--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/environment/swamp - monster/size/medium - monster/type/humanoid/lizardfolk aliases: ["Lizardfolk"] --- # Lizardfolk *Source: SRD / Basic Rules* ```ad-statblock title: Lizardfolk ![](compendium/bestiary/humanoid/token/lizardfolk.png#token) *Medium humanoid (lizardfolk), Neutral* - **Armor Class** 15 (natural armor, [shield](compendium/items/shield.md)) - **Hit Points** 22 (`4d8 + 4`) - **Speed** 30 ft., swim 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +3, Stealth +4, Survival +5 - **Senses** passive Perception 13 - **Languages** Draconic - **Challenge** 1/2 ## Traits ***Hold Breath.*** The lizardfolk can hold its breath for 15 minutes. ## Actions ***Multiattack.*** The lizardfolk makes two melee attacks, each one with a different weapon. ***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. ***Heavy Club.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) bludgeoning damage. ***Javelin.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. ***Spiked Shield.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. ``` ^statblock ## Environment forest, swamp