--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/large - monster/type/fiend/demon aliases: ["Marilith"] --- # Marilith *Source: SRD / Basic Rules* ```ad-statblock title: Marilith ![](compendium/bestiary/fiend/token/marilith.png#token) *Large fiend (demon), Chaotic Evil* - **Armor Class** 18 (natural armor) - **Hit Points** 189 (`18d10 + 90`) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |18 (+4)|20 (+5)|20 (+5)|18 (+4)|16 (+3)|20 (+5)| - **Proficiency Bonus** +5 - **Saving Throws** Strength +9, Constitution +10, Wisdom +8, Charisma +10 - **Skills** ⏤ - **Senses** truesight 120 ft., passive Perception 13 - **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** poison - **Condition Immunities** poisoned - **Languages** Abyssal, telepathy 120 ft. - **Challenge** 16 ## Traits ***Magic Resistance.*** The marilith has advantage on saving throws against spells and other magical effects. ***Magic Weapons.*** The marilith's weapon attacks are magical. ***Reactive.*** The marilith can take one reaction on every turn in combat. ## Actions ***Multiattack.*** The marilith can make seven attacks: six with its longswords and one with its tail. ***Longsword.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) slashing damage. ***Tail.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one creature. *Hit:* 15 (`2d10 + 4`) bludgeoning damage. If the target is Medium or smaller, it is [grappled](rules/conditions.md#grappled) (escape DC 19). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets. ***Teleport.*** The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. ## Reactions ***Parry.*** The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon. ``` ^statblock