--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/arctic - monster/environment/coastal - monster/environment/desert - monster/environment/forest - monster/environment/grassland - monster/environment/hill - monster/environment/mountain - monster/environment/swamp - monster/environment/underdark - monster/size/medium - monster/type/humanoid/any-race aliases: ["Scout"] --- # Scout *Source: SRD / Basic Rules* ```ad-statblock title: Scout  *Medium humanoid (any race), Any alignment* - **Armor Class** 13 ([leather armor](compendium/items/leather-armor.md)) - **Hit Points** 16 (`3d8 + 3`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Nature +4, Perception +5, Stealth +6, Survival +5 - **Senses** passive Perception 15 - **Languages** any one language (usually Common) - **Challenge** 1/2 ## Traits ***Keen Hearing and Sight.*** The scout has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or sight. ## Actions ***Multiattack.*** The scout makes two melee attacks or two ranged attacks. ***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage. ***Longbow.*** *Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage. ``` ^statblock ## Environment coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert