--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/environment/grassland - monster/environment/urban - monster/size/medium - monster/type/beast aliases: ["Giant Wasp"] --- # Giant Wasp *Source: SRD / Basic Rules* ```ad-statblock title: Giant Wasp ![](compendium/bestiary/beast/token/giant-wasp.png#token) *Medium beast, Unaligned* - **Armor Class** 12 - **Hit Points** 13 (`3d8`) - **Speed** 10 ft., fly 50 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)|14 (+2)|10 (+0)| 1 (-5)|10 (+0)| 3 (-4)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** passive Perception 10 - **Languages** — - **Challenge** 1/2 ## Actions ***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way. ``` ^statblock ## Environment grassland, forest, urban