--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/large - monster/type/fiend/demon aliases: ["Hezrou"] --- # Hezrou *Source: SRD / Basic Rules* ```ad-statblock title: Hezrou ![](compendium/bestiary/fiend/token/hezrou.png#token) *Large fiend (demon), Chaotic Evil* - **Armor Class** 16 (natural armor) - **Hit Points** 136 (`13d10 + 65`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |19 (+4)|17 (+3)|20 (+5)| 5 (-3)|12 (+1)|13 (+1)| - **Proficiency Bonus** +3 - **Saving Throws** Strength +7, Constitution +8, Wisdom +4 - **Skills** ⏤ - **Senses** darkvision 120 ft., passive Perception 11 - **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** poison - **Condition Immunities** poisoned - **Languages** Abyssal, telepathy 120 ft. - **Challenge** 8 ## Traits ***Magic Resistance.*** The hezrou has advantage on saving throws against spells and other magical effects. ***Stench.*** Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. ## Actions ***Multiattack.*** The hezrou makes three attacks: one with its bite and two with its claws. ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage. ***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage. ``` ^statblock