--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/underdark - monster/size/large - monster/type/elemental aliases: ["Salamander"] --- # Salamander *Source: SRD / Basic Rules* ```ad-statblock title: Salamander ![](compendium/bestiary/elemental/token/salamander.png#token) *Large elemental, Neutral Evil* - **Armor Class** 15 (natural armor) - **Hit Points** 90 (`12d10 + 24`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |18 (+4)|14 (+2)|15 (+2)|11 (+0)|10 (+0)|12 (+1)| - **Proficiency Bonus** +3 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 10 - **Damage Vulnerabilities** cold - **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** fire - **Languages** Ignan - **Challenge** 5 ## Traits ***Heated Body.*** A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (`2d6`) fire damage. ***Heated Weapons.*** Any metal melee weapon the salamander wields deals an extra 3 (`1d6`) fire damage on a hit (included in the attack). ## Actions ***Multiattack.*** The salamander makes two attacks: one with its spear and one with its tail. ***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack, plus 3 (`1d6`) fire damage. ***Tail.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage plus 7 (`2d6`) fire damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets. ``` ^statblock ## Environment underdark