--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Archmage"] --- # Archmage *Source: SRD / Basic Rules* ```ad-statblock title: Archmage ![](compendium/bestiary/humanoid/token/archmage.png#token) *Medium humanoid (any race), Any alignment* - **Armor Class** 12 (15 with [mage armor](compendium/spells/mage-armor.md)) - **Hit Points** 99 (`18d8 + 18`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)|14 (+2)|12 (+1)|20 (+5)|15 (+2)|16 (+3)| - **Proficiency Bonus** +4 - **Saving Throws** Intelligence +9, Wisdom +6 - **Skills** Arcana +13, History +13 - **Senses** passive Perception 12 - **Damage Resistances** ; bludgeoning, piercing, slashing (from stoneskin) - **Languages** any six languages - **Challenge** 12 ## Traits ***Magic Resistance.*** The archmage has advantage on saving throws against spells and other magical effects. ***Spellcasting.*** The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast [disguise self](compendium/spells/disguise-self.md) and [invisibility](compendium/spells/invisibility.md) at will and has the following wizard spells prepared: **At will**: [disguise self](compendium/spells/disguise-self.md), [invisibility](compendium/spells/invisibility.md) **Cantrips (at will)**: [fire bolt](compendium/spells/fire-bolt.md), [light](compendium/spells/light.md), [mage hand](compendium/spells/mage-hand.md), [prestidigitation](compendium/spells/prestidigitation.md), [shocking grasp](compendium/spells/shocking-grasp.md) **1st level (4 1st-level slots)**: [detect magic](compendium/spells/detect-magic.md), [identify](compendium/spells/identify.md), [mage armor](compendium/spells/mage-armor.md)*, [magic missile](compendium/spells/magic-missile.md) **2nd level (3 2nd-level slots)**: [detect thoughts](compendium/spells/detect-thoughts.md), [mirror image](compendium/spells/mirror-image.md), [misty step](compendium/spells/misty-step.md) **3rd level (3 3rd-level slots)**: [counterspell](compendium/spells/counterspell.md), [fly](compendium/spells/fly.md), [lightning bolt](compendium/spells/lightning-bolt.md) **4th level (3 4th-level slots)**: [banishment](compendium/spells/banishment.md), [fire shield](compendium/spells/fire-shield.md), [stoneskin](compendium/spells/stoneskin.md)* **5th level (3 5th-level slots)**: [cone of cold](compendium/spells/cone-of-cold.md), [scrying](compendium/spells/scrying.md), [wall of force](compendium/spells/wall-of-force.md) **6th level (1 6th-level slots)**: [globe of invulnerability](compendium/spells/globe-of-invulnerability.md) **7th level (1 7th-level slots)**: [teleport](compendium/spells/teleport.md) **8th level (1 8th-level slots)**: [mind blank](compendium/spells/mind-blank.md)* **9th level (1 9th-level slots)**: [time stop](compendium/spells/time-stop.md) *The archmage casts these spells on itself before combat. ## Actions ***Dagger.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. ``` ^statblock ## Environment urban