--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/grassland - monster/environment/hill - monster/environment/mountain - monster/size/large - monster/type/beast aliases: ["Giant Goat"] --- # Giant Goat *Source: SRD / Basic Rules* ```ad-statblock title: Giant Goat ![](compendium/bestiary/beast/token/giant-goat.png#token) *Large beast, Unaligned* - **Armor Class** 11 (natural armor) - **Hit Points** 19 (`3d10 + 3`) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** passive Perception 11 - **Languages** — - **Challenge** 1/2 ## Traits ***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (`2d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone). ## Actions ***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (`2d4 + 3`) bludgeoning damage. ``` ^statblock ## Environment mountain, grassland, hill