--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/underwater - monster/size/large - monster/type/beast aliases: ["Giant Sea Horse"] --- # Giant Sea Horse *Source: SRD / Basic Rules* ```ad-statblock title: Giant Sea Horse ![](compendium/bestiary/beast/token/giant-sea-horse.png#token) *Large beast, Unaligned* - **Armor Class** 13 (natural armor) - **Hit Points** 16 (`3d10`) - **Speed** 0 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |12 (+1)|15 (+2)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** passive Perception 11 - **Languages** — - **Challenge** 1/2 ## Traits ***Charge.*** If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ***Water Breathing.*** The sea horse can breathe only underwater. ## Actions ***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage. ``` ^statblock ## Environment underwater