--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Gladiator"] --- # Gladiator *Source: SRD / Basic Rules* ```ad-statblock title: Gladiator ![](compendium/bestiary/humanoid/token/gladiator.png#token) *Medium humanoid (any race), Any alignment* - **Armor Class** 16 ([studded leather](compendium/items/studded-leather-armor.md), [shield](compendium/items/shield.md)) - **Hit Points** 112 (`15d8 + 45`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)| - **Proficiency Bonus** +3 - **Saving Throws** Strength +7, Dexterity +5, Constitution +6 - **Skills** Athletics +10, Intimidation +5 - **Senses** passive Perception 11 - **Languages** any one language (usually Common) - **Challenge** 5 ## Traits ***Brave.*** The gladiator has advantage on saving throws against being [frightened](rules/conditions.md#frightened). ***Brute.*** A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). ## Actions ***Multiattack.*** The gladiator makes three melee attacks or two ranged attacks. ***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack. ***Shield Bash.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d4 + 4`) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ## Reactions ***Parry.*** The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. ``` ^statblock ## Environment urban