--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/medium - monster/type/construct aliases: ["Animated Armor"] --- # Animated Armor *Source: SRD / Basic Rules* ```ad-statblock title: Animated Armor ![](compendium/bestiary/construct/token/animated-armor.png#token) *Medium construct, Unaligned* - **Armor Class** 18 (natural armor) - **Hit Points** 33 (`6d8 + 6`) - **Speed** 25 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6 - **Damage Immunities** poison, psychic - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned - **Languages** — - **Challenge** 1 ## Traits ***Antimagic Susceptibility.*** The armor is [incapacitated](rules/conditions.md#incapacitated) while in the area of an [antimagic field](compendium/spells/antimagic-field.md). If targeted by [dispel magic](compendium/spells/dispel-magic.md), the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall [unconscious](rules/conditions.md#unconscious) for 1 minute. ***False Appearance.*** While the armor remains motionless, it is indistinguishable from a normal suit of armor. ## Actions ***Multiattack.*** The armor makes two melee attacks. ***Slam.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage. ``` ^statblock