--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/large - monster/type/fiend/devil aliases: ["Bone Devil"] --- # Bone Devil *Source: SRD / Basic Rules* ```ad-statblock title: Bone Devil ![](compendium/bestiary/fiend/token/bone-devil.png#token) *Large fiend (devil), Lawful Evil* - **Armor Class** 19 (natural armor) - **Hit Points** 142 (`15d10 + 60`) - **Speed** 40 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |18 (+4)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|16 (+3)| - **Proficiency Bonus** +4 - **Saving Throws** Intelligence +5, Wisdom +6, Charisma +7 - **Skills** Deception +7, Insight +6 - **Senses** darkvision 120 ft., passive Perception 12 - **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered - **Damage Immunities** fire, poison - **Condition Immunities** poisoned - **Languages** Infernal, telepathy 120 ft. - **Challenge** 9 ## Traits ***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision. ***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects. ## Actions ***Multiattack.*** The devil makes three attacks: two with its claws and one with its sting. ***Claw.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (`1d8 + 4`) slashing damage. ***Sting.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage plus 17 (`5d6`) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ``` ^statblock