--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/arctic - monster/environment/coastal - monster/environment/desert - monster/environment/forest - monster/environment/hill - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Bandit Captain"] --- # Bandit Captain *Source: SRD / Basic Rules* ```ad-statblock title: Bandit Captain ![](compendium/bestiary/humanoid/token/bandit-captain.png#token) *Medium humanoid (any race), Any Non-Lawful alignment* - **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md)) - **Hit Points** 65 (`10d8 + 20`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)| - **Proficiency Bonus** +2 - **Saving Throws** Strength +4, Dexterity +5, Wisdom +2 - **Skills** Athletics +4, Deception +4 - **Senses** passive Perception 10 - **Languages** any two languages - **Challenge** 2 ## Actions ***Multiattack.*** The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. ***Scimitar.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) slashing damage. ***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (`1d4 + 3`) piercing damage. ## Reactions ***Parry.*** The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. ``` ^statblock ## Environment coastal, hill, arctic, urban, forest, desert