--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Noble"] --- # Noble *Source: SRD / Basic Rules* ```ad-statblock title: Noble ![](compendium/bestiary/humanoid/token/noble.png#token) *Medium humanoid (any race), Any alignment* - **Armor Class** 15 ([breastplate](compendium/items/breastplate.md)) - **Hit Points** 9 (`2d8`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |11 (+0)|12 (+1)|11 (+0)|12 (+1)|14 (+2)|16 (+3)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Deception +5, Insight +4, Persuasion +5 - **Senses** passive Perception 12 - **Languages** any two languages - **Challenge** 1/8 ## Actions ***Rapier.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage. ## Reactions ***Parry.*** The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon. ``` ^statblock ## Environment urban