--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/large - monster/type/construct aliases: ["Iron Golem"] --- # Iron Golem *Source: SRD / Basic Rules* ```ad-statblock title: Iron Golem ![](compendium/bestiary/construct/token/iron-golem.png#token) *Large construct, Unaligned* - **Armor Class** 20 (natural armor) - **Hit Points** 210 (`20d10 + 100`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |24 (+7)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)| - **Proficiency Bonus** +5 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 120 ft., passive Perception 10 - **Damage Immunities** fire; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine - **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Languages** understands the languages of its creator but can't speak - **Challenge** 16 ## Traits ***Fire Absorption.*** Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. ***Immutable Form.*** The golem is immune to any spell or effect that would alter its form. ***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects. ***Magic Weapons.*** The golem's weapon attacks are magical. ## Actions ***Multiattack.*** The golem makes two melee attacks. ***Slam.*** *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target. *Hit:* 20 (`3d8 + 7`) bludgeoning damage. ***Sword.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 23 (`3d10 + 7`) slashing damage. ***Poison Breath (Recharge 5-6).*** The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (`10d8`) poison damage on a failed save, or half as much damage on a successful one. ``` ^statblock