--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/underdark - monster/environment/urban - monster/size/medium - monster/type/undead aliases: ["Specter"] --- # Specter *Source: SRD / Basic Rules* ```ad-statblock title: Specter ![](compendium/bestiary/undead/token/specter.png#token) *Medium undead, Chaotic Evil* - **Armor Class** 12 - **Hit Points** 22 (`5d8`) - **Speed** 0 ft., fly 50 ft. (hover) |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 10 - **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** necrotic, poison - **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - **Languages** understands all languages it knew in life but can't speak - **Challenge** 1 ## Traits ***Incorporeal Movement.*** The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object. ***Sunlight Sensitivity.*** While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight. ## Actions ***Life Drain.*** *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10 (`3d6`) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. ``` ^statblock ## Environment underdark, urban