--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/large - monster/type/construct aliases: ["Stone Golem"] --- # Stone Golem *Source: SRD / Basic Rules* ```ad-statblock title: Stone Golem ![](compendium/bestiary/construct/token/stone-golem.png#token) *Large construct, Unaligned* - **Armor Class** 17 (natural armor) - **Hit Points** 178 (`17d10 + 85`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |22 (+6)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)| - **Proficiency Bonus** +4 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 120 ft., passive Perception 10 - **Damage Immunities** poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine - **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Languages** understands the languages of its creator but can't speak - **Challenge** 10 ## Traits ***Immutable Form.*** The golem is immune to any spell or effect that would alter its form. ***Magic Resistance.*** The golem has advantage on saving throws against spells and other magical effects. ***Magic Weapons.*** The golem's weapon attacks are magical. ## Actions ***Multiattack.*** The golem makes two slam attacks. ***Slam.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 19 (`3d8 + 6`) bludgeoning damage. ***Slow (Recharge 5-6).*** The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ``` ^statblock