--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/coastal - monster/environment/underwater - monster/size/medium - monster/type/humanoid/merfolk aliases: ["Merfolk"] --- # Merfolk *Source: SRD / Basic Rules* ```ad-statblock title: Merfolk ![](compendium/bestiary/humanoid/token/merfolk.png#token) *Medium humanoid (merfolk), Neutral* - **Armor Class** 11 - **Hit Points** 11 (`2d8 + 2`) - **Speed** 10 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)|13 (+1)|12 (+1)|11 (+0)|11 (+0)|12 (+1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +2 - **Senses** passive Perception 12 - **Languages** Aquan, Common - **Challenge** 1/8 ## Traits ***Amphibious.*** The merfolk can breathe air and water. ## Actions ***Spear.*** *Melee or Ranged Weapon Attack:* +2 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 3 (`1d6`) piercing damage, or 4 (`1d8`) piercing damage if used with two hands to make a melee attack. ``` ^statblock ## Environment underwater, coastal