--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/small - monster/type/elemental aliases: ["Magmin"] --- # Magmin *Source: SRD / Basic Rules* ```ad-statblock title: Magmin ![](compendium/bestiary/elemental/token/magmin.png#token) *Small elemental, Chaotic Neutral* - **Armor Class** 14 (natural armor) - **Hit Points** 9 (`2d6 + 2`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 7 (-2)|15 (+2)|12 (+1)| 8 (-1)|11 (+0)|10 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 10 - **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** fire - **Languages** Ignan - **Challenge** 1/2 ## Traits ***Death Burst.*** When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (`2d6`) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. ***Ignited Illumination.*** As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. ## Actions ***Touch.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d6`) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (`1d6`) fire damage at the end of each of its turns. ``` ^statblock