--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/desert - monster/size/large - monster/type/elemental aliases: ["Fire Elemental"] --- # Fire Elemental *Source: SRD / Basic Rules* ```ad-statblock title: Fire Elemental ![](compendium/bestiary/elemental/token/fire-elemental.png#token) *Large elemental, Neutral* - **Armor Class** 13 - **Hit Points** 102 (`12d10 + 36`) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)| - **Proficiency Bonus** +3 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 10 - **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** fire, poison - **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - **Languages** Ignan - **Challenge** 5 ## Traits ***Fire Form.*** The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (`1d10`) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (`1d10`) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (`1d10`) fire damage at the start of each of its turns. ***Illumination.*** The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. ***Water Susceptibility.*** For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. ## Actions ***Multiattack.*** The elemental makes two touch attacks. ***Touch.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (`1d10`) fire damage at the start of each of its turns. ``` ^statblock ## Environment desert