--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/size/medium - monster/type/fey aliases: ["Satyr"] --- # Satyr *Source: SRD / Basic Rules* ```ad-statblock title: Satyr ![](compendium/bestiary/fey/token/satyr.png#token) *Medium fey, Chaotic Neutral* - **Armor Class** 14 ([leather armor](compendium/items/leather-armor.md)) - **Hit Points** 31 (`7d8`) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |12 (+1)|16 (+3)|11 (+0)|12 (+1)|10 (+0)|14 (+2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +2, Performance +6, Stealth +5 - **Senses** passive Perception 12 - **Languages** Common, Elvish, Sylvan - **Challenge** 1/2 ## Traits ***Magic Resistance.*** The satyr has advantage on saving throws against spells and other magical effects. ## Actions ***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (`2d4 + 1`) bludgeoning damage. ***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. ***Shortbow.*** *Ranged Weapon Attack:* +5 to hit, range 80/320 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. ``` ^statblock ## Environment forest