--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/environment/grassland - monster/environment/hill - monster/environment/underdark - monster/size/small - monster/type/humanoid/goblinoid aliases: ["Goblin"] --- # Goblin *Source: SRD / Basic Rules* ```ad-statblock title: Goblin ![](compendium/bestiary/humanoid/token/goblin.png#token) *Small humanoid (goblinoid), Neutral Evil* - **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md), [shield](compendium/items/shield.md)) - **Hit Points** 7 (`2d6`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 8 (-1)|14 (+2)|10 (+0)|10 (+0)| 8 (-1)| 8 (-1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Stealth +6 - **Senses** darkvision 60 ft., passive Perception 9 - **Languages** Common, Goblin - **Challenge** 1/4 ## Traits ***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns. ## Actions ***Scimitar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage. ***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. ``` ^statblock ## Environment underdark, grassland, forest, hill