--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/desert - monster/environment/grassland - monster/environment/hill - monster/environment/mountain - monster/size/large - monster/type/beast aliases: ["Lion"] --- # Lion *Source: SRD / Basic Rules* ```ad-statblock title: Lion ![](compendium/bestiary/beast/token/lion.png#token) *Large beast, Unaligned* - **Armor Class** 12 - **Hit Points** 26 (`4d10 + 4`) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +3, Stealth +6 - **Senses** passive Perception 13 - **Languages** — - **Challenge** 1 ## Traits ***Keen Smell.*** The lion has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on smell. ***Pack Tactics.*** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). ***Pounce.*** If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is [prone](rules/conditions.md#prone), the lion can make one bite attack against it as a bonus action. ***Running Leap.*** With a 10-foot running start, the lion can long jump up to 25 feet. ## Actions ***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage. ***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. ``` ^statblock ## Environment mountain, grassland, hill, desert