--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/environment/grassland - monster/environment/hill - monster/size/large - monster/type/beast aliases: ["Giant Boar"] --- # Giant Boar *Source: SRD / Basic Rules* ```ad-statblock title: Giant Boar ![](compendium/bestiary/beast/token/giant-boar.png#token) *Large beast, Unaligned* - **Armor Class** 12 (natural armor) - **Hit Points** 42 (`5d10 + 15`) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |17 (+3)|10 (+0)|16 (+3)| 2 (-4)| 7 (-2)| 5 (-3)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** passive Perception 8 - **Languages** — - **Challenge** 2 ## Traits ***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (`2d6`) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ***Relentless (Recharges after a Short or Long Rest).*** If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. ## Actions ***Tusk.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. ``` ^statblock ## Environment grassland, forest, hill