--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/arctic - monster/environment/coastal - monster/environment/desert - monster/environment/forest - monster/environment/hill - monster/environment/mountain - monster/environment/swamp - monster/environment/underdark - monster/environment/urban - monster/size/small - monster/type/humanoid/kobold aliases: ["Kobold"] --- # Kobold *Source: SRD / Basic Rules* ```ad-statblock title: Kobold ![](compendium/bestiary/humanoid/token/kobold.png#token) *Small humanoid (kobold), Lawful Evil* - **Armor Class** 12 - **Hit Points** 5 (`2d6 - 2`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 7 (-2)|15 (+2)| 9 (-1)| 8 (-1)| 7 (-2)| 8 (-1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 8 - **Languages** Common, Draconic - **Challenge** 1/8 ## Traits ***Sunlight Sensitivity.*** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. ***Pack Tactics.*** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). ## Actions ***Dagger.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage. ***Sling.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 4 (`1d4 + 2`) bludgeoning damage. ``` ^statblock ## Environment forest, swamp, hill, urban, desert, coastal, arctic, mountain, underdark