--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/underdark - monster/environment/urban - monster/size/medium - monster/type/undead aliases: ["Shadow"] --- # Shadow *Source: SRD / Basic Rules* ```ad-statblock title: Shadow ![](compendium/bestiary/undead/token/shadow.png#token) *Medium undead, Chaotic Evil* - **Armor Class** 12 - **Hit Points** 16 (`3d8 + 3`) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Stealth +4 - **Senses** darkvision 60 ft., passive Perception 10 - **Damage Vulnerabilities** radiant - **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** necrotic, poison - **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained - **Languages** — - **Challenge** 1/2 ## Traits ***Amorphous.*** The shadow can move through a space as narrow as 1 inch wide without squeezing. ***Shadow Stealth.*** While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6. ***Sunlight Weakness.*** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. ## Actions ***Strength Drain.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d6 + 2`) necrotic damage, and the target's Strength score is reduced by `1d4`. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse `1d4` hours later. ``` ^statblock ## Environment underdark, urban