--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/coastal - monster/environment/underwater - monster/size/gargantuan - monster/type/dragon aliases: ["Dragon Turtle"] --- # Dragon Turtle *Source: SRD / Basic Rules* ```ad-statblock title: Dragon Turtle ![](compendium/bestiary/dragon/token/dragon-turtle.png#token) *Gargantuan dragon, Neutral* - **Armor Class** 20 (natural armor) - **Hit Points** 341 (`22d20 + 110`) - **Speed** 20 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)| - **Proficiency Bonus** +6 - **Saving Throws** Dexterity +6, Constitution +11, Wisdom +7 - **Skills** ⏤ - **Senses** darkvision 120 ft., passive Perception 11 - **Damage Resistances** fire - **Languages** Aquan, Draconic - **Challenge** 17 ## Traits ***Amphibious.*** The dragon turtle can breathe air and water. ## Actions ***Multiattack.*** The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. ***Bite.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (`3d12 + 7`) piercing damage. ***Claw.*** *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 16 (`2d8 + 7`) slashing damage. ***Tail.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (`3d12 + 7`) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked [prone](rules/conditions.md#prone). ***Steam Breath (Recharge 5-6).*** The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (`15d6`) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. ``` ^statblock ## Environment underwater, coastal