--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/grassland - monster/environment/hill - monster/environment/mountain - monster/environment/urban - monster/size/medium - monster/type/beast aliases: ["Goat"] --- # Goat *Source: SRD / Basic Rules* ```ad-statblock title: Goat ![](compendium/bestiary/beast/token/goat.png#token) *Medium beast, Unaligned* - **Armor Class** 10 - **Hit Points** 4 (`1d8`) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** passive Perception 10 - **Languages** — - **Challenge** 0 ## Traits ***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (`1d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone). ## Actions ***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) bludgeoning damage. ``` ^statblock ## Environment mountain, grassland, hill, urban