--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/swamp - monster/environment/underdark - monster/environment/urban - monster/size/medium - monster/type/undead aliases: ["Ghast"] --- # Ghast *Source: SRD / Basic Rules* ```ad-statblock title: Ghast ![](compendium/bestiary/undead/token/ghast.png#token) *Medium undead, Chaotic Evil* - **Armor Class** 13 - **Hit Points** 36 (`8d8`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |16 (+3)|17 (+3)|10 (+0)|11 (+0)|10 (+0)| 8 (-1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 10 - **Damage Resistances** necrotic - **Damage Immunities** poison - **Condition Immunities** charmed, exhaustion, poisoned - **Languages** Common - **Challenge** 2 ## Traits ***Stench.*** Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. ***Turn Defiance.*** The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. ## Actions ***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (`2d8 + 3`) piercing damage. ***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ``` ^statblock ## Environment underdark, swamp, urban