--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Cult Fanatic"] --- # Cult Fanatic *Source: SRD / Basic Rules* ```ad-statblock title: Cult Fanatic ![](compendium/bestiary/humanoid/token/cult-fanatic.png#token) *Medium humanoid (any race), Any Non-Good alignment* - **Armor Class** 13 ([leather armor](compendium/items/leather-armor.md)) - **Hit Points** 33 (`6d8 + 6`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |11 (+0)|14 (+2)|12 (+1)|10 (+0)|13 (+1)|14 (+2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Deception +4, Persuasion +4, Religion +2 - **Senses** passive Perception 11 - **Languages** any one language (usually Common) - **Challenge** 2 ## Traits ***Dark Devotion.*** The fanatic has advantage on saving throws against being [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened). ***Spellcasting.*** The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: **Cantrips (at will)**: [light](compendium/spells/light.md), [sacred flame](compendium/spells/sacred-flame.md), [thaumaturgy](compendium/spells/thaumaturgy.md) **1st level (4 1st-level slots)**: [command](compendium/spells/command.md), [inflict wounds](compendium/spells/inflict-wounds.md), [shield of faith](compendium/spells/shield-of-faith.md) **2nd level (3 2nd-level slots)**: [hold person](compendium/spells/hold-person.md), [spiritual weapon](compendium/spells/spiritual-weapon.md) ## Actions ***Multiattack.*** The fanatic makes two melee attacks. ***Dagger.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage. ``` ^statblock ## Environment urban