--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/underwater - monster/size/small - monster/type/elemental aliases: ["Steam Mephit"] --- # Steam Mephit *Source: SRD / Basic Rules* ```ad-statblock title: Steam Mephit ![](compendium/bestiary/elemental/token/steam-mephit.png#token) *Small elemental, Neutral Evil* - **Armor Class** 10 - **Hit Points** 21 (`6d6`) - **Speed** 30 ft., fly 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 5 (-3)|11 (+0)|10 (+0)|11 (+0)|10 (+0)|12 (+1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 10 - **Damage Immunities** fire, poison - **Condition Immunities** poisoned - **Languages** Aquan, Ignan - **Challenge** 1/4 ## Traits ***Death Burst.*** When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (`1d8`) fire damage. ***Innate Spellcasting (1/Day).*** The mephit can innately cast [blur](compendium/spells/blur.md), requiring no material components. Its innate spellcasting ability is Charisma. **At will**: [blur](compendium/spells/blur.md) ## Actions ***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 2 (`1d4`) slashing damage plus 2 (`1d4`) fire damage. ***Steam Breath (Recharge 6).*** The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (`1d8`) fire damage on a failed save, or half as much damage on a successful one. ``` ^statblock ## Environment underwater