--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/desert - monster/environment/grassland - monster/size/large - monster/type/beast aliases: ["Giant Vulture"] --- # Giant Vulture *Source: SRD / Basic Rules* ```ad-statblock title: Giant Vulture ![](compendium/bestiary/beast/token/giant-vulture.png#token) *Large beast, Neutral Evil* - **Armor Class** 10 - **Hit Points** 22 (`3d10 + 6`) - **Speed** 10 ft., fly 60 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |15 (+2)|10 (+0)|15 (+2)| 6 (-2)|12 (+1)| 7 (-2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +3 - **Senses** passive Perception 13 - **Languages** understands Common but can't speak - **Challenge** 1 ## Traits ***Keen Sight and Smell.*** The vulture has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight or smell. ***Pack Tactics.*** The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). ## Actions ***Multiattack.*** The vulture makes two attacks: one with its beak and one with its talons. ***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) piercing damage. ***Talons.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (`2d6 + 2`) slashing damage. ``` ^statblock ## Environment grassland, desert