--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/environment/grassland - monster/environment/hill - monster/size/large - monster/type/beast aliases: ["Elk"] --- # Elk *Source: SRD / Basic Rules* ```ad-statblock title: Elk ![](compendium/bestiary/beast/token/elk.png#token) *Large beast, Unaligned* - **Armor Class** 10 - **Hit Points** 13 (`2d10 + 2`) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |16 (+3)|10 (+0)|12 (+1)| 2 (-4)|10 (+0)| 6 (-2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** passive Perception 10 - **Languages** — - **Challenge** 1/4 ## Traits ***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ## Actions ***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage. ***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 8 (`2d4 + 3`) bludgeoning damage. ``` ^statblock ## Environment grassland, forest, hill