--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/underdark - monster/size/large - monster/type/undead aliases: ["Minotaur Skeleton"] --- # Minotaur Skeleton *Source: SRD / Basic Rules* ```ad-statblock title: Minotaur Skeleton ![](compendium/bestiary/undead/token/minotaur-skeleton.png#token) *Large undead, Lawful Evil* - **Armor Class** 12 (natural armor) - **Hit Points** 67 (`9d10 + 18`) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 9 - **Damage Vulnerabilities** bludgeoning - **Damage Immunities** poison - **Condition Immunities** exhaustion, poisoned - **Languages** understands Abyssal but can't speak - **Challenge** 2 ## Traits ***Charge.*** If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (`2d8`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked [prone](rules/conditions.md#prone). ## Actions ***Greataxe.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (`2d12 + 4`) slashing damage. ***Gore.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) piercing damage. ``` ^statblock ## Environment underdark