/compendium/items/hempen-rope-50-feet.md new file mode 100644 index 0000000..06023a8 --- /dev/null +++ b/compendium/items/hempen-rope-50-feet.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Hempen Rope (50 feet)"] +--- +# Hempen Rope (50 feet) +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 10.0 lbs. + +Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/herbalism-kit.md b/compendium/items/herbalism-kit.md new file mode 100644 index 0000000..d1fad63 --- /dev/null +++ b/compendium/items/herbalism-kit.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tools +aliases: ["Herbalism Kit"] +--- +# Herbalism Kit +*Tools* + +- **Cost**: 5 gp +- **Weight**: 3.0 lbs. + +This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hide-armor.md b/compendium/items/hide-armor.md new file mode 100644 index 0000000..d02488f --- /dev/null +++ b/compendium/items/hide-armor.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/medium +aliases: ["Hide Armor"] +--- +# Hide Armor +*Medium Armor* + +- **Armor Class**: 12 + DEX (max of +2) +- **Cost**: 10 gp +- **Weight**: 12.0 lbs. + +This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/holy-water-flask.md b/compendium/items/holy-water-flask.md new file mode 100644 index 0000000..9d78d47 --- /dev/null +++ b/compendium/items/holy-water-flask.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Holy Water (flask)"] +--- +# Holy Water (flask) +*Adventuring Gear* + +- **Cost**: 25 gp +- **Weight**: 1.0 lbs. + +As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes `2d6` radiant damage. + +A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hooded-lantern.md b/compendium/items/hooded-lantern.md new file mode 100644 index 0000000..e127a64 --- /dev/null +++ b/compendium/items/hooded-lantern.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Hooded Lantern"] +--- +# Hooded Lantern +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: 2.0 lbs. + +A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/horn-of-blasting.md b/compendium/items/horn-of-blasting.md new file mode 100644 index 0000000..5d181ac --- /dev/null +++ b/compendium/items/horn-of-blasting.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Horn of Blasting"] +--- +# Horn of Blasting +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes `5d6` thunder damage and is [deafened](rules/conditions.md#deafened) for 1 minute. On a successful save, a creature takes half as much damage and isn't [deafened](rules/conditions.md#deafened). Creatures and objects made of glass or crystal have disadvantage on the saving throw and take `10d6` thunder damage instead of `5d6`. + +Each use of the horn's magic has a 20% chance chance of causing the horn to explode. The explosion deals `10d6` fire damage to the blower and destroys the horn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/horn-of-valhalla-brass.md b/compendium/items/horn-of-valhalla-brass.md new file mode 100644 index 0000000..a9d215b --- /dev/null +++ b/compendium/items/horn-of-valhalla-brass.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Horn of Valhalla, Brass"] +--- +# Horn of Valhalla, Brass +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the [berserker](compendium/bestiary/humanoid/berserker.md) statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. + +A brass horn summons `3d4 + 3` [berserkers](compendium/bestiary/humanoid/berserker.md). To use the brass horn, you must be proficient with all simple weapons. + +If you blow the horn without meeting its requirement, the summoned [berserkers](compendium/bestiary/humanoid/berserker.md) attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/horn-of-valhalla-bronze.md b/compendium/items/horn-of-valhalla-bronze.md new file mode 100644 index 0000000..3282827 --- /dev/null +++ b/compendium/items/horn-of-valhalla-bronze.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Horn of Valhalla, Bronze"] +--- +# Horn of Valhalla, Bronze +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the [berserker](compendium/bestiary/humanoid/berserker.md) statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. + +A bronze horn summons `4d4 + 4` [berserkers](compendium/bestiary/humanoid/berserker.md). To use the bronze horn, you must be proficient with medium armor. + +If you blow the horn without meeting its requirement, the summoned [berserkers](compendium/bestiary/humanoid/berserker.md) attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/horn-of-valhalla-iron.md b/compendium/items/horn-of-valhalla-iron.md new file mode 100644 index 0000000..c5a7e2e --- /dev/null +++ b/compendium/items/horn-of-valhalla-iron.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Horn of Valhalla, Iron"] +--- +# Horn of Valhalla, Iron +*Wondrous Item, major, legendary* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the [berserker](compendium/bestiary/humanoid/berserker.md) statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. + +The iron horn summons `5d4 + 5` [berserkers](compendium/bestiary/humanoid/berserker.md). To use the iron horn, you must be proficient with all martial weapons. + +If you blow the horn without meeting its requirement, the summoned [berserkers](compendium/bestiary/humanoid/berserker.md) attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/horn-of-valhalla-silver.md b/compendium/items/horn-of-valhalla-silver.md new file mode 100644 index 0000000..e12e26a --- /dev/null +++ b/compendium/items/horn-of-valhalla-silver.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Horn of Valhalla, Silver"] +--- +# Horn of Valhalla, Silver +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the [berserker](compendium/bestiary/humanoid/berserker.md) statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. + +The silver horn summons `2d4 + 2` [berserkers](compendium/bestiary/humanoid/berserker.md). + +The [berserkers](compendium/bestiary/humanoid/berserker.md) are friendly to you and your companions and follow your commands. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/horn.md b/compendium/items/horn.md new file mode 100644 index 0000000..a4e14af --- /dev/null +++ b/compendium/items/horn.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Horn"] +--- +# Horn +*Instrument* + +- **Cost**: 3 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/horseshoes-of-a-zephyr.md b/compendium/items/horseshoes-of-a-zephyr.md new file mode 100644 index 0000000..fd78ee4 --- /dev/null +++ b/compendium/items/horseshoes-of-a-zephyr.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous +aliases: ["Horseshoes of a Zephyr"] +--- +# Horseshoes of a Zephyr +*Wondrous Item, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores difficult terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering [exhaustion](rules/conditions.md#exhaustion) from a forced march. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/horseshoes-of-speed.md b/compendium/items/horseshoes-of-speed.md new file mode 100644 index 0000000..3ac5fc7 --- /dev/null +++ b/compendium/items/horseshoes-of-speed.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Horseshoes of Speed"] +--- +# Horseshoes of Speed +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hourglass.md b/compendium/items/hourglass.md new file mode 100644 index 0000000..18b4354 --- /dev/null +++ b/compendium/items/hourglass.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Hourglass"] +--- +# Hourglass +*Adventuring Gear* + +- **Cost**: 25 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hunk-of-cheese.md b/compendium/items/hunk-of-cheese.md new file mode 100644 index 0000000..a2cd09a --- /dev/null +++ b/compendium/items/hunk-of-cheese.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/food-and-drink +aliases: ["Hunk of Cheese"] +--- +# Hunk of Cheese +*Food and Drink* + +- **Cost**: 1 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/hunting-trap.md b/compendium/items/hunting-trap.md new file mode 100644 index 0000000..d7f7914 --- /dev/null +++ b/compendium/items/hunting-trap.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Hunting Trap"] +--- +# Hunting Trap +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: 25.0 lbs. + +When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take `1d4` piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/immovable-rod.md b/compendium/items/immovable-rod.md new file mode 100644 index 0000000..37125f0 --- /dev/null +++ b/compendium/items/immovable-rod.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/rod +aliases: ["Immovable Rod"] +--- +# Immovable Rod +*Rod, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ink-1-ounce-bottle.md b/compendium/items/ink-1-ounce-bottle.md new file mode 100644 index 0000000..e286b38 --- /dev/null +++ b/compendium/items/ink-1-ounce-bottle.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Ink (1-ounce bottle)"] +--- +# Ink (1-ounce bottle) +*Adventuring Gear* + +- **Cost**: 10 gp +- **Weight**: ⏤ + +Ink (1-ounce bottle) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ink-pen.md b/compendium/items/ink-pen.md new file mode 100644 index 0000000..ca45915 --- /dev/null +++ b/compendium/items/ink-pen.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Ink Pen"] +--- +# Ink Pen +*Adventuring Gear* + +- **Cost**: 2 cp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/instant-fortress.md b/compendium/items/instant-fortress.md new file mode 100644 index 0000000..c03dfe8 --- /dev/null +++ b/compendium/items/instant-fortress.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Instant Fortress"] +--- +# Instant Fortress +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty. + +The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors. with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the [knock](compendium/spells/knock.md) spell and similar magic, such as that of a [chime of opening](compendium/items/chime-of-opening.md). + +Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking `10d10` bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically. + +The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a [wish](compendium/spells/wish.md) spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of [wish](compendium/spells/wish.md) causes the roof, the door, or one wall to regain 50 hit points. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-absorption.md b/compendium/items/ioun-stone-absorption.md new file mode 100644 index 0000000..473f172 --- /dev/null +++ b/compendium/items/ioun-stone-absorption.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Absorption"] +--- +# Ioun Stone, Absorption +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you. + +Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-agility.md b/compendium/items/ioun-stone-agility.md new file mode 100644 index 0000000..058ee00 --- /dev/null +++ b/compendium/items/ioun-stone-agility.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Agility"] +--- +# Ioun Stone, Agility +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-awareness.md b/compendium/items/ioun-stone-awareness.md new file mode 100644 index 0000000..1292cd9 --- /dev/null +++ b/compendium/items/ioun-stone-awareness.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Awareness"] +--- +# Ioun Stone, Awareness +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +You can't be surprised while this dark blue rhomboid orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-fortitude.md b/compendium/items/ioun-stone-fortitude.md new file mode 100644 index 0000000..6f909f4 --- /dev/null +++ b/compendium/items/ioun-stone-fortitude.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Fortitude"] +--- +# Ioun Stone, Fortitude +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-greater-absorption.md b/compendium/items/ioun-stone-greater-absorption.md new file mode 100644 index 0000000..f40b90b --- /dev/null +++ b/compendium/items/ioun-stone-greater-absorption.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Greater Absorption"] +--- +# Ioun Stone, Greater Absorption +*Wondrous Item, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-insight.md b/compendium/items/ioun-stone-insight.md new file mode 100644 index 0000000..0389c75 --- /dev/null +++ b/compendium/items/ioun-stone-insight.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Insight"] +--- +# Ioun Stone, Insight +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-intellect.md b/compendium/items/ioun-stone-intellect.md new file mode 100644 index 0000000..c33a20d --- /dev/null +++ b/compendium/items/ioun-stone-intellect.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Intellect"] +--- +# Ioun Stone, Intellect +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-leadership.md b/compendium/items/ioun-stone-leadership.md new file mode 100644 index 0000000..9fbeaa6 --- /dev/null +++ b/compendium/items/ioun-stone-leadership.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Leadership"] +--- +# Ioun Stone, Leadership +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-mastery.md b/compendium/items/ioun-stone-mastery.md new file mode 100644 index 0000000..27bbfa7 --- /dev/null +++ b/compendium/items/ioun-stone-mastery.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Mastery"] +--- +# Ioun Stone, Mastery +*Wondrous Item, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +Your proficiency bonus increases by 1 while this pale green prism orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-protection.md b/compendium/items/ioun-stone-protection.md new file mode 100644 index 0000000..d0d9ff3 --- /dev/null +++ b/compendium/items/ioun-stone-protection.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Protection"] +--- +# Ioun Stone, Protection +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +You gain a +1 bonus to AC while this dusty rose prism orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-regeneration.md b/compendium/items/ioun-stone-regeneration.md new file mode 100644 index 0000000..d4df426 --- /dev/null +++ b/compendium/items/ioun-stone-regeneration.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Regeneration"] +--- +# Ioun Stone, Regeneration +*Wondrous Item, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-reserve.md b/compendium/items/ioun-stone-reserve.md new file mode 100644 index 0000000..0604cee --- /dev/null +++ b/compendium/items/ioun-stone-reserve.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Reserve"] +--- +# Ioun Stone, Reserve +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains `1d4 - 1` levels of stored spells chosen by the DM. + +Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. + +While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-strength.md b/compendium/items/ioun-stone-strength.md new file mode 100644 index 0000000..93d16ae --- /dev/null +++ b/compendium/items/ioun-stone-strength.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Strength"] +--- +# Ioun Stone, Strength +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ioun-stone-sustenance.md b/compendium/items/ioun-stone-sustenance.md new file mode 100644 index 0000000..857f695 --- /dev/null +++ b/compendium/items/ioun-stone-sustenance.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Ioun Stone, Sustenance"] +--- +# Ioun Stone, Sustenance +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +An *Ioun stone* is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of *Ioun stone* exist, each type a distinct combination of shape and color. + +When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of `1d3` feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check. You can use an action to seize and stow the stone, ending its effect. + +A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. + +You don't need to eat or drink while this clear spindle orbits your head. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/iron-bands-of-binding.md b/compendium/items/iron-bands-of-binding.md new file mode 100644 index 0000000..cc95354 --- /dev/null +++ b/compendium/items/iron-bands-of-binding.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Iron Bands of Binding"] +--- +# Iron Bands of Binding +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. + +Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is [restrained](rules/conditions.md#restrained) until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. + +A creature, including the one [restrained](rules/conditions.md#restrained), can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the [restrained](rules/conditions.md#restrained) creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. + +Once the bands are used, they can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/iron-flask.md b/compendium/items/iron-flask.md new file mode 100644 index 0000000..1ff410a --- /dev/null +++ b/compendium/items/iron-flask.md @@ -0,0 +1,57 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Iron Flask"] +--- +# Iron Flask +*Wondrous Item, major, legendary* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. + +You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. + +An [identify](compendium/spells/identify.md) spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. + +| dice: d100 | Contents | +|------------|----------| +| 01-50 | Empty | +| 51 | Arcanaloth | +| 52 | Cambion | +| 53-54 | Dao | +| 55-57 | Demon (type 1): barlgura, shadow demon, or [vrock](compendium/bestiary/fiend/vrock.md) | +| 58-60 | Demon (type 2): chasme or [hezrou](compendium/bestiary/fiend/hezrou.md) | +| 61-62 | Demon (type 3): [glabrezu](compendium/bestiary/fiend/glabrezu.md) or yochlol | +| 63-64 | Demon (type 4): [nalfeshnee](compendium/bestiary/fiend/nalfeshnee.md) | +| 65 | Demon (type 5): [marilith](compendium/bestiary/fiend/marilith.md) | +| 66 | Demon (type 6): [balor](compendium/bestiary/fiend/balor.md) or goristro | +| 67 | [Deva](compendium/bestiary/celestial/deva.md) | +| 68-69 | Devil (greater): [horned devil](compendium/bestiary/fiend/horned-devil.md), [erinyes](compendium/bestiary/fiend/erinyes.md), [ice devil](compendium/bestiary/fiend/ice-devil.md), or [pit fiend](compendium/bestiary/fiend/pit-fiend.md) | +| 70-72 | Devil (lesser): [imp](compendium/bestiary/fiend/imp.md), spined devil, [bearded devil](compendium/bestiary/fiend/bearded-devil.md), [barbed devil](compendium/bestiary/fiend/barbed-devil.md), [chain devil](compendium/bestiary/fiend/chain-devil.md), or [bone devil](compendium/bestiary/fiend/bone-devil.md) | +| 73-74 | [Djinni](compendium/bestiary/elemental/djinni.md) | +| 75-76 | [Efreeti](compendium/bestiary/elemental/efreeti.md) | +| 77-78 | Elemental (any) | +| 79 | Githyanki knight | +| 80 | Githzerai zerth | +| 81-82 | [Invisible stalker](compendium/bestiary/elemental/invisible-stalker.md) | +| 83-84 | Marid | +| 85-86 | Mezzoloth | +| 87-88 | [Night hag](compendium/bestiary/fiend/night-hag.md) | +| 89-90 | Nycaloth | +| 91 | [Planetar](compendium/bestiary/celestial/planetar.md) | +| 92-93 | [Salamander](compendium/bestiary/elemental/salamander.md) | +| 94-95 | Slaad (any) | +| 96 | [Solar](compendium/bestiary/celestial/solar.md) | +| 97-98 | [Succubus/Incubus](compendium/bestiary/fiend/succubus.md) | +| 99 | Ultroloth | +| 00 | [Xorn](compendium/bestiary/elemental/xorn.md) | +^contents + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/iron-pot.md b/compendium/items/iron-pot.md new file mode 100644 index 0000000..26fbc63 --- /dev/null +++ b/compendium/items/iron-pot.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Iron Pot"] +--- +# Iron Pot +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 10.0 lbs. + +An iron pot holds 1 gallon of liquid. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/iron-spike.md b/compendium/items/iron-spike.md new file mode 100644 index 0000000..736002c --- /dev/null +++ b/compendium/items/iron-spike.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Iron Spike"] +--- +# Iron Spike +*Adventuring Gear* + +- **Cost**: 1 sp +- **Weight**: 0.5 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/iron-spikes-10.md b/compendium/items/iron-spikes-10.md new file mode 100644 index 0000000..f83bc59 --- /dev/null +++ b/compendium/items/iron-spikes-10.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Iron Spikes (10)"] +--- +# Iron Spikes (10) +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/iron.md b/compendium/items/iron.md new file mode 100644 index 0000000..684db15 --- /dev/null +++ b/compendium/items/iron.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Iron"] +--- +# Iron +*Trade Good* + +- **Cost**: 1 sp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/items.md b/compendium/items/items.md new file mode 100644 index 0000000..2d605a2 --- /dev/null +++ b/compendium/items/items.md @@ -0,0 +1,591 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Items + +- [+1 Wand of the War Mage](1-wand-of-the-war-mage.md) +- [+2 Wand of the War Mage](2-wand-of-the-war-mage.md) +- [+3 Wand of the War Mage](3-wand-of-the-war-mage.md) +- [Abacus](abacus.md) +- [Acid (vial)](acid-vial.md) +- [Alchemist's Fire (flask)](alchemists-fire-flask.md) +- [Alchemist's Supplies](alchemists-supplies.md) +- [Ale (Gallon)](ale-gallon.md) +- [Ale (Mug)](ale-mug.md) +- [Amulet of Health](amulet-of-health.md) +- [Amulet of Proof against Detection and Location](amulet-of-proof-against-detection-and-location.md) +- [Amulet of the Planes](amulet-of-the-planes.md) +- [Amulet](amulet.md) +- [Animated Shield](animated-shield.md) +- [Antitoxin (vial)](antitoxin-vial.md) +- [Apparatus of the Crab](apparatus-of-the-crab.md) +- [Armor of Invulnerability](armor-of-invulnerability.md) +- [Armor of Vulnerability (Bludgeoning)](armor-of-vulnerability-bludgeoning.md) +- [Armor of Vulnerability (Piercing)](armor-of-vulnerability-piercing.md) +- [Armor of Vulnerability (Slashing)](armor-of-vulnerability-slashing.md) +- [Arrow-Catching Shield](arrow-catching-shield.md) +- [Arrow](arrow.md) +- [Arrows (20)](arrows-20.md) +- [Assassin's Blood](assassins-blood.md) +- [Backpack](backpack.md) +- [Bag of Beans](bag-of-beans.md) +- [Bag of Devouring](bag-of-devouring.md) +- [Bag of Holding](bag-of-holding.md) +- [Bag of Tricks, Gray](bag-of-tricks-gray.md) +- [Bag of Tricks, Rust](bag-of-tricks-rust.md) +- [Bag of Tricks, Tan](bag-of-tricks-tan.md) +- [Bagpipes](bagpipes.md) +- [Ball Bearing](ball-bearing.md) +- [Ball Bearings (bag of 1,000)](ball-bearings-bag-of-1000.md) +- [Barrel](barrel.md) +- [Basic Poison (vial)](basic-poison-vial.md) +- [Basket](basket.md) +- [Battleaxe](battleaxe.md) +- [Bead of Force](bead-of-force.md) +- [Bedroll](bedroll.md) +- [Bell](bell.md) +- [Belt of Cloud Giant Strength](belt-of-cloud-giant-strength.md) +- [Belt of Dwarvenkind](belt-of-dwarvenkind.md) +- [Belt of Fire Giant Strength](belt-of-fire-giant-strength.md) +- [Belt of Frost Giant Strength](belt-of-frost-giant-strength.md) +- [Belt of Hill Giant Strength](belt-of-hill-giant-strength.md) +- [Belt of Stone Giant Strength](belt-of-stone-giant-strength.md) +- [Belt of Storm Giant Strength](belt-of-storm-giant-strength.md) +- [Bit and bridle](bit-and-bridle.md) +- [Black Dragon Scale Mail](black-dragon-scale-mail.md) +- [Blanket](blanket.md) +- [Block and Tackle](block-and-tackle.md) +- [Blowgun Needle](blowgun-needle.md) +- [Blowgun Needles (50)](blowgun-needles-50.md) +- [Blowgun](blowgun.md) +- [Blue Dragon Scale Mail](blue-dragon-scale-mail.md) +- [Book](book.md) +- [Boots of Elvenkind](boots-of-elvenkind.md) +- [Boots of Levitation](boots-of-levitation.md) +- [Boots of Speed](boots-of-speed.md) +- [Boots of Striding and Springing](boots-of-striding-and-springing.md) +- [Boots of the Winterlands](boots-of-the-winterlands.md) +- [Bowl of Commanding Water Elementals](bowl-of-commanding-water-elementals.md) +- [Bracers of Archery](bracers-of-archery.md) +- [Bracers of Defense](bracers-of-defense.md) +- [Brass Dragon Scale Mail](brass-dragon-scale-mail.md) +- [Brazier of Commanding Fire Elementals](brazier-of-commanding-fire-elementals.md) +- [Breastplate](breastplate.md) +- [Brewer's Supplies](brewers-supplies.md) +- [Bronze Dragon Scale Mail](bronze-dragon-scale-mail.md) +- [Brooch of Shielding](brooch-of-shielding.md) +- [Broom of Flying](broom-of-flying.md) +- [Bucket](bucket.md) +- [Bullseye Lantern](bullseye-lantern.md) +- [Burglar's Pack](burglars-pack.md) +- [Burnt Othur Fumes](burnt-othur-fumes.md) +- [Calligrapher's Supplies](calligraphers-supplies.md) +- [Caltrop](caltrop.md) +- [Caltrops (bag of 20)](caltrops-bag-of-20.md) +- [Camel](camel.md) +- [Candle of Invocation](candle-of-invocation.md) +- [Candle](candle.md) +- [Canvas (1 sq. yd.)](canvas-1-sq-yd.md) +- [Cape of the Mountebank](cape-of-the-mountebank.md) +- [Carpenter's Tools](carpenters-tools.md) +- [Carpet of Flying, 3 ft. × 5 ft.](carpet-of-flying-3-ft-5-ft.md) +- [Carpet of Flying, 4 ft. × 6 ft.](carpet-of-flying-4-ft-6-ft.md) +- [Carpet of Flying, 5 ft. × 7 ft.](carpet-of-flying-5-ft-7-ft.md) +- [Carpet of Flying, 6 ft. × 9 ft.](carpet-of-flying-6-ft-9-ft.md) +- [Carriage](carriage.md) +- [Cart](cart.md) +- [Cartographer's Tools](cartographers-tools.md) +- [Censer of Controlling Air Elementals](censer-of-controlling-air-elementals.md) +- [Chain (10 feet)](chain-10-feet.md) +- [Chain Mail](chain-mail.md) +- [Chain Shirt](chain-shirt.md) +- [Chalk (1 piece)](chalk-1-piece.md) +- [Chariot](chariot.md) +- [Chest](chest.md) +- [Chicken](chicken.md) +- [Chime of Opening](chime-of-opening.md) +- [Chunk of Meat](chunk-of-meat.md) +- [Cinnamon](cinnamon.md) +- [Circlet of Blasting](circlet-of-blasting.md) +- [Climber's Kit](climbers-kit.md) +- [Cloak of Arachnida](cloak-of-arachnida.md) +- [Cloak of Displacement](cloak-of-displacement.md) +- [Cloak of Elvenkind](cloak-of-elvenkind.md) +- [Cloak of Protection](cloak-of-protection.md) +- [Cloak of the Bat](cloak-of-the-bat.md) +- [Cloak of the Manta Ray](cloak-of-the-manta-ray.md) +- [Cloves](cloves.md) +- [Club](club.md) +- [Cobbler's Tools](cobblers-tools.md) +- [Common Clothes](common-clothes.md) +- [Common Wine (Pitcher)](common-wine-pitcher.md) +- [Component Pouch](component-pouch.md) +- [Cook's Utensils](cooks-utensils.md) +- [Copper Dragon Scale Mail](copper-dragon-scale-mail.md) +- [Copper](copper.md) +- [Costume Clothes](costume-clothes.md) +- [Cotton Cloth (1 sq. yd.)](cotton-cloth-1-sq-yd.md) +- [Cow](cow.md) +- [Crawler Mucus (Contact)](crawler-mucus-contact.md) +- [Crossbow Bolt Case](crossbow-bolt-case.md) +- [Crossbow Bolt](crossbow-bolt.md) +- [Crossbow Bolts (20)](crossbow-bolts-20.md) +- [Crowbar](crowbar.md) +- [Crystal Ball](crystal-ball.md) +- [Crystal](crystal.md) +- [Cube of Force](cube-of-force.md) +- [Cubic Gate](cubic-gate.md) +- [Dagger of Venom](dagger-of-venom.md) +- [Dagger](dagger.md) +- [Dart](dart.md) +- [Decanter of Endless Water](decanter-of-endless-water.md) +- [Deck of Illusions](deck-of-illusions.md) +- [Deck of Many Things](deck-of-many-things.md) +- [Demon Armor](demon-armor.md) +- [Dice Set](dice-set.md) +- [Dimensional Shackles](dimensional-shackles.md) +- [Diplomat's Pack](diplomats-pack.md) +- [Disguise Kit](disguise-kit.md) +- [Donkey](donkey.md) +- [Draft Horse](draft-horse.md) +- [Drow Poison](drow-poison.md) +- [Drum](drum.md) +- [Dulcimer](dulcimer.md) +- [Dungeoneer's Pack](dungeoneers-pack.md) +- [Dust of Disappearance](dust-of-disappearance.md) +- [Dust of Dryness](dust-of-dryness.md) +- [Dust of Sneezing and Choking](dust-of-sneezing-and-choking.md) +- [Dwarven Plate](dwarven-plate.md) +- [Dwarven Thrower](dwarven-thrower.md) +- [Efficient Quiver](efficient-quiver.md) +- [Efreeti Bottle](efreeti-bottle.md) +- [Elemental Gem, Blue Sapphire](elemental-gem-blue-sapphire.md) +- [Elemental Gem, Emerald](elemental-gem-emerald.md) +- [Elemental Gem, Red Corundum](elemental-gem-red-corundum.md) +- [Elemental Gem, Yellow Diamond](elemental-gem-yellow-diamond.md) +- [Elephant](elephant.md) +- [Elven Chain](elven-chain.md) +- [Emblem](emblem.md) +- [Entertainer's Pack](entertainers-pack.md) +- [Essence of Ether](essence-of-ether.md) +- [Eversmoking Bottle](eversmoking-bottle.md) +- [Exotic Saddle](exotic-saddle.md) +- [Explorer's Pack](explorers-pack.md) +- [Eyes of Charming](eyes-of-charming.md) +- [Eyes of Minute Seeing](eyes-of-minute-seeing.md) +- [Eyes of the Eagle](eyes-of-the-eagle.md) +- [Feather Token, Anchor](feather-token-anchor.md) +- [Feather Token, Bird](feather-token-bird.md) +- [Feather Token, Fan](feather-token-fan.md) +- [Feather Token, Swan Boat](feather-token-swan-boat.md) +- [Feather Token, Tree](feather-token-tree.md) +- [Feather Token, Whip](feather-token-whip.md) +- [Feed (per day)](feed-per-day.md) +- [Figurine of Wondrous Power, Bronze Griffon](figurine-of-wondrous-power-bronze-griffon.md) +- [Figurine of Wondrous Power, Ebony Fly](figurine-of-wondrous-power-ebony-fly.md) +- [Figurine of Wondrous Power, Golden Lions](figurine-of-wondrous-power-golden-lions.md) +- [Figurine of Wondrous Power, Ivory Goats](figurine-of-wondrous-power-ivory-goats.md) +- [Figurine of Wondrous Power, Marble Elephant](figurine-of-wondrous-power-marble-elephant.md) +- [Figurine of Wondrous Power, Obsidian Steed](figurine-of-wondrous-power-obsidian-steed.md) +- [Figurine of Wondrous Power, Onyx Dog](figurine-of-wondrous-power-onyx-dog.md) +- [Figurine of Wondrous Power, Serpentine Owl](figurine-of-wondrous-power-serpentine-owl.md) +- [Figurine of Wondrous Power, Silver Raven](figurine-of-wondrous-power-silver-raven.md) +- [Fine Clothes](fine-clothes.md) +- [Fine Wine (Bottle)](fine-wine-bottle.md) +- [Fishing Tackle](fishing-tackle.md) +- [Flail](flail.md) +- [Flask](flask.md) +- [Flour](flour.md) +- [Flute](flute.md) +- [Folding Boat](folding-boat.md) +- [Forgery Kit](forgery-kit.md) +- [Galley](galley.md) +- [Gauntlets of Ogre Power](gauntlets-of-ogre-power.md) +- [Gem of Brightness](gem-of-brightness.md) +- [Gem of Seeing](gem-of-seeing.md) +- [Ginger](ginger.md) +- [Glaive](glaive.md) +- [Glamoured Studded Leather](glamoured-studded-leather.md) +- [Glass Bottle](glass-bottle.md) +- [Glassblower's Tools](glassblowers-tools.md) +- [Gloves of Missile Snaring](gloves-of-missile-snaring.md) +- [Gloves of Swimming and Climbing](gloves-of-swimming-and-climbing.md) +- [Goat](goat.md) +- [Goggles of Night](goggles-of-night.md) +- [Gold Dragon Scale Mail](gold-dragon-scale-mail.md) +- [Gold](gold.md) +- [Grappling Hook](grappling-hook.md) +- [Greataxe](greataxe.md) +- [Greatclub](greatclub.md) +- [Greatsword](greatsword.md) +- [Green Dragon Scale Mail](green-dragon-scale-mail.md) +- [Halberd](halberd.md) +- [Half Plate Armor](half-plate-armor.md) +- [Hammer of Thunderbolts](hammer-of-thunderbolts.md) +- [Hammer](hammer.md) +- [Hand Crossbow](hand-crossbow.md) +- [Handaxe](handaxe.md) +- [Handy Haversack](handy-haversack.md) +- [Hat of Disguise](hat-of-disguise.md) +- [Headband of Intellect](headband-of-intellect.md) +- [Healer's Kit](healers-kit.md) +- [Heavy Crossbow](heavy-crossbow.md) +- [Helm of Brilliance](helm-of-brilliance.md) +- [Helm of Comprehending Languages](helm-of-comprehending-languages.md) +- [Helm of Telepathy](helm-of-telepathy.md) +- [Helm of Teleportation](helm-of-teleportation.md) +- [Hempen Rope (50 feet)](hempen-rope-50-feet.md) +- [Herbalism Kit](herbalism-kit.md) +- [Hide Armor](hide-armor.md) +- [Holy Water (flask)](holy-water-flask.md) +- [Hooded Lantern](hooded-lantern.md) +- [Horn of Blasting](horn-of-blasting.md) +- [Horn of Valhalla, Brass](horn-of-valhalla-brass.md) +- [Horn of Valhalla, Bronze](horn-of-valhalla-bronze.md) +- [Horn of Valhalla, Iron](horn-of-valhalla-iron.md) +- [Horn of Valhalla, Silver](horn-of-valhalla-silver.md) +- [Horn](horn.md) +- [Horseshoes of a Zephyr](horseshoes-of-a-zephyr.md) +- [Horseshoes of Speed](horseshoes-of-speed.md) +- [Hourglass](hourglass.md) +- [Hunk of Cheese](hunk-of-cheese.md) +- [Hunting Trap](hunting-trap.md) +- [Immovable Rod](immovable-rod.md) +- [Ink (1-ounce bottle)](ink-1-ounce-bottle.md) +- [Ink Pen](ink-pen.md) +- [Instant Fortress](instant-fortress.md) +- [Ioun Stone, Absorption](ioun-stone-absorption.md) +- [Ioun Stone, Agility](ioun-stone-agility.md) +- [Ioun Stone, Awareness](ioun-stone-awareness.md) +- [Ioun Stone, Fortitude](ioun-stone-fortitude.md) +- [Ioun Stone, Greater Absorption](ioun-stone-greater-absorption.md) +- [Ioun Stone, Insight](ioun-stone-insight.md) +- [Ioun Stone, Intellect](ioun-stone-intellect.md) +- [Ioun Stone, Leadership](ioun-stone-leadership.md) +- [Ioun Stone, Mastery](ioun-stone-mastery.md) +- [Ioun Stone, Protection](ioun-stone-protection.md) +- [Ioun Stone, Regeneration](ioun-stone-regeneration.md) +- [Ioun Stone, Reserve](ioun-stone-reserve.md) +- [Ioun Stone, Strength](ioun-stone-strength.md) +- [Ioun Stone, Sustenance](ioun-stone-sustenance.md) +- [Iron Bands of Binding](iron-bands-of-binding.md) +- [Iron Flask](iron-flask.md) +- [Iron Pot](iron-pot.md) +- [Iron Spike](iron-spike.md) +- [Iron Spikes (10)](iron-spikes-10.md) +- [Iron](iron.md) +- [Javelin of Lightning](javelin-of-lightning.md) +- [Javelin](javelin.md) +- [Jeweler's Tools](jewelers-tools.md) +- [Jug](jug.md) +- [Keelboat](keelboat.md) +- [Ladder (10-foot)](ladder-10-foot.md) +- [Lamp](lamp.md) +- [Lance](lance.md) +- [Lantern of Revealing](lantern-of-revealing.md) +- [Leather Armor](leather-armor.md) +- [Leatherworker's Tools](leatherworkers-tools.md) +- [Light Crossbow](light-crossbow.md) +- [Light Hammer](light-hammer.md) +- [Linen (1 sq. yd.)](linen-1-sq-yd.md) +- [Loaf of Bread](loaf-of-bread.md) +- [Lock](lock.md) +- [Longbow](longbow.md) +- [Longship](longship.md) +- [Longsword](longsword.md) +- [Lute](lute.md) +- [Lyre](lyre.md) +- [Mace of Disruption](mace-of-disruption.md) +- [Mace of Smiting](mace-of-smiting.md) +- [Mace of Terror](mace-of-terror.md) +- [Mace](mace.md) +- [Magnifying Glass](magnifying-glass.md) +- [Malice](malice.md) +- [Manacles](manacles.md) +- [Mantle of Spell Resistance](mantle-of-spell-resistance.md) +- [Manual of Bodily Health](manual-of-bodily-health.md) +- [Manual of Clay Golems](manual-of-clay-golems.md) +- [Manual of Flesh Golems](manual-of-flesh-golems.md) +- [Manual of Gainful Exercise](manual-of-gainful-exercise.md) +- [Manual of Iron Golems](manual-of-iron-golems.md) +- [Manual of Quickness of Action](manual-of-quickness-of-action.md) +- [Manual of Stone Golems](manual-of-stone-golems.md) +- [Map or Scroll Case](map-or-scroll-case.md) +- [Marvelous Pigments](marvelous-pigments.md) +- [Mason's Tools](masons-tools.md) +- [Mastiff](mastiff.md) +- [Maul](maul.md) +- [Medallion of Thoughts](medallion-of-thoughts.md) +- [Merchant's Scale](merchants-scale.md) +- [Mess Kit](mess-kit.md) +- [Midnight Tears](midnight-tears.md) +- [Military Saddle](military-saddle.md) +- [Miner's Pick](miners-pick.md) +- [Mirror of Life Trapping](mirror-of-life-trapping.md) +- [Morningstar](morningstar.md) +- [Mule](mule.md) +- [Navigator's Tools](navigators-tools.md) +- [Necklace of Adaptation](necklace-of-adaptation.md) +- [Necklace of Fireballs](necklace-of-fireballs.md) +- [Necklace of Prayer Beads](necklace-of-prayer-beads.md) +- [Net](net.md) +- [Oathbow](oathbow.md) +- [Oil (flask)](oil-flask.md) +- [Oil of Etherealness](oil-of-etherealness.md) +- [Oil of Sharpness](oil-of-sharpness.md) +- [Oil of Slipperiness](oil-of-slipperiness.md) +- [Oil of Taggit](oil-of-taggit.md) +- [Orb of Dragonkind](orb-of-dragonkind.md) +- [Orb](orb.md) +- [Ox](ox.md) +- [Pack Saddle](pack-saddle.md) +- [Padded Armor](padded-armor.md) +- [Painter's Supplies](painters-supplies.md) +- [Pale Tincture](pale-tincture.md) +- [Pan Flute](pan-flute.md) +- [Paper (one sheet)](paper-one-sheet.md) +- [Parchment (one sheet)](parchment-one-sheet.md) +- [Pearl of Power](pearl-of-power.md) +- [Pepper](pepper.md) +- [Perfume (vial)](perfume-vial.md) +- [Periapt of Health](periapt-of-health.md) +- [Periapt of Proof against Poison](periapt-of-proof-against-poison.md) +- [Periapt of Wound Closure](periapt-of-wound-closure.md) +- [Philter of Love](philter-of-love.md) +- [Pig](pig.md) +- [Pike](pike.md) +- [Pipes of Haunting](pipes-of-haunting.md) +- [Pipes of the Sewers](pipes-of-the-sewers.md) +- [Pitcher](pitcher.md) +- [Piton](piton.md) +- [Plate Armor of Etherealness](plate-armor-of-etherealness.md) +- [Plate Armor](plate-armor.md) +- [Platinum](platinum.md) +- [Playing Card Set](playing-card-set.md) +- [Poisoner's Kit](poisoners-kit.md) +- [Pole (10-foot)](pole-10-foot.md) +- [Pony](pony.md) +- [Portable Hole](portable-hole.md) +- [Portable Ram](portable-ram.md) +- [Potion of Acid Resistance](potion-of-acid-resistance.md) +- [Potion of Animal Friendship](potion-of-animal-friendship.md) +- [Potion of Clairvoyance](potion-of-clairvoyance.md) +- [Potion of Climbing](potion-of-climbing.md) +- [Potion of Cloud Giant Strength](potion-of-cloud-giant-strength.md) +- [Potion of Cold Resistance](potion-of-cold-resistance.md) +- [Potion of Diminution](potion-of-diminution.md) +- [Potion of Fire Giant Strength](potion-of-fire-giant-strength.md) +- [Potion of Fire Resistance](potion-of-fire-resistance.md) +- [Potion of Flying](potion-of-flying.md) +- [Potion of Force Resistance](potion-of-force-resistance.md) +- [Potion of Frost Giant Strength](potion-of-frost-giant-strength.md) +- [Potion of Gaseous Form](potion-of-gaseous-form.md) +- [Potion of Greater Healing](potion-of-greater-healing.md) +- [Potion of Growth](potion-of-growth.md) +- [Potion of Healing](potion-of-healing.md) +- [Potion of Heroism](potion-of-heroism.md) +- [Potion of Hill Giant Strength](potion-of-hill-giant-strength.md) +- [Potion of Invisibility](potion-of-invisibility.md) +- [Potion of Lightning Resistance](potion-of-lightning-resistance.md) +- [Potion of Mind Reading](potion-of-mind-reading.md) +- [Potion of Necrotic Resistance](potion-of-necrotic-resistance.md) +- [Potion of Poison Resistance](potion-of-poison-resistance.md) +- [Potion of Poison](potion-of-poison.md) +- [Potion of Psychic Resistance](potion-of-psychic-resistance.md) +- [Potion of Radiant Resistance](potion-of-radiant-resistance.md) +- [Potion of Speed](potion-of-speed.md) +- [Potion of Stone Giant Strength](potion-of-stone-giant-strength.md) +- [Potion of Storm Giant Strength](potion-of-storm-giant-strength.md) +- [Potion of Superior Healing](potion-of-superior-healing.md) +- [Potion of Supreme Healing](potion-of-supreme-healing.md) +- [Potion of Thunder Resistance](potion-of-thunder-resistance.md) +- [Potion of Water Breathing](potion-of-water-breathing.md) +- [Potter's Tools](potters-tools.md) +- [Pouch](pouch.md) +- [Priest's Pack](priests-pack.md) +- [Purple Worm Poison](purple-worm-poison.md) +- [Quarterstaff](quarterstaff.md) +- [Quiver](quiver.md) +- [Rapier](rapier.md) +- [Rations (1 day)](rations-1-day.md) +- [Red Dragon Scale Mail](red-dragon-scale-mail.md) +- [Reliquary](reliquary.md) +- [Restorative Ointment](restorative-ointment.md) +- [Riding Horse](riding-horse.md) +- [Riding Saddle](riding-saddle.md) +- [Ring Mail](ring-mail.md) +- [Ring of Acid Resistance](ring-of-acid-resistance.md) +- [Ring of Air Elemental Command](ring-of-air-elemental-command.md) +- [Ring of Animal Influence](ring-of-animal-influence.md) +- [Ring of Cold Resistance](ring-of-cold-resistance.md) +- [Ring of Djinni Summoning](ring-of-djinni-summoning.md) +- [Ring of Earth Elemental Command](ring-of-earth-elemental-command.md) +- [Ring of Evasion](ring-of-evasion.md) +- [Ring of Feather Falling](ring-of-feather-falling.md) +- [Ring of Fire Elemental Command](ring-of-fire-elemental-command.md) +- [Ring of Fire Resistance](ring-of-fire-resistance.md) +- [Ring of Force Resistance](ring-of-force-resistance.md) +- [Ring of Free Action](ring-of-free-action.md) +- [Ring of Invisibility](ring-of-invisibility.md) +- [Ring of Jumping](ring-of-jumping.md) +- [Ring of Lightning Resistance](ring-of-lightning-resistance.md) +- [Ring of Mind Shielding](ring-of-mind-shielding.md) +- [Ring of Necrotic Resistance](ring-of-necrotic-resistance.md) +- [Ring of Poison Resistance](ring-of-poison-resistance.md) +- [Ring of Protection](ring-of-protection.md) +- [Ring of Psychic Resistance](ring-of-psychic-resistance.md) +- [Ring of Radiant Resistance](ring-of-radiant-resistance.md) +- [Ring of Regeneration](ring-of-regeneration.md) +- [Ring of Shooting Stars](ring-of-shooting-stars.md) +- [Ring of Spell Storing](ring-of-spell-storing.md) +- [Ring of Spell Turning](ring-of-spell-turning.md) +- [Ring of Swimming](ring-of-swimming.md) +- [Ring of Telekinesis](ring-of-telekinesis.md) +- [Ring of the Ram](ring-of-the-ram.md) +- [Ring of Three Wishes](ring-of-three-wishes.md) +- [Ring of Thunder Resistance](ring-of-thunder-resistance.md) +- [Ring of Warmth](ring-of-warmth.md) +- [Ring of Water Elemental Command](ring-of-water-elemental-command.md) +- [Ring of Water Walking](ring-of-water-walking.md) +- [Ring of X-ray Vision](ring-of-x-ray-vision.md) +- [Robe of Eyes](robe-of-eyes.md) +- [Robe of Scintillating Colors](robe-of-scintillating-colors.md) +- [Robe of Stars](robe-of-stars.md) +- [Robe of the Archmagi](robe-of-the-archmagi.md) +- [Robe of Useful Items](robe-of-useful-items.md) +- [Robes](robes.md) +- [Rod of Absorption](rod-of-absorption.md) +- [Rod of Alertness](rod-of-alertness.md) +- [Rod of Lordly Might](rod-of-lordly-might.md) +- [Rod of Rulership](rod-of-rulership.md) +- [Rod of Security](rod-of-security.md) +- [Rod](rod.md) +- [Rope of Climbing](rope-of-climbing.md) +- [Rope of Entanglement](rope-of-entanglement.md) +- [Rowboat](rowboat.md) +- [Sack](sack.md) +- [Saddlebags](saddlebags.md) +- [Saffron](saffron.md) +- [Sailing Ship](sailing-ship.md) +- [Salt](salt.md) +- [Scale Mail](scale-mail.md) +- [Scarab of Protection](scarab-of-protection.md) +- [Scholar's Pack](scholars-pack.md) +- [Scimitar of Speed](scimitar-of-speed.md) +- [Scimitar](scimitar.md) +- [Sealing Wax](sealing-wax.md) +- [Serpent Venom](serpent-venom.md) +- [Shawm](shawm.md) +- [Sheep](sheep.md) +- [Shield of Missile Attraction](shield-of-missile-attraction.md) +- [Shield](shield.md) +- [Shortbow](shortbow.md) +- [Shortsword](shortsword.md) +- [Shovel](shovel.md) +- [Sickle](sickle.md) +- [Signal Whistle](signal-whistle.md) +- [Signet Ring](signet-ring.md) +- [Silk (1 sq. yd.)](silk-1-sq-yd.md) +- [Silk Rope (50 feet)](silk-rope-50-feet.md) +- [Silver Dragon Scale Mail](silver-dragon-scale-mail.md) +- [Silver](silver.md) +- [Sled](sled.md) +- [Sledgehammer](sledgehammer.md) +- [Sling Bullet](sling-bullet.md) +- [Sling Bullets (20)](sling-bullets-20.md) +- [Sling](sling.md) +- [Slippers of Spider Climbing](slippers-of-spider-climbing.md) +- [Smith's Tools](smiths-tools.md) +- [Soap](soap.md) +- [Sovereign Glue](sovereign-glue.md) +- [Spear](spear.md) +- [Spell Scroll (1st Level)](spell-scroll-1st-level.md) +- [Spell Scroll (2nd Level)](spell-scroll-2nd-level.md) +- [Spell Scroll (3rd Level)](spell-scroll-3rd-level.md) +- [Spell Scroll (4th Level)](spell-scroll-4th-level.md) +- [Spell Scroll (5th Level)](spell-scroll-5th-level.md) +- [Spell Scroll (6th Level)](spell-scroll-6th-level.md) +- [Spell Scroll (7th Level)](spell-scroll-7th-level.md) +- [Spell Scroll (8th Level)](spell-scroll-8th-level.md) +- [Spell Scroll (9th Level)](spell-scroll-9th-level.md) +- [Spell Scroll (Cantrip)](spell-scroll-cantrip.md) +- [Spellbook](spellbook.md) +- [Spellguard Shield](spellguard-shield.md) +- [Sphere of Annihilation](sphere-of-annihilation.md) +- [Spire of Conflux (Dormant)](spire-of-conflux-dormant-tdcsr.md) +- [Splint Armor](splint-armor.md) +- [Sprig of Mistletoe](sprig-of-mistletoe.md) +- [Spyglass](spyglass.md) +- [Stabling (per day)](stabling-per-day.md) +- [Staff of Charming](staff-of-charming.md) +- [Staff of Fire](staff-of-fire.md) +- [Staff of Frost](staff-of-frost.md) +- [Staff of Healing](staff-of-healing.md) +- [Staff of Power](staff-of-power.md) +- [Staff of Striking](staff-of-striking.md) +- [Staff of Swarming Insects](staff-of-swarming-insects.md) +- [Staff of the Magi](staff-of-the-magi.md) +- [Staff of the Python](staff-of-the-python.md) +- [Staff of the Woodlands](staff-of-the-woodlands.md) +- [Staff of Thunder and Lightning](staff-of-thunder-and-lightning.md) +- [Staff of Withering](staff-of-withering.md) +- [Staff](staff.md) +- [Steel Mirror](steel-mirror.md) +- [Stone of Controlling Earth Elementals](stone-of-controlling-earth-elementals.md) +- [Stone of Good Luck](stone-of-good-luck.md) +- [Studded Leather Armor](studded-leather-armor.md) +- [Sun Blade](sun-blade.md) +- [Talisman of Pure Good](talisman-of-pure-good.md) +- [Talisman of the Sphere](talisman-of-the-sphere.md) +- [Talisman of Ultimate Evil](talisman-of-ultimate-evil.md) +- [Tankard](tankard.md) +- [Thieves' Tools](thieves-tools.md) +- [Tinderbox](tinderbox.md) +- [Tinker's Tools](tinkers-tools.md) +- [Tome of Clear Thought](tome-of-clear-thought.md) +- [Tome of Leadership and Influence](tome-of-leadership-and-influence.md) +- [Tome of Understanding](tome-of-understanding.md) +- [Torch](torch.md) +- [Torpor](torpor.md) +- [Totem](totem.md) +- [Traveler's Clothes](travelers-clothes.md) +- [Trident of Fish Command](trident-of-fish-command.md) +- [Trident](trident.md) +- [Truth Serum](truth-serum.md) +- [Two-Person Tent](two-person-tent.md) +- [Universal Solvent](universal-solvent.md) +- [Vial](vial.md) +- [Viol](viol.md) +- [Wagon](wagon.md) +- [Wand of Binding](wand-of-binding.md) +- [Wand of Enemy Detection](wand-of-enemy-detection.md) +- [Wand of Fear](wand-of-fear.md) +- [Wand of Fireballs](wand-of-fireballs.md) +- [Wand of Lightning Bolts](wand-of-lightning-bolts.md) +- [Wand of Magic Detection](wand-of-magic-detection.md) +- [Wand of Magic Missiles](wand-of-magic-missiles.md) +- [Wand of Paralysis](wand-of-paralysis.md) +- [Wand of Polymorph](wand-of-polymorph.md) +- [Wand of Secrets](wand-of-secrets.md) +- [Wand of Web](wand-of-web.md) +- [Wand of Wonder](wand-of-wonder.md) +- [Wand](wand.md) +- [War Pick](war-pick.md) +- [Warhammer](warhammer.md) +- [Warhorse](warhorse.md) +- [Warship](warship.md) +- [Waterskin](waterskin.md) +- [Weaver's Tools](weavers-tools.md) +- [Well of Many Worlds](well-of-many-worlds.md) +- [Wheat](wheat.md) +- [Whetstone](whetstone.md) +- [Whip](whip.md) +- [White Dragon Scale Mail](white-dragon-scale-mail.md) +- [Wind Fan](wind-fan.md) +- [Winged Boots](winged-boots.md) +- [Wings of Flying](wings-of-flying.md) +- [Woodcarver's Tools](woodcarvers-tools.md) +- [Wooden Staff](wooden-staff.md) +- [Wyvern Poison](wyvern-poison.md) +- [Yew Wand](yew-wand.md) diff --git a/compendium/items/javelin-of-lightning.md b/compendium/items/javelin-of-lightning.md new file mode 100644 index 0000000..a53b5a0 --- /dev/null +++ b/compendium/items/javelin-of-lightning.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/property/thrown +- item/rarity/uncommon +- item/tier/major +- item/weapon/simple/melee +aliases: ["Javelin of Lightning"] +--- +# Javelin of Lightning +*Melee Weapon, major, uncommon* + +- **Damage**: 1d6 P +- **Range**: 30/120 +- **Properties**: Thrown +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking `4d6` lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus `4d6` lightning damage. + +The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/javelin.md b/compendium/items/javelin.md new file mode 100644 index 0000000..e08013f --- /dev/null +++ b/compendium/items/javelin.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/thrown +- item/weapon/simple/melee +aliases: ["Javelin"] +--- +# Javelin +*Melee Weapon* + +- **Damage**: 1d6 P +- **Range**: 30/120 +- **Properties**: Thrown +- **Cost**: 5 sp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/jewelers-tools.md b/compendium/items/jewelers-tools.md new file mode 100644 index 0000000..f908a4c --- /dev/null +++ b/compendium/items/jewelers-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Jeweler's Tools"] +--- +# Jeweler's Tools +*Artisan's Tools* + +- **Cost**: 25 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/jug.md b/compendium/items/jug.md new file mode 100644 index 0000000..f5d03df --- /dev/null +++ b/compendium/items/jug.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Jug"] +--- +# Jug +*Adventuring Gear* + +- **Cost**: 2 cp +- **Weight**: 4.0 lbs. + +A jug holds 1 gallon of liquid. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/keelboat.md b/compendium/items/keelboat.md new file mode 100644 index 0000000..d204a8f --- /dev/null +++ b/compendium/items/keelboat.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/vehicle/ship +aliases: ["Keelboat"] +--- +# Keelboat +*Ship, Vehicle (water)* + +- **Cost**: 3,000 gp +- **Weight**: ⏤ + +Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ladder-10-foot.md b/compendium/items/ladder-10-foot.md new file mode 100644 index 0000000..74de8ce --- /dev/null +++ b/compendium/items/ladder-10-foot.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Ladder (10-foot)"] +--- +# Ladder (10-foot) +*Adventuring Gear* + +- **Cost**: 1 sp +- **Weight**: 25.0 lbs. + +Ladder (10-foot) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/lamp.md b/compendium/items/lamp.md new file mode 100644 index 0000000..4091e4f --- /dev/null +++ b/compendium/items/lamp.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Lamp"] +--- +# Lamp +*Adventuring Gear* + +- **Cost**: 5 sp +- **Weight**: 1.0 lbs. + +A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/lance.md b/compendium/items/lance.md new file mode 100644 index 0000000..f98a9df --- /dev/null +++ b/compendium/items/lance.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/property/reach +- item/property/special +- item/weapon/martial/melee +aliases: ["Lance"] +--- +# Lance +*Melee Weapon* + +- **Damage**: 1d12 P +- **Properties**: Martial, Reach, Special +- **Cost**: 10 gp +- **Weight**: 6.0 lbs. + +## Special + +You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/lantern-of-revealing.md b/compendium/items/lantern-of-revealing.md new file mode 100644 index 0000000..878a714 --- /dev/null +++ b/compendium/items/lantern-of-revealing.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Lantern of Revealing"] +--- +# Lantern of Revealing +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +While lit, this [hooded lantern](compendium/items/hooded-lantern.md) burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. [Invisible](rules/conditions.md#Invisible) creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/leather-armor.md b/compendium/items/leather-armor.md new file mode 100644 index 0000000..145526c --- /dev/null +++ b/compendium/items/leather-armor.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/light +aliases: ["Leather Armor"] +--- +# Leather Armor +*Light Armor* + +- **Armor Class**: 11 + DEX +- **Cost**: 10 gp +- **Weight**: 10.0 lbs. + +The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/leatherworkers-tools.md b/compendium/items/leatherworkers-tools.md new file mode 100644 index 0000000..d4277b1 --- /dev/null +++ b/compendium/items/leatherworkers-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Leatherworker's Tools"] +--- +# Leatherworker's Tools +*Artisan's Tools* + +- **Cost**: 5 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/light-crossbow.md b/compendium/items/light-crossbow.md new file mode 100644 index 0000000..d21149b --- /dev/null +++ b/compendium/items/light-crossbow.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/ammunition +- item/property/loading +- item/property/two-handed +- item/weapon/simple/ranged +aliases: ["Light Crossbow"] +--- +# Light Crossbow +*Ranged Weapon* + +- **Damage**: 1d8 P +- **Range**: 80/320 +- **Properties**: Ammunition, Loading, Two-handed +- **Cost**: 25 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/light-hammer.md b/compendium/items/light-hammer.md new file mode 100644 index 0000000..845d621 --- /dev/null +++ b/compendium/items/light-hammer.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/light +- item/property/thrown +- item/weapon/simple/melee +aliases: ["Light Hammer"] +--- +# Light Hammer +*Melee Weapon* + +- **Damage**: 1d4 B +- **Range**: 20/60 +- **Properties**: Light, Thrown +- **Cost**: 2 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/linen-1-sq-yd.md b/compendium/items/linen-1-sq-yd.md new file mode 100644 index 0000000..d93ea92 --- /dev/null +++ b/compendium/items/linen-1-sq-yd.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Linen (1 sq. yd.)"] +--- +# Linen (1 sq. yd.) +*Trade Good* + +- **Cost**: 5 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/loaf-of-bread.md b/compendium/items/loaf-of-bread.md new file mode 100644 index 0000000..6360447 --- /dev/null +++ b/compendium/items/loaf-of-bread.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/food-and-drink +aliases: ["Loaf of Bread"] +--- +# Loaf of Bread +*Food and Drink* + +- **Cost**: 2 cp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/lock.md b/compendium/items/lock.md new file mode 100644 index 0000000..10f921d --- /dev/null +++ b/compendium/items/lock.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Lock"] +--- +# Lock +*Adventuring Gear* + +- **Cost**: 10 gp +- **Weight**: 1.0 lbs. + +A key is provided with the lock. Without the key, a creature proficient with [thieves' tools](compendium/items/thieves-tools.md) can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/longbow.md b/compendium/items/longbow.md new file mode 100644 index 0000000..8dc369f --- /dev/null +++ b/compendium/items/longbow.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/ammunition +- item/property/heavy +- item/property/martial +- item/property/two-handed +- item/weapon/martial/ranged +aliases: ["Longbow"] +--- +# Longbow +*Ranged Weapon* + +- **Damage**: 1d8 P +- **Range**: 150/600 +- **Properties**: Ammunition, Heavy, Martial, Two-handed +- **Cost**: 50 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/longship.md b/compendium/items/longship.md new file mode 100644 index 0000000..b86c006 --- /dev/null +++ b/compendium/items/longship.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/vehicle/ship +aliases: ["Longship"] +--- +# Longship +*Ship, Vehicle (water)* + +- **Cost**: 10,000 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/longsword.md b/compendium/items/longsword.md new file mode 100644 index 0000000..2bb8010 --- /dev/null +++ b/compendium/items/longsword.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/property/versatile +- item/weapon/martial/melee +aliases: ["Longsword"] +--- +# Longsword +*Melee Weapon* + +- **Damage**: + - One-handed: 1d8 S + - Two-handed: 1d10 S +- **Properties**: Martial, Versatile +- **Cost**: 15 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/lute.md b/compendium/items/lute.md new file mode 100644 index 0000000..65c0e27 --- /dev/null +++ b/compendium/items/lute.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Lute"] +--- +# Lute +*Instrument* + +- **Cost**: 35 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/lyre.md b/compendium/items/lyre.md new file mode 100644 index 0000000..b4fe2cb --- /dev/null +++ b/compendium/items/lyre.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Lyre"] +--- +# Lyre +*Instrument* + +- **Cost**: 30 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mace-of-disruption.md b/compendium/items/mace-of-disruption.md new file mode 100644 index 0000000..a9bbdcd --- /dev/null +++ b/compendium/items/mace-of-disruption.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/weapon/simple/melee +aliases: ["Mace of Disruption"] +--- +# Mace of Disruption +*Melee Weapon, major, rare (requires attunement)* + +- **Damage**: 1d6 B +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +When you hit a fiend or an undead with this magic weapon, that creature takes an extra `2d6` radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes [frightened](rules/conditions.md#frightened) of you until the end of your next turn. + +While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mace-of-smiting.md b/compendium/items/mace-of-smiting.md new file mode 100644 index 0000000..7305295 --- /dev/null +++ b/compendium/items/mace-of-smiting.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/weapon/simple/melee +aliases: ["Mace of Smiting"] +--- +# Mace of Smiting +*Melee Weapon, major, rare* + +- **Damage**: 1d6 B +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. + +When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. + +> [!note] +> According to the SRD, it is an extra `2d6` and `4d6` bludgeoning damage, although this is incorrect (https://rpg.stackexchange.com/a/174522/53884). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mace-of-terror.md b/compendium/items/mace-of-terror.md new file mode 100644 index 0000000..56d8f3d --- /dev/null +++ b/compendium/items/mace-of-terror.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/weapon/simple/melee +aliases: ["Mace of Terror"] +--- +# Mace of Terror +*Melee Weapon, major, rare (requires attunement)* + +- **Damage**: 1d6 B +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) of you for 1 minute. While it is [frightened](rules/conditions.md#frightened) in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the [Dash](rules/actions.md#Dash) action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the [Dodge](rules/actions.md#Dodge) action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. + +The mace regains `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mace.md b/compendium/items/mace.md new file mode 100644 index 0000000..5491c84 --- /dev/null +++ b/compendium/items/mace.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/simple/melee +aliases: ["Mace"] +--- +# Mace +*Melee Weapon* + +- **Damage**: 1d6 B +- **Cost**: 5 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/magnifying-glass.md b/compendium/items/magnifying-glass.md new file mode 100644 index 0000000..b1f3542 --- /dev/null +++ b/compendium/items/magnifying-glass.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Magnifying Glass"] +--- +# Magnifying Glass +*Adventuring Gear* + +- **Cost**: 100 gp +- **Weight**: ⏤ + +This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/malice.md b/compendium/items/malice.md new file mode 100644 index 0000000..ac07aa4 --- /dev/null +++ b/compendium/items/malice.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Malice"] +--- +# Malice +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 250 gp +- **Weight**: ⏤ + +A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 hour. The [poisoned](rules/conditions.md#poisoned) creature is [blinded](rules/conditions.md#blinded). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/manacles.md b/compendium/items/manacles.md new file mode 100644 index 0000000..4757ed9 --- /dev/null +++ b/compendium/items/manacles.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Manacles"] +--- +# Manacles +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 6.0 lbs. + +These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with [thieves' tools](compendium/items/thieves-tools.md) can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mantle-of-spell-resistance.md b/compendium/items/mantle-of-spell-resistance.md new file mode 100644 index 0000000..be20dc0 --- /dev/null +++ b/compendium/items/mantle-of-spell-resistance.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Mantle of Spell Resistance"] +--- +# Mantle of Spell Resistance +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +You have advantage on saving throws against spells while you wear this cloak. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/manual-of-bodily-health.md b/compendium/items/manual-of-bodily-health.md new file mode 100644 index 0000000..91305e7 --- /dev/null +++ b/compendium/items/manual-of-bodily-health.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Manual of Bodily Health"] +--- +# Manual of Bodily Health +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/manual-of-clay-golems.md b/compendium/items/manual-of-clay-golems.md new file mode 100644 index 0000000..36537a0 --- /dev/null +++ b/compendium/items/manual-of-clay-golems.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Manual of Clay Golems"] +--- +# Manual of Clay Golems +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes `6d6` psychic damage. + +To create a [clay golem](compendium/bestiary/construct/clay-golem.md), you must spend 30 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 65,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/manual-of-flesh-golems.md b/compendium/items/manual-of-flesh-golems.md new file mode 100644 index 0000000..d47e573 --- /dev/null +++ b/compendium/items/manual-of-flesh-golems.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Manual of Flesh Golems"] +--- +# Manual of Flesh Golems +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes `6d6` psychic damage. + +To create a [flesh golem](compendium/bestiary/construct/flesh-golem.md), you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/manual-of-gainful-exercise.md b/compendium/items/manual-of-gainful-exercise.md new file mode 100644 index 0000000..e4f118d --- /dev/null +++ b/compendium/items/manual-of-gainful-exercise.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Manual of Gainful Exercise"] +--- +# Manual of Gainful Exercise +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/manual-of-iron-golems.md b/compendium/items/manual-of-iron-golems.md new file mode 100644 index 0000000..6c0a9ad --- /dev/null +++ b/compendium/items/manual-of-iron-golems.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Manual of Iron Golems"] +--- +# Manual of Iron Golems +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes `6d6` psychic damage. + +To create an [iron golem](compendium/bestiary/construct/iron-golem.md), you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/manual-of-quickness-of-action.md b/compendium/items/manual-of-quickness-of-action.md new file mode 100644 index 0000000..8d691b7 --- /dev/null +++ b/compendium/items/manual-of-quickness-of-action.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Manual of Quickness of Action"] +--- +# Manual of Quickness of Action +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/manual-of-stone-golems.md b/compendium/items/manual-of-stone-golems.md new file mode 100644 index 0000000..ecbd3bd --- /dev/null +++ b/compendium/items/manual-of-stone-golems.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Manual of Stone Golems"] +--- +# Manual of Stone Golems +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes `6d6` psychic damage. + +To create a [stone golem](compendium/bestiary/construct/stone-golem.md), you must spend 90 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 80,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/map-or-scroll-case.md b/compendium/items/map-or-scroll-case.md new file mode 100644 index 0000000..3754037 --- /dev/null +++ b/compendium/items/map-or-scroll-case.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Map or Scroll Case"] +--- +# Map or Scroll Case +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 1.0 lbs. + +This cylindrical leather case can hold up to ten rolled-up [sheets of paper](compendium/items/paper-one-sheet.md) or five rolled-up [sheets of parchment](compendium/items/parchment-one-sheet.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/marvelous-pigments.md b/compendium/items/marvelous-pigments.md new file mode 100644 index 0000000..d290534 --- /dev/null +++ b/compendium/items/marvelous-pigments.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous +aliases: ["Marvelous Pigments"] +--- +# Marvelous Pigments +*Wondrous Item, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +Typically found in `1d4` pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. + +Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. + +When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. + +Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. + +If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/masons-tools.md b/compendium/items/masons-tools.md new file mode 100644 index 0000000..647dcbe --- /dev/null +++ b/compendium/items/masons-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Mason's Tools"] +--- +# Mason's Tools +*Artisan's Tools* + +- **Cost**: 10 gp +- **Weight**: 8.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mastiff.md b/compendium/items/mastiff.md new file mode 100644 index 0000000..e0c4380 --- /dev/null +++ b/compendium/items/mastiff.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Mastiff"] +--- +# Mastiff +*Mount* + +- **Cost**: 25 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/maul.md b/compendium/items/maul.md new file mode 100644 index 0000000..7024da9 --- /dev/null +++ b/compendium/items/maul.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/heavy +- item/property/martial +- item/property/two-handed +- item/weapon/martial/melee +aliases: ["Maul"] +--- +# Maul +*Melee Weapon* + +- **Damage**: 2d6 B +- **Properties**: Heavy, Martial, Two-handed +- **Cost**: 10 gp +- **Weight**: 10.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/medallion-of-thoughts.md b/compendium/items/medallion-of-thoughts.md new file mode 100644 index 0000000..f778825 --- /dev/null +++ b/compendium/items/medallion-of-thoughts.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Medallion of Thoughts"] +--- +# Medallion of Thoughts +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the [detect thoughts](compendium/spells/detect-thoughts.md) spell (save DC 13) from it. The medallion regains `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/merchants-scale.md b/compendium/items/merchants-scale.md new file mode 100644 index 0000000..7331deb --- /dev/null +++ b/compendium/items/merchants-scale.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Merchant's Scale"] +--- +# Merchant's Scale +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: 3.0 lbs. + +A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mess-kit.md b/compendium/items/mess-kit.md new file mode 100644 index 0000000..d1b62b6 --- /dev/null +++ b/compendium/items/mess-kit.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Mess Kit"] +--- +# Mess Kit +*Adventuring Gear* + +- **Cost**: 2 sp +- **Weight**: 1.0 lbs. + +This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/midnight-tears.md b/compendium/items/midnight-tears.md new file mode 100644 index 0000000..abe0365 --- /dev/null +++ b/compendium/items/midnight-tears.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Midnight Tears"] +--- +# Midnight Tears +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 1,500 gp +- **Weight**: ⏤ + +A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (`9d6`) poison damage on a failed save, or half as much damage on a successful one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/military-saddle.md b/compendium/items/military-saddle.md new file mode 100644 index 0000000..0214657 --- /dev/null +++ b/compendium/items/military-saddle.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tack-and-harness +aliases: ["Military Saddle"] +--- +# Military Saddle +*Tack and Harness* + +- **Cost**: 20 gp +- **Weight**: 30.0 lbs. + +A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/miners-pick.md b/compendium/items/miners-pick.md new file mode 100644 index 0000000..c8fc335 --- /dev/null +++ b/compendium/items/miners-pick.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Miner's Pick"] +--- +# Miner's Pick +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 10.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mirror-of-life-trapping.md b/compendium/items/mirror-of-life-trapping.md new file mode 100644 index 0000000..c496e0b --- /dev/null +++ b/compendium/items/mirror-of-life-trapping.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Mirror of Life Trapping"] +--- +# Mirror of Life Trapping +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 50.0 lbs. + +When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. It shatters and is destroyed when reduced to 0 hit points. + +If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. + +Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. This saving throw is made with advantage if the creature knows the mirror's nature, and constructs succeed on the saving throw automatically. + +An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed. + +If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. + +While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror's surface. You and the creature can then communicate normally. + +In a similar way, you can use an action to speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/morningstar.md b/compendium/items/morningstar.md new file mode 100644 index 0000000..db41f06 --- /dev/null +++ b/compendium/items/morningstar.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/weapon/martial/melee +aliases: ["Morningstar"] +--- +# Morningstar +*Melee Weapon* + +- **Damage**: 1d8 P +- **Properties**: Martial +- **Cost**: 15 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/mule.md b/compendium/items/mule.md new file mode 100644 index 0000000..e448a8f --- /dev/null +++ b/compendium/items/mule.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Mule"] +--- +# Mule +*Mount* + +- **Cost**: 8 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/navigators-tools.md b/compendium/items/navigators-tools.md new file mode 100644 index 0000000..e7b946a --- /dev/null +++ b/compendium/items/navigators-tools.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tools +aliases: ["Navigator's Tools"] +--- +# Navigator's Tools +*Tools* + +- **Cost**: 25 gp +- **Weight**: 2.0 lbs. + +This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/necklace-of-adaptation.md b/compendium/items/necklace-of-adaptation.md new file mode 100644 index 0000000..d8fe669 --- /dev/null +++ b/compendium/items/necklace-of-adaptation.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Necklace of Adaptation"] +--- +# Necklace of Adaptation +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as [cloudkill](compendium/spells/cloudkill.md) and [stinking cloud](compendium/spells/stinking-cloud.md) effects, inhaled poisons, and the breath weapons of some dragons). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/necklace-of-fireballs.md b/compendium/items/necklace-of-fireballs.md new file mode 100644 index 0000000..bfb5fad --- /dev/null +++ b/compendium/items/necklace-of-fireballs.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Necklace of Fireballs"] +--- +# Necklace of Fireballs +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This necklace has `1d6 + 3` beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level [fireball](compendium/spells/fireball.md) spell (save DC 15). + +You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the [fireball](compendium/spells/fireball.md) by 1 for each bead beyond the first. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/necklace-of-prayer-beads.md b/compendium/items/necklace-of-prayer-beads.md new file mode 100644 index 0000000..8bad179 --- /dev/null +++ b/compendium/items/necklace-of-prayer-beads.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Necklace of Prayer Beads"] +--- +# Necklace of Prayer Beads +*Wondrous Item, major, rare (requires attunement by a cleric, druid, or paladin)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This necklace has `1d4 + 2` magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. + +Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. + +| dice: d20 | Bead of... | Spell | +|-----------|------------|-------| +| 1-6 | Blessing | [Bless](compendium/spells/bless.md) | +| 7-12 | Curing | [Cure wounds](compendium/spells/cure-wounds.md) (2nd level) or [lesser restoration](compendium/spells/lesser-restoration.md) | +| 13-16 | Favor | [Greater restoration](compendium/spells/greater-restoration.md) | +| 17-18 | Smiting | [Branding smite](compendium/spells/branding-smite.md) | +| 19 | Summons | [Planar ally](compendium/spells/planar-ally.md) | +| 20 | Wind walking | [Wind walk](compendium/spells/wind-walk.md) | +^bead-of-spell + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/net.md b/compendium/items/net.md new file mode 100644 index 0000000..b00b253 --- /dev/null +++ b/compendium/items/net.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/property/special +- item/property/thrown +- item/weapon/martial/ranged +aliases: ["Net"] +--- +# Net +*Ranged Weapon* + +- **Properties**: Martial, Special, Thrown +- **Cost**: 1 gp +- **Weight**: 3.0 lbs. + +## Special + +A Large or smaller creature hit by a net is [restrained](rules/conditions.md#restrained) until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/oathbow.md b/compendium/items/oathbow.md new file mode 100644 index 0000000..6a49090 --- /dev/null +++ b/compendium/items/oathbow.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/ammunition +- item/property/heavy +- item/property/martial +- item/property/two-handed +- item/rarity/very-rare +- item/tier/major +- item/weapon/martial/ranged +aliases: ["Oathbow"] +--- +# Oathbow +*Ranged Weapon, major, very rare (requires attunement)* + +- **Damage**: 1d8 P +- **Range**: 150/600 +- **Properties**: Ammunition, Heavy, Martial, Requires Attunement, Two-handed +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. + +When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra `3d6` piercing damage. + +While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/oil-flask.md b/compendium/items/oil-flask.md new file mode 100644 index 0000000..23b0583 --- /dev/null +++ b/compendium/items/oil-flask.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Oil (flask)"] +--- +# Oil (flask) +*Adventuring Gear* + +- **Cost**: 1 sp +- **Weight**: 1.0 lbs. + +Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/oil-of-etherealness.md b/compendium/items/oil-of-etherealness.md new file mode 100644 index 0000000..dcc1483 --- /dev/null +++ b/compendium/items/oil-of-etherealness.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Oil of Etherealness"] +--- +# Oil of Etherealness +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the [etherealness](compendium/spells/etherealness.md) spell for 1 hour. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/oil-of-sharpness.md b/compendium/items/oil-of-sharpness.md new file mode 100644 index 0000000..41acef3 --- /dev/null +++ b/compendium/items/oil-of-sharpness.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Oil of Sharpness"] +--- +# Oil of Sharpness +*Potion, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/oil-of-slipperiness.md b/compendium/items/oil-of-slipperiness.md new file mode 100644 index 0000000..e30893c --- /dev/null +++ b/compendium/items/oil-of-slipperiness.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Oil of Slipperiness"] +--- +# Oil of Slipperiness +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a [freedom of movement](compendium/spells/freedom-of-movement.md) spell for 8 hours. + +Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the [grease](compendium/spells/grease.md) spell in that area for 8 hours. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/oil-of-taggit.md b/compendium/items/oil-of-taggit.md new file mode 100644 index 0000000..d7e666d --- /dev/null +++ b/compendium/items/oil-of-taggit.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Oil of Taggit"] +--- +# Oil of Taggit +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 400 gp +- **Weight**: ⏤ + +A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 24 hours. The [poisoned](rules/conditions.md#poisoned) creature is [unconscious](rules/conditions.md#unconscious). The creature wakes up if it takes damage. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/orb-of-dragonkind.md b/compendium/items/orb-of-dragonkind.md new file mode 100644 index 0000000..3b58516 --- /dev/null +++ b/compendium/items/orb-of-dragonkind.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/artifact +- item/wondrous +aliases: ["Orb of Dragonkind"] +--- +# Orb of Dragonkind +*Wondrous Item, artifact (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 3.0 lbs. + +Ages past, on the world of Krynn, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic. + +As the Towers of High Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons. + +Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those lacking in force of personality might find themselves enslaved to an orb. + +An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it. + +While attuned to an orb, you can use an action to peer into the orb's depths and speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become [charmed](rules/conditions.md#charmed) by the orb for as long as you remain attuned to it. + +While you are [charmed](rules/conditions.md#charmed) by the orb, you can't voluntarily end your attunement to it, and the orb casts [suggestion](compendium/spells/suggestion.md) on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Takhisis (Tiamat's name on Krynn), or something else the DM decides. + +## Random Properties + +An Orb of Dragonkind has the following random properties: + +- 2 minor beneficial properties +- 1 minor detrimental property +- 1 major detrimental property + +## Spells + +The orb has 7 charges and regains `1d4 + 3` expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: [cure wounds](compendium/spells/cure-wounds.md) (5th-level version, 3 charges), [daylight](compendium/spells/daylight.md) (1 charge), [death ward](compendium/spells/death-ward.md) (2 charges), or [scrying](compendium/spells/scrying.md) (3 charges). You can also use an action to cast the [detect magic](compendium/spells/detect-magic.md) spell from the orb without using any charges. + +## Call Dragons + +While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their will. Once you have used this property, it can't be used again for 1 hour. + +## Destroying an Orb + +An Orb of Dragonkind appears fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A [disintegrate](compendium/spells/disintegrate.md) spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/orb.md b/compendium/items/orb.md new file mode 100644 index 0000000..32bfddf --- /dev/null +++ b/compendium/items/orb.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Orb"] +--- +# Orb +*Spellcasting Focus* + +- **Cost**: 20 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ox.md b/compendium/items/ox.md new file mode 100644 index 0000000..d3035b2 --- /dev/null +++ b/compendium/items/ox.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Ox"] +--- +# Ox +*Trade Good* + +- **Cost**: 15 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pack-saddle.md b/compendium/items/pack-saddle.md new file mode 100644 index 0000000..a24031e --- /dev/null +++ b/compendium/items/pack-saddle.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tack-and-harness +aliases: ["Pack Saddle"] +--- +# Pack Saddle +*Tack and Harness* + +- **Cost**: 5 gp +- **Weight**: 15.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/padded-armor.md b/compendium/items/padded-armor.md new file mode 100644 index 0000000..36420b3 --- /dev/null +++ b/compendium/items/padded-armor.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/light +aliases: ["Padded Armor"] +--- +# Padded Armor +*Light Armor* + +- **Armor Class**: 11 + DEX +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: 5 gp +- **Weight**: 8.0 lbs. + +Padded armor consists of quilted layers of cloth and batting. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/painters-supplies.md b/compendium/items/painters-supplies.md new file mode 100644 index 0000000..b015b14 --- /dev/null +++ b/compendium/items/painters-supplies.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Painter's Supplies"] +--- +# Painter's Supplies +*Artisan's Tools* + +- **Cost**: 10 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pale-tincture.md b/compendium/items/pale-tincture.md new file mode 100644 index 0000000..e70fe10 --- /dev/null +++ b/compendium/items/pale-tincture.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Pale Tincture"] +--- +# Pale Tincture +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 250 gp +- **Weight**: ⏤ + +A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (`1d6`) poison damage and become [poisoned](rules/conditions.md#poisoned). The [poisoned](rules/conditions.md#poisoned) creature must repeat the saving throw every 24 hours, taking 3 (`1d6`) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pan-flute.md b/compendium/items/pan-flute.md new file mode 100644 index 0000000..17b0f6b --- /dev/null +++ b/compendium/items/pan-flute.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Pan Flute"] +--- +# Pan Flute +*Instrument* + +- **Cost**: 12 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/paper-one-sheet.md b/compendium/items/paper-one-sheet.md new file mode 100644 index 0000000..8bc2947 --- /dev/null +++ b/compendium/items/paper-one-sheet.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Paper (one sheet)"] +--- +# Paper (one sheet) +*Adventuring Gear* + +- **Cost**: 2 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/parchment-one-sheet.md b/compendium/items/parchment-one-sheet.md new file mode 100644 index 0000000..92b52be --- /dev/null +++ b/compendium/items/parchment-one-sheet.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Parchment (one sheet)"] +--- +# Parchment (one sheet) +*Adventuring Gear* + +- **Cost**: 1 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pearl-of-power.md b/compendium/items/pearl-of-power.md new file mode 100644 index 0000000..ac1f078 --- /dev/null +++ b/compendium/items/pearl-of-power.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Pearl of Power"] +--- +# Pearl of Power +*Wondrous Item, major, uncommon (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pepper.md b/compendium/items/pepper.md new file mode 100644 index 0000000..2400274 --- /dev/null +++ b/compendium/items/pepper.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Pepper"] +--- +# Pepper +*Trade Good* + +- **Cost**: 2 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/perfume-vial.md b/compendium/items/perfume-vial.md new file mode 100644 index 0000000..3d5858c --- /dev/null +++ b/compendium/items/perfume-vial.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Perfume (vial)"] +--- +# Perfume (vial) +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/periapt-of-health.md b/compendium/items/periapt-of-health.md new file mode 100644 index 0000000..ca5934a --- /dev/null +++ b/compendium/items/periapt-of-health.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Periapt of Health"] +--- +# Periapt of Health +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/periapt-of-proof-against-poison.md b/compendium/items/periapt-of-proof-against-poison.md new file mode 100644 index 0000000..7a1a840 --- /dev/null +++ b/compendium/items/periapt-of-proof-against-poison.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Periapt of Proof against Poison"] +--- +# Periapt of Proof against Poison +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the [poisoned](rules/conditions.md#poisoned) condition and have immunity to poison damage. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/periapt-of-wound-closure.md b/compendium/items/periapt-of-wound-closure.md new file mode 100644 index 0000000..b544832 --- /dev/null +++ b/compendium/items/periapt-of-wound-closure.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Periapt of Wound Closure"] +--- +# Periapt of Wound Closure +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/philter-of-love.md b/compendium/items/philter-of-love.md new file mode 100644 index 0000000..b593832 --- /dev/null +++ b/compendium/items/philter-of-love.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Philter of Love"] +--- +# Philter of Love +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +The next time you see a creature within 10 minutes after drinking this philter, you become [charmed](rules/conditions.md#charmed) by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are [charmed](rules/conditions.md#charmed). This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pig.md b/compendium/items/pig.md new file mode 100644 index 0000000..f9124e6 --- /dev/null +++ b/compendium/items/pig.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Pig"] +--- +# Pig +*Trade Good* + +- **Cost**: 3 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pike.md b/compendium/items/pike.md new file mode 100644 index 0000000..c2bf7a1 --- /dev/null +++ b/compendium/items/pike.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/heavy +- item/property/martial +- item/property/reach +- item/property/two-handed +- item/weapon/martial/melee +aliases: ["Pike"] +--- +# Pike +*Melee Weapon* + +- **Damage**: 1d10 P +- **Properties**: Heavy, Martial, Reach, Two-handed +- **Cost**: 5 gp +- **Weight**: 18.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pipes-of-haunting.md b/compendium/items/pipes-of-haunting.md new file mode 100644 index 0000000..c7ba032 --- /dev/null +++ b/compendium/items/pipes-of-haunting.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/instrument +- item/rarity/uncommon +- item/tier/major +aliases: ["Pipes of Haunting"] +--- +# Pipes of Haunting +*Instrument, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pipes-of-the-sewers.md b/compendium/items/pipes-of-the-sewers.md new file mode 100644 index 0000000..30d399d --- /dev/null +++ b/compendium/items/pipes-of-the-sewers.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/gear/instrument +- item/rarity/uncommon +- item/tier/major +aliases: ["Pipes of the Sewers"] +--- +# Pipes of the Sewers +*Instrument, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. + +The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one [swarm of rats](compendium/bestiary/beast/swarm-of-rats.md) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain `1d3` expended charges daily at dawn. + +Whenever a [swarm of rats](compendium/bestiary/beast/swarm-of-rats.md) that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pitcher.md b/compendium/items/pitcher.md new file mode 100644 index 0000000..974a8e8 --- /dev/null +++ b/compendium/items/pitcher.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Pitcher"] +--- +# Pitcher +*Adventuring Gear* + +- **Cost**: 2 cp +- **Weight**: 4.0 lbs. + +A pitcher holds 1 gallon of liquid. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/piton.md b/compendium/items/piton.md new file mode 100644 index 0000000..0598623 --- /dev/null +++ b/compendium/items/piton.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Piton"] +--- +# Piton +*Adventuring Gear* + +- **Cost**: 5 cp +- **Weight**: 0.25 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/plate-armor-of-etherealness.md b/compendium/items/plate-armor-of-etherealness.md new file mode 100644 index 0000000..d9003ef --- /dev/null +++ b/compendium/items/plate-armor-of-etherealness.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/heavy +- item/attunement/required +- item/rarity/legendary +- item/tier/major +aliases: ["Plate Armor of Etherealness"] +--- +# Plate Armor of Etherealness +*Heavy Armor, major, legendary (requires attunement)* + +- **Armor Class**: 18 +- **Properties**: Requires Attunement +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 65.0 lbs. + +While you're wearing this armor, you can speak its command word as an action to gain the effect of the [etherealness](compendium/spells/etherealness.md) spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/plate-armor.md b/compendium/items/plate-armor.md new file mode 100644 index 0000000..3d71b6f --- /dev/null +++ b/compendium/items/plate-armor.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/heavy +aliases: ["Plate Armor"] +--- +# Plate Armor +*Heavy Armor* + +- **Armor Class**: 18 +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: 1,500 gp +- **Weight**: 65.0 lbs. + +Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/platinum.md b/compendium/items/platinum.md new file mode 100644 index 0000000..f37791d --- /dev/null +++ b/compendium/items/platinum.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Platinum"] +--- +# Platinum +*Trade Good* + +- **Cost**: 500 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/playing-card-set.md b/compendium/items/playing-card-set.md new file mode 100644 index 0000000..081b2da --- /dev/null +++ b/compendium/items/playing-card-set.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/gaming-set +aliases: ["Playing Card Set"] +--- +# Playing Card Set +*Gaming Set* + +- **Cost**: 5 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/poisoners-kit.md b/compendium/items/poisoners-kit.md new file mode 100644 index 0000000..023238b --- /dev/null +++ b/compendium/items/poisoners-kit.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tools +aliases: ["Poisoner's Kit"] +--- +# Poisoner's Kit +*Tools* + +- **Cost**: 50 gp +- **Weight**: 2.0 lbs. + +A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. + +Additionally, the "Crafting and Harvesting Poison" rules require the use of a poisoner's kit. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pole-10-foot.md b/compendium/items/pole-10-foot.md new file mode 100644 index 0000000..6c0deae --- /dev/null +++ b/compendium/items/pole-10-foot.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Pole (10-foot)"] +--- +# Pole (10-foot) +*Adventuring Gear* + +- **Cost**: 5 cp +- **Weight**: 7.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pony.md b/compendium/items/pony.md new file mode 100644 index 0000000..cee3068 --- /dev/null +++ b/compendium/items/pony.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Pony"] +--- +# Pony +*Mount* + +- **Cost**: 30 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/portable-hole.md b/compendium/items/portable-hole.md new file mode 100644 index 0000000..cf56d6a --- /dev/null +++ b/compendium/items/portable-hole.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous +aliases: ["Portable Hole"] +--- +# Portable Hole +*Wondrous Item, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. + +You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. + +You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. + +If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. + +Placing a portable hole inside an extradimensional space created by a [bag of holding](compendium/items/bag-of-holding.md), [Heward's handy haversack](compendium/items/hewards-handy-haversack.md), or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/portable-ram.md b/compendium/items/portable-ram.md new file mode 100644 index 0000000..e2be3ba --- /dev/null +++ b/compendium/items/portable-ram.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Portable Ram"] +--- +# Portable Ram +*Adventuring Gear* + +- **Cost**: 4 gp +- **Weight**: 35.0 lbs. + +You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-acid-resistance.md b/compendium/items/potion-of-acid-resistance.md new file mode 100644 index 0000000..0bedad7 --- /dev/null +++ b/compendium/items/potion-of-acid-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Acid Resistance"] +--- +# Potion of Acid Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-animal-friendship.md b/compendium/items/potion-of-animal-friendship.md new file mode 100644 index 0000000..20813d3 --- /dev/null +++ b/compendium/items/potion-of-animal-friendship.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Animal Friendship"] +--- +# Potion of Animal Friendship +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you can cast the [animal friendship](compendium/spells/animal-friendship.md) spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-clairvoyance.md b/compendium/items/potion-of-clairvoyance.md new file mode 100644 index 0000000..5ab5a91 --- /dev/null +++ b/compendium/items/potion-of-clairvoyance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Clairvoyance"] +--- +# Potion of Clairvoyance +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you gain the effect of the [clairvoyance](compendium/spells/clairvoyance.md) spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-climbing.md b/compendium/items/potion-of-climbing.md new file mode 100644 index 0000000..4e810c6 --- /dev/null +++ b/compendium/items/potion-of-climbing.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/common +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Climbing"] +--- +# Potion of Climbing +*Potion, minor, common* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength ([Athletics](rules/skills.md#Athletics)) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-cloud-giant-strength.md b/compendium/items/potion-of-cloud-giant-strength.md new file mode 100644 index 0000000..b5d913e --- /dev/null +++ b/compendium/items/potion-of-cloud-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Cloud Giant Strength"] +--- +# Potion of Cloud Giant Strength +*Potion, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. + +This potion's transparent liquid has floating in it a sliver of fingernail from a [cloud giant](compendium/bestiary/giant/cloud-giant.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-cold-resistance.md b/compendium/items/potion-of-cold-resistance.md new file mode 100644 index 0000000..6dd35af --- /dev/null +++ b/compendium/items/potion-of-cold-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Cold Resistance"] +--- +# Potion of Cold Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-diminution.md b/compendium/items/potion-of-diminution.md new file mode 100644 index 0000000..2435191 --- /dev/null +++ b/compendium/items/potion-of-diminution.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Diminution"] +--- +# Potion of Diminution +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you gain the "reduce" effect of the [enlarge/reduce](compendium/spells/enlarge-reduce.md) spell for `1d4` hours (no [concentration](rules/conditions.md#concentration) required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-fire-giant-strength.md b/compendium/items/potion-of-fire-giant-strength.md new file mode 100644 index 0000000..b730789 --- /dev/null +++ b/compendium/items/potion-of-fire-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Fire Giant Strength"] +--- +# Potion of Fire Giant Strength +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. + +This potion's transparent liquid has floating in it a sliver of fingernail from a [fire giant](compendium/bestiary/giant/fire-giant.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-fire-resistance.md b/compendium/items/potion-of-fire-resistance.md new file mode 100644 index 0000000..cbae73f --- /dev/null +++ b/compendium/items/potion-of-fire-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Fire Resistance"] +--- +# Potion of Fire Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-flying.md b/compendium/items/potion-of-flying.md new file mode 100644 index 0000000..138387a --- /dev/null +++ b/compendium/items/potion-of-flying.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Flying"] +--- +# Potion of Flying +*Potion, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-force-resistance.md b/compendium/items/potion-of-force-resistance.md new file mode 100644 index 0000000..26d2d38 --- /dev/null +++ b/compendium/items/potion-of-force-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Force Resistance"] +--- +# Potion of Force Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-frost-giant-strength.md b/compendium/items/potion-of-frost-giant-strength.md new file mode 100644 index 0000000..56e9e1b --- /dev/null +++ b/compendium/items/potion-of-frost-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Frost Giant Strength"] +--- +# Potion of Frost Giant Strength +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. + +This potion's transparent liquid has floating in it a sliver of fingernail from a [frost giant](compendium/bestiary/giant/frost-giant.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-gaseous-form.md b/compendium/items/potion-of-gaseous-form.md new file mode 100644 index 0000000..c2412f1 --- /dev/null +++ b/compendium/items/potion-of-gaseous-form.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Gaseous Form"] +--- +# Potion of Gaseous Form +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you gain the effect of the [gaseous form](compendium/spells/gaseous-form.md) spell for 1 hour (no [concentration](rules/conditions.md#concentration) required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-greater-healing.md b/compendium/items/potion-of-greater-healing.md new file mode 100644 index 0000000..23c949f --- /dev/null +++ b/compendium/items/potion-of-greater-healing.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Greater Healing"] +--- +# Potion of Greater Healing +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You regain `4d4 + 4` hit points when you drink this potion. The potion's red liquid glimmers when agitated. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-growth.md b/compendium/items/potion-of-growth.md new file mode 100644 index 0000000..90ce080 --- /dev/null +++ b/compendium/items/potion-of-growth.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Growth"] +--- +# Potion of Growth +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you gain the "enlarge" effect of the [enlarge/reduce](compendium/spells/enlarge-reduce.md) spell for `1d4` hours (no [concentration](rules/conditions.md#concentration) required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-healing.md b/compendium/items/potion-of-healing.md new file mode 100644 index 0000000..8501a62 --- /dev/null +++ b/compendium/items/potion-of-healing.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/common +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Healing"] +--- +# Potion of Healing +*Potion, minor, common* + +- **Cost**: 50 gp +- **Weight**: 0.5 lbs. + +You regain `2d4 + 2` hit points when you drink this potion. The potion's red liquid glimmers when agitated. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-heroism.md b/compendium/items/potion-of-heroism.md new file mode 100644 index 0000000..ba5ca77 --- /dev/null +++ b/compendium/items/potion-of-heroism.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Heroism"] +--- +# Potion of Heroism +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the [bless](compendium/spells/bless.md) spell (no [concentration](rules/conditions.md#concentration) required). This blue potion bubbles and steams as if boiling. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-hill-giant-strength.md b/compendium/items/potion-of-hill-giant-strength.md new file mode 100644 index 0000000..b81ce03 --- /dev/null +++ b/compendium/items/potion-of-hill-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Hill Giant Strength"] +--- +# Potion of Hill Giant Strength +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. + +This potion's transparent liquid has floating in it a sliver of fingernail from a [hill giant](compendium/bestiary/giant/hill-giant.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-invisibility.md b/compendium/items/potion-of-invisibility.md new file mode 100644 index 0000000..5596ea5 --- /dev/null +++ b/compendium/items/potion-of-invisibility.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Invisibility"] +--- +# Potion of Invisibility +*Potion, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This potion's container looks empty but feels as though it holds liquid. When you drink it, you become [invisible](rules/conditions.md#invisible) for 1 hour. Anything you wear or carry is [invisible](rules/conditions.md#invisible) with you. The effect ends early if you attack or cast a spell. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-lightning-resistance.md b/compendium/items/potion-of-lightning-resistance.md new file mode 100644 index 0000000..706242c --- /dev/null +++ b/compendium/items/potion-of-lightning-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Lightning Resistance"] +--- +# Potion of Lightning Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-mind-reading.md b/compendium/items/potion-of-mind-reading.md new file mode 100644 index 0000000..5b39207 --- /dev/null +++ b/compendium/items/potion-of-mind-reading.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Mind Reading"] +--- +# Potion of Mind Reading +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you gain the effect of the [detect thoughts](compendium/spells/detect-thoughts.md) spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-necrotic-resistance.md b/compendium/items/potion-of-necrotic-resistance.md new file mode 100644 index 0000000..62dc26c --- /dev/null +++ b/compendium/items/potion-of-necrotic-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Necrotic Resistance"] +--- +# Potion of Necrotic Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-poison-resistance.md b/compendium/items/potion-of-poison-resistance.md new file mode 100644 index 0000000..b12fe31 --- /dev/null +++ b/compendium/items/potion-of-poison-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Poison Resistance"] +--- +# Potion of Poison Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-poison.md b/compendium/items/potion-of-poison.md new file mode 100644 index 0000000..fe5ae03 --- /dev/null +++ b/compendium/items/potion-of-poison.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/property/poison +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Poison"] +--- +# Potion of Poison +*Potion, minor, uncommon, poison* + +- **Properties**: Poison +- **Cost**: ⏤ +- **Weight**: ⏤ + +This concoction looks, smells, and tastes like a [potion of healing](compendium/items/potion-of-healing.md) or other beneficial potion. However, it is actually poison masked by illusion magic. An [identify](compendium/spells/identify.md) spell reveals its true nature. + +If you drink it, you take `3d6` poison damage, and you must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned). At the start of each of your turns while you are [poisoned](rules/conditions.md#poisoned) in this way, you take `3d6` poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by `1d6`. The poison ends when the damage decreases to 0. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-psychic-resistance.md b/compendium/items/potion-of-psychic-resistance.md new file mode 100644 index 0000000..9fc9966 --- /dev/null +++ b/compendium/items/potion-of-psychic-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Psychic Resistance"] +--- +# Potion of Psychic Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-radiant-resistance.md b/compendium/items/potion-of-radiant-resistance.md new file mode 100644 index 0000000..c0a901e --- /dev/null +++ b/compendium/items/potion-of-radiant-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Radiant Resistance"] +--- +# Potion of Radiant Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-speed.md b/compendium/items/potion-of-speed.md new file mode 100644 index 0000000..26d5e65 --- /dev/null +++ b/compendium/items/potion-of-speed.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Speed"] +--- +# Potion of Speed +*Potion, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, you gain the effect of the [haste](compendium/spells/haste.md) spell for 1 minute (no [concentration](rules/conditions.md#concentration) required). The potion's yellow fluid is streaked with black and swirls on its own. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-stone-giant-strength.md b/compendium/items/potion-of-stone-giant-strength.md new file mode 100644 index 0000000..5b3954d --- /dev/null +++ b/compendium/items/potion-of-stone-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Stone Giant Strength"] +--- +# Potion of Stone Giant Strength +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. + +This potion's transparent liquid has floating in it a sliver of fingernail from a [stone giant](compendium/bestiary/giant/stone-giant.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-storm-giant-strength.md b/compendium/items/potion-of-storm-giant-strength.md new file mode 100644 index 0000000..4cd5bb1 --- /dev/null +++ b/compendium/items/potion-of-storm-giant-strength.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Storm Giant Strength"] +--- +# Potion of Storm Giant Strength +*Potion, minor, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. + +This potion's transparent liquid has floating in it a sliver of fingernail from a [storm giant](compendium/bestiary/giant/storm-giant.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-superior-healing.md b/compendium/items/potion-of-superior-healing.md new file mode 100644 index 0000000..61d0db2 --- /dev/null +++ b/compendium/items/potion-of-superior-healing.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Superior Healing"] +--- +# Potion of Superior Healing +*Potion, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You regain `8d4 + 8` hit points when you drink this potion. The potion's red liquid glimmers when agitated. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-supreme-healing.md b/compendium/items/potion-of-supreme-healing.md new file mode 100644 index 0000000..7482970 --- /dev/null +++ b/compendium/items/potion-of-supreme-healing.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Supreme Healing"] +--- +# Potion of Supreme Healing +*Potion, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You regain `10d4 + 20` hit points when you drink this potion. The potion's red liquid glimmers when agitated. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-thunder-resistance.md b/compendium/items/potion-of-thunder-resistance.md new file mode 100644 index 0000000..9ef3e68 --- /dev/null +++ b/compendium/items/potion-of-thunder-resistance.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Thunder Resistance"] +--- +# Potion of Thunder Resistance +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potion-of-water-breathing.md b/compendium/items/potion-of-water-breathing.md new file mode 100644 index 0000000..65e3f87 --- /dev/null +++ b/compendium/items/potion-of-water-breathing.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/potion +aliases: ["Potion of Water Breathing"] +--- +# Potion of Water Breathing +*Potion, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/potters-tools.md b/compendium/items/potters-tools.md new file mode 100644 index 0000000..91ed8c9 --- /dev/null +++ b/compendium/items/potters-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Potter's Tools"] +--- +# Potter's Tools +*Artisan's Tools* + +- **Cost**: 10 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/pouch.md b/compendium/items/pouch.md new file mode 100644 index 0000000..a6ff329 --- /dev/null +++ b/compendium/items/pouch.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Pouch"] +--- +# Pouch +*Adventuring Gear* + +- **Cost**: 5 sp +- **Weight**: 1.0 lbs. + +A cloth or leather pouch can hold up to 20 [sling bullets](compendium/items/sling-bullet.md) or 50 [blowgun needles](compendium/items/blowgun-needle.md), among other things. A compartmentalized pouch for holding spell components is called a [component pouch](compendium/items/component-pouch.md). A pouch can hold up to ⅕ cubic foot or 6 pounds of gear. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/priests-pack.md b/compendium/items/priests-pack.md new file mode 100644 index 0000000..099bc9f --- /dev/null +++ b/compendium/items/priests-pack.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Priest's Pack"] +--- +# Priest's Pack +*Adventuring Gear* + +- **Cost**: 19 gp +- **Weight**: 24.0 lbs. + +Includes: + +- a [backpack](compendium/items/backpack.md) +- a [blanket](compendium/items/blanket.md) +- 10 [candles](compendium/items/candle.md) +- a [tinderbox](compendium/items/tinderbox.md) +- an alms box +- 2 blocks of incense +- a censer +- vestments +- 2 days of [rations](compendium/items/rations-1-day.md) +- a [waterskin](compendium/items/waterskin.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/purple-worm-poison.md b/compendium/items/purple-worm-poison.md new file mode 100644 index 0000000..f20b753 --- /dev/null +++ b/compendium/items/purple-worm-poison.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Purple Worm Poison"] +--- +# Purple Worm Poison +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 2,000 gp +- **Weight**: ⏤ + +This poison must be harvested from a dead or [incapacitated](rules/conditions.md#incapacitated) [purple worm](compendium/bestiary/monstrosity/purple-worm.md). A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (`12d6`) poison damage on a failed save, or half as much damage on a successful one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/quarterstaff.md b/compendium/items/quarterstaff.md new file mode 100644 index 0000000..944b52b --- /dev/null +++ b/compendium/items/quarterstaff.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/versatile +- item/weapon/simple/melee +aliases: ["Quarterstaff"] +--- +# Quarterstaff +*Melee Weapon* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Versatile +- **Cost**: 2 sp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/quiver.md b/compendium/items/quiver.md new file mode 100644 index 0000000..9e86c20 --- /dev/null +++ b/compendium/items/quiver.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Quiver"] +--- +# Quiver +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 1.0 lbs. + +A quiver can hold up to 20 [arrows](compendium/items/arrow.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rapier.md b/compendium/items/rapier.md new file mode 100644 index 0000000..9c33161 --- /dev/null +++ b/compendium/items/rapier.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/finesse +- item/property/martial +- item/weapon/martial/melee +aliases: ["Rapier"] +--- +# Rapier +*Melee Weapon* + +- **Damage**: 1d8 P +- **Properties**: Finesse, Martial +- **Cost**: 25 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rations-1-day.md b/compendium/items/rations-1-day.md new file mode 100644 index 0000000..3fb475d --- /dev/null +++ b/compendium/items/rations-1-day.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Rations (1 day)"] +--- +# Rations (1 day) +*Adventuring Gear* + +- **Cost**: 5 sp +- **Weight**: 2.0 lbs. + +Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/red-dragon-scale-mail.md b/compendium/items/red-dragon-scale-mail.md new file mode 100644 index 0000000..89b83fa --- /dev/null +++ b/compendium/items/red-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Red Dragon Scale Mail"] +--- +# Red Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/reliquary.md b/compendium/items/reliquary.md new file mode 100644 index 0000000..b725d89 --- /dev/null +++ b/compendium/items/reliquary.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Reliquary"] +--- +# Reliquary +*Spellcasting Focus* + +- **Cost**: 5 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/restorative-ointment.md b/compendium/items/restorative-ointment.md new file mode 100644 index 0000000..71c99fa --- /dev/null +++ b/compendium/items/restorative-ointment.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Restorative Ointment"] +--- +# Restorative Ointment +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This glass jar, 3 inches in diameter, contains `1d4 + 1` doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound. + +As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains `2d8 + 2` hit points, ceases to be [poisoned](rules/conditions.md#poisoned), and is cured of any disease. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/riding-horse.md b/compendium/items/riding-horse.md new file mode 100644 index 0000000..c352945 --- /dev/null +++ b/compendium/items/riding-horse.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Riding Horse"] +--- +# Riding Horse +*Mount* + +- **Cost**: 75 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/riding-saddle.md b/compendium/items/riding-saddle.md new file mode 100644 index 0000000..dd5f52d --- /dev/null +++ b/compendium/items/riding-saddle.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tack-and-harness +aliases: ["Riding Saddle"] +--- +# Riding Saddle +*Tack and Harness* + +- **Cost**: 10 gp +- **Weight**: 25.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-mail.md b/compendium/items/ring-mail.md new file mode 100644 index 0000000..6f53ce9 --- /dev/null +++ b/compendium/items/ring-mail.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/heavy +aliases: ["Ring Mail"] +--- +# Ring Mail +*Heavy Armor* + +- **Armor Class**: 14 +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: 30 gp +- **Weight**: 40.0 lbs. + +This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-acid-resistance.md b/compendium/items/ring-of-acid-resistance.md new file mode 100644 index 0000000..df4c636 --- /dev/null +++ b/compendium/items/ring-of-acid-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Acid Resistance"] +--- +# Ring of Acid Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-air-elemental-command.md b/compendium/items/ring-of-air-elemental-command.md new file mode 100644 index 0000000..e8fd984 --- /dev/null +++ b/compendium/items/ring-of-air-elemental-command.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Air Elemental Command"] +--- +# Ring of Air Elemental Command +*Ring, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Air, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air. + +The ring has 5 charges. It regains `1d4 + 1` expended charges daily at dawn. Spells cast from the ring have a save DC of 17. + +You can expend 2 of the ring's charges to cast [dominate monster](compendium/spells/dominate-monster.md) on an [air elemental](compendium/bestiary/elemental/air-elemental.md). In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran. + +If you help slay an [air elemental](compendium/bestiary/elemental/air-elemental.md) while attuned to the ring, you gain access to the following additional properties: + +- You have resistance to lightning damage. +- You have a flying speed equal to your walking speed and can hover. +- You can cast the following spells from the ring, expending the necessary number of charges: [chain lightning](compendium/spells/chain-lightning.md) (3 charges), [gust of wind](compendium/spells/gust-of-wind.md) (2 charges), or [wind wall](compendium/spells/wind-wall.md) (1 charge). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-animal-influence.md b/compendium/items/ring-of-animal-influence.md new file mode 100644 index 0000000..f97fb7a --- /dev/null +++ b/compendium/items/ring-of-animal-influence.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Animal Influence"] +--- +# Ring of Animal Influence +*Ring, major, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This ring has 3 charges, and it regains `1d3` expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: + +- [Animal friendship](compendium/spells/animal-friendship.md) (save DC 13) +- [Fear](compendium/spells/fear.md) (save DC 13), targeting only beasts that have an Intelligence of 3 or lower +- [Speak with animals](compendium/spells/speak-with-animals.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-cold-resistance.md b/compendium/items/ring-of-cold-resistance.md new file mode 100644 index 0000000..1f1dda0 --- /dev/null +++ b/compendium/items/ring-of-cold-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Cold Resistance"] +--- +# Ring of Cold Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-djinni-summoning.md b/compendium/items/ring-of-djinni-summoning.md new file mode 100644 index 0000000..c3aa635 --- /dev/null +++ b/compendium/items/ring-of-djinni-summoning.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Djinni Summoning"] +--- +# Ring of Djinni Summoning +*Ring, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you can speak its command word as an action to summon a particular [djinni](compendium/bestiary/elemental/djinni.md) from the Elemental Plane of Air. The [djinni](compendium/bestiary/elemental/djinni.md) appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane. + +While summoned, the [djinni](compendium/bestiary/elemental/djinni.md) is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the [djinni](compendium/bestiary/elemental/djinni.md) defends itself against attackers but takes no other actions. + +After the [djinni](compendium/bestiary/elemental/djinni.md) departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the [djinni](compendium/bestiary/elemental/djinni.md) dies. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-earth-elemental-command.md b/compendium/items/ring-of-earth-elemental-command.md new file mode 100644 index 0000000..62397ea --- /dev/null +++ b/compendium/items/ring-of-earth-elemental-command.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Earth Elemental Command"] +--- +# Ring of Earth Elemental Command +*Ring, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth. + +The ring has 5 charges. It regains `1d4 + 1` expended charges daily at dawn. Spells cast from the ring have a save DC of 17. + +You can expend 2 of the ring's charges to cast [dominate monster](compendium/spells/dominate-monster.md) on an [earth elemental](compendium/bestiary/elemental/earth-elemental.md). In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran. + +If you help slay an [earth elemental](compendium/bestiary/elemental/earth-elemental.md) while attuned to the ring, you gain access to the following additional properties: + +- You have resistance to acid damage. +- You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. +- You can cast the following spells from the ring, expending the necessary number of charges: [stone shape](compendium/spells/stone-shape.md) (2 charges), [stoneskin](compendium/spells/stoneskin.md) (3 charges), or [wall of stone](compendium/spells/wall-of-stone.md) (3 charges). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-evasion.md b/compendium/items/ring-of-evasion.md new file mode 100644 index 0000000..2826d01 --- /dev/null +++ b/compendium/items/ring-of-evasion.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Evasion"] +--- +# Ring of Evasion +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This ring has 3 charges, and it regains `1d3` expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-feather-falling.md b/compendium/items/ring-of-feather-falling.md new file mode 100644 index 0000000..575baad --- /dev/null +++ b/compendium/items/ring-of-feather-falling.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Feather Falling"] +--- +# Ring of Feather Falling +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-fire-elemental-command.md b/compendium/items/ring-of-fire-elemental-command.md new file mode 100644 index 0000000..5be3d4a --- /dev/null +++ b/compendium/items/ring-of-fire-elemental-command.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Fire Elemental Command"] +--- +# Ring of Fire Elemental Command +*Ring, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Fire and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire. + +The ring has 5 charges. It regains `1d4 + 1` expended charges daily at dawn. Spells cast from the ring have a save DC of 17. + +You can expend 2 of the ring's charges to cast [dominate monster](compendium/spells/dominate-monster.md) on a [fire elemental](compendium/bestiary/elemental/fire-elemental.md). In addition, you have resistance to fire damage. You can also speak and understand Ignan. + +If you help slay a [fire elemental](compendium/bestiary/elemental/fire-elemental.md) while attuned to the ring, you gain access to the following additional properties: + +- You are immune to fire damage. +- You can cast the following spells from the ring, expending the necessary number of charges: [burning hands](compendium/spells/burning-hands.md) (1 charge), [fireball](compendium/spells/fireball.md) (2 charges), and [wall of fire](compendium/spells/wall-of-fire.md) (3 charges). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-fire-resistance.md b/compendium/items/ring-of-fire-resistance.md new file mode 100644 index 0000000..1ece8d2 --- /dev/null +++ b/compendium/items/ring-of-fire-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Fire Resistance"] +--- +# Ring of Fire Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-force-resistance.md b/compendium/items/ring-of-force-resistance.md new file mode 100644 index 0000000..9027831 --- /dev/null +++ b/compendium/items/ring-of-force-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Force Resistance"] +--- +# Ring of Force Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-free-action.md b/compendium/items/ring-of-free-action.md new file mode 100644 index 0000000..4450ef0 --- /dev/null +++ b/compendium/items/ring-of-free-action.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Free Action"] +--- +# Ring of Free Action +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be [paralyzed](rules/conditions.md#paralyzed) or [restrained](rules/conditions.md#restrained). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-invisibility.md b/compendium/items/ring-of-invisibility.md new file mode 100644 index 0000000..243e8d8 --- /dev/null +++ b/compendium/items/ring-of-invisibility.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Invisibility"] +--- +# Ring of Invisibility +*Ring, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you can turn [invisible](rules/conditions.md#invisible) as an action. Anything you are wearing or carrying is [invisible](rules/conditions.md#invisible) with you. You remain [invisible](rules/conditions.md#invisible) until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-jumping.md b/compendium/items/ring-of-jumping.md new file mode 100644 index 0000000..a727595 --- /dev/null +++ b/compendium/items/ring-of-jumping.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Jumping"] +--- +# Ring of Jumping +*Ring, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you can cast the [jump](compendium/spells/jump.md) spell from it as a bonus action at will, but can target only yourself when you do so. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-lightning-resistance.md b/compendium/items/ring-of-lightning-resistance.md new file mode 100644 index 0000000..91fc136 --- /dev/null +++ b/compendium/items/ring-of-lightning-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Lightning Resistance"] +--- +# Ring of Lightning Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-mind-shielding.md b/compendium/items/ring-of-mind-shielding.md new file mode 100644 index 0000000..b26a698 --- /dev/null +++ b/compendium/items/ring-of-mind-shielding.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Mind Shielding"] +--- +# Ring of Mind Shielding +*Ring, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. + +You can use an action to cause the ring to become [invisible](rules/conditions.md#invisible) until you use another action to make it visible, until you remove the ring, or until you die. + +If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-necrotic-resistance.md b/compendium/items/ring-of-necrotic-resistance.md new file mode 100644 index 0000000..5e2c2be --- /dev/null +++ b/compendium/items/ring-of-necrotic-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Necrotic Resistance"] +--- +# Ring of Necrotic Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-poison-resistance.md b/compendium/items/ring-of-poison-resistance.md new file mode 100644 index 0000000..fe69715 --- /dev/null +++ b/compendium/items/ring-of-poison-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Poison Resistance"] +--- +# Ring of Poison Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-protection.md b/compendium/items/ring-of-protection.md new file mode 100644 index 0000000..f8c1ae0 --- /dev/null +++ b/compendium/items/ring-of-protection.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Protection"] +--- +# Ring of Protection +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +You gain a +1 bonus to AC and saving throws while wearing this ring. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-psychic-resistance.md b/compendium/items/ring-of-psychic-resistance.md new file mode 100644 index 0000000..92e458a --- /dev/null +++ b/compendium/items/ring-of-psychic-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Psychic Resistance"] +--- +# Ring of Psychic Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-radiant-resistance.md b/compendium/items/ring-of-radiant-resistance.md new file mode 100644 index 0000000..39c537b --- /dev/null +++ b/compendium/items/ring-of-radiant-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Radiant Resistance"] +--- +# Ring of Radiant Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-regeneration.md b/compendium/items/ring-of-regeneration.md new file mode 100644 index 0000000..1383d9d --- /dev/null +++ b/compendium/items/ring-of-regeneration.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Regeneration"] +--- +# Ring of Regeneration +*Ring, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you regain `1d6` hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after `1d6 + 1` days if you have at least 1 hit point the whole time. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-shooting-stars.md b/compendium/items/ring-of-shooting-stars.md new file mode 100644 index 0000000..6138716 --- /dev/null +++ b/compendium/items/ring-of-shooting-stars.md @@ -0,0 +1,39 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Shooting Stars"] +--- +# Ring of Shooting Stars +*Ring, major, very rare (requires attunement outdoors at night)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring in dim light or darkness, you can cast [dancing lights](compendium/spells/dancing-lights.md) and [light](compendium/spells/light.md) from the ring at will. Casting either spell from the ring requires an action. + +The ring has 6 charges for the following other properties. The ring regains `1d6` expended charges daily at dawn. + +## Faerie Fire + +You can expend 1 charge as an action to cast [faerie fire](compendium/spells/faerie-fire.md) from the ring. + +## Ball Lightning + +You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. + +Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. + +As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = `2d4`, 3 spheres = `2d6`, 2 spheres = `5d4`, 1 sphere = `4d12`) + +## Shooting Stars + +You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking `5d4` fire damage on a failed save, or half as much damage on a successful one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-spell-storing.md b/compendium/items/ring-of-spell-storing.md new file mode 100644 index 0000000..1682b2b --- /dev/null +++ b/compendium/items/ring-of-spell-storing.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Spell Storing"] +--- +# Ring of Spell Storing +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains `1d6 - 1` levels of stored spells chosen by the DM. + +Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. + +While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-spell-turning.md b/compendium/items/ring-of-spell-turning.md new file mode 100644 index 0000000..3fce915 --- /dev/null +++ b/compendium/items/ring-of-spell-turning.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Spell Turning"] +--- +# Ring of Spell Turning +*Ring, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-swimming.md b/compendium/items/ring-of-swimming.md new file mode 100644 index 0000000..24f995f --- /dev/null +++ b/compendium/items/ring-of-swimming.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/ring +aliases: ["Ring of Swimming"] +--- +# Ring of Swimming +*Ring, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +You have a swimming speed of 40 feet while wearing this ring. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-telekinesis.md b/compendium/items/ring-of-telekinesis.md new file mode 100644 index 0000000..bb99ffd --- /dev/null +++ b/compendium/items/ring-of-telekinesis.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Telekinesis"] +--- +# Ring of Telekinesis +*Ring, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you can cast the [telekinesis](compendium/spells/telekinesis.md) spell at will, but you can target only objects that aren't being worn or carried. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-the-ram.md b/compendium/items/ring-of-the-ram.md new file mode 100644 index 0000000..03c0e21 --- /dev/null +++ b/compendium/items/ring-of-the-ram.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of the Ram"] +--- +# Ring of the Ram +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This ring has 3 charges, and it regains `1d3` expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes `2d10` force damage and is pushed 5 feet away from you. + +Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-three-wishes.md b/compendium/items/ring-of-three-wishes.md new file mode 100644 index 0000000..3fba826 --- /dev/null +++ b/compendium/items/ring-of-three-wishes.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Three Wishes"] +--- +# Ring of Three Wishes +*Ring, major, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the [wish](compendium/spells/wish.md) spell from it. The ring becomes nonmagical when you use the last charge. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-thunder-resistance.md b/compendium/items/ring-of-thunder-resistance.md new file mode 100644 index 0000000..96edd82 --- /dev/null +++ b/compendium/items/ring-of-thunder-resistance.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Thunder Resistance"] +--- +# Ring of Thunder Resistance +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-warmth.md b/compendium/items/ring-of-warmth.md new file mode 100644 index 0000000..2f36925 --- /dev/null +++ b/compendium/items/ring-of-warmth.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Warmth"] +--- +# Ring of Warmth +*Ring, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-water-elemental-command.md b/compendium/items/ring-of-water-elemental-command.md new file mode 100644 index 0000000..9f17b71 --- /dev/null +++ b/compendium/items/ring-of-water-elemental-command.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Water Elemental Command"] +--- +# Ring of Water Elemental Command +*Ring, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Water and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water. + +The ring has 5 charges. It regains `1d4 + 1` expended charges daily at dawn. Spells cast from the ring have a save DC of 17. + +You can expend 2 of the ring's charges to cast [dominate monster](compendium/spells/dominate-monster.md) on a [water elemental](compendium/bestiary/elemental/water-elemental.md). In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan. + +If you help slay a [water elemental](compendium/bestiary/elemental/water-elemental.md) while attuned to the ring, you gain access to the following additional properties: + +- You can breathe underwater and have a swimming speed equal to your walking speed. +- You can cast the following spells from the ring, expending the necessary number of charges: [create or destroy water](compendium/spells/create-or-destroy-water.md) (1 charge), [control water](compendium/spells/control-water.md) (3 charges), [ice storm](compendium/spells/ice-storm.md) (2 charges), or [wall of ice](compendium/spells/wall-of-ice.md) (3 charges). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-water-walking.md b/compendium/items/ring-of-water-walking.md new file mode 100644 index 0000000..5fc27f5 --- /dev/null +++ b/compendium/items/ring-of-water-walking.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of Water Walking"] +--- +# Ring of Water Walking +*Ring, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/ring-of-x-ray-vision.md b/compendium/items/ring-of-x-ray-vision.md new file mode 100644 index 0000000..56b485f --- /dev/null +++ b/compendium/items/ring-of-x-ray-vision.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/ring +aliases: ["Ring of X-ray Vision"] +--- +# Ring of X-ray Vision +*Ring, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. + +Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of [exhaustion](rules/conditions.md#exhaustion). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/robe-of-eyes.md b/compendium/items/robe-of-eyes.md new file mode 100644 index 0000000..03ae673 --- /dev/null +++ b/compendium/items/robe-of-eyes.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Robe of Eyes"] +--- +# Robe of Eyes +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: + +- The robe lets you see in all directions, and you have advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. +- You have [darkvision](rules/senses.md#darkvision) out to a range of 120 feet. +- You can see [invisible](rules/conditions.md#invisible) creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. + +The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. + +A [light](compendium/spells/light.md) spell cast on the robe or a [daylight](compendium/spells/daylight.md) spell cast within 5 feet of the robe causes you to be [blinded](rules/conditions.md#blinded) for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for [light](compendium/spells/light.md) or DC 15 for [daylight](compendium/spells/daylight.md)), ending the blindness on a success. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/robe-of-scintillating-colors.md b/compendium/items/robe-of-scintillating-colors.md new file mode 100644 index 0000000..8055a9d --- /dev/null +++ b/compendium/items/robe-of-scintillating-colors.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Robe of Scintillating Colors"] +--- +# Robe of Scintillating Colors +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This robe has 3 charges, and it regains `1d3` expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become [stunned](rules/conditions.md#stunned) until the effect ends. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/robe-of-stars.md b/compendium/items/robe-of-stars.md new file mode 100644 index 0000000..f3e879b --- /dev/null +++ b/compendium/items/robe-of-stars.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Robe of Stars"] +--- +# Robe of Stars +*Wondrous Item, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. + +Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast [magic missile](compendium/spells/magic-missile.md) as a 5th-level spell. Daily at dusk, `1d6` removed stars reappear on the robe. + +While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/robe-of-the-archmagi.md b/compendium/items/robe-of-the-archmagi.md new file mode 100644 index 0000000..2d010bd --- /dev/null +++ b/compendium/items/robe-of-the-archmagi.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Robe of the Archmagi"] +--- +# Robe of the Archmagi +*Wondrous Item, major, legendary (requires attunement by a sorcerer, warlock, or wizard)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. + +You gain these benefits while wearing the robe: + +- If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. +- You have advantage on saving throws against spell and other magical effects. +- Your spell save DC and spell attack bonus each increase by 2. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/robe-of-useful-items.md b/compendium/items/robe-of-useful-items.md new file mode 100644 index 0000000..0339957 --- /dev/null +++ b/compendium/items/robe-of-useful-items.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Robe of Useful Items"] +--- +# Robe of Useful Items +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. + +The robe has two of each of the following patches: + +- Dagger +- Bullseye lantern (filled and lit) +- Steel mirror +- 10-foot pole +- Hempen rope (50 feet, coiled) +- Sack + +In addition, the robe has `4d4` other patches. The DM chooses the patches or determines them randomly. + +| dice: d100 | Patch | +|------------|-------| +| 01-08 | Bag of 100 gp | +| 09-15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp | +| 16-22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself | +| 23-30 | 10 gems worth 100 gp each | +| 31-44 | Wooden ladder (24 feet long) | +| 45-51 | A [riding horse](compendium/bestiary/beast/riding-horse.md) with saddle bags | +| 52-59 | Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you | +| 60-68 | 4 [potions of healing](compendium/items/potion-of-healing.md) | +| 69-75 | [Rowboat](compendium/items/rowboat.md) (12 feet long) | +| 76-83 | Spell scroll containing one spell of 1st to 3rd level | +| 84-90 | 2 [mastiffs](compendium/bestiary/beast/mastiff.md) | +| 91-96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach | +| 97-00 | [Portable ram](compendium/items/portable-ram.md) | +^patch + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/robes.md b/compendium/items/robes.md new file mode 100644 index 0000000..dd43458 --- /dev/null +++ b/compendium/items/robes.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Robes"] +--- +# Robes +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rod-of-absorption.md b/compendium/items/rod-of-absorption.md new file mode 100644 index 0000000..a0008e6 --- /dev/null +++ b/compendium/items/rod-of-absorption.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous/rod +aliases: ["Rod of Absorption"] +--- +# Rod of Absorption +*Rod, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. + +When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. + +If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. + +A newly found rod has `1d10` levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rod-of-alertness.md b/compendium/items/rod-of-alertness.md new file mode 100644 index 0000000..4656199 --- /dev/null +++ b/compendium/items/rod-of-alertness.md @@ -0,0 +1,35 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous/rod +aliases: ["Rod of Alertness"] +--- +# Rod of Alertness +*Rod, major, very rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +This rod has a flanged head and the following properties. + +## Alertness + +While holding the rod, you have advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks and on rolls for initiative. + +## Spells + +While holding the rod, you can use an action to cast one of the following spells from it: [detect evil and good](compendium/spells/detect-evil-and-good.md), [detect magic](compendium/spells/detect-magic.md), [detect poison and disease](compendium/spells/detect-poison-and-disease.md), or [see invisibility](compendium/spells/see-invisibility.md). + +## Protective Aura + +As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any [invisible](rules/conditions.md#invisible) hostile creature that is also in the bright light. + +The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rod-of-lordly-might.md b/compendium/items/rod-of-lordly-might.md new file mode 100644 index 0000000..e972aff --- /dev/null +++ b/compendium/items/rod-of-lordly-might.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous/rod +aliases: ["Rod of Lordly Might"] +--- +# Rod of Lordly Might +*Rod, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage roll made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below. + +## Six Buttons + +You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. + +If you press button 1, the rod becomes a flame tongue as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword). + +If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. + +If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. + +If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form. + +If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers. + +If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. + +## Drain Life + +When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra `4d6` necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn. + +## Paralyze + +When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn. + +## Terrify + +While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is [frightened](rules/conditions.md#frightened) of you for 1 minute. A [frightened](rules/conditions.md#frightened) target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rod-of-rulership.md b/compendium/items/rod-of-rulership.md new file mode 100644 index 0000000..ba504b5 --- /dev/null +++ b/compendium/items/rod-of-rulership.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/rod +aliases: ["Rod of Rulership"] +--- +# Rod of Rulership +*Rod, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by you for 8 hours. While [charmed](rules/conditions.md#charmed) in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be [charmed](rules/conditions.md#charmed) in this way. The rod can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rod-of-security.md b/compendium/items/rod-of-security.md new file mode 100644 index 0000000..9c63b23 --- /dev/null +++ b/compendium/items/rod-of-security.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous/rod +aliases: ["Rod of Security"] +--- +# Rod of Security +*Rod, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 2.0 lbs. + +While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. + +For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). + +When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rod.md b/compendium/items/rod.md new file mode 100644 index 0000000..89b445e --- /dev/null +++ b/compendium/items/rod.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Rod"] +--- +# Rod +*Spellcasting Focus* + +- **Cost**: 10 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rope-of-climbing.md b/compendium/items/rope-of-climbing.md new file mode 100644 index 0000000..0f8ee9d --- /dev/null +++ b/compendium/items/rope-of-climbing.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous +aliases: ["Rope of Climbing"] +--- +# Rope of Climbing +*Wondrous Item, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: 3.0 lbs. + +This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. + +If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. + +The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rope-of-entanglement.md b/compendium/items/rope-of-entanglement.md new file mode 100644 index 0000000..469212d --- /dev/null +++ b/compendium/items/rope-of-entanglement.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Rope of Entanglement"] +--- +# Rope of Entanglement +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 3.0 lbs. + +This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become [restrained](rules/conditions.md#restrained). + +You can release the creature by using a bonus action to speak a second command word. A target [restrained](rules/conditions.md#restrained) by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer [restrained](rules/conditions.md#restrained) by the rope. + +The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/rowboat.md b/compendium/items/rowboat.md new file mode 100644 index 0000000..d929842 --- /dev/null +++ b/compendium/items/rowboat.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/vehicle/ship +aliases: ["Rowboat"] +--- +# Rowboat +*Ship, Vehicle (water)* + +- **Cost**: 50 gp +- **Weight**: 100.0 lbs. + +Keelboats and rowboats are used on lakes and rivers, If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sack.md b/compendium/items/sack.md new file mode 100644 index 0000000..96ba8b1 --- /dev/null +++ b/compendium/items/sack.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Sack"] +--- +# Sack +*Adventuring Gear* + +- **Cost**: 1 cp +- **Weight**: 0.5 lbs. + +A sack can hold up to 1 cubic foot or 30 pounds of gear. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/saddlebags.md b/compendium/items/saddlebags.md new file mode 100644 index 0000000..55830f6 --- /dev/null +++ b/compendium/items/saddlebags.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tack-and-harness +aliases: ["Saddlebags"] +--- +# Saddlebags +*Tack and Harness* + +- **Cost**: 4 gp +- **Weight**: 8.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/saffron.md b/compendium/items/saffron.md new file mode 100644 index 0000000..db44c5f --- /dev/null +++ b/compendium/items/saffron.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Saffron"] +--- +# Saffron +*Trade Good* + +- **Cost**: 15 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sailing-ship.md b/compendium/items/sailing-ship.md new file mode 100644 index 0000000..64af366 --- /dev/null +++ b/compendium/items/sailing-ship.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/vehicle/ship +aliases: ["Sailing Ship"] +--- +# Sailing Ship +*Ship, Vehicle (water)* + +- **Cost**: 10,000 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/salt.md b/compendium/items/salt.md new file mode 100644 index 0000000..886483d --- /dev/null +++ b/compendium/items/salt.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Salt"] +--- +# Salt +*Trade Good* + +- **Cost**: 5 cp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/scale-mail.md b/compendium/items/scale-mail.md new file mode 100644 index 0000000..94ba6d8 --- /dev/null +++ b/compendium/items/scale-mail.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/medium +aliases: ["Scale Mail"] +--- +# Scale Mail +*Medium Armor* + +- **Armor Class**: 14 + DEX (max of +2) +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: 50 gp +- **Weight**: 45.0 lbs. + +This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/scarab-of-protection.md b/compendium/items/scarab-of-protection.md new file mode 100644 index 0000000..672c0c3 --- /dev/null +++ b/compendium/items/scarab-of-protection.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Scarab of Protection"] +--- +# Scarab of Protection +*Wondrous Item, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: + +- You have advantage on saving throws against spells. +- The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/scholars-pack.md b/compendium/items/scholars-pack.md new file mode 100644 index 0000000..9bf45b3 --- /dev/null +++ b/compendium/items/scholars-pack.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Scholar's Pack"] +--- +# Scholar's Pack +*Adventuring Gear* + +- **Cost**: 40 gp +- **Weight**: 10.0 lbs. + +Includes: + +- a [backpack](compendium/items/backpack.md) +- a [book](compendium/items/book.md) of lore +- a [bottle of ink](compendium/items/ink-1-ounce-bottle.md) +- an [ink pen](compendium/items/ink-pen.md) +- 10 [sheets of parchment](compendium/items/parchment-one-sheet.md) +- a little bag of sand +- a small knife. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/scimitar-of-speed.md b/compendium/items/scimitar-of-speed.md new file mode 100644 index 0000000..16b956a --- /dev/null +++ b/compendium/items/scimitar-of-speed.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/finesse +- item/property/light +- item/property/martial +- item/rarity/very-rare +- item/tier/major +- item/weapon/martial/melee +aliases: ["Scimitar of Speed"] +--- +# Scimitar of Speed +*Melee Weapon, major, very rare (requires attunement)* + +- **Damage**: 1d6 S +- **Properties**: Finesse, Light, Martial, Requires Attunement +- **Cost**: ⏤ +- **Weight**: 3.0 lbs. + +You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/scimitar.md b/compendium/items/scimitar.md new file mode 100644 index 0000000..9b0d6cf --- /dev/null +++ b/compendium/items/scimitar.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/finesse +- item/property/light +- item/property/martial +- item/weapon/martial/melee +aliases: ["Scimitar"] +--- +# Scimitar +*Melee Weapon* + +- **Damage**: 1d6 S +- **Properties**: Finesse, Light, Martial +- **Cost**: 25 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sealing-wax.md b/compendium/items/sealing-wax.md new file mode 100644 index 0000000..5ce53ed --- /dev/null +++ b/compendium/items/sealing-wax.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Sealing Wax"] +--- +# Sealing Wax +*Adventuring Gear* + +- **Cost**: 5 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/serpent-venom.md b/compendium/items/serpent-venom.md new file mode 100644 index 0000000..f4ae23c --- /dev/null +++ b/compendium/items/serpent-venom.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Serpent Venom"] +--- +# Serpent Venom +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 200 gp +- **Weight**: ⏤ + +This poison must be harvested from a dead or [incapacitated](rules/conditions.md#incapacitated) [giant poisonous snake](compendium/bestiary/beast/giant-poisonous-snake.md). A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/shawm.md b/compendium/items/shawm.md new file mode 100644 index 0000000..5e3210a --- /dev/null +++ b/compendium/items/shawm.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Shawm"] +--- +# Shawm +*Instrument* + +- **Cost**: 2 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sheep.md b/compendium/items/sheep.md new file mode 100644 index 0000000..ec04519 --- /dev/null +++ b/compendium/items/sheep.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Sheep"] +--- +# Sheep +*Trade Good* + +- **Cost**: 2 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/shield-of-missile-attraction.md b/compendium/items/shield-of-missile-attraction.md new file mode 100644 index 0000000..788253d --- /dev/null +++ b/compendium/items/shield-of-missile-attraction.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/shield +- item/attunement/required +- item/rarity/rare +- item/tier/major +aliases: ["Shield of Missile Attraction"] +--- +# Shield of Missile Attraction +*Shield, major, rare (requires attunement)* + +- **Armor Class**: 2 +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 6.0 lbs. + +While holding this shield, you have resistance to damage from ranged weapon attacks. + +## Curse + +This shield is cursed. Attuning to it curses you until you are targeted by the [remove curse](compendium/spells/remove-curse.md) spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/shield.md b/compendium/items/shield.md new file mode 100644 index 0000000..f93f8f9 --- /dev/null +++ b/compendium/items/shield.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/shield +aliases: ["Shield"] +--- +# Shield +*Shield* + +- **Armor Class**: 2 +- **Cost**: 10 gp +- **Weight**: 6.0 lbs. + +A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/shortbow.md b/compendium/items/shortbow.md new file mode 100644 index 0000000..4c97b21 --- /dev/null +++ b/compendium/items/shortbow.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/ammunition +- item/property/two-handed +- item/weapon/simple/ranged +aliases: ["Shortbow"] +--- +# Shortbow +*Ranged Weapon* + +- **Damage**: 1d6 P +- **Range**: 80/320 +- **Properties**: Ammunition, Two-handed +- **Cost**: 25 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/shortsword.md b/compendium/items/shortsword.md new file mode 100644 index 0000000..f60686a --- /dev/null +++ b/compendium/items/shortsword.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/finesse +- item/property/light +- item/property/martial +- item/weapon/martial/melee +aliases: ["Shortsword"] +--- +# Shortsword +*Melee Weapon* + +- **Damage**: 1d6 P +- **Properties**: Finesse, Light, Martial +- **Cost**: 10 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/shovel.md b/compendium/items/shovel.md new file mode 100644 index 0000000..badef1e --- /dev/null +++ b/compendium/items/shovel.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Shovel"] +--- +# Shovel +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sickle.md b/compendium/items/sickle.md new file mode 100644 index 0000000..4841c18 --- /dev/null +++ b/compendium/items/sickle.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/light +- item/weapon/simple/melee +aliases: ["Sickle"] +--- +# Sickle +*Melee Weapon* + +- **Damage**: 1d4 S +- **Properties**: Light +- **Cost**: 1 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/signal-whistle.md b/compendium/items/signal-whistle.md new file mode 100644 index 0000000..6c46aae --- /dev/null +++ b/compendium/items/signal-whistle.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Signal Whistle"] +--- +# Signal Whistle +*Adventuring Gear* + +- **Cost**: 5 cp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/signet-ring.md b/compendium/items/signet-ring.md new file mode 100644 index 0000000..d3f8270 --- /dev/null +++ b/compendium/items/signet-ring.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Signet Ring"] +--- +# Signet Ring +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/silk-1-sq-yd.md b/compendium/items/silk-1-sq-yd.md new file mode 100644 index 0000000..9792963 --- /dev/null +++ b/compendium/items/silk-1-sq-yd.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Silk (1 sq. yd.)"] +--- +# Silk (1 sq. yd.) +*Trade Good* + +- **Cost**: 10 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/silk-rope-50-feet.md b/compendium/items/silk-rope-50-feet.md new file mode 100644 index 0000000..090b164 --- /dev/null +++ b/compendium/items/silk-rope-50-feet.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Silk Rope (50 feet)"] +--- +# Silk Rope (50 feet) +*Adventuring Gear* + +- **Cost**: 10 gp +- **Weight**: 5.0 lbs. + +Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/silver-dragon-scale-mail.md b/compendium/items/silver-dragon-scale-mail.md new file mode 100644 index 0000000..f9cc719 --- /dev/null +++ b/compendium/items/silver-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Silver Dragon Scale Mail"] +--- +# Silver Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/silver.md b/compendium/items/silver.md new file mode 100644 index 0000000..8fb5aaf --- /dev/null +++ b/compendium/items/silver.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Silver"] +--- +# Silver +*Trade Good* + +- **Cost**: 5 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sled.md b/compendium/items/sled.md new file mode 100644 index 0000000..6943e91 --- /dev/null +++ b/compendium/items/sled.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/vehicle +aliases: ["Sled"] +--- +# Sled +*Vehicle (land)* + +- **Cost**: 20 gp +- **Weight**: 300.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sledgehammer.md b/compendium/items/sledgehammer.md new file mode 100644 index 0000000..eed47bd --- /dev/null +++ b/compendium/items/sledgehammer.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Sledgehammer"] +--- +# Sledgehammer +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 10.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sling-bullet.md b/compendium/items/sling-bullet.md new file mode 100644 index 0000000..fd14fe9 --- /dev/null +++ b/compendium/items/sling-bullet.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/ammunition +aliases: ["Sling Bullet"] +--- +# Sling Bullet +*Ammunition* + +- **Cost**: ⏤ +- **Weight**: 0.075 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sling-bullets-20.md b/compendium/items/sling-bullets-20.md new file mode 100644 index 0000000..ae235b8 --- /dev/null +++ b/compendium/items/sling-bullets-20.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/weapon/ammunition +aliases: ["Sling Bullets (20)"] +--- +# Sling Bullets (20) +*Ammunition* + +- **Cost**: 4 cp +- **Weight**: 1.5 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sling.md b/compendium/items/sling.md new file mode 100644 index 0000000..3398728 --- /dev/null +++ b/compendium/items/sling.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/ammunition +- item/weapon/simple/ranged +aliases: ["Sling"] +--- +# Sling +*Ranged Weapon* + +- **Damage**: 1d4 B +- **Range**: 30/120 +- **Properties**: Ammunition +- **Cost**: 1 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/slippers-of-spider-climbing.md b/compendium/items/slippers-of-spider-climbing.md new file mode 100644 index 0000000..73ab242 --- /dev/null +++ b/compendium/items/slippers-of-spider-climbing.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Slippers of Spider Climbing"] +--- +# Slippers of Spider Climbing +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/smiths-tools.md b/compendium/items/smiths-tools.md new file mode 100644 index 0000000..1891908 --- /dev/null +++ b/compendium/items/smiths-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Smith's Tools"] +--- +# Smith's Tools +*Artisan's Tools* + +- **Cost**: 20 gp +- **Weight**: 8.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/soap.md b/compendium/items/soap.md new file mode 100644 index 0000000..0a9b03f --- /dev/null +++ b/compendium/items/soap.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Soap"] +--- +# Soap +*Adventuring Gear* + +- **Cost**: 2 cp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sovereign-glue.md b/compendium/items/sovereign-glue.md new file mode 100644 index 0000000..a318af1 --- /dev/null +++ b/compendium/items/sovereign-glue.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/minor +- item/wondrous +aliases: ["Sovereign Glue"] +--- +# Sovereign Glue +*Wondrous Item, minor, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with [oil of slipperiness](compendium/items/oil-of-slipperiness.md). When found, a container contains `1d6 + 1` ounces. + +One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of [universal solvent](compendium/items/universal-solvent.md) or [oil of etherealness](compendium/items/oil-of-etherealness.md), or with a [wish](compendium/spells/wish.md) spell. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spear.md b/compendium/items/spear.md new file mode 100644 index 0000000..ba07499 --- /dev/null +++ b/compendium/items/spear.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/thrown +- item/property/versatile +- item/weapon/simple/melee +aliases: ["Spear"] +--- +# Spear +*Melee Weapon* + +- **Damage**: + - One-handed: 1d6 P + - Two-handed: 1d8 P +- **Range**: 20/60 +- **Properties**: Thrown, Versatile +- **Cost**: 1 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-1st-level.md b/compendium/items/spell-scroll-1st-level.md new file mode 100644 index 0000000..2d5861a --- /dev/null +++ b/compendium/items/spell-scroll-1st-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/common +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (1st Level)"] +--- +# Spell Scroll (1st Level) +*Scroll, minor, common* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 13 and an attack bonus of +5. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 11 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-2nd-level.md b/compendium/items/spell-scroll-2nd-level.md new file mode 100644 index 0000000..a31c4b1 --- /dev/null +++ b/compendium/items/spell-scroll-2nd-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (2nd Level)"] +--- +# Spell Scroll (2nd Level) +*Scroll, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 13 and an attack bonus of +5. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 12 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-3rd-level.md b/compendium/items/spell-scroll-3rd-level.md new file mode 100644 index 0000000..2dc42a5 --- /dev/null +++ b/compendium/items/spell-scroll-3rd-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (3rd Level)"] +--- +# Spell Scroll (3rd Level) +*Scroll, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 15 and an attack bonus of +7. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-4th-level.md b/compendium/items/spell-scroll-4th-level.md new file mode 100644 index 0000000..fcd7c70 --- /dev/null +++ b/compendium/items/spell-scroll-4th-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (4th Level)"] +--- +# Spell Scroll (4th Level) +*Scroll, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 14. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 15 and an attack bonus of +7. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 14 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-5th-level.md b/compendium/items/spell-scroll-5th-level.md new file mode 100644 index 0000000..e50603d --- /dev/null +++ b/compendium/items/spell-scroll-5th-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (5th Level)"] +--- +# Spell Scroll (5th Level) +*Scroll, minor, rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-6th-level.md b/compendium/items/spell-scroll-6th-level.md new file mode 100644 index 0000000..b241133 --- /dev/null +++ b/compendium/items/spell-scroll-6th-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (6th Level)"] +--- +# Spell Scroll (6th Level) +*Scroll, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 16. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 16 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-7th-level.md b/compendium/items/spell-scroll-7th-level.md new file mode 100644 index 0000000..10ee7b9 --- /dev/null +++ b/compendium/items/spell-scroll-7th-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (7th Level)"] +--- +# Spell Scroll (7th Level) +*Scroll, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 17. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 18 and an attack bonus of +10. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 17 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-8th-level.md b/compendium/items/spell-scroll-8th-level.md new file mode 100644 index 0000000..a847596 --- /dev/null +++ b/compendium/items/spell-scroll-8th-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (8th Level)"] +--- +# Spell Scroll (8th Level) +*Scroll, minor, very rare* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 18. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 18 and an attack bonus of +10. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 18 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-9th-level.md b/compendium/items/spell-scroll-9th-level.md new file mode 100644 index 0000000..1286d0d --- /dev/null +++ b/compendium/items/spell-scroll-9th-level.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (9th Level)"] +--- +# Spell Scroll (9th Level) +*Scroll, minor, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 19. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 19 and an attack bonus of +11. + +A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 19 Intelligence ([Arcana](rules/skills.md#Arcana)) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spell-scroll-cantrip.md b/compendium/items/spell-scroll-cantrip.md new file mode 100644 index 0000000..d548fed --- /dev/null +++ b/compendium/items/spell-scroll-cantrip.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/common +- item/tier/minor +- item/wondrous/scroll +aliases: ["Spell Scroll (Cantrip)"] +--- +# Spell Scroll (Cantrip) +*Scroll, minor, common* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. + +If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. + +Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. + +A spell cast from this scroll has a save DC of 13 and an attack bonus of +5. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spellbook.md b/compendium/items/spellbook.md new file mode 100644 index 0000000..1ba6062 --- /dev/null +++ b/compendium/items/spellbook.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Spellbook"] +--- +# Spellbook +*Adventuring Gear* + +- **Cost**: 50 gp +- **Weight**: 3.0 lbs. + +Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spellguard-shield.md b/compendium/items/spellguard-shield.md new file mode 100644 index 0000000..418cd07 --- /dev/null +++ b/compendium/items/spellguard-shield.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/shield +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["Spellguard Shield"] +--- +# Spellguard Shield +*Shield, major, very rare (requires attunement)* + +- **Armor Class**: 2 +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 6.0 lbs. + +While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sphere-of-annihilation.md b/compendium/items/sphere-of-annihilation.md new file mode 100644 index 0000000..76d150d --- /dev/null +++ b/compendium/items/sphere-of-annihilation.md @@ -0,0 +1,34 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Sphere of Annihilation"] +--- +# Sphere of Annihilation +*Wondrous Item, major, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. + +The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a sphere of annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes `4d10` force damage. + +The sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence ([Arcana](rules/skills.md#Arcana)) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking `4d10` force damage. + +If you attempt to control a sphere that is under another creature's control, you make an Intelligence ([Arcana](rules/skills.md#Arcana)) check contested by the other creature's Intelligence ([Arcana](rules/skills.md#Arcana)) check. The winner of the contest gains control of the sphere and can levitate it as normal. + +If the sphere comes into contact with a planar portal, such as that created by the [gate](compendium/spells/gate.md) spell, or an extradimensional space, such as that within a [portable hole](compendium/items/portable-hole.md), the DM determines randomly what happens, using the following table. + +| dice: d100 | Result | +|------------|--------| +| 01-50 | The sphere is destroyed. | +| 51-85 | The sphere moves through the portal or into the extradimensional space. | +| 86-00 | A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence. | +^result + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spire-of-conflux-dormant-tdcsr.md b/compendium/items/spire-of-conflux-dormant-tdcsr.md new file mode 100644 index 0000000..a9908c1 --- /dev/null +++ b/compendium/items/spire-of-conflux-dormant-tdcsr.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/tdcsr +- item/attunement/required +- item/property/versatile +- item/property/vestige +- item/rarity/legendary +- item/weapon/simple/melee +aliases: ["Spire of Conflux (Dormant)"] +--- +# Spire of Conflux (Dormant) +*Melee Weapon, legendary (requires attunement by a spellcaster)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile, Vestige +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +A powerful relic passed down from generation to generation of Ashari leaders, the Spire of Conflux was lost over three centuries ago when Joran the Sea-Speaker, a respected leader of "the Water Ashari", was devoured by a demon of the Abyss. It was rediscovered by the legendary druid Keyleth of Zephrah, Voice of the Tempest. However, rumors swirl that she is seeking another hero to wield it—one who can travel the land and do good in small ways as she once did. + +## Dormant + +While the Spire of Conflux is in a dormant state, the staff has 8 charges and regains `1d4 + 2` expended charges daily at dawn. While holding the staff, you can expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: [burning hands](compendium/spells/burning-hands.md) (1 charge) or [fireball](compendium/spells/fireball.md) (3 charges). + +Additionally, while holding this staff, you have a +1 bonus to spell attack rolls and your spell save DC increases by 1. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/splint-armor.md b/compendium/items/splint-armor.md new file mode 100644 index 0000000..2f1cc5b --- /dev/null +++ b/compendium/items/splint-armor.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/heavy +aliases: ["Splint Armor"] +--- +# Splint Armor +*Heavy Armor* + +- **Armor Class**: 17 +- **Strength**: Requires 15 STR. +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: 200 gp +- **Weight**: 60.0 lbs. + +This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sprig-of-mistletoe.md b/compendium/items/sprig-of-mistletoe.md new file mode 100644 index 0000000..0c2d555 --- /dev/null +++ b/compendium/items/sprig-of-mistletoe.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Sprig of Mistletoe"] +--- +# Sprig of Mistletoe +*Spellcasting Focus* + +- **Cost**: 1 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/spyglass.md b/compendium/items/spyglass.md new file mode 100644 index 0000000..c1f4484 --- /dev/null +++ b/compendium/items/spyglass.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Spyglass"] +--- +# Spyglass +*Adventuring Gear* + +- **Cost**: 1,000 gp +- **Weight**: 1.0 lbs. + +Objects viewed through a spyglass are magnified to twice their size. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/stabling-per-day.md b/compendium/items/stabling-per-day.md new file mode 100644 index 0000000..c6b0f9d --- /dev/null +++ b/compendium/items/stabling-per-day.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tack-and-harness +aliases: ["Stabling (per day)"] +--- +# Stabling (per day) +*Tack and Harness* + +- **Cost**: 5 sp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-charming.md b/compendium/items/staff-of-charming.md new file mode 100644 index 0000000..f0eb29f --- /dev/null +++ b/compendium/items/staff-of-charming.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Charming"] +--- +# Staff of Charming +*Staff, major, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +While holding this staff, you can use an action to expend 1 of its 10 charges to cast [charm person](compendium/spells/charm-person.md), [command](compendium/spells/command.md), or [comprehend languages](compendium/spells/comprehend-languages.md) from it using your spell save DC. The staff can also be used as a magic quarterstaff. + +If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. + +The staff regains `1d8 + 2` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, the staff becomes a nonmagical quarterstaff. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-fire.md b/compendium/items/staff-of-fire.md new file mode 100644 index 0000000..99b907c --- /dev/null +++ b/compendium/items/staff-of-fire.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/very-rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Fire"] +--- +# Staff of Fire +*Staff, major, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +You have resistance to fire damage while you hold this staff. + +The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: [burning hands](compendium/spells/burning-hands.md) (1 charge), [fireball](compendium/spells/fireball.md) (3 charges), or [wall of fire](compendium/spells/wall-of-fire.md) (4 charges). + +The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, the staff blackens, crumbles into cinders, and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-frost.md b/compendium/items/staff-of-frost.md new file mode 100644 index 0000000..4691f5c --- /dev/null +++ b/compendium/items/staff-of-frost.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/very-rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Frost"] +--- +# Staff of Frost +*Staff, major, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +You have resistance to cold damage while you hold this staff. + +The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: [cone of cold](compendium/spells/cone-of-cold.md) (5 charges), [fog cloud](compendium/spells/fog-cloud.md) (1 charge), [ice storm](compendium/spells/ice-storm.md) (4 charges), or [wall of ice](compendium/spells/wall-of-ice.md) (4 charges). + +The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1. the staff turns to water and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-healing.md b/compendium/items/staff-of-healing.md new file mode 100644 index 0000000..8312a03 --- /dev/null +++ b/compendium/items/staff-of-healing.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Healing"] +--- +# Staff of Healing +*Staff, major, rare (requires attunement by a bard, cleric, or druid)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: [cure wounds](compendium/spells/cure-wounds.md) (1 charge per spell level, up to 4th), [lesser restoration](compendium/spells/lesser-restoration.md) (2 charges). or [mass cure wounds](compendium/spells/mass-cure-wounds.md) (5 charges). + +The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1. the staff vanishes in a flash of light, lost forever. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-power.md b/compendium/items/staff-of-power.md new file mode 100644 index 0000000..de72c8a --- /dev/null +++ b/compendium/items/staff-of-power.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/very-rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Power"] +--- +# Staff of Power +*Staff, major, very rare (requires attunement by a sorcerer, warlock, or wizard)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. + +The staff has 20 charges for the following properties. The staff regains `2d8 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain `1d8 + 2` charges. + +## Power Strike + +When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra `1d6` force damage to the target. + +## Spells + +While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: [cone of cold](compendium/spells/cone-of-cold.md) (5 charges), [fireball](compendium/spells/fireball.md) (5th-level version, 5 charges), [globe of invulnerability](compendium/spells/globe-of-invulnerability.md) (6 charges), [hold monster](compendium/spells/hold-monster.md) (5 charges), [levitate](compendium/spells/levitate.md) (2 charges). [lightning bolt](compendium/spells/lightning-bolt.md) (5th-level version, 5 charges), [magic missile](compendium/spells/magic-missile.md) (1 charge), [ray of enfeeblement](compendium/spells/ray-of-enfeeblement.md) (1 charge), or [wall of force](compendium/spells/wall-of-force.md) (5 charges). + +## Retributive Strike + +You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. + +You have a 50% chance chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. + +| Distance from Origin | Effect | +|----------------------|--------| +| 10 ft. away or closer | 8 × the number of charges in the staff | +| 11 to 20 ft. away | 6 × the number of charges in the staff | +| 21 to 30 ft. away | 4 × the number of charges in the staff | +^distance-from-origin-effect + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-striking.md b/compendium/items/staff-of-striking.md new file mode 100644 index 0000000..4c0cf7b --- /dev/null +++ b/compendium/items/staff-of-striking.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/very-rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Striking"] +--- +# Staff of Striking +*Staff, major, very rare (requires attunement)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. + +The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra `1d6` force damage. The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, the staff becomes a nonmagical quarterstaff. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-swarming-insects.md b/compendium/items/staff-of-swarming-insects.md new file mode 100644 index 0000000..f0e0793 --- /dev/null +++ b/compendium/items/staff-of-swarming-insects.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Swarming Insects"] +--- +# Staff of Swarming Insects +*Staff, major, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This staff has 10 charges and regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, a [swarm of insects](compendium/bestiary/beast/swarm-of-insects.md) consumes and destroys the staff, then disperses. + +## Spells + +While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: [giant insect](compendium/spells/giant-insect.md) (4 charges) or [insect plague](compendium/spells/insect-plague.md) (5 charges). + +## Insect Cloud + +While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-the-magi.md b/compendium/items/staff-of-the-magi.md new file mode 100644 index 0000000..47f6111 --- /dev/null +++ b/compendium/items/staff-of-the-magi.md @@ -0,0 +1,50 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/legendary +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of the Magi"] +--- +# Staff of the Magi +*Staff, major, legendary (requires attunement by a sorcerer, warlock, or wizard)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. + +The staff has 50 charges for the following properties. It regains `4d6 + 2` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 20, the staff regains `1d12 + 1` charges. + +## Spell Absorption + +While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). + +## Spells + +While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: [conjure elemental](compendium/spells/conjure-elemental.md) (7 charges), [dispel magic](compendium/spells/dispel-magic.md) (3 charges), [fireball](compendium/spells/fireball.md) (7th-level version, 7 charges), [flaming sphere](compendium/spells/flaming-sphere.md) (2 charges), [ice storm](compendium/spells/ice-storm.md) (4 charges), [invisibility](compendium/spells/invisibility.md) (2 charges), [knock](compendium/spells/knock.md) (2 charges), [lightning bolt](compendium/spells/lightning-bolt.md) (7th-level version, 7 charges), [passwall](compendium/spells/passwall.md) (5 charges), [plane shift](compendium/spells/plane-shift.md) (7 charges), [telekinesis](compendium/spells/telekinesis.md) (5 charges), [wall of fire](compendium/spells/wall-of-fire.md) (4 charges), or [web](compendium/spells/web.md) (2 charges). + +You can also use an action to cast one of the following spells from the staff without using any charges: [arcane lock](compendium/spells/arcane-lock.md), [detect magic](compendium/spells/detect-magic.md), [enlarge/reduce](compendium/spells/enlarge-reduce.md), [light](compendium/spells/light.md), [mage hand](compendium/spells/mage-hand.md), or [protection from evil and good](compendium/spells/protection-from-evil-and-good.md). + +## Retributive Strike + +You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. + +You have a 50% chance chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. + +| Distance from Origin | Damage | +|----------------------|--------| +| 10 ft. away or closer | 8 × the number of charges in the staff | +| 11 to 20 ft. away | 6 × the number of charges in the staff | +| 21 to 30 ft. away | 4 × the number of charges in the staff | +^distance-from-origin-damage + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-the-python.md b/compendium/items/staff-of-the-python.md new file mode 100644 index 0000000..1f96a43 --- /dev/null +++ b/compendium/items/staff-of-the-python.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/uncommon +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of the Python"] +--- +# Staff of the Python +*Staff, major, uncommon (requires attunement by a cleric, druid, or warlock)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a [giant constrictor snake](compendium/bestiary/beast/giant-constrictor-snake.md) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. + +On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't [incapacitated](rules/conditions.md#incapacitated). You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. + +If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-the-woodlands.md b/compendium/items/staff-of-the-woodlands.md new file mode 100644 index 0000000..abfbec6 --- /dev/null +++ b/compendium/items/staff-of-the-woodlands.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of the Woodlands"] +--- +# Staff of the Woodlands +*Staff, major, rare (requires attunement by a druid)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. + +The staff has 10 charges for the following properties. It regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. + +## Spells + +You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: [animal friendship](compendium/spells/animal-friendship.md) (1 charge), [awaken](compendium/spells/awaken.md) (5 charges), [barkskin](compendium/spells/barkskin.md) (2 charges), [locate animals or plants](compendium/spells/locate-animals-or-plants.md) (2 charges), [speak with animals](compendium/spells/speak-with-animals.md) (1 charge), [speak with plants](compendium/spells/speak-with-plants.md) (3 charges), or [wall of thorns](compendium/spells/wall-of-thorns.md) (6 charges). + +You can also use an action to cast the [pass without trace](compendium/spells/pass-without-trace.md) spell from the staff without using any charges. + +## Tree Form + +You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by [detect magic](compendium/spells/detect-magic.md). While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-thunder-and-lightning.md b/compendium/items/staff-of-thunder-and-lightning.md new file mode 100644 index 0000000..60f82b1 --- /dev/null +++ b/compendium/items/staff-of-thunder-and-lightning.md @@ -0,0 +1,45 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/very-rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Thunder and Lightning"] +--- +# Staff of Thunder and Lightning +*Staff, major, very rare (requires attunement)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. + +## Lightning + +When you hit with a melee attack using the staff, you can cause the target to take an extra `2d6` lightning damage. + +## Thunder + +When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become [stunned](rules/conditions.md#stunned) until the end of your next turn. + +## Lightning Strike + +You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking `9d6` lightning damage on a failed save, or half as much damage on a successful one. + +## Thunderclap + +You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes `2d6` thunder damage and becomes [deafened](rules/conditions.md#deafened) for 1 minute. On a successful save, a creature takes half damage and isn't [deafened](rules/conditions.md#deafened). + +## Thunder and Lightning + +You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff-of-withering.md b/compendium/items/staff-of-withering.md new file mode 100644 index 0000000..69ab6f6 --- /dev/null +++ b/compendium/items/staff-of-withering.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/versatile +- item/rarity/rare +- item/tier/major +- item/wondrous/staff +aliases: ["Staff of Withering"] +--- +# Staff of Withering +*Staff, major, rare (requires attunement by a cleric, druid, or warlock)* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This staff has 3 charges and regains `1d3` expended charges daily at dawn. + +The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra `2d10` necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/staff.md b/compendium/items/staff.md new file mode 100644 index 0000000..a467994 --- /dev/null +++ b/compendium/items/staff.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +- item/property/versatile +aliases: ["Staff"] +--- +# Staff +*Spellcasting Focus* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Versatile +- **Cost**: 5 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/steel-mirror.md b/compendium/items/steel-mirror.md new file mode 100644 index 0000000..7495c8f --- /dev/null +++ b/compendium/items/steel-mirror.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Steel Mirror"] +--- +# Steel Mirror +*Adventuring Gear* + +- **Cost**: 5 gp +- **Weight**: 0.5 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/stone-of-controlling-earth-elementals.md b/compendium/items/stone-of-controlling-earth-elementals.md new file mode 100644 index 0000000..8601dcc --- /dev/null +++ b/compendium/items/stone-of-controlling-earth-elementals.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Stone of Controlling Earth Elementals"] +--- +# Stone of Controlling Earth Elementals +*Wondrous Item, major, rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +If the stone is touching the ground, you can use an action to speak its command word and summon an [earth elemental](compendium/bestiary/elemental/earth-elemental.md), as if you had cast the [conjure elemental](compendium/spells/conjure-elemental.md) spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/stone-of-good-luck.md b/compendium/items/stone-of-good-luck.md new file mode 100644 index 0000000..a533831 --- /dev/null +++ b/compendium/items/stone-of-good-luck.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Stone of Good Luck"] +--- +# Stone of Good Luck +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/studded-leather-armor.md b/compendium/items/studded-leather-armor.md new file mode 100644 index 0000000..fa26837 --- /dev/null +++ b/compendium/items/studded-leather-armor.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/armor/light +aliases: ["Studded Leather Armor"] +--- +# Studded Leather Armor +*Light Armor* + +- **Armor Class**: 12 + DEX +- **Cost**: 45 gp +- **Weight**: 13.0 lbs. + +Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/sun-blade.md b/compendium/items/sun-blade.md new file mode 100644 index 0000000..c5631e5 --- /dev/null +++ b/compendium/items/sun-blade.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/finesse +- item/property/martial +- item/property/versatile +- item/rarity/rare +- item/tier/major +- item/weapon/martial/melee +aliases: ["Sun Blade"] +--- +# Sun Blade +*Melee Weapon, major, rare (requires attunement)* + +- **Damage**: + - One-handed: 1d8 R + - Two-handed: 1d10 R +- **Properties**: Finesse, Martial, Requires Attunement, Versatile +- **Cost**: ⏤ +- **Weight**: 3.0 lbs. + +This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with [shortswords](compendium/items/shortsword.md) or [longswords](compendium/items/longsword.md), you are proficient with the sun blade. + +You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra `1d8` radiant damage. + +The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/talisman-of-pure-good.md b/compendium/items/talisman-of-pure-good.md new file mode 100644 index 0000000..b2e2ac4 --- /dev/null +++ b/compendium/items/talisman-of-pure-good.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Talisman of Pure Good"] +--- +# Talisman of Pure Good +*Wondrous Item, major, legendary (requires attunement by a creature of good alignment)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This talisman is a mighty symbol of goodness. A creature that is neither good nor evil in alignment takes `6d6` radiant damage upon touching the talisman. An evil creature takes `8d6` radiant damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman. + +If you are a good cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it. + +The talisman has 7 charges. If you are wearing or holding it, you can use an action to expend 1 charge from it and choose one creature you can see on the ground within 120 feet of you. If the target is of evil alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/talisman-of-the-sphere.md b/compendium/items/talisman-of-the-sphere.md new file mode 100644 index 0000000..557e3aa --- /dev/null +++ b/compendium/items/talisman-of-the-sphere.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Talisman of the Sphere"] +--- +# Talisman of the Sphere +*Wondrous Item, major, legendary (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +When you make an Intelligence ([Arcana](rules/skills.md#Arcana)) check to control a [sphere of annihilation](compendium/items/sphere-of-annihilation.md) while you are holding this talisman, you double your proficiency bonus on the check. In addition, when you start your turn with control over a [sphere of annihilation](compendium/items/sphere-of-annihilation.md), you can use an action to levitate it 10 feet plus a number of additional feet equal to 10 × your Intelligence modifier. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/talisman-of-ultimate-evil.md b/compendium/items/talisman-of-ultimate-evil.md new file mode 100644 index 0000000..77f366d --- /dev/null +++ b/compendium/items/talisman-of-ultimate-evil.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Talisman of Ultimate Evil"] +--- +# Talisman of Ultimate Evil +*Wondrous Item, major, legendary (requires attunement by a creature of evil alignment)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes `6d6` necrotic damage upon touching the talisman. A good creature takes `8d6` necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman. + +If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it. + +The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/tankard.md b/compendium/items/tankard.md new file mode 100644 index 0000000..0b2a4a5 --- /dev/null +++ b/compendium/items/tankard.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Tankard"] +--- +# Tankard +*Adventuring Gear* + +- **Cost**: 2 cp +- **Weight**: 1.0 lbs. + +A tankard holds 1 pint of liquid. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/thieves-tools.md b/compendium/items/thieves-tools.md new file mode 100644 index 0000000..2348fbe --- /dev/null +++ b/compendium/items/thieves-tools.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/tools +aliases: ["Thieves' Tools"] +--- +# Thieves' Tools +*Tools* + +- **Cost**: 25 gp +- **Weight**: 1.0 lbs. + +This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/tinderbox.md b/compendium/items/tinderbox.md new file mode 100644 index 0000000..16edb24 --- /dev/null +++ b/compendium/items/tinderbox.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Tinderbox"] +--- +# Tinderbox +*Adventuring Gear* + +- **Cost**: 5 sp +- **Weight**: 1.0 lbs. + +This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/tinkers-tools.md b/compendium/items/tinkers-tools.md new file mode 100644 index 0000000..87a05a0 --- /dev/null +++ b/compendium/items/tinkers-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Tinker's Tools"] +--- +# Tinker's Tools +*Artisan's Tools* + +- **Cost**: 50 gp +- **Weight**: 10.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/tome-of-clear-thought.md b/compendium/items/tome-of-clear-thought.md new file mode 100644 index 0000000..3c0d055 --- /dev/null +++ b/compendium/items/tome-of-clear-thought.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Tome of Clear Thought"] +--- +# Tome of Clear Thought +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/tome-of-leadership-and-influence.md b/compendium/items/tome-of-leadership-and-influence.md new file mode 100644 index 0000000..47d0a75 --- /dev/null +++ b/compendium/items/tome-of-leadership-and-influence.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Tome of Leadership and Influence"] +--- +# Tome of Leadership and Influence +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/tome-of-understanding.md b/compendium/items/tome-of-understanding.md new file mode 100644 index 0000000..4dc054f --- /dev/null +++ b/compendium/items/tome-of-understanding.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/very-rare +- item/tier/major +- item/wondrous +aliases: ["Tome of Understanding"] +--- +# Tome of Understanding +*Wondrous Item, major, very rare* + +- **Cost**: ⏤ +- **Weight**: 5.0 lbs. + +This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/torch.md b/compendium/items/torch.md new file mode 100644 index 0000000..705a498 --- /dev/null +++ b/compendium/items/torch.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Torch"] +--- +# Torch +*Adventuring Gear* + +- **Cost**: 1 cp +- **Weight**: 1.0 lbs. + +A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/torpor.md b/compendium/items/torpor.md new file mode 100644 index 0000000..b4ada04 --- /dev/null +++ b/compendium/items/torpor.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Torpor"] +--- +# Torpor +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 600 gp +- **Weight**: ⏤ + +A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for `4d6` hours. The [poisoned](rules/conditions.md#poisoned) creature is [incapacitated](rules/conditions.md#incapacitated). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/totem.md b/compendium/items/totem.md new file mode 100644 index 0000000..0cc7dfd --- /dev/null +++ b/compendium/items/totem.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Totem"] +--- +# Totem +*Spellcasting Focus* + +- **Cost**: 1 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/travelers-clothes.md b/compendium/items/travelers-clothes.md new file mode 100644 index 0000000..8808b48 --- /dev/null +++ b/compendium/items/travelers-clothes.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Traveler's Clothes"] +--- +# Traveler's Clothes +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/trident-of-fish-command.md b/compendium/items/trident-of-fish-command.md new file mode 100644 index 0000000..8cf8b87 --- /dev/null +++ b/compendium/items/trident-of-fish-command.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/property/martial +- item/property/thrown +- item/property/versatile +- item/rarity/uncommon +- item/tier/major +- item/weapon/martial/melee +aliases: ["Trident of Fish Command"] +--- +# Trident of Fish Command +*Melee Weapon, major, uncommon (requires attunement)* + +- **Damage**: + - One-handed: 1d6 P + - Two-handed: 1d8 P +- **Range**: 20/60 +- **Properties**: Martial, Requires Attunement, Thrown, Versatile +- **Cost**: ⏤ +- **Weight**: 4.0 lbs. + +This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast [dominate beast](compendium/spells/dominate-beast.md) (save DC 15) from it on a beast that has an innate swimming speed. The trident regains `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/trident.md b/compendium/items/trident.md new file mode 100644 index 0000000..3090352 --- /dev/null +++ b/compendium/items/trident.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/property/thrown +- item/property/versatile +- item/weapon/martial/melee +aliases: ["Trident"] +--- +# Trident +*Melee Weapon* + +- **Damage**: + - One-handed: 1d6 P + - Two-handed: 1d8 P +- **Range**: 20/60 +- **Properties**: Martial, Thrown, Versatile +- **Cost**: 5 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/truth-serum.md b/compendium/items/truth-serum.md new file mode 100644 index 0000000..c916b82 --- /dev/null +++ b/compendium/items/truth-serum.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Truth Serum"] +--- +# Truth Serum +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 150 gp +- **Weight**: ⏤ + +A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 hour. The [poisoned](rules/conditions.md#poisoned) creature can't knowingly speak a lie, as if under the effect of a [zone of truth](compendium/spells/zone-of-truth.md) spell. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/two-person-tent.md b/compendium/items/two-person-tent.md new file mode 100644 index 0000000..ea04c8a --- /dev/null +++ b/compendium/items/two-person-tent.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Two-Person Tent"] +--- +# Two-Person Tent +*Adventuring Gear* + +- **Cost**: 2 gp +- **Weight**: 20.0 lbs. + +A simple and portable canvas shelter, a tent sleeps two. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/universal-solvent.md b/compendium/items/universal-solvent.md new file mode 100644 index 0000000..c592fca --- /dev/null +++ b/compendium/items/universal-solvent.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/minor +- item/wondrous +aliases: ["Universal Solvent"] +--- +# Universal Solvent +*Wondrous Item, minor, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including [sovereign glue](compendium/items/sovereign-glue.md). + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/vial.md b/compendium/items/vial.md new file mode 100644 index 0000000..6d5d91e --- /dev/null +++ b/compendium/items/vial.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Vial"] +--- +# Vial +*Adventuring Gear* + +- **Cost**: 1 gp +- **Weight**: ⏤ + +A vial can hold up to 4 ounces of liquid. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/viol.md b/compendium/items/viol.md new file mode 100644 index 0000000..f9ef310 --- /dev/null +++ b/compendium/items/viol.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/instrument +aliases: ["Viol"] +--- +# Viol +*Instrument* + +- **Cost**: 30 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wagon.md b/compendium/items/wagon.md new file mode 100644 index 0000000..ac3b19b --- /dev/null +++ b/compendium/items/wagon.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/vehicle +aliases: ["Wagon"] +--- +# Wagon +*Vehicle (land)* + +- **Cost**: 35 gp +- **Weight**: 400.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-binding.md b/compendium/items/wand-of-binding.md new file mode 100644 index 0000000..6ec4a3c --- /dev/null +++ b/compendium/items/wand-of-binding.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Binding"] +--- +# Wand of Binding +*Wand, major, rare (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges for the following properties. It regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +## Spells + +While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): [hold monster](compendium/spells/hold-monster.md) (5 charges) or [hold person](compendium/spells/hold-person.md) (2 charges). + +## Assisted Escape + +While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being [paralyzed](rules/conditions.md#paralyzed) or [restrained](rules/conditions.md#restrained), or you can expend 1 charge and gain advantage on any check you make to escape a grapple. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-enemy-detection.md b/compendium/items/wand-of-enemy-detection.md new file mode 100644 index 0000000..4eb87ae --- /dev/null +++ b/compendium/items/wand-of-enemy-detection.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Enemy Detection"] +--- +# Wand of Enemy Detection +*Wand, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, [invisible](rules/conditions.md#invisible), disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand. + +The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-fear.md b/compendium/items/wand-of-fear.md new file mode 100644 index 0000000..a9d68e6 --- /dev/null +++ b/compendium/items/wand-of-fear.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Fear"] +--- +# Wand of Fear +*Wand, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges for the following properties. It regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +## Command + +While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the [command](compendium/spells/command.md) spell (save DC 15). + +## Cone of Fear + +While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become [frightened](rules/conditions.md#frightened) of you for 1 minute. While it is [frightened](rules/conditions.md#frightened) in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the [Dash](rules/actions.md#Dash) action or try to escape from an effect that prevent it from moving. If it has nowhere it can move, the creature can use the [Dodge](rules/actions.md#Dodge) action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-fireballs.md b/compendium/items/wand-of-fireballs.md new file mode 100644 index 0000000..927c356 --- /dev/null +++ b/compendium/items/wand-of-fireballs.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Fireballs"] +--- +# Wand of Fireballs +*Wand, major, rare (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the [fireball](compendium/spells/fireball.md) spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. + +The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-lightning-bolts.md b/compendium/items/wand-of-lightning-bolts.md new file mode 100644 index 0000000..c23ce8d --- /dev/null +++ b/compendium/items/wand-of-lightning-bolts.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Lightning Bolts"] +--- +# Wand of Lightning Bolts +*Wand, major, rare (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the [lightning bolt](compendium/spells/lightning-bolt.md) spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. + +The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-magic-detection.md b/compendium/items/wand-of-magic-detection.md new file mode 100644 index 0000000..b299106 --- /dev/null +++ b/compendium/items/wand-of-magic-detection.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/wand +aliases: ["Wand of Magic Detection"] +--- +# Wand of Magic Detection +*Wand, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the [detect magic](compendium/spells/detect-magic.md) spell from it. The wand regains `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-magic-missiles.md b/compendium/items/wand-of-magic-missiles.md new file mode 100644 index 0000000..0907740 --- /dev/null +++ b/compendium/items/wand-of-magic-missiles.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Magic Missiles"] +--- +# Wand of Magic Missiles +*Wand, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the [magic missile](compendium/spells/magic-missile.md) spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. + +The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-paralysis.md b/compendium/items/wand-of-paralysis.md new file mode 100644 index 0000000..f1a5396 --- /dev/null +++ b/compendium/items/wand-of-paralysis.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Paralysis"] +--- +# Wand of Paralysis +*Wand, major, rare (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. + +The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-polymorph.md b/compendium/items/wand-of-polymorph.md new file mode 100644 index 0000000..9501fef --- /dev/null +++ b/compendium/items/wand-of-polymorph.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Polymorph"] +--- +# Wand of Polymorph +*Wand, major, very rare (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the [polymorph](compendium/spells/polymorph.md) spell (save DC 15) from it. + +The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-secrets.md b/compendium/items/wand-of-secrets.md new file mode 100644 index 0000000..b123db2 --- /dev/null +++ b/compendium/items/wand-of-secrets.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/minor +- item/wondrous/wand +aliases: ["Wand of Secrets"] +--- +# Wand of Secrets +*Wand, minor, uncommon* + +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains `1d3` expended charges daily at dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-web.md b/compendium/items/wand-of-web.md new file mode 100644 index 0000000..490889e --- /dev/null +++ b/compendium/items/wand-of-web.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Web"] +--- +# Wand of Web +*Wand, major, uncommon (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the [web](compendium/spells/web.md) spell (save DC 15) from it. + +The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into ashes and is destroyed. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand-of-wonder.md b/compendium/items/wand-of-wonder.md new file mode 100644 index 0000000..f029857 --- /dev/null +++ b/compendium/items/wand-of-wonder.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous/wand +aliases: ["Wand of Wonder"] +--- +# Wand of Wonder +*Wand, major, rare (requires attunement by a spellcaster)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: 1.0 lbs. + +This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll `d100` and consult the following table to discover what happens. + +If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. + +If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the DM randomly determines which ones are affected. + +The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll a `d20`. On a 1, the wand crumbles into dust and is destroyed. + +| dice: d100 | Effect | +|------------|--------| +| 01-05 | You cast [slow](compendium/spells/slow.md). | +| 06-10 | You cast [faerie fire](compendium/spells/faerie-fire.md). | +| 11-15 | You are [stunned](rules/conditions.md#stunned) until the start of your next turn, believing something awesome just happened. | +| 16-20 | You cast [gust of wind](compendium/spells/gust-of-wind.md). | +| 21-25 | You cast [detect thoughts](compendium/spells/detect-thoughts.md) on the target you chose. If you didn't target a creature, you instead take `1d6` psychic damage. | +| 26-30 | You cast [stinking cloud](compendium/spells/stinking-cloud.md). | +| 31-33 | Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn. | +| 34-36 | An animal appears in the unoccupied space nearest the target. The animal isn't under your control and acts as it normally would. Roll a `d100` to determine which animal appears. On a 01-25, a [rhinoceros](compendium/bestiary/beast/rhinoceros.md) appears; on a 26-50, an [elephant](compendium/bestiary/beast/elephant.md) appears; and on a 51-100, a [rat](compendium/bestiary/beast/rat.md) appears. | +| 37-46 | You cast [lightning bolt](compendium/spells/lightning-bolt.md). | +| 47-49 | A cloud of 600 oversized butterflies fills a 30-foot radius centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes. | +| 50-53 | You enlarge the target as if you had cast [enlarge/reduce](compendium/spells/enlarge-reduce.md). If the target can't be affected by that spell or if you didn't target a creature, you become the target. | +| 54-58 | You cast [darkness](compendium/spells/darkness.md). | +| 59-62 | Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. | +| 63-65 | An object of the DM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. | +| 66-69 | You shrink yourself as if you had cast [enlarge/reduce](compendium/spells/enlarge-reduce.md) on yourself. | +| 70-79 | You cast [fireball](compendium/spells/fireball.md). | +| 80-84 | You cast [invisibility](compendium/spells/invisibility.md) on yourself. | +| 85-87 | Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours. | +| 88-90 | A stream of `1d4 × 10` gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. | +| 91-95 | A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become [blinded](rules/conditions.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | +| 96-97 | The target's skin turns bright blue for `1d10` days. If you chose a point in space, the creature nearest to that point is affected. | +| 98-00 | If you targeted a creature, it must make a DC 15 Constitution saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly [petrified](rules/conditions.md#petrified). On any other failed save, the target is [restrained](rules/conditions.md#restrained) and begins to turn to stone. While [restrained](rules/conditions.md#restrained) in this way, the target must repeat the saving throw at the end of its next turn, becoming [petrified](rules/conditions.md#petrified) on a failure or ending the effect on a success. The petrification lasts until the target is freed by the [greater restoration](compendium/spells/greater-restoration.md) spell or similar magic. | +^effect + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wand.md b/compendium/items/wand.md new file mode 100644 index 0000000..f3d0de6 --- /dev/null +++ b/compendium/items/wand.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Wand"] +--- +# Wand +*Spellcasting Focus* + +- **Cost**: 10 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/war-pick.md b/compendium/items/war-pick.md new file mode 100644 index 0000000..b771c55 --- /dev/null +++ b/compendium/items/war-pick.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/weapon/martial/melee +aliases: ["War Pick"] +--- +# War Pick +*Melee Weapon* + +- **Damage**: 1d8 P +- **Properties**: Martial +- **Cost**: 5 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/warhammer.md b/compendium/items/warhammer.md new file mode 100644 index 0000000..2d77104 --- /dev/null +++ b/compendium/items/warhammer.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/martial +- item/property/versatile +- item/weapon/martial/melee +aliases: ["Warhammer"] +--- +# Warhammer +*Melee Weapon* + +- **Damage**: + - One-handed: 1d8 B + - Two-handed: 1d10 B +- **Properties**: Martial, Versatile +- **Cost**: 15 gp +- **Weight**: 2.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/warhorse.md b/compendium/items/warhorse.md new file mode 100644 index 0000000..848a049 --- /dev/null +++ b/compendium/items/warhorse.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/mount +aliases: ["Warhorse"] +--- +# Warhorse +*Mount* + +- **Cost**: 400 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/warship.md b/compendium/items/warship.md new file mode 100644 index 0000000..9422bc2 --- /dev/null +++ b/compendium/items/warship.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/vehicle/ship +aliases: ["Warship"] +--- +# Warship +*Ship, Vehicle (water)* + +- **Cost**: 25,000 gp +- **Weight**: ⏤ + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/waterskin.md b/compendium/items/waterskin.md new file mode 100644 index 0000000..441fc86 --- /dev/null +++ b/compendium/items/waterskin.md @@ -0,0 +1,17 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Waterskin"] +--- +# Waterskin +*Adventuring Gear* + +- **Cost**: 2 sp +- **Weight**: 5.0 lbs. + +A waterskin can hold up to 4 pints of liquid. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/weavers-tools.md b/compendium/items/weavers-tools.md new file mode 100644 index 0000000..a7957a4 --- /dev/null +++ b/compendium/items/weavers-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Weaver's Tools"] +--- +# Weaver's Tools +*Artisan's Tools* + +- **Cost**: 1 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/well-of-many-worlds.md b/compendium/items/well-of-many-worlds.md new file mode 100644 index 0000000..57bb27e --- /dev/null +++ b/compendium/items/well-of-many-worlds.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/legendary +- item/tier/major +- item/wondrous +aliases: ["Well of Many Worlds"] +--- +# Well of Many Worlds +*Wondrous Item, major, legendary* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. + +You can use an action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the DM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once well of many worlds has opened a portal, it can't do so again for `1d8` hours. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wheat.md b/compendium/items/wheat.md new file mode 100644 index 0000000..38259af --- /dev/null +++ b/compendium/items/wheat.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/trade-good +aliases: ["Wheat"] +--- +# Wheat +*Trade Good* + +- **Cost**: 1 cp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/whetstone.md b/compendium/items/whetstone.md new file mode 100644 index 0000000..4e670af --- /dev/null +++ b/compendium/items/whetstone.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear +aliases: ["Whetstone"] +--- +# Whetstone +*Adventuring Gear* + +- **Cost**: 1 cp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/whip.md b/compendium/items/whip.md new file mode 100644 index 0000000..0489649 --- /dev/null +++ b/compendium/items/whip.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/property/finesse +- item/property/martial +- item/property/reach +- item/weapon/martial/melee +aliases: ["Whip"] +--- +# Whip +*Melee Weapon* + +- **Damage**: 1d4 S +- **Properties**: Finesse, Martial, Reach +- **Cost**: 2 gp +- **Weight**: 3.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/white-dragon-scale-mail.md b/compendium/items/white-dragon-scale-mail.md new file mode 100644 index 0000000..919b2d3 --- /dev/null +++ b/compendium/items/white-dragon-scale-mail.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/armor/medium +- item/attunement/required +- item/rarity/very-rare +- item/tier/major +aliases: ["White Dragon Scale Mail"] +--- +# White Dragon Scale Mail +*Medium Armor, major, very rare (requires attunement)* + +- **Armor Class**: 14 + DEX (max of +2) +- **Properties**: Requires Attunement +- **Stealth**: The wearer has disadvantage on Stealth (DEX) checks. +- **Cost**: ⏤ +- **Weight**: 45.0 lbs. + +Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage. + +Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wind-fan.md b/compendium/items/wind-fan.md new file mode 100644 index 0000000..410455b --- /dev/null +++ b/compendium/items/wind-fan.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Wind Fan"] +--- +# Wind Fan +*Wondrous Item, major, uncommon* + +- **Cost**: ⏤ +- **Weight**: ⏤ + +While holding this fan, you can use an action to cast the [gust of wind](compendium/spells/gust-of-wind.md) spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20% chance chance of not working and tearing into useless, nonmagical tatters. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/winged-boots.md b/compendium/items/winged-boots.md new file mode 100644 index 0000000..40c1180 --- /dev/null +++ b/compendium/items/winged-boots.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/uncommon +- item/tier/major +- item/wondrous +aliases: ["Winged Boots"] +--- +# Winged Boots +*Wondrous Item, major, uncommon (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. + +The boots regain 2 hours of flying capability for every 12 hours they aren't in use. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wings-of-flying.md b/compendium/items/wings-of-flying.md new file mode 100644 index 0000000..5f5baea --- /dev/null +++ b/compendium/items/wings-of-flying.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/attunement/required +- item/rarity/rare +- item/tier/major +- item/wondrous +aliases: ["Wings of Flying"] +--- +# Wings of Flying +*Wondrous Item, major, rare (requires attunement)* + +- **Properties**: Requires Attunement +- **Cost**: ⏤ +- **Weight**: ⏤ + +While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for `1d12` hours. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/woodcarvers-tools.md b/compendium/items/woodcarvers-tools.md new file mode 100644 index 0000000..4a187f5 --- /dev/null +++ b/compendium/items/woodcarvers-tools.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/artisans-tools +aliases: ["Woodcarver's Tools"] +--- +# Woodcarver's Tools +*Artisan's Tools* + +- **Cost**: 1 gp +- **Weight**: 5.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wooden-staff.md b/compendium/items/wooden-staff.md new file mode 100644 index 0000000..ad1a418 --- /dev/null +++ b/compendium/items/wooden-staff.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +- item/property/versatile +aliases: ["Wooden Staff"] +--- +# Wooden Staff +*Spellcasting Focus* + +- **Damage**: + - One-handed: 1d6 B + - Two-handed: 1d8 B +- **Properties**: Versatile +- **Cost**: 5 gp +- **Weight**: 4.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/wyvern-poison.md b/compendium/items/wyvern-poison.md new file mode 100644 index 0000000..4163330 --- /dev/null +++ b/compendium/items/wyvern-poison.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/dmg +- item/gear/poison +- item/property/poison +aliases: ["Wyvern Poison"] +--- +# Wyvern Poison +*Adventuring Gear, poison* + +- **Properties**: Poison +- **Cost**: 1,200 gp +- **Weight**: ⏤ + +This poison must be harvested from a dead or [incapacitated](rules/conditions.md#incapacitated) [wyvern](compendium/bestiary/dragon/wyvern.md). A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/items/yew-wand.md b/compendium/items/yew-wand.md new file mode 100644 index 0000000..ff9eea4 --- /dev/null +++ b/compendium/items/yew-wand.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-item +tags: +- compendium/src/5e/phb +- item/gear/spellcasting-focus +aliases: ["Yew Wand"] +--- +# Yew Wand +*Spellcasting Focus* + +- **Cost**: 10 gp +- **Weight**: 1.0 lbs. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/objects/generic-object.md b/compendium/objects/generic-object.md new file mode 100644 index 0000000..e86a949 --- /dev/null +++ b/compendium/objects/generic-object.md @@ -0,0 +1,61 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-object +tags: +- compendium/src/5e/dmg +- object/size/varies +- object/type/generic +aliases: ["Generic Object"] +--- +# Generic Object +*Source: SRD / Basic Rules* + +When characters need to saw through ropes, shatter a window, or smash a vampire's coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy any destructible object. Use common sense when determining a character's success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does. + +For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects. + +## Statistics for Objects + +When time is a factor, you can assign an Armor Class and hit points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific types of damage. + +### Armor Class + + An object's Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The Object Armor Class table provides suggested AC values for various substances. + +![Object Armor Class](compendium/tables/object-armor-class.md) + +### Hit Points + + An object's hit points measure how much damage it can take before losing its structural integrity. Resilient objects have more hit points than fragile ones. Large objects also tend to have more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit points for fragile and resilient objects that are Large or smaller. + +![Object Hit Points](compendium/tables/object-hit-points.md) + +### Huge and Gargantuan Objects + +Normal weapons are of little use against many Huge and Gargantuan objects, such as a colossal statue, towering column of stone, or massive boulder. That said, one torch can burn a Huge tapestry, and an earthquake spell can reduce a colossus to rubble. You can track a Huge or Gargantuan object's hit points if you like, or you can simply decide how long the object can withstand whatever weapon or force is acting against it. If you track hit points for the object, divide it into Large or smaller sections, and track each section's hit points separately. Destroying one of those sections could ruin the entire object. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0 hit points. + +### Objects and Damage Types + +Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away stone but can't effectively cut down a tree. As always, use your best judgment. + +### Damage Threshold + +Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the object's damage threshold is considered superficial and doesn't reduce the object's hit points. + +## Statblock + +```ad-statblock +title: Generic Object +![](compendium/bestiary/null/token/generic-object.png#token) +*Varies Generic* + + +- **Speed** + +|STR|DEX|CON|INT|WIS|CHA| +|:---:|:---:|:---:|:---:|:---:|:---:| +|| + + +``` +^statblock \ No newline at end of file diff --git a/compendium/objects/objects.md b/compendium/objects/objects.md new file mode 100644 index 0000000..8d3c526 --- /dev/null +++ b/compendium/objects/objects.md @@ -0,0 +1,7 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Objects + +- [Generic Object](generic-object.md) diff --git a/compendium/optional-features/agonizing-blast.md b/compendium/optional-features/agonizing-blast.md new file mode 100644 index 0000000..c7722d6 --- /dev/null +++ b/compendium/optional-features/agonizing-blast.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Agonizing Blast"] +--- +# Agonizing Blast +*Source: SRD / Basic Rules* + +When you cast [eldritch blast](compendium/spells/eldritch-blast.md), add your Charisma modifier to the damage it deals on a hit. \ No newline at end of file diff --git a/compendium/optional-features/archery.md b/compendium/optional-features/archery.md new file mode 100644 index 0000000..98dc664 --- /dev/null +++ b/compendium/optional-features/archery.md @@ -0,0 +1,13 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/fs-f +- optional-feature/fs-r +aliases: ["Archery"] +--- +# Archery +*Source: SRD / Basic Rules* + +You gain a +2 bonus to attack rolls you make with ranged weapons. \ No newline at end of file diff --git a/compendium/optional-features/armor-of-shadows.md b/compendium/optional-features/armor-of-shadows.md new file mode 100644 index 0000000..2855417 --- /dev/null +++ b/compendium/optional-features/armor-of-shadows.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Armor of Shadows"] +--- +# Armor of Shadows +*Source: SRD / Basic Rules* + +You can cast [mage armor](compendium/spells/mage-armor.md) on yourself at will, without expending a spell slot or material components. \ No newline at end of file diff --git a/compendium/optional-features/ascendant-step.md b/compendium/optional-features/ascendant-step.md new file mode 100644 index 0000000..6f7b3c7 --- /dev/null +++ b/compendium/optional-features/ascendant-step.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Ascendant Step"] +--- +# Ascendant Step +*Source: SRD / Basic Rules* + +You can cast [levitate](compendium/spells/levitate.md) on yourself at will, without expending a spell slot or material components. \ No newline at end of file diff --git a/compendium/optional-features/beast-speech.md b/compendium/optional-features/beast-speech.md new file mode 100644 index 0000000..617758c --- /dev/null +++ b/compendium/optional-features/beast-speech.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Beast Speech"] +--- +# Beast Speech +*Source: SRD / Basic Rules* + +You can cast [speak with animals](compendium/spells/speak-with-animals.md) at will, without expending a spell slot. \ No newline at end of file diff --git a/compendium/optional-features/beguiling-influence.md b/compendium/optional-features/beguiling-influence.md new file mode 100644 index 0000000..0080c5a --- /dev/null +++ b/compendium/optional-features/beguiling-influence.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Beguiling Influence"] +--- +# Beguiling Influence +*Source: SRD / Basic Rules* + +You gain proficiency in the [Deception](rules/skills.md#Deception) and [Persuasion](rules/skills.md#Persuasion) skills. \ No newline at end of file diff --git a/compendium/optional-features/bewitching-whispers.md b/compendium/optional-features/bewitching-whispers.md new file mode 100644 index 0000000..911e16e --- /dev/null +++ b/compendium/optional-features/bewitching-whispers.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Bewitching Whispers"] +--- +# Bewitching Whispers +*Source: SRD / Basic Rules* + +You can cast [compulsion](compendium/spells/compulsion.md) once using a warlock spell slot. You can't do so again until you finish a long rest. \ No newline at end of file diff --git a/compendium/optional-features/book-of-ancient-secrets.md b/compendium/optional-features/book-of-ancient-secrets.md new file mode 100644 index 0000000..8f846fb --- /dev/null +++ b/compendium/optional-features/book-of-ancient-secrets.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Book of Ancient Secrets"] +--- +# Book of Ancient Secrets +*Source: SRD / Basic Rules* + +You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells needn't be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. + +On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. \ No newline at end of file diff --git a/compendium/optional-features/careful-spell.md b/compendium/optional-features/careful-spell.md new file mode 100644 index 0000000..8a2985f --- /dev/null +++ b/compendium/optional-features/careful-spell.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/mm +aliases: ["Careful Spell"] +--- +# Careful Spell +*Source: SRD / Basic Rules* + +When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell. \ No newline at end of file diff --git a/compendium/optional-features/chains-of-carceri.md b/compendium/optional-features/chains-of-carceri.md new file mode 100644 index 0000000..1f4001a --- /dev/null +++ b/compendium/optional-features/chains-of-carceri.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Chains of Carceri"] +--- +# Chains of Carceri +*Source: SRD / Basic Rules* + +You can cast [hold monster](compendium/spells/hold-monster.md) at will—targeting a celestial, fiend, or elemental—without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again. \ No newline at end of file diff --git a/compendium/optional-features/defense.md b/compendium/optional-features/defense.md new file mode 100644 index 0000000..6bf2954 --- /dev/null +++ b/compendium/optional-features/defense.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/fs-f +- optional-feature/fs-p +- optional-feature/fs-r +aliases: ["Defense"] +--- +# Defense +*Source: SRD / Basic Rules* + +While you are wearing armor, you gain a +1 bonus to AC. \ No newline at end of file diff --git a/compendium/optional-features/devils-sight.md b/compendium/optional-features/devils-sight.md new file mode 100644 index 0000000..3701594 --- /dev/null +++ b/compendium/optional-features/devils-sight.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Devil's Sight"] +--- +# Devil's Sight +*Source: SRD / Basic Rules* + +You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. \ No newline at end of file diff --git a/compendium/optional-features/distant-spell.md b/compendium/optional-features/distant-spell.md new file mode 100644 index 0000000..31be5b4 --- /dev/null +++ b/compendium/optional-features/distant-spell.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/mm +aliases: ["Distant Spell"] +--- +# Distant Spell +*Source: SRD / Basic Rules* + +When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. + +When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. \ No newline at end of file diff --git a/compendium/optional-features/dreadful-word.md b/compendium/optional-features/dreadful-word.md new file mode 100644 index 0000000..4f58886 --- /dev/null +++ b/compendium/optional-features/dreadful-word.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Dreadful Word"] +--- +# Dreadful Word +*Source: SRD / Basic Rules* + +You can cast [confusion](compendium/spells/confusion.md) once using a warlock spell slot. You can't do so again until you finish a long rest. \ No newline at end of file diff --git a/compendium/optional-features/dueling.md b/compendium/optional-features/dueling.md new file mode 100644 index 0000000..8df1000 --- /dev/null +++ b/compendium/optional-features/dueling.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/fs-b +- optional-feature/fs-f +- optional-feature/fs-p +- optional-feature/fs-r +aliases: ["Dueling"] +--- +# Dueling +*Source: SRD / Basic Rules* + +When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. \ No newline at end of file diff --git a/compendium/optional-features/eldritch-sight.md b/compendium/optional-features/eldritch-sight.md new file mode 100644 index 0000000..b58c4fd --- /dev/null +++ b/compendium/optional-features/eldritch-sight.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Eldritch Sight"] +--- +# Eldritch Sight +*Source: SRD / Basic Rules* + +You can cast [detect magic](compendium/spells/detect-magic.md) at will, without expending a spell slot. \ No newline at end of file diff --git a/compendium/optional-features/eldritch-spear.md b/compendium/optional-features/eldritch-spear.md new file mode 100644 index 0000000..f569c34 --- /dev/null +++ b/compendium/optional-features/eldritch-spear.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Eldritch Spear"] +--- +# Eldritch Spear +*Source: SRD / Basic Rules* + +When you cast [eldritch blast](compendium/spells/eldritch-blast.md), its range is 300 feet. \ No newline at end of file diff --git a/compendium/optional-features/empowered-spell.md b/compendium/optional-features/empowered-spell.md new file mode 100644 index 0000000..dee7044 --- /dev/null +++ b/compendium/optional-features/empowered-spell.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/mm +aliases: ["Empowered Spell"] +--- +# Empowered Spell +*Source: SRD / Basic Rules* + +When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. + +You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. \ No newline at end of file diff --git a/compendium/optional-features/extended-spell.md b/compendium/optional-features/extended-spell.md new file mode 100644 index 0000000..57415f5 --- /dev/null +++ b/compendium/optional-features/extended-spell.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/mm +aliases: ["Extended Spell"] +--- +# Extended Spell +*Source: SRD / Basic Rules* + +When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours. \ No newline at end of file diff --git a/compendium/optional-features/eyes-of-the-rune-keeper.md b/compendium/optional-features/eyes-of-the-rune-keeper.md new file mode 100644 index 0000000..85c790a --- /dev/null +++ b/compendium/optional-features/eyes-of-the-rune-keeper.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Eyes of the Rune Keeper"] +--- +# Eyes of the Rune Keeper +*Source: SRD / Basic Rules* + +You can read all writing. \ No newline at end of file diff --git a/compendium/optional-features/fiendish-vigor.md b/compendium/optional-features/fiendish-vigor.md new file mode 100644 index 0000000..140751c --- /dev/null +++ b/compendium/optional-features/fiendish-vigor.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Fiendish Vigor"] +--- +# Fiendish Vigor +*Source: SRD / Basic Rules* + +You can cast [false life](compendium/spells/false-life.md) on yourself at will as a 1st-level spell, without expending a spell slot or material components. \ No newline at end of file diff --git a/compendium/optional-features/gaze-of-two-minds.md b/compendium/optional-features/gaze-of-two-minds.md new file mode 100644 index 0000000..4bda35e --- /dev/null +++ b/compendium/optional-features/gaze-of-two-minds.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Gaze of Two Minds"] +--- +# Gaze of Two Minds +*Source: SRD / Basic Rules* + +You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are [blinded](rules/conditions.md#blinded) and [deafened](rules/conditions.md#deafened) to your own surroundings. \ No newline at end of file diff --git a/compendium/optional-features/great-weapon-fighting.md b/compendium/optional-features/great-weapon-fighting.md new file mode 100644 index 0000000..a23f5ae --- /dev/null +++ b/compendium/optional-features/great-weapon-fighting.md @@ -0,0 +1,13 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/fs-f +- optional-feature/fs-p +aliases: ["Great Weapon Fighting"] +--- +# Great Weapon Fighting +*Source: SRD / Basic Rules* + +When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. \ No newline at end of file diff --git a/compendium/optional-features/heightened-spell.md b/compendium/optional-features/heightened-spell.md new file mode 100644 index 0000000..feb2995 --- /dev/null +++ b/compendium/optional-features/heightened-spell.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/mm +aliases: ["Heightened Spell"] +--- +# Heightened Spell +*Source: SRD / Basic Rules* + +When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell. \ No newline at end of file diff --git a/compendium/optional-features/lifedrinker.md b/compendium/optional-features/lifedrinker.md new file mode 100644 index 0000000..cd89593 --- /dev/null +++ b/compendium/optional-features/lifedrinker.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Lifedrinker"] +--- +# Lifedrinker +*Source: SRD / Basic Rules* + +When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum of 1). \ No newline at end of file diff --git a/compendium/optional-features/list-eldritch-invocation.md b/compendium/optional-features/list-eldritch-invocation.md new file mode 100644 index 0000000..2a3b20e --- /dev/null +++ b/compendium/optional-features/list-eldritch-invocation.md @@ -0,0 +1,42 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Eldritch Invocation"] +--- +# Eldritch Invocation +*Source: SRD / Basic Rules* + +- [Agonizing Blast](compendium/optional-features/agonizing-blast.md) +- [Armor of Shadows](compendium/optional-features/armor-of-shadows.md) +- [Ascendant Step](compendium/optional-features/ascendant-step.md) +- [Beast Speech](compendium/optional-features/beast-speech.md) +- [Beguiling Influence](compendium/optional-features/beguiling-influence.md) +- [Bewitching Whispers](compendium/optional-features/bewitching-whispers.md) +- [Book of Ancient Secrets](compendium/optional-features/book-of-ancient-secrets.md) +- [Chains of Carceri](compendium/optional-features/chains-of-carceri.md) +- [Devil's Sight](compendium/optional-features/devils-sight.md) +- [Dreadful Word](compendium/optional-features/dreadful-word.md) +- [Eldritch Sight](compendium/optional-features/eldritch-sight.md) +- [Eldritch Spear](compendium/optional-features/eldritch-spear.md) +- [Eyes of the Rune Keeper](compendium/optional-features/eyes-of-the-rune-keeper.md) +- [Fiendish Vigor](compendium/optional-features/fiendish-vigor.md) +- [Gaze of Two Minds](compendium/optional-features/gaze-of-two-minds.md) +- [Lifedrinker](compendium/optional-features/lifedrinker.md) +- [Mask of Many Faces](compendium/optional-features/mask-of-many-faces.md) +- [Master of Myriad Forms](compendium/optional-features/master-of-myriad-forms.md) +- [Minions of Chaos](compendium/optional-features/minions-of-chaos.md) +- [Mire the Mind](compendium/optional-features/mire-the-mind.md) +- [Misty Visions](compendium/optional-features/misty-visions.md) +- [One with Shadows](compendium/optional-features/one-with-shadows.md) +- [Otherworldly Leap](compendium/optional-features/otherworldly-leap.md) +- [Repelling Blast](compendium/optional-features/repelling-blast.md) +- [Sculptor of Flesh](compendium/optional-features/sculptor-of-flesh.md) +- [Sign of Ill Omen](compendium/optional-features/sign-of-ill-omen.md) +- [Thief of Five Fates](compendium/optional-features/thief-of-five-fates.md) +- [Thirsting Blade](compendium/optional-features/thirsting-blade.md) +- [Visions of Distant Realms](compendium/optional-features/visions-of-distant-realms.md) +- [Voice of the Chain Master](compendium/optional-features/voice-of-the-chain-master.md) +- [Whispers of the Grave](compendium/optional-features/whispers-of-the-grave.md) +- [Witch Sight](compendium/optional-features/witch-sight.md) \ No newline at end of file diff --git a/compendium/optional-features/list-fighting-style-fighter.md b/compendium/optional-features/list-fighting-style-fighter.md new file mode 100644 index 0000000..592b82b --- /dev/null +++ b/compendium/optional-features/list-fighting-style-fighter.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Fighting Style, Fighter"] +--- +# Fighting Style, Fighter +*Source: SRD / Basic Rules* + +- [Archery (UATRR)](compendium/optional-features/archery.md) +- [Defense (UATRR)](compendium/optional-features/defense.md) +- [Dueling (UARSC)](compendium/optional-features/dueling.md) +- [Great Weapon Fighting](compendium/optional-features/great-weapon-fighting.md) +- [Protection](compendium/optional-features/protection.md) +- [Two-Weapon Fighting (UARSC)](compendium/optional-features/two-weapon-fighting.md) \ No newline at end of file diff --git a/compendium/optional-features/list-fighting-style-paladin.md b/compendium/optional-features/list-fighting-style-paladin.md new file mode 100644 index 0000000..11f7dc1 --- /dev/null +++ b/compendium/optional-features/list-fighting-style-paladin.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Fighting Style, Paladin"] +--- +# Fighting Style, Paladin +*Source: SRD / Basic Rules* + +- [Defense (UATRR)](compendium/optional-features/defense.md) +- [Dueling (UARSC)](compendium/optional-features/dueling.md) +- [Great Weapon Fighting](compendium/optional-features/great-weapon-fighting.md) +- [Protection](compendium/optional-features/protection.md) \ No newline at end of file diff --git a/compendium/optional-features/list-fighting-style-ranger.md b/compendium/optional-features/list-fighting-style-ranger.md new file mode 100644 index 0000000..c12dfc1 --- /dev/null +++ b/compendium/optional-features/list-fighting-style-ranger.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Fighting Style, Ranger"] +--- +# Fighting Style, Ranger +*Source: SRD / Basic Rules* + +- [Archery (UATRR)](compendium/optional-features/archery.md) +- [Defense (UATRR)](compendium/optional-features/defense.md) +- [Dueling (UARSC)](compendium/optional-features/dueling.md) +- [Two-Weapon Fighting (UARSC)](compendium/optional-features/two-weapon-fighting.md) \ No newline at end of file diff --git a/compendium/optional-features/list-metamagic.md b/compendium/optional-features/list-metamagic.md new file mode 100644 index 0000000..c64ecfd --- /dev/null +++ b/compendium/optional-features/list-metamagic.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Metamagic"] +--- +# Metamagic +*Source: SRD / Basic Rules* + +- [Careful Spell](compendium/optional-features/careful-spell.md) +- [Distant Spell](compendium/optional-features/distant-spell.md) +- [Empowered Spell](compendium/optional-features/empowered-spell.md) +- [Extended Spell](compendium/optional-features/extended-spell.md) +- [Heightened Spell](compendium/optional-features/heightened-spell.md) +- [Quickened Spell](compendium/optional-features/quickened-spell.md) +- [Subtle Spell](compendium/optional-features/subtle-spell.md) +- [Twinned Spell](compendium/optional-features/twinned-spell.md) \ No newline at end of file diff --git a/compendium/optional-features/list-pact-boon.md b/compendium/optional-features/list-pact-boon.md new file mode 100644 index 0000000..c1af142 --- /dev/null +++ b/compendium/optional-features/list-pact-boon.md @@ -0,0 +1,13 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Pact Boon"] +--- +# Pact Boon +*Source: SRD / Basic Rules* + +- [Pact of the Blade](compendium/optional-features/pact-of-the-blade.md) +- [Pact of the Chain](compendium/optional-features/pact-of-the-chain.md) +- [Pact of the Tome](compendium/optional-features/pact-of-the-tome.md) \ No newline at end of file diff --git a/compendium/optional-features/mask-of-many-faces.md b/compendium/optional-features/mask-of-many-faces.md new file mode 100644 index 0000000..0c08db5 --- /dev/null +++ b/compendium/optional-features/mask-of-many-faces.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Mask of Many Faces"] +--- +# Mask of Many Faces +*Source: SRD / Basic Rules* + +You can cast [disguise self](compendium/spells/disguise-self.md) at will, without expending a spell slot. \ No newline at end of file diff --git a/compendium/optional-features/master-of-myriad-forms.md b/compendium/optional-features/master-of-myriad-forms.md new file mode 100644 index 0000000..34d1ae0 --- /dev/null +++ b/compendium/optional-features/master-of-myriad-forms.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Master of Myriad Forms"] +--- +# Master of Myriad Forms +*Source: SRD / Basic Rules* + +You can cast [alter self](compendium/spells/alter-self.md) at will, without expending a spell slot. \ No newline at end of file diff --git a/compendium/optional-features/minions-of-chaos.md b/compendium/optional-features/minions-of-chaos.md new file mode 100644 index 0000000..0c1ecd2 --- /dev/null +++ b/compendium/optional-features/minions-of-chaos.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Minions of Chaos"] +--- +# Minions of Chaos +*Source: SRD / Basic Rules* + +You can cast [conjure elemental](compendium/spells/conjure-elemental.md) once using a warlock spell slot. You can't do so again until you finish a long rest. \ No newline at end of file diff --git a/compendium/optional-features/mire-the-mind.md b/compendium/optional-features/mire-the-mind.md new file mode 100644 index 0000000..89764a6 --- /dev/null +++ b/compendium/optional-features/mire-the-mind.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Mire the Mind"] +--- +# Mire the Mind +*Source: SRD / Basic Rules* + +You can cast [slow](compendium/spells/slow.md) once using a warlock spell slot. You can't do so again until you finish a long rest. \ No newline at end of file diff --git a/compendium/optional-features/misty-visions.md b/compendium/optional-features/misty-visions.md new file mode 100644 index 0000000..d93a614 --- /dev/null +++ b/compendium/optional-features/misty-visions.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Misty Visions"] +--- +# Misty Visions +*Source: SRD / Basic Rules* + +You can cast [silent image](compendium/spells/silent-image.md) at will, without expending a spell slot or material components. \ No newline at end of file diff --git a/compendium/optional-features/one-with-shadows.md b/compendium/optional-features/one-with-shadows.md new file mode 100644 index 0000000..3ce2282 --- /dev/null +++ b/compendium/optional-features/one-with-shadows.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["One with Shadows"] +--- +# One with Shadows +*Source: SRD / Basic Rules* + +When you are in an area of dim light or darkness, you can use your action to become [invisible](rules/conditions.md#invisible) until you move or take an action or a reaction. \ No newline at end of file diff --git a/compendium/optional-features/optional-features.md b/compendium/optional-features/optional-features.md new file mode 100644 index 0000000..7d5c0af --- /dev/null +++ b/compendium/optional-features/optional-features.md @@ -0,0 +1,55 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Optional-features + +- [Agonizing Blast](agonizing-blast.md) +- [Archery](archery.md) +- [Armor of Shadows](armor-of-shadows.md) +- [Ascendant Step](ascendant-step.md) +- [Beast Speech](beast-speech.md) +- [Beguiling Influence](beguiling-influence.md) +- [Bewitching Whispers](bewitching-whispers.md) +- [Book of Ancient Secrets](book-of-ancient-secrets.md) +- [Careful Spell](careful-spell.md) +- [Chains of Carceri](chains-of-carceri.md) +- [Defense](defense.md) +- [Devil's Sight](devils-sight.md) +- [Distant Spell](distant-spell.md) +- [Dreadful Word](dreadful-word.md) +- [Dueling](dueling.md) +- [Eldritch Sight](eldritch-sight.md) +- [Eldritch Spear](eldritch-spear.md) +- [Empowered Spell](empowered-spell.md) +- [Extended Spell](extended-spell.md) +- [Eyes of the Rune Keeper](eyes-of-the-rune-keeper.md) +- [Fiendish Vigor](fiendish-vigor.md) +- [Gaze of Two Minds](gaze-of-two-minds.md) +- [Great Weapon Fighting](great-weapon-fighting.md) +- [Heightened Spell](heightened-spell.md) +- [Lifedrinker](lifedrinker.md) +- [Mask of Many Faces](mask-of-many-faces.md) +- [Master of Myriad Forms](master-of-myriad-forms.md) +- [Minions of Chaos](minions-of-chaos.md) +- [Mire the Mind](mire-the-mind.md) +- [Misty Visions](misty-visions.md) +- [One with Shadows](one-with-shadows.md) +- [Otherworldly Leap](otherworldly-leap.md) +- [Pact of the Blade](pact-of-the-blade.md) +- [Pact of the Chain](pact-of-the-chain.md) +- [Pact of the Tome](pact-of-the-tome.md) +- [Protection](protection.md) +- [Quickened Spell](quickened-spell.md) +- [Repelling Blast](repelling-blast.md) +- [Sculptor of Flesh](sculptor-of-flesh.md) +- [Sign of Ill Omen](sign-of-ill-omen.md) +- [Subtle Spell](subtle-spell.md) +- [Thief of Five Fates](thief-of-five-fates.md) +- [Thirsting Blade](thirsting-blade.md) +- [Twinned Spell](twinned-spell.md) +- [Two-Weapon Fighting](two-weapon-fighting.md) +- [Visions of Distant Realms](visions-of-distant-realms.md) +- [Voice of the Chain Master](voice-of-the-chain-master.md) +- [Whispers of the Grave](whispers-of-the-grave.md) +- [Witch Sight](witch-sight.md) diff --git a/compendium/optional-features/otherworldly-leap.md b/compendium/optional-features/otherworldly-leap.md new file mode 100644 index 0000000..1ab49e9 --- /dev/null +++ b/compendium/optional-features/otherworldly-leap.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Otherworldly Leap"] +--- +# Otherworldly Leap +*Source: SRD / Basic Rules* + +You can cast [jump](compendium/spells/jump.md) on yourself at will, without expending a spell slot or material components. \ No newline at end of file diff --git a/compendium/optional-features/pact-of-the-blade.md b/compendium/optional-features/pact-of-the-blade.md new file mode 100644 index 0000000..81263f5 --- /dev/null +++ b/compendium/optional-features/pact-of-the-blade.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/pb +aliases: ["Pact of the Blade"] +--- +# Pact of the Blade +*Source: SRD / Basic Rules* + +You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. + +Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. + +You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks. \ No newline at end of file diff --git a/compendium/optional-features/pact-of-the-chain.md b/compendium/optional-features/pact-of-the-chain.md new file mode 100644 index 0000000..917e8d9 --- /dev/null +++ b/compendium/optional-features/pact-of-the-chain.md @@ -0,0 +1,16 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/pb +aliases: ["Pact of the Chain"] +--- +# Pact of the Chain +*Source: SRD / Basic Rules* + +You learn the [find familiar](compendium/spells/find-familiar.md) spell and can cast it as a ritual. The spell doesn't count against your number of spells known. + +When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: [imp](compendium/bestiary/fiend/imp.md), [pseudodragon](compendium/bestiary/dragon/pseudodragon.md), [quasit](compendium/bestiary/fiend/quasit.md), or [sprite](compendium/bestiary/fey/sprite.md). + +Additionally, when you take the [Attack](rules/actions.md#Attack) action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own. \ No newline at end of file diff --git a/compendium/optional-features/pact-of-the-tome.md b/compendium/optional-features/pact-of-the-tome.md new file mode 100644 index 0000000..624ee11 --- /dev/null +++ b/compendium/optional-features/pact-of-the-tome.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/pb +aliases: ["Pact of the Tome"] +--- +# Pact of the Tome +*Source: SRD / Basic Rules* + +Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. The cantrips do not need to be from the same spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. Any cantrip you cast with this feature is considered a warlock cantrip for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die. \ No newline at end of file diff --git a/compendium/optional-features/protection.md b/compendium/optional-features/protection.md new file mode 100644 index 0000000..2455737 --- /dev/null +++ b/compendium/optional-features/protection.md @@ -0,0 +1,13 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/fs-f +- optional-feature/fs-p +aliases: ["Protection"] +--- +# Protection +*Source: SRD / Basic Rules* + +When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. \ No newline at end of file diff --git a/compendium/optional-features/quickened-spell.md b/compendium/optional-features/quickened-spell.md new file mode 100644 index 0000000..78ea2c3 --- /dev/null +++ b/compendium/optional-features/quickened-spell.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/mm +aliases: ["Quickened Spell"] +--- +# Quickened Spell +*Source: SRD / Basic Rules* + +When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. \ No newline at end of file diff --git a/compendium/optional-features/repelling-blast.md b/compendium/optional-features/repelling-blast.md new file mode 100644 index 0000000..d61e70c --- /dev/null +++ b/compendium/optional-features/repelling-blast.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Repelling Blast"] +--- +# Repelling Blast +*Source: SRD / Basic Rules* + +When you hit a creature with [eldritch blast](compendium/spells/eldritch-blast.md), you can push the creature up to 10 feet away from you in a straight line. \ No newline at end of file diff --git a/compendium/optional-features/sculptor-of-flesh.md b/compendium/optional-features/sculptor-of-flesh.md new file mode 100644 index 0000000..951e930 --- /dev/null +++ b/compendium/optional-features/sculptor-of-flesh.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Sculptor of Flesh"] +--- +# Sculptor of Flesh +*Source: SRD / Basic Rules* + +You can cast [polymorph](compendium/spells/polymorph.md) once using a warlock spell slot. You can't do so again until you finish a long rest. \ No newline at end of file diff --git a/compendium/optional-features/sign-of-ill-omen.md b/compendium/optional-features/sign-of-ill-omen.md new file mode 100644 index 0000000..84e4df2 --- /dev/null +++ b/compendium/optional-features/sign-of-ill-omen.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Sign of Ill Omen"] +--- +# Sign of Ill Omen +*Source: SRD / Basic Rules* + +You can cast [bestow curse](compendium/spells/bestow-curse.md) once using a warlock spell slot. You can't do so again until you finish a long rest. \ No newline at end of file diff --git a/compendium/optional-features/subtle-spell.md b/compendium/optional-features/subtle-spell.md new file mode 100644 index 0000000..2913b53 --- /dev/null +++ b/compendium/optional-features/subtle-spell.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/mm +aliases: ["Subtle Spell"] +--- +# Subtle Spell +*Source: SRD / Basic Rules* + +When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. \ No newline at end of file diff --git a/compendium/optional-features/thief-of-five-fates.md b/compendium/optional-features/thief-of-five-fates.md new file mode 100644 index 0000000..ea04d7c --- /dev/null +++ b/compendium/optional-features/thief-of-five-fates.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Thief of Five Fates"] +--- +# Thief of Five Fates +*Source: SRD / Basic Rules* + +You can cast [bane](compendium/spells/bane.md) once using a warlock spell slot. You can't do so again until you finish a long rest. \ No newline at end of file diff --git a/compendium/optional-features/thirsting-blade.md b/compendium/optional-features/thirsting-blade.md new file mode 100644 index 0000000..eeffe76 --- /dev/null +++ b/compendium/optional-features/thirsting-blade.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Thirsting Blade"] +--- +# Thirsting Blade +*Source: SRD / Basic Rules* + +You can attack with your pact weapon twice, instead of once, whenever you take the [Attack](rules/actions.md#Attack) action on your turn. \ No newline at end of file diff --git a/compendium/optional-features/twinned-spell.md b/compendium/optional-features/twinned-spell.md new file mode 100644 index 0000000..cfa7180 --- /dev/null +++ b/compendium/optional-features/twinned-spell.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/mm +aliases: ["Twinned Spell"] +--- +# Twinned Spell +*Source: SRD / Basic Rules* + +When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). + +To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, [magic missile](compendium/spells/magic-missile.md) and [scorching ray](compendium/spells/scorching-ray.md) aren't eligible, but [ray of frost](compendium/spells/ray-of-frost.md) and chromatic orb are. \ No newline at end of file diff --git a/compendium/optional-features/two-weapon-fighting.md b/compendium/optional-features/two-weapon-fighting.md new file mode 100644 index 0000000..4eb76de --- /dev/null +++ b/compendium/optional-features/two-weapon-fighting.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/fs-b +- optional-feature/fs-f +- optional-feature/fs-r +aliases: ["Two-Weapon Fighting"] +--- +# Two-Weapon Fighting +*Source: SRD / Basic Rules* + +When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. \ No newline at end of file diff --git a/compendium/optional-features/visions-of-distant-realms.md b/compendium/optional-features/visions-of-distant-realms.md new file mode 100644 index 0000000..63dcc20 --- /dev/null +++ b/compendium/optional-features/visions-of-distant-realms.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Visions of Distant Realms"] +--- +# Visions of Distant Realms +*Source: SRD / Basic Rules* + +You can cast [arcane eye](compendium/spells/arcane-eye.md) at will, without expending a spell slot. \ No newline at end of file diff --git a/compendium/optional-features/voice-of-the-chain-master.md b/compendium/optional-features/voice-of-the-chain-master.md new file mode 100644 index 0000000..ecb6a8c --- /dev/null +++ b/compendium/optional-features/voice-of-the-chain-master.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Voice of the Chain Master"] +--- +# Voice of the Chain Master +*Source: SRD / Basic Rules* + +You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech. \ No newline at end of file diff --git a/compendium/optional-features/whispers-of-the-grave.md b/compendium/optional-features/whispers-of-the-grave.md new file mode 100644 index 0000000..bf888dc --- /dev/null +++ b/compendium/optional-features/whispers-of-the-grave.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Whispers of the Grave"] +--- +# Whispers of the Grave +*Source: SRD / Basic Rules* + +You can cast [speak with dead](compendium/spells/speak-with-dead.md) at will, without expending a spell slot. \ No newline at end of file diff --git a/compendium/optional-features/witch-sight.md b/compendium/optional-features/witch-sight.md new file mode 100644 index 0000000..acfa437 --- /dev/null +++ b/compendium/optional-features/witch-sight.md @@ -0,0 +1,12 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +- optional-feature/ei +aliases: ["Witch Sight"] +--- +# Witch Sight +*Source: SRD / Basic Rules* + +You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight. \ No newline at end of file diff --git a/compendium/races/dragonborn.md b/compendium/races/dragonborn.md new file mode 100644 index 0000000..833c40e --- /dev/null +++ b/compendium/races/dragonborn.md @@ -0,0 +1,61 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/dragonborn +aliases: ["Dragonborn"] +--- +# Dragonborn +*Source: SRD / Basic Rules* + +- **Ability Scores**: Strength +2, Charisma +1 +- **Type**: race +- **Size**: Medium +- **Speed**: 30 ft. + +## Traits + +### Age + +Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80. + +### Size + +Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium. + +### Draconic Ancestry + +You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table. + +**Draconic Ancestry** + +| Dragon | Damage Type | Breath Weapon | +|--------|-------------|---------------| +| Black | Acid | 5 by 30 ft. line (Dex. save) | +| Blue | Lightning | 5 by 30 ft. line (Dex. save) | +| Brass | Fire | 5 by 30 ft. line (Dex. save) | +| Bronze | Lightning | 5 by 30 ft. line (Dex. save) | +| Copper | Acid | 5 by 30 ft. line (Dex. save) | +| Gold | Fire | 15 ft. cone (Dex. save) | +| Green | Poison | 15 ft. cone (Con. save) | +| Red | Fire | 15 ft. cone (Dex. save) | +| Silver | Cold | 15 ft. cone (Con. save) | +| White | Cold | 15 ft. cone (Con. save) | +^draconic-ancestry + +### Breath Weapon + +You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. + +When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes `2d6` damage on a failed save, and half as much damage on a successful one. The damage increases to `3d6` at 6th level, `4d6` at 11th level, and `5d6` at 16th level. + +After you use your breath weapon, you can't use it again until you complete a short or long rest. + +### Damage Resistance + +You have resistance to the damage type associated with your draconic ancestry. + +### Languages + +You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. \ No newline at end of file diff --git a/compendium/races/dwarf.md b/compendium/races/dwarf.md new file mode 100644 index 0000000..727c5bb --- /dev/null +++ b/compendium/races/dwarf.md @@ -0,0 +1,53 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/dwarf +aliases: ["Dwarf"] +--- +# Dwarf +*Source: SRD / Basic Rules* + +- **Ability Scores**: Constitution +2 +- **Type**: race +- **Size**: Medium +- **Speed**: 25 ft. + +## Traits + +### Age + +Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. + +### Size + +Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. + +### Speed + +Your speed is not reduced by wearing heavy armor. + +### Darkvision + +Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. + +### Dwarven Resilience + +You have advantage on saving throws against poison, and you have resistance against poison damage. + +### Dwarven Combat Training + +You have proficiency with the [battleaxe](compendium/items/battleaxe.md), [handaxe](compendium/items/handaxe.md), [light hammer](compendium/items/light-hammer.md), and [warhammer](compendium/items/warhammer.md). + +### Tool Proficiency + +You gain proficiency with the artisan's tools of your choice: [Smith's tools](compendium/items/smiths-tools.md), [brewer's supplies](compendium/items/brewers-supplies.md), or [mason's tools](compendium/items/masons-tools.md). + +### Stonecunning + +Whenever you make an Intelligence ([History](rules/skills.md#History)) check related to the origin of stonework, you are considered proficient in the [History](rules/skills.md#History) skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. + +### Languages + +You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. \ No newline at end of file diff --git a/compendium/races/elf.md b/compendium/races/elf.md new file mode 100644 index 0000000..5b4eb49 --- /dev/null +++ b/compendium/races/elf.md @@ -0,0 +1,48 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/elf +aliases: ["Elf"] +--- +# Elf +*Source: SRD / Basic Rules* + +- **Ability Scores**: Dexterity +2 +- **Type**: race +- **Size**: Medium +- **Speed**: 30 ft. + +## Traits + +### Age + +Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. + +### Size + +Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. + +### Darkvision + +Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. + +### Keen Senses + +You have proficiency in the [Perception](rules/skills.md#Perception) skill. + +### Fey Ancestry + +You have advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put you to sleep. + +### Trance + +Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. + +> [!note] +> If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed. + +### Languages + +You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. \ No newline at end of file diff --git a/compendium/races/gnome.md b/compendium/races/gnome.md new file mode 100644 index 0000000..5fe3dc0 --- /dev/null +++ b/compendium/races/gnome.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/gnome +aliases: ["Gnome"] +--- +# Gnome +*Source: SRD / Basic Rules* + +- **Ability Scores**: Intelligence +2 +- **Type**: race +- **Size**: Small +- **Speed**: 25 ft. + +## Traits + +### Age + +Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. + +### Size + +Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. + +### Darkvision + +Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. + +### Gnome Cunning + +You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. + +### Languages + +You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world. \ No newline at end of file diff --git a/compendium/races/half-elf.md b/compendium/races/half-elf.md new file mode 100644 index 0000000..ff68fda --- /dev/null +++ b/compendium/races/half-elf.md @@ -0,0 +1,41 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/half-elf +aliases: ["Half-Elf"] +--- +# Half-Elf +*Source: SRD / Basic Rules* + +- **Ability Scores**: Charisma +2, Apply +1 to 2 (distinct) of Strength, Dexterity, Constitution, Intelligence, Wisdom +- **Type**: race +- **Size**: Medium +- **Speed**: 30 ft. + +## Traits + +### Age + +Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. + +### Size + +Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. + +### Darkvision + +Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. + +### Fey Ancestry + +You have advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put you to sleep. + +### Skill Versatility + +You gain proficiency in two skills of your choice. + +### Languages + +You can speak, read, and write Common, Elvish, and one extra language of your choice. \ No newline at end of file diff --git a/compendium/races/half-orc.md b/compendium/races/half-orc.md new file mode 100644 index 0000000..f2fb479 --- /dev/null +++ b/compendium/races/half-orc.md @@ -0,0 +1,45 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/half-orc +aliases: ["Half-Orc"] +--- +# Half-Orc +*Source: SRD / Basic Rules* + +- **Ability Scores**: Strength +2, Constitution +1 +- **Type**: race +- **Size**: Medium +- **Speed**: 30 ft. + +## Traits + +### Age + +Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. + +### Size + +Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium. + +### Darkvision + +Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. + +### Menacing + +You gain proficiency in the [Intimidation](rules/skills.md#Intimidation) skill. + +### Relentless Endurance + +When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. + +### Savage Attacks + +When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. + +### Languages + +You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script. \ No newline at end of file diff --git a/compendium/races/halfling.md b/compendium/races/halfling.md new file mode 100644 index 0000000..c7f5108 --- /dev/null +++ b/compendium/races/halfling.md @@ -0,0 +1,41 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/halfling +aliases: ["Halfling"] +--- +# Halfling +*Source: SRD / Basic Rules* + +- **Ability Scores**: Dexterity +2 +- **Type**: race +- **Size**: Small +- **Speed**: 25 ft. + +## Traits + +### Age + +A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century. + +### Size + +Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small. + +### Lucky + +When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. + +### Brave + +You have advantage on saving throws against being [frightened](rules/conditions.md#frightened). + +### Halfling Nimbleness + +You can move through the space of any creature that is of a size larger than yours. + +### Languages + +You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. \ No newline at end of file diff --git a/compendium/races/human.md b/compendium/races/human.md new file mode 100644 index 0000000..d308a78 --- /dev/null +++ b/compendium/races/human.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/human +aliases: ["Human"] +--- +# Human +*Source: SRD / Basic Rules* + +- **Ability Scores**: None +- **Type**: race +- **Size**: Medium +- **Speed**: 30 ft. + +## Traits + +### Age + +Humans reach adulthood in their late teens and live less than a century. + +### Size + +Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. + +### Languages + +You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. \ No newline at end of file diff --git a/compendium/races/races.md b/compendium/races/races.md new file mode 100644 index 0000000..90a0333 --- /dev/null +++ b/compendium/races/races.md @@ -0,0 +1,15 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Races + +- [Dragonborn](dragonborn.md) +- [Dwarf](dwarf.md) +- [Elf](elf.md) +- [Gnome](gnome.md) +- [Half-Elf](half-elf.md) +- [Half-Orc](half-orc.md) +- [Halfling](halfling.md) +- [Human](human.md) +- [Tiefling](tiefling.md) diff --git a/compendium/races/tiefling.md b/compendium/races/tiefling.md new file mode 100644 index 0000000..fbe08fe --- /dev/null +++ b/compendium/races/tiefling.md @@ -0,0 +1,42 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-race +tags: +- compendium/src/5e/phb +- race/tiefling +aliases: ["Tiefling"] +--- +# Tiefling +*Source: SRD / Basic Rules* + +- **Ability Scores**: Charisma +2, Intelligence +1 +- **Type**: race +- **Size**: Medium +- **Speed**: 30 ft. +- **Spellcasting**: Charisma + +## Traits + +### Age + +Tieflings mature at the same rate as humans but live a few years longer. + +### Size + +Tieflings are about the same size and build as humans. Your size is Medium. + +### Darkvision + +Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. + +### Hellish Resistance + +You have resistance to fire damage. + +### Infernal Legacy + +You know the [thaumaturgy](compendium/spells/thaumaturgy.md) cantrip. Once you reach 3rd level, you can cast the [hellish rebuke](compendium/spells/hellish-rebuke.md) spell as a 2nd-level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the [darkness](compendium/spells/darkness.md) spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells. + +### Languages + +You can speak, read, and write Common and Infernal. \ No newline at end of file diff --git a/compendium/spells/acid-splash.md b/compendium/spells/acid-splash.md new file mode 100644 index 0000000..8020385 --- /dev/null +++ b/compendium/spells/acid-splash.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/cantrip +- spell/school/conjuration +aliases: ["Acid Splash"] +--- +# Acid Splash +*cantrip, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take `1d6` acid damage. + +This spell's damage increases by `1d6` when you reach 5th level (`2d6`), 11th level (`3d6`), and 17th level (`4d6`). + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/aid.md b/compendium/spells/aid.md new file mode 100644 index 0000000..ade515f --- /dev/null +++ b/compendium/spells/aid.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/2 +- spell/school/abjuration +aliases: ["Aid"] +--- +# Aid +*2nd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a tiny strip of white cloth +- **Duration:** 8 hour + +Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/alarm.md b/compendium/spells/alarm.md new file mode 100644 index 0000000..3128a06 --- /dev/null +++ b/compendium/spells/alarm.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/ranger +- spell/class/wizard +- spell/level/1 +- spell/ritual +- spell/school/abjuration +aliases: ["Alarm"] +--- +# Alarm +*1st-level, Abjuration (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** 30 feet +- **Components:** V, S, a tiny bell and a piece of fine silver wire +- **Duration:** 8 hour + +You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. + +A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. + +An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet. + +**Classes**: [Ranger](compendium/classes/ranger.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/alter-self.md b/compendium/spells/alter-self.md new file mode 100644 index 0000000..acf96b7 --- /dev/null +++ b/compendium/spells/alter-self.md @@ -0,0 +1,38 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/transmutation +aliases: ["Alter Self"] +--- +# Alter Self +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one. + +## Aquatic Adaptation + +You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed. + +## Change Appearance + +You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again. + +## Natural Weapons + +You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal `1d6` bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it. + +## Summary + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/animal-friendship.md b/compendium/spells/animal-friendship.md new file mode 100644 index 0000000..2aea007 --- /dev/null +++ b/compendium/spells/animal-friendship.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/ranger +- spell/level/1 +- spell/school/enchantment +aliases: ["Animal Friendship"] +--- +# Animal Friendship +*1st-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a morsel of food +- **Duration:** 24 hour + +This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by you for the spell's duration. If you or one of your companions harms the target, the spell ends. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/animal-messenger.md b/compendium/spells/animal-messenger.md new file mode 100644 index 0000000..4b3491e --- /dev/null +++ b/compendium/spells/animal-messenger.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/ranger +- spell/level/2 +- spell/ritual +- spell/school/enchantment +aliases: ["Animal Messenger"] +--- +# Animal Messenger +*2nd-level, Enchantment (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** 30 feet +- **Components:** V, S, a morsel of food +- **Duration:** 24 hour + +By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. + +When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. + +**At Higher Levels.** If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/animal-shapes.md b/compendium/spells/animal-shapes.md new file mode 100644 index 0000000..0fb118d --- /dev/null +++ b/compendium/spells/animal-shapes.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/8 +- spell/school/transmutation +aliases: ["Animal Shapes"] +--- +# Animal Shapes +*8th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Concentration, up to 24 hour + +Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms. + +The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked [unconscious](rules/conditions.md#unconscious). The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells. + +The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/animate-dead.md b/compendium/spells/animate-dead.md new file mode 100644 index 0000000..f461ca8 --- /dev/null +++ b/compendium/spells/animate-dead.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/wizard +- spell/level/3 +- spell/school/necromancy +aliases: ["Animate Dead"] +--- +# Animate Dead +*3rd-level, Necromancy* + +- **Casting time:** 1 minute +- **Range:** 10 feet +- **Components:** V, S, a drop of blood, a piece of flesh, and a pinch of bone dust +- **Duration:** Instantaneous + +This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a [skeleton](compendium/bestiary/undead/skeleton.md) if you chose bones or a [zombie](compendium/bestiary/undead/zombie.md) if you chose a corpse (the DM has the creature's game statistics). + +On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. + +The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/animate-objects.md b/compendium/spells/animate-objects.md new file mode 100644 index 0000000..bfd75c1 --- /dev/null +++ b/compendium/spells/animate-objects.md @@ -0,0 +1,44 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/transmutation +aliases: ["Animate Objects"] +--- +# Animate Objects +*5th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points. + +As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. + +**Animated Object Statistics** + +| Size | HP | AC | Attack | Str | Dex | +|------|----|----|--------|-----|-----| +| Tiny | 20 | 18 | +8 to hit, `1d4 + 4` damage | 4 | 18 | +| Small | 25 | 16 | +6 to hit, `1d8 + 2` damage | 6 | 14 | +| Medium | 40 | 13 | +5 to hit, `2d6 + 1` damage | 10 | 12 | +| Large | 50 | 10 | +6 to hit, `2d10 + 2` damage | 14 | 10 | +| Huge | 80 | 10 | +8 to hit, `2d12 + 4` damage | 18 | 6 | +^animated-object-statistics + +An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. + +If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form. + +**At Higher Levels.** If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/antilife-shell.md b/compendium/spells/antilife-shell.md new file mode 100644 index 0000000..a168d5b --- /dev/null +++ b/compendium/spells/antilife-shell.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/5 +- spell/school/abjuration +aliases: ["Antilife Shell"] +--- +# Antilife Shell +*5th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Self (10-feet radius) +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. + +The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier. + +If you move so that an affected creature is forced to pass through the barrier, the spell ends. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/antimagic-field.md b/compendium/spells/antimagic-field.md new file mode 100644 index 0000000..222d8fe --- /dev/null +++ b/compendium/spells/antimagic-field.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/wizard +- spell/level/8 +- spell/school/abjuration +aliases: ["Antimagic Field"] +--- +# Antimagic Field +*8th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Self (10-feet sphere) +- **Components:** V, S, a pinch of powdered iron or iron filings +- **Duration:** Concentration, up to 1 hour + +A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. + +Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration. + +## Targeted Effects + +Spells and other magical effects, such as [magic missile](compendium/spells/magic-missile.md) and [charm person](compendium/spells/charm-person.md), that target a creature or an object in the sphere have no effect on that target. + +## Areas of Magic + +The area of another spell or magical effect, such as [fireball](compendium/spells/fireball.md), can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough. + +## Spells + +Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. + +## Magic Items + +The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword. + +A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits. + +## Magical Travel + +Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere. + +## Creatures and Objects + +A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere. + +## Dispel Magic + +Spells and magical effects such as [dispel magic](compendium/spells/dispel-magic.md) have no effect on the sphere. Likewise, the spheres created by different [antimagic field](compendium/spells/antimagic-field.md) spells don't nullify each other. + +## Summary + +**Classes**: [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/antipathy-sympathy.md b/compendium/spells/antipathy-sympathy.md new file mode 100644 index 0000000..281c409 --- /dev/null +++ b/compendium/spells/antipathy-sympathy.md @@ -0,0 +1,42 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/wizard +- spell/level/8 +- spell/school/enchantment +aliases: ["Antipathy/Sympathy"] +--- +# Antipathy/Sympathy +*8th-level, Enchantment* + +- **Casting time:** 1 hour +- **Range:** 60 feet +- **Components:** V, S, either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect +- **Duration:** 10 day + +This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect. + +## Antipathy + +The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become [frightened](rules/conditions.md#frightened). The creature remains [frightened](rules/conditions.md#frightened) while it can see the target or is within 60 feet of it. While [frightened](rules/conditions.md#frightened) by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer [frightened](rules/conditions.md#frightened), but the creature becomes [frightened](rules/conditions.md#frightened) again if it regains sight of the target or moves within 60 feet of it. + +## Sympathy + +The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target. + +If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below. + +## Ending the Effect + +If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another Wisdom saving throw every 24 hours while the spell persists. + +A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again. + +## Summary + +**Classes**: [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/arcane-eye.md b/compendium/spells/arcane-eye.md new file mode 100644 index 0000000..dfc77d4 --- /dev/null +++ b/compendium/spells/arcane-eye.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/divination +aliases: ["Arcane Eye"] +--- +# Arcane Eye +*4th-level, Divination* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a bit of bat fur +- **Duration:** Concentration, up to 1 hour + +You create an invisible, magical eye within range that hovers in the air for the duration. + +You mentally receive visual information from the eye, which has normal vision and [darkvision](rules/senses.md#darkvision) out to 30 feet. The eye can look in every direction. + +As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/arcane-lock.md b/compendium/spells/arcane-lock.md new file mode 100644 index 0000000..b9f982a --- /dev/null +++ b/compendium/spells/arcane-lock.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/2 +- spell/school/abjuration +aliases: ["Arcane Lock"] +--- +# Arcane Lock +*2nd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, gold dust worth at least 25 gp, which the spell consumes +- **Duration:** Until dispelled + +You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting [knock](compendium/spells/knock.md) on the object suppresses [arcane lock](compendium/spells/arcane-lock.md) for 10 minutes. + +While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/astral-projection.md b/compendium/spells/astral-projection.md new file mode 100644 index 0000000..dd239b0 --- /dev/null +++ b/compendium/spells/astral-projection.md @@ -0,0 +1,36 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/monk +- spell/class/warlock +- spell/class/wizard +- spell/level/9 +- spell/school/necromancy +aliases: ["Astral Projection"] +--- +# Astral Projection +*9th-level, Necromancy* + +- **Casting time:** 1 hour +- **Range:** 10 feet +- **Components:** V, S, for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes +- **Duration:** Special + +You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is [unconscious](rules/conditions.md#unconscious) and in a state of suspended animation, it doesn't need food or air and doesn't age. + +Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. + +Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it. + +The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. + +The spell might also end early for you or one of your companions. A successful [dispel magic](compendium/spells/dispel-magic.md) spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation. + +If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Monk](compendium/classes/monk.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/augury.md b/compendium/spells/augury.md new file mode 100644 index 0000000..bea66d6 --- /dev/null +++ b/compendium/spells/augury.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/2 +- spell/ritual +- spell/school/divination +aliases: ["Augury"] +--- +# Augury +*2nd-level, Divination (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** Self +- **Components:** V, S, specially marked sticks, bones, or similar tokens worth at least 25 gp +- **Duration:** Instantaneous + +By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: + +- Weal, for good results +- Woe, for bad results +- Weal and woe, for both good and bad results +- Nothing, for results that aren't especially good or bad + +The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. + +If you cast the spell two or more times before completing your next long rest, there is a cumulative 25% chance chance for each casting after the first that you get a random reading. The DM makes this roll in secret. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/awaken.md b/compendium/spells/awaken.md new file mode 100644 index 0000000..d3a10ce --- /dev/null +++ b/compendium/spells/awaken.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/level/5 +- spell/school/transmutation +aliases: ["Awaken"] +--- +# Awaken +*5th-level, Transmutation* + +- **Casting time:** 8 hour +- **Range:** Touch +- **Components:** V, S, an agate worth at least 1,000 gp, which the spell consumes +- **Duration:** Instantaneous + +After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the [awakened shrub](compendium/bestiary/plant/awakened-shrub.md) or the [awakened tree](compendium/bestiary/plant/awakened-tree.md). + +The awakened beast or plant is [charmed](rules/conditions.md#charmed) by you for 30 days or until you or your companions do anything harmful to it. When the [charmed](rules/conditions.md#charmed) condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was [charmed](rules/conditions.md#charmed). + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/bane.md b/compendium/spells/bane.md new file mode 100644 index 0000000..d838175 --- /dev/null +++ b/compendium/spells/bane.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/level/1 +- spell/school/enchantment +aliases: ["Bane"] +--- +# Bane +*1st-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a drop of blood +- **Duration:** Concentration, up to 1 minute + +Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a `d4` and subtract the number rolled from the attack roll or saving throw. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/banishment.md b/compendium/spells/banishment.md new file mode 100644 index 0000000..663c07a --- /dev/null +++ b/compendium/spells/banishment.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/4 +- spell/school/abjuration +aliases: ["Banishment"] +--- +# Banishment +*4th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, an item distasteful to the target +- **Duration:** Concentration, up to 1 minute + +You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished. + +If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is [incapacitated](rules/conditions.md#incapacitated). The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. + +If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return. + +**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/barkskin.md b/compendium/spells/barkskin.md new file mode 100644 index 0000000..fb66c03 --- /dev/null +++ b/compendium/spells/barkskin.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/2 +- spell/school/transmutation +aliases: ["Barkskin"] +--- +# Barkskin +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a handful of oak bark +- **Duration:** Concentration, up to 1 hour + +You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/beacon-of-hope.md b/compendium/spells/beacon-of-hope.md new file mode 100644 index 0000000..b35a33e --- /dev/null +++ b/compendium/spells/beacon-of-hope.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/3 +- spell/school/abjuration +aliases: ["Beacon of Hope"] +--- +# Beacon of Hope +*3rd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/bestow-curse.md b/compendium/spells/bestow-curse.md new file mode 100644 index 0000000..cabb4e2 --- /dev/null +++ b/compendium/spells/bestow-curse.md @@ -0,0 +1,34 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/wizard +- spell/level/3 +- spell/school/necromancy +aliases: ["Bestow Curse"] +--- +# Bestow Curse +*3rd-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options: + +- Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score. +- While cursed, the target has disadvantage on attack rolls against you. +- While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. +- While the target is cursed, your attacks and spells deal an extra `1d8` necrotic damage to the target. + +A [remove curse](compendium/spells/remove-curse.md) spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect. + +**At Higher Levels.** If you cast this spell using a spell slot of 4th level or higher, the duration is [concentration](rules/conditions.md#concentration), up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require [concentration](rules/conditions.md#concentration). + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/bigbys-hand.md b/compendium/spells/bigbys-hand.md new file mode 100644 index 0000000..222b7ae --- /dev/null +++ b/compendium/spells/bigbys-hand.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/5 +- spell/school/evocation +aliases: ["Bigby's Hand"] +--- +# Bigby's Hand +*5th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, an eggshell and a snakeskin glove +- **Duration:** Concentration, up to 1 minute + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/blade-barrier.md b/compendium/spells/blade-barrier.md new file mode 100644 index 0000000..5e0d09a --- /dev/null +++ b/compendium/spells/blade-barrier.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/6 +- spell/school/evocation +aliases: ["Blade Barrier"] +--- +# Blade Barrier +*6th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 90 feet +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. + +When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes `6d10` slashing damage. On a successful save, the creature takes half as much damage. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/bless.md b/compendium/spells/bless.md new file mode 100644 index 0000000..5f420e8 --- /dev/null +++ b/compendium/spells/bless.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/1 +- spell/school/enchantment +aliases: ["Bless"] +--- +# Bless +*1st-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a sprinkling of holy water +- **Duration:** Concentration, up to 1 minute + +You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a `d4` and add the number rolled to the attack roll or saving throw. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/blight.md b/compendium/spells/blight.md new file mode 100644 index 0000000..49c4a23 --- /dev/null +++ b/compendium/spells/blight.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/4 +- spell/school/necromancy +aliases: ["Blight"] +--- +# Blight +*4th-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Instantaneous + +Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes `8d8` necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. + +If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. + +If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies. + +**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/blindness-deafness.md b/compendium/spells/blindness-deafness.md new file mode 100644 index 0000000..af238fa --- /dev/null +++ b/compendium/spells/blindness-deafness.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/necromancy +aliases: ["Blindness/Deafness"] +--- +# Blindness/Deafness +*2nd-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V +- **Duration:** 1 minute + +You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either [blinded](rules/conditions.md#blinded) or [deafened](rules/conditions.md#deafened) (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/blink.md b/compendium/spells/blink.md new file mode 100644 index 0000000..e201c51 --- /dev/null +++ b/compendium/spells/blink.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/transmutation +aliases: ["Blink"] +--- +# Blink +*3rd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** 1 minute + +Roll a `d20` at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action. + +While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/blur.md b/compendium/spells/blur.md new file mode 100644 index 0000000..4bbdc05 --- /dev/null +++ b/compendium/spells/blur.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/illusion +aliases: ["Blur"] +--- +# Blur +*2nd-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V +- **Duration:** Concentration, up to 1 minute + +Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with [truesight](rules/senses.md#truesight). + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/branding-smite.md b/compendium/spells/branding-smite.md new file mode 100644 index 0000000..02515dd --- /dev/null +++ b/compendium/spells/branding-smite.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/paladin +- spell/level/2 +- spell/school/evocation +aliases: ["Branding Smite"] +--- +# Branding Smite +*2nd-level, Evocation* + +- **Casting time:** 1 bonus +- **Range:** Self +- **Components:** V +- **Duration:** Concentration, up to 1 minute + +The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra `2d6` radiant damage to the target, which becomes visible if it's [invisible](rules/conditions.md#invisible), and the target sheds dim light in a 5-foot radius and can't become [invisible](rules/conditions.md#invisible) until the spell ends. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd. + +**Classes**: [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/burning-hands.md b/compendium/spells/burning-hands.md new file mode 100644 index 0000000..eac1322 --- /dev/null +++ b/compendium/spells/burning-hands.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/evocation +aliases: ["Burning Hands"] +--- +# Burning Hands +*1st-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Self (15-feet cone) +- **Components:** V, S +- **Duration:** Instantaneous + +As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes `3d6` fire damage on a failed save, or half as much damage on a successful one. + +The fire ignites any flammable objects in the area that aren't being worn or carried. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/call-lightning.md b/compendium/spells/call-lightning.md new file mode 100644 index 0000000..211f5d8 --- /dev/null +++ b/compendium/spells/call-lightning.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/3 +- spell/school/conjuration +aliases: ["Call Lightning"] +--- +# Call Lightning +*3rd-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). + +When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes `3d10` lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. + +If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by `1d10`. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/calm-emotions.md b/compendium/spells/calm-emotions.md new file mode 100644 index 0000000..d59d067 --- /dev/null +++ b/compendium/spells/calm-emotions.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/level/2 +- spell/school/enchantment +aliases: ["Calm Emotions"] +--- +# Calm Emotions +*2nd-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. + +You can suppress any effect causing a target to be [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened). When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. + +Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/chain-lightning.md b/compendium/spells/chain-lightning.md new file mode 100644 index 0000000..752097e --- /dev/null +++ b/compendium/spells/chain-lightning.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/6 +- spell/school/evocation +aliases: ["Chain Lightning"] +--- +# Chain Lightning +*6th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S, a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins +- **Duration:** Instantaneous + +You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. + +A target must make a Dexterity saving throw. The target takes `10d8` lightning damage on a failed save, or half as much damage on a successful one. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/charm-person.md b/compendium/spells/charm-person.md new file mode 100644 index 0000000..813e5e9 --- /dev/null +++ b/compendium/spells/charm-person.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/1 +- spell/school/enchantment +aliases: ["Charm Person"] +--- +# Charm Person +*1st-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** 1 hour + +You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is [charmed](rules/conditions.md#charmed) by you until the spell ends or until you or your companions do anything harmful to it. The [charmed](rules/conditions.md#charmed) creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was [charmed](rules/conditions.md#charmed) by you. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/chill-touch.md b/compendium/spells/chill-touch.md new file mode 100644 index 0000000..517a485 --- /dev/null +++ b/compendium/spells/chill-touch.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/cantrip +- spell/school/necromancy +aliases: ["Chill Touch"] +--- +# Chill Touch +*cantrip, Necromancy* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** 1 round + +You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes `1d8` necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. + +If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. + +This spell's damage increases by `1d8` when you reach 5th level (`2d8`), 11th level (`3d8`), and 17th level (`4d8`). + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/circle-of-death.md b/compendium/spells/circle-of-death.md new file mode 100644 index 0000000..be90453 --- /dev/null +++ b/compendium/spells/circle-of-death.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/6 +- spell/school/necromancy +aliases: ["Circle of Death"] +--- +# Circle of Death +*6th-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S, the powder of a crushed black pearl worth at least 500 gp +- **Duration:** Instantaneous + +A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes `8d6` necrotic damage on a failed save, or half as much damage on a successful one. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/clairvoyance.md b/compendium/spells/clairvoyance.md new file mode 100644 index 0000000..1559f88 --- /dev/null +++ b/compendium/spells/clairvoyance.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/divination +aliases: ["Clairvoyance"] +--- +# Clairvoyance +*3rd-level, Divination* + +- **Casting time:** 10 minute +- **Range:** 1 miles +- **Components:** V, S, a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing +- **Duration:** Concentration, up to 10 minute + +You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with. + +When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. + +A creature that can see the sensor (such as a creature benefiting from [see invisibility](compendium/spells/see-invisibility.md) or [truesight](rules/senses.md#truesight)) sees a luminous, intangible orb about the size of your fist. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/clone.md b/compendium/spells/clone.md new file mode 100644 index 0000000..0b7c1c1 --- /dev/null +++ b/compendium/spells/clone.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/8 +- spell/school/necromancy +aliases: ["Clone"] +--- +# Clone +*8th-level, Necromancy* + +- **Casting time:** 1 hour +- **Range:** Touch +- **Components:** V, S, a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold the creature being cloned, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water +- **Duration:** Instantaneous + +This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the spell's casting and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed. + +At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/cloudkill.md b/compendium/spells/cloudkill.md new file mode 100644 index 0000000..82e10e4 --- /dev/null +++ b/compendium/spells/cloudkill.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/conjuration +aliases: ["Cloudkill"] +--- +# Cloudkill +*5th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured. + +When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes `5d8` poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe. + +The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/color-spray.md b/compendium/spells/color-spray.md new file mode 100644 index 0000000..4526283 --- /dev/null +++ b/compendium/spells/color-spray.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/illusion +aliases: ["Color Spray"] +--- +# Color Spray +*1st-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Self (15-feet cone) +- **Components:** V, S, a pinch of powder or sand that is colored red, yellow, and blue +- **Duration:** 1 round + +A dazzling array of flashing, colored light springs from your hand. Roll `6d10`; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring [unconscious](rules/conditions.md#unconscious) creatures and creatures that can't see). + +Starting with the creature that has the lowest current hit points, each creature affected by this spell is [blinded](rules/conditions.md#blinded) until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/command.md b/compendium/spells/command.md new file mode 100644 index 0000000..3f47361 --- /dev/null +++ b/compendium/spells/command.md @@ -0,0 +1,52 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/1 +- spell/school/enchantment +aliases: ["Command"] +--- +# Command +*1st-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V +- **Duration:** 1 round + +You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. + +Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends. + +## Approach + +The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. + +## Drop + +The target drops whatever it is holding and then ends its turn. + +## Flee + +The target spends its turn moving away from you by the fastest available means. + +## Grovel + +The target falls [prone](rules/conditions.md#prone) and then ends its turn. + +## Halt + +The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. + +## At Higher Levels + +When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. + +## Summary + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/commune-with-nature.md b/compendium/spells/commune-with-nature.md new file mode 100644 index 0000000..4059ff8 --- /dev/null +++ b/compendium/spells/commune-with-nature.md @@ -0,0 +1,35 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/5 +- spell/ritual +- spell/school/divination +aliases: ["Commune with Nature"] +--- +# Commune with Nature +*5th-level, Divination (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** Self +- **Components:** V, S +- **Duration:** Instantaneous + +You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns. + +You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: + +- terrain and bodies of water +- prevalent plants, minerals, animals, or peoples +- powerful celestials, fey, fiends, elementals, or undead +- influence from other planes of existence +- buildings + +For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/commune.md b/compendium/spells/commune.md new file mode 100644 index 0000000..bf08a87 --- /dev/null +++ b/compendium/spells/commune.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/5 +- spell/ritual +- spell/school/divination +aliases: ["Commune"] +--- +# Commune +*5th-level, Divination (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** Self +- **Components:** V, S, incense and a vial of holy or unholy water +- **Duration:** 1 minute + +You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. + +Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead. + +If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25% chance chance for each casting after the first that you get no answer. The DM makes this roll in secret. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/comprehend-languages.md b/compendium/spells/comprehend-languages.md new file mode 100644 index 0000000..99f93fa --- /dev/null +++ b/compendium/spells/comprehend-languages.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/1 +- spell/ritual +- spell/school/divination +aliases: ["Comprehend Languages"] +--- +# Comprehend Languages +*1st-level, Divination (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** Self +- **Components:** V, S, a pinch of soot and salt +- **Duration:** 1 hour + +For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. + +This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/compulsion.md b/compendium/spells/compulsion.md new file mode 100644 index 0000000..14a2611 --- /dev/null +++ b/compendium/spells/compulsion.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/level/4 +- spell/school/enchantment +aliases: ["Compulsion"] +--- +# Compulsion +*4th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be [charmed](rules/conditions.md#charmed). On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. + +A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction. + +**Classes**: [Bard](compendium/classes/bard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/cone-of-cold.md b/compendium/spells/cone-of-cold.md new file mode 100644 index 0000000..1aecfe8 --- /dev/null +++ b/compendium/spells/cone-of-cold.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/evocation +aliases: ["Cone of Cold"] +--- +# Cone of Cold +*5th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Self (60-feet cone) +- **Components:** V, S, a small crystal or glass cone +- **Duration:** Instantaneous + +A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes `8d8` cold damage on a failed save, or half as much damage on a successful one. + +A creature killed by this spell becomes a frozen statue until it thaws. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/confusion.md b/compendium/spells/confusion.md new file mode 100644 index 0000000..8b4ef2d --- /dev/null +++ b/compendium/spells/confusion.md @@ -0,0 +1,42 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/4 +- spell/school/enchantment +aliases: ["Confusion"] +--- +# Confusion +*4th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 90 feet +- **Components:** V, S, three nut shells +- **Duration:** Concentration, up to 1 minute + +This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. + +An affected target can't take reactions and must roll a `d10` at the start of each of its turns to determine its behavior for that turn. + +**Confusion Behavior** + +| dice: d10 | Behavior | +|-----------|----------| +| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a `d8` and assign a direction to each die face. The creature doesn't take an action this turn. | +| 2-6 | The creature doesn't move or take actions this turn. | +| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | +| 9-10 | The creature can act and move normally. | +^confusion-behavior + +At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. + +**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/conjure-animals.md b/compendium/spells/conjure-animals.md new file mode 100644 index 0000000..2c2f98a --- /dev/null +++ b/compendium/spells/conjure-animals.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/3 +- spell/school/conjuration +aliases: ["Conjure Animals"] +--- +# Conjure Animals +*3rd-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: + +- One beast of challenge rating 2 or lower +- Two beasts of challenge rating 1 or lower +- Four beasts of challenge rating 1/2 or lower +- Eight beasts of challenge rating 1/4 or lower + +Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. + +The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. + +The DM has the creatures' statistics. + +**At Higher Levels.** When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/conjure-celestial.md b/compendium/spells/conjure-celestial.md new file mode 100644 index 0000000..28671d1 --- /dev/null +++ b/compendium/spells/conjure-celestial.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/7 +- spell/school/conjuration +aliases: ["Conjure Celestial"] +--- +# Conjure Celestial +*7th-level, Conjuration* + +- **Casting time:** 1 minute +- **Range:** 90 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. + +The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. + +The DM has [the celestial](compendium/bestiary/celestial/couatl.md)'s statistics. + +**At Higher Levels.** When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/conjure-elemental.md b/compendium/spells/conjure-elemental.md new file mode 100644 index 0000000..6f644db --- /dev/null +++ b/compendium/spells/conjure-elemental.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/wizard +- spell/level/5 +- spell/school/conjuration +aliases: ["Conjure Elemental"] +--- +# Conjure Elemental +*5th-level, Conjuration* + +- **Casting time:** 1 minute +- **Range:** 90 feet +- **Components:** V, S, burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water +- **Duration:** Concentration, up to 1 hour + +You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a [fire elemental](compendium/bestiary/elemental/fire-elemental.md) emerges from a bonfire, and an [earth elemental](compendium/bestiary/elemental/earth-elemental.md) rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. + +The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. + +If your [concentration](rules/conditions.md#concentration) is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. + +The DM has the elemental's statistics. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th. + +**Classes**: [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/conjure-fey.md b/compendium/spells/conjure-fey.md new file mode 100644 index 0000000..6b49c99 --- /dev/null +++ b/compendium/spells/conjure-fey.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/warlock +- spell/level/6 +- spell/school/conjuration +aliases: ["Conjure Fey"] +--- +# Conjure Fey +*6th-level, Conjuration* + +- **Casting time:** 1 minute +- **Range:** 90 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. + +The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. + +If your [concentration](rules/conditions.md#concentration) is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it. + +The DM has the fey creature's statistics. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th. + +**Classes**: [Druid](compendium/classes/druid.md), [Warlock](compendium/classes/warlock.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/conjure-minor-elementals.md b/compendium/spells/conjure-minor-elementals.md new file mode 100644 index 0000000..24f99d8 --- /dev/null +++ b/compendium/spells/conjure-minor-elementals.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/wizard +- spell/level/4 +- spell/school/conjuration +aliases: ["Conjure Minor Elementals"] +--- +# Conjure Minor Elementals +*4th-level, Conjuration* + +- **Casting time:** 1 minute +- **Range:** 90 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: + +- One elemental of challenge rating 2 or lower +- Two elementals of challenge rating 1 or lower +- Four elementals of challenge rating 1/2 or lower +- Eight elementals of challenge rating 1/4 or lower. + +An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. + +The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. + +The DM has the creatures' statistics. + +**At Higher Levels.** When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot. + +**Classes**: [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/conjure-woodland-beings.md b/compendium/spells/conjure-woodland-beings.md new file mode 100644 index 0000000..5206cad --- /dev/null +++ b/compendium/spells/conjure-woodland-beings.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/4 +- spell/school/conjuration +aliases: ["Conjure Woodland Beings"] +--- +# Conjure Woodland Beings +*4th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, one holly berry per creature summoned +- **Duration:** Concentration, up to 1 hour + +You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: + +- One fey creature of challenge rating 2 or lower +- Two fey creatures of challenge rating 1 or lower +- Four fey creatures of challenge rating 1/2 or lower +- Eight fey creatures of challenge rating 1/4 or lower + +A summoned creature disappears when it drops to 0 hit points or when the spell ends. + +The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. + +The DM has the creatures' statistics. + +**At Higher Levels.** When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/contact-other-plane.md b/compendium/spells/contact-other-plane.md new file mode 100644 index 0000000..595040e --- /dev/null +++ b/compendium/spells/contact-other-plane.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/warlock +- spell/class/wizard +- spell/level/5 +- spell/ritual +- spell/school/divination +aliases: ["Contact Other Plane"] +--- +# Contact Other Plane +*5th-level, Divination (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** Self +- **Components:** V +- **Duration:** 1 minute + +You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take `6d6` psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A [greater restoration](compendium/spells/greater-restoration.md) spell cast on you ends this effect. + +On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer. + +**Classes**: [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/contagion.md b/compendium/spells/contagion.md new file mode 100644 index 0000000..af0ccea --- /dev/null +++ b/compendium/spells/contagion.md @@ -0,0 +1,54 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/level/5 +- spell/school/necromancy +aliases: ["Contagion"] +--- +# Contagion +*5th-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** 7 day + +Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is [poisoned](rules/conditions.md#poisoned). + +At the end of each of the [poisoned](rules/conditions.md#poisoned) target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer [poisoned](rules/conditions.md#poisoned), and the spell ends. If the target fails three of these saves, the target is no longer [poisoned](rules/conditions.md#poisoned), but choose one of the diseases below. The target is subjected to the chosen disease for the spell's duration. + +Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it. + +## Blinding Sickness + +Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is [blinded](rules/conditions.md#blinded). + +## Filth Fever + +A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. + +## Flesh Rot + +The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage. + +## Mindfire + +The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the [confusion](compendium/spells/confusion.md) spell during combat. + +## Seizure + +The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. + +## Slimy Doom + +The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is [stunned](rules/conditions.md#stunned) until the end of its next turn. + +## Summary + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/contingency.md b/compendium/spells/contingency.md new file mode 100644 index 0000000..d2d82cc --- /dev/null +++ b/compendium/spells/contingency.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/6 +- spell/school/evocation +aliases: ["Contingency"] +--- +# Contingency +*6th-level, Evocation* + +- **Casting time:** 10 minute +- **Range:** Self +- **Components:** V, S, a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp +- **Duration:** 10 day + +Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with [water breathing](compendium/spells/water-breathing.md) might stipulate that [water breathing](compendium/spells/water-breathing.md) comes into effect when you are engulfed in water or a similar liquid. + +The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends. + +The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/continual-flame.md b/compendium/spells/continual-flame.md new file mode 100644 index 0000000..164782c --- /dev/null +++ b/compendium/spells/continual-flame.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/wizard +- spell/level/2 +- spell/school/evocation +aliases: ["Continual Flame"] +--- +# Continual Flame +*2nd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, ruby dust worth 50 gp, which the spell consumes +- **Duration:** Until dispelled + +A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/control-water.md b/compendium/spells/control-water.md new file mode 100644 index 0000000..73cb84b --- /dev/null +++ b/compendium/spells/control-water.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/wizard +- spell/level/4 +- spell/school/transmutation +aliases: ["Control Water"] +--- +# Control Water +*4th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 300 feet +- **Components:** V, S, a drop of water and a pinch of dust +- **Duration:** Concentration, up to 10 minute + +Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one. + +## Flood + +You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land. + +If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25% chance chance of capsizing. + +The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. + +## Part Water + +You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored. + +## Redirect Flow + +You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect. + +## Whirlpool + +This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength ([Athletics](rules/skills.md#Athletics)) check against your spell save DC. + +When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes `2d8` bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength ([Athletics](rules/skills.md#Athletics)) check to do so. + +The first time each turn that an object enters the vortex, the object takes `2d8` bludgeoning damage; this damage occurs each round it remains in the vortex. + +## Summary + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/control-weather.md b/compendium/spells/control-weather.md new file mode 100644 index 0000000..902f756 --- /dev/null +++ b/compendium/spells/control-weather.md @@ -0,0 +1,63 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/wizard +- spell/level/8 +- spell/school/transmutation +aliases: ["Control Weather"] +--- +# Control Weather +*8th-level, Transmutation* + +- **Casting time:** 10 minute +- **Range:** Self (5-miles radius) +- **Components:** V, S, burning incense and bits of earth and wood mixed in water +- **Duration:** Concentration, up to 8 hour + +You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early. + +When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes `1d4 × 10` minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. + +When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. + +**Precipitation** + +| Stage | Condition | +|-------|-----------| +| 1 | Clear | +| 2 | Light clouds | +| 3 | Overcast or ground fog | +| 4 | Rain, hail, or snow | +| 5 | Torrential rain, driving hail, or blizzard | +^precipitation + +**Temperature** + +| Stage | Condition | +|-------|-----------| +| 1 | Unbearable heat | +| 2 | Hot | +| 3 | Warm | +| 4 | Cool | +| 5 | Cold | +| 6 | Arctic cold | +^temperature + +**Wind** + +| Stage | Condition | +|-------|-----------| +| 1 | Calm | +| 2 | Moderate wind | +| 3 | Strong wind | +| 4 | Gale | +| 5 | Storm | +^wind + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/counterspell.md b/compendium/spells/counterspell.md new file mode 100644 index 0000000..d9d4fb0 --- /dev/null +++ b/compendium/spells/counterspell.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/abjuration +aliases: ["Counterspell"] +--- +# Counterspell +*3rd-level, Abjuration* + +- **Casting time:** 1 reaction +- **Range:** 60 feet +- **Components:** S +- **Duration:** Instantaneous + +You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/create-food-and-water.md b/compendium/spells/create-food-and-water.md new file mode 100644 index 0000000..b89e912 --- /dev/null +++ b/compendium/spells/create-food-and-water.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/3 +- spell/school/conjuration +aliases: ["Create Food and Water"] +--- +# Create Food and Water +*3rd-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/create-or-destroy-water.md b/compendium/spells/create-or-destroy-water.md new file mode 100644 index 0000000..f56aec0 --- /dev/null +++ b/compendium/spells/create-or-destroy-water.md @@ -0,0 +1,38 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/level/1 +- spell/school/transmutation +aliases: ["Create or Destroy Water"] +--- +# Create or Destroy Water +*1st-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a drop of water if creating water or a few grains of sand if destroying it +- **Duration:** Instantaneous + +You either create or destroy water. + +## Create Water + +You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area. + +## Destroy Water + +You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range. + +## At Higher Levels + +When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st. + +## Summary + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/create-undead.md b/compendium/spells/create-undead.md new file mode 100644 index 0000000..ae610c5 --- /dev/null +++ b/compendium/spells/create-undead.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/warlock +- spell/class/wizard +- spell/level/6 +- spell/school/necromancy +aliases: ["Create Undead"] +--- +# Create Undead +*6th-level, Necromancy* + +- **Casting time:** 1 minute +- **Range:** 10 feet +- **Components:** V, S, one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse +- **Duration:** Instantaneous + +You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a [ghoul](compendium/bestiary/undead/ghoul.md) under your control. (The DM has game statistics for these creatures.) + +As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. + +The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones. + +**At Higher Levels.** When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four [ghouls](compendium/bestiary/undead/ghoul.md). When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five [ghouls](compendium/bestiary/undead/ghoul.md) or two [ghasts](compendium/bestiary/undead/ghast.md) or [wights](compendium/bestiary/undead/wight.md). When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six [ghouls](compendium/bestiary/undead/ghoul.md), three [ghasts](compendium/bestiary/undead/ghast.md) or [wights](compendium/bestiary/undead/wight.md), or two [mummies](compendium/bestiary/undead/mummy.md). + +**Classes**: [Cleric](compendium/classes/cleric.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/creation.md b/compendium/spells/creation.md new file mode 100644 index 0000000..3fecaab --- /dev/null +++ b/compendium/spells/creation.md @@ -0,0 +1,41 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/illusion +aliases: ["Creation"] +--- +# Creation +*5th-level, Illusion* + +- **Casting time:** 1 minute +- **Range:** 30 feet +- **Components:** V, S, a tiny piece of matter of the same type of the item you plan to create +- **Duration:** Special + +You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. + +The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration. + +**Creation** + +| Material | Duration | +|----------|----------| +| Vegetable matter | 1 day | +| Stone or crystal | 12 hours | +| Precious metals | 1 hour | +| Gems | 10 minutes | +| Adamantine or mithral | 1 minute | +^creation + +Using any material created by this spell as another spell's material component causes that spell to fail. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/cure-wounds.md b/compendium/spells/cure-wounds.md new file mode 100644 index 0000000..c5dcbd1 --- /dev/null +++ b/compendium/spells/cure-wounds.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/ranger +- spell/level/1 +- spell/school/evocation +aliases: ["Cure Wounds"] +--- +# Cure Wounds +*1st-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Instantaneous + +A creature you touch regains a number of hit points equal to `1d8` + your spellcasting ability modifier. This spell has no effect on undead or constructs. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/dancing-lights.md b/compendium/spells/dancing-lights.md new file mode 100644 index 0000000..2aff026 --- /dev/null +++ b/compendium/spells/dancing-lights.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/cantrip +- spell/school/evocation +aliases: ["Dancing Lights"] +--- +# Dancing Lights +*cantrip, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a bit of phosphorus or wychwood, or a glowworm +- **Duration:** Concentration, up to 1 minute + +You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. + +As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/darkness.md b/compendium/spells/darkness.md new file mode 100644 index 0000000..de4c8af --- /dev/null +++ b/compendium/spells/darkness.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/evocation +aliases: ["Darkness"] +--- +# Darkness +*2nd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, bat fur and a drop of pitch or piece of coal +- **Duration:** Concentration, up to 10 minute + +Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with [darkvision](rules/senses.md#darkvision) can't see through this darkness, and nonmagical light can't illuminate it. + +If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. + +If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/darkvision.md b/compendium/spells/darkvision.md new file mode 100644 index 0000000..34ec6b3 --- /dev/null +++ b/compendium/spells/darkvision.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/transmutation +aliases: ["Darkvision"] +--- +# Darkvision +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, either a pinch of dried carrot or an agate +- **Duration:** 8 hour + +You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has [darkvision](rules/senses.md#darkvision) out to a range of 60 feet. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/daylight.md b/compendium/spells/daylight.md new file mode 100644 index 0000000..fa3d4c0 --- /dev/null +++ b/compendium/spells/daylight.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/ranger +- spell/class/sorcerer +- spell/level/3 +- spell/school/evocation +aliases: ["Daylight"] +--- +# Daylight +*3rd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** 1 hour + +A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. + +If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. + +If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/death-ward.md b/compendium/spells/death-ward.md new file mode 100644 index 0000000..8ee4645 --- /dev/null +++ b/compendium/spells/death-ward.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/4 +- spell/school/abjuration +aliases: ["Death Ward"] +--- +# Death Ward +*4th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** 8 hour + +You touch a creature and grant it a measure of protection from death. + +The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. + +If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/delayed-blast-fireball.md b/compendium/spells/delayed-blast-fireball.md new file mode 100644 index 0000000..4c8d7d7 --- /dev/null +++ b/compendium/spells/delayed-blast-fireball.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/7 +- spell/school/evocation +aliases: ["Delayed Blast Fireball"] +--- +# Delayed Blast Fireball +*7th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S, a tiny ball of bat guano and sulfur +- **Duration:** Concentration, up to 1 minute + +A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your [concentration](rules/conditions.md#concentration) is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. + +The spell's base damage is `12d6`. If at the end of your turn the bead has not yet detonated, the damage increases by `1d6`. + +If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. + +The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. + +**At Higher Levels.** When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/demiplane.md b/compendium/spells/demiplane.md new file mode 100644 index 0000000..be5f05d --- /dev/null +++ b/compendium/spells/demiplane.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/warlock +- spell/class/wizard +- spell/level/8 +- spell/school/conjuration +aliases: ["Demiplane"] +--- +# Demiplane +*8th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** S +- **Duration:** 1 hour + +You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side. + +Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead. + +**Classes**: [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/detect-evil-and-good.md b/compendium/spells/detect-evil-and-good.md new file mode 100644 index 0000000..4e654c3 --- /dev/null +++ b/compendium/spells/detect-evil-and-good.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/1 +- spell/school/divination +aliases: ["Detect Evil and Good"] +--- +# Detect Evil and Good +*1st-level, Divination* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated. + +The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/detect-magic.md b/compendium/spells/detect-magic.md new file mode 100644 index 0000000..2ce3458 --- /dev/null +++ b/compendium/spells/detect-magic.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/ranger +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/ritual +- spell/school/divination +aliases: ["Detect Magic"] +--- +# Detect Magic +*1st-level, Divination (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** Self +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its "school of magic", if any. + +The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/detect-poison-and-disease.md b/compendium/spells/detect-poison-and-disease.md new file mode 100644 index 0000000..eff70dc --- /dev/null +++ b/compendium/spells/detect-poison-and-disease.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/ranger +- spell/level/1 +- spell/ritual +- spell/school/divination +aliases: ["Detect Poison and Disease"] +--- +# Detect Poison and Disease +*1st-level, Divination (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** Self +- **Components:** V, S, a yew leaf +- **Duration:** Concentration, up to 10 minute + +For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. + +The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/detect-thoughts.md b/compendium/spells/detect-thoughts.md new file mode 100644 index 0000000..8d2d4af --- /dev/null +++ b/compendium/spells/detect-thoughts.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/divination +aliases: ["Detect Thoughts"] +--- +# Detect Thoughts +*2nd-level, Divination* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, a copper piece +- **Duration:** Concentration, up to 1 minute + +For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected. + +You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. + +Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. + +You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language. + +Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/dimension-door.md b/compendium/spells/dimension-door.md new file mode 100644 index 0000000..fec0999 --- /dev/null +++ b/compendium/spells/dimension-door.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/4 +- spell/school/conjuration +aliases: ["Dimension Door"] +--- +# Dimension Door +*4th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 500 feet +- **Components:** V +- **Duration:** Instantaneous + +You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet." + +You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. + +If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take `4d6` force damage, and the spell fails to teleport you. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/disguise-self.md b/compendium/spells/disguise-self.md new file mode 100644 index 0000000..fb3ba8e --- /dev/null +++ b/compendium/spells/disguise-self.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/illusion +aliases: ["Disguise Self"] +--- +# Disguise Self +*1st-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** 1 hour + +You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. + +The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. + +To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/disintegrate.md b/compendium/spells/disintegrate.md new file mode 100644 index 0000000..35e23b7 --- /dev/null +++ b/compendium/spells/disintegrate.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/6 +- spell/school/transmutation +aliases: ["Disintegrate"] +--- +# Disintegrate +*6th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a lodestone and a pinch of dust +- **Duration:** Instantaneous + +A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by [wall of force](compendium/spells/wall-of-force.md). + +A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes `10d6 + 40` force damage. The target is disintegrated if this damage leaves it with 0 hit points. + +A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a [true resurrection](compendium/spells/true-resurrection.md) or a [wish](compendium/spells/wish.md) spell. + +This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/dispel-evil-and-good.md b/compendium/spells/dispel-evil-and-good.md new file mode 100644 index 0000000..7d0e2f2 --- /dev/null +++ b/compendium/spells/dispel-evil-and-good.md @@ -0,0 +1,36 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/5 +- spell/school/abjuration +aliases: ["Dispel Evil and Good"] +--- +# Dispel Evil and Good +*5th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, holy water or powdered silver and iron +- **Duration:** Concentration, up to 1 minute + +Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. + +You can end the spell early by using either of the following special functions. + +## Break Enchantment + +As your action, you touch a creature you can reach that is [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by such creatures. + +## Dismissal + +As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild. + +## Summary + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/dispel-magic.md b/compendium/spells/dispel-magic.md new file mode 100644 index 0000000..7f721ba --- /dev/null +++ b/compendium/spells/dispel-magic.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/abjuration +aliases: ["Dispel Magic"] +--- +# Dispel Magic +*3rd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Instantaneous + +Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/divination.md b/compendium/spells/divination.md new file mode 100644 index 0000000..bee1fbb --- /dev/null +++ b/compendium/spells/divination.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/4 +- spell/ritual +- spell/school/divination +aliases: ["Divination"] +--- +# Divination +*4th-level, Divination (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** Self +- **Components:** V, S, incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes +- **Duration:** Instantaneous + +Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen. + +The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. + +If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25% chance chance for each casting after the first that you get a random reading. The DM makes this roll in secret. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/divine-favor.md b/compendium/spells/divine-favor.md new file mode 100644 index 0000000..0435692 --- /dev/null +++ b/compendium/spells/divine-favor.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/paladin +- spell/level/1 +- spell/school/evocation +aliases: ["Divine Favor"] +--- +# Divine Favor +*1st-level, Evocation* + +- **Casting time:** 1 bonus +- **Range:** Self +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra `1d4` radiant damage on a hit. + +**Classes**: [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/divine-word.md b/compendium/spells/divine-word.md new file mode 100644 index 0000000..35151de --- /dev/null +++ b/compendium/spells/divine-word.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/7 +- spell/school/evocation +aliases: ["Divine Word"] +--- +# Divine Word +*7th-level, Evocation* + +- **Casting time:** 1 bonus +- **Range:** 30 feet +- **Components:** V +- **Duration:** Instantaneous + +You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points: + +- 50 hit points or fewer: [deafened](rules/conditions.md#deafened) for 1 minute +- 40 hit points or fewer: [deafened](rules/conditions.md#deafened) and [blinded](rules/conditions.md#blinded) for 10 minutes +- 30 hit points or fewer: [blinded](rules/conditions.md#blinded), [deafened](rules/conditions.md#deafened), and [stunned](rules/conditions.md#stunned) for 1 hour +- 20 hit points or fewer: killed instantly + +Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a [wish](compendium/spells/wish.md) spell. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/dominate-beast.md b/compendium/spells/dominate-beast.md new file mode 100644 index 0000000..eb5d670 --- /dev/null +++ b/compendium/spells/dominate-beast.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/level/4 +- spell/school/enchantment +aliases: ["Dominate Beast"] +--- +# Dominate Beast +*4th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. + +While the beast is [charmed](rules/conditions.md#charmed), you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. + +You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. + +Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. + +**At Higher Levels.** When you cast this spell with a 5th-level spell slot, the duration is [concentration](rules/conditions.md#concentration), up to 10 minutes. When you use a 6th-level spell slot, the duration is [concentration](rules/conditions.md#concentration), up to 1 hour. When you use a spell slot of 7th level or higher, the duration is [concentration](rules/conditions.md#concentration), up to 8 hours. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/dominate-monster.md b/compendium/spells/dominate-monster.md new file mode 100644 index 0000000..ebfd83c --- /dev/null +++ b/compendium/spells/dominate-monster.md @@ -0,0 +1,34 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/8 +- spell/school/enchantment +aliases: ["Dominate Monster"] +--- +# Dominate Monster +*8th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. + +While the creature is [charmed](rules/conditions.md#charmed), you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. + +You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. + +Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. + +**At Higher Levels.** When you cast this spell with a 9th-level spell slot, the duration is [concentration](rules/conditions.md#concentration), up to 8 hours. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/dominate-person.md b/compendium/spells/dominate-person.md new file mode 100644 index 0000000..5b20d09 --- /dev/null +++ b/compendium/spells/dominate-person.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/enchantment +aliases: ["Dominate Person"] +--- +# Dominate Person +*5th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be [charmed](rules/conditions.md#charmed) by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. + +While the target is [charmed](rules/conditions.md#charmed), you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. + +You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. + +Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. + +**At Higher Levels.** When you cast this spell using a 6th-level spell slot, the duration is [concentration](rules/conditions.md#concentration), up to 10 minutes. When you use a 7th-level spell slot, the duration is [concentration](rules/conditions.md#concentration), up to 1 hour. When you use a spell slot of 8th level or higher, the duration is [concentration](rules/conditions.md#concentration), up to 8 hours. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/drawmijs-instant-summons.md b/compendium/spells/drawmijs-instant-summons.md new file mode 100644 index 0000000..d90ef34 --- /dev/null +++ b/compendium/spells/drawmijs-instant-summons.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/6 +- spell/ritual +- spell/school/conjuration +aliases: ["Drawmij's Instant Summons"] +--- +# Drawmij's Instant Summons +*6th-level, Conjuration (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** Touch +- **Components:** V, S, a sapphire worth 1,000 gp +- **Duration:** Until dispelled + + + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/dream.md b/compendium/spells/dream.md new file mode 100644 index 0000000..f7b5824 --- /dev/null +++ b/compendium/spells/dream.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/warlock +- spell/class/wizard +- spell/level/5 +- spell/school/illusion +aliases: ["Dream"] +--- +# Dream +*5th-level, Illusion* + +- **Casting time:** 1 minute +- **Range:** Special +- **Components:** V, S, a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird +- **Duration:** 8 hour + +This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move. + +If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams. + +You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes `3d6` psychic damage. + +If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage. + +**Classes**: [Bard](compendium/classes/bard.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/druidcraft.md b/compendium/spells/druidcraft.md new file mode 100644 index 0000000..35a4f3e --- /dev/null +++ b/compendium/spells/druidcraft.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/cantrip +- spell/school/transmutation +aliases: ["Druidcraft"] +--- +# Druidcraft +*cantrip, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Instantaneous + +Whispering to the spirits of nature, you create one of the following effects within range: + +- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. +- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. +- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. +- You instantly light or snuff out a candle, a torch, or a small campfire. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/earthquake.md b/compendium/spells/earthquake.md new file mode 100644 index 0000000..9546979 --- /dev/null +++ b/compendium/spells/earthquake.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/sorcerer +- spell/level/8 +- spell/school/evocation +aliases: ["Earthquake"] +--- +# Earthquake +*8th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 500 feet +- **Components:** V, S, a pinch of dirt, a piece of rock, and a lump of clay +- **Duration:** Concentration, up to 1 minute + +You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area. + +The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's [concentration](rules/conditions.md#concentration) is broken. + +When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked [prone](rules/conditions.md#prone). + +This spell can have additional effects depending on the terrain in the area, as determined by the DM. + +## Fissures + +Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of `1d6` such fissures open in locations chosen by the DM. Each is `1d10 × 10` feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. + +A fissure that opens beneath a structure causes it to automatically collapse (see below). + +## Structures + +The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes `5d6` bludgeoning damage, is knocked [prone](rules/conditions.md#prone), and is buried in the rubble, requiring a DC 20 Strength ([Athletics](rules/skills.md#Athletics)) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall [prone](rules/conditions.md#prone) or become buried. + +## Summary + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/eldritch-blast.md b/compendium/spells/eldritch-blast.md new file mode 100644 index 0000000..d1ad363 --- /dev/null +++ b/compendium/spells/eldritch-blast.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/warlock +- spell/level/cantrip +- spell/school/evocation +aliases: ["Eldritch Blast"] +--- +# Eldritch Blast +*cantrip, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Instantaneous + +A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes `1d10` force damage. + +The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. + +**Classes**: [Warlock](compendium/classes/warlock.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/enhance-ability.md b/compendium/spells/enhance-ability.md new file mode 100644 index 0000000..17810e5 --- /dev/null +++ b/compendium/spells/enhance-ability.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/sorcerer +- spell/level/2 +- spell/school/transmutation +aliases: ["Enhance Ability"] +--- +# Enhance Ability +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, fur or a feather from a beast +- **Duration:** Concentration, up to 1 hour + +You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. + +## Bear's Endurance + +The target has advantage on Constitution checks. It also gains `2d6` temporary hit points, which are lost when the spell ends. + +## Bull's Strength + +The target has advantage on Strength checks, and his or her carrying capacity doubles. + +## Cat's Grace + +The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't [incapacitated](rules/conditions.md#incapacitated). + +## Eagle's Splendor + +The target has advantage on Charisma checks. + +## Fox's Cunning + +The target has advantage on Intelligence checks. + +## Owl's Wisdom + +The target has advantage on Wisdom checks. + +## At Higher Levels + +When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. + +## Summary + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/enlarge-reduce.md b/compendium/spells/enlarge-reduce.md new file mode 100644 index 0000000..37a23f6 --- /dev/null +++ b/compendium/spells/enlarge-reduce.md @@ -0,0 +1,36 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/transmutation +aliases: ["Enlarge/Reduce"] +--- +# Enlarge/Reduce +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a pinch of powdered iron +- **Duration:** Concentration, up to 1 minute + +You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. + +If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once. + +## Enlarge + +The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal `1d4` extra damage. + +## Reduce + +The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal `1d4` less damage (this can't reduce the damage below 1). + +## Summary + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/entangle.md b/compendium/spells/entangle.md new file mode 100644 index 0000000..ac9da57 --- /dev/null +++ b/compendium/spells/entangle.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/1 +- spell/school/conjuration +aliases: ["Entangle"] +--- +# Entangle +*1st-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 90 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. + +A creature in the area when you cast the spell must succeed on a Strength saving throw or be [restrained](rules/conditions.md#restrained) by the entangling plants until the spell ends. A creature [restrained](rules/conditions.md#restrained) by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. + +When the spell ends, the conjured plants wilt away. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/enthrall.md b/compendium/spells/enthrall.md new file mode 100644 index 0000000..c6d8e4e --- /dev/null +++ b/compendium/spells/enthrall.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/warlock +- spell/level/2 +- spell/school/enchantment +aliases: ["Enthrall"] +--- +# Enthrall +*2nd-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** 1 minute + +You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be [charmed](rules/conditions.md#charmed) succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom ([Perception](rules/skills.md#Perception)) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are [incapacitated](rules/conditions.md#incapacitated) or can no longer speak. + +**Classes**: [Bard](compendium/classes/bard.md), [Warlock](compendium/classes/warlock.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/etherealness.md b/compendium/spells/etherealness.md new file mode 100644 index 0000000..305a03e --- /dev/null +++ b/compendium/spells/etherealness.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/7 +- spell/school/transmutation +aliases: ["Etherealness"] +--- +# Etherealness +*7th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** 8 hour + +You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away. + +While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so. + +You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from. + +When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved. + +This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes. + +**At Higher Levels.** When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/evards-black-tentacles.md b/compendium/spells/evards-black-tentacles.md new file mode 100644 index 0000000..7e78141 --- /dev/null +++ b/compendium/spells/evards-black-tentacles.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/conjuration +aliases: ["Evard's Black Tentacles"] +--- +# Evard's Black Tentacles +*4th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 90 feet +- **Components:** V, S, a piece of tentacle from a giant octopus or a giant squid +- **Duration:** Concentration, up to 1 minute + + + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/expeditious-retreat.md b/compendium/spells/expeditious-retreat.md new file mode 100644 index 0000000..f9b9d4f --- /dev/null +++ b/compendium/spells/expeditious-retreat.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/1 +- spell/school/transmutation +aliases: ["Expeditious Retreat"] +--- +# Expeditious Retreat +*1st-level, Transmutation* + +- **Casting time:** 1 bonus +- **Range:** Self +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the [Dash](rules/actions.md#Dash) action. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/eyebite.md b/compendium/spells/eyebite.md new file mode 100644 index 0000000..b564145 --- /dev/null +++ b/compendium/spells/eyebite.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/6 +- spell/school/necromancy +aliases: ["Eyebite"] +--- +# Eyebite +*6th-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite. + +## Asleep + +The target falls [unconscious](rules/conditions.md#unconscious). It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. + +## Panicked + +The target is [frightened](rules/conditions.md#frightened) of you. On each of its turns, the [frightened](rules/conditions.md#frightened) creature must take the [Dash](rules/actions.md#Dash) action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends. + +## Sickened + +The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends. + +## Summary + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/fabricate.md b/compendium/spells/fabricate.md new file mode 100644 index 0000000..02dc4aa --- /dev/null +++ b/compendium/spells/fabricate.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/transmutation +aliases: ["Fabricate"] +--- +# Fabricate +*4th-level, Transmutation* + +- **Casting time:** 10 minute +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. + +Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials. + +Creatures or magic items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such objects. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/faerie-fire.md b/compendium/spells/faerie-fire.md new file mode 100644 index 0000000..8ddad08 --- /dev/null +++ b/compendium/spells/faerie-fire.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/level/1 +- spell/school/evocation +aliases: ["Faerie Fire"] +--- +# Faerie Fire +*1st-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V +- **Duration:** Concentration, up to 1 minute + +Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. + +Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being [invisible](rules/conditions.md#invisible). + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/false-life.md b/compendium/spells/false-life.md new file mode 100644 index 0000000..3645f92 --- /dev/null +++ b/compendium/spells/false-life.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/necromancy +aliases: ["False Life"] +--- +# False Life +*1st-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, a small amount of alcohol or distilled spirits +- **Duration:** 1 hour + +Bolstering yourself with a necromantic facsimile of life, you gain `1d4 + 4` temporary hit points for the duration. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/fear.md b/compendium/spells/fear.md new file mode 100644 index 0000000..8764c5d --- /dev/null +++ b/compendium/spells/fear.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/illusion +aliases: ["Fear"] +--- +# Fear +*3rd-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Self (30-feet cone) +- **Components:** V, S, a white feather or the heart of a hen +- **Duration:** Concentration, up to 1 minute + +You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become [frightened](rules/conditions.md#frightened) for the duration. + +While [frightened](rules/conditions.md#frightened) by this spell, a creature must take the [Dash](rules/actions.md#Dash) action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/feather-fall.md b/compendium/spells/feather-fall.md new file mode 100644 index 0000000..4e94c45 --- /dev/null +++ b/compendium/spells/feather-fall.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/transmutation +aliases: ["Feather Fall"] +--- +# Feather Fall +*1st-level, Transmutation* + +- **Casting time:** 1 reaction +- **Range:** 60 feet +- **Components:** V, a small feather or a piece of down +- **Duration:** 1 minute + +Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/feeblemind.md b/compendium/spells/feeblemind.md new file mode 100644 index 0000000..e02cf4a --- /dev/null +++ b/compendium/spells/feeblemind.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/warlock +- spell/class/wizard +- spell/level/8 +- spell/school/enchantment +aliases: ["Feeblemind"] +--- +# Feeblemind +*8th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S, a handful of clay, crystal, glass, or mineral spheres +- **Duration:** Instantaneous + +You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes `4d6` psychic damage and must make an Intelligence saving throw. + +On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. + +At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. + +The spell can also be ended by [greater restoration](compendium/spells/greater-restoration.md), [heal](compendium/spells/heal.md), or [wish](compendium/spells/wish.md). + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/find-familiar.md b/compendium/spells/find-familiar.md new file mode 100644 index 0000000..92a0c2b --- /dev/null +++ b/compendium/spells/find-familiar.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/1 +- spell/ritual +- spell/school/conjuration +aliases: ["Find Familiar"] +--- +# Find Familiar +*1st-level, Conjuration (ritual)* + +- **Casting time:** 1 hour unless cast as a ritual +- **Range:** 10 feet +- **Components:** V, S, 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier +- **Duration:** Instantaneous + +You gain the service of a familiar, a spirit that takes an animal form you choose: [bat](compendium/bestiary/beast/bat.md), [cat](compendium/bestiary/beast/cat.md), [crab](compendium/bestiary/beast/crab.md), [frog](compendium/bestiary/beast/frog.md) (toad), [hawk](compendium/bestiary/beast/hawk.md), [lizard](compendium/bestiary/beast/lizard.md), [octopus](compendium/bestiary/beast/octopus.md), [owl](compendium/bestiary/beast/owl.md), [poisonous snake](compendium/bestiary/beast/poisonous-snake.md), fish ([quipper](compendium/bestiary/beast/quipper.md)), [rat](compendium/bestiary/beast/rat.md), [raven](compendium/bestiary/beast/raven.md), [sea horse](compendium/bestiary/beast/sea-horse.md), [spider](compendium/bestiary/beast/spider.md), or [weasel](compendium/bestiary/beast/weasel.md). Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. + +> [!note] +> Additional animal form choices may be available at the DM's discretion. + +Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. + +When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. + +While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. + +You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. + +Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/find-steed.md b/compendium/spells/find-steed.md new file mode 100644 index 0000000..0420760 --- /dev/null +++ b/compendium/spells/find-steed.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/paladin +- spell/level/2 +- spell/school/conjuration +aliases: ["Find Steed"] +--- +# Find Steed +*2nd-level, Conjuration* + +- **Casting time:** 10 minute +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a [warhorse](compendium/bestiary/beast/warhorse.md), a [pony](compendium/bestiary/beast/pony.md), a [camel](compendium/bestiary/beast/camel.md), an [elk](compendium/bestiary/beast/elk.md), or a [mastiff](compendium/bestiary/beast/mastiff.md). (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. + +Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed. + +When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum. + +While your steed is within 1 mile of you, you can communicate with each other telepathically. + +You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear. + +**Classes**: [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/find-the-path.md b/compendium/spells/find-the-path.md new file mode 100644 index 0000000..56e1672 --- /dev/null +++ b/compendium/spells/find-the-path.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/level/6 +- spell/school/divination +aliases: ["Find the Path"] +--- +# Find the Path +*6th-level, Divination* + +- **Casting time:** 1 minute +- **Range:** Self +- **Components:** V, S, a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find +- **Duration:** Concentration, up to 1 day + +This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails. + +For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/find-traps.md b/compendium/spells/find-traps.md new file mode 100644 index 0000000..0dd283e --- /dev/null +++ b/compendium/spells/find-traps.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/ranger +- spell/level/2 +- spell/school/divination +aliases: ["Find Traps"] +--- +# Find Traps +*2nd-level, Divination* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the [alarm](compendium/spells/alarm.md) spell, a [glyph of warding](compendium/spells/glyph-of-warding.md), or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. + +This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/finger-of-death.md b/compendium/spells/finger-of-death.md new file mode 100644 index 0000000..66e3f9a --- /dev/null +++ b/compendium/spells/finger-of-death.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/7 +- spell/school/necromancy +aliases: ["Finger of Death"] +--- +# Finger of Death +*7th-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes `7d8 + 30` necrotic damage on a failed save, or half as much damage on a successful one. + +A humanoid killed by this spell rises at the start of your next turn as a [zombie](compendium/bestiary/undead/zombie.md) that is permanently under your command, following your verbal orders to the best of its ability. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/fire-bolt.md b/compendium/spells/fire-bolt.md new file mode 100644 index 0000000..fddbae4 --- /dev/null +++ b/compendium/spells/fire-bolt.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/cantrip +- spell/school/evocation +aliases: ["Fire Bolt"] +--- +# Fire Bolt +*cantrip, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes `1d10` fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. + +This spell's damage increases by `1d10` when you reach 5th level (`2d10`), 11th level (`3d10`), and 17th level (`4d10`). + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/fire-shield.md b/compendium/spells/fire-shield.md new file mode 100644 index 0000000..92e80e8 --- /dev/null +++ b/compendium/spells/fire-shield.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/evocation +aliases: ["Fire Shield"] +--- +# Fire Shield +*4th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, a bit of phosphorus or a firefly +- **Duration:** 10 minute + +Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. + +The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage. + +In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes `2d8` fire damage from a warm shield, or `2d8` cold damage from a cold shield. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/fire-storm.md b/compendium/spells/fire-storm.md new file mode 100644 index 0000000..1e6ab47 --- /dev/null +++ b/compendium/spells/fire-storm.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/sorcerer +- spell/level/7 +- spell/school/evocation +aliases: ["Fire Storm"] +--- +# Fire Storm +*7th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S +- **Duration:** Instantaneous + +A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes `7d10` fire damage on a failed save, or half as much damage on a successful one. + +The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/fireball.md b/compendium/spells/fireball.md new file mode 100644 index 0000000..e9599f3 --- /dev/null +++ b/compendium/spells/fireball.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/evocation +aliases: ["Fireball"] +--- +# Fireball +*3rd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S, a tiny ball of bat guano and sulfur +- **Duration:** Instantaneous + +A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes `8d6` fire damage on a failed save, or half as much damage on a successful one. + +The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/flame-blade.md b/compendium/spells/flame-blade.md new file mode 100644 index 0000000..4335f19 --- /dev/null +++ b/compendium/spells/flame-blade.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/2 +- spell/school/evocation +aliases: ["Flame Blade"] +--- +# Flame Blade +*2nd-level, Evocation* + +- **Casting time:** 1 bonus +- **Range:** Self +- **Components:** V, S, leaf of sumac +- **Duration:** Concentration, up to 10 minute + +You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. + +You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes `3d6` fire damage. + +The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/flame-strike.md b/compendium/spells/flame-strike.md new file mode 100644 index 0000000..086706f --- /dev/null +++ b/compendium/spells/flame-strike.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/5 +- spell/school/evocation +aliases: ["Flame Strike"] +--- +# Flame Strike +*5th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, pinch of sulfur +- **Duration:** Instantaneous + +A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes `4d6` fire damage and `4d6` radiant damage on a failed save, or half as much damage on a successful one. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/flaming-sphere.md b/compendium/spells/flaming-sphere.md new file mode 100644 index 0000000..6bc3ff9 --- /dev/null +++ b/compendium/spells/flaming-sphere.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/wizard +- spell/level/2 +- spell/school/conjuration +aliases: ["Flaming Sphere"] +--- +# Flaming Sphere +*2nd-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a bit of tallow, a pinch of brimstone, and a dusting of powdered iron +- **Duration:** Concentration, up to 1 minute + +A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes `2d6` fire damage on a failed save, or half as much damage on a successful one. + +As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. + +When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. + +**Classes**: [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/flesh-to-stone.md b/compendium/spells/flesh-to-stone.md new file mode 100644 index 0000000..499db1a --- /dev/null +++ b/compendium/spells/flesh-to-stone.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/warlock +- spell/class/wizard +- spell/level/6 +- spell/school/transmutation +aliases: ["Flesh to Stone"] +--- +# Flesh to Stone +*6th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a pinch of lime, water, and earth +- **Duration:** Concentration, up to 1 minute + +You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is [restrained](rules/conditions.md#restrained) as its flesh begins to harden. On a successful save, the creature isn't affected. + +A creature [restrained](rules/conditions.md#restrained) by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the [petrified](rules/conditions.md#petrified) condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind. + +If the creature is physically broken while [petrified](rules/conditions.md#petrified), it suffers from similar deformities if it reverts to its original state. + +If you maintain your [concentration](rules/conditions.md#concentration) on this spell for the entire possible duration, the creature is turned to stone until the effect is removed. + +**Classes**: [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/fly.md b/compendium/spells/fly.md new file mode 100644 index 0000000..73447f3 --- /dev/null +++ b/compendium/spells/fly.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/transmutation +aliases: ["Fly"] +--- +# Fly +*3rd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a wing feather from any bird +- **Duration:** Concentration, up to 10 minute + +You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/fog-cloud.md b/compendium/spells/fog-cloud.md new file mode 100644 index 0000000..a2faf76 --- /dev/null +++ b/compendium/spells/fog-cloud.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/conjuration +aliases: ["Fog Cloud"] +--- +# Fog Cloud +*1st-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/forbiddance.md b/compendium/spells/forbiddance.md new file mode 100644 index 0000000..f6f974e --- /dev/null +++ b/compendium/spells/forbiddance.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/6 +- spell/ritual +- spell/school/abjuration +aliases: ["Forbiddance"] +--- +# Forbiddance +*6th-level, Abjuration (ritual)* + +- **Casting time:** 10 minute unless cast as a ritual +- **Range:** Touch +- **Components:** V, S, a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp +- **Duration:** 1 day + +You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the [gate](compendium/spells/gate.md) spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the [plane shift](compendium/spells/plane-shift.md) spell. + +In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes `5d10` radiant or necrotic damage (your choice when you cast this spell). + +When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell. + +The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/forcecage.md b/compendium/spells/forcecage.md new file mode 100644 index 0000000..24503e2 --- /dev/null +++ b/compendium/spells/forcecage.md @@ -0,0 +1,35 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/warlock +- spell/class/wizard +- spell/level/7 +- spell/school/evocation +aliases: ["Forcecage"] +--- +# Forcecage +*7th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 100 feet +- **Components:** V, S, ruby dust worth 1,500 gp +- **Duration:** 1 hour + +An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose. + +A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. + +A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. + +When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area. + +A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel. + +This spell can't be dispelled by [dispel magic](compendium/spells/dispel-magic.md). + +**Classes**: [Bard](compendium/classes/bard.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/foresight.md b/compendium/spells/foresight.md new file mode 100644 index 0000000..2537c65 --- /dev/null +++ b/compendium/spells/foresight.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/warlock +- spell/class/wizard +- spell/level/9 +- spell/school/divination +aliases: ["Foresight"] +--- +# Foresight +*9th-level, Divination* + +- **Casting time:** 1 minute +- **Range:** Touch +- **Components:** V, S, a hummingbird feather +- **Duration:** 8 hour + +You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. + +This spell immediately ends if you cast it again before its duration ends. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/freedom-of-movement.md b/compendium/spells/freedom-of-movement.md new file mode 100644 index 0000000..638146d --- /dev/null +++ b/compendium/spells/freedom-of-movement.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/ranger +- spell/level/4 +- spell/school/abjuration +aliases: ["Freedom of Movement"] +--- +# Freedom of Movement +*4th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a leather strap, bound around the arm or a similar appendage +- **Duration:** 1 hour + +You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be [paralyzed](rules/conditions.md#paralyzed) or [restrained](rules/conditions.md#restrained). + +The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it [grappled](rules/conditions.md#grappled). Finally, being underwater imposes no penalties on the target's movement or attacks. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/gaseous-form.md b/compendium/spells/gaseous-form.md new file mode 100644 index 0000000..dfc6d89 --- /dev/null +++ b/compendium/spells/gaseous-form.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/transmutation +aliases: ["Gaseous Form"] +--- +# Gaseous Form +*3rd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a bit of gauze and a wisp of smoke +- **Duration:** Concentration, up to 1 hour + +You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected. + +While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when [stunned](rules/conditions.md#stunned) or otherwise [incapacitated](rules/conditions.md#incapacitated). + +While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/gate.md b/compendium/spells/gate.md new file mode 100644 index 0000000..cc18145 --- /dev/null +++ b/compendium/spells/gate.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/sorcerer +- spell/class/wizard +- spell/level/9 +- spell/school/conjuration +aliases: ["Gate"] +--- +# Gate +*9th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a diamond worth at least 5,000 gp +- **Duration:** Concentration, up to 1 minute + +You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration. + +The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. + +Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains. + +When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/geas.md b/compendium/spells/geas.md new file mode 100644 index 0000000..07a7ac8 --- /dev/null +++ b/compendium/spells/geas.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/wizard +- spell/level/5 +- spell/school/enchantment +aliases: ["Geas"] +--- +# Geas +*5th-level, Enchantment* + +- **Casting time:** 1 minute +- **Range:** 60 feet +- **Components:** V +- **Duration:** 30 day + +You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become [charmed](rules/conditions.md#charmed) by you for the duration. While the creature is [charmed](rules/conditions.md#charmed) by you, it takes `5d10` psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell. + +You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. + +You can end the spell early by using an action to dismiss it. A [remove curse](compendium/spells/remove-curse.md), [greater restoration](compendium/spells/greater-restoration.md), or [wish](compendium/spells/wish.md) spell also ends it. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/gentle-repose.md b/compendium/spells/gentle-repose.md new file mode 100644 index 0000000..7c70839 --- /dev/null +++ b/compendium/spells/gentle-repose.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/wizard +- spell/level/2 +- spell/ritual +- spell/school/necromancy +aliases: ["Gentle Repose"] +--- +# Gentle Repose +*2nd-level, Necromancy (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** Touch +- **Components:** V, S, a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration +- **Duration:** 10 day + +You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead. + +The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as [raise dead](compendium/spells/raise-dead.md). + +**Classes**: [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/giant-insect.md b/compendium/spells/giant-insect.md new file mode 100644 index 0000000..601570a --- /dev/null +++ b/compendium/spells/giant-insect.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/4 +- spell/school/transmutation +aliases: ["Giant Insect"] +--- +# Giant Insect +*4th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a [giant centipede](compendium/bestiary/beast/giant-centipede.md), a spider becomes a [giant spider](compendium/bestiary/beast/giant-spider.md), a wasp becomes a [giant wasp](compendium/bestiary/beast/giant-wasp.md), and a scorpion becomes a [giant scorpion](compendium/bestiary/beast/giant-scorpion.md). + +Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement. + +A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it. + +The DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a [giant wasp](compendium/bestiary/beast/giant-wasp.md). + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/glibness.md b/compendium/spells/glibness.md new file mode 100644 index 0000000..1919289 --- /dev/null +++ b/compendium/spells/glibness.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/warlock +- spell/level/8 +- spell/school/transmutation +aliases: ["Glibness"] +--- +# Glibness +*8th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V +- **Duration:** 1 hour + +Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful. + +**Classes**: [Bard](compendium/classes/bard.md), [Warlock](compendium/classes/warlock.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/globe-of-invulnerability.md b/compendium/spells/globe-of-invulnerability.md new file mode 100644 index 0000000..244200c --- /dev/null +++ b/compendium/spells/globe-of-invulnerability.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/6 +- spell/school/abjuration +aliases: ["Globe of Invulnerability"] +--- +# Globe of Invulnerability +*6th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Self (10-feet radius) +- **Components:** V, S, a glass or crystal bead that shatters when the spell ends +- **Duration:** Concentration, up to 1 minute + +An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. + +Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/glyph-of-warding.md b/compendium/spells/glyph-of-warding.md new file mode 100644 index 0000000..e4c1883 --- /dev/null +++ b/compendium/spells/glyph-of-warding.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/wizard +- spell/level/3 +- spell/school/abjuration +aliases: ["Glyph of Warding"] +--- +# Glyph of Warding +*3rd-level, Abjuration* + +- **Casting time:** 1 hour +- **Range:** Touch +- **Components:** V, S, incense and powdered diamond worth at least 200 gp, which the spell consumes +- **Duration:** Until dispelled or triggered + +When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. + +The glyph is nearly invisible and requires a successful Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC to be found. + +You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. + +You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password. + +When you inscribe the glyph, choose explosive runes or a spell glyph. + +## Explosive Runes + +When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes `5d8` acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one. + +## Spell Glyph + +You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires [concentration](rules/conditions.md#concentration), it lasts until the end of its full duration. + +## At Higher Levels + +When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding. + +## Summary + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/goodberry.md b/compendium/spells/goodberry.md new file mode 100644 index 0000000..e72cbd6 --- /dev/null +++ b/compendium/spells/goodberry.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/1 +- spell/school/transmutation +aliases: ["Goodberry"] +--- +# Goodberry +*1st-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a sprig of mistletoe +- **Duration:** Instantaneous + +Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. + +The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/grease.md b/compendium/spells/grease.md new file mode 100644 index 0000000..c4794a2 --- /dev/null +++ b/compendium/spells/grease.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/1 +- spell/school/conjuration +aliases: ["Grease"] +--- +# Grease +*1st-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a bit of pork rind or butter +- **Duration:** 1 minute + +Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. + +When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall [prone](rules/conditions.md#prone). A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall [prone](rules/conditions.md#prone). + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/greater-invisibility.md b/compendium/spells/greater-invisibility.md new file mode 100644 index 0000000..5d61e3a --- /dev/null +++ b/compendium/spells/greater-invisibility.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/4 +- spell/school/illusion +aliases: ["Greater Invisibility"] +--- +# Greater Invisibility +*4th-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You or a creature you touch becomes [invisible](rules/conditions.md#invisible) until the spell ends. Anything the target is wearing or carrying is [invisible](rules/conditions.md#invisible) as long as it is on the target's person. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/greater-restoration.md b/compendium/spells/greater-restoration.md new file mode 100644 index 0000000..c17eeaa --- /dev/null +++ b/compendium/spells/greater-restoration.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/level/5 +- spell/school/abjuration +aliases: ["Greater Restoration"] +--- +# Greater Restoration +*5th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, diamond dust worth at least 100 gp, which the spell consumes +- **Duration:** Instantaneous + +You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's [exhaustion](rules/conditions.md#exhaustion) level by one, or end one of the following effects on the target: + +- One effect that [charmed](rules/conditions.md#charmed) or [petrified](rules/conditions.md#petrified) the target +- One curse, including the target's attunement to a cursed magic item +- Any reduction to one of the target's ability scores +- One effect reducing the target's hit point maximum + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/guardian-of-faith.md b/compendium/spells/guardian-of-faith.md new file mode 100644 index 0000000..fff785b --- /dev/null +++ b/compendium/spells/guardian-of-faith.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/4 +- spell/school/conjuration +aliases: ["Guardian of Faith"] +--- +# Guardian of Faith +*4th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V +- **Duration:** 8 hour + +A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity. + +Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/guards-and-wards.md b/compendium/spells/guards-and-wards.md new file mode 100644 index 0000000..81696dd --- /dev/null +++ b/compendium/spells/guards-and-wards.md @@ -0,0 +1,56 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/6 +- spell/school/abjuration +aliases: ["Guards and Wards"] +--- +# Guards and Wards +*6th-level, Abjuration* + +- **Casting time:** 10 minute +- **Range:** Touch +- **Components:** V, S, burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp +- **Duration:** 24 hour + +You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell. + +When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects. + +Guards and wards creates the following effects within the warded area. + +## Corridors + +Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50% chance chance that a creature other than you will believe it is going in the opposite direction from the one it chooses. + +## Doors + +All doors in the warded area are magically locked, as if sealed by an [arcane lock](compendium/spells/arcane-lock.md) spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the [minor illusion](compendium/spells/minor-illusion.md) spell) to make them appear as plain sections of wall. + +## Stairs + +Webs fill all stairs in the warded area from top to bottom, as the [web](compendium/spells/web.md) spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts. + +## Other Spell Effect + +You can place your choice of one of the following magical effects within the warded area of the stronghold. + +- Place [dancing lights](compendium/spells/dancing-lights.md) in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. +- Place [magic mouth](compendium/spells/magic-mouth.md) in two locations. +- Place [stinking cloud](compendium/spells/stinking-cloud.md) in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. +- Place a constant [gust of wind](compendium/spells/gust-of-wind.md) in one corridor or room. +- Place a [suggestion](compendium/spells/suggestion.md) in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally. + +The whole warded area radiates magic. A [dispel magic](compendium/spells/dispel-magic.md) cast on a specific effect, if successful, removes only that effect. + +You can create a permanently guarded and warded structure by casting this spell there every day for one year. + +## Summary + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/guidance.md b/compendium/spells/guidance.md new file mode 100644 index 0000000..210d69b --- /dev/null +++ b/compendium/spells/guidance.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/level/cantrip +- spell/school/divination +aliases: ["Guidance"] +--- +# Guidance +*cantrip, Divination* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You touch one willing creature. Once before the spell ends, the target can roll a `d4` and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/guiding-bolt.md b/compendium/spells/guiding-bolt.md new file mode 100644 index 0000000..455203e --- /dev/null +++ b/compendium/spells/guiding-bolt.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/1 +- spell/school/evocation +aliases: ["Guiding Bolt"] +--- +# Guiding Bolt +*1st-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** 1 round + +A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes `4d6` radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/gust-of-wind.md b/compendium/spells/gust-of-wind.md new file mode 100644 index 0000000..777ee95 --- /dev/null +++ b/compendium/spells/gust-of-wind.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/evocation +aliases: ["Gust of Wind"] +--- +# Gust of Wind +*2nd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Self (60-feet line) +- **Components:** V, S, a legume seed +- **Duration:** Concentration, up to 1 minute + +A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. + +Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. + +The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance chance to extinguish them. + +As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/hallow.md b/compendium/spells/hallow.md new file mode 100644 index 0000000..ea8b7aa --- /dev/null +++ b/compendium/spells/hallow.md @@ -0,0 +1,69 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/5 +- spell/school/evocation +aliases: ["Hallow"] +--- +# Hallow +*5th-level, Evocation* + +- **Casting time:** 24 hour +- **Range:** Touch +- **Components:** V, S, herbs, oils, and incense worth at least 1,000 gp, which the spell consumes +- **Duration:** Until dispelled + +You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects. + +First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by such a creature is no longer [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect. + +Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area. + +## Courage + +Affected creatures can't be [frightened](rules/conditions.md#frightened) while in the area. + +## Darkness + +Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area. + +## Daylight + +Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light. + +## Energy Protection + +Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing. + +## Energy Vulnerability + +Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing. + +## Everlasting Rest + +Dead bodies interred in the area can't be turned into undead. + +## Extradimensional Interference + +Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means. + +## Fear + +Affected creatures are [frightened](rules/conditions.md#frightened) while in the area. + +## Silence + +No sound can emanate from within the area, and no sound can reach into it. + +## Tongues + +Affected creatures can communicate with any other creature in the area, even if they don't share a common language. + +## Summary + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/hallucinatory-terrain.md b/compendium/spells/hallucinatory-terrain.md new file mode 100644 index 0000000..62ae979 --- /dev/null +++ b/compendium/spells/hallucinatory-terrain.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/warlock +- spell/class/wizard +- spell/level/4 +- spell/school/illusion +aliases: ["Hallucinatory Terrain"] +--- +# Hallucinatory Terrain +*4th-level, Illusion* + +- **Casting time:** 10 minute +- **Range:** 300 feet +- **Components:** V, S, a stone, a twig, and a bit of green plant +- **Duration:** 24 hour + +You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance. + +The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/harm.md b/compendium/spells/harm.md new file mode 100644 index 0000000..bc11ecc --- /dev/null +++ b/compendium/spells/harm.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/6 +- spell/school/necromancy +aliases: ["Harm"] +--- +# Harm +*6th-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes `14d6` necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/haste.md b/compendium/spells/haste.md new file mode 100644 index 0000000..4527686 --- /dev/null +++ b/compendium/spells/haste.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/transmutation +aliases: ["Haste"] +--- +# Haste +*3rd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a shaving of licorice root +- **Duration:** Concentration, up to 1 minute + +Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the [Attack](rules/actions.md#Attack) (one weapon attack only), [Dash](rules/actions.md#Dash), [Disengage](rules/actions.md#Disengage), [Hide](rules/actions.md#Hide), or [Use an Object](rules/actions.md#Use%20an%20Object) action. + +When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/heal.md b/compendium/spells/heal.md new file mode 100644 index 0000000..db96f31 --- /dev/null +++ b/compendium/spells/heal.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/level/6 +- spell/school/evocation +aliases: ["Heal"] +--- +# Heal +*6th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/healing-word.md b/compendium/spells/healing-word.md new file mode 100644 index 0000000..ae9cc85 --- /dev/null +++ b/compendium/spells/healing-word.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/level/1 +- spell/school/evocation +aliases: ["Healing Word"] +--- +# Healing Word +*1st-level, Evocation* + +- **Casting time:** 1 bonus +- **Range:** 60 feet +- **Components:** V +- **Duration:** Instantaneous + +A creature of your choice that you can see within range regains hit points equal to `1d4` + your spellcasting ability modifier. This spell has no effect on undead or constructs. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/heat-metal.md b/compendium/spells/heat-metal.md new file mode 100644 index 0000000..c0eca68 --- /dev/null +++ b/compendium/spells/heat-metal.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/level/2 +- spell/school/transmutation +aliases: ["Heat Metal"] +--- +# Heat Metal +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a piece of iron and a flame +- **Duration:** Concentration, up to 1 minute + +Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes `2d8` fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. + +If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/hellish-rebuke.md b/compendium/spells/hellish-rebuke.md new file mode 100644 index 0000000..2df63f4 --- /dev/null +++ b/compendium/spells/hellish-rebuke.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/warlock +- spell/level/1 +- spell/school/evocation +aliases: ["Hellish Rebuke"] +--- +# Hellish Rebuke +*1st-level, Evocation* + +- **Casting time:** 1 reaction +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes `2d10` fire damage on a failed save, or half as much damage on a successful one. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. + +**Classes**: [Warlock](compendium/classes/warlock.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/heroes-feast.md b/compendium/spells/heroes-feast.md new file mode 100644 index 0000000..e2bb37c --- /dev/null +++ b/compendium/spells/heroes-feast.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/level/6 +- spell/school/conjuration +aliases: ["Heroes' Feast"] +--- +# Heroes' Feast +*6th-level, Conjuration* + +- **Casting time:** 10 minute +- **Range:** 30 feet +- **Components:** V, S, a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes +- **Duration:** Instantaneous + +You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast. + +A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being [frightened](rules/conditions.md#frightened), and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by `2d10`, and it gains the same number of hit points. These benefits last for 24 hours. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/heroism.md b/compendium/spells/heroism.md new file mode 100644 index 0000000..7dad312 --- /dev/null +++ b/compendium/spells/heroism.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/paladin +- spell/level/1 +- spell/school/enchantment +aliases: ["Heroism"] +--- +# Heroism +*1st-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being [frightened](rules/conditions.md#frightened) and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. + +**Classes**: [Bard](compendium/classes/bard.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/hold-monster.md b/compendium/spells/hold-monster.md new file mode 100644 index 0000000..097864e --- /dev/null +++ b/compendium/spells/hold-monster.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/5 +- spell/school/enchantment +aliases: ["Hold Monster"] +--- +# Hold Monster +*5th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 90 feet +- **Components:** V, S, a small, straight piece of iron +- **Duration:** Concentration, up to 1 minute + +Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be [paralyzed](rules/conditions.md#paralyzed) for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/hold-person.md b/compendium/spells/hold-person.md new file mode 100644 index 0000000..54b21fc --- /dev/null +++ b/compendium/spells/hold-person.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/enchantment +aliases: ["Hold Person"] +--- +# Hold Person +*2nd-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a small, straight piece of iron +- **Duration:** Concentration, up to 1 minute + +Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be [paralyzed](rules/conditions.md#paralyzed) for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/holy-aura.md b/compendium/spells/holy-aura.md new file mode 100644 index 0000000..bc01c6b --- /dev/null +++ b/compendium/spells/holy-aura.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/8 +- spell/school/abjuration +aliases: ["Holy Aura"] +--- +# Holy Aura +*8th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text +- **Duration:** Concentration, up to 1 minute + +Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be [blinded](rules/conditions.md#blinded) until the spell ends. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/hunters-mark.md b/compendium/spells/hunters-mark.md new file mode 100644 index 0000000..49370d6 --- /dev/null +++ b/compendium/spells/hunters-mark.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/ranger +- spell/level/1 +- spell/school/divination +aliases: ["Hunter's Mark"] +--- +# Hunter's Mark +*1st-level, Divination* + +- **Casting time:** 1 bonus +- **Range:** 90 feet +- **Components:** V +- **Duration:** Concentration, up to 1 hour + +You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra `1d6` damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom ([Perception](rules/skills.md#Perception)) or Wisdom ([Survival](rules/skills.md#Survival)) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your [concentration](rules/conditions.md#concentration) on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your [concentration](rules/conditions.md#concentration) on the spell for up to 24 hours. + +**Classes**: [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/hypnotic-pattern.md b/compendium/spells/hypnotic-pattern.md new file mode 100644 index 0000000..c962f8f --- /dev/null +++ b/compendium/spells/hypnotic-pattern.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/illusion +aliases: ["Hypnotic Pattern"] +--- +# Hypnotic Pattern +*3rd-level, Illusion* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** S, a glowing stick of incense or a crystal vial filled with phosphorescent material +- **Duration:** Concentration, up to 1 minute + +You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes [charmed](rules/conditions.md#charmed) for the duration. While [charmed](rules/conditions.md#charmed) by this spell, the creature is [incapacitated](rules/conditions.md#incapacitated) and has a speed of 0. + +The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/ice-storm.md b/compendium/spells/ice-storm.md new file mode 100644 index 0000000..7db7fbd --- /dev/null +++ b/compendium/spells/ice-storm.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/4 +- spell/school/evocation +aliases: ["Ice Storm"] +--- +# Ice Storm +*4th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 300 feet +- **Components:** V, S, a pinch of dust and a few drops of water +- **Duration:** Instantaneous + +A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes `2d8` bludgeoning damage and `4d6` cold damage on a failed save, or half as much damage on a successful one. + +Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. + +**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/identify.md b/compendium/spells/identify.md new file mode 100644 index 0000000..b5f089a --- /dev/null +++ b/compendium/spells/identify.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/1 +- spell/ritual +- spell/school/divination +aliases: ["Identify"] +--- +# Identify +*1st-level, Divination (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** Touch +- **Components:** V, S, a pearl worth at least 100 gp and an owl feather +- **Duration:** Instantaneous + +You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. + +If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it. + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/illusory-script.md b/compendium/spells/illusory-script.md new file mode 100644 index 0000000..d43d638 --- /dev/null +++ b/compendium/spells/illusory-script.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/warlock +- spell/class/wizard +- spell/level/1 +- spell/ritual +- spell/school/illusion +aliases: ["Illusory Script"] +--- +# Illusory Script +*1st-level, Illusion (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** Touch +- **Components:** S, a lead-based ink worth at least 10 gp, which the spell consumes +- **Duration:** 10 day + +You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. + +To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know. + +Should the spell be dispelled, the original script and the illusion both disappear. + +A creature with [truesight](rules/senses.md#truesight) can read the hidden message. + +**Classes**: [Bard](compendium/classes/bard.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/imprisonment.md b/compendium/spells/imprisonment.md new file mode 100644 index 0000000..71980e7 --- /dev/null +++ b/compendium/spells/imprisonment.md @@ -0,0 +1,66 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/warlock +- spell/class/wizard +- spell/level/9 +- spell/school/abjuration +aliases: ["Imprisonment"] +--- +# Imprisonment +*9th-level, Abjuration* + +- **Casting time:** 1 minute +- **Range:** 30 feet +- **Components:** V, S, a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target +- **Duration:** Until dispelled + +You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target. + +When you cast the spell, you choose one of the following forms of imprisonment. + +## Burial + +The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it. + +The special component for this version of the spell is a small mithral orb. + +## Chaining + +Heavy chains, firmly rooted in the ground, hold the target in place. The target is [restrained](rules/conditions.md#restrained) until the spell ends, and it can't move or be moved by any means until then. + +The special component for this version of the spell is a fine chain of precious metal. + +## Hedged Prison + +The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. + +The special component for this version of the spell is a miniature representation of the prison made from jade. + +## Minimus Containment + +The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect. + +The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby. + +## Slumber + +The target falls asleep and can't be awoken. + +The special component for this version of the spell consists of rare soporific herbs. + +## Ending the Spell + +During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points. + +A [dispel magic](compendium/spells/dispel-magic.md) spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it. + +You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding. + +## Summary + +**Classes**: [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/incendiary-cloud.md b/compendium/spells/incendiary-cloud.md new file mode 100644 index 0000000..d6b4783 --- /dev/null +++ b/compendium/spells/incendiary-cloud.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/8 +- spell/school/conjuration +aliases: ["Incendiary Cloud"] +--- +# Incendiary Cloud +*8th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. + +When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes `10d8` fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there. + +The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/inflict-wounds.md b/compendium/spells/inflict-wounds.md new file mode 100644 index 0000000..6c3feae --- /dev/null +++ b/compendium/spells/inflict-wounds.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/1 +- spell/school/necromancy +aliases: ["Inflict Wounds"] +--- +# Inflict Wounds +*1st-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Instantaneous + +Make a melee spell attack against a creature you can reach. On a hit, the target takes `3d10` necrotic damage. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/insect-plague.md b/compendium/spells/insect-plague.md new file mode 100644 index 0000000..47cc9f6 --- /dev/null +++ b/compendium/spells/insect-plague.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/sorcerer +- spell/level/5 +- spell/school/conjuration +aliases: ["Insect Plague"] +--- +# Insect Plague +*5th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 300 feet +- **Components:** V, S, a few grains of sugar, some kernels of grain, and a smear of fat +- **Duration:** Concentration, up to 10 minute + +Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain. + +When the area appears, each creature in it must make a Constitution saving throw. A creature takes `4d10` piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/invisibility.md b/compendium/spells/invisibility.md new file mode 100644 index 0000000..bef04a2 --- /dev/null +++ b/compendium/spells/invisibility.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/illusion +aliases: ["Invisibility"] +--- +# Invisibility +*2nd-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, an eyelash encased in gum arabic +- **Duration:** Concentration, up to 1 hour + +A creature you touch becomes [invisible](rules/conditions.md#invisible) until the spell ends. Anything the target is wearing or carrying is [invisible](rules/conditions.md#invisible) as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/jump.md b/compendium/spells/jump.md new file mode 100644 index 0000000..9d914a2 --- /dev/null +++ b/compendium/spells/jump.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/transmutation +aliases: ["Jump"] +--- +# Jump +*1st-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a grasshopper's hind leg +- **Duration:** 1 minute + +You touch a creature. The creature's "jump distance" is tripled until the spell ends. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/knock.md b/compendium/spells/knock.md new file mode 100644 index 0000000..f9b24c5 --- /dev/null +++ b/compendium/spells/knock.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/transmutation +aliases: ["Knock"] +--- +# Knock +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V +- **Duration:** Instantaneous + +Choose an object that you can see within range. The object can be a door, a box, a [chest](compendium/items/chest.md), a set of [manacles](compendium/items/manacles.md), a padlock, or another object that contains a mundane or magical means that prevents access. + +A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. + +If you choose a target that is held shut with [arcane lock](compendium/spells/arcane-lock.md), that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally. + +When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/legend-lore.md b/compendium/spells/legend-lore.md new file mode 100644 index 0000000..296650e --- /dev/null +++ b/compendium/spells/legend-lore.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/wizard +- spell/level/5 +- spell/school/divination +aliases: ["Legend Lore"] +--- +# Legend Lore +*5th-level, Divination* + +- **Casting time:** 10 minute +- **Range:** Self +- **Components:** V, S, incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each +- **Duration:** Instantaneous + +Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is. + +The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: "Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips." + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/leomunds-secret-chest.md b/compendium/spells/leomunds-secret-chest.md new file mode 100644 index 0000000..b1e8999 --- /dev/null +++ b/compendium/spells/leomunds-secret-chest.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/conjuration +aliases: ["Leomund's Secret Chest"] +--- +# Leomund's Secret Chest +*4th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp +- **Duration:** Instantaneous + + + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/leomunds-tiny-hut.md b/compendium/spells/leomunds-tiny-hut.md new file mode 100644 index 0000000..0ec7733 --- /dev/null +++ b/compendium/spells/leomunds-tiny-hut.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/3 +- spell/ritual +- spell/school/evocation +aliases: ["Leomund's Tiny Hut"] +--- +# Leomund's Tiny Hut +*3rd-level, Evocation (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** Self (10-feet hemisphere) +- **Components:** V, S, a small crystal bead +- **Duration:** 8 hour + + + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/lesser-restoration.md b/compendium/spells/lesser-restoration.md new file mode 100644 index 0000000..404b971 --- /dev/null +++ b/compendium/spells/lesser-restoration.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/ranger +- spell/level/2 +- spell/school/abjuration +aliases: ["Lesser Restoration"] +--- +# Lesser Restoration +*2nd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Instantaneous + +You touch a creature and can end either one disease or one condition afflicting it. The condition can be [blinded](rules/conditions.md#blinded), [deafened](rules/conditions.md#deafened), [paralyzed](rules/conditions.md#paralyzed), or [poisoned](rules/conditions.md#poisoned). + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/levitate.md b/compendium/spells/levitate.md new file mode 100644 index 0000000..3880852 --- /dev/null +++ b/compendium/spells/levitate.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/transmutation +aliases: ["Levitate"] +--- +# Levitate +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end +- **Duration:** Concentration, up to 10 minute + +One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. + +The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. + +When the spell ends, the target floats gently to the ground if it is still aloft. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/light.md b/compendium/spells/light.md new file mode 100644 index 0000000..5766bc3 --- /dev/null +++ b/compendium/spells/light.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/sorcerer +- spell/class/wizard +- spell/level/cantrip +- spell/school/evocation +aliases: ["Light"] +--- +# Light +*cantrip, Evocation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, a firefly or phosphorescent moss +- **Duration:** 1 hour + +You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. + +If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/lightning-bolt.md b/compendium/spells/lightning-bolt.md new file mode 100644 index 0000000..285668d --- /dev/null +++ b/compendium/spells/lightning-bolt.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/evocation +aliases: ["Lightning Bolt"] +--- +# Lightning Bolt +*3rd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Self (100-feet line) +- **Components:** V, S, a bit of fur and a rod of amber, crystal, or glass +- **Duration:** Instantaneous + +A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes `8d6` lightning damage on a failed save, or half as much damage on a successful one. + +The lightning ignites flammable objects in the area that aren't being worn or carried. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/locate-animals-or-plants.md b/compendium/spells/locate-animals-or-plants.md new file mode 100644 index 0000000..8a1abb3 --- /dev/null +++ b/compendium/spells/locate-animals-or-plants.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/ranger +- spell/level/2 +- spell/ritual +- spell/school/divination +aliases: ["Locate Animals or Plants"] +--- +# Locate Animals or Plants +*2nd-level, Divination (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** Self +- **Components:** V, S, a bit of fur from a bloodhound +- **Duration:** Instantaneous + +Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/locate-creature.md b/compendium/spells/locate-creature.md new file mode 100644 index 0000000..7b3d9e8 --- /dev/null +++ b/compendium/spells/locate-creature.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/ranger +- spell/class/wizard +- spell/level/4 +- spell/school/divination +aliases: ["Locate Creature"] +--- +# Locate Creature +*4th-level, Divination* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, a bit of fur from a bloodhound +- **Duration:** Concentration, up to 1 hour + +Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. + +The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a [unicorn](compendium/bestiary/celestial/unicorn.md)), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a [polymorph](compendium/spells/polymorph.md) spell, this spell doesn't locate the creature. + +This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/locate-object.md b/compendium/spells/locate-object.md new file mode 100644 index 0000000..4cd1588 --- /dev/null +++ b/compendium/spells/locate-object.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/ranger +- spell/class/wizard +- spell/level/2 +- spell/school/divination +aliases: ["Locate Object"] +--- +# Locate Object +*2nd-level, Divination* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, a forked twig +- **Duration:** Concentration, up to 10 minute + +Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. + +The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. + +This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/longstrider.md b/compendium/spells/longstrider.md new file mode 100644 index 0000000..2ed7c77 --- /dev/null +++ b/compendium/spells/longstrider.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/ranger +- spell/class/wizard +- spell/level/1 +- spell/school/transmutation +aliases: ["Longstrider"] +--- +# Longstrider +*1st-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a pinch of dirt +- **Duration:** 1 hour + +You touch a creature. The target's speed increases by 10 feet until the spell ends. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mage-armor.md b/compendium/spells/mage-armor.md new file mode 100644 index 0000000..8fea20b --- /dev/null +++ b/compendium/spells/mage-armor.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/abjuration +aliases: ["Mage Armor"] +--- +# Mage Armor +*1st-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a piece of cured leather +- **Duration:** 8 hour + +You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mage-hand.md b/compendium/spells/mage-hand.md new file mode 100644 index 0000000..0e3937c --- /dev/null +++ b/compendium/spells/mage-hand.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/cantrip +- spell/school/conjuration +aliases: ["Mage Hand"] +--- +# Mage Hand +*cantrip, Conjuration* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** 1 minute + +A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. + +You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. + +The hand can't attack, activate magic items, or carry more than 10 pounds. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/magic-circle.md b/compendium/spells/magic-circle.md new file mode 100644 index 0000000..1def1c7 --- /dev/null +++ b/compendium/spells/magic-circle.md @@ -0,0 +1,36 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/abjuration +aliases: ["Magic Circle"] +--- +# Magic Circle +*3rd-level, Abjuration* + +- **Casting time:** 1 minute +- **Range:** 10 feet +- **Components:** V, S, holy water or powdered silver and iron worth at least 100 gp, which the spell consumes +- **Duration:** 1 hour + +You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. + +Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways: + +- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. +- The creature has disadvantage on attack rolls against targets within the cylinder. +- Targets within the cylinder can't be [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by the creature. + +When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/magic-jar.md b/compendium/spells/magic-jar.md new file mode 100644 index 0000000..bdcb866 --- /dev/null +++ b/compendium/spells/magic-jar.md @@ -0,0 +1,35 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/6 +- spell/school/necromancy +aliases: ["Magic Jar"] +--- +# Magic Jar +*6th-level, Necromancy* + +- **Casting time:** 1 minute +- **Range:** Self +- **Components:** V, S, a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp +- **Duration:** Until dispelled + +Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoid's body. + +You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a [protection from evil and good](compendium/spells/protection-from-evil-and-good.md) or [magic circle](compendium/spells/magic-circle.md) spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours. + +Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features. + +Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all. + +While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die. + +If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. + +When the spell ends, the container is destroyed. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/magic-missile.md b/compendium/spells/magic-missile.md new file mode 100644 index 0000000..20a7886 --- /dev/null +++ b/compendium/spells/magic-missile.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/evocation +aliases: ["Magic Missile"] +--- +# Magic Missile +*1st-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals `1d4 + 1` force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/magic-mouth.md b/compendium/spells/magic-mouth.md new file mode 100644 index 0000000..2c54e99 --- /dev/null +++ b/compendium/spells/magic-mouth.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/2 +- spell/ritual +- spell/school/illusion +aliases: ["Magic Mouth"] +--- +# Magic Mouth +*2nd-level, Illusion (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** 30 feet +- **Components:** V, S, a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes +- **Duration:** Until dispelled + +You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message. + +When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs. + +The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it. + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/magic-weapon.md b/compendium/spells/magic-weapon.md new file mode 100644 index 0000000..dd45849 --- /dev/null +++ b/compendium/spells/magic-weapon.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/paladin +- spell/class/wizard +- spell/level/2 +- spell/school/transmutation +aliases: ["Magic Weapon"] +--- +# Magic Weapon +*2nd-level, Transmutation* + +- **Casting time:** 1 bonus +- **Range:** Touch +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3. + +**Classes**: [Paladin](compendium/classes/paladin.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/major-image.md b/compendium/spells/major-image.md new file mode 100644 index 0000000..a682289 --- /dev/null +++ b/compendium/spells/major-image.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/illusion +aliases: ["Major Image"] +--- +# Major Image +*3rd-level, Illusion* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a bit of fleece +- **Duration:** Concentration, up to 10 minute + +You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). + +As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. + +Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your [concentration](rules/conditions.md#concentration). + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mass-cure-wounds.md b/compendium/spells/mass-cure-wounds.md new file mode 100644 index 0000000..fdfa609 --- /dev/null +++ b/compendium/spells/mass-cure-wounds.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/level/5 +- spell/school/evocation +aliases: ["Mass Cure Wounds"] +--- +# Mass Cure Wounds +*5th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to `3d8` + your spellcasting ability modifier. This spell has no effect on undead or constructs. + +**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mass-heal.md b/compendium/spells/mass-heal.md new file mode 100644 index 0000000..755a459 --- /dev/null +++ b/compendium/spells/mass-heal.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/9 +- spell/school/evocation +aliases: ["Mass Heal"] +--- +# Mass Heal +*9th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them [blinded](rules/conditions.md#blinded) or [deafened](rules/conditions.md#deafened). This spell has no effect on undead or constructs. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mass-healing-word.md b/compendium/spells/mass-healing-word.md new file mode 100644 index 0000000..7b5df10 --- /dev/null +++ b/compendium/spells/mass-healing-word.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/3 +- spell/school/evocation +aliases: ["Mass Healing Word"] +--- +# Mass Healing Word +*3rd-level, Evocation* + +- **Casting time:** 1 bonus +- **Range:** 60 feet +- **Components:** V +- **Duration:** Instantaneous + +As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to `1d4` + your spellcasting ability modifier. This spell has no effect on undead or constructs. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mass-suggestion.md b/compendium/spells/mass-suggestion.md new file mode 100644 index 0000000..d561d0b --- /dev/null +++ b/compendium/spells/mass-suggestion.md @@ -0,0 +1,34 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/6 +- spell/school/enchantment +aliases: ["Mass Suggestion"] +--- +# Mass Suggestion +*6th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, a snake's tongue and either a bit of honeycomb or a drop of sweet oil +- **Duration:** 24 hour + +You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be [charmed](rules/conditions.md#charmed) are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell. + +Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. + +You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed. + +If you or any of your companions damage a creature affected by this spell, the spell ends for that creature. + +**At Higher Levels.** When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/maze.md b/compendium/spells/maze.md new file mode 100644 index 0000000..1bff702 --- /dev/null +++ b/compendium/spells/maze.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/8 +- spell/school/conjuration +aliases: ["Maze"] +--- +# Maze +*8th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. + +The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a [minotaur](compendium/bestiary/monstrosity/minotaur.md) or goristro demon automatically succeeds). + +When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/meld-into-stone.md b/compendium/spells/meld-into-stone.md new file mode 100644 index 0000000..b45ee4d --- /dev/null +++ b/compendium/spells/meld-into-stone.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/level/3 +- spell/ritual +- spell/school/transmutation +aliases: ["Meld into Stone"] +--- +# Meld into Stone +*3rd-level, Transmutation (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** Touch +- **Components:** V, S +- **Duration:** 8 hour + +You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. + +While merged with the stone, you can't see what occurs outside it, and any Wisdom ([Perception](rules/skills.md#Perception)) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move. + +Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals `6d6` bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall [prone](rules/conditions.md#prone) in an unoccupied space closest to where you first entered. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/melfs-acid-arrow.md b/compendium/spells/melfs-acid-arrow.md new file mode 100644 index 0000000..4e4e779 --- /dev/null +++ b/compendium/spells/melfs-acid-arrow.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/2 +- spell/school/evocation +aliases: ["Melf's Acid Arrow"] +--- +# Melf's Acid Arrow +*2nd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 90 feet +- **Components:** V, S, powdered rhubarb leaf and an adder's stomach +- **Duration:** Instantaneous + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mending.md b/compendium/spells/mending.md new file mode 100644 index 0000000..4d89e5b --- /dev/null +++ b/compendium/spells/mending.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/cantrip +- spell/school/transmutation +aliases: ["Mending"] +--- +# Mending +*cantrip, Transmutation* + +- **Casting time:** 1 minute +- **Range:** Touch +- **Components:** V, S, two lodestones +- **Duration:** Instantaneous + +This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. + +This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/message.md b/compendium/spells/message.md new file mode 100644 index 0000000..1754123 --- /dev/null +++ b/compendium/spells/message.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/cantrip +- spell/school/transmutation +aliases: ["Message"] +--- +# Message +*cantrip, Transmutation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a short piece of copper wire +- **Duration:** 1 round + +You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. + +You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/meteor-swarm.md b/compendium/spells/meteor-swarm.md new file mode 100644 index 0000000..0cf6ffd --- /dev/null +++ b/compendium/spells/meteor-swarm.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/9 +- spell/school/evocation +aliases: ["Meteor Swarm"] +--- +# Meteor Swarm +*9th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 1 miles +- **Components:** V, S +- **Duration:** Instantaneous + +Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes `20d6` fire damage and `20d6` bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once. + +The spell damages objects in the area and ignites flammable objects that aren't being worn or carried. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mind-blank.md b/compendium/spells/mind-blank.md new file mode 100644 index 0000000..d96661b --- /dev/null +++ b/compendium/spells/mind-blank.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/8 +- spell/school/abjuration +aliases: ["Mind Blank"] +--- +# Mind Blank +*8th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** 24 hour + +Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the [charmed](rules/conditions.md#charmed) condition. The spell even foils [wish](compendium/spells/wish.md) spells and spells or effects of similar power used to affect the target's mind or to gain information about the target. + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/minor-illusion.md b/compendium/spells/minor-illusion.md new file mode 100644 index 0000000..92f319b --- /dev/null +++ b/compendium/spells/minor-illusion.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/cantrip +- spell/school/illusion +aliases: ["Minor Illusion"] +--- +# Minor Illusion +*cantrip, Illusion* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** S, a bit of fleece +- **Duration:** 1 minute + +You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. + +If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. + +If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. + +If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mirage-arcane.md b/compendium/spells/mirage-arcane.md new file mode 100644 index 0000000..85d41a7 --- /dev/null +++ b/compendium/spells/mirage-arcane.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/wizard +- spell/level/7 +- spell/school/illusion +aliases: ["Mirage Arcane"] +--- +# Mirage Arcane +*7th-level, Illusion* + +- **Casting time:** 10 minute +- **Range:** Sight +- **Components:** V, S +- **Duration:** 10 day + +You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. + +Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures. + +The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately. + +Creatures with [truesight](rules/senses.md#truesight) can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mirror-image.md b/compendium/spells/mirror-image.md new file mode 100644 index 0000000..72f3e83 --- /dev/null +++ b/compendium/spells/mirror-image.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/illusion +aliases: ["Mirror Image"] +--- +# Mirror Image +*2nd-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** 1 minute + +Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates. + +Each time a creature targets you with an attack during the spell's duration, roll a `d20` to determine whether the attack instead targets one of your duplicates. + +If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. + +A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. + +A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with [truesight](rules/senses.md#truesight). + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mislead.md b/compendium/spells/mislead.md new file mode 100644 index 0000000..76386f7 --- /dev/null +++ b/compendium/spells/mislead.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/5 +- spell/school/illusion +aliases: ["Mislead"] +--- +# Mislead +*5th-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** S +- **Duration:** Concentration, up to 1 hour + +You become [invisible](rules/conditions.md#invisible) at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. + +You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose. + +You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are [blinded](rules/conditions.md#blinded) and [deafened](rules/conditions.md#deafened) in regard to your own surroundings. + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/misty-step.md b/compendium/spells/misty-step.md new file mode 100644 index 0000000..c5238d5 --- /dev/null +++ b/compendium/spells/misty-step.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/conjuration +aliases: ["Misty Step"] +--- +# Misty Step +*2nd-level, Conjuration* + +- **Casting time:** 1 bonus +- **Range:** Self +- **Components:** V +- **Duration:** Instantaneous + +Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/modify-memory.md b/compendium/spells/modify-memory.md new file mode 100644 index 0000000..a906ed7 --- /dev/null +++ b/compendium/spells/modify-memory.md @@ -0,0 +1,34 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/5 +- spell/school/enchantment +aliases: ["Modify Memory"] +--- +# Modify Memory +*5th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes [charmed](rules/conditions.md#charmed) by you for the duration. The [charmed](rules/conditions.md#charmed) target is [incapacitated](rules/conditions.md#incapacitated) and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified. + +While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. + +You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends. + +A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner. + +A [remove curse](compendium/spells/remove-curse.md) or [greater restoration](compendium/spells/greater-restoration.md) spell cast on the target restores the creature's true memory. + +**At Higher Levels.** If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level). + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/moonbeam.md b/compendium/spells/moonbeam.md new file mode 100644 index 0000000..952685c --- /dev/null +++ b/compendium/spells/moonbeam.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/2 +- spell/school/evocation +aliases: ["Moonbeam"] +--- +# Moonbeam +*2nd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, several seeds of any moonseed plant and a piece of opalescent feldspar +- **Duration:** Concentration, up to 1 minute + +A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. + +When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes `2d10` radiant damage on a failed save, or half as much damage on a successful one. + +A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light. + +On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mordenkainens-faithful-hound.md b/compendium/spells/mordenkainens-faithful-hound.md new file mode 100644 index 0000000..580e7f7 --- /dev/null +++ b/compendium/spells/mordenkainens-faithful-hound.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/conjuration +aliases: ["Mordenkainen's Faithful Hound"] +--- +# Mordenkainen's Faithful Hound +*4th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a tiny silver whistle, a piece of bone, and a thread +- **Duration:** 8 hour + + + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mordenkainens-magnificent-mansion.md b/compendium/spells/mordenkainens-magnificent-mansion.md new file mode 100644 index 0000000..d97efa8 --- /dev/null +++ b/compendium/spells/mordenkainens-magnificent-mansion.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/7 +- spell/school/conjuration +aliases: ["Mordenkainen's Magnificent Mansion"] +--- +# Mordenkainen's Magnificent Mansion +*7th-level, Conjuration* + +- **Casting time:** 1 minute +- **Range:** 300 feet +- **Components:** V, S, a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp +- **Duration:** 24 hour + + + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mordenkainens-private-sanctum.md b/compendium/spells/mordenkainens-private-sanctum.md new file mode 100644 index 0000000..e89528c --- /dev/null +++ b/compendium/spells/mordenkainens-private-sanctum.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/abjuration +aliases: ["Mordenkainen's Private Sanctum"] +--- +# Mordenkainen's Private Sanctum +*4th-level, Abjuration* + +- **Casting time:** 10 minute +- **Range:** 120 feet +- **Components:** V, S, a thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite +- **Duration:** 24 hour + +**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/mordenkainens-sword.md b/compendium/spells/mordenkainens-sword.md new file mode 100644 index 0000000..4da9b94 --- /dev/null +++ b/compendium/spells/mordenkainens-sword.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/7 +- spell/school/evocation +aliases: ["Mordenkainen's Sword"] +--- +# Mordenkainen's Sword +*7th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp +- **Duration:** Concentration, up to 1 minute + +You create a sword-shaped plane of force that hovers within range. It lasts for the duration. + +When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. On a hit, the target takes `3d10` force damage. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one. + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/move-earth.md b/compendium/spells/move-earth.md new file mode 100644 index 0000000..1954b21 --- /dev/null +++ b/compendium/spells/move-earth.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/6 +- spell/school/transmutation +aliases: ["Move Earth"] +--- +# Move Earth +*6th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, an iron blade and a small bag containing a mixture of soils—clay, loam, and sand +- **Duration:** Concentration, up to 2 hour + +Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete. + +At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. + +Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement. + +This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse. + +Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/nondetection.md b/compendium/spells/nondetection.md new file mode 100644 index 0000000..1c365e8 --- /dev/null +++ b/compendium/spells/nondetection.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/ranger +- spell/class/wizard +- spell/level/3 +- spell/school/abjuration +aliases: ["Nondetection"] +--- +# Nondetection +*3rd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes +- **Duration:** 8 hour + +For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors. + +**Classes**: [Bard](compendium/classes/bard.md), [Ranger](compendium/classes/ranger.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/nystuls-magic-aura.md b/compendium/spells/nystuls-magic-aura.md new file mode 100644 index 0000000..131fc8a --- /dev/null +++ b/compendium/spells/nystuls-magic-aura.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/2 +- spell/school/illusion +aliases: ["Nystul's Magic Aura"] +--- +# Nystul's Magic Aura +*2nd-level, Illusion* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a small square of silk +- **Duration:** 24 hour + + + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/otilukes-freezing-sphere.md b/compendium/spells/otilukes-freezing-sphere.md new file mode 100644 index 0000000..3d4eb5a --- /dev/null +++ b/compendium/spells/otilukes-freezing-sphere.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/6 +- spell/school/evocation +aliases: ["Otiluke's Freezing Sphere"] +--- +# Otiluke's Freezing Sphere +*6th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 300 feet +- **Components:** V, S, a small crystal sphere +- **Duration:** Instantaneous + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/otilukes-resilient-sphere.md b/compendium/spells/otilukes-resilient-sphere.md new file mode 100644 index 0000000..c42db40 --- /dev/null +++ b/compendium/spells/otilukes-resilient-sphere.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/evocation +aliases: ["Otiluke's Resilient Sphere"] +--- +# Otiluke's Resilient Sphere +*4th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic +- **Duration:** Concentration, up to 1 minute + + + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/ottos-irresistible-dance.md b/compendium/spells/ottos-irresistible-dance.md new file mode 100644 index 0000000..7bad331 --- /dev/null +++ b/compendium/spells/ottos-irresistible-dance.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/6 +- spell/school/enchantment +aliases: ["Otto's Irresistible Dance"] +--- +# Otto's Irresistible Dance +*6th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V +- **Duration:** Concentration, up to 1 minute + +Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be [charmed](rules/conditions.md#charmed) are immune to this spell. + +A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends. + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/pass-without-trace.md b/compendium/spells/pass-without-trace.md new file mode 100644 index 0000000..dd67083 --- /dev/null +++ b/compendium/spells/pass-without-trace.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/2 +- spell/school/abjuration +aliases: ["Pass without Trace"] +--- +# Pass without Trace +*2nd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, ashes from a burned leaf of mistletoe and a sprig of spruce +- **Duration:** Concentration, up to 1 hour + +A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity ([Stealth](rules/skills.md#Stealth)) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/passwall.md b/compendium/spells/passwall.md new file mode 100644 index 0000000..2d35a9b --- /dev/null +++ b/compendium/spells/passwall.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/5 +- spell/school/transmutation +aliases: ["Passwall"] +--- +# Passwall +*5th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a pinch of sesame seeds +- **Duration:** 1 hour + +A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. + +When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/phantasmal-killer.md b/compendium/spells/phantasmal-killer.md new file mode 100644 index 0000000..21bdff0 --- /dev/null +++ b/compendium/spells/phantasmal-killer.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/4 +- spell/school/illusion +aliases: ["Phantasmal Killer"] +--- +# Phantasmal Killer +*4th-level, Illusion* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes [frightened](rules/conditions.md#frightened) for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take `4d10` psychic damage. On a successful save, the spell ends. + +**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/phantom-steed.md b/compendium/spells/phantom-steed.md new file mode 100644 index 0000000..87f53a2 --- /dev/null +++ b/compendium/spells/phantom-steed.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/3 +- spell/ritual +- spell/school/illusion +aliases: ["Phantom Steed"] +--- +# Phantom Steed +*3rd-level, Illusion (ritual)* + +- **Casting time:** 1 minute unless cast as a ritual +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** 1 hour + +A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. + +For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a [riding horse](compendium/bestiary/beast/riding-horse.md), except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/planar-ally.md b/compendium/spells/planar-ally.md new file mode 100644 index 0000000..ece6004 --- /dev/null +++ b/compendium/spells/planar-ally.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/6 +- spell/school/conjuration +aliases: ["Planar Ally"] +--- +# Planar Ally +*6th-level, Conjuration* + +- **Casting time:** 10 minute +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice). + +When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services. + +Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you. + +As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal. + +After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane. + +A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/planar-binding.md b/compendium/spells/planar-binding.md new file mode 100644 index 0000000..8400f85 --- /dev/null +++ b/compendium/spells/planar-binding.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/wizard +- spell/level/5 +- spell/school/abjuration +aliases: ["Planar Binding"] +--- +# Planar Binding +*5th-level, Abjuration* + +- **Casting time:** 1 hour +- **Range:** 60 feet +- **Components:** V, S, a jewel worth at least 1,000 gp, which the spell consumes +- **Duration:** 24 hour + +With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted [magic circle](compendium/spells/magic-circle.md) in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell. + +A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends. + +**At Higher Levels.** When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/plane-shift.md b/compendium/spells/plane-shift.md new file mode 100644 index 0000000..3b01654 --- /dev/null +++ b/compendium/spells/plane-shift.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/7 +- spell/school/conjuration +aliases: ["Plane Shift"] +--- +# Plane Shift +*7th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence +- **Duration:** Instantaneous + +You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion. + +Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. + +You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/plant-growth.md b/compendium/spells/plant-growth.md new file mode 100644 index 0000000..f063105 --- /dev/null +++ b/compendium/spells/plant-growth.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/ranger +- spell/level/3 +- spell/school/transmutation +aliases: ["Plant Growth"] +--- +# Plant Growth +*3rd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S +- **Duration:** Instantaneous + +This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. + +If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. + +You can exclude one or more areas of any size within the spell's area from being affected. + +If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/poison-spray.md b/compendium/spells/poison-spray.md new file mode 100644 index 0000000..777f79d --- /dev/null +++ b/compendium/spells/poison-spray.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/cantrip +- spell/school/conjuration +aliases: ["Poison Spray"] +--- +# Poison Spray +*cantrip, Conjuration* + +- **Casting time:** 1 action +- **Range:** 10 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take `1d12` poison damage. + +This spell's damage increases by `1d12` when you reach 5th level (`2d12`), 11th level (`3d12`), and 17th level (`4d12`). + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/polymorph.md b/compendium/spells/polymorph.md new file mode 100644 index 0000000..726de0f --- /dev/null +++ b/compendium/spells/polymorph.md @@ -0,0 +1,34 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/4 +- spell/school/transmutation +aliases: ["Polymorph"] +--- +# Polymorph +*4th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a caterpillar cocoon +- **Duration:** Concentration, up to 1 hour + +This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points. + +The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. + +The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. + +The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. + +The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/power-word-kill.md b/compendium/spells/power-word-kill.md new file mode 100644 index 0000000..357f656 --- /dev/null +++ b/compendium/spells/power-word-kill.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/9 +- spell/school/enchantment +aliases: ["Power Word Kill"] +--- +# Power Word Kill +*9th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V +- **Duration:** Instantaneous + +You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/power-word-stun.md b/compendium/spells/power-word-stun.md new file mode 100644 index 0000000..de2a841 --- /dev/null +++ b/compendium/spells/power-word-stun.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/8 +- spell/school/enchantment +aliases: ["Power Word Stun"] +--- +# Power Word Stun +*8th-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V +- **Duration:** Instantaneous + +You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is [stunned](rules/conditions.md#stunned). Otherwise, the spell has no effect. + +The [stunned](rules/conditions.md#stunned) target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/prayer-of-healing.md b/compendium/spells/prayer-of-healing.md new file mode 100644 index 0000000..4688283 --- /dev/null +++ b/compendium/spells/prayer-of-healing.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/2 +- spell/school/evocation +aliases: ["Prayer of Healing"] +--- +# Prayer of Healing +*2nd-level, Evocation* + +- **Casting time:** 10 minute +- **Range:** 30 feet +- **Components:** V +- **Duration:** Instantaneous + +Up to six creatures of your choice that you can see within range each regain hit points equal to `2d8` + your spellcasting ability modifier. This spell has no effect on undead or constructs. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/prestidigitation.md b/compendium/spells/prestidigitation.md new file mode 100644 index 0000000..719d67d --- /dev/null +++ b/compendium/spells/prestidigitation.md @@ -0,0 +1,35 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/cantrip +- spell/school/transmutation +aliases: ["Prestidigitation"] +--- +# Prestidigitation +*cantrip, Transmutation* + +- **Casting time:** 1 action +- **Range:** 10 feet +- **Components:** V, S +- **Duration:** 1 hour + +This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: + +- You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. +- You instantaneously light or snuff out a candle, a torch, or a small campfire. +- You instantaneously clean or soil an object no larger than 1 cubic foot. +- You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. +- You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. +- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. + +If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/prismatic-spray.md b/compendium/spells/prismatic-spray.md new file mode 100644 index 0000000..0e96082 --- /dev/null +++ b/compendium/spells/prismatic-spray.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/7 +- spell/school/evocation +aliases: ["Prismatic Spray"] +--- +# Prismatic Spray +*7th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Self (60-feet cone) +- **Components:** V, S +- **Duration:** Instantaneous + +Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a `d8` to determine which color ray affects it. + +## 1-Red + +The target takes `10d6` fire damage on a failed save, or half as much damage on a successful one. + +## 2-Orange + +The target takes `10d6` acid damage on a failed save, or half as much damage on a successful one. + +## 3-Yellow + +The target takes `10d6` lightning damage on a failed save, or half as much damage on a successful one. + +## 4-Green + +The target takes `10d6` poison damage on a failed save, or half as much damage on a successful one. + +## 5-Blue + +The target takes `10d6` cold damage on a failed save, or half as much damage on a successful one. + +## 6-Indigo + +On a failed save, the target is [restrained](rules/conditions.md#restrained). It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the [petrified](rules/conditions.md#petrified) condition. The successes and failures don't need to be consecutive, keep track of both until the target collects three of a kind. + +## 7-Violet + +On a failed save, the target is [blinded](rules/conditions.md#blinded). It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer [blinded](rules/conditions.md#blinded). (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) + +## 8-Special + +The target is struck by two rays. Roll twice more, rerolling any 8. + +## Summary + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/prismatic-wall.md b/compendium/spells/prismatic-wall.md new file mode 100644 index 0000000..000fd3f --- /dev/null +++ b/compendium/spells/prismatic-wall.md @@ -0,0 +1,61 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/9 +- spell/school/abjuration +aliases: ["Prismatic Wall"] +--- +# Prismatic Wall +*9th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** 10 minute + +A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted. + +The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become [blinded](rules/conditions.md#blinded) for 1 minute. + +The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer's properties as described below. + +The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the duration of the spell. An [antimagic field](compendium/spells/antimagic-field.md) has no effect on a prismatic wall. + +## Red + +The creature takes `10d6` fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical ranged attacks can't pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it. + +## Orange + +The creature takes `10d6` acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical ranged attacks can't pass through the wall. The layer is destroyed by a strong wind. + +## Yellow + +The creature takes `10d6` lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it. + +## Green + +The creature takes `10d6` poison damage on a failed save, or half as much damage on a successful one. A [passwall](compendium/spells/passwall.md) spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer. + +## Blue + +The creature takes `10d6` cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it. + +## Indigo + +On a failed save, the creature is [restrained](rules/conditions.md#restrained). It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the [petrified](rules/conditions.md#petrified) condition. The successes and failures don't need to be consecutive; keep track of both until the creature collects three of a kind. + +While this layer is in place, spells can't be cast through the wall. The layer is destroyed by bright light shed by a [daylight](compendium/spells/daylight.md) spell or a similar spell of equal or higher level. + +## Violet + +On a failed save, the creature is [blinded](rules/conditions.md#blinded). It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM's choosing and is no longer [blinded](rules/conditions.md#blinded). (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a [dispel magic](compendium/spells/dispel-magic.md) spell or a similar spell of equal or higher level that can end spells and magical effects. + +## Summary + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/produce-flame.md b/compendium/spells/produce-flame.md new file mode 100644 index 0000000..dc61375 --- /dev/null +++ b/compendium/spells/produce-flame.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/cantrip +- spell/school/conjuration +aliases: ["Produce Flame"] +--- +# Produce Flame +*cantrip, Conjuration* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** 10 minute + +A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. + +You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes `1d8` fire damage. + +This spell's damage increases by `1d8` when you reach 5th level (`2d8`), 11th level (`3d8`), and 17th level (`4d8`). + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/programmed-illusion.md b/compendium/spells/programmed-illusion.md new file mode 100644 index 0000000..a89038a --- /dev/null +++ b/compendium/spells/programmed-illusion.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/6 +- spell/school/illusion +aliases: ["Programmed Illusion"] +--- +# Programmed Illusion +*6th-level, Illusion* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a bit of fleece and jade dust worth at least 25 gp +- **Duration:** Until dispelled + +You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. + +When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. + +The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. + +Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature. + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/project-image.md b/compendium/spells/project-image.md new file mode 100644 index 0000000..23a661c --- /dev/null +++ b/compendium/spells/project-image.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/7 +- spell/school/illusion +aliases: ["Project Image"] +--- +# Project Image +*7th-level, Illusion* + +- **Casting time:** 1 action +- **Range:** 500 miles +- **Components:** V, S, a small replica of you made from materials worth at least 5 gp +- **Duration:** Concentration, up to 1 day + +You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends. + +You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. + +You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are [blinded](rules/conditions.md#blinded) and [deafened](rules/conditions.md#deafened) in regard to your own surroundings. + +Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature. + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/protection-from-energy.md b/compendium/spells/protection-from-energy.md new file mode 100644 index 0000000..aea9e82 --- /dev/null +++ b/compendium/spells/protection-from-energy.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/ranger +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/abjuration +aliases: ["Protection from Energy"] +--- +# Protection from Energy +*3rd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Concentration, up to 1 hour + +For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/protection-from-evil-and-good.md b/compendium/spells/protection-from-evil-and-good.md new file mode 100644 index 0000000..514e0e2 --- /dev/null +++ b/compendium/spells/protection-from-evil-and-good.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/class/warlock +- spell/class/wizard +- spell/level/1 +- spell/school/abjuration +aliases: ["Protection from Evil and Good"] +--- +# Protection from Evil and Good +*1st-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, holy water or powdered silver and iron, which the spell consumes +- **Duration:** Concentration, up to 10 minute + +Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. + +The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by them. If the target is already [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/protection-from-poison.md b/compendium/spells/protection-from-poison.md new file mode 100644 index 0000000..f30da96 --- /dev/null +++ b/compendium/spells/protection-from-poison.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/class/ranger +- spell/level/2 +- spell/school/abjuration +aliases: ["Protection from Poison"] +--- +# Protection from Poison +*2nd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** 1 hour + +You touch a creature. If it is [poisoned](rules/conditions.md#poisoned), you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. + +For the duration, the target has advantage on saving throws against being [poisoned](rules/conditions.md#poisoned), and it has resistance to poison damage. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/purify-food-and-drink.md b/compendium/spells/purify-food-and-drink.md new file mode 100644 index 0000000..d5f7bd1 --- /dev/null +++ b/compendium/spells/purify-food-and-drink.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/paladin +- spell/level/1 +- spell/ritual +- spell/school/transmutation +aliases: ["Purify Food and Drink"] +--- +# Purify Food and Drink +*1st-level, Transmutation (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** 10 feet +- **Components:** V, S +- **Duration:** Instantaneous + +All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/raise-dead.md b/compendium/spells/raise-dead.md new file mode 100644 index 0000000..f2a1506 --- /dev/null +++ b/compendium/spells/raise-dead.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/paladin +- spell/level/5 +- spell/school/necromancy +aliases: ["Raise Dead"] +--- +# Raise Dead +*5th-level, Necromancy* + +- **Casting time:** 1 hour +- **Range:** Touch +- **Components:** V, S, a diamond worth at least 500 gp, which the spell consumes +- **Duration:** Instantaneous + +You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. + +This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. + +This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. + +Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/rarys-telepathic-bond.md b/compendium/spells/rarys-telepathic-bond.md new file mode 100644 index 0000000..128a515 --- /dev/null +++ b/compendium/spells/rarys-telepathic-bond.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/5 +- spell/ritual +- spell/school/divination +aliases: ["Rary's Telepathic Bond"] +--- +# Rary's Telepathic Bond +*5th-level, Divination (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** 30 feet +- **Components:** V, S, pieces of eggshell from two different kinds of creatures +- **Duration:** 1 hour + + + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/ray-of-enfeeblement.md b/compendium/spells/ray-of-enfeeblement.md new file mode 100644 index 0000000..0ad51eb --- /dev/null +++ b/compendium/spells/ray-of-enfeeblement.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/necromancy +aliases: ["Ray of Enfeeblement"] +--- +# Ray of Enfeeblement +*2nd-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. + +At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends. + +**Classes**: [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/ray-of-frost.md b/compendium/spells/ray-of-frost.md new file mode 100644 index 0000000..aa07e68 --- /dev/null +++ b/compendium/spells/ray-of-frost.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/cantrip +- spell/school/evocation +aliases: ["Ray of Frost"] +--- +# Ray of Frost +*cantrip, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes `1d8` cold damage, and its speed is reduced by 10 feet until the start of your next turn. + +The spell's damage increases by `1d8` when you reach 5th level (`2d8`), 11th level (`3d8`), and 17th level (`4d8`). + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/regenerate.md b/compendium/spells/regenerate.md new file mode 100644 index 0000000..4841f5f --- /dev/null +++ b/compendium/spells/regenerate.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/level/7 +- spell/school/transmutation +aliases: ["Regenerate"] +--- +# Regenerate +*7th-level, Transmutation* + +- **Casting time:** 1 minute +- **Range:** Touch +- **Components:** V, S, a prayer wheel and holy water +- **Duration:** 1 hour + +You touch a creature and stimulate its natural healing ability. The target regains `4d8 + 15` hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute). + +The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/reincarnate.md b/compendium/spells/reincarnate.md new file mode 100644 index 0000000..74ccf32 --- /dev/null +++ b/compendium/spells/reincarnate.md @@ -0,0 +1,47 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/5 +- spell/school/transmutation +aliases: ["Reincarnate"] +--- +# Reincarnate +*5th-level, Transmutation* + +- **Casting time:** 1 hour +- **Range:** Touch +- **Components:** V, S, rare oils and unguents worth at least 1,000 gp, which the spell consumes +- **Duration:** Instantaneous + +You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails. + +The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The DM rolls a `d100` and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. + +**Reincarnate Races** + +| dice: d100 | Race | +|------------|------| +| 1-4 | [Dragonborn](compendium/races/dragonborn.md) | +| 5-13 | Dwarf, hill | +| 14-21 | Dwarf, mountain | +| 22-25 | Elf, dark | +| 26-34 | Elf, high | +| 35-42 | Elf, wood | +| 43-46 | Gnome, forest | +| 47-52 | Gnome, rock | +| 53-56 | [Half-elf](compendium/races/half-elf.md) | +| 57-60 | [Half-orc](compendium/races/half-orc.md) | +| 61-68 | Halfling, lightfoot | +| 69-76 | Halfling, stout | +| 77-96 | [Human](compendium/races/human.md) | +| 97-0 | [Tiefling](compendium/races/tiefling.md) | +^reincarnate-races + +The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/remove-curse.md b/compendium/spells/remove-curse.md new file mode 100644 index 0000000..b6070d9 --- /dev/null +++ b/compendium/spells/remove-curse.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/abjuration +aliases: ["Remove Curse"] +--- +# Remove Curse +*3rd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Instantaneous + +At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/resistance.md b/compendium/spells/resistance.md new file mode 100644 index 0000000..6bfda3c --- /dev/null +++ b/compendium/spells/resistance.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/level/cantrip +- spell/school/abjuration +aliases: ["Resistance"] +--- +# Resistance +*cantrip, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a miniature cloak +- **Duration:** Concentration, up to 1 minute + +You touch one willing creature. Once before the spell ends, the target can roll a `d4` and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/resurrection.md b/compendium/spells/resurrection.md new file mode 100644 index 0000000..a67dd27 --- /dev/null +++ b/compendium/spells/resurrection.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/level/7 +- spell/school/necromancy +aliases: ["Resurrection"] +--- +# Resurrection +*7th-level, Necromancy* + +- **Casting time:** 1 hour +- **Range:** Touch +- **Components:** V, S, a diamond worth at least 1,000 gp, which the spell consumes +- **Duration:** Instantaneous + +You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points. + +This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life. + +This spell closes all mortal wounds and restores any missing body parts. + +Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. + +Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/reverse-gravity.md b/compendium/spells/reverse-gravity.md new file mode 100644 index 0000000..1e2f265 --- /dev/null +++ b/compendium/spells/reverse-gravity.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/7 +- spell/school/transmutation +aliases: ["Reverse Gravity"] +--- +# Reverse Gravity +*7th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 100 feet +- **Components:** V, S, a lodestone and iron filings +- **Duration:** Concentration, up to 1 minute + +This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. + +If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration. + +At the end of the duration, affected objects and creatures fall back down. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/revivify.md b/compendium/spells/revivify.md new file mode 100644 index 0000000..0b9389f --- /dev/null +++ b/compendium/spells/revivify.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/3 +- spell/school/necromancy +aliases: ["Revivify"] +--- +# Revivify +*3rd-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, diamonds worth 300 gp, which the spell consumes +- **Duration:** Instantaneous + +You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/rope-trick.md b/compendium/spells/rope-trick.md new file mode 100644 index 0000000..010641a --- /dev/null +++ b/compendium/spells/rope-trick.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/2 +- spell/school/transmutation +aliases: ["Rope Trick"] +--- +# Rope Trick +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, powdered corn extract and a twisted loop of parchment +- **Duration:** 1 hour + +You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends. + +The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space. + +Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope. + +Anything inside the extradimensional space drops out when the spell ends. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/sacred-flame.md b/compendium/spells/sacred-flame.md new file mode 100644 index 0000000..0358ef5 --- /dev/null +++ b/compendium/spells/sacred-flame.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/cantrip +- spell/school/evocation +aliases: ["Sacred Flame"] +--- +# Sacred Flame +*cantrip, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Instantaneous + +Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take `1d8` radiant damage. The target gains no benefit from cover for this saving throw. + +The spell's damage increases by `1d8` when you reach 5th level (`2d8`), 11th level (`3d8`), and 17th level (`4d8`). + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/sanctuary.md b/compendium/spells/sanctuary.md new file mode 100644 index 0000000..5abaf42 --- /dev/null +++ b/compendium/spells/sanctuary.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/1 +- spell/school/abjuration +aliases: ["Sanctuary"] +--- +# Sanctuary +*1st-level, Abjuration* + +- **Casting time:** 1 bonus +- **Range:** 30 feet +- **Components:** V, S, a small silver mirror +- **Duration:** 1 minute + +You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a [fireball](compendium/spells/fireball.md). + +If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/scorching-ray.md b/compendium/spells/scorching-ray.md new file mode 100644 index 0000000..3306793 --- /dev/null +++ b/compendium/spells/scorching-ray.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/evocation +aliases: ["Scorching Ray"] +--- +# Scorching Ray +*2nd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Instantaneous + +You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. + +Make a ranged spell attack for each ray. On a hit, the target takes `2d6` fire damage. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/scrying.md b/compendium/spells/scrying.md new file mode 100644 index 0000000..1eff9b2 --- /dev/null +++ b/compendium/spells/scrying.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/druid +- spell/class/warlock +- spell/class/wizard +- spell/level/5 +- spell/school/divination +aliases: ["Scrying"] +--- +# Scrying +*5th-level, Divination* + +- **Casting time:** 10 minute +- **Range:** Self +- **Components:** V, S, a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water +- **Duration:** Concentration, up to 10 minute + +You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed. + +**Knowledge of Target** + +| Knowledge | Save Modifier | +|-----------|---------------| +| Secondhand (you have heard of the target) | +5 | +| Firsthand (you have met the target) | +0 | +| Familiar (you know the target well) | -5 | +^knowledge-of-target + +**Connection to Target** + +| Connection | Save Modifier | +|------------|---------------| +| Likeness or picture | -2 | +| Possession or garment | -4 | +| Body part, lock of hair, bit of nail, or the like | -10 | +^connection-to-target + +On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. + +On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see [invisible](rules/conditions.md#invisible) objects sees the sensor as a luminous orb about the size of your fist. + +Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/see-invisibility.md b/compendium/spells/see-invisibility.md new file mode 100644 index 0000000..f5ec538 --- /dev/null +++ b/compendium/spells/see-invisibility.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/divination +aliases: ["See Invisibility"] +--- +# See Invisibility +*2nd-level, Divination* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, a pinch of talc and a small sprinkling of powdered silver +- **Duration:** 1 hour + +For the duration, you see [invisible](rules/conditions.md#invisible) creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/seeming.md b/compendium/spells/seeming.md new file mode 100644 index 0000000..24b082d --- /dev/null +++ b/compendium/spells/seeming.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/illusion +aliases: ["Seeming"] +--- +# Seeming +*5th-level, Illusion* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S +- **Duration:** 8 hour + +This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell. + +The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner. + +The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. + +A creature can use its action to inspect a target and make an Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/sending.md b/compendium/spells/sending.md new file mode 100644 index 0000000..7fb354e --- /dev/null +++ b/compendium/spells/sending.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/wizard +- spell/level/3 +- spell/school/evocation +aliases: ["Sending"] +--- +# Sending +*3rd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Unlimited +- **Components:** V, S, a short piece of fine copper wire +- **Duration:** 1 round + +You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message. + +You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5% chance chance that the message doesn't arrive. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/sequester.md b/compendium/spells/sequester.md new file mode 100644 index 0000000..49e8a3b --- /dev/null +++ b/compendium/spells/sequester.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/7 +- spell/school/transmutation +aliases: ["Sequester"] +--- +# Sequester +*7th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes +- **Duration:** Until dispelled + +By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes [invisible](rules/conditions.md#invisible) and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. + +If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. + +You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the [tarrasque](compendium/bestiary/monstrosity/tarrasque.md) awakens." This spell also ends if the target takes any damage. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/shapechange.md b/compendium/spells/shapechange.md new file mode 100644 index 0000000..8ab8f00 --- /dev/null +++ b/compendium/spells/shapechange.md @@ -0,0 +1,34 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/wizard +- spell/level/9 +- spell/school/transmutation +aliases: ["Shapechange"] +--- +# Shapechange +*9th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S, a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell +- **Duration:** Concentration, up to 1 hour + +You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait. + +Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form. + +You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked [unconscious](rules/conditions.md#unconscious). + +You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, [darkvision](rules/senses.md#darkvision)) unless your new form also has that sense. You can only speak if the creature can normally speak. + +When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state. + +During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value. + +**Classes**: [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/shatter.md b/compendium/spells/shatter.md new file mode 100644 index 0000000..8b83b6f --- /dev/null +++ b/compendium/spells/shatter.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/evocation +aliases: ["Shatter"] +--- +# Shatter +*2nd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a chip of mica +- **Duration:** Instantaneous + +A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes `3d8` thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. + +A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/shield-of-faith.md b/compendium/spells/shield-of-faith.md new file mode 100644 index 0000000..b228b68 --- /dev/null +++ b/compendium/spells/shield-of-faith.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/paladin +- spell/level/1 +- spell/school/abjuration +aliases: ["Shield of Faith"] +--- +# Shield of Faith +*1st-level, Abjuration* + +- **Casting time:** 1 bonus +- **Range:** 60 feet +- **Components:** V, S, a small parchment with a bit of holy text written on it +- **Duration:** Concentration, up to 10 minute + +A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/shield.md b/compendium/spells/shield.md new file mode 100644 index 0000000..6257267 --- /dev/null +++ b/compendium/spells/shield.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/abjuration +aliases: ["Shield"] +--- +# Shield +*1st-level, Abjuration* + +- **Casting time:** 1 reaction +- **Range:** Self +- **Components:** V, S +- **Duration:** 1 round + +An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from [magic missile](compendium/spells/magic-missile.md). + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/shillelagh.md b/compendium/spells/shillelagh.md new file mode 100644 index 0000000..9308ff9 --- /dev/null +++ b/compendium/spells/shillelagh.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/cantrip +- spell/school/transmutation +aliases: ["Shillelagh"] +--- +# Shillelagh +*cantrip, Transmutation* + +- **Casting time:** 1 bonus +- **Range:** Touch +- **Components:** V, S, mistletoe, a shamrock leaf, and a club or quarterstaff +- **Duration:** 1 minute + +The wood of a [club](compendium/items/club.md) or [quarterstaff](compendium/items/quarterstaff.md) you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a `d8`. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/shocking-grasp.md b/compendium/spells/shocking-grasp.md new file mode 100644 index 0000000..42cd2be --- /dev/null +++ b/compendium/spells/shocking-grasp.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/cantrip +- spell/school/evocation +aliases: ["Shocking Grasp"] +--- +# Shocking Grasp +*cantrip, Evocation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Instantaneous + +Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes `1d8` lightning damage, and it can't take reactions until the start of its next turn. + +The spell's damage increases by `1d8` when you reach 5th level (`2d8`), 11th level (`3d8`), and 17th level (`4d8`). + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/silence.md b/compendium/spells/silence.md new file mode 100644 index 0000000..a338cfc --- /dev/null +++ b/compendium/spells/silence.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/ranger +- spell/level/2 +- spell/ritual +- spell/school/illusion +aliases: ["Silence"] +--- +# Silence +*2nd-level, Illusion (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are [deafened](rules/conditions.md#deafened) while entirely inside it. Casting a spell that includes a verbal component is impossible there. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/silent-image.md b/compendium/spells/silent-image.md new file mode 100644 index 0000000..e8b7fa2 --- /dev/null +++ b/compendium/spells/silent-image.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/illusion +aliases: ["Silent Image"] +--- +# Silent Image +*1st-level, Illusion* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a bit of fleece +- **Duration:** Concentration, up to 10 minute + +You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects. + +You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. + +Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/simulacrum.md b/compendium/spells/simulacrum.md new file mode 100644 index 0000000..1c5f9d5 --- /dev/null +++ b/compendium/spells/simulacrum.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/7 +- spell/school/illusion +aliases: ["Simulacrum"] +--- +# Simulacrum +*7th-level, Illusion* + +- **Casting time:** 12 hour +- **Range:** Touch +- **Components:** V, S, snow or ice in quantities sufficient to make a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell +- **Duration:** Until dispelled + +You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct. + +The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots. + +If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. + +If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/sleep.md b/compendium/spells/sleep.md new file mode 100644 index 0000000..81f95f4 --- /dev/null +++ b/compendium/spells/sleep.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/enchantment +aliases: ["Sleep"] +--- +# Sleep +*1st-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 90 feet +- **Components:** V, S, a pinch of fine sand, rose petals, or a cricket +- **Duration:** 1 minute + +This spell sends creatures into a magical slumber. Roll `5d8`; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring [unconscious](rules/conditions.md#unconscious) creatures). + +Starting with the creature that has the lowest current hit points, each creature affected by this spell falls [unconscious](rules/conditions.md#unconscious) until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. + +Undead and creatures immune to being [charmed](rules/conditions.md#charmed) aren't affected by this spell. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/sleet-storm.md b/compendium/spells/sleet-storm.md new file mode 100644 index 0000000..6a513d3 --- /dev/null +++ b/compendium/spells/sleet-storm.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/conjuration +aliases: ["Sleet Storm"] +--- +# Sleet Storm +*3rd-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S, a pinch of dust and a few drops of water +- **Duration:** Concentration, up to 1 minute + +Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. + +The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls [prone](rules/conditions.md#prone). + +If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose [concentration](rules/conditions.md#concentration). + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/slow.md b/compendium/spells/slow.md new file mode 100644 index 0000000..77f083b --- /dev/null +++ b/compendium/spells/slow.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/transmutation +aliases: ["Slow"] +--- +# Slow +*3rd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a drop of molasses +- **Duration:** Concentration, up to 1 minute + +You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. + +An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. + +If the creature attempts to cast a spell with a casting time of 1 action, roll a `d20`. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted. + +A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/spare-the-dying.md b/compendium/spells/spare-the-dying.md new file mode 100644 index 0000000..ea9bbc1 --- /dev/null +++ b/compendium/spells/spare-the-dying.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/cantrip +- spell/school/necromancy +aliases: ["Spare the Dying"] +--- +# Spare the Dying +*cantrip, Necromancy* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S +- **Duration:** Instantaneous + +You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/speak-with-animals.md b/compendium/spells/speak-with-animals.md new file mode 100644 index 0000000..b9d4a06 --- /dev/null +++ b/compendium/spells/speak-with-animals.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/ranger +- spell/level/1 +- spell/ritual +- spell/school/divination +aliases: ["Speak with Animals"] +--- +# Speak with Animals +*1st-level, Divination (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** Self +- **Components:** V, S +- **Duration:** 10 minute + +You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/speak-with-dead.md b/compendium/spells/speak-with-dead.md new file mode 100644 index 0000000..af2d8e3 --- /dev/null +++ b/compendium/spells/speak-with-dead.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/level/3 +- spell/school/necromancy +aliases: ["Speak with Dead"] +--- +# Speak with Dead +*3rd-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** 10 feet +- **Components:** V, S, burning incense +- **Duration:** 10 minute + +You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days. + +Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/speak-with-plants.md b/compendium/spells/speak-with-plants.md new file mode 100644 index 0000000..30c4c3c --- /dev/null +++ b/compendium/spells/speak-with-plants.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/ranger +- spell/level/3 +- spell/school/transmutation +aliases: ["Speak with Plants"] +--- +# Speak with Plants +*3rd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Self (30-feet radius) +- **Components:** V, S +- **Duration:** 10 minute + +You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances. + +You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example. + +Plants might be able to perform other tasks on your behalf, at the DM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks. + +If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it. + +This spell can cause the plants created by the [entangle](compendium/spells/entangle.md) spell to release a [restrained](rules/conditions.md#restrained) creature. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/spells.md b/compendium/spells/spells.md new file mode 100644 index 0000000..2794828 --- /dev/null +++ b/compendium/spells/spells.md @@ -0,0 +1,325 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Spells + +- [Acid Splash](acid-splash.md) +- [Aid](aid.md) +- [Alarm](alarm.md) +- [Alter Self](alter-self.md) +- [Animal Friendship](animal-friendship.md) +- [Animal Messenger](animal-messenger.md) +- [Animal Shapes](animal-shapes.md) +- [Animate Dead](animate-dead.md) +- [Animate Objects](animate-objects.md) +- [Antilife Shell](antilife-shell.md) +- [Antimagic Field](antimagic-field.md) +- [Antipathy/Sympathy](antipathy-sympathy.md) +- [Arcane Eye](arcane-eye.md) +- [Arcane Lock](arcane-lock.md) +- [Astral Projection](astral-projection.md) +- [Augury](augury.md) +- [Awaken](awaken.md) +- [Bane](bane.md) +- [Banishment](banishment.md) +- [Barkskin](barkskin.md) +- [Beacon of Hope](beacon-of-hope.md) +- [Bestow Curse](bestow-curse.md) +- [Bigby's Hand](bigbys-hand.md) +- [Blade Barrier](blade-barrier.md) +- [Bless](bless.md) +- [Blight](blight.md) +- [Blindness/Deafness](blindness-deafness.md) +- [Blink](blink.md) +- [Blur](blur.md) +- [Branding Smite](branding-smite.md) +- [Burning Hands](burning-hands.md) +- [Call Lightning](call-lightning.md) +- [Calm Emotions](calm-emotions.md) +- [Chain Lightning](chain-lightning.md) +- [Charm Person](charm-person.md) +- [Chill Touch](chill-touch.md) +- [Circle of Death](circle-of-death.md) +- [Clairvoyance](clairvoyance.md) +- [Clone](clone.md) +- [Cloudkill](cloudkill.md) +- [Color Spray](color-spray.md) +- [Command](command.md) +- [Commune with Nature](commune-with-nature.md) +- [Commune](commune.md) +- [Comprehend Languages](comprehend-languages.md) +- [Compulsion](compulsion.md) +- [Cone of Cold](cone-of-cold.md) +- [Confusion](confusion.md) +- [Conjure Animals](conjure-animals.md) +- [Conjure Celestial](conjure-celestial.md) +- [Conjure Elemental](conjure-elemental.md) +- [Conjure Fey](conjure-fey.md) +- [Conjure Minor Elementals](conjure-minor-elementals.md) +- [Conjure Woodland Beings](conjure-woodland-beings.md) +- [Contact Other Plane](contact-other-plane.md) +- [Contagion](contagion.md) +- [Contingency](contingency.md) +- [Continual Flame](continual-flame.md) +- [Control Water](control-water.md) +- [Control Weather](control-weather.md) +- [Counterspell](counterspell.md) +- [Create Food and Water](create-food-and-water.md) +- [Create or Destroy Water](create-or-destroy-water.md) +- [Create Undead](create-undead.md) +- [Creation](creation.md) +- [Cure Wounds](cure-wounds.md) +- [Dancing Lights](dancing-lights.md) +- [Darkness](darkness.md) +- [Darkvision](darkvision.md) +- [Daylight](daylight.md) +- [Death Ward](death-ward.md) +- [Delayed Blast Fireball](delayed-blast-fireball.md) +- [Demiplane](demiplane.md) +- [Detect Evil and Good](detect-evil-and-good.md) +- [Detect Magic](detect-magic.md) +- [Detect Poison and Disease](detect-poison-and-disease.md) +- [Detect Thoughts](detect-thoughts.md) +- [Dimension Door](dimension-door.md) +- [Disguise Self](disguise-self.md) +- [Disintegrate](disintegrate.md) +- [Dispel Evil and Good](dispel-evil-and-good.md) +- [Dispel Magic](dispel-magic.md) +- [Divination](divination.md) +- [Divine Favor](divine-favor.md) +- [Divine Word](divine-word.md) +- [Dominate Beast](dominate-beast.md) +- [Dominate Monster](dominate-monster.md) +- [Dominate Person](dominate-person.md) +- [Drawmij's Instant Summons](drawmijs-instant-summons.md) +- [Dream](dream.md) +- [Druidcraft](druidcraft.md) +- [Earthquake](earthquake.md) +- [Eldritch Blast](eldritch-blast.md) +- [Enhance Ability](enhance-ability.md) +- [Enlarge/Reduce](enlarge-reduce.md) +- [Entangle](entangle.md) +- [Enthrall](enthrall.md) +- [Etherealness](etherealness.md) +- [Evard's Black Tentacles](evards-black-tentacles.md) +- [Expeditious Retreat](expeditious-retreat.md) +- [Eyebite](eyebite.md) +- [Fabricate](fabricate.md) +- [Faerie Fire](faerie-fire.md) +- [False Life](false-life.md) +- [Fear](fear.md) +- [Feather Fall](feather-fall.md) +- [Feeblemind](feeblemind.md) +- [Find Familiar](find-familiar.md) +- [Find Steed](find-steed.md) +- [Find the Path](find-the-path.md) +- [Find Traps](find-traps.md) +- [Finger of Death](finger-of-death.md) +- [Fire Bolt](fire-bolt.md) +- [Fire Shield](fire-shield.md) +- [Fire Storm](fire-storm.md) +- [Fireball](fireball.md) +- [Flame Blade](flame-blade.md) +- [Flame Strike](flame-strike.md) +- [Flaming Sphere](flaming-sphere.md) +- [Flesh to Stone](flesh-to-stone.md) +- [Fly](fly.md) +- [Fog Cloud](fog-cloud.md) +- [Forbiddance](forbiddance.md) +- [Forcecage](forcecage.md) +- [Foresight](foresight.md) +- [Freedom of Movement](freedom-of-movement.md) +- [Gaseous Form](gaseous-form.md) +- [Gate](gate.md) +- [Geas](geas.md) +- [Gentle Repose](gentle-repose.md) +- [Giant Insect](giant-insect.md) +- [Glibness](glibness.md) +- [Globe of Invulnerability](globe-of-invulnerability.md) +- [Glyph of Warding](glyph-of-warding.md) +- [Goodberry](goodberry.md) +- [Grease](grease.md) +- [Greater Invisibility](greater-invisibility.md) +- [Greater Restoration](greater-restoration.md) +- [Guardian of Faith](guardian-of-faith.md) +- [Guards and Wards](guards-and-wards.md) +- [Guidance](guidance.md) +- [Guiding Bolt](guiding-bolt.md) +- [Gust of Wind](gust-of-wind.md) +- [Hallow](hallow.md) +- [Hallucinatory Terrain](hallucinatory-terrain.md) +- [Harm](harm.md) +- [Haste](haste.md) +- [Heal](heal.md) +- [Healing Word](healing-word.md) +- [Heat Metal](heat-metal.md) +- [Hellish Rebuke](hellish-rebuke.md) +- [Heroes' Feast](heroes-feast.md) +- [Heroism](heroism.md) +- [Hold Monster](hold-monster.md) +- [Hold Person](hold-person.md) +- [Holy Aura](holy-aura.md) +- [Hunter's Mark](hunters-mark.md) +- [Hypnotic Pattern](hypnotic-pattern.md) +- [Ice Storm](ice-storm.md) +- [Identify](identify.md) +- [Illusory Script](illusory-script.md) +- [Imprisonment](imprisonment.md) +- [Incendiary Cloud](incendiary-cloud.md) +- [Inflict Wounds](inflict-wounds.md) +- [Insect Plague](insect-plague.md) +- [Invisibility](invisibility.md) +- [Jump](jump.md) +- [Knock](knock.md) +- [Legend Lore](legend-lore.md) +- [Leomund's Secret Chest](leomunds-secret-chest.md) +- [Leomund's Tiny Hut](leomunds-tiny-hut.md) +- [Lesser Restoration](lesser-restoration.md) +- [Levitate](levitate.md) +- [Light](light.md) +- [Lightning Bolt](lightning-bolt.md) +- [Locate Animals or Plants](locate-animals-or-plants.md) +- [Locate Creature](locate-creature.md) +- [Locate Object](locate-object.md) +- [Longstrider](longstrider.md) +- [Mage Armor](mage-armor.md) +- [Mage Hand](mage-hand.md) +- [Magic Circle](magic-circle.md) +- [Magic Jar](magic-jar.md) +- [Magic Missile](magic-missile.md) +- [Magic Mouth](magic-mouth.md) +- [Magic Weapon](magic-weapon.md) +- [Major Image](major-image.md) +- [Mass Cure Wounds](mass-cure-wounds.md) +- [Mass Heal](mass-heal.md) +- [Mass Healing Word](mass-healing-word.md) +- [Mass Suggestion](mass-suggestion.md) +- [Maze](maze.md) +- [Meld into Stone](meld-into-stone.md) +- [Melf's Acid Arrow](melfs-acid-arrow.md) +- [Mending](mending.md) +- [Message](message.md) +- [Meteor Swarm](meteor-swarm.md) +- [Mind Blank](mind-blank.md) +- [Minor Illusion](minor-illusion.md) +- [Mirage Arcane](mirage-arcane.md) +- [Mirror Image](mirror-image.md) +- [Mislead](mislead.md) +- [Misty Step](misty-step.md) +- [Modify Memory](modify-memory.md) +- [Moonbeam](moonbeam.md) +- [Mordenkainen's Faithful Hound](mordenkainens-faithful-hound.md) +- [Mordenkainen's Magnificent Mansion](mordenkainens-magnificent-mansion.md) +- [Mordenkainen's Private Sanctum](mordenkainens-private-sanctum.md) +- [Mordenkainen's Sword](mordenkainens-sword.md) +- [Move Earth](move-earth.md) +- [Nondetection](nondetection.md) +- [Nystul's Magic Aura](nystuls-magic-aura.md) +- [Otiluke's Freezing Sphere](otilukes-freezing-sphere.md) +- [Otiluke's Resilient Sphere](otilukes-resilient-sphere.md) +- [Otto's Irresistible Dance](ottos-irresistible-dance.md) +- [Pass without Trace](pass-without-trace.md) +- [Passwall](passwall.md) +- [Phantasmal Killer](phantasmal-killer.md) +- [Phantom Steed](phantom-steed.md) +- [Planar Ally](planar-ally.md) +- [Planar Binding](planar-binding.md) +- [Plane Shift](plane-shift.md) +- [Plant Growth](plant-growth.md) +- [Poison Spray](poison-spray.md) +- [Polymorph](polymorph.md) +- [Power Word Kill](power-word-kill.md) +- [Power Word Stun](power-word-stun.md) +- [Prayer of Healing](prayer-of-healing.md) +- [Prestidigitation](prestidigitation.md) +- [Prismatic Spray](prismatic-spray.md) +- [Prismatic Wall](prismatic-wall.md) +- [Produce Flame](produce-flame.md) +- [Programmed Illusion](programmed-illusion.md) +- [Project Image](project-image.md) +- [Protection from Energy](protection-from-energy.md) +- [Protection from Evil and Good](protection-from-evil-and-good.md) +- [Protection from Poison](protection-from-poison.md) +- [Purify Food and Drink](purify-food-and-drink.md) +- [Raise Dead](raise-dead.md) +- [Rary's Telepathic Bond](rarys-telepathic-bond.md) +- [Ray of Enfeeblement](ray-of-enfeeblement.md) +- [Ray of Frost](ray-of-frost.md) +- [Regenerate](regenerate.md) +- [Reincarnate](reincarnate.md) +- [Remove Curse](remove-curse.md) +- [Resistance](resistance.md) +- [Resurrection](resurrection.md) +- [Reverse Gravity](reverse-gravity.md) +- [Revivify](revivify.md) +- [Rope Trick](rope-trick.md) +- [Sacred Flame](sacred-flame.md) +- [Sanctuary](sanctuary.md) +- [Scorching Ray](scorching-ray.md) +- [Scrying](scrying.md) +- [See Invisibility](see-invisibility.md) +- [Seeming](seeming.md) +- [Sending](sending.md) +- [Sequester](sequester.md) +- [Shapechange](shapechange.md) +- [Shatter](shatter.md) +- [Shield of Faith](shield-of-faith.md) +- [Shield](shield.md) +- [Shillelagh](shillelagh.md) +- [Shocking Grasp](shocking-grasp.md) +- [Silence](silence.md) +- [Silent Image](silent-image.md) +- [Simulacrum](simulacrum.md) +- [Sleep](sleep.md) +- [Sleet Storm](sleet-storm.md) +- [Slow](slow.md) +- [Spare the Dying](spare-the-dying.md) +- [Speak with Animals](speak-with-animals.md) +- [Speak with Dead](speak-with-dead.md) +- [Speak with Plants](speak-with-plants.md) +- [Spider Climb](spider-climb.md) +- [Spike Growth](spike-growth.md) +- [Spirit Guardians](spirit-guardians.md) +- [Spiritual Weapon](spiritual-weapon.md) +- [Stinking Cloud](stinking-cloud.md) +- [Stone Shape](stone-shape.md) +- [Stoneskin](stoneskin.md) +- [Storm of Vengeance](storm-of-vengeance.md) +- [Suggestion](suggestion.md) +- [Sunbeam](sunbeam.md) +- [Sunburst](sunburst.md) +- [Symbol](symbol.md) +- [Tasha's Hideous Laughter](tashas-hideous-laughter.md) +- [Telekinesis](telekinesis.md) +- [Teleport](teleport.md) +- [Teleportation Circle](teleportation-circle.md) +- [Tenser's Floating Disk](tensers-floating-disk.md) +- [Thaumaturgy](thaumaturgy.md) +- [Thunderwave](thunderwave.md) +- [Time Stop](time-stop.md) +- [Tongues](tongues.md) +- [Transport via Plants](transport-via-plants.md) +- [Tree Stride](tree-stride.md) +- [True Polymorph](true-polymorph.md) +- [True Resurrection](true-resurrection.md) +- [True Seeing](true-seeing.md) +- [True Strike](true-strike.md) +- [Unseen Servant](unseen-servant.md) +- [Vampiric Touch](vampiric-touch.md) +- [Vicious Mockery](vicious-mockery.md) +- [Wall of Fire](wall-of-fire.md) +- [Wall of Force](wall-of-force.md) +- [Wall of Ice](wall-of-ice.md) +- [Wall of Stone](wall-of-stone.md) +- [Wall of Thorns](wall-of-thorns.md) +- [Warding Bond](warding-bond.md) +- [Water Breathing](water-breathing.md) +- [Water Walk](water-walk.md) +- [Web](web.md) +- [Weird](weird.md) +- [Wind Walk](wind-walk.md) +- [Wind Wall](wind-wall.md) +- [Wish](wish.md) +- [Word of Recall](word-of-recall.md) +- [Zone of Truth](zone-of-truth.md) diff --git a/compendium/spells/spider-climb.md b/compendium/spells/spider-climb.md new file mode 100644 index 0000000..d6b4185 --- /dev/null +++ b/compendium/spells/spider-climb.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/transmutation +aliases: ["Spider Climb"] +--- +# Spider Climb +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a drop of bitumen and a spider +- **Duration:** Concentration, up to 1 hour + +Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/spike-growth.md b/compendium/spells/spike-growth.md new file mode 100644 index 0000000..105f611 --- /dev/null +++ b/compendium/spells/spike-growth.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/2 +- spell/school/transmutation +aliases: ["Spike Growth"] +--- +# Spike Growth +*2nd-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S, seven sharp thorns or seven small twigs, each sharpened to a point +- **Duration:** Concentration, up to 10 minute + +The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes `2d4` piercing damage for every 5 feet it travels. + +The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom ([Perception](rules/skills.md#Perception)) check against your spell save DC to recognize the terrain as hazardous before entering it. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/spirit-guardians.md b/compendium/spells/spirit-guardians.md new file mode 100644 index 0000000..201eae7 --- /dev/null +++ b/compendium/spells/spirit-guardians.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/3 +- spell/school/conjuration +aliases: ["Spirit Guardians"] +--- +# Spirit Guardians +*3rd-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** Self (15-feet radius) +- **Components:** V, S, a holy symbol +- **Duration:** Concentration, up to 10 minute + +You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. + +When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes `3d8` radiant damage (if you are good or neutral) or `3d8` necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/spiritual-weapon.md b/compendium/spells/spiritual-weapon.md new file mode 100644 index 0000000..c7146a6 --- /dev/null +++ b/compendium/spells/spiritual-weapon.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/2 +- spell/school/evocation +aliases: ["Spiritual Weapon"] +--- +# Spiritual Weapon +*2nd-level, Evocation* + +- **Casting time:** 1 bonus +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** 1 minute + +You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to `1d8` + your spellcasting ability modifier. + +As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. + +The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon. + +**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/stinking-cloud.md b/compendium/spells/stinking-cloud.md new file mode 100644 index 0000000..0afbe19 --- /dev/null +++ b/compendium/spells/stinking-cloud.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/school/conjuration +aliases: ["Stinking Cloud"] +--- +# Stinking Cloud +*3rd-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 90 feet +- **Components:** V, S, a rotten egg or several skunk cabbage leaves +- **Duration:** Concentration, up to 1 minute + +You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration. + +Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. + +A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/stone-shape.md b/compendium/spells/stone-shape.md new file mode 100644 index 0000000..7692a94 --- /dev/null +++ b/compendium/spells/stone-shape.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/wizard +- spell/level/4 +- spell/school/transmutation +aliases: ["Stone Shape"] +--- +# Stone Shape +*4th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, soft clay, which must be worked into roughly the desired shape of the stone object +- **Duration:** Instantaneous + +You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/stoneskin.md b/compendium/spells/stoneskin.md new file mode 100644 index 0000000..b40e273 --- /dev/null +++ b/compendium/spells/stoneskin.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/class/sorcerer +- spell/class/wizard +- spell/level/4 +- spell/school/abjuration +aliases: ["Stoneskin"] +--- +# Stoneskin +*4th-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, diamond dust worth 100 gp, which the spell consumes +- **Duration:** Concentration, up to 1 hour + +This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/storm-of-vengeance.md b/compendium/spells/storm-of-vengeance.md new file mode 100644 index 0000000..b6d97f2 --- /dev/null +++ b/compendium/spells/storm-of-vengeance.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/9 +- spell/school/conjuration +aliases: ["Storm of Vengeance"] +--- +# Storm of Vengeance +*9th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** Sight +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes `2d6` thunder damage and becomes [deafened](rules/conditions.md#deafened) for 5 minutes. + +Each round you maintain [concentration](rules/conditions.md#concentration) on this spell, the storm produces different effects on your turn. + +## Round 2 + +Acidic rain falls from the cloud. Each creature and object under the cloud takes `1d6` acid damage. + +## Round 3 + +You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes `10d6` lightning damage on a failed save, or half as much damage on a successful one. + +## Round 4 + +Hailstones rain down from the cloud. Each creature under the cloud takes `2d6` bludgeoning damage. + +## Round 5–10 + +Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes `1d6` cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining [concentration](rules/conditions.md#concentration) on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical. + +## Summary + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/suggestion.md b/compendium/spells/suggestion.md new file mode 100644 index 0000000..f0bf02a --- /dev/null +++ b/compendium/spells/suggestion.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/2 +- spell/school/enchantment +aliases: ["Suggestion"] +--- +# Suggestion +*2nd-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, a snake's tongue and either a bit of honeycomb or a drop of sweet oil +- **Duration:** Concentration, up to 8 hour + +You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be [charmed](rules/conditions.md#charmed) are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. + +The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. + +You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed. + +If you or any of your companions damage the target, the spell ends. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/sunbeam.md b/compendium/spells/sunbeam.md new file mode 100644 index 0000000..a412b45 --- /dev/null +++ b/compendium/spells/sunbeam.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/6 +- spell/school/evocation +aliases: ["Sunbeam"] +--- +# Sunbeam +*6th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Self (60-feet line) +- **Components:** V, S, a magnifying glass +- **Duration:** Concentration, up to 1 minute + +A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes `6d8` radiant damage and is [blinded](rules/conditions.md#blinded) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](rules/conditions.md#blinded) by this spell. Undead and oozes have disadvantage on this saving throw. + +You can create a new line of radiance as your action on any turn until the spell ends. + +For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/sunburst.md b/compendium/spells/sunburst.md new file mode 100644 index 0000000..0d548cd --- /dev/null +++ b/compendium/spells/sunburst.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/8 +- spell/school/evocation +aliases: ["Sunburst"] +--- +# Sunburst +*8th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 150 feet +- **Components:** V, S, fire and a piece of sunstone +- **Duration:** Instantaneous + +Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes `12d6` radiant damage and is [blinded](rules/conditions.md#blinded) for 1 minute. On a successful save, it takes half as much damage and isn't [blinded](rules/conditions.md#blinded) by this spell. Undead and oozes have disadvantage on this saving throw. + +A creature [blinded](rules/conditions.md#blinded) by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer [blinded](rules/conditions.md#blinded). + +This spell dispels any darkness in its area that was created by a spell. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/symbol.md b/compendium/spells/symbol.md new file mode 100644 index 0000000..15377fe --- /dev/null +++ b/compendium/spells/symbol.md @@ -0,0 +1,67 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/wizard +- spell/level/7 +- spell/school/abjuration +aliases: ["Symbol"] +--- +# Symbol +*7th-level, Abjuration* + +- **Casting time:** 1 minute +- **Range:** Touch +- **Components:** V, S, mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes +- **Duration:** Until dispelled or triggered + +When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. + +The glyph is nearly invisible, requiring an Intelligence ([Investigation](rules/skills.md#Investigation)) check against your spell save DC to find it. + +You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. + +You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password. + +When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there. + +## Death + +Each target must make a Constitution saving throw, taking `10d10` necrotic damage on a failed save, or half as much damage on a successful save. + +## Discord + +Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks. + +## Fear + +Each target must make a Wisdom saving throw and becomes [frightened](rules/conditions.md#frightened) for 1 minute on a failed save. While [frightened](rules/conditions.md#frightened), the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able. + +## Hopelessness + +Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects. + +## Insanity + +Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The DM controls its movement, which is erratic. + +## Pain + +Each target must make a Constitution saving throw and becomes [incapacitated](rules/conditions.md#incapacitated) with excruciating pain for 1 minute on a failed save. + +## Sleep + +Each target must make a Wisdom saving throw and falls [unconscious](rules/conditions.md#unconscious) for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake. + +## Stunning + +Each target must make a Wisdom saving throw and becomes [stunned](rules/conditions.md#stunned) for 1 minute on a failed save. + +## Summary + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/tashas-hideous-laughter.md b/compendium/spells/tashas-hideous-laughter.md new file mode 100644 index 0000000..bd88aff --- /dev/null +++ b/compendium/spells/tashas-hideous-laughter.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/wizard +- spell/level/1 +- spell/school/enchantment +aliases: ["Tasha's Hideous Laughter"] +--- +# Tasha's Hideous Laughter +*1st-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, tiny tarts and a feather that is waved in the air +- **Duration:** Concentration, up to 1 minute + + + +**Classes**: [Bard](compendium/classes/bard.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/telekinesis.md b/compendium/spells/telekinesis.md new file mode 100644 index 0000000..a28c641 --- /dev/null +++ b/compendium/spells/telekinesis.md @@ -0,0 +1,40 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/transmutation +aliases: ["Telekinesis"] +--- +# Telekinesis +*5th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** Concentration, up to 10 minute + +You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. + +## Creature + +You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is [restrained](rules/conditions.md#restrained) in your telekinetic grip. A creature lifted upward is suspended in mid-air. + +On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. + +## Object + +You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. + +If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. + +You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. + +## Summary + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/teleport.md b/compendium/spells/teleport.md new file mode 100644 index 0000000..29b6fe6 --- /dev/null +++ b/compendium/spells/teleport.md @@ -0,0 +1,66 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/7 +- spell/school/conjuration +aliases: ["Teleport"] +--- +# Teleport +*7th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 10 feet +- **Components:** V +- **Duration:** Instantaneous + +This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. + +The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls `d100` and consults the table. + +**Teleportation** + +| Familiarity | Mishap | Similar Area | Off Target | On Target | +|-------------|--------|--------------|------------|-----------| +| Permanent circle | — | — | — | 01–100 | +| Associated object | — | — | — | 01–100 | +| Very familiar | 01–05 | 06–13 | 14–24 | 25–100 | +| Seen casually | 01–33 | 34–43 | 44–53 | 54–100 | +| Viewed once | 01–43 | 44–53 | 54–73 | 74–100 | +| Description | 01–43 | 44–53 | 54–73 | 74–100 | +| False destination | 01–50 | 51–100 | — | — | +^teleportation + +## Familiarity + +"Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb. + +"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map. + +"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. + +## On Target + +You and your group (or the target object) appear where you want to. + +## Off Target + +You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is `1d10 × 1d10` percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two `d10`s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a `d8` and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. + +## Similar Area + +You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. + +## Mishap + +The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes `3d10` force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time). + +## Summary + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/teleportation-circle.md b/compendium/spells/teleportation-circle.md new file mode 100644 index 0000000..83a9b54 --- /dev/null +++ b/compendium/spells/teleportation-circle.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/conjuration +aliases: ["Teleportation Circle"] +--- +# Teleportation Circle +*5th-level, Conjuration* + +- **Casting time:** 1 minute +- **Range:** 10 feet +- **Components:** V, rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes +- **Duration:** 1 round + +As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. + +Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute. + +You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/tensers-floating-disk.md b/compendium/spells/tensers-floating-disk.md new file mode 100644 index 0000000..25ee507 --- /dev/null +++ b/compendium/spells/tensers-floating-disk.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/1 +- spell/ritual +- spell/school/conjuration +aliases: ["Tenser's Floating Disk"] +--- +# Tenser's Floating Disk +*1st-level, Conjuration (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** 30 feet +- **Components:** V, S, a drop of mercury +- **Duration:** 1 hour + + + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/thaumaturgy.md b/compendium/spells/thaumaturgy.md new file mode 100644 index 0000000..021da6c --- /dev/null +++ b/compendium/spells/thaumaturgy.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/cantrip +- spell/school/transmutation +aliases: ["Thaumaturgy"] +--- +# Thaumaturgy +*cantrip, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V +- **Duration:** 1 minute + +You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: + +- Your voice booms up to three times as loud as normal for 1 minute. +- You cause flames to flicker, brighten, dim, or change color for 1 minute. +- You cause harmless tremors in the ground for 1 minute. +- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. +- You instantaneously cause an unlocked door or window to fly open or slam shut. +- You alter the appearance of your eyes for 1 minute. + +If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/thunderwave.md b/compendium/spells/thunderwave.md new file mode 100644 index 0000000..0e2449f --- /dev/null +++ b/compendium/spells/thunderwave.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/1 +- spell/school/evocation +aliases: ["Thunderwave"] +--- +# Thunderwave +*1st-level, Evocation* + +- **Casting time:** 1 action +- **Range:** Self (15-feet cube) +- **Components:** V, S +- **Duration:** Instantaneous + +A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes `2d8` thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. + +In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. + +**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. + +**Classes**: [Bard](compendium/classes/bard.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/time-stop.md b/compendium/spells/time-stop.md new file mode 100644 index 0000000..cda6f47 --- /dev/null +++ b/compendium/spells/time-stop.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/9 +- spell/school/transmutation +aliases: ["Time Stop"] +--- +# Time Stop +*9th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V +- **Duration:** Instantaneous + +You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take `1d4 + 1` turns in a row, during which you can use actions and move as normal. + +This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/tongues.md b/compendium/spells/tongues.md new file mode 100644 index 0000000..15c94ae --- /dev/null +++ b/compendium/spells/tongues.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/divination +aliases: ["Tongues"] +--- +# Tongues +*3rd-level, Divination* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, a small clay model of a ziggurat +- **Duration:** 1 hour + +This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/transport-via-plants.md b/compendium/spells/transport-via-plants.md new file mode 100644 index 0000000..15c2edb --- /dev/null +++ b/compendium/spells/transport-via-plants.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/6 +- spell/school/conjuration +aliases: ["Transport via Plants"] +--- +# Transport via Plants +*6th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 10 feet +- **Components:** V, S +- **Duration:** 1 round + +This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/tree-stride.md b/compendium/spells/tree-stride.md new file mode 100644 index 0000000..6fddad1 --- /dev/null +++ b/compendium/spells/tree-stride.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/5 +- spell/school/conjuration +aliases: ["Tree Stride"] +--- +# Tree Stride +*5th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered. + +You can use this transportation ability once per round for the duration. You must end each turn outside a tree. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/true-polymorph.md b/compendium/spells/true-polymorph.md new file mode 100644 index 0000000..271be11 --- /dev/null +++ b/compendium/spells/true-polymorph.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/warlock +- spell/class/wizard +- spell/level/9 +- spell/school/transmutation +aliases: ["True Polymorph"] +--- +# True Polymorph +*9th-level, Transmutation* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** V, S, a drop of mercury, a dollop of gum arabic, and a wisp of smoke +- **Duration:** Concentration, up to 1 hour + +Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled. + +This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell. + +## Creature into Creature + +If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality. + +The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked [unconscious](rules/conditions.md#unconscious). + +The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions. + +The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment. + +## Object into Creature + +You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement. + +If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it. + +## Creature into Object + +If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object's size is no larger than the creature's size. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form. + +## Summary + +**Classes**: [Bard](compendium/classes/bard.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/true-resurrection.md b/compendium/spells/true-resurrection.md new file mode 100644 index 0000000..d863b1c --- /dev/null +++ b/compendium/spells/true-resurrection.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/level/9 +- spell/school/necromancy +aliases: ["True Resurrection"] +--- +# True Resurrection +*9th-level, Necromancy* + +- **Casting time:** 1 hour +- **Range:** Touch +- **Components:** V, S, a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes +- **Duration:** Instantaneous + +You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points. + +This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form. + +The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/true-seeing.md b/compendium/spells/true-seeing.md new file mode 100644 index 0000000..02de2b0 --- /dev/null +++ b/compendium/spells/true-seeing.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/6 +- spell/school/divination +aliases: ["True Seeing"] +--- +# True Seeing +*6th-level, Divination* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell +- **Duration:** 1 hour + +This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has [truesight](rules/senses.md#truesight), notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/true-strike.md b/compendium/spells/true-strike.md new file mode 100644 index 0000000..2e45303 --- /dev/null +++ b/compendium/spells/true-strike.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/sorcerer +- spell/class/warlock +- spell/class/wizard +- spell/level/cantrip +- spell/school/divination +aliases: ["True Strike"] +--- +# True Strike +*cantrip, Divination* + +- **Casting time:** 1 action +- **Range:** 30 feet +- **Components:** S +- **Duration:** Concentration, up to 1 round + +You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended. + +**Classes**: [Bard](compendium/classes/bard.md), [Sorcerer](compendium/classes/sorcerer.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/unseen-servant.md b/compendium/spells/unseen-servant.md new file mode 100644 index 0000000..bc1e8e3 --- /dev/null +++ b/compendium/spells/unseen-servant.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/warlock +- spell/class/wizard +- spell/level/1 +- spell/ritual +- spell/school/conjuration +aliases: ["Unseen Servant"] +--- +# Unseen Servant +*1st-level, Conjuration (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** 60 feet +- **Components:** V, S, a piece of string and a bit of wood +- **Duration:** 1 hour + +This spell creates an [invisible](rules/conditions.md#invisible), mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends. + +Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. + +If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. + +**Classes**: [Bard](compendium/classes/bard.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/vampiric-touch.md b/compendium/spells/vampiric-touch.md new file mode 100644 index 0000000..abb08ed --- /dev/null +++ b/compendium/spells/vampiric-touch.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/warlock +- spell/class/wizard +- spell/level/3 +- spell/school/necromancy +aliases: ["Vampiric Touch"] +--- +# Vampiric Touch +*3rd-level, Necromancy* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes `3d6` necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action. + +**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. + +**Classes**: [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/vicious-mockery.md b/compendium/spells/vicious-mockery.md new file mode 100644 index 0000000..06bfbdb --- /dev/null +++ b/compendium/spells/vicious-mockery.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/level/cantrip +- spell/school/enchantment +aliases: ["Vicious Mockery"] +--- +# Vicious Mockery +*cantrip, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V +- **Duration:** Instantaneous + +You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take `1d4` psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. + +This spell's damage increases by `1d4` when you reach 5th level (`2d4`), 11th level (`3d4`), and 17th level (`4d4`). + +**Classes**: [Bard](compendium/classes/bard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/wall-of-fire.md b/compendium/spells/wall-of-fire.md new file mode 100644 index 0000000..1069e08 --- /dev/null +++ b/compendium/spells/wall-of-fire.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/4 +- spell/school/evocation +aliases: ["Wall of Fire"] +--- +# Wall of Fire +*4th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a small piece of phosphorus +- **Duration:** Concentration, up to 1 minute + +You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. + +When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes `5d8` fire damage, or half as much damage on a successful save. + +One side of the wall, selected by you when you cast this spell, deals `5d8` fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage. + +**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/wall-of-force.md b/compendium/spells/wall-of-force.md new file mode 100644 index 0000000..c678541 --- /dev/null +++ b/compendium/spells/wall-of-force.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/5 +- spell/school/evocation +aliases: ["Wall of Force"] +--- +# Wall of Force +*5th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a pinch of powder made by crushing a clear gemstone +- **Duration:** Concentration, up to 10 minute + +An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side). + +Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by [dispel magic](compendium/spells/dispel-magic.md). A [disintegrate](compendium/spells/disintegrate.md) spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/wall-of-ice.md b/compendium/spells/wall-of-ice.md new file mode 100644 index 0000000..5bda998 --- /dev/null +++ b/compendium/spells/wall-of-ice.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/6 +- spell/school/evocation +aliases: ["Wall of Ice"] +--- +# Wall of Ice +*6th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a small piece of quartz +- **Duration:** Concentration, up to 10 minute + +You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration. + +If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes `10d6` cold damage, or half as much damage on a successful save. + +The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes `5d6` cold damage on a failed save, or half as much damage on a successful one. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/wall-of-stone.md b/compendium/spells/wall-of-stone.md new file mode 100644 index 0000000..cdd8563 --- /dev/null +++ b/compendium/spells/wall-of-stone.md @@ -0,0 +1,35 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/sorcerer +- spell/class/wizard +- spell/level/5 +- spell/school/evocation +aliases: ["Wall of Stone"] +--- +# Wall of Stone +*5th-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a small block of granite +- **Duration:** Concentration, up to 10 minute + +A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. + +If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall. + +The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp. + +If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on. + +The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM's discretion. + +If you maintain your [concentration](rules/conditions.md#concentration) on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends. + +**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/wall-of-thorns.md b/compendium/spells/wall-of-thorns.md new file mode 100644 index 0000000..b1ff4ee --- /dev/null +++ b/compendium/spells/wall-of-thorns.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/6 +- spell/school/conjuration +aliases: ["Wall of Thorns"] +--- +# Wall of Thorns +*6th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a handful of thorns +- **Duration:** Concentration, up to 10 minute + +You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. + +When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes `7d8` piercing damage, or half as much damage on a successful save. + +A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes `7d8` slashing damage on a failed save, or half as much damage on a successful one. + +**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/warding-bond.md b/compendium/spells/warding-bond.md new file mode 100644 index 0000000..ceaf184 --- /dev/null +++ b/compendium/spells/warding-bond.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/2 +- spell/school/abjuration +aliases: ["Warding Bond"] +--- +# Warding Bond +*2nd-level, Abjuration* + +- **Casting time:** 1 action +- **Range:** Touch +- **Components:** V, S, a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration +- **Duration:** 1 hour + +This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage. + +The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/water-breathing.md b/compendium/spells/water-breathing.md new file mode 100644 index 0000000..d77afeb --- /dev/null +++ b/compendium/spells/water-breathing.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/class/sorcerer +- spell/class/wizard +- spell/level/3 +- spell/ritual +- spell/school/transmutation +aliases: ["Water Breathing"] +--- +# Water Breathing +*3rd-level, Transmutation (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** 30 feet +- **Components:** V, S, a short reed or piece of straw +- **Duration:** 24 hour + +This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/water-walk.md b/compendium/spells/water-walk.md new file mode 100644 index 0000000..847d83d --- /dev/null +++ b/compendium/spells/water-walk.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/class/druid +- spell/class/ranger +- spell/class/sorcerer +- spell/level/3 +- spell/ritual +- spell/school/transmutation +aliases: ["Water Walk"] +--- +# Water Walk +*3rd-level, Transmutation (ritual)* + +- **Casting time:** 1 action unless cast as a ritual +- **Range:** 30 feet +- **Components:** V, S, a piece of cork +- **Duration:** 1 hour + +This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. + +If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round. + +**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md), [Sorcerer](compendium/classes/sorcerer.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/web.md b/compendium/spells/web.md new file mode 100644 index 0000000..79b3b5a --- /dev/null +++ b/compendium/spells/web.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/2 +- spell/school/conjuration +aliases: ["Web"] +--- +# Web +*2nd-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S, a bit of spiderweb +- **Duration:** Concentration, up to 1 hour + +You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. + +If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. + +Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is [restrained](rules/conditions.md#restrained) as long as it remains in the webs or until it breaks free. + +A creature [restrained](rules/conditions.md#restrained) by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer [restrained](rules/conditions.md#restrained). + +The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing `2d4` fire damage to any creature that starts its turn in the fire. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/weird.md b/compendium/spells/weird.md new file mode 100644 index 0000000..8d69163 --- /dev/null +++ b/compendium/spells/weird.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/wizard +- spell/level/9 +- spell/school/illusion +aliases: ["Weird"] +--- +# Weird +*9th-level, Illusion* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S +- **Duration:** Concentration, up to 1 minute + +Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes [frightened](rules/conditions.md#frightened) for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the [frightened](rules/conditions.md#frightened) creature's turns, it must succeed on a Wisdom saving throw or take `4d10` psychic damage. On a successful save, the spell ends for that creature. + +**Classes**: [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/wind-walk.md b/compendium/spells/wind-walk.md new file mode 100644 index 0000000..96d71da --- /dev/null +++ b/compendium/spells/wind-walk.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/level/6 +- spell/school/transmutation +aliases: ["Wind Walk"] +--- +# Wind Walk +*6th-level, Transmutation* + +- **Casting time:** 1 minute +- **Range:** 30 feet +- **Components:** V, S, fire and holy water +- **Duration:** 8 hour + +You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the [Dash](rules/actions.md#Dash) action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is [incapacitated](rules/conditions.md#incapacitated) and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. + +If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance. + +**Classes**: [Druid](compendium/classes/druid.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/wind-wall.md b/compendium/spells/wind-wall.md new file mode 100644 index 0000000..6ac4146 --- /dev/null +++ b/compendium/spells/wind-wall.md @@ -0,0 +1,28 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/druid +- spell/class/ranger +- spell/level/3 +- spell/school/evocation +aliases: ["Wind Wall"] +--- +# Wind Wall +*3rd-level, Evocation* + +- **Casting time:** 1 action +- **Range:** 120 feet +- **Components:** V, S, a tiny fan and a feather of exotic origin +- **Duration:** Concentration, up to 1 minute + +A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. + +When the wall appears, each creature within its area must make a Strength saving throw. A creature takes `3d8` bludgeoning damage on a failed save, or half as much damage on a successful one. + +The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it. + +**Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/wish.md b/compendium/spells/wish.md new file mode 100644 index 0000000..c3039a8 --- /dev/null +++ b/compendium/spells/wish.md @@ -0,0 +1,36 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/sorcerer +- spell/class/wizard +- spell/level/9 +- spell/school/conjuration +aliases: ["Wish"] +--- +# Wish +*9th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** Self +- **Components:** V +- **Duration:** Instantaneous + +Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. + +The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: + +- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. +- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the [greater restoration](compendium/spells/greater-restoration.md) spell. +- You grant up to ten creatures that you can see resistance to a damage type you choose. +- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a [lich](compendium/bestiary/undead/lich.md)'s life drain attack. +- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a [wish](compendium/spells/wish.md) spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. + +You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner. + +The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take `1d10` necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for `2d4` days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33% chance chance that you are unable to cast wish ever again if you suffer this stress. + +**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/word-of-recall.md b/compendium/spells/word-of-recall.md new file mode 100644 index 0000000..74907a4 --- /dev/null +++ b/compendium/spells/word-of-recall.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/cleric +- spell/level/6 +- spell/school/conjuration +aliases: ["Word of Recall"] +--- +# Word of Recall +*6th-level, Conjuration* + +- **Casting time:** 1 action +- **Range:** 5 feet +- **Components:** V +- **Duration:** Instantaneous + +You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect. + +You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect. + +**Classes**: [Cleric](compendium/classes/cleric.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/spells/zone-of-truth.md b/compendium/spells/zone-of-truth.md new file mode 100644 index 0000000..6c847a3 --- /dev/null +++ b/compendium/spells/zone-of-truth.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-spell +tags: +- compendium/src/5e/phb +- spell/class/bard +- spell/class/cleric +- spell/class/paladin +- spell/level/2 +- spell/school/enchantment +aliases: ["Zone of Truth"] +--- +# Zone of Truth +*2nd-level, Enchantment* + +- **Casting time:** 1 action +- **Range:** 60 feet +- **Components:** V, S +- **Duration:** 10 minute + +You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. + +An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth. + +**Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md) + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/tables/ability-checks-typical-difficulty-classes.md b/compendium/tables/ability-checks-typical-difficulty-classes.md new file mode 100644 index 0000000..d5bee98 --- /dev/null +++ b/compendium/tables/ability-checks-typical-difficulty-classes.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Ability Checks; Typical Difficulty Classes"] +--- +# Ability Checks; Typical Difficulty Classes +*Source: SRD / Basic Rules* + +`dice: [](ability-checks-typical-difficulty-classes.md#^typical-difficulty-classes)` + +**Typical Difficulty Classes** + +| Task Difficulty | DC | +|-----------------|----| +| Very easy | 5 | +| Easy | 10 | +| Medium | 15 | +| Hard | 20 | +| Very hard | 25 | +| Nearly impossible | 30 | +^typical-difficulty-classes \ No newline at end of file diff --git a/compendium/tables/ability-scores-and-modifiers.md b/compendium/tables/ability-scores-and-modifiers.md new file mode 100644 index 0000000..acabf86 --- /dev/null +++ b/compendium/tables/ability-scores-and-modifiers.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Ability Scores and Modifiers"] +--- +# Ability Scores and Modifiers +*Source: SRD / Basic Rules* + +`dice: [](ability-scores-and-modifiers.md#^ability-scores-and-modifiers)` + +**Ability Scores and Modifiers** + +| Score | Modifier | Score | Modifier | +|-------|----------|-------|----------| +| 1 | -5 | 16-17 | +3 | +| 2-3 | -4 | 18-19 | +4 | +| 4-5 | -3 | 20-21 | +5 | +| 6-7 | -2 | 22-23 | +6 | +| 8-9 | -1 | 24-25 | +7 | +| 10-11 | +0 | 26-27 | +8 | +| 12-13 | +1 | 28-29 | +9 | +| 14-15 | +2 | 30 | +10 | +^ability-scores-and-modifiers \ No newline at end of file diff --git a/compendium/tables/adventuring-gear-container-capacity.md b/compendium/tables/adventuring-gear-container-capacity.md new file mode 100644 index 0000000..3dcdcb4 --- /dev/null +++ b/compendium/tables/adventuring-gear-container-capacity.md @@ -0,0 +1,33 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Adventuring Gear; Container Capacity"] +--- +# Adventuring Gear; Container Capacity +*Source: SRD / Basic Rules* + +`dice: [](adventuring-gear-container-capacity.md#^table)` + +**Container Capacity** + +| Container | Capacity | +|-----------|----------| +| [Backpack](compendium/items/backpack.md)* | 1 cubic foot/30 pounds of gear | +| [Barrel](compendium/items/barrel.md) | 40 gallons liquid, 4 cubic feet solid | +| [Basket](compendium/items/basket.md) | 2 cubic feet/40 pounds of gear | +| [Bottle](compendium/items/glass-bottle.md) | 1½ pints liquid | +| [Bucket](compendium/items/bucket.md) | 3 gallons liquid, 1/2 cubic foot solid | +| [Chest](compendium/items/chest.md) | 12 cubic feet/300 pounds of gear | +| [Flask](compendium/items/flask.md) or [tankard](compendium/items/tankard.md) | 1 pint liquid | +| [Jug](compendium/items/jug.md) or [pitcher](compendium/items/pitcher.md) | 1 gallon liquid | +| [Pot, iron](compendium/items/iron-pot.md) | 1 gallon liquid | +| [Pouch](compendium/items/pouch.md) | 1/5 cubic foot/6 pounds of gear | +| [Sack](compendium/items/sack.md) | 1 cubic foot/30 pounds of gear | +| [Vial](compendium/items/vial.md) | 4 ounces liquid | +| [Waterskin](compendium/items/waterskin.md) | 4 pints liquid | +^container-capacity + +* You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack. +^table \ No newline at end of file diff --git a/compendium/tables/adventuring-gear.md b/compendium/tables/adventuring-gear.md new file mode 100644 index 0000000..bb5f488 --- /dev/null +++ b/compendium/tables/adventuring-gear.md @@ -0,0 +1,125 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Adventuring Gear"] +--- +# Adventuring Gear +*Source: SRD / Basic Rules* + +`dice: [](adventuring-gear.md#^adventuring-gear)` + +**Adventuring Gear** + +| Item | Cost | Weight | +|------|------|--------| +| [Abacus](compendium/items/abacus.md) | 2 gp | 2 lb. | +| [Acid (vial)](compendium/items/acid-vial.md) | 25 gp | 1 lb. | +| [Alchemist's fire (flask)](compendium/items/alchemists-fire-flask.md) | 50 gp | 1 lb. | +| *Ammunition* | | | +| [Arrows (20)](compendium/items/arrows-20.md) | 1 gp | 1 lb. | +| [Blowgun needles (50)](compendium/items/blowgun-needles-50.md) | 1 gp | 1 lb. | +| [Crossbow bolts (20)](compendium/items/crossbow-bolts-20.md) | 1 gp | 1½ lb. | +| [Sling bullets (20)](compendium/items/sling-bullets-20.md) | 4 cp | 1½ lb. | +| [Antitoxin (vial)](compendium/items/antitoxin-vial.md) | 50 gp | — | +| *Arcane focus* | | | +| [Crystal](compendium/items/crystal.md) | 10 gp | 1 lb. | +| [Orb](compendium/items/orb.md) | 20 gp | 3 lb. | +| [Rod](compendium/items/rod.md) | 10 gp | 2 lb. | +| [Staff](compendium/items/staff.md) | 5 gp | 4 lb. | +| [Wand](compendium/items/wand.md) | 10 gp | 1 lb. | +| [Backpack](compendium/items/backpack.md) | 2 gp | 5 lb. | +| [Ball bearings (bag of 1,000)](compendium/items/ball-bearings-bag-of-1000.md) | 1 gp | 2 lb. | +| [Barrel](compendium/items/barrel.md) | 2 gp | 70 lb. | +| [Basket](compendium/items/basket.md) | 4 sp | 2 lb. | +| [Bedroll](compendium/items/bedroll.md) | 1 gp | 7 lb. | +| [Bell](compendium/items/bell.md) | 1 gp | — | +| [Blanket](compendium/items/blanket.md) | 5 sp | 3 lb. | +| [Block and tackle](compendium/items/block-and-tackle.md) | 1 gp | 5 lb. | +| [Book](compendium/items/book.md) | 25 gp | 5 lb. | +| [Bottle, glass](compendium/items/glass-bottle.md) | 2 gp | 2 lb. | +| [Bucket](compendium/items/bucket.md) | 5 cp | 2 lb. | +| [Caltrops (bag of 20)](compendium/items/caltrops-bag-of-20.md) | 1 gp | 2 lb. | +| [Candle](compendium/items/candle.md) | 1 cp | — | +| [Case, crossbow bolt](compendium/items/crossbow-bolt-case.md) | 1 gp | 1 lb. | +| [Case, map or scroll](compendium/items/map-or-scroll-case.md) | 1 gp | 1 lb. | +| [Chain (10 feet)](compendium/items/chain-10-feet.md) | 5 gp | 10 lb. | +| [Chalk (1 piece)](compendium/items/chalk-1-piece.md) | 1 cp | — | +| [Chest](compendium/items/chest.md) | 5 gp | 25 lb. | +| [Clothes, common](compendium/items/common-clothes.md) | 5 sp | 3 lb. | +| [Clothes, costume](compendium/items/costume-clothes.md) | 5 gp | 4 lb. | +| [Clothes, fine](compendium/items/fine-clothes.md) | 15 gp | 6 lb. | +| [Clothes, traveler's](compendium/items/travelers-clothes.md) | 2 gp | 4 lb. | +| [Component pouch](compendium/items/component-pouch.md) | 25 gp | 2 lb. | +| [Crowbar](compendium/items/crowbar.md) | 2 gp | 5 lb. | +| *Druidic focus* | | | +| [Sprig of mistletoe](compendium/items/sprig-of-mistletoe.md) | 1 gp | — | +| [Totem](compendium/items/totem.md) | 1 gp | — | +| [Wooden staff](compendium/items/wooden-staff.md) | 5 gp | 4 lb. | +| [Yew wand](compendium/items/yew-wand.md) | 10 gp | 1 lb. | +| [Fishing tackle](compendium/items/fishing-tackle.md) | 1 gp | 4 lb. | +| [Flask](compendium/items/flask.md) or [tankard](compendium/items/tankard.md) | 2 cp | 1 lb. | +| [Grappling hook](compendium/items/grappling-hook.md) | 2 gp | 4 lb. | +| [Hammer](compendium/items/hammer.md) | 1 gp | 3 lb. | +| [Hammer, sledge](compendium/items/sledgehammer.md) | 2 gp | 10 lb. | +| [Healer's Kit](compendium/items/healers-kit.md) | 5 gp | 3 lb. | +| *Holy symbol* | | | +| [Amulet](compendium/items/amulet.md) | 5 gp | 1 lb. | +| [Emblem](compendium/items/emblem.md) | 5 gp | — | +| [Reliquary](compendium/items/reliquary.md) | 5 gp | 2 lb. | +| [Holy water (flask)](compendium/items/holy-water-flask.md) | 25 gp | 1 lb. | +| [Hourglass](compendium/items/hourglass.md) | 25 gp | 1 lb. | +| [Hunting trap](compendium/items/hunting-trap.md) | 5 gp | 25 lb. | +| [Ink (1-ounce bottle)](compendium/items/ink-1-ounce-bottle.md) | 10 gp | — | +| [Ink pen](compendium/items/ink-pen.md) | 2 cp | — | +| [Jug](compendium/items/jug.md) or [pitcher](compendium/items/pitcher.md) | 2 cp | 4 lb. | +| [Kit, climber's](compendium/items/climbers-kit.md) | 25 gp | 12 lb. | +| [Kit, disguise](compendium/items/disguise-kit.md) | 25 gp | 3 lb. | +| [Kit, forgery](compendium/items/forgery-kit.md) | 15 gp | 5 lb. | +| [Kit, herbalism](compendium/items/herbalism-kit.md) | 5 gp | 3 lb. | +| [Kit, healer's](compendium/items/healers-kit.md) | 5 gp | 3 lb. | +| [Kit, mess](compendium/items/mess-kit.md) | 2 sp | 1 lb. | +| [Kit, poisoner's](compendium/items/poisoners-kit.md) | 50 gp | 2 lb. | +| [Ladder (10-foot)](compendium/items/ladder-10-foot.md) | 1 sp | 25 lb. | +| [Lamp](compendium/items/lamp.md) | 5 sp | 1 lb. | +| [Lantern, bullseye](compendium/items/bullseye-lantern.md) | 10 gp | 2 lb. | +| [Lantern, hooded](compendium/items/hooded-lantern.md) | 5 gp | 2 lb. | +| [Lock](compendium/items/lock.md) | 10 gp | 1 lb. | +| [Magnifying glass](compendium/items/magnifying-glass.md) | 100 gp | — | +| [Manacles](compendium/items/manacles.md) | 2 gp | 6 lb. | +| [Mirror, steel](compendium/items/steel-mirror.md) | 5 gp | 1/2 lb. | +| [Oil (flask)](compendium/items/oil-flask.md) | 1 sp | 1 lb. | +| [Paper (one sheet)](compendium/items/paper-one-sheet.md) | 2 sp | — | +| [Parchment (one sheet)](compendium/items/parchment-one-sheet.md) | 1 sp | — | +| [Perfume (vial)](compendium/items/perfume-vial.md) | 5 gp | — | +| [Pick, miner's](compendium/items/miners-pick.md) | 2 gp | 10 lb. | +| [Piton](compendium/items/piton.md) | 5 cp | 1/4 lb. | +| [Poison, basic (vial)](compendium/items/basic-poison-vial.md) | 100 gp | — | +| [Pole (10-foot)](compendium/items/pole-10-foot.md) | 5 cp | 7 lb. | +| [Pot, iron](compendium/items/iron-pot.md) | 2 gp | 10 lb. | +| [Potion of healing](compendium/items/potion-of-healing.md) | 50 gp | 1/2 lb. | +| [Pouch](compendium/items/pouch.md) | 5 sp | 1 lb. | +| [Quiver](compendium/items/quiver.md) | 1 gp | 1 lb. | +| [Ram, portable](compendium/items/portable-ram.md) | 4 gp | 35 lb. | +| [Rations (1 day)](compendium/items/rations-1-day.md) | 5 sp | 2 lb. | +| [Robes](compendium/items/robes.md) | 1 gp | 4 lb. | +| [Rope, hempen (50 feet)](compendium/items/hempen-rope-50-feet.md) | 1 gp | 10 lb. | +| [Rope, silk (50 feet)](compendium/items/silk-rope-50-feet.md) | 10 gp | 5 lb. | +| [Sack](compendium/items/sack.md) | 1 cp | 1/2 lb. | +| [Scale, merchant's](compendium/items/merchants-scale.md) | 5 gp | 3 lb. | +| [Sealing wax](compendium/items/sealing-wax.md) | 5 sp | — | +| [Shovel](compendium/items/shovel.md) | 2 gp | 5 lb. | +| [Signal whistle](compendium/items/signal-whistle.md) | 5 cp | — | +| [Signet ring](compendium/items/signet-ring.md) | 5 gp | — | +| [Soap](compendium/items/soap.md) | 2 cp | — | +| [Spellbook](compendium/items/spellbook.md) | 50 gp | 3 lb. | +| [Spikes, iron (10)](compendium/items/iron-spikes-10.md) | 1 gp | 5 lb. | +| [Spyglass](compendium/items/spyglass.md) | 1,000 gp | 1 lb. | +| [Tent, two-person](compendium/items/two-person-tent.md) | 2 gp | 20 lb. | +| [Tinderbox](compendium/items/tinderbox.md) | 5 sp | 1 lb. | +| [Torch](compendium/items/torch.md) | 1 cp | 1 lb. | +| [Vial](compendium/items/vial.md) | 1 gp | — | +| [Waterskin](compendium/items/waterskin.md) | 2 sp | 5 lb. (full) | +| [Whetstone](compendium/items/whetstone.md) | 1 cp | 1 lb. | +^adventuring-gear \ No newline at end of file diff --git a/compendium/tables/armor-and-shields-armor.md b/compendium/tables/armor-and-shields-armor.md new file mode 100644 index 0000000..dc97440 --- /dev/null +++ b/compendium/tables/armor-and-shields-armor.md @@ -0,0 +1,34 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Armor and Shields; Armor"] +--- +# Armor and Shields; Armor +*Source: SRD / Basic Rules* + +`dice: [](armor-and-shields-armor.md#^armor)` + +**Armor** + +| Armor | Cost | Armor Class (AC) | Strength | Stealth | Weight | +|-------|------|------------------|----------|---------|--------| +| *Light Armor* | | | | | | +| [Padded](compendium/items/padded-armor.md) | 5 gp | 11 + Dex modifier | — | Disadvantage | 8 lb. | +| [Leather](compendium/items/leather-armor.md) | 10 gp | 11 + Dex modifier | — | — | 10 lb. | +| [Studded leather](compendium/items/studded-leather-armor.md) | 45 gp | 12 + Dex modifier | — | — | 13 lb. | +| *Medium Armor* | | | | | | +| [Hide](compendium/items/hide-armor.md) | 10 gp | 12 + Dex modifier (max 2) | — | — | 12 lb. | +| [Chain shirt](compendium/items/chain-shirt.md) | 50 gp | 13 + Dex modifier (max 2) | — | — | 20 lb. | +| [Scale mail](compendium/items/scale-mail.md) | 50 gp | 14 + Dex modifier (max 2) | — | Disadvantage | 45 lb. | +| [Breastplate](compendium/items/breastplate.md) | 400 gp | 14 + Dex modifier (max 2) | — | — | 20 lb. | +| [Half plate](compendium/items/half-plate-armor.md) | 750 gp | 15 + Dex modifier (max 2) | — | Disadvantage | 40 lb. | +| *Heavy Armor* | | | | | | +| [Ring mail](compendium/items/ring-mail.md) | 30 gp | 14 | — | Disadvantage | 40 lb. | +| [Chain mail](compendium/items/chain-mail.md) | 75 gp | 16 | Str 13 | Disadvantage | 55 lb. | +| [Splint](compendium/items/splint-armor.md) | 200 gp | 17 | Str 15 | Disadvantage | 60 lb. | +| [Plate](compendium/items/plate-armor.md) | 1,500 gp | 18 | Str 15 | Disadvantage | 65 lb. | +| *Shield* | | | | | | +| [Shield](compendium/items/shield.md) | 10 gp | +2 | — | — | 6 lb. | +^armor \ No newline at end of file diff --git a/compendium/tables/assign-hit-dice-hit-dice-by-size.md b/compendium/tables/assign-hit-dice-hit-dice-by-size.md new file mode 100644 index 0000000..fdc1b26 --- /dev/null +++ b/compendium/tables/assign-hit-dice-hit-dice-by-size.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Assign Hit Dice; Hit Dice by Size"] +--- +# Assign Hit Dice; Hit Dice by Size +*Source: SRD / Basic Rules* + +`dice: [](assign-hit-dice-hit-dice-by-size.md#^hit-dice-by-size)` + +**Hit Dice by Size** + +| Monster Size | Hit Die | Average HP per Die | +|--------------|---------|--------------------| +| Tiny | `d4` | 2½ | +| Small | `d6` | 3½ | +| Medium | `d8` | 4½ | +| Large | `d10` | 5½ | +| Huge | `d12` | 6½ | +| Gargantuan | `d20` | 10½ | +^hit-dice-by-size \ No newline at end of file diff --git a/compendium/tables/beyond-1st-level-character-advancement.md b/compendium/tables/beyond-1st-level-character-advancement.md new file mode 100644 index 0000000..0f240ff --- /dev/null +++ b/compendium/tables/beyond-1st-level-character-advancement.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Beyond 1st Level; Character Advancement"] +--- +# Beyond 1st Level; Character Advancement +*Source: SRD / Basic Rules* + +`dice: [](beyond-1st-level-character-advancement.md#^character-advancement)` + +**Character Advancement** + +| Experience Points | Level | Proficiency Bonus | +|-------------------|-------|-------------------| +| 0 | 1 | +2 | +| 300 | 2 | +2 | +| 900 | 3 | +2 | +| 2,700 | 4 | +2 | +| 6,500 | 5 | +3 | +| 14,000 | 6 | +3 | +| 23,000 | 7 | +3 | +| 34,000 | 8 | +3 | +| 48,000 | 9 | +4 | +| 64,000 | 10 | +4 | +| 85,000 | 11 | +4 | +| 100,000 | 12 | +4 | +| 120,000 | 13 | +5 | +| 140,000 | 14 | +5 | +| 165,000 | 15 | +5 | +| 195,000 | 16 | +5 | +| 225,000 | 17 | +6 | +| 265,000 | 18 | +6 | +| 305,000 | 19 | +6 | +| 355,000 | 20 | +6 | +^character-advancement \ No newline at end of file diff --git a/compendium/tables/bonds.md b/compendium/tables/bonds.md new file mode 100644 index 0000000..d7fd357 --- /dev/null +++ b/compendium/tables/bonds.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +aliases: ["Bonds"] +--- +# Bonds + +`dice: [](bonds.md#^bonds)` + +| Bonds | +|-------| +| I will do anything to protect the temple where I served. | +| I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. | +| I owe my life to the priest who took me in when my parents died. | +| I seek to preserve a sacred text that my enemies consider heretical and seek to destroy. | +| dice: d6 | Bond | +| I would die to recover an ancient relic of my faith that was lost long ago. | +| Everything I do is for the common people. | +^bonds \ No newline at end of file diff --git a/compendium/tables/coinage-standard-exchange-rates.md b/compendium/tables/coinage-standard-exchange-rates.md new file mode 100644 index 0000000..68447f1 --- /dev/null +++ b/compendium/tables/coinage-standard-exchange-rates.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Coinage; Standard Exchange Rates"] +--- +# Coinage; Standard Exchange Rates +*Source: SRD / Basic Rules* + +`dice: [](coinage-standard-exchange-rates.md#^standard-exchange-rates)` + +**Standard Exchange Rates** + +| Coin | cp | sp | ep | gp | pp | +|------|----|----|----|----|----| +| Copper (cp) | 1 | 1/10 | 1/50 | 1/100 | 1/1,000 | +| Silver (sp) | 10 | 1 | 1/5 | 1/10 | 1/100 | +| Electrum (ep) | 50 | 5 | 1 | 1/2 | 1/20 | +| Gold (gp) | 100 | 10 | 2 | 1 | 1/10 | +| Platinum (pp) | 1,000 | 100 | 20 | 10 | 1 | +^standard-exchange-rates \ No newline at end of file diff --git a/compendium/tables/creature-size-size-categories.md b/compendium/tables/creature-size-size-categories.md new file mode 100644 index 0000000..1eed622 --- /dev/null +++ b/compendium/tables/creature-size-size-categories.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Creature Size; Size Categories"] +--- +# Creature Size; Size Categories +*Source: SRD / Basic Rules* + +`dice: [](creature-size-size-categories.md#^size-categories)` + +**Size Categories** + +| Size | Space | +|------|-------| +| Tiny | 2½ by 2½ ft. | +| Small | 5 by 5 ft. | +| Medium | 5 by 5 ft. | +| Large | 10 by 10 ft. | +| Huge | 15 by 15 ft. | +| Gargantuan | 20 by 20 ft. or larger | +^size-categories \ No newline at end of file diff --git a/compendium/tables/exotic-languages.md b/compendium/tables/exotic-languages.md new file mode 100644 index 0000000..b1a44a2 --- /dev/null +++ b/compendium/tables/exotic-languages.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Exotic Languages"] +--- +# Exotic Languages +*Source: SRD / Basic Rules* + +`dice: [](exotic-languages.md#^exotic-languages)` + +**Exotic Languages** + +| Language | Typical Speakers | Script | +|----------|------------------|--------| +| Abyssal | Demons | Infernal | +| Celestial | Celestials | Celestial | +| Draconic | Dragons, dragonborn | Draconic | +| Deep Speech | Mind Flayers, beholders | — | +| Infernal | Devils | Infernal | +| Primordial | Elementals | Dwarvish | +| Sylvan | Fey creatures | Elvish | +| Undercommon | Underdark traders | Elvish | +^exotic-languages \ No newline at end of file diff --git a/compendium/tables/final-challenge-rating-experience-points-by-challenge-rating.md b/compendium/tables/final-challenge-rating-experience-points-by-challenge-rating.md new file mode 100644 index 0000000..faeb6b5 --- /dev/null +++ b/compendium/tables/final-challenge-rating-experience-points-by-challenge-rating.md @@ -0,0 +1,51 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Final Challenge Rating; Experience Points by Challenge Rating"] +--- +# Final Challenge Rating; Experience Points by Challenge Rating +*Source: SRD / Basic Rules* + +`dice: [](final-challenge-rating-experience-points-by-challenge-rating.md#^experience-points-by-challenge-rating)` + +**Experience Points by Challenge Rating** + +| CR | XP | +|----|----| +| 0 | 0 or 10 | +| 1/8 | 25 | +| 1/4 | 50 | +| 1/2 | 100 | +| 1 | 200 | +| 2 | 450 | +| 3 | 700 | +| 4 | 1,100 | +| 5 | 1,800 | +| 6 | 2,300 | +| 7 | 2,900 | +| 8 | 3,900 | +| 9 | 5,000 | +| 10 | 5,900 | +| 11 | 7,200 | +| 12 | 8,400 | +| 13 | 10,000 | +| 14 | 11,500 | +| 15 | 13,000 | +| 16 | 15,000 | +| 17 | 18,000 | +| 18 | 20,000 | +| 19 | 22,000 | +| 20 | 25,000 | +| 21 | 33,000 | +| 22 | 41,000 | +| 23 | 50,000 | +| 24 | 62,000 | +| 25 | 75,000 | +| 26 | 90,000 | +| 27 | 105,000 | +| 28 | 120,000 | +| 29 | 135,000 | +| 30 | 155,000 | +^experience-points-by-challenge-rating \ No newline at end of file diff --git a/compendium/tables/flaws.md b/compendium/tables/flaws.md new file mode 100644 index 0000000..e7145c6 --- /dev/null +++ b/compendium/tables/flaws.md @@ -0,0 +1,19 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +aliases: ["Flaws"] +--- +# Flaws + +`dice: [](flaws.md#^flaws)` + +| Flaws | +|-------| +| I put too much trust in those who wield power within my temple's hierarchy. | +| My piety sometimes leads me to blindly trust those that profess faith in my god. | +| I am suspicious of strangers and expect the worst of them. | +| dice: d6 | Flaw | +| Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. | +| I am inflexible in my thinking. | +| I judge others harshly, and myself even more severely. | +^flaws \ No newline at end of file diff --git a/compendium/tables/food-drink-and-lodging.md b/compendium/tables/food-drink-and-lodging.md new file mode 100644 index 0000000..ce29417 --- /dev/null +++ b/compendium/tables/food-drink-and-lodging.md @@ -0,0 +1,41 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Food, Drink, and Lodging"] +--- +# Food, Drink, and Lodging +*Source: SRD / Basic Rules* + +`dice: [](food-drink-and-lodging.md#^food-drink-and-lodging)` + +**Food, Drink, and Lodging** + +| Item | Cost | +|------|------| +| *Ale* | | +| [Gallon](compendium/items/ale-gallon.md) | 2 sp | +| [Mug](compendium/items/ale-mug.md) | 4 cp | +| Banquet (per person) | 10 gp | +| [Bread, loaf](compendium/items/loaf-of-bread.md) | 2 cp | +| [Cheese, hunk](compendium/items/hunk-of-cheese.md) | 1 sp | +| *Inn stay (per day)* | | +| Squalid | 7 cp | +| Poor | 1 sp | +| Modest | 5 sp | +| Comfortable | 8 sp | +| Wealthy | 2 gp | +| Aristocratic | 4 gp | +| *Meals (per day)* | | +| Squalid | 3 cp | +| Poor | 6 cp | +| Modest | 3 sp | +| Comfortable | 5 sp | +| Wealthy | 8 sp | +| Aristocratic | 2 gp | +| [Meat, chunk](compendium/items/chunk-of-meat.md) | 3 sp | +| *Wine* | | +| [Common (pitcher)](compendium/items/common-wine-pitcher.md) | 2 sp | +| [Fine (bottle)](compendium/items/fine-wine-bottle.md) | 10 gp | +^food-drink-and-lodging \ No newline at end of file diff --git a/compendium/tables/getting-into-and-out-of-armor-donning-and-doffing-armor.md b/compendium/tables/getting-into-and-out-of-armor-donning-and-doffing-armor.md new file mode 100644 index 0000000..ac62229 --- /dev/null +++ b/compendium/tables/getting-into-and-out-of-armor-donning-and-doffing-armor.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Getting Into and Out of Armor; Donning and Doffing Armor"] +--- +# Getting Into and Out of Armor; Donning and Doffing Armor +*Source: SRD / Basic Rules* + +`dice: [](getting-into-and-out-of-armor-donning-and-doffing-armor.md#^donning-and-doffing-armor)` + +**Donning and Doffing Armor** + +| Category | Don | Doff | +|----------|-----|------| +| Light Armor | 1 minute | 1 minute | +| Medium Armor | 5 minutes | 1 minute | +| Heavy Armor | 10 minutes | 5 minutes | +| Shield | 1 action | 1 action | +^donning-and-doffing-armor \ No newline at end of file diff --git a/compendium/tables/ideals.md b/compendium/tables/ideals.md new file mode 100644 index 0000000..4a00bdc --- /dev/null +++ b/compendium/tables/ideals.md @@ -0,0 +1,120 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +aliases: ["Ideals"] +--- +# Ideals + +| All Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^good-ideals)` | +| `dice: [](compendium/tables/ideals.md#^evil-ideals)` | +| `dice: [](compendium/tables/ideals.md#^lawful-ideals)` | +| `dice: [](compendium/tables/ideals.md#^chaotic-ideals)` | +| `dice: [](compendium/tables/ideals.md#^neutral-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^all-ideals + +| Chaotic Good Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^good-ideals)` | +| `dice: [](compendium/tables/ideals.md#^chaotic-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^cg-ideals + +| Chaotic Evil Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^evil-ideals)` | +| `dice: [](compendium/tables/ideals.md#^chaotic-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^ce-ideals + +| Chaotic Neutral Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^neutral-ideals)` | +| `dice: [](compendium/tables/ideals.md#^chaotic-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^cn-ideals + +| Lawful Good Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^good-ideals)` | +| `dice: [](compendium/tables/ideals.md#^lawful-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^lg-ideals + +| Lawful Evil Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^evil-ideals)` | +| `dice: [](compendium/tables/ideals.md#^lawful-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^le-ideals + +| Lawful Neutral Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^neutral-ideals)` | +| `dice: [](compendium/tables/ideals.md#^lawful-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^ln-ideals + +| Neutral Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^neutral-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^n-ideals + +| Neutral Good Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^neutral-ideals)` | +| `dice: [](compendium/tables/ideals.md#^good-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^ng-ideals + +| Neutral Evil Ideals | +|------------| +| `dice: [](compendium/tables/ideals.md#^neutral-ideals)` | +| `dice: [](compendium/tables/ideals.md#^evil-ideals)` | +| `dice: [](compendium/tables/ideals.md#^universal-ideals-any)` | +^ne-ideals + +## Good Ideals + +| Good Ideals | +|-------------| +| Charity. I always try to help those in need, no matter what the personal cost. (Good) | +^good-ideals + +## Evil Ideals + +| Evil Ideals | +|-------------| +^evil-ideals + +## Lawful Ideals + +| Lawful Ideals | +|---------------| +| Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) | +| Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) | +| Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful) | +^lawful-ideals + +## Chaotic Ideals + +| Chaotic Ideals | +|----------------| +| Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) | +^chaotic-ideals + +## Neutral Ideals + +| Neutral Ideals | +|----------------| +^neutral-ideals + +## Universal Ideals (Any) + +| Universal Ideals (Any) | +|------------------------| +| Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any) | +^universal-ideals-any \ No newline at end of file diff --git a/compendium/tables/indefinite-madness.md b/compendium/tables/indefinite-madness.md new file mode 100644 index 0000000..b05e285 --- /dev/null +++ b/compendium/tables/indefinite-madness.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Indefinite Madness"] +--- +# Indefinite Madness +*Source: SRD / Basic Rules* + +`dice: [](indefinite-madness.md#^indefinite-madness)` + +**Indefinite Madness** + +| dice: d100 | Flaw (lasts until cured) | +|------------|--------------------------| +| 01-15 | "Being drunk keeps me sane." | +| 16-25 | "I keep whatever I find." | +| 26-30 | "I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name." | +| 31-35 | "I must bend the truth, exaggerate, or outright lie to be interesting to other people." | +| 36-45 | "Achieving my goal is the only thing of interest to me, and I'll ignore everything else to pursue it." | +| 46-50 | "I find it hard to care about anything that goes on around me." | +| 51-55 | "I don't like the way people judge me all the time." | +| 56-70 | "I am the smartest, wisest, strongest, fastest, and most beautiful person I know." | +| 71-80 | "I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they're watching me all the time." | +| 81-85 | "There's only one person I can trust. And only I can see this special friend." | +| 86-95 | "I can't take anything seriously. The more serious the situation, the funnier I find it." | +| 96-100 | "I've discovered that I really like killing people." | +^indefinite-madness \ No newline at end of file diff --git a/compendium/tables/long-term-madness.md b/compendium/tables/long-term-madness.md new file mode 100644 index 0000000..36dfb75 --- /dev/null +++ b/compendium/tables/long-term-madness.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Long-Term Madness"] +--- +# Long-Term Madness +*Source: SRD / Basic Rules* + +`dice: [](long-term-madness.md#^long-term-madness)` + +**Long-Term Madness** + +| dice: d100 | Effects (lasts 1d10 × 10 hours) | +|------------|---------------------------------| +| 01-10 | The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins. | +| 11-20 | The character experiences vivid hallucinations and has disadvantage on ability checks. | +| 21-30 | The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. | +| 31-40 | The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the [antipathy/sympathy](compendium/spells/antipathy-sympathy.md) spell. | +| 41-45 | The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects. | +| 46-55 | The character becomes attached to a "lucky charm," such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it. | +| 56-65 | The character is [blinded](rules/conditions.md#blinded) (25%) or [deafened](rules/conditions.md#deafened) (75%). | +| 66-75 | The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that involve Strength or Dexterity. | +| 76-85 | The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn't recognize other people or remember anything that happened before the madness took effect. | +| 86-90 | Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the [confusion](compendium/spells/confusion.md) spell. The confusion effect lasts for 1 minute. | +| 91-95 | The character loses the ability to speak. | +| 96-100 | The character falls [unconscious](rules/conditions.md#unconscious). No amount of jostling or damage can wake the character. | +^long-term-madness \ No newline at end of file diff --git a/compendium/tables/mounts-and-vehicles-mounts-and-other-animals.md b/compendium/tables/mounts-and-vehicles-mounts-and-other-animals.md new file mode 100644 index 0000000..97c7750 --- /dev/null +++ b/compendium/tables/mounts-and-vehicles-mounts-and-other-animals.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Mounts and Vehicles; Mounts and Other Animals"] +--- +# Mounts and Vehicles; Mounts and Other Animals +*Source: SRD / Basic Rules* + +`dice: [](mounts-and-vehicles-mounts-and-other-animals.md#^mounts-and-other-animals)` + +**Mounts and Other Animals** + +| Item | Cost | Speed | Carrying Capacity | +|------|------|-------|-------------------| +| [Camel](compendium/items/camel.md) | 50 gp | 50 ft. | 480 lb. | +| [Donkey](compendium/items/donkey.md) or [mule](compendium/items/mule.md) | 8 gp | 40 ft. | 420 lb. | +| [Elephant](compendium/items/elephant.md) | 200 gp | 40 ft. | 1,320 lb. | +| [Horse, draft](compendium/items/draft-horse.md) | 50 gp | 40 ft. | 540 lb. | +| [Horse, riding](compendium/items/riding-horse.md) | 75 gp | 60 ft. | 480 lb. | +| [Mastiff](compendium/items/mastiff.md) | 25 gp | 40 ft. | 195 lb. | +| [Pony](compendium/items/pony.md) | 30 gp | 40 ft. | 225 lb. | +| [Warhorse](compendium/items/warhorse.md) | 400 gp | 60 ft. | 540 lb. | +^mounts-and-other-animals \ No newline at end of file diff --git a/compendium/tables/mounts-and-vehicles-tack-harness-and-drawn-vehicles.md b/compendium/tables/mounts-and-vehicles-tack-harness-and-drawn-vehicles.md new file mode 100644 index 0000000..301cce4 --- /dev/null +++ b/compendium/tables/mounts-and-vehicles-tack-harness-and-drawn-vehicles.md @@ -0,0 +1,32 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Mounts and Vehicles; Tack, Harness, and Drawn Vehicles"] +--- +# Mounts and Vehicles; Tack, Harness, and Drawn Vehicles +*Source: SRD / Basic Rules* + +`dice: [](mounts-and-vehicles-tack-harness-and-drawn-vehicles.md#^tack-harness-and-drawn-vehicles)` + +**Tack, Harness, and Drawn Vehicles** + +| Item | Cost | Weight | +|------|------|--------| +| Barding | ×4 | ×2 | +| [Bit and bridle](compendium/items/bit-and-bridle.md) | 2 gp | 1 lb. | +| [Carriage](compendium/items/carriage.md) | 100 gp | 600 lb. | +| [Cart](compendium/items/cart.md) | 15 gp | 200 lb. | +| [Chariot](compendium/items/chariot.md) | 250 gp | 100 lb. | +| Animal Feed (per day) | 5 cp | 10 lb. | +| *Saddle* | | | +| [Exotic](compendium/items/exotic-saddle.md) | 60 gp | 40 lb. | +| [Military](compendium/items/military-saddle.md) | 20 gp | 30 lb. | +| [Pack](compendium/items/pack-saddle.md) | 5 gp | 15 lb. | +| [Riding](compendium/items/riding-saddle.md) | 10 gp | 25 lb. | +| [Saddlebags](compendium/items/saddlebags.md) | 4 gp | 8 lb. | +| [Sled](compendium/items/sled.md) | 20 gp | 300 lb. | +| Stabling (per day) | 5 sp | — | +| [Wagon](compendium/items/wagon.md) | 35 gp | 400 lb. | +^tack-harness-and-drawn-vehicles \ No newline at end of file diff --git a/compendium/tables/mounts-and-vehicles-waterborne-vehicles.md b/compendium/tables/mounts-and-vehicles-waterborne-vehicles.md new file mode 100644 index 0000000..3c80471 --- /dev/null +++ b/compendium/tables/mounts-and-vehicles-waterborne-vehicles.md @@ -0,0 +1,23 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Mounts and Vehicles; Waterborne Vehicles"] +--- +# Mounts and Vehicles; Waterborne Vehicles +*Source: SRD / Basic Rules* + +`dice: [](mounts-and-vehicles-waterborne-vehicles.md#^waterborne-vehicles)` + +**Waterborne Vehicles** + +| Item | Cost | Speed | +|------|------|-------| +| [Galley](compendium/items/galley.md) | 30,000 gp | 4 mph | +| [Keelboat](compendium/items/keelboat.md) | 3,000 gp | 1 mph | +| [Longship](compendium/items/longship.md) | 10,000 gp | 3 mph | +| [Rowboat](compendium/items/rowboat.md) | 50 gp | 1½ mph | +| [Sailing ship](compendium/items/sailing-ship.md) | 10,000 gp | 2 mph | +| [Warship](compendium/items/warship.md) | 25,000 gp | 2½ mph | +^waterborne-vehicles \ No newline at end of file diff --git a/compendium/tables/multiclassing-prerequisites.md b/compendium/tables/multiclassing-prerequisites.md new file mode 100644 index 0000000..bd7362f --- /dev/null +++ b/compendium/tables/multiclassing-prerequisites.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Multiclassing Prerequisites"] +--- +# Multiclassing Prerequisites +*Source: SRD / Basic Rules* + +`dice: [](multiclassing-prerequisites.md#^multiclassing-prerequisites)` + +**Multiclassing Prerequisites** + +| Class | Ability Score Minimum | +|-------|-----------------------| +| [Barbarian](compendium/classes/barbarian.md) | Strength 13 | +| [Bard](compendium/classes/bard.md) | Charisma 13 | +| [Cleric](compendium/classes/cleric.md) | Wisdom 13 | +| [Druid](compendium/classes/druid.md) | Wisdom 13 | +| [Fighter](compendium/classes/fighter.md) | Strength 13 or Dexterity 13 | +| [Monk](compendium/classes/monk.md) | Dexterity 13 and Wisdom 13 | +| [Paladin](compendium/classes/paladin.md) | Strength 13 and Charisma 13 | +| [Ranger](compendium/classes/ranger.md) | Dexterity 13 and Wisdom 13 | +| [Rogue](compendium/classes/rogue.md) | Dexterity 13 | +| [Sorcerer](compendium/classes/sorcerer.md) | Charisma 13 | +| [Warlock](compendium/classes/warlock.md) | Charisma 13 | +| [Wizard](compendium/classes/wizard.md) | Intelligence 13 | +^multiclassing-prerequisites \ No newline at end of file diff --git a/compendium/tables/multiclassing-proficiencies.md b/compendium/tables/multiclassing-proficiencies.md new file mode 100644 index 0000000..eab0831 --- /dev/null +++ b/compendium/tables/multiclassing-proficiencies.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Multiclassing Proficiencies"] +--- +# Multiclassing Proficiencies +*Source: SRD / Basic Rules* + +`dice: [](multiclassing-proficiencies.md#^multiclassing-proficiencies)` + +**Multiclassing Proficiencies** + +| Class | Proficiencies Gained | +|-------|----------------------| +| [Barbarian](compendium/classes/barbarian.md) | Shields, simple weapons, martial weapons | +| [Bard](compendium/classes/bard.md) | Light armor, one skill of your choice, one musical instrument of your choice | +| [Cleric](compendium/classes/cleric.md) | Light armor, medium armor, shields | +| [Druid](compendium/classes/druid.md) | Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) | +| [Fighter](compendium/classes/fighter.md) | Light armor, medium armor, shields, simple weapons, martial weapons | +| [Monk](compendium/classes/monk.md) | Simple weapons, shortswords | +| [Paladin](compendium/classes/paladin.md) | Light armor, medium armor, shields, simple weapons, martial weapons | +| [Ranger](compendium/classes/ranger.md) | Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class's skill list | +| [Rogue](compendium/classes/rogue.md) | Light armor, one skill from the class's skill list, [thieves' tools](compendium/items/thieves-tools.md) | +| [Sorcerer](compendium/classes/sorcerer.md) | — | +| [Warlock](compendium/classes/warlock.md) | Light armor, simple weapons | +| [Wizard](compendium/classes/wizard.md) | — | +^multiclassing-proficiencies \ No newline at end of file diff --git a/compendium/tables/object-armor-class.md b/compendium/tables/object-armor-class.md new file mode 100644 index 0000000..eb0558d --- /dev/null +++ b/compendium/tables/object-armor-class.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Object Armor Class"] +--- +# Object Armor Class +*Source: SRD / Basic Rules* + +`dice: [](object-armor-class.md#^object-armor-class)` + +**Object Armor Class** + +| Substance | AC | +|-----------|----| +| Cloth, paper, rope | 11 | +| Crystal, glass, ice | 13 | +| Wood, bone | 15 | +| Stone | 17 | +| Iron, steel | 19 | +| Mithral | 21 | +| Adamantine | 23 | +^object-armor-class \ No newline at end of file diff --git a/compendium/tables/object-hit-points.md b/compendium/tables/object-hit-points.md new file mode 100644 index 0000000..952ad43 --- /dev/null +++ b/compendium/tables/object-hit-points.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Object Hit Points"] +--- +# Object Hit Points +*Source: SRD / Basic Rules* + +`dice: [](object-hit-points.md#^object-hit-points)` + +**Object Hit Points** + +| Size | Fragile | Resilient | +|------|---------|-----------| +| Tiny (bottle, lock) | 2 (`1d4`) | 5 (`2d4`) | +| Small (chest, lute) | 3 (`1d6`) | 10 (`3d6`) | +| Medium (barrel, chandelier) | 4 (`1d8`) | 18 (`4d8`) | +| Large (cart, 10-ft.-by-10-ft. window) | 5 (`1d10`) | 27 (`5d10`) | +^object-hit-points \ No newline at end of file diff --git a/compendium/tables/owning-a-ship-airborne-and-waterborne-vehicles.md b/compendium/tables/owning-a-ship-airborne-and-waterborne-vehicles.md new file mode 100644 index 0000000..7c76b2e --- /dev/null +++ b/compendium/tables/owning-a-ship-airborne-and-waterborne-vehicles.md @@ -0,0 +1,24 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Owning a Ship; Airborne and Waterborne Vehicles"] +--- +# Owning a Ship; Airborne and Waterborne Vehicles +*Source: SRD / Basic Rules* + +`dice: [](owning-a-ship-airborne-and-waterborne-vehicles.md#^airborne-and-waterborne-vehicles)` + +**Airborne and Waterborne Vehicles** + +| Ship | Cost | Speed | Crew | Passengers | Cargo (tons) | AC | HP | Damage Threshold | +|------|------|-------|------|------------|--------------|----|----|------------------| +| Airship | 20,000 gp | 8 mph | 10 | 20 | 1 | 13 | 300 | - | +| Galley | 30,000 gp | 4 mph | 80 | - | 150 | 15 | 500 | 20 | +| Keelboat | 3,000 gp | 1 mph | 1 | 6 | 1/2 | 15 | 100 | 10 | +| Longship | 10,000 gp | 3 mph | 40 | 150 | 10 | 15 | 300 | 15 | +| Rowboat | 50 gp | 1½ mph | 1 | 3 | - | 11 | 50 | - | +| Sailing ship | 10,000 gp | 2 mph | 20 | 20 | 100 | 15 | 300 | 15 | +| Warship | 25,000 gp | 2½ mph | 60 | 60 | 200 | 15 | 500 | 20 | +^airborne-and-waterborne-vehicles \ No newline at end of file diff --git a/compendium/tables/personality-traits.md b/compendium/tables/personality-traits.md new file mode 100644 index 0000000..94a4e48 --- /dev/null +++ b/compendium/tables/personality-traits.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +aliases: ["Personality Traits"] +--- +# Personality Traits + +`dice: [](personality-traits.md#^personality-traits)` + +| Personality Traits | +|--------------------| +| I've spent so long in the temple that I have little practical experience dealing with people in the outside world. | +| I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. | +| I quote (or misquote) sacred texts and proverbs in almost every situation. | +| I see omens in every event and action. The gods try to speak to us, we just need to listen. | +| Nothing can shake my optimistic attitude. | +| I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. | +| I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me. | +| I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. | +| dice: d8 | Personality Trait | +^personality-traits \ No newline at end of file diff --git a/compendium/tables/poisons.md b/compendium/tables/poisons.md new file mode 100644 index 0000000..9af8c02 --- /dev/null +++ b/compendium/tables/poisons.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Poisons"] +--- +# Poisons +*Source: SRD / Basic Rules* + +`dice: [](poisons.md#^poisons)` + +**Poisons** + +| Item | Type | Price per Dose | +|------|------|----------------| +| [Assassin's blood](compendium/items/assassins-blood.md) | Ingested | 150 gp | +| [Burnt othur fumes](compendium/items/burnt-othur-fumes.md) | Inhaled | 500 gp | +| [Carrion crawler mucus](compendium/items/carrion-crawler-mucus.md) | Contact | 200 gp | +| [Drow poison](compendium/items/drow-poison.md) | Injury | 200 gp | +| [Essence of ether](compendium/items/essence-of-ether.md) | Inhaled | 300 gp | +| [Malice](compendium/items/malice.md) | Inhaled | 250 gp | +| [Midnight tears](compendium/items/midnight-tears.md) | Ingested | 1,500 gp | +| [Oil of taggit](compendium/items/oil-of-taggit.md) | Contact | 400 gp | +| [Pale tincture](compendium/items/pale-tincture.md) | Ingested | 250 gp | +| [Purple worm poison](compendium/items/purple-worm-poison.md) | Injury | 2,000 gp | +| [Serpent venom](compendium/items/serpent-venom.md) | Injury | 200 gp | +| [Torpor](compendium/items/torpor.md) | Ingested | 600 gp | +| [Truth serum](compendium/items/truth-serum.md) | Ingested | 150 gp | +| [Wyvern poison](compendium/items/wyvern-poison.md) | Injury | 1,200 gp | +^poisons \ No newline at end of file diff --git a/compendium/tables/sentient-magic-item-alignment.md b/compendium/tables/sentient-magic-item-alignment.md new file mode 100644 index 0000000..408e5e5 --- /dev/null +++ b/compendium/tables/sentient-magic-item-alignment.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Sentient Magic Item Alignment"] +--- +# Sentient Magic Item Alignment +*Source: SRD / Basic Rules* + +`dice: [](sentient-magic-item-alignment.md#^sentient-magic-item-alignment)` + +**Sentient Magic Item Alignment** + +| dice: d100 | Alignment | +|------------|-----------| +| 01-15 | Lawful good | +| 16-35 | Neutral good | +| 36-50 | Chaotic good | +| 51-63 | Lawful neutral | +| 64-73 | Neutral | +| 74-85 | Chaotic neutral | +| 86-89 | Lawful evil | +| 90-96 | Neutral evil | +| 97-100 | Chaotic evil | +^sentient-magic-item-alignment \ No newline at end of file diff --git a/compendium/tables/sentient-magic-item-communication.md b/compendium/tables/sentient-magic-item-communication.md new file mode 100644 index 0000000..0f757cb --- /dev/null +++ b/compendium/tables/sentient-magic-item-communication.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Sentient Magic Item Communication"] +--- +# Sentient Magic Item Communication +*Source: SRD / Basic Rules* + +`dice: [](sentient-magic-item-communication.md#^sentient-magic-item-communication)` + +**Sentient Magic Item Communication** + +| dice: d100 | Communication | +|------------|---------------| +| 01-60 | The item communicates by transmitting emotion to the creature carrying or wielding it. | +| 61-90 | The item can speak, read, and understand one or more languages. | +| 91-100 | The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or wields it. | +^sentient-magic-item-communication \ No newline at end of file diff --git a/compendium/tables/sentient-magic-item-senses.md b/compendium/tables/sentient-magic-item-senses.md new file mode 100644 index 0000000..14a3c02 --- /dev/null +++ b/compendium/tables/sentient-magic-item-senses.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Sentient Magic Item Senses"] +--- +# Sentient Magic Item Senses +*Source: SRD / Basic Rules* + +`dice: [](sentient-magic-item-senses.md#^sentient-magic-item-senses)` + +**Sentient Magic Item Senses** + +| dice: d4 | Senses | +|----------|--------| +| 1 | Hearing and normal vision out to 30 feet. | +| 2 | Hearing and normal vision out to 60 feet | +| 3 | Hearing and normal vision out to 120 feet. | +| 4 | Hearing and darkvision out to 120 feet. | +^sentient-magic-item-senses \ No newline at end of file diff --git a/compendium/tables/sentient-special-purpose.md b/compendium/tables/sentient-special-purpose.md new file mode 100644 index 0000000..4268e18 --- /dev/null +++ b/compendium/tables/sentient-special-purpose.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Sentient Special Purpose"] +--- +# Sentient Special Purpose +*Source: SRD / Basic Rules* + +`dice: [](sentient-special-purpose.md#^sentient-special-purpose)` + +**Sentient Special Purpose** + +| dice: d10 | Purpose | +|-----------|---------| +| 1 | Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) | +| 2 | Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers, trolls, or wizards. | +| 3 | Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids. | +| 4 | Crusader: The item seeks to defeat, weaken, or destroy the servants of a particular deity. | +| 5 | Templar: The item seeks to defend the servants and interests of a particular deity. | +| 6 | Destroyer: The item craves destruction and goads its user to fight arbitrarily. | +| 7 | Glory Seeker: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure. | +| 8 | Lore Seeker: The item craves knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy. | +| 9 | Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events. | +| 10 | Creator Seeker: The item seeks its creator and wants to understand why it was created. | +^sentient-special-purpose \ No newline at end of file diff --git a/compendium/tables/services.md b/compendium/tables/services.md new file mode 100644 index 0000000..3aa00cf --- /dev/null +++ b/compendium/tables/services.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Services"] +--- +# Services +*Source: SRD / Basic Rules* + +`dice: [](services.md#^services)` + +**Services** + +| Service | Pay | +|---------|-----| +| *Coach cab* | | +| Between towns | 3 cp per mile | +| Coach cab, Within a city | 1 cp | +| *Hireling* | | +| Skilled | 2 gp per day | +| Untrained | 2 sp per day | +| Messenger | 2 cp per mile | +| Road or gate toll | 1 cp | +| Ship's passage | 1 sp per mile | +^services \ No newline at end of file diff --git a/compendium/tables/short-term-madness.md b/compendium/tables/short-term-madness.md new file mode 100644 index 0000000..cd3d530 --- /dev/null +++ b/compendium/tables/short-term-madness.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Short-Term Madness"] +--- +# Short-Term Madness +*Source: SRD / Basic Rules* + +`dice: [](short-term-madness.md#^short-term-madness)` + +**Short-Term Madness** + +| dice: d100 | Effects (lasts 1d10 minutes) | +|------------|------------------------------| +| 01-20 | The character retreats into his or her mind and becomes [paralyzed](rules/conditions.md#paralyzed). The effect ends if the character takes any damage. | +| 21-30 | The character becomes [incapacitated](rules/conditions.md#incapacitated) and spends the duration screaming, laughing, or weeping. | +| 31-40 | The character becomes [frightened](rules/conditions.md#frightened) and must use his or her action and movement each round to flee from the source of the fear. | +| 41-50 | The character begins babbling and is incapable of normal speech or spellcasting. | +| 51-60 | The character must use his or her action each round to attack the nearest creature. | +| 61-70 | The character experiences vivid hallucinations and has disadvantage on ability checks. | +| 71-75 | The character does whatever anyone tells him or her to do that isn't obviously self-destructive. | +| 76-80 | The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal. | +| 81-90 | The character is [stunned](rules/conditions.md#stunned). | +| 91-100 | The character falls [unconscious](rules/conditions.md#unconscious). | +^short-term-madness \ No newline at end of file diff --git a/compendium/tables/spell-scrolls-spell-scroll.md b/compendium/tables/spell-scrolls-spell-scroll.md new file mode 100644 index 0000000..bb44d67 --- /dev/null +++ b/compendium/tables/spell-scrolls-spell-scroll.md @@ -0,0 +1,27 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Spell Scrolls; Spell Scroll"] +--- +# Spell Scrolls; Spell Scroll +*Source: SRD / Basic Rules* + +`dice: [](spell-scrolls-spell-scroll.md#^spell-scroll)` + +**Spell Scroll** + +| Spell Level | Rarity | Save DC | Attack Bonus | +|-------------|--------|---------|--------------| +| Cantrip | Common | 13 | +5 | +| 1st | Common | 13 | +5 | +| 2nd | Uncommon | 13 | +5 | +| 3rd | Uncommon | 15 | +7 | +| 4th | Rare | 15 | +7 | +| 5th | Rare | 17 | +9 | +| 6th | Very rare | 17 | +9 | +| 7th | Very rare | 18 | +10 | +| 8th | Very rare | 18 | +10 | +| 9th | Legendary | 19 | +11 | +^spell-scroll \ No newline at end of file diff --git a/compendium/tables/spellcasting-multiclass-spellcaster-spell-slots-per-spell-level.md b/compendium/tables/spellcasting-multiclass-spellcaster-spell-slots-per-spell-level.md new file mode 100644 index 0000000..96be57d --- /dev/null +++ b/compendium/tables/spellcasting-multiclass-spellcaster-spell-slots-per-spell-level.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Spellcasting; Multiclass Spellcaster: Spell Slots per Spell Level"] +--- +# Spellcasting; Multiclass Spellcaster: Spell Slots per Spell Level +*Source: SRD / Basic Rules* + +`dice: [](spellcasting-multiclass-spellcaster-spell-slots-per-spell-level.md#^multiclass-spellcaster-spell-slots-per-spell-level)` + +**Multiclass Spellcaster: Spell Slots per Spell Level** + +| Lvl. | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | +|------|-----|-----|-----|-----|-----|-----|-----|-----|-----| +| 1st | 2 | — | — | — | — | — | — | — | — | +| 2nd | 3 | — | — | — | — | — | — | — | — | +| 3rd | 4 | 2 | — | — | — | — | — | — | — | +| 4th | 4 | 3 | — | — | — | — | — | — | — | +| 5th | 4 | 3 | 2 | — | — | — | — | — | — | +| 6th | 4 | 3 | 3 | — | — | — | — | — | — | +| 7th | 4 | 3 | 3 | 1 | — | — | — | — | — | +| 8th | 4 | 3 | 3 | 2 | — | — | — | — | — | +| 9th | 4 | 3 | 3 | 3 | 1 | — | — | — | — | +| 10th | 4 | 3 | 3 | 3 | 2 | — | — | — | — | +| 11th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | +| 12th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | +| 13th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | +| 14th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | +| 15th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | +| 16th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | +| 17th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | +| 18th | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | +| 19th | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | +| 20th | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | +^multiclass-spellcaster-spell-slots-per-spell-level \ No newline at end of file diff --git a/compendium/tables/standard-languages.md b/compendium/tables/standard-languages.md new file mode 100644 index 0000000..2a128e8 --- /dev/null +++ b/compendium/tables/standard-languages.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Standard Languages"] +--- +# Standard Languages +*Source: SRD / Basic Rules* + +`dice: [](standard-languages.md#^standard-languages)` + +**Standard Languages** + +| Language | Typical Speakers | Script | +|----------|------------------|--------| +| Common | Humans | Common | +| Dwarvish | Dwarves | Dwarvish | +| Elvish | Elves | Elvish | +| Giant | Ogres, giants | Dwarvish | +| Gnomish | Gnomes | Dwarvish | +| Goblin | Goblinoids | Dwarvish | +| Halfling | Halflings | Common | +| Orc | Orcs | Dwarvish | +^standard-languages \ No newline at end of file diff --git a/compendium/tables/the-celtic-pantheon-celtic-deities.md b/compendium/tables/the-celtic-pantheon-celtic-deities.md new file mode 100644 index 0000000..6b91d25 --- /dev/null +++ b/compendium/tables/the-celtic-pantheon-celtic-deities.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["The Celtic Pantheon; Celtic Deities"] +--- +# The Celtic Pantheon; Celtic Deities +*Source: SRD / Basic Rules* + +`dice: [](the-celtic-pantheon-celtic-deities.md#^celtic-deities)` + +**Celtic Deities** + +| Deity | Alignment | Suggested Domains | Symbol | +|-------|-----------|-------------------|--------| +| The Daghdha, god of weather and crops | CG | Nature, Trickery | Bubbling cauldron or shield | +| Arawn, god of life and death | NE | Life, Death | Black star on gray background | +| Belenus, god of sun, light, and warmth | NG | Light | Solar disk and standing stones | +| Brigantia, goddess of rivers and livestock | NG | Life | Footbridge | +| Diancecht, god of medicine and healing | LG | Life | Crossed oak and mistletoe branches | +| Dunatis, god of mountains and peaks | N | Nature | Red sun-capped mountain peak | +| Goibhniu, god of smiths and healing | NG | Knowledge, Life | Giant mallet over sword | +| Lugh, god of arts, travel, and commerce | CN | Knowledge, Life | Pair of long hands | +| Manannan mac Lir, god of oceans and sea creatures | LN | Nature, Tempest | Wave of white water on green | +| Math Mathonwy, god of magic | NE | Knowledge | Staff | +| Morrigan, goddess of battle | CE | War | Two crossed spears | +| Nuada, god of war and warriors | N | War | Silver hand on black background | +| Oghma, god of speech and writing | NG | Knowledge | Unfurled scroll | +| Silvanus, god of nature and forests | N | Nature | Summer oak tree | +^celtic-deities \ No newline at end of file diff --git a/compendium/tables/the-egyptian-pantheon-egyptian-deities.md b/compendium/tables/the-egyptian-pantheon-egyptian-deities.md new file mode 100644 index 0000000..fb123ba --- /dev/null +++ b/compendium/tables/the-egyptian-pantheon-egyptian-deities.md @@ -0,0 +1,31 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["The Egyptian Pantheon; Egyptian Deities"] +--- +# The Egyptian Pantheon; Egyptian Deities +*Source: SRD / Basic Rules* + +`dice: [](the-egyptian-pantheon-egyptian-deities.md#^egyptian-deities)` + +**Egyptian Deities** + +| Deity | Alignment | Suggested Domains | Symbol | +|-------|-----------|-------------------|--------| +| Re-Horakhty, god of the sun, ruler of the gods | LG | Life, Light | Solar disk encircled by serpent | +| Anubis, god of judgment and death | LN | Death | Black jackal | +| Apep, god of evil, fire, and serpents | NE | Trickery | Flaming snake | +| Bast, goddess of cats and vengeance | CG | War | Cat | +| Bes, god of luck and music | CN | Trickery | Image of the misshapen deity | +| Hathor, goddess of love, music, and motherhood | NG | Life, Light | Horned cow's head with lunar disk | +| Imhotep, god of crafts and medicine | NG | Knowledge | Step pyramid | +| Isis, goddess of fertility and magic | NG | Knowledge, Life | Ankh and star | +| Nephthys, goddess of death and grief | CG | Death | Horns around a lunar disk | +| Osiris, god of nature and the underworld | LG | Life, Nature | Crook and flail | +| Ptah, god of crafts, knowledge, and secrets | LN | Knowledge | Bull | +| Set, god of darkness and desert storms | CE | Death, Tempest, Trickery | Coiled cobra | +| Sobek, god of water and crocodiles | LE | Nature, Tempest | Crocodile head with horns and plumes | +| Thoth, god of knowledge and wisdom | N | Knowledge | Ibis | +^egyptian-deities \ No newline at end of file diff --git a/compendium/tables/the-greek-pantheon-greek-deities.md b/compendium/tables/the-greek-pantheon-greek-deities.md new file mode 100644 index 0000000..8573dc9 --- /dev/null +++ b/compendium/tables/the-greek-pantheon-greek-deities.md @@ -0,0 +1,36 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["The Greek Pantheon; Greek Deities"] +--- +# The Greek Pantheon; Greek Deities +*Source: SRD / Basic Rules* + +`dice: [](the-greek-pantheon-greek-deities.md#^greek-deities)` + +**Greek Deities** + +| Deity | Alignment | Suggested Domains | Symbol | +|-------|-----------|-------------------|--------| +| Zeus, god of the sky, ruler of the gods | N | Tempest | Fist full of lightning bolts | +| Aphrodite, goddess of love and beauty | CG | Light | Sea shell | +| Apollo, god of light, music, and healing | CG | Knowledge, Life, Light | Lyre | +| Ares, god of war and strife | CE | War | Spear | +| Artemis, goddess of hunting and childbirth | NG | Life, Nature | Bow and arrow on lunar disk | +| Athena, goddess of wisdom and civilization | LG | Knowledge, War | Owl | +| Demeter, goddess of agriculture | NG | Life | Mare's head | +| Dionysus, god of mirth and wine | CN | Life | Thyrsus (staff tipped with pine cone) | +| Hades, god of the underworld | LE | Death | Black ram | +| Hecate, goddess of magic and the moon | CE | Knowledge, Trickery | Setting moon | +| Hephaestus, god of smithing and craft | NG | Knowledge | Hammer and anvil | +| Hera, goddess of marriage and intrigue | CN | Trickery | Fan of peacock feathers | +| Hercules, god of strength and adventure | CG | Tempest, War | Lion's head | +| Hermes, god of travel and commerce | CG | Trickery | Caduceus (winged staff and serpents) | +| Hestia, goddess of home and family | NG | Life | Hearth | +| Nike, goddess of victory | LN | War | Winged woman | +| Pan, god of nature | CN | Nature | Syrinx (pan pipes) | +| Poseidon, god of the sea and earthquakes | CN | Tempest | Trident | +| Tyche, goddess of good fortune | N | Trickery | Red pentagram | +^greek-deities \ No newline at end of file diff --git a/compendium/tables/the-norse-pantheon-norse-deities.md b/compendium/tables/the-norse-pantheon-norse-deities.md new file mode 100644 index 0000000..ac3b805 --- /dev/null +++ b/compendium/tables/the-norse-pantheon-norse-deities.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["The Norse Pantheon; Norse Deities"] +--- +# The Norse Pantheon; Norse Deities +*Source: SRD / Basic Rules* + +`dice: [](the-norse-pantheon-norse-deities.md#^norse-deities)` + +**Norse Deities** + +| Deity | Alignment | Suggested Domains | Symbol | +|-------|-----------|-------------------|--------| +| Odin, god of knowledge and war | NG | Knowledge, War | Watching blue eye | +| Aegir, god of the sea and storms | NE | Tempest | Rough ocean waves | +| Balder, god of beauty and poetry | NG | Life, Light | Gem-encrusted silver chalice | +| Forseti, god of justice and law | N | Light | Head of a bearded man | +| Frey, god of fertility and the sun | NG | Life, Light | Ice-blue greatsword | +| Freya, goddess of fertility and love | NG | Life | Falcon | +| Frigga, goddess of birth and fertility | N | Life, Light | Cat | +| Heimdall, god of watchfulness and loyalty | LG | Light, War | Curling musical horn | +| Hel, goddess of the underworld | NE | Death | Woman's face, rotting on one side | +| Hermod, god of luck | CN | Trickery | Winged scroll | +| Loki, god of thieves and trickery | CE | Trickery | Flame | +| Njord, god of sea and wind | NG | Nature, Tempest | Gold coin | +| Odur, god of light and the sun | CG | Light | Solar disk | +| Sif, goddess of war | CG | War | Upraised sword | +| Skadi, god of earth and mountains | N | Nature | Mountain peak | +| Surtur, god of fire giants and war | LE | War | Flaming sword | +| Thor, god of storms and thunder | CG | Tempest, War | Hammer | +| Thrym, god of frost giants and cold | CE | War | White double-bladed axe | +| Tyr, god of courage and strategy | LN | Knowledge, War | Sword | +| Uller, god of hunting and winter | CN | Nature | Longbow | +^norse-deities \ No newline at end of file diff --git a/compendium/tables/trade-goods.md b/compendium/tables/trade-goods.md new file mode 100644 index 0000000..5f4ba72 --- /dev/null +++ b/compendium/tables/trade-goods.md @@ -0,0 +1,30 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Trade Goods"] +--- +# Trade Goods +*Source: SRD / Basic Rules* + +`dice: [](trade-goods.md#^trade-goods)` + +**Trade Goods** + +| Cost | Goods | +|------|-------| +| 1 cp | 1 lb. of wheat | +| 2 cp | 1 lb. of flour or one chicken | +| 5 cp | 1 lb. of salt | +| 1 sp | 1 lb. of iron or 1 sq. yd. of canvas | +| 5 sp | 1 lb. of copper or 1 sq. yd. of cotton cloth | +| 1 gp | 1 lb. of ginger or one goat | +| 2 gp | 1 lb. of cinnamon or pepper, or one sheep | +| 3 gp | 1 lb. of cloves or one pig | +| 5 gp | 1 lb. of silver or 1 sq. yd. of linen | +| 10 gp | 1 sq. yd. of silk or one cow | +| 15 gp | 1 lb. of saffron or one ox | +| 50 gp | 1 lb. of gold | +| 500 gp | 1 lb. of platinum | +^trade-goods \ No newline at end of file diff --git a/compendium/tables/trap-effects-damage-severity-by-level.md b/compendium/tables/trap-effects-damage-severity-by-level.md new file mode 100644 index 0000000..f3883a9 --- /dev/null +++ b/compendium/tables/trap-effects-damage-severity-by-level.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Trap Effects; Damage Severity by Level"] +--- +# Trap Effects; Damage Severity by Level +*Source: SRD / Basic Rules* + +`dice: [](trap-effects-damage-severity-by-level.md#^damage-severity-by-level)` + +**Damage Severity by Level** + +| Character Level | Setback | Dangerous | Deadly | +|-----------------|---------|-----------|--------| +| 1st-4th | `1d10` | `2d10` | `4d10` | +| 5th-10th | `2d10` | `4d10` | `10d10` | +| 11th-16th | `4d10` | `10d10` | `18d10` | +| 17th-20th | `10d10` | `18d10` | `24d10` | +^damage-severity-by-level \ No newline at end of file diff --git a/compendium/tables/trap-effects-trap-save-dcs-and-attack-bonuses.md b/compendium/tables/trap-effects-trap-save-dcs-and-attack-bonuses.md new file mode 100644 index 0000000..48c7581 --- /dev/null +++ b/compendium/tables/trap-effects-trap-save-dcs-and-attack-bonuses.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Trap Effects; Trap Save DCs and Attack Bonuses"] +--- +# Trap Effects; Trap Save DCs and Attack Bonuses +*Source: SRD / Basic Rules* + +`dice: [](trap-effects-trap-save-dcs-and-attack-bonuses.md#^trap-save-dcs-and-attack-bonuses)` + +**Trap Save DCs and Attack Bonuses** + +| Trap Danger | Save DC | Attack Bonus | +|-------------|---------|--------------| +| Setback | 10-11 | +3 to +5 | +| Dangerous | 12-15 | +6 to +8 | +| Deadly | 16-20 | +9 to +12 | +^trap-save-dcs-and-attack-bonuses \ No newline at end of file diff --git a/compendium/tables/travel-pace.md b/compendium/tables/travel-pace.md new file mode 100644 index 0000000..0981803 --- /dev/null +++ b/compendium/tables/travel-pace.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Travel Pace"] +--- +# Travel Pace +*Source: SRD / Basic Rules* + +`dice: [](travel-pace.md#^travel-pace)` + +**Travel Pace** + +| Pace | Distance Traveled per Minute | Distance Traveled per Hour | Distance Traveled per Day | Effect | +|------|------------------------------|----------------------------|---------------------------|--------| +| Fast | 400 feet | 4 miles | 30 miles | -5 penalty to passive Wisdom ([Perception](rules/skills.md#Perception)) scores | +| Normal | 300 feet | 3 miles | 24 miles | - | +| Slow | 200 feet | 2 miles | 18 miles | Able to use stealth | +^travel-pace \ No newline at end of file diff --git a/compendium/tables/variant-customizing-ability-scores-ability-score-point-cost.md b/compendium/tables/variant-customizing-ability-scores-ability-score-point-cost.md new file mode 100644 index 0000000..a234f97 --- /dev/null +++ b/compendium/tables/variant-customizing-ability-scores-ability-score-point-cost.md @@ -0,0 +1,21 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Variant: Customizing Ability Scores; Ability Score Point Cost"] +--- +# Variant: Customizing Ability Scores; Ability Score Point Cost +*Source: SRD / Basic Rules* + +`dice: [](variant-customizing-ability-scores-ability-score-point-cost.md#^ability-score-point-cost)` + +**Ability Score Point Cost** + +| Score | Cost | Score | Cost | +|-------|------|-------|------| +| 8 | 0 | 12 | 4 | +| 9 | 1 | 13 | 5 | +| 10 | 2 | 14 | 7 | +| 11 | 3 | 15 | 9 | +^ability-score-point-cost \ No newline at end of file diff --git a/compendium/tables/variant-customizing-ability-scores-ability-scores-and-modifiers.md b/compendium/tables/variant-customizing-ability-scores-ability-scores-and-modifiers.md new file mode 100644 index 0000000..32c6dda --- /dev/null +++ b/compendium/tables/variant-customizing-ability-scores-ability-scores-and-modifiers.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Variant: Customizing Ability Scores; Ability Scores and Modifiers"] +--- +# Variant: Customizing Ability Scores; Ability Scores and Modifiers +*Source: SRD / Basic Rules* + +`dice: [](variant-customizing-ability-scores-ability-scores-and-modifiers.md#^ability-scores-and-modifiers)` + +**Ability Scores and Modifiers** + +| Score | Modifier | Score | Modifier | +|-------|----------|-------|----------| +| 1 | -5 | 16-17 | +3 | +| 2-3 | -4 | 18-19 | +4 | +| 4-5 | -3 | 20-21 | +5 | +| 6-7 | -2 | 22-23 | +6 | +| 8-9 | -1 | 24-25 | +7 | +| 10-11 | +0 | 26-27 | +8 | +| 12-13 | +1 | 28-29 | +9 | +| 14-15 | +2 | 30 | +10 | +^ability-scores-and-modifiers \ No newline at end of file diff --git a/compendium/tables/weapons.md b/compendium/tables/weapons.md new file mode 100644 index 0000000..efbadb5 --- /dev/null +++ b/compendium/tables/weapons.md @@ -0,0 +1,58 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Weapons"] +--- +# Weapons +*Source: SRD / Basic Rules* + +`dice: [](weapons.md#^weapons)` + +**Weapons** + +| Name | Cost | Damage | Weight | Properties | +|------|------|--------|--------|------------| +| *Simple Melee Weapons* | | | | | +| [Club](compendium/items/club.md) | 1 sp | 1d4 bludgeoning | 2 lb. | Light | +| [Dagger](compendium/items/dagger.md) | 2 gp | 1d4 piercing | 1 lb. | Finesse, light, thrown (range 20/60) | +| [Greatclub](compendium/items/greatclub.md) | 2 sp | 1d8 bludgeoning | 10 lb. | Two-handed | +| [Handaxe](compendium/items/handaxe.md) | 5 gp | 1d6 slashing | 2 lb. | Light, thrown (range 20/60) | +| [Javelin](compendium/items/javelin.md) | 5 sp | 1d6 piercing | 2 lb. | Thrown (range 30/120) | +| [Light hammer](compendium/items/light-hammer.md) | 2 gp | 1d4 bludgeoning | 2 lb. | Light, thrown (range 20/60) | +| [Mace](compendium/items/mace.md) | 5 gp | 1d6 bludgeoning | 4 lb. | — | +| [Quarterstaff](compendium/items/quarterstaff.md) | 2 sp | 1d6 bludgeoning | 4 lb. | Versatile (1d8) | +| [Sickle](compendium/items/sickle.md) | 1 gp | 1d4 slashing | 2 lb. | Light | +| [Spear](compendium/items/spear.md) | 1 gp | 1d6 piercing | 3 lb. | Thrown (range 20/60), versatile (1d8) | +| *Simple Ranged Weapons* | | | | | +| [Crossbow, light](compendium/items/light-crossbow.md) | 25 gp | 1d8 piercing | 5 lb. | Ammunition (range 80/320), loading, two-handed | +| [Dart](compendium/items/dart.md) | 5 cp | 1d4 piercing | 1/4 lb. | Finesse, thrown (range 20/60) | +| [Shortbow](compendium/items/shortbow.md) | 25 gp | 1d6 piercing | 2 lb. | Ammunition (range 80/320), two-handed | +| [Sling](compendium/items/sling.md) | 1 sp | 1d4 bludgeoning | — | Ammunition (range 30/120) | +| *Martial Melee Weapons* | | | | | +| [Battleaxe](compendium/items/battleaxe.md) | 10 gp | 1d8 slashing | 4 lb. | Versatile (1d10) | +| [Flail](compendium/items/flail.md) | 10 gp | 1d8 bludgeoning | 2 lb. | — | +| [Glaive](compendium/items/glaive.md) | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed | +| [Greataxe](compendium/items/greataxe.md) | 30 gp | 1d12 slashing | 7 lb. | Heavy, two-handed | +| [Greatsword](compendium/items/greatsword.md) | 50 gp | 2d6 slashing | 6 lb. | Heavy, two-handed | +| [Halberd](compendium/items/halberd.md) | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed | +| [Lance](compendium/items/lance.md) | 10 gp | 1d12 piercing | 6 lb. | Reach, special | +| [Longsword](compendium/items/longsword.md) | 15 gp | 1d8 slashing | 3 lb. | Versatile (1d10) | +| [Maul](compendium/items/maul.md) | 10 gp | 2d6 bludgeoning | 10 lb. | Heavy, two-handed | +| [Morningstar](compendium/items/morningstar.md) | 15 gp | 1d8 piercing | 4 lb. | — | +| [Pike](compendium/items/pike.md) | 5 gp | 1d10 piercing | 18 lb. | Heavy, reach, two-handed | +| [Rapier](compendium/items/rapier.md) | 25 gp | 1d8 piercing | 2 lb. | Finesse | +| [Scimitar](compendium/items/scimitar.md) | 25 gp | 1d6 slashing | 3 lb. | Finesse, light | +| [Shortsword](compendium/items/shortsword.md) | 10 gp | 1d6 piercing | 2 lb. | Finesse, light | +| [Trident](compendium/items/trident.md) | 5 gp | 1d6 piercing | 4 lb. | Thrown (range 20/60), versatile (1d8) | +| [War pick](compendium/items/war-pick.md) | 5 gp | 1d8 piercing | 2 lb. | — | +| [Warhammer](compendium/items/warhammer.md) | 15 gp | 1d8 bludgeoning | 2 lb. | Versatile (1d10) | +| [Whip](compendium/items/whip.md) | 2 gp | 1d4 slashing | 3 lb. | Finesse, reach | +| *Martial Ranged Weapons* | | | | | +| [Blowgun](compendium/items/blowgun.md) | 10 gp | 1 piercing | 1 lb. | Ammunition (range 25/100), loading | +| [Crossbow, hand](compendium/items/hand-crossbow.md) | 75 gp | 1d6 piercing | 3 lb. | Ammunition (range 30/120), light, loading | +| [Crossbow, heavy](compendium/items/heavy-crossbow.md) | 50 gp | 1d10 piercing | 18 lb. | Ammunition (range 100/400), heavy, loading, two-handed | +| [Longbow](compendium/items/longbow.md) | 50 gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), heavy, two-handed | +| [Net](compendium/items/net.md) | 1 gp | — | 3 lb. | Special, thrown (range 5/15) | +^weapons \ No newline at end of file diff --git a/compendium/tables/weather-precipitation.md b/compendium/tables/weather-precipitation.md new file mode 100644 index 0000000..49b165d --- /dev/null +++ b/compendium/tables/weather-precipitation.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Weather; Precipitation"] +--- +# Weather; Precipitation +*Source: SRD / Basic Rules* + +`dice: [](weather-precipitation.md#^precipitation)` + +**Precipitation** + +| dice: d20 | Precipitation | +|-----------|---------------| +| 1-12 | no precipitation | +| 13-17 | light rain or light snowfall | +| 18-20 | heavy rain or heavy snowfall | +^precipitation \ No newline at end of file diff --git a/compendium/tables/wild-magic-surge.md b/compendium/tables/wild-magic-surge.md new file mode 100644 index 0000000..ac470ec --- /dev/null +++ b/compendium/tables/wild-magic-surge.md @@ -0,0 +1,67 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Wild Magic Surge"] +--- +# Wild Magic Surge +*Source: SRD / Basic Rules* + +`dice: [](wild-magic-surge.md#^wild-magic-surge)` + +**Wild Magic Surge** + +| dice: d100 | Effect | +|------------|--------| +| 01-02 | Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. | +| 03-04 | For the next minute, you can see any [invisible](rules/conditions.md#invisible) creature if you have line of sight to it. | +| 05-06 | A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. | +| 07-08 | You cast [fireball](compendium/spells/fireball.md) as a 3rd-level spell centered on yourself. | +| 09-10 | You cast [magic missile](compendium/spells/magic-missile.md) as a 5th-level spell. | +| 11-12 | Roll a `d10`. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. | +| 13-14 | You cast [confusion](compendium/spells/confusion.md) centered on yourself. | +| 15-16 | For the next minute, you regain 5 hit points at the start of each of your turns. | +| 17-18 | You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. | +| 19-20 | You cast [grease](compendium/spells/grease.md) centered on yourself. | +| 21-22 | Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. | +| 23-24 | Your skin turns a vibrant shade of blue. A [remove curse](compendium/spells/remove-curse.md) spell can end this effect. | +| 25-26 | An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. | +| 27-28 | For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. | +| 29-30 | You teleport up to 60 feet to an unoccupied space of your choice that you can see. | +| 31-32 | You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. | +| 33-34 | Maximize the damage of the next damaging spell you cast within the next minute. | +| 35-36 | Roll a `d10`. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. | +| 37-38 | `1d6` flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are [frightened](rules/conditions.md#frightened) of you. They vanish after 1 minute. | +| 39-40 | You regain `2d10` hit points. | +| 41-42 | You turn into a potted plant until the start of your next turn. While a plant, you are [incapacitated](rules/conditions.md#incapacitated) and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts. | +| 43-44 | For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. | +| 45-46 | You cast [levitate](compendium/spells/levitate.md) on yourself. | +| 47-48 | A [unicorn](compendium/bestiary/celestial/unicorn.md) controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. | +| 49-50 | You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth. | +| 51-52 | A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to [magic missile](compendium/spells/magic-missile.md). | +| 53-54 | You are immune to being intoxicated by alcohol for the next `5d6` days. | +| 55-56 | Your hair falls out but grows back within 24 hours. | +| 57-58 | For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. | +| 59-60 | You regain your lowest-level expended spell slot. | +| 61-62 | For the next minute, you must shout when you speak. | +| 63-64 | You cast [fog cloud](compendium/spells/fog-cloud.md) centered on yourself. | +| 65-66 | Up to three creatures you choose within 30 feet of you take `4d10` lightning damage. | +| 67-68 | You are [frightened](rules/conditions.md#frightened) by the nearest creature until the end of your next turn. | +| 69-70 | Each creature within 30 feet of you becomes [invisible](rules/conditions.md#invisible) for the next minute. The invisibility ends on a creature when it attacks or casts a spell. | +| 71-72 | You gain resistance to all damage for the next minute. | +| 73-74 | A random creature within 60 feet of you becomes [poisoned](rules/conditions.md#poisoned) for `1d4` hours. | +| 75-76 | You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is [blinded](rules/conditions.md#blinded) until the end of its next turn. | +| 77-78 | You cast [polymorph](compendium/spells/polymorph.md) on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration. | +| 79-80 | Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. | +| 81-82 | You can take one additional action immediately. | +| 83-84 | Each creature within 30 feet of you takes `1d10` necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt. | +| 85-86 | You cast [mirror image](compendium/spells/mirror-image.md). | +| 87-88 | You cast [fly](compendium/spells/fly.md) on a random creature within 60 feet of you. | +| 89-90 | You become [invisible](rules/conditions.md#invisible) for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell. | +| 91-92 | If you die within the next minute, you immediately come back to life as if by the [reincarnate](compendium/spells/reincarnate.md) spell. | +| 93-94 | Your size increases by one size category for the next minute. | +| 95-96 | You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. | +| 97-98 | You are surrounded by faint, ethereal music for the next minute. | +| 99-00 | You regain all expended sorcery points. | +^wild-magic-surge \ No newline at end of file diff --git a/compendium/tables/wild-magic-tce.md b/compendium/tables/wild-magic-tce.md new file mode 100644 index 0000000..0fbe5ee --- /dev/null +++ b/compendium/tables/wild-magic-tce.md @@ -0,0 +1,25 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/tce +aliases: ["Wild Magic"] +--- +# Wild Magic +*Source: SRD / Basic Rules* + +`dice: [](wild-magic-tce.md#^wild-magic)` + +**Wild Magic** + +| dice: d8 | Magical Effect | +|----------|----------------| +| 1 | Shadowy tendrils lash around you. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take `1d12` necrotic damage. You also gain `1d12` temporary hit points. | +| 2 | You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action. | +| 3 | An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take `1d6` force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action. | +| 4 | Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn. | +| 5 | Whenever a creature hits you with an attack roll before your rage ends, that creature takes `1d6` force damage, as magic lashes out in retribution. | +| 6 | Until your rage ends, you are surrounded by multi colored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. | +| 7 | Flowers and vines temporarily grow around you. Until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies. | +| 8 | A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take `1d6` radiant damage and be [blinded](rules/conditions.md#blinded) until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action. | +^wild-magic \ No newline at end of file diff --git a/compendium/traps-hazards/collapsing-roof.md b/compendium/traps-hazards/collapsing-roof.md new file mode 100644 index 0000000..7c7f0ae --- /dev/null +++ b/compendium/traps-hazards/collapsing-roof.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-hazard +tags: +- compendium/src/5e/dmg +- hazard/mech +aliases: ["Collapsing Roof"] +--- +# Collapsing Roof +*Mechanical Trap* + +This trap uses a trip wire to collapse the supports keeping an unstable section of a ceiling in place. + +The trip wire is 3 inches off the ground and stretches between two support beams. The DC to spot the trip wire is 10. A successful DC 15 Dexterity check using [thieves' tools](compendium/items/thieves-tools.md) disables the trip wire harmlessly. A character without [thieves' tools](compendium/items/thieves-tools.md) can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers. + +Anyone who inspects the beams can easily determine that they are merely wedged in place. As an action, a character can knock over a beam, causing the trap to trigger. + +The ceiling above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. + +When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the unstable section must succeed on a DC 15 Dexterity saving throw, taking 22 (`4d10`) bludgeoning damage on a failed save, or half as much damage on a successful one. Once the trap is triggered, the floor of the area is filled with rubble and becomes difficult terrain. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/traps-hazards/falling-net.md b/compendium/traps-hazards/falling-net.md new file mode 100644 index 0000000..9088edb --- /dev/null +++ b/compendium/traps-hazards/falling-net.md @@ -0,0 +1,22 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-hazard +tags: +- compendium/src/5e/dmg +- hazard/mech +aliases: ["Falling Net"] +--- +# Falling Net +*Mechanical Trap* + +This trap uses a trip wire to release a net suspended from the ceiling. + +The trip wire is 3 inches off the ground and stretches between two columns or trees. The net is hidden by cobwebs or foliage. The DC to spot the trip wire and net is 10. A successful DC 15 Dexterity check using thieves' tools breaks the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers. + +When the trap is triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and [restrained](rules/conditions.md#restrained), and those that fail a DC 10 Strength saving throw are also knocked [prone](rules/conditions.md#prone). + +A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. The net has AC 10 and 20 hit points. + +Dealing 5 slashing damage to the net (AC 10) destroys a 5-foot-square section of it, freeing any creature trapped in that section. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/traps-hazards/fire-breathing-statue.md b/compendium/traps-hazards/fire-breathing-statue.md new file mode 100644 index 0000000..b4bc003 --- /dev/null +++ b/compendium/traps-hazards/fire-breathing-statue.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-hazard +tags: +- compendium/src/5e/dmg +- hazard/mag +aliases: ["Fire-Breathing Statue"] +--- +# Fire-Breathing Statue +*Magical Trap* + +This trap is activated when an intruder steps on a hidden pressure plate, releasing a magical gout of flame from a nearby statue. The statue can be of anything, including a dragon or a wizard casting a spell. + +The DC is 15 to spot the pressure plate, as well as faint scorch marks on the floor and walls. A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of evocation magic around the statue. + +The trap activates when more than 20 pounds of weight is placed on the pressure plate, causing the statue to release a 30-foot cone of fire. Each creature in the fire must make a DC 13 Dexterity saving throw, taking 22 (`4d10`) fire damage on a failed save, or half as much damage on a successful one. + +Wedging an iron spike or other object under the pressure plate prevents the trap from activating. A successful [dispel magic](compendium/spells/dispel-magic.md) (DC 13) cast on the statue destroys the trap. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/traps-hazards/pits.md b/compendium/traps-hazards/pits.md new file mode 100644 index 0000000..60cda7f --- /dev/null +++ b/compendium/traps-hazards/pits.md @@ -0,0 +1,38 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-hazard +tags: +- compendium/src/5e/dmg +- hazard/mech +aliases: ["Pits"] +--- +# Pits +*Mechanical Trap* + +## Simple Pit + +A simple pit trap is a hole dug in the ground. The hole is covered by a large cloth anchored on the pit's edge and camouflaged with dirt and debris. + +The DC to spot the pit is 10. Anyone stepping on the cloth falls through and pulls the cloth down into the pit, taking damage based on the pit's depth (usually 10 feet, but some pits are deeper). + +## Hidden Pit + +A successful DC 15 Wisdom ([Perception](rules/skills.md#Perception)) check discerns an absence of foot traffic over the section of floor that forms the pit's cover. A successful DC 15 Intelligence ([Investigation](rules/skills.md#Investigation)) check is necessary to confirm that the trapped section of floor is actually the cover of a pit. + +When a creature steps on the cover, it swings open like a trapdoor, causing the intruder to spill into the pit below. The pit is usually 10 or 20 feet deep but can be deeper. + +Once the pit trap is detected, an iron spike or similar object can be wedged between the pit's cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it safe to cross. The cover can also be magically held shut using the [arcane lock](compendium/spells/arcane-lock.md) spell or similar magic. + +## Locking Pit + +This pit trap is identical to a hidden pit trap, with one key exception: the trap door that covers the pit is spring-loaded. After a creature falls into the pit, the cover snaps shut to trap its victim inside. + +A successful DC 20 Strength check is necessary to pry the cover open. The cover can also be smashed open (determine the cover's statistics using the guidelines in chapter 8). A character in the pit can also attempt to disable the spring mechanism from the inside with a DC 15 Dexterity check using thieves' tools, provided that the mechanism can be reached and the character can see. + +In some cases, a mechanism (usually hidden behind a secret door nearby) opens the pit. + +## Spiked Pit + +This pit trap is a simple, hidden, or locking pit trap with sharpened wooden or iron spikes at the bottom. A creature falling into the pit takes 11 (`2d10`) piercing damage from the spikes, in addition to any falling damage. Even nastier versions have poison smeared on the spikes. In that case, anyone taking piercing damage from the spikes must also make a DC 13 Constitution saving throw, taking an 22 (`4d10`) poison damage on a failed save, or half as much damage on a successful one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/traps-hazards/poison-darts.md b/compendium/traps-hazards/poison-darts.md new file mode 100644 index 0000000..c87f5d4 --- /dev/null +++ b/compendium/traps-hazards/poison-darts.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-hazard +tags: +- compendium/src/5e/dmg +- hazard/mech +aliases: ["Poison Darts"] +--- +# Poison Darts +*Mechanical Trap* + +When a creature steps on a hidden pressure plate, poison-tipped darts shoot from spring-loaded or pressurized tubes cleverly embedded in the surrounding walls. An area might include multiple pressure plates, each one rigged to its own set of darts. + +The tiny holes in the walls are obscured by dust and cobwebs, or cleverly hidden amid bas-reliefs, murals, or frescoes that adorn the walls. The DC to spot them is 15. With a successful DC 15 Intelligence ([Investigation](rules/skills.md#Investigation)) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes with cloth or wax prevents the darts contained within from launching. + +The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged attack with a +8 bonus against a random target within 10 feet of the pressure plate (vision is irrelevant to this attack roll). (If there are no targets in the area, the darts don't hit anything.) A target that is hit takes 2 (`1d4`) piercing damage and must succeed on a DC 15 Constitution saving throw, taking 11 (`2d10`) poison damage on a failed save, or half as much damage on a successful one. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/traps-hazards/poison-needle.md b/compendium/traps-hazards/poison-needle.md new file mode 100644 index 0000000..0adaa7d --- /dev/null +++ b/compendium/traps-hazards/poison-needle.md @@ -0,0 +1,20 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-hazard +tags: +- compendium/src/5e/dmg +- hazard/mech +aliases: ["Poison Needle"] +--- +# Poison Needle +*Mechanical Trap* + +A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison. + +When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 (`2d10`) poison damage, and must succeed on a DC 15 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 hour. + +A successful DC 20 Intelligence ([Investigation](rules/skills.md#Investigation)) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle. + +A successful DC 15 Dexterity check using [thieves' tools](compendium/items/thieves-tools.md) disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/traps-hazards/rolling-sphere.md b/compendium/traps-hazards/rolling-sphere.md new file mode 100644 index 0000000..dcbaaca --- /dev/null +++ b/compendium/traps-hazards/rolling-sphere.md @@ -0,0 +1,26 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-hazard +tags: +- compendium/src/5e/dmg +- hazard/mech +aliases: ["Rolling Sphere"] +--- +# Rolling Sphere +*Mechanical Trap* + +When 20 or more pounds of pressure are placed on this trap's pressure plate, a hidden trapdoor in the ceiling opens, releasing a 10-foot-diameter rolling sphere of solid stone. + +With a successful DC 15 Wisdom ([Perception](rules/skills.md#Perception)) check, a character can spot the trapdoor and pressure plate. + +A search of the floor accompanied by a successful DC 15 Intelligence ([Investigation](rules/skills.md#Investigation)) check reveals variations in the mortar and stone that betray the pressure plate's presence. The same check made while inspecting the ceiling notes variations in the stonework that reveal the trapdoor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. + +Activation of the sphere requires all creatures present to roll initiative. The sphere rolls initiative with a +8 bonus. On its turn, it moves 60 feet in a straight line. + +The sphere can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain. Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (`10d10`) bludgeoning damage and be knocked [prone](rules/conditions.md#prone). + +The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that allow the sphere to keep moving. + +As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/traps-hazards/sphere-of-annihilation.md b/compendium/traps-hazards/sphere-of-annihilation.md new file mode 100644 index 0000000..1be37b8 --- /dev/null +++ b/compendium/traps-hazards/sphere-of-annihilation.md @@ -0,0 +1,18 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-hazard +tags: +- compendium/src/5e/dmg +- hazard/mag +aliases: ["Sphere of Annihilation"] +--- +# Sphere of Annihilation +*Magical Trap* + +Magical, impenetrable darkness fills the gaping mouth of a stone face carved into a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. + +A successful DC 20 Intelligence ([Arcana](rules/skills.md#Arcana)) check reveals that the mouth contains a sphere of annihilation that can't be controlled or moved. It is otherwise identical to a normal [sphere of annihilation](compendium/items/sphere-of-annihilation.md), as described in chapter 7, "Treasure." Some versions of the trap include an enchantment placed on the stone face, such that specified creatures feel an overwhelming urge to approach it and crawl inside its mouth. This effect is otherwise like the sympathy aspect of the [antipathy/sympathy](compendium/spells/antipathy-sympathy.md) spell. + +A successful [dispel magic](compendium/spells/dispel-magic.md) (DC 18) removes this enchantment. + +*Source: SRD / Basic Rules* \ No newline at end of file diff --git a/compendium/traps-hazards/traps-hazards.md b/compendium/traps-hazards/traps-hazards.md new file mode 100644 index 0000000..e101760 --- /dev/null +++ b/compendium/traps-hazards/traps-hazards.md @@ -0,0 +1,14 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Traps-hazards + +- [Collapsing Roof](collapsing-roof.md) +- [Falling Net](falling-net.md) +- [Fire-Breathing Statue](fire-breathing-statue.md) +- [Pits](pits.md) +- [Poison Darts](poison-darts.md) +- [Poison Needle](poison-needle.md) +- [Rolling Sphere](rolling-sphere.md) +- [Sphere of Annihilation](sphere-of-annihilation.md) diff --git a/compendium/vehicles/apparatus-of-kwalish.md b/compendium/vehicles/apparatus-of-kwalish.md new file mode 100644 index 0000000..40ae7b3 --- /dev/null +++ b/compendium/vehicles/apparatus-of-kwalish.md @@ -0,0 +1,49 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-vehicle +tags: +- compendium/src/5e/dmg +- vehicle/size/large +- vehicle/terrain/sea +- vehicle/type/object +aliases: ["Apparatus of Kwalish"] +--- +# Apparatus of Kwalish +*Source: SRD / Basic Rules* + +```ad-statblock +title: Apparatus of Kwalish +*Large vehicle; sea* + +- **Creature Capacity** 1 crew, 1 passenger +- **Armor Class** 20 +- **Hit Points** 200 +- **Speed** 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended) +- **Damage Immunities** poison, psychic + +This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence ([Investigation](rules/skills.md#Investigation)) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. + +To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. + +The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes `2d6` bludgeoning damage per minute from pressure. + +A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers table. + +**Apparatus of Kwalish Levers:** + +| Lever | Up | Down | +|-------|----|------| +| 1 | Legs and tail extend, allowing the apparatus to walk and swim. | Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. | +| 2 | Forward window shutter opens. | Forward window shutter closes. | +| 3 | Side window shutters open (two per side). | Side window shutters close (two per side). | +| 4 | Two claws extend from the front sides of the apparatus. | The claws retract. | +| 5 | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. *Hit:* 7 (`2d6`) bludgeoning damage. | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. *Hit:* The target is [grappled](rules/conditions.md#grappled) (escape DC 15). | +| 6 | The apparatus walks or swims forward. | The apparatus walks or swims backward. | +| 7 | The apparatus turns 90 degrees left. | The apparatus turns 90 degrees right. | +| 8 | Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. | The light turns off. | +| 9 | The apparatus sinks as much as 20 feet in liquid. | The apparatus rises up to 20 feet in liquid. | +| 10 | The rear hatch unseals and opens. | The rear hatch closes and seals. | +^apparatus-of-kwalish-levers + +``` +^statblock \ No newline at end of file diff --git a/compendium/vehicles/vehicles.md b/compendium/vehicles/vehicles.md new file mode 100644 index 0000000..8430d2c --- /dev/null +++ b/compendium/vehicles/vehicles.md @@ -0,0 +1,7 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +--- +# Index of Vehicles + +- [Apparatus of Kwalish](apparatus-of-kwalish.md) diff --git a/optional-snippets/admonitions-5e.json b/optional-snippets/admonitions-5e.json new file mode 100644 index 0000000..159522f --- /dev/null +++ b/optional-snippets/admonitions-5e.json @@ -0,0 +1,47 @@ +[ + { + "type": "statblock", + "icon": { + "name": "dragon", + "type": "font-awesome" + }, + "command": false, + "injectColor": false, + "noTitle": false, + "copy": false + }, + { + "type": "flowchart", + "icon": { + "name": "map", + "type": "font-awesome" + }, + "command": false, + "injectColor": false, + "noTitle": true, + "copy": false + }, + { + "type": "gallery", + "icon": { + "name": "image", + "type": "font-awesome" + }, + "command": false, + "injectColor": false, + "noTitle": true, + "copy": false + }, + { + "type": "readaloud", + "icon": { + "name": "book-reader", + "type": "font-awesome" + }, + "title": "Read Aloud", + "command": false, + "injectColor": false, + "noTitle": false, + "copy": false + } +] diff --git a/optional-snippets/dnd5e-only-admonitions.css b/optional-snippets/dnd5e-only-admonitions.css new file mode 100644 index 0000000..d4d19e7 --- /dev/null +++ b/optional-snippets/dnd5e-only-admonitions.css @@ -0,0 +1,159 @@ +@charset "UTF-8"; +body { + --admonition-charm: 211,141,159; + --admonition-charm-text: var(--admonition-charm); + --admonition-letter: 98, 159, 197; + --admonition-npc: 102, 121, 137; + --admonition-scene: 139, 167, 145; + --admonition-skill: 236,201,134; + --admonition-skill-text: var(--admonition-skill); + --admonition-weather: 53,119,174; + --admonition-flowchart: 72,72,72; +} + +.theme-light { + --admonition-charm: 222,170,184; + --admonition-charm-text: 167,92,112; + --admonition-npc: 58, 125, 127; + --admonition-scene: 92, 122, 99; + --admonition-skill: 221,178,84; + --admonition-skill-text: 157,101,83; +} + +.callout[data-callout=charm] { + --callout-color: var(--admonition-charm); + --callout-title-color: rgb(var(--admonition-charm-text)); +} +.callout[data-callout=charm] .callout-title { + color: var(--callout-title-color); +} + +.callout[data-callout=letter] { + --callout-color: var(--admonition-letter); +} + +.callout[data-callout=npc] { + --callout-color: var(--admonition-npc); +} + +.callout[data-callout=readaloud], +.callout[data-callout=scene] { + --callout-color: var(--admonition-scene); +} + +.callout[data-callout=skill] { + --callout-color: var(--admonition-skill); + --callout-title-color: rgb(var(--admonition-skill-text)); +} + +.callout[data-callout=weather] { + --callout-color: var(--admonition-weather); +} + +.callout[data-callout=flowchart] { + --callout-color: var(--admonition-flowchart); + --callout-border-width: 0.10rem; +} + +.json5e-background div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-class div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-deity div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-feat div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-item div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-monster div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-note div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-race div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]), +.json5e-spell div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]) { + position: relative; +} +.json5e-background div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-class div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-deity div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-feat div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-item div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-monster div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-note div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-race div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after, +.json5e-spell div:has(> .callout[data-callout=flowchart]):has(+ div > .callout[data-callout=flowchart]):after { + content: "↓"; + color: var(--admonition-flowchart); + display: block; + position: absolute; + bottom: -10px; + left: 50%; + margin-left: 7px; + width: 14px; + height: 14px; + font-size: 14px; + text-align: center; +} +.json5e-background .callout[data-callout=gallery], +.json5e-class .callout[data-callout=gallery], +.json5e-deity .callout[data-callout=gallery], +.json5e-feat .callout[data-callout=gallery], +.json5e-item .callout[data-callout=gallery], +.json5e-monster .callout[data-callout=gallery], +.json5e-note .callout[data-callout=gallery], +.json5e-race .callout[data-callout=gallery], +.json5e-spell .callout[data-callout=gallery] { + --callout-color: transparent; + --callout-border-width: 0; +} +.json5e-background .callout[data-callout=gallery] .callout-content, +.json5e-class .callout[data-callout=gallery] .callout-content, +.json5e-deity .callout[data-callout=gallery] .callout-content, +.json5e-feat .callout[data-callout=gallery] .callout-content, +.json5e-item .callout[data-callout=gallery] .callout-content, +.json5e-monster .callout[data-callout=gallery] .callout-content, +.json5e-note .callout[data-callout=gallery] .callout-content, +.json5e-race .callout[data-callout=gallery] .callout-content, +.json5e-spell .callout[data-callout=gallery] .callout-content { + display: flex; + flex-wrap: wrap; + justify-content: space-between; + align-items: center; +} +.json5e-background .callout[data-callout=gallery] .callout-content p, +.json5e-class .callout[data-callout=gallery] .callout-content p, +.json5e-deity .callout[data-callout=gallery] .callout-content p, +.json5e-feat .callout[data-callout=gallery] .callout-content p, +.json5e-item .callout[data-callout=gallery] .callout-content p, +.json5e-monster .callout[data-callout=gallery] .callout-content p, +.json5e-note .callout[data-callout=gallery] .callout-content p, +.json5e-race .callout[data-callout=gallery] .callout-content p, +.json5e-spell .callout[data-callout=gallery] .callout-content p { + display: none; +} +.json5e-background .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-class .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-deity .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-feat .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-item .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-monster .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-note .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-race .callout[data-callout=gallery] .callout-content div[src$="#gallery"], +.json5e-spell .callout[data-callout=gallery] .callout-content div[src$="#gallery"] { + max-width: 49%; +} +.json5e-background .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-class .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-deity .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-feat .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-item .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-monster .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-note .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-race .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img, +.json5e-spell .callout[data-callout=gallery] .callout-content div[src$="#gallery"] img { + max-height: 60vh; +} +.json5e-background .callout[data-callout=gallery] .callout-title, +.json5e-class .callout[data-callout=gallery] .callout-title, +.json5e-deity .callout[data-callout=gallery] .callout-title, +.json5e-feat .callout[data-callout=gallery] .callout-title, +.json5e-item .callout[data-callout=gallery] .callout-title, +.json5e-monster .callout[data-callout=gallery] .callout-title, +.json5e-note .callout[data-callout=gallery] .callout-title, +.json5e-race .callout[data-callout=gallery] .callout-title, +.json5e-spell .callout[data-callout=gallery] .callout-title { + display: none; +} diff --git a/optional-snippets/dnd5e-only-statblock.css b/optional-snippets/dnd5e-only-statblock.css new file mode 100644 index 0000000..ffc3e1d --- /dev/null +++ b/optional-snippets/dnd5e-only-statblock.css @@ -0,0 +1,60 @@ +body { + --statblock-accent: 201,60,60; +} + +.admonition-statblock-parent { + clear: both; +} + +.callout[data-callout=statblock] { + --callout-color: var(--statblock-accent); +} +.callout[data-callout=statblock] .callout-title { + line-height: var(--line-height); +} +.callout[data-callout=statblock] .callout-title .callout-title-content { + flex: 2; + font-size: var(--h3-size); +} +.callout[data-callout=statblock] .callout-content > :first-child { + margin-top: 0.5em; +} +.callout[data-callout=statblock] .callout-content > :last-child { + margin-bottom: 0.5em; +} +.callout[data-callout=statblock] .callout-content h1, +.callout[data-callout=statblock] .callout-content h2, +.callout[data-callout=statblock] .callout-content h3 { + font-family: var(--default-font); + font-variant: common-ligatures small-caps; +} +.callout[data-callout=statblock] .callout-content h1 { + font-size: 1.4em; + line-height: 1.4em; + margin: 0; + padding: 0; +} +.callout[data-callout=statblock] .callout-content h2, +.callout[data-callout=statblock] .callout-content h3 { + font-size: 1.2em; + line-height: 1.2em; + padding: 0.5em 0 0 0; + margin-top: 0.2em; + margin-bottom: 0.3em; + border-bottom: 1px solid rgb(var(--statblock-accent)); +} +.callout[data-callout=statblock] .callout-content p { + line-height: 1.2em; + margin-block-start: 0.5em; +} +.callout[data-callout=statblock] .callout-content li { + line-height: 1.2em; + margin-block-start: 0.5em; +} + +.callout[data-callout=statblock] div[src$="#token"], +.callout[data-callout=statblock] img[src$="#token"] { + float: right; + padding-left: 5px; + width: 150px; +} diff --git a/rules/actions.md b/rules/actions.md new file mode 100644 index 0000000..cfcf0c6 --- /dev/null +++ b/rules/actions.md @@ -0,0 +1,239 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +- compendium/src/5e/phb +aliases: ["Actions"] +--- +# Actions + +## Activate an Item +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. + +If an item requires an action to activate, that action isn't a function of the [Use an Object](rules/actions.md#Use%20an%20Object) action, so a feature such as the rogue's [Fast Hands](compendium/classes/rogue-thief.md#Fast%20Hands%20(Level%203)) can't be used to activate the item. + +### Command Word + +A command word is a word or phrase that must be spoken audibly for the item to operate. A magic item that requires the user to speak a command word can't be activated in the area of any effect that prevents sound, such as the area created by the silence spell. + +### Consumables + +Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic and no longer functions. + +### Spells + +Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast at the lowest possible spell and caster level, doesn't expend any of the user's spell slots, and requires no components unless the item's description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires [concentration](rules/conditions.md#concentration). Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. + +Many items, such as potions, bypass the casting of the spell and confer the spell's effects. Such an item still uses the spell's duration unless the item's description says otherwise. + +A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability, you choose which one to use with the item. If you don't have a spellcasting ability—perhaps you're a rogue with the Use Magic Device feature—your spellcasting ability modifier is +0 for the item, and your proficiency bonus does apply. + +### Charges + +Some magic items have charges that you expend to activate its properties. The number of charges an item has remaining is revealed when an identify spell is cast on the item, or when a creature attunes to the item. Additionally, when an item regains charges, the creature attuned to that item learns how many charges it regained. + +## Attack +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. + +With this action, you make one melee or ranged attack. See the ""Making an Attack"" section for the rules that govern attacks. + +Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action. + +See also: Disarm, [Grapple](rules/actions.md#Grapple), Mark, [Shove](rules/actions.md#Shove), Shove Aside, [Two-Weapon Fighting](rules/actions.md#Two-Weapon%20Fighting) + +## Cast a Spell +_Source: SRD / Basic Rules_ + +- **Duration**: Varies + +Spellcasters such as wizards and clerics, as well as many monsters, have access to spells and can use them to great effect in combat. Each spell has a casting time, which specifies whether the caster must use an action, a reaction, minutes, or even hours to cast the spell. Casting a spell is, therefore, not necessarily an action. Most spells do have a casting time of 1 action, so a spellcaster often uses his or her action in combat to cast such a spell. See "chapter 10" for the rules on spellcasting. + +## Dash +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash. + +Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash. + +## Disengage +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +If you take the Disengage action, your movement doesn't provoke opportunity attacks for the rest of the turn. + +## Dodge +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated (as explained in the appendix) or if your speed drops to 0. + +## Don or Doff a Shield +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +The time it takes to don or doff armor [depends on the armor's category](compendium/tables/getting-into-and-out-of-armor-donning-and-doffing-armor.md). A [shield](compendium/items/shield.md) can be donned or doffed as an action. + +## End Concentration +_Source: SRD / Basic Rules_ + +- **Duration**: Free + +If a spell must be maintained with [concentration](rules/conditions.md#concentration), that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end [concentration](rules/conditions.md#concentration) at any time (no action required). + +## Escape a Grapple +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +A [grappled](rules/conditions.md#grappled) creature can use its action to escape. To do so, it must succeed on a Strength ([Athletics](rules/skills.md#Athletics)) or Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check contested by your Strength ([Athletics](rules/skills.md#Athletics)) check. + +See also: [Grapple](rules/actions.md#Grapple) + +## Grapple +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +When you want to grab a creature or wrestle with it, you can use the [Attack](rules/actions.md#Attack) action to make a special melee attack, a grapple. If you're able to make multiple attacks with the [Attack](rules/actions.md#Attack) action, this attack replaces one of them. The target of your grapple must be no more than one size larger than you, and it must be within your reach. + +Using at least one free hand, you try to seize the target by making a grapple check, a Strength ([Athletics](rules/skills.md#Athletics)) check contested by the target's Strength ([Athletics](rules/skills.md#Athletics)) or Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check (the target chooses the ability to use). You succeed automatically if the target is [incapacitated](rules/conditions.md#incapacitated). If you succeed, you subject the target to the [grappled](rules/conditions.md#grappled) condition (see the appendix). The condition specifies the things that end it, and you can release the target whenever you like (no action required). + +### Moving a Grappled Target + +When you move, you can drag or carry the [grappled](rules/conditions.md#grappled) creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. + +See also: [Escape a Grapple](rules/actions.md#Escape%20a%20Grapple) + +## Help +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn. + +Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage. + +## Hide +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +When you take the Hide action, you make a Dexterity ([Stealth](rules/skills.md#Stealth)) check in an attempt to hide, following the rules in "chapter 7 " for hiding. If you succeed, you gain certain benefits, as described in the ""Unseen Attackers and Targets"" section in the Player's Handbook. + +## Opportunity Attack +_Source: SRD / Basic Rules_ + +- **Duration**: 1 reaction + +In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack. + +You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature's movement, occurring right before the creature leaves your reach. + +You can avoid provoking an opportunity attack by taking the [Disengage](rules/actions.md#Disengage) action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy. + +## Other Activity +_Source: SRD / Basic Rules_ + +- **Duration**: Varies + +Your turn can include a variety of flourishes that require neither your action nor your move. + +You can communicate however you are able, through brief utterances and gestures, as you take your turn. + +You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack. + +If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions. + +The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge. + +> [!note] Interacting with Objects Around You +> +> Here are a few examples of the sorts of thing you can do in tandem with your movement and action: +> +> - draw or sheathe a sword +> - open or close a door +> - withdraw a potion from your backpack +> - pick up a dropped axe +> - take a bauble from a table +> - remove a ring from your finger +> - stuff some food into your mouth +> - plant a banner in the ground +> - fish a few coins from your belt pouch +> - drink all the ale in a flagon +> - throw a lever or a switch +> - pull a torch from a sconce +> - take a book from a shelf you can reach +> - extinguish a small flame +> - don a mask +> - pull the hood of your cloak up and over your head +> - put your ear to a door +> - kick a small stone +> - turn a key in a lock +> - tap the floor with a 10-foot pole +> - hand an item to another character +^interacting-with-objects-around-you + +## Ready +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn. + +First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away." + +When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round. + +When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires [concentration](rules/conditions.md#concentration) (explained in "chapter 10"). If your [concentration](rules/conditions.md#concentration) is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your [concentration](rules/conditions.md#concentration) might be broken. + +You have until the start of your next turn to use a readied action. + +## Search +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom ([Perception](rules/skills.md#Perception)) check or an Intelligence ([Investigation](rules/skills.md#Investigation)) check. + +## Shove +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +Using the [Attack](rules/actions.md#Attack) action, you can make a special melee attack to shove a creature, either to knock it [prone](rules/conditions.md#prone) or push it away from you. If you're able to make multiple attacks with the [Attack](rules/actions.md#Attack) action, this attack replaces one of them. + +The target of your shove must be no more than one size larger than you, and it must be within your reach. You make a Strength ([Athletics](rules/skills.md#Athletics)) check contested by the target's Strength ([Athletics](rules/skills.md#Athletics)) or Dexterity ([Acrobatics](rules/skills.md#Acrobatics)) check (the target chooses the ability to use). You succeed automatically if the target is [incapacitated](rules/conditions.md#incapacitated). If you succeed, you either knock the target [prone](rules/conditions.md#prone) or push it 5 feet away from you. + +See also: [Attack](rules/actions.md#Attack), Shove Aside + +## Two-Weapon Fighting +_Source: SRD / Basic Rules_ + +- **Duration**: 1 bonus + +When you take the [Attack](rules/actions.md#Attack) action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative. + +If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it. + +See also: [Attack](rules/actions.md#Attack) + +## Use an Object +_Source: SRD / Basic Rules_ + +- **Duration**: 1 action + +You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. This action is also useful when you want to interact with more than one object on your turn. \ No newline at end of file diff --git a/rules/conditions.md b/rules/conditions.md new file mode 100644 index 0000000..00264ff --- /dev/null +++ b/rules/conditions.md @@ -0,0 +1,140 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Conditions"] +--- +# Conditions + +## Blinded +_Source: SRD / Basic Rules_ + +- A blinded creature can't see and automatically fails any ability check that requires sight. +- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. + +## Charmed +_Source: SRD / Basic Rules_ + +- A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. +- The charmer has advantage on any ability check to interact socially with the creature. + +## Concentration +_Source: SRD / Basic Rules_ + +Some spells require you to maintain [concentration](rules/conditions.md#concentration) in order to keep their magic active. If you lose [concentration](rules/conditions.md#concentration), such a spell ends. + +If a spell must be maintained with [concentration](rules/conditions.md#concentration), that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end [concentration](rules/conditions.md#concentration) at any time (no action required). + +Normal activity, such as moving and attacking, doesn't interfere with [concentration](rules/conditions.md#concentration). The following factors can break [concentration](rules/conditions.md#concentration): + +- **Casting another spell that requires concentration.** You lose [concentration](rules/conditions.md#concentration) on a spell if you cast another spell that requires [concentration](rules/conditions.md#concentration). You can't concentrate on two spells at once. +- **Taking damage.** Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your [concentration](rules/conditions.md#concentration). The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw for each source of damage. +- **Being incapacitated or killed.** You lose [concentration](rules/conditions.md#concentration) on a spell if you are [incapacitated](rules/conditions.md#incapacitated) or if you die. + +The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain [concentration](rules/conditions.md#concentration) on a spell. + +## Deafened +_Source: SRD / Basic Rules_ + +- A deafened creature can't hear and automatically fails any ability check that requires hearing. + +## Exhaustion +_Source: SRD / Basic Rules_ + +Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description. + +| Level | Effect | +|-------|--------| +| 1 | Disadvantage on ability checks | +| 2 | Speed halved | +| 3 | Disadvantage on attack rolls and saving throws | +| 4 | Hit point maximum halved | +| 5 | Speed reduced to 0 | +| 6 | Death | +^level-effect + +If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description. + +A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. + +An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1. + +Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1. + +## Frightened +_Source: SRD / Basic Rules_ + +- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. +- The creature can't willingly move closer to the source of its fear. + +## Grappled +_Source: SRD / Basic Rules_ + +- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. +- The condition ends if the grappler is [incapacitated](rules/conditions.md#incapacitated). +- The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [thunderwave](compendium/spells/thunderwave.md) spell. + +## Incapacitated +_Source: SRD / Basic Rules_ + +- An incapacitated creature can't take actions or reactions. + +## Invisible +_Source: SRD / Basic Rules_ + +- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. +- Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage. + +## Paralyzed +_Source: SRD / Basic Rules_ + +- A paralyzed creature is [incapacitated](rules/conditions.md#incapacitated) and can't move or speak. +- The creature automatically fails Strength and Dexterity saving throws. +- Attack rolls against the creature have advantage. +- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. + +## Petrified +_Source: SRD / Basic Rules_ + +- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. +- The creature is [incapacitated](rules/conditions.md#incapacitated), can't move or speak, and is unaware of its surroundings. +- Attack rolls against the creature have advantage. +- The creature automatically fails Strength and Dexterity saving throws. +- The creature has resistance to all damage. +- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. + +## Poisoned +_Source: SRD / Basic Rules_ + +- A poisoned creature has disadvantage on attack rolls and ability checks. + +## Prone +_Source: SRD / Basic Rules_ + +- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. +- The creature has disadvantage on attack rolls. +- An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage. + +## Restrained +_Source: SRD / Basic Rules_ + +- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. +- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. +- The creature has disadvantage on Dexterity saving throws. + +## Stunned +_Source: SRD / Basic Rules_ + +- A stunned creature is [incapacitated](rules/conditions.md#incapacitated), can't move, and can speak only falteringly. +- The creature automatically fails Strength and Dexterity saving throws. +- Attack rolls against the creature have advantage. + +## Unconscious +_Source: SRD / Basic Rules_ + +- An unconscious creature is [incapacitated](rules/conditions.md#incapacitated), can't move or speak, and is unaware of its surroundings. +- The creature drops whatever it's holding and falls [prone](rules/conditions.md#prone). +- The creature automatically fails Strength and Dexterity saving throws. +- Attack rolls against the creature have advantage. +- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. \ No newline at end of file diff --git a/rules/damage-types.md b/rules/damage-types.md new file mode 100644 index 0000000..a68bb80 --- /dev/null +++ b/rules/damage-types.md @@ -0,0 +1,61 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Damage Types"] +--- +# Damage Types +*Source: SRD / Basic Rules* + +## Acid + +The corrosive spray of a black dragon's breath and the dissolving enzymes secreted by a black pudding deal acid damage. + +## Bludgeoning + +Blunt force attacks—hammers, falling, constriction, and the like—deal bludgeoning damage. + +## Cold + +The infernal chill radiating from an ice devil's spear and the frigid blast of a white dragon's breath deal cold damage. + +## Fire + +Red dragons breathe fire, and many spells conjure flames to deal fire damage. + +## Force + +Force is pure magical energy focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon. + +## Lightning + +A lightning bolt spell and a blue dragon's breath deal lightning damage. + +## Necrotic + +Necrotic damage, dealt by certain undead and some spells, withers matter and even the soul. + +## Piercing + +Puncturing and impaling attacks, including spears and monsters' bites, deal piercing damage. + +## Poison + +Venomous stings and the toxic gas of a green dragon's breath deal poison damage. + +## Psychic + +Mental abilities such as a mind flayer's psionic blast deal psychic damage. + +## Radiant + +Radiant damage, dealt by a cleric's flame strike spell or an angel's smiting weapon, sears the flesh like fire and overloads the spirit with power. + +## Slashing + +Swords, axes, and monsters' claws deal slashing damage. + +## Thunder + +A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. \ No newline at end of file diff --git a/rules/diseases.md b/rules/diseases.md new file mode 100644 index 0000000..8e6857a --- /dev/null +++ b/rules/diseases.md @@ -0,0 +1,43 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Diseases"] +--- +# Diseases + +## Cackle Fever +_Source: SRD / Basic Rules_ + +This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its common name and its morbid nickname: "the shrieks." + +Symptoms manifest `1d4` hours after infection and include fever and disorientation. The infected creature gains one level of [exhaustion](rules/conditions.md#exhaustion) that can't be removed until the disease is cured. + +Any event that causes the infected creature great stress—including entering combat, taking damage, experiencing fear, or having a nightmare—forces the creature to make a DC 13 Constitution saving throw. + +On a failed save, the creature takes 5 (`1d10`) psychic damage and becomes [incapacitated](rules/conditions.md#incapacitated) with mad laughter for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the mad laughter and the [incapacitated](rules/conditions.md#incapacitated) condition on a success. Any humanoid creature that starts its turn within 10 feet of an infected creature in the throes of mad laughter must succeed on a DC 10 Constitution saving throw or also become infected with the disease. Once a creature succeeds on this save, it is immune to the mad laughter of that particular infected creature for 24 hours. + +At the end of each long rest, an infected creature can make a DC 13 Constitution saving throw. On a successful save, the DC for this save and for the save to avoid an attack of mad laughter drops by `1d6`. When the saving throw DC drops to 0, the creature recovers from the disease. A creature that fails three of these saving throws gains a randomly determined form of indefinite madness. + +## Sewer Plague +_Source: SRD / Basic Rules_ + +Sewer plague is a generic term for a broad category of illnesses that incubate in sewers, refuse heaps, and stagnant swamps, and which are sometimes transmitted by creatures that dwell in those areas, such as rats and otyughs. + +When a humanoid creature is bitten by a creature that carries the disease, or when it comes into contact with filth or offal contaminated by the disease, the creature must succeed on a DC 11 Constitution saving throw or become infected. + +It takes `1d4` days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of [exhaustion](rules/conditions.md#exhaustion), and it regains only half the normal number of hit points from spending Hit Dice and no hit points from finishing a long rest. + +At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the character gains one level of [exhaustion](rules/conditions.md#exhaustion). + +On a successful save, the character's [exhaustion](rules/conditions.md#exhaustion) level decreases by one level. If a successful saving throw reduces the infected creature's level of [exhaustion](rules/conditions.md#exhaustion) below 1, the creature recovers from the disease. + +## Sight Rot +_Source: SRD / Basic Rules_ + +This painful infection causes bleeding from the eyes and eventually blinds the victim. + +A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature's vision starts to become blurry. The creature takes a -1 penalty to attack rolls and ability checks that rely on sight. At the end of each long rest after the symptoms appear, the penalty worsens by 1. When it reaches -5, the victim is [blinded](rules/conditions.md#blinded) until its sight is restored by magic such as [lesser restoration](compendium/spells/lesser-restoration.md) or [heal](compendium/spells/heal.md). + +Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an [herbalism kit](compendium/items/herbalism-kit.md) can turn the flower into one dose of ointment. Applied to the eyes before a long rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely. \ No newline at end of file diff --git a/rules/senses.md b/rules/senses.md new file mode 100644 index 0000000..be278f0 --- /dev/null +++ b/rules/senses.md @@ -0,0 +1,29 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/mm +- compendium/src/5e/phb +aliases: ["Senses"] +--- +# Senses + +## Blindsight +_Source: SRD / Basic Rules_ + +A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense. + +## Darkvision +_Source: SRD / Basic Rules_ + +Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in that darkness, only shades of gray. + +## Tremorsense +_Source: SRD / Basic Rules_ + +A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the creature and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs and umber hulks, have this special sense. + +## Truesight +_Source: SRD / Basic Rules_ + +A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane. \ No newline at end of file diff --git a/rules/skills.md b/rules/skills.md new file mode 100644 index 0000000..add9275 --- /dev/null +++ b/rules/skills.md @@ -0,0 +1,104 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/phb +aliases: ["Skills"] +--- +# Skills + +## Acrobatics +_Source: SRD / Basic Rules_ + +Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips. + +## Animal Handling +_Source: SRD / Basic Rules_ + +When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver. + +## Arcana +_Source: SRD / Basic Rules_ + +Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. + +## Athletics +_Source: SRD / Basic Rules_ + +Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: + +- You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off. +- You try to jump an unusually long distance or pull off a stunt mid jump. +- You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. + +## Deception +_Source: SRD / Basic Rules_ + +Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie. + +## History +_Source: SRD / Basic Rules_ + +Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. + +## Insight +_Source: SRD / Basic Rules_ + +Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms. + +## Intimidation +_Source: SRD / Basic Rules_ + +When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision. + +## Investigation +_Source: SRD / Basic Rules_ + +When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check. + +## Medicine +_Source: SRD / Basic Rules_ + +A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. + +## Nature +_Source: SRD / Basic Rules_ + +Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. + +## Perception +_Source: SRD / Basic Rules_ + +Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. + +For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door. + +## Performance +_Source: SRD / Basic Rules_ + +Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. + +## Persuasion +_Source: SRD / Basic Rules_ + +When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk. + +## Religion +_Source: SRD / Basic Rules_ + +Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. + +## Sleight of Hand +_Source: SRD / Basic Rules_ + +Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket. + +## Stealth +_Source: SRD / Basic Rules_ + +Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. + +## Survival +_Source: SRD / Basic Rules_ + +The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards. \ No newline at end of file diff --git a/rules/variant-rules/madness.md b/rules/variant-rules/madness.md new file mode 100644 index 0000000..e7e2f5b --- /dev/null +++ b/rules/variant-rules/madness.md @@ -0,0 +1,37 @@ +--- +obsidianUIMode: preview +cssclasses: json5e-note +tags: +- compendium/src/5e/dmg +aliases: ["Madness"] +--- +# Madness +*Source: SRD / Basic Rules* + +In a typical campaign, characters aren't driven mad by the horrors they face and the carnage they inflict day after day, but sometimes the stress of being an adventurer can be too much to bear. If your campaign has a strong horror theme, you might want to use madness as a way to reinforce that theme, emphasizing the extraordinarily horrific nature of the threats the adventurers face. + +## Going Mad + +Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as [contact other plane](compendium/spells/contact-other-plane.md) and [symbol](compendium/spells/symbol.md), can cause insanity, and you can use the madness rules here instead of the spell effects in the "Player's Handbook". Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the psyche of a character who uses or becomes attuned to them. + +Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the New Ability Scores: Honor and Sanity||Sanity score from (see chapter 9, "Dungeon Master's Workshop"), a creature makes a Sanity saving throw instead. + +## Madness Effects + +Madness can be short-term, long-term, or indefinite. Most relatively mundane effects impose short-term madness, which lasts for just a few minutes. More horrific effects or cumulative effects can result in long-term or indefinite madness. + +A character afflicted with **short-term madness** is subjected to an effect from the Short-Term Madness table for `1d10` minutes. + +A character afflicted with **long-term madness** is subjected to an effect from the Long-Term Madness table for `1d10 × 10` hours. + +A character afflicted with **indefinite madness** gains a new character flaw from the Indefinite Madness table that lasts until cured. + +![Short-Term Madness](compendium/tables/short-term-madness.md) + +![Long-Term Madness](compendium/tables/long-term-madness.md) + +![Indefinite Madness](compendium/tables/indefinite-madness.md) + +## Curing Madness + +A [calm emotions](compendium/spells/calm-emotions.md) spell can suppress the effects of madness, while a [lesser restoration](compendium/spells/lesser-restoration.md) spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, [remove curse](compendium/spells/remove-curse.md) or [dispel evil](compendium/spells/dispel-evil-and-good.md) might also prove effective. 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"classfeature|eldritch invocations|warlock||2", + "classfeature|eldritch master|warlock||20", + "classfeature|elusive|rogue||18", + "classfeature|empty body|monk||18", + "classfeature|evasion|monk||7", + "classfeature|evasion|rogue||7", + "classfeature|expertise|bard||10", + "classfeature|expertise|bard||3", + "classfeature|expertise|rogue||1", + "classfeature|expertise|rogue||6", + "classfeature|extra attack (2)|fighter||11", + "classfeature|extra attack (3)|fighter||20", + "classfeature|extra attack|barbarian||5", + "classfeature|extra attack|fighter||5", + "classfeature|extra attack|monk||5", + "classfeature|extra attack|paladin||5", + "classfeature|extra attack|ranger||5", + "classfeature|fast movement|barbarian||5", + "classfeature|favored enemy and natural explorer improvements|ranger||6", + "classfeature|favored enemy improvement|ranger||14", + "classfeature|favored enemy|ranger||1", + "classfeature|feral instinct|barbarian||7", + "classfeature|feral senses|ranger||18", + "classfeature|fighting style|fighter||1", + "classfeature|fighting style|paladin||2", + "classfeature|fighting style|ranger||2", + "classfeature|flexible casting|sorcerer||2", + "classfeature|flurry of blows|monk||2", + "classfeature|foe slayer|ranger||20", + "classfeature|font of inspiration|bard||5", + "classfeature|font of magic|sorcerer||2", + "classfeature|hide in plain sight|ranger||10", + "classfeature|improved divine smite|paladin||11", + "classfeature|indomitable (three uses)|fighter||17", + "classfeature|indomitable (two uses)|fighter||13", + "classfeature|indomitable might|barbarian||18", + "classfeature|indomitable|fighter||9", + "classfeature|jack of all trades|bard||2", + "classfeature|ki-empowered strikes|monk||6", + "classfeature|ki|monk||2", + "classfeature|land's stride|ranger||8", + "classfeature|lay on hands|paladin||1", + "classfeature|magical secrets|bard||10", + "classfeature|magical secrets|bard||14", + "classfeature|magical secrets|bard||18", + "classfeature|martial archetype feature|fighter||10", + "classfeature|martial archetype feature|fighter||15", + "classfeature|martial archetype feature|fighter||18", + "classfeature|martial archetype feature|fighter||7", + "classfeature|martial archetype|fighter||3", + "classfeature|martial arts|monk||1", + "classfeature|metamagic|sorcerer||10", + "classfeature|metamagic|sorcerer||17", + "classfeature|metamagic|sorcerer||3", + "classfeature|monastic tradition feature|monk||11", + "classfeature|monastic tradition feature|monk||17", + "classfeature|monastic tradition feature|monk||6", + "classfeature|monastic tradition|monk||3", + "classfeature|mystic arcanum (6th level)|warlock||11", + "classfeature|mystic arcanum (7th level)|warlock||13", + "classfeature|mystic arcanum (8th level)|warlock||15", + "classfeature|mystic arcanum (9th level)|warlock||17", + "classfeature|natural explorer improvement|ranger||10", + "classfeature|natural explorer|ranger||1", + "classfeature|otherworldly patron feature|warlock||10", + "classfeature|otherworldly patron feature|warlock||14", + "classfeature|otherworldly patron feature|warlock||6", + "classfeature|otherworldly patron|warlock||1", + "classfeature|pact boon|warlock||3", + "classfeature|pact magic|warlock||1", + "classfeature|path feature|barbarian||10", + "classfeature|path feature|barbarian||14", + "classfeature|path feature|barbarian||6", + "classfeature|patient defense|monk||2", + "classfeature|perfect self|monk||20", + "classfeature|persistent rage|barbarian||15", + "classfeature|primal champion|barbarian||20", + "classfeature|primal path|barbarian||3", + "classfeature|primeval awareness|ranger||3", + "classfeature|purity of body|monk||10", + "classfeature|rage|barbarian||1", + "classfeature|ranger archetype feature|ranger||11", + "classfeature|ranger archetype feature|ranger||15", + "classfeature|ranger archetype feature|ranger||7", + "classfeature|ranger archetype|ranger||3", + "classfeature|reckless attack|barbarian||2", + "classfeature|relentless rage|barbarian||11", + "classfeature|reliable talent|rogue||11", + "classfeature|roguish archetype feature|rogue||13", + "classfeature|roguish archetype feature|rogue||17", + "classfeature|roguish archetype feature|rogue||9", + "classfeature|roguish archetype|rogue||3", + "classfeature|sacred oath feature|paladin||15", + "classfeature|sacred oath feature|paladin||20", + "classfeature|sacred oath feature|paladin||7", + "classfeature|sacred oath|paladin||3", + "classfeature|second wind|fighter||1", + "classfeature|signature spells|wizard||20", + "classfeature|slippery mind|rogue||15", + "classfeature|slow fall|monk||4", + "classfeature|sneak attack|rogue||1", + "classfeature|song of rest (d10)|bard||13", + "classfeature|song of rest (d12)|bard||17", + "classfeature|song of rest (d6)|bard||2", + "classfeature|song of rest (d8)|bard||9", + "classfeature|sorcerous origin feature|sorcerer||14", + "classfeature|sorcerous origin feature|sorcerer||18", + "classfeature|sorcerous origin feature|sorcerer||6", + "classfeature|sorcerous origin|sorcerer||1", + "classfeature|sorcerous restoration|sorcerer||20", + "classfeature|sorcery points|sorcerer||2", + "classfeature|spell mastery|wizard||18", + "classfeature|spellcasting|bard||1", + "classfeature|spellcasting|cleric||1", + "classfeature|spellcasting|druid||1", + "classfeature|spellcasting|paladin||2", + "classfeature|spellcasting|ranger||2", + "classfeature|spellcasting|sorcerer||1", + "classfeature|spellcasting|wizard||1", + "classfeature|step of the wind|monk||2", + "classfeature|stillness of mind|monk||7", + "classfeature|stroke of luck|rogue||20", + "classfeature|stunning strike|monk||5", + "classfeature|superior inspiration|bard||20", + "classfeature|thieves' cant|rogue||1", + "classfeature|timeless body|druid||18", + "classfeature|timeless body|monk||15", + "classfeature|tongue of the sun and moon|monk||13", + "classfeature|unarmored defense|barbarian||1", + "classfeature|unarmored defense|monk||1", + "classfeature|unarmored movement improvement|monk||9", + "classfeature|unarmored movement|monk||2", + "classfeature|uncanny dodge|rogue||5", + "classfeature|vanish|ranger||14", + "classfeature|wild shape improvement|druid||4", + "classfeature|wild shape improvement|druid||8", + "classfeature|wild shape|druid||2", + "classtype|barbarian|phb", + "classtype|bard|phb", + "classtype|cleric|phb", + "classtype|druid|phb", + "classtype|fighter|phb", + "classtype|monk|phb", + "classtype|paladin|phb", + "classtype|ranger|phb", + "classtype|rogue|phb", + "classtype|sorcerer|phb", + "classtype|warlock|phb", + "classtype|wizard|phb", + "condition|blinded|phb", + "condition|charmed|phb", + "condition|deafened|phb", + "condition|exhaustion|phb", + "condition|frightened|phb", + "condition|grappled|phb", + "condition|incapacitated|phb", + "condition|invisible|phb", + "condition|paralyzed|phb", + "condition|petrified|phb", + "condition|poisoned|phb", + "condition|prone|phb", + "condition|restrained|phb", + "condition|stunned|phb", + "condition|unconscious|phb", + "deity|anubis|egyptian|phb", + "deity|apep|egyptian|phb", + "deity|aphrodite|greek|phb", + "deity|apollo|greek|phb", + "deity|arawn|celtic|phb", + "deity|ares|greek|phb", + "deity|artemis|greek|phb", + "deity|athena|greek|phb", + "deity|bast|egyptian|phb", + "deity|belenus|celtic|phb", + "deity|bes|egyptian|phb", + "deity|brigantia|celtic|phb", + "deity|demeter|greek|phb", + "deity|diancecht|celtic|phb", + "deity|dionysus|greek|phb", + "deity|dunatis|celtic|phb", + "deity|goibhniu|celtic|phb", + "deity|hades|greek|phb", + "deity|hathor|egyptian|phb", + "deity|hecate|greek|phb", + "deity|hephaestus|greek|phb", + "deity|hera|greek|phb", + "deity|hercules|greek|phb", + "deity|hermes|greek|phb", + "deity|hestia|greek|phb", + "deity|imhotep|egyptian|phb", + "deity|isis|egyptian|phb", + "deity|lugh|celtic|phb", + "deity|manannan mac lir|celtic|phb", + "deity|math mathonwy|celtic|phb", + "deity|morrigan|celtic|phb", + "deity|nephthys|egyptian|phb", + "deity|nike|greek|phb", + "deity|nuada|celtic|phb", + "deity|oghma|celtic|phb", + "deity|oghma|forgotten realms|phb", + "deity|osiris|egyptian|phb", + "deity|pan|greek|phb", + "deity|poseidon|greek|phb", + "deity|ptah|egyptian|phb", + "deity|re-horakhty|egyptian|phb", + "deity|set|egyptian|phb", + "deity|silvanus|celtic|phb", + "deity|silvanus|forgotten realms|phb", + "deity|sobek|egyptian|phb", + "deity|the daghdha|celtic|phb", + "deity|thoth|egyptian|phb", + "deity|tyche|greek|phb", + "deity|zeus|greek|phb", + "disease|cackle fever|dmg", + "disease|sewer plague|dmg", + "disease|sight rot|dmg", + "feat|grappler|phb", + "item|+1 wand of the war mage|dmg", + "item|+2 wand of the war mage|dmg", + "item|+3 wand of the war mage|dmg", + "item|abacus|phb", + "item|acid (vial)|phb", + "item|alchemist's fire (flask)|phb", + "item|alchemist's supplies|phb", + "item|ale (gallon)|phb", + "item|ale (mug)|phb", + "item|amulet of health|dmg", + "item|amulet of proof against detection and location|dmg", + "item|amulet of the planes|dmg", + "item|amulet|phb", + "item|animated shield|dmg", + "item|antitoxin (vial)|phb", + "item|apparatus of kwalish|dmg", + "item|armor of invulnerability|dmg", + "item|armor of vulnerability (bludgeoning)|dmg", + "item|armor of vulnerability (piercing)|dmg", + "item|armor of vulnerability (slashing)|dmg", + "item|arrow-catching shield|dmg", + "item|arrows (20)|phb", + "item|arrow|phb", + "item|assassin's blood|dmg", + "item|backpack|phb", + "item|bag of beans|dmg", + "item|bag of devouring|dmg", + "item|bag of holding|dmg", + "item|bag of tricks, gray|dmg", + "item|bag of tricks, rust|dmg", + "item|bag of tricks, tan|dmg", + "item|bagpipes|phb", + "item|ball bearings (bag of 1,000)|phb", + "item|ball bearing|phb", + "item|barrel|phb", + "item|basic poison (vial)|phb", + "item|basket|phb", + "item|battleaxe|phb", + "item|bead of force|dmg", + "item|bedroll|phb", + "item|bell|phb", + "item|belt of cloud giant strength|dmg", + "item|belt of dwarvenkind|dmg", + "item|belt of fire giant strength|dmg", + "item|belt of frost giant strength|dmg", + "item|belt of hill giant strength|dmg", + "item|belt of stone giant strength|dmg", + "item|belt of storm giant strength|dmg", + "item|bit and bridle|phb", + "item|black dragon scale mail|dmg", + "item|blanket|phb", + "item|block and tackle|phb", + "item|blowgun needles (50)|phb", + "item|blowgun needle|phb", + "item|blowgun|phb", + "item|blue dragon scale mail|dmg", + "item|book|phb", + "item|boots of elvenkind|dmg", + "item|boots of levitation|dmg", + "item|boots of speed|dmg", + "item|boots of striding and springing|dmg", + "item|boots of the winterlands|dmg", + "item|bowl of commanding water elementals|dmg", + "item|bracers of archery|dmg", + "item|bracers of defense|dmg", + "item|brass dragon scale mail|dmg", + "item|brazier of commanding fire elementals|dmg", + "item|breastplate|phb", + "item|brewer's supplies|phb", + "item|bronze dragon scale mail|dmg", + "item|brooch of shielding|dmg", + "item|broom of flying|dmg", + "item|bucket|phb", + "item|bullseye lantern|phb", + "item|burglar's pack|phb", + "item|burnt othur fumes|dmg", + "item|calligrapher's supplies|phb", + "item|caltrops (bag of 20)|phb", + "item|caltrop|phb", + "item|camel|phb", + "item|candle of invocation|dmg", + "item|candle|phb", + "item|canvas (1 sq. yd.)|phb", + "item|cape of the mountebank|dmg", + "item|carpenter's tools|phb", + "item|carpet of flying, 3 ft. × 5 ft.|dmg", + "item|carpet of flying, 4 ft. × 6 ft.|dmg", + "item|carpet of flying, 5 ft. × 7 ft.|dmg", + "item|carpet of flying, 6 ft. × 9 ft.|dmg", + "item|carriage|phb", + "item|carrion crawler mucus|dmg", + "item|cartographer's tools|phb", + "item|cart|phb", + "item|censer of controlling air elementals|dmg", + "item|chain (10 feet)|phb", + "item|chain mail|phb", + "item|chain shirt|phb", + "item|chalk (1 piece)|phb", + "item|chariot|phb", + "item|chest|phb", + "item|chicken|phb", + "item|chime of opening|dmg", + "item|chunk of meat|phb", + "item|cinnamon|phb", + "item|circlet of blasting|dmg", + "item|climber's kit|phb", + "item|cloak of arachnida|dmg", + "item|cloak of displacement|dmg", + "item|cloak of elvenkind|dmg", + "item|cloak of protection|dmg", + "item|cloak of the bat|dmg", + "item|cloak of the manta ray|dmg", + "item|cloves|phb", + "item|club|phb", + "item|cobbler's tools|phb", + "item|common clothes|phb", + "item|common wine (pitcher)|phb", + "item|component pouch|phb", + "item|cook's utensils|phb", + "item|copper dragon scale mail|dmg", + "item|copper|phb", + "item|costume clothes|phb", + "item|cotton cloth (1 sq. yd.)|phb", + "item|cow|phb", + "item|crossbow bolt case|phb", + "item|crossbow bolts (20)|phb", + "item|crossbow bolt|phb", + "item|crowbar|phb", + "item|crystal ball|dmg", + "item|crystal|phb", + "item|cube of force|dmg", + "item|cubic gate|dmg", + "item|daern's instant fortress|dmg", + "item|dagger of venom|dmg", + "item|dagger|phb", + "item|dart|phb", + "item|decanter of endless water|dmg", + "item|deck of illusions|dmg", + "item|deck of many things|dmg", + "item|demon armor|dmg", + "item|dice set|phb", + "item|dimensional shackles|dmg", + "item|diplomat's pack|phb", + "item|disguise kit|phb", + "item|donkey|phb", + "item|draft horse|phb", + "item|drow poison|dmg", + "item|drum|phb", + "item|dulcimer|phb", + "item|dungeoneer's pack|phb", + "item|dust of disappearance|dmg", + "item|dust of dryness|dmg", + "item|dust of sneezing and choking|dmg", + "item|dwarven plate|dmg", + "item|dwarven thrower|dmg", + "item|efreeti bottle|dmg", + "item|elemental gem, blue sapphire|dmg", + "item|elemental gem, emerald|dmg", + "item|elemental gem, red corundum|dmg", + "item|elemental gem, yellow diamond|dmg", + "item|elephant|phb", + "item|elven chain|dmg", + "item|emblem|phb", + "item|entertainer's pack|phb", + "item|essence of ether|dmg", + "item|eversmoking bottle|dmg", + "item|exotic saddle|phb", + "item|explorer's pack|phb", + "item|eyes of charming|dmg", + "item|eyes of minute seeing|dmg", + "item|eyes of the eagle|dmg", + "item|feed (per day)|phb", + "item|figurine of wondrous power, bronze griffon|dmg", + "item|figurine of wondrous power, ebony fly|dmg", + "item|figurine of wondrous power, golden lions|dmg", + "item|figurine of wondrous power, ivory goats|dmg", + "item|figurine of wondrous power, marble elephant|dmg", + "item|figurine of wondrous power, obsidian steed|dmg", + "item|figurine of wondrous power, onyx dog|dmg", + "item|figurine of wondrous power, serpentine owl|dmg", + "item|figurine of wondrous power, silver raven|dmg", + "item|fine clothes|phb", + "item|fine wine (bottle)|phb", + "item|fishing tackle|phb", + "item|flail|phb", + "item|flask|phb", + "item|flour|phb", + "item|flute|phb", + "item|folding boat|dmg", + "item|forgery kit|phb", + "item|galley|dmg", + "item|gauntlets of ogre power|dmg", + "item|gem of brightness|dmg", + "item|gem of seeing|dmg", + "item|ginger|phb", + "item|glaive|phb", + "item|glamoured studded leather|dmg", + "item|glass bottle|phb", + "item|glassblower's tools|phb", + "item|gloves of missile snaring|dmg", + "item|gloves of swimming and climbing|dmg", + "item|goat|phb", + "item|goggles of night|dmg", + "item|gold dragon scale mail|dmg", + "item|gold|phb", + "item|grappling hook|phb", + "item|greataxe|phb", + "item|greatclub|phb", + "item|greatsword|phb", + "item|green dragon scale mail|dmg", + "item|halberd|phb", + "item|half plate armor|phb", + "item|hammer of thunderbolts|dmg", + "item|hammer|phb", + "item|hand crossbow|phb", + "item|handaxe|phb", + "item|hat of disguise|dmg", + "item|headband of intellect|dmg", + "item|healer's kit|phb", + "item|heavy crossbow|phb", + "item|helm of brilliance|dmg", + "item|helm of comprehending languages|dmg", + "item|helm of telepathy|dmg", + "item|helm of teleportation|dmg", + "item|hempen rope (50 feet)|phb", + "item|herbalism kit|phb", + "item|heward's handy haversack|dmg", + "item|hide armor|phb", + "item|holy water (flask)|phb", + "item|hooded lantern|phb", + "item|horn of blasting|dmg", + "item|horn of valhalla, brass|dmg", + "item|horn of valhalla, bronze|dmg", + "item|horn of valhalla, iron|dmg", + "item|horn of valhalla, silver|dmg", + "item|horn|phb", + "item|horseshoes of a zephyr|dmg", + "item|horseshoes of speed|dmg", + "item|hourglass|phb", + "item|hunk of cheese|phb", + "item|hunting trap|phb", + "item|immovable rod|dmg", + "item|ink (1-ounce bottle)|phb", + "item|ink pen|phb", + "item|ioun stone, absorption|dmg", + "item|ioun stone, agility|dmg", + "item|ioun stone, awareness|dmg", + "item|ioun stone, fortitude|dmg", + "item|ioun stone, greater absorption|dmg", + "item|ioun stone, insight|dmg", + "item|ioun stone, intellect|dmg", + "item|ioun stone, leadership|dmg", + "item|ioun stone, mastery|dmg", + "item|ioun stone, protection|dmg", + "item|ioun stone, regeneration|dmg", + "item|ioun stone, reserve|dmg", + "item|ioun stone, strength|dmg", + "item|ioun stone, sustenance|dmg", + "item|iron bands of bilarro|dmg", + "item|iron flask|dmg", + "item|iron pot|phb", + "item|iron spikes (10)|phb", + "item|iron spike|phb", + "item|iron|phb", + "item|javelin of lightning|dmg", + "item|javelin|phb", + "item|jeweler's tools|phb", + "item|jug|phb", + "item|keelboat|dmg", + "item|keoghtom's ointment|dmg", + "item|ladder (10-foot)|phb", + "item|lamp|phb", + "item|lance|phb", + "item|lantern of revealing|dmg", + "item|leather armor|phb", + "item|leatherworker's tools|phb", + "item|light crossbow|phb", + "item|light hammer|phb", + "item|linen (1 sq. yd.)|phb", + "item|loaf of bread|phb", + "item|lock|phb", + "item|longbow|phb", + "item|longship|dmg", + "item|longsword|phb", + "item|lute|phb", + "item|lyre|phb", + "item|mace of disruption|dmg", + "item|mace of smiting|dmg", + "item|mace of terror|dmg", + "item|mace|phb", + "item|magnifying glass|phb", + "item|malice|dmg", + "item|manacles|phb", + "item|mantle of spell resistance|dmg", + "item|manual of bodily health|dmg", + "item|manual of clay golems|dmg", + "item|manual of flesh golems|dmg", + "item|manual of gainful exercise|dmg", + "item|manual of iron golems|dmg", + "item|manual of quickness of action|dmg", + "item|manual of stone golems|dmg", + "item|map or scroll case|phb", + "item|mason's tools|phb", + "item|mastiff|phb", + "item|maul|phb", + "item|medallion of thoughts|dmg", + "item|merchant's scale|phb", + "item|mess kit|phb", + "item|midnight tears|dmg", + "item|military saddle|phb", + "item|miner's pick|phb", + "item|mirror of life trapping|dmg", + "item|morningstar|phb", + "item|mule|phb", + "item|navigator's tools|phb", + "item|necklace of adaptation|dmg", + "item|necklace of fireballs|dmg", + "item|necklace of prayer beads|dmg", + "item|net|phb", + "item|nolzur's marvelous pigments|dmg", + "item|oathbow|dmg", + "item|oil (flask)|phb", + "item|oil of etherealness|dmg", + "item|oil of sharpness|dmg", + "item|oil of slipperiness|dmg", + "item|oil of taggit|dmg", + "item|orb of dragonkind|dmg", + "item|orb|phb", + "item|ox|phb", + "item|pack saddle|phb", + "item|padded armor|phb", + "item|painter's supplies|phb", + "item|pale tincture|dmg", + "item|pan flute|phb", + "item|paper (one sheet)|phb", + "item|parchment (one sheet)|phb", + "item|pearl of power|dmg", + "item|pepper|phb", + "item|perfume (vial)|phb", + "item|periapt of health|dmg", + "item|periapt of proof against poison|dmg", + "item|periapt of wound closure|dmg", + "item|philter of love|dmg", + "item|pig|phb", + "item|pike|phb", + "item|pipes of haunting|dmg", + "item|pipes of the sewers|dmg", + "item|pitcher|phb", + "item|piton|phb", + "item|plate armor of etherealness|dmg", + "item|plate armor|phb", + "item|platinum|phb", + "item|playing card set|phb", + "item|poisoner's kit|phb", + "item|pole (10-foot)|phb", + "item|pony|phb", + "item|portable hole|dmg", + "item|portable ram|phb", + "item|potion of acid resistance|dmg", + "item|potion of animal friendship|dmg", + "item|potion of clairvoyance|dmg", + "item|potion of climbing|dmg", + "item|potion of cloud giant strength|dmg", + "item|potion of cold resistance|dmg", + "item|potion of diminution|dmg", + "item|potion of fire giant strength|dmg", + "item|potion of fire resistance|dmg", + "item|potion of flying|dmg", + "item|potion of force resistance|dmg", + "item|potion of frost giant strength|dmg", + "item|potion of gaseous form|dmg", + "item|potion of greater healing|dmg", + "item|potion of growth|dmg", + "item|potion of healing|dmg", + "item|potion of heroism|dmg", + "item|potion of hill giant strength|dmg", + "item|potion of invisibility|dmg", + "item|potion of lightning resistance|dmg", + "item|potion of mind reading|dmg", + "item|potion of necrotic resistance|dmg", + "item|potion of poison resistance|dmg", + "item|potion of poison|dmg", + "item|potion of psychic resistance|dmg", + "item|potion of radiant resistance|dmg", + "item|potion of speed|dmg", + "item|potion of stone giant strength|dmg", + "item|potion of storm giant strength|dmg", + "item|potion of superior healing|dmg", + "item|potion of supreme healing|dmg", + "item|potion of thunder resistance|dmg", + "item|potion of water breathing|dmg", + "item|potter's tools|phb", + "item|pouch|phb", + "item|priest's pack|phb", + "item|purple worm poison|dmg", + "item|quaal's feather token, anchor|dmg", + "item|quaal's feather token, bird|dmg", + "item|quaal's feather token, fan|dmg", + "item|quaal's feather token, swan boat|dmg", + "item|quaal's feather token, tree|dmg", + "item|quaal's feather token, whip|dmg", + "item|quarterstaff|phb", + "item|quiver of ehlonna|dmg", + "item|quiver|phb", + "item|rapier|phb", + "item|rations (1 day)|phb", + "item|red dragon scale mail|dmg", + "item|reliquary|phb", + "item|riding horse|phb", + "item|riding saddle|phb", + "item|ring mail|phb", + "item|ring of acid resistance|dmg", + "item|ring of air elemental command|dmg", + "item|ring of animal influence|dmg", + "item|ring of cold resistance|dmg", + "item|ring of djinni summoning|dmg", + "item|ring of earth elemental command|dmg", + "item|ring of evasion|dmg", + "item|ring of feather falling|dmg", + "item|ring of fire elemental command|dmg", + "item|ring of fire resistance|dmg", + "item|ring of force resistance|dmg", + "item|ring of free action|dmg", + "item|ring of invisibility|dmg", + "item|ring of jumping|dmg", + "item|ring of lightning resistance|dmg", + "item|ring of mind shielding|dmg", + "item|ring of necrotic resistance|dmg", + "item|ring of poison resistance|dmg", + "item|ring of protection|dmg", + "item|ring of psychic resistance|dmg", + "item|ring of radiant resistance|dmg", + "item|ring of regeneration|dmg", + "item|ring of shooting stars|dmg", + "item|ring of spell storing|dmg", + "item|ring of spell turning|dmg", + "item|ring of swimming|dmg", + "item|ring of telekinesis|dmg", + "item|ring of the ram|dmg", + "item|ring of three wishes|dmg", + "item|ring of thunder resistance|dmg", + "item|ring of warmth|dmg", + "item|ring of water elemental command|dmg", + "item|ring of water walking|dmg", + "item|ring of x-ray vision|dmg", + "item|robe of eyes|dmg", + "item|robe of scintillating colors|dmg", + "item|robe of stars|dmg", + "item|robe of the archmagi|dmg", + "item|robe of useful items|dmg", + "item|robes|phb", + "item|rod of absorption|dmg", + "item|rod of alertness|dmg", + "item|rod of lordly might|dmg", + "item|rod of rulership|dmg", + "item|rod of security|dmg", + "item|rod|phb", + "item|rope of climbing|dmg", + "item|rope of entanglement|dmg", + "item|rowboat|dmg", + "item|sack|phb", + "item|saddlebags|phb", + "item|saffron|phb", + "item|sailing ship|dmg", + "item|salt|phb", + "item|scale mail|phb", + "item|scarab of protection|dmg", + "item|scholar's pack|phb", + "item|scimitar of speed|dmg", + "item|scimitar|phb", + "item|sealing wax|phb", + "item|serpent venom|dmg", + "item|shawm|phb", + "item|sheep|phb", + "item|shield of missile attraction|dmg", + "item|shield|phb", + "item|shortbow|phb", + "item|shortsword|phb", + "item|shovel|phb", + "item|sickle|phb", + "item|signal whistle|phb", + "item|signet ring|phb", + "item|silk (1 sq. yd.)|phb", + "item|silk rope (50 feet)|phb", + "item|silver dragon scale mail|dmg", + "item|silver|phb", + "item|sledgehammer|phb", + "item|sled|phb", + "item|sling bullets (20)|phb", + "item|sling bullet|phb", + "item|sling|phb", + "item|slippers of spider climbing|dmg", + "item|smith's tools|phb", + "item|soap|phb", + "item|sovereign glue|dmg", + "item|spear|phb", + "item|spell scroll (1st level)|dmg", + "item|spell scroll (2nd level)|dmg", + "item|spell scroll (3rd level)|dmg", + "item|spell scroll (4th level)|dmg", + "item|spell scroll (5th level)|dmg", + "item|spell scroll (6th level)|dmg", + "item|spell scroll (7th level)|dmg", + "item|spell scroll (8th level)|dmg", + "item|spell scroll (9th level)|dmg", + "item|spell scroll (cantrip)|dmg", + "item|spellbook|phb", + "item|spellguard shield|dmg", + "item|sphere of annihilation|dmg", + "item|spire of conflux (dormant)|tdcsr", + "item|splint armor|phb", + "item|sprig of mistletoe|phb", + "item|spyglass|phb", + "item|stabling (per day)|phb", + "item|staff of charming|dmg", + "item|staff of fire|dmg", + "item|staff of frost|dmg", + "item|staff of healing|dmg", + "item|staff of power|dmg", + "item|staff of striking|dmg", + "item|staff of swarming insects|dmg", + "item|staff of the magi|dmg", + "item|staff of the python|dmg", + "item|staff of the woodlands|dmg", + "item|staff of thunder and lightning|dmg", + "item|staff of withering|dmg", + "item|staff|phb", + "item|steel mirror|phb", + "item|stone of controlling earth elementals|dmg", + "item|stone of good luck|dmg", + "item|studded leather armor|phb", + "item|sun blade|dmg", + "item|talisman of pure good|dmg", + "item|talisman of the sphere|dmg", + "item|talisman of ultimate evil|dmg", + "item|tankard|phb", + "item|thieves' tools|phb", + "item|tinderbox|phb", + "item|tinker's tools|phb", + "item|tome of clear thought|dmg", + "item|tome of leadership and influence|dmg", + "item|tome of understanding|dmg", + "item|torch|phb", + "item|torpor|dmg", + "item|totem|phb", + "item|traveler's clothes|phb", + "item|trident of fish command|dmg", + "item|trident|phb", + "item|truth serum|dmg", + "item|two-person tent|phb", + "item|universal solvent|dmg", + "item|vial|phb", + "item|viol|phb", + "item|wagon|phb", + "item|wand of binding|dmg", + "item|wand of enemy detection|dmg", + "item|wand of fear|dmg", + "item|wand of fireballs|dmg", + "item|wand of lightning bolts|dmg", + "item|wand of magic detection|dmg", + "item|wand of magic missiles|dmg", + "item|wand of paralysis|dmg", + "item|wand of polymorph|dmg", + "item|wand of secrets|dmg", + "item|wand of web|dmg", + "item|wand of wonder|dmg", + "item|wand|phb", + "item|war pick|phb", + "item|warhammer|phb", + "item|warhorse|phb", + "item|warship|dmg", + "item|waterskin|phb", + "item|weaver's tools|phb", + "item|well of many worlds|dmg", + "item|wheat|phb", + "item|whetstone|phb", + "item|whip|phb", + "item|white dragon scale mail|dmg", + "item|wind fan|dmg", + "item|winged boots|dmg", + "item|wings of flying|dmg", + "item|woodcarver's tools|phb", + "item|wooden staff|phb", + "item|wyvern poison|dmg", + "item|yew wand|phb", + "monster|aboleth|mm", + "monster|acolyte|mm", + "monster|adult black dragon|mm", + "monster|adult blue dragon|mm", + "monster|adult brass dragon|mm", + "monster|adult bronze dragon|mm", + "monster|adult copper dragon|mm", + "monster|adult gold dragon|mm", + "monster|adult green dragon|mm", + "monster|adult red dragon|mm", + "monster|adult silver dragon|mm", + "monster|adult white dragon|mm", + "monster|air elemental|mm", + "monster|ancient black dragon|mm", + "monster|ancient blue dragon|mm", + "monster|ancient brass dragon|mm", + "monster|ancient bronze dragon|mm", + "monster|ancient copper dragon|mm", + "monster|ancient gold dragon|mm", + "monster|ancient green dragon|mm", + "monster|ancient red dragon|mm", + "monster|ancient silver dragon|mm", + "monster|ancient white dragon|mm", + "monster|androsphinx|mm", + "monster|animated armor|mm", + "monster|ankheg|mm", + "monster|ape|mm", + "monster|archmage|mm", + "monster|assassin|mm", + "monster|avatar of death|dmg", + "monster|awakened shrub|mm", + "monster|awakened tree|mm", + "monster|axe beak|mm", + "monster|azer|mm", + "monster|baboon|mm", + "monster|badger|mm", + "monster|balor|mm", + "monster|bandit captain|mm", + "monster|bandit|mm", + "monster|barbed devil|mm", + "monster|basilisk|mm", + "monster|bat|mm", + "monster|bearded devil|mm", + "monster|behir|mm", + "monster|berserker|mm", + "monster|black bear|mm", + "monster|black dragon wyrmling|mm", + "monster|black pudding|mm", + "monster|blink dog|mm", + "monster|blood hawk|mm", + "monster|blue dragon wyrmling|mm", + "monster|boar|mm", + "monster|bone devil|mm", + "monster|brass dragon wyrmling|mm", + "monster|bronze dragon wyrmling|mm", + "monster|brown bear|mm", + "monster|bugbear|mm", + "monster|bulette|mm", + "monster|camel|mm", + "monster|cat|mm", + "monster|centaur|mm", + "monster|chain devil|mm", + "monster|chimera|mm", + "monster|chuul|mm", + "monster|clay golem|mm", + "monster|cloaker|mm", + "monster|cloud giant|mm", + "monster|cockatrice|mm", + "monster|commoner|mm", + "monster|constrictor snake|mm", + "monster|copper dragon wyrmling|mm", + "monster|couatl|mm", + "monster|crab|mm", + "monster|crocodile|mm", + "monster|cult fanatic|mm", + "monster|cultist|mm", + "monster|darkmantle|mm", + "monster|death dog|mm", + "monster|deep gnome (svirfneblin)|mm", + "monster|deer|mm", + "monster|deva|mm", + "monster|dire wolf|mm", + "monster|djinni|mm", + "monster|doppelganger|mm", + "monster|draft horse|mm", + "monster|dragon turtle|mm", + "monster|dretch|mm", + "monster|drider|mm", + "monster|drow|mm", + "monster|druid|mm", + "monster|dryad|mm", + "monster|duergar|mm", + "monster|dust mephit|mm", + "monster|eagle|mm", + "monster|earth elemental|mm", + "monster|efreeti|mm", + "monster|elephant|mm", + "monster|elk|mm", + "monster|erinyes|mm", + "monster|ettercap|mm", + "monster|ettin|mm", + "monster|fire elemental|mm", + "monster|fire giant|mm", + "monster|flesh golem|mm", + "monster|flying snake|mm", + "monster|flying sword|mm", + "monster|frog|mm", + "monster|frost giant|mm", + "monster|gargoyle|mm", + "monster|gelatinous cube|mm", + "monster|ghast|mm", + "monster|ghost|mm", + "monster|ghoul|mm", + "monster|giant ape|mm", + "monster|giant badger|mm", + "monster|giant bat|mm", + "monster|giant boar|mm", + "monster|giant centipede|mm", + "monster|giant constrictor snake|mm", + "monster|giant crab|mm", + "monster|giant crocodile|mm", + "monster|giant eagle|mm", + "monster|giant elk|mm", + "monster|giant fire beetle|mm", + "monster|giant frog|mm", + "monster|giant goat|mm", + "monster|giant hyena|mm", + "monster|giant lizard|mm", + "monster|giant octopus|mm", + "monster|giant owl|mm", + "monster|giant poisonous snake|mm", + "monster|giant rat|mm", + "monster|giant scorpion|mm", + "monster|giant sea horse|mm", + "monster|giant shark|mm", + "monster|giant spider|mm", + "monster|giant toad|mm", + "monster|giant vulture|mm", + "monster|giant wasp|mm", + "monster|giant weasel|mm", + "monster|giant wolf spider|mm", + "monster|gibbering mouther|mm", + "monster|glabrezu|mm", + "monster|gladiator|mm", + "monster|gnoll|mm", + "monster|goat|mm", + "monster|goblin|mm", + "monster|gold dragon wyrmling|mm", + "monster|gorgon|mm", + "monster|gray ooze|mm", + "monster|green dragon wyrmling|mm", + "monster|green hag|mm", + "monster|grick|mm", + "monster|griffon|mm", + "monster|grimlock|mm", + "monster|guardian naga|mm", + "monster|guard|mm", + "monster|gynosphinx|mm", + "monster|half-red dragon veteran|mm", + "monster|harpy|mm", + "monster|hawk|mm", + "monster|hell hound|mm", + "monster|hezrou|mm", + "monster|hill giant|mm", + "monster|hippogriff|mm", + "monster|hobgoblin|mm", + "monster|homunculus|mm", + "monster|horned devil|mm", + "monster|hunter shark|mm", + "monster|hydra|mm", + "monster|hyena|mm", + "monster|ice devil|mm", + "monster|ice mephit|mm", + "monster|imp|mm", + "monster|incubus|mm", + "monster|invisible stalker|mm", + "monster|iron golem|mm", + "monster|jackal|mm", + "monster|killer whale|mm", + "monster|knight|mm", + "monster|kobold|mm", + "monster|kraken|mm", + "monster|lamia|mm", + "monster|lemure|mm", + "monster|lich|mm", + "monster|lion|mm", + "monster|lizardfolk|mm", + "monster|lizard|mm", + "monster|mage|mm", + "monster|magma mephit|mm", + "monster|magmin|mm", + "monster|mammoth|mm", + "monster|manticore|mm", + "monster|marilith|mm", + "monster|mastiff|mm", + "monster|medusa|mm", + "monster|merfolk|mm", + "monster|merrow|mm", + "monster|mimic|mm", + "monster|minotaur skeleton|mm", + "monster|minotaur|mm", + "monster|mule|mm", + "monster|mummy lord|mm", + "monster|mummy|mm", + "monster|nalfeshnee|mm", + "monster|night hag|mm", + "monster|nightmare|mm", + "monster|noble|mm", + "monster|ochre jelly|mm", + "monster|octopus|mm", + "monster|ogre zombie|mm", + "monster|ogre|mm", + "monster|oni|mm", + "monster|orc|mm", + "monster|otyugh|mm", + "monster|owlbear|mm", + "monster|owl|mm", + "monster|panther|mm", + "monster|pegasus|mm", + "monster|phase spider|mm", + "monster|pit fiend|mm", + "monster|planetar|mm", + "monster|plesiosaurus|mm", + "monster|poisonous snake|mm", + "monster|polar bear|mm", + "monster|pony|mm", + "monster|priest|mm", + "monster|pseudodragon|mm", + "monster|purple worm|mm", + "monster|quasit|mm", + "monster|quipper|mm", + "monster|rakshasa|mm", + "monster|rat|mm", + "monster|raven|mm", + "monster|red dragon wyrmling|mm", + "monster|reef shark|mm", + "monster|remorhaz|mm", + "monster|rhinoceros|mm", + "monster|riding horse|mm", + "monster|roc|mm", + "monster|roper|mm", + "monster|rug of smothering|mm", + "monster|rust monster|mm", + "monster|saber-toothed tiger|mm", + "monster|sahuagin|mm", + "monster|salamander|mm", + "monster|satyr|mm", + "monster|scorpion|mm", + "monster|scout|mm", + "monster|sea hag|mm", + "monster|sea horse|mm", + "monster|shadow|mm", + "monster|shambling mound|mm", + "monster|shield guardian|mm", + "monster|shrieker|mm", + "monster|silver dragon wyrmling|mm", + "monster|skeleton|mm", + "monster|solar|mm", + "monster|specter|mm", + "monster|spider|mm", + "monster|spirit naga|mm", + "monster|sprite|mm", + "monster|spy|mm", + "monster|steam mephit|mm", + "monster|stirge|mm", + "monster|stone giant|mm", + "monster|stone golem|mm", + "monster|storm giant|mm", + "monster|succubus|mm", + "monster|swarm of bats|mm", + "monster|swarm of beetles|mm", + "monster|swarm of centipedes|mm", + "monster|swarm of insects|mm", + "monster|swarm of poisonous snakes|mm", + "monster|swarm of quippers|mm", + "monster|swarm of rats|mm", + "monster|swarm of ravens|mm", + "monster|swarm of spiders|mm", + "monster|swarm of wasps|mm", + "monster|tarrasque|mm", + "monster|thug|mm", + "monster|tiger|mm", + "monster|treant|mm", + "monster|tribal warrior|mm", + "monster|triceratops|mm", + "monster|troll|mm", + "monster|tyrannosaurus rex|mm", + "monster|unicorn|mm", + "monster|vampire spawn|mm", + "monster|vampire|mm", + "monster|veteran|mm", + "monster|violet fungus|mm", + "monster|vrock|mm", + "monster|vulture|mm", + "monster|warhorse skeleton|mm", + "monster|warhorse|mm", + "monster|water elemental|mm", + "monster|weasel|mm", + "monster|werebear|mm", + "monster|wereboar|mm", + "monster|wererat|mm", + "monster|weretiger|mm", + "monster|werewolf|mm", + "monster|white dragon wyrmling|mm", + "monster|wight|mm", + "monster|will-o'-wisp|mm", + "monster|winter wolf|mm", + "monster|wolf|mm", + "monster|worg|mm", + "monster|wraith|mm", + "monster|wyvern|mm", + "monster|xorn|mm", + "monster|young black dragon|mm", + "monster|young blue dragon|mm", + "monster|young brass dragon|mm", + "monster|young bronze dragon|mm", + "monster|young copper dragon|mm", + "monster|young gold dragon|mm", + "monster|young green dragon|mm", + "monster|young red dragon|mm", + "monster|young silver dragon|mm", + "monster|young white dragon|mm", + "monster|zombie|mm", + "object|generic object|dmg", + "optionalfeaturetypes|ei|phb", + "optionalfeaturetypes|fs:f|phb", + "optionalfeaturetypes|fs:p|phb", + "optionalfeaturetypes|fs:r|phb", + "optionalfeaturetypes|mm|phb", + "optionalfeaturetypes|pb|phb", + "optionalfeature|agonizing blast", + "optionalfeature|archery", + "optionalfeature|armor of shadows", + "optionalfeature|ascendant step", + "optionalfeature|beast speech", + "optionalfeature|beguiling influence", + "optionalfeature|bewitching whispers", + "optionalfeature|book of ancient secrets", + "optionalfeature|careful spell", + "optionalfeature|chains of carceri", + "optionalfeature|defense", + "optionalfeature|devil's sight", + "optionalfeature|distant spell", + "optionalfeature|dreadful word", + "optionalfeature|dueling", + "optionalfeature|eldritch sight", + "optionalfeature|eldritch spear", + "optionalfeature|empowered spell", + "optionalfeature|extended spell", + "optionalfeature|eyes of the rune keeper", + "optionalfeature|fiendish vigor", + "optionalfeature|gaze of two minds", + "optionalfeature|great weapon fighting", + "optionalfeature|heightened spell", + "optionalfeature|lifedrinker", + "optionalfeature|mask of many faces", + "optionalfeature|master of myriad forms", + "optionalfeature|minions of chaos", + "optionalfeature|mire the mind", + "optionalfeature|misty visions", + "optionalfeature|one with shadows", + "optionalfeature|otherworldly leap", + "optionalfeature|pact of the blade", + "optionalfeature|pact of the chain", + "optionalfeature|pact of the tome", + "optionalfeature|protection", + "optionalfeature|quickened spell", + "optionalfeature|repelling blast", + "optionalfeature|sculptor of flesh", + "optionalfeature|sign of ill omen", + "optionalfeature|subtle spell", + "optionalfeature|thief of five fates", + "optionalfeature|thirsting blade", + "optionalfeature|twinned spell", + "optionalfeature|two-weapon fighting", + "optionalfeature|visions of distant realms", + "optionalfeature|voice of the chain master", + "optionalfeature|whispers of the grave", + "optionalfeature|witch sight", + "race|dragonborn|phb", + "race|dwarf|phb", + "race|elf|phb", + "race|gnome|phb", + "race|half-elf|phb", + "race|half-orc|phb", + "race|halfling|phb", + "race|human|phb", + "race|tiefling|phb", + "sense|blindsight|phb", + "sense|darkvision|phb", + "sense|tremorsense|mm", + "sense|truesight|phb", + "skill|acrobatics|phb", + "skill|animal handling|phb", + "skill|arcana|phb", + "skill|athletics|phb", + "skill|deception|phb", + "skill|history|phb", + "skill|insight|phb", + "skill|intimidation|phb", + "skill|investigation|phb", + "skill|medicine|phb", + "skill|nature|phb", + "skill|perception|phb", + "skill|performance|phb", + "skill|persuasion|phb", + "skill|religion|phb", + "skill|sleight of hand|phb", + "skill|stealth|phb", + "skill|survival|phb", + "spell|acid splash|phb", + "spell|aid|phb", + "spell|alarm|phb", + "spell|alter self|phb", + "spell|animal friendship|phb", + "spell|animal messenger|phb", + "spell|animal shapes|phb", + "spell|animate dead|phb", + "spell|animate objects|phb", + "spell|antilife shell|phb", + "spell|antimagic field|phb", + "spell|antipathy/sympathy|phb", + "spell|arcane eye|phb", + "spell|arcane lock|phb", + "spell|astral projection|phb", + "spell|augury|phb", + "spell|awaken|phb", + "spell|bane|phb", + "spell|banishment|phb", + "spell|barkskin|phb", + "spell|beacon of hope|phb", + "spell|bestow curse|phb", + "spell|bigby's hand|phb", + "spell|blade barrier|phb", + "spell|bless|phb", + "spell|blight|phb", + "spell|blindness/deafness|phb", + "spell|blink|phb", + "spell|blur|phb", + "spell|branding smite|phb", + "spell|burning hands|phb", + "spell|call lightning|phb", + "spell|calm emotions|phb", + "spell|chain lightning|phb", + "spell|charm person|phb", + "spell|chill touch|phb", + "spell|circle of death|phb", + "spell|clairvoyance|phb", + "spell|clone|phb", + "spell|cloudkill|phb", + "spell|color spray|phb", + "spell|command|phb", + "spell|commune with nature|phb", + "spell|commune|phb", + "spell|comprehend languages|phb", + "spell|compulsion|phb", + "spell|cone of cold|phb", + "spell|confusion|phb", + "spell|conjure animals|phb", + "spell|conjure celestial|phb", + "spell|conjure elemental|phb", + "spell|conjure fey|phb", + "spell|conjure minor elementals|phb", + "spell|conjure woodland beings|phb", + "spell|contact other plane|phb", + "spell|contagion|phb", + "spell|contingency|phb", + "spell|continual flame|phb", + "spell|control water|phb", + "spell|control weather|phb", + "spell|counterspell|phb", + "spell|create food and water|phb", + "spell|create or destroy water|phb", + "spell|create undead|phb", + "spell|creation|phb", + "spell|cure wounds|phb", + "spell|dancing lights|phb", + "spell|darkness|phb", + "spell|darkvision|phb", + "spell|daylight|phb", + "spell|death ward|phb", + "spell|delayed blast fireball|phb", + "spell|demiplane|phb", + "spell|detect evil and good|phb", + "spell|detect magic|phb", + "spell|detect poison and disease|phb", + "spell|detect thoughts|phb", + "spell|dimension door|phb", + "spell|disguise self|phb", + "spell|disintegrate|phb", + "spell|dispel evil and good|phb", + "spell|dispel magic|phb", + "spell|divination|phb", + "spell|divine favor|phb", + "spell|divine word|phb", + "spell|dominate beast|phb", + "spell|dominate monster|phb", + "spell|dominate person|phb", + "spell|drawmij's instant summons|phb", + "spell|dream|phb", + "spell|druidcraft|phb", + "spell|earthquake|phb", + "spell|eldritch blast|phb", + "spell|enhance ability|phb", + "spell|enlarge/reduce|phb", + "spell|entangle|phb", + "spell|enthrall|phb", + "spell|etherealness|phb", + "spell|evard's black tentacles|phb", + "spell|expeditious retreat|phb", + "spell|eyebite|phb", + "spell|fabricate|phb", + "spell|faerie fire|phb", + "spell|false life|phb", + "spell|fear|phb", + "spell|feather fall|phb", + "spell|feeblemind|phb", + "spell|find familiar|phb", + "spell|find steed|phb", + "spell|find the path|phb", + "spell|find traps|phb", + "spell|finger of death|phb", + "spell|fire bolt|phb", + "spell|fire shield|phb", + "spell|fire storm|phb", + "spell|fireball|phb", + "spell|flame blade|phb", + "spell|flame strike|phb", + "spell|flaming sphere|phb", + "spell|flesh to stone|phb", + "spell|fly|phb", + "spell|fog cloud|phb", + "spell|forbiddance|phb", + "spell|forcecage|phb", + "spell|foresight|phb", + "spell|freedom of movement|phb", + "spell|gaseous form|phb", + "spell|gate|phb", + "spell|geas|phb", + "spell|gentle repose|phb", + "spell|giant insect|phb", + "spell|glibness|phb", + "spell|globe of invulnerability|phb", + "spell|glyph of warding|phb", + "spell|goodberry|phb", + "spell|grease|phb", + "spell|greater invisibility|phb", + "spell|greater restoration|phb", + "spell|guardian of faith|phb", + "spell|guards and wards|phb", + "spell|guidance|phb", + "spell|guiding bolt|phb", + "spell|gust of wind|phb", + "spell|hallow|phb", + "spell|hallucinatory terrain|phb", + "spell|harm|phb", + "spell|haste|phb", + "spell|healing word|phb", + "spell|heal|phb", + "spell|heat metal|phb", + "spell|hellish rebuke|phb", + "spell|heroes' feast|phb", + "spell|heroism|phb", + "spell|hold monster|phb", + "spell|hold person|phb", + "spell|holy aura|phb", + "spell|hunter's mark|phb", + "spell|hypnotic pattern|phb", + "spell|ice storm|phb", + "spell|identify|phb", + "spell|illusory script|phb", + "spell|imprisonment|phb", + "spell|incendiary cloud|phb", + "spell|inflict wounds|phb", + "spell|insect plague|phb", + "spell|invisibility|phb", + "spell|jump|phb", + "spell|knock|phb", + "spell|legend lore|phb", + "spell|leomund's secret chest|phb", + "spell|leomund's tiny hut|phb", + "spell|lesser restoration|phb", + "spell|levitate|phb", + "spell|lightning bolt|phb", + "spell|light|phb", + "spell|locate animals or plants|phb", + "spell|locate creature|phb", + "spell|locate object|phb", + "spell|longstrider|phb", + "spell|mage armor|phb", + "spell|mage hand|phb", + "spell|magic circle|phb", + "spell|magic jar|phb", + "spell|magic missile|phb", + "spell|magic mouth|phb", + "spell|magic weapon|phb", + "spell|major image|phb", + "spell|mass cure wounds|phb", + "spell|mass healing word|phb", + "spell|mass heal|phb", + "spell|mass suggestion|phb", + "spell|maze|phb", + "spell|meld into stone|phb", + "spell|melf's acid arrow|phb", + "spell|mending|phb", + "spell|message|phb", + "spell|meteor swarm|phb", + "spell|mind blank|phb", + "spell|minor illusion|phb", + "spell|mirage arcane|phb", + "spell|mirror image|phb", + "spell|mislead|phb", + "spell|misty step|phb", + "spell|modify memory|phb", + "spell|moonbeam|phb", + "spell|mordenkainen's faithful hound|phb", + "spell|mordenkainen's magnificent mansion|phb", + "spell|mordenkainen's private sanctum|phb", + "spell|mordenkainen's sword|phb", + "spell|move earth|phb", + "spell|nondetection|phb", + "spell|nystul's magic aura|phb", + "spell|otiluke's freezing sphere|phb", + "spell|otiluke's resilient sphere|phb", + "spell|otto's irresistible dance|phb", + "spell|pass without trace|phb", + "spell|passwall|phb", + "spell|phantasmal killer|phb", + "spell|phantom steed|phb", + "spell|planar ally|phb", + "spell|planar binding|phb", + "spell|plane shift|phb", + "spell|plant growth|phb", + "spell|poison spray|phb", + "spell|polymorph|phb", + "spell|power word kill|phb", + "spell|power word stun|phb", + "spell|prayer of healing|phb", + "spell|prestidigitation|phb", + "spell|prismatic spray|phb", + "spell|prismatic wall|phb", + "spell|produce flame|phb", + "spell|programmed illusion|phb", + "spell|project image|phb", + "spell|protection from energy|phb", + "spell|protection from evil and good|phb", + "spell|protection from poison|phb", + "spell|purify food and drink|phb", + "spell|raise dead|phb", + "spell|rary's telepathic bond|phb", + "spell|ray of enfeeblement|phb", + "spell|ray of frost|phb", + "spell|regenerate|phb", + "spell|reincarnate|phb", + "spell|remove curse|phb", + "spell|resistance|phb", + "spell|resurrection|phb", + "spell|reverse gravity|phb", + "spell|revivify|phb", + "spell|rope trick|phb", + "spell|sacred flame|phb", + "spell|sanctuary|phb", + "spell|scorching ray|phb", + "spell|scrying|phb", + "spell|see invisibility|phb", + "spell|seeming|phb", + "spell|sending|phb", + "spell|sequester|phb", + "spell|shapechange|phb", + "spell|shatter|phb", + "spell|shield of faith|phb", + "spell|shield|phb", + "spell|shillelagh|phb", + "spell|shocking grasp|phb", + "spell|silence|phb", + "spell|silent image|phb", + "spell|simulacrum|phb", + "spell|sleep|phb", + "spell|sleet storm|phb", + "spell|slow|phb", + "spell|spare the dying|phb", + "spell|speak with animals|phb", + "spell|speak with dead|phb", + "spell|speak with plants|phb", + "spell|spider climb|phb", + "spell|spike growth|phb", + "spell|spirit guardians|phb", + "spell|spiritual weapon|phb", + "spell|stinking cloud|phb", + "spell|stone shape|phb", + "spell|stoneskin|phb", + "spell|storm of vengeance|phb", + "spell|suggestion|phb", + "spell|sunbeam|phb", + "spell|sunburst|phb", + "spell|symbol|phb", + "spell|tasha's hideous laughter|phb", + "spell|telekinesis|phb", + "spell|teleportation circle|phb", + "spell|teleport|phb", + "spell|tenser's floating disk|phb", + "spell|thaumaturgy|phb", + "spell|thunderwave|phb", + "spell|time stop|phb", + "spell|tongues|phb", + "spell|transport via plants|phb", + "spell|tree stride|phb", + "spell|true polymorph|phb", + "spell|true resurrection|phb", + "spell|true seeing|phb", + "spell|true strike|phb", + "spell|unseen servant|phb", + "spell|vampiric touch|phb", + "spell|vicious mockery|phb", + "spell|wall of fire|phb", + "spell|wall of force|phb", + "spell|wall of ice|phb", + "spell|wall of stone|phb", + "spell|wall of thorns|phb", + "spell|warding bond|phb", + "spell|water breathing|phb", + "spell|water walk|phb", + "spell|web|phb", + "spell|weird|phb", + "spell|wind walk|phb", + "spell|wind wall|phb", + "spell|wish|phb", + "spell|word of recall|phb", + "spell|zone of truth|phb", + "status|concentration|phb", + "subclassfeature|additional fighting style|fighter||champion||10", + "subclassfeature|additional magical secrets|bard||lore||6", + "subclassfeature|aura of devotion|paladin||devotion||7", + "subclassfeature|blessed healer|cleric||life||6", + "subclassfeature|bonus cantrip|druid||land||2", + "subclassfeature|bonus proficiencies|bard||lore||3", + "subclassfeature|bonus proficiency|cleric||life||1", + "subclassfeature|champion|fighter||champion||3", + "subclassfeature|channel divinity: preserve life|cleric||life||2", + "subclassfeature|channel divinity|paladin||devotion||3", + "subclassfeature|circle of the land|druid||land||2", + "subclassfeature|circle spells|druid||land||2", + "subclassfeature|college of lore|bard||lore||3", + "subclassfeature|colossus slayer|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|colossus slayer|ranger||hunter||3", + "subclassfeature|cutting words|bard||lore||3", + "subclassfeature|dark one's blessing|warlock||fiend||1", + "subclassfeature|dark one's own luck|warlock||fiend||6", + "subclassfeature|defensive tactics|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|defensive tactics|ranger||hunter||7", + "subclassfeature|disciple of life|cleric||life||1", + "subclassfeature|divine strike|cleric||life||8", + "subclassfeature|draconic bloodline|sorcerer||draconic||1", + "subclassfeature|draconic presence|sorcerer||draconic||18", + "subclassfeature|draconic resilience|sorcerer||draconic||1", + "subclassfeature|dragon ancestor|sorcerer||draconic||1", + "subclassfeature|dragon wings|sorcerer||draconic||14", + "subclassfeature|elemental affinity|sorcerer||draconic||6", + "subclassfeature|empowered evocation|wizard||evocation||10", + "subclassfeature|escape the horde|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|escape the horde|ranger||hunter||7", + "subclassfeature|evasion|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|evasion|ranger||hunter||15", + "subclassfeature|evocation savant|wizard||evocation||2", + "subclassfeature|fast hands|rogue||thief||3", + "subclassfeature|fiendish resilience|warlock||fiend||10", + "subclassfeature|frenzy|barbarian||berserker||3", + "subclassfeature|giant killer|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|giant killer|ranger||hunter||3", + "subclassfeature|holy nimbus|paladin||devotion||20", + "subclassfeature|horde breaker|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|horde breaker|ranger||hunter||3", + "subclassfeature|hunter's prey|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|hunter's prey|ranger||hunter||3", + "subclassfeature|hunter|ranger (spell-less)|uamodifyingclasses|hunter||3", + "subclassfeature|hunter|ranger||hunter||3", + "subclassfeature|hurl through hell|warlock||fiend||14", + "subclassfeature|improved critical|fighter||champion||3", + "subclassfeature|intimidating presence|barbarian||berserker||10", + "subclassfeature|land's stride|druid||land||6", + "subclassfeature|life domain|cleric||life||1", + "subclassfeature|mindless rage|barbarian||berserker||6", + "subclassfeature|multiattack defense|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|multiattack defense|ranger||hunter||7", + "subclassfeature|multiattack|ranger (spell-less)|uamodifyingclasses|hunter||11", + "subclassfeature|multiattack|ranger||hunter||11", + "subclassfeature|natural recovery|druid||land||2", + "subclassfeature|nature's sanctuary|druid||land||14", + "subclassfeature|nature's ward|druid||land||10", + "subclassfeature|oath of devotion|paladin||devotion||3", + "subclassfeature|oath spells|paladin||devotion||3", + "subclassfeature|open hand technique|monk||open hand||3", + "subclassfeature|overchannel|wizard||evocation||14", + "subclassfeature|path of the berserker|barbarian||berserker||3", + "subclassfeature|peerless skill|bard||lore||14", + "subclassfeature|potent cantrip|wizard||evocation||6", + "subclassfeature|purity of spirit|paladin||devotion||15", + "subclassfeature|quivering palm|monk||open hand||17", + "subclassfeature|remarkable athlete|fighter||champion||7", + "subclassfeature|retaliation|barbarian||berserker||14", + "subclassfeature|sacred weapon|paladin||devotion||3", + "subclassfeature|school of evocation|wizard||evocation||2", + "subclassfeature|sculpt spells|wizard||evocation||2", + "subclassfeature|second-story work|rogue||thief||3", + "subclassfeature|stand against the tide|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|stand against the tide|ranger||hunter||15", + "subclassfeature|steel will|ranger (spell-less)|uamodifyingclasses|hunter||7", + "subclassfeature|steel will|ranger||hunter||7", + "subclassfeature|superior critical|fighter||champion||15", + "subclassfeature|superior hunter's defense|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|superior hunter's defense|ranger||hunter||15", + "subclassfeature|supreme healing|cleric||life||17", + "subclassfeature|supreme sneak|rogue||thief||9", + "subclassfeature|survivor|fighter||champion||18", + "subclassfeature|tenets of devotion|paladin||devotion||3", + "subclassfeature|the fiend|warlock||fiend||1", + "subclassfeature|thief's reflexes|rogue||thief||17", + "subclassfeature|thief|rogue||thief||3", + "subclassfeature|tranquility|monk||open hand||11", + "subclassfeature|turn the unholy|paladin||devotion||3", + "subclassfeature|uncanny dodge|ranger (spell-less)|uamodifyingclasses|hunter||15", + "subclassfeature|uncanny dodge|ranger||hunter||15", + "subclassfeature|use magic device|rogue||thief||13", + "subclassfeature|volley|ranger (spell-less)|uamodifyingclasses|hunter||11", + "subclassfeature|volley|ranger||hunter||11", + "subclassfeature|way of the open hand|monk||open hand||3", + "subclassfeature|whirlwind attack|ranger (spell-less)|uamodifyingclasses|hunter||11", + "subclassfeature|whirlwind attack|ranger||hunter||11", + "subclassfeature|wholeness of body|monk||open hand||6", + "subclass|champion|fighter|phb|", + "subclass|circle of the land|druid|phb|", + "subclass|college of lore|bard|phb|", + "subclass|draconic bloodline|sorcerer|phb|", + "subclass|hunter|ranger|phb|", + "subclass|life domain|cleric|phb|", + "subclass|oath of devotion|paladin|phb|", + "subclass|path of the berserker|barbarian|phb|", + "subclass|school of evocation|wizard|phb|", + "subclass|the fiend|warlock|phb|", + "subclass|thief|rogue|phb|", + "subclass|way of the open hand|monk|phb|", + "table|ability checks; typical difficulty classes|phb", + "table|ability scores and modifiers|phb", + "table|adventuring gear; container capacity|phb", + "table|adventuring gear|phb", + "table|armor and shields; armor|phb", + "table|assign hit dice; hit dice by size|dmg", + "table|beyond 1st level; character advancement|phb", + "table|coinage; standard exchange rates|phb", + "table|creature size; size categories|phb", + "table|damage types|phb", + "table|exotic languages|phb", + "table|final challenge rating; experience points by challenge rating|dmg", + "table|food, drink, and lodging|phb", + "table|getting into and out of armor; donning and doffing armor|phb", + "table|indefinite madness|dmg", + "table|long-term madness|dmg", + "table|mounts and vehicles; mounts and other animals|phb", + "table|mounts and vehicles; tack, harness, and drawn vehicles|phb", + "table|mounts and vehicles; waterborne vehicles|phb", + "table|multiclassing prerequisites|phb", + "table|multiclassing proficiencies|phb", + "table|object armor class|dmg", + "table|object hit points|dmg", + "table|owning a ship; airborne and waterborne vehicles|dmg", + "table|poisons|dmg", + "table|sentient magic item alignment|dmg", + "table|sentient magic item communication|dmg", + "table|sentient magic item senses|dmg", + "table|sentient special purpose|dmg", + "table|services|phb", + "table|short-term madness|dmg", + "table|spell scrolls; spell scroll|dmg", + "table|spellcasting; multiclass spellcaster: spell slots per spell level|phb", + "table|standard languages|phb", + "table|the celtic pantheon; celtic deities|phb", + "table|the egyptian pantheon; egyptian deities|phb", + "table|the greek pantheon; greek deities|phb", + "table|the norse pantheon; norse deities|phb", + "table|trade goods|phb", + "table|trap effects; damage severity by level|dmg", + "table|trap effects; trap save dcs and attack bonuses|dmg", + "table|travel pace|phb", + "table|variant: customizing ability scores; ability score point cost|phb", + "table|variant: customizing ability scores; ability scores and modifiers|phb", + "table|weapons|phb", + "table|weather; precipitation|dmg", + "table|wild magic surge|phb", + "table|wild magic|tce", + "trap|collapsing roof|dmg", + "trap|falling net|dmg", + "trap|fire-breathing statue|dmg", + "trap|pits|dmg", + "trap|poison darts|dmg", + "trap|poison needle|dmg", + "trap|rolling sphere|dmg", + "trap|sphere of annihilation|dmg", + "variantrule|madness|dmg", + "vehicle|apparatus of kwalish|dmg" + ] +} \ No newline at end of file diff --git a/templates/adventure/_attachments/vix-adventure.png b/templates/adventure/_attachments/vix-adventure.png new file mode 100644 index 0000000..d675f98 Binary files /dev/null and b/templates/adventure/_attachments/vix-adventure.png differ diff --git a/templates/adventure/vix-adventure.md b/templates/adventure/vix-adventure.md new file mode 100644 index 0000000..e7c84d8 --- /dev/null +++ b/templates/adventure/vix-adventure.md @@ -0,0 +1,99 @@ +# ViX's Adventure Template + +**Plugin Dependencies**: + +**[Admonitions](https://github.com/valentine195/obsidian-admonition)** + +**[Dataview](https://github.com/blacksmithgu/obsidian-dataview)** + +**[Templater](https://github.com/SilentVoid13/Templater)** + +**Thanks To**: Vix + +## Goals + +Provide aesthetically interesting, consistent structure and templates to assist preparing for a D&D session, campaign or adventure. + +## How It May Look + +![Adventure Page](_attachments/Vix_Adventure.png) + +## How to Use + +Remove the back-tick code blocks that are marked out with the phrases "Remove this line and the all the ones above it." and "Remove this line and all the ones below it.". + +Once those are gone, the template is ready to be used in Obsidian. + +````` +Remove this line and the all the ones above it. + +--- +type: "adventure" +tags: + - dnd + - campaign + - "Vital Singularity" +ruleset: "5th Edition Dungeons and Dragons" +world: "" +--- +# [[Vital Singularity]] + + +```ad-important +title: Vital Singularity Hook +***What is this campaign about? What is the goal?*** +Summary:: +``` + +```ad-faq +title: Six Truths of the World +***What makes this campaign unique?*** +1. +2. +3. +4. +5. +6. +``` + +```ad-info +title: Campaign Fronts: +***What are the major moving forces in this campaign?*** +--- +**Front 1:** +**Goal:** +**Three Grim Portents:** +--- +**Front 2:** +**Goal:** +**Three Grim Portents:** +--- +**Front 3:** +**Goal:** +**Three Grim Portents:** +``` + +````ad-tldr +title: Player Characters in Vital Singularity +```dataview +TABLE +class AS "Character Class", +race AS "Character Race", +organization AS "Affiliation", +ddb_link AS "link:", +player AS "Player" +FROM #player-characters AND [[Vital Singularity]] +``` +```` + + +--- +````ad-example +title: Mentions in Session Notes +```dataview +TABLE summary AS "Session Summary" FROM #session-notes AND [[Vital Singularity]] +``` +```` + +Remove this line and all the ones below it. +````` diff --git a/templates/character/filbots-dnd-character-sheet.md b/templates/character/filbots-dnd-character-sheet.md new file mode 100644 index 0000000..e7126a2 --- /dev/null +++ b/templates/character/filbots-dnd-character-sheet.md @@ -0,0 +1,119 @@ +--- +tags: + - DnD +--- + +# {{ character name }} + +| Species | Class | Alignment | Experience Points | +| ------- | ------------ | --------- | ----------------- | +| Human | Beastheart 2 | Neutral | 0 | + +## Characteristics + +| STR | DEX | CON | INT | WIS | CHA | +| ------ | ------ | ------ | ------ | ------ | ------ | +| 3 (16) | 1 (13) | 2 (15) | -1 (9) | 2 (14) | 0 (11) | + +### Derived Stats + +| Derived Stat | Value | +| ----------------- | ------- | +| Hit Points | 17 / 17 | +| Temp HP | 0 | +| Hit Dice | 2d8 / 2 | +| Proficiency Bonus | 2 | +| Passive Wisdom | ? | +| Speed | 30ft | +| Amor Class (AC) | 12 (14) | +| Initiative | 1 | + +## Skills + +| Skill | Stat | Bonus | Total | +| ----------------------------- | ---- | ----- | ----- | +| Acrobatics (DEX) | 1 | 0 | 1 | +| Animal Handling (WIS) [**P**] | 2 | 2 | 4 | +| Arcana (INT) | -1 | 0 | -1 | +| Athletics (STR) [**P**] | 3 | 2 | 5 | +| Deception (CHA) | 0 | 0 | 0 | +| History (INT) | -1 | 0 | -1 | +| Insight (WIS) | 2 | 0 | 2 | +| Intimidation (CHA ) | 0 | 0 | 0 | +| Investigation (INT) | -1 | 0 | -1 | +| Medicine (WIS) | 2 | 0 | 2 | +| Nature (INT) | -1 | 0 | -1 | +| Perception (WIS) [**P**] | 2 | 2 | 4 | +| Performance (CHA) | 0 | 0 | 0 | +| Persuasion (CHA) | 0 | 0 | 0 | +| Religion (INT) | -1 | 0 | -1 | +| Sleight of Hand (DEX) | 1 | 0 | 1 | +| Stealth (DEX) | 1 | 0 | 1 | +| Survival (WIS) [**P**] | 2 | 2 | 4 | + +## Saving Throws + +| Save Type | Stat | Bonus | Total | +| ---------------- | ---- | ----- | ----- | +| Strength [**P**] | 3 | 2 | 5 | +| Dexterity | 1 | 0 | 1 | +| Constitution | 2 | 0 | 2 | +| Intelligence | -1 | 0 | -1 | +| Wisdom [**P**] | 1 | 2 | 3 | +| Charisma | 0 | 0 | 0 | + +## Attacks + +| Name | ATK Bonus | Damage | Type | +| ----------- | --------- | ------- | -------- | +| Handaxe (p) | +3 | 1d6 + 3 | Slashing | +| Handaxe (a) | +3 | 1d6 + 3 | Slashing | +| Shortsword | +3+2 | 1d6 + 3 | Piercing | +| Longbow | +1+2 | 1d8 + 2 | Piercing | + +## Equipment + +| Copper | Silver | Electrum | Gold | Platinum | +| ------ | ------ | -------- | ---- | -------- | +| 10 | 0 | 0 | 100 | 0 | + +* Staff +* Long Bow with 20 Arrows +* A green feather +* Traveling Clothes +* A money pouch +* Leather Armor (11 + DEX) +* Shortsword +* Shield +* 2 Hand Axes +* Dungeoneer's Pack + +## Languages and Proficiencies + +* `Instrument`: Pan flute +* `Languages`: Common, Fey, Elvish +* `Weapon Proficiencies` + * Simple, Battle Axes, Great Axes, Longbow, Nets, Scimitars, Shortswords + +## Features + +* `Outlander` (PHB p136) - You memorize/know your locations geographically. You can also find food and water for 5 when traveling. +* `Natural Language` (MCDM BH p27) - You can communicate with your Companion. +* `Primal Exploits`: (MCDM BH p27) (lvl 2) - you get 3 of them. +* `Superior Ferocity`: (MCDM BH p30) (lvl 2) - Whenever your companion uses a ferocity action that requires a creature to make an ability check or saving throw, the companion can use your Primal Exploit Save DC in place of the normal DC. + +## Spell Casting + +| Cast Skill | Spell Save DC | Spell Modifier | +| ---------- | ----------------- | -------------- | +| INT | 8 + PB + WIS (12) | 0 | + +### Cantrips + +* `Eldritch Blash` - Make things go boom. + +### First Level + +* [ ] Spell Slot + +## XP and Level Log diff --git a/templates/character/slrvbs-infobox-multicolumn-5e-sheet-example-filled.md b/templates/character/slrvbs-infobox-multicolumn-5e-sheet-example-filled.md new file mode 100644 index 0000000..7655d38 --- /dev/null +++ b/templates/character/slrvbs-infobox-multicolumn-5e-sheet-example-filled.md @@ -0,0 +1,162 @@ + +> [!infobox]+ +> +> ![](Morven%20Amakiir.png) +> +> ###### Stats +> +> | | +> ---|---| +>__Level__ | Ranger - 6| +>__Alignment:__ | [Chaotic Neutral](Chaotic%20Neutral)| +>__Race:__| [Elf - Wood](Elf%20-%20Wood)| +>__Background:__| [Folk Hero](Folk%20Hero)| +>__Deity:__| [Solonor Thelandira](Solonor%20Thelandira)| +>__Gender__|Male| +>__Age__|141| +>__Height__|5ft 8 inches| +>__Weight__|112 lb| +>__Size__|M| +>__STR__| 13 (+1) +>__DEX__| 18 (+4) +>__CON__| 12 (+1) +>__INT__| 10 (0) +>__WIS__| 16 (+3) +>__CHA__| 8 (-1) + +BACKGROUND INFO + +--- +| __Proficiency__ | __Walking__ | __INITIATIVE__ | __ARMOUR CLASS__ | __HP__ | __MAX HP__ | +| --------------- | ----------- | -------------- | ---------------- | -------- | ------------ | +| +3 Bonus | 35ft Speed | +4 | 19 | 46 | 46 | + +--- + +#### Saving Throws + +| ☑ | __STR__ | +5 | ☐ | __INT__ | +1 | +| ---- | ------- | ---- | ---- | ------- | ---- | +| ☑ | __DEX__ | +8 | ☐ | __WIS__ | +4 | +| ☐ | __CON__ | +2 | ☐ | __CHA__ | +0 | + +__SAVING THROW MODIFIERS__ + +Advantage against being charmed, and magic can’t put you to sleep ++1 Bonus on Saves + +--- +=== start-multi-column: ExampleRegion1 + +```column-settings +number of columns: 2 + +``` + +#### Skills + +| PROF | MOD | SKILL | BONUS | +| ---- | --- | --------------- | ----- | +| ☐ | DEX | Acrobatics | +4 | +| ☑ | WIS | Animal Handling | +6 | +| ☐ | INT | Arcana | +0 | +| ☐ | STR | Athletics | +1 | +| ☐ | CHA | Deception | -1 | +| ☐ | INT | History | +0 | +| ☑ | WIS | Insight | +6 | +| ☐ | CHA | Intimidation | -1 | +| ☐ | INT | Investigation | +0 | +| ☐ | WIS | Medicine | +3 | +| ☑ | INT | Nature | +3 | +| ☑ | WIS | Perception | +6 | +| ☐ | CHA | Performance | -1 | +| ☐ | CHA | Persuasion | -1 | +| ☐ | INT | Religion | +0 | +| ☐ | DEX | Sleight of Hand | +4 | +| ☑ | DEX | Stealth | +7 | +| ☑ | WIS | Survival | +6 | + +=== end-column === + +#### SENSES + +| __16__ | PASSIVE WIS (PERCEPTION) | +| ------ | --------------------------- | +| __10__ | PASSIVE INT (INVESTIGATION) | +| __16__ | PASSIVE WIS (INSIGHT) | + +### PROFICIENCIES AND LANGUAGES + +##### ARMOUR + +Light Armour, Medium Armour, Shields + +##### WEAPONS + +Martial Weapons, Simple Weapons + +##### TOOLS + +Carpenter’s Tools, Vehicles (Land) + +##### LANGUAGES + +Common, Draconic, Elvish, Orc + +=== end-multi-column + +Racial Features + +### Darkvision + +Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of gray. + +### __Keen Senses__ + +You have proficiency in the Perception skill. + +### __Fey Ancestry__ + +You have advantage on saves against being charmed, and magic can’t put you to sleep. + +### __Trance__ + +You don't need to sleep but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. + +### Ability Score Increase + +Your Wisdom score increases by 1. + +### Elf Weapon Training + +You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow. + +### Fleet of Foot + +Your base walking speed increases to 35 feet. + +### Mask of the Wild + +You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. + +## Primeval Awareness + +Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favoured terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number. + +## __Unarmed Strike__ + +You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier + +## __ACTIONS •__ Attacks per Action: 2 + +## Colossus Slayer + +Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. + +### Sharpshooter - Feat + +You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: + +* Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. +* Your ranged weapon attacks ignore half cover and three-quarters cover. +* Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage diff --git a/templates/character/vix-character.md b/templates/character/vix-character.md new file mode 100644 index 0000000..45b7b4f --- /dev/null +++ b/templates/character/vix-character.md @@ -0,0 +1,70 @@ +# Vix's Player Character Template + +__Plugin Dependencies__: + +[__Admonitions__](https://github.com/valentine195/obsidian-admonition) + +[__Dataview__](https://github.com/blacksmithgu/obsidian-dataview) + +[__Templater__](https://github.com/SilentVoid13/Templater) + +__Thanks To__: Vix + +## Goals + +Provide aesthetically interesting, consistent structure and templates to assist preparing for a D&D session, campaign or adventure. + +## How to Use + +Remove the back-tick code blocks that are marked out with the phrases "Remove this line and the all the ones above it" and "Remove this line and all the ones below it". + +Once those are gone, the template is ready to be used in Obsidian. + +``````yaml +Remove this line and all the ones above it. + +--- +date: "2023-01-23" +tags: + - "dnd" + - player-characters +aliases: + - "" +ddb_link: "" +type: "player-characters" +--- +# [[Vital Singularity]] + + +#### **Summary**:: "" +#### **campaign**:: +#### player:: " + +## Image: + + +##### race: "" +##### class: +##### level: "" +##### gender: "" +##### organizations: + +> [!abstract] Goal Card +> > [!question]+ Goal: +> > This is a goal +> +> >[!done]+ Reward +> >This is a reward + + + +--- +````ad-example +title: Mentions in Session Notes +```dataview +TABLE summary AS "Session Summary" FROM #session-notes AND [[Vital Singularity]] +``` +```` + +Remove this line and the one below it. +`````` diff --git a/templates/item/_attachments/vix-item.png b/templates/item/_attachments/vix-item.png new file mode 100644 index 0000000..7c23131 Binary files /dev/null and b/templates/item/_attachments/vix-item.png differ diff --git a/templates/item/vix-item.md b/templates/item/vix-item.md new file mode 100644 index 0000000..955e215 --- /dev/null +++ b/templates/item/vix-item.md @@ -0,0 +1,56 @@ +# ViX's Item Template + +**Plugin Dependencies**: + +**[Admonitions](https://github.com/valentine195/obsidian-admonition)** + +**[Dataview](https://github.com/blacksmithgu/obsidian-dataview)** + +**[Templater](https://github.com/SilentVoid13/Templater)** + +**Thanks To**: Vix + + +## Goals +Provide aesthetically interesting, consistent structure and templates to assist preparing for a D&D session, campaign or adventure. + + +## How It May Look + +![](_attachments/Vix_Item.png) + + + +## How to Use +Remove the back-tick code blocks that are marked out with the phrases "Remove this line and the all the ones above it." and "Remove this line and all the ones below it.". + +Once those are gone, the template is ready to be used in Obsidian. + + +````` +Remove this line and the all the ones above it. + +--- +date: "2023-01-23" +tags: + - "dnd" + - item +aliases: + - "" +type: "item" +--- +# Vital Singularity + +**summary**:: " + + +--- +````ad-example +title: Mentions in Session Notes +```dataview +TABLE summary AS "Session Summary" FROM #session-notes AND [[Vital Singularity]] +``` +```` + +Remove this line and all the ones below it. +````` diff --git a/templates/location/_attachments/vix-location.png b/templates/location/_attachments/vix-location.png new file mode 100644 index 0000000..d724036 Binary files /dev/null and b/templates/location/_attachments/vix-location.png differ diff --git a/templates/location/vix-location.md b/templates/location/vix-location.md new file mode 100644 index 0000000..d473276 --- /dev/null +++ b/templates/location/vix-location.md @@ -0,0 +1,90 @@ +# Vix's Location Template + +**Plugin Dependencies**: + +**[Admonitions](https://github.com/valentine195/obsidian-admonition)** + +**[Dataview](https://github.com/blacksmithgu/obsidian-dataview)** + +**[Leaflet](https://github.com/valentine195/obsidian-leaflet-plugin)** + +**[Templater](https://github.com/SilentVoid13/Templater)** + +**Thanks To**: Vix + +## Goals + +Provide aesthetically interesting, consistent structure and templates to assist preparing for a D&D session, campaign or adventure. + +## How It May Look + +![](_attachments/Vix_Location.png) + +## How to Use + +Remove the back-tick code blocks that are marked out with the phrases "Remove this line and the all the ones above it" and "Remove this line and all the ones below it". + +Once those are gone, the template is ready to be used in Obsidian. + +`````` +Remove this line and all the ones above it. + +--- +aliases: +type: "location" +tags: + - "dnd" + - "location" +--- +# Vital Singularity +*(Remember: Choose an evocative title)* +```ad-example +title: [[Vital Singularity]] Raw Data: +collapse: closed +**summary**:: "" +**location**:: +**environment**:: +**campaign::** +``` + +# Features of Vital Singularity: +```ad-note +title: Three Fantastic Aspects of Vital Singularity +*Focus on: scale. Big things, old things, vast things. Is Vital Singularity relevant to a character's background?* +1. - +2. - +3. - +``` + +# Vital Singularity Map(s): +````ad-info +title: Map +collapse: open +```leaflet +id: "Vital Singularity" +image: +defaultZoom: 6 +zoomDelta: .5 +scale: 145 +``` +```` + +```ad-info +title: Regional Map +collapse: open +![[Faerun#Faerun Map|...]] +``` + + +--- +````ad-example +title: Mentions in Session Notes +```dataview +TABLE summary AS "Session Summary" FROM #session-notes AND [[Vital Singularity]] +``` +```` + + + +Remove this line and the one below it. +`````` diff --git a/templates/npc/_attachments/vix-npc.png b/templates/npc/_attachments/vix-npc.png new file mode 100644 index 0000000..d311461 Binary files /dev/null and b/templates/npc/_attachments/vix-npc.png differ diff --git a/templates/npc/vix-npc.md b/templates/npc/vix-npc.md new file mode 100644 index 0000000..cb350cf --- /dev/null +++ b/templates/npc/vix-npc.md @@ -0,0 +1,91 @@ +# Vix's NPC Template + +**Plugin Dependencies**: + +**[Dataview](https://github.com/blacksmithgu/obsidian-dataview)** + +**[Templater](https://github.com/SilentVoid13/Templater)** + +**[Admonitions](https://github.com/valentine195/obsidian-admonition)** + +**Thanks To**: Vix + +## Goals + +Provide aesthetically interesting, consistent structure and templates to assist preparing for a D&D session, campaign or adventure. + +## How It May Look + +![](_attachments/Vix_NPC.png) + +## How to Use + +Remove the back-tick code blocks that are marked out with the phrases "Remove this line and the all the ones above it." and "Remove this line and all the ones below it.". + +Once those are gone, the template is ready to be used in Obsidian. + +````` +Remove this line and the all the ones above it. + +--- +type: "npc" +tags: + - "dnd" + - "npc" + +date_added: 2023-01-23 +--- +# [[Vital Singularity]] + +```ad-example +title: [[Vital Singularity]] Raw Data: +collapse: closed +**summary**:: +**campaign**:: +**aliases**:: +**alignment**:: +**organization**:: +**location**:: +**race**:: +**gender**:: +**class**:: +``` +```ad-quote +title: - *Vital Singularity:* +collapse: open +*`= this.summary`* +``` + +```ad-hint +title: Art +collapse: open +**character_art**:: +``` + +```ad-summary +title: COGAS at a Glance +collapse: open +**Color**:: +**Occupation**:: +**Goals**:: +**Attitude**:: +**Stake**:: +``` + +```ad-caution +title: Statblock +# Statblock: +``` + + +--- +````ad-example +title: Mentions in Session Notes +```dataview +TABLE summary AS "Session Summary" FROM #session-notes AND [[Vital Singularity]] +``` +```` + + + +````` diff --git a/templates/organization/vix-organization.md b/templates/organization/vix-organization.md new file mode 100644 index 0000000..2d00c96 --- /dev/null +++ b/templates/organization/vix-organization.md @@ -0,0 +1,62 @@ +# Vix's Organization Template + +__Plugin Dependencies__: + +[__Admonitions__](https://github.com/valentine195/obsidian-admonition) + +[__Dataview__](https://github.com/blacksmithgu/obsidian-dataview) + +[__Templater__](https://github.com/SilentVoid13/Templater) + +__Thanks To__: Vix + +## Goals + +Provide aesthetically interesting, consistent structure and templates to assist preparing for a D&D session, campaign or adventure. + +## How to Use + +Remove the back-tick code blocks that are marked out with the phrases "Remove this line and the all the ones above it." and "Remove this line and all the ones below it.". + +Once those are gone, the template is ready to be used in Obsidian. + +````` +Remove this line and the all the ones above it. + +--- +baseofOperations: ["",] +leaders: [""] +alignment: [""] +enemies: [""] +tags: + - "dnd" + - "organization" +aliases: +type: "organization" +--- +# [[Vital Singularity]] + +**Summary**:: + +## Description: +Lorem ipsum.. + +## Organizational Structure: + +### Leader: [[undefined]] + +### Other members of Vital Singularity +* . . . + + + +--- +````ad-example +title: Mentions in Session Notes +```dataview +TABLE summary AS "Session Summary" FROM #session-notes AND [[Vital Singularity]] +``` +```` + +Remove this line and all the ones below it. +````` diff --git a/templates/session/_attachments/vix-session.png b/templates/session/_attachments/vix-session.png new file mode 100644 index 0000000..20262ec Binary files /dev/null and b/templates/session/_attachments/vix-session.png differ diff --git a/templates/session/vix-session.md b/templates/session/vix-session.md new file mode 100644 index 0000000..54f61fa --- /dev/null +++ b/templates/session/vix-session.md @@ -0,0 +1,80 @@ +# Vix's Session Template + +**Plugin Dependencies**: + +**[Admonitions](https://github.com/valentine195/obsidian-admonition)** + +**[Templater](https://github.com/SilentVoid13/Templater)** + +**Thanks To**: Vix + +## Goals + +Provide aesthetically interesting, consistent structure and templates to assist preparing for a D&D session, campaign or adventure. + +## How It May Look + +![Session Page](_attachments/Vix_Session.png) + +## How to Use + +Remove the back-tick code blocks that are marked out with the phrases "Remove this line and the all the ones above it" and "Remove this line and all the ones below it". + +Once those are gone, the template is ready to be used in Obsidian. + +````yaml +Remove this line and all the ones above it. + +--- +alias: "Week of 29th January 2023" +type: "session-notes" +tags: + - "dnd" + - "session-notes" +date_created: 2023-01-23 +dnd_session_date: +summary: [""] +--- +# Session Notes: January 29th 2023 +#session-notes +```ad-example +title: Log +collapse: open +#### Players:: "" +#### **Campaign**:: +#### Starting_Location:: +#### Music:: +``` + + +## Review the Characters + + +## Create a Strong Start + + +## Outline Potential Scenes + + +## Define Secrets and Clues + + +## Develop Fantastic Locations + + +## Outline Important NPCs +1. - +2. - +3. - + +## Choose relevant monsters + + +## Select magic item rewards + + + + + +Remove this line and all the ones below it. +```` diff --git a/tools/xentis-dnd-beyond-character-sheets-json-puller.md b/tools/xentis-dnd-beyond-character-sheets-json-puller.md new file mode 100644 index 0000000..5ea2e02 --- /dev/null +++ b/tools/xentis-dnd-beyond-character-sheets-json-puller.md @@ -0,0 +1,35 @@ +# Xentis DND Beyond Character Sheets JSON Puller +**Obisidian Plugins Required**: [**Dataview**](https://github.com/blacksmithgu/obsidian-dataview) +**Website**: [**DND Beyond**](http://www.dndbeyond.com/) +**Summary**: This script will pull the JSON of the specified Character Sheet from DND Beyond. +**Thanks To**: [**Xentis**](https://github.com/scottTomaszewski) from TTRPG on Obsidian.md Discord + +It is highly recommended you download this file into your vault. Github will not display whether we are using dataview or dataviewjs calls. + +## Instructioms +Replace your character ID from your character sheet URL into: +> const character_id = "Your Character ID Here" + +## Example Codeblock +>```dataviewjs +>const character_id = "64093957" +> +>const headers = {} +>const url = "https://character-service.dndbeyond.com/character/v5/character/" + character_id +>const character_sheet_json = await requestUrl({url: url, headers}) +>const data = character_sheet_json.json.data +>dv.paragraph(data.username) +>dv.paragraph(data.name) +>``` + +## Rendered Example (Obsidian Render) +```dataviewjs +const character_id = "64093957" + +const headers = {} +const url = "https://character-service.dndbeyond.com/character/v5/character/" + character_id +const character_sheet_json = await requestUrl({url: url, headers}) +const data = character_sheet_json.json.data +dv.paragraph(data.username) +dv.paragraph(data.name) +```