--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/environment/grassland - monster/environment/hill - monster/environment/mountain - monster/size/huge - monster/type/beast aliases: ["Giant Elk"] --- # Giant Elk *Source: SRD / Basic Rules* ```ad-statblock title: Giant Elk ![](compendium/bestiary/beast/token/giant-elk.png#token) *Huge beast, Unaligned* - **Armor Class** 14 (natural armor) - **Hit Points** 42 (`5d12 + 10`) - **Speed** 60 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |19 (+4)|16 (+3)|14 (+2)| 7 (-2)|14 (+2)|10 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +4 - **Senses** passive Perception 14 - **Languages** Giant Elk, understands Common, Elvish, Sylvan but can't speak them - **Challenge** 2 ## Traits ***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ## Actions ***Ram.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage. ***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 22 (`4d8 + 4`) bludgeoning damage. ``` ^statblock ## Environment mountain, grassland, forest, hill