--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/underdark - monster/size/medium - monster/type/humanoid/elf aliases: ["Drow"] --- # Drow *Source: SRD / Basic Rules* ```ad-statblock title: Drow ![](compendium/bestiary/humanoid/token/drow.png#token) *Medium humanoid (elf), Neutral Evil* - **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md)) - **Hit Points** 13 (`3d8`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +2, Stealth +4 - **Senses** darkvision 120 ft., passive Perception 12 - **Languages** Elvish, Undercommon - **Challenge** 1/4 ## Traits ***Fey Ancestry.*** The drow has advantage on saving throws against being [charmed](rules/conditions.md#charmed), and magic can't put the drow to sleep. ***Sunlight Sensitivity.*** While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. ***Innate Spellcasting.*** The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: **At will**: [dancing lights](compendium/spells/dancing-lights.md) **1/day each**: [darkness](compendium/spells/darkness.md), [faerie fire](compendium/spells/faerie-fire.md) ## Actions ***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. ***Hand Crossbow.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 hour. If the saving throw fails by 5 or more, the target is also [unconscious](rules/conditions.md#unconscious) while [poisoned](rules/conditions.md#poisoned) in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. ``` ^statblock ## Environment underdark