--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/medium - monster/type/fiend/devil aliases: ["Barbed Devil"] --- # Barbed Devil *Source: SRD / Basic Rules* ```ad-statblock title: Barbed Devil ![](compendium/bestiary/fiend/token/barbed-devil.png#token) *Medium fiend (devil), Lawful Evil* - **Armor Class** 15 (natural armor) - **Hit Points** 110 (`13d8 + 52`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)| - **Proficiency Bonus** +3 - **Saving Throws** Strength +6, Constitution +7, Wisdom +5, Charisma +5 - **Skills** Deception +5, Insight +5, Perception +8 - **Senses** darkvision 120 ft., passive Perception 18 - **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered - **Damage Immunities** fire, poison - **Condition Immunities** poisoned - **Languages** Infernal, telepathy 120 ft. - **Challenge** 5 ## Traits ***Barbed Hide.*** At the start of each of its turns, the barbed devil deals 5 (`1d10`) piercing damage to any creature grappling it. ***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision. ***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects. ## Actions ***Multiattack.*** The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. ***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage. ***Tail.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. ***Hurl Flame.*** *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (`3d6`) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. ``` ^statblock