--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/coastal - monster/environment/desert - monster/environment/forest - monster/environment/grassland - monster/environment/hill - monster/environment/mountain - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Guard"] --- # Guard *Source: SRD / Basic Rules* ```ad-statblock title: Guard ![](compendium/bestiary/humanoid/token/guard.png#token) *Medium humanoid (any race), Any alignment* - **Armor Class** 16 ([chain shirt](compendium/items/chain-shirt.md), [shield](compendium/items/shield.md)) - **Hit Points** 11 (`2d8 + 2`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |13 (+1)|12 (+1)|12 (+1)|10 (+0)|11 (+0)|10 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +2 - **Senses** passive Perception 12 - **Languages** any one language (usually Common) - **Challenge** 1/8 ## Actions ***Spear.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack. ``` ^statblock ## Environment coastal, mountain, grassland, hill, urban, forest, desert