--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/size/medium - monster/type/beast aliases: ["Giant Badger"] --- # Giant Badger *Source: SRD / Basic Rules* ```ad-statblock title: Giant Badger ![](compendium/bestiary/beast/token/giant-badger.png#token) *Medium beast, Unaligned* - **Armor Class** 10 - **Hit Points** 13 (`2d8 + 4`) - **Speed** 30 ft., burrow 10 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |13 (+1)|10 (+0)|15 (+2)| 2 (-4)|12 (+1)| 5 (-3)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 30 ft., passive Perception 11 - **Languages** — - **Challenge** 1/4 ## Traits ***Keen Smell.*** The badger has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. ## Actions ***Multiattack.*** The badger makes two attacks: one with its bite and one with its claws. ***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage. ***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) slashing damage. ``` ^statblock ## Environment forest