--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/arctic - monster/environment/coastal - monster/environment/desert - monster/environment/forest - monster/environment/hill - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Bandit"] --- # Bandit *Source: SRD / Basic Rules* ```ad-statblock title: Bandit ![](compendium/bestiary/humanoid/token/bandit.png#token) *Medium humanoid (any race), Any Non-Lawful alignment* - **Armor Class** 12 ([leather armor](compendium/items/leather-armor.md)) - **Hit Points** 11 (`2d8 + 2`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |11 (+0)|12 (+1)|12 (+1)|10 (+0)|10 (+0)|10 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** passive Perception 10 - **Languages** any one language (usually Common) - **Challenge** 1/8 ## Actions ***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage. ***Light Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage. ``` ^statblock ## Environment coastal, hill, arctic, urban, forest, desert