--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Acolyte"] --- # Acolyte *Source: SRD / Basic Rules* ```ad-statblock title: Acolyte ![](compendium/bestiary/humanoid/token/acolyte.png#token) *Medium humanoid (any race), Any alignment* - **Armor Class** 10 - **Hit Points** 9 (`2d8`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Medicine +4, Religion +2 - **Senses** passive Perception 12 - **Languages** any one language (usually Common) - **Challenge** 1/4 ***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: **Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md) **1st level (3 1st-level slots)**: [bless](compendium/spells/bless.md), [cure wounds](compendium/spells/cure-wounds.md), [sanctuary](compendium/spells/sanctuary.md) ## Actions ***Club.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (`1d4`) bludgeoning damage. ``` ^statblock ## Environment urban